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Videogames, Learning, And Literacy

Thanks to an anonymous reader for pointing to a GameZone.com article interviewing Professor James Paul Gee, the author of a new book advocating videogames as a learning tool. According to Gee, "It dawned on me that good games were learning machines... Many of these [game-contained] principles could be used in schools to get kids to learn things like science, but, too often today schools are returning to skill-and-drill and multiple-choice tests that kill deep learning." He goes on to reference "good learning principles" built into games like System Shock 2, Rise of Nations, and Arcanum, and advocates early gaming for learning: "In my view - and I know it is controversial - kids should be playing games from early on, from three years old, say."

247 comments

  1. Hmmmmm... by canning · · Score: 2, Funny

    I wonder if he'd adopt me?

    --
    I love the smell of Karma in the morning
    1. Re:Hmmmmm... by Anonymous Coward · · Score: 0

      Would you?

    2. Re:Hmmmmm... by orim · · Score: 1

      I wonder if I'm the only one who read this as:
      "Hmmmmmm..." by Caning.

      You read about raising kids... and well... associations are there. :)

      --
      "If you could only see what I've seen with your eyes..." - Roy Batty
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  3. about time someone recognized by ianmalcm · · Score: 5, Interesting
    video games have always been helpful in the development process. I remember in grade school that all the "smart" kids owned NES or PC games. Theres been a couple studies recently supporting this theory.

    unfortunately games are becoming like the movie industry, only the big titles with big budgets make it on store shelves. Hopefully novel gaming wont go the way of the Bruckheimer.

    1. Re:about time someone recognized by Anonymous Coward · · Score: 1, Insightful

      Games are dirt cheap compaired to movies to develope so the problem is dealing with piracy that kills small developers with nitch markets. It also drives more popular games to be swallowed up by large comapanies that can deal with the loss of piracy.

    2. Re:about time someone recognized by gdarklighter · · Score: 3, Interesting

      video games have always been helpful in the development process

      Of course. Not only do they encourage hand-eye coordination, they also encourage important skills like pattern recognition (play any Mega Man game and you'll see what I mean) and innovative thinking (I could list a whole slew of games here...any strategy game, various Zelda games...in fact, any well made game will require you to innovate and adapt in order to progress through its levels.).

    3. Re:about time someone recognized by Moridineas · · Score: 4, Insightful

      I remember in grade school that all the "smart" kids owned NES or PC games.



      Possibly because all the families that had enough money to buy these toys were generally better off families. Families that are generally better off generally have parents who are smarter and more high energy. These are exactly the same kind of parents that are more likely to work with kids, talking, encouraging them to read, reading to them, etc from a very young age.

    4. Re:about time someone recognized by Anonymous Coward · · Score: 0

      Or hire astroturfers to bad-mouth file-sharing

    5. Re:about time someone recognized by Anonymous Coward · · Score: 0

      Or they're exactly the same kinds of parents who spend more time at work than with their kids and have gotten them a game system to keep them busy.

    6. Re:about time someone recognized by fubar1971 · · Score: 1

      I recognized this a long time ago. Each one of my children have a computer. I round robin the machines based on age and game HW requirements. The oldest child gets daddies hand me down so he can play the more advanced games. The middle child is now ready for the games the oldest child was playing, so I give her his old one. The youngest then receives the middle childs PC since he is now old enough to play the pre-school games. All of my children have been playing games since they were old enough to move a mouse. The 2 school age children have scored off of the charts in the Math areas on their report cards. They have also scored extremely high (My son scored a perfect score :) ) in the math and logic areas of the standardized test that they take. It has to be the video games, because it can't be from my genetic contribution :)

    7. Re:about time someone recognized by Jucius+Maximus · · Score: 2
      "Of course. Not only do they encourage hand-eye coordination, they also encourage important skills like pattern recognition (play any Mega Man game and you'll see what I mean) and innovative thinking (I could list a whole slew of games here...any strategy game, various Zelda games...in fact, any well made game will require you to innovate and adapt in order to progress through its levels.)."

      Absolutely.

      And additionally: Abstract thought that arises from complex strategic thinking. I expect that all people here who have had a serious Civilization or Alpha Centauri addiction can attest to this. You stay up all night thinking of complex strategems to catpure or defend a city or to prevent an enemy from building a certain crucial structure. There are so many variables to coordinate and dimensions to consider that it makes the brain all the more powerful.

      I expect that this helps a lot in anything where creative abstraction is required: Programming, higher mathematics, design work ... the list goes on.

      And that's only one dimension of it all. Raise your hand if Civilization made you become interested in history or archeology. [raises hand]

    8. Re:about time someone recognized by bluesangria · · Score: 1
      video games have always been helpful in the development process. I remember in grade school that all the "smart" kids owned NES or PC games. Theres been a couple studies recently supporting this theory.

      This might be true to a certain point, but don't rush out and devote 6 hours a day to your Nintendo just yet. I certainly wouldn't want to emphasize "game learning" much past, say, 6th grade or so.

      Why? Because at some point, kids have to learn that not all life is fun and games. Imagine if your $50K year programmer didn't want to work on that personnel management system because it wasn't "fun". Constantly catering to a child's "fun now" instinct does not help build self-control and discipline.

      We've all heard of the "smart but unmotivated" kids and adults whose lives don't amount to much. But I've never heard of someone described as "disciplined and hardworking" who didn't encounter at least a modest measure of success in life - no matter how low their IQ.

      In the long run, a high IQ will give a child a strong head start, but sooner or later they will have to buckle down and learn to accomplish things even when they don't "feel like it" or it's not "fun".

      Just my $.035 (adjusted for inflation).

      blue

    9. Re:about time someone recognized by gdarklighter · · Score: 1

      You stay up all night thinking of complex strategems to catpure or defend a city or to prevent an enemy from building a certain crucial structure. There are so many variables to coordinate and dimensions to consider that it makes the brain all the more powerful.

      And then you go to school the next day and sleep through your math test.

    10. Re:about time someone recognized by Rutulian · · Score: 1

      Errm, parents with a higher income are more likely to be college educated, but that certainly doesn't mean they are smart or good parents. Those three attributes overlap to some degree, but one doesn't necessarily lead to the others.

      People I know who I consider to be good parents make a decent living, but they aren't rich by any means. Some of the college educated people I know are quite smart, but a lot of them are quite dumb. Of course smart is a somewhat subjective term, but let's just say that knowing a lot of facts and/or having a particular skill set doesn't make you smart.

    11. Re:about time someone recognized by Moridineas · · Score: 1

      I do agree with you--having money doesn't necessarily make a person smart, nor make them good parents. I'm just pointing out that in general those in the upper classes DO tend to produce children who are similar to themselves. Genetics, parenting, bought tutors, who knows why, but it's a correlation that I see :p

    12. Re:about time someone recognized by Anonymous Coward · · Score: 0

      I remember (back in the day....) that my math teacher put the class on Zork 2 when it came out to teach us how to cope with word problems. 3 days a week playing the game and the other 2 discussing our notes. Seemed strange at the time, but I have to admit that it did work and on multiple levels. It also helped us to learn how to work in a group. I still hate working in a group, but I learned a few basics from that strange method.

    13. Re:about time someone recognized by CAIMLAS · · Score: 1

      I'd have to disagree. Big titles aren't the only ones that survive because they've got high visibility, they're the only ones that survive the pirating, since htere are still a significant number of people that buy them. That, and the inclusion of things like Valve's authentication server for Half-Life requires that they buy the game (essentially) in order to play online.

      Then there are things that people used to do for games that they no longer do: include nice things like posters, large color manuals with back story, game description and the like, keyboard shortcut reference cards, and maybe a free/discount tshirt offer. I recall buying SimCity2k Platinum edition (or whatever it was), and it had a massive (1cm thick) guide/manual, and several other nice things, all in a sturdy box. Baldur's Gate was similar: it came with a poster, a large book explaining the world, some back story, and all the game items in extensive detail. I went out and bought SC3k Unlimited about a week ago. Inside the smaller-than-yore box was a CD in a jewel case, a 4-page installation guide, and a registration card. I'm surprised it came with a registration card. Now I'm sitting here wondering whether they removed some of the cooler aspects of SC2k (such as archologies) when they made SC3k, because I'm not seeing them. That, and I don't have anything resembling the Terrain Editor, which I greatly enjoyed. (Removing features in sequel games is a sure way to piss me off, at least.)

      When games lose little 'atmosphere' by not including extras in the box, it encourages pirating. People think, "What will I get by buying the boxed game, vs. downloading an ISO/copying the game from a friend?"

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  4. Learning games by luzrek · · Score: 4, Insightful
    Ok, now we need to answer the question of which games teach what.

    I would like to point out that his discussion of playing games "proactively," or thinking about the design of the games and how they work. From that point of view, just about any game, played that way, should teach some fundamental rules of logic.

    I actually have some trouble thinking of which "entertainment" games would be good for teaching individual facts. Several discuss how to make gunpowder (hardly what you want your kids to be doing), but most really screw up most of the fundamental science. Perhaps the best use of video games (also discussed in the article) would be to inspire children (and adults) to look stuff up. It's kind'a off topic, but I've read a lot about mythology since Stargate, SG1 started airing. Video games should be able to inspire similar interests.

    --

    Galium Arsenide is the material of the future, and always will be.

    1. Re:Learning games by Anonymous Coward · · Score: 2, Interesting

      Some of the best games in regards to learning problem solving and logic would have to be the old adventure games. (KQ1, SQ1 etc) none of the point and click stuff, but actually require thought to even guess what was going on. The first time I had played KQ1 was at a very early age and feel it has still had a long lasting impression.

    2. Re:Learning games by JET+666 · · Score: 2, Interesting

      i think the point is that video games can teach thinking skills, not facts. Nothing teaches facts better than boredom and a full set of encyclopedias.

      --
      De sig boss de sig
    3. Re:Learning games by kaamos · · Score: 1
      I think you have the gist of it there. I don't really believe that Duke's look for the correct-colored keycard help me a lot early on but Myst did a lot for the think-out-of-the-box in my head.

      Yet I will never travel by putting my hand inside a book, will I?

      The thing is, it's the whole logic requiered to solve those puzzles that trigger some acual good thinking ... I think

      Then there is the fact that I work at a LAN gaming center, so I see pretty much every kind of gamer go trough the place, from the geek-smart-pocket-protector 22 year old to the |337 14-year old. I have to admit that mostly all of our regualrs could think themselves out of a tight spot.

      --
      In Canada, we don't fancy things like socks
    4. Re:Learning games by Saeger · · Score: 2, Informative
      Ok, now we need to answer the question of which games teach what.

      A quickie list...

      • Hand/eye coordination: any FPS or racing sim
      • Logic/Problem solving: Lemmings, Tetris,
      • "Anti-social" socializing: IRCs "gimme ops!" game, The Sims, RPGs, ...
      • Coding: IRCs "scriptz", That old C-Robots game, ego contests
      • Capitalism 101: _$Latest_Sequel_ Tycoon, ...
      • Physics 101: Scorched Earth, Soda,
      • Dancing like a spaz: Dance Dance Revolution, EOL.
      • Boring facts: "Research" for /. posts, Trivia games, Google whacking (or whatever it's called.)
      Anyway, teaching boring facts is the last thing that should be emphasized in school or games; rote memorization is not what our brains are optimized for, and it'll become increasingly unnecessary as "brain augmentation" (like Google) improves. (And no, dear Luddites, technology is not a crutch.)

      --

      --
      Power to the Peaceful
    5. Re:Learning games by golgotha007 · · Score: 2, Insightful

      Ok, now we need to answer the question of which games teach what.

      one thing that I am sure most action games help with is peripheral vision.
      when you play Galaga, do don't stare at your ship while firing and moving, you typically stare at the center of the screen and let your periphery take care of the rest.

      I've played tons of action games as a kid (atari 2600, c-64) and my peripheral vision is incredible; I can take in most of my surroundings while looking straight ahead.

