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Concepts That Should Be Games?

Now that we've seen what's in the pipe for the immediate future IGN is running an article hoping for the games of the future, and talking about novels, tv shows, and other properties that they'd like to see be made into games. From the article: "...while we at IGN are all for original, non-franchise titles--reference Katamari, Psychonauts, God of War, Spore--a lot of us have places in our hearts for certain TV shows, films, and books that made us all fuzzy with joy." What would you like to see be made into a game? Microsoft, if you are listening, I have two words for you: Shadowrun MMOG.

203 comments

  1. Shadowrun: Agreed by XpirateX · · Score: 1

    Shadowrun for Sega Genesis > Shadowrun for SNES

    1. Re:Shadowrun: Agreed by Anonymous Coward · · Score: 0

      wooooooooooooorrrd

    2. Re:Shadowrun: Agreed by Codename_V · · Score: 1

      Well, I've never played Shadowrun on the Genesis myself, but I remember watching my friend play it for a few minutes and being completely underwhelmed.

      That being said, I enjoyed Shadowrun on the SNES immensely. I'd even put it on my top 10 list of games of all time. The only downside to the game being that you could beat it fairly quickly at which point it wasn't much fun to play anymore.

      --
      Free will is just an illusion
    3. Re:Shadowrun: Agreed by wuie · · Score: 1

      While I liked Shadowrun for Genesis more than Shadowrun for SNES, karma farming was by far the most tedious part of the Genesis version. The matrix runs were fun and paid well, so that makes up for it. :)

    4. Re:Shadowrun: Agreed by 602 · · Score: 1

      Meh. I don't know what Shadowrun is, but half the players of Final Fantasy XI have named their characters Shadow_something. Shadowrun could only be worse.

    5. Re:Shadowrun: Agreed by bigattichouse · · Score: 1

      CyberPunk was much cooler... no silly magic.

      --
      meh
    6. Re:Shadowrun: Agreed by mrmowen · · Score: 1

      Shadowrun, Shadowrun, Shadowrun !!! Easily the best MMOG universe. Was the Genesis version actually better? in what way?

  2. What i would like to see by FidelCatsro · · Score: 2, Interesting

    I had a concept for a game , it was kind of like a massive RPG .
    in the spirit of elite , but with planet sections (which would work kind of like morrowind , daggerfal etc) you could buy new ships and fly them around wing commander style and fly to difrent worlds and get jobs ,And you could eventualy buy your own world and start to produce things managed in a sim city kind of way where you build it up and can have custom garages for your space ships and a trophy hall .
    In the game would be a games console for which you could buy mini games to play on it in your house/home planet/fortress ship or whatever . a kind of freeform RPG with space battles , world building and Galactic domination .
    It would have to be on a scale unseen since the days of elite ...
    You could get loads of difrent jobs etc well thats just me it may be a little tricky

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:What i would like to see by ElVaquero · · Score: 1

      Just make Escape Velocity a MMORPG. Combine it with Freelancer and make it massive and ongoing. It'd be perfect.

    2. Re:What i would like to see by b0r0din · · Score: 1

      I think there really could be better space games. Ships fighting each other would be cool, but I'd like to see something along the lines of pirate spaceships warring with each other, where you are part of a crew that can be boarded and stuff by larger vessels/groups. Things involving turning off an enemy's gravity, jumping into lightspeed to escape, using your ship to enter an atmosphere while being boarded...there are a ton of other possibilities. Quests could revolve around protecting merchant vessels for money. Each person in the ship would have a different point of view. Maybe even have FPS for some, etc. Eve Online seems like a good start but the only avatars are spaceships and doesn't involve multiple people.

      Make it more RTS-oriented, and you really have something.

    3. Re:What i would like to see by FidelCatsro · · Score: 1

      I had actualy considerd something like that ,Virus troops that you could join whos mission was to take over a ship , which could be used for getting yourself new ships (lawfully or unlawfully as i would like to see a full legal system, obviously simplified as patent litegation in a game would suck)
      For the later part of the game when you have your home planet and can start employing people and build an army and a fleet you could add in a RTS element , building planetry defense and perhaps taking over quadrents of the galaxy , perhaps which could be your ultimate goal .. IE galatic domination

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    4. Re:What i would like to see by coachvince · · Score: 1

      Actually, combine either EV (which I love) or Freelancer (never played, but have seen) with something like...

      http://www.comfortablydumb.net/aatrade/faq/index.p hp

      I've started playing a few BBS style games recently, and enjoy them a lot (of course, I also play Heroes of Might and Magic 3, Red Alert 1 & 2, and SimCity 2000; I'm not much for fast-twitch recently).

      Others I've gotten into are... Legend of the Green Dragon http://lotgd.net/home.php?

      and Battlemaster http://battlemaster.org/

      I think some very useful ideas for mainstream MMO gaming could come from each of these, especially BattleMaster's continuing efforts to keep gameplay balanced (including exploring the possibility of having an area where cheaters aren't banned; it gives the creator a chance to see what they'll do, and work against it in the regular areas.

      --
    5. Re:What i would like to see by -kertrats- · · Score: 1

      Sounds sort of like the original announcement of Star Wars Galaxies...

      --
      The Braying and Neighing of Barnyard Animals Follows.
    6. Re:What i would like to see by darthtrevino · · Score: 1

      How about "The Last Starfighter", except as a sequel to the movie where you are rebuilding the Starfighter core.

    7. Re:What i would like to see by FidelCatsro · · Score: 1

      Yeah , shame that never came to pass . Though i didn't nick the idea i got it back in 93 after playing simcity 2k(i think it was 93) . I just thought how cool it would be to mix Arena (elder scrolls1 , but in a more sci-fi vent)) elite and sim city into one combined space saga

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  3. MMO War Game by skyman8081 · · Score: 4, Interesting

    I've always wanted to see a massively multiplayer online War Game, where players of different ranks would fight each other, ranks would be determined by skill and luck.

    A person who is a grunt on the ground plays in a very FPS type of play, the squad commander would be in charge of them, and it would play much more like Full Spectrum Warrior. Above that is the battlefield commander, who would control the squads via an interface similar to that of Total Annihilation. Above him is the admin appointed players who choose where to fight and to allocate resources in which battle. No autonomous power plants on the battle field, only supply lines to main generators.

    Admins could reward sides who fund R&D with goodies to help them.

    I've always wanted to play an RTS where all the grunts on the ground were live players.

    --
    Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
    1. Re:MMO War Game by Dr.Opveter · · Score: 1
      I've always wanted to play an RTS where all the grunts on the ground were live players.

      I'd like to see this work, it's a really cool concept.
      You'd need a system where disconnected players get swapped for ones in queue or something though.

      --
      Sample this!
    2. Re:MMO War Game by Anonymous Coward · · Score: 0
    3. Re:MMO War Game by DingerX · · Score: 2, Informative

      The dude before me mentioned WW2OL.
      I supposed Planetside is in there as well.
      There already are FPS RTSs -- specifically Operation Flashpoint Missions. The major problems are the underperforming netcode and the lack of Join in Progress. Both of these, I understand, will be addressed with the next game in the series (Armed Assault or something).
      The problem with big battle simulations is that modern combat involves a bunch of grunts who get slaughtered and a few guys with nice toys who do the slaughtering. So when you try WW2OL, for example, you'll find that there are a lot of tanks and relatively few infantry. Nobody likes to run thirty minutes just to get machine-gunned.

    4. Re:MMO War Game by Jarlsberg · · Score: 1
      Why do you put movie spoilers in your sig?

      It's also wrong. Anakin didn't kill Padme.

    5. Re:MMO War Game by Goosey · · Score: 1

      Not an MMO, but Natural Selection really comes very close to what your describing. Another 'RTS with real-people as the units' game is Savage. I would suggest trying them out, they are both great games.

      --
      --- "End Of Line" - MCP
    6. Re:MMO War Game by SwordRaven · · Score: 0

      However, he DID force-choke her. Which is what the sig says.

    7. Re:MMO War Game by chrismcdirty · · Score: 2, Informative

      The sig never said that Anakin kills Padme (unless he changed it since you called him out). At this point right now it says "Anakin force-chokes Padme", which is completely true.

      --
      It's like sex, except I'm having it!
    8. Re:MMO War Game by stevey · · Score: 1

      This just reminds me of the Battle Room from Ender's Game.

      I'd love to see a decent strategy game based on this, commanding teams of twelve boys and maybe directing specific action if you liked.

      I imagine it could work like some of the modern football sims - where you mostly direct overall play, but you can focus and direct a specific player if you wish. (Probably at the cost of letting your grand overall strategy fall apart due to poor AI).

      With the advent of the Ender's Game movie we'll probably see at least one game attempting it. I hope it's good!

    9. Re:MMO War Game by kyojin+the+clown · · Score: 1
      i believe battlefield 2 will have these sort of features, with the ability to elect a 'commander' to organise operations, call in atillery strikes etc. looks like they have done a fairly dedent job of it, check it out

      http://www.eagames.com/official/battlefield/battle field2/us/home.jsp

    10. Re:MMO War Game by Jim+Hall · · Score: 1

      You'd need a system where disconnected players get swapped for ones in queue or something though.

      Do it like 'Enemy Territory' does it. Players connect to a server, and if there is an open slot they get to play. They pick a side, and fight.

      In the war simulation the parent describes, a disconnected player could be replaced by a 'bot. Real players who connect would take the place of 'bots. As they disconnect, another 'bot is spawned to take their place.

      It would be interesting - if done right, you don't know if you are playing against 'bots or real people. (The key would be to not put an identifier above everyone's heads. Just show the names as people are killed ... "Dr.Opveter (Axis) was blown to bits by {AI}soldier's panzerfaust (Allied)".)

    11. Re:MMO War Game by Jim+Hall · · Score: 1

      Oh no, that's a really bad thing for Anakin to do ... does he go to the Dark side after that?? :-)

    12. Re:MMO War Game by spyrral · · Score: 1

      It's an idea that's been floating around for a while. I would love to see it as well.

      One way to do it would be to allow "generals" playing the RTS mode to instance quests in the form of missions for "commanders" who would then instance commands to troops in their squad.

      Why would people obey these commands? Experience.

      And "command" is a skill tree that allows you to enter the squad and rts modes, thus ensuring that commanders and generals know what they are doing.

    13. Re:MMO War Game by IncarnadineConor · · Score: 1

      WWII online was somewhat like that, didn't really take off though. You were a member of whatever army you felt like being, and as you gained in rank by completing missions and things like that, you'd have access to better equipment, and the ability to post missions for other people to do. You fought for control of towns, which were really just spawn points, and the various towns would create the front. I liked it, it was pretty fun.

    14. Re:MMO War Game by Rude+Turnip · · Score: 1

      "I'd love to see a decent strategy game based on this, commanding teams of twelve boys and maybe directing specific action if you liked."

