Oblivion Polymorph Mod
Via Kotaku, a post on the Oblivion forums on a polymorph mod for Oblivion. The Kotaku story has a video attached, showing the shapechanging in action with a rocking musical background. The mod seems awesome, but I'm not sure I agree with poster Eckhardt's commentary: "This could be just the thing for me to forget how unbearably stagnant and boring I ultimately find Oblivion to be: the ability to transmogrify into huge ogres, gigantic walking sticks and carnivorous cephalopods."
I concertedly tried to play this on two separate occasions. I agree with the sentiment - under all that gloss, Oblivion is just boring. "Shiny Onion Boring" - the deceptive type that lulls you into a feeling you've *got something here*, but still ultimately boring and unsatisfying once you peel back the layers.
I actually, eventually, found Oblivion to be kind of tiresome. Once the initial appeal wears off, everything seems kind of mundane. That is one of the main reasons why games are released to mod capability... To put some new back in.
Overall, however, it is a great game. However, despite all that there is to do, there doesn't seem to be much variety. I never really cared about the story, and most quests are varients on certain themes. I can't expect more than that, but it still gets old after a while.
Prey, on the other hand...
PS: That is what part of the alphabet would look like if the letters "Q" and "R" were removed.
until we can expect the mod to support temporarily turning yourself into a newt?
Kent Simon Multitheft Auto
The lack of abilities and spells such as this is what made combat in Oblivion so boring to me. Whereas other RPGS (the BG series will always be my goto example for well done CRPGs) have a variety of attacks and defenses, Oblivions arsenal was decidedly repetitive (the spell library consisted primarily of DD's and DOT's, with a few stun/paralyze type things thrown in, but only a limited variety of those). BG had all sorts of great defensive spells (stoneskin and all the various shields) to go along with a variety of unique transformation spells (polymorph self, polymorph other) and some great AE spells (admittely, you can add AE to Obvlivion spells, but they're still just damage spells, nothing interesting like a mass sleep or web).
Part of the problem is that there's no group to play with in Oblivion, no classes with complementary skills etc. But still, your character can become such a powerful jack-of-all-trades I think it's hard to justify the mundane nature of his/her abilities.
Cool stuff like this just adds a ton of gameplay possibilities, and the designer of the mod knows it. Changing into the rat form, for instance, isn't just some gimmick. You can then sneak into/outof places you normally wouldn't fit. Stuck in jail? Sneak through the bars. Chased by the guard? Sneak through a crack in the wall.
It's surprisngly well done, too. There obviously aren't animations between forms, but the transformation (accompanied by a puff of smoke type effect) isn't too jarring, and the animations once you've changed are all in place. Great to see mods for this game that don't ruin the immersion. I haven't gotten to play with it yet, but hopefully the spells have appropriate costs/requirements associated with them.
At any rate, this is really just a concealed rant against Oblivion's focus on graphics rather than what should have been a really awesome combat system. That and a little thank you to the modders for noting the potential here, and fixing what Bethseda forgot about.
I loved Morrowind, but Oblivion just didn't grab me in the same way. Like others have said, it was shiny, but there wasn't much substance. The only mods I had downloaded when I had been playing it were ones that fixed the UI (getting rid of all the icons on the compass, making the world map actually *fill* the screen, allowing me to view more than 6 items at a time in my inventory...basically making it less "console-y"). I had been playing it heavily, more out of the fact I spent 50 dollars on it and wanted to get through a good portion if not all of it, when my hard drive died. That was 3 months ago. I've since replaced the hard drive, but haven't had the desire to install Oblivion yet. Which kind of shows my feelings toward the game. When I eventually (if ever) reinstall the game I will definitly download this mod and any others that have come out since that *hopefully* will improve the enjoyment of the game. I don't mean any disrespect to the Xbox 360 owners out there, but I honestly feel that the game being developed for it as well severely hurt the final game.
There's a lot of comments already, in addition to the article quote, to the effect that Oblivion was boring and uninteresting. To them I say; Sorry guys, you didn't get it.
Lets face the facts. A lot, a lot, of people bought Oblivion for its graphics and little else. They wanted an RPG spoonfed to them like so many Saturday morning cartoons, complete with detailed plot expositions and explanations even a six year old could follow.
Oblivion isn't like that. It's an old school dungeon adventure RPG. The presentation of the backstory, world and plot most closely resembles GR Martin's masterpiece, A Song Of Ice And Fire. Like that series, Oblivion will not in some hackneyed and vulgar fashion, simply explain every aspect of the game to you. Rather, through subtle references and occasional books or conversations, the structure of Tamriel, its customs, laws, religion, creation and history, are slowly revealed to the player. This gives the setting a depth that simply could not be achieved by allowing narrative spoonfeeding to break the illusion of immersion.
As to the gameplay, any RPG fan will love it. It has both variety and depth, and of course near total freedom. I played the game for 160 hours before finishing the main quest. I'm still playing it. The craftsmanship that has gone into this game is simply unparalled. The sheer amount of quests, dungeons, characters, items, abilities, classes, terrain, etc boggles the mind. The game has been buffed till the sheen shines.