    6. Re:Learning games by Kpau · · Score: 1

      I'm a rather strong proponent of using games to teach various subjects. For example, games like Age of Empires (resource-driven and trade games) teach the fundamentals of supply --- BUT they also teach the inadequacies of such models if discussed. My son understands that the games do not reflect the real world manifestations of new value creation - they basically model: rats in closed system with fixed amount of food. Ghost Recon has improved his interest in world politics (o look, Liberia... I sense more GR scenarios coming up, heh). It also enhances his communication and teaming skills. My son has developed an extensive interest in history due to WW2 and period games. Believe it or not, GTA3 appears to help both my sons in their soccer endeavors ("look ahead, predictive reaction time") and the older one's driving skills and ability to recover from other drivers is enhanced. The cynical social commentary (and ClearChannel radio satire) gets a lot of discussion: "funny yet tragic". Whats the underlying theme here? I, a parent, participate in my children's activities and help them socratically analyze what they absorb. Parents who permit the computer (or tv) to "babysit" their kids are basically selfish twits who should never have had kids. And don't whine to me about "your needs"... stop having kids if you don't want to spend 20 years raising them, dammit.

    7. Re:Learning games by Jucius+Maximus · · Score: 1
      "actually have some trouble thinking of which "entertainment" games would be good for teaching individual facts. Several discuss how to make gunpowder (hardly what you want your kids to be doing)"

      Would you want your kids to make gunpower? Probably not.

      Would you want your kids to become interested in learning about chemistry? Yes.

      If they start talking about methods of how to make gunpower, then get them a chemistry set for their birthday. It's a lot safer than gunpower and they will probably learn something too.

    8. Re:Learning games by Creepy · · Score: 1

      How about history and geography?

      I've learned quite a bit from newer games such as Medieval: Total War and older games such as Seven Cities of Gold (which wasn't geographically accurate, but had a lot of historically accurate information), as well as historical sims.

      Flight Simulators often have real world locations in them, and relative directions can be learned. Even combat flight sims often have real world locations.

      Simulators in general often have real world historical ships in them - the now fairly ancient sub simulator GATO comes to mind (I haven't played a lot of recent sims, so I'm not up on the latest :)

    9. Re:Learning games by Rutulian · · Score: 1

      The best learning games I have ever encountered were the ones produced by Sierra before it went down the crapper. Like somebody has already said, KQ1, SQ1, QG1, were all great games and so were their sequels. Not only did they build up puzzle solving skills, but they were also very creative. Then there were the games that were actually branded "educational". I thought EcoQuest was great. It was certainly much better than Number Munchers or Oregon Trail which was all they had in schools. I haven't seen anything good come out of that company since it was sold, though. :(

    10. Re:Learning games by holt · · Score: 1

      There's no way GTA3 improves anyone's driving skills. The only thing it did to me was wish really hard that I could just start ramming into people and things and drive as fast as I want.

    11. Re:Learning games by Kpau · · Score: 1

      It must be nice to live in such a confident world where "there's no way" something might be. A number of studies dispute your contention about coordination games. GTA3, much like many other twitch games, improves eye-hand coordination and reaction speed. It improves his anticipation of likely events. If your reaction to the game was to feel more violent, I suggest you seek counseling as you have underlying problems. I, for one, have wanted a plasma laser and a "look out for stupid" paint gun mounted on my vehicle since well before Pong.

    12. Re:Learning games by holt · · Score: 1

      LOL... You are taking this stuff way too seriously.

    13. Re:Learning games by Kpau · · Score: 1

      My apologies... I was in "work brain mode"... where I get frazzled by the hordes of sheep masquerading as humans who insist I stop correcting systemic network problems to help them find their "icon" they've deleted.

    14. Re:Learning games by lpret · · Score: 1

      I thought I was the only one who did that. When I was like 8, I remember sitting down with an encyclopedia and reading it from cover to cover. I'd look up stuff I didn't know in the correct encyclopedia or dictionary. It's kind of depressing that kids don't do that anymore, they just go and play videogames.

      --
      This is my digital signature. 10011011001
    15. Re:Learning games by holt · · Score: 1

      Yeah, I know what you mean. Heh, look at this, harmony and understanding on slashdot. :)

  5. yes...from age three... by Machine9 · · Score: 0, Troll

    ...and build your own personal army of braindead little capitalist soldiers, ready to go off to die in some godforsaken desert or jungle, in order to cement a weak president in his position.

    1. Re:yes...from age three... by Machine9 · · Score: 0, Troll

      Ech... I wasn't trolling, I'm trying to spark some conversation... oh well.

    2. Re:yes...from age three... by KDan · · Score: 2, Interesting

      That definitely depends on which games you play. So long as there's a good mix (ie not just RTS and FPS, like what seems to be dominating these days), it will be just like books. If all you read is war books produced by the army to convince people to join them, you'll probably become a braindead little capitalist soldier. If you read a good mix across all of literature, you probably won't.

      I think maybe the trick would be to continually enhance old games to have today's graphics standard to ensure that people have a wide choice. Perhaps generic version of these games should be written, that can plug into any "generic" graphical engine, and be re-used with progressively newer graphical engines...

      Daniel

      --
      Carpe Diem
    3. Re:yes...from age three... by g_arumilli · · Score: 1

      Right, since anything sold by a corporation is automatically evil or conspiratorial, contributing to the vast right-wing conspiracy to subjugate every American and enslave them to the military-industrial complex...Please...

      While games like Army Ops are scary since they're blunt recruiting tools for the Army, your simplistic thinking concerning all video games is ridiculous...Try to post something educated and thought-out instead of mere flamebait...

    4. Re:yes...from age three... by Machine9 · · Score: 1
      there you go, my sentiments exactly!

      b/c quake != educational

    5. Re:yes...from age three... by KDan · · Score: 1

      Actually that depends on how you define educational. A game like Quake improves your reflexes and hand-eye coordination. That can be a good driver for other developments, I think (though I may be talking shit here) there may be some "domino" effect. Additionally, there's also all the stuff associated with Quake, such as mod-making, level-building, models, etc... So even Quake is educational.

      Daniel

      --
      Carpe Diem
  6. Things I've learned from games by Capt'n+Hector · · Score: 4, Interesting
    Civ II helped me learn the Cursus Honorum for Latin, and starcraft helped for middle school english vocabulary. Unreal tournament... well... not much from there.

    Also, sim city 2000 and myst were great in terms of general intelligence building. And don't forget the EV series! Now I know a bunch of major star systems. Bernard's Star here I come! Yes, it really does exist, however not all stars from fiction are real. I don't think fiddler's green exists.

    Anyhoo, a healthy dose of non first person shooter games can be good for the brain, and while those shooters certainly improve reflexes, the RSI, frazzled nerves and raised blood pressure of a good net match are hardly worth it.

    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
    1. Re:Things I've learned from games by g_arumilli · · Score: 3, Informative

      Haha, the original EV games also teach you that an invincible space pirate named Captain Hector will hunt you down if you don't register your shareware within 30 days...Good times...

      Anyways, here in Cupertino, CA (courtesy of Apple Computer), we used plenty of video games in elementary school for learning purposes...Cross-Country USA and Cross-Country California for geography, Oregon Trail and Amazon Trail for history, Reader Rabbit and some others for English and other skills, and one other castle-based semi-RPG for learning logic skills (fun game)...We also used spreadsheets to learn some "accounting" and mathematical skills...Combine that with the regular Nintendo and computer games (especially sims) that my friends and I used to play, and I think we learned quite a bit from computer games as children...Fun and educational..

    2. Re:Things I've learned from games by D+iz+a+n+k+Meister · · Score: 3, Interesting

      Back when Tetris on the NES was new, I remember hearing my parents say that Tetris was good management training. Quick decision making while keeping a cool head, etc.

      --

      He painted a unicorn in outer space. I'm askin' ya, what's it breathin'?
    3. Re:Things I've learned from games by Vargasan · · Score: 1

      I got started playing videogames before I was three years old. My father had an Atari 800XL computer and a Colecovision. I've had console systems and computers in my life ever since.

      I'd say, I was able to build most of my hand-eye co-ordination and motor skills very early on.

      I was always at the top of my class in elementary and high school. I don't know if they are related, but it is possible.

      --
      Putting the romance back into necromancer.
    4. Re:Things I've learned from games by MisterFancypants · · Score: 2, Funny

      Some other noteworthy lessons...

      I learned how to jack a car from GTA3.

      How to fire a machine gun from Quake 2.

      How to run over pedestrians efficiently in Carmageddon.

    5. Re:Things I've learned from games by Vargasan · · Score: 2, Interesting

      Anyways, here in Cupertino, CA (courtesy of Apple Computer), we used plenty of video games in elementary school for learning purposes.

      In my elementary school (so many years ago) our computer class consisted of playing Carmen Sandiego, Shufflepuck Cafe, SimEarth and SimCity.

      Good fun was had by all.

      --
      Putting the romance back into necromancer.
    6. Re:Things I've learned from games by BadDreamer · · Score: 3, Funny

      the RSI, frazzled nerves and raised blood pressure of a good net match are hardly worth it.

      Sounds like excellent training to deal with cubicle work under tight deadlines and frustrating meetings with PHB's.

    7. Re:Things I've learned from games by silentbozo · · Score: 4, Interesting

      I played countless hours in elementary school playing Grammar Examiner on my old Apple IIc. That, coupled with a lot of reading, paid off in spades when I started writing for classes later in Junior High, not to mention all that standardized testing for English in conjunction with the SAT.

      However, I think trying to create a game is just as valuable as playing a well-written and educational one. Thinking up and writing down consistent rules, fine-tuning game play, imagining scenarios, researching details to make the game more realistic/interesting, and learning the programming (and debugging) skills necessary to implement your creation. That's what drove me to learn programming in the first place... though to this day, I have yet to code a full game. Well, one of these days.

    8. Re:Things I've learned from games by silentbozo · · Score: 4, Funny

      That should have read, "I spent countless hours". Good lord, how embarassing. Let that be a lesson to all. Just because you've learned proper grammar from a game, doesn't mean you've learned to proofread posts!

    9. Re:Things I've learned from games by johndoejersey · · Score: 5, Funny

      I learned how to jack a car from GTA3. Run up to the door and press the triangle button?

    10. Re:Things I've learned from games by rcs1000 · · Score: 1

      You also missed...

      I learnt how to chat up women from Leisure Suit Larry

      and

      How to have a normal healthy relationship with a human being from... errr... I forget that one.

      --
      --- My dad's political betting
    11. Re:Things I've learned from games by JET+666 · · Score: 1

      Hahahaha

      --
      De sig boss de sig
    12. Re:Things I've learned from games by Associate · · Score: 1

      BadDreamer, have you finished those TSR reports yet? We're gonna go ahead have to have you come in this weekend.

      --
      Someone hates these cans.
    13. Re:Things I've learned from games by TroyFoley · · Score: 1

      http://www.starregistry.com/

      Fiddler's Green: Make it happen!

      --
      After I have received the wisdom of good teaching, I will untiringly teach all people. - The Teachings of Buddha
    14. Re:Things I've learned from games by Neillparatzo · · Score: 1
      "Unreal tournament... well... not much from there."

      Perseverance?

      In a multiplayer FPS, you can get killed, spectacularly, a lot. But what do you do when you die? You don't sit there and type "omg cheat0r". You condition yourself to admit defeat, shake it off, respawn, and keep playing, all within a split second. Anything less, and you end up wasting valuable time. (Or you end up in a song.)

      At least, that's what I learned.

    15. Re:Things I've learned from games by kaamos · · Score: 1
      How to have a normal healthy relationship with a human being from... errr... I forget that one.

      Oh you mean like in Unreal, where you have to blow them apart for them to be your friends?

      --
      In Canada, we don't fancy things like socks
    16. Re:Things I've learned from games by kaamos · · Score: 1
      I hear you, I was playing on an Apple LCII before I started riding on a bike, and now I am also top of most of my sciences and logic-driven classes.

      My parents used to havce this little book called "everything is done before 6 years old" or something like that". When I was 7 I read it and realized why my parents gave me so much stimulation early on. Mind you my father is an engeineer and my mother a science teacher, so that may have healped too

      --
      In Canada, we don't fancy things like socks
    17. Re:Things I've learned from games by AKnightCowboy · · Score: 1
      In a multiplayer FPS, you can get killed, spectacularly, a lot. But what do you do when you die? You don't sit there and type "omg cheat0r". You condition yourself to admit defeat, shake it off, respawn, and keep playing, all within a split second.

