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  1. Re:This is why on Storing Very Large Files On Amazon's Unlimited Cloud Photo Storage · · Score: 1

    I recommend looking into SpiderOak, and their SpiderOakOne service. It allow greater privacy because using their client, you encrypt the data client side before sending it to the servers, so the information just looks like random noise to them. The idea being that they can't look at it even if they want to. (Which also helps them from a legal liability standpoint, because they can't be expected to police content they can't read.)

    I've used SpiderOak for a while and it's been great.

    Strictly speaking, the client application is proprietary, so it would be very difficult to prove that they don't know the encryption codes. However, they claim that a future version of the client will be fully open source so that it can be audited. Also, you can't use the web browser interface to see your files if you want the strong privacy, since that would imply sending the password to their webservers.

    In any case, I think for strong privacy, SpiderOak is the best available backup right now aside from programming your own client side encryption and running web servers yourself. (I've done some of that too, it's completely possible, but it's a lot of work to code.)

  2. Re:Why do you like KDE? on KDE Turns 19 · · Score: 2

    ... Any reasons why KDE is so great, beyond its vast customizability?...

    KDE is my favorite UI on any OS I've used, and that includes Windows, OSX, Android, etc.

    I don't always use the additional KDE applications, and yes, I usually use the more mainstream ones like LibreOffice and Firefox. However many of those KDE apps are actually pretty good, and they provide reasonable alternatives which are nice to have.

    It doesn't really matter though, because I use KDE primarily for the actual desktop environment itself. In additional to a really excellent desktop UI (launcher, taskbar, etc) it has so many minor utility applications that improve a Linux computer so much.

    The fact that it offers lots of configuration options is really important for me as well.

    I should mention that generally speaking, I install most of the other desktop environments as well, since many of them have useful utilities etc. In addition, it's also nice to have other ones in case you need to run with low resource usage or in the event that you break KDE somehow. (KDE doesn't easily break, but I hack around so much that I've often broken it by playing with experimental settings etc.)

    So yeah, I love KDE. Thanks so much KDE developers!

  3. Re:Codeword on Ask Slashdot: Dealing With Service Providers When You're an IT Pro? · · Score: 1

    Although much of what you say is true, I think it somewhat misses the point.

    This is essentially a system hacking scenario. The idea being to find whatever methods get to the higher level support sooner, through their system for lower level support.

    >> "but every single other customer think's their issue requires a T3 tech"

    Yes, however, every other customer isn't going to apply strong research and reasoning skills towards finding the easiest way to get high level support. Also, generally speaking, the customers who will apply such problem solving skills to get higher level support are the same customers who would have already tried the simplistic solutions T1 tech support would provide.

    The vast majority of people, will never apply any significant research or reasoning towards getting better support. However for some people, like the question submitter, it is worthwhile to find a solution.

    I think similar questions quite a bit when faced with various life problems, and the system hacking strategy generally it works quite well. In general, these solutions just take advantage of the wider population's intellectual laziness. If everyone started "hacking" for escalation, then yes, it would be a problem, but most people won't.

    Solutions will get shared however, and whenever a solution becomes widely known, the system creators will come up with protections against it, at which point further hacking is required.

    In a world where most things are designed for very intellectually lazy people, anyone who wants to avoid such stupidity needs to find ways to beat the system, because the system wasn't designed with them in mind.

    Considering how badly set up these systems are, I don't have any ethical problem with hacking them. Systems that are set up so badly needlessly inconvenience people, and they deserve to get hacked. After enough hack/fix/hack cycles, the system itself usually gets a lot better, and start to provide methods for accommodating people differently.

    The alt text on the xkcd comic mentioned in this thread demonstrates the absurdity of the existing systems quite well:
    "I recently had someone ask me to go get a computer and turn it on so I could restart it. He refused to move further in the script until I said I had done that."
    Being XKCD/806-compliant sounds like a good strategy until that method starts getting overused. ;)

  4. VIdeo Games are Great For Teaching Code on Ask Slashdot: How Do I Engage 5th-8th Graders In Computing? · · Score: 2

    I strongly suggest video games related material, in particular, Unity3D, Unreal 4, or for really simple intros, Scratch. All of these examples can be used to teach programming in a very interesting way that is fun for students and gives immediate feedback and results.