      Christ, Michael, haven't you learned your lesson?

    15. Re:MMO War Game by Dr.+GeneMachine · · Score: 1

      I second that. Additionally I'd like it to have an open interface, so that different clients could plug into the server - FPS client for the grunts on the ground, flight sim clients, tank sim clients, things like SubCommand, whatever.
      Give the player the ability to switch with AI controlled units anytime and wage a massive war, were a single game might take weeks or even months to complete. Make the strategic level important, so that accurate planning of attacks on supply lines, production facilities and all that stuff becomes important. Ahh... one can only dream.

      --
      This comment does not exist.
    16. Re:MMO War Game by biglig2 · · Score: 1

      Nah, that can't possibly happen, Darth Sidious isn't stupid, he'd say "Hmm, this guy has no legs, arms, or for that matter face and is best friends with Jar Jar. Looooooser! Now, which planet did I find Maul on again? Perhaps he has a brother."

      "What's that Admiral Tarkin? Intelligence reports of a crazy guy living on Tatooine, next door to Annie's uncle (the one who just mysteriously adopted a kid), named Kenobi, who dresses like a Jedi? It's probably nothing but hey! lets live a little and nuke the site from orbit."

      --
      ~~~~~ BigLig2? You mean there's another one of me?
    17. Re:MMO War Game by Monkelectric · · Score: 1
      I've always wanted to play an RTS where all the grunts on the ground were live players.

      It exists, Its called "Savage". s2games.com. One of the best games ever made without a doubt. The company that distributed it totally screwed it up by releasing it before it was ready, and the guys who wrote it really did a lot of hard work on it to get it ready for prime time.

      The genius of the game is that its *EXTREMELY* tactical but at the same time dumbasses can play it and smack stuff. It really takes a couple months of playing to understand the very intricate game economy, and how the weaponry and tech trees in the game interact with the game economy... but its flipping brilliant. There are a couple games coming out based on a similiar concept (one is just a mod to savage, the other is supposed to be a complete re-write which will take place in more like of a medieval time)

      --

      Religion is a gateway psychosis. -- Dave Foley

    18. Re:MMO War Game by Monkelectric · · Score: 1

      OH, and when I say economy -- the game is segregated into matches each of which last anywhere between 15 - 75 minutes, but can be extended by vote. Your character can level up -- but characters aren't persistant -- you get a new one at the end of each match. And the economy is started fresh each time (the economy consists of "red stone" and "gold" which are used to build tech and buy tech respectively... controlling access to gold and stone are the primary ways in which a game is won)

      --

      Religion is a gateway psychosis. -- Dave Foley

    19. Re:MMO War Game by servognome · · Score: 1

      Anakin - You said I killed Padme
      Palpatine - When Padme saw you had turned to the darkside, she lost the will to live. So what I said was true... from a certain point of view.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    20. Re:MMO War Game by miyako · · Score: 1

      Actually, some friends of mine and I had a very similar idea, the biggest difference being that instead of having ranks and playing rounds, the game would take place on a persistent world, and battles would take places as a natural form of competition for scarce resources. Along with just having people manage groups of troops in battle, there would also need to be players to manage cities, and entire countries.
      We've been working on developing the game as a side project, right now it's still in the design phase, but if all goes well we should be ready to start actual work in a few months. We were originally planning on coding the game for Linux and releasing it under the GPL, but now it looks like it's probably going to be a free-as-in-beer game for Windows, because we got a really nice offer from a company that a friend of mine works at, basically saying they want a free-as-in-beer game to demo their new engine.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
  4. Hitchhiker's Guide by b00m3rang · · Score: 2, Interesting

    It would probably translate into a game better than the movie (although I liked the movie, too).

    1. Re:Hitchhiker's Guide by Kelerain · · Score: 1

      There was a classic text based game based on the guide, which is now available online:

      http://www.bbc.co.uk/radio4/hitchhikers/game_nolan .shtml

      Enjoy! :)

    2. Re:Hitchhiker's Guide by geekboy2k · · Score: 1

      Did anyone ever play Douglas Adams' Starship Titanic? http://www.starshiptitanic.com/ From what I understand (I never got a chance to play it), it was an adventure game with similar humor. It even had Douglas Adams in the title. One of those pointy-clicky games though. Maybe I should do a little eBaying and pick it up.

  5. Babylon 5 Online by humberthumbert · · Score: 1

    Set it during the Shadow War/Severed Dreams era. Quarter of a million NPCs and players, all alone in the night.

    But this has to be done right. Model the ENTIRE freaking station. Servers should transparently link up with each other so all players share the same 'world.'

    Train to be a Ranger, or become a Shadow agent. Smuggle Dust to far off colonies. Explore hyperspace wih no chance of ever making it back to
    safety. Trade alien goods Down Below. Fight off the breaching pods of EA (Earth Alliance, NOT Electronic Arts) as a gropo or take part in suicidal Starfury runs against Vorlon planet killers. The possibilities are endless.

    I would love to see this come true...

    1. Re:Babylon 5 Online by Kelerain · · Score: 2, Informative

      It may not be *massively* multiplayer, but the folks of the

      Babylon 5 : I've Found Her

      project have done some marvelous work. Its in progress right now, but I had quite a bit of fun with the (free) prequel campaign. It is one of the few space fighter sims that seems to understand that momentum is conserved. They have both 'controlled' flight, where the corrections are made for you, and 'free' flight where you can gather enormous speeds.

    2. Re:Babylon 5 Online by AndroidCat · · Score: 1

      Yeah, but who wants to run the server supporting the methane-breather washrooms?

      --
      One line blog. I hear that they're called Twitters now.
    3. Re:Babylon 5 Online by humberthumbert · · Score: 1

      Oh yes, I've played this. It's about as realistic as you can get, from a layman's point of view. Especially love the HUD.

      I will never understand why Sierra cancelled the Starfury sim project that was in progress.

      This will make a great spaceflight sim in Babylon 5 Online, although I'm more in to roleplaying than dogfighting. Come on, JMS...it's $$$!...

    4. Re:Babylon 5 Online by humberthumbert · · Score: 1


      Come to think of that, I think I'll volunteer to be in charge of the holo-brothel...

      But seriously, there's so much potential in all this that it's ridiculous...

    5. Re:Babylon 5 Online by AndroidCat · · Score: 1

      How station security ("We've got a player-killer loose in Brown-7.") or Bo and Mack pushing those space broom things that nobody knows what they do?

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:Babylon 5 Online by humberthumbert · · Score: 1

      The broom things strengthen the metal, of course. Everyone knows that.

      My my, it's turning in to a B5 love-fest here. And that's a good thing.

  6. A Runouni Kenshin Game Would Be Interesting by osewa77 · · Score: 1

    The Kenshin cartoon series features a Japanese Battousai who has decided to live in peace and be a protector of the weak. Very humourous at times and lots of moves to incorporate in a game.

    1. Re:A Runouni Kenshin Game Would Be Interesting by Grey+Ninja · · Score: 1
    2. Re:A Runouni Kenshin Game Would Be Interesting by Anonymous Coward · · Score: 0

      Kenshin has been done, but the basic concept is still fresh: be a wandering hero in Japan's Meiji Era, 1868-c.1910. This was a time of incredible social change, with Japan going from feudal kingdom to high-tech empire thanks to the threat of invading aliens (us). Throw in Japanese folklore and magic, and "Morrowind"-style open-ended wandering, and you'd have an awesome game.

      Overthrow the Emperor and write a real constitution! Become a shapeshifter fox! Sign up with the Shintoists, Buddhists, or Christians and save souls! Master Gatling guns or samurai swords!

  7. Global Domination. by Anonymous Coward · · Score: 0

    Help Pinky and The Brain as they try to take over the world.

  8. Logan's Run by DrSkwid · · Score: 1

    I want to drive one of those funky vehicles!

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  9. The Ring by asjk · · Score: 1

    I always thought that The Ring would make an interesting survival-horror--adventure game.

    1. Re:The Ring by Grey+Ninja · · Score: 1
    2. Re:The Ring by Conspiracy_Of_Doves · · Score: 1

      Check out the Ring LCD Game It's the one at the bottom.

    3. Re:The Ring by ChristopherD · · Score: 1

      There was a Dreamcast game based on The Ring. It followed the storyline set in the sequel about a "ring virus" and it seems to be very different than the movies. More of a "spiritual successor" to the movie, than a direct interpretation. http://dreamcast.ign.com/articles/134/134989p1.htm l

  10. Everyone's a game designer. by Anonymous Coward · · Score: 4, Insightful

    Just as everyone's a critic, everyone thinks that they have the ultimate game idea.

    The problem is that every single person who plays videogames - from those that work in the industry to those who occasionally fire up a console - ALL have a couple of ideas for a game. Heck, working in a development team we often come up with several concepts a week just talking amongst ourselves.

    The problem is not the ideas - it's the implementation. The basic idea takes 1% of the effort, 1% of the time. Building the damn thing is what takes effort. 18+ months of VERY hard work toiling on a project. By the time you have a couple of designers, a content team, engineering staff, a producer and a publisher - that's when things start to diverge from the original idea. It's very difficult to preserve the original purity of your concept because in the end you have to create a game that (1) has to be fun, (2) can be marketed, and (3) that people will buy. It doesn't matter if *you* think it's a cool idea, if it won't sell enough to recoup your investment - in which case, good luck feeding yourself.

    Independent games are great when they can get made and can tackle some of these areas that mainstream games can't approach. But it's the "getting made" part that's hard.

    1. Re:Everyone's a game designer. by AndroidCat · · Score: 1

      "Hey, I have an idea for a video game. You could program it and we could split the money 50-50!" (I heard that one a few times in the coin-op games era.)

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:Everyone's a game designer. by _iris · · Score: 1

      "It's very difficult to preserve the original purity of your concept because in the end you have to create a game that (1) has to be fun, (2) can be marketed, and (3) that people will buy."

      That assertion is redundent and misleading. Any game that is fun can be marketed because people will buy any game that is fun. The primary virtue of a game is it's level of fun. So unless your original concept was not fun, that assertion is false.

      Perhaps what you meant is that it's hard to maintain the original purity of your game when management and marketing are putting pressure on you to make it trendy?

    3. Re:Everyone's a game designer. by Shaper_pmp · · Score: 3, Insightful

      "Any game that is fun can be marketed because people will buy any game that is fun. The primary virtue of a game is it's level of fun. So unless your original concept was not fun, that assertion is false."

      With the greatest respect, that's the biggest load of idealistic Utopian horse-pucky I've ever read.

      "Build it and they will come" works when you only need a tiny fraction of the whole audience to make an endeavour worthwhile. Nobody, but nobody sinks millions of dollars into a game and relies on word-of-mouth to spread it.