      Bah, those games are for wimps. If I've learned anything from my favorite multiplayer FPS game it's to NOT GET SHOT! There are no med packs to miraculously heal gunshot wounds and you're not going to respawn after you die. Also, take small calculated bursts, keep hidden when possible to avoid detection, and always have a partner to watch your back while planting/defusing the bomb if possible. Also, have a kickass spray to paint near the bodies of the people you kill.

    18. Re:Things I've learned from games by Anonymous Coward · · Score: 0

      That should have read:

      That should have read, "I spent countless hours."

      If you end a sentence with a quote the period goes inside the quoation mark.

      Of course, I'm knitpicking, and that's punctuation instead of grammar.

    19. Re:Things I've learned from games by Jaysyn · · Score: 1

      I was in the FBLA in highschool, also in the ABA. One of our assignments was SimCity, with the scores at the end of the given time (1 week) being converted into a grade for the assignment. Yes we actually got to play for an entire period of class for a week. I'm not sure how they caught (Alt-Ctrl-Shift-C)cheaters, but I do know that the ROtT deathmatches at lunch were much more fun.

      Jaysyn

      --
      There is a war going on for your mind.
    20. Re:Things I've learned from games by iabervon · · Score: 1

      I doubt Quake 2 is actually very informative about the actual process of firing a machine gun. But it may have taught you a lot about staying out of sight while moving around, and about exploring unknown terrain.

    21. Re:Things I've learned from games by Anonymous Coward · · Score: 0

      I can't tell if your sig is a joke or not.

    22. Re:Things I've learned from games by Anonymous Coward · · Score: 0

      In a multiplayer FPS, you can get killed, spectacularly, a lot. But what do you do when you die? You don't sit there and type "omg cheat0r". You condition yourself to admit defeat, shake it off, respawn, and keep playing, all within a split second.

      Yeah, right. You know all those 3 year olds playing UT are just gonna grow up to be fucking campers or rocket whores.

    23. Re:Things I've learned from games by Zeriel · · Score: 1

      Well, two things.

      "nitpicking"

      And in American English, it's increasingly acknowledged that the period can go outside the question mark when it's not strictly associated with the phrase inside the question mark.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    24. Re:Things I've learned from games by Anonymous Coward · · Score: 0

      I learned from games that my keyboard and mouse are most dangerous weapons. Also my computer I learned what FPS is in American Army, Unreal, etc.
      I learned what a GB is, what is antialiasing, what is a AGP card, and all the computer terms.

      Other then that, I lose(loose?) alot of my english skills.

    25. Re:Things I've learned from games by Timmeh · · Score: 1

      I just got a berry smoothie all over my keyboard and some of my monitor, thanks ;D

  7. I remember playing Dragon Warrior... by skogs · · Score: 2, Insightful
    You know, the old school NES RPG game. I started out reading it slowly to make sure I got the whole thing and any possible clues as to what my quest was supposed to be. I guess I learned some things from it...

    People only say 1 of 3 possible sentences.

    Thou shalt now cross over the trees into that other land, for there are most largest beasts there to tear you apart.

    Seriously though, I guess you can easily learn problem solving, the try and try and try again principle, patience, extended mental focus/concentration...which may be really good for ADHD children...I've never seen any stats but it seems resonable to me. You can also learn, in a well made game, that your previous actions will indeed have consequences - something that many parents in this culture do not teach their children.

    Very reasonable man I would presume...and also some very reasonable ideas.

    I wish I got paid to sit and make thoughts like this.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
    1. Re:I remember playing Dragon Warrior... by Cee · · Score: 1

      You can also learn, in a well made game, that your previous actions will indeed have consequences - something that many parents in this culture do not teach their children.

      Well, most games have save/load functions, which real life lacks (wouldn't it be neat, though?).

  8. from three years old, say. by Anonymous Coward · · Score: 0

    say...SAY WHAT? and this guy is suspose to be a Professor..PFFFT

  9. Let me think... by insecuritiez · · Score: 2, Insightful

    In all the years I have spent playing games I can't think of much I've learned. I'm sure I would have learned more -- a lot more -- if the games were my only source of information, but reading and REAL LIFE covered 99% of any game long before I played the game. What kids should really be doing is reading and have parents that encourage and take part in teaching/learning.

    1. Re:Let me think... by johndoejersey · · Score: 2, Insightful

      your looking at this too literally.
      From playing super mario through nes, snes, n64, gamecube I constantly kick myself for never looking at the bigger picture of the level, i tend to look towards route 1 to reach the goal, never looking around for easier or more interesting/exciting ways.
      Its this *adventurous/none conventional* approach towards games/work which IMO is the true benefit of playing games.

    2. Re:Let me think... by jorleif · · Score: 1

      A big part of his point was that even though the games are really complex, people learn them, even kids who can't concentrate five minutes on a book. That means we could find good learning principles in the games.

  10. Flight Sims... by Hanzie · · Score: 5, Interesting

    This reminds me of the F-22 test pilot on the discover channel talking about how the new kids who grew up with video games are unbelivably good at flying planes.

    Apparently flying a modern jet requires tracking lots of things at once and the gamer kids are pretty good at it.

    I also recall many pilots saying that the number one cause of crashes was pilots believing sensory input over guages, and how easy it was to fool your inner ear. I'd say this would be an advantage to vid game based learners, because gauges are all you have to rely on in a PC game. Further, I don't recall ever seeing a guage in a simulator program of any type that gave inaccurate info, ever.

    --
    ********* sig: If you don't like the law, get filthy stinking rich, and buy a better one.
    1. Re:Flight Sims... by Saeger · · Score: 2, Interesting
      kids who grew up with video games are unbelivably good at flying planes.

      and the kids who grew up programming video games will write the code that makes most planes pilotless; so who'll need those human Nintendo-pilots anyway? :)

      --

      --
      Power to the Peaceful
    2. Re:Flight Sims... by shawn99452 · · Score: 1

      Further, I don't recall ever seeing a guage in a simulator program of any type that gave inaccurate info, ever.
      What? Even Flight Simulator 4.0 had gauge damage, and stuff could randomly break and work funny! The point is still valid, though.

    3. Re:Flight Sims... by JahToasted · · Score: 1
      Not true. The computer in X-wing gave innaccurate info when you were making the trench run. So you just have to trust your instincts.

      I remember my brother playing that level over and over and getting frustrated. "I know I hit it right on, the computer was lined up perfectly."

  11. Language is where it's at by Anonymous Coward · · Score: 5, Informative

    When playing Grand Theft Auto III I got certain phrases on my mind("I kill you gringo!"). It occured to me that it might as well have a little wider repertoire of more useful phrases in some foreign language with optional subtitling, and I'd be able to pick up something while playing.

    Of course, even better would be a game with a lot more interaction, something like a Sierra-style adventure game.

    Actually, it's personal experience too, I learned quite a bit of English from 80s text adventures.

    1. Re:Language is where it's at by Creepy · · Score: 1

      this reminds me of learning a little bit of German from Wolfenstein phrases before I ever had German or WWII history classes. Things like
      Mein Leben! (My life!)
      Scheutsteuffel (the SS)
      Aaaaaaaah! (Aaaaaaaah!)

      (hopefully I spelled those correctly)

      Even stuff like the letter to Eva Braun in the game identifies a historical figure, which for me, at least, was rewarding a few years later when I actually found out who that was. For that matter, having learned phrases in German, even not knowing what they meant, made it that much easier to learn later because I had a good context on how they are used.

    2. Re:Language is where it's at by Telastyn · · Score: 1

      You mean like the innumerable japanese imports [most of which support subtitling these days]?

  12. Answers the wrong question by KNicolson · · Score: 4, Interesting

    If you have a kid that doesn't want to learn in the classroom environment, but instead only wants to play games, then, yes, playing strategy, RPG or simulation games is better than just deathmatching Quake for hours on end.

    However, if you're wanting to teach that problem kid, there's surely better ways than sitting them in front of a computer with a stack of games.

    What's next, computer training by downloading pr0n - think about it - learn all about caching, searching for passwords, virus checking for trojan pr0n, proxies, ad blocking, ftp, IRC, KaZaA, etc. Excuse me, I must go now to write my book and get interviewed on GameZone...

    1. Re:Answers the wrong question by Nick_dm · · Score: 5, Insightful

      I'm not convinced quake doesn't have good implications for brain use. If you look at it as a game where you "run around and shoot people" you may as well be watching some action movie. But a serious player will be doing a lot of things to keep track of what's going on in the game. For example;

      1) remembering spawn times for various items (eg. just picked up the armor, so I should return in 25 seconds to pick it up again) a good player should be able to do this for quite a lot of items at once (which won't always have the same gap between spawns)
      2) keeping track of your stats and team mates stats and locations,
      3) working out opponents possitions from audio cues, map/tactical knowledge, previous experience of playing the oponents.
      4) respond to team comunications, either voice comms or text, I've been playing for years and still can't absorb the infomation from a top clan using text comms when I'm watching a game, they can do that while playing (new instructions/information every .5 seconds)
      5) Some people will actually keep track of enemies ammo count (normally only in 1on1 games and with non-rapid fire weapons), listening out for explosions and such when the enemy is out of view.

      These aren't logical/reasoning skills for the most part, but being able to do this while running around and trying to concentrate on shooting people isn't easy, and is exactly the sort of multi-tasking skills that have been mentioned as the sort fighter pilots use. This also isn't some thing most people have naturally, but I think training your brain up to be able to deal with lots of information like that is useful.

      Anyway I think deathmatch games involve a lot more thinking than you might guess :)

    2. Re:Answers the wrong question by Jucius+Maximus · · Score: 1
      "respond to team comunications, either voice comms or text, I've been playing for years and still can't absorb the infomation from a top clan using text comms when I'm watching a game, they can do that while playing (new instructions/information every .5 seconds) "

      That's because clans have macros for all these things. And they just have to see the line out of the corner of their eye to know which text macro the other person sent.

      What really surprises me is the macros they have. There's one I'll always remember from the classic Quake1 mod Team Fortress: "Enemy HWGuy at the bottom of our spiral!" (If you played the infamous 2fort4 map you know what I'm talking about. HWGuy = Heavy Weapons guy, one of the character classes. And if you were ever frustrated in TF by an annoyingly good spy, that may have been me ;-)

    3. Re:Answers the wrong question by Rutulian · · Score: 1

      Well, sure, those are good skills to have, but there is more to being educated that what a game can teach you. I have played my fair share of games and I enjoyed them a lot. But you have to remember that any sort of skillset, whether it be reflexes or puzzle-solving or whatever, is filtered through a set of game designers and programmers before it ever reaches you. There are also some skillsets that are impossible to incorporate into a game.

      Being well read, following current events, debating, and making a strong effort to be well-rounded contributes much more to being educated than playing games. It is the American Way to think education is both hard and boring, and to constantly avoid being educated. I can't help but scorn constant efforts to make education "fun" by reducing it to a series of 30-second sound bites with a lot of flashy special effects and a guy running around acting like an idiot. Educating yourself can be fun and interesting in its own right if you put forth the effort.

    4. Re:Answers the wrong question by giblfiz · · Score: 1

      actually, me and one of my freinds had a sort of an informal game going where we would try to download more porn than the other. This resulted in learning a lot (particularly about wget and curl) as well as some rather nifty perl scripts for sorting and filtering. What I find amuseing is that a lot of the skills I developed there have been very usefull elsewhere.

  13. As a father of an almost 3 year old kid by Advocadus+Diaboli · · Score: 5, Insightful
    I definitely say NO to this. Yes, I grew up in the good old VC-64 times and I played a lot, but that time I was already a teenager.

    In German we use the verb "begreifen" for the process of understanding something that you learn. That verb contains the "greifen" which means that you can grab something. And yes, I believe that kids of 3 years old learn the world by touching it and grabbing things and not by simulating the world on a TV monitor.

    And BTW, for my kid I found a sort of "catalyst" to make her learn. Its simple, cheap, runs without batteries and she enjoys it a lot: Books.

