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Command and Conquer Generals Released

A reader writes:"Febuary 11th marks the day that the future of the Command and Conquer universe will be determined. Electronic Arts has taken over the franchise and has even shut down Westwood Studios. Many of us will remember Westwood for such games as Dune II. They basically invented the RTS market which makes this a sad time. Electronic Arts today launches what they are hoping will be the WarCraft 3 killa. This game along with SimCity 4 is what EA is counting on. Here is an amazing 430 screenshot pictorial of the Generals single player missions. "

336 comments

  1. Bad Link... by The-Bus · · Score: 1

    Hmmm, it's like the tenth post, and the site is not reacting.

    The pop-ups loaded though. :-/

    --

    Small potatoes make the steak look bigger.

    1. Re:Bad Link... by Badaro · · Score: 1

      It's a bit slow but working here. Might be something on your side.

      []s Badaro

      --
      My sig became obsolete, and I lack the imagination to create a new one. :(
    2. Re:Bad Link... by wo1verin3 · · Score: 1

      You ever wake up, check slashdot, get really in to an article and realize the screenshots are the ones you posted yesterday? The slashdot effect.. LOL.. i thought I was being dos'd

    3. Re:Bad Link... by Verteiron · · Score: 1

      Pop-ups? What are pop-ups?

      -A Phoenix user

      --
      End of lesson. You may press the button.
    4. Re:Bad Link... by grumpygrodyguy · · Score: 1

      While you're waiting go ahead and download this
      little mp3. If you've ever played counter-strike, I'm sure you'll relate.

      Some guy recorded his nieghbor playing counter-strike and put this together. Funny as hell.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    5. Re:Bad Link... by LilGuy · · Score: 1

      Speaking of a bad link... the one above doesn't work even after I tried to fix it by taking out the 2 other unneccessary duplicates.

      --

      You're nothing; like me.
    6. Re:Bad Link... by grumpygrodyguy · · Score: 1

      My bad, here it is.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    7. Re:Bad Link... by Anonymous Coward · · Score: 0

      Pop-ups? What are pop-ups?

      -A Phoenix user


      Must be "-A Jerry's Kid" if you don't know what pop-ups are.

  2. Eye of the beholders by Anonymous Coward · · Score: 4, Informative

    Sniff...Westwood also did the two Eye of the Beholders in the beginning of the '90s.

    1. Re:Eye of the beholders by Kadagan+AU · · Score: 2, Interesting

      weren't there 3 EotB's? Either way, those were some AWESOME games, and it's really too bad they're gone. I remember how amazing those graphics seemed... Some things actually looked shiny, and everything that was supposed to be smooth looked smooth... it was astounding to me!!

      ~Jon~

      --
      This space for rent, inquire within.
    2. Re:Eye of the beholders by FnordPerfect · · Score: 2, Informative

      Yes, but Westwood was only involved in the development of the first two. The third one was made by SSI without Westwood.

    3. Re:Eye of the beholders by Anonymous Coward · · Score: 1, Interesting

      The 3. EOB was not produced by Westwood, not as nice and polished as EOB2, but not too bad. But awesome they were, btw I belive I probably can nawigate most levels of EOB2 without maps still.

    4. Re:Eye of the beholders by Anonymous Coward · · Score: 0

      I hate to say it, but Generals is looking like shit to me.

  3. the nuke explosions by odyrithm · · Score: 1

    anyone know if these are more *relistic?* than the crappy little explosions in red alert for instance..

    also anyone reamaber tweaking the configuration files for red alert and arming a dog with an anti aircraft missile and the such, hope you can do the same with this ;)

    --
    moo
    1. Re:the nuke explosions by shanewarneiskweer · · Score: 0

      don't diss Red Alert, I loved that game. It got me through six weeks off work with after my knee oppo

    2. Re:the nuke explosions by odyrithm · · Score: 1

      I was'nt, I mearly pointed out its nuke explosions sucked. You think overwise?

      --
      moo
    3. Re:the nuke explosions by Pathwalker · · Score: 1

      One rules.ini tweak my friends and I used to do is to but rockets on the ore harvesters.

      The thing was, once a harvester launched it's rockets once, it would forget how to harvest.

      While they kicked butt as offensive weapons, if one unit made it within range of all of your harvesters, and they shot at it, your money supply was gone...

    4. Re:the nuke explosions by Kadagan+AU · · Score: 1

      well, I can't view it from here at work, apparently it's catagorized as a "gambling site", but here's supposedly a video clip of a nuclear strike. Enjoy (I hope it'll answer your question)

      --
      This space for rent, inquire within.
    5. Re:the nuke explosions by odyrithm · · Score: 1

      thanks for that, it looks very nice... the explosion however is very small.. I guess though if u made it realistic.. you would wipe the entire map out ;)

      --
      moo
    6. Re:the nuke explosions by wo1verin3 · · Score: 1

      For the system requirements it was intended for, it wasn't a bad game, effects included. the game is quite old now

    7. Re:the nuke explosions by Anonymous Coward · · Score: 0

      Looks like one hell of an explosion to me:

      http://www.tibtwilight.com/files/generals/screen sh ots/china/china-mission1-0007.jpg

    8. Re:the nuke explosions by Anonymous Coward · · Score: 0

      That, and strategy would quickly degenerate into a race for First Strike capability, as with one hit, you win.

      Just think of them as Tactical Nukes, instead of ICBMs.

      I want Napalm bombs!!! And lots of little dudes running around burning and screaming... heh heh

      Oh - wait. That'd be offensive... unlike GTA3

    9. Re:the nuke explosions by LilGuy · · Score: 1

      I have played it, and the explosions are very very nice. Of course I have a gf4 so that helps. The game runs a bit sluggish even on my athlon xp 1800+ & gf4 4200, but I only have 256 mb ram so that may be a reason. If I turn down some detail like shadows then it runs just fine.

      --

      You're nothing; like me.
    10. Re:the nuke explosions by wo1verin3 · · Score: 1

      Where was the site catagorized as a gambling site?... I'd like to find out why :(
      - http://www.renegadegenerals.com

    11. Re:the nuke explosions by Kadagan+AU · · Score: 1

      I've got no idea... Our website blocking tool was just recently implemented, and it's got some odd sites blocked. We implemented it when one of the head IT guys had watched net traffic for a week or so, and found that out of the top ten sites visited from our employees during normal work hours, the top visited was for our 401k plan, and the next eight were porn sites, and the tenth was a job search site. They decided it was time to block things deemed "unnecessary". :-D

      ~Jon~

      --
      This space for rent, inquire within.
  4. Command & Conquer again, and again, and ag... by zapod4 · · Score: 5, Insightful

    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.

  5. Buying and shutting down... by DarkDust · · Score: 5, Informative

    Well, EA has made some good games but for me it's more and more a game-studio killer, buying other game makers and shutting them down (more or less)...

    The interview with Lord British that was posted recently on /. gives some insight into EA's thinking: make money fast, even at the cost of quality, it seems.

    Very sad...

    1. Re:Buying and shutting down... by Anonymous Coward · · Score: 0

      I think this is token behaviour for the entire industry at the moment. There are very few breakthrough titles and the majority of software being released is either "Crap Licensee Games", Sequels, or titles that just don't get anywhere.

      It makes me glad that Jeff Minter is still working on his own creating games that are well balanced and quite often ground breaking, if not extremely gameplay orientated.

      The future of the market looks bleak, with A list titles hogging the sales, online games like EverQuest blocking room for people to squeeze in and the general market downturn (see GameCube sales etc.) - it may be some time before we get games that were and diverse as they were in the 80's. I don't intend to become misty eyed but seriously eye candy has well overstepped gameplay, which always makes me reach for a good SNES game.

    2. Re:Buying and shutting down... by Anonymous Coward · · Score: 0

      you forgot to mention that once they have closed down a development studio they outsource the sequel title to some no-name developer in another country working for peanuts, as in the case with ccg.

    3. Re:Buying and shutting down... by tetra103 · · Score: 1

      Let's not forget DarkReign2. Sure, some people liked that new (aka copied) 3D look, but DarkReign2 was a far cry from what DarkReign was. Surprizing that Auran (makers of the original DarkReign) were never given as much credit for ground breaking AI as makers like CaveDog were given credit for ground breaking graphics. The AI for the original DarkReign is STILL way ahead of the strategy games of today.

      To know what I mean, you have to compair unit movement between games like DarkReign, CC, TA, and SC. The units in DR always took the smarted path. You could also set individual AI per unit. Almost 6years old and I still see the unit interface of DR as revolutionary.

    4. Re:Buying and shutting down... by Dalroth · · Score: 3, Insightful

      You are very right. EA has a history of only support it's internal sports division. Except for that division, the rest of their history has been a joke: Buy a company, bleed it dry, close it down and let all the innovative product ideas and franchises rot.

      This includes:
      Bullfrog and their Magic Carpet Series
      Origin and their Ultima and Wing Commander series
      Janes and their entire line of simulators
      Westwood and their C&C and Dune series

      Notice, those four companies (amongst others) have released some of the most important and critically acclaimed titles in the history of Computing. Their all dead now, and you have Electronic Arts to thank.

      The only good thing about all this is EA are morons and let most of the key talent leave to start new game companies. The good people are still out there making games, it's just sad that they no longer have access to the properties that made them successfull (and us quite happy gamers).

    5. Re:Buying and shutting down... by Stonehand · · Score: 1

      Yep. If it had had formations/grouping for the orders, such as being able to create a group of plasma tanks that functioned together on a 'harrassment' mission, and the tempo were somewhat slower, I might still be playing the original DR today.

      The engine was darn flexible, too. I recall that one player-done mod (_Edge of Darkness_) included two new sides with interesting properties, such as a blob which could eat infantry and create more blobs, or a way to build an special building -- which came with a one-use vehicle attached. Put infantry into building, it enters the vehicle, launch the vehicle and it's a kamikaze attack. Word.

      --
      Only the dead have seen the end of war.
    6. Re:Buying and shutting down... by Telastyn · · Score: 1

      Except of course that it didn't used to be this way. EA used to release tons of games, a few were truly great, and most of the rest were trash. The great ones made them enough cash to license out the madden series, and buy out "good" dev houses. Then they got conservative and ran innovation into the ground.

      Maxis is the only dev house that EA has that does anything anymore it seems, and even they seem to be influenced greatly by the mothership (sims online and sim4? not high quality)

    7. Re:Buying and shutting down... by TC+(WC) · · Score: 1

      Origin and their Ultima and Wing Commander series


      Yes... damn them for making a number of good Wing Commander games after buying out Origin... the bastards! I'll also point out that, while I don't like them, what was Origin is still making Ultima Online games.

      Buy a company, bleed it dry, close it down and let all the innovative product ideas and franchises rot.

      (...)

      Westwood and their C&C and Dune series


      I'm really not even sure how you can say that with a straight face in response to an article about a new C&C game...

    8. Re:Buying and shutting down... by DoctaWatson · · Score: 1
      Yes... damn them for making a number of good Wing Commander games after buying out Origin... the bastards! I'll also point out that, while I don't like them, what was Origin is still making Ultima Online games.


      The original poster is talking about how EA buys once great companies and runs their franchises into the ground until profit ends.

      You can't honestly believe that the fact that the flagellation of the dead horse that is Ultima Online can possibly come near the former glory of Origin games. Ultima 9 was gutted after years of development and anticipation, the end result being a buggy game that was downright offensive to fans of the series.

      Wing Commander the single player game has been dead since last millenium, the hope of a multi-player Wing Commander died last year (when EA decided a completely unknown franchise Earth and Beyond would somehow sell more than a classic franchise).

      Ultima Online 2 looked like it would be the next best MMORPG, with innovative features and technology. What did EA do? Cancelled the project a month or two from Beta, fired the developers, and recycled some of the content in UO1.

      Origin is nothing now, besides releasing half-hearted expansions and patches to Ultima Online, which people only keep their accounts because of the in-game houses they bought. This didn't happen after EA bought out Origin, it happened after they stopped caring about publishing quality games and treating their talent with disdain.
      Westwood and their C&C and Dune series

      I'm really not even sure how you can say that with a straight face in response to an article about a new C&C game...


      The article also mentions how EA dismantled Westwood, which is what he's saying- EA buys successful franchises, squeezes them dry, and then throws away the leftovers.
  6. Sure hope this runs under WineX... by ZaMoose · · Score: 1

    Deleted my Win98 partition a while ago; I'm hoping this doesn't rely too much on DirectX 8.1...

    I always enjoyed Red Alert. From the previews I've seen, Generals looks like it might be even more fun. We'll see.

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  7. 430 screenshots! by Brian+Boitano · · Score: 5, Funny

    hardly worth playing the game now...

    --
    What would Brian Boitano do?
    1. Re:430 screenshots! by ThundaGaiden · · Score: 1

      Damn I also thought that's an insane amount
      If I was the publisher , I would complain about
      deformation of game :P

      On another note , the new 3dmark 2003 is out today
      as well , very very nice , pity it's 180mb though
      and it doesn't even use a game engine anymore ,
      directly interfaces dx9 ??? silly buggers

      On C&C Generals again , I saw some movies of it in
      action and it's REAALY puuurty :P hope my pc can
      cope with it

      On the other post about winex , have people
      actually got that to work ?

  8. Re:Command & Conquer again, and again, and ag. by grazzy · · Score: 1

    this is from what i can understand a completly new engine, look at the graphics.

  9. Movies Too by Anonymous Coward · · Score: 5, Informative

    Bunch of movies here.

    1. Re:Movies Too by Kadagan+AU · · Score: 2, Informative

      Hmm... combine this with the comment above it and it really is almost pointless to play the game... 430 pictures, movies... next you'll see the interactive flash demo.

      --
      This space for rent, inquire within.
  10. and as a sidenote by Anonymous Coward · · Score: 4, Informative

    the warez peeps played it and came up with some additional information not contained in this slashvertisement...

    10 hours playtime for all 3 campaigns
    uncounted number of bugs
    AI is.. Not So Good(tm)
    there are no movies furthering the storyline
    then again there is no real storyline
    its built on chinas/arab terroristi stereotypes, us are great peeps though
    worst c&c ever.

    so im off playing dune2.. the dos one you know :p

    1. Re:and as a sidenote by DeBaas · · Score: 2, Funny
      AI is.. Not So Good(tm)


      Good, nothing more annoying than loosing in single player mode.
      --
      ---
    2. Re:and as a sidenote by TintinX · · Score: 1

      > 10 hours playtime for all 3 campaigns Damn! There must be a lot of people better than me then - or that's based on 'Normal' mode (easiest) > uncounted number of bugs See above. Been playing for >10 hours (inc. skirmish) and no apparent bugs yet. As for the critisisms about poor AI and no cut scenes (and lack of single player gaming time for that matter), I think EA realise that this will mostly be played as a multiplayer game - much like most FPSs. My main whinge would be on system spec requirements. I don't see it as being any more of an advanced engine than, say, Ago of Mythology (i.e. multiple polygon characters viewed at distance etc.) but I can't get it to play satisfactorily on my second PC (PII 700, GF2) at *any* res or stripped down effects meaning multiplayer action on my LAN is out - boo! AOM runs fine. C&C Gens is, as has been suggested, essentially C&C Original built around a full 3D engine.

    3. Re:and as a sidenote by Anonymous Coward · · Score: 0

      The arabs in this came are a terrorist organization you dumb bastard. Are they supposed to be peace loving hippies? As for China, ask the people in Tibet how great they are.

    4. Re:and as a sidenote by Anonymous Coward · · Score: 0

      Couldn't find the bugs? I've seen two already:

      1. In one mission, a few of my units just frose.
      2. When a damaged GLA unit enters tunnel, it emerges with 100% health.

    5. Re:and as a sidenote by Anonymous Coward · · Score: 0

      There are map hacks out working online. The ladder system is WACK. Get 3 points for every win. Whoever plays the most newbies wins. EAP are retards.

    6. Re:and as a sidenote by Anonymous Coward · · Score: 1, Insightful

      10 hours playtime for all 3 campaigns

      Err maybe if you're superhuman? I've played for about 3 hours now and im up to level 4 on the chinese campaign and there's 8 levels per campaign. So you do the math.

      uncounted number of bugs

      Experienced no bugs at all thus far (and havent heard any reports of any aside from installation errors from the warez kids)

      AI is.. Not So Good(tm)

      The AI is great - it rushes me, sends out decoy troops and smashes me from the flank, put it on "brutal" and you'll have an extremely tough time of winning. If you play on "normal" dont complain that the AI is shit.

      there are no movies furthering the storyline

      There ARE movies, and tons of them (and they're very long), the only thing is they use the games engine instead of using the typical comedy actors complete with bad voices and costumes. Personally I prefer these new movies.

      then again there is no real storyline

      I'll agree there, it's just your basic "kill the terrorist scum" or "beat down the imperialist scum!" for either side but still - what else did you expect?

      its built on chinas/arab terroristi stereotypes, us are great peeps though

      So?

      worst c&c ever.

      In your opinion, oh and you sound like a freaking moron who hasn't actually played it. IGN.Com gave it 9.3 and Gamespot 8.9, both very good scores. It's a great game and the best C&C yet

  11. NOW I see EA's strategy... by kahei · · Score: 2, Funny


    I thought they intended to reduce the entire game market to Sims and Sports. But I forgot that there is one other category just as boring as Sims and Sports -- the C&C Clone category!

    This increases the diversity of EA's offerings by 50%!

    --
    Whence? Hence. Whither? Thither.
  12. Been playing it already for 3 days... by wetson · · Score: 5, Interesting

    ...don't ask me how, but I live in SouthEast Asia(if that'll give you a clue).

