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PS4: What Sony Should and Shouldn't Do

donniebaseball23 writes "As a follow-up to his piece on Xbox 720, veteran games journalist Chris Morris has put together some thoughtful advice on what Sony needs to do (and needs to avoid) to ensure that the next generation PlayStation is a success. In particular, Morris notes that Sony must 'look beyond games' to create a fully fledged entertainment hub: 'Nintendo has been pretty adamant that it has little interest in content beyond games. Microsoft seems to be rushing to embrace the set top box world. Sony, though, seems a bit confused about what it wants.'"

406 comments

  1. Future of Nintendo by bonch · · Score: 4, Interesting

    Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle? The Wii U didn't grab the same attention that the original Wii did, and Nintendo is being attacked on two fronts--the hardcore market with the PS3 and Xbox 360, and casual gaming with the iPhone. Nintendo always had handheld sales to fall back on, but sales of the 3DS have been underwhelming, forcing an early price drop. It seems like Nintendo backed itself into a corner with the Wii, tying the company too intimately with the casual gaming market, whose gamers are fickle and prone to jump onto the next big thing, which turned out to be the iPhone.

    Yes, yes, I realize people have been declaring Nintendo to be doomed since the Nintendo 64, but just because they survived previous eras doesn't mean they will survive the next one. Nintendo's stock price jumped after a rumor that Pokemon was coming to the iPhone, which turned out to be untrue. It just seems more than ever that it makes little sense for Nintendo not to become a software developer, since that is what they are most famous for in spite of their trend-setting controllers. Yet despite the novelty of the Wii remote, I still prefer the Dual Shock.

    I love Nintendo's classics, but their refusal to embrace online play on the same level of their competitors as well as their reliance on nostalgia titles is frustrating. Sadly, I haven't turned on my Wii in so long that I can't even remember the last time. I think the last game I played on it was was Castlevania: Rondo of Blood, an old PC-Engine game, and only because it's Wii-exclusive.

    1. Re:Future of Nintendo by walshy007 · · Score: 2

      Yet despite the novelty of the Wii remote, I still prefer the Dual Shock.

      Which quite ironically, is pretty much just a snes pad with one extra l/r button with a knee jerk reaction to the n64's analog stick.

      Personally I find the gamecube controller to be the most ergonomic of all controllers presently released that are typical gaming controllers. I admit it takes a bit of getting used to but as adament of a snes fan as I am it does just feel more comfortable once you are used to the layout.

    2. Re:Future of Nintendo by Liam+Pomfret · · Score: 5, Interesting

      Sales of the 3DS underwhelming? At the initial price point, before its flagship titles had been launched, sure. At the current price point, with those flagship Mario titles now released, the 3DS is absolutely *flogging* the opposition. By the beginning of December, the 3DS had already passed the 1st year sales of the original DS. What's more, the 3DS has sold more in its first 9 months than the *Wii* did in its first 9 months. The idea that the 3DS is doomed is preposterous. The way you're painting things with the "war on two fronts", and Nintendo being able to "fall back on" handheld sales, you make it seem as if Nintendo lost the home console war to the PS3 and XBox360. Just in case you missed it with the howling of "hardcore gamers" and fanboys, the Wii thoroughly flogged them. Seriously, Nintendo is in no danger at this point. I'm not saying Nintendo's done everything perfect, there's plenty of things they could have done a lot better. But their financials aren't really an issue. Nintendo made a loss, and people are making a big issue out of it, but it's really a red herring. Hell, a huge reason (if not the main reason) for that loss was the strong yen, not the sales performance of the 3DS.

    3. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Nintendo will be fine. Third party developers need to get their games on as many platforms as possible. With the Wii that was a problem because it differed so greatly in power compared to the PS3 and 360, but Nintendo is giving signs now that they want to change that with the Wii U. If they succeed in getting the Wii U close in capabilities to the next generation consoles of Sony and MS, it will then be left to first party content to give each system an advantage, and Nintendo is completely unmatched in that - to the point of absurdity.

      Note that the 3DS sales have picked up considerably as well.

    4. Re:Future of Nintendo by bonch · · Score: 2, Insightful

      Just in case you missed it with the howling of "hardcore gamers" and fanboys, the Wii thoroughly flogged them.

      The Wii's sales began to significantly drop several years ago. Last May, sales were down 38% year-over-year and fell to record lows in Japan. Before you claim that its due to lifespan, the PS2 is still selling like hotcakes. 3DS sales rose 260% after the price drop but were still less than the DS's sales in the comparable time period a year prior (which shows you just how much of a flop the 3DS was at release). And the 3DS's battery life is still absurdly short.

      I just have to disagree that Nintendo is "in no danger," especially after the lackluster reception the Wii U received, but if there's any company whose failure I'm willing to be wrong about, it's Nintendo.

    5. Re:Future of Nintendo by blahplusplus · · Score: 3, Interesting

      "Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle?"

      Problem with nintendo is game quality. They used to be 'must have' but beginning with the cube they put out real stinkers like Starfox adventures and assault. Totally ruined one of their KEY franchises by listening to stupid miyamoto over the starfox developer (you can google it). Metroid prime 3 was nothing to write home about and Twilight princess and Skyward sword can't keep up with other action games like God of war, devil may cry.

      Nintendo's game development culture is stagnating under the reigns of developers who don't really get gaming and are doing 'the same old thing'. I knew nintendo lost it once I saw what they did to starfox and definitely when twilight princess was released with huge quality problems all over the map.

      Nintendo isn't learning from other games that have 'done it better' and they desperately need to do it. They used to be a 'gamers' game company now they are just stuck in doing the same things they've always done.

      Nintendo sadly is not intelligent enough as a company, they keep making dumb ass mistakes. The 64 with the cartridges, the lack of games and stupid 1.5GB mini-discs instead of DVD's (making porting more costly/hard for 3rd party game companies), then the lack of hardware power with the Wii which ensured no easy way to run multi-platform games. (pure idiocy).

      As far as I'm concerned Nintendo is run by idiots at this point, and the Wii was a one hit home-run which will not be repeated again if they don't fucking hardware power + software support up. The Wii suffered again from lack of software that core gamers want, that's not a good thing to have as a game company.

      At this point Nintendo should seriously think about multi-platforming it's games instead of trying to lock them down and make money on hardware. Gaming audiences now game on multi-platforms and the end is nigh for locked in hardware if you want to squeeze as much money as possible out of your software. Just look at all the big software companies - always releasing games on as many platforms as possible. Nintendo can't just keep it's software on it's own machines and hope to compete it needs software developer on the inside that makes games for other platforms because it's leaving money on the table for competitors.

    6. Re:Future of Nintendo by AngryDeuce · · Score: 2

      Sadly, I haven't turned on my Wii in so long that I can't even remember the last time.

      Ditto. I bought my Wii a week or so after launch and had a blast playing with it for about 6 months or so, then it just got boring. Looking back on it, I think it was just the novelty of the controls that kept me interested in it even for that short amount of time. Outside of a handful of Wii exclusives (Zelda, Mario Galaxy) there was really nothing to pique my interest and keep it piqued...

      Such a shame...I grew up on the NES, SNES, and original Gameboy, but they've really slipped a lot since the N64 days. Maybe I just crave more mature content than Nintendo is willing to provide? How many M rated games did they even have in the Gamecube and Wii generations? A handful?

    7. Re:Future of Nintendo by Azuaron · · Score: 3, Insightful

      Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle? The Wii U didn't grab the same attention that the original Wii did...

      Haha. I remember just before the original Wii came out. The "attention" it garnered was "what's wrong with its name?" and everyone predicted it would bomb. I expect to be saying that same sentence a couple years after the Wii U comes out with very little modification.

      --
      I'm a psychologist (amongst other things).
    8. Re:Future of Nintendo by Azuaron · · Score: 5, Insightful

      You apparently haven't looked at hotcake sales for the past decade. You can't move hotcakes. You say you've got some hotcakes for sale, and people are like, "I want ice cream cake!" And then you have to explain that you mean pancakes. But now they just want ice cream cake, or frosted cake, and all you have is syrup-drenched flapjacks.

      It's a sad life being a hotcake salesman, let me tell you.

      All joking aside, citing current PS2 sales is hardly relevant, since the PS3 doesn't have the same kind of record: Nintendo's current generation has beaten the pants of the current generations of Microsoft and Sony, and the Wii U's reception has been similar to that of the Wii months before its release.

      Pretty much, it's impossible to say how well the Wii U is going to sell, and I definitely wouldn't short Nintendo's stock quite yet. They're scrappy, scrappy fighters with a rabid fanbase that has absorbed what was left of Sega's rabid fanbase. That's a lot of rabid.

      --
      I'm a psychologist (amongst other things).
    9. Re:Future of Nintendo by JonySuede · · Score: 2

      What do you have against the Genesis or the Saturn
      or do you have a problem with Sonic.... wannna fight .....
      Mouth rabidly foaming

      --
      Jehovah be praised, Oracle was not selected
    10. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      I have been a Nintendo fan all of life, and only jumping ship for a PS2. Nintendo has always great at co-ops/family games. However they have tried to much to protect 'users' when trying to do online co-ops. They don't have the specs as the other systems because they 'family' type games don't need the high graphics. However if they want to compete with sony and microsoft they have to step up there game. They have to learn that they can put in high quality parts, and still have the family style graphics...

      The gameboy has always bet out any other hand held. However 'back in the day' no one carried around cell phones that could play games. I got an iPhone because I didn't want to carry around a cell phone and an mp3 player.. Why should I carry around a gameboy when I can put an emulator onto the phone? As much as they want to compete in consoles, they would be better off focusing on game design and creating kick ass games, and having them on iOS/Android and not having to worry about the consoles.

      Heck think of how they would do if they would put Mario/Zelda on iOS/Android, and on the PS3/xbox stores.. They would make so much more compared to having to worry about creating the hardware..

    11. Re:Future of Nintendo by pak9rabid · · Score: 5, Informative

      Which quite ironically, is pretty much just a snes pad with one extra l/r button with a knee jerk reaction to the n64's analog stick.

      Interestingly enough, the PS controllers look like that because before Sony released the PSX, they were working with Nintendo to create a CD-ROM addon for the SNES (much like the Sega CD for the Genesis). Near the end of the project's completion, Nintendo decided to abandon the idea, when infuriated the president of Sony. Not too long afterwards, Sony came out with the PlayStation to rival Nintendo.

    12. Re:Future of Nintendo by Kjella · · Score: 4, Interesting

      Somehow I don't see either Apple, Sony nor Microsoft really threatening the core audience of Nintendo, it's still the console I'd buy for a kid where Super Mario Galaxy is an age-appropriate game. Backed themselves into a corner? I'd say the Wii was a huge unnatural success in markets Nintendo would never usually reach, hell it still has a lead of 30 million units sold on both the PS3 and XBox360 (95 vs 60 vs 65). If I'm trying to think age brackets I'd guess 30 vs 60 vs 60 would be more what I'm thinking. I don't think they'll make another monster hit like that, the controller was something extremely unique and innovative in 2006 to get people off their chairs and into action but with Kinect and motion analyzing cameras that market is pretty saturated and you can't expect them to pull off something like that in each generation.

      --
      Live today, because you never know what tomorrow brings
    13. Re:Future of Nintendo by mjwx · · Score: 5, Interesting

      Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle?

      Nope.

      Out of all three console manufacturers, Nintendo is in the least peril. First from the Billions the Wii made, next from the strategy Nintendo is following.

      Nintendo understands that consoles are casual. They always were and will continue to be for casual gamers. The most casual console of the last three generations ended up being the victors.

      I love Nintendo's classics, but their refusal to embrace online play on the same level of their competitors as well as their reliance on nostalgia titles is frustrating.

      This is the opposite of most peoples experience with Nintendo. Most console owners dont want to play online competitively, they play for 4 maybe 5 hours per week so they simply want a machine that starts quickly and is easy to use as well as having games which are simple and fun to play.

      Of all the console manufacturers, the one I'd be worried about is Sony. Sony cant afford another loss leader like the PS3, in five years the PS3 hasn't become profitable, let alone made it into the black. It took 3 years for them to stop selling the each unit at a loss. However this is not the problem. Nintendo has shown that consoles are casual, yet I doubt Sony has learned this, they still seem intent on chasing a more dedicated gamer which simply doesn't exist in sufficient numbers on the console. A PS4 with the financials of the PS3 will probably sink the entire PlayStation division given the utter failures of the Playstation Phone, Playstation Portable and PS Vita.

      Microsoft will probably release an overpowered casual console, remaining decidedly indecisive but openly willing to chase the casual dollars. If MS is good at anything it's following the leader.

      As for the Wii U, yep, it may be evolutionary rather then revolutionary but at least Nintendo is trying new things. It probably wont be the smashing success that the Wii was but unlike Sony and Microsoft, Nintendo can afford for the Wii U to be lacklustre although I highly doubt it will be. It probably wont sell like the Wii did, but it will still do well.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    14. Re:Future of Nintendo by mjwx · · Score: 5, Informative

      The Wii's sales began to significantly drop several years ago. Last May, sales were down 38% year-over-year and fell to record lows in Japan.

      Nice attempt to frame the argument.

      But the Wii has sold a lot more consoles then Sony and Microsoft. Also remember that Sony had to significantly redesign it's console to stop it haemorrhaging money and Microsoft has also redesigned it's console as well as various versions (Arcade, Elite).

      Wii, 1 production model: 90 million sold.
      Xbox360, 4 production models: 66 million sold.
      PS3, 2 production models: 55 million sold.

      Telling me that sales of the Wii has dropped is simply saying they aren't selling as phenomenally well as they were when it was released, the same thing happened with the Xbox360. This simply indicates it's reached it's saturation point, not an indication of product failure. A slow down in sales after 5 years is normal. The PS3 on the other hand did not experience the majority of its sales after it's redesign.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    15. Re:Future of Nintendo by Anonymous Coward · · Score: 3, Interesting

      3DS isn't being sold for a loss, despite Nintendo's claims. BoM is $10 higher than original DSPhat. Not coincidentally 3DS is being sold for exactly $10 more than the original DSPhat. Nintendo was hoping to achieve Apple margins on their hardware, but they're just not good enough to do that. The 3DS is rather ugly, requires a "circlepad" peripheral that makes it look even worse, has terrible battery life, a difficult to use parallax screen, and lacks much of the functionality or power of modern devices.

      Nintendo however is still #1 at creating wondrously enjoyable games. Credit Miyamoto for creating a lasting culture and environment that doesn't require his presence on every team exactly the same way Steve Jobs did. I was getting sick of hearing about how stupid Flash games on buttonless mobile phones was going to "destroy handheld gaming consoles", despite ballooning sales year after year. I'm glad Nintendo has shut people up.

    16. Re:Future of Nintendo by DarthBart · · Score: 1

      We've bought everything on the PS3 these days. Last thing we bought on the Wii was LEGO Pirates of the Caribbean several months ago. Now it just sits there and does nothing. I even Homebrew'd it to make it useful for something and that was a fucking joke. The homebrew channel apps look like they were written by a 6th grade computer literacy student and MAME couldn't run anything more than Space Invaders without frameskipping and losing audio sync. We considered selling it to Gamestop in trade for Skyrim or Portal 2, but a full system with 4 Wiimotes, 4 Classics, and 4 Nunchucks nets you about $25 store credit (yes, I know Gamestop sucks, but its tons better than trying to fuck around with Craigslist or a pawnshop).

    17. Re:Future of Nintendo by walshy007 · · Score: 5, Informative

      The reason they abandoned it was because after looking at the fine print all game related profits where the media used was a cd would be going to sony... the profit from games was nintendo's bread and butter income.

    18. Re:Future of Nintendo by LordLimecat · · Score: 4, Interesting

      Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle?

      No, because Nintendo has received cynicism every new console generation since the N64, and last I checked the Wii mopped the floor with the Xbox and PS3 for about 4 straight years, and followed it up by annihilating the PSP in sales with their DS.

      And if I recall correctly, this was the Wii which was panned prior to its release for its bad graphics, stupid name, and awkward controllers, which turned out to be some of the reasons that everyone loved the thing.

      So no, any speculation about how Nintendo is dying will be unconvincing until the numbers are actually out.

    19. Re:Future of Nintendo by Daniel+Phillips · · Score: 1

      Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle?

      Sure, me. And Sony and Microsoft too. I think that last generation was the last hurrah for "big console" and that the next console generation will be a monumental fizzle, as this one very nearly was. Mobile gaming and Indie gaming will take its place. And I am willing to do whatever it takes to help make that happen, anybody with me?

      --
      Have you got your LWN subscription yet?
    20. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Nintendo understands that consoles are casual. They always were and will continue to be for casual gamers. The most casual console of the last three generations ended up being the victors.

      Casual gamers play freemium or they buy the 1000 Games disc for 10 dollars at Target what they don't do is drop several bills on a gaming appliance and 50-60+ dollars on a title. Looking further back it wasn't uncommon for SNES carts to retail for 80 dollars a pop there is nothing casual about the type of people that are after these machines ie teenagers and kids with parents with disposable income.

    21. Re:Future of Nintendo by _KiTA_ · · Score: 5, Insightful

      Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle? The Wii U didn't grab the same attention that the original Wii did, and Nintendo is being attacked on two fronts--the hardcore market with the PS3 and Xbox 360, and casual gaming with the iPhone. Nintendo always had handheld sales to fall back on, but sales of the 3DS have been underwhelming, forcing an early price drop. It seems like Nintendo backed itself into a corner with the Wii, tying the company too intimately with the casual gaming market, whose gamers are fickle and prone to jump onto the next big thing, which turned out to be the iPhone.

      Er, someone already corrected you about the 3DS comment, but I feel the urge to point out that the WIiU's graphics look amazing.

      Here's the nightmare scenario for Microsoft and Sony, and why both of them tried to retrofit motion controls into their console:

      The big joke of the last 3 generations is that Nintendo has put together under-performing hardware. You simply can't run the same amount of processing power on a Wii, Gamecube, etc as you could with comparable consoles. What they do have this generation is something the other two cannot compete with them over -- motion controls.

      Now, the problem facing Sony and Microsoft is that Nintendo can now afford to put out a console with good graphics capability and keep the console very affordable. As any PC gamer knows, game graphics aren't getting any better. A sub $100 card is enough to run video games at a very respectable resolution and quality. You can bump up the AA, the filtering, the resolution by buying a bigger card, but all things considered, we've hit a plateau. What's more, the games aren't even using these advanced cards to their fullest -- and they can't. It's just too expensive to make games with these ultra quality graphics.

      The WiiU will be able to play PC ported games. It will be able to feature match Microsoft and Sony, AND has features they cannot match -- high quality, 3rd generation Motion Controls and an integrated tablet for a second viewport and touch screen gaming.

      So here's the question that the next generation is going to have to answer -- if the WiiU can play the same games as the PS3 / PS4 / XBox 360 / XBox Next, and can play the WiiU exclusive games... Why in the world would you ever buy the more expensive PS4/XBox Next?

    22. Re:Future of Nintendo by sd4f · · Score: 1

      I think one thing is, it will really depend on whether the wii u gets a foothold with the multiport games. If it doesn't then it will get problems kind of like the dreamcast, whether it will die though, i don't know. If it does get a foothold, most of the games, it won't matter if the ps4 and xbox whatever are more powerful, as they'll all just cater for the lowest common denominator, just like they've been doing now.

    23. Re:Future of Nintendo by sunspot42 · · Score: 3, Interesting

      I've had similar thoughts about the Wii U. Brings them to relative hardware parity with the current Sony and MS boxen. Will beat their rivals next-gen systems to market by at least a couple of years. May not move a zillion units, but should be profitable and keep Nintendo in the game.

      Sony and Microsoft have bigger problems to contend with, too. For starters, developing a next-gen console that can blow the Wii U away will likely cost $5-$10 billion a piece. That's a ton of cash to sink into a very crowded space where success is certainly not assured.

      Beyond the hardware there's an even bigger chicken and egg problem Sony and MS would face with a new platform. Developing games that fully exploit such a monster will tax the resources of all but the very largest developers. Will developers be willing to invest ungodly sums developing new games for bleeding edge platforms that - at least initially - will sport miniscule userbases? We're talking sinking maybe $100 million into building a single title that you can only sell to - at most - a couple million users (at least for a year or two). I just don't see how you can get the economics to work for a new console anytime in the near future. And without a library of games, why spend $300 or whatever on a new console? Hardcore gamers alone just can't support a platform by themselves - not with development costs reaching into the stratosphere - so you have to bring a bunch of casual gamers onboard fairly quickly. I just don't see that happening.

      Especially not with Apple muscling its way into the gaming business with the iPhone, iPad and - soon, it would appear - their own TV. Yeah, I'm sure their devices won't have anywhere near the hardware specs of the PS4 or whatever, but it's hard to compete with a platform that's dead simple to use and where the games sell for $5 or less and you can play them anywhere you want. And if Apple has any luck as a "console" in the living room, you can bet Google will be right behind them with Android. How do you compete with free?

      I wouldn't be surprised to see hardcore gaming migrate back to the PC. And if you do start to see that happening, it's game over for the consoles.

    24. Re:Future of Nintendo by Liam+Pomfret · · Score: 1

      I'd like to think that Bulbapedia has graduated from "a" to "the" by now. ;p If I've posted nonsense, kindly point out where instead of making unsubstantiated claims. Anyone who cares to do a google search on anything I've said (or anything others such as Azuaron and mjwx have said above) will find the sales data to back it up.

    25. Re:Future of Nintendo by SrLnclt · · Score: 5, Funny

      Your link is blacked out today you insensitive clod!

    26. Re:Future of Nintendo by phantomfive · · Score: 2

      Twilight princess and Skyward sword can't keep up with other action games like God of war, devil may cry.

      Twilight Princess and Skyward Sword aren't action games, they are puzzle games with some fighting thrown in. And at that, they are amazing. You don't like them, which isn't the same as them not being good, as you should know.

      --
      "First they came for the slanderers and i said nothing."
    27. Re:Future of Nintendo by Anonymous Coward · · Score: 1

      there is more than one wii production model, the new ones do not have gamecube compatibility

    28. Re:Future of Nintendo by bemymonkey · · Score: 1

      The Wii bombed? Then why do all my non-gamer friends have a Wii and tons of games? Compare that to the two people I know who have PS3's or XBox360s... who made more money?

      Do you have stats to back up your claim? I always thought the Wii was a huge success...?

    29. Re:Future of Nintendo by rylin · · Score: 2, Insightful

      You there, pimple faced 360 fan in the corner.
      Yes, you with your ADHD and twitchy thumbs.

      http://www.metacritic.com/game/wii/the-legend-of-zelda-twilight-princess

      http://www.metacritic.com/game/wii/the-legend-of-zelda-skyward-sword

      OMG THEY'RE FLOPPING!

      These are adventure games, not heave heavy hardcore action games.
      Take them for what they are, and they're easily best in their class.

    30. Re:Future of Nintendo by Khyber · · Score: 2

      "Yes, yes, I realize people have been declaring Nintendo to be doomed since the Nintendo 64, but just because they survived previous eras doesn't mean they will survive the next one."

      Considering Nintendo's LONG history, dating back to 1889, I don't think you're anywhere close to reality. History tends to repeat itself and Nintendo has yet to prove that wrong.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    31. Re:Future of Nintendo by bloodhawk · · Score: 1

      Telling me that sales of the Wii has dropped is simply saying they aren't selling as phenomenally well as they were when it was released, the same thing happened with the Xbox360. This simply indicates it's reached it's saturation point, not an indication of product failure. A slow down in sales after 5 years is normal. The PS3 on the other hand did not experience the majority of its sales after it's redesign.

      The 360 just had its best ever year, So what exactly did you mean by the same thing happened with the 360? the PS3 is also on its peak year. Wii certainly was not a failure, But sales are definitely not in a happy place for them right now, nor have they been for over 12 months. Sales collapsed far sooner than nintendo were anticipating.

    32. Re:Future of Nintendo by Narishma · · Score: 1

      Where did you get those figures? They seem fishy. There was recently an article somewhere that said the PS3 passed the 60 million units sold worldwide, and before that there was another article that said they were only a couple of million units behind the Xbox 360.

      --
      Mada mada dane.
    33. Re:Future of Nintendo by mjwx · · Score: 1

      Where did you get those figures? They seem fishy. There was recently an article somewhere that said the PS3 passed the 60 million units sold worldwide, and before that there was another article that said they were only a couple of million units behind the Xbox 360.

      Wikipedia.

      Yep, I know, bad day for that.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    34. Re:Future of Nintendo by caitsith01 · · Score: 4, Insightful

      the WIiU's graphics look amazing.

      You haven't seen a PC game in the last 5 years, I take it? Those graphics look pretty average, and I'm very confident the PS4 and next Xbox will be vastly better.

      --
      Read Pynchon.
    35. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      It's hard to judge because of how terrible that video was, but it looked like the demo would be feasible with the current gen consoles. The bird has fairly low-res textures on its wings and the wings/body are fairly low-poly. The flowers don't look high-poly, and there *aren't many of them*; the ones in the background could be billboards for all I can tell. The water wasn't amazing, the wave when the fish moved in it was terrible, and the fish didn't interact with the water otherwise (no displacement effects or anything, it's just clipping it).

    36. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      "So here's the question that the next generation is going to have to answer -- if the WiiU can play the same games as the PS3 / PS4 / XBox 360 / XBox Next, and can play the WiiU exclusive games... Why in the world would you ever buy the more expensive PS4/XBox Next?"

      You don't know a thing about fanboys apparently.

