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User: Wilson_6500

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  1. Small in Japan? on Smash Bros Brawl Creators Hint at Sonic · · Score: 1

    Unfortunately, I think that _really_ realistic characters like Gordon Freeman and Solid Snake (and unlike Fox--how do they get off saying a furry is "realistic"?) would probably be just too similar to both merit inclusion--they both would probably use handguns and rocket launchers, even though Snake has CQC (assumedly) and Gordon has the Crowbar. Maybe Gordon could be a clone of Snake: wouldn't using the gravity gun for throws be fun? Whip out that RPG, toss a headcrab--who knows?

    However--and I hate to think this way--we have to keep in mind that Nintendo is a Japanese company. They're more than likely polling Japanese gamers for their favorite characters; I don't think that Half-life is quite as popular across the sea as it is here in the U.S., at least.

    But, hell, maybe someone should send a note to Valve?

  2. Re:Surprised? on EA's 'Invasion of Privacy' Policy · · Score: 1

    Slashdot readers are the last people who need to be surprised with this information. I'm thinking about the poor communications major three doors down from me, who's going to run out and buy the new Madden game the day after it comes out.

  3. Re:Easy solution on EA's 'Invasion of Privacy' Policy · · Score: 2, Insightful

    It's kinda hard to lie about your credit info, which these services seem to be collecting.

  4. Obligatory SNES RPG response: on Smash Bros Brawl Creators Hint at Sonic · · Score: 1

    Crono

  5. Re:Old school Nintendo-based guys make the most se on Smash Bros Brawl Creators Hint at Sonic · · Score: 1

    I've always been surprised that Megaman and Simon haven't been in or been hinted at being in the game. Their series were staples on the NES--moreso than Ice Climber.

  6. Tiny diffraction gratings on Polymer 'Muscle' Changes How we Look at Color · · Score: 1

    Sounds to me like this system could be a potentially useful miniaturization step for anything with a diffraction grating in it--OPOs spring to my mind. (Oh well. I got out of optics so I could _stop_ thinking about crap like this.)

  7. Re:A mixed blessing on Viruses the New Condiment · · Score: 1

    Can a bacteria develop "immunity" to a bacteriophage on any reasonable timescale? One would think that the virus itself would continue to adapt to "try and keep up with" the changes in its host. Remember that we're not talking about a static drug molecule, here--these things can change.

  8. Re:But will it kill prions? on Viruses the New Condiment · · Score: 1

    Explain, please, how you're going to "kill" a prion--which is just a protein--and, more importantly, what that has to do with our current discussion. We're discussing bacteriophages and the organisms they prey upon.

    Also, on a related note, please stop trying to put your choices in my mouth, thank you.

  9. Re:Small quantities on Viruses the New Condiment · · Score: 1

    Small quantities _don't_ build up over time if the body can metabolize or excrete them. Metabolizing and excreting are two tasks that your body is remarkably good at performing. Then again, we don't really have a basis for judgment on that because we're not told what those residues might be.

  10. MMOs? on Study Shows that MMOGs Promote Sociability · · Score: 1

    Let's see... I've played at least for some time FFXI, the Realm (beta), Earth and Beyond, EVE, Planetside, RO (early beta), City of Heroes, and probably at least one or two other, forgettable MMOs. The only one of these in which I really experienced any social interaction at all was Planetside, where you pretty much had to be in a squad to get anything done. That's not counting the one or two little MUDs I used to tool around in way back when.

    The simple reason for this is probably that I don't play MMOs to PvP, or to party at all. Except for FFXI, I simply didn't like the other players and didn't feel any reason to group with them. I know that you're now wondering why a person would play these games without bothering to party. The reason, naturally, was that I thought there was some good _game_ to be had under all those mechanics. Some interesting play experience, I mean. Planetside managed to filled the bill (I loved the atmosphere, really), but then again you were playing with (really against) other players whether you wanted to do so or not. For the more traditional ones... well, I figured out pretty quickly (for each individual game, that is) that they were really not a lot more than exercises in stretching out the length of time between level-ups, and that there really WAS no point in playing if you weren't going to go out of your way to be sociable. Unless you're trying to be the solitary badass "one man clan" who works his way to the top of whatever respect system the players support, wearing your Purple Armor of Dragon Smacking around so that the n00bs wonder who was that tall, dark elf--you just have to accept that the games are there to provide a social medium.

    Now, on another note, I could put up with FFXI--party or not--simply because I am a giant Squeenix loser and love everything that they do (hey, I survived the install process TWICE on two different but similarly crappy DSL lines--if that doesn't make me hardcore, nothing does). I got out of that one because I realized that I didn't have the time I needed to sink into the game to keep up with the meager sphere of friends I'd developed in-game--this coming from a guy whose major diversion in life is gaming. (I was also massively disappointed that the game was an MMO shell with a coat of FF-colored paint on it, when I'd more expected to play a Final Fantasy game with a bunch of other players... but that's really another post entirely.)

  11. Re:Imagine a game based on walking boring? on Oblivion Polymorph Mod · · Score: 1

    I did a hell of a lot of walking in Morrowind, but I can't count the hours I spent playing that one. Even with the very nice fast travel system to do away with the backtracking (at least once I've been guilty of leaving the scene of a sidequest to cash in my loot), Oblivion's still not as engaging.