    My initial comments, based on playing Skirmish mode:

    - Effects are okay (nice explosions) but I think some of the animations esp. for the personnel suck. I think the 3D engine is solid, but not really ground breaking. Not sure if the terrain is deformable (haven't played around with the superweapons as much), but I don't it's a big loss that it isn't. Most, if not all structures are certainly destroy-able.

    - Tech tree isn't that deep, although the Experience Points system is something different. I've been able to beat opponents using the plain old tank rush, but it's not as bad (or good, depending on how you look at it) as in previous versions.

    - Lack of previous version's cut scenes (no more Kari Wuhrer --- damn!!!)

    1. Re:Been playing it already for 3 days... by Niadh · · Score: 3, Funny
      - Lack of previous version's cut scenes (no more Kari Wuhrer --- damn!!!)


      Wait, No Tanya in tight army fatuges, or at the end of the game in a thin, small dress waiting to get on a helicopter with YOU to goto the biggest party the world has yet to see?

      I think we all need to bow our heads and have a moment of silence please.
    2. Re:Been playing it already for 3 days... by rpillala · · Score: 1
      - Lack of previous version's cut scenes (no more Kari Wuhrer --- damn!!!)

      Maybe, but...

      ...Brown confirmed that EA has "an active plan for more games in the Command & Conquer franchise."( Gamespot article on Westwood shutdown)

      So maybe not :)

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  13. hrm... by missed · · Score: 0, Informative

    I believe it was Virgin Interactive who first created the PC-RTS market, with the original Dune. Westwood later expanded upon it. I could be wrong, however. Wasn't big on the PC market back then.

    1. Re:hrm... by Anonymous Coward · · Score: 0

      Westwood created Dune II. Virgin Interactive owned them at one point, so a couple of C&C games were published by VI (read published, not developed).

    2. Re:hrm... by Ephemeriis · · Score: 2, Informative

      The original Dune was hardly an RTS. While there were certain strategic elements to it...there was little that was actually realtime. It played more like a turn-based, strategic RPG.

      yrs,
      Ephemeriis

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    3. Re:hrm... by Ruliz+Galaxor · · Score: 1

      It was Virgin Interactive together with Westwood Studio's (or maybe Westwood was a part of Virgin?).

      The original Dune had splash screens during the introduction movie with both Virgin Interactive and Westwood logo's.

      Too bad Westwood is down... I really enjoyed their games and I spended lots and lots of hours on them.

      sig(h)

    4. Re:hrm... by Anonymous+Hack · · Score: 4, Informative

      Informative? Put down the pipes, moderators. The original Dune was in fact an RPG. You played Paul Atreides and walked around talking to Leto, Stilgar, etc. There weren't really any traditional puzzles to solve or battles to fight, you just met with Fremen, spoke to them, found out a little more about what was going on, then set them to work mining spice or training for war. Toward the end of the game you told all your Fremen to attack the Harkonnen palace, and that was that. It wasn't the most interesting game in the world, but it was undeniably one of the most immersive. The graphics and music were absolutely stunning at the time, and remain breathtaking even today. We're talking 320x240x256 VGA, but the color palettes were perfectly chosen, and the attention to detail when flying the ornithopter over sand and rock formations was second-to-none. I highly recommend downloading it from an abandonware site near you. If you get the CD-ROM version it has full speech throughout the whole game, with perfect pronunciation and acting on a par with a LucasArts adventure game. One of the best "art" games ever, in my opinion.

      Dune 2, however, was a total different kettle of fish. That truely was the first real-time strategy where you build units, move them around, click back and forth real fast to avoid getting eaten by a sandworm, etc. There were other real-time strategies before that - the one that sticks in my mind is an old (80s era) CGA game called Sun Tzu's Art of War or something, but nothing broke through like Dune 2 did. Everyone liked Dune 2. The difficulty was very well-balanced, the interface was simple (unlike today's 25-hotkey RTS games) and the music and sound effects worked very cleverly with the game - subtlely changing with action on the screen. I think this was one of the first truly successful (read subtle) implementations of interactive music.

      All in all, Dune has had a great time of it on home computers. That said, i haven't played Dune 2000 or the new C&C Dune. Anyone got reports?

      --
      I got a sig so you would remember me.
    5. Re:hrm... by Anonymous Coward · · Score: 0

      Like Anonymous Hack said, the original Dune was nothing close to a RTS.

      Here are some screenshots from the game:
      http://www.terravista.pt/Nazare/4347/images /images .html

    6. Re:hrm... by Anonymous+Hack · · Score: 1

      I'm not sure what you mean by Dune II was made with Virgin... It was developed by Westwood and Virgin published it (much like EA is publishing Westwood games now). Dune I, on the other hand, was developed by Cryo though also published by Virgin. It seems Virgin had the Dune license, because at the end of Dune I there's a "teaser" saying something like "Coming soon... DUNE II!" I would guess that due to poor reviews of the Cryo game, Virgin kicked the franchise over to Westwood.

      --
      I got a sig so you would remember me.
    7. Re:hrm... by Anonymous Coward · · Score: 0

      I remember "Art of war". Some parts of it was real time, but I belive the battles where not. Archers ruled supreme! Anyway, most people mean the whole "harvesting resources to build up a base, use the base to build up an army, use the army to kill the enemy"-concept when they talk about RTS games.

    8. Re:hrm... by Anonymous+Hack · · Score: 1

      Heh yeah, archers rocked the Casbah :-) I'm glad someone else remembers it and it wasn't just some figment of my imagination. Sure it wasn't realtime? In my memory it was something like... you could see all your little guys slowly moving around the level. But maybe that was between turns? Hmm.

      --
      I got a sig so you would remember me.
    9. Re:hrm... by Dark+Lord+Seth · · Score: 3, Interesting
      Dune 2, however, was a total different kettle of fish. That truely was the first real-time strategy where you build units, move them around, click back and forth real fast to avoid getting eaten by a sandworm, etc. There were other real-time strategies before that - the one that sticks in my mind is an old (80s era) CGA game called Sun Tzu's Art of War or something, but nothing broke through like Dune 2 did. Everyone liked Dune 2. The difficulty was very well-balanced, the interface was simple (unlike today's 25-hotkey RTS games) and the music and sound effects worked very cleverly with the game - subtlely changing with action on the screen. I think this was one of the first truly successful (read subtle) implementations of interactive music.

      I remember playing Dune 2 on the Amiga 500 & 2000 ages ago. I imported it from the UK for about 25 USD and it came on 4 (or so) floppies because CD-ROM drives were rarer then diamonds back then. It was a great game on the Amiga though, with music, in game sound and even different voices as you ordered your units around a bit. That is where my addiction to RTS games began, the moment I ordered my first Harkonen (sp?) trooperer to engage some Atreides infantry attacking my precious big red lump of pixels which was my harvester. All I remember after that is making HUGE bases that are completely walled with rocket turrets at every corner and the fact I never really finished the game because the two vs one end levels were too hard for me back then :(

      Great game and pretty original back then as well. Receives a well deserved place amoung my personal RTF "Hall of Fame" which also includes "Total Annihilation" (despite the cheap name) and "Homeworld"

    10. Re:hrm... by Cutriss · · Score: 2, Informative

      Dune 2000 was simply a graphics redo of Dune II. Otherwise, the game was the same (pretty damn good).

      A lot of people panned Emperor: Battle For Dune. Personally, I thought it was excellent. The storylines were well-told (Michael Dorn plays the head of Atreides), and I like the involvement that the lesser houses play both in the story and in the game (Ix, Tlielaxu, Fremen, Sardukar, and the Spacing Guild).

      --
      "Mod, mod, mod...and another troll bites the dust."
    11. Re:hrm... by Anonymous Coward · · Score: 0

      well its hard to say who was first but westwood also made the game called battletech: the crescent hawks revenge which was a real time tile based game where you moved around small mechs to attack other small mechs. that was around 1989-90.

    12. Re:hrm... by Anonymous Coward · · Score: 0

      herzog zwei, by technosoft, came out before dune 2, and was a RTS game as well. its just not very well known, as its a sega genesis game

    13. Re:hrm... by CaptnMArk · · Score: 1

      > All I remember after that is making HUGE bases that are completely walled with rocket turrets at every corner and the fact I never really finished the game because the two vs one end levels were too hard for me back then :( :) Great stuff.

      I remember making a row of 20 sonic tanks, followed by another row of 20 rocket launchers
      and then going through the last mission and losing just 2 or 3 of them in total. Of course, I had to move them one square ahead one at the time.

      After that it was time for Dune II: The Destruction (an mod) that made everything harder.

    14. Re:hrm... by fyonn · · Score: 1

      I never really finished the game because the two vs one end levels were too hard for me back then :(

      well, level 8 was the 2 vs 1, with both other houses against you, level 9 was 3 vs 1 with both other houses and the emperor against you.finishing the game was probably the easiest with harkonen as your palace power was the missile, as was the emperor's. when you played as harkonen you only had one nuke coming towards you every 10 minutes, destroying half your base. if you playted atreides/ordos then you had1 missile every five minutes, which was bloody hard at times. although your aim with them was always terrible, their aim to you was usually pretty good.

      house atreides's palace power was fremen, which was kinda a bit sucky. some fremen troops appeared at random and walked straight towards an enem base to get shot to peices.

      what was the ordos palace power... oh yes, sabateurs, they sucked mightily as well. same as the fremen basically.

      damn fie game though, I put alot of time into that

      dave

    15. Re:hrm... by Anonymous Coward · · Score: 0

      Dune II, man, not Dune. Do some research before posting...

  14. Whoops by joebp · · Score: 1

    Here is an amazing 430 screenshot pictorial

    Hssssssss... BOOOOOOOOOOOOOOOOOOOM!!!!!

  15. warcraft 3 killer.... by mbennis · · Score: 0

    Starcraft is the warcraft 3 killer !

    1. Re:warcraft 3 killer.... by Bungie · · Score: 1

      I totally agree. After a month of playing Warcraft III, I found myself incredibly bored of it. The engine is amazing and the graphics are great, but it just isn't as fun. Lately, I've gone back to Warcraft II bnet edition and Starcraft.

      --
      The clash of honour calls, to stand when others fall.
  16. It looks a little too much like DuneII by Anonymous Coward · · Score: 0

    DuneII was a good game in many ways, especially the graphics. But it couldn't hold my interest for long in multiplayer. And who plays RTS for single player mode?

    To condense of a lot reasons into one simple reason, I think one big factor was the fact that the maps were premade. RTS's I have liked the most have random computer generated maps. This is important because RTS's are a type of game you play over and over. It doesnt take long to get so sick of the pre-made maps you know exactly where everything is and can almost play with your eyes closed.

    Since this one looks so much like DUNE only with very slightly different graphis, I suspect it too only has static maps.

    At least, I couldn't find any mention on their site about random maps...

    1. Re:It looks a little too much like DuneII by LilGuy · · Score: 1

      I for one play it single-player - ONLY. I don't invest very much time in RTS games, but when I do I expect to be able to duel it out with the computer, not just throw everything I have straight at their base and win. Nor do I expect that if I take more than 10 seconds to gather forces up, they automatically have a giant army that comes and beats my base down with ease. This game is very unbalanced for single-player, which is a shame because I have a TERRIBLE connection for multiplayer games, and thus do not play them.

      --

      You're nothing; like me.
  17. Retarded Or Something? by Bowie+J.+Poag · · Score: 4, Funny



    they are hoping will be the WarCraft 3 killa.

    Yeah, ok...Word up, homey.

    Sheesh.

    --
    Bowie J. Poag

    1. Re:Retarded Or Something? by Anonymous Coward · · Score: 0

      bahahaha bowie!

      hope you got 10bux lol!
      just a little hello from your friends at SA!

    2. Re:Retarded Or Something? by Anonymous Coward · · Score: 0

      Are you some sort of FAGET or something

    3. Re:Retarded Or Something? by Anonymous Coward · · Score: 0

      You know, I think you meant "faggot," but that's just how we spell that word in the USA.

    4. Re:Retarded Or Something? by Anonymous Coward · · Score: 0

      Fo shizzle my nizzle.

    5. Re:Retarded Or Something? by Euronymous1 · · Score: 1

      Hey it's bowie and stuff

  18. *sniff* by Anonymous+Hack · · Score: 3, Informative

    Oh Battletech, The Crescent Hawk's Inception (and Revenge) were my first ever Westwood games, and in fact my first ever PC games back in 1988 on a CGA monitor and an XT i believe! The Crescent Hawk's Inception was one of the best RPGs i've played, but of course playing it now only takes a few hours to win. I'd love to see a huge, modern version of that game instead of today's run-around-and-kill-stuff-in-a-huge-robot Battletech games. Here's to more science fiction RPGs!

    Don't forget Westwood also did a whole bunch of the early AD&D games (whether that's a good thing or not is perhaps debateable). They did California Games - those wacky surfer dudes with their hacky sacks :-) Kyrandia, Eye of the Beholder II, Lands of Lore (featuring our beloved Jean-Luc Picard).

    I have a feeling Westwood were even around in the 8-bit days, though going under a different name, perhaps. Were they Ocean? Does anyone remember?

    --
    I got a sig so you would remember me.
    1. Re:*sniff* by slummerx86 · · Score: 1

      I remember Eye of the Beholder on an XT! That was a great game, even the graphics were alright. Then when EOB II came out I finally had a soundcard (adlib) to play it on, and boy did that set the atmosphere, the opening cut scenes didn't even animate and it was scary. Those guys were really groundbreaking, back then EOB was AD&D on the PC. Here's to the corporate monolith (NOT!!)

    2. Re:*sniff* by Cutriss · · Score: 1

      For the record, if Westwood had any involvement in Crescent Hawk's Inception, it was publishing only. That game was developed fully by Infocom, the same company that gave you Zork.

      Here's the boxart. Notice it says "Westwood Associates" on it, not "Westwood Studios". They may not have even been the same company.

      --
      "Mod, mod, mod...and another troll bites the dust."
    3. Re:*sniff* by Anonymous+Hack · · Score: 1

      Wow! I did not know that. It's definitely the same Westwood, because i remember when i first started up Dune II years later i recognized the exact same sparkling-rectangle logo... I'm gonna go have a look around for more info now. Infocom... Hmm :-)

      --
      I got a sig so you would remember me.
    4. Re:*sniff* by Jaysyn · · Score: 1

      I don't remember much about the Battletech Games (I was an AD&D gold boxer mostly), but other than the first person view, how is the game different than say, MechWarrior IV?

      --
      There is a war going on for your mind.
    5. Re:*sniff* by Anonymous+Hack · · Score: 1

      In the first Battletech you're a guy with no mech. You have some money in the bank, but you can't buy a mech because you're a student and not a soldier. You walk around and train at the mech training place, where you start with missions like picking up some rubble, shooting a "dead" mech, shooting some robots, etc. You can't train 24/7 so you also walk around the rest of the city and train in other areas like rifles, pistols, vibroblades etc. You can also learn how to fix mechs. You can buy hand weapons, talk to random people in various buildings, check your bank account for interest...

      Eventually in the middle of a training mission you are attacked by an invading force and the city is destroyed. If you run like hell you can escape inside a mech, but if you die you eject and have to walk around. Then it's a matter of going anywhere. You can visit any of the other cities on the map and talk to people there, heal up at a hospital, train further in various skills, buy new weapons, talk to more people. Depending on who you talk to and when you talk to them they might join your party or give you some information about what you're supposed to be doing next. Basically it's about the freedom to run around talking to whoever doing whatever. If your mech is destroyed, that's it bub, you're walkin', you know? It's actually very similar to those early SSI AD&D games, but with a skills-based system instead of str/dex/con/cha/etc.

      --
      I got a sig so you would remember me.
    6. Re:*sniff* by Jaysyn · · Score: 1

      Wow thanks. They *should* remake that game, say using the Aurora (NWN) engine.

      I do remember playing it once or twice, but I couldn't get into it. I don't think I even made it out of the town....

      Jaysyn

      --
      There is a war going on for your mind.
    7. Re:*sniff* by WWWWolf · · Score: 1
      Kyrandia, Eye of the Beholder II, Lands of Lore (featuring our beloved Jean-Luc Picard)...

      ...and Dragon Strike. Too bad Westwood is now down - I wish someone will make a remake of Dragon Strike. (We can't leave the dragon flight sims entirely to hands of Sega, now can we?)

    8. Re:*sniff* by Anonymous Coward · · Score: 0

      So... what was I supposed to do in the map room? *wail* I'd found the form-changing mech, unlocked all the doors, but even after studying the map couldn't figure out which planets to press.

      I probably missed some kind of clue as I was playing 'shifts' with my friends...

    9. Re:*sniff* by TaliesinWI · · Score: 1

      They _are_ the same.
      Westwood Associates designed games for SSI (_Hillsfar_, _Dragonstrike_, and _Eye of the Beholder_ 1 & 2) and Infocom (the above mentioned _Crescent Hawk's Inception_) way back in the mid to late 80s.
      Around '92 or '93, they became part of Virgin, and became known as Westwood Studios at or around that time (my memory of the exact chronology is a little fuzzy.)

    10. Re:*sniff* by Anonymous+Hack · · Score: 1

      Actually you pirated the game :-) It was copy-protection. All you had to do was click on the planets that were designated in that manual... then escape from the base and it showed the final anime. The same goes for recognizing the mech parts at the beginning of the game - if you had the manual you could see exactly what each part was. Otherwise you ended up writing everything down, all the combinations, trying desperately to end up with one that worked :-) Of course doing that on the map room screen would've taken a lifetime.

      --
      I got a sig so you would remember me.
  19. Re: tweaking by jamesh · · Score: 3, Interesting

    Tweaking the rules.ini file kept me playing the game for a while after the original novelty had warn off. making harvesters mostly invicible was a variation that was great in multiplayer (for a change anyway). I think later incarnations (red alert etc) added this as a game option.