    37. Re:Future of Nintendo by eennaarbrak · · Score: 1

      When it comes to the PS4/720, not me. For one, the 3DS ecosystem is doing very well for Nintendo, especially in Japan (look at http://www.edge-online.com/news/mario-kart-7-and-3ds-top-2011-japanese-charts, top 3 selling games for 2011 in Japan were 3DS games, and the 3DS outsold all other consoles combined)

      Also, the Wii U is doing what Nintendo is doing best - taking old technology and putting a new angle on it (I think they call it something like "lateral thinking in old technology"). This works for them, because they can provide top-notch quality games using cheap, older (i.e. profitable) hardware, which is more often than not good enough for most gamers. In this generetion, I'm especially optimistic, because gpu progress the past 4 years has not provided the killer app of DirectX 9c (I mean things like tessellation is cool, but it really does not make games look that much better). Games on the Wii U will be able to look very good even compared to games developed for the more expensive and later gen gpu PS4.

    38. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      At the current price point, with those flagship Mario titles now released, the 3DS is absolutely *flogging* the opposition.

      Only if you're not properly defining the competition. Smartphones are competition for the 3DS, but your figures are only comparing to other gaming-specific handheld devices. Which would be fine, except much of Nintendo's target audience are "casual" gamers and as a result they view the gaming devices as a smartphone with limited capabilities.

    39. Re:Future of Nintendo by DarwinSurvivor · · Score: 2

      That's what noscript is for.

    40. Re:Future of Nintendo by DrXym · · Score: 2
      It's not just about number of consoles sold but attach rate and other factors. Nintendo slapped a substantial markup on their console and didn't do enough to encourage 3rd parties. People weren't buying enough games (not surprising the amount of shovelware the platform enjoys) and so when sales dropped so did profits. And Nintendo has been notoriously awful on the online side of things so it couldn't profit there either from online subscriptions, movie rentals, full price games, DLC etc.

      So yeah it sold more and a great many of those consoles are now gathering dust and Nintendo isn't making any money from them. I suspect the same will happen with the Wii U when that turns up but to a lesser extent. Big up front sales, 3rd party disinterest, shovelware, consumer apathy, and decline.

    41. Re:Future of Nintendo by Xest · · Score: 1

      It's just the way it's always been for Nintendo, without fail they have always had a generation or two of shit consoles where everyone's thought the end is nigh for them, then out the blue they pull out something really quite impressive and storm the market.

      I predicted precisely this would happen with the Wii, that people buying shares in Nintendo based on that assuming it was setting itself on a path of perpetual massive growth as it saw with the Wii were stupid, that's not how Nintendo works. The Wii U will be a bit of a flop, the next console after may or may not be, but certainly that one or the next one again will probably be a massive success.

      It's as if Nintendo's engineers only work their arse off when their company is at risk of going under, and then they produce something awesome, and just sit around lazily getting fat on the success until things start to go to shit again.

    42. Re:Future of Nintendo by Xest · · Score: 4, Insightful

      The problem is I don't think it's as simple as simple sales rates anymore, with this gen introducing services and other content too, the number of units shifted is a pretty pointless measure of success for a company and acts as little more than a number for fanboys to have a little circle jerk over.

      There's a pretty fair argument that the additional profit from games (higher price point, higher attach rate) for the other two consoles, as well as the income from downloadable game addons, downloadable movies, music, avatars, and all that cruft, and profits from addons (Move/Kinect) as well as service subscriptions themselves (i.e. XBox Live) that Sony and Microsoft have probably actually made more profit than Nintendo despite the lower units sold for Microsoft and Sony's consoles.

      The units sold only matters if you can monetise those units, and Nintendo has out and out failed to do so. Microsoft and Sony have in contrast had solid, and fairly succesful plans.

      I don't even like Sony in the slightest, so it pains me somewhat to offer somewhat of a defence for them, but the fact is whilst Nintendo had the potential to be far and away the winner in terms of profits this console round due to their large install base, they completely failed to take advantage of that, and that, coupled with the early failure of the 3DS (even if it's picking up now) is why Nintendo has struggled financially, the Yen is certainly going to be part the problem, but not to the extent they're claiming. I like Microsoft a bit more, but recognise they still have a long way to go in terms of ethics in some areas.

      It takes more than just shipping a succesful console to have a profitable games console division or business, you need to be able to shift games, and nowadays, many other types of content and subscriptions with it to boot.

      I'd like to see Nintendo thrive, because IMO they're the most ethical of the console manufacturers, and so deserve to based on that, but time and time again they throw their growth away. This is fundamentally the difference between them, and say, Apple over the last few years, Nintendo has all the good will that Apple has (or at least had) and the strong massively loyal fanbase to boot, but whilst Apple has had a handful of failures too, Apple has been far more consistent in it's successes, whilst Nintendo has been painfully inconsistent. They need to maintain the kind of momentum they had when they released the Wii, but instead they keep letting it slip away time and time again. Because I do like Nintendo and think that from a moral point of view they deserve to do well, because they are fairly ethical, it genuinely does pain me to see them keep doing this. It's what I imagine having a daughter, who dates the odd brilliant guy with a phd, and high paying job, that really thinks the world of them, only to keep dumping them for countless douchebags in between must be like- you still love them, but it isn't going to stop you shaking your head in despair and having a go at them when they're being so fucking stupid.

    43. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      A good indicator of how stupd the markets are, stock prices drop when they announce what looks like a pretty interesting and innovative controller and platform then rise when they announce a crappy ~20 year old game on the iphone...

    44. Re:Future of Nintendo by Jiro · · Score: 1

      Most homebrew apps for any system look like they were written by a 6th grade computer literacy student.

      The only really useful homebrew aps are the media player and emulators. I use the Wii as a media player all the time (but then I watch a lot of anime fansubs).

    45. Re:Future of Nintendo by Stuarticus · · Score: 1

      I just finished Skyward Sword and what stood out for me was the fact that it actually felt finished, no shocking bugs or horrible glitches. Then moved on to MW3 and found that my squad would get stuck in a lift leaving me grenading them in the hope that they would move...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    46. Re:Future of Nintendo by AbRASiON · · Score: 1

      They brought it ENTIRELY on themselves.
      They abandoned the hardcore gamer entirely, they focused on the casual (read: niche) gamer. Your average hipster, fad following person snapped one up for that "zany wii sports! lol" -and guess what the attach rate was? ABYSMAL - a huge portion of Wiis are seen as literally "The Wii sport box" - it's pulled out at christmas as a replacement for monopoly.

      They re-hashed all their old games (as usual) and the focus on the hardcore or real games by third parties was abysmal. Now they are high and dry, Android, iOS, Steam indie, X360 Arcade and PSN (plus PS Move and Kinect?) the Wii has utterly no market anymore, you can get your casual games anywhere.

      Personally? I owned a Wii briefly, it gathered dust and I have no interest in them, sorry but in my case at least, Nintendo won't be missed.

    47. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      javascript:(function(){var hiddenEles=document.body.getElementsByTagName('div');for(var i=0;ihiddenEles.length;i++){hiddenEles[i].style.display='block';}document.getElementById('mw-sopaOverlay').style.display='none';})();

    48. Re:Future of Nintendo by ripdajacker · · Score: 1

      You would buy them because they don't have 3rd generation motion controls and an integrated tablet for touchscreen gaming.

      The major turnoff with the Wii, at least for me, is and has always been the motion controls. They are simply too slow and not precise enough for "hardcore" gaming such as FPS. Even the Xbox/PS3 controllers suck at this, and the mouse/keyboard combination will never be beat in that sense.

      What consoles offer is simplicity. While the Wii and probably the WiiU will be a social console, but for me Nintendo (insert name) will be the only system I don't have lying around.

      I don't believe we've "hit the plateau" of graphics. The only reason for your sub-$100 is able to play those games is because of the Xbox and PS3 (and Wii at times), because their hardware is archaic. My $300 card from 1½ years ago can outperform both PS3 and Xbox 360's graphics chip by a landslide.

      The economy argument is valid to a point. Considering that many games are built on licensed engines, I think this will greatly reduce the development costs. If the said engine has uber 1337 graphics, then all games get those features.

    49. Re:Future of Nintendo by SimonTheSoundMan · · Score: 2

      At least 3 PS3 models, 1st generation that supported PS2 titles, the other 1st gen that didn't, and then the slim model.

    50. Re:Future of Nintendo by Bensam123 · · Score: 1

      I don't think so at all. The Wii IMO is really the only 'true' console left. PS3 and Xbox 360 are rushing into the role that full blown computers fulfill. Neither have a unique role anymore. Once the stigma that a computer belongs in it's own little room tucked away and can't be next to your big screen TV dies out, I really see both the Xbox and the PS dying out. You may scoff at this, but it's true. The only thing keeping people from seeing this is clever marketing by both Sony and Xbox. It's so incredibly easy to hook up your PC to your TV that most people don't even know you can or know how easy it is. It's like something that almost all geeks know about, but most people have absolutely no idea that they can do.

      Hardcore games always have the advantage on the computer, especially when it comes to FPS's. Nintendo has largely stayed out of that realm and tried to maintain a unique vibe to their systems, that can be seen with the Wii-mote when it first came out. Everyone then copied it and everyone wanted it. Nintendo is thinking further ahead into the future then you might think. They aren't rushing into the hardcore genre to strengthen their lines against a more formidable opponent when the public becomes aware of it.

      A HTPC can be quiet, small, fast, and look very much a part of your living room. With the version of Steam coming out soon that's made for TVs and the fact that you can already use Xbox controllers on a computer for all the PoS ports that are terrible, there is little to nothing separating the PS/Xbox from a computer besides marketing and a stigma.

    51. Re:Future of Nintendo by Bensam123 · · Score: 1

      "...and they can't. It's just too expensive to make games with these ultra quality graphics."

      I think you're using a confirmation bias to assert that just because they aren't, they can't. It's quite untrue that they can't afford graphics. They don't because consoles don't have the horsepower to support them. BF3 has some pretty bleeding edge graphics and the game is still quite profitable. MW3 looks pretty close to MW2 and it's safe to assume they had a bigger budget then BF3.

      Consolization sucks... It sucks even more when people accept that games are the way that they are because of some sort of insidious barrier.

    52. Re:Future of Nintendo by Spad · · Score: 3, Insightful

      PC Game graphics have mostly plateaued *due* to the 360 and PS3; almost everything has to have a console version these days so there's little to no incentive to make the PC version look any better than the consoles can manage.

      You only have to look at some of the PC games that *have* gone the extra mile (Witcher 2, Crysis 2 DX11, Deus Ex HR, etc) to see how much better gaming graphics can be when they're not limited by 7 year old console hardware.

    53. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      More ironic yet, it's the story that Sony in a first moment, try a partner with Sega, cause Sega and Sony got a good know how on Sega CD. But Sega of Japan denied this partner, and Sony, as you stated, go to Nintendo.

      With Nintendo refusal, Sony didn't give, and then choose release the PSX.

    54. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Everyone predicted it would bomb. He doesn't need stats, he needs you to actually read what he wrote before you get defensive.

    55. Re:Future of Nintendo by thetoadwarrior · · Score: 1

      iphone gaming will go away before handheld gaming does. The only people who really care about mobile gaming are investors who want to drive up stock prices, sell and then let it all go to shit while they look for something else to abuse.

      The Nintendo DS was the biggest selling system ever. Expecting the 3DS, at a higher price to just come in and sell as many units in a poor economy is just retarded but then again most people who think mobile gaming if the future of portable gaming are retarded.

      It's microsoft that has the most to lose seeing how they're a non-event in most of the globe. It will only take the US deciding to go for something else that will knock the wind completely out of their sails. Unlike Nintendo they don't have a strong first party library to draw people in with, they can't innovate unlike Nintendo or even Sony and globally their performance is nothing like their US performance. Where is the incentive to buy a MS system when you'll just be playing the same 3rd party games that are on other systems?

    56. Re:Future of Nintendo by thetoadwarrior · · Score: 1

      Significantly dropped? Then I assume the same can be said about the others given there is no hope in them ever catch up.

    57. Re:Future of Nintendo by bemymonkey · · Score: 1

      Defensive? Why that? I have no stake in the Wii, and neither own or particularly enjoy playing on one...

      Thanks for the heads-up though - looks ike I just read that wrong. :)

    58. Re:Future of Nintendo by thetoadwarrior · · Score: 1

      Nintendo makes a profit on their hardware and they're number 1 so unlike MS they don't need to keep inventing new metrics to try and prove they're relevant.

      Don't forget according to MS Nintendo wasn't even in the same market as them so their numbers didn't matter. Of course MS then decide to flat out rip off nintendo and go down the casual motion control route. The mere fact everyone wants to copy Nintendo is the definitive sign of success.

    59. Re:Future of Nintendo by thetoadwarrior · · Score: 1

      It doesn't require a circlepad peripheral. I have no peripherals and play all my games just fine.

    60. Re:Future of Nintendo by jgtg32a · · Score: 1

      Or hit escape once the article loads

    61. Re:Future of Nintendo by Vectormatic · · Score: 2

      a rabid fanbase that has absorbed what was left of Sega's rabid fanbase. That's a lot of rabid.

      I dont know, most of Sega's fanbase was absorbed by microsoft i think. The original xbox had a shitload of games derived from saturn/dreamcast classics, built by those same teams. I know that the dreamcast (in 2002, after its demise), was my gateway drug into the world of xbox gaming, well after i got a gamecube.

      And i think that save for the die-hard zelda fanboys, nintendo has managed to alienate a good portion of its traditional fanbase with the Wii, a huge portion of the wii's succes is down to its appeal to casual gamers and there is a significant risk that most of those people are bored with their wii and wont bother with the wii-u.

      --
      People, what a bunch of bastards
    62. Re:Future of Nintendo by grumbel · · Score: 1

      But the Wii has sold a lot more consoles then Sony and Microsoft.

      No, the Wii has sold more consoles then Sony or Microsoft, not and. When I look at the numbers I see:

      90 million casual consoles sold.
      121 million hardcore consoles sold.

      The later market was split between two competitors, while Nintendo was pretty alone in the casual segment. With the iPhone and iPad around that is no longer the case. Even Microsoft and Sony are trying to push in the casual market. While Nintendo is still strugeling to get a food back into the hardcore market, which they haven't been very successful in for well over a decade.

      That said, I don't expect Nintendo to die anytime soon, they had two consoles that essentially printed money, have a tendency to not sell things at a loss and their Mario and Zelda stuff still less pretty damn good. So it will take quite a while for them to drop out of business even if the Wii U and 3DS flop.

    63. Re:Future of Nintendo by CronoCloud · · Score: 1

      Here's the nightmare scenario for Microsoft and Sony, and why both of them tried to retrofit motion controls into their console:

      Considering Sony had motion control on the PS2 BEFORE the Wii came out, I wouldn't exactly call it "retrofit" The only reason the PS2 didn't have a wand controller to go with the eyetoy is the hardware in the Eyetoy and the PS2 it'self wasn't quite up to it. You can google PS2 wand controller demos

    64. Re:Future of Nintendo by jitterman · · Score: 3, Insightful

      ... Mobile gaming and Indie gaming will take its place.

      I'm not entirely sure why this prediction gets made so often. I disagree, based on my personal experience. I have a PC, a Wii, an iPhone and an X360, and use them in that order (with the PC by far being the frontrunner). For my nine-year-old son you can reverse that list, and add the DSi in as second to the XBox. In neither case does the phone (nor the DSi) take precedence over all other items, nor do either of the mobiles entirely displace any of the non-mobiles.

      I certainly enjoy mobile gaming, but it's the five-minute diversion factor that I use it for, whereas the PC and consoles are my five-hours-straight-gaming go-tos. The two fill different needs for me.

      As to indie gaming - as long as it's superb in some manner ("To the Moon" comes to mind) that's fine. But if it's just shunning major titles to be a digital rebel, well, meh.

      --
      For conscience is the wound, and there's naught to staunch it
    65. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      You also confused "anecdote" and "data" - just because you know two people with a PS3 or 360 (incidentally, wouldn't it be easier to say one with each) and lots of Wii owners, doesn't change the fact that all three consoles have sold well (Wii has sold a third again what PS3/360 sold, but still, none of them "bombed"). If you're going to demand hard data from others, don't use an anecdote as your refuting evidence - do you even see the irony?

    66. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Not necessarily. As it is, PCs which are orders of magnitude more powerful than the PS3 or 360 produce better but not startlingly better visuals simply because those visuals are being developed with that aging hardware in mind. The biggest change in visuals with the PS4 and next Xbox unit would likely be if they introduced DX11 and tessellation becomes a thing. Things will look markedly better to be sure, but without seeing specs on the Wii-U we can't say that the hardware is being used to its full potential in the video's of older titles we've seen. It may very well be on par with what the PS4/Xbox is planning. Honestly, I hope it is, as it would be nice to see three major competitors in the ring again. In the end though, PC will be playing referee.

    67. Re:Future of Nintendo by Vectormatic · · Score: 1

      I find that youtube movie thoroughly unimpressive, the macroblocking and encoding quality make it a poor showcase, even if the original did not have those artifacts, it makes it impossible to judge the quality. Also, these kind of highly optimized tech-demos always paint a very rosy picture of what is possible, and are hardly ever realized in real games.

      The leaked specs so far put the wii-u somewhat on par with the 360/ps3, which is nearly 6 year old hardware at this point, possibly 7 by the wii-u's release. Thinking that the wii-u will be able to match the next xbox/ps4 on performance is just hilariously naive

      As for the motion controls and ms/sony not being able to match the wii-u on features. Given that we know jack-all about the new xbox and ps4, other than that they are comming at some point, MS and sony can not only feature match, but also outclass nintendo quite easily.

      --
      People, what a bunch of bastards
    68. Re:Future of Nintendo by Vectormatic · · Score: 1

      it won't matter if the ps4 and xbox whatever are more powerful, as they'll all just cater for the lowest common denominator, just like they've been doing now.

      It will matter, in the ps2/360/ngc generation, multiplatform studio's catered to the lowest common denominator (ps2, in case you were wondering), because of its HUGE install base compared to the other two. This generation multiplatform studios either disregard the wii entirely, or hire a second teams to make a wii "port" with a seriously dumbed down engine, publishing a game on all three platforms with roughly the same graphics as the wii (like in the ps2/xbox/ngc generation) will get you raped in the ps3/360 reviews so badly no-one is going to buy the game.

      --
      People, what a bunch of bastards
    69. Re:Future of Nintendo by bemymonkey · · Score: 1

      I requested data while offering up an anecdote - is that so horrible? Remember, I never portrayed my anecdote as anything more than such...

    70. Re:Future of Nintendo by tudsworth · · Score: 3, Interesting

      The Circle Pad Pro, as Nintendo have taken to calling it, is by no means required. Certain games (Ace Combat, Resident Evil Revelations, Metal Gear, Monster Hunter and many others I'm too lazy to name) use it as a second analogue stick (optional camera controls, basically), but none of them -require- it. In fact, I play Monster Hunter on my Japanese 3DS without the Circle Pad Pro; and it works just fine.
      On top of this, none of the games announced to have support for the peripheral actually -require- it, yet. That might change over the next year or so, but until then, the Circle Pad Pro is far from a required add-on.

    71. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Nintendo problem is that a lot of those Wii's are owned by people who play them very casually - and won't feel the need to replace it.

      Oh, you though the the auto-destruct red ring of doom was a mistake?

    72. Re:Future of Nintendo by Reapy · · Score: 1

      I think the gamecube controller is the best of the bunch, but, only on a game designed purely for use with it. Overall I find it less versatile than the others, but on a nice mario xxxx game or a gamecube only game, its fantastic.

      But if you take a multiplatform game and put it on the GC, the controls just don't have enough buttons and the positions of the x/y are awkward. Also I found the shoulder pads a little too hard to press in games that required them to be depressed for a long duration.

    73. Re:Future of Nintendo by blahplusplus · · Score: 1

      "These are adventure games, not heave heavy hardcore action games."

      This is the refuge of the people who have no ability to think about games intelligently. It's using vague language to get around the fact that zelda isn't fun as other games that use the exact same style. Just saying these words MEANS NOTHING. The games geometrically and mathematically are practically the same. Many of the 'action games' you so look down upon do all the things zelda does and does them better. God of war had puzzles just like zelda, god of war had 'dungeons' (the temple). You're just trolling in the worst kind of way. I grew up on zelda and many of us older gamers know that game quality - yes including zelda aren't learning lessons on what makes games fun. Games that refuse to learn and grow from what other developers have learned over the last 10 years begin to stagnate.

      The problem is they aren't learning from what other games have done well in the same genre they are just doing the same thing they've always done. The combat in wind waker was going in interesting directions with being able to do more interesting things to enemies but then they stopped. Maybe you want the game frozen in time but many of us older gamers who grew up with zelda know the series has stagnated. You're just having a knee jerk reaction because you refuse to look at these games critically. I WANT nintendo's games to be top tier but sadly they are losing it because they refuse to learn from other games, anyone who says differently can just look at what happened to starfox. Starfox was trashed from a great franchise to an also ran.

      http://www.metacritic.com/game/gamecube/star-fox-assault

      There is much evidence you are completely ignoring in terms of Nintendo's game quality. What's keeping Nintendo afloat is demgraphic turnover (newer gamers who don't have a history of 20-25 years of games) and fanboys like yourself who have no ability to perceive the decline in game quality. Just look at your immature statement in your opening paragraph. You're being immature and a fanboy because you can't intelligently do any kind of game criticism.

    74. Re:Future of Nintendo by xhrit · · Score: 1

      >Once the stigma that a computer belongs in it's own little room tucked away and can't be next to your big screen TV dies out, I really see both the Xbox and the PS dying out. You may scoff at this, but it's true

      I think that is why Sony is transitioning the playstation brand away from a single device and into a licensed family of devices with a supporting software platform - soon in addition to the playstation phone, we might see the playstation tablet, the ps pc, or the playstation laptop, etc...

      You can already access the Playstation store from a PC, all they need to do is include a way to play playstation games on a pc. After all you can play Halo 3 on Microsoft Live using a Sony PC, why can't you play Killzone 3 on Playstation Network using a Sony PC?

    75. Re:Future of Nintendo by Miamicanes · · Score: 5, Informative

      > The big joke of the last 3 generations is that Nintendo has put together under-performing hardware

      You're overlooking the 400-ton elephant wearing a pink tutu standing over in the corner -- 1080i60. As much as we'd like for it to be true, native 1080pAnything is far from universal. You'd be horrified if you saw the architectural mess inside most mass-market sub-$400 LCD TV controller ASICs -- it makes the parallelport-semi-SCSI-kludged-to-USB trainwreck that evolved with scanners look downright elegant by comparison.

      The raw panels themselves can do 24p, 30p, and 60p without drama, but the brain-damaged controllers driving them were value-engineered to just kludge anything besides 720p60 the same way they always have -- they bob it (ie, they treat 1920x1080 16:9 interlaced video as 1920x540 16:9 progressive video, then resample it to 1366x768).

      When presented with 1080p24, instead of just natively showing it at 24fps, they stupidly apply 3:2 pulldown to emulate 1080i60 and pass it to the same braindamaged controller. I've seen cheap LCD TVs that somehow managed to end up with weave artifacts out of 1080p30 source. And today's Walmart crap is the semi-high-end from 5 years ago.

      Put another way, it's going to be at least another 10 years before you can confidently throw out 1080p60 video and expect butter-smooth artifact-free rendering on the TVs in most living rooms. With current TVs out "in the wild", modes like 1080p24 and 1080p30, let alone 1080p60, are too inconsistently-implemented to risk depending on... and true 1080i60 looks like crap on anything besides a 240hz set that uses oversampling to emulate interlace fade. So we get the least common denominator -- 1080p30 pretending to be 1080i60, that 10-20% of TVs still manage to screw up and butcher.

      Of course, 720p60 works well on just about everything. Unfortunately, 720p60 isn't sexy enough for the marketing department. So instead of getting judder-free butter-smooth 1280x720 60fps video without glitches, and with enough filtering to be almost indistinguishable from real-life, we end up with 1080i60 video that looks like crap.

      That's the sad truth. 720p60 isn't good enough for the marketing department, 1080i60 rendered AS 1080i60 looks like crap on most TVs. 1080p60 is a fantasy in 94% of the homes in America, 1080p24 is badly-implemented in at least a quarter of the TVs out there, and 5-10% somehow manage to even screw up 1080p30 encoded as fake 1080i60.

    76. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Mario died with Mario 64, which was only slightly Mario-like and marginally fun.

    77. Re:Future of Nintendo by HAKdragon · · Score: 1

      There was also a in-between model that supported PS2 games, but emulated part of the PS2 instead of having all of the hardware onboard.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    78. Re:Future of Nintendo by Zerbey · · Score: 1

      Nintendo aren't going anywhere. They know their target audience and have become very proficient at leveraging them = casual players, the type of people who just want to turn it on now and again and have fun. Hardcore gamers will stick with the PS3 and XBox - which is fine.

      Where they are failing is in the complete lack of online content, sure we have Netflix but what about Hulu, Amazon, Pandora, etc. etc? Nintendo's own online content is limited to a couple of poorly made News and Weather channels and some stupid Votes channel that nobody cares about (Japan does have a movie rental option I believe). It could be so much better with little effort.

    79. Re:Future of Nintendo by Zerbey · · Score: 1

      Sonic is available on the 3DS - Sonic Generations is awesome :)

    80. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Er, someone already corrected you about the 3DS comment, but I feel the urge to point out that the WIiU's graphics look amazing.

      Amazing... for a Nintendo console. Pretty bog standard for everyone else. Even on the 360 (the one of the two current gen competitors with the worst hardware) Skyrim annihilates that demo with real time, in-game graphics, even though it's loading large chunks of an open world sandbox. Bear in mind the Wii U is their next generation console, the 360 has been around for 6 years already. No, the graphics are not impressive, they're "okay". Of course, Nintendo has shown on many occasions in the past that graphics are not the most important factor in driving sales, but even so it's a bit fanboyish to say those graphics are stand out in any way.

