Maybe some of the currently active generations don't know what a byte or a megahertz is, but more of each successive generation does know. When, as is likely, computer education will be a solid subject part of the primary school curriculum, this problem will vanish on its own.
I think that will happen before 2010. 2006-7 we'll have a very significant portion already I would think (like 40%ish). By 2008 there should be more than 50%, and then by 2010 it will be the vast majority of desktop computers that won't be running windows.
Unless, that is, something unexpected happens... but that never happens, does it? *g*
That's complete bullshit. Most of my friends at university played computer games (both on the PC and on the console) and none of them were unbalanced in any way socially. Hell, one of the main social focal points at the college bar was the game arcades, eg Tekken 2, Puzzle Bubble, The Lost World, Point Blanc, etc.
Of course, you might say that since almost everyone was a "gamer" (even people without computers), they socialised mostly with gamers, but that would still make your point rather moot. I guess intelligent people just like to distract themselves, and video games are a popular option.
Actually that depends on how you define educational. A game like Quake improves your reflexes and hand-eye coordination. That can be a good driver for other developments, I think (though I may be talking shit here) there may be some "domino" effect. Additionally, there's also all the stuff associated with Quake, such as mod-making, level-building, models, etc... So even Quake is educational.
That definitely depends on which games you play. So long as there's a good mix (ie not just RTS and FPS, like what seems to be dominating these days), it will be just like books. If all you read is war books produced by the army to convince people to join them, you'll probably become a braindead little capitalist soldier. If you read a good mix across all of literature, you probably won't.
I think maybe the trick would be to continually enhance old games to have today's graphics standard to ensure that people have a wide choice. Perhaps generic version of these games should be written, that can plug into any "generic" graphical engine, and be re-used with progressively newer graphical engines...
which was making nanotubes with carbon instead of metal.
WTF are you on mate? Nanotubes are made of carbon, not of metal (and anyway nothing on that scale is made of "metal"), jackass. This dude hasn't even read the story before posting crap. I'm tending to agree with the two posts above me. He's fishing for mod points. I suggest someone mods him -1 overrated... 5 times.
Seems pretty thin on the content. With a book about persistence I'd expect at least quick introductions to OJB's, Hibernate, iBatis, JISP, Prevayler, etc...
Daniel
Re:They're all just a bunch of reverse engineers!
on
Pentaquarks
·
· Score: 2, Funny
Well I guess God must have forgotten to file for patents on the nature of the universe...
Actually Ted Husted, while a lead developer of Struts, is not the author of the O'Reilly. That's Chuck Cavaness. Husted authored the Manning publications "Struts in Action".
It took them long enough to decide to finally release a final version!:-P
I'm not complaining. It's great that they did - now finally all those IDE vendors are going to put real struts 1.1 support in their software. It's a very good step politically and for the general acceptation of Struts by corporations and such.
Well the site is crawling by now, had several timeouts already, but managed to get to the conclusions (wasn't really worth the effort tbh):::
Conclusion
Let's break down performance of both cards and see which one comes out on top.
UT2k3 - FX 5900 Ultra - While both cards perform well, the FX 5900 comes out on top
AquaMark - R9800 Pro - The R9800 takes home the gold in this real-world benchmark
Comanche 4 - R9800 Pro - The R9800 also wins out by an edge for this nearly obsolete benchmark
Specviewperf 7.0 - R9800 Pro - This one is really close but the #'s lean to the R9800
Code Creatures - FX 5900 Ultra - The 5900 beats up the R9800 pretty good in this intensive benchmark
Splinter Cell - R9800 Pro - Hands down, the R9800 takes it in this awesome game from UBISoft
ShaderMark - R9800 Pro - While the FX 5900 Ultra makes a good showing, the R9800 wins this one
3DMark 01 SE Build 330 - R9800 Pro - The R9800 takes top honors with this tried and true synthetic benchmark
3DMark 03 Build 320 - FX 5900 Ultra - Should we include this? Possibly not, however the FX 5900 wins with WHQL Det Drivers
3D Visual Quality - R9800 Pro hands down
And the winner is.........The FIC ATi Radeon 9800 Pro 128MB. We compared these cards in every category we could think of and in the end, we saw better performance overall from the ATI Radeon 9800 Pro. Did the FX 5900 fail to impress us? No, not at all. We believe both cards are worthy of any good system but we do have to tip our hats to the excellent performance that the Radeon 9800 Pro has showed us here today.
Very large prime numbers are the basis of the RSA asymmetric encryption algorithms which you trust your credit card numbers and other private information to.