    1. Re:As a father of an almost 3 year old kid by StrawberryFrog · · Score: 1

      In German we use the verb "begreifen" for the process of understanding something that you learn. That verb contains the "greifen" which means that you can grab something.

      In English that would be "grasp". the more you look at language, the nore metaphors you will find.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    2. Re:As a father of an almost 3 year old kid by Anonymous Coward · · Score: 0

      Just so you're aware of the contradiction, the ideas in a book cannot be "grabbed" any more easily than the pictures on a TV monitor.

    3. Re:As a father of an almost 3 year old kid by brakk · · Score: 1

      "I believe that kids of 3 years old learn the world by touching it and grabbing things and not by simulating the world on a TV monitor."

      That's great, I think people should take their kids out in the world and let them learn by doing and seeing first hand. The problem is that many people don't spend enough time with their kids doing things like that and just sit them in front of the "babysitter/idiot box". Well, if they're going to be sitting in front of a screen anyway, why not let it teach them?

    4. Re:As a father of an almost 3 year old kid by Anonymous Coward · · Score: 0

      So why not use some of both concepts and make a "game" that simulates the learning experinece of your child's learning by going to for a trip into a facinating (to them) part of the world. For a 3 year old maybe to the 7/11 store to get the milk to make her/his breakfast cereal tomorrow. For a teen or adult wouldn't it be fasinating to follow around a JPL sicentist for a day and interact and question them while they work on a project. There are only a few thousand JPL scientists, but there are probably hundreds of thousands of people that would be fasinacted and willing to take that walk for a day. Why couldn't it be done using a simulator / game technology.

  14. Everything in moderation by Erick+the+Red · · Score: 2, Insightful

    While he may be right about games being a learning tool, they can't teach everything. The problem with video games is that they often replace other sources of entertainment such as reading. In your opinion, what is more educational, a computer simulation or a book? Even if they were equal in this respect, most kids play more games than they read books, or they spend the time watching TV (something for the most part uneducational and mind-numbing).

    --

    DO NOT WRITE IN THIS SPACE

    ok
    1. Re:Everything in moderation by fiontan · · Score: 4, Insightful
      In your opinion, what is more educational, a computer simulation or a book?

      To rephrase the question (disclaimer: Probably violating the spirit of the parent poster), which is more educational, a Harry Potter novel or a Harry Potter computer/console game? The book teaches literacy through example, while the game (hopefully) teaches problem solving and hand-eye manipulation.

      A lot of older games used to cover the literacy front as well - adventure games in particular - but today's push for stunning graphics and voiceovers is removing that tendency. Conversely, the immersion factor is increased, so it is more like the player is actually doing things to some end, rather than asking (telling?) a character to do those same things.

      To revisit the book vs game question, I think that there's no good reason why the two should be exclusive. Rather, each should focus on its strengths, and refer to the other when weaker areas are encountered. Rather than having quizzes at the end of textbook chapters, have games included on a CD that requires knowledge (or perhaps even understanding, if the game designer is good enough?) of the chapter content to complete the next level... include a simple checkpoint system so the child is rewarded for getting through each chapter, and encouraged to move on to the next chapter. If chapters have a degree of non-linearity, then this can be reflected in non-linearity of the game plotline.

      Something like that would have had me rabid to get through my highschool textbooks, if decently implemented!

    2. Re:Everything in moderation by johndoejersey · · Score: 1

      which is more educational, a Harry Potter novel or a Harry Potter computer/console game?

      Which is more educational? Harry Potter novel, film or videogame?

      Hopefully one lessoned learned will be the mass consumerism of it all.

    3. Re:Everything in moderation by MrBandersnatch · · Score: 4, Interesting

      My Kids (5 and 7) are AVID gamers. Railroad Tycoon II (History and Music), Sim City 4 (Literacy, numeracy and planning), Theme park world (Economics), Flight Simulator 4 (Geography), Robot Wars (Science) etc. etc with a good smattering of fluffy fun garbage (hand-eye co-ordination).

      They will hardly touch a book of their own volition but they have THE highest reading skills in their respective classes (in fact my 5 year old is outpacing my 7 year old gah!! ) because they WANTED to read what was going on in their games.

      Combine this with some good old-fashioned school education and some active parental involvement and I have some motivated kids who ENJOY learning about science, nature, mathematics etc. etc.

      So anyways - for younger children I personally believe that they have learned more from playing computers games (and watching television) than they have learned from books so far. That said they have learned a great deal more from their parents, teachers and peers than from games...because there really is NO replacement for teaching and good parenting.

      Oh one draw-back I should note - their handwriting absolutely sucks because they type everything *sigh*

    4. Re:Everything in moderation by kendric · · Score: 1

      Back when I was in elementary school, I played games and read books, exclusively. I never did any homework, and barely watched any TV. I played a game, and then I read a book or two that the games were inspired from. My parents, luckily, have a library that makes most school libraries pale in comparison.

      I remember playing Dune 2 when I was ~8, and then reading the book. I enjoyed reading Frank Herbert's "Dune" and his sequels, but I fear I didn't understand the nuances of the books untill I reread them in high school.

      It was fun reading that book when I was young as well. All my friends were reading Goosebumps books, or Babysitter Club, or books that still had pictures in them, and I was here with a book that I could hardly hold from an entire hour because it was so heavy!

    5. Re:Everything in moderation by Anonymous Coward · · Score: 0

      You make a good parent. If more parents understood what you understand, the world would be a better place.

    6. Re:Everything in moderation by StarFace · · Score: 1
      I was about to disagree with you until you got to the end and emphasized that for younger children it is a good way to boost their early reading skills. Once you have passed a certain level, there is no substitute for the thousands of years that humans have been writing down their thoughts, freely available in any library.

      Thus, making the transition becomes the tricky point, and a demerit on the topic of computer games because they are so addicting and appeal to the visceral parts of our minds. To one who has grown up on such speed, picking up a book and dropping the controller will be much more difficult.

      When I was growing up, computer games hadn't really hit. People will still outfoxing the Wumpus on mainframes. I managed to be at the topic of my class, and scored three grades ahead, in all reading and writing skill tests. So games are not necessary to jump start a kid at reading, but they might help, as long as the importance of not over-indulging in video games is stressed.

      --
      V
  15. A prescient pedagogical insight by ebusinessmedia1 · · Score: 5, Interesting

    This is a prescient interview. The market for gaming would explode if game publishers consciously took the time to embed learning scenarios into games.

    If this was done in a way that didn't seem pedantic; that didn't detract form the 'fun' or 'challenge' of the game; that permitted the player to branch to new experiences once certain 'pedagogic principles' were mastered; gaming would reach a new plateau - both in terms of cultural influence and sales. Every parent would run out and but a game console, no questions asked.

    This is the most compelling way to help people to "fail on the way to mastery".

    Imagine that a parent hears that little Suzy will do better in school (or on her SAT's) if she plays games that help her to learn the principles of elementary geometry, grammar, etc. as a part of playing the game, *without her consciously realizing it*. Clever game design could accomplish this. (Why isn't Wolfram Publishing authoring math game?)

    Of course, in many cases, conscious awareness that directed learning is taking place could also be permitted, as long as the game's design created stimulating scenarios that compel participation.

    This is really just the very beginning for games as learning tools. Years ago, in cognitive science seminars, it became clear that the best 'artificial' way we had to instill learning skills was through simulation. This is still true, and remain so for some time.

    Really, games are immersive, simulative, experiences. They will become more immersive, and sophisticated (in terms of simulation) as time goes on, processors get faster, broadband becomes a non-issue, and designers realize that learning can be fun.

    The future for this sort of thing is absolutely unlimited. In fact, there's no reason why serious simulations and models of very complex environments won't eventually be brought before very sophisticated learners (politicians, medical professionals, genetic designers, etc.) to help them "think through" potential consequences of their actions.

    Frankly, this is the most important pedagogical development in that last 100 years, if not longer. It will have import far into the future.

  16. Children have always learned from games. by splerdu · · Score: 5, Interesting

    Just about every learning activity that children indulge in is a game. Shape puzzles, lego, etc. Even with animals learning has always been a game.

    This makes you wonder why there is so much anti-videogame sentiment, and its sad that its only now that more people are looking seriously toward computer games for child learning.

    A friend recently got married and has their first child. Both parents have firmly ingrained computing habits, and hence the child has spent a lot of time in front of a monitor. At age 3, he knew how to operate the window's quicklaunch in order to get to media player (kid loves to watch stuff from Pixar, and they use the PC as a VCD/DVD player). Near age four, he could navigate most of the start menu. And the child isn't a geek either, he runs around much like any other and is a bit of a bully in school actually.

    1. Re:Children have always learned from games. by mabhatter654 · · Score: 1
      This makes you wonder why there is so much anti-videogame sentiment, and its sad that its only now that more people are looking seriously toward computer games for child learning.
      Even when I play myself, I have to have gibs and taunts turned off or my kids will be repeating the stuff all day long. It is a powerful learning tool--be careful what their learning!
    2. Re:Children have always learned from games. by AnyoneEB · · Score: 1

      Someone would have to be crazy to doubt that you're learning something by playing games, if you're improving, you're gaining the skills the game requires. The question is what you are learning? Is it constructive? Learning to shoot people most likely isn't. Learning what is needed to build an empire or city and keep your people happy probably is.

      --
      Centralization breaks the internet.
  17. Frogger by Rylfaeth · · Score: 2, Funny

    It's true! Didn't you ever see that Seinfeld where George had to play real-life Frogger to get his Frogger machine across a busy street before the battery that held his high score ran out?

    If only he had a little more practice..

    -Rylfaeth

    1. Re:Frogger by villain170 · · Score: 1

      I've been preparing my whole life for this moment! Holes! Holes!

      --

      I am over here... now I am back over here!
  18. Good by lvdrproject · · Score: 3, Interesting
    I think it's a great idea, personally. So many kids today are... like... i can't really put it any other way. Illiterate fucking idiots. Try joining Yahoo! Chat some time. I dare you. It's scary how bad it is. And the consensus is "Who cares, it's not important. I don't need to know anything about this". Maybe it's just Iowa, but, like, i'm going into twelfth grade next year, and there are actually a surprising number of kids that can't pronounce simple words like "consequences". Really.

    Those same kids, however, are very interested in TEH XBOZZZZ and all that. If you could somehow make education fun, like "Typing of the Dead", and things like that, i think it would work. The problem is, right now, that education games aren't fun. Not to most kids. Even the younger kids are being influenced by the older ones into thinking that anything that even remotely involves something other than porn or guns is bad. As such, i think i have a formula that may well be important to note in this instance:

    *breasts* + *violence* + * = FUN GAME

    Knowing this, i think we need to add more, like, shooting games and things to the educational genre. Quake III: Preposition Death Match. Dead or Alive Volleyball: XTREME Spelling Mastarz. Things like that.

    1. Re:Good by Guppy06 · · Score: 1

      You do realize you just burned through your week's allotment of commas in just one post, right?

    2. Re:Good by lvdrproject · · Score: 1
      What can i say? I'm a... COMMA WHORE!

      Kekekeke get it???/2/2

    3. Re:Good by Jucius+Maximus · · Score: 1
      "Maybe it's just Iowa, but, like, i'm going into twelfth grade next year, and there are actually a surprising number of kids that can't pronounce simple words like "consequences"."

      Honestly, I am more appalled at the number of kids that *can* pronounce the 'word' ROFLAMO.

      But seriously, I hear you. I am from the generation that was just on the leading edge of the 'net -- When I was in highschool, ICQ was still in the 5 million user range and the occasional person still asking 'what's the internet' or 'what's K2Y?' So I really see a difference in the kids that are 4 years younger than me. They don't know the difference between "your" and "you're" or even worse, "are" and "our' because they just type "ur" or "r".

      It is sickening. But at least it makes it easier for me to apply to jobs. I have looked at the things on some of the coverletters coming out of university printers and frankly, it's scary. I am so thankful that I learned grammar from my mom who learned it correctly in the British system than from the broken Ontario school system that doesn't even teach you want a pronoun is anymore.