    Unreal 4 is pretty amazing because the "blueprint" system is a visual block/node based programming langauge that can function as a complete programming language without much concern for codes/syntax.

    Unity is better for direct coding. Boo is the easiest of the supported languages to teach, and very much like python, which is the 3D industry's standard scripting language, so I often start with that, and then some students move on up to C# coding. It's really about the same but with slightly different syntax, and of course the C# is less forgiving.

    Another great method, although it isn't quite a full blown game engine, is Python programming in Blender. There's an interactive command line for working with the 3D scene. The great things about programming for 3D software and game engines is that stuff can be extremely immediate and visual, so concepts can be understood quickly. For games, often you can see what's happening in your "world" by pausing the game and interactively exploring the state of things. Blender actually has a built in game engine, although it's pretty basic and limited compared to Unity or Unreal 4.

    If they are young, then you needn't focus on job skills just yet. What's more important is getting them interested so they start teaching themselves and getting into the habit of independent learning. You also don't necessarily *need* to do anything with hardware, focusing on software can work just fine as a intro for students.

    In conclusion, I suggest that you should be successful using anything that gives very immediate visual feedback on the state of the world (without debugging or printing/logging), and which has the "oh wow, this is fun" factor, something that grabs children's attention and triggers their imaginations.

    I can say with confidence that when teaching children, grabbing their attention and making it "fun" is a huge priority. I've been teaching this stuff for almost 20 years, and the games / VFX industry is full of my students. I've taught many adults, but also many children as well. If I can help at all, or if you would ever like to talk, feel free to contact me more directly. If you like, you can email me using: questions in the domain teaching3d.com (To avoid spam I didn't directly put the exact info there, but you can piece it together I'm sure!)

  5. Narrow definition of sharing used on Skeptics Would Like Media To Stop Calling Science Deniers 'Skeptics' · · Score: 4, Insightful

    Overall I like the sentiment of the post made, but it falls apart at the point when it incorrectly defines sharing:

    >> "Sharing: Willingly giving a portion of your possessions to another, denying you use or benefit thereof."

    You have just redefined sharing for your own purpose. Your argument makes the same mistake it seeks to oppose, loading words for it's own purpose.

    Sharing is not so limited in definition. I can "share" my knowledge with my students, and not be deprived of anything myself. In addition, I can share things that don't belong to me with others, although it might be illegal, it's still pretty clearly sharing. In particular, transferring information is definitely "sharing" and is not always illegal. I could be sharing information I created myself, perhaps my own artwork.

    Even if your definition is copy pasted a dictionary definition, one particular dictionary definition does not suffice to fully define a word. Dictionaries are extremely simplified definitions written for quick reference. Etymology and semantics of words are much more complex. For example, even by just using other dictionaries I can find that a common definition is "to use or enjoy something jointly".

    Specific types of copying can (and do) run afoul of particular laws, so "copyright infringement" meets your definition of it, but sharing simultaneously meets a definition of sharing that is more reasonable and widespread than that which you use. Copying itself, and in general, is not wrong. Whether particular copyright infringement is ethical or not depends on a lot of factors too complex to really get in to here (eg. the legitimacy of the laws in effect, the proper functioning of democracy, the consent of those governed, etc).

  6. Undo support yet? on Google I/O 2014 Begins [updated] · · Score: 4, Interesting

    It's painful to see all these incredibly complex things, but not see the addition of basic undo support for native text editing widgets in Android.

    Please Google please, make all native gui elements/widgets support undo. Pretty much every other platform/toolkit already does! (See Qt as one example, or perhaps iOS.) Get the basics right first, then go for the complicated stuff.

    The issue tracker has this mentioned several times and it's just not getting the priority and attention it should be getting.
      https://code.google.com/p/andr...

  7. Re:Python on Ask Slashdot: Best Language To Learn For Scientific Computing? · · Score: 1

    >> Python and C++, because numpy/scipy can't do everything

    Yes, definitely true, and it's actually pretty easy to use them together.