    Tweaking also meant we could change the game just enough so that the normal strategies (light tank storm etc in later incarnations) didn't work so well, and we'd all have to invent new ones.

    The map designer in redalert was also great! it added so much value to the game in multiplayer mode.

  20. Can't they stick to aliens? by pubjames · · Score: 2, Interesting

    In the campaigns described on the site, you can:

    1) Destroy a nuclear warhead storage facility in China ("The dragon awakes...")
    2) Destroy a damn in Shymkent, Kazakhstan.
    3) Destroy all enemy forces in Iraq ("Operation: Final Justice")

    Can't they just use make-believe places and situations? I find this kind of stuff offensive.

    If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged. Imagine if an Arabic country released a game like this - many people would see it as inciting hatred towards the USA.

    Plea to game makers - please make the baddies aliens and dragons or robots.

    1. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      if its a game, its a game, besides i'd like to destroy iraq, or at least saddam, why'd north korea get pissed over the latest bond movie? probably cause thier clitoris hurts

    2. Re:Can't they stick to aliens? by Lynn+Benfield · · Score: 5, Insightful

      if its a game, its a game, besides i'd like to destroy iraq

      Would you feel the same way if the object of the game was to crash a plane into a US city?

    3. Re:Can't they stick to aliens? by getch(); · · Score: 5, Insightful

      Psst, don't tell anybody, but somebody already made a game about invading the USA. It was Westwood and the game was called Red Alert 2. Personally, I thought running through the streets of DC and garrisoning inside the Smithsonian was fun. But what do I know? My sense of being offended at fiction isn't very well developed.

    4. Re:Can't they stick to aliens? by mlyle · · Score: 3, Insightful

      Would you feel the same way if the object of the game was to crash a plane into a US city?

      To be honest, playing the original Microsoft Flight Simulator at age 6, I thought the purpose -was- to crash a plane into the Sears Tower.

      BUILDING CRASH

      As to this-- look, there's tons of North Korean and Iraqi movies about the downfall of America in various ways. Every side spins things the way they will, and I like playing games with conflicts/weapons I can relate to. And killing a lot of Russians in Operation Flashpoint doesn't mean I hate Russians.

    5. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      see i am an american, iraq is bad mmmkay, sure that could be a game and people would bitch about it, in fact that might be a good way to find out where bin laden is -- since most of the people over there are without technology very few people would actually be able to play the game, so while your attempt to find a flaw in my post, it actually had some use in it....and why is it that the cia/fbi/other alphabet letters can't find him, if a guy is cheating on his girlfriend, she'll find him without any high tech gadgets--that last part didn't make sense but i think you get the idea--still need coffee....

    6. Re:Can't they stick to aliens? by oliverthered · · Score: 1

      That was my initial thought, Kazakstan, Iraq, China, Turkey.

      CNC Axis of Evil addition may have been a better name, still I'm sute the US is a big enough market that TROTW doesn't matter too much.
      (see earlier post about Lord British and EA's marketing stratergy)

      --
      thank God the internet isn't a human right.
    7. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0, Redundant

      oh come on,

      Did not Red Alert 2 let you blow away famous American Icons? Haven't played it in a while but I seem to remember you can blow away the Statue of Liberity, and others on your trail of Soviet Conquest.

    8. Re:Can't they stick to aliens? by pubjames · · Score: 1

      Did not Red Alert 2 let you blow away famous American Icons?

      Doesn't sound so much fun after September 11th, does it? I'm sure no USA games company would attempt to release a game like that now.

    9. Re:Can't they stick to aliens? by Ab0rtRetryFail · · Score: 1

      Quoth the James:
      "Can't they just use make-believe places and situations? I find this kind of stuff offensive."

      And it's okay for American companies to release games where you go into Iraq and kill Sadaam Hussein?

      Actually, a US game maker (Westwood, in fact) has made a game where Russia can invade the US. I haven't heard any outcry relating to that game.

      I think real locations are GOOD for games. Some people can identify better with a game if they can hear a place name they recognize. It's the same whether a game is set in the universe of a book or movie franchise or set in the real world. I don't find it offensive at all.

      If it doesn't float your boat, though, there are more than enough games on the market that can wet your whistle without real places being used. Go play Diablo or something.

    10. Re:Can't they stick to aliens? by pubjames · · Score: 1

      As to this-- look, there's tons of North Korean and Iraqi movies about the downfall of America in various ways.

      Really? "Tons"? Can you give me more details?

    11. Re:Can't they stick to aliens? by troc · · Score: 2, Funny

      Top 10 Game (Cut scenes etc) Stereotypes

      10. Gorgeous female british agent saves the day
      9. Female agent is Russian but defects
      8. Lone US Marine saves the world
      7. Arabs are evil
      6. Arabs are stupid and evil
      5. Aliens have Eastern European Accents
      4. Aliens have German accents
      3. Bad guys are from wherever the US hates right now
      2. Bad guys are British
      1. Bad guys are German

      I think there could be a trend but I can't see it right now.

      However my half-British, half-German, Communist Palestinian (who happens to own a Chinese weapons factory) leader says we will board our spaceships and attack at dawn.

      Troc

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
    12. Re:Can't they stick to aliens? by fistynuts · · Score: 1

      I think James' point was that in the current climate, playing missions where you attack Iraq would be no less than stomach-churning.

      It's extraordinarily bad timing from EA.

      --
      "You heard the man, Tubbs.. get undressed."
    13. Re:Can't they stick to aliens? by buzzcutbuddha · · Score: 5, Insightful

      Plea to game makers - please make the baddies aliens and dragons or robots.

      This is political correctness gone too far. You've started down a path I don't think you intended to take. If we turn it to face another way, being half-German I know that many Germans, most Germans in fact are ashamed that their history includes Nazism and Hitler. And they certainly don't like being reminded that the whole affair happened, but you're not campaigning for Medal of Honor and Castle Wolfenstein to change their games? Why not? If aliens landed tomorrow and started complaining that they're being maligned by our entertainment industry would you suddenly want to remove them from the list of acceptable villans? No, you probably wouldn't.

      If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged.

      And I agree with you, people in the states would be outraged, but that's not my metric for why I should or shouldn't do something. While I may not agree with the missions, or what they portray (though I think they accurately reflect active military plans the US already has drawn up), I have enough wherewithall to distinguish between a game and reality. The path you're taking leads to the same place 'concerned parents' and activists are taking us by wanting to ban violent video games altogether because of what they portray, and how they will affect us. If a game offends me, I don't buy it. You should do the same, and vote with your dollars, instead of trying to take choices from me.

    14. Re:Can't they stick to aliens? by TGK · · Score: 4, Interesting

      I will never forget a trip to Japan I took just after I graduated from college. There was a large arcade next to my hotel, and geek that I am, I couldn't resist the idea of checking out the latest and greatest from our friends across the Pacific.

      Imagine how supprised I was to find that this arcade contained not only the cutting edge of both American and Japanese gameing companies, but also the old classics as well.

      I kept a croud of 15 kids enraptured with my exploits on "Battle of Midway" (or whatever it's called) for about 20 mins before I realized that the plane I was -=flying=- was a Zero and the planes I was shooting down were Mustangs and B29s.

      Yeoch.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    15. Re:Can't they stick to aliens? by Belisarivs · · Score: 2, Insightful

      Ok, while it's just a game and probably not trying to be realistic . . .

      I didn't realize that it's offensive to say these nations are our military competitors. Are you going to say all those warplane simulators are offensive? And it's not like they've been confined to just American craft, they've simulated Soviet aircraft too.

      You're saying I shouldn't buy "SU-27 Flanker 2.0" because it's offensive to Americans. Yeah. Whatever.

    16. Re:Can't they stick to aliens? by Soluxx · · Score: 1

      In Red Alert 2, the Soviets invaded the US. Didn't they blow up the Statue of Liberty?

    17. Re:Can't they stick to aliens? by Scanline · · Score: 1

      Well yes, it does. I'm tired of the old arab bad, USA good stereotypes and I'd like to play games with more imaginative stories.

      --
      "But I'm still like a little kid, see?
      I just don't know when to quit."
      - Rei
    18. Re:Can't they stick to aliens? by JPelorat · · Score: 5, Insightful

      Yes, that's right, they wouldn't, but not for the reasons you think - not because it's 'wrong' or 'disgusting'; rather because people like you, people who can't distinguish between reality and fiction, would crucify them. Or sue them.

      Do you know how terrible, how absolutely hellish WWII was? Neither do I, even though I've got a tiny window into it from reading many books and soldiers' accounts and seeing many pictures of it. It makes the whole WTC incident, including the footage of people jumping to their deaths, seem like a birthday party.

      But that doesn't stop us from playing any of the WWII-themed games out there. And by 'us' I mean of course the people who can tell the difference between a game and real life.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    19. Re:Can't they stick to aliens? by NeoSkandranon · · Score: 4, Funny

      If a company in China or Russian or wherever released a game about invading and destroying things in the USA,

      You realize in ALL the Command and Conquer games, you can play the badguys? Which means, ~gasp~ you're invading and destroying things in the US and its allies (esp in RA2)

      You're offended? Where do you want hte missions to be, in canada and chile?

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    20. Re:Can't they stick to aliens? by Dark+Lord+Seth · · Score: 3, Insightful

      In the name of Eris, stop bitching about Sept 11 already. We're talking about a GAME here which thousands of people, including me, have enjoyed. Not because of the fact it involved blowing up US stuff, but because the game simply was quite fun to play. Yes, I enjoyed flattening entire US cities for fun, but I also enjoyed playing on the German side when playing Operation Market Garden in Battlefield 1942 and I also enjoyed nuking Amsterdam when playing Superpower, both involving my own country. Besides, flattening US cities or taking on an US armour platoon in a GAME doesn't have much political "power" anyways.

    21. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 3, Interesting

      Hmm, well guess what? There's at least 2 games available in the mid-east in which you play the role of a palestinian during the infantada. They are first-person shooters where you kill isralies and US soldiers. And this was even highlighted in one of the US major gaming magazines. No uproar heard though? Maybe freedom of speech means something?

    22. Re:Can't they stick to aliens? by BlackHawk-666 · · Score: 1
      What difference does it make whether it's a US city or an Iraqi city...it's just a game, not some combat trainer for future terrorists or nazi sympathisers. Hollywood has blown up New York city more times than I can count: see also

      Independance Day

      Godzilla

      etc

      and you don't see anyone complaining about that.

      --
      All those moments will be lost in time, like tears in rain.
    23. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      I probably wouldn't play it, but I also wouldn't be a reeking ass about it, or try to get it banned or the developers shot, or generally overreact to it like a lot of people are doing here.

      Don't like it? Don't play it. It's just a game. Even if it's extreme, in any direction, it's still just a game. If Iraq came out with their own combat game "Saddam's Army", with the object of killing US troops and citizens, it wouldn't piss me off, cos it's just a freaking game.

      It's just a game. It's not real life. Get that through your tiny brain.

    24. Re:Can't they stick to aliens? by tmark · · Score: 3, Insightful

      Can't they just use make-believe places and situations? I find this kind of stuff offensive.

      No kidding. Imagine the hell that would be raised if someone came out with a mod pack that lets you run squads of Israeli stormtroopers to squash Palestinian uprisings, conversely if you could play small squads of Palestinians to take out key Israeli civilian targets, or if you could deploy Arab sappers/bombers/engineers to take out key city buildings.

    25. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 1, Insightful

      Political Correctness gone too far?? heres one for you, how about the terrorists make a movie and in that movie they make those american CIA FBI agents look stupid and clumsy, goofy and dumb, as they fail to stop the two towers being destroyed.

      Hey i know its just a movie, geez man lighten up.
      Ok ok, lets pretend its ANOTHER two buildings that get destroyed, in a far away make believe land with two different make believe races, ...yeah thats right...i mean NO ONE will put the dots together...right?

      whats that??

      HEY back off man, dont take my choices away from me, youre such a damn activist, you see a conspiracy in everything. Go back to hicksville.

      etc.
      Dont be a victim

    26. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 1, Informative

      Ummm... already been done. Hamas is using it as a propoganda tool.

    27. Re:Can't they stick to aliens? by Fweeky · · Score: 1
      1) Destroy a nuclear warhead storage facility in China ("The dragon awakes...")

      China vs Terrorists -- Chinese destroyed facility to avoid terrorists gaining control of it.
      2) Destroy a damn in Shymkent, Kazakhstan.

      China vs Terrorists -- Chinese destroy dam to destroy terrorists.
      3) Destroy all enemy forces in Iraq ("Operation: Final Justice")

      Probably USA vs Terrorists. Not got that far yet ;)
      If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged.

      Um, you realise, of course, in this game, the USA and China are portrayed as co-operating in the fight against the GLA (terrorists).
    28. Re:Can't they stick to aliens? by Ame-Tsuchi · · Score: 5, Insightful

      In the first mission you mention, the nuclear warhead storage facility is being run by terrorists, and the player, as China, must destroy it. There are 3 single player campaigns available, where you play the role of China, America, or the "Global Liberation Army" (terrorists). It's actually quite interesting to see the game designers' predictions towards a future war. America's forces focus on technology, mobility and air superiority; China uses masses of units and nuclear technology; while the GLA uses junkyard vehicles, anthrax, and even suicide bombers. But, remember, one can play any side and thus use any strategy. It's not some "America conquers the world" game (at least, so far that I've played... you begin the game in the Chinese campaign, and end it with the GLA, and I of course haven't completed the first campaign yet). When I sit and play any of the sides, I don't sit there and think, "Oh, hey, it would be cool if I was doing this in real life; launching nukes and scuds." It is a setting for a game of strategy, and the setting, a future which may not be so implausible, poses some interesting questions. All of the sides can unleash terrible devestation. All of them believe in their cause. Which one is necessarily "right", if any? Destroy all enemy forces in Iraq? Isn't that what a certain nation is planning on doing? Many books are written about real life events, from the perspectives of all people involved. Just because this is a game doesn't mean that it must be void of any sort of valuable philosophical content. While in a book one must simply accept the perspective given to them, here the player has a choice. I'll admit that diplomacy isn't an option -- but the genre of this game is the strategy of warfare, not the strategy of negotiations. As I stated before, I haven't played through the whole game yet, simply because of time. I could see your point if the game only allowed a person to play as America; however, the fact is that you can play any of the sides, along with their appropriate predicted ideologies and goals.

    29. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      He wants to kill Iraq, not crash planes into buildings.

      Get your head out of your ass, cockmonger.

    30. Re:Can't they stick to aliens? by Mr+Guy · · Score: 1

      Try Star Trek

    31. Re:Can't they stick to aliens? by alexpage · · Score: 3, Funny

      How about a C&C game where you play Canadian troops trying to avoid being bombed by USAF pilots?

    32. Re:Can't they stick to aliens? by Lord+Ender · · Score: 1

      In the previous version of the game, there was a single player version where, as russians, you had to capture or destroy the "Pathetic Capitalist Shrine, the World Trade Center."

      I bet they felt bad about that one after 9/11/2001.

      The point is, these games are based on an alternative history in which Albert Enistien invents a time machine and assassinates Hitler while he was still a child. It shouldn't be seen as happening today.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    33. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      thank you for enlightning us. we would have never realised its already been done. have you got any other great wisdoms for us, like the earth being round?

    34. Re:Can't they stick to aliens? by Ed+Avis · · Score: 0

      Obligatory Simpsons quotation:

      'McBain to base: under attack by commie Nazis.'

      --
      -- Ed Avis ed@membled.com
    35. Re:Can't they stick to aliens? by Gudlyf · · Score: 1
      "See also: Independance Day, Godzilla, etc..."

      The difference there is that you have an alien race and a mutated lizard destroying cities, not people from differing countries. Something quite different.

      --
      Trolls lurk everywhere. Mod them down.
    36. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      Or maybe they don't exist? Can you post some links to back up your claims?

    37. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      Check out No One Lives Forever 2. Its the best "Gorgeous female british agent saves the day" game ever made. It's also a LOT of fun. Where else can you fight Ninja in a trailer park in Oakland?

    38. Re:Can't they stick to aliens? by null-sRc · · Score: 1

      Funny you should find this offensive and no one seemed to complain about Red Alert II ... which was about Russia invading the USA... :D

      --
      -judging another only defines yourself
    39. Re:Can't they stick to aliens? by will_die · · Score: 1

      As long as they make it fun most people would not care.
      O'well back to BF1942 and protecting the beaches of normandy from UK and US invaders.

    40. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      Yeah, quite different. As in, quite different FROM REALITY.

      These things are not real. Yet some people insist on reacting to them and treating them as if they are real.

      Anyone who actually thinks there's a difference between a MOVIE or a GAME featuring "aliens" instead of "humans" needs to get a large, firm grip on their sanity. Neither feature things that are real.

      There is no functional difference between aliens blowing up the White House and Nazis blowing up Baltimore. Neither exist in the real world. Neither event actually happened. That's all that matters. Once you can understand that simple, basic fact, the rest of the arguments become moot.

    41. Re:Can't they stick to aliens? by Herkum01 · · Score: 1

      You would charged with running a terrorist training program and thrown in jail without being able to talk to lawyer because you would be considered an enemy combatant.

      Seems pretty obvious what would happen.

    42. Re:Can't they stick to aliens? by silverhalide · · Score: 1

      That actually brings up a very interesting topic: political activism built into games. I can think of a few off the top of my head: Doom: kill Hitler at the end! Yay! Red Alert: Repel the evil Soviet Invasion! Any number of nab the terrorist FPS games, especially post 9/11... Anyway, politics and world issues have affected games more than we think, subsequentially affecting the people who play them too. Often, you get the chance to reverse roles and play the bad guys for once. I wonder what sort of psychological effect this has on people.