      Word of mouth might get you many things (respect, a hard core of gamers who passionately love your game, and lots of blog-coverage), but it won't get the game in stores, it won't push the game to Joe Sixpack who's too busy drinking beer to read gaming blogs (but who nevertheless represents 50%-99% of your market, depending on the platform), and it certainly won't allow the game to break even.

      It is possible, I'll grant you, for tiny cult games, movies or books to achieve mainstream success, but this is a mixture of 5% excellence and 95% pure, dumb luck. For every one you see, there are literally hundreds of thousands that die cold and lonely deaths, unmissed by anyone.

      I long for the day when this is true - when you can just produce something great and it'll automatically translate into wealth, fame and success - but even with the advent of the internet, that day is years (if not decades) away.

      And still relies on luck, even when it arrives.

      --
      Everything in moderation, including moderation itself
    4. Re:Everyone's a game designer. by Gulthek · · Score: 1

      Counterexample: Alien Hominid.

    5. Re:Everyone's a game designer. by Snowmit · · Score: 2, Insightful

      Counterexample: Alien Hominid.

      Err that's not a counter-example. That's proof that there are plenty of good ideas out there if only people would actually impliment them.

      They did a post-mortem in Game Developer where they explained about how they financed the game by MORTAGING THEIR HOUSES. The end of the post-mortem is an apology/thank-you to their spouses and loved ones for putting up with them as they stuggled through a whole lot of uncertainty and near financial ruin. They talk a great deal about the hurdles that they had to overcome while making the game, and the issues they faced with expanding the content and making it work and run on consoles along with getting approval from the console makers and finding a publisher that they could work with and trust.

      All of this supports the grandparent's point that there are lots of great game ideas but that actually making a great game takes a huge amount of time and effort and risk. Imagine if the game hadn't done well? The guy would have LOST HIS HOUSE.

      Most people are not willing to put their personal lives at risk like this, to say nothing of the sheer quantity of person-hours and attention to detail that it takes to actually take a game from pitch to publication.

      The grand parent is exactly right. I work on mobile games. Our company has literally hundreds of great game ideas floating around - we keep a list. The explanations of any one of these ideas takes about half-a-page. The design docs are like 50-100 pages and mobile games are pretty simple creatures. I can only imagine the monstrosities that are console and PC design docs.

      --
      I have a lot of opinions about Cyborgs and Architects
    6. Re:Everyone's a game designer. by Anonymous Coward · · Score: 0

      If I had mod points, I'd mod you up. It's all true.

    7. Re:Everyone's a game designer. by biglig2 · · Score: 1

      "With the greatest respect, that's the biggest load of idealistic Utopian horse-pucky I've ever read."

      You're new here, aren't you?

      (I'm sorry, it had to be done!)

      --
      ~~~~~ BigLig2? You mean there's another one of me?
  11. Ender's Game by Westley · · Score: 1

    I've always thought that the battles (both real and "play") in Ender's Game would lend themselves brilliantly to computer games - if you could work out a sufficiently immersive UI...

    1. Re:Ender's Game by Johnno74 · · Score: 1

      Homeworld is pretty similar to what I imagined Ender's game (although its been a while since I read the series)

    2. Re:Ender's Game by Soybean47 · · Score: 1

      Yeah, Ender's Game could make an ok video game. I'm not sure it would be great though. The "game" bits of the story were good because of the ways the kids thought "outside the box," which is difficult to implement in a video game. On the other hand...if it said "Ender's Game" on the box, I'd probably buy it regardless, so maybe it's a good idea. ;)

      As for some of the other things on the list... does anyone else feel like this was more a list of "stuff I like" than "good properties for a video game?"

      I mean, Farenheit 451? Where's the game? Are we talking about a game where you run around burning books, or a game where you have to sneak around reading books without getting caught? Oooh... a stealth reading game! It could be a new genre!

      Similarly, 1984 is a good story, but I don't see it making a good game.

      I think the article would have been better if the author had explained in more detail what sort of game he envisioned being made based on these books (the TV shows are more obvious). Maybe he does have some good ideas, but I'm not seeing them here.

    3. Re:Ender's Game by nadadogg · · Score: 1

      Forget the space battles, I want the battle room! Also, the giant's drink game would be rad as a mini-game.

      --
      i use linux and windows oh god how can i have an opinion
    4. Re:Ender's Game by LWATCDR · · Score: 1

      I have to agree with you. I was a little ticked when they talked about the release of the Fahrenheit 451 movie? Are they making another one or did the guy writing it not know that it was made many years ago?
      Great books do not always make great games.
      Now a Logan's Run game could be cool.
      You have to find your way out before your life clock starts flashing.
      The other game I am waiting to see would be a western.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  12. Bring back the adventures! by Jarlsberg · · Score: 1

    I read in the Time issue that featured the Xbox360 on the cover that the Xbox team was gearing up to produce experimental games that would have appeal beyond the current market of shooters and sports games, especially since they want to bring in the female buyers. Well, when Sierra still produced adventures, they brought in women players en masse, at least according to Sierra's then manager, Ken Williams. Why not bring them back? I'm sure if done right, they'd be a big success. Microsoft owns the rights to Tex Murphy, so that might be a start. :)

    1. Re:Bring back the adventures! by Grave · · Score: 1

      The only RPG/adventure games I ever got into were Quest For Glory and Kings Quest. If the game would still run on my computer (it moves entirely too fast now), I'd be playing it again. I never cared for Final Fantasy or Legend of Zelda - they never captured my imagination. Perhaps it was simply because they had too much of a fantasy influence or because they were simply set in a different environment than what I traditionally thought of as exciting.

    2. Re:Bring back the adventures! by porcupine8 · · Score: 1
      Heck yeah. I only go for Nintendo b/c they're the only company that makes games I like. The most recent games I've had any desire to play were Zelda - Four Swords and Paper Mario - Thousand Year Door. I loved both, although Zelda was a little more linear than I was hoping for. Mostly I just play my SNES. I have no interest at all in first-person shooters or sports games.

      Note: the opinions expressed in this post do not necessarily reflect those of all women everywhere.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    3. Re:Bring back the adventures! by SuiteSisterMary · · Score: 1

      Go to http://dosbox.sourceforge.net/ grab a copy, and you're welcome.

      I've played through QfG 1 through 4 several times on dosbox.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Bring back the adventures! by Blakey+Rat · · Score: 1

      Just FYI, Xbox already has Syberia and Syberia II, two of the best adventure games made in the last 5 years. It also has some 'psuedo-adventure' games like Beyond Good and Evil.

      A lot of the "oh no adventure games are gone!" crap is from people who thing "adventure" = "LucasArts." There are still adventure games being made every year. If you buy them, there will be MORE adventure games made every year... since not a lot of people buy them, there are LESS made every year. See how that works?

      Seriously, if everybody who posted "there are no adventure games" on Slashdot actually went out and bought Syberia II, they'd basically be funding Syberia III.

    5. Re:Bring back the adventures! by Jarlsberg · · Score: 1
      The Syberia games are awesome, and so is the Broken Sword game that was released some time ago.

      But I still miss the big releases, like when Sierra and Lucasarts (and before that, Infocom, Level 9 and the other text adventure houses) reigned supreme. You could count on Sierra releasing new games on an almost per month basis, so while we have a few releases now, it's nothing like it used to be.

      But yeah, I agree with you. Too many equate the adventure genre with Lucasarts and the defunct Sierra, and thus thinks the genre is dead. I find justadventure.com to be a good source of information on new adventure games, as well the IF scene and the yearly IF competition.

      And I did buy Syberia 2 (and Broken Sword). Wish more people would do the same.

    6. Re:Bring back the adventures! by yamla · · Score: 1

      Yeah, Microsoft said that about the XBox as well, before that was released. Experimental games, games that were radically different than anything available on the other consoles. It never really materialised, though the XBox did have a few good games.

      I doubt XBox 360 will be any different. More of the same, with more chrome.

      --

      Oceania has always been at war with Eastasia.
    7. Re:Bring back the adventures! by grumbel · · Score: 1

      The problem is that basically no adventure released today is equally good the old ones released a decade ago. Syberia for example looks nice, but gameplay is full of annoying things, tons of doors where you just get some random fill answer, instead of something meaningfull, tons of scenes that serve no purpose beside stretching your ways to walk and such and a story that really isn't all that exciting. Syberia is an ok game, but seriously I stopped playing half the way through since it simply was way to boring for me.

      With mostly all other adventure games released these days its the same, they are not bad games, but they don't have nearly the brilliance like the old once, which basically limits them to a rather small audience of adventure game fans.

  13. Creationism World! by Anonymous Coward · · Score: 0
    The object of the game is to apply "intelligent design" everywhere and to just wave away centuries of human thought and say "god did it". Then watch your society crumble as the very computers and televisions you use to manipulate the public stop working. All the new "engineers" from Kansas who sued their school to get As in everything can't seem to get a computer to get "intelligently designed" by praying at a pile of sand, so they sue it.

    In the meantime, Chinese and Indian kids are kicking your asses daily. So you sue them too. But at least no one tells you that dinosaurs are more than 6000 years old, and you can pray in school.

    1. Re:Creationism World! by Carnil · · Score: 0

      You mean, like SimEarth ?
      or more like Populous?

    2. Re:Creationism World! by Anonymous Coward · · Score: 0

      Nah, I want to control the thoughts of a population, you know, like Karl Rove does?

  14. A few ideas by Lonin · · Score: 2, Interesting

    I'd like to see some quality MMO and single-player RPG's come out for some popular Fantasy series/titles. A new Wheel of Time or Malazan Book of the Fallen MMO or RPG would be awesome. As for original ideas, I'm still waiting for a MMORTS. Rome: Total War Online, anyone?

    --
    -Woad
    1. Re:A few ideas by 0racle · · Score: 1

      Just to completely dilute your idea, I always thought that the way the 'story' in Pokemon goes would have lent itself to a MMORPG game. I might be hard to keep an 8yr olds attention for long enough though.

      --
      "I use a Mac because I'm just better than you are."
  15. Knightlore Manic Miner Cholo Atic Atac by Anonymous Coward · · Score: 0

    Knightlore - the classic isometric platformer is crying out for a voxel remake, the faux-3-d screens being rendered in 3-voxel space for more satisfying hidden-object-hunting, puzzle-troubling and pixel/voxel perfect jumps

    Manic Miner - the 2-d platformer classic cries out for online multiplay in a rotatable voxel space consisting of stacked bitplanes, stacked bitplanes for each of the 20 screens, now you have to avoid collision with other miner willies and navigate up and down the stack because each key is non-locally connected to others, miner willy now starts randomly on the map btw

    Cholo - in desperate need for a postmodern update, an in-game perpetual reimagination featuring higher and higher resolutions, wireframes to flat polygons to texture-mapped ones, the sprite anatagonists making their own similar evolution

    atic atac - in desperate need for a visual reimagination, those faux-vector backdrops converted into gravitar-esque real ones, in game sprites and objects now converted to mario64-esque primary color ones, but still trapped on the x-y plane(!!)