    If you don't want to write C++ however, there are a couple other options:

    Cython - basically let's you generate c/c++ by writing Python like code and is very easy to use interacting with Python. It keeps the Cython parts of your code super fast, like straight up C.
    http://cython.org/

    Pypy - a super fast version of Python. If you write Python code yourself, and don't use off the shelf Python stuff, Pypy is crazy fast. (About C speed in my own tests of doing C like things.) Pypy gets slower if you use a lot of other Python code that wasn't written with Pypy in mind, but even then it's still normally much faster than regular Python. Using Pypy, you might just be able to write all the code in it and not have to bother with anything else.
    http://pypy.org/

    Both of these are easy enough that you can be up and running, writing/using new code, same day as downloading.

    Finally, even if you are calling other code from C/C++, there's some new tools to make that easier. CFFI is a good example. It makes calling C/C++ pretty easy. I'm not sure how ready it is for a lot of real world use though.
    http://cffi.readthedocs.org/en/release-0.7/

  8. Re:Why is this news? on Microsoft Blocks FSF Donation Website As a 'Gambling Site' · · Score: 2

    I'm Canadian, and upon reading that part I burst into laughter loud enough that people are now asking me what was so funny.

  9. Why Unity Is Used on Unity 4 Adds Linux Support · · Score: 4, Informative

    As response to the above I can confirm that Unity is very much used because of the development environment, ease of use for 3D artists, and an incredibly simple tool chain that lets you target many platforms with one codebase. Art assets can be shared between platforms as well, or specified per platform.

    For these reasons, Unity is used a lot at small studios, particularly where gameplay is the main focus and the technology doesn't have to be cutting edge. Systems like Unreal and CryEngine are more powerful from a technology and graphics standpoint, but are not nearly as easy to use for small teams of developers.

    In particular, Unity's documentation, specifically its scripting documentation, is outstanding. The documentation for other systems is extremely rough by comparison.

    I have no affiliation with Unity3D, other than the fact that I've used the software in the past and like it. I know the facts I mention above because I've done consulting and training for many local game studios, many of which have used or are using Unity3D. Also, hundreds of my students currently work in the game industry (many in Vancouver BC) so I often hear about what's going on in local studios.

  10. Re:Python on Ask Slashdot: What Language Should a Former Coder Dig Into? · · Score: 2

    I agree that Python is a great choice.

    Python is perfect for someone in your situation because it is very easy to get into, and you have room to grow with it, since it can be made to work as fast as you need it to.

    Keep in mind that there is a good chance that you will find you never need to code anything in C or C++ for speed reasons. Python could turn out to be "fast enough" for everything you want to do. You'll probably use libraries to do the heavy lifting, and they are probably already C or C++ based.

    However, when Python isn't fast enough, it's pretty easy to write 95% of code in Python, profile your code, find the slow parts, and then write the really CPU heavy stuff in C or C++. Getting C and C++ code working with Python is pretty automated these days. In fact, Python even has "cython" available which is essentially C coding with a more python-like syntax. (It can compile to C).

    For an IDE, you can use Eclipse and PyDev. Both are entirely free and excellent. There are plenty of other free tools as well.

    For GUI development, you have easy access to the best GUI toolkit on Earth, QT. The Pyside project provides the official binding to QT, and the bindings are excellent. QT is used in incredibly complicated software such as Autodesk Maya, so it's not just for small stuff. At the same time, it takes about 5 minutes to write a fairly simple but useful application using QT and Pyside. (As an example, a GUI for wrapping the functionality of a command line program.)

    Another great thing about Python as a language is that you pretty much never run up against a wall. "No, you can't do that" is something you almost never hear when people ask questions about Python. It's more often, "no, you *shouldn't do that.... but you can if you want".

    You'll save so much time writing apps in Python that you'll have hours and hours of free time to spare optimizing the slow parts or adding new features. As a personal example, I'm comfortable in other languages as well, but I can make working apps about 5 times faster in Python than in C# or Java, just because there's less code to write. Assertions and test driven development can make the code just as robust as other languages with compile time type checking.