Anyway, I'm almost thinking you're trolling because the rest of your post demonstrates some sort of keen-ness for over-simplification. Maybe you're just not out of secondary school yet, but for your information, trig, calculus and the rest are useful for a lot more stuff than what you mention. All the different areas of maths often intermingle in any physical subject.
For the interesting tidbit of information, there has yet to be a mathematical discovery which has not found practical applications. Even group theory, which at first was thought to have nothing to do with physics or any engineering sciences, was found to be very applicable to some extremely interesting problems of fundamental physics (describing the symmetries of fundamental particles).
Well mate, I'm sorry to say, but I did a Masters in Physics and what you're saying still sounds like complete mumbo-jumbo. Maybe you want to go into a short mathematical explanation for me because I still don't get what you're saying. All you would get by charging two separate planes (assuming you charge them with opposite charges) that are very close together is a very steep E-field gradient, no matter the scale (if it gets too small and there isn't a perfect void in between you'll get a discharge, but that's very unlikely to result in any sort of teleportation, heh).
So please explain your theory in more detail. At the moment it sounds... like pants, to be honest. There's nothing mysterious about using imaginary numbers in physics and maths. That's the bit which even more than the rest (which doesn't make physical sense but at least isn't complete arse) makes me believe you're talking shit.
Umm, where the hell did you pull that second paragraph out of? It seems like complete and utter nonsense. I don't see what superconducting plates have to do with teleportation (except in bad science fiction).
I'm sorry, but your post shows remarkable lack of understanding for what relativity means when it says "nothing can move faster than light". The movement of anything faster than light is mathematically equivalent to it moving backwards in time. That holds true for information as well.
Do not try to understand this by imagining a universe with an absolute time frame. That is the very understandable mistake that led you to the above post in the first place. The point of relativity is that there is no such frame of reference (it is one of the two postulates of special relativity, the other being that the speed of light is constant in all inertial frames of reference).
I'll add that quantum entanglement has yet to produce any information transmission faster than light - and most likely it will be prevented, like one of the ancestor posts mentioned, by either some noise or some inherent randomness of the process so that you won't be able to transmit any actual information through the process (it will be a bit like having two dice that always produce the same completely random result. You might know what the person with the other die got, but that won't help you transmit information).
You wouldn't believe it, but I've been told a bad sense of humour is the most dangerous thing that can happen to a galaxy. Where do you think all those giant active galactic nuclei (which are in fact black holes) came from? They're all the result of astonishingly bad jokes being left out of check, causing the implosion of a galaxy. My invisible friend also mentioned that ours is due for a collapse any time soon, if the quality of posting here keeps on getting worse.
Scanning for not-so-astonishingly-bad-that-it-makes-you-want-to -kill-yourself-very-painfully-right-now-joke... scanning... still scanning. Nothing found, captain.
The truly interesting question is whether the different lines are orthogonal according to the Sturm-Liouville theory, and what partial differential equation they are the solution of. I suspect you could get a Nobel prize for finding this out. Once you've done that, the fact that they change with time becomes easy to deal with thanks to perturbation theory.
The thing is, most artists who should be afraid of singles downloads are the bad ones, who have only 2-3 decent tracks on an album. I'm surprised to see Radiohead opposed to this, as their albums are always really good both as a whole and track-per-track, and each album has such a definite feel to it that you can't go by just buying one single, you need the album. So they're pretty safe, imho. For the likes of Britney Spears or such, though... be afraid, be very afraid >:-)
Yes, this is one thing where it would probably be VERY worthwhile to write a custom bit-torrent client (which looks like one of these installers which goes and downloads the data from a server, but actually goes and downloads it from everyone else). Just give people a choice in the maximum speed of the download, eg: 20k/sec if you don't want to share, 150k/sec if you're willing to share the file 10 times, and max out bandwidth if they're willing to share it whenever the application is open. Seeing as it seems you're distributing updates to an application, incorporating a bit-torrent client in the app shouldn't be beyond possibility, and even if only 10% of people who say they'll be sharing actually let it through their firewall, that will still make it a lot easier on your servers.
Why do I have the sneaky feeling that this code reuse on a large scale would also result in about 2000 games that are all pretty much the same, each being just a slightly different version of the same game, going by the personal vision of each lead developer?
Now I'm not saying that the current commercial model is at all successful in making original games (practically everything is either an FPS, an RTS, or a graphical mud - though there's the odd exception), but it seems to me that code reuse would only result in games that all look and feel the same.
It's in time like these that you need a "stupid joke" moderation option :-P
Daniel
Through basic generational education...
Maybe some of the currently active generations don't know what a byte or a megahertz is, but more of each successive generation does know. When, as is likely, computer education will be a solid subject part of the primary school curriculum, this problem will vanish on its own.