    I actually remember fondly using MW's Mark and Intervention spells (along with boats and silt striders) to try to shave off as much time from my trip as possible. Of course, in Oblivion you can go pretty much anywhere (that you've been) at pretty much any time. You don't HAVE to use that system, yes, but it's also unsatisfying to walk everywhere. I suppose the natural solution would be to force yourself to only fast travel to cities, emulating the Intervention-type spells.

  12. I blame the voice acting on Oblivion Polymorph Mod · · Score: 5, Insightful

    Compared even to Morrowind, the game just felt incredibly flat, bland, and repetitive. The first thing that springs to mind when I try to assign blame is the terrible voice acting--I could go after the reduction in skills, or the blandness of the entirely similar body structures, or the totally generic feel of many of the locations, or the inane interface choices, or the (carried over from MW) completely similar nature of all the spell (effects), but I'll save those for other posts.

    If you've played the game, do you remember walking into Edgar's Discount Spells? Talking with that guy was a slap in the face; maybe I just liked the nasal, annoying voice of the Bretons from MW or something. Then I go across the street and talk to--well, to any orc or nord, khajit or argonian. Though I think--not sure--that the VAs for some of those races had been the same in MW, in Oblivion it didn't even seem that they tried to differentiate the races vocally. The actor for the female redguard came off as not even trying, like she recorded her lines at 3AM the day before going gold. I really can't say for sure, of course. One of the things that kept me playing MW was the atmosphere: you were rarely jarred out of the notion that your character was walking around in some completely alien world. Oblivion's extensive VA just lends itself to the kind of stupidity you experience when, for instance, a beggar talks to you in a meek voice, and then suddenly jumps into the same voice that every other Imperial uses.

  13. Re:The Perceived Threat of Science on Did Humans Evolve? No, Say Americans · · Score: 1

    Huh. I wonder if that means that in the alternate-Spock-with-beard universe that all the scientific progress achieved by the humans of that century was actually due to something other than science?

  14. Oldest news trick in the book on Astronomers Make Important Dark Matter Discovery · · Score: 1

    Ahem.

    "Can you see dark matter from your kitchen? Story at 11."

  15. Terrible Secret on Robot Balances on a Single Spherical Wheel · · Score: 4, Funny

    With the advent of robots that are immune to pushing, the eternal question becomes more relevant than ever: do you have stairs in your house?

  16. Re:What about nearby fruit? on Ripeness Sticker Coming to Supermarket Fruit · · Score: 1

    I guess you assume that the concentration of gas is very low except directly next to the fruit's surface, then put the material in contact (or use some kind of gas exchange membrane) with the fruit's skin. You then seal off the rest of the sticker with a transparent plastic. That way the material should only ever "see" the ethylene from the fruit to which it's stuck.

  17. Economy of scale? on Smithsonian Removes EV1 Exhibit · · Score: 1

    That... that doesn't apply to efficiency. It's more efficient to release energy in a bunch of little steps rather than in a big one, so I'd think that a smaller engine is going to be more efficient than a big plant.

    Now, as to which one releases more _pollutants_ as opposed to _heat_...

  18. SotN on 5 Gorgeous 2D Games · · Score: 2, Interesting

    I always thought Alucard was animated with amazing fluidity. Sure, his sprite could've used more detail--like a face--but the actual animations were and still are impressive.

  19. SL on Online Games to Quadruple by 2011 · · Score: 1

    Is Second Life really even a game?

    SL appears to me to be the second-coming of those old text-based MUDs where all the content was put together by users. Now, I wouldn't really consider those "games" so much as "social environments." I mean, games are supposed to have a set of goals to reach through some given framework. As I understand, SL is pretty much an open-ended creation environment.

  20. Speeded up? on A Chat With the Final Fantasy XIII Team · · Score: 1

    FFX-2 had battles that were so "speeded up" that they felt like... just a mess. I haven't gone past the first mission.

    Are folks really so impatient that waiting a few seconds to input a command is just intolerable? I fire up FFIV-FFVI from time to time and just tool around in the battle system--I _enjoyed_ the old turn based system. Hell, the FFX system wasn't so bad, either. I guess they're trying to cut out either the "random battle" syndrome or just make them as "painless" as possible.

    (Don't pin me as too slow to keep up, either. I've held my own in FPS since Quake.)

  21. Re:Parent are 1st line of defense! on ESRB Our Last Defense Against Game Censorship? · · Score: 1

    If selling games with mature content becomes too tough to do because of potential legal liability, publishers will stop publishing those kinds of games. We're not just talking about changing the availability of this stuff, we're talking the potential for the stuff to be legislated out of the realm of practicality.

  22. Re:A one world corporate government on AllofMP3.com May Hinder Russia Joining WTO · · Score: 1

    The WTO, the World Bank, and the IMF

    Woah, woah. Stop right there. Impossible Mission Force is on OUR side.

  23. Re:Cthulhu Is... on Waiting For Hasselhoff · · Score: 1

    You pedant! You're missing the entire point! Don't you care at all?

  24. Re:Cloaking for fun and profit on Plan For Cloaking Device Unveiled · · Score: 1

    1) Assume a spherical tank.

    2) You Win

  25. Re:Just one question... on Budget Graphics Cards Compared · · Score: 1

    My X800XL has enough problems just rendering two people.