  11. Re:Disagree. on PS4: What Sony Should and Shouldn't Do · · Score: 2

    I second that. Wii works great for FPS games. Even if it's not as good as a mouse and keyboard, it's better than analog sticks, (since you can instantly point to where you want without overshooting) and it's *way* more fun. There's something about holding and pointing the Wiimote, as if it is a gun, that makes the experience far more gratifying. It made Golden Eye fantastic. Also, I've replayed Quake and Doom on the Wii Homebrew channel, and I've had much more fun than I did playing them the first time on PC.

    Obviously it's very subjective and personal, but if you haven't tried it, it's definitely worth a shot.

  12. Re:I do think people need to understand that on Ars Thinks Google Takes a Step Backwards For Openness · · Score: 2

    Simply pass the request on to the OS's media layer. That way any format the OS knows how to play, you play.

    A lot of browsers have been able to do this for years, and if every browser and OS had a free open standard that content browsers could bank on being present, then it wouldn't be a problem. The problem now though is that a content developer can't be sure that the codec used is installed on the end-user's system.

    By requiring Flash, the developer gets around the problem since the developer can safely assume that Flash will have the same codec support everywhere. Of course, Flash is bad for the internet since it isn't a free and open standard, which is why we are dealing with all this WebM stuff now. We need a format for video that is equal to PNG/JPEG in term of freedom and openness.

    *Imagine if there were no image standards for the net* if images were just left to the OS. We'd constantly be downloading new image codecs, or we'd run across images pages where we couldn't view the images. I think everyone can agree that would be awful. Video deserves a free and open standard just as much as images do.

    Hopefully this is useful to someone. A lot of posts I read seem to come from people unaware or misinformed of these basic issues. (I probably should have included this in my last post but I hadn't thought of it yet!)

  13. Re:I do think people need to understand that on Ars Thinks Google Takes a Step Backwards For Openness · · Score: 1

    Free and Open Source software is fundamentally incompatible with "Free as in Speech" but not "Free as in Beer" standards. (At least from a distribution perspective.)

    When people say we need a standard that is free and open they mean both "Free as in Speech" and "Free as in Beer". Anything else puts Free Software at a disadvantage.

    Giving up on the argument that standards should be both open and free of charge means giving up on Free software as a whole, which I for one am unwilling to do.

  14. Re:Putting the snideness of the summary aside... on Ars Thinks Google Takes a Step Backwards For Openness · · Score: 1

    Chrome was created to make money *indirectly*. The Chrome browser itself will probably never actually make money, but if it encourages increased internet use and increased ease of development for the web through free open standards, then it will increase Google's core business.

    Regardless, it shouldn't even matter if Google does somehow make money from this. A widely available free open standard for internet video is a huge net win for everyone. The only people it could possibly hurt are those who currently make money from licensing, or benefit from the disadvantage that Free Software has in not being able to legally incorporate patented technology. Every argument I've seen presented against WebM and for H264 is short sighted, and fails to take into account the long term implications. Once such argument being: "Devices support H264 and not WebM" when clearly, future devices could easily support WebM at no licensing cost. Another argument being that WebM isn't good enough, which fails to take into account its rapid pace of improvement, and the fact that since there are patent free legal open source implementations, new versions of the standard can continue to progress freely.

    Arguments in favor of H264 also ignore the disadvantage that it imposes on Free Software. Such a disadvantage is not acceptable for an internet standard. Hopefully once enough support gets together for WebM, the W3C people will incorporate it into the official web standards.

    My guess is that the people at Google realize that we're *never going to get* a ubiquitous high quality free open video standard for the web *unless* they really put their foot down on this issue. This action directly benefits me, and it benefits nearly all other web users long term. If the decision benefits Google too, I'm OK with that.

  15. Re:more demos on Examining Indie Game Pricing · · Score: 1

    I buy a *lot* of indie games. Most of them have free demos. Simple answer, yes, I am far more likely to buy a game after playing a demo. It raises my confidence if the demo is good.