    43. Re:Can't they stick to aliens? by Sir+John+Nipples · · Score: 1

      There are indeed games that come from a decidedly non-NATO perspective. A few years ago, in Singapore, in one of the many boutiques that sell software at surprisingly affordable prices, I saw a wargame that had you defending China from the American aggressors. Unfortunately, being thoroughly illiterate in Chinese, I can't google up a link. But there is this one from Argentina, in which you're trying to liberate the Falkland Islands (Malvinas) from the British.

    44. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      The difference between this and red alert is that red alert was made after the cold war, and was a humourous look back at cold war paranoia....

      This new game comes right in the middle of the "war on terrorism" and the upcomming invasion of iraq. There's nothing funny about invading iraq and simulating the killing of thousands of civilians.

      Secondly, the game is a perfect example of American's tendency to lump all Arabs as evil terroirits. Nevermind that Somalia, Pallistine, Afganistan, Iraq, and the rest of the Arab word each are individual situations and have their own problems. THe game tries combines saddam's biological weapons, somalian warloards stealing UN aid (mission in GLA campaign), Palistinian boys throwing rocks, taliban "technicals", and al-queada terrorits into one super "Axis of evil" as Bush would call it. This falls into washington's propaganda campaign of combining discrete regional problems into one united "evil" force opposing "American Interests".

      And don't forget the quote by one of the developers, something along the lines of getting rid of the terrorists from their holes is about as easy as getting rid of crochroaches. Don't tell me this game is not pollitically driven, and will help inflame the situation in the Middle East.

    45. Re:Can't they stick to aliens? by plague3106 · · Score: 1

      If a company in China or Russian or wherever released a game about invading and destroying things in the USA

      RA2's premise is that the Soviets (russia) invades the US, and blows up the statue of liberty. What was your point again?

    46. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0
      It's extraordinarily bad timing from EA.

      au contraire, it's exquisitely good timing; they'll sell a bunch more games than they otherwise would have. the people who want to smash them darn arabs in a patriotic frenzy (at least among the game-buying public) will far outnumber the peaceniks who will be offended.

      (and while the game's villains are called the "global liberation army", they all look awfully middle eastern to me. you'd think a global terrorist organization would have at least one red-headed IRA member somewhere, for instance...)

    47. Re:Can't they stick to aliens? by TomHandy · · Score: 1
      Hrmm, you were pretty quick to jump the gun and assume they don't exist.....I'm not sure why this kind of thing would surprise you.

      Some examples:

      http://english.pravda.ru/society/2002/06/04/29723_ .html

      http://news.awse.com/23-Feb-2002/Technology/8727.h tm

      http://www.cairotimes.com/news/game0634.html

      -Tom

    48. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      Imagine the hell that would be raised if someone came out with a mod pack that lets you run squads of Israeli stormtroopers to squash Palestinian uprisings, conversely if you could play small squads of Palestinians to take out key Israeli civilian targets, or if you could deploy Arab sappers/bombers/engineers to take out key city buildings.

      That's a brilliant idea. Let's make the game, then have the Gates Foundation donate a couple million P4's preloaded with it to every Israeli and Palestinian over age 12. Maybe they'll find it so satisfying to blow the sh*t out of each other in the game that they'll forget to blow the sh*t out of each other in real life.

    49. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      Actually, two friends have mine have claimed to have highjacked a plane in C&C Generals and crashed it into buildings (it's quite a valid war technique in the game apparently, no jokes). I thought this was going a bit far, but everyone here is against censorship, so I guess that's okay, right?

    50. Re:Can't they stick to aliens? by dazed-n-confused · · Score: 1

      Doom -- nope, that was the original Wolfenstein 3D. No Nazis in Doom

      I agree there are bits of "political activism" in the way some factions are portrayed (e.g. the Soviet leaders in Red Alert are made overtly corrupt and evil; the Western leaders aren't), but, that said, plenty of games (inc. Red Alert & NOLF2) show cowardly, corrupt, incompetent, venal, or nuke-happy Western presidents, politicians and generals. What sort of psychological effect does that have on people? Probably not much.

      BTW, isn't the way America's Army works cunning? Everyone plays as the good guys -- the other side appears to you as terrorists, but their players think they're American soldiers. Very crafty implementation; also, perhaps even more interesting (psychologically and politically speaking) than consciously "playing the bad guys."

    51. Re:Can't they stick to aliens? by Anonymous Coward · · Score: 0

      Now don't go ruining this fella's arguments by throwing facts in there. As Reagan used to say, facts are a dangerous thing.

    52. Re:Can't they stick to aliens? by LilGuy · · Score: 1

      I think you might need a little bit more than coffee after that post...

      --

      You're nothing; like me.
    53. Re:Can't they stick to aliens? by LilGuy · · Score: 1

      You do realize the definition of moot is 'arguable' don't you? Thought so.. just a little wisdom spread throughout by the grammar nazi.

      --

      You're nothing; like me.
    54. Re:Can't they stick to aliens? by LilGuy · · Score: 1

      I'm not sure how exactly they went about hijacking a plane, but I'm pretty darn sure you can't crash it into buildings unless you're shot down, in which case it crashes in the direction it was heading.

      Of course the game is buggy enough that perhaps you can do it with some kind of trick. That begs the question of whether they were searching for a way to crash planes into buildings for some reason unknown to the rest of us.

      --

      You're nothing; like me.
    55. Re:Can't they stick to aliens? by WWWWolf · · Score: 1
      Plea to game makers - please make the baddies aliens and dragons or robots

      But that would offend all aliens, dragons and robots!

      I know a few dragons (or at least people who play one on the Internet) and they're all very nice, except when they're annoyed by crap like this.

    56. Re:Can't they stick to aliens? by LilGuy · · Score: 1

      Yeah, I'd have to say I'm pretty sick and tired of the whole idea that games affect reality. I think I'll start a game where the whole point is to terrorize the USA. Of course I'll have to publish it anonymously so no one can point any fingers except for at the people playing the game, which is done easily enough by uploading to a few warez servers. Just let the game community run with it. Sounds like a good idea. Thanks.

      --

      You're nothing; like me.
    57. Re:Can't they stick to aliens? by grasshoppah · · Score: 1

      Anyone remember the end of the NOD campagin in C&C tiberian dawn? You got to use the GDI ion cannon to blow up the white house! but then again you could blow up a variety of landmarks. I don't support anyone invading anyone elses country and feel it is just as wrong to simulate invading kazakistan as it is to simulate invading the U.S. BUT ITS JUST A GAME! lighten up a little bit. Its hardly an immitatable game either

    58. Re:Can't they stick to aliens? by micahmicahmicah · · Score: 1

      Yes, and there is a level where you must defend the Twin Towers, and you can simply Force Fire on them by holding Control and clicking on the towers. The resulting explosion is no where near as impressive as the sight of the real tragedy was though.

    59. Re:Can't they stick to aliens? by machine+of+god · · Score: 1

      that would be really cool, I think. You could market to both sides of the zealots. Think of all the untapped profit!

    60. Re:Can't they stick to aliens? by machine+of+god · · Score: 1

      I would not care. It's not like us lives are worth so much more than iraqi lives. It's just a game.

    61. Re:Can't they stick to aliens? by shivianzealot · · Score: 1

      No kidding. Imagine the hell that would be raised if someone came out with a mod pack that lets you run squads of Israeli stormtroopers to squash Palestinian uprisings, conversely if you could play small squads of Palestinians to take out key Israeli civilian targets, or if you could deploy Arab sappers/bombers/engineers to take out key city buildings.

      Which is exactly the point. You're only IMAGINING the hell which would be raised. Presently there is no mod pack which presents me with such scenarios. We shouldn't forge opinoins, legislate, etc. regarding notions which are only unlikely IDEAS. Remember what fires up crowds when Andrea Dworkins speaks ("Imagine every man could be a rapist") or Bush's supposed justification for war ("Imagine Al Quaida backed by Iraqi weapons..."). Grant yourself the favor of avoiding the insanity of such logic. When it is on my computer, it is ONLY imagination.

      --

      Bored with karma, be a fan/freak

    62. Re:Can't they stick to aliens? by Magius_AR · · Score: 1
      If a company in China or Russian or wherever released a game about invading and destroying things in the USA, I'm sure many people in the USA - and especially elements of the press - would be outraged.

      Outraged? You've got to be joking!
      Rampage was a CLASSIC, and you destroy every major city in the US!
      Damn those were fun times. Best part was when you were playing two-player and you "accidentally" punch your friend off a building, so you spend the next five minutes fighting each other and leaving the buildings alone until you call a truce and go back to city devastation.

      *wipes away a tear* Ahhh, memories

    63. Re:Can't they stick to aliens? by DrFalkyn · · Score: 1

      This is what I liked about Panzer General 3: Scorched Earth. It was a scenarion about the Eastern front during WWII. You were either fighting for the swastika or the hammer and sickle. You couldn't NOT be the bad guys :-)

    64. Re:Can't they stick to aliens? by fenix+down · · Score: 1

      No kidding. I'd love to see 2 hours worth of film from either of them, let alone 2 hours with enough of a budget to convey the downfall of America. I guess that's why don't have any electricity in North Korea. All those Sun renderfarms must really suck up the juice.

    65. Re:Can't they stick to aliens? by fatboyslack · · Score: 1

      Mod this +5! This is the first time I have laughed out loud at work and had people look strangely at me for some time! (and no... I don't know this guy)

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    66. Re:Can't they stick to aliens? by Frank+of+Earth · · Score: 1

      How about a C&C game where you play French troops and the trick is to pull down your pants and surrender before being attacked?

      Then you have to make believe you are part of the new government's regime, but secretly waiting for the Americans to free you from a psychotic dictator, where you dance in the street and throw croissants high up into the smokey sky.

      Many years later you drag your feet and protest the invasion of a country, which also is struggling by the a ruthless dictator since 1979. Of course, the trick is to not lose your NATO alliance while at the same time not pissing off any terrorists so that your country will be safe to sip wine and eat cheese.

      Viva la fry!

  21. Re: tweaking by odyrithm · · Score: 1

    ah yes the map editor, made many levels with that.. however due to running on a 486 dx66 was slow to keep going between the game and the map editor.. was the same with editing the rules.ini, had to exit out to change it then load the game back up and test the hack..

    they really dont make games like they use to ;)

    --
    moo
  22. Warcraft 3 Killa? by StormyWeather · · Score: 3, Interesting

    Electronic Arts today launches what they are hoping will be the WarCraft 3 killa.

    Umm.. I thought Warcraft 3 already killed itself. Maybe I'm just getting too old now, but EVERYONE played the original it seems, but everyone I've talked to that I know hated 3. That's the nice thing about piracy. Everyone I knew back in the day pirated Warcraft, then went out and bought it because it rocked, but if people pirate a game they don't like they won't buy it.

    Now, if they wanted to try and kill something I would suggest going after MOO, but then again this is EA(Electronic Assoles) we are talking about, so it may be good that they set their expectations low ;).

    1. Re:Warcraft 3 Killa? by Anonymous Coward · · Score: 0

      Wrcraft 3, dead? I don't know which world you and your friends live in, but the game is very much alive in this one...

      It is the most popular game on PriceGrabber (http://www.pricegrabber.com/search_attrib.php/pag e_id=177), #17 on Amazon (http://www.amazon.com/exec/obidos/tg/new-for-you/ top-sellers/-/videogames/229575), 4th at GameSpot (http://gamespot.com/gamespot/filters/0,10850,6013 054,00.html), etc.

      It is far from dead, and with the recent announcement of Blizzard's new expansion (http://www.blizzard.com/war3x/) and a very lively community, I'm betting it'll stay that way for a little while longer.

    2. Re:Warcraft 3 Killa? by Anonymous+Hack · · Score: 3, Interesting

      I really think more and more games are getting too clever for their own good. Warcraft 3 being a perfect example. Certainly hardcore gamers will go in there and memorize 25 different hotkeys and be able to follow games running at turbo speeds... but when we look back at Dune II and Warcraft I they played fairly slowly, you only had about 4 hotkeys (Move, Attack, Guard and Harvest/Mine/etc is all i remember)... you didn't have to remember a whole bunch of stuff before you could even play a game. The same thing is happening in first-person-shooters.

      I was talking to a friend the other day who said he thinks things started getting out of hand when Street Fighter 2 and Mortal Kombat came out because there were all these combos of up-down-left-right-high-punch-low-punch-jump-back. .. I think he's probably right. Certainly i've memorized my share of secret moves and fatalities, and i even played TIE Fighter and various flight sims... but games like real-time strategy and first-person-shooters i always considered the Space Invaders of today... games where you can just kick back and click around and shoot and that's it. Who knows? Maybe we'll see a back-to-basics movement in the future when they start simplifying all this stuff again. Either that or a more intuitive input system (like thought-controlled-movement :-)

      --
      I got a sig so you would remember me.
    3. Re:Warcraft 3 Killa? by Anonymous Coward · · Score: 0

      Yeah well when you spend $15 million on graphics, what's the fucking point of calling it a game?

    4. Re:Warcraft 3 Killa? by cap'n+foolsy · · Score: 1

      somehow strafejumping throughout quake 3 by thought just isn't the same...

      and dont forget, only real hardcore gamers have that badge of honor called "carpal tunnel syndrome". i'd sure miss comparing wrist injuries with people at our semi-regular lan parties ;)

      --
      It might look like I'm standing motionless, but I'm actively waiting for my problems to go away
    5. Re:Warcraft 3 Killa? by cicatrix1 · · Score: 1

      You are so right. I play war3 every single day, as do many people I know. There are 4 or 5 realms across the globe, each with thousands of people on at any given time. It's an amazing game that people are quick to discredit. It really is very deep -- try playing online until you don't get smoked.

      --

      I know more than you drink.
    6. Re:Warcraft 3 Killa? by (trb001) · · Score: 1

      I agree with your sentiment, but have to disagree in practice. I had never played WC before 3, although I admit to playing SC ravenously. I got used to the keys in WC3 and though I still don't have them all memorized, I'm efficient enough so that it doesn't matter. I still click on icons to build 50% of the creatures in the game, just because I don't know their hotkeys. It's not essential to memorize stuff, it just helps.

      That being said, I don't like the fact that I have to memorize keys at all. Unfortunately, that's one of the problems when you compare RTS vs RPG. RPGs give you lots of time. Games like TIE Fighter and flight sims are different RTS games because you get so much time to react to stuff. You also, in both cases, are controlling only one specialized unit. In modern RTS games, time is of the essence (don't believe me? attack someone in WC with 2 groups of 3 types of units each...if you look at the keyboard, you're toast...not enough time to react at all).

      --trb

    7. Re:Warcraft 3 Killa? by pjp6259 · · Score: 1

      If you have an xbox (or know someone who does), you might want to check out Panzer Dragoon Orta. While the controls are not ultra-simple, once you get the hang of the buttons it's the sort of game where you can just "kick back and click around and shoot and that's it." Since it's on rails, you don't even have to worry about where you are going.

      --
      Computers don't make mistakes. What they do, they do on purpose.
    8. Re:Warcraft 3 Killa? by machine+of+god · · Score: 1
      Maybe we'll see a back-to-basics movement in the future when they start simplifying all this stuff again.

      like snood?

  23. wineX by sacevoy · · Score: 1

    check it out over at transgaming.com

  24. Iraq by l0wland · · Score: 1

    So this is what the Pentagon needed to attack Iraq ? We can expect an attack any day now !

    --

    "Honey, I feel a certain distance between us..." "Really? A 31ms ping ain't that bad..."
  25. EA is counting on? by Galvatron · · Score: 2, Informative
    The linked article says the exact opposite, that EA is enormous, the Microsoft or Disney of the videogame world. I'm sure C&C Generals doing poorly would disappoint EA, but the article doesn't say it's dependant on those two titles doing well at all.

    Also in the article, they talk a bit about sports games, saying it's the perfect franchise because fans will repurchase essentially the same game year after year to get updated player rosters. Is this actually true? I can understand buying the same game every couple years, as they add new features, and you migrate from one generation of consoles to the next. But are there really people who buy Madden 2000, Madden 2001, Madden 2002 and so forth all for the same system?

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:EA is counting on? by Anonymous Coward · · Score: 0

      I'm sure C&C Generals doing poorly would disappoint EA, but the article doesn't say it's dependant on those two titles doing well at all.

      If you read the breathless, hype-a-minute tech press, every single compile is a "bet the company" product.

      Of course, we are talking about the 14th sequel to a game that ran under a 32-bit extender for DOS. Yes, it's THAT OLD. EIGHT FUCKING YEARS.

      Also in the article, they talk a bit about sports games, saying it's the perfect franchise because fans will repurchase essentially the same game year after year to get updated player rosters.

      Isn't it great? 400 people sucking paychecks off updated player rosters. THE GAME INDUSTRY IS IN GREAT SHAPE FOLKS!!! YOU HEARD IT HERE FIRST!!

      What a FUCKING waste.

    2. Re:EA is counting on? by Ephemeriis · · Score: 2, Informative

      Yes, there are people who buy every single season of a game just to get the updated rosters. There really is little more than that different from one season to the next, too. A tweak in gameplay here, a minor update to graphics there, but nothing major. Essentially the same game recycled with different players.

      What's worse than that, however, is that many of these people will also buy several different brands of the same game. At EB we have folks come in who have been playing Madden 2003 for months and are bored with it...so they grab Sega NFL 2k3 or NFL Fever for a little variety!

      yrs,
      Ephemeriis

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    3. Re:EA is counting on? by gid · · Score: 1

      But are there really people who buy Madden 2000, Madden 2001, Madden 2002 and so forth all for the same system?

      Yup, I happen to be friends with one of these people. He has a ps2 and probably buys 50% of the sports games out there, including all the "upgrade" games. Hey, he's a sports nut with money. And those games are what do it for him, although personally, I find all the sports games kinda boring at times, he realizes that and doesn't care what I think. He looks at my PC games in very much the same way that I look at his ps2 sports games.