    81. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      I'm pretty sure attach rate (how many games people buy for their consoles) is pretty damned low for the Wii, at least in comparison to its competition. It did climb quite a bit from the laughably low number it had after launch but it's still lower. When I go to PAX I see Nintendo promoting exactly one big Wii game per year, in 2010 Epic Mickey was promoted by its own publisher (not Nintendo) and it was the only big title for Wii outside the Nintendo area being promoted. Oh and what was the big Nintendo 2010 title? Other M, yep, something that got panned. At least this year they had Skyward Sword, which seemed to be hated by crazy Zelda fans just slightly less than Windwaker (which ironically was the best Zelda game in recent memory, imo). Did Skyward sell well? Sure, I'm betting it did. I have trouble believing Nintendo is raking in the cash on Wii game sales, though, when they're producing so few titles.

      Like it or not a lot of hardcore gamers abandoned the Wii, the motion controls it shipped with obviously sucked, no seriously, they did, don't try and lie about it. I hear the Motion Plus is way better, but my Wii walked out the door in my divorce and for the single game I haven't played that I might have wanted to that has come out in the last two years I can't be bothered to both replace it and then buy Motion Plus so the damned thing actually works right.

    82. Re:Future of Nintendo by Atomus · · Score: 1

      Your link is blacked out today you insensitive clod!

      Lol that made my day ^_^

    83. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      This is the refuge of the people who have no ability to think about games intelligently.....Just look at your immature statement in your opening paragraph.

      How ironic. Pot, meet kettle.

    84. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      The PS Vita's battery life is even shorter, yet no one every says that it doesn't last long enough.

      PS Vita battery > sufficient

      PS Vita battery 3DS battery

      3DS battery sufficient ... a logical contradiction?

    85. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      My (current) gaming is more along the lines of Windows PC (huge gap) iPhone/iPad (big gap) PS3 (small gap) DS (small gap) Wii. I don't own a 360. I have Linux boxes and a Mac laptop too, but I don't play games on Linux or on the Mac.

      Like you I mostly play games on a phone/tablet because it is convenient, especially the phone which is something you already carry with you pretty much 24x7. I don't (won't) carry around a 3DS or any other portable console. The PS3 and Wii have really been collecting dust. It's not that there aren't games I want to play (and finish) on those consoles, but PC gaming is so much more compelling that it consumes most/all of my gaming time.

      I like indie games but I still buy some big titles as well. Though I do usually wait until they go on sale and have a few patches under their belts before I buy new PC titles now. There are more games that I want to play than I have time to play, so I'm not in much of a hurry anymore to get new titles the day they come out. Also, I've quit playing MMOs which has opened up a lot more time to me to go through my backlog of games I've been wanting to play.

    86. Re:Future of Nintendo by not+already+in+use · · Score: 1

      Go to the desired wikipedia article, open up your browser's javascript console and enter the following:

      document.getElementById('mw-sopaOverlay').style.display = 'none';
      document.getElementById('content').style.display = 'block';

      Problem solved!

      --
      Similes are like metaphors
    87. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Wii has 2 production models. I got snagged with one that doesn't run game cube games.

    88. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Nintendo have already had their cash for the Wii, MS and Sony are still raking it in with the 360 and PS3. Nintendo are losing a small fortune each month, eating into that very large pile of cash they had two years ago.

      Total sales isn't important to a business. Ongoing sales are.

    89. Re:Future of Nintendo by scot4875 · · Score: 1

      Star Fox Assault was a piece of shit. Everybody has occasional failures. What's your point?

      Metroid is, hands down, my favorite game franchise. Metroid: Other M is a huge piece of shit. The nice thing is, I'm able to take a look at stuff objectively and see that, despite any emotional attachment I may have to something, it has flaws. (in the case of Other M, it was more a collection of flaws with a few bits of good stuff thrown in)

      This generation, Nintendo has given us Mario Galaxy 1 & 2 and NSMB: Wii -- all fantastic platformers. We've gotten Twilight Princess and Skyward Sword, both fantastic adventure/puzzle games. Metroid Prime 3 was good -- not great, but good. Smash Brothers: Brawl is excellent. On top of these main franchises, there's stuff like Excite Truck and Punch Out! that are simple, but a hell of a lot of fun. Then there are a handful of 3rd party gems to play through.

      This is how it's been with Nintendo consoles since everybody decided they wanted to work with Sony in the N64 era and Microsoft paid off the rest of the 3rd parties for XBox exclusives. If you don't like this arrangement, don't buy a Nintendo console and shut the fuck up. I bought a Wii expecting this (though, after its unexpectedly huge sales success I was surprised at how 3rd parties mostly completely failed to show up to take advantage of it) and am completely satisfied. It also helps that, because I'm no longer 15 years old, I don't actually have nearly as much time to spend playing games, so I'm ok with fewer AAA releases. I also prefer arcade style games to more "realistic" simulation wanna-bes, and I had enough of FPS games back in the Unreal Tournament/Quake 3 era, so I couldn't care less about missing out on Halo or any of the WW2 simulations du jour.

      And before you give me any shit about "not being able to see the decline in game quality" -- I've been playing video games since the Atari 2600. I'd probably smoke you in just about any multiplayer game you chose. I've played the hell out of just about every genre except dating simulators. Currently, I'm still happy with Nintendo and am not worried about them going away any time soon, despite sky-is-falling predictions from idiots like bonch.

      --Jeremy

      --
      Jesus was a liberal
    90. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      'Relative hardware parity'? I'm not sure you understand how much technology advances in 7 years. The X360's graphics card has 50 stream processors. The WiiU will have over 800.

    91. Re:Future of Nintendo by scot4875 · · Score: 2

      The Gamecube was far more powerful than the PS2. Not that it matters, but please stop repeating this myth that came from Sony releasing inflated, theoretical "polygon rendering" numbers of 75 million (unlit, untextured, single-pixel, pre-transformed triangle strips) compared to Nintendo's conservative 10-12 million lighted, multi-textured, anti-aliased polygons that would be used in a real-world situation. It was on roughly equal footing with the original XBox, and in many ways was a much more efficient platform tailored for games, whereas the XBox was just a bunch of slightly more powerful generic PC hardware stuffed in a box.

      Even if you don't believe the numbers, just look at the games. Gamecube games looked great, while PS2 games looked like washed out, jaggy messes. Metroid Prime and Resident Evil 4 were gorgeous games on the 'Cube, and Capcom even had to pre-render several scenes when they backported RE4 to the PS2 because it just didn't have the muscle to do it.

      --Jeremy

      --
      Jesus was a liberal
    92. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Sony and MS are probably still not raking it in from console sales. As of 2010 the production costs for PS3 and 360 were still higher than the retail sales prices (haven't seen any 2011 numbers). By contrast the Wii was never sold at a loss.

    93. Re:Future of Nintendo by Miamicanes · · Score: 3, Informative

      Oh... just to add... in case anybody is wondering why interlacing is a NEW problem, it's because old videogames and home computers tricked TVs into scanning EVERY field as if it were an "odd" field, instead of scanning odd fields, then even fields. That's why they had black scanline artifacts between every other row of pixels. In effect, they tricked CRT TVs into pseudo-progressive 60fps mode by scanning the same field over and over again & leaving the even field's scanlines dark, instead of alternating between the odd and even fields (refreshing each 30 times per second).

      There's a bigger problem lurking with "true" HD video -- 50 & 60 fps isn't fast enough to climb out of the "Uncanny Valley". It turns out, the white papers written back in the 80s and 90s were biased by the physical behavior of film and CRT displays, and made lots of assumptions that fall apart when you're talking about an inherently progressive display like a LCD, and source video that's basically rendered to digital film of infinite sensitivity one frame of infinitely-short duration at a time. It turns out, motion blur encodes a hell of a lot of extra visual information into each frame that naive attempts to apply Nyquist to synthetic video content fail to appreciate.

      The PC videocard industry and gaming industry started to become painfully aware of the problem about 10 years ago, and they're still working on it. The current band-aid is to simulate motion-blur... but motion blur itself becomes visually-tedious after a while.

      Between glasses-free 3D and refresh rates fast enough to make motion-blur unnecessary, there's still plenty of room for future advancement in videogame and TV technology. We have a long, long way to go before you'll be able to dress up a monitor like a fake window & feel like you're looking outside at a real scene... made longer by the fact that the advancements needed to take videogames to this level go WAY beyond what mass-market consumers are likely to care about, much less demand, for TV-watching purposes. This means the quantum leap that occurred over the past 10 years is more of a fluke than anything, and isn't likely to be sustainable in the long run.

      At some point, the cost burden is going to shift from mass-market consumers subsidizing the technology through billions of general TV sales back to mere millions of high-end gamers driving the market for outrageously expensive (compared to what you'd pay for even an *expensive* TV at Wal Mart) cutting-edge hardware. Think: the gigantic cost leap seen today when you go from 1920x1080 to any higher res (like 2560x1920), but even worse.

    94. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Does anyone else have a nagging feeling that Nintendo is doomed in the next console cycle?

      Sure, me. And Sony and Microsoft too. I think that last generation was the last hurrah for "big console" and that the next console generation will be a monumental fizzle, as this one very nearly was. Mobile gaming and Indie gaming will take its place. And I am willing to do whatever it takes to help make that happen, anybody with me?

      Given the overall quality of SPAZ and Sequence and that I spent a grand total of 6.25 purchasing them, compared to the amounts spent on big games and the fun I got out of the big titles... yeah, I'm with you.

    95. Re:Future of Nintendo by trdrstv · · Score: 1

      We considered selling it to Gamestop in trade for Skyrim or Portal 2, but a full system with 4 Wiimotes, 4 Classics, and 4 Nunchucks nets you about $25 store credit (yes, I know Gamestop sucks, but its tons better than trying to fuck around with Craigslist or a pawnshop).

      Hell at that price I'll take another one. PM Me and I'll give you $25 + shipping.

    96. Re:Future of Nintendo by Gravatron · · Score: 1

      they didn't 'have to' redesign it, they do that every console generation to every console they have ever made. It's fairly standard these days in the business to do that. You take advantage of die shrinks and lower power requirements to revise the innards, sometimes radically.

    97. Re:Future of Nintendo by VGPowerlord · · Score: 1

      Yet despite the novelty of the Wii remote, I still prefer the Dual Shock.

      Which quite ironically, is pretty much just a snes pad with one extra l/r button with a knee jerk reaction to the n64's analog stick.

      By the way, Nintendo must like the Dualshock design, because after releasing the Wii Classic Controller with an SNES shape, they later released the Wii Classic Controller Pro which is almost identical to the Dualshock 1/2/3.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    98. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Are you sure about that? My PS3 only doesn't support PS2 games and does PS1 games in software, unless I'm mistaken it is the second-gen model

      Emulating a PS2 in software is pretty resource intensive, honestly I would be surprised if the PS3 could handle it. I can do it on my gaming rig, but it has much nicer hardware than a PS3 and there are still occasional glitches and framerate drops.

    99. Re:Future of Nintendo by default+luser · · Score: 1

      The Classic Controller spells out exactly why Nintendo has lost the true gamer crowd:

      1. The original design was crap and hard to use. They took three years to fix that load of crap.

      2. Now that it's not "the standard" controller that ships with the system, game developers are not supporting it. Only about ~140 games support the Classic Controller, out of well over 1000 Wii games released...and only a tiny fraction of that ~140 support the Gamecube controller.

      This means that if you don't like waggles replacing button presses, and if you'd rather use the analog stick than flail your arms about: tough shit. You are no-longer officially supported.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    100. Re:Future of Nintendo by VGPowerlord · · Score: 1

      I had enough of FPS games back in the Unreal Tournament/Quake 3 era, so I couldn't care less about missing out on Halo or any of the WW2 simulations du jour.

      On a side note, you should give Team Fortress 2 for PC a try, It's free on Steam. At its core, it's a class-based, team-based first person shooter. However, it's essentially a somewhat-cartoony first person shooter set in a 1960s evil genius motif (think James Bond villain).

      Although its free, free accounts do have limits. The most glaring is the 50 item inventory. At this moment, there are over 100 unique weapons/items in Team Fortress 2. You generally get 6-8 random weapons a week.

      Buying any item from the in-game store ($0.49 is the cheapest at last check) will up the inventory size to 300, as well as enabling the rarer cosmetic drops. The catch is that Steam Wallet has a $5 minimum, but you can spend the remaining $4.51 for anything on Steam (including other games... like Skyrim if you're in to that sort of thing). Oh, and Steam accepts Paypal, too.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    101. Re:Future of Nintendo by VGPowerlord · · Score: 1

      Actually, there are two Wii models.(with no difference in price despite the second model removing GameCube compatibility).

      Last time I checked, things look a lot difference if you look at the region by region breakdown... the Wii isn't the top seller in any olf the 3 major regions.

      Top console seller for North America: Xbox 360
      Top console seller for Europe: Xbox 360
      Top console seller for Asia: PS3

      The Xbox 360 is really hurting from a complete lack of sales in Asia; last I heard they had either not yet passed or just passed the 1 million mark.

      The PS3 is hurting by being the #3 seller outside of Asia.

      This leaves the Wii, the #2 seller in all regions, with the global crown.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    102. Re:Future of Nintendo by Daniel+Phillips · · Score: 1

      OK, well do a whois on gloriousthegame.org

      --
      Have you got your LWN subscription yet?
    103. Re:Future of Nintendo by Daniel+Phillips · · Score: 1

      The majority of games from now on will be created for iPhone and Android, shifting to the latter over time. Simply because of the accessibility factor. You don't need to sit on your sofa to play games any more.

      Even the sofa gamers, a diminishing but still important breed, will be playing a lot more idie games over the coming years, there is no question about that. Indie games are moving upscale in terms of production values. Its fun to build one, and building a game is an end in itself. It is now feasible to build at least a B list title entirely with volunteers and A list is within sight. I know it is in my sights.

      --
      Have you got your LWN subscription yet?
    104. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      It is also of note, that the wii is far far cheaper to make than the 360/ps3 and always has been. They have actually been making a profit off of all of those units sold, not a loss. Not to mention the fact that the wii console is much less likely to break down right after the warranty expires. I have almost all Nintendo's consoles and all the way back to the original NES, they still work flawlessly. Unfortunately that is not the same build quality for the Sony/Microsoft consoles.

    105. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Wow, Nintendo must have some killers negotiators on their team.

      "Hey, you know that thing we've been working with Sony on for a year. Well, we just got around to reading the contract we signed with them."

      Seems ... unlikely.

    106. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      PS3 has at least 3 production models:

      - Fat, with GS (supports PS2 emulation)
      - Fat, without GS (no PS2 emulation)
      - Skinny

      The PS3 achieved the majority of its sales after the GS (and price) was initially dropped.

    107. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      Depends what you mean by old. PS2 used full interlaced output; Jak & Daxter displayed 60 fields per second alternating odd and even. Caused us huge problems if the frame rate ever dipped below 60FPS! Most games displayed 30 frames per second, also interlaced.

      Before PS2, though, yeah, everyone was using odd/odd or even/even sync patterns.

      5-10% somehow manage to even screw up 1080p30 encoded as fake 1080i60.

      Well, don't lie to your TV, and it's digital image processing will work better. 1080i60 is not the same as 1080p30 except on a CRT scanned at 60Hz. Modern TVs often scan at different speeds, have slightly different resolutions to the standard, rescale the golden rectangle to be larger, and apply de-interlacing algorithms. None of this works well if you're lying to the TV about the input format.

    108. Re:Future of Nintendo by Anonymous Coward · · Score: 0

      hahahaha - disappointing games sales?

      It is wiping the floor with all-comers - you are talking out your ass.

      According to VGChartz, here are some figures to completely disprove your spiel:

      1. 94.5 million consoles sold
      2. 2x 30 million+ sellers
      3. 4x 20 million+ sellers
      4. 2x 10 million+ sellers
      5. 132x million+ selling games (read that and weep buddy - 132 different games selling over a million copies)
      6. 18 other games selling 900,000+

      Third parties are absolutely creaming it on the console (and yes that includes Ubisoft, EA and Activision).

      Your argument has successfully been blown to bits.

    109. Re:Future of Nintendo by DrXym · · Score: 1
      If they're creaming it so much as you think, explain why the Wii platform is a wasteland of shovelware? Go and look at the types and quality of games that Activision, EA and Ubisoft are releasing for the Wii vs the PS3 / 360. The answer is 3rd parties are not "creaming it". If they were they would be releasing premium titles not shovelware, and the reason they are not is because the payoff isn't there. Maybe Nintendo makes money from premium titles but very few other parties so they aim a lot lower. And maybe Nintendo makes money from hardware but when hardware sales took a dump of 30% in 2011 and purportedly 55% in 2012 the money is drying up. Your beloved platform is in its death throes.

      If the Wii U doesn't appear soon and sell well then Nintendo can look forward to being an also-ran in the next generation. Of course strictly speaking the Wii U will only allow Nintendo to catch up with the current generation. Perhaps they're hoping 3rd parties will look more favourably on their new console if it's more or less at parity with the 360 and PS3 allowing games to be ported more easily.

    110. Re:Future of Nintendo by Miamicanes · · Score: 2

      Actually, I made a slight typo. I've seen cheap LCD TVs that, given synthetic 30fps 1920x1080 content presented to the TV *as* genuine 1080p30 via HDMI, will *still* produce weave artifacts, because internally one part of the TV's own LCD controller pipeline is kludging it to fake 1080i60.

      In fact, it gets even worse. My parents have a 19" LCD TV from Wal Mart in their kitchen whose video pipeline appears to be crudely weaving 1080p30 into 1080i60, then brutally bobbing it down to 1920x540 before resizing it to 1366x768 (as opposed to just resizing each frame from 1920x1080 down to 1366x768). It's almost as if the ASICs were designed by somebody who understood 1080i60 well, then handed off to summer interns who "kind of" understood 720p60, but had no real concept of what the other video modes actually were, and who just crudely stapled everything else on top of the chips' 1080i60 support.

    111. Re:Future of Nintendo by DrXym · · Score: 1

      As a followup in case it wasn't plain and obvious to see, Nintendo posted a $575 million loss for last year. Some of that can be chalked up to market conditions & exchange rate. The majority however can be chalked up to what I said - consumer disinterest in a platform that coasted far too long on gimmicks and didn't provide adequate 3rd party support and degenerated into a cesspit of shovelware. And the 3DS isn't looking like its going to reverse the trend until such time as a new model comes out and some decent games to go with it.

    112. Re:Future of Nintendo by jp10558 · · Score: 1

      I see a lot of people posting this on this thread, but one thing I've noticed is that:
      My PS3, I bought a second controller and games.
      For the Wii
      I bought games, a wii fit board, nun-chuks, driving wheels, nostalgia games from wii store, DDR + DDR Pad, classic controller, rechargeable batteries + charging station and I'm looking at the drawing controller.

      I don't know if Nintendo makes money from the extra controllers, but I've found far more extra stuff for the Wii is desirable than for the PS3. That said, I'm willing to believe that Sony is breaking even on me vs Nintendo in that I've bought more games for the PS3. I've yet to buy any online PS3 points or whatever they are, I'm especially leery of that after the PSN months long crash/hack...

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  2. It should be modular. by Kenja · · Score: 5, Funny

    It should be modular and have upgrade slots following ISO standard interfaces. Perhaps give the option of one or many Intel or AMD cpus and have different graphic options from both NVidia and ATI. Oh, and upgradeable storage & memory.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:It should be modular. by p0p0 · · Score: 1

      Maybe a choice of motherboard and case as well?
      What you did there, I do see it.

    2. Re:It should be modular. by EEPROMS · · Score: 1

      Yes but that defeats the logic of what makes a console good for both the consumer and the games developers. With a fixed hardware platform there are less un-knowns thus the time to market is faster as the debug cycle is shorter.

    3. Re:It should be modular. by Gothmolly · · Score: 0

      It's called a PC.

      --
      I want to delete my account but Slashdot doesn't allow it.
    4. Re:It should be modular. by bonch · · Score: 1

      Upgrade slots would greatly complicate development, removing one of the major advantages of consoles for game companies compared to PC development. Even established veterans like id Software are incapable of releasing a stable PC game anymore. Rage on the PC was a mess.

    5. Re:It should be modular. by wbr1 · · Score: 1

      This will NEVER happen. You may be able to add storage and peripherals, but that will all on ANY console. Console manufacturers like to give the game publishers a set standard of hardware to develop for. This is supposed to increase the quality of the games, ans once a publisher/developer learns the hardware and its limitations there is no constant learning curve. The fact that this model is flawed does not enter into the equation, because as an added benefit, they get to sell you a brand new console every 3-5 years instead of you hacking together your own out of 3rd party parts.

      --
      Silence is a state of mime.
    6. Re:It should be modular. by pgward · · Score: 1

      Who exactly is going to design games for a modular console which allows a multitude of CPUs, GPUs, storage and ram? What sort of performance standard are you going to achieve? Imagine the backlash from the developers who have spent the better half of a decade learning to program the cell and achieve the high performance it offers only to find out Sony have dropped it for something that closely resembles a PC? Also, no one will buy it if they cant choose their own OS since something so modular would have applications in many domains. But if you could choose your own OS, and choose your own hardware, then why not just buy a PC? The only advantage consoles have is that they have limited variability in their hardware. They define a standard which developers build specifically for.

    7. Re:It should be modular. by Xeranar · · Score: 2

      Simple reasons for why PCs can't compete with consoles (and I am a firm PC gamer):

      Price - The cost of manufacturing the mainboards of all three of the consoles is somewhere around 150-250 USD, thus they only need a power supply and a DVD drive to function beyond that. A PC requires a motherboard, CPU, video card, and independent memory not to mention a hard drive. All of that even at the cheapest level is around 200 USD and still lacks an OS.

      OS - Consoles run a scaled down consistent OS that usually shuts down when the game runs or minimalizes to a point that only a shell is on. The PC will keep multiple programs open and running in the background eating into performance. This is where the console looks great compared to PCs because they can't truly get bogged down at the OS level.

      Development costs: AAA titles are about the same but less than top-tier titles cost less on the console and can sell far more by just being available. The PC goes from AAA to AAA in the market, with little room for lesser than's. So development has shifted towards consoles where the money is and the profit flows in.

      All and all both articles show that the console market is maturing and until smartphones become so powerful that a baseline is set for them to compete it looks like consoles will be with us for at least another 1-3 generations.

    8. Re:It should be modular. by Anonymous Coward · · Score: 0

      It almost sounds like your suggesting it should be a PC... Oh! I get it~!

    9. Re:It should be modular. by Anonymous Coward · · Score: 0

      WHOOSH!

    10. Re:It should be modular. by artor3 · · Score: 3, Interesting

      Price is true, and the scaled down OS is true for the first couple years after the consoles release (after which the increasing power of modern PCs overwhelms the benefits of a leaner OS).

      But development costs? The advantage is clearly with the PC. Sure, it might be cheaper to target one platform, but you have to pay Microsoft or Sony for the privilege of being on their console. There's a reason why many AAA PC games are still $50, while AAA console games are uniformly $60. And for indie games. the market on Steam is absolutely booming, so I don't know where you got this notion that AAA titles are the only ones that can make it on PC.

    11. Re:It should be modular. by msauve · · Score: 2

      Whoosh.

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
    12. Re:It should be modular. by hedwards · · Score: 1

      Mostly yes, they used to do that sort of thing back when consoles were actual consoles, these days not so much. Sega was probably the worst offender with both the SegaCD and the 32x, but Nintendo would sometimes add extra chips to cartridges to allow games to surpass what the console could otherwise do.

      As an unhappy PS3 owner, my suggestion for Sony would be more or less spend the time figuring out how to get that game controller lodged good in their asses for releasing multiple PS3s that weren't complete and removing features after they had been sold.

    13. Re:It should be modular. by hedwards · · Score: 1

      Price yes, but OS is hardly insurmountable, there are several utilities that will do that for you. Plus, consoles today are essentially just stripped down and optimized computers, it's been quite a while since a console really differed by that much from a computer. I mean hell you could even load Linux on a PS3 early on.

      As for development costs, the PC market is huge compared with the console market. There's plenty of money in PC gaming if they wouldn't go to such lengths to piss off PC gamers.

    14. Re:It should be modular. by Stormthirst · · Score: 1

      This comes back to the age old argument - one generalised device (a PC for example) which is capable of many things vs several smaller/cheaper appliances.

      When I was growing up, we preferred the generalised device. It was a one off hit to the wallet, but the games cost the same as the consoles - and it could be used as a word processor/spreadsheet. Overall that worked out as being cheaper.

      Now PCs are getting so cheap - a crappy Acer laptop good enough to do word processor/spreadsheets is almost as cheap as a good console. Also the nature of consoles has changed somewhat. Before they used to be a one - maybe two player gaming experience. Now you can play against others over the 'net with hundreds participating at once. It's got to the point where we have cheap PCs and a console.

      The only thing I find that console can't do is FPS games. Using a mouse vs a controller - the mouse wins hands down every time.

    15. Re:It should be modular. by mjwx · · Score: 1

      It should be modular and have upgrade slots following ISO standard interfaces. Perhaps give the option of one or many Intel or AMD cpus and have different graphic options from both NVidia and ATI. Oh, and upgradeable storage & memory.

      So basically you are saying is that they should just make PC's.

      You know that Sony already does that... and unlike the PS3 that division is actually making money.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    16. Re:It should be modular. by Anonymous Coward · · Score: 1

      Somebody has a broken sarcasm radar.