    If there is no demo, my confidence is fairly low. I would need to read a lot of very positive reviews before buying.

  16. I second this, OpenGL and QT are both great. on What 2D GUI Foundation Do You Use? · · Score: 5, Interesting

    I second the parent post. However, in my opinion, OpenGL only is pretty tough to use. It takes a lot of knowledge. (GLUT can help to get you started.)

    Where OpenGL would require you to program too much functionality from scratch, I personally recommend QT, using OpenGL only where you need it. QT is easy to learn, easy to code for, provides *tons* of functionality, and it performs great. In fact it performs well enough for very heavy 3D animation software to rely on it. (Maya has now been rewritten to use QT, and it is a big improvement.) You can paint your own custom anything, and even easily integrate 3D into your project. I really can't say enough good things about QT. It is now available under the LGPL, so you can use it for open source or closed sourced projects.

    As mentioned above by the parent, QT isn't lightweight, but it isn't a pig either. You can use as much or as little of the toolkit as you like, and it can run very fast and have very low overhead. It is light enough that Nokia is using it as their primary development framework for mobile apps with their upcoming Meego based phones. From my personal experience QT flies.

    Also, I've had great results with PyQt and with PySide. PySide is the new, "official" binding for QT on Python. They have examples in their demo folder of custom canvas based applications, and they work great and are easy to follow. You can have your own similar program, written from scratch in Python, up and running in 10 minutes.

    It should also be noted that because QT works so well cross-platform, it has a huge advantage over toolkits that are tied to a single operating system. (Particularly those from MS.) In my own work, I won't even consider using something that doesn't run on Windows, Mac, Linux, and potentially more operating systems. I use all kinds of devices, and I don't want to be tied down. QT makes cross platform development straightforward, and software like Autodesk Maya is proof that it works even for highly complex projects.

    I know I'm starting to sound like a salesman, but my experiences really have been that positive. About the only downside is that there aren't current C# or Java bindings for it. This doesn't matter to me though, because I've got C++ where I need performance and Python where I want ease of use. (With Cython, you can easily have performance and ease of use at the same time.)

    I hope that helps.

  17. Some Suggestions on Teaching Game Development To Fine Arts Students? · · Score: 1

    I'll try to provide some useful advice. I have been teaching 3D graphics and game development for 12 years, and most of the major game studios (including EA, Ubisoft, Blizzard, and more) now employ at least one of my students.

    Students of mine have had great success using UDK. I highly recommend it. There are plenty of tutorials on the main site student can watch to quickly learn how to use it. The learning curve is quite easy. Students of mine have been able to create nice looking content on the same day they were introduced to the software.

    In particular, what's great about UDK is that it allows non programmers to create Gameplay logic, because of its visual scripting system. Many of my more artistically minded students now use UDK to create their demo reels since UDK is capable of such high visual quality.

    Unity3D is also a viable choice, however, it is much more work to get a high-end game up and running because most of the gameplay programming has to be written from scratch. At the moment it is also lagging very far behind UDK's visual ability. Unity has nothing that comes close to the "lightmass" global illumination system in UDK, which can be used to create fantastic looking levels.

    UDK's weakness is that for gameplay development, it is quite hard to make a game totally different from the sample game it ships with. ("UdkGame") Programming for UDK is much more difficult and programming for Unity or most other systems. This is mostly because the UDK API is poorly documented by comparison, and UDK isn't supported in the same way as the full Unreal Engine.

    If you are looking for an open source or linux based program, Blender can be used. The newest beta version is actually quite powerful. Blender has a game engine built in and it allows students to create visual "logic bricks" but also to program their game using python. (Of all the languages I have taught, students new to programming consistently pick up Python the fastest.) The Blender game engine Python API is well documented and easy to work with in my experience, though it does have some limitations, such as not being able to create new logic bricks on the fly, or being able to get a reference to a logic brick that is not "connected" to the currently running script. Fortunately, Blender is open source, so you could fix these issues yourself if you needed to.

    Also, as another pieces of advice, you should decide on whether you want your students to focus on gameplay or graphics (or if you want to be able to give them the choice). Either one is a valid choice, but tudents tend to specialize in one or the other, and most students don't have enough time to get really both at both.