    End Transmission

  16. It'll never happen, but: Big-O by MilenCent · · Score: 1

    Big-O's giant robot battles had a sense of weight and realism to them. Imagine an on-screen Roger Smith pulling back that lever, and watching that giant pneumatic hammer arm rearing back....

    The incongruous giant robot sections of the N64 Goemon games are the closest thing to the idea that's in my own personal gaming experience: a robot's cockpit view of the action, laggy, weighty controls, and a wide variety of attacks for different situations. I really think it'd work absurdly well, though I'd imagine that the chances of a Big-O licensed game are next to none by now.

    1. Re:It'll never happen, but: Big-O by CoffeeJedi · · Score: 1

      yeah, and then for the last level, the game designers would just give up trying and decide to out-weird the Evangelion game by having everything just disappear and nothing gets explained! then the game would start you back at level one with everything looking slightly different

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:It'll never happen, but: Big-O by MilenCent · · Score: 1

      Hee hee...

      Though I do think they explained some things with the last episodes -- Cartoon Network had an option for a third season after all.

    3. Re:It'll never happen, but: Big-O by Anonymous Coward · · Score: 0

      The world of Big-O was like in the movie 13th Floor. Basically at the end the simulation was reset without some of the flaws of the previous iteration.

  17. I want to see by cassidyc · · Score: 1

    And this is harcking back some, maybe someone can remember. There is a C64 magazine called Zzap 64 and in the back they would have a comic strip, and in one of these they described the God Game.

    A real God Game, one where there's a nice inhabitted world, and you have godly powers to summon whatever you please to aid, or (more likely) hinder the people of the world.

    Thats what I want

    I want to perform evil "acts-of-god" dropping large rocks on groups of people etc.

    Even controlling religion, bringing back sacrifical ceremonies.

    That would be fun.

    CJC (I'd get out more but I'm worried about the falling rocks)

    1. Re:I want to see by Deltaspectre · · Score: 0

      You're in luck, there's a game sort of like that..... Doshin The Giant for GC

      --
      My UID is prime... is yours?
    2. Re:I want to see by KDR_11k · · Score: 1

      Black and White? Populous? Sim Earth? The above-mentioned Doshin The Giant that was never released in the US?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:I want to see by Linnen · · Score: 1

      Populous

  18. More heterogenous games by Carnil · · Score: 1, Interesting

    Really, were have gone all that multidisciplinar games that there were in the beginning, games that were at the same time an RPG, a graphic adventure, an strategy game and some action/arcade, like Dune, Sword of the samurai or Defender of the crown?
    I know every part of those games wasn't top of the art even in their times nor very complex (like the knights tournaments in DotC or the duels in Sword of the samurai), but they added a great immersive component to the game and some needed variation. What I would really like to see, was a turn based strategy game that allowed you to resolve the battles in RTS (something like the Total war series) but also with the ability to set individual epic missions which could be resolved like FPS, for instance.
    Imagine for a moment that the missions in SW Rebellion could be resolved playing a Jedi Knight level, and the galactic battles piloting a fighter like in X-Wing or Tie Fighter.

    1. Re:More heterogenous games by amliebsch · · Score: 1
      SW Rebellion

      Holy carp, I forgot about that game. Of all the star wars games ever produced, that is probably the one I spent the most time playing. It seems so deceptively simple!

      I have to find that CD now.

      --
      If you don't know where you are going, you will wind up somewhere else.
    2. Re:More heterogenous games by Anonymous Coward · · Score: 0

      But there has to be more than one route. For example, someone would be pissed if they couldn't progress past a point in the game just because they sucked at flight sims and couldn't beat the starfighter parts.

    3. Re:More heterogenous games by Carnil · · Score: 1

      Yes, you're right, people should be able to turn off the interactivity of certain parts and make them automatically resolved by the computer.

  19. It'll never work by Anonymous Coward · · Score: 1, Insightful

    Everyone knows that movie and TV licences almost invariably suck. Hard. Stick to (pretending) to make original games, please.

  20. So very accurate... by Anonymous Coward · · Score: 0

    When they manage to get the plot wrong on the very first work they cover (Ender's Game was NOT about shipping children off long-distances in the hopes that they wouldn't have died of old age by the time they got there!) you can't have much interest in the rest of the article.

    1. Re:So very accurate... by Anonymous Coward · · Score: 0

      Well, it actually is about that.. sort of.

      Perhaps he didn't want to give away the clue?

  21. Games made from non-obvious sources by bVork · · Score: 2, Interesting

    Well, that article ignored the fact that Fahrenheit 451 has already been made into a game. But what can you expect from the snes kiddies at IGN...

    Anyway, I'd like to see games made out of stories that don't exactly sound like gaming material. The classic Chinese novel Dream of the Red Chamber would make a unique game. With a plot primarily revolving around relationships between characters and the obligations that customs force upon them, gameplay would have to be very different from the standard action game (though it is amusing to try to imagine the story used in a 3d platformer). The most obvious gameplay choice is to use the 'choose-your-own-adventure' style of selecting choices from a menu at the bottom of the screen, but that type of gameplay is almost universally derided as boring. Just look at the reviews of Sprung to see how much people hate that style of game. A better way would be to give the player some general goals and (through an internal monologue of the character he's controlling) some hints on how to achieve them. Then, using some sort of relationship indicator that graphically represents how an npc views the pc and also shows the npc's personality traits (which are gradually filled in as the player converses with the npc) so as to give the player a way of learning how to influence the npc, the player could choose conversation options and have this indicator change as the npc's opinion of him changes. There would also be a relationship chart that is filled in (again) as the player converses, which tracks the relations of npcs to each other - which can change based upon what the player does or tells them.

    Another idea of mine is a game based upon the Phantom of the Opera, which seems to have been adapted into just about every entertainment medium except for videogames (yes, there was even a pinball table). Like the movie of last year, I'd base it more upon the stage musical than the original book, though a game would work well for fleshing out elements of the Phantom's past that were revealed in the book but not in the musical. Anyway, I'd include several genres - (sword)fighting, platforming, rhythm (an obvious for a game based upon a musical), abstract puzzle-solving, and traditional puzzle-solving adventuring. I'd set it up so that losing is impossible. Instead of having to reload if a swordfight is lost, the game would shift to a non-action sequence. In other words, puzzle-solving is all that would be REQUIRED to finish the game, but I'd have alternate endings and more plot details if the action sequences are successfully completed. That way anyone would be able to finish the game, and they'd be motivated to replay it to try completing sequences that were failed. One major key aspect, though, would be to keep the failure invisible and keep the player unaware that he's slowly ending up with sequences that are impossible to fail. Then, only after the end credits and whatnot, would the status report be shown on how many sequences were successfully completed.

    Actually, Dreamfall sounds awfully similar to this idea. I wonder if Funcom has developed mind-reading devices. Just like the ones Sega used to learn about cel-shading from me in 1996 (and honestly, I did sketch out ideas about flatshaded polygons with black borders selectively applied to certain edges.)

    *builds an aluminum foil hat*

    1. Re:Games made from non-obvious sources by nomadic · · Score: 1

      Anyway, I'd like to see games made out of stories that don't exactly sound like gaming material. The classic Chinese novel Dream of the Red Chamber would make a unique game.

      Ooh, could it drag on interminably like the book?

      Another idea of mine is a game based upon the Phantom of the Opera, which seems to have been adapted into just about every entertainment medium except for videogames (yes, there was even a pinball table).

      Actually Microprose (I think it was them) had a phantom game.

  22. A new challenge by el_womble · · Score: 1, Funny

    I'm looking for a single player, simultaneous multiple entity game. The entities must have distinct roles as individuals and be able to perform specific team actions, whilst the player maintains individual control. I'm not talking about mouse control, where agents follow predefined behaviours, I want controller control, where if I drop concentration for a fraction of a second I loose control. Think monkeyball with 2+ balls, or a topdown/side scroller, isometric rpg

    I've been playing games for over 20 years. I'm good, and the current set of games just don't stretch my abilities. At the moment all I seem to be doing, is:

    1. performing complex regular expressions in response to visual stimuli (Tekken and FPS)
    2. refining, in realtime my solution to a simple map (racing games)
    3. solving complex maps and state puzzels (FPS)
    4. Generating input in response to environmental change (the sims etc)

    I can't be the only one looking a for a challenge. I'll admit the market must be smaller, but it doesn't have to be an eye candy fest, just fun and difficult.

    --
    Scared of flying, pointy things snce 1979!
    1. Re:A new challenge by andi75 · · Score: 1

      Try playing chess, for a while. You'll find it quite challenging.

    2. Re:A new challenge by Anonymous Coward · · Score: 0

      Playing games with two balls is definately more fun than with one ball

    3. Re:A new challenge by fred+fleenblat · · Score: 2, Funny

      Want a challenge?
      Try getting women to sleep with you.

    4. Re:A new challenge by aerique · · Score: 1

      Been there, done that.

      Instead of candy I used my aura of power and money this time.

  23. Marines vs. Aliens by antdude · · Score: 1

    I would like to see a MMORPG based on FOX's popular science fiction franchise. I don't care about Predator (Aliens vs. Predators). I know FOX had a game like this before MMORPG was known.

    I would like to see something like World of Warcraft, Star Wars: Galaxies, etc. with various missions (quests) in various places. There would be different classes as well like Natural Selections including commanders, ships (medic, weapons, etc.).

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Marines vs. Aliens by Luigi30 · · Score: 1

      The Natural Selection mod for HL1 has some RPG-style features such as leveling, different creatures, and abilities. And lots of aliens and marines.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    2. Re:Marines vs. Aliens by antdude · · Score: 1

      Luigi30: Yep, that's why I would see to see Aliens theme version.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  24. From the summary... by Jack+Taylor · · Score: 2, Funny

    I have two words for you: Shadowrun MMOG

    That's five words! ;)

    --
    One good turn - gets all the covers.
    1. Re:From the summary... by s4m7 · · Score: 1

      I have two words for you: Shadowrun MMOG

      That's five words! ;)

      Pedantry aside, I'd like to see anyone other than microsoft or nintendo make this game because... this game sorta has to be playable from your rig. It's the nature of the game.

      --
      This comment is fully compliant with RFC 527.
    2. Re:From the summary... by Shadarr · · Score: 1

      There was a rumour awhile ago about a new Shadowrun game for the XBox, but since it didn't get demo'd at E3 and the 360 did, I'm guessing it was just a rumour. That's the one game I would go out and buy an XBox (or any other system) to play. Shadowrun on the Genesis was one of the best RPGs ever.

      I don't want them to make it an MMOG though. The chances of it not just being Everquest with hand razors are miniscule.

