One thing that FSFT can do is share fonts between applications. This can lead to faster application startup and less memory usage (The unix way is to run more simpler apps instead of windows style bloated monsters).
As I'd someday like to run each mozilla window in it's own process (better isolation), this seems like a good feature.
If they used a new file extension where it made sense (lots of places) they would run out of three character file extensions very quickly. What then? It's not like windows users could ever learn to use more than three letter file extensions (.html anyone).
One thing that Wing Commander did right was the way it could be controlled using the mouse.
With that control method, going to any joystick or using the mouse in other space simulation games simply sucks.
The idea is that you do not directly control the rotation of the ship, instead there is a targeting cursor on the screen and it's position controls where the ship will turn. I haven't seen this in any other game and for this reason Wing Commander is still my favorite space simulation (#2 is Elite, of course).
> All I remember after that is making HUGE bases that are completely walled with rocket turrets at every corner and the fact I never really finished the game because the two vs one end levels were too hard for me back then:(:) Great stuff.
I remember making a row of 20 sonic tanks, followed by another row of 20 rocket launchers and then going through the last mission and losing just 2 or 3 of them in total. Of course, I had to move them one square ahead one at the time.
After that it was time for Dune II: The Destruction (an mod) that made everything harder.
It might be wise to use the Windows/OS/2 icon format for the desktop icons. It allows multiple images in one file and should also be fast to load (because png seems to be too slow/unoptimized).
I don't know what the problem with S3TC in video drivers is. I doubt the algorithms are a trade secret and the graphics card vendor supposedly already paid the and required licenses and included them in the price of the card.
Well, there seems to be a realtek physical layer, but since nvidia bothered to provide their own proprietary driver, I doubt the software side of the interface is from realtek.
I'd love to be wrong.
I know about the 3com, but if I pay extra for 2 interfaces, I'd better be able to use them both.
As posted before, OS/2 WPS was a desktop built on some of the same ideas (although it didn't go as far).
I know that as an ex-WPS user, after getting used to it, every other desktop simply is not on the same level, despite the fact that WPS is about 10 years old.
You could develop a command line (or a more keyboard based) interface to the same object model.
The advantage of this model it that it is much more transparent to the user than traditional applications (this is historically a strength of UNIX much more than windows).
Actually, the only *brilliant* thing about WPS (the desktop, PM was the low level equvivalent ala X + toolkit) was the UI design. The API itself was just a really cleaned up and slightly more powerful than the windows API in some parts. But it had it's issues (no async input queue for one, something even NT doesn't do as well as X11 does).
The implementation was not that good, although it vas very efficient compared to bloated desktops of today. Hell, it ran (not that slowly) in 4-6Mb RAM. Just try that with KDE or GNOME (or windows).
And none of them has the UI even remotely as good, not even the Mac.
But SWT shows how slow and bloated Swing really is.
As much as I'd like a single GUI API for java, Swing is not going to be it if it doesn't improve considerably.
One thing that FSFT can do is share fonts between applications. This can lead to faster application startup and less memory usage (The unix way is to run more simpler apps instead of windows style bloated monsters).
As I'd someday like to run each mozilla window in it's own process (better isolation), this seems like a good feature.
The only thing more evil than mixing tabs and spaces is changing the tab with from the standard 8.
The reason very simple.
If they used a new file extension where it made sense (lots of places) they would run out of three character file extensions very quickly. What then? It's not like windows users could ever learn to use more than three letter file extensions (.html anyone).
One thing that Wing Commander did right was the way it could be controlled using the mouse.
With that control method, going to any joystick or using the mouse in other space simulation games simply sucks.
The idea is that you do not directly control the rotation of the ship, instead there is a targeting cursor on the screen and it's position controls where the ship will turn. I haven't seen this in any other game and for this reason Wing Commander is still my favorite space simulation (#2 is Elite, of course).
Personally, I am firmly in the "less is more camp".
My question is: If I file bugs against gnome or kde to remove certain UI features, what will happen?
I hope the answer is not "configurability"?
> All I remember after that is making HUGE bases that are completely walled with rocket turrets at every corner and the fact I never really finished the game because the two vs one end levels were too hard for me back then :( :) Great stuff.
I remember making a row of 20 sonic tanks, followed by another row of 20 rocket launchers
and then going through the last mission and losing just 2 or 3 of them in total. Of course, I had to move them one square ahead one at the time.
After that it was time for Dune II: The Destruction (an mod) that made everything harder.
It might be wise to use the Windows/OS/2 icon format for the desktop icons. It allows multiple images in one file and should also be fast to load (because png seems to be too slow/unoptimized).
makes me wonder why is libpng so slow?
Were the svg icons compressed (gzip)?
Only if you develop on Mono and deploy (or maybe not) on MS.
Otherwise Mono is only of marketing value (which is probably exactly what MS wants).
He's right about mplayer changing aspect ration on resize.
That's my #1 annoyance with it. Especially when it happens on a fullscreen switch.
Otherwise, great work.
I think the original episodes were also slightly longer. I think this explains why ;)
And xterm would still be the best one if only it would support the clipboard copy/paste.
What's up with that anyway?
I've always wondered if there is some conspiracy about the voyagers between 2 and 6. Their launch must have been top secret for some reason.
I don't know what the problem with S3TC in video drivers is. I doubt the algorithms are a trade secret and the graphics card vendor supposedly already paid the and required licenses and included them in the price of the card.
Well, there seems to be a realtek physical layer, but since nvidia bothered to provide their own proprietary driver, I doubt the software side of the interface is from realtek.
I'd love to be wrong.
I know about the 3com, but if I pay extra for 2 interfaces, I'd better be able to use them both.
As posted before, OS/2 WPS was a desktop built on some of the same ideas (although it didn't go as far).
I know that as an ex-WPS user, after getting used to it, every other desktop simply is not on the same level, despite the fact that WPS is about 10 years old.
If you dislike drag and drop.
You could develop a command line (or a more keyboard based) interface to the same object model.
The advantage of this model it that it is much more transparent to the user than traditional applications (this is historically a strength of UNIX much more than windows).
I actually liked the first few minutes of Generations (up to Kirk's death).
But they should have cut everything else.
I wonder who they licenced their nforce2 network driver from?
I was thinking of getting a nforce2 mobo, but now I'll just wait for good old VIA.
Actually, the only *brilliant* thing about WPS (the desktop, PM was the low level equvivalent ala X + toolkit) was the UI design. The API itself was just a really cleaned up and slightly more powerful than the windows API in some parts. But it had it's issues (no async input queue for one, something even NT doesn't do as well as X11 does).
The implementation was not that good, although it vas very efficient compared to bloated desktops of today. Hell, it ran (not that slowly) in 4-6Mb RAM. Just try that with KDE or GNOME (or windows).
And none of them has the UI even remotely as good, not even the Mac.
I'd like to see both.
Foundation as more serious movie(s) and the Night's Dawn for more GFX/action packed ones.
Either of them will be hard to do well.
I doubt it.
They even have closed source drivers for their nforce motherboard. I prefer VIA.
I could use one of those. Never lose anything you saw on the net.
Nothing beats SR-71 so far.