    4. Re:EA is counting on? by Lemmy+Caution · · Score: 1
      I started playing sports games recently (soccer and basketball) and found that it actually increased my appreciation for the subtleties of the games they simulated. I used to think basketball was just a game of sheer athleticism - that the fastest, tallest, and strongest would win, and that was that - but I began to appreciate how shot-opportunties were constructed by tactical play when I started playing NBA2K2 with a friend of mine, and how you consider the capacities of individual players as resources to optimize.

      RTS is still my fave (and I think that the C&C franchise peaked at Red Alert 2 and jumped the shark with Renegade - I prefer the Total War series at this point), but as far as having a few friends over to gather around the Playstation, nothing beats FIFA Soccer 2003 (except maybe Konami's Winning Eleven!).

    5. Re:EA is counting on? by Galvatron · · Score: 1
      I've got nothing against sports games. I haven't played any in a while, just because I don't spend that much on games, but I had the first Madden football for the SNES (before they started dating them). I can also understand why one who was really into the genre would want to buy different games that simulated the same sport (Madden, Sega Football, whaterver).

      The only thing that did seem pretty difficult to swallow was the idea that someone would actually purchase the same game every single year. I know, there are slight feature enhancements, so it might be worthwhile to buy the same game every couple of years (maybe get the new version every time you get a new console), but EVERY year just seemed a bit extreme.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  26. C&C by Anonymous Coward · · Score: 0

    I will never buy a C&C game ever again due to a purchase I made a few years ago. The game was called C&C Tiberian Sun. After playing it for a week I quickly uninstalled it and went back to StarCraft.

  27. Upgrade time... by Tyreth · · Score: 4, Funny

    Does the game come with a free P4 cpu? Otherwise I might need an upgrade...

  28. Famous Hacker Suffers Web Site Break-Ins by Anonymous Coward · · Score: 0

    A hacker calling himself "BugBear" added one page to Mitnick's corporate Web site on Jan. 30 with a message, "Welcome back to freedom, Mr. Kevin," and added that "it was fun and easy to break into your box." He included a photograph of a polar bear with two cubs.
    --someone should submit the story, i just tried but forgot you couldn't use the back button (i'm still waiting for the coffee to kick in) so I lost my nice lil write up and i have to go to work...HOLLA

  29. Re:Command & Conquer again, and again, and ag. by Niadh · · Score: 5, Insightful
    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.


    Isn't that the POINT of a sequel game? Keep the basic game play, which people like, intacted but also add as many new features as you can. Each game had new units with differant special abilities changing the game play just enough to keep it fun and fresh. Yet they kept most of the basic units in some form or another so the learning curve would be small for an old vet.

    Game sequels are the game programers remaking the same game to push the latest hardware and add new things that at the time of the orignal game where not possible.

    Don't dog on a C&C game for being a C&C game.
  30. Syndicate by oliverthered · · Score: 1

    anyone remember syndicate, did it hit the shops before Dune 2?

    Dune was nothing like Dune 2, it was closer to a clasic adventure game.

    --
    thank God the internet isn't a human right.
    1. Re:Syndicate by Anonymous Coward · · Score: 0

      syndicate came way after Dune II

      and classic adventure ????

    2. Re:Syndicate by Anonymous+Hack · · Score: 4, Insightful

      Syndicate was AWESOME. Syndicate is one of the top PC games of all time in my books. The intro was nothing short of orgasmic, and the cutscenes were gorgeous. The gameplay was sweet and it had some cool interactive music too, though unfortunately it only had two "themes", where Dune II had five or six at least. And the sound of that mini-gun! One of the most amazing sounds ever to come out of a computer game. How come no other game mini-guns just tore shit out like that? It sounds like it's blasting several hundred bullets a minute.

      I'm not sure if i'd call Syndicate a real-time strategy on the level of Dune II, though, mainly because a lot of the strategy happened between missions when you taxed your countries and outfitted your team. It reminds me of another old game called Steel Empires (Cyber Empires in America) where you built up resources and outfitted your giant robots before switching to the real-time part where you had a top-down view and ran around blasting the other guy. Great fun in two-player mode :-)

      --
      I got a sig so you would remember me.
    3. Re:Syndicate by oliverthered · · Score: 1

      Dune, move around locations, talk to people, do a couple of things, open up more locations.

      Dune was a clasic adventure game with an odd end game.

      --
      thank God the internet isn't a human right.
    4. Re:Syndicate by Anonymous Coward · · Score: 0

      No. But Bullfrog (Peter Molyneaux, of Black & White, Populous fame) created Powermonger. Powermonger was released *before* Dune 2 by at least a month.

      Powermonger was truely the first RTS game. In 3D even! I remember going around, killing sheep to feed my troops. Conquering towns. Building siege. Recruiting peasants to become soldiers.

      Unfortunately, it followed Populous's no-story, 1000 worlds way of doing things. After a few worlds, it became boring. At least with Populous, the flattening of land became hypnotic (like Tetris). With Powermonger, that aspect was missing.

      Bullfrog went on to make Syndicate next.

    5. Re:Syndicate by BgJonson79 · · Score: 1

      Syndicate Wars was an excellent game, too. But Steel/ Cyber Empires was the first PC game I ever bought, and I must have played it for hundreds of hours and against many of my friends. If they could release some kind of followup, with network support (or GPL the code now) I'd be happier than Jessica Alba's boyfriend.

      --

      There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

    6. Re:Syndicate by 0x0d0a · · Score: 1

      Syndicate was AWESOME.

      Yes. A thousand times yes.

      The gameplay was sweet and it had some cool interactive music too, though unfortunately it only had two "themes", where Dune II had five or six at least.

      Yup. And they had zero quality to work with. Sounded like 8 bit, 11 kHz sound or so, and it has one of the best "feels" of any game I've played.

      And the sound of that mini-gun! One of the most amazing sounds ever to come out of a computer game. How come no other game mini-guns just tore shit out like that? It sounds like it's blasting several hundred bullets a minute

      Yup. It evokes the phrase "tearing through things" wonderfully well.

      Also, Syndicate *Wars* kind of sucked. I'd *love* to see a new Syndicate-style game (Syndicate seemed to be a pretty much one-game-genre, although there are vaguely similar games. Nothing quite mixes the strategic and tactical components with the incredibly gritty cyberpunk feel), and I'd buy it in a second.

      The Syndicate engine, unfortunately, was not timer-based, so it stayed pretty jerky through the years, and never got ported to new machines.

      A Syndicate-style game would make a pretty cool OSS project, because it takes a relatively small amount of art, and can be played with few system requirements.

    7. Re:Syndicate by FatalTourist · · Score: 1

      I just whipped out my old Syndicate box (for the Amiga, those graphics kicked arse!!). The date on it is 1993. Wow, 10 years, time to celebrate!
      Lucky for me, I still have an Amiga 1200, so I can go play it!
      Ditto about making a new one, I can just picture it in 3D.

      --


      Escape Pod Films: Sketch Comedy and Web Series
    8. Re:Syndicate by Herkum01 · · Score: 1

      Syndicate was AWESOME. Syndicate is one of the top PC games of all time in my books. The intro was nothing short of orgasmic, and the cutscenes were gorgeous.

      Please, don't restrain yourself, tell us how you really feel. :)

    9. Re:Syndicate by oliverthered · · Score: 1

      syndicate wars (1995 ish) was in 3d, and a great game

      --
      thank God the internet isn't a human right.
    10. Re:Syndicate by oliverthered · · Score: 1

      Hey I liked Syndicate Wars .

      --
      thank God the internet isn't a human right.
    11. Re:Syndicate by oliverthered · · Score: 1

      But is was a fucking good game
      (like GTA III in 1992), and apears to be largly forgotten about.

      --
      thank God the internet isn't a human right.
    12. Re:Syndicate by Anonymous+Hack · · Score: 1
      A Syndicate-style game would make a pretty cool OSS project, because it takes a relatively small amount of art, and can be played with few system requirements.

      Yes indeed. Actually i was talking with someone who wanted to do it with the UT2003 engine, because it has real wind physics. His dream was to set it up such so that the trenchcoats of your agents whipped around in the wind just to get the ultra-gritty cyberpunk feel. I think that'd rock, but it's pretty taxing on the hardware side of things. The isometric engine was pretty damn cool - and if you could smoothly rotate it so you could see around buildings, plus add thermal imaging when you're inside buildings, that would be perfect. I think Syndicate Wars got pretty close to this.

      The cool thing about Syndicate is that it BENEFITS from product-placement, just like Blade Runner. Part of what made it such a good game were those giant advertising video screens, just pure sexy cyberpunk. Love it. If a suitably enterprising developer did it right, he might be able to get a financial advance in exchange for product placement, and take some time off "real" work to develop the main engine. I know i'd certainly be up for contributing to a high-quality OSS or shareware Syndicate clone.

      The one problem with an OSS implementation is the artistic side. There aren't many top-notch artists, musicians and sound guys who want to work with open-source. Too many OSS games have very sub-par graphics and sound, and to me that's intensely disappointing. Part of what made games like Dune 2 and Syndicate so immersive was the whole universe they were in, the way the mood was set.

      --
      I got a sig so you would remember me.
    13. Re:Syndicate by oliverthered · · Score: 1

      that's a .plan +1/2, opensyndicate (kinda ironic).

      --
      thank God the internet isn't a human right.
  31. Goddamnit... by squarooticus · · Score: 1

    Can you people PLEASE turn down the political correctness? Some of us like real-life scenarios, because it provides a kind of voyeuristic pleasure to simulate, however unrealistically, the killing of America's enemies.

    Why do you think Return to Castle Wolfenstein is so popular? Yeah, the engine and the gameplay are good; but honestly, it's just so morally and emotionally satisfying to shoot Nazis in the brain. Killing a computer representation of Saddam Hussein or Osama bin Laden or that wacko Kim Jong Il would be just as fulfilling, I'd imagine.

    --
    [ home ]
  32. you will probably lile sea dogs II by dunkelfalke · · Score: 1

    it is a huge rpg game at sea, somehow like privateer though. i played sea dogs and i loved that game.

    sea dogs 2 should be released soon.

    http://seadogs2.bethsoft.com/

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
  33. Relased? by Anonymous Coward · · Score: 0

    "Command and Conquer Generals Released"?

    Last I heard, they were still being held illegally in camp X-Ray.

  34. don't forget by xeeno · · Score: 1

    There are no naval units in it or carpetbombing, even though the into movie shows them.
    I'm gonna have to say that this one looks like it was released half-baked.

    1. Re:don't forget by cicatrix1 · · Score: 1

      Not sure about naval units since I am only on the 5th campaign mission, but I sure as hell just did a lot of carpet bombing.

      --

      I know more than you drink.
    2. Re:don't forget by LilGuy · · Score: 1

      Yeah I don't know what you've been smoking but the last 2 missions I've done have required some carpet bombing...

      --

      You're nothing; like me.
    3. Re:don't forget by Anonymous Coward · · Score: 0

      uh

      Multiplayer.. Campaigns are over in less than ten hours anywyas...

  35. Invent? by Bendebecker · · Score: 1

    Westwood did not basdicaly invent the RTS. They devoloped some of the first RTS's but so did Blizzard. No one company invented RTS, a variety of sources led to its creation.

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Invent? by Anonymous Coward · · Score: 0

      Sorry to break it to ya, but Warcraft was a pretty bad rip-off of Dune 2 when it was first released. It was an attempt to cash in on Dune 2's popularity and failed. Blizzard didn't really succeed till Starcraft.

    2. Re:Invent? by Himring · · Score: 1

      Omg. What a quaint perspective you have.... Warcraft2 was probably the biggest online gaming experience for the masses before quake was released. Remember this thing called kali?...

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    3. Re:Invent? by Stonehand · · Score: 1

      Dune 2 was not the first RTS; it was preceded by both Dan[i] Bunten's _Modem Wars_ and E-something's "The Ancient Art of War". The latter beats out most modern RTSes in terms of formations, time scaling (battles take place on a different map and time scale than movement, gosh!), the need for supplies, taking into account fatigue, the use of victory locations, the possibility that units surrender, the ability to choose from a considerable variety of AI settings, the ability to tweak rules of the game...

      --
      Only the dead have seen the end of war.
  36. Invented RTS? Doubtful by Himring · · Score: 1

    They basically invented the RTS market

    They might have come up with the name 'Real-Time Strategy' (mind you, I didn't realize they had before today), but I doubt they invented the genre. As soon as I read that my mind went back to games I was playing well before any that WWS had made.

    Here's a read

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    1. Re:Invented RTS? Doubtful by Himring · · Score: 1

      And I was thinking of Populous which wasn't covered well in that article, but I played the heck out of it back around 1990 and I consider it an RTS....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    2. Re:Invented RTS? Doubtful by forkboy · · Score: 1

      The game formula for Dune II (which Westwood created) is basically what most people think of when they think RTS game. You have a base, different buildings in the base allow you to create different units with varying effects, different units are controlled and used to attack the enemy base/units, all from a top-down perspective. This is the formula that even Blizzard followed when creating the Warcraft games and Starcraft, as well as other "big" games like Age of Empires/Mythology.

      There may be other strategy games that are played in real time that don't follow this game design, but when you say RTS, most people will take you to mean this type of gameplay style. They most certainly invented that genre.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    3. Re:Invented RTS? Doubtful by Anonymous Coward · · Score: 0

      Missing from this list are the Bullfrog games, especially Populous, which I remember playing on my Amiga long before there even was a PC games market.

      True, they did not have tanks and infantry, or fantasy creatures battling to the death, but they did have real time strategic unit and resource manipulation.

    4. Re:Invented RTS? Doubtful by Himring · · Score: 1

      You are correct. I made a reply to my original post ("redundancy, department of redundancy") wherein I mentioned this, but the article does mention Populous in passing albeit, as a precursor to TBSes (wrongo!). To me, my first RTS experience was Populous back in 90, 91 (can't remember). Yes, I didn't know it was an RTS back then cuz, apparently, the name hadn't been "invented" yet. Also, apparently, WWS "invented" the nomenclature "Real-Time Strategy" which is all good and fine, but it doesn't make them the inventor of games that require both strategy and that happen in real time -- no more than giving 'net a neat name ("Information Super Highway") means Al Gore invented it.

      Hats off to WWS for their contributions to RTSes, but come on, invented? Fans do overstate their idol's accomplishments. Let's agree to that much at least....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    5. Re:Invented RTS? Doubtful by Himring · · Score: 1

      Blizzard followed what worked with RTSes at the time, yes. Also, Westwood did not invent those elements. They were big contributors to the genre. What they invented was the nomenclature, "Real-Time Strategy."

      Let's recap:

      Westwood "contributed" to RTSes. Westwood "invented" the nomenclature "RTS."

      Now, let's do it to the tune of "The Big Monkey Man" by "Reel Big Fish" (which, I understand, is a remake).....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    6. Re:Invented RTS? Doubtful by forkboy · · Score: 1

      Almost every RTS since Dune 2 plays by the same formula...you name me one game prior to Dune 2 that has those same features and play style all in the same game and I will gladly concede my argument.

      (by those features I mean the traditional "RTS" combo of resource gathering, base construction, unit production and upgrading from a topdown or isometric viewpoint in realtime....i.e. Dune2, C&C, warcraft, starcraft, and the oodles of knockoffs)

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    7. Re:Invented RTS? Doubtful by Himring · · Score: 1

      Sorry, I don't answer specific essay questions since college, but Mr. Sperry of Westwood himself lists precursor RTSes that influenced their DuneII. In general, Westwood did not "event" the genre and this from the horse's mouth....

      A good google search should help you out here....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  37. Re:Command & Conquer again, and again, and ag. by m00nun1t · · Score: 1

    I agree completely. I was a big Red Alert player (never did C&C. I didn't play for a few years till a friend got Tiberian Sun and challenged me a to a LAN match (after he'd been playing it for a few days). I beat him in the first game I played - never touched Tiberian Sun before. It was so similar to Red Alert, all my old strategies came flooding back to me, and I picked up the few subtle differences between the two as I went along.

    Complete waste of time releasing subsequent versions that are so similar.

  38. game ok but need to zoom out more and BIGGER maps! by in_ur_face · · Score: 2, Informative

    Even at high resolutons (>1280x1024), the zoom is horrible. When fully zoomed out, you are limited to such a small portion of the map. I like the 3d but let us zoom out just a little bit more. Also the maps are SMALL! You end up taking over 1/2 the map when you play the game. If you try to play with 6 players you realize the 8person maps are still too small. Overall a good game, I think they did an OK job.

  39. My mini review - It Rocks by Mean_Nishka · · Score: 1
    I've played just about every C&C game since the original, and this one takes the cake. Is it true to the series? No.. Does it have cheesy cut scenes? Nope... Are the missions a bit too short, maybe.. but the multiplayer rocks.

    Over all the game is a masterpiece. I was one of the 3000 'preview testers' and now finally have my hands on the retail copy. The game doesn't go overboard with the 3D engine - it's really a part of the gameplay. It runs great compared to the beta too! Even my brother, who is running a very lowly P3 933 (with SDRAM no less) is able to get a great frame rate using the low detail setting.

    Unit balance is good, and what's nice this time around is the true uniqueness of each army. The scrappy GLA terrorists need to be run as such or you'll get clobbered by the USA and China. China's units are slower, so you need to adjust your strategy accordingly. And the USA needs expensive stuff (and a lot of it) to conquer the other armies.

    Multiplayer is where this game really shines.. Although I get my sorry ass schooled day in and day out, it's still fun :). The biggest mistake that EAP has made thus far is the exclusion of support for NAT routers. Their messageboards are chock full of 12 year old ingrates unable to get their game working. Hopefully they'll get this thing fixed so their bitching and moaning will stop once and for all.