    4. Re:Good by iantri · · Score: 1

      Even though this is getting more off-topic, yes, the Ontario school system is crap. I specifically remember my eighth grade in which I had a teacher who couldn't tell a noun from a verb, had to run to the teacher across the hall for our math lessons because he didn't understand it himself, but tought us a whole lot about his version of history (in which everyone got hammered up before doing anything). I think the schools in general are going this way now, it's a shame. See the article l33t-speak invades schools for more (this was posted on /. a while ago.)

    5. Re:Good by AlexMax2742 · · Score: 1
      Good point.

      But please lay off the Anti-Xbox fanboyism. It ruins your whole argument by making you look immature.

      --
      I'm the guy with the unpopular opinion
    6. Re:Good by Rutulian · · Score: 1

      But you see, that's just it. People don't make an effort to learn because they don't think it is important, not because it isn't fun. You don't see employers clambering to make work more fun; people work because they know they have make a living. And despite that, quite a few people enjoy their work.

      Learning is the same. People do it because they know it is necessary, but they also enjoy it. The problem is the number of people to realize that learning is important vs. the number of people who realize that having a job is important. Far fewer people believe education is important.

      Just look at how willing people generally are to spend thousands of dollars on sports related items, but will cry as loud as they can if taxes are raised so that public schools can get more money. People are much more willing to spend money on things they want rather than things they need. Is this a bad thing? Maybe not, but it helps to have your priorities straight.

    7. Re:Good by lvdrproject · · Score: 1

      I'm not anti-Xbox. I said that for two reasons. One, i just find it humourous to call it XBOZ. Probably distasteful to everyone else, but i think it's funny. Heh. And two, i used the Xbox as the example, because the Xbox's market is all about violence- and/or sex-based games. The GameCube, for example, wouldn't work in that capacity. PS2 is kind of in between.

    8. Re:Good by lvdrproject · · Score: 1

      That's a fair point, but for kids and teen-agers "important" and "fun", more often than not, are the same thing.

    9. Re:Good by Rutulian · · Score: 1

      Agreed. But when are they going to learn that's not the case? Are they going to become adults before they are forced to realize that "fun" is great, but most of the time other things have to come first? Besides, why does learning have to be fun to be interesting and self-satisfying. For me learning is a lot of hard work, but I love it.

    10. Re:Good by lvdrproject · · Score: 1

      Likewise. That's a good question, and sometimes i honestly don't know. They'll probably realise it, sadly enough, when they're not quite making that wonderful pile of money every week like they expected to be when they were in high school playing Halo. :p

  19. PROs and CONs by tibike77 · · Score: 3, Interesting

    YES, games CAN be good learning tools, but they also can be harmfull. It depends on the game. Almost "mindless" kill-em-all types of games seem to me as a waste of time as "educational tool" (one might argue "but they improve hand-eye coordination and... - and they would be right... but that's not education). Almost (and I repeat, almost) all games have SOMETHING that is good in them... even the crappy ones (oh well, make you realise that they are crap and help you build your own oppinions). PROBLEM is that not every type of game is good for "teaching" usefull things to the younger people... and the danger exists (in the nowadays MMOGs trend) that you will encounter vulgar language (which by itself, in small doses is not harmfull, but when in excess... no comment). What I want to say is... what happened to QUESTS (Lucasarts, oh where art thou), to REAL strategy games like "Gengis Khan", "Nether Earth"(that one's for Z80)... those were more than usefull, both entertaining and educative. The current "computer game industry" trend of "if more buy it it is good" and "more violence sells better" is a big problem. ___ As a "bottom line": IF it would be SCIENTIFICALLY proven beyond a shadow of a doubt for any dimwit (in the Congress or where they might be) that certain types of games ARE of educational value, it will be a major step forward.

    --
    By reading this signature you agree to not disagree with the post you just read.
    1. Re:PROs and CONs by SuiteSisterMary · · Score: 1

      Depends on your definition of mindless. My five year old daughter plays CtF in Unreal Tournament/UT 2003 and Jedi Knight 2 with me, and it's taught her a lot of 'intangibles;' acting under pressure, rapid data assimilation and application, basic tactics (both solo and team), resource management, decision making, and so on.

      Oh, and her reading comprehension is faster now, too.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  20. Art? by phalse+phace · · Score: 1
    ... but, in general, any art form -- and games are an art form.... However, the art in a video game is not pictures, it is the interaction of the player's mind and body with a visual world.

    So instead of doing actual work, I can now play games all day and when my boss asks what I'm doing, I can say without lying to him that I'm working on a (art) project? I'm an artist.

  21. Oh, very insightful analysis there. by Anonymous Coward · · Score: 0

    Acting like it isn't real or important because it's on a monitor is stupid. People who approach games the right way can use them as very effective tools to improve themselves. I have seen this effect first hand in a close friend. Trying to get Mario to do some crazy jump or finish the level in one second less time or get another hundred points or whatever might seem useless, but only if you forget that excellence is a habit.

  22. i learned loads from age of empires by dr.robotnik · · Score: 2, Funny

    Playing through the campaigns, you certainly find out a lot about history. Shame microsoft didn't pause to get their facts straight first though, as now there will be a whole generation of kids who think that Erik the Red found America from Greenland (when it was actually his son, Leif Erikson).

    1. Re:i learned loads from age of empires by Anonymous Coward · · Score: 0

      in an article about video games, I must say this:

      die eggman!

      -sonic

  23. I call bullshit... by pair-a-noyd · · Score: 0, Flamebait

    Video games make kids fat and LAZY..
    They learn nothing. And don't give me that hand eye coordination crap either. A good game of baseball does the trick.

    As a parent I'm here to tell you that you can't blow that sunshine up my ass.

    I see what it does to kids. It rots the brain and make them LAZY...

    Press alt-F4 now and try again.

    1. Re:I call bullshit... by unclefungus · · Score: 1

      ummm, I don't use Windows. Alt+F4 doesn't work.....

    2. Re:I call bullshit... by pair-a-noyd · · Score: 1

      "ummm, I don't use Windows."

      Then there is hope for you!

    3. Re:I call bullshit... by pair-a-noyd · · Score: 1

      Yeah, flamebait. Right. You don't want to hear the truth so you mod it down. That's how they do it in communist countries, let "the few" shout down the many. No free speech here today eh??

      You're just afraid to hear the truth. You don't want others to hear the truth either because it'll expose your faults. So silence the truthsayers and live your life of decadence...

      That's the american way eh??

      I still say video games rot the mind, make kids FAT, and make them LAZY.

      This story about it making kids smarted is BULLSHIT...

      I'm a parent. I have two kids. I'm about to be a grandfather too. And I see my kids friends. I don't live in a fantasy world of video games like the author of that bullshit story does.

      Reality can not be denied...

  24. it's no joke! by lingqi · · Score: 5, Interesting

    I am currently learning Japanese by playing Final Fantasy X-2. Maybe more "increasing the knowledge thereof" than "learning," but I do have the dictionary handy and would pause at instances where I don't understand and look up the word.

    It works wonders because

    1) it teaches you slang that's sometimes not in textbooks but people use often (must have good dictionary, however)
    2) you brush up listening comprehension
    3) you can pause the damn thing (try that with TV - well, one without TiVO and the likes)
    4) subtitle
    5) it provides a mental reference about the words, when I see "furikaeru" I would think to myself - ahh, Yuna says this in her final monologue and such and I can use the game scenario to remind me of the meaning; etc.

    So, games can definitely be a learning tool. In fact this the most fun I have had learning yet.

    Of course, as a friend puts it, an equally effective way may be to find a - ahem - sex toy who likes to talk during - ahem - activities. But looking up dictionary during such activities may be slightly inconvenient.

    --

    My life in the land of the rising sun.

    1. Re:it's no joke! by Anonymous Coward · · Score: 0

      Or, maybe a good ol' shot of King's Quest/Space Quest/Quest for Glory will give them kids some problem solving and logic learning.

      Damn those were good games. DOS still has the best games of any OS, yet.

      Dopefish lives!

    2. Re:it's no joke! by fiontan · · Score: 2, Informative

      There's a project in the works intending to teach (written) Japanese from scratch through a CRPG vehicle.

      I hope the owner manages to finish it... After completing the game, people could then progress to those Japanese CRPGs that were never translated!

      This perhaps becomes viable because of the volume of other Japanese-language games in the market... I'm not sure how well this general technique might apply to other languages, however.

    3. Re:it's no joke! by Spunk · · Score: 1
      I am currently learning Japanese by playing Final Fantasy X-2.

      ...

      Of course, as a friend puts it, an equally effective way may be to find a - ahem - sex toy who likes to talk during - ahem - activities.

      A while back, I came across this web page that teaches Japanese characters by rewarding you with a cartoon girl who removes clothing on correct answers. Wish I could find it again ;-)

    4. Re:it's no joke! by Anonymous Coward · · Score: 1, Informative
    5. Re:it's no joke! by BiteMeFanboy · · Score: 1

      I've thought about this as an idea to speed along my japanese. Out of curiosity, how much of a language base did you start with? What dictionary are you using that contains the slang?

    6. Re:it's no joke! by danila · · Score: 1

      I wasn't so much interested in Japanese language, but much of what I know about Japanese culture, I learned from hentai games. :) They also motivated me to travel to Japan and spend 3 weeks there. :) If I had to play these games in Japanese, I would definitely learn some. :)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    7. Re:it's no joke! by leoboiko · · Score: 1

      I'm a third-year Computer Science student. Although my English is still far from perfect, it's good enough to read documentation, mailing lists and academic books.

      And I learned it from videogames, mostly SNES/PlayStation RPGs.

      --
      Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    8. Re:it's no joke! by Anonymous Coward · · Score: 0

      sex toy who likes to talk during certain activities? give us more details!

    9. Re:it's no joke! by Anonymous Coward · · Score: 0

      That explains why your english isnt perfect, all those piss poor Japanese to English translations have you speaking funny! You Spoony Bard!

    10. Re:it's no joke! by lingqi · · Score: 1

      language base:
      knows (esp. reads) chinese
      +~300hr japanese lessons.

      dictionary: any of the fancy japanese electronic dictionary would do. often slang is not found in the japanese-english book, and you would have to navigate through the japanese-japanese part, so skill in figuring out what the explanations are is important.

      best of luck.

      --

      My life in the land of the rising sun.

    11. Re:it's no joke! by Spunk · · Score: 1

      Yes, that's exactly it. Arigato!

  25. the *truth* from a user, from his mouth by peculiarmethod · · Score: 3, Insightful

    ahem. hi, my name is p*something*, and i, too, was once addicted to video games. I started at the age of 6 when i got my hands on an early version of nintendo, 8 bits. i stood ground on every platform available to my mid-western-@ss, learning to program, hack, fix my gear.. i, because of a shear love for games, learned to program various languages, navigate and manipulate in serveral platforms, then versions, then chip set variants.. then came the short wave, then radio anten, wifi, war-driving, and all the meanwhile, i was enployed by companies who hired me due to knowledge of the technical world. - .. a world which will never leave us, so as long as the economy resides in modern western hands. (barring a miracle) so.. i should say from my experience, gaming can definitely lead one child to a situation of progessive learning curves, only mimited by his or her own imagination. please, mod parent down for bogaRTING.

    -P

    --
    ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
    1. Re:the *truth* from a user, from his mouth by Anonymous Coward · · Score: 0

      Jesus Christ, you're barely literate.

  26. No they dont... by Anonymous Coward · · Score: 1, Insightful

    Bad eating and exercise habits make children fat and lazy. Mostly it's bad parents that are responsible.

    I got a nephew, he plays video games, he spends time in front of the computer but he's also very active with physical games -- a bit too active in fact I feel sorry for his parents.

    Computers are now an undeniable part of society, and it is the responsibility of parents to prepare their children for entry into the modern world and there's no better way to start than with video games. I am appalled whenever I see people in their 20s who do not yet know how to operate a computer.

  27. Re:A prescient pedagogical insight by pilkul · · Score: 2, Interesting
    Frankly, this is the most important pedagogical development in that last 100 years, if not longer. It will have import far into the future.

    Ha, a bit of deja vu here. Wasn't that what they said when TV came out?

    Problem: I've played a lot of educational video games, and all of them were boring. It certainly would be cool if a game could unconsciously teach useful things, but in 20 years of gaming it has never been done, and I see no evidence that it's possible.