    17. Re:It should be modular. by Xeranar · · Score: 4, Insightful

      The top 4 selling games for the Xbox 360 outsold all but 1 PC title ever. Wii sold 7 titles more than any PC title ever. PS2 sold 1 and PS3 has sold none more than any PC title ever. (For Reference the best selling PC game of All-time I could find was Sims 3 at 16M copies ) I'm being fair here but the market seems to have spoken that just in current consoles they have PC sales beat hand down. PC gaming is really a mixture of AAA game houses like Blizzard, EA, and Ubisoft and much smaller start-ups. It has few middle-sized designers producing for it because they can't afford to invest without a substantial guarantee of return. Consoles offer that. It's why I point out development cost, when you're getting down to indie games where you need less than 25-50 people to develop one of reasonable quality PCs really shine, but they have a huge gap in size and that's where consoles are bread and butter winners because a good ship for a Wii game is a million units while a good ship for a PC game is 100,000. It's a different set of logistics all together.

      As for pricing, 60 bucks is being squeezed out of console players because the distribution system is controlled by a handful of players. Since department stores and discount stores are largely out of it (barring Wal-Mart) gamers get their games in physical locations from less than 3-4 outlets in a given location. They've monopolized the system and have justified the increase in price for profit. PC games are even more limited physically but tend to have a greater expanse online and with the intro of Steam and other competing systems it keeps the price in check.

      As for the main point: Unified architecture means a designer has a target. If a game runs smoothly on a PC with ultra-high-end equipment that's wonderful, how does it play on a 4 year old rig with an AMD Dual-core Athlon II and a x800 video card? They don't have to prepare for multiple dynamics within a video card or CPU or even operating system variances. They simply have to write a game that will be using a PowerPC chip and an ATI or Nvidia custom video chip with a certain amount of Ram. It's the real advantage consoles have and its why every time they fiddle around with a power upgrade option it causes an uproar because usually it's expensive and it means leaving a relatively large portion of users behind. Think of the Sega CD or 32X. They were both perfect examples of upgrading the existing system with new technology and ultimately both failed because they were held back by older architecture and price. The speed we're seeing now though shouldn't be an issue to offer backwards compatibility through emulation for everything though so the need to be "upgradable" is really a limited concept.

    18. Re:It should be modular. by sam0vi · · Score: 1

      I think everybody missed the sarcasm in your post. What you are trying to say is that the next console should be a pc. Woooshh much everybody???

      --
      When my Karma level reaches 0 I feel in piece with the Universe
    19. Re:It should be modular. by peppepz · · Score: 1

      They should manage to leave out some features that are currently offered by similarly designed extensible game consoles that are currently on the market:
      - new games run at 10fps as soon as your extensible console gets two months old;
      - the controls of game x look terribly counterintuitive because the programmers hadn't your controller model in mind when they developed the game;
      - the graphics option of your extensible console costs as much as a whole non-extensible console;
      - game x looks awful because its developers tested it on graphics option mark Foo, while you own graphics option mark Bar;
      - game x looks awful because you haven't updated the drivers of your graphics option this month;
      - you get a random blue screen on startup becuse you *have* updated the drivers of your graphics option this month;
      - the combined noise from the fans of your system, your graphics option(s) and your power supply are loud enough to wake up your neighbours at night and harm your hearing;
      - "game x stopped working and will be terminated, but before doing so it crapped over your savegame and you'll need to start playing from the beginning: look for a solution online".

    20. Re:It should be modular. by O('_')O_Bush · · Score: 1

      I think we can look at Skyrim and BF3 as good examples why static hardware is no longer an advantage. Skyrim, one of the most anticipated games in a long time, has really struggled to be cross platform because of the radically different architectures in the consoles that PCs don't have a problem with. PCs have small variances, but thanks to abstraction, largely avoid compatibility issues.

      BF3 was released as a cutting edge game, but because game expectations have progressed, but console hardware hase remained dated, Dice was forced to cut down the number of players/match from an epic 64 on PC to a modern-warfare sized 24.

      --
      while(1) attack(People.Sandy);
    21. Re:It should be modular. by Anonymous Coward · · Score: 0

      did you just use "AAA game" and "EA" in the same sentence?

    22. Re:It should be modular. by Xeranar · · Score: 1

      Skyrim will still sell more on the consoles than on the PC, same for BF3. It isn't an issue of looking at dated hardware vs. PC's because they don't really compete in the same field. Cross-platform laziness is what you're referring to. Nobody wants to put in double the work for the money that they can make by simply releasing the same rough version across 3 different machines. On top of all that since the last time consoles were released the video card companies got into an arms race that has since massively slowed down (remember when we were getting leap-frogging updates every 2 months?) In each case the PC is superior but the game design for the games is singular where the console is plural. We're comparing pineapples to hand grenades, I pointed out the console's advantages from a business perspective and have thus far proven true. If Skyrim and BF3 sold less on consoles than on the PC I would be surprised but since it didn't it is essentially a console port to PC.

    23. Re:It should be modular. by tepples · · Score: 1

      Perhaps give the option of one or many Intel or AMD cpus and have different graphic options from both NVidia and ATI. Oh, and upgradeable storage & memory.

      That starts to sound like a PC. Are you going to go the extra mile and market this console exclusively to be connected to small 19" bedroom TVs instead of the 32" or bigger monitor in most living rooms today? Are you going to rely on online play to the detriment of local multiplayer the way PCs have?

    24. Re:It should be modular. by hedwards · · Score: 1

      You have to realize that the PS came out in 1994 and the Xbox came out in 2001. The point is that games aren't typically marketed to PC gamers and the opportunities for PC gaming have shrunk compared to the opportunities provided to console gamers. I have a hard time thinking of any PC exclusive games these days where there's a ton of games that are console only.

      Ultimately, the PC market is huge compared with the console market, but unless the developers make efforts to take advantage of it, it's a moot point. Plus, if you haven't noticed, there are tons of ridiculous hoops to jump through to game on PC which aren't reasonably related to the platform. Things like intrusive DRM and efforts to prevent resale that haven't really affected console gaming much.

    25. Re:It should be modular. by hedwards · · Score: 2

      Precisely, often times you really need to use the hardware that the title screen shows otherwise it won't work right. I remember an article awhile back where they did some analysis of poor performance on, IIRC it was AMD GPUs, and they found that what was going on was that the hardware didn't deal well with tessellations and water, but that the developers had put water everywhere even when it couldn't be seen because it was under ground and included tessellations on surfaces even when there was no reason to do so. Had the devs bothered to do any optimization at all, the game should have run just fine on those cards, but they didn't and performance sucked as a result.

    26. Re:It should be modular. by digitalsolo · · Score: 1

      As an "average" console FPS gamer, I'd be very interested to play a head-to-head against guys of similar skill level that use a PC. Each use their input device of choice, and see how the games play out. I would expect it would be more closely matched than people seem to think.

      FWIW, I was a reasonably competitive Quake 3:Arena and UT player on the PC many years ago. My skill level in that area (around a 2:1 kills/deaths) is about the same as my console skill now. I make NO argument with the point that the mouse is more accurate than the stick, it is, I'm just not sold that the difference would be that big for your average guy.

      --
      Just another ignorant American.
    27. Re:It should be modular. by Anonymous Coward · · Score: 0

      Or they could be like most sane developers and have an option to turn off advanced features if the device is either completely incapable of performing said tasks, or too slow to do so acceptably.

      You know, like majority of the PC of the games out there? A good number of them autodetect features and speed and tunes themselves to what works best. Requires just a bit more effort on the developer's part, but not much.

      So the answer to your question, "If a game runs smoothly on a PC with ultra-high-end equipment that's wonderful, how does it play on a 4 year old rig with an AMD Dual-core Athlon II and a x800 video card?" is "perfectly fine". Might not look identical to what can be had on a more powerful system, but it still works. You have the option of spending a bit more to make it look better, which is impossible on a 4 year old console -- it's fixed in what it can do.

      I'm still running on an 8 year old rig, and it can play COD:MW2 reasonably well along with a good number of "high-end" games.

      Incidentally, emulation rarely works out well. You usually need to be running two generations ahead of your target platform (assuming you're not running the same instruction set, one generation if the same). Not only that, most emus have to have dozens of dirty hacks per game to get things working right... not to mention the years required to "perfect" the emulator.

    28. Re:It should be modular. by hedwards · · Score: 1

      For emulation to work properly and accurately you need a beast of a computer. To use BSNES to run SNES games you need a computer that would run modern games, and if you don't then it has to start cheating to work. But the results are quite good.

    29. Re:It should be modular. by Anonymous Coward · · Score: 0

      ... and it should have a keyboard and mouse and be able to run linux

  3. Or... by betterunixthanunix · · Score: 4, Insightful

    Knowing Sony, it will come with a module that lets them remotely disable pieces of hardware.

    --
    Palm trees and 8
  4. Rule #1: by MoldySpore · · Score: 5, Insightful

    Don't advertise features that you may later remove completely

    While I was not one of the ones who missed the OtherOS feature, for some it was a huge deal. I would hope the uproar over losing this option will teach Sony not to include and make light of large feature sets that they wind up removing later, after the fact. Regardless of what that feature may or may not be, I don't think it is cool to remove stuff that originally came with the system. I don't think anyone wants to see features disappear from a piece of hardware they own just because they want to stay up to date with the latest firmware/updates, and that doesn't just go for PS4 either.

    --

    "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    1. Re:Rule #1: by ThorGod · · Score: 1

      Don't advertise features that you may later remove completely

      That's a crucial point! It'd be like telling a girl "I was considering buying you a 5 kt diamond but I decided to buy you a 3 kt diamond instead and buy myself a computer w/the leftovers." Sometimes the backstory can ruin the deal.

      --
      PS: I don't reply to ACs.
    2. Re:Rule #1: by Anonymous Coward · · Score: 1

      No, rule #1 is, never take advice from fans.

      That's how a lot of projects go to an early grave. Loud does not mean right.
      They don't give a damn about Other OS, because other than Slashdot, nobody else noticed or cared about it's absence.

      If they want success, then the first games must be extraordinary. Price, quality, these things are overlooked if you have some incredible titles PS only. Just look at XBox, red ringed crap hardware, but still alive and kicking because they used games to draw users.

    3. Re:Rule #1: by owenferguson · · Score: 1

      What they should do is announce that they will re-enable the OOS feature in the next PS3 firmware update after the PS4 launch, and promote the idea that they will likewise "open up" the PS4 when the PS5 comes out. Like with Coke Classic "We're not that smart, and we're not that stupid." Look at what opening up did for the popularity of the Dreamcast!

    4. Re:Rule #1: by freman · · Score: 2

      Too late, it doesn't matter if the PS4 literally was required to live* I wouldn't buy it because I was one that does miss the OtherOS feature and did pay a premium ($750ish) to get a console (my first since the sega megadrive (genesis for some) with the feature.

      Sony have burned some customers forever - I'll never be back and even try avoid them in other enterprises (seen many sony pictures lately?)

      * feature pending removal.

    5. Re:Rule #1: by hedwards · · Score: 1

      No, it's more like buying a girl a 4 kt diamond ring then later replacing it with a 3kt diamond if she wants you to clean the dishes and explaining it to her that this is because some other woman down the street only has a 3 kt diamond ring.

    6. Re:Rule #1: by hedwards · · Score: 1

      There's that, but there's also the poor packaging in terms of informing buyers that this unit isn't a full PS3, it's missing otheros or the ability to play PS2 games or whatever. I genuinely feel for people who bought a unit with the otheros feature only to have that taken. But, the removal of features without any markings on the box to indicate the lack of functionality is pretty disgusting IMHO.

    7. Re:Rule #1: by tompaulco · · Score: 1

      I'll say you paid a premium to get it: about 25% over the MSRP. of the most expensive model.

      --
      If you are not allowed to question your government then the government has answered your question.
    8. Re:Rule #1: by Stormthirst · · Score: 1

      Not being backwards compatible with PS2 games is why I didn't upgrade. Glad I didn't in the end considering the PSN mess.

      I don't know the first thing about the underlying OS (nor do I care, it's a console - that's the point of them!). But the key for them keeping their PS2 customers and turning them into PS3 customers should really have been having a PS2 emulator (or even native PS2) on the PS3.

    9. Re:Rule #1: by freman · · Score: 1

      That 25% is the Australia tax (No, not Australian tax, or gst, that's only 10% the 25% is an example of what gets added to everything sold here, we can import things from the USA and China, pay shipping, and even tax if need be and still say 25-80% compared to local market).

    10. Re:Rule #1: by JoeMerchant · · Score: 2

      I think PS4 will need to be a total "reinvention" of the device - first thing they need to do is look at all the people who didn't buy PS3s and figure out how to appeal to them. Anybody who did buy a PS3 (myself included) is likely pissed off enough with them to avoid the PS4 at any price. I don't care to think about the hours I sunk into "OtherOS" getting it setup and working, or the hours I have spent waiting 10+ minutes for an "update" that's blocking me from accessing the features I've already bought, paid for, and was happily using the day before.

      I bought the PS3 for the "cheap" BluRay drive, I thought I wanted the media center features, but a WDTV does that better for less money, I thought I wanted the games, and I do have 2 or 3 that at least somebody in the family likes once in awhile, but nothing new for a long time. The first generation was power hungry and mine had horribly LOUD fans, it died with the YLOD, after awhile we bought a slim to get access to the games and BluRay drive again, the slim's drive broke after a very short time, so we're just using the games on the hard drive and Netflix watch it now.

      For me, console game machines are dead. Maybe I wasn't the target market, I had never owned a console gaming machine before, I always opted for the general purpose computer instead, starting with the Atari 800.

    11. Re:Rule #1: by JoeMerchant · · Score: 1

      I felt more like I bought and paid for a 4kt diamond, then woke up one day to find that it had been stolen in the night and replaced with a 3kt by the people I bought it from.

      They forced a "contract of adhesion" onto me when I bought it, then revised the terms every couple of weeks, eventually giving themselves the right to reduce my 4kt to 3kt, or, if I didn't like that, I could opt out of the new terms and just keep a 1.5kt instead.

      I think I'd rather do business with the Mafia.

    12. Re:Rule #1: by gmhowell · · Score: 1

      No, it's more like buying a girl a 4 kt diamond ring then later replacing it with a 3kt diamond if she wants you to clean the dishes and explaining it to her that this is because some other woman down the street only has a 3 kt diamond ring.

      She wanted me to clean dishes. That was not part of the original contract. She unilaterally changed part of it, therefore I'm changing a different part. Pray I don't alter it any further.

      Horrible analogy, -1.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    13. Re:Rule #1: by Anonymous Coward · · Score: 0

      And look what it did for Sega!

    14. Re:Rule #1: by shentino · · Score: 1

      Explain to me how your analogy applies to the fact that there was a hobson's choice.

      A better analogy might be buying a 4kt diamond and a 22kt bracelet, but suddenly the gold in the bracelet winds up on the ICE's contraband list and you can't go on vacation unless you give up the 22kt bracelet.

      What's more, the jeweller won't give a refund on it.

    15. Re:Rule #1: by Liam+Pomfret · · Score: 1

      They don't give a damn about Other OS, because other than Slashdot, nobody else noticed or cared about it's absence.

      The US Air Force was pretty upset about it, as I recall. They used (or still use?) a network of around 2,000 PlayStation 3 units running Linux for research. They'd only had it a few months before the Other OS option went away.

    16. Re:Rule #1: by Anonymous Coward · · Score: 0

      There's that, but there's also the poor packaging in terms of informing buyers that this unit isn't a full PS3, it's missing otheros or the ability to play PS2 games or whatever. I genuinely feel for people who bought a unit with the otheros feature only to have that taken. But, the removal of features without any markings on the box to indicate the lack of functionality is pretty disgusting IMHO.

      You didn't have to install new firmware.

      If software developers had to support every single feature in perpetuity, through upgrades and patches, what would that mean for all the rest of the software in the world? Ah, there would be no difference, just a lot of biolerplate legalese on every download site about "does not deliver any features" etc.

    17. Re:Rule #1: by sosume · · Score: 1

      [tinfoil hat mode]So that's why they removed the 'Other OS' option! To keep them terrurists from obtaining them nukular weps![/tinfoil hat mode]

    18. Re:Rule #1: by hawkinspeter · · Score: 1

      It's not the lack of support that's the issue, it's the removal of paid for functionality. I bought a PS3 to use as a gaming console, a media centre and as a Linux computer (I was running xubuntu on it). Then, Sony forced me to choose between using it for gaming or using it as a Linux computer (and losing access to games like Pain that won't work unless you're signed into PSN).

      --
      You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
    19. Re:Rule #1: by DarwinSurvivor · · Score: 1

      What they REALLY need to do is make them serviceable at reputable local shops. Warranties asside, if something goes wrong with a regular computer, most people look in the yellow pages and find a local repair center and get it fixed. If their PS3 dies, they have to spend $200 PLUS shipping (and a PS3 is NOT cheap to ship) to the other side of the @#%* country (British Columbia to Ontario for me) just to find out if it can BE fixed!

      If sony *truly* loses money on the consoles and make their money on the games, why the HELL do they keep recommending that people replace them instead of making it at least POSSIBLE to repair them for under $300?!?

    20. Re:Rule #1: by Therad · · Score: 0

      No, it's more like buying a girl a 4 kt diamond ring then later replacing it with a 3kt diamond if she wants you to clean the dishes and explaining it to her that this is because some other woman down the street only has a 3 kt diamond ring.

      Nerds can't relate to girlfriend analogies, you insensitive clod!

    21. Re:Rule #1: by abigsmurf · · Score: 1

      Unless they wanted to run the latest Call of Duty on those PS3s, they have no reason to ever need to upgrade and can keep using Linux for as long as they like.

      There's not even an issue with units breaking, it's easy as hell to get replacement parts for PS3s of all models.

    22. Re:Rule #1: by Anonymous Coward · · Score: 0

      If they really, absolutely want to put something like this in to the next hardware (they should!), it should run on a separate chip. And said chip shouldn't even interact with the main CPU either. The only thing it should get from it is some hardware instructions to allocate (from the back, forward) memory, boot, terminate, etc.
      If people are determined enough, they will break your chip. Especially, you know, if you have emulation. (like already happened there on PSV)

      Hopefully they will learn that next time./

    23. Re:Rule #1: by Liam+Pomfret · · Score: 1

      Going back and looking at the news stories of the time, the issue *was* with units breaking, because after refurbishment of units broken down, Sony would have them "upgraded" to the latest firmware removing Other OS.

    24. Re:Rule #1: by hedwards · · Score: 1

      Historically that's how it worked. Just because Nintendo or Sega released a new revision of their console didn't mean that I had to research to make sure that I could still play all the games I used to be able to play. Sony, decided to start cutting features from new revisions of their PS3s without mentioning it anywhere on their packaging and probably made a shit load of money as a result. Nintendo for instance maintained compatibility in the Gameboy line with the original Gamebody for a decade or so after launch.

      As for the firmware you're being obtuse, one didn't technically have to upgrade, but if one didn't upgrade one wasn't going to be able to continuing installing all the new games as lots of them do require current firmware for one reason or another.

    25. Re:Rule #1: by harl · · Score: 1

      On the media center side:
      Look at the 360. It's exactly the media center you're looking for. It's major downside is the lack of Bru-ray though.

      On the gaming side:

      As for "look at all the people who didn't buy PS3s". Two words. "xbox live."

      Playing with your friends on PSN is well impossible in many cases.

      Microsoft made friend/party/chat/social and integral part of the platform that any game can just use with an API call. On PS3 each of these features has to be recoded by each company for every game.

      There's not even a way to voice chat with your friends unless the game supports voice chat. On the 360 even if you're playing different games you can always chat with your friends.

      --
      I find being offended by me offensive.
  5. Two words: backward compatibility by SuhlScroll · · Score: 2

    I don't care what kind of hardware or architecture they adopt, but the damn thing better well play all my PS3 games which I have spent A LOT of money on. It was bad enough going to the XBOX 360 and finding out not all my titles were compatible ... there's enough horsepower in the hardware today to at least guarantee that older titles can run in some emulation mode, even in a different hardware family.

    1. Re:Two words: backward compatibility by HellrazerX · · Score: 1

      Either that or they need to have a community end for emulation of their legacy games. I have seen some amazing emulation and ports done over the past 10 years. I know Sony is afraid of community in general because they do not want people to be able to pirate their games. However if the community has the tools to make plugins that Sony can review that can be used to play older games they can take measures to prevent the backwards compatibility data from affection future games or the system in general.

    2. Re:Two words: backward compatibility by cmburns69 · · Score: 1

      I want backwards compatiblity as much as you, but the unfortunate reality of computing is that you can't quickly translate code that was custom-written for 1 architecture into another architecture. Console game developers do an awful lot of fine-tuning to achieve the performance you see, and much of it relies on the specific design of the chip being used in the previous system.

      To whit, even emulating the N64 (16 years old) takes a reasonably beefy modern machine!

      Simply put, the easiest way to emulate the previous generation is to include its hardware in the new generation.

      --
      Online Starcraft RPG? At
      Dietary fiber is like asynchronous IO-- Non-blocking!
    3. Re:Two words: backward compatibility by Junta · · Score: 2

      I would add to that restore PS2 compatibility.

      If they stick to a Cell design, they could almost certainly do it. If they deviate (seems likely, IBM and Toshiba are pretty well out of the game, though a process shrunk Cell 2 may still provide some boost, but even that design is already years old) that's going to be nearly impossible. Cross-arch emulation around the same generation is nearly impossible to do right.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:Two words: backward compatibility by cwrinn · · Score: 1

      Like Sony cared much on how much money we spent on PS2 games when they took out the Backwards Compat on the PS3. :\

      --
      Here's a cookie... *psst* it's MAGIC
    5. Re:Two words: backward compatibility by CastrTroy · · Score: 1

      I really don't understand how it was accomplished, but UltraHLE was capable of running N64 even on my old PII 266 MhZ. The games even looked better in emulation because they ran in higher resolution. There's still emulators out there that can't compete with what was accomplished in UltraHLE.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Two words: backward compatibility by jonwil · · Score: 2

      UltraHLE simulated the N64 hardware by looking for specific known functions for graphics rendering and stuff and patching them to call directly to vaguely compatible x86 versions of those functions.

    7. Re:Two words: backward compatibility by frosty_tsm · · Score: 0

      I would add to that restore PS2 compatibility.

      If they stick to a Cell design, they could almost certainly do it. If they deviate (seems likely, IBM and Toshiba are pretty well out of the game, though a process shrunk Cell 2 may still provide some boost, but even that design is already years old) that's going to be nearly impossible. Cross-arch emulation around the same generation is nearly impossible to do right.

      The one thing that makes Cell special is how parallel it is. The SPUs had fairly limited functionality (which usually translates to easier to simulate). Counting all SPUs and PPUs, the PS3 has 24 cores. A single 16-core processor (which realistically aren't that far off) with hyper-threading (32-threads total) should be able to match the PS3's parallelism without the same communication latency and limitations of the SPUs. The challenge would be to match the limited power of the SPUs (which is what defines a simulator vs an emulator).

      If certain SPU jobs finished too quickly, do the enemies become smarter?

      If Sony learned anything from the PS3, it's that exotic hardware architectures make it nearly impossible for developers to fully utilize the machine without excessive costs. My fear is that they didn't learn this lesson and that the PS4 will have 64 (or 128?) low-powered cores with not enough cache and no accelerated graphics hardware. And it'll be the size of a toaster oven.

    8. Re:Two words: backward compatibility by deek · · Score: 2

      The PS3 cell has 24 cores? You'll have to explain that one to me. I thought the PS3 had 1 PPU (with two cores), and 7 SPUs . That should be the equivalent of 9 cores, shouldn't it?

    9. Re:Two words: backward compatibility by frosty_tsm · · Score: 1

      The PS3 has 3 Cell processors. Each contains 1 PPU and 7 SPUs. There is an 8th SPU that isn't used for some non-public reason (possibly power or manufacturing yield).

    10. Re:Two words: backward compatibility by JDeane · · Score: 3, Informative

      Ummm no, just no on so many levels....

      The PS3 has 1 Cell Broadband Engine with is a single CPU based on the PPC CPU, and 7 SPU's the 8th SPU is disabled at manufacture to increase yields. They run a tests on the chip, notice one SPU is bad, isolate it then disable it. If all of them are good they disable one.

      Only 6 SPU's are usable to programs as the 7th SPU is reserved for the OS's Hypervisor.

      http://en.wikipedia.org/wiki/PS3_Hardware

      (To access Wikipedia just refresh the page when you see the SOPA thing and hit stop before the redirect.)

    11. Re:Two words: backward compatibility by Narishma · · Score: 1

      That's complete BS. It only has 1 Cell processor, which contains 1 hyper-threaded PPE and 8 SPUs, one of which is disabled for yields, another one is reserved for security and a third one can be requisitioned by the OS from time to time. Games really only have access to 6 SPUs (or 5.5, depending on how you count them).

      --
      Mada mada dane.
    12. Re:Two words: backward compatibility by DarwinSurvivor · · Score: 1

      It is pretty depressing. I still play mario kart 64 (a 15+ year old game) on the original console at friends' houses. I guarantee you in 10 years it will be damned near impossible to find a working PS3 that will play any of the games you paid good money for. At least with PC games you can usually get a copy of the old OS and put it in a virtual machine (or on a spare tower/dual-boot) and still play games like jazz jackrabbit, doom3, etc. Current-gen console games will be as valuable (and useful) as coaster within a decade of the next generation coming out.

    13. Re:Two words: backward compatibility by damnbunni · · Score: 1

      UltraHLE and other 'high level' emulators run a certain subset of games really well, given the hardware they're on.