Daniel
I think that will happen before 2010. 2006-7 we'll have a very significant portion already I would think (like 40%ish). By 2008 there should be more than 50%, and then by 2010 it will be the vast majority of desktop computers that won't be running windows.
Unless, that is, something unexpected happens... but that never happens, does it? *g*
Daniel
That's complete bullshit. Most of my friends at university played computer games (both on the PC and on the console) and none of them were unbalanced in any way socially. Hell, one of the main social focal points at the college bar was the game arcades, eg Tekken 2, Puzzle Bubble, The Lost World, Point Blanc, etc.
Of course, you might say that since almost everyone was a "gamer" (even people without computers), they socialised mostly with gamers, but that would still make your point rather moot. I guess intelligent people just like to distract themselves, and video games are a popular option.
Daniel
Actually that depends on how you define educational. A game like Quake improves your reflexes and hand-eye coordination. That can be a good driver for other developments, I think (though I may be talking shit here) there may be some "domino" effect. Additionally, there's also all the stuff associated with Quake, such as mod-making, level-building, models, etc... So even Quake is educational.
Daniel
That definitely depends on which games you play. So long as there's a good mix (ie not just RTS and FPS, like what seems to be dominating these days), it will be just like books. If all you read is war books produced by the army to convince people to join them, you'll probably become a braindead little capitalist soldier. If you read a good mix across all of literature, you probably won't.
I think maybe the trick would be to continually enhance old games to have today's graphics standard to ensure that people have a wide choice. Perhaps generic version of these games should be written, that can plug into any "generic" graphical engine, and be re-used with progressively newer graphical engines...
Daniel
which was making nanotubes with carbon instead of metal.
WTF are you on mate? Nanotubes are made of carbon, not of metal (and anyway nothing on that scale is made of "metal"), jackass. This dude hasn't even read the story before posting crap. I'm tending to agree with the two posts above me. He's fishing for mod points. I suggest someone mods him -1 overrated... 5 times.
Daniel
Seems pretty thin on the content. With a book about persistence I'd expect at least quick introductions to OJB's, Hibernate, iBatis, JISP, Prevayler, etc...
Daniel
Well I guess God must have forgotten to file for patents on the nature of the universe...
Daniel
Actually Ted Husted, while a lead developer of Struts, is not the author of the O'Reilly. That's Chuck Cavaness. Husted authored the Manning publications "Struts in Action".
Daniel
It took them long enough to decide to finally release a final version! :-P
I'm not complaining. It's great that they did - now finally all those IDE vendors are going to put real struts 1.1 support in their software. It's a very good step politically and for the general acceptation of Struts by corporations and such.
Daniel
Galois theory is linked to Group theory and has applications in Field theory.
Daniel
Well the site is crawling by now, had several timeouts already, but managed to get to the conclusions (wasn't really worth the effort tbh):::
Conclusion
Let's break down performance of both cards and see which one comes out on top.
UT2k3 - FX 5900 Ultra - While both cards perform well, the FX 5900 comes out on top
AquaMark - R9800 Pro - The R9800 takes home the gold in this real-world benchmark
Comanche 4 - R9800 Pro - The R9800 also wins out by an edge for this nearly obsolete benchmark
Specviewperf 7.0 - R9800 Pro - This one is really close but the #'s lean to the R9800
Code Creatures - FX 5900 Ultra - The 5900 beats up the R9800 pretty good in this intensive benchmark
Splinter Cell - R9800 Pro - Hands down, the R9800 takes it in this awesome game from UBISoft
ShaderMark - R9800 Pro - While the FX 5900 Ultra makes a good showing, the R9800 wins this one
3DMark 01 SE Build 330 - R9800 Pro - The R9800 takes top honors with this tried and true synthetic benchmark
3DMark 03 Build 320 - FX 5900 Ultra - Should we include this? Possibly not, however the FX 5900 wins with WHQL Det Drivers
3D Visual Quality - R9800 Pro hands down
And the winner is.........The FIC ATi Radeon 9800 Pro 128MB. We compared these cards in every category we could think of and in the end, we saw better performance overall from the ATI Radeon 9800 Pro. Did the FX 5900 fail to impress us? No, not at all. We believe both cards are worthy of any good system but we do have to tip our hats to the excellent performance that the Radeon 9800 Pro has showed us here today.
--------
Daniel
Very large prime numbers are the basis of the RSA asymmetric encryption algorithms which you trust your credit card numbers and other private information to.
Anyway, I'm almost thinking you're trolling because the rest of your post demonstrates some sort of keen-ness for over-simplification. Maybe you're just not out of secondary school yet, but for your information, trig, calculus and the rest are useful for a lot more stuff than what you mention. All the different areas of maths often intermingle in any physical subject.