    E.g. I've played a platformer designed to teach math. In between the platform action, you would pick up items that froze the game and forced you to answer an arithmetic problem before you proceeded. Or a ecology adventure game that would bother you with popups about wildlife. Such things can only detract from the game. But can you propose any way to teach arithmetic without posing arithmetic problems?

    Educational games are just another futile attempt to "make learning fun". The problem is that you can't make learning fun by mixing it with unrelated things that are fun, like shooting things and jumping around. You have to make children feel that learning is fun for its own sake. And the only thing that can do that is a good teacher.

  28. Games and Learning by tedrlord · · Score: 4, Insightful
    "In my view - and I know it is controversial - kids should be playing games from early on, from three years old, say."

    Why the hell is this considered controversial? There's something horribly broken in the adult mind if playing games and learning are separated so badly. Why do people think kids have this urge to play anyway? Learning is the whole point! That's why they do it!

    Play is a natural technique for young people and animals to learn the skills they will need as adults. Social skills, survival skills, everything. Our brains are wired so that we play to learn and learn best while playing. It's as simple as that. If educators got this into their heads we would have a much better school system.

    --
    [insert witty quote here]
    1. Re:Games and Learning by clamatius · · Score: 2, Insightful

      "Why the hell is this considered controversial?"

      Because videogames are the perceived evil for the youth of today, much as Elvis and the Beatles were for another generation. Hence, anything saying that they could be good for kids will be controversial.

    2. Re:Games and Learning by shalla · · Score: 1
      Actually, there are a lot of reasons this is controversial. In a society where a lot of elementary school kids won't turn off the PS2 and do something involving movement, starting gamers off earlier may not be the optimal decision.

      I'm not saying games are bad. I love them. You certainly can learn from some of them. On the other hand, the amount of time put into a video game and what one learns in that amount of time should be considered. If I spend 20 hours a week playing a game and pick up a few facts, was that a good use of my time? Probably not.

      Finally, certain topics are best taught interactively--and I don't mean "interactively on a computer screen." Children learn science best and grasp it best when they actually perform experiments and have their hands in it. For years schools have been using computer programs to teach kids science, but all that does is create an environment where the child can spit back a "correct" answer without actually understanding it. Looking at a screen and pointing and clicking a few places is essentially passive, and kids don't learn as well that way.

      Actually, Clifford Stoll has a book titled High Tech Heretic: Why Computers Don't Belong in the Classroom and Other Reflections by a Computer Contrarian, and frankly, I think he hits the nail on the head. Learning is work. While a few things can be learned in a fun environment, in the long run the only way for someone to make significant progress is through dedicating time and effort to the cause.

      Besides, what really young children need in order to develop their brains is not staring at a computer screen. At that young of an age, they need to be handling items and moving things. They need to be physically active and exploring to develop both their mental and physical abilities. Playing a video game does not substitute for this.

      I'm not saying there's no link between video games and literacy. They can be useful. But at 3 years old, the last thing I want my child to do is stare numbly at a video screen for large amounts of time. Let's start with Sesame Street and books and hand-held games and puzzles, shall we?

  29. Typing of the Dead by Blikank · · Score: 0

    Typing of the Dead (Japanese Version) helped me master my ability to type Japanese phrases really, really fast.

  30. I have to tell you... by Matrix2110 · · Score: 1

    Back in the bad old days in '77 We had to program in Hex, 4K of memory was a GOOD THING, Jumped over to a college enrichment course in Senior year and HAD TO DEAL WITH PUNCHCARDS. Jumped over to electronics tech and HAD TO DEAL WITH PCBS WITH TRACES A MILE WIDE. Jumped into the Air-Force, figuring they have the cool technology. (Wrong, yes they have and still do have the best technology on earth, at this time and point they were using analog technology with digital keepers, O yes, this was (and still is) the ultimate in analog tech. I could go on and on. But you youngsters don't properly appreciate the marvels you have taken for granted.

    So take that 12 mile hike through the snow, (I actually did that once) and tell me "life sucks because I am a teenager" Sorry Son, I can't hear so good in my left ear.

    1. Re:I have to tell you... by Matrix2110 · · Score: 1

      My blathering did not disclose the piviotal moment in my young life. Ever heard of the game Ooos-Toposs? I know I am making a mess of my spelling but this game was dope in my generation, You had to build a space ship from parts using a command line interface. With plenty of traps and pitfalls along the way. I demoed this on a brand new IBM [Strike that.] It was an Apple they were very ahead at that time. And they could not drag me from the machine fast enough.

      Don't know where I am going with this post. Just know I want those teenagers out there to know you should thank your lucky stars to be born in the information age, and how frigging smart you are to be reading this message.

      One more old fart story.

      I used to connect with BBS at 300 BAUD and was proud of it until I collected a $300 phone bill, let alone the compuserve ultra-high-rate of service. Somebody will correct me, but it was on the order of $25 an hour back then.

      Just wanted to let you all know, how lucky you are.

  31. The problem with video games... by pubjames · · Score: 3, Insightful


    This is presented as though it is original thought, but it really isn't. There is lots of research into education and video games over the years, and in the UK I know of several current government funded programs explore the use of video games in schools.

    The reason that we haven't seen more educational video games is not because nobody has thought of it, but because it is so expensive to produce them. In the early days of personal computing - when most software was written by individuals - there were loads of educational computer games, many of them very well designed and fun. But these days you need a budget of millions to create a game, so unfortunately there aren't so many educational titles around.

    1. Re:The problem with video games... by Gads · · Score: 1

      Please compare the ratio knowledge/price of a video game with the one of a book... and your argument is even better. The question is how do nowadays peple access knowledge ? It was book, now through computers... but no way, games are not for learning, except very basic things...

    2. Re:The problem with video games... by I+Want+GNU! · · Score: 1
      In the early days of personal computing - when most software was written by individuals - there were loads of educational computer games, many of them very well designed and fun. But these days you need a budget of millions to create a game, so unfortunately there aren't so many educational titles around.
      Not necessarily true. You only need large teams if you want to have the coolest new graphics and sound. If it's an educational program, the money might better be spent developing good concepts and good playability rather than on features that are of lesser importance. The only problem would be that it might not look state of the art.
  32. 3 years old ? by crux6rind · · Score: 1

    In my view - and I know it is controversial - kids should be playing games from early on, from three years old, say.

    if i was a 3 y/o kid, i would chew on the controler , pull out the CD tray , drool on the ventilation fan and sit or jump up and down on the console box

    --

    d035 7hi5 100k 1ik3 4n l337 5i6 2 j00 ?
    1. Re:3 years old ? by EnglishTim · · Score: 2, Insightful

      Three year old kids are more competent than you imagine! They can play simple games, but do normally require a bit of supervision. The biggest problem is that at that age they can't read, so navigating menus and interpreting any messages that are given to them can be a problem.

    2. Re:3 years old ? by Anonymous Coward · · Score: 0
      Three year old kids are more competent than you imagine! They can play simple games, but do normally require a bit of supervision.

      There's the problem. Do you put them on computer games or do you take them out back and throw them a ball? If you're a betting man you'd go for the baseball approach and hope they develop enough skill to go pro and make millions of dollars. The best the computer geek kid will hope for is a $50k/year steady job writing tax software. Now, if the kid fails at being a pro ball player they'll be a failure the rest of their life though.

    3. Re:3 years old ? by SuiteSisterMary · · Score: 1

      My year and a half old plays Reader Rabbit Toddler, and our biggest problem is that she's too smart for her own good; she's learned, for example, how to pop out the CD, find her other toddler game, pop it in, hit 'play' on the autorun, and go for it.

      I'm afraid she's going to break off the CD tray one of these days...

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  33. Teach kids physics by unclefungus · · Score: 1

    with Elastomania (http://www.elastomania.com) I play this game for hours on end.

  34. Re:A prescient pedagogical insight by pubjames · · Score: 1

    Frankly, this is the most important pedagogical development in that last 100 years, if not longer. It will have import far into the future.

    It is not an original idea. It has been said many times before, since the 70's. But unfortunately, nothing will come of it.

  35. Reading For Knowledge Increase Games For Others by Nazmun · · Score: 1

    Games have aided me in my thinking process... i think. I used to get horrible grades in 1st/2nd grade and right after I got my sega... my grades went up... a lot higher.

    There is no way any games can compete with books and some other forms of non-gaming literature because of the sheer amount of info they contain. If you can efficiently take in info from those sources then thats great. Some people forget... fortunately i'm not one of them :)

    --
    Hmmm... Pie...
    1. Re:Reading For Knowledge Increase Games For Others by SuiteSisterMary · · Score: 1

      But there is something to be said for *doing.*

      The old Microprose games for the C64 would all come with hundreds of pages of manuals. I learned flght theory from Gunship, theory of cryptography from Covert Action, sound physics from Red Storm Rising, history from Sword of the Samrai, Pirates!, and so on, economic theory from Railroad Tycoon.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  36. Gaming for a living by NibbleAbit · · Score: 1
    This is very close to my long held belief that we could design games to perform peoples jobs.

    Stock brokers log in, they buy and sell items, talk to people to learn their opinions, and try to influence others with what they say. Sounds like an MRPG to me.

    Salesmen and purchasing agents to similar things.

    There are too many people out there who are bored with their jobs, this might be the way to make it more interesting for them.

    Just my $0.02 worth.

  37. Literacy? Games? OK then... by fruey · · Score: 3, Interesting
    Literacy is improved by reading and writing, and to a lesser extent typing. But you have to do these activities a lot to gain any profit from them.

    Games where you have to interact a lot in a non repetitive way might be useful educational tools, as are books, as is a group classroom experiment, etc.

    However, I have yet to see a game that really wins on any of these points, although they are all complements to real learning. Chat rooms do not even have conversations in English any more, it's all LOL and ROTFL and smilies. I've even seen people in chat rooms who barely type anything else, in fact they probably just point and click macros that someone else created instead.

    Programming and logic, and of course hand to eye coordination, can be learned from computers. Doesn't beat real sport, which adds 3D sensory perception and much better spatial awareness. A good learning game will not beat a good book for improving literacy, but it might help with rule based learning, like mathematics, grammar and vocabulary building by repetition.

    --
    Conversion Rate Optimisation French / English consultant
    1. Re:Literacy? Games? OK then... by z_gringo · · Score: 1

      Zork I had a high level of interaction, and a lot of typing. Zork I was a really good educational game in my opinion.

      Of course it had no graphics, as I beleive that it was the first text based adventure game from Infocom, who had the best language parser around. Way ahead of their time..

      --
      -- -- Warning. Do not stare directly at the sun.
  38. If only... by Anonymous Coward · · Score: 4, Insightful

    now Game developers could put REAL messages in their games.

    I remember Civilisation II, and how I was disapointed that the best way to run your government was 'Fundamentalism' and it was minerals for production, farms for food. Very Simple.

    Also SimCity3k where the only people that mattered were petitioners who wanted a money making scheme. Just imagine if a SimCity player gets to be mayor of a major city.

    1. Re:If only... by AKnightCowboy · · Score: 2, Insightful
      Also SimCity3k where the only people that mattered were petitioners who wanted a money making scheme. Just imagine if a SimCity player gets to be mayor of a major city.

      I hope you're joking, because if you haven't learned that's how real life works yet you're in for a big suprise. Lobbyists petition governments with money making schemes and pay off the corrupt politicians. It's just how democratic republics work.

    2. Re:If only... by Obiwan+Kenobi · · Score: 1

      It's just how democratic republics work.

      If only you had spelled it republiks would the circle be complete...

  39. As a business owner, games have helped me... by vudufixit · · Score: 1, Interesting

    After being in business for myself for awhile, it's dawned on me how similar a lot of strategic management games are like running a business in real life.
    The best of such games taught me to watch expenditures, invest in productive items, make more money which gets invested in other productive items and services.
    Sometimes I feel like I'm actually in a game,
    but with a system of much more interesting and
    gratifying rewards.

  40. Thanks a lot by Psyx · · Score: 2, Funny

    Really Prof. Gee, did you have to provide scientific proof that my kids are better off playing Counterstrike instead of working on their history? Some help you are.