      High level emulators don't emulate the hardware; they emulate the API calls and redirect them to compatible API calls on the host. (UltraHLE originally require Voodoo GLide, if you remember.)

      But their compatibility isn't that good once you get outside the most popular games that the emulator developer specifically patched for.

      If you get a game that bypassed the APIs and hit the hardware directly, high-level emulators fail completely.

    14. Re:Two words: backward compatibility by jgtg32a · · Score: 1

      That's only if you want perfect emulation, if you want good enough then it won't require much. Take bsnes vs ZSNES. BSNES is all about accuracy and it requires a C2D, while ZSNES just tries to get games working requires a P2. BSNES runs all games as intended, and ZSNES runs overwhelming majority almost perfectly, most of the flaws aren't noticeable unless you know what to look for, and then there are a few games that just don't work.

    15. Re:Two words: backward compatibility by grumbel · · Score: 1

      HLE, aka high level emulation, works by intercepting things essentially at the API level, not the hardware level. Thus instead of emulating all the math that the GPU does to draw a pixel, you simply translate the draw_triangle() code so that it fits to your GPU. The problem with that is that I don't think that approach works that well with modern hardware, GPUs are no longer about just drawing triangles really fast, they are now programmable, thus simply intercepting API calls isn't going to work, you have to intercept the code uploaded to the GPU and write a full emulator or translator for that. So I wouldn't expect PS3 compatibility on PS4, unless they build compatibility right into the hardware.

    16. Re:Two words: backward compatibility by archen · · Score: 1

      I would add to that restore PS2 compatibility.

      This is going to be the deal breaker for me. I'm a bit annoyed that I didn't get a PS3 with PS2 compatibility, but then again I didn't expect that to be removed either, and it was more than I wanted to spend when released. Now I've got a PS2 and a PS3 on my shelf. Aside from Valkyria Chronicles, all the other games I have for the PS3 are only ok at best. My library of games I LOVE for the PS2 is a fair size, and it seems more and more likely that it will be bigger than the list of must have games for the PS3 and PS4 combined. If I had to choose between them, I'd stick with the 2.

    17. Re:Two words: backward compatibility by Gravatron · · Score: 1

      They aren't afraid of the community, they just hate how the pirates keep trying to use 'homebrew' as a justification for their actions. It basically ruins things for other, true homebrew developers, which sony has been working with since the ps1 in some form or fashion. Even the PSV supports them, in the form of the playstation suite stuff.

  6. Shouldn't Do Obviously by A12m0v · · Score: 4, Insightful

    Never release another console for $599. How can posters here forget the real problem the PS3 had, especially at launch?

    --
    GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    1. Re:Shouldn't Do Obviously by MoldySpore · · Score: 1, Insightful

      Agreed. This was the biggest reason I didn't get a PS3 until almost 4 years into it's launch. I simply couldn't justify paying that much. Especially after they dropped the backward compatible model and removed the other OS feature. Waited til I saw the slim version for close to $200 before taking the plunge.

      Also, with the exception of Final Fantasy, every game I wanted to play was on the PC in higher resolution and the ability to mod. To be honest, even Final Fantasy might not be enough to get me to purchase a PS4 (sadly FF13 was the reason I got a PS3, and it sucked...).

      --

      "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    2. Re:Shouldn't Do Obviously by Hadlock · · Score: 1

      Given the current global economy I think $250-$350 at launch is realistic.
       
      People could get away with $600 sale prices because:
       
      a) really low yields on bleeding edge tech made widespread distribution nearly impossible
      b) lax regulations on credit laws pumped a bunch of cash in to western markets (and households)
       
      Now we're paying the price for those boom years, die fab tech has come a long ways in the last 6 years (the last 6 years represent nearly 20% of the entire lifespan of the modern semiconductor industry); there's no need for exorbitant production costs anymore, and the world economy can't afford it.

      --
      moox. for a new generation.
    3. Re:Shouldn't Do Obviously by HellrazerX · · Score: 1

      That is simply stupid, all high end consoles have a high end price tag. If they release a console and it sells for $200 with nothing but the base hardware on a modular design where it can be upgraded that is one thing but if you want all the power, memory, and GPU power that these systems have at launch you have to pay the premium price tag. You also forget that the PS3 was also one of the first Blu-ray players and it was the only one on the market at it's launch that was under the $600 price point. I would rather have a feature filled console than a shell that gets upgrades eventually because some people cannot afford the price tag. If you think it isn't worth the money then wait for the price to drop as they take out features. If the features were not there then it would simply be worthless and people would buy a PC instead.

    4. Re:Shouldn't Do Obviously by multiben · · Score: 1, Insightful

      So you bought a device which was 4 years old and you found that PCs had surpassed it in terms of graphics? Hold the press! Seriously, what did you expect coming to the party that late? Also, how much did you pay for the added games capability on your desktop computer? I would bet that your graphics card alone would have been close to the cost of the console.

    5. Re:Shouldn't Do Obviously by peragrin · · Score: 0

      the $600 dollar price was because of the blue ray drive. now it isn't important but being playable only on 3D tv will be.

      and yes you will have to have your sony PS4 3D glasses, to play said games.

      --
      i thought once I was found, but it was only a dream.
    6. Re:Shouldn't Do Obviously by Stormthirst · · Score: 0

      That would just be the dumbest thing ever. The global recession is still biting people where it counts and luxuries like a new console AND a new TV will sink it without trace. Wait a generation - PS5 or PS6 before making the switch to 3D.

    7. Re:Shouldn't Do Obviously by Anonymous Coward · · Score: 0

      id would've payed $600 and done 6 months of community service if the ps3 at launch met or exceeded those target renders.

      but it didnt. didnt even come close. to this day, sony claims motorstorm pretty much nailed it.

      theyre blind.

    8. Re:Shouldn't Do Obviously by Hadlock · · Score: 1

      Nobody cares about 3D stuff. At least, not the people old enough to have jobs to waste on 3D crap. Stop bringing up 3D games so that we can let that manufactured hype die a peaceful death already!

      --
      moox. for a new generation.
    9. Re:Shouldn't Do Obviously by mollymoo · · Score: 2

      The PS3 does 3D already.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    10. Re:Shouldn't Do Obviously by Kjella · · Score: 1

      Well, I doubt the Sony executives would agree it was a mistake. They won the format war against HD DVD and Sony has fingers in plenty pies related to BluRay licensing, production of BluRay players, BluRay discs and various related products. Did it hurt them in the competition against the xbox? Sure. But it brought volume both on the supply side and the customer side, it was crucial to their victory. It's going to be the dominant high def format for decades before most people have the bandwidth to download HD online. They're actually still ahead of the PC market where almost all physical games come on DVDs, even if that requires several discs.

      I suspect the next generation of consoles - when it ever arrives and I only count the Wii U as a half-gen compared to what a xbox720/PS4 wll be - will last even much longer than this one and future proofing will matter more in the long run. For those of us that have been watching graphics card reviews they're starting to run out of resolutions and AA settings that really challenge the high end cards, you need ultra quality and enthusiast shaders (that provide 2% better graphics for 20% performance penalty) at 2560x1600 to differentiate them. Driving a single 1920x1080 display as is what 99.9% of consoles will do just isn't that big a challenge anymore, even for the watered down versions we find in consoles.

      Of course you can blame the consoles for games not pushing the hardware enough, but I think you're just as much hitting a level of diminishing return and increasing work in actually making it look realistic in HD. For example in Skyrim (on PC) I still experienced the "dead corpse sliding down the road like a glider" effect and it only looks more ridiculous with more detail, not less. Even if they had enough speed for that it should be a roll/tumble effect, not like a person on a luge going down an icy hill. It's just one of a million things you could fix with more developer time but not with more hardware. And I'd say that's true for most every graphical issue I see nowadays.

      --
      Live today, because you never know what tomorrow brings
    11. Re:Shouldn't Do Obviously by Anonymous Coward · · Score: 0

      Do you have any idea what you're talking about? The PS3 already does 3D, and it's completely standard. (much like their standard USB ports, standard bluetooth compatibility, and standard hard drive slot) The PS3 is pretty much the only console ever to adhere to standards so heavily.

    12. Re:Shouldn't Do Obviously by Anonymous Coward · · Score: 0

      That's silly. 360 debuted at $399. The world economy is wealthier than its ever been. GDP/capita is higher than ever, and technology continues to lunge forward at accelerating rates. Current economic issues are entirely political, worsened by Austerian/Austrian dogma and corrupted by corporate/banking interests.

      I can easily see a system sold for $499, as long as it has far more PC-like functions. A console with 16 GB of RAM and a desktop-quality OS with a lot of quality apps (including a highly functional web browser) would be perfectly acceptable at a high price point.

    13. Re:Shouldn't Do Obviously by spire3661 · · Score: 0

      3D video gaming is pretty sweet man. Some game types are way better then others for 3D. For example, any driving game or FPS (Halo CE:Anniversary) is jsut going to be 'ok' in 3d. It basically reminds of the 'movie' style of 3d like in avatar. its neat, it works well, but nothing to get too excited about.

      Now, start playing some God of War (origins is in 3D) or Batman Arkham City and its a whole other proposition. Moving your character around in 3D space is really awesome and immersive. Watching Kratos' blades flailing around in the 3d space is really cool.

      --
      Good-bye
    14. Re:Shouldn't Do Obviously by Anonymous Coward · · Score: 0

      USD 499 for a console is very affordable. That is like, 50-60 euro?

    15. Re:Shouldn't Do Obviously by rwv · · Score: 1

      At least, not the people old enough to have jobs to waste on 3D crap.

      Hey... I've had a 3D TV and PS3 for almost a year and still haven't "used" the feature. I'm offended that your implying people who have the money to waste of 3D crap care about it. Frankly, I'm interested in it for the novelty of it... but content creators have put virtually no money behind any respectable 3D games or movies that I've actually wanted to experience (with the possible exception of Avatar... which I saw in a non-3D theater because paying the extra $3 to see it in the 3D theater didn't seem worth it).

      When content creators start caring... maybe people with the money to waste of 3D crap will start caring.

    16. Re:Shouldn't Do Obviously by MoldySpore · · Score: 1

      A 6970 I bought in November 2011 was $300, and you can find them for much less now. And that is a top-tier card. Back when PS3 came out, I don't know what card I was using but it certainly didn't cost me $600-800. Plus a PC wears way more hats than a PS3 (especially after OtherOS got removed) so the cost of a PC can't really be compared to a PS3 @ launch since it is more functional, and played games at a much higher resolution with better graphics. But even if you did, with a $600-800 budget, I could build an entire PC including an OS, keyboard, mouse, etc. in 2007-2008 that would've blown the doors off a PS3. Even now, the cost of a mid to top-tier videocard capable of running current 2012 games @ 1080p will set you back about the cost of a new PS3 slim.

      --

      "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    17. Re:Shouldn't Do Obviously by Vectormatic · · Score: 1

      at launch, the gamecube was roughly 280 euros, and hardware wise is was beyond the PS2, and pretty close to the xbox in terms of performance. That same xbox was criticized heavily for its 480 euro pricetag, it took a pricedrop to 300 before it got any serious traction here.

      A $200 pricetag is obviously unrealistic for a new console, but 600 like the ps3 is just not gonna float in todays economy.

      --
      People, what a bunch of bastards
    18. Re:Shouldn't Do Obviously by Gravatron · · Score: 1

      No reason to hold back compatibility when it really won't require much in terms of GPU power. Might as well have it, and support it now, just as the ps3 does, then be caught flat footed with no support int he future, like the wii and hdtv sets.

    19. Re:Shouldn't Do Obviously by DiEx-15 · · Score: 1

      Damnit you beat me to it!

      But come on... We all had fun with the high price tag!

  7. Security by jaymz666 · · Score: 1

    Security should be a key consideration, don't have a crappy back end that gets hacked.

    1. Re:Security by p0p0 · · Score: 1

      Are you serious? I took something like 6 years to see any hacking on the PS3, and even now it is still weak and has only lead to one custom firmware.

      Or are you speaking more from an online perspective, which they have already fixed?

    2. Re:Security by jordanjay29 · · Score: 1

      Uhh, I think the parent was talking about PSN.

    3. Re:Security by JoeMerchant · · Score: 1

      Oh man, I had even forgotten about that - of course, my PS3 was dead with cold solder joints at the time of that outage.

    4. Re:Security by jaymz666 · · Score: 1

      Many people were scared away and will probably remain leery for years to come due to the PSN outages and breaches early last year.

  8. It's a shame by Anonymous Coward · · Score: 0

    .. that he somehow gets called a 'veteran games journalist'

    He's no such thing. I'd settle with attention-seeking know-nothing.

  9. keyboard and mouse by ThorGod · · Score: 2

    Include a way to hook up a keyboard and mouse, out of the box.

    --
    PS: I don't reply to ACs.
    1. Re:keyboard and mouse by RyuuzakiTetsuya · · Score: 2

      You mean like two USB ports located conveniently on the front?

      --
      Non impediti ratione cogitationus.
    2. Re:keyboard and mouse by ThorGod · · Score: 1

      Preferably, a wireless set of USB ports (just some black box with two ports). They could sell a $50 "lapdesk" for the kb/mouse to sit on and feel proud of themselves, too...

      --
      PS: I don't reply to ACs.
    3. Re:keyboard and mouse by Anonymous Coward · · Score: 0

      Obviously those are the wrong kind of USB ports. I think OP wants the kind that actually let you use that keyboard and mouse in something like Call of Duty.

      What OP really means is mandatory keyboard and mouse support on any game that would be played that way on the PC. (as in you don't get the fucking ps4 logo or our digital signature if you don't support mouse and keyboard in your game)

    4. Re:keyboard and mouse by ModernGeek · · Score: 1

      USB is so 10 years ago, how about the latest bluetooth chipset?

      --
      Sig: I stole this sig.
    5. Re:keyboard and mouse by IshmaelDS · · Score: 1

      *I haven't tried to use a keyboard and mouse so this is based on past experience with the PS2 That only helps if they also make it a req of the games to work with a keyboard and mouse, or allow re-mapping of the controls at the system level to make it so you can USE the keyboard and mouse in all the games.

      --
      letting an idiot know they are an idiot is not a game... it's a responsibility. - by Kristopeit, M. D. (1892582)
    6. Re:keyboard and mouse by Anonymous Coward · · Score: 0

      It takes me all of 15 seconds to walk my wireless keyboard with a usb stick and get it to work on my ps3. The rest of the issue would be with the developers making any games for the PS3 compatible with the keyboard like in games like COD and MW etc. But then... why play on the ps3 at that point? Personally I use the keyboard in games where chatting is possible but I don't want it for controlling the game. I have enough options for most of the games by getting pc versions of the same games.

    7. Re:keyboard and mouse by CastrTroy · · Score: 1

      If the game was only programmed to take input from a gamepad/joystick, how do you propose that the mouse movements be translated? It's a completely different control model. While it's easy to translate key presses to button presses, it's not so easy to translate mouse movements into joystick positions. You can't even do it. If the game isn't programmed to expect mouse inputs, that is, change in X and Y position, as opposed to x and y offset from center as is the case with analog thumbsticks, then, you aren't going to be able to use a mouse with the game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:keyboard and mouse by Anonymous Coward · · Score: 0

      Fair enough, I would assume though that you could map the x and y axis of the look or move thumbstick to the mouse, as they do on the PC with joysticks instead of mice, and then you could force developers to give the ability to map movement controls to wads.

    9. Re:keyboard and mouse by Anonymous Coward · · Score: 1

      UT3 on the PS3 supported keyboard and mouse controls out of the box, so it can be done. The software developers are choosing not to, for whatever reason.

      I'm sure fairness on multiplayer has something to do with it. On UT3 you were actually able to specify which controls were allowed in your game.

    10. Re:keyboard and mouse by JoeMerchant · · Score: 1

      I just hooked up a standard PC wireless keyboard... I got the Gyration for the extended RF range, but if you're sitting close to it, a $20 logitech will work with a PS3.

      I was, however, pretty amazed at just how little I could do with the keyboard once it was hooked up. Same thing for the PS3 Eye.

    11. Re:keyboard and mouse by Anonymous Coward · · Score: 0

      Bluetooth is so no years ever. Range sucks and devices cost too much for less functionality.

    12. Re:keyboard and mouse by Mursk · · Score: 1

      I would love to be able to use a DualShock/mouse hybrid control scheme for Skyrim. It might be a little awkward, but I was considering the Move Navigation controller for this (the one that's basically a reduced DualShock meant to be held in one hand). Not sure how well it would work out, but I really miss a mouse while trying to aim my bow/magic (but really only during those times).

      There are peripherals (Eagle Eye, or something) that allow using your mouse/keyboard with PS3 games that don't normally support them, but I'm not sure how well it would work (especially since I want a hybrid), so I'm not willing to shell out $50 (plus whatever the navigation controller costs) to figure it out. But there are options out there for those who would want to do this.

      As to why I don't just play on the PC in the first place, it's just personal preference. I recognize the PC is superior in some ways, but I prefer the PS3 for most of my gaming.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  10. Customer Service by Anonymous Coward · · Score: 2, Insightful

    Sony should remember it is there to provide customers with what they want and are willing to pay for, rather than there to wage war on them.

    1. Re:Customer Service by AchilleTalon · · Score: 1

      Exactly and provide a full fledge working entertainement console which PS3 isn't due to numerous bugs Sony just doesn't care to fix because gaming is the only thing they take care of. The f... internet browser is full of bugs and memory leaks, it even crashes the whole console, situation for which I sent back numerous bug reports to Sony hoping one day they will fix something. Given my total desillusion in Sony's customer service, if they want me to buy a PS4 they have a couple of quantum leaps to do to convince me.

      --
      Achille Talon
      Hop!
  11. Sony can do whatever they want... by Anonymous Coward · · Score: 0

    ... I'm still not buying it.

    Friends don't let friends buy Sony.

    1. Re:Sony can do whatever they want... by 93+Escort+Wagon · · Score: 1

      ... I'm still not buying it.

      We bought a PS3 slim in large part because, at the time, it was competitive price wise with stand-alone Blu-Ray players. But in the years since, we've watched relatively few Blu-Ray discs compared to streaming titles; plus it's become obvious Sony intends to continue treating its customers like chattel. I'd hoped, after the PC rootkit debacle, they'd have learned their lesson; but it's obvious the only lessons they took from past episodes were "don't get caught" and "cover our *ss legally".

      I'm pretty certain that PS3 is the last piece of Sony hardware that's ever going to be brought in our house... and I say that as someone who usually puts pragmatism ahead of philosophy when it comes to purchasing anything.

      --
      #DeleteChrome
  12. Copy some features from 360 by Anonymous Coward · · Score: 0

    Give me parties, cross-game chat (contrary to one of the comments on that article, communication actually kind of matters when you're playing multiplayer games), and copy Microsoft's new Beacons feature. And please limit title update sizes like Microsoft does so I don't need to download 2 GB patch in order to play a new game.

  13. Too late by Anonymous Coward · · Score: 0

    They already removed Linux and managed to have my account information stolen. Fool me once...

    I don't care if its shit turns purple and smells like rainbow sherbet.

  14. It's too late by Anonymous Coward · · Score: 1

    I've already decided that I will not buy anymore Sony products, given a number of anti-consumer moves that they've made, such as feature revocation, suing individuals, and behaving poorly during security breaches. I believe in voting with my dollar.

    And just for the record, there are a number of PS3 games that I would really like to play. So, it really is a loss for them (albeit insignificant, on its own). Of course, It's probably for naught, since orders of magnitudes more people don't give a shit about any of Sony's missteps, but I'll stick to it, anyway.

  15. Rule #2 by Lisias · · Score: 1

    Care a lot more about your own network infrastructure and security, and a bit less about the console control and security.

    PS3 is open cracked despite all your efforts, and the stolen information (credit cards, for God's sake!) and downtime from the PSN will be a stain (not to mention all the money this costed!) on your image for a long time.

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
  16. Disagree. by Anonymous Coward · · Score: 0, Offtopic

    Hardcore gamer here saying that I love the Wii. It is the only great way to play an FPS in this generation. Also, Wii offers great online play EVEN WHEN HACKED TO RUN BACKUPS. Ergo: Wii FTW.

    1. Re:Disagree. by mollymoo · · Score: 0

      The Wii would be good for FPS if the fucking cursor actually pointed where the Wiimote is pointing and it had sufficient precision. Alas, neither of those things are true. It's just a big, clumsy, imprecise floating mouse. For FPS it's worse than an analogue stick, let alone a mouse.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    2. Re:Disagree. by Zeroedout · · Score: 3, Informative

      It works fine if you set it up correctly:

      1. Make sure you're not too far away, play with the distances.
      2. If the sensor bar is above your tv or below, make sure the right option is set in the options menu of the Wii OS.
      3. Make sure the sensor bar is dead centre.

      Note that excessively bright lights can interfere, so try different things out that work for you. I had to move my couch closer to the TV as it's regular position wouldn't give me accuracy I desire.

    3. Re:Disagree. by joetainment · · Score: 2

      I second that. Wii works great for FPS games. Even if it's not as good as a mouse and keyboard, it's better than analog sticks, (since you can instantly point to where you want without overshooting) and it's *way* more fun. There's something about holding and pointing the Wiimote, as if it is a gun, that makes the experience far more gratifying. It made Golden Eye fantastic. Also, I've replayed Quake and Doom on the Wii Homebrew channel, and I've had much more fun than I did playing them the first time on PC.

      Obviously it's very subjective and personal, but if you haven't tried it, it's definitely worth a shot.

    4. Re:Disagree. by Stuarticus · · Score: 1

      2 candles work way better than a wii sensor bar I have found.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    5. Re:Disagree. by mollymoo · · Score: 1

      I've tried all sorts of things. It just doesn't offer a light-gun-style aim-down-sights 1:1 mapping - which it could, approximately, with a little calibration. I know where something I am holding is actually pointing, so the Wii is horrible to use for FPS because it doesn't work the way you expect. Physically it appears to work one way - as a direct pointing device - but actually it's more like a mouse. A dirty, low DPI ball mouse. There is no calibration beyond saying it's above of below the TV. You can't even tell it how big your TV is so it just doesn't have enough information to know where on the screen the Wiimote is actually pointing.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    6. Re:Disagree. by thetoadwarrior · · Score: 1

      Even children can set up the wii. Are you dumber than a child?

    7. Re:Disagree. by Vectormatic · · Score: 1

      Adjusting the layout of my living room to work around some technical shortcomming of a video game console is not acceptable, as you will find out once you get a girlfriend.

      --
      People, what a bunch of bastards
    8. Re:Disagree. by mollymoo · · Score: 1

      I'm evidently cleverer than you if you think the Wii could be, let alone is, capable of light-gun-like pointing without any real calibration (top or bottom is not enough) and without knowing the size of the TV.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    9. Re:Disagree. by trdrstv · · Score: 1

      The Wii would be good for FPS if the fucking cursor actually pointed where the Wiimote is pointing and it had sufficient precision. Alas, neither of those things are true. It's just a big, clumsy, imprecise floating mouse. For FPS it's worse than an analogue stick, let alone a mouse.

      Disagree, I prefer the Wiimote to analog stick AND KB / mouse and all I had to do was "learn to close the drapes" when I play. The wiimote is looking for the 2 points on the sensor bar as fixed points to triangulate from but that big bay window in the living room let it too much sun light so the remote couldn't tell where the fixed points are and I got "studder". If you play a game that Allows you to calibrate your bounding box (Metroid Prime 3/ Trilogy, Medal of Honor Heroes 2, the Conduit etc...) then the control and the immersion beats anything else available.

    10. Re:Disagree. by VGPowerlord · · Score: 1

      Disagree, I prefer the Wiimote to analog stick AND KB / mouse and all I had to do was "learn to close the drapes" when I play

      Having played through Metroid Prime Trilogy on the Wii, I'm afraid I have to disagree.

      The major selling point of a mouse in an FPS is that you can turn your entire view quickly. This is one of the major advantages the keyboard/mouse gives you in online games.

      The mouse's second advantage is accuracy. You'd think that the Wiimote would match this, but in my experience, it doesn't.

      The advantage of the Wiimote is that your targetting reticle isn't always dead center of the screen like it is with a mouse. However, in my opinion, that doesn't make up for the turning speed problem.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:Disagree. by Zeroedout · · Score: 1

      Well, I live with her, but the difference between me and you is that I have a pair. Moving the couch a foot is hardly cause for concern except to those who like to dominate.

    12. Re:Disagree. by Zeroedout · · Score: 1

      Disagree, I prefer the Wiimote to analog stick AND KB / mouse and all I had to do was "learn to close the drapes" when I play

      The advantage of the Wiimote is that your targetting reticle isn't always dead center of the screen like it is with a mouse. However, in my opinion, that doesn't make up for the turning speed problem.

      It seems that you've already turned down the dead zone, so that's a good start. Now jack up the sensitivity for the x axis (many games have this option, but as long as it's something to the effect of "turning speed") and you're gold!

  17. How about better warranties? Honest warranties. by VinylRecords · · Score: 2

    Sony Corp. (SNE)â(TM)s Kazuo Hirai said the PlayStation 3 console will have a 10-year lifespan, suggesting the 5-year-old video-game player wonâ(TM)t be replaced soon.

    How is it that Kaz Hirai says that Sony will be supporting the PS3 as a ten year device but they only allowed the consumers to purchase one year warranties when the system launched? If they truly believed that people would be playing the PS3 for another ten years they why is there no warranty that covers at least ten years of use? If I purchase a game system that is going to be supported with ten years of software then why is SONY not confident that the hardware will hold up for ten years and they'll only give out a warranty that covers one or two years at most?