  25. Patent it! by KernyKat · · Score: 1

    If you have a decent idea for a game, patent it! After all, that's what patents are all about. Be greedy and selfish, if it's really a good idea maybe the game studios will licence it.

  26. Call of Cthulhu by $1uck · · Score: 1

    MMORPG, with perma-death and insanity effects... set in the early 20th century and two main worlds (the normal one and the dreaming).

  27. Stupid writer by Eivind · · Score: 2, Informative
    Perhaps he should consider actually reading the books he is recommending as source-material for games ? This reads a lot as if he's simply read the back-cover blurb or at most a review of the books in question.

    For example, when describing "Enders Game" he writes that: The gist of Ender's Game is that Earth is in danger of annihilation by an insectoid race. The twist is that the battle is taking place a long, long way from home, requiring Earth to train children to save the human race so that they won't die of old age by the time they reach the battlefield.

    That is, infact, as they say "not even wrong". Ok, so it's correct that earth is in war with some aliens, but that's about it.

    spoiler warning

    spoiler warning

    spoiler warning

    But when Ender ends up commanding the flotilla in the final battle against the aliens (while himself beliving, or atleast being made to believe it is merely yet-another exersize) he is not old at all.

    I don't remember if the book says exactly how old he is, but he gets put into military training from age ~7 and spends some time in two different (in-space) academies before this happens. I'd say he's probably a teenager or so.

    If a 7 year old can command the battle at say 15, they could just aswell have started with a 20 year old and let him command at 28. Why this ain't done, but instead children are used isn't really explained in depth.

    1. Re:Stupid writer by porcupine8 · · Score: 1

      Er, I think he was just trying to avoid using a spoiler. For most of the book, you are led to believe that these children will eventually be sent to a galaxy far, far away for the actual battles - that's why it comes as such a shock when it happens the way it does. And weren't there actual people in the ships he was unknowingly commanding? I haven't read it in a few years, but I thought those were all flown by battle school graduates who weren't good enough and so became cannon fodder instead of commanders.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    2. Re:Stupid writer by Gulthek · · Score: 1

      No, the pilots of the final battle were made up by a battle force sent against the alien homeworld right after Mazor's first victory.

  28. Wow, you're an idiot by DanthemaninVA1 · · Score: 0, Troll

    Wow, we're all impressed by your big words. Monkeyball with two balls would just be more of the same. You'd just have to do it twice as fast.

    1. Re:Wow, you're an idiot by el_womble · · Score: 1

      Not if the location and velocity of one ball affected the behaviour of the other.

      Imagine a situation where the balls are on different tracks. One ball has to consistantly complete a simple circuit in a set time or faster. The other has to get from one end of the path to another. Everytime the ball falls of the path, the time needed to complete the circuit is reduced and a life is lost. If the time on the circuit isn't achieved, the path width is reduced in the maze and a life is lost. And thats just two balls.
      --
      Scared of flying, pointy things snce 1979!
    2. Re:Wow, you're an idiot by UWC · · Score: 2, Insightful
      My impression of you: "I want a game that actively punishes me for not yet being good enough! Nonintuitive control and illogical design would only sweeten the deal. And learning curve? I want to run right up against a cliff. I am hard core. I've transcended conventional gaming. I want to effectively play five games at once with but one controller."

      Seriously, though, there's a game for PSP called Mercury, I think, where you're guiding an amount of mercury through a level, monkeyball style, but the blob can split up (and often has to) and you have to accomplish certain things (switches, etc.) with separate portions of the mercury. That sounds like something you might be interested in. Reviews have stated that it's a very interesting concept and works pretty well, but the learning curve is apparently very steep and later levels can be extremely tedious. I've actually considered getting it if I can find it anywhere.

  29. Shadowrun! by Nytewynd · · Score: 1

    A shadowrun MMORPG would be so sweet. Shadowrun had some of the best concepts around, and was probably my favorite PNP game. I loved that you had the cyber stuff, implants, vampires, orcs, and vehicles decked out with missile launchers.

    Another one I daydream about is a Transformers MMORPG. That one is a little trickier though. Since there is a predefined set of characters, I am not sure if you can really do it well. I am not sure it would be as fun to just be a random robot. I would want the chance to be one of the actual old-school Transformers. I probably wouldn't even care which one, except that it wouldn't really be that exciting to be Soundwave. He's awesome, but turning into a cassette player isn't exactly fantastic.

    --
    /. ++
    1. Re:Shadowrun! by Nytewynd · · Score: 1

      Forgot to add that Neocron was a good attempt at a Shadowrun like MMORPG, but missed the mark in some key areas. The actual game mechanics weren't great, and there were a lot of bugs. The lack of players made it less fun also.

      Neocron kept me occupied for a couple of weeks, but if they took it to the next level in the form of Shadowrun, I would wet my pants with excitement.

      --
      /. ++
    2. Re:Shadowrun! by Shadarr · · Score: 1

      I want a new Shadowrun single player game. The MMOG I want to play is Fallout, with permadeath and rampant player-killing. There would be no item drops, everything you have or make would be scavenged from the ruins of civilization. People would band together and build towns out of rusted out cars and aluminum siding, and other bands of people would kill them all and raze the place to the round. It would be glorious.

    3. Re:Shadowrun! by Anonymous Coward · · Score: 0

      Another problem with Neocron was that stats were almost meaningless when starting a character and everyone looked the same. It was annoying to see 10 people with my same face and outfit just from walking one block.

  30. From a galaxy far far away. by WebHostingGuy · · Score: 1

    I would like to see a game about good versus evil fighting with light swords in a galaxy far far away. And maybe they could make a series of movies about it (I'm pretty sure this hasn't been done yet, at least I haven't seen any mention of anything like this ever on Slashdot). And, if its really good they could merchandise all the items and submit the profits to the open source community. --- Seriously though, I don't think just a new idea is needed but a change from the same old concept of taking the same engine and just generating different graphics. Fundamentally a new successful game is one in which breaks out of the current genre and does something new and different. It's not the idea for the story but how it is implemented.

    --
    Quality Hosting e3 Servers
  31. as usual, PA is right on this by CoffeeJedi · · Score: 2, Funny

    Will Wright's PEE

    i think they're on to something

    --
    May you be touched by His Noodly Appendage. RAmen.
    1. Re:as usual, PA is right on this by Anonymous Coward · · Score: 0

      As usual, PA isn't funny.

    2. Re:as usual, PA is right on this by Conspiracy_Of_Doves · · Score: 1

      I have no idea what they are talking about. Spore (that this cartoon is obviously a dig at) looks like an incredible game. Yesterday, I watched the hour-long presentation that Will Wright gave on it, and I have to say that they only way that I'm not getting that game is if, when it comes out, I'm either in a coma, or dead.

      A lot of the time PA will talk about the subject of the cartoon on the news page, but nothing on this. They need to say exactly what problem they have with it.

    3. Re:as usual, PA is right on this by Conspiracy_Of_Doves · · Score: 1

      Oh, wait. Never mind. They did put it on the news page.

    4. Re:as usual, PA is right on this by CoffeeJedi · · Score: 1

      yeah, looks like that was more Gabe's opinion than Tycho's.
      i think they're just goofing on the idea that Will Wright is so revered that any concept he comes up with will be met with adjulation.

      --
      May you be touched by His Noodly Appendage. RAmen.
  32. Total Annihilation by supabeast! · · Score: 4, Interesting

    How about just a nice continuation of Total Annihilation? I just want a wargame that plays slowly and tends to last for hours, instead of the current crop of *Craft games and their knockoffs where I just end up fighting off the latest rush tactic from Korea in games that rarely last more than thirty minutes.

    And before anyone points it out, I do realize that there's an Open-Source remake in the works, but I'm looking for a big studio production.

  33. Shadowrun or something cyberpunkish by faloi · · Score: 2, Interesting

    I thoroughly enjoyed Shadowrun as a RPG, and I'd like to see that turned into a MMOG. But at this point I'd take any edgy futuristic game (Cyberpunk, Warhammer 40k, even Twilight 2k). I haven't been too impressed with the sci-fi games that have been coming out. I have some hope for Auto Assault, but if that falls through a good Car Wars game is in order.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Shadowrun or something cyberpunkish by chrismcdirty · · Score: 1

      Wasn't Anarchy Online supposed to be a cyberpunk-ish type of game?

      --
      It's like sex, except I'm having it!
    2. Re:Shadowrun or something cyberpunkish by Anonymous Coward · · Score: 0

      An actual Shadowrun MMO would rock. Neocron and Anarchy online attempted the cyberpunk thing but neither came close to what Shadowrun could offer.

  34. SPOILER Re:Stupid writer by Fjornir · · Score: 2, Interesting
    Why this ain't done, but instead children are used isn't really explained in depth.

    It's hinted at and stated openly several times throughout the book. If you enjoyed it at all you might do well to re-read it because you managed to gloss over one of the central themes of the book.

    --
    I want a new world. I think this one is broken.
    1. Re:SPOILER Re:Stupid writer by Eivind · · Score: 1
      I do remember it saying something about children being more uninhibited, having less "enforced baggage" and thus being able to select solutions an adult would not choose because he's conditioned against it. (like the ultimate attack from Ender I guess)

      This isn't particularily well supported though. I did read the book twice, but admittedly it's been a decade or so since the last time. To me it didn't really matter, "just because" would've done fine. The book doesn't really hinge on this point anyway.

      My point is that the journalist (in the original article) is completely off the mark when he explains that children where used because the battle was so far away that adults would've died before they arrived on the battlefield. That's nonsense. It's nowhere in the book, infact the book contradicts it squarely, I've got no idea where the journalist got that idea.

    2. Re:SPOILER Re:Stupid writer by Fjornir · · Score: 1
      Oh, I understand perfectly well the rest of your comment, and you will hear no argument from me on that score.

      Shalom!

      --
      I want a new world. I think this one is broken.
  35. The Mystery by th3walrus · · Score: 1

    Online multiplayer (not massively) mystery/adventure game. Basically I'd like to see something like Gabriel Knight 3 put online with cooperative mystery solving as the main purpose of the game.

    Each server would be a single detailed town or city in which the mysteries take place. Server population is kept low to encourage tight communities and the ability for everyone to have a role in solving the plot. Every couple of months the game designers come up with a new mystery plot to solve. They scatter clues around the town, give certain bits of information to certain PCs and then let them go wild trying to search for clues and combine information to solve the mystery. To make things interesting you make other PCs people who are trying to cover up and protect the mystery. So they're out looking for clues in order to steal them or killing off other players who have information on the plot.

    It would take some brainstorming to figure out how to work all this as far as game rules go, but if it could be pulled off I think it would be one of the most interesting games out there.

    1. Re:The Mystery by Blakey+Rat · · Score: 1

      The problem is that everyone in the game would set up a forum on the web and collectively they'd have each month's mystery solved in like three days. You can't have a dev team keep up with stuff like that.