  41. that's how i learned to read by linuxlesbian · · Score: 2, Interesting

    i kid you not; i learned how to read playing the old school sierra games - king's quest and space quest. you had to be able to read and write (albeit pretty broken sentences, lol) to play them, and i got so jealous of watching my older brother playing them that i learned to read by watching over his shoulder and then playing by myself.

    i even got skipped ahead a grade in reading when i entered elementary.

    this guy's got a great point.

  42. In my view - ... by Anonymous Coward · · Score: 0

    "In my view - and I know it is controversial - kids should be playing games from early on, from three years old, say."

    "In my view - and I know it is controversial - kids should be traveling back in time and start with playing the C64 games from early on, from three years old, say."

  43. What I learned from RPGs by kahei · · Score: 5, Funny


    I think playing through the great SNES RPGs of the Golden Age (Final Fantasy, Earthbound, Chrono Trigger, Tales of Fantasia, Secret of Mana, and so on) was a very important, formative, and educational experience for me.

    Among the things I learned:

    You can never carry more than a certain fixed number of objects.

    People may be small moving 16x16 blobs from far away, but up close they turn into large still images.

    Don't hit anyone, because if you do a little number will bounce out of them and it's kind of unnerving.

    When just wandering around in life, you'll need a wide range of area attacks to keep little problems at bay. But when facing a major crisis, such as Kefka or the Profound Darkness, you need big heavy single-target attacks.

    Two or three people co-operating can be much more effective than one -- but only if the game supports combo attacks. Unless it's Chrono Trigger in which case the combos are weaker than individual attacks. I guess there's a moral there.

    It is possible for an art to flourish and die out completely not only within one lifetime, but within just a couple of decades.

    --
    Whence? Hence. Whither? Thither.
  44. I play games, watch tv. by Anonymous Coward · · Score: 0

    And I didn't learn squat. What am I doing wrong?

  45. Pretty obvious ! by bushboy · · Score: 4, Interesting

    I grew up on a strong diet of board games, card games, word games and later video games - I thought it obvious that games aid learning.

    In fact, this is how most of us learn pretty much everything at an early age.

    Why is it that these 'revelations' keep on cropping up when it's been known for so long that kids playing aid thier learning, no matter what form the game takes ?

    Have the 'power that be' that critisise video games got so powerful that people have forgotten the fact that games are good learning tools ?

    Still, it's nice to see this kind of article and more articles praising games could help to balance out the crazies who blame video games for all social ills.

    --
    A slashdotting - you get the stick first and then the carrot !
  46. Re:Things I've learned from porn by Anonymous Coward · · Score: 0
    Civ II helped me learn the Cursus Honorum for Latin, and starcraft helped for middle school english vocabulary.

    Likewise I think we need to emphasize online pornography as teaching tools in our schools. Too often children are taught that human sexuality is wrong or immoral. Being introduced to human sexuality through healthy doses of online pornography at an early age would stimulate the understanding of children. The Internet was probably the greatest teaching tool I could've ever encountered for developing my own road to sexuality. Before I started downloading "hard-core" pornography from the Internet early in high school I still thought the female's vagina was right below her stomach for heaven's sake! Afterall, when a man lays on top of a woman, how else would it work? My silly 6th grade nerd mind couldn't comprehend it until I saw actual pictures of the act instead of the spoonfed garbage they were willing to present in 5th grade health classes. Thank you online pornographers, you've enriched and brought fulfillment to my mediocre existence. Because of you I was able to avoid embarrassing conversations with my parents regarding the subject and develop a healthy sexual relationship with multiple sexual partners throughout my high school career. I now am involved in not one, but three relationships and have strong hopes for bringing the three women together for the first time sometime later this month for what I hope will be a stimulating experiment!

  47. Wizardry by Bugmaster · · Score: 4, Interesting
    I don't know about edutainment or anything, but Wizardry: Crusaders of the Dark Savant has literally taught me English. There was no real reason for me to learn how to read or write the language until then, but when I came to the point where I actually had to understand the story... Well, I had no choice but to pick up that dictionary and get cracking. As a side-effect, I actually spoke using "thee" and "thou" for a while.

    Basically, if it weren't for Wizardry (and, later on, Matrix Cubed), I wouldn't be posting this now. This is enough proof for me that computer games can be more than just pretty distractions.

    --
    >|<*:=
  48. For the EQ fans by MyRuger · · Score: 1

    /say Tell me about these game-contained principles

    grrr... This quest must be broken!! /boo

  49. Re:As a father of a 5 year old kid, I disagree by rwoodford · · Score: 1

    My daughter loves to play games from the Jump Start series. I have seen her learn quite a bit about logic and language from these. She has also become quite proficient at operating my aging PowerMac 7200.

    I don't let her play to the extent I used to play my Atari 2600 ('til I had blisters on my thumbs). I use it as another tool to teach and amuse along with more traditional methods.

    Don't limit your options because something isn't tangable. It is equally difficult to 'grab' something in a book.

  50. Lemonade Tycoon!!! by scarolan · · Score: 1

    I think Lemonade Tycoon is a great mini-course in how to run your small business. There's more practical knowledge in there than a lot of people get with a business degree!

    Nothing like feeling the pain of not selling a single cup of lemonade all day, because the temperature dropped below 50 degrees and you forgot to lower your price to accomodate for it!

  51. Always beware education by dictat and dogma by heironymouscoward · · Score: 1

    The notion that we can significantly improve people by strictly feeding them one or other social diet has been the basis of much misery inflicted in the name of social progress.
    Children need, above all, to be free to play the way they want to, in a varied and challenging environment that includes many other people.
    Children learn best and most from other children, not from games or books, and yet role of child culture in the learning process is almost totally ignored by this kind of pronouncement. Games - even well-designed educational games - cannot replace a robust and healthy child cultural, and I would suspect they actually damage this culture.
    If there is one lesson that the last century taught us, it is that a dogmatic approach to human nature inevitably screws us in the worst ways possible.
    Yes, you may raise a generation of children who understand subtle rules about social interaction. Or you may simply raise a generation of kids who are out of synch with the world around them because while this was changing and moving, they had their faces in a simulation.

    --
    Ceci n'est pas une signature
  52. In other news, by Anonymous Coward · · Score: 0

    Internet porn downloaders make better lovers, according to a poll of internet porn downloaders.

  53. Frazzled nerves? by Blacksnake · · Score: 1

    I understand that many people would find it inappropriate for 3 year olds to be playing any FPS, as this would probably instigate violent behavior later in life. However, after a certain age, many children would be affected very little by playing games where the sole objective is to blow everyone else away. Due to this immunity, I believe that allowing these children to play FPS would benefit them greatly in the real world, not just in school. I don't know whether or not frazzled nerves and high blood pressure occur from these games, but I am assuming that these effects are determined by the person playing the games and how often they play the games. However, it has been proven conclusively that people who play FPS on a regular basis have quicker reflexes and better multi-tasking abilities than people who don't play them. These enhanced reflexes and multi-tasking abilities are also instigated by games with large amounts of micro-managing, such as starcraft or warcraft, but the results are not quite as drastic. If there are no unfortunate side effects to playing FPS (such as "frazzled nerves" or raised blood pressure), then I am all for allowing children of a certain age access to them.

    --
    Blacksnake
  54. learning games by MORTAR_COMBAT! · · Score: 0

    Here are some suggested curriculum:

    MECC's Number Munchers (simple math)
    Popcap's Typer Shark (typing, spelling)
    Popcap's BookWorm (spelling, word creation)
    Microsoft's Age of Empires (history)
    Where in the ** is Carmen Sandiego (geography)

    There are TONS of educational games from funbrain.com, learningplanet.com, gamequarium.com, and many, many more.

    --
    MORTAR COMBAT!
  55. causation =/= correlation by Anonymous Coward · · Score: 1, Insightful

    Your anecdotal evidence about smart kids owning these games, if true, would indicate correlation, not causation. A correlation means two items are related, but it doesn't indicate which causes which, and there could be lurking variables. I recommend you take a course in statistics.

  56. It just DAWNED ON HIM!? by dmorin · · Score: 2, Insightful

    When I was in frickin high school, call it about 1983, our physics teacher and resident hacker Steve Kremer told me, "There's no such thing as games, only simulations." Man shoulda written a book.

  57. Re:A prescient pedagogical insight by rlsnyder · · Score: 1
    The market for gaming would explode if game publishers consciously took the time to embed learning scenarios into games.


    The market for gaming already exploded without this, and I think that's likely why we'll see little change. Publishers have already found a gaming business model that works. I doubt many of these publishers would want to gamble on introducing something like "edutainment" into an already successful business.


    There is a lot of "educational" software out there. Most of it is crappy, from my experience (I have three kids, all of which I've bought educational software for and, in turn, witnessed a lot of dissapointment). Most of it retails for much less then non-educational, mainstream games. I think the educational software market has kind of established itself already as a bit of a loser by comparison.


    So... to make the point again... I don't see it as being likely that a publisher is going to want to incorporate concepts from a lower profit, lower sale market into their existing non-educational first person shoot 'em up massive online cash cows.

  58. Top down is great for begin-gineers. by budalite · · Score: 1

    I am a full-time (senior, even) web db-based app. developer and a part-time (evenings) senior CSE student at a major Uni. in VA. (No, not UVA.) I learned what I do for a living by a top down approach. (ie, How'd they do that? Borrow the code from webmonkey, etc, go to a commercial school for 3-5 days every couple of years, & figure out the rest "under fire") I appreciate the bottom-up approach of my CSE curriculum, but, oddly, we haven't got to the point where any of it is useful in my job, yet. I look forward to that day. Really. (I am, of course, assuming that the two approaches will, one day, converge.) I enjoy both approaches. I think there is room for both ideas, rather than the dogmatic exclusive-OR approach employed by both (encamped) camps.

  59. A: Prensky T: Digital Game-Based Learning by Anonymous Coward · · Score: 0

    I'm reading another book, Digital Game-Based Learning by author Marc Prensky.

  60. Re:A prescient pedagogical insight by danila · · Score: 1

    Strategy/logic games like Slay are excellent for teaching arithmetics. Arithmetic (and math in general) is an extremely useful thing later (and early) in life and it's a pity that so many people cannot master its secrets. For example, my sister (she is not considered stupid) had difficulties calculating 1+1 (when that was a part of the problem) and guessed that 2/2*2 might be 0. :) One of the Russian Ministers thought that when you fire 50% of people and spend the same amount on salaries, average wage will increase by about 50%... And he said that live during his meeting with the President. O tempora! O mores!

    Anyway, there are many games that need math skills as an integral part of the gameplay. And once basic skills are taught, children are ready for the theory, for formal problems, for algebra, for higher mathematics, for sets theory, for linear programming and after they know that, they can start learning mathematics. :)

    Same with ecology. You can download a free game "Save the Leopard" (120Mb), created by professional game developer studio and financed by WWF Russia (don't know if there is English support). I never played it, but the reviews are pretty good. And in this game the ecology is the integral part of the game, not an annoying addition. You play ecology.
    That's it.

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
  61. Good English by Jim_Hawkins · · Score: 0
    "All your base are belong to us!"

    :-) Games learn me good English!

  62. why do people always think this? by cascadingstylesheet · · Score: 1

    This isn't some great new insight; people have been railing against "rote" learning for about a century or so. More, in some places.

    So why was there more literacy and learning (among those attending school, with access to books, etc.) before all these wonderous theories of, er, non-rote learning?

  63. Slightly OT by Jonsey · · Score: 2, Informative

    I know this is a bit off-topic, but I find that DMing pen and paper RPGs has helped me become a better public speaker. It has also helped me develop the ability to use rich descriptions where appropriate. Games that encourage interaction, even if only amongst a few people can be beneficial. Especially when people cannot shorten "you" into "u".

    I really, really loathe those people. /me skulks away.

    --
    I assert that my comment is only my opinion, not that of any employer, past, present or future.
  64. Not just video games by xThinkx · · Score: 0

    Well, since this is ./ news for nerds...At the age of 10, I started playing Dungeons and Dragons (D&D). I kid you not, that game has been responsible for a major increase in my interpersonal, problem solving, creativity, research, and public speaking skills, not to mention a vastly increased vocabulary. I'm not sure if anyone else experienced this phenomenon but that game contributed a lot to what I am today. With a good DM, I say D&D can aid development as much as if not more than good schooling.