    Of course the reason why is obvious. Launch models are not built to last. The differences between launch models and slim models are numerous. I purchased five launch PS3s, the hardware backwards compatible models, and they all died within three years. The cost of replacing just one out of warranty PS3? Over $200 per unit through Sony customer support. When Sony is not even confident in the ten year life expectancy of a launch product it was rather aggravating when I read from the president that they saw the consoles as "ten year" products.

    And honestly the hardware failures that I had with launch PS3s were basically pleasant experiences compared to the constant nightmares I had with 360 units suffering the RROD. MS sent me two refurbished launch 360s and those both red ringed within a week. It was another few weeks before people started to realize that something was very wrong with 360 hardware.

    If MS and SONY are building these devices for 7-10 year cycles then allow us to purchase warranties to cover the devices during those years. Or at least lower the price of a repair. I cannot possibly see how it is respectful to a consumer to demand $200 to fix a defective unit on top of the $500-$600 that it cost at retail to initially purchase the device.

    1. Re:How about better warranties? Honest warranties. by Hadlock · · Score: 2

      You're buying a piece of consumer electronics. It's not ruggedized military hardware, despite what the commercials might lead you to believe. It doesn't even have a real metal case, for goodness sake.
       
      2 years is generous for bleeding edge technology. You can't even get a 10 year factory warranty from asian car makers. Just buy a 10 year warranty through a third party. The cost of a 10 year warranty for a $600 console would probably cost you $400.
       
      If you wanted a launch PS3 with 10-year durable components, you should have expected to pay $1200 or more, to be honest. You get what you pay for.
       
        Cheap. Quality. Durable. Pick any two.

      --
      moox. for a new generation.
    2. Re:How about better warranties? Honest warranties. by Hadlock · · Score: 1

      Furthermore, I think it's absolutely incredible that people could buy these miniature supercomputers (they're still on par with a 2010 PC computer) and expect them to run flawlessly for a decade. I mean, sure, electronics technology has come a long ways in the last 20 years, but you're talking about a device that is going to pump literally half a million cubic feet of air (10 years * 80cfm) through it, dust and all, and function guaranteed , without service for a decade. That's mind blowing.
       
      Sure, some of us went off to college with mom's old toaster, but it only functions for about 3 minutes at a time, 3-4 times a week, and has four moving parts. Most consoles have many, many fans, constant temps of 50C+ and all sorts of moving parts in the optical drive, hard drive and more.
       
      There are occasional outliers, like that Gameboy that survived a bomb attack in Iraq in 1991 and still works, but you need to take with a pinch of salt that when they say they are going to support a product line for a decade, you need to put that in to perspective. That means they will continue to sell the PS3 until 2016, not build them to last that long. That's just unrealistic, and your demands are too.

      --
      moox. for a new generation.
    3. Re:How about better warranties? Honest warranties. by xero314 · · Score: 2

      You can buy ten years of warranty on a PS3 (at least in the USA, can't speak for others). The first year comes free with the purchase of the console. The second year has a variable cost depending on when you buy it and you don't need to purchase it until you are concerned about the life of the console or the console actually breaks. If you purchase it before it breaks, the cost is exactly the same as the current console cost minus the current trade in value. This is often about $100. If you wait until it break, then it's the same as the current cost of a new console. Both options extend your warranty for one year, and you can repeat this process as long as you would like. My warranty has so far cost around $150 to keep my console running for 4 years, with no sign on costing more before the PS4 is released. Mind you my PS2 warranty cost me nothing beyond the original cost and that was a launch system that is still running to this day.

      Oh, and if you actually buy extended warranties on electronics you are make a poor economic decision. People would not sell extended warranties if it was not profitable for them to do so. No one sells an extended warranty that is in your favor.

    4. Re:How about better warranties? Honest warranties. by JoeMerchant · · Score: 1

      I purchased five launch PS3s, the hardware backwards compatible models, and they all died within three years.

      I'm sorry for your losses, are you seeing somebody about your compulsive masochistic streak?

    5. Re:How about better warranties? Honest warranties. by Anonymous Coward · · Score: 0

      What utter rubbish. I have consoles from the late 70s that still work. Shouldnt reliability go up? Plus the disaster xbox had is seriously bad. It was 30-40% with early ones approaching 80-90%. Go find a manufacturing dude. They will tell you 3-10% is a big deal...

      I paid 800 dollars for it 6 years ago. Would it really be that out of line to expect it to LAST that long? If you answer is 'thats unrealistic' then I have a bunch of buckets of shit I would like you to sell you. Hell I sell it to you by the pound. Its just pre-chewed food after all. Your expectations shouldnt be so high that you would get something you can actually eat.

    6. Re:How about better warranties? Honest warranties. by JoeMerchant · · Score: 1

      Furthermore, I think it's absolutely incredible that people could buy these miniature supercomputers (they're still on par with a 2010 PC computer) and expect them to run flawlessly for a decade. I mean, sure, electronics technology has come a long ways in the last 20 years, but you're talking about a device that is going to pump literally half a million cubic feet of air (10 years * 80cfm) through it, dust and all, and function guaranteed , without service for a decade. That's mind blowing.

      Well, mine died due to cold solder joints, directly attributable to the RoHS solder. I'm all for reduction of lead in the environment, but RoHS really feels like a consumer electronics industry conspiracy to make devices fail just after the warranty expires.

    7. Re:How about better warranties? Honest warranties. by xero314 · · Score: 1

      Consoles prior to the 90s had no moving parts, and produced very little heat. The moment moving parts where added, the chance of failure sky rocketed. it's very easy to find a working SNES or Genesis, and even older systems, but you will find it hard to find working SegaCDs or TurboDuos. Moving parts break. Add in excessive heat and they will even more likely break. The same is true for PC. may c64s are still working, but IBM PCs from a little while later are less likely to be operational.

    8. Re:How about better warranties? Honest warranties. by shentino · · Score: 1

      I wish someone who bought an extended warranty sued over OtherOS's removal.

    9. Re:How about better warranties? Honest warranties. by peppepz · · Score: 1

      I have consoles from the late 70s that still work.

      I grew up using consoles and home computers in the 80s, and often they didn't work reliably even when they were new. Take off your rose-tinted glasses and remember the erratic behaviour of the C64 when it heated up, the failure rate of floppies and cassettes, and the fun with the contacts of cartridges on Nintendo consoles.

    10. Re:How about better warranties? Honest warranties. by O('_')O_Bush · · Score: 1

      I don't know what you are calling a miniature supercomputer, but a console is not that. Consoles were less powerful than their computer counterparts WHEN THEY WERE RELEASED. The illusion of power has been maintained by extreme optimization of games on each console platform, specialized hardware for games rather than generalized computing hardware, lower required display resolution (most games can only be pushed out at 720p, far lower than PC resolutions), and designers removing taxing parts f games (number of players/match, framerates due to lower required response times, etc).

      --
      while(1) attack(People.Sandy);
    11. Re:How about better warranties? Honest warranties. by Anonymous Coward · · Score: 0

      Your device doesn't have to last 10 years, they will be supported devs for that time, and probably longer.

      When your machine eventually dies, you have a decent games collection worth 10x or more the cost of replacing the dead console. Chances are you'll get another. A PS3 is $300, that's only 5 standard priced new games. Fuck all in the grand scheme of things, same as the 360.

    12. Re:How about better warranties? Honest warranties. by Hadlock · · Score: 1

      Oh, ok. I'll just ignore the Navy buying hundreds of PS3s at launch for cryptographic studies.

      --
      moox. for a new generation.
    13. Re:How about better warranties? Honest warranties. by Anonymous Coward · · Score: 0

      You can't even get a 10 year factory warranty from asian car makers.

      You can get pretty close...Toyota has an option for an 8 year warranty. But that aside, yeah I get your point.

    14. Re:How about better warranties? Honest warranties. by Hadlock · · Score: 1

      Hyundai was offering 10 year warranties for a few years in 2000-2003, or in that period at least. I think they realized that even for really well built Korean cars, american users still tear the snot out of them over the course of a decade and it's not economically viable to continue with 10 year warranties.
       
      I think, perhaps some homes come with a 10 year warranty, but I can't think of anything else people are willing to stand behind for 10 years. Maybe cowboy boots or horse saddles, perhaps? And lead bricks. Definitely lead bricks.

      --
      moox. for a new generation.
    15. Re:How about better warranties? Honest warranties. by LateArthurDent · · Score: 1

      I purchased five launch PS3s, the hardware backwards compatible models, and they all died within three years.

      Your experience is not typical. While the launch xbox 360 was well known for failing, I haven't seen that kind of talk online about the launch PS3's. You're the first one that I've heard with that complaint, and to counter your anecdote, I can offer my own. I purchased two PS3's at launch, and they're both still running fine.

      There are a few possibilities that would explain your misfortune. There was a particularly bad batch of PS3's, and they happened to ship them to your area. Or you have power quality issues at home. Maybe you keep your consoles in a closed location, the launch PS3's put out a lot of heat (they're fine if they're left out in an open location, but I can imagine a problem if you stick them in a shelf that's clased everywhere but the front.

      I have plenty of things to bitch about regarding the PS3. I actually used the Other OS feature, and had to choose whether I wanted to play games or keep using Other OS. Removing backwards compatibility from newer consoles is also ridiculous. If one of my PS3's happens to one day fail, I have no way of getting a true replacement. Poor reliability doesn't seem to be a real issue, though. I think you were just extraordinarily unlucky.

  18. PS3 Plays Games! by selex · · Score: 1

    What have I been using it for since I bought it 3 years ago...oh wait its a Blu-ray DVD player, Netflix/Hulu hub, and a Media server. But it plays games? Ahh that is what those controllers tethered to my Galaxy Nexus are.

    Selex

  19. Controller Charger by Anonymous Coward · · Score: 0

    Maybe they should try including controllers that can be charged with normal usb wall chargers. Why the hell do I need to turn my computer or PS3 on to charge a controller?

    1. Re:Controller Charger by JDeane · · Score: 1

      I use my cable companies DVR (It has a USB port on the front) not sure if I am allowed to do this but it works and I don't have to turn on something I am not using.

      One complaint I have about my PS3 dealing with charging the controller.... On the Wii when I watch Netflix the controller shuts itself off after a few minutes of inactivity, no problem if I want to use it I just push a button (any button) and it turns on and works. On the PS3 if I watch a movie the controller eagerly sits for 2 hours and sucks its battery dry.... Why does it stay on the entire time? Feels like I have to charge my PS3 controller 2-3 times more often then I should by working this way.

    2. Re:Controller Charger by peppepz · · Score: 1

      As a workaround, you can turn it off manually by long-pushing the PS button and choosing "turn off the controller" from the menu.

    3. Re:Controller Charger by unapersson · · Score: 1

      There's a setting in the power management section to get the controllers to switch themselves off after a period of inactivity.

  20. Be fair to their g-d customers by forgottenusername · · Score: 3

    1) Allow all discs to play on ps4 - at least ps2+ps3. People don't want to spend a ton of money on a new console & invalidate all their past purchases which are still quite playable, or jack around with changing out consoles all the time. It's a hassle to unplug/replug for most people.

    2) Quit removing features because of your paranoia - the OtherOS debacle should have gotten some people fired. Either leave it in there or never put it in there.

    3) Fix your fuggin security for reals. From what I've heard from my friends who work at Sony, they've just patched up a few weak spots that were vulnerable but their overall model is totally lacking. It's prevented me from re-upping subscription to a few games (like Vanguard) just because I don't want to trust them with their CC info.

    More of a general sony point but still.

    4) Allow for more mods / customization. I briefly used ps3 as HTPC but it's so limited in the formats it supports, ways of mounting to media etc it's just more of a hassle than its worth. I ended up going with xbmc on a PC.

    5) Motion control is the future. Get better at it. The ps3 move is questionable; crappy titles, camera is a hassle in non-optimal light situations etc. For instance, Fight Night: Lights Out is a really good game, but it's totally ruined by subpar headtracking even in optimal light situations.

    A few minor points;

    - USB controllers should charge from pretty much any USB power source. My ps3 controllers are super picky for some reason.

    - Use standardized friggin power button. It's incredibly ridiculous that you have to push the PS button on a controller to power the unit on, or push the button in the front. Used to drive me crazy when I drove it with harmony remote

    1. Re:Be fair to their g-d customers by Darkness404 · · Score: 2

      I agree with all points except for number 5. Motion control simply is not the future. There is no way for it not to be gimmicky. Even in games like Skyward Sword which made good use of motion controls the game still felt like they were tacked on. There really aren't any games out there that give motion controls justice. At the end of the day, I don't want to flail my arms around.

      Sony needs to make it a priority to eliminate loading times. They were acceptable back in 1994 when the PS1 first was released, but not today. There is no way I can be immersed in a game and remain immersed if I hit a loading screen. They are simply unacceptable in 2012. We live in a world where 32 GB of data can fit in an area smaller than a fingernail and is affordable. Where the average HDD of a new computer holds more storage than all of my previous computers combined. Surely there has to be some way to finally eliminate loading times, and the sooner the better. Few advancements in technology would have such a quick net positive for a console than a console and games with no load times.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Be fair to their g-d customers by forgottenusername · · Score: 1

      Ah good point. Load times drive me nuts too. Seems like there's no reason for all the disc-seeking, especially when games install data onto hard drive.

      Maybe motion control is just a preference, but I much prefer it for certain games. Take the EA boxing franchise; my thumb just about falls off after an hour or so of frantic controller-ing. Compare that with the move game Fight Night: Lights out - you actually move your arms, jab.. direction / precision matters, as does velocity. Way more realistic.

      The problems are it's so klunky and imprecise tracking-wise 20-30% of your efforts are just wasted which leads to extreme frustration.

      I can see it coming down to preference though, certainly sometimes I prefer to just chill out and not do a bunch of work to get through a game. It doesn't translate to stuff like Skyrim at all either.

  21. Sony won't have anything to get me to go PS4 by Anonymous Coward · · Score: 1

    The only way sony could get me to go to the PS4 would be if they let me use it to run arbitrary code just like my computer. There is nothing the ps4 could do over what my ps3 already does that would make me want one otherwise. When games come by that won't run on ps3 I'll just put some money into my computer instead.

  22. Sony should just die by erroneus · · Score: 1, Insightful

    Give it up. I don't love you any more. I don't think I ever did. Every time I tried to love you, you shat on me and expected me to love it. Sony, you are not Apple. Only Apple has the ability to do that. I hope there is no PS4. There doesn't need to be one. And I predict if/when there is, people will not be lining up to get them. They will atttempt to create their artificial shortages to pump up the demand, but they'll find people just aren't interested enough.

    1. Re:Sony should just die by multiben · · Score: 1

      That is such a bad prediction. I hope you aren't a stock broker.

    2. Re:Sony should just die by Sponge+Bath · · Score: 1

      Sony, you are not Apple. Only Apple has the ability to do that.

      A guy in a bar told me the PS4 controller will be a shiny scroll wheel.

    3. Re:Sony should just die by DigiShaman · · Score: 1

      Oh, I'm sure the next generation or so of the AppleTV will eat the lunch of Sony, Nintendo, and Microsoft...combined! Apple has a game plan, you can count on that. Soon their all powerful ring (app store) for the iOS platform will rule them all!

      You seriously didn't think Apple got over the whole Pippin loss did you?

      --
      Life is not for the lazy.
    4. Re:Sony should just die by Anonymous Coward · · Score: 0

      Are you taking "Corporations are people" thing to the next level? You don't just like a company's products, but are actually in LOVE with a company? How pathetic.

    5. Re:Sony should just die by kaizokuace · · Score: 1

      Sony, you are not Apple. Only Apple has the ability to do that.

      I think Apple doesn't have that ability. They just don't shit on their customers the way Sony seems to always do. Nintendo tries to not shit on it's customers, though it does kinda not play well with 3rd party developers, essentially business customers. Microsoft tries to have as best a relationship with business partners and 3rd party developers as it can. This shows in ease of development on their platforms.

      Nintendo needs to look towards not just innovating, but focusing its relationships with developers and other business partners. Sony needs to learn to finally be innovative. They just pick whats the best hardware at the time and spew something out. This attitude shows in their controller design. They don't think about ergonomics and user interfaces at all. So much so that their controller looks the same for every generation of their console history. The fact that someone will be using their device is an afterthought. I just think that Sony is the most arrogant and lazy company in the games industry. They still sell enough after being idiots so customers are enabling them too!

      --
      Balderdash!
  23. Not rockett surgery.. by Anonymous Coward · · Score: 0

    Besides having the oomph to support more photo-realistic graphics at high framerates and 4K resolution support... what else would there be?

  24. Why do they call it the Xbox 720? by Anonymous Coward · · Score: 0

    Why do they call it the Xbox 720?

    Because when you see one, you'll turn 720 degrees and walk away.

    1. Re:Why do they call it the Xbox 720? by tompaulco · · Score: 1

      Other than being slightly more dizzy, how is that any different than the Xbox 360?

      --
      If you are not allowed to question your government then the government has answered your question.
    2. Re:Why do they call it the Xbox 720? by danbob999 · · Score: 1

      You mean you will walk right through it?

    3. Re:Why do they call it the Xbox 720? by Anonymous Coward · · Score: 0

      Just like the original joke, this doesn't work, because... oh, you know, forget it, if you haven't figured it out in all these years, I probably can't help you either...

    4. Re:Why do they call it the Xbox 720? by Anonymous Coward · · Score: 0

      Other than being slightly more dizzy, how is that any different than the Xbox 360?

      Why get dizzy at all? Just get the Xbox 0 and be done with it ;-).

    5. Re:Why do they call it the Xbox 720? by atd82 · · Score: 1

      If you turn 720 degrees, you are walking the same way as you did before...

  25. Re:Nintendo profits have been down for years by cynyr · · Score: 1

    Are there any good games for the Wii? I own one but have probably spent less than 4 hours playing on it. TBH from what i saw of the Wii U was not much more than a Wii with an hdmi port and a controller I wouldn't want to let my kids play with due to fear of having to replace it.

    As for the portable, why bother, I have an android tablet and phone, what would I need/want a 3DS for?

    --
    All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
  26. How about the company not being a giant douche. by Dr+Max · · Score: 2

    How about not suing the customers, and allowing an other OS to be installed for the life of the product not just the first 6 months.

    --
    Rocket Surgeon.
    1. Re:How about the company not being a giant douche. by bloodhawk · · Score: 1

      The real problem with the other OS option tends to be the way the console industry works. i.e. selling hardware as a loss leader. This model only works effectively if the console is not sidelined as a workstation or clustered to make supercomputers or turned into xbmc media players etc etc. For the other OS to realistically remain you will see a corresponding increase in price so they don't sell hardware at a loss next gen as there is no way sony is going to fork out a couple hundred dollars so you can have a subsidised cluster.

    2. Re:How about the company not being a giant douche. by Dr+Max · · Score: 1

      Fair point, and i understand that's why they removed the option (also because even though it's not as good, linux is also a competing free game service), but how much are they really loosing. I'll admit i was tempted by building an 8 playstation 3 super computer but i was going to buy the ps3s second hand. Media centre or workstation is a small concern however if it's a single consumer they will return to the original OS for most gaming, and if it's for a bigger operation it's not hard to price the console high enough that the pc equivalent will cost less and have more options. Also as much as Linux is gaining momentum it's something that will scare your average and majority of consumers, so it's really only the geeks your stopping; and as sony has learnt the hard way they are people you want on your side spreading good reviews and pushing the product, instead of hacking the network and general badmouthing.

      --
      Rocket Surgeon.
    3. Re:How about the company not being a giant douche. by Dr+Max · · Score: 1

      Also it's a slippery slope once you let the marketing division decide how the customer has to use the device. Honestly if I buy something I should be able to do whatever i want with it. If they think they will make more money with a sub cost price then fine, but it's not like were renting the console from Sony there shouldn't be conditions on use (conditions of use if you want to connect the device to their network maybe (but then you just alienate customers)).

      --
      Rocket Surgeon.
  27. Don't bother with Sony by Brain-Fu · · Score: 4, Informative

    Sony released audio CDs that put rootkits on consumer's PCs, without informing them. After being sued for this, they did it again. They also failed their due diligence on security, causing their entire client base to have private data stolen. Combine this with their habit of selling features and then subsequently removing those very features, and I don't understand why *anybody* buys products form Sony.

    I will never trust Sony again.

    1. Re:Don't bother with Sony by Anonymous Coward · · Score: 1

      I don't understand why *anybody* buys products from Sony.

      Oh! I got this one. Sony, because Caucasians are just to damn tall.

    2. Re:Don't bother with Sony by rwv · · Score: 1

      I will never trust Sony again.

      Be honest, though, Sony's competition in the console video game market is Microsoft. It's a lesser of two evils decision... and since Microsoft and Sony are both working quite hard to be slightly less evil than the other -- the end user is backed into a corner.

    3. Re:Don't bother with Sony by Vectormatic · · Score: 1

      As i have said many times in ms/oracle comparisons, i would consider MS more of a slightly incompetent blundering bunch of nerds, they have the occasional evil idea, but compared to sony (And oracle), most of their fuckups are more just screwups rather than diabolical plots. I cant remember the last time MS did something diabolical like the rootkit CDs or pulled a "i've altered the deal, pray i do not alter it further" like the otherOs trick.

      And honestly, you do have a choice as the end user. Buy a wii, or buy a used gamecube and play all the good games on that platform, go for PC gaming, or heaven forbid, take gaming slightly less serious and do something else.

      --
      People, what a bunch of bastards
    4. Re:Don't bother with Sony by Xtifr · · Score: 1

      The rootkit came from BMG--it was released the year they were acquired by Sony, and there is no way something like that went from planning to design to implementation to release in a year at a company the size of BMG. Anyway, at the time, Sony was actively supporting Linux, and the rootkit only affected Windows, so it was obviously an attack on Microsoft, not consumers, and as slashdotters, we should be supporting them for that!

      Ok, now give me a second--I just have to unwedge my tongue from my cheek..... :)

      (Personally, I still trust Sony more than I trust MS, but only in the sense that some negative numbers are larger than others. I also prefer bubonic plague to ebola.)

    5. Re:Don't bother with Sony by harl · · Score: 1

      Rip on Microsoft all you will but you can't deny that the 360 is on the cutting edge.

      It's not just a game console. It's a home entertainment device that can replace your cable box and dvd player.

      It plays netflix, hulu, some radio program, can stream music and video from a PC or memory stick, HD ESPN on demand.

      I don't know how they fucked up the rest of their products while being able to nail it with the 360.

      It's major flaw is the lack of high density optical media.

      --
      I find being offended by me offensive.
    6. Re:Don't bother with Sony by Anonymous Coward · · Score: 0

      Rip on Microsoft all you will but you can't deny that the 360 is on the cutting edge. It's not just a game console. It's a home entertainment device that can replace your cable box and dvd player. It plays netflix, hulu, some radio program, can stream music and video from a PC or memory stick, HD ESPN on demand. I don't know how they fucked up the rest of their products while being able to nail it with the 360. It's major flaw is the lack of high density optical media.

      Bunch of XBox fanbois in this thread
      Most of your points (and a whole lot of others not present in your fawning litany of praises for the 360) are covered by the PS3 as well, and in some cases, much better.
      But...each to his own, you enjoy your 360 (and pretend the other console is shit to alleviate envy or back up imagined hatred for a corporation to support your love for another corporation) while I enjoy my PS3, my two 360s, and my Wii (and a PSVita in February).

  28. PS4: What I will and won't do by larry+bagina · · Score: 1

    Will: tell Sony to suck my cock
    Won't: buy one.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:PS4: What I will and won't do by Anonymous Coward · · Score: 0

      You bet. SONY could come out with fucking five-sense virtual reality for the PS4 and I'll still be telling them to cram it back their collective asses.
      The world would be better off without SONY, and my wallet is going to stay closed to them in order to assist in their departure. I mean, really, it's going to be all sequels to the same shit that's out anyway, plus SONY will expect you to re-buy all the games you've already recently bought, and they will continue to tell you what you may and may not do with your hardware. Fuck 'em. Fuck 'em for good, find alternatives to whatever they're pushing.

  29. Reasonable Requests by Anonymous Coward · · Score: 0

    *warning*: I do not own a XBOX 360 or a PS3.

    That being said, over the years after hanging out and playing games with friends on both console sets, and giving a little thought as to what I would like to see on the next gen, here is what I've come up with. (in no particular order)

    Must see's ( for me to even consider purchasing )
    - Multi-head support. I want the ability to push a single console multi-player mode out to that number of TV/Displays (if I have 4 60" HDTV's, it should be able to push the game to all of them, appropriate split, for 4 player mode)
    - No network or remote authentication required for ANY single game. Yes, network play is fine, however it should NEVER be a requirement (knows that's certain entities would like to take it to that as a DRM requirement)
    - Off console local network backup for bought/saved games (I purchased them, I should be able to save them. Unless they want to keep it in permanently in the 'Cloud' for free. very doubtful...)
    - Previous console game compatibility (really think all those games are going to vanish with the release of the next Gen console? Right ....)

    Compatibility
    - Media streaming support from local and remote media shares, services (locally, be it my Myth-TV, Media Center, another console; remote being podcasts/audio feeds, Netflix, Hulu, PBS, etc... if other broadcast networks like Disc. Fox, CC want to jump on, go for it. However, I'm not paying for services twice if it's already coming through my cable)

    Support
    - Actual place I can go online, preferably a live chat channel (IRC.. ???) that I can get basic support if I need it. Forums are OK, but if it doesn't get any type of response from an 'official support' person in less than a day, it's just not worth playing.