  36. The Ring != Ring by koi88 · · Score: 1

    I think he wanted something like the Japanese horror movie "The RIng" (aka Ringu), or its (IMO lame) American (or is it Canadian?) remake.

    --

    I don't need a signature.
  37. Two words for Microsoft? by koi88 · · Score: 1

    Most /. users would say something a little different to Microsoft: "**** ***!" (I switched to Linux/Mac).

    --

    I don't need a signature.
  38. God of War is Original? by Jinsaku · · Score: 1

    As much as I loved God of War (it is a truly great game), it's not very original. It followed in very much the same path as Devil May Cry, Onimusha, and Prince of Persia in front of it. Now, granted, it's better than all of those, but the base concepts and visual style are basically the same.

    Oddly enough, Katamari Damacy was a truly original game, but I *didn't* enjoy it for some reason.

    --
    -- Jinsaku
    1. Re:God of War is Original? by Winni-de-pu · · Score: 1

      i think the same like you, and i didnt it for a long time :/

    2. Re:God of War is Original? by bradkittenbrink · · Score: 1

      I think he was referring to the fact that God of War had original characters and story, i.e. unlike all of the ideas he was proposing.

  39. Shadowrun Showdown by AceJohnny · · Score: 1

    So, between an augmented Street Samurai and an initiate Mage, who would win the fight?

    Seriously, as much as I love Shadowrun, its idea, atmosphere, etc... it features serious balancing issues. As the rules stand, a single mage could take out a whole corpo squadron with a twitch of the finger. On an MMORPG, this would kill it. It would need to be tweaked to an extent far beyond what any game company would be ready to invest in.
    Otherwise, the rules would have to be changed deeply enough to lose a large part of what makes Shadowrun, well, Shadowrun.

    --
    Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
    1. Re:Shadowrun Showdown by Anonymous Coward · · Score: 0

      I haven't played in a while, but aren't the spells you're describing pretty similar in effectiveness to the grendades the samurai could easily be carrying? It's not so much the balance as the extreme deadliness of the weapons - which is of course entirely realistic.

  40. Savage by tjwhaynes · · Score: 1
    I've always wanted to play an RTS where all the grunts on the ground were live players.

    Then you should be playing Savage, which has precisely this set-up. Windows & Linux versions.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  41. Cholo by Scorchio · · Score: 1

    Now that was a great game... I never did complete it, but I loved the exploration aspect. The first link on the Google search you posted includes a link to this site, where it looks like there's a homebrew remake underway. I hope they manage to complete it, although the page doesn't seem to have been updated since last year...

    I particularly liked the ability to download and copy programs from robot to robot, solving puzzles with combinations of a utility provided by a specific program with the abilities of the type of robot carrying it. Nice mechanism - cool stuff.

  42. Games from books by phidiot · · Score: 1
    1. Re:Games from books by CableModemSniper · · Score: 1

      Nah, Dark Tower is awesome, but I don't know, it's got the wrong vibe for a game IMO. OTOH perhaps this one would work: The Talisman may it doya fine. You could be Travellin' Jack, going cross-country through America and the Territories.

      --
      Why not fork?
  43. Paranoia RPG! by piggy · · Score: 2, Interesting

    The Computer is your friend!

    Of course, you'd go through clones a bit too quickly...

    Would still be fun -- backstabbing, confusion, lies, deceipt, mutants -- everything one could ask for!

    1. Re:Paranoia RPG! by trevick · · Score: 1

      The Computer is your friend!

      Of course, you'd go through clones a bit too quickly...


      That's ok, Paranoia Online would simply need to design the character creation to be as fun as the one in City of Heroes (since that's where you'll be spending all your time.)

    2. Re:Paranoia RPG! by wuie · · Score: 1

      Only commie mutant traitors would presume to dictate what The Computer can and cannot run without proper clearance.

    3. Re:Paranoia RPG! by kingsmedley · · Score: 1

      I agree, I have always thought Paranoia would make a great game. And multiplayer online would be very cool. But it should NOT be a persistant MMORPG! 99% of the fun of Paranoia was burning through all six of your clones in a single day, in as violently entertaining a manner as possible! I don't think I ever knew anyone that had a character advance past security clearance orange!


      Happiness is mandatory. Are you Happy?

      --
      Must... think up... something... clever!
  44. Bab5 good, Culture better? by Shaper_pmp · · Score: 3, Interesting

    Fantastic idea, but what about a game explicitely based in Iain M. banks' Culture universe? (Aside from Halo, which unofficially "borrowed" quite heavily from it). The Culture novels sketch out an immensely complex and textured universe with wonderful characters, story-lines and set-pieces. They'd lend themselves to almost any game, but something cinematic, involving and immersive like a good FPS (less Doom, more Halo/Half Life 2/Deus Ex) would show it off to best effect.

    I'd want something comparatively similar to Halo - at least some missions on an Orbital (just for the awe-inspiring location), but you could also have plenty on planets, GSVs or even AirSpheres (how cool would that be? And technically *easy* since it's almsot entirely enpty air).

    Antoher cool thing would be streaming level geometry, so you can have effectively unbounded levels.

    One thing I remember reading about Halo when it was first mooted was the idea that there wouldn't be "levels" as such - instead the engine would stream landscape off the hard disk, bump-mapping and abstracting it to reduce level of detail (and so processor time) as it got further away (like GTA3, with a further-away horizon, or Black & White's "whole island zooms in to worm in apple" engine).

    You could (I believe) relatively easily generate such a system using algorithmic modeling (like Spore) for terrain, with geometry and bitmapped textures only explicitely specified for set-piece areas and buildings dotted around the map. The feeling of freedom would immerse you more in the game than any number of in-engine cutscenes, even if you spent 90+% of your time moving between planned-out set-piece locations.

    You could break the monotony by requiring the player to change location at points in the game (eg, to other Orbitals/planets/etc), but once on one you could travel anywhere within it without waiting for loading screens or encountering impassable barriers (except on the outer edges of Orbitals/Plates, obviously).

    Of course, an bump-mapping engine that good would also allow you to fly diametrically across Orbitals, or land on planets from orbit, so it should then be relatively trivial to even allow for flight-based missions (using true physics, please - none of this "spaceships handle like atmospheric planes" crap).

    Imagine foot-based missions on an Orbital, which end with you getting into a shuttle, flying up to an orbiting GSV and flying/dogfighting (a la Consider Phlebas) within its interior structure, all without stopping to load...

    (Ok, GSVs would probably also have to have their geometry explicitely (rather than algorithmically) defined, but with the huge memory capacities of today's desktop PCs, I still can't see any show-stopping problems as long as the "transit from orbital-to-GSV" time was long enough to stream the GSV into memory first. Hell, spice it up with a dogfight or two on the way, and the user won't even notice the time).

    --
    Everything in moderation, including moderation itself
  45. Sim1984 by porcupine8 · · Score: 1

    It mentions 1984 possibly as an RPG, which would be interesting. But I think I'd rather have Sims: 1984. Atlhough, it'd be just a wee bit darker and bleaker than the other Sims titles, so maybe the branding wouldn't work so well. But a sims-type game set in Orwell's 1984.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    1. Re:Sim1984 by llamaluvr · · Score: 1

      In high school, I didn't pay attention in class; I just programmed on my TI-86 instead. Senior year, I was working hard on 1984: The Game. It was supposed to be an RPG that takes you through the story, except that Winston Smith gets a machine gun and takes out the Ministry of Truth. I had the battle system and Winston's apartment pretty much done, but that was it. All I remember is that Winston had some attack involving the use of Proletariat smut....

      --
      Insightful: 76, Off-Topic: 379, Flamebait: 24, Funny: 152, Interesting: 201, Underrated: 55, Troll: 9, Total: 896
  46. Fun games that can't be marketed. by solomonrex · · Score: 1

    Oh, let's see off the top of my head... Everything on GameCube? Every review talks about how perfect Zelda: Breaking Wind of the Maker is, or how terrific the Mario: Moonshine was, but basically the core videogame audience goes out and buys Grand Theft Auto, Gran Turismo, Halo, SOCOM, etc. PS2 is marketed to adults, and that's what most gamers are now. And that's okay, not everyone wants a 3d Candyland to run around in.

    Other examples? Monkey Island, Dirt Track Racing, Klonoa, Hunting games, even Final Fantasy X-2 and NASCAR 2005. I don't want to play a game like X-2 if it looks gay. On the other hand, try to market NASCAR or hunting games to non-fans. They're challenging, fun and different. But you can't get the guy with the Acura in his driveway to even consider them.

    Non-virtual example? Soccer in the United States is a marketing problem, not a "fun" problem.

    Imagine this: Blizzard finally releases Starcraft 2. But let's say they use the same 75mb executable and 5 year old technology. It has new alien races, all new tech trees, etc, perfectly balanced. Tons of fun. But you know what? It has a marketing problem. It wouldn't really sell. It's a marketing problem because you can't just say 'fun' on every game box- anyone can do that. You've got to have '3d interactive graphics, surround sound, smarter SCVs, adjustable AI', etc., etc. And you've got to give your core fan base new stuff- or they won't 'evangelize' for you.

    But if they call it 'Retro Starcraft', then it sells. That's marketing. ;)

    1. Re:Fun games that can't be marketed. by _iris · · Score: 1

      Monkey Island (unless you're talking about the original, which sold quite well for it's day), Dirt Track Racing, Hunting games, NASCAR, are all examples of games that are not new -- the customers who would buy them have usually played the past release. Therefore, people are playing your game, just not your newest release, but the argument that people are playing what is fun still holds.

      Klonoa, FF X-2 I know very little about.

  47. Doctor Who MMORPG by trevick · · Score: 1

    Doctor Who would make the ultimate MMORPG since the back story would essentially allow you to go anywhere and do anything. You could fight in the Roman Colisseum one day, then travel to the far future and intervene in the Dalek Civil War the next.

    The new series has established the Time Lords are no more, but perhaps the time travelling American will end up having a sufficiently compelling backstory that players could fill in, as Time Agents or rogues.

    1. Re:Doctor Who MMORPG by CableModemSniper · · Score: 1

      Good thing the TARDIS has it's own pocket dimension. You'll need a parrallel universe to hold all the people who would want to be the Doctor's companion. Not everything can (or should be) made into an MMORPG. Perhaps a nice single-player adventure game based on Dr. Who. You could like travel through time, solving problems and like stuff. Yeah.