  40. I wish EA had never bought Origin and Bullfrog by haplo21112 · · Score: 1

    They used to be one of the best....used to be pretty much any game I bought was Origin, Bullfrog, Sierra(et al), or Blizzard...well we all know whats happened...
    I really miss Origin...Lucas Arts has me placated for a while with the X-wing and Tie games, but they seem to have abandoned the space shooter...I am just itching for a good space Shooter like wing commander again, but alas....

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:I wish EA had never bought Origin and Bullfrog by Naginata · · Score: 1

      Well if you're really itching for a nice spaceshooter (like myself, sitting here next to my shelf with Wing commander 1-5 and privateer 1&2 on it), what about freelancer. I know it's being released by the evil Microsoft corp. It's still gonna be a GREAT game.

    2. Re:I wish EA had never bought Origin and Bullfrog by haplo21112 · · Score: 1

      I'll have to look out for that one...although...I found starlancer extremely dissappointing....

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    3. Re:I wish EA had never bought Origin and Bullfrog by Anonymous Coward · · Score: 0

      check out independence war 2: edge of chaos. its not quite wing commander, but you can select what guns you want on your ship, there are plenty of baddies, you can pirate space cargo ships and the storyline is pretty good, best of all, its about 1.5 years old (lower hardware reqs)

    4. Re:I wish EA had never bought Origin and Bullfrog by Anonymous Coward · · Score: 0

      That reminds me, whatever happened to Terminal Velocity? That still is one of my favorite flying shooter games

    5. Re:I wish EA had never bought Origin and Bullfrog by wayward_son · · Score: 1

      Yes, it's old, but the X-Wing Alliance engine was one of the best I've seen for a space shooter. Good graphics and good AI. It still looks great on full detail (which only requires a PII-350 or so)

      Unfortunately, Lucas Arts decided to kill the X-Wing series after this. Nothing they've come out with since can compare.

  41. Generals Reviews by instinctdesign · · Score: 2, Informative

    There are a couple of reviews of Generals out. This review from Gamespot gave it a 8.9 of 10. Not too bad.

    --
    forma3
  42. The game disappoints... by Marton · · Score: 2, Insightful

    Just like many recently released over-hyped nth sequel crap.

    I saw it while peering over the shoulder of somebody I don't know but they say he's a warez guy.

    It plays sort of like the original, true - but it has numerous faults.

    System requirements are insane, and it does not look it. I mean, do you really need 2x the horsepower to reproduce Warcraft 3 & AoM's visuals?

    The "story" (or since there's no story to speak of, the "setting") looks like a certain Texan's wet dream.

    Units and sides are stereotypical and completely lack imagination. I mean, the arabs have a suicide bomber unit! Wow, who came up with THAT idea? Give him a medal.

    Is it supposed to be fun to drive my shiny US tanks into a desert town after having the game take out all their defenses automatically with a number of combat helicopters and send the civilians flee in terror (oops there's that word in a weird context) while taking no casualties - not even shot at?

    If this dud makes or breaks the C&C franchise, well, I have bad news.

    1. Re:The game disappoints... by Anonymous Coward · · Score: 0

      No but I'm pretty sure it's supposed to be fun to play over the Internet with your friends - and have your tanks driven into a desert town filled with your friends enemy units with rocket launchers and anti-aircraft artillery. ;)

  43. Dune II by Anonymous Coward · · Score: 0

    Oh, I remember those days with Dune II, playing it on my Amiga... The game was easy to play, but after sometime one found many "secrets" in the game. It was even possible to take over enemy vehicles, and run them secretly into the enemy base without getting caught.
    I never liked the following "clones" though...

  44. Westwood may be gone but... by N0decam · · Score: 1

    Surely EA didn't take the people who work there and kill them as a "severance" package, did they?

    Studios don't create great games, people do.

  45. Re:Command & Conquer again, and again, and ag. by tetra103 · · Score: 1

    Agreed, but I suppose you can say pretty much the same thing for WarCraft, WarCraft2, StartCraft, WarCraft3,... Sure, Blizzard made some pretty big changes, but face it, isn't the interface the same? Don't all four games have a catapult device?

    Needless to say, I would agree that Westwood does repeat itself far too much. I loved RedAlert, then bought TiberianSun. Although the graphics were better, I had to force myself to finish the single player missions. After that, I never played the game again. I can't say I'll miss Westwood as much as I miss CaveDog (Total Anihillation) and Auran (the original Dark Reign). I guess all I have left is Blizzard, and I can honestly say that I still like StarCraft far more than WarCraft3. An itch on the back of my neck tells me that StarCraft2 will be a disappointment, but Blizzard hasn't failed me yet...

    On a side note, the music from Westwood will be the most missed. Maybe it's just me, but the soundtrack from RedAlert (and expansions) was the best music score I've ever heard. I mean I actually enjoyed LISTENING to the music while playing the game. I know the music was all techno, but it was perfect for that type of game. Sure, Blizzard and CaveDog had some nice music, but Westwood's music really pumped you up. I love StarCraft, but I NEVER listen to the music anymore. For most games, the music is background noise. To me, the westwood music was background enjoyment. I use to time my attacks to the "Hell March" tune. At the time, I just that it was the greatest.

  46. After playing from experience... by Obiwan+Kenobi · · Score: 5, Informative

    I've had the full game since last Friday (I'd rather not reveal my sources, yadda yadda). I've played through the China campaign, and would've played more online but since the full game wasn't released until yesterday (and I can't pick up my copy until today incidentally), there was no one on there :P

    So, here are my thoughts:

    * I love the idea that cutscenes are gone.

    They are cheesy, and it would take Spielberg to make them even resemble TV Mini-Series status. I mean, did anyone actually care about those overracted scenes and goofy costumes? Tiberian Sun wasn't the worst (Red Alert 1 + 2 takes that honor), but they certainly make the game more serious, and the beautiful engine makes the most of showing what's going on and what you need to do.

    * I'm so glad they broke the formula but didn't break the game.

    This refers to the fact that they took the command bar from the right to the bottom of the screen, and now you have the ability to minimize it (why isn't this in Warcraft 3?). Also, they quit that "Primary" crap that haunted old C&C's forever, and now you can have 5 different barracks on seperate hotkeys. This was not previously available in past versions of C&C.

    * The game is SO BALANCED. It is unbelievably balanced. I was so impressed how the rocket launchers now have much more effect on tanks, yet the infantry can take out rocket launcher units in no time flat. Defenses and offensive units strike an excellent balance, and this is probably because the game was delayed, and the online beta test was a rousing success. This just goes to show you that if you keep the game in beta long enough to try it out on many different systems, and people find the weaknesses and strenghts of all the different factions, you'll strike a perfect balance that never upsets the gameplay or the fun. This is huge, and what might make C&C Generals a classic (I can't wait for the Expansion Pack/Sequel).

    * The engine is glorious.

    It's not Jaw Dropping, it's no Doom 3, but its damn good and better than Warcraft 3's in my opinion. Again, thanks to in-game cutscenes utilizing what they've already got, you cut down on the cheese and can really showcase what's truly great about the game. The environmental effects are truly staggering. I just cannot explain how cool it is to be attacking a garrisoned tower, blowing it up, and then watching it fall on the rest of the enemy forces, crushing them instantly. Geek greatness is found here!

    Anyway, to sum up, the more I play it the more I like it. They've finally put some of the most balanced gameplay into an RTS (even War3 can't touch this one), and the engine is a delight. Truly a notable game, and I'm so glad they delayed it to add functionality, gameplay and a graphics polish that the difference between the God Awful Beta Test (if you've played it, rest assured the final game is Much Much Better) and the Final Game is truly Night and Day.

  47. Controls / Game play by Anonymous Coward · · Score: 0

    So the game came out today, but a few of us have had it for a few days. :P Anyways, here's my thoughts on the game:

    1. Controls.
    The controls are horrible! the thing i hated most about all C&C games (and still do) is that you can't use your arrow keys to scroll around the map. You HAVE to use the mouse, unless there's some other directional keys that i don't know about yet. But that's another problem, you CAN'T change controls, AT ALL. I've been in the all the menu options, but can't find anything to change controls, just audio and video

    2. Game play
    The graphics are great, but the game itself is real slow. It takes forever for tanks to roll across the open fields.

    3. Units
    I've gotta say, i really like all the new units and different variety of guys, the only problem is, it's hard to figure out what a unit's stats are. There are a few different tanks that are strong against the a heavy tank, but weak against infantry, but one costs $200 more than other. Whats the improvement for? what's the extra cost for?

    These are just a few of the things i've run into, other than that, a good game in general (no pun intended) but it's NOT a Warcraft III killer, and in my opinion, still needs some work.

  48. Life imitates art? by spammeister · · Score: 1

    Just wondering if EA came up with the "invade Iraq" 1st mission, but it seems out of place really, consider 90% of the game overall takes place in Kazakhstan. I think it was a ploy by EA to be compliant with Dubya initiatives. Of course I'm pretty sure the mission outlines were made many months ago, so it wouldn't be too hard to keep the same map, and change the mission name and the intro cutscene to say "Afghanistan" or "West Bank" or whatever they wanted, but the fact they chose Iraq is kind of disturbing. Not that it matters, since I "support" terrorists by sometimes smoking marijuana (it's bad mmm'kay) that is "home grown"...Oh well.

    --
    I tried to think of a good sig, and this wasn't it.
  49. Requirements by Grieveq · · Score: 2, Informative

    This game suffers from the same thing SimCity 4 does - Rediculous end use requirements. I have what I think is a pretty damn decent system w/ a 1.6 Ghz processor and geforce 4. To have it stutter constantly is rediculous. What the hell is wrong with EA lately?

  50. Sun Tzu's Art of War by skwog · · Score: 2, Interesting

    Sun Tzu's Art of War is also the first that I can remember. Played that day after day. You had swordmen and archers. Maybe Pikemen too. Top down 2D view. 4 colours only. As you moved your men around the map, the different terrain affected speed and offense/defense hiderances. You simply had to kill all opposing units.



    It was followed up a year or maybe two years later by Art Of War At Sea. Independently maneuver your sailing vessels and fire their cannons (left or right barrage only). Classic elemntery naval tactics. 4 or maybe even 8 colours.



    A little too sophisticated for most people at the time.

    --


    You can laugh without eating a sandwhich, but you can do both if bring one.
  51. Re:Command & Conquer again, and again, and ag. by elfkicker · · Score: 1

    Yeah, well they tried something a little different with Dune: Emperor and it pretty much failed. 3d engine, original structures and unit types. Same with C&C Renegade. Completely new concept on a crappy 3D engine. Didn't sell well off the mark so support and patches have been miserable. Add that to the one of the flakiest online systems around and you can see Westwood has been losing some diehard fans for years now.

    Most of the generals beta-testers I know won't be buying the game. They've done a poor job integrating user suggestions and nobody is expecting them to fix much after release.

    I know they need to focus on the successful products, but they can only burn their fans so many times. Maybe will bring some changes, but I doubt it.

  52. Re:C&C BLOWS by DirkDaring · · Score: 1

    "Starcraft blows."

    The best selling RTS of all time blows. Uh-huh.

  53. C&C Red Dune Generals Alert 2 by ThrasherTT · · Score: 1

    Game sequels are the game programers remaking the same game to push the latest hardware and add new things that at the time of the orignal game where not possible.

    Actually, typical game sequels are the publishers/developer shops trying to make some "easy" money. A lot of the work is already done: name recognition, game design, internal toolsets. Some of the actual game code might be "reusable" as well, with some tweaking (or none, depending on the game).

    I've worked in the game industry in the past, and this has been my experience... YMMV.

    --

    All Your Memory Are Belong To Java
  54. I've been playing this game for over 2 months..... by Rahga · · Score: 2, Interesting

    And I see a ton of criticism about what this game does "wrong", especially when compared to other games. So, this post is a little bit different....

    First of all, I've only played the multiplayer game, and I would not be surprised if it far outpaced any parts of the single player campaign. There's a ton of people complaining about the lack of story, but I really see no need for one. It's not as if the games of Tic-Tac-Toe or Chess needed them. The focus is square on strategy, not extras.

    As far as using "real" countries and events, this game succeeds in using a Holywood style of presentation. Yes, the Chinese talk with an accrent and the GLA (Terrorists) have carbombers that say "I love a crowd", but the USA are far more gung-ho than their real counterparts. It's blatantly over-the-top... Heck, to make money after normal supplies are depleted or destroyed, the Chinese rely on hackers to steal a little bit of money from the internet. The GLA salvage destroyed bits of enemy units to upgrade their own.

    It is a great multiplayer game... The various factions seem to me to be much more distinct than other RTS games, yet still balanced. Playing locally with friends (at a gaming center with 5 copies), we've had tons of fun with this thing, especially on the unique team-game dynamic. When USA and GLA team up, you've got the biggest anthrax-spreading superweapon on one side, and radar on the other side. Hard to beat, but I send my Chineese overlord tanks anyway while occupying the city with a ton of tank hunter troops and hackers.

    Anyway, I love this game, and I'm seeing far more negative criticism of this game than it deserves, and there's no clear reason why, at least from where I sit. This is one of the few games lately that's been worth my money..... even if it is going to EA :/ ....

  55. Re:Command & Conquer again, and again, and ag. by mobets · · Score: 1

    Agreed, but I suppose you can say pretty much the same thing for WarCraft, WarCraft2, StartCraft, WarCraft3,... Sure, Blizzard made some pretty big changes, but face it, isn't the interface the same? Don't all four games have a catapult device?

    Warcraft 2 added boats and a third resource to harvest. Starcraft had three very different races. Warcraft 3 with its unit cap at 90 and the heros requires a very different strategy.

    --

    It was me, I did it, I moved your cheese
  56. Missions we would like to see by Pac · · Score: 1

    a) Canada Rising: 500 years from now the Canadians are all that is left from humanity. The English tribe must destroy the French tribe. Both parties have psychological weapons in the form of squads bad female teenager singers capable of destroying the enemy troops morale.

    b) Maori Revenge: The secret Maori army, developed for centuries disguised as a rugby team, has taken New Zealand and now are on the way to Australia. As the Maori leader your mission is to free Australia from all white people.

    c) Antarctica: The war for clean water reachs its finnal stage: The joint Israeli-Saudi Arabia army face the South American forces for the last untapped water resources.

    d) The Fourth World War, Einstein version: armed with sticks and stones, Americans, Chinese and Russians fight for World domination.

  57. Wow, 2 million victims... nice by Anonymous Coward · · Score: 0

    Warcraft 3 has not been the be-all and end-all of RTS games that we all wanted it to be. I remember my months of Starcraft and Total Annihilation more fondly than those with WC3.

    But it is a great game, and people have bought it in masses (2 million last I heard). Just wait to see what the Mission Pack does (original Starcraft was cool but Brood Wars made it unforgettable).

  58. Not a big C&C fan by Moloch666 · · Score: 1

    I've never been a big fan af any RTS. I always found them too time consuming, that what I love about FPS's I can get some quick action after a long day of work but not have to sit at the computer for hours and hours trying to finish a game. Sure you can save it, but when you come back to it your train of thought at the time is lost. But one game that I could not get away from and played till I beat it, skipping classes or running out the door at the last second, is Homeworld 1/2. Never did understand why that game was not a big hit. It is the best single player game I have ever played. I would love to see a Homeworld 3.

    --
    Understanding is a three-edged sword. -- Kosh Naranek
  59. battle.net equivalent? by gilmet · · Score: 1

    I'm not a fan of C&C - I've only played the original and Red Alert a few missions each. What I'm wondering is, what is offered in terms of online possibilities? Is there even a battle.net equivalent for C&C? I play Warcraft III obsessively (not as obsessively as a lot of other people), but I doubt I would if there weren't a battle.net. Campaigns/single player modes are BORING AS HELL (except for reminiscing with classic games). So anyway, someone please enlighten me as to the online prospective for Generals.

    --

    Every time you read this, I am going against my principles.
  60. Is there a game like this?. .... by Anonymous Coward · · Score: 0

    The common trend of most RTS games is of course the big fatty rush. They like to imply you're managing your resources wisely, but you're not.. you mine as much as you cna fast, and you make a big army of common units and you smash against the enemy, who is either a big wall of 50 arrow towers, or a big army of grunts.

    Dune 2 sort of had something going on (but not Dube 2000). "MAX" had some good. A few here or there had it. What I'm talking aboutis the careful use of resources...... In MAX, your anti-ground aircraft (good for killing tanks, turrets, etc) had only 4 ammo shots. So you had few of these planes, and few shots with each before they had to go back and re-supply. Heck, your towers had supply problems unless linked to a supply unit. It was half RTS and half turn.. bu sxcrap that.. I want an RTS where you can probe the enemy, then sit back a sec and think "how can I used" my "mixed arms" to get through that big well thought out defense? So I'll need a couple of these to square agains tthat, and a couple of these to get through over there.. some actual strategy.

    I like to mine like the next guy, but I don't want to have to mine like *mad* and spitout grunts like crazy.

    Is there anything out there thats not just a arcade game that calls itself an RTS? ("real time *strategy*")

    skeez.

    1. Re:Is there a game like this?. .... by gilmet · · Score: 1

      What I'm talking aboutis the careful use of resources...... In MAX, your anti-ground aircraft (good for killing tanks, turrets, etc) had only 4 ammo shots. So you had few of these planes, and few shots with each before they had to go back and re-supply. Heck, your towers had supply problems unless linked to a supply unit. It was half RTS and half turn.. bu sxcrap that.. I want an RTS where you can probe the enemy, then sit back a sec and think "how can I used" my "mixed arms" to get through that big well thought out defense? So I'll need a couple of these to square agains tthat, and a couple of these to get through over there.. some actual strategy.