    My actual guess? We'll see a PS4, however it will be a stop-gap market share hold-over until the PS5, which will be completely redone. Sony has to rethink their entire existence after the hacks and overall ass-whopping they've taken over the past 2 years. To introduce ANYTHING without complete rethought from gamers hands, to network security, account management, etc... would be too much risk and they know that. I hope they get it right, I do, however having had Sony on my blacklist from 2000 (yes, I haven't bought ANYTHING Sony since then), I'm always willing to give Corporations a chance to turn things around. Worst case for them is, they continue to not get my money.

    1. Re:Reasonable Requests by CronoCloud · · Score: 1

      Some of the things you want are already in the PS3 (perhaps the 360 as well)

      No network or remote authentication required for ANY single game. Yes, network play is fine, however it should NEVER be a requirement (knows that's certain entities would like to take it to that as a DRM requirement

      That's how it works with the PS3.

      Off console local network backup for bought/saved games (I purchased them, I should be able to save them. Unless they want to keep it in permanently in the 'Cloud' for free. very doubtful...)

      You can backup to USB storage, and you are allowed to re-download as many times as you want.

      Previous console game compatibility (really think all those games are going to vanish with the release of the next Gen console? Right ....)

      I has a CECHE model PS3...so yes.

      Media streaming support from local and remote media shares, services (locally, be it my Myth-TV, Media Center, another console; remote being podcasts/audio feeds, Netflix, Hulu, PBS, etc...

      The PS3 does DLNA, and supports VUDU, Cinemanow, Hulu Plus, Netflix and Sony's own video service.

  30. How about a damn IR remote receiver? by Anonymous Coward · · Score: 0

    built-in for a nickel instead of a 3rd-party add on for $60 so it works with every freaking remote control on the planet instead of just game controllers? Just sayin'.

  31. SONY HAS NO CLUE WHAT THEY NEED TO DO by Anonymous Coward · · Score: 0

    Everything Sony did so far was stolen ideas.

    As long as Nintendo does nothing else than Games, Sony will have to wait.

  32. Make it easy for devs by AHuxley · · Score: 2

    1. Less cpu numbers but faster - Todays developers can only just get 2 cores working on average for non video/math problems - no need to add lots of unused cores.
    2. Better gpu - fast, no hardware bottlenecks to save a few cents. Get as much bright moving images from the math skills of developers up on the display within the 1080p range.
    3. Embrace Linux - if some person makes their generations Tetris, Myst/HyperCard, bird game - the PR glow is a net positive - give the game away with every unit shipped/sold game and be nice to the team/person who used your product to show it to the world. Support them.
    4. Make it not hard to code with your product after buying into the system - make it easy to make great looking games early on.
    5. Don't turn stuff off via the magic of networking.
    6. Education - with cheap open hardware products allowing people to build basic kits, projects and learn about hardware, software - why not allow impressionable young minds do the same with add on devices while looking at the word SONY for the length of the lesson a few times every week. Give free software to the teachers and help them with lesson plans after they buy in big.
    Let them buy 'homework' hardware and make family, friends and siblings look at the word SONY over weekends and holidays for hours.
    7. More education - target universities with open code and deep hardware options. With the extra hardware and software your brand with win over a smart new generation - for free. The extra quality/speed of SONY based gpu/cpu robotics let that .edu WIN big at robot 'games'
    Crush the teams that show up with buggy code after reverse engineering children's toys.
    8. Secure your networks.

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:Make it easy for devs by bfree · · Score: 2

      3. Embrace Linux - if some person makes their generations Tetris, Myst/HyperCard, bird game - the PR glow is a net positive - give the game away with every unit shipped/sold game and be nice to the team/person who used your product to show it to the world. Support them.

      I think they would have to do something like make a >$100m donation to the FSF and put >$10b in some sort of FSF approved escrow before that strategy will get them anywhere. If they announced Linux support on the PS4 I would imagine that any positive noises would be drowned out by a million people crying out something along the lines of "fool me once ... you won't fool me again".

      If they try this, I hope that the first journalist who is in the presence of a Sony representative making any claims about Linux support has a copy of the email from Sony around the time of the Slim release which proclaimed

      SCE is committed to continue the support for previously sold models that have the "Install Other OS" feature and that this feature will not be disabled in future firmware releases

      That mail was sent 40 days before they announced they were disabling OtherOS or 42 days before Sony Fools Day when they actually released the "update" to do so. I'd hope the journalist would simply ask "you do know today isn't April 1st right?" unless of course it is, in which case they can just crack up laughing and promise "to write a great piece about how Sony has a sense of humour and won't be allowing any other OS on their consoles after learning their lesson when they lied to their customers the last time".

      --

      Never underestimate the dark side of the Source

    2. Re:Make it easy for devs by Anonymous Coward · · Score: 0

      easy, for developers. yes, to a degree... expect xbox-next and ps4 to both look like highly-customized x86-64 PCs. the matrix of possible ASIC suppliers, given that requirement, is fairly small, and guaranteed to include all the actual players... ;)

    3. Re:Make it easy for devs by shentino · · Score: 2

      Makes you wonder why that mass email never made it into court during the class action lawsuit.

    4. Re:Make it easy for devs by shentino · · Score: 1

      To be honest I think the lawyers got paid off to throw that case in the toilet.

    5. Re:Make it easy for devs by Anonymous Coward · · Score: 0

      0: lots more RAM. It's the most important thing for smooth game play. All devs will tell you this.

      1 & 2: CPU and GPU will obviously be a lot faster, it won't be 7+ years old like that in the 360/PS3 have today.

      3: Sod Linux (I exclusively use Debian), it's not needed. Create a developer friendly app repository like Apple's appstore or Google's market.

  33. Lets fix things since 1994... by Darkness404 · · Score: 5, Interesting

    Here are a few things that I'd like fixed:

    Get rid of load times. If I'm playing a game where I'm supposed to be immersed in it, a loading screen just kills the idea that you are part of the game. This isn't 1994 anymore.

    Get rid of region locking on everything. Including digital downloads. There's no reason why I shouldn't be able to enjoy a game even if it isn't translated into my language or "localized". Similarly, there should be some way to gift digital downloads seamlessly between regions.

    Stop removing features. Updates are supposed to /add/ features, not remove them.

    Seamless emulation between consoles. Not having proper PS2 emulation I'm sure is a contributing factor to why the PS3 finished in third. When the PS2 basically defined the previous generation, it isn't a great idea to decide to make your next generation console compatible with it.

    Better build quality. No red ring of death, yellow light of death, or an overheating GPU like the Wii.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Lets fix things since 1994... by Anonymous Coward · · Score: 0

      Get rid of load times. If I'm playing a game where I'm supposed to be immersed in it, a loading screen just kills the idea that you are part of the game. This isn't 1994 anymore.

      If it was 1994, there's a good chance you'd be using a cartridge-based system (SNES/Genesis), and so no loading times.

    2. Re:Lets fix things since 1994... by locopuyo · · Score: 1

      You can't really get rid of region locking because in some countries content would be banned. For example Australia bans just about every mature game. Yes, believe it or not some countries have even more tyrannical laws than the US.

    3. Re:Lets fix things since 1994... by TuaAmin13 · · Score: 1

      Region locking? I wasn't aware that any PS3 games were region locked if you played them in HD.

      Movies, yes, they're region locked. The games though have a particular resolution for standard def (PAL or NTSC) and they all work in HD, or at least that's how it used to work earlier in the console cycle.

      On the movie side, there's only 3 regions now. That's a heck of a lot better than DVD

      Digital downloads restrictions are based on regional licensing. Publisher A owns the game rights in region X, but Publisher B owns them in region Y

      On everything else I agree with you. I own a 60GB model that I had to send in for repairs and ended up losing all my game saves that I didn't have backed up (about a year out of date), and was out $150

    4. Re:Lets fix things since 1994... by Anonymous Coward · · Score: 0

      "Get rid of region locking on everything. Including digital downloads. There's no reason why I shouldn't be able to enjoy a game even if it isn't translated into my language or "localized". Similarly, there should be some way to gift digital downloads seamlessly between regions."

      PS3 already most of this. There are not region locks (except I think, in a couple cases), I have bought European games and played them on my unmodified US PS3. Furthermore, I have bought things from the European PlayStation store. I hope Sony continues this with the PS4, though.

    5. Re:Lets fix things since 1994... by tepples · · Score: 1

      Good chance, yes. Certainty, no. I know it's harder to look things up due to the SOPA strike but Sega CD anyone?

    6. Re:Lets fix things since 1994... by I'm+not+god+any+more · · Score: 0

      How about allowing the PS4 to play region free NTSC and PAL DVDs?

      How about not needing to have to put the freaking disc in each and every time I want to play the freaking game?

      How about not having the internet required to play single player games?

      How about an easier way to move all my stuff/games from my old PS3 to my PS4? Certainly make it easier than moving my stuff from a fat PS3 to a slim PS3 - yes, I agree it was nice that it had the feature - but fuck me, that was a magic dance to get it to actually work. Having non encrypted DMR free hard disks would make this easier.

      Oh, and make it work with my freaking iPhone and iPad goddammit

      Support all the legacy input devices, and add some sort of Kinect (or equivalent) support.

    7. Re:Lets fix things since 1994... by harl · · Score: 1

      "Get rid of load times. If I'm playing a game where I'm supposed to be immersed in it, a loading screen just kills the idea that you are part of the game. This isn't 1994 anymore. "

      Immersion is a myth. Load time breaks you out of it but the fact that you're using a controller doesn't? The fact that you can see and hear things around you where you are doesn't break it? The fact that you get hungry or have to go to the bathroom when you character doesn't won't break immersion? But loading does?

      The concept you're looking for is engaging and it's a factor of the design and mechanics. Immersion can't exist. We don't have the technology for it yet.

      --
      I find being offended by me offensive.
    8. Re:Lets fix things since 1994... by Anonymous Coward · · Score: 0

      Seamless emulation between consoles. Not having proper PS2 emulation I'm sure is a contributing factor to why the PS3 finished in third.

      You're aware that the PS3 launched with full hardware PS2 compatibility right? Also, before 1994, BC never happened. And in the current generation, the Wii is the only console left with full BC.

      Better build quality. No red ring of death, yellow light of death, or an overheating GPU like the Wii.

      So no hardware failures ever. What sort of fantasy land do you live in?

    9. Re:Lets fix things since 1994... by Uberbah · · Score: 1

      So no hardware failures ever.

      Straw man.

    10. Re:Lets fix things since 1994... by Rich0 · · Score: 1

      Then don't sell it there, but don't block it either. Go ahead and sell an Australian version or whatever, and if people want to smuggle in the Chinese version or whatever more power to them.

      However did we ever manage to publish books that could be read without any ability to block the wrong people from reading them...?

  34. Couple of suggestions by tompaulco · · Score: 2

    I have a couple of suggestions:
    1. Don't EOL the dual shock controller. I don't mind if other people like using the wand type controller, but I find it extremely difficult to control the game with wand type controllers.
    2. Make games backwards compatible. They advertised that PS3 would be able to play PS2 games, but it doesn't. The PS4 should be able to play previous PS games.
    3. Make games that you don't have to download extra cost items to play.
    4. Makes games that have a rich single player experience and don't require you to have to play online with other people.

    --
    If you are not allowed to question your government then the government has answered your question.
    1. Re:Couple of suggestions by Anonymous Coward · · Score: 0

      2. Make games backwards compatible. They advertised that PS3 would be able to play PS2 games, but it doesn't. The PS4 should be able to play previous PS games.

      Oh, I'm pretty sure you will be able to play previous PS games - once you gave Sony a "minor fee" and dowloaded them from the PSN Store...

    2. Re:Couple of suggestions by harl · · Score: 1

      Motion controls are an alternate control scheme not a replacement one.

      --
      I find being offended by me offensive.
    3. Re:Couple of suggestions by Anonymous Coward · · Score: 0

      2. Make games backwards compatible. They advertised that PS3 would be able to play PS2 games, but it doesn't.

      You clearly have no clue what you're talking about. When the PS3 was advertised as being backwards compatible, it was. They stopped advertising that feature when they removed it.

  35. Re:Nintendo profits have been down for years by Belial6 · · Score: 4, Interesting

    Because as great as an android phones and tablets are, they are crappy for 99% of the games out there. Phones and tablets are pretty much only replacements for hand held consoles for the people that wouldn't have bought a hand held console anyway. Maybe when Android has gamepad support built in (I believe that is ics) AND tablet, phone and software developers start supporting it heavily, then maybe it would be a replacement. Today it is not.

    There are plenty of good games on the Wii. At least as many as on other platforms. For Christmas, we got an Xbox 360 + Kinect. We hooked it up, appreciated how much fun it was for about a 1/2 hour, and then spent the next 3 hours playing Fortune Street on the Wii.

    It is hard to say what will happen with the next generation of systems. A faster Wii with HDMI and 1080p would make up for any deficiencies that the Wii is currently showing, and depending on how fast, it could easily surpass the 360 and PS3. When Sony and MS come out with their next consoles, the public may be in the same position that they were in with the current systems. An inexpensive system with lots of fun games, or an expensive system that may look a little prettier, but doesn't have anything special to offer.

  36. Backwards compatibility with 3 and 2. by Anonymous Coward · · Score: 0

    I predict PS4 will be a faster Cell chip with more cores, more ram, and an upgraded RSX nvidia chip. It would automatically be backwards compatible with PS3, and they might gain Software PS2 emulation in the process if the performance gain on the new chips is enough to do it. It makes a lot of sense to have that. Other than that, it will be a PS3 with better graphics really. Maybe some new draw gimmick for people. Anything else I see as suicide for Sony.

  37. Set Top Box != Set Top Ad Server by nick_davison · · Score: 1

    Microsoft seems to be rushing to embrace the set top box world.

    Unfortunately, with their latest dashboard release, Microsoft have announced their intention to be a set top ad service with a tiny amount of space in between dedicated to content. When sites are having to post how tos on how to hack your dashboard back to something less offensive, you've gone too far more.

    On top of that, they've apparently intentionally degraded video quality for third party providers more.

    If you want to be the best set top box, Microsoft's setting the bar very, very low. Just show up*, don't be evil and, simply by default, you'll offer a far more compelling service.

    *Note: By showing up, you actually have to show up in reasonable time with a product this time. That whole need to run a DVD from Netflix just to run the software to stream Netflix? That barely counts as showing up. Sure, you fixed it eventually but how many users got used to turning to their 360 instead because you put out such a boneheaded system? Even if it was Netflix's fault, they're a huge plus point for your system - send engineers over there to help them, do whatever it takes, get the core services right.

    1. Re:Set Top Box != Set Top Ad Server by Anonymous Coward · · Score: 0

      That whole need to run a DVD from Netflix just to run the software to stream Netflix? That barely counts as showing up. Sure, you fixed it eventually but how many users got used to turning to their 360 instead because you put out such a boneheaded system? Even if it was Netflix's fault, they're a huge plus point for your system - send engineers over there to help them, do whatever it takes, get the core services right.

      As I understood it, the issue wasn't technical, but rather legal. Netflix and Microsoft had a contract which basically forbid Netflix from installing on other consoles for a limited exclusivity period. The whole run-from-disc thing was a way to circumvent the restrictions of the contract and bring netflix to those consoles without having to wait until the exclusivity period expired.

  38. I disagree with pretty much the entirety of TFA. by Anonymous Coward · · Score: 0

    You can have a cheap console, but then you either have games that seem prohibitively expensive to many players, or a console that is rapidly obsolete and never gets very many successful games (Wii). If based on non-PC hardware, it usually also needs to be quite a bit more powerful to end up being somewhat PC-compatible for easy porting, as the article suggest. A price point of 500-600 USD actually seems not incorrect to me, you are wise to differentiate your market's hardware clearly even from near future smartphones (which many people somehow always seem to afford, even if they cost 600 USD).

    You can have few updates, but then you also have more support requests. And there's no real way to enforce perfection of software on 3rd party vendors while keeping a development cylce like for PC games. Perhaps the update servers and the installation procedure simply should be faster, as is technically surely feasible?

    You can look beyond games, but well, there really isn't much but a media server/receiver you could add while not really impairing simplicity. Otherwise you have a PC, and no longer the convenient simplicity of a console many people buy a console for.

    There are only points on which I agree with the author:

    1. Some software like the multiplayer matchmaking should get some work ( add my suggestion to allow players to disable the "trophy" marketing data gathering and slow savegames with pointless "ok ok ok" selections BS...).

    2. Digital distribution and cloud services all over the place would be a poor choice. They'll do better with an open market and ... yea, even users having the possibility for copyright infringement. It really is a sellng point.

  39. Who cares anymore? by MeNeXT · · Score: 1

    I own 2 PS3's not even interested in any new PS4 or anything with the Sony brand for that matter. The PS3's are probably the last Sony product I'll own unless they change their attitude.

    Who cares about Sony anymore.

    --
    DRM? No thanks, I'll just get it somewhere else...
  40. Wrote my thesis about that. by bas5winkel · · Score: 1

    About 6 years ago I wrote a thesis about this subject. Its main focus is the introduction of a new video game device in the Japanese market. And it was written before internet connected devices like the PS3 and XBox360 were on the market. For anyone interested, feel free to grab a copy or use it as material for your own thesis or report : http://www.4shared.com/office/8vhkle4Y/Bas_Vijfwinkel_Thesis.html

  41. hm what to do by Osgeld · · Score: 1

    A) not make it a 600 white elephant

    B) actually have some games for the fucking thing within the first year

    C) not jerk around its customers by removing features

    D) not pussyfoot around with backwards compatibility, its there or its not, none of this "serial numbers 1-X will" bullshit, if I wanted the headache of figuring out which version is best for me I would buy a god damned computer, which is what I did about the same time it came out

  42. They should do it Sony Style by lusid1 · · Score: 1

    Include all the awesome features everyone wants on the box art, and put an insert inside that reads something like "By the way, we disabled all those nice features for uh, security reasons or something. What did you expect? We're Sony, and that's the Sony Style."

    Then they can include a root kit virus on the pack-in demo disc.

  43. 720 is a bad name by locopuyo · · Score: 2

    "720" reaks of inferiority when everything is in 1080p, It was named "Xbox 360" because Xbox 2 sounded inferior to Playstation 3. The same will go for the next Xbox. They will not call it Xbox 3 and they will not call it Xbox 720. I'm thinking either Xbox 1080 or Xbox 3D. Probably not Xbox 420.

  44. Fire Kaz by Sarusa · · Score: 1

    Hirai was the cause of most of your PS3 problems between the horrible architectural design which crippled it for years for no gain, the crazy quotes (which I would admittedly miss) and - well, he probably wasn't to blame for the PSN debacle, unless he's the guy who decided to boot OtherOS.

    1. Re:Fire Kaz by RyuuzakiTetsuya · · Score: 1

      Bring back Ken Kutaragi too.

      Looking at the Vita, it's clear he's the only one who had taste at Sony during the PS1->3 days.

      --
      Non impediti ratione cogitationus.
  45. Game Framework by Kolky · · Score: 1

    I think Sony should focus on providing a better framework, similar to the one from Microsoft on the Xbox360. With the PlayStation 3 they missed several important things: - Cross-game chat - Good way to use save games for all players (for a long time they did not support this) - Build-in match-making system (currently a developer has to create it's own system) - Same for voice/mic-systems - Proper in-game menu when pressing the home button (it took Sony several months after release to implement this, and it is still not as good as the Xbox's) - Good trophy system (that doesn't have to sync 90% of the time) - Non-blocking game/system-update-downloads - Implement a max-game-update size (currently it is only limited by to the amount of bandwidth the producer wants to pay for)

  46. How about... by abigsmurf · · Score: 1

    Buying a PC instead of a games console if that's what you want?

    The whole OtherOS thing has basically ensured that no console manufacturer will ever allow Linux installs or unsigned code on their consoles.

    Let me put it this way: What benefit did Sony get from OtherOS? Now compare that to the negative publicity to when it was removed. It was always a goodwill feature, never something marketed (if you disagree, feel free to post a PS3 retail box that mentions OtherOS).

    1. Re:How about... by Dr+Max · · Score: 1

      How can they dictate the use of a device after i buy it. Who passed this law that if big companies think they can make more money then we have to obey. It's like i sell you a car take your money, but say "oh your not allowed to drive this out of the town because i get a cut from all the petrol stations in this city".

      --
      Rocket Surgeon.
    2. Re:How about... by abigsmurf · · Score: 1

      Their house, their rules. Want to use PSN or get continuing support from them, you obey their conditions.

      Don't like new rules? You're not forced to accept them. You just lose Online access and continued support for your version but you don't lose anything you already have.

    3. Re:How about... by Dr+Max · · Score: 1

      Which is fine with me (read my other posts), but I don't see a point in Sony alienating potential users and not getting any sales from them. Plus they are suing some customers for letting other customers know about how to get out of the ps3 town, suing the map salesmen in my car analogy.

      --
      Rocket Surgeon.
    4. Re:How about... by nedlohs · · Score: 1

      They got over 3 years of a system with no mod chips and essentially no piracy. Once they killed otherOS is was just a few months and you could play "backup" games on a ps3 (just like you have been able to on an xbox 360 for years).

      That seems like a benefit too me.

  47. Re:Nintendo profits have been down for years by Anonymous Coward · · Score: 4, Informative

    Are there any good games for the Wii? I own one but have probably spent less than 4 hours playing on it.

    Not sure if trolling, but let me list a few;
    The Legend of Zelda: Twilight Princess and Skyward Sword
    Metroid Prime Trilogy
    Metroid: Other M
    Super Mario Galaxy 1 and 2
    Zack & Wiki: Quest for Barbaros' Treasure
    Rayman Origins
    WarioWare: Smooth Moves
    All the Mario Parties
    Resident Evil 4
    Donkey Kong Country Returns
    Goldeneye 007
    Kirbys Return to Dreamland
    Madworld
    Muramasa: The Demon Blade
    New Super Mario Bros
    No More Heroes 1/2

    And that's only the stuff I could think off the the top of my head.

  48. They never advertised it by abigsmurf · · Score: 1

    They mentioned it at a few trade shows and it's mentioned in instruction manuals (that you can only read after buying the console). It wasn't marketed at all, it was never a key feature.

    It's amazing this rubbish keeps getting spread. No one has been able to produce marketing about OtherOS, it's not mentioned on any of the boxes (there would be plenty of images if it was). The court case regarding OtherOS was chucked out because they weren't able to demonstrate this.

    1. Re:They never advertised it by Anonymous Coward · · Score: 0

      They mentioned it at a few trade shows and it's mentioned in instruction manuals (that you can only read after buying the console). It wasn't marketed at all, it was never a key feature. It's amazing this rubbish keeps getting spread. No one has been able to produce marketing about OtherOS, it's not mentioned on any of the boxes (there would be plenty of images if it was). The court case regarding OtherOS was chucked out because they weren't able to demonstrate this.

      That's because much of /. is occupied by Sony-hating, XBox-loving fanboys, who need to invent reasons to hate Sony so they can pat themselves on their back for loving MS.

  49. The controller. Get rid of it. by Mike+Mentalist · · Score: 1

    The original PSX controller was pretty good back when it was first released but it's awful these days. The sticks are just slapped on and are not ergonomically placed at all.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  50. No mention of forced updates, killing features.. by Anonymous Coward · · Score: 0

    No mention of forced updates, killing features or stripping your customers of their rights? Are we that tenderized by these practices or just "journalists"?

  51. Cinavia by Anonymous Coward · · Score: 0

    If it has it, I won't be buying it, and I'll be telling everyone not to buy a PS4 for that reason alone.

  52. games were never the point by Anonymous Coward · · Score: 0

    games has never been sonies focus for the psx series it's a vehicle to get optical disc technology x into your living room

  53. ps4? has it been 10 years already? by shadowrat · · Score: 1

    I thought the ps3 was so powerful it would allow sony to skip at least 1 console generation.

  54. Re:Nintendo profits have been down for years by Vectormatic · · Score: 1

    Goldeneye 007

    Tried to play this game, but it made me cringe, so bad are the graphics compared to what i'm used to these days. Also the control scheme feels quite clunky. People might like it for nostalgic reasons, but once you take away the "ooh its golden eye" factor, i'd probably prefer some shooter on the original xbox/gamecube over this.

    --
    People, what a bunch of bastards
  55. One Man's Honey Is Another Mans Vinegar by Anonymous Coward · · Score: 1

    Honestly, this attempt to create "all-in-one entertainment hubs" is exactly what is driving me away from consoles. I play consoles to play games. Some convenience features such as Netflix are nice, but the new XBL dashboard update is a perfect example of things going too far. Gaming, ostensibly what the console was designed for in the first place, is now a minor footnote amongst a flood of advertising, social media, and select slices of television. All of which, regardless of if you utilize them are not, being used as justification of the cost of walling off multiplayer and most of these features with a premium subscription (Live Gold).

    I understand this isn't the case for everyone, but even still think both companies need to evaluate what they're marketing and where their priorities are, as well as making those priorities clear. There are others that agree with me, and if the future of consoles is going to be less about improving the gaming experience and more about introducing TV 2.0, then for me at least, I'm less inclined to be interested in them. I would say Nintendo is handling it best, but their refusal to embrace online interaction or community thus far and eschew modern gaming is holding them back. Hopefully they'll become a force again in the future when they begin to embrace more mature/core titles with the Wii-U, as a game console that's dedicated to gaming is something I could really get behind these days...

  56. I won't be buying one by atomicxblue · · Score: 1

    Sorry, but I got burned and feel cheated by Sony with their removal of the "Other OS" option. The reason they had that in the first place is so that it could be imported as a computer system instead of a game system, so with the removal of this, I feel they should be paying back fees they avoided. I'll keep playing games on my computer...