      --
      Why not fork?
    2. Re:Doctor Who MMORPG by trevick · · Score: 1

      A Doctor Who MMORPG doesn't necessarily mean everyone gets to travel with the Doctor. In Lord of the Rings Online, you won't be playing Aragorn or Gandalf (or any kind of wizard for that matter.) The new series established that Earth achieves time travel capability in the future. They could build an RPG off of that aspect, where you play Time Agents who get sent on missions, etc., to fight the Slitheen, bring back rogue agents, or obtain dangerous artifacts left over from the Time War (like what Jack Bannerman was doing) in heavily instanced scripted missions (where, like in Dungeons and Dragons Online, you are rewarded for completing the mission, not for killing/grinding.) The Time Agency could be the MMO hub (a lobby like the cities/outposts in Guild Wars) where people find others to go on missions with. And, occasionally some of the missions might involve the mysterious Doctor.

    3. Re:Doctor Who MMORPG by CableModemSniper · · Score: 1

      But then how is this Dr. Who, and not a MMORPG version of Where in Time is Carmen Sandiego?

      --
      Why not fork?
  48. Ha. by solomonrex · · Score: 1

    One word and 4 letters?

  49. What the market actually needs by solomonrex · · Score: 1

    I've always thought that the XBOX needs an American Final Fantasy, which I'm surprised Blizzard hasn't tried (Diablo series coming pretty close already). Basically, XBOX doesn't sell well in Japan, and they've only talked about (never even delivered) MMORPGs. They need a classic RPG, a headliner, to pull in at least some curious hardcore Japanese gamers. I think they really missed their chance with the original XBOX.

    Needless to say, I have plot, gameplay and marketing hook in mind, AND I'm not sharing them.

    1. Re:What the market actually needs by faloi · · Score: 1

      I think the big hang up with an Xbox MMORPG is that most people don't want to pay the monthly subscription from Xbox live, and then pay another fee to play a specific game on there. And then there are people that own Xboxes that aren't welcome on Xbox live (which is their own choice, I admit).

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
  50. Nation Sim focusing on culture by Conspiracy_Of_Doves · · Score: 2, Interesting

    I would like to see a game with a dynamic system based on all kinds of sociology and psychology (basically culture in general) including religion. The probem with a lot of the games that involve culture is that the 'cultures' in them are preset and unchangable.

    A game where you get to mold the details of a culture and see how it develops and how it interacts with other cultures would be fantatic.

    A primitive version of what I am thinking of would be something like NationStates. With that, you just set up a style of government, and you deal with issues that it sends you every day. I am thinking more along the lines of something realtime where you not only delt with issues that it gives you, but also initiated events yourself, actively influencing the culture.

    The culture would have various subcultures in it: religious, intellectual, militant, pacifist, apathetic, civil-rights-loving, and others groups of that nature. There would also be a counterculture element, if the culture moves in one direction, a certain low percentage of the population would move in the opposite direction.

    In the real world, naturally an individual person can belong to more than one subculture. But of course in the game we are looking at the cumulative effect, not at individuals.

    Some subcultures might work well together and a person could easily be a member of both, like intellectual and freedom-loving, while others are almost entirely incompatible in the same person, like pacifist and militant. Subcultures like that would even be aligned against each other.

    There would be two numbers attached to each of the subcultures, one would be the number of people in that subculture (the sum of all of these could very well be greater than the population, since an individual can be in more than one subculture). The other would be how strong that subculture is, perhaps what percentage of the 'Ideosphere' (for lack of a better term) the ideals of that culture take up. For instance, if two subcultures have approximatly the same number of people, but the people in one are more vehement in their beliefs, then that subculture would have a higher percentage.

    The player would decide what kind of government the country would have: democratic, totalitatian, theocratic, etc. I am thinking that a good way to do this is instead of selecting a pre-defined type of government, all the various types could be broken down into thier defining elements, and the player could modify those elements at will, perhaps even mid-game.

    The user would deal with issues that are raised (or that he raises himself) involving economy, education, censorship, foreign policy, how the government works, civil rights, the government's attitude toward those rights, and other things of that nature. How the player deals with the issues would define how the culture changes and develops.

    I think that if there are going to be wars in the game, then they should be fought automatically. The player would be more concerned with the affect of the war on the populous. Although the player would be able to divert resources to the military; this would also have an affect on the culture, as would where the resources came from.

    I am not sure what kind of interface the game would have. If nothing graphically representational can be though of, it might just be a series of menus, charts, and dialog boxes, kind of like the game Uplink

    Something like that would definitely be worth my money.

  51. Dark Tower by ThePepe · · Score: 1

    I would love to see a game (quite likely an RPG though I suppose a FPS would make more sense) that takes place in Stephen King's Dark Tower universe(s). King touched upon many interesting ideas and locations that unfortunately could not be explored to their fullest conclusion, and it seems that a video game would be a nice way of doing so.

  52. My dream. by Anonymous Coward · · Score: 0

    World of Starcraft, an MMO FPS/RTS similar to Savage in style with a hint of Guildwars in instanced battleground with constructible structures.

  53. Redshift Rendezvous by Dr.+Manhattan · · Score: 1
    Redshift Rendezvous by John E. Stith.

    Set on a ship where the speed of light is 10 meters per second. It's easy to exceed the speed of sound, and a good run will shift colors and cause objects to bend. Everything you see is at least slightly in the past.

    An FPS would be very interesting (and educational, even!) but doing multiplayer would be extremely hard if you wanted to model time dilation too...

    --
    PHEM - party like it's 1997-2003!
    1. Re:Redshift Rendezvous by jayrtfm · · Score: 1

      ditto

  54. How about a MMOG based on "Surface Tension"? by Richard+Steiner · · Score: 1

    For those not familiar with the Scifi short story by (I think?) James Blish, _Surface Tension_ is the story of a human colony seedship (an interstellar colony ship which specialized in creating genetically engineered humans that can live in environments where normal humans could not) which crashes on a planet where the only life is microscopic and lives in various ponds and puddles.

    The survivors manage to create microscopic humans that could successfully compete in a microscopic environment with various local creatures, and they engraved a significant amount of their knowledge databases on a series of microscopic metal plates before they died.

    The short story (and the game) takes place in the context of those microscopic people who are living in a puddle and wondering what "space" and "stars" are. :-)

    Individual servers could be puddles, etc.

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  55. Gi Joe? by jackstraw2323 · · Score: 2, Interesting

    How about a MMO GI Joe game. Then I can send a trainee home in an itty bitty ditty bag. Maybe each server only has the exact number of characters open, so when you join a server you get assigned one of the title characters until you die. Join a different server and get someone different. Eventually you get to play destro or snakeyes or the ultimate - Road Block the rhyming chef.

  56. When I was a kid... by Anonymous Coward · · Score: 0

    I wanted to play a game that featured those scrubbing bathroom bubbles, or one which featured the booger-like characters on the Nerds candy boxes!

  57. My Silly Ideas by Reapy · · Score: 1

    I'll toss out some ideas that, when trying to actually flesh out, probably fall appart very quickly, but here they are anyways.

    First, the extension of genera.

    Online dueling. Idea is mostly spawned from jedi outcast.

    I'd like to see the dueling aspect improved upon. Take it back to a classic medieval setting. Have guys with minor sorcery powers. Things like being able to manipulate the enviroment and a few minor acrobatic moves. This way the focus is on weapons dueling, but you can make it more interesting with the sorcery to help along.

    Examples to use with the sorcery would be throwing objects at an opponent to stun or do minor damage, shoving or pushing an opponent to drop their guard or make them fall over. Or jumpping higher for once, springing over an oponent, running up a wall.

    I'd like there to be one hit kills similar to bushido blade. I want defense to be somewhat difficult to penatrate, but not too hard. I'd like the game to be mostly about timing and positioning then anything. Though, I do not want the pacing to be as fast as a typical fighting game. Slow it down just a bit from there to account for latency.

    There would be a variety of fighters and weapons. The fighters might be premade with their weapons or, since we are dreaming here, each fighter can choose whatever weapon they want. There would be big strong characters and small fast ones and everything in between. Each character might be stronger with sorcery or more resistant to it then another. Like they might have a big strong barbarian who is resistant to magic who can shrug off attempts to knock him over or toss things in his path.

    I'd like to see the ability to hack arms legs and the head, wrists, whatever, from your oponent. Not in pre defined locations but where the weapon made contact. I'd also like to see blunt hammers smashing shields and faces alike.

    This is of coarse easy to say, but difficult to create. For a brief moment I thought iron phenoix might touch on this idea but it did not.

    The main points of the game are, 3rd person view, momvement very similar to jedi outcast. But i'd like everybody to walk slower, run in small bursts maybe, but have it limited. Smaller arenas to reflect this, with lots of objects to move around and toss at each other.

    Lethal weapons, if you take a direct axe hit to your head, you die. But if I am good enough, i'd like to take appart a foe piece by piece, hack off an arm, slash him a few times so he starts staggering, before you finally put him down.

    There needs to be some way to improve the sword swinging technique beyond what jedi did. the problem with jedi was that if you wanted to slash horizontaly, you had to be moving left or right to initate it. There also wasn't much point to continuing the combo as it left you vunerable afterwards. So it needs to be refined a lot more if the focus is weapon fighting.

    There should be a block button as well, and it should not be too reliant on the dirction the attack is coming to. I'd like to see a foe fall by blocking an attack behind him, leaving him open to the guy in front to swing at his expoded front killing him unless he dodges away.

    Couple game modes, dueling and ffa melees. In dueling mode, winner stays. But spectators can choose to specatate, or join a little cage or something off to the side where they can just have a mini ffa while they wait their turn to duel.

    Ok, other game idea, somewhat unique i guess:
    Dead Colonist.
    Basically the idea is you are colonizing some odd world. You crash land and have to fend for yourself. The world is different every game you start, things are randomized. You have to figure out how to survive, initial, feed your guys, reproduce, create tools, whatever.

    The world will have an interesting ai colony of creatures on it. They will of coarse be very hostile until you figure out how to interact with them. But otherwise they will have a set patern depending on the game of what they do and when they do it.

  58. Ringworld by Jim+Hall · · Score: 2, Interesting

    I always thought you could do enjoyable games based on Larry Niven's Ringworld. It's so damn huuuuuge, you could have a series of games and have each take place in a different, unique locale. Towns, floating cities, plains, mountains, oceans, Mars map, etc. It could be MMO, but I would think a third-person game would be most flexible.

    If someone were to take this one, don't just follow the books. Sure, sprinkle in some events from the books (we like to see that) but don't let it be about Louis Wu. What about the Hero who was walking the "Great Arch" (the Ringworld)? Let him be the central character. He could accept missions/quests from each town he visits, which would take him into the surrounding areas (forests, plains, mountains, etc.)

    Since it's the Hero, I can imagine lots of swordplay and action. Maybe some platforming in between. Something like the 'Prince of Persia' games.

    I would think a game company could do a long series of games following the Hero across the Ringworld without repeating areas.

    1. Re:Ringworld by blackmonday · · Score: 1

      I bought a ringworld game about 8 years ago for DOS. It was kind of like a turn-based strategy game in 2D. It was pretty cool, probably not playable anymore, don't know.