      First of all, this is a REAL TIME STRATEGY game. That's two parts... real time (speed) and strategy. You have to have both down to be a truly excellent player. You say you want just the Strategy part. That's fine. Why don't you play chess? or diplomacy? or civilization? Or any other turn based game. People constantly whine about people who emplore mass this and mass that strategies in RTS. The fact that they keep getting owned by them is because they want to sit back for a second and think of the best strategy. Think about it - if there is someone out there who can think of the best strategy instantly, how would you expect to beat him? It's not the games fault - he can just think of good strategies and execute them with ruthless efficiency. If you ever watch replays of top games, you'll see unbelievable things - micromanaged units of a disparate choosing that make those who love the game cry. There is a LOT of strategy that can go into a game - you just have to learn how to do it optimally fast. Don't whine about mass whateverers, just learn how to do those mass whatever strategies, and then learn how to beat them - yes, they can definitely be beaten with non-mass strategies.

      --

      Every time you read this, I am going against my principles.
    2. Re:Is there a game like this?. .... by Anonymous Coward · · Score: 0

      Warcraft III is a lot like what you are looking for. The units are balanced in very different ways so that it is very difficult to do a rush with a single type of unit. You also cannot select large masses of units so you have to plan your attacks a little more carefully. If you just ran in with grunts chances are that the enemy will have a untit that will easily mow through them and they will not kill it easily. You have to have a good mixture in your attacks to ensure that it does not happen.

    3. Re:Is there a game like this?. .... by neoKEN · · Score: 1

      OMG. I cannot believe this. This post is the ONLY POST where the person talking knows what he is talking about. As for the rest of you computer geeks, I am greated disappointed.
      IMO, the depth of a game is judge by how the greatest players play it and not by how a bunch of whining nobodies attempt to play. /. crowd would go in an uproar if someone use Linux for 5 minute then declared it to be the crappiest OS out there.
      Anyone idiot can do one unit mass strategies, it takes skill and speed for someone to win with mix units. That strategy beats one unit mass most of the time.
      As for the people that complain about Warcraft 3, it is obvious how they miss the point of how Warcraft 3 is suppose to be played. WAR3 is primarily a pure tactical game. It is all about control and finess. It is not about how many X units you have. It is about how you control them in a battle. Tactical control requires speed and reflex.
      Bottom line is, most of the comments on these /. comments about C&C:Generals or any other RTS mean absolutely nothing. When someone have proven themselves then I'll care what they have to say.
      Not to sound cocky, but I find it funny that I can probably beat 99% /. players in whatever RTS they like even if I have not played the series before. Sad, but true. =[

  61. Performance sucks by Anonymous Coward · · Score: 0

    My P4 1.7GHz with 512Mb PC800 RDRAM and a GF3 is brought to a crawl during single-player missions. When I say crawl, I say it stops for a few tenths of a second while I'm scrolling, with no battles going on, with the general thing looking like it goes slow-motion. I hope it's some AI code bug and the multiplayer goes smoothly.

    Oh, of course that was with detail settings set to minimum. I thought the game was going to handle graphics better with a GeForce 3, I mean, the game looks good but it's nothing that such a card should struggle to cope with.

    Interesting, but seriously disappointing game.

    1. Re:Performance sucks by Mean_Nishka · · Score: 1
      What resolution are you running? My 1.8 with a GF4 is actually fairly decent at 1600*1200, although it will get sluggish when I have a masssive battle on screen.

      My brother's P3-933 runs great set to 800*600 @ low detail.

  62. General's Scores High by syr · · Score: 1
    C&C Generals has a 91% average review rating over at GameTab. Pretty good rating so far and as more reviews are released I'm sure this average will hang around 90%.


    Syr GameTab.com

  63. Re:I've been playing this game for over 2 months.. by govtcheez · · Score: 1

    First of all, I've only played the multiplayer game, and I would not be surprised if it far outpaced any parts of the single player campaign. There's a ton of people complaining about the lack of story, but I really see no need for one.

    Of course you don't see the need for a storyline if you're playing only the multiplayer campaign. Stories get in the way of multiplayer (usually). However, there's no reason for there not to be a story in the single player game. There should be a reason to press on to the next mission besides having a new place to blow shit up. Not having a story in a single player campaign makes the game seem rushed and half-assed.

  64. Re:game ok but need to zoom out more and BIGGER ma by wo1verin3 · · Score: 1

    The included world editor is quite simple to use, if someone with a new map you don't have hosts the game, your game will automatically download it.

  65. First RTS? - Herzog Zwei by LionKimbro · · Score: 1
    1. Re:First RTS? - Herzog Zwei by Anonymous Coward · · Score: 0

      ahhh... but you forgot about Modem Wars for the C64 (1988)
      http://www.mobygames.com/game/shots/gameId,1483/

    2. Re:First RTS? - Herzog Zwei by LionKimbro · · Score: 1

      Actually, I remembered it, I just forgot whether it was before or after Herzog Zwei.

      I played Modem Wars on my PC.

  66. Re:Command & Conquer again, and again, and ag. by (H)elix1 · · Score: 1

    Yeah, well they tried something a little different with Dune: Emperor and it pretty much failed.

    I'd say they did the same bloody thing _over_ and _over_ and _over_ again in Dune:Emperor. Missions were not unique, rehashing the same maps got old, and it was real flacky on my laptop until one of the later patches fixed the graphics issues. Anything 'new' with units retreating was lost on me... What a waste of time/money.

  67. Re:C&C BLOWS by Cebu · · Score: 1

    Gary Dahl sold over 1.5 million pet rocks in the 1970s -- I guess those rocks must have been pretty damn exciting since they sold so many right DirkDaring?

  68. Re:Command & Conquer again, and again, and ag. by (trb001) · · Score: 1

    I don't want to pay another $50 to play the same game I already have in my library. Sequels should keep the style of gameplay the same, with similar (if not identical) hotkeys but a completely different storyline/graphics/units. Blizzard has done a pretty good job of this with their WC/SC series...you can almost consider SC a sequel to WC...same style, similar hotkeys but completely different storyline with different characters and a different means to an end.

    I want something that changes my strategies from the original game. Now, I haven't played the newest C&C game, but I'm guessing you're going to be tank rushing a lot.

    --trb

  69. Check the link of screenshots..... by Anonymous Coward · · Score: 0

    Found on page that the screenshots link takes you to.... "Note: Sorry bout the server speed guys, we've been slashdotted. Morning to all the MOBNORTH crew.." Well done /.

    1. Re:Check the link of screenshots..... by wo1verin3 · · Score: 1

      Heh, I have some guys I work with that would have nominated me "least likely to be /.'d"

      - transnote at renegadegenerals dot com

  70. The horse is dead!! by gesualdo · · Score: 2, Insightful

    Please, please, stop beating it! (the horse, that is).

    While I loved playing the first few games in this franchise, I personally think it's time for the madness to stop. Buying this game will only encourage EA to come out with more $50 retooled clones of old games.
    __

    1. Re:The horse is dead!! by Anonymous Coward · · Score: 0

      this ain't no retooled clone of an old game. THis is a brand new game engine without any of the old imagination involved. Oh and don't forget the newly massive hardware pre-requisites.

      ANybody remember StarCraft? Now THERE was a RTS! Still runs beautifully on my old hardware too. Wish EA/Blzzard/whomever would make something equivalent but new and exciting.

      Oh, and anybody wants to test it out? Stop by your favourite newsgroups alt.binaries.game.images and .binaries.warez soon. Try before you buy, else disappointment is sure to follow .....

  71. I never intend to by another EA game. by TheRaven64 · · Score: 1

    I own several EA games, and intend never to by another one. One of the best driving games I have played, Need For Speed III is an EA game. It was released shortly before Windows 2000, and EA have made no effort to see that it runs in 2k, so I m unable to play it. Wonderful. Red Alert 2 was released after Windows 2000 and the network code relies on some 'features' of the win9x IPX stack (yes, it doesn't use TCP/IP, unless you use Westwood Online) and hence doesn't work in 2k. If they can't support their products on a mainstream operating system, then I have no intention of using them, since I know that the next time I upgrade my OS, my game CDs will become coasters. I dread to think what their Linux support is like.
    The thing that really irritates me about the company though, is that they release patches for their games which feature tweaks to improve balance etc. but don't actually make the game work.

    --
    I am TheRaven on Soylent News
    1. Re:I never intend to by another EA game. by karnal · · Score: 1

      Regarding RA2 under windows2k/XP, you need to do the following:

      Install IPX.
      Install RA2 and any patches etc you may want.
      Fire up RA2, and under options - networking (I believe) there is a setting that will change your IPX address. Change it, test, rinse and repeat.

      We found this solution out at a lan fest once, since some users had XP, and we previosly knew that you could fire up RA2 as a SERVER on a win2k box, but could only connect through winME or lower clients.... hmmmm? So, we played around with that address changer thingy (sorry, I don't feel like firing it up just to get the exact nomenclature...) and it ends up that the games work flawlessly...

      Now, if only they'd patch it to get rid of the sometimes random disconnects after 3+ hour games......

      --
      Karnal
  72. And Wasteland! by Anonymous Coward · · Score: 1, Interesting

    Back in the 80s on my C64 those were the good ol days. God I love that game.

  73. That's the genre... by siskbc · · Score: 1
    I used to be a big fan of C&C. Problem is, Red Alert was just like the original, Tiberian Sun was just like Red Alert, Red Alert II was just like the original Red Alert. Each game has new graphics and different names for the same things.

    Well, yeah, especially in the way that pretty much all RTS's are about the same. But we keep buying them to see new eye candy with the units and get different missions. I think there is more diversity among the different races/factions in one game than between games.

    --

    -Looking for a job as a materials chemist or multivariat

  74. $A versus EA by Anonymous Coward · · Score: 0

    EA is making me sick lately. The quality of games is seriously being cut down for sake of money, and fast money. Need For Speed 6 (HP2) was totally demolished and lost basically half the features just so it could be quickly ported from ps2 to gamecube/xbox/pc. It was just sickening to realize that a long time PC franchise would get the short end of the stick for the sake of a quick buck.

    Now it looks like C&C is just another cash horse for them. They take the name, streamline the game for mainstream/maximum profit and release a soulless shell for all to consume.

    I miss the days of quality EA not money money money EA.

    Oh well.

  75. Re:Command & Conquer again, and again, and ag. by Carmody · · Score: 2, Insightful

    Isn't that the POINT of a sequel game? Keep the basic game play, which people like, intacted but also add as many new features as you can.

    No! No! I disagree and I hate when they do that!

    I would agree is that the basic game play should be the same, but the thing should be SIMPLIFIED!

    Make the user interface CLEANER! (Example: I am so glad that in Civ III I no longer have to move the fucking camels around)

    Emphasize the things that people LIKED about the game, and remove the fiddly bits that people did NOT like. (Example: allowing you to let an AI "advisor" do things that you don't want to control manually)

    Simplified doesn't mean "not improved" though. Things that are good can be HEIGHTENED and enriched, without just "lookit all the new features. To use Civ III again as an example, they didn't just add more "features" to diplomacy as much as enriched it. Yes, it is more complex from one point of view, but I would say it is simpler in that the types of things you can do seem more natural. An "alliance" feels more like what I would expect an alliance to be like, for example.

    And... of course... I think part of the point of a sequel is to make the AI SMARTER.

    (and yes, I like it when the whole thing is purtier too)

    --
    God is real unless declared integer
  76. One major problem with Synidcate by Galvatron · · Score: 1
    The one thing that I think was a fairly serious design flaw in Syndicate was the way resources worked. The second mission involved mind controlling someone, so you could just shoot her instead, and replay the mission as much as you wanted, getting more and more money from your one captured country. In fact, as I recall you didn't even have to do that, you could just let the game run on the map screen and you'd get money as time passed, but failing the second mission speeded things up somewhat.

    That small problem aside, I agree, it was a pretty awesome game.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:One major problem with Synidcate by Anonymous+Hack · · Score: 1
      In fact, as I recall you didn't even have to do that, you could just let the game run on the map screen and you'd get money as time passed, but failing the second mission speeded things up somewhat.

      That was a feature, not a bug :-) The theory was that this was all happening in real-time. You might also notice that gradually the people in your captured countries got less and less happy with the tax rate until they revolted and you had to play the mission over. I think the idea was to give the game a bit more of a frantic element, even between missions. Unfortunately your people didn't revolt often enough, and other syndicates never conquered your countries, so you're right - you could just leave the computer on for an hour to get all kinds of tech discoveries.

      --
      I got a sig so you would remember me.
    2. Re:One major problem with Synidcate by Galvatron · · Score: 1

      Well, it depended on the tax rate. If you had a low enough tax rate (normal or below if they started out happy) they would never revolt. So while it was a feature, I think it was a not terribly well thought out one.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  77. Re:Command & Conquer again, and again, and ag. by wayward_son · · Score: 2, Insightful

    User Interface improvements can make all the difference in a game.

    For example, Age Of Empires vs. Age of Empires 2. Don't get me wrong, AOE 1 was a great game, but it could be a pain in the ass to control. Villagers would finish working and do nothing and could easily get lost in a town. AOE 2's idle villager button solved that problem. Also organizing an army was a pain because you could not separate units once you selected them. AOE 2 allowed individual select, select by type, individual de-select and de-select by type for a large selected group. Although the two games were basically the same, the differences in gameplay made AOE 2 much more enjoyable.

  78. Seeing as how this is news for nerds by drinkypoo · · Score: 1
    One assumes that we all knew that it was out because it's been on alt.binaries.games for the last four days give or take two days.

    Anyone who doesn't already have this game doesn't have it because either A> their moral code prohibits warez even when they're going to go buy it anyway or B> their internet access is too slow to download a binary with base64 or yENC overhead added, or C> they're f'n clueless and don't deserve to post comments here, or finally D> they don't want it in the first place.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Seeing as how this is news for nerds by Anonymous Coward · · Score: 0

      Must be hard being so elitist. I sure hope you don't use Windows, Linux could use people like you to evangelize!

  79. Re:Can you say "Ogliopoly?" by gheidorn · · Score: 1

    Can you say "Ogliopoly?"

    No, but I can say 'oligopoly'.

  80. Whats the deal by Anonymous Coward · · Score: 0

    I've had C&C Generals for about a week now whats the big deal. The game does rock though.

    Don't believe me? Click the link below

    http://www.isonews.com/release.php3?releaseid=71 03 6

  81. The truth about the New Gulf War by paulcammish · · Score: 1
    Check out this screenshot.

    It appears the whole "UN Weapons Inspectors" and "Weapons of Mass Destruction" thing has been a carfully plotted publicity stunt!

    Anyone remember the old advert for C&C? The "High Scores" one, with the pictures of Dictators? It looks like they have taken it a step further this time, faking a whole war - they even had CNN and the BBC taken in this time, tho.

    Bah, adverts on Gravestones... people changing their name to 'Turok' for money... and now this. Whats next? Simulating a real war, complete with 1,000s of extras shooting people in the street?

  82. Terrible game. by shaklee · · Score: 1, Troll

    I have been a big fan of C&C since the original came out and loaded it on my p90. I was a beta tester for generals and it was a total letdown. They ruined the gameplay by bumping up the graphics and the zoomed in view makes the game a bad experience. I even asked the developers on their forums if I could give away my beta test cd to someone else because I would not play it anymore, they immediately banned me and called me an idiot. This was less than a month ago and the game has not changed much since then.

  83. Oh yeah... a subject. by JDLazarus · · Score: 1

    I don't understand how they could intend for C&C to be a WC3 competitor at all. Sure they're both RTS, but they take place in completely different worlds. You can't expect a game based in a world similar to our real one to compete with a game based in a world based entirely in fantasy.

  84. Re:Command & Conquer again, and again, and ag. by Merlin_ · · Score: 1

    "This is the OverLord Tank", "Extra Large". If you like the tank rush, play China. You are absolutely correct in saying that the key to winning is to tank rush. I find that the new Generals is just as imbalanced as the other titles in the series. It's sad to see really. The USA has great abilities, but requires fine-grained control which the hotkeys simply do not provide. I praise the efforts of the developpers (full 3d...) but as usual the game is awfully slow (AMD 2100+ GF4) on very good hardware (even in 640x480) and there are the usual server disconnects. At least they got rid of IPX :-)

    --

    Remembering your name in the morning is already a good start...
  85. 3 Words: Microsoft Flight Simulator (...pre-2001) by Rahga · · Score: 1

    I don't think anybody who played this game hasn't hit the Sears Tower or tried to fly between the twin towers. I first did it back when I was 5 years old, around 1984.

  86. Re:Command & Conquer again, and again, and ag. by Trepalium · · Score: 1
    C&C Generals ends up playing a lot more like Warcraft than it does C&C. You have to click on a infantry builder to make infantry, vehicle builder to make vehicles, etc. There are upgrades you can build for units, and there are no more engineers -- infantry takes over buildings. And you build your buildings with a worker unit, instead of from your contruction yard.

    To top everything off, single player missions are boring, and repetitive. There's no secrets to find on the maps, or during the game. Compared to Red Alert 2, this game is very lacklustre. RA2 at least had video to tell the story, and the occasional unusual mission (My favorite being with Tania and the three spies, where you have to destroy the nukes. There's several ways to do it.) The "evil" GLA is so predictable, they're no fun to play, versus the "evil" Russians in RA2, which were rather comical.

    --
    I used up all my sick days, so I'm calling in dead.
  87. Re:Command & Conquer again, and again, and ag. by Bamafan77 · · Score: 1

    No. The point of any game is to sell. The fact of the matter is that C&C's gameplay, while cool when it was new, has been superseded and nearly perfected by Blizzard. So in order for a RTS game to sell, this is the bar they have to meet.

    I for one hope it meets this bar, as it would be cool to have some other top level options in the RTS area.