And these aren't just slapped together to make up the numbers. Oh no. Almost every quest is an engaging and entertaining narrative. Ask anyone who has played the Dark Brotherhood mission with the house guests. When you listen to the tale of the drunken old Nord, confessing how he is reliving the loss of his own daughter after the death of the young dark Elf woman, as you see him go from gregarious to suddenly serious and realise that the guests needent even have been killed in this order, and you needent even be speaking to him, you begin to see the level of sheer effort that has gone into this game.
Oblivion isn't just a pretty face. I should know. I play it on the lowest graphics settings with Oldblivion. It's not about the looks. It's about the gameplay. And Oblivion has it by the bucketload. I'm off now for a moonlight run oe'er the mountainside, to find new dungeons and shirnes. This never gets old.
May the Maths Be with you!
How long until we hear:
Jack Thompson today decried Oblivion as a "bestial sex simulator" citing a new mod that allows players to polymorph in to horses and then "ride" their existing mounts. Given object clashing, this creates the appearance of two horses getting it on "hot coffee"-style. "Do we really want our children being exposed to this kind of 'conditioning'?" an enraged Thompson asked. "This kind of bestial porn must be reclassified as Adults Only, if allowed for sale at all." Thompson is now reportedly looking for horses that have been sexually abused to represent in a class action lawsuit.
Pssh, I doubt that now.
I'll just remind old Betsy to say "neigh" if he comes around to our stable...
Compared even to Morrowind, the game just felt incredibly flat, bland, and repetitive. The first thing that springs to mind when I try to assign blame is the terrible voice acting--I could go after the reduction in skills, or the blandness of the entirely similar body structures, or the totally generic feel of many of the locations, or the inane interface choices, or the (carried over from MW) completely similar nature of all the spell (effects), but I'll save those for other posts.
If you've played the game, do you remember walking into Edgar's Discount Spells? Talking with that guy was a slap in the face; maybe I just liked the nasal, annoying voice of the Bretons from MW or something. Then I go across the street and talk to--well, to any orc or nord, khajit or argonian. Though I think--not sure--that the VAs for some of those races had been the same in MW, in Oblivion it didn't even seem that they tried to differentiate the races vocally. The actor for the female redguard came off as not even trying, like she recorded her lines at 3AM the day before going gold. I really can't say for sure, of course. One of the things that kept me playing MW was the atmosphere: you were rarely jarred out of the notion that your character was walking around in some completely alien world. Oblivion's extensive VA just lends itself to the kind of stupidity you experience when, for instance, a beggar talks to you in a meek voice, and then suddenly jumps into the same voice that every other Imperial uses.
This mod seems to imply that the game can be played in 3rd person? If thatr is true, I might actually check it out since I get headaches from playing FPS games, but I can play 3rd person with no ill effects. When the game came out I tried to figure out if there was a 3rd person mode, but it was not mentioned in any reviews or on the official website - all the screenshots are in 1st person so I assumed that was all you could do. Can some kind soul enlighten me? Is 3rd person mode just a gimmick and the game is only truly playable in 1st person?
I guess I'm just the type of person they were targeting with this game, because I absolutely love it.
I just got done with another 2 hour long session... which brings my total game-play hours up to 112! Yes, that's what it actually says on the save game loading screen... I really have played that long, just with one character... and _no_ I haven't finished the main storyline yet (in fact, I didn't start it until I was _90_ hours into the game!)
So what the hell have I been doing with my time? Mostly working my way up through the fighters guild and the mages guild (I'm a custom class WarMage)... and doing every damn side quest I can get my hands on. I've also (of course) fought through the arena. I also enjoy working on obscure skills (alchemy?) and becoming expert/master with all kinds of weapons.
I guess I just love the open-endedness of it all. If I want to run around and pick flowers for a while I can do that. If I want to go climb that mountain over there (and discover another shrine with its own quest line) I can do that too.
I know I'm probably in the minority on this... but I love being able to be a packrat. I have chests _full_ of gear (where it even takes a couple of seconds to open the chest because it's trying to load the list!) and more chests full of ingredients... and still more chests full of books and scrolls.
Sure the NPCs aren't much to talk to, but I do enjoy the fact that they have much more realistic daily routines (sleeping, waking, eating, working, eating, sleeping etc). They might not be perfect, but I believe they add just that little bit extra.
But I'm not going to convince a bunch of people on slashdot.... I just thought there should be someone to post a positive experience with the game.
If you are looking for a world to explore, and love open-ended games then you really should check this one out....
Friedmud
Remind me never to develope an RPG. RPG players are so damn whiney.
I've invested over 80hrs into Oblivion so far and still love it. To the critics: Screw you. You probably want a game where you can play 24/7 and never have to leave your mom's basement.
Check this page out http://www.uesp.net/wiki/Oblivion:Gripes and see if your personal gripe is mentioned
I don't need to test my programs.. I have an error correcting modem.