  57. Nintendo, ethics, and chicken and egg cases by tepples · · Score: 2

    I'd like to see Nintendo thrive, because IMO they're the most ethical of the console manufacturers

    Ethical including discriminating against startups and home-based family businesses? (source) How is a new video game development company supposed to become established in the video game industry in the first place? At least Microsoft has Xbox Live Indie Games, whose barrier to entry isn't any higher than, say, iOS development.

    1. Re:Nintendo, ethics, and chicken and egg cases by tlhIngan · · Score: 2

      Ethical including discriminating against startups and home-based family businesses? (source) How is a new video game development company supposed to become established in the video game industry in the first place? At least Microsoft has Xbox Live Indie Games, whose barrier to entry isn't any higher than, say, iOS development.

      Newsflash - if you want to sell a game on Xbox360 or PS3, you have to agree to terms very similar to that! (Wii SDK is cheaper at $5000 or so, while PS3 and Xbox360 is over $10,000, each.). Console development ain't cheap.

      As for "new game companies" - most are started by veterans in the industry - turnover is huge, and most only stay for a year or two before leaving for another company. So there's a lot of inbreeding.

      The only thing Microsoft has is it's the only console manufacturer offering (limited) homebrew development (Xbox Live Indie Arcade). Sony used too, then got scared away (i.e., OtherOS). And yes, they're limited.

      Newbies wanting to "break in" have to cut their teeth first. Primary way in the past is via the PC (where indie gaming is huge, and big game companies are slowly departing). Get out a good game and you'd be approached. Do it near the end of a cycle and you can be lavished with all sorts of incentives as maufacturers want to get a wide range of launch games in.

      These days, you still have the very popular PC option. But you also have the iOS option (and Apple's policies are far more lenient than Sony, Microsoft OR Nintendo's - the approval process for the console is far more arbitrary, harsh and secretive (you rarely hear of rejected games)). Android's a possibility as well.

  58. Touch-only control isn't for all genres by tepples · · Score: 1

    Are there any good games for the Wii?

    Brawl.

    I have an android tablet and phone, what would I need/want a 3DS for?

    Games in genres not suited to touch control. To use examples from Nintendo DS, touch control is great for turn-based games like Advance Wars or Professor Layton, or for games fundamentally designed around positional input like Kirby Canvas Curse, Meteos, or March of the Minis. Even Animal Crossing and the DS Zelda games managed to adapt to a Diablo style control paradigm of click to go somewhere, then click to do something. But good luck playing twitch games like Tetris or New Super Mario Bros. with only touch. I tried playing Tetris on an iPhone, and there's no way I could get to my record of 100 pieces per minute (that is, 40 lines in under a minute) with that kind of control, let alone the 200+ that obsessed players from Japan have reached with a joystick. There's a reason that the touch-controlled mode in Tetris DS is more like Klotski or Rush Hour than like standard Tetris.

  59. Indie gaming on what platform? by tepples · · Score: 1

    Mobile gaming and Indie gaming will take its place.

    As for mobile gaming, see my previous comment about touch control. As for indie gaming, that's pretty much limited to PCs and phones because console makers tend to discriminate against home-based family businesses. For which platform should indies be developing games designed for a TV-sized monitor and two to four controllers, analogous to Super Smash Bros. or New Super Mario Bros. Wii?

    1. Re:Indie gaming on what platform? by Daniel+Phillips · · Score: 1

      As for indie gaming, that's pretty much limited to PCs and phones because console makers tend to discriminate against home-based family businesses

      Excuse me, but there is an indie scene even on PS3. Not big yet, but it will go exponential in due course. And you left out tablets, which will have a huge indie scene if not already. And what is limited about PCs and phones? Sorry I missed your point.

      In any case, see "do whatever it takes" above. And are you with me?

      --
      Have you got your LWN subscription yet?
    2. Re:Indie gaming on what platform? by tepples · · Score: 1

      Excuse me, but there is an indie scene even on PS3.

      The web site to sign up for PS3 development, linked from this press release, has been down for nine months.

      And you left out tablets, which will have a huge indie scene if not already. And what is limited about PCs and phones?

      Have you ever tried to key in a phone number on your iPhone or Android phone without looking at its display? If so, how often did you get it right on the first try? The iPhone, the iPad, Android phones, and Android tablets rely exclusively on touch input. In a game that uses multitouch to emulate a gamepad, the player has no way to feel over which of the on-screen buttons his thumbs rest. There exists a device called the iControlPad, but almost nobody owns one, and it's far too expensive to bundle with a copy of a game.

      As for PCs, the limitation is the average size of the monitor to which a PC is connected. PC gamers are traditionally unwilling to connect a large monitor and two to four gamepads to a PC. CronoCloud has told me repeatedly that if I develop and self-publish a PC game designed for use with a large monitor and two to four gamepads, it will sell fewer than one dozen copies.

    3. Re:Indie gaming on what platform? by Daniel+Phillips · · Score: 1

      The iPhone, the iPad, Android phones, and Android tablets rely exclusively on touch input.

      Nonsense. I have a bluetooth keyboard on mine, as many do. And the Transformer, one of the most popular Android tablets, is entirely oriented to this configuration. Watch out for that denial things, it's a killer.

      --
      Have you got your LWN subscription yet?
  60. 2D ban by tepples · · Score: 1

    Stop bringing up 3D games

    I seem to remember reports that Sony Computer Entertainment America had almost an outright ban on 2D titles in the early years of the original PlayStation because SCEA wanted to distinguish the PlayStation from other companies' 2D-heavy consoles like the CD-i and Saturn. I can't look up sources today due to the strike, but SCEA wouldn't let Capcom make Mega Man X4-X6 until it had already made Mega Man Legends.

  61. Not all genres are suitable to mouse control by tepples · · Score: 1

    Say you have a game like Crash Bandicoot series or Street Fighter series or Tetris. How would that be played with a mouse and without frustration? It's like those people claiming that phones have made gaming handhelds obsolete.

    1. Re:Not all genres are suitable to mouse control by ThorGod · · Score: 1

      FPS is the only genre. /sarcasm

      --
      PS: I don't reply to ACs.
  62. Disk drive for C64 by tepples · · Score: 1

    may c64s are still working

    But how many 1541 disk drives are still working?

  63. Simulating buttons with a touch screen by tepples · · Score: 1

    At least Microsoft has Xbox Live Indie Games, whose barrier to entry isn't any higher than, say, iOS development

    The only thing Microsoft has is it's the only console manufacturer offering (limited) homebrew development

    Which was precisely my point.

    Newbies wanting to "break in" have to cut their teeth first. Primary way in the past is via the PC

    I was fully planning on doing this until CronoCloud started telling me that statistically nobody plays offline multiplayer games on a PC, despite all new TVs since around 2006 having PC inputs and all new PCs in the past decade having USB ports for multiple gamepads.

    These days, you still have the very popular PC option. But you also have the iOS option

    The problem with the iOS option is that an iOS device has no buttons other than Quit (or Quit, Back, and Menu on Android), and attempting to simulate buttons (e.g. Jump or Fire) with the touch screen results in frustration when the player can't tell where on the on-screen virtual buttons his thumbs are located.

    1. Re:Simulating buttons with a touch screen by scot4875 · · Score: 3

      Tepples, if you really want to get into game development, just do it. Nothing is stopping you. Nintendo isn't stopping you. Microsoft isn't stopping you. Inability to have 4-player simultaneous play on a singe PC isn't stopping you. Being unable to simulate buttons with a touch screen isn't stopping you. These are all excuses.

      Just do it. Put a link to what you've done in your sig and people will check it out. If you're any good, somebody will notice and you'll make some money at it. But quit with the whining about restrictions about what you can and can't do on platform X. Pick a platform and find a way to do something interesting given the limitations of the platform.

      --Jeremy

      --
      Jesus was a liberal
  64. Looking back vs looking forward by WilyCoder · · Score: 1

    Not too long ago I realized that I missed the games of yesteryear. For some reason the old school 8bit and 16bit games just really captured my interest back then.

    Sure you could say its nostalgia, but I've recently been playing 8bit games that I never played before, and I find myself enjoying them far more than current gen games.

    Case in point: I'm playing metroid for NES right now. I never played that game 20 years ago when it was 'new'. I bought the cart a few days ago, slapped it in the top loader NES, and can't seem to stop playing it. So is it nostalgia, or is it just a really kick ass game?

    What's funny to me is when I have 'gamer' friends over they tend to laugh at me for bashing away on my snes controller like theres no tomorrow. Those squaresoft games on SNES are as good as gaming gets in my opinion. As if PS3 and 360 games are chic or cool, and those old games are just for social outcasts...

  65. Have you played iOS games? by SuperKendall · · Score: 2

    The problem with the iOS option is that an iOS device has no buttons other than Quit (or Quit, Back, and Menu on Android), and attempting to simulate buttons (e.g. Jump or Fire) with the touch screen results in frustration when the player can't tell where on the on-screen virtual buttons his thumbs are located.

    That is simply not at all true, from a number of angles.

    First, it's important that game CONTROL buttons be fairly huge in area so that it doesn't matter if your fingers or thumb shifts slightly. But buttons that don't matter to gameplay, like Quit or Menu can be out of the way and easy to press on demand. It's still true that a touchscreen display has an infinite number of buttons - not one.

    Also, you are totally underestimating how much control value you can get from a touchscreen. Consider the game Infinity Blade, hugely popular on the iPad - there you have block, dodge left/right, and something like six possible attacks all issued from gestures and on-screen controls. That game is not frustrating at all, but simply fun to play - because just like game maker take into account what buttons can or should do, good game developers working with a touch screen adapt for that interface with controls that make sense.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  66. Sony should split apart it's divisions by Anonymous Coward · · Score: 0

    Sony Music should die in a fire. Repeatedly.
    Sony Electronics should try not making every little thing proprietary.
    Sony Online Entertainment should learn to secure their network with something other than a wink and a nod

  67. Monthly data transfer caps by tepples · · Score: 1

    We live in a world where 32 GB of data can fit in an area smaller than a fingernail and is affordable.

    I'm seeing 32 GB SDHC for $37 on Google Product Search. How would console makers recover that cost for each copy of each game that they sell?

    Where the average HDD of a new computer holds more storage than all of my previous computers combined.

    And where home Internet access via satellite dish is still limited to single digit GB per month. Not everybody lives within range of cable or DSL service, and even those are starting to see monthly caps. Or would the end user ship a hard drive to the console maker and have the console maker install a game and ship it back?

  68. Controllers by consumer_whore · · Score: 1

    I wish the mouse and keyboard could be used as standard controllers on consoles.

    1. Re:Controllers by Wingfat · · Score: 1

      My Keyboard will navigate the menus.... Although it is a Game Shark Keyboard made for the PS2, works great on my PS3. also the bluetooh keyboard that hooks ontop of the Ps3 contorller is a very very nice set up and LOVE the mouse feature on it.

  69. Confused, Sony? nope... by Wingfat · · Score: 1

    sounds like Chirs Morris needs to get his one PS3 and use it for longer than a year and then get back to us.. "It only does everything" fits.. the only thing i can not do with my PS3 is Like a post on Face Book, that is my only complaint. PS4 should have FireFox built in or Chrome and then it would blow that lame old x-box out of the water. (x-box users.. sorry, my Gaming rig LapTop is better than your x-box. get with it.. made by Microsoft, running Microsoft software and 90% of the games come out on the PC.. so why get an x-box?) Any ways.. back to this horrible horrible Chirs Morris guy.. Sony has had an online meeting hub (PS HOME) since it rolled out. (the Japan one is fun to run around in too to see what will hit us NA users eventually). Games check Videos check Music check Photo viewer check (and a few nice photo journal apps) Motion Controll Check you on the screen check web surfing check & flash check video editing photo editing Video Chatting (since it came out) check Sharing Videos with friends and watch together check

  70. Re:Nintendo profits have been down for years by harl · · Score: 1

    Phones and tables can never be a replacement for hand helds as long as they use a touch interface.

    The touch interface is too limiting compared to buttons and dpad/stick.
    Any control scheme, other than tilt, reduces available screen space.

    Also power on phones is significantly less than existing handhelds.

    Phones and tables will have a new genre of games. They will never replace anything.

    --
    I find being offended by me offensive.
  71. Memory by NorthWay · · Score: 1

    If giving just _1_ advice to SONY it is to have more memory in their machine than all the rest.
    Design it for a variable amount of memory, sit tight and wait for the competition, then up your number seriously. 2x if possible.
    And 4G is not enough in any way or shape. They need to one-up what a typical PC at the time can be expected to have - a made-for-PS4 game should outspec your regular PC and the easiest way is to do it with more memory.

    If they want to make it a media box they need to stuff it with a big hd.
    If they want it to focus on gaming only, stuff it with a fast SSD.

    Don't change the architecture. Do a few internal tuneups and do some 2x-4x scaleups of the available units.

  72. Re:Nintendo profits have been down for years by trdrstv · · Score: 1

    I'd also make sure to add Tiger Woods 10/11/12 ... IE: any additions since they added WM+ support.

  73. Re:Nintendo profits have been down for years by Anonymous Coward · · Score: 0

    Android 4.0 does have gamepad APIs, so never say never. I believe that only one phone has been released with an actual gamepad as part of the phone. There is just no indication of critical mass anytime soon.

  74. Re:Nintendo profits have been down for years by aeoo · · Score: 1

    Ugh... most of the games on your list are terrible from my point of view. And even the non-terrible games are lukewarm rather than hot. Again, just my opinion. I certainly agree with those who say there is practically nothing worth playing on Wii.

  75. Suggestions by Anonymous Coward · · Score: 0

    Make it android compatible (or rather have an inbuilt android emulator), capable of running at least a subset of android apps + games.. throw in a touch screen controller/remote for anything that is difficult to control with the ps controller.

    This could allow a customizable 'home' screen, more utility as a media hub and allow it to have many features that people are used to on a smartphone/tablet and could even be linked with their android devices, using smartphone as a remote.

    Create their own app store but open development to android community.. then concentrate on improving the core functionality of the device while others are filling in all the small details that would make the console more useful.

    Integrate PlayTV into the box to help make it a fully featured media hub out of the box.

  76. Two-button games by tepples · · Score: 1

    it's important that game CONTROL buttons be fairly huge in area so that it doesn't matter if your fingers or thumb shifts slightly.

    Without looking at the buttons, how will the player know which button he is pressing? How, for example, can he tell the difference between straight up and diagonally up and to the right? It's not like he can feel the edges of the buttons or the spring action as a key goes up or down, as one can do with a keyboard or a gamepad. A touch screen is in effect perfectly flat. The only surefire solution I can see is to make two-button games: the single button under the left thumb moves to the left, the button under the right thumb moves to the right, and both buttons together do something else.

  77. Why can't game consoles be just that by Anonymous Coward · · Score: 0

    The PS3 is good, but I wish game consoles could just focus on being the best game console they can be. I mean the having features of the PS3 is great, but there have been so many times that I've wanted to disconnect it from my home network because of it's constant updating. So often I'll go to check out the store and find that I need another system update, or I'll go to play a game and find that there's required updates... Seriously I want to play my game! If it wasn't connected to the internet it would work just the same. I understand the benefits of updates too, but it just frustrates the hell out of me when it happens so often.

    How about they make a great console that isn't so buggy that it constantly requires updating, sure have the home entertainment features that everyone has become familiar with, but focus on 'completing' these features, as well as the 'game console' aspect (we shouldn't see any slow down playing games on new consoles... Final Fantasy XIII), and while Blu-ray is a great technology, it is still subject to scratching, cracking, and all the various problems of discs, I remember years ago it was suggested that having discs inside a protective casing to avoid so many of these all to common issues. I'm sure that's something many people would like to see, and it would save us all money not having to buy new copies (memories of PS1). Anyway, rant rant.. would just like to see some overall improvement in product quality and hopefully the PS4 could be the start of that :)

  78. Overkill or don't bother! by madhi19 · · Score: 1

    The next gen should be aiming at some serious spec upgrade like 16GB Ram plus at least 2GB of DDR5 on the graphic card. Small SSD hard drive for the games and huge 1TB hard drive for media! And off course faster and more reliable Blu-Ray drive! Maybe even removable BR drive so that if or when it crap out the average Joe can open a latch and replace it himself instead of paying a technician to do it! Better CPU is a maybe because let face it the GPU is handling most of the work anyway. In fact I go with more reliable and more energy efficient cpu instead of faster. Less juice equal less heat equal less hardware failure! And for god sake put some usb port in the back! At this point you might as well build your own gaming rig it going to be cheaper than a PS4! loll Seriously they can just do a few minor upgrade to the current ps3 and call it a PS4. USB 3, cross game chat so that we wont hear kids nagging about it for another five fucking years toss a cheap headset in the box so that everybody will talk now! (More like Yell!) A few GB of Ram and maybe support Ext4 for external hard drive because Fat 32 is just too damn old! Wireless N is another no brainer I still can't believe Sony did not include that in the slim! A cool upgrade that won't happen is include or develop a PS4 router that already configured to give you freaking NAT 2!

  79. Simple question: why leave out cost of the TV? by Uberbah · · Score: 1

    Simple reasons for why PCs can't compete with consoles (and I am a firm PC gamer):

    Price - The cost of manufacturing the mainboards of all three of the consoles is somewhere around 150-250 USD, thus they only need a power supply and a DVD drive to function beyond that.

    Any reason why the $400-$800+ for a halfway decent TV is always left out of these price points? Wouldn't be because that nukes the supposed cost advantage of consoles, would it? Then there's the fact that a decent PC video card combined with a decent CPU will play every PC game under the sun - whereas you have to buy more than one console if you are into more than one game franchise. Want to play Zelda and Halo?

    Of course you can keep your TV between console generations, but the same goes for PC hardware. Buy a quality power supply, and you can swap in a new video card and motherboard/cpu combo every few years to keep up.

    Of course there's high end video cards that cost more than $500, but those are no more necessary than buying a $5000 TV and $800 sound system for the latest Call of Duty for the Xbox 360.

    1. Re:Simple question: why leave out cost of the TV? by Xeranar · · Score: 1

      Most people own TVs independently of the console vs. PC. I tend to not include the cost of monitors either. For the record though: over-30 inches and you're in the 400+ USD range so it isn't the cheapest answer. It's more complicated than that though, as I said, the TV is usually independent of the console vs. PC discussion.

      As for purchasing multiple consoles, what little evidence we have on it seems to suggest people buy either the PS3 or the Xbox 360 and then a small portion buy a Wii as well. Switching in a new Video card/CPU/Motherboard every few years blows the cost savings on your TV as well. The cost just to switch between AMD choices is creeping up on 600 every 2-3 years or 200-300 a year. Intel is even greater. PC gaming isn't cheaper than console gaming flat out. Sorry to burst your bubble.

  80. Target China & India markets by unixisc · · Score: 1

    Make special editions of the PS4 for the markets in China & India, & expand penetration there. That would go a great deal into expanding their coverage, as well as market share. Have price points targeting the sweet spots of those markets, and offer content produced by Sony's entertainment division in all these countries, as well as the West. In short, make this a movie watching box first, and a gaming device next.

    Otherwise, a lot of people are happy w/ their PS2s & PS3s, and won't see a compelling reason to move. Instead of trying to force them, the above suggestion of expanding into newer markets would give them the most returns.

    Also, include things like USB flash drives slots, and make that the preferred media for distribution of games & movies. Since piracy is rampant in these countries, model the business so that the PS4 boxes make most of the money for Sony, while keeping it affordable for the target population.

  81. Sony should and should not ....... by jhon_smith12 · · Score: 1

    I think sony products are good to use and we can use it long time, On the other hand the price is very high as a result all the people to not buy it. uswebauthority

  82. Does anyone think that... by Anonymous Coward · · Score: 0

    Perhaps the PS3 sales would have been better if the device was actually compatible with the PS2.

    I would have bought a PS3 but I'm still waiting for it to be compatible.... in the meantime I got given a Wii.

    Again... I would have exchanged the Wii but there wasn't a device for me.

    I'll be laughing my head off if the PS4 can't play PS3 games.

  83. Most important by fyngyrz · · Score: 2

    Microsoft and Sony need to keep in mind I've spent a lot of money on media for the older systems; compatibility makes me buy, lack of it makes me look at the other system. So of course I have an original PS3, which is highly compatible with the PS2. I eventually bought a 360, but it was literally years after release (and I'm still pissed it won't run Mechassault... and I *still* have an original XBox hooked up so I can play those games.)

    If they don't care about the money I've invested already... then I don't really care about their new hotness. It's really just that simple. It's not like I don't have other things to do, or other choices I can make. My lady and I just had an interesting conversation about all the cool stuff that competes for our attention these days. No big loss if the 720 or ps4 or whatever doesn't get to join the clamor.

    --
    I've fallen off your lawn, and I can't get up.
  84. But again: what's good for the goose... by Uberbah · · Score: 1

    For the record though: over-30 inches and you're in the 400+ USD range so it isn't the cheapest answer.

    For the record: for a TV sitting across the living room to be of the same viewing area of a 30" screen right in front of you, you're talking at least a 50 inch LCD TV. Most of which are still around a thousand dollars, and all of which are well over $400....so you were saying?

    Most people own TVs independently of the console vs. PC.

    And if you ask console gamers why they bought a high def TV, what would the answer be? Sure, they might say sports and movies but also....games. But okay, let's say "most people" own TV's independent of playing console games.

    However, speaking of "bursting bubbles", you can make the same argument for computers - "most people" have PC's in their home, independent of playing computer games. And for the cost of a couple controllers for a console, you can buy a cheap dedicated graphics card that will do as good or better in that PC as anything an Xbox 360 or PS3 can do. If the base cost of a TV can be written off for console gaming "because most people have a TV", the base cost of a basic PC can be written off "because most people have a PC". The supposed cost advantage of consoles: thoroughly re-nuked.

    The cost just to switch between AMD choices is creeping up on 600 every 2-3 years or 200-300 a year. Intel is even greater

    Now you're just putting on the clown shoes. A motherboard/cpu combo can be had for less than half the cost of a new console. Throw in a cheap graphics card, a stick of RAM, and you'll have a system that will blow the doors off a PS3 or 360 for the cost of a Wii. Or did you skip over the part where console costs can be inflated right along with PC gaming costs? You want to start talking $300 processors or $300 graphics cards, and we'll also start talking about $5000 TV's and $800 stereo systems.

    But, amazing things can be done when selective math is used in conjunction with leaning an elbow on one side of the scales.

    1. Re:But again: what's good for the goose... by Xeranar · · Score: 1

      Blow the doors off a PS3 with a 50 dollar processor, video card, motherboard, and ram? I don't think so...maybe be faster and slightly better, sure. But to argue that PCs are pulling away from consoles is just untrue because as PC games grow they eat up more power, so while games from 2 years ago do look better than the PS3/Xbox 360 they aren't cutting edge which is where the difference lies.

      Also, most gamers are more than just soaking up hours in front of the Xbox 360 if they aren't college students or single white males under the age of 30. So lets not stress how they wouldn't own a TV otherwise.

  85. Direction by SuperKendall · · Score: 1

    Without looking at the buttons, how will the player know which button he is pressing?

    Dude, you can just try it and see!

    You can tell if your finger is on the left or the right (or the middle) of the screen. And I don't know about you, but I can usually tell if I am moving my thumb up or down!

    The iD Tech demo "Epic Citidel" had a very nice 3D movement system where one thumb moved you, while the other looked around. Combine that with a tap on each thumb to attack or gestures, and you have a perfectly good game mechanic.

    As I stated, there are a LOT of games that work quite well to demonstrate there is no truth to the statement you cannot do game controls on a touch screen.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  86. And how far by tepples · · Score: 1

    I can usually tell if I am moving my thumb up or down!

    The player can tell that his thumb is moving but not necessarily how far it has moved or where it has ended up relative to fixed on-screen elements unless he takes his eyes off the action. Even if the player can tell that he has moved his thumb up, he can't easily tell whether he have moved it from the bottom of the on-screen directional pad to the center or from the bottom to the top. Or did you mean not using any fixed on-screen elements?

    As I stated, there are a LOT of games that work quite well

    And in order to make my own working control method, I assume you're telling me to look to those games as examples. But is there a good way to try these games without paying a cellular carrier several hundred dollars more per year for smartphone service than what I currently pay?

    1. Re:And how far by SuperKendall · · Score: 1

      The player can tell that his thumb is moving but not necessarily how far it has moved

      When movement results in direct action, it's pretty easy to tell.

      DOWNLOAD FUCKING EPIC FUCKING CITIDEL AND TRY IT.

      I can't stress enough that there are literally tens of THOUSANDS of real-world examples proving you wrong, how you can continue to argue against this is an utter mystery.

      You can continue to argue if you like, but I can't help you any more.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  87. Android games using Bluetooth keyboard by tepples · · Score: 1

    So in other words, you're telling me "Plays better with a Bluetooth keyboard" in the description won't hurt sales too much. Am I correct?

    1. Re:Android games using Bluetooth keyboard by Daniel+Phillips · · Score: 1

      You're drifting way off topic.

      --
      Have you got your LWN subscription yet?
    2. Re:Android games using Bluetooth keyboard by tepples · · Score: 1
      Let me rephrase:
      • ObSony: Would "Plays better with Xperia PLAY or a Bluetooth keyboard" hurt sales?
      • Where should discussions that drift off-topic be continued?
  88. Epic Citadel is iOS exclusive by tepples · · Score: 1

    DOWNLOAD FUCKING EPIC FUCKING CITIDEL AND TRY IT.

    I would, but I have no immediate plan to buy an iPhone or an iPad, and Epic's page mentions no Android version. Google epic citadel android gives news reports that mention an Android version inside Epic's offices, but I see no evidence that the Android version has been released to the public.