    If you would like to discuss anything further, please contact me, I'll do my best to help.

    You can read more about my teaching at: http://www.teaching3d.com/wp/?page_id=210

  18. Email to Machinarium Developers on DRM-Free Game Suffers 90% Piracy, Offers Amnesty · · Score: 1

    I emailed the developers, to let them know that the fact that their game was DRM free was an important buying decision for me. They sent me this reply: ---- Hello, thanks for your feedback. We don't even think about using DRM... Don't worry. Best Zdenek Amanita Design

  19. Re:Probably not an issue for beginners? on The Evolution of Python 3 · · Score: 2, Interesting

    They will matter a little bit. Some very basic things (like the way the print function works) have changed. However, there's plenty of information on their website, and they've made tools to make migration easier. Those little problems should be easy enough to work around if you use 3.x, or you could keep using 2.x for a while until everything else catches up.

  20. Signed up at Good Old Games Today on What's the Best Video Game Download Service? · · Score: 3, Informative

    I used Good Old Games today. I was pretty happy, because it worked instantly and no fuss. Even came with pdf manual and mp3s of the soundtrack. The game I got was descent 1 and 2, replaying those games reminds me that its not just nostalgia, the games were actually great. I've played similar games since, but even though they have better graphics, they've not been better games. The early descent games *nailed* it. Also, I was impressed at the way it came with a pre-prepared version of dosbox, so it ran right away, no hassel. Very worth the purchase price, and the lack of DRM sealed the deal for me. I'm planning to grab Freespace 1 and 2 shortly.

  21. Re:I didn't even though these drivers existed on Creative Backs Down on Vista Driver Debacle · · Score: 1

    As an alternative, Look into M-Audio. Their cards and external USB devices have great quality. I own several. In addition to excellent output, they provide better (balanced, low noise) input ports, since they are often used for recording.

  22. Email the company on Trend Micro Draws Boycott Over AV Patent Case · · Score: 1

    If you are planning to boycott them, as I am, send an email letting them know. If they get enough of those, they'll start to notice.

  23. gamerankings.com on What Is Your Game of the Year? · · Score: 1

    I'd say that http://www.gamerankings.com/ has a pretty definitive answer to the question on its front page, since its an average of very many professional reviews and not just some guy's opinion.

    (Hint, second highest rated game of all time... if that doesn't earn it game of the year I don't know what could.)

  24. Wikipedia is blocking this number also, on Digg.com Attempts To Suppress HD-DVD Revolt · · Score: 1

    I've noticed Wikipedia is also blocking this number, which is ridiculous, because the number now represents an important event. It would appear to be another censorship issue. I am very disappointed in the way that Wikipedia has treated this issue so far. It is at least as bad as digg.

    Although the number itself now deserves its own pages for being a notable event, it likely isn't going to get one, and pages containing the number, or having the number added are being aggressively removed.

    The number 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is now filtered by the spam blocker, so you have to be creative to get the number in there, ("zero nine eff...") but I think the public should show its objection to censorship in Wikipedia in the same way that the public has reacted to digg.

    The common argument from editors has been that the number itself isn't actually helpful, but as some other posters have pointed out, it is relevant in the same way that 3.14 is relevant to a page about pi.

    Currently there are several on wikipedia that use the number in accurate ways, (pages about dates, pages about encryption, pages about DRM etc.) but as they are created, they are being censored. I won't post a full list because that would help make it too easy for the editors to censor it. People keep putting it up, and editors keep removing it, but if enough people do it it will be overwhelming.

    A call to arms... do your part and add references to the number in relevant places (not as spam, but in places where it *should* be but that haven't been locked down yet. Places such as pages relating to encryption, hddvd, etc. If enough people edit appropriate Wikipedia articles and add the actual number, they won't be able to continue censoring it it.

    Hopefully everytime an editor edits the number out of a page, some new user with a unique ip address will come around and re-add it.

    Wikipedia's treatment of this is censorship plain and simple, and something needs to be done.