Bunch of spoiled, jaded, a-holes!
:)
Oblivion is a great game, with awesome graphics, a great story, and that's my opinion.
On the FACTUAL side, it sold an assload of copies.
So you can all bite me.
Oblivion, Oblivion. I uninstalled Nero so that I could play Oblivion without it crashing every 30 minutes. And it's a game that needs about 10 mods installed in order to be fun.
I'm still not sure if I love the game or hate it.
On the negative side:
1) Levelling system is one of the worst ever. Your early endurance score matters more than your endurance late in the game, so you have to be careful to crank it up in each of your early levels. Which entails sitting still and letting monsters hit you for half an hour each time you want to level. Ridiculous. Fortunately there's a mod that solves it, by incrementally levelling your stats as you skill up.
2) Combat system is tedious at best. Monsters scale with your level... and since spell damage goes up slower than spell costs, your spells actually do less and less damage as you get higher in level. OOO is a mod that fixes the most major of the scaling problems, and retweaks some things a little bit to make it better.
3) Magic item creation is pretty bad. Most of the options are terrible. Why yes, I'd like to damage myself over time! How thoughtful! Or you can either put a Feather (greater carrying capacity) on an item, or you can put +Strength on an item and get carrying capacity as well as a host of other benefits. And I thoroughly detest charged magic items. I don't care, tone down weapons or whatever, but I really hate the idea of burning through a stack of gold every time I whack a skeleton with my weapon. So I never use magical weapons unless the combat is way over the top. I haven't found a mod yet that makes all magic weapons permanent.
4) Combats are too easy and too similar. Pretty much anything can be beaten by left clicking over and over, mixed up with taps of healing spells on yourself. If you have potions, you essentially have an infinite life bar and infinite mana. How can you lose? The new combat behavior mod helps a little here, though it usually just involves monsters learning to dodge your 5 MPH fireballs...
5) Stealth is ridiculous. You can run a mile away from a monster and hide in a dark cubbyhole but he still can track you down and kill you. I found a mod which lets you re-hide if you break line of sight for 20 seconds, and have been enjoying using that. Also, a mod to do away with the bloody telepathic guards also helps a great deal if you play a rogue type in the game.
6) It's as crashy, if not crashier than any Bethesda game since pre-patch Daggerfall. And I only tip the hat to Daggerfall, since it wouldn't run at all on my Cyrix procesor until about 19 patches out.
On the positive side:
1) It's pretty
2) Okay/decent storyline
3) Has Jean-Luc Picard, the only bright spot in the terrible multiple-personality disaster voice acting for the NPCs (they use MULTIPLE voices on the same NPCs, it sounds like they're crazy).
4) But... best of all... the game is just barely flexible enough that you can do some really cool things with the chaos that ensues. Pickpocket an NPC villan. Stab him. He runs over to a nearby place and picks up a weapon. The owner of the weapons call the guards, who then beat the living daylight out of him. I think my version of the world has a lot more larcenous NPCs than in my girlfriend's... I find dead bodies of NPCs caught stealing all over the place, and from time to time I'll see a thieves guild member run screaming by chased by the guards, but my girlfriend hasn't seen it yet. I saw the guards blow away a guy once for stealing lettuce. Or I delayed completing an escort quest and ended up taking the NPCs I was "escorting" through the Oblivion gates. They come back to life if killed, so they make excellent party members as they fan out and take on the dremoras while I sneak up from behind for the backstab.
I like it... but I'm still looking for more patches to further improve the gameplay. The game design, as a whole, was terribly flawed at release.
This mod seems like a great fun thing to use, but I have to ask the question:
"what is the point?"
In an earlier thread a slashdotter argues that this shapshifting would be great if you were in jail, you could polymorph and squeeze through the bars. Or polymorph and hide from chasing guards. But the game has already been designed WITHOUT the mod, therefore solutions to the problems that polymorphism could solve have already been 'written into the storyline'. Thus making the mod redundant? Perhaps?
Also, does the resulting polymorphism impact on the games A.I.? i.e. if i morph into a fish on land can I breathe? Can I walk? Do i NEED a bicycle? Or if I morph into a bugblatter beast in town, will the guards attack me? Will children recoil at my Vogon poetry?
I'd love to try this mod out, but my motherboard melted, rendering me entirely without P.C. until i can buy a new one. Ho Hum.
>>>Scanning for I.D.I.O.T.S. >>>
>>>I.D.I.O.T.S. FOUND! >>>
So, if this guy manages to add a werewolf model and attached transformation to his mod, I guess that will decrease the chances of us ever seeing a Bloodmoon-like expansion for Oblivion. I want my werewolf. :(
Blerg.
Oblivion's a big step back from Morrowind in all important aspects. I've gone back to Morrowind, and I recommend everyone else does too, what with the infinite view distance now available: http://i11.photobucket.com/albums/a156/MojoBox/MGE _Balmora.jpg
It's pretty obvious you have never played the game because you don't even know that you can fast travel. Go back to whatever shithole you crawled out of.