    2. Re:Ringworld by Jim+Hall · · Score: 1

      I wasn't aware of that DOS game, but I found a review of it here: GameBytes issue 21.

      Actually, this is the sequel. You may have played the original.

    3. Re:Ringworld by Rayonic · · Score: 1

      How can you have an MMO where everyone plays the same character?

  59. There's only one I want to see by ClownsScareMe · · Score: 1

    "Small Wonder Online"

    --
    I read Slashdot for the articles
  60. Re:Savage - Check out the demo by mindaktiviti · · Score: 1

    Check out the demo. I remember playing it for like a month, that's how fun it was. It gets quite interesting when there are quite a few players. The strategy is really the most important part, individual player skill I would say comes second.

  61. Three Words by Psychor · · Score: 1

    Massively Multiplayer Elite. Serious, who wouldn't buy that?

    1. Re:Three Words by Dr.+GeneMachine · · Score: 1

      Drooool....

      --
      This comment does not exist.
  62. Wing Commander: Armada 2! by Anonymous Coward · · Score: 0

    I've always wanted to see an updated version of Wing Commander: Armada. It was the perfect blend of strategy and flight combat. Think Homeworld with the ability to pilot the ships.

  63. harsh realm!!! by Anonymous Coward · · Score: 0

    How about an online game based on the ill fated Harsh Realm.

    So you would be a person, playing a person, playing charater in a online game.... wow that makes my head hurt.

  64. here's a few: by torpor · · Score: 1


    Whale Hunt.

    Baby Seal Club.

    Baghdad Sniper.

    Zionist World Order.

    Mega-Corp Butt-Rape.

    hey, i think these'd be fun games to play, anyway ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:here's a few: by Anonymous Coward · · Score: 0

      you forgot Prison Bitch

  65. Pitch Black by Anonymous Coward · · Score: 0

    Pitch Black would make a great game, oh wait, epic already ripped it off for Gears of War ;)

  66. Ringworld RPG by breon.halling · · Score: 1

    I'd love to play an RPG set in Niven's Ringworld. (I know there is/was a pen & paper version, though I've never played it.)

    Even better might be an MMORPG set on the ring. With a surface area of 1.6 x 10^15 square kilometres, and myriad cultures one could play forever and never get bored! (Well, that's probably not quite true. ;)

    Hell, even just a game set in Known Space, be it a Man-Kzin war RTS or space sim or FPS or what-have-you.

    Maybe a strategy (think Civ) or RTS game where the player assumes the role of a Pak Protector...

    --
    "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
  67. going outside the PC or Console by Rumtis · · Score: 1

    I believe something like this had tried to come out at one point. Not sure whatever happened to it... (and can't remember what it was called... I hate getting old)

    What I envision is a adventure/mystery "game" that has interaction not only online, but through email, SMS messages or automated phone calls. Kind of like an interactive mystery novel or sci-fi adventure

    For example, if it's murder mystery to solve you would get an email starting out with the basic details of the crime. You could go online and view the scene (a la downloading a map from the server) looking for clues or you could reply to the email to have your "virtual crime team" search the scene. They would return some info about it, but possibly not as much information that you could come up with looking at the scene yourself. From there, you have to make a decision on what you will do with the info you have and what you will let your team do on your behalf.

    While I have not thought out all the details, I do think incorporating technology outside of the PC or console could benifit gameplay.

    Now this type of game would not play as fast as your typical frag-fest, of course. But there are many types of players out there and I could see this deep immersion-type game genre (if I can use that word) becoming popular.

    1. Re:going outside the PC or Console by GeneralCern · · Score: 1

      EA tried something similar to this, it was called Majestic, or Majestic-12 I think. It involved e-mails, IMs, phone calls, faxes, and fake web pages. It was cool for a little while, but the novelty wore off fast.

  68. A Game Based on Amusement Park Ride by Anonymous Coward · · Score: 0

    We have "Pirates of the Caribbean" the ride and the movie.

    I sugguest "It's A Small World" where you get to smash those freakin little dolls and blow up those speakers

  69. Do Snow Crash or Redo Neuromancer by OmgTEHMATRICKS · · Score: 1

    I think that would rule. Snow Crash would be especially fun as you delivered pizzas in the Deliverator.

  70. What would I like to see? by Anonymous Coward · · Score: 0

    Battle Royale should be made into a online survival game. Each player starts off with their random weapon and then has to hunt for the others on the island while Beat Takeshi shouts over the loudspeakers!

  71. Cross-dimension RPG by vandezuma · · Score: 1

    Take something like World of Warcraft, and let players combat, level, and learn new abilities not only in normal mode, but when they're ghosts too. You could learn different kinds of abilities (like "Possess" or "Telekinesis" and have different sets of classes (like banshee, poltergeist etc) for the otherworldly side of your character at the same time you're building your normal abilities. So when you die, you go from Warrior to Poltergeist, and back to Warrior when you resurrect. It would be very interesting to see what people would do with it - some people might end up staying a ghost.

    --
    "That is the saving grace of humor, if you fail no one is laughing at you." -A. Whitney Brown
  72. It exists! by Anonymous Coward · · Score: 0

    It's called 'Halo'

  73. Sweet! I'd never heard of that one. by b00m3rang · · Score: 1

    I love those Monkey Island style adventure games. They're some of the most fun ever.

  74. Another MMORPG by Night_Hag · · Score: 1

    What I've been waiting for in the ten odd years since I last threw a die in a role playing game is something that can encompass a global, or at least regional feel of social interactivity. I've spent a bit of time day dreaming how I think you could capture the feel of a traditional rpg fantasy world into a mmorpg and this is what I have come up with.

    First, the game would have a distribution cap, that is, there would only be say 100,000 thousand licenses sold. Rather than raw sales the games profit would be based on subscription, which would be higher than competing games. If successful this creates a population cap of players, and thus the game can be better managed with the appropriate numbers of servers/support but moreso, it also provides a stable gaming environment and one that will mature with players. Ideally the subscription base is slightly below demand, which if successful makes even owning a license of the game valuable.

    Second, the subscription buys more than just server time. A staff of game writers(overlords) provide a grand overture of the times and troubles throughout the land (hierarchy to be described below). A coherent story line based on the worlds extents would be worked out before release to provide a template of events for the writers. Bi-annual patches could be applied by the game writers's to help conform the world to the original story scheme. Ultimately the game would have a finite time limit of say five years.

    The game world is a free-market, everything is for sale between independent players in world and out. The game would charge no tariff as subscription fees cover the lost revenue. This would further involve players into the game world as well as add a vital element of economic reality.

    As an effort to create a balance, and stem anarchy, all licenses would come with a duality. A license would enable a typical player character of traditional adventuring fantasy type to exist, but in addition an NPC or a controlled character would exist. This is what I find to be the most interesting idea of this rant. The NPC, whether it be a shopkeeper, stone mason or guard or any other 'constructive' social occupation is what would anchor the world and provide true social interactivity. The way this would be accomplished would be by providing reward from hours logged as an NPC. This time would go towards overall account credits. What these account credits would be spent on could be a vast assortment such as: property, game power, or GM'ing rights.

    I think that duality could be woven in to a fantasy game nicely too. The point isn't that hours would have to be spent on menial labor but rather living characters embody the entire world and those that participate in the running of the world are rewarded, whether this be for good or evil. Obviously, a character would only embody one game entity at a time.

    Lastly, the GM would be brought back in to the game, controlling monsters and informing 'NPCs' of relevant story information. This would be accomplished through the aforementioned 'participation points or account credits' - the greater the NPC/GM participation the greater the GM's (or characters) power to manipulate world events. A hierarchy stemming down from the Game company to those with vested time/interaction would be given larger chunks of the game world story to enforce - or not?

  75. I swear i invented the Sims... by TibbonZero · · Score: 1

    So some years ago (right after SimAnt was released), I was playing a few games and realized that it sucked that you had to stay to a certain pattern of playing. You had no real control of the world around you. Your character was predetermined by the game, etc... I was quite young (around 12?) at the time, and had no concept of programming at the time.

    So I had a brilliant idea for a game called Live a Life. You basically would just be a person. Go to work, have a house, have friends, go to the store, go to school, etc... You could have relationships, move things around, do anything you wanted. There was no real 'point' to the game or goal, but it seemed fun. So I called a few game companies in my ignorance, and told them that I had a game idea that would sell millions.

    One of the companies happened to be EA, because I knew they liked Simulation games, and thought that it could be an expansion of SimCity. They said that they didn't need any more ideas for development, but that they would listen to me. I was young and very dumb, and told them my idea...

    Now, the Sims, the most sucessful game that they have ever made. Up there with Mario, Zelda and Quake. Maybe a conincidence, but I'm not so sure.

    --
    Tibbon
    tibbon.com
  76. Fahrenheit 451 game exists by Neo-Rio-101 · · Score: 1

    There WAS a game of "fahrenheit 451"! This article is wrong for suggesting that it never existed.

    It was a text with graphics adventure game on the Commodore 64.

    http://www.gb64.com/game.php?id=2650&d=18&h=0

    --
    READY.
    PRINT ""+-0
  77. Back in School for a project... by Nexzus · · Score: 1

    A group of us made a simple networked 3D Real Time Strategy game with sets from early 90's Lego Space themes (Ice Planet 2002, Blacktron II and Spacepolice II) as the units.

    It was horribly inefficent, ran like a dog, and crashed 30 seconds into a networked game, but damnnit, it was the realization of a lifelong dream to see a fleet of Spacepolice Galactic Mediators and Rebel Hunters charge toward a fleet of Blacktron Allied Avengers and Aerial Intruders, even if it was just polygons.

    I'd love for a company to do something similar.

    --
    Karma: Can only be portioned out by the Cosmos.
  78. Care to share a link to the OS project? by phorm · · Score: 1

    This is the only reference to TA I've found was there another that was better?

    1. Re:Care to share a link to the OS project? by supabeast! · · Score: 1
  79. ideas by EdelFactor19 · · Score: 1

    sorta steals off of disneys thing with toon town, but an MMORPG of south park could be pretty damn hilarious... Allow characters to interface with one another via chatting, bitch slapping, ro-sham-bo, and whatever else you can think of.. i think that would be pretty hilarious and dont forget some classic NPC's like CHEF the other idea, is a COPS MMFPS type of thing, think GTA4 meets LAW enforcement entirely online, so that you players on both ends of the game. i think it would be a nice change of pace, not to mention itd be fun to beat up some white trash :-p last idea, although im sure its been thought of, but not done yet, is a field lacrosse video game... dont even mention Blast lacrosse, that was A. indoor box lacrosse, and B. crappy as hell, the control was miserable... anyhow enjoy

    --
    "Jazz isn't dead, it just smells funny" ~Frank Zappa
    EdelFactor