For the interesting tidbit of information, there has yet to be a mathematical discovery which has not found practical applications. Even group theory, which at first was thought to have nothing to do with physics or any engineering sciences, was found to be very applicable to some extremely interesting problems of fundamental physics (describing the symmetries of fundamental particles).
Daniel
Well mate, I'm sorry to say, but I did a Masters in Physics and what you're saying still sounds like complete mumbo-jumbo. Maybe you want to go into a short mathematical explanation for me because I still don't get what you're saying. All you would get by charging two separate planes (assuming you charge them with opposite charges) that are very close together is a very steep E-field gradient, no matter the scale (if it gets too small and there isn't a perfect void in between you'll get a discharge, but that's very unlikely to result in any sort of teleportation, heh).
... like pants, to be honest. There's nothing mysterious about using imaginary numbers in physics and maths. That's the bit which even more than the rest (which doesn't make physical sense but at least isn't complete arse) makes me believe you're talking shit.
So please explain your theory in more detail. At the moment it sounds
Daniel
How explicit will the icons be? They have to be clear and self-explanatory, right? *g*
Daniel
Umm, where the hell did you pull that second paragraph out of? It seems like complete and utter nonsense. I don't see what superconducting plates have to do with teleportation (except in bad science fiction).
Daniel
I'm sorry, but your post shows remarkable lack of understanding for what relativity means when it says "nothing can move faster than light". The movement of anything faster than light is mathematically equivalent to it moving backwards in time. That holds true for information as well.
Do not try to understand this by imagining a universe with an absolute time frame. That is the very understandable mistake that led you to the above post in the first place. The point of relativity is that there is no such frame of reference (it is one of the two postulates of special relativity, the other being that the speed of light is constant in all inertial frames of reference).
I'll add that quantum entanglement has yet to produce any information transmission faster than light - and most likely it will be prevented, like one of the ancestor posts mentioned, by either some noise or some inherent randomness of the process so that you won't be able to transmit any actual information through the process (it will be a bit like having two dice that always produce the same completely random result. You might know what the person with the other die got, but that won't help you transmit information).
Daniel
You wouldn't believe it, but I've been told a bad sense of humour is the most dangerous thing that can happen to a galaxy. Where do you think all those giant active galactic nuclei (which are in fact black holes) came from? They're all the result of astonishingly bad jokes being left out of check, causing the implosion of a galaxy. My invisible friend also mentioned that ours is due for a collapse any time soon, if the quality of posting here keeps on getting worse.
Daniel
Scanning for not-so-astonishingly-bad-that-it-makes-you-want-to -kill-yourself-very-painfully-right-now-joke... scanning... still scanning. Nothing found, captain.
;-)
Daniel
The truly interesting question is whether the different lines are orthogonal according to the Sturm-Liouville theory, and what partial differential equation they are the solution of. I suspect you could get a Nobel prize for finding this out. Once you've done that, the fact that they change with time becomes easy to deal with thanks to perturbation theory.
Daniel
Hahaha good reply. I don't think he does. ;-)
Daniel
The thing is, most artists who should be afraid of singles downloads are the bad ones, who have only 2-3 decent tracks on an album. I'm surprised to see Radiohead opposed to this, as their albums are always really good both as a whole and track-per-track, and each album has such a definite feel to it that you can't go by just buying one single, you need the album. So they're pretty safe, imho. For the likes of Britney Spears or such, though... be afraid, be very afraid >:-)
Daniel
Yes, this is one thing where it would probably be VERY worthwhile to write a custom bit-torrent client (which looks like one of these installers which goes and downloads the data from a server, but actually goes and downloads it from everyone else). Just give people a choice in the maximum speed of the download, eg: 20k/sec if you don't want to share, 150k/sec if you're willing to share the file 10 times, and max out bandwidth if they're willing to share it whenever the application is open. Seeing as it seems you're distributing updates to an application, incorporating a bit-torrent client in the app shouldn't be beyond possibility, and even if only 10% of people who say they'll be sharing actually let it through their firewall, that will still make it a lot easier on your servers.
Daniel
How is this possible? Heres how, CODE REUSE.
Why do I have the sneaky feeling that this code reuse on a large scale would also result in about 2000 games that are all pretty much the same, each being just a slightly different version of the same game, going by the personal vision of each lead developer?
Now I'm not saying that the current commercial model is at all successful in making original games (practically everything is either an FPS, an RTS, or a graphical mud - though there's the odd exception), but it seems to me that code reuse would only result in games that all look and feel the same.
Daniel