  88. Re:Can you say "Ogliopoly?" by Anonymous Coward · · Score: 0

    Ogliopoly.... do you mean rule by garlic?

  89. i know this is a short post, but.. by wuice · · Score: 1

    WESTWOOD invented the RTS market? That's news to me.

  90. Just another voice saying Single player is poop by aliens · · Score: 1

    Maybe I've gotten too used to playing games like Civ3, but C&C generals just seems to lack real strategy. Build a lot of tanks and send them out to your enemy. Infantry seem useless at best.

    IMHO the best 3D based RTS was Total Annhilation, where controlling a hill actually meant something, and every unit was of use.

    I'll have to try multiplayer still though.

    --
    -- taking over the world, we are.
  91. The great RTS game no one knows about. by Anonymous Coward · · Score: 0

    If you guys are looking for a great RTS game that almost no one knows about, then look to Shattered Galaxy. Shattered Galaxy is an online RTS game created and maintained by an independent company called Nexon, and it has the best gameplay I've ever seen in a RTS.

    It recently was reviewed at firingsquad.com and recieved a 92% rating and Editors Choice award. If you are looking for a RTS that is more than just some fancy graphics and want something with some real meat to it, then head over to www.shatteredgalaxy.com, download the trial and give it a try.

    BTW, I'm not an employee or anything for the game company. I'm just a gamer who was disatisfied with the RTS genre as a whole until I started playing SG. Now I'm a very satisfied paying SG customer.

    XxSamhainxX

  92. The orginal C&C is still king. by unicron · · Score: 2, Insightful

    The original C&C will always be the king in my book. It was easily the best test of true RTS know-how and has yet to be touched. The problem with most RTS is the formula for success is (all the units you have)+1. Red Alert was ATROCIOUS for this. It was 100% tank rush. With 30 tanks, no base in the world is defendable. At a lan once I actually mined half the damn map, and I still lost to a tank rush.

    C&C was different. I used to make people insane when they'd have some 12 missle tower base entrance and I'd land a chinook in their base and start c4'ing everything. With good players, the general rule was "if they make your base, you're done". That's why in the original C&C EVERYONE played the Tiberium Gardens map, you could make choke points into your base.

    All RTS's suck these days, and I wonder if I'll ever see another C&C caliber game. RTS's now are about how fast you can click the build unit button.

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:The orginal C&C is still king. by Sigma+7 · · Score: 1
      Red Alert was ATROCIOUS for this. It was 100% tank rush. With 30 tanks, no base in the world is defendable.
      Actually, there is a defence for the Allied forces - AT Mine Layers. One AT mine layer can place 5 Anti-Tank mines that will destroy (or severly damage) any tank that drives over it. These mines can be reloaded at a service depot. It needs micromanagement, but it is effective enough when combined with other units to force my tank rush to withdrawl.

      There is no counter to this except to micromanage your tank rush to shoot at every single square on the suspected mine field (or using infantry, which easily get killed anyway). This can be quite cumbersome for any player.

      If you want to practice using the AT mine layer, try a skirmish against any Soviet forces (which have much more powerful tanks per credit.) You might not get a cataclysmic victory, but at least the enemies will be cut down to a reasonable size.
    2. Re:The orginal C&C is still king. by unicron · · Score: 1

      I have to argue that with you. I had a friend that swore up and down about the mines, and we set up a lan game where I was allowed 1 hour to mine the area. I literally had every square inch of my half of the map mined. Even if you knew where they were, you couldn't lead even a soldier through them. It was like honeycomb. He came at me with about 30-40 tanks..cleared a path..more came in to fill the ranks, and eventually he got through. Tanks were cheap. I still have no idea how to defend against a tank rush except for making steps to slow down their production. Once they're built, your dead. This also leads me to a point I forgot to mention earlier: it's not about how many tanks you have, it's about how many harvesters. I usually have 8-12 of them at any given time, and I constantly get the "build tiberium holders" type message. Money is key in that game.

      As for C&C, here's the classic drop any MCV in one pass: nuke, 4 choppers to clean up. 4 choppers can still take it down even if being fired upon by a high-number of rockets.

      --
      Finally, math books without any of that base 6 crap in them.
  93. Not exactly, but close by t0ny · · Score: 1

    I only disagree about Red Alert, which I found to be tons better than C&C. I mean, come on, how could you not love the Tesla Coil? I still laugh thinking about them frying an infantry rush somebody sent against me!

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  94. but no Linux version :-( by DuckWing · · Score: 1

    This is all great and all, but I don't do windows and would really like to see some more games for Linux. If some company (LinuxGames?) was working on ports like Loki was, I'd be more interested. Or if more companies would put Linux versions in the set like they did with UT2003, I'd be more inclined to buy it.

    Just my $0.02. That, and I'm not a big fan of war simulations myself.

    --
    -- DuckWing
  95. Warning: Popup/Gator site by Eric+Savage · · Score: 1

    This marks a first (that I know of), where /. linked to a page that spawned at least two popups and tried to install Gator

    :(

    --

    This is not the greatest sig in the world, this is just a tribute.
  96. Re:Command & Conquer again, and again, and ag. by Anonymous Coward · · Score: 0

    I really liked C&C, played it a lot. However, since I am somewhat reasonable with the time I spend playing games I wouldn't consider myself a C&C expert. I found Red Alert to be too difficult and therefore didn't play it very much. I can sort of see why they did that, but it kept the casual player away. Never bought another C&C sequel.

    The Warcraft series seems to do a great job of keeping the game fun for experts, casual players, and newbies alike.

  97. Banished! by wikthemighty · · Score: 1

    Plea to game makers - please make the baddies aliens and dragons or robots.

    That's it, you are banished to play Dark Reign 2 for the rest of eternity!

    (OTOH, I did enjoy RoboRumble...)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  98. idea... by Xerxes+of+Zealot · · Score: 1

    Maybe its the illegal drugs, or the horrible forced public education. But am I the only one who things that The Sims: Command and Conquer could be a good idea? I mean come on, play the general and actualy watch the poor suckers you command die with the birds eye view that the Sims has perfected. And dont forget the online expansion pack: play General with and against all your friends and enemies. And no one actually gets hurt (except for the little kids i have to knock over to buy the game). Yeah? Yeah? Can't beat the same old recycled garbage that most companies are releasing lately...

  99. Hmm.. old is new.. by esobofh · · Score: 1

    Same old same old, but looks really sweet.

    I can't help thinking about the next level of gaming.. where the people controlling the war will be playing a c&c generals type of game, but the actual troops are human, and those players are playing a battlefield 1942 type of game.. now that would be some sweet gaming..

    --

    ----------------------------
    Esobofh - Currently drinking fresh mango juice.
  100. the rest of their history has been a joke... by Hubert_Shrump · · Score: 2, Insightful

    Could you amend that to recent history?

    Some of us still remember MULE, Mail Order Monsters, Marble Madness, Seven Cities of Gold, Arctic Fox, Skate or Die, Racing Destruction Set, Archon, etc.

    I hate sports games too - but EA was once something, man.

    --
    Keep your packets off my GNU/Girlfriend!
    1. Re:the rest of their history has been a joke... by Weasel_nmrc · · Score: 1

      Even EA games that far back weren't developed by EA... EA has always been a publish and they have used the major record labels as their role models.

      The don't give a damn about innovation, it's all about the numbers, screw innovation, product loyalty, customer services, quality or anything else that may get in the way of profit.

      Oh, and let's not forget what would have been Maxis's swansong, Simsville. EA forced them to can what had potential to be one of their best products ever in order to focus on SimsOnline (what a huge f'n joke).

      For you budding game developers out there, take this as a lesson, do not get your funding from your publisher, they will bleed you dry. Maintain control of your product, developement house, name, and trademarks at all cost!

      Oh, and don't think EA is alone in the evil empire, Infogrames, Interplay, Activision, and even MS has their problems.

      Let's look at MS as an example, they entered into a deal with Terminal Reality a few years back to make Fury3 and the Monster Truck Madness series... MS was turning TR into liquid cash when the original members of TR pooled their resources and bought their company back from MS. TR left that deal with less money than the went into it.

      Be very careful out there folks...

  101. Linux/OSX versions on the same disc? by otis+wildflower · · Score: 1

    So are the linux and OSX versions on the same disc, or are they available separately?

  102. Re:Command & Conquer again, and again, and ag. by LilGuy · · Score: 1

    I was never a fan of C&C. But this one caught my eye. I have played a few hours into it with China, and it has been entertaining. Albeit I have to play with the cheats because it's just too damn hard even on normal. I'm not a real big strategy game player either so that's part of the problem. What I've noticed though is no matter how many goddamn units I make, they always pop 20 more out in the blink of an eye. So basically what every level comes down to is just rushing the living hell out of everything. Time is definately of the essence.

    --

    You're nothing; like me.
  103. It's because EVIL is COOL (and good is dumb) by lucasw · · Score: 1

    Personally, I thought running through the streets of DC and garrisoning inside the Smithsonian was fun.

    It makes perfect sense- the developers can concentrate on duplicate a reality that the players are already familiar with rather than letting them waste time acclimatizing to an entirely novel, foreign, or historicial setting. Known landmarks and cities are going to generate more compelling drama and enthusiasm by ready-made association. Sure lots of people read a lot of fantasy, science fiction, are well traveled, or know history, so those settings are going to generate instant repoire with those people- but it's smaller fraction of potential audience.

    And what about the coolness of being the 'bad guy'? Half of this doesn't have to do with being mean, but with style: Dark colors, shiny jackboots, rigid marching and chanting, and angular symbols, aren't inherently evil, but were adopted by (and therefore forever associated with) fascists and others because they so effectively resonate with a lot of people.

    Also, the bad guys play to power fantasies more effectively- The bad guy gets to choose when to attack ('pre-emptively' or without any cause at all), can use the most devious methods, can disregard human rights and popular opinion (which are left out of most simulations and games anyhow), and demand total unquestioning submission from their followers (which also simplifies AI). There's more freedom there, which gamers like- but it's a fantasy freedom that generally has negative results when translated to reality- most people are going to end up on the suffering end rather than be dictator.

    I guess the problems arise when people are also capable of living out these fantasies vicariously through the actions of their leaders and don't mind their impotent position in the scheme of things: If you believe your government can do no wrong, then screw causality, the government is always carrying out your wishes!

    Is it possible that power-fantasy games, if used as an outlet for dealing with political impotence in ordinary life, create a higher tolerance for actual disenfranchisement- or does the disparity between what you would have done and what is decided on-high lower this tolerance?

  104. GREAT TROLL! by Anonymous Coward · · Score: 0


    I didn't think it had legs (seemed too obvious), but look at the replies!

    Well done, sir!

  105. Cheapo redo / Myth Engine recycled??? by Qbertino · · Score: 1

    I dunno, but RA looked kinda outdated to me, as allways the other RTS beyond C&C2 where. And now they come up with an RTS which looks uglier than Dark Reign 2 (~2 years old) and seems to render the pedestrians(infantry) as bitmaps(!!), and in bad animation quality too - as someone posted further down.
    And then there's that view-edge marker in the radar that looks so very much like the one from Myth/Myth2 that you can't deny it.
    It seems to me very much like a crappy redo of an once mediocre to ok series, as to milk the last $$$ out of the concept. No?
    As far as 'classic' 3D 2 opponent RTS goes, Dark Reign 2 still rulez, imho. Just played it again recently and it rocked as ever. Cool units, maps, top notch gfx and gameplay and solid multiplayer. And, let's not forget, Uncle Samedi kicks serious shit. :-)

    --
    We suffer more in our imagination than in reality. - Seneca
  106. Disgruntled Westwood customer by IgD · · Score: 1

    I've been a Westwood C&C fan for a long time. I think I've purchased every C&C game until now. I've owned C&C for Windows, C&C Gold, Red Alert, Tiberium Dawn, Red Alert 2, Sole Survivor and even Renegade. I've decided not to buy Generals. Over the years I've noticed a pattern where Westwood releases a game and then seems to abandon support it. Take Renegade for example, they released 1 or 2 updates for the game. Widespread cheating and exploitation of bugs have made the game unplayable. Customers provide detailed bug reports in their forums and WW seems to just ignore them. Compare this to something like Blizzard's Diablo II. Blizzard still actively supports Diablo II even though it is probably 3 years (?) old now and still makes new releases. There used to be a website www.westwoodexposed.com where a bunch of radicals with a similar opinion posted a whole bunch of anti-WW rhetoric.

  107. inspect 2.b., then go fuck yourself by Anonymous Coward · · Score: 0

    adj.
    1. Subject to debate; arguable: a moot question.

    2. a. [Law] Without legal significance, through having been previously decided or settled.
    b. Of no practical importance; irrelevant.

  108. Do Any of these games run under LINUX!!??!?!?! by TimmyJoeB · · Score: 1

    While it is great that EA and the like are making money selling games, I want to know if they run under linux or Mac os x??

    I doubt it, so I just don't care!!

    BYE

    1. Re:Do Any of these games run under LINUX!!??!?!?! by Anonymous Coward · · Score: 0

      You're right. Nobody really cares whether Linux has games.

  109. Re:Command & Conquer again, and again, and ag. by AxB_teeth · · Score: 1

    I'll politely disagree with you.

    I'd think the changes you're referring to are completely necessary, but they're changes that should be made in a newer version of the same game -- the developers should release free patches for the improvements you list.

    I would treat sequel games like I treat sequel movies -- something along the same lines as the first game, perhaps a continuation of a storyline, or a major jump in technological advancement in the game engine.

    --

    However,
  110. Re:The RTS genre by Anonymous Coward · · Score: 0

    3) Profit???

  111. it's so good. by Anonymous Coward · · Score: 0

    it's so much fun. we've been playing nonstop for 48 hours on the local network. my eyeballs are bugging out. best multiplayer game since starcraft, ALTHOUGH it lacks a WHOLE LOT. ea could've put more money into it.

  112. No, Dune II did not start RTS by Anonymous Coward · · Score: 0

    Herzog Zwei for the Genesis was the first, and Warcraft was the first popular/good- not sure why anyone would think Dune II was even noteworthy. Then again, I also dislike C&C, so YMMV, I guess.

  113. does it run on Mac? by 2ms · · Score: 1

    Anyone know either if it runs on OSX or when a Mac version is likely to be released?

  114. The first real time strategy game is... by mattACK · · Score: 1
    Two words - Herzog Zwei

    Real time strategy for Sega Genesis. Launch title (I think). Well over a decade old. Extradinary, ahead of its time; great fun to this day. Fish around and find the ROM.

    Click here for more.

    --


    "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
  115. AI by Whitecloud · · Score: 1

    ..slightly off topic but I would like to see this kind of game optimized for dual processors, to take advantage of extra clock cycles to speed up AI calculations. Does anyone know what game companies have planned to take advantage of AMD's Hammer?

    --

    Do you need a website upgrade?

  116. And C&C was just like Dune 2 by Anonymous Coward · · Score: 0

    Dune 2 was the original and was the best. Worms came out the ground and ate your units!

  117. Re:Command & Conquer again, and again, and ag. by Reaverkin · · Score: 1

    I'm with you on this one. The original C&C was great fun. It was truly innovative in its time - great graphics, exciting gameplay, and little men getting run over with tanks, how cool was that!

    But for anyone contemplating this game, do yourself a favor and forget it. The ridiculous storyline will insult your intellect and the poorly designed UI and awkward gameplay will assault your senses.

    Good riddance Westwood Studio, if only someone had put this dog down sooner.

  118. Phooey by andy@petdance.com · · Score: 1
    I'm pissed 'cause I can't play it. I only have an 800mhz Pentium and 16MB of Voodoo3 card. It sneers at my puny setup.

    I hope Best Buy will take it back even though I opened it.

  119. the WarCraft 3 killa by tabby · · Score: 1

    hello? Age of Mythology anyone?

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  120. http://www.renegadegenerals.com/ rips artwork by Anonymous Coward · · Score: 0

    A little offtopic I know, but this web site rips arwork. I know the guy who runs http://www.endeffect.com and one of his wallpapers appears on their site unauthorized. It's not cool to be linking to lame-ass arwork ripping web sites. :P

  121. Wha??? by OneFix · · Score: 1

    They basically invented the RTS market which makes this a sad time.

    Really? Actually, probably not...That probably belongs to one guy ... Dan Bunten ...

    M.U.L.E. - Ozark Softscape (1984)
    Modem Wars - Electronic Arts (1988)
    Command HQ - Microplay (1991)
    Global Conquest - Microplay (1992)

    Compare that to Westwood's first RTS game...

    Dune II (1992)

    As far as Westwood, although they are disolving the subsidiary, EA still owns rights to some of their previous games...Most likely, they will still release C&C titles with the Westwood name...

    Actually, the same thing happened to Psygnosis US when they were merged with 989 Studios...

  122. Re:Command & Conquer again, and again, and ag. by (trb001) · · Score: 1

    So basically what every level comes down to is just rushing the living hell out of everything

    See, if this is the underyling strategy, then to me this isn't a good RTS game. That was what made SC/WC different from C&C for me, the creatures actually had abilities that changed the strategy, not just the amount of damage that was done.

    Case in point...the Zerg. Perfect for zergling rushes, right? True, but they were also perfect for defending bases from archons/siege tanks because you could take a group about half a screen length outside your base (where archons/tanks typically would set up while the melee units attacked your defenses) and drop them underground. The enemy walks up, BOOM!, their long range heavy hitting units are history and you have them in a crossfire. Wonderful strategy to use.

    C&C never offered anything like this. I remember playing Red Alert when my primary strategy was to build as many freakin rocket dudes as I could because a) helicopters terrorized me and b) they were somewhat effective at killing tanks. It worked, but certainly not what I call a killer strategy. That, and whoever made the most tanks usually won, hands down.

    --trb

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