    --
    Let's get one thing perfectly clear, I did not vote for George W Bush, and I do not endorse what he does or says.
    "
  65. Questron by rgf71 · · Score: 2, Interesting

    Honestly, I might not have been interested in learning how to count in hex if it weren't for Questron and the Commodore 64.

    You could edit the character files in a hex editor and give yourself gazzilions of $ or HPs:)

  66. Games v. Violent Computer Games by natpoor · · Score: 2, Insightful
    There are at least three problems with his article. He conflates "games" with "computer games", "games" with "violent computer games", and he doesn't mention (unless I missed it) that playing games (not computer games) is something that all higher species do when they are young.

    These are all real issues, and since he doesn't address them it's a big problem for his interview. It's very easy to talke about games, but there are a lot of games and to treat them all the same is extremely problematic. There are non-computer games (lots), computer games, violent computer games, multiplayer... etc. I am so sick of people conflating computer games and violent computer games, you get this script kiddies here who think anyone who dares to question the violence in computer games is attacking everything including Myst.

    His article really isn't news either. It's been well known for a long time that all smart species play and learn from games. Human babies? Love to play! Primates? Play! Lions? The same! Kittens and puppies? They play all the time! It's a form of learning.

    It's also been known for some time that stories are an important part of human history. Before we had writing, everything was an oral history, essentially, a story. Storytelling is a vital and ingrained part of the human experience. The Odyssey? Beowulf? Stories! (That makes four problems.)

  67. Not here by leoboiko · · Score: 1

    Possibly because all the families that had enough money to buy these toys were generally better off families...

    Not here. I studied in a lot of (poor) public Brazilian schools, and most "smart" kids were in the lowest social classes (including me).

    It's true that most of them played videogames (well, the boys, at least), but around here we generally play older systems wich are cheap; for example, the first Playstation is still the most popular console.

    --
    Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    1. Re:Not here by Moridineas · · Score: 1

      a good point, but I think the original poster's situation was a little different.

      I could be wrong, but the way it was worded seemed to me that he meant school (elementary) was a long time ago. From my own experience, NES was the hot thing back in the day ;) I think that since then things have changed a lot--systems are much cheaper relatively, and much much more common. The farther back you go, the more expensive they get.

  68. games and learning by argStyopa · · Score: 1

    It seems that people are missing the ramifications of this guy's conclusions.

    IF we all agree (and it seems to be a generally-accepted proposition) that kids can learn from games, then do we also agree that children can be negatively influenced by video games?

    Does this not take us a giant step toward the people that believe the school shooting incidents (like the tragically infamous Columbine shootings) are a result of kids playing first-person shooters?

    Personally, I think I agree with both points, to a degree. (FWIW I don't think Dylan Kleebold (sp?) was a perfectly normal, well adjusted kid with a happy home life who 'suddenly' snapped from playing shooters.)

    BUT. Kids CAN learn a lot from computer games that is vitally important - everything from simple cause-effect, to complex conditional planning, to understanding complex rules systems and lateral thinking. Kids can also learn an excessive reliance on violence to solve problems, an overdependence on rules, and simplistic solutions to complex problems.

    That said, I think both results are deeply subject to parental involvement, like most things. If you sit and play through games with your kids, not only do you get to spend quantity time with them, but it's fun. On the other hand, if you are a worthless wretch that uses video games as a babysitter, and lets your 9 year old play GTA3, well, frankly you suck as a parent and shouldn't be suprised when your kid goes homocidal.

    --
    -Styopa
  69. I too am a father of an almost 3 year old boy by j3ffy · · Score: 1
    My son loves playing computer games, like the flash games on NickJr, and the Jump Start games for toddlers and preschoolers. However, his favorite is the Tonka Dig and Rigs game. It comes with a set that sits on the keyboard with a steering wheel, horn, ignition key and four different levers for controlling different parts of the rig. My child loves using his hands, and this game is perfect for that. His coordination with the controls is amazing to see (my family members love to watch him play).

    On the flipside, he loves action play, acting out scenes from books and movies, and reading books. He has us read with him morning noon and night. Video games are just one aspect of our child's vast play space. And that's how it should be. He has wanted to play on his computer for longer than what his mother and I deem healthy for the day, so we guide to other activities. It's what parenting is all about. We provide him with a many avenues to exercise his intellect that we can, and guide down those avenues in a way that makes his experience as positive as it can be.

  70. My experience teaching with games. by pecosdave · · Score: 4, Interesting

    There was a boy at my old apartment complex who was mostly orphaned, he was being raised by his grandparents. He was well behind his age group at the age of 10 when it came to reading. Be it the Yorky I walked regularly, or the fact he liked checking out all the computer gear I worked on, he attached himself to me. It didn't take long for me to notice he could barely read. I got a pretty good handle on what the kid liked and I hooked him on two video games. I got him hooked on Illusion of Gaia for the SNES which required great amounts of reading admist quite a bit of overhead action. I also got him hooked on Gabriel Knight Sins of the Fathers on the PC (he didn't know it was capable of talking, and I turned the voices off). Granted, a somewhat scary adult targeted (and old) game, but considering his stacks of Playboys and scary movies okayed by his grandparents I deamed it acceptable in his case. After just two to three weeks his reading skills had more than doubled. He never compleated eaither game, but he did spent quite a few hours on each.

    Later he found a 486 in the dumpster with Debian installed on it. Well, hated to do it, but I reformated the drive and put Win98 on it, after I gutted it and put a P166 in it. Hey, he was only 10 or 11 at the time. His grandma had heard all about ebay and wanted to check it out. Perfect! I worked for an ISP at the time. I spoke to my boss/CEO, he allowed no setup fee and the first six months free, I paid for the next six months after that. He knew that I was on IRC at work all day (it was part of my job), I showed him how to bring up the JAVA client (I had more control over that than a normal client would allow) and he chatted all day. At first it would take him serveral minutes to type a poorly spelled short sentance in the room, to the point you almost didn't realize he was there if you weren't looking for him. Within six months he could keep up.

    It all started with video games.

    Before I moved out of that complex his grandmother left a thank you letter under the windsheild wipper of my truck. It's framed and hanging in my computer loft at home now.

    Two months ago I got married. That kid, now 16, was my best man.

    --
    The preceding post was not a Slashvertisement.
  71. something else to learn by BobRooney · · Score: 1

    Another important lesson that can be learned largely from multiplayer gaming is Teamwork. More specifically, leadership/followership skills. FPS games (i.e. quake series, counterstrike, Return to Casltle Wolfenstein) offer tremendous opportunity to interact with people as teamates in a stressful situation. The ability to work with others under pressure is a great skill that is practiced daily by the world's FPS gamers. Capture the flag - style games virtually require teamates to coordinate efforts and improvise as needed to accomplish their goals together. The US army clearly hasn't missed this observation, as evidenced by their own FPS intended to be used as a recruiting tool.

    Online community debates aside, cyberspace interactions in games provide an opportunity for games to hone thier interpersonal skills. Questions like "How do i get people to listen to me", or "When should I do as I'm told and when should I make my own decisions" are easily answered in the context of team-based combat online.

  72. Mod-ing the popular games? by mabhatter654 · · Score: 1

    Many of the top 10 games list are great for kids. Look at Sims, Warcraft, Rollercoaster Tycoon, etc. Kids love that kind of open-ended gameplay. The trouble is that there's no kid-friendly mode of playing. What would it take for a "dollhouse" Sims mod with simplier objectives and interfaces? How about a "toy soldier" style Warcraft 3 mod...same game with more play objectives. They're great games...that's why adults like them. Why wouldn't kids like them too!

  73. What's he thinking?!? by DarkSun_3_16 · · Score: 1

    System Shock 2? Are you kidding, it's an awesome game, but it scares me at age 24! Only thing a 3-year old is going to learn from playing it is how to never sleep w/ the light off, ever again!

    --
    Chaos is the order of the day...
  74. PQ2 by kmac06 · · Score: 1

    From all the King's quest, Police quest, and Space quest games I learned how to type quickly. I can still type "unlock door" "open door" incredibly fast

  75. Pokemon is Fundamental! by caffeinebill · · Score: 1

    My older son, now 8, learned how to read by playing Pokemon. Over time he began to learn what letter combinations were (from my telling him over and over) like Potion, Water Gun, Poke Ball, etc. and it started to click. He was 3 and was getting no other instruction w.r.t. reading at the time.

  76. I want to try this by MightyTribble · · Score: 1

    I've always wanted to learn to fly, and it looks like I'll finally have the opportunity in a year or two. I must have logged thousands of hours in flight sims over the years, including (at a rough guess) at least several hundred hours in FS98 where I was actually trying to do things 'right' in a Cessna (using real FAA Approach Templates and IFR/VOR and stuff).

    I'm very curious to know how much, if any, of my FS98 skillset will transfer over to flying a real Cessna. Certainly I have the principles of flight down pat, I know about approach patterns and basic flight maneuvers, crosswind landings and takeoff, recovering from stalls and equipment failures - aside from radio use and 'hands on' experience, I think I ought to be pretty good.

    Of course, the temptation to do an 'acrobatic' style landing in a Cessna may be too strong... some of my approaches have been a little... adventurous. Anyone here flown for real after logging plenty of Sim time?

    1. Re:I want to try this by StarFace · · Score: 1

      Actually it carries over quite well. I have logged countless many hours in various versions of Flight Simulator, from the first version for DOS (green label with cream coloured text) to FS2002. In 1999, I was given the opportunity to fly a Cessna 172. Basically the "teaser" flight they give you in flight school prior to ground training. The instructor critiqued my skills, and was quite impressed with my overall confidence, handling, and trust in the technicality of flying over the tactile feel of flying. Obviously, the biggest difference is the tactile response. Flying a real Cessna feels nothing like flying one in FS, but like you said, the principles are there, especially if you've set the simulator to use the most realistic parameters. In response to the parent.parent, though, FS does simulate malfunctioning equipment, and even just natural drift of equipment. The reason aircraft have so many gauges is for redundancy and to keep them all calibrated with each other. A magnetic compass isn't as useful for calculating directionals, but it is generally more accurate, and doesn't suffer from gyroscopic drift. The easier modes of FS do not even simulate altimeter drift due to barometric drift, so a lot of players might not realize that kind of stuff exists. It is there though, and adds a lot of fun to the game if you are a serious armchair pilot. If you enjoyed '98 for its realism, you should consider upgrading to 2002. The air traffic controller system makes flying a lot more fun. Also if you purchase FS2002 flight charts from Jeppesen, it gets even more fun, and you can chart flight plans on the bus with your flight charts and everyone will think you are a real pilot. :) The weather system was greatly improved as well. Flying into a cloudy system actually looks like flying into a cloudy system, complete with sporadic glimpses of the ground and sky as you break through puffs of clouds.

      --
      V
  77. Not a new idea by kranberry · · Score: 1

    This has been discussed many times before. For example, I first encountered this idea formally in Digitial Game-Based Learning by Marc Prensky. The premise is that in order to reach kids, you have to use the medium they are growing up in. Today, video games are a significant part of most children's environment.

    I believe that while games can teach certain skills, such as reflex, pattern-recognition, problem-solving, etc., I am not sure games can successfully teach actual subject matter.

    As several people have already noted, if the games inspires the child to find out more about a subject, then the games has been a catalyst for learning. But the game itself is not teaching the subject matter.

    I think the reason for this is that we are not yet good enough to be able to seemlessly integrate the subject matter into game play without making it obvious that you are trying to teach it.

    I would like to hear about examples that prove me wrong.

  78. Learning != Conditioning. by waxmop · · Score: 1

    Kids playing Quake may learn how to navigate through a maze and blast enemies, but it's a huge jump to conclude that they're being programmed for the behavior at the same time. Learning involves a completely different set of skills than stimulus-response conditioning, which is what you're talking about.

  79. hey lets not forget about... by dwgranth · · Score: 1

    Civ and Civ2... infact... i still play those games
    the advance menu and the wonders were cool... also made me look up stuff about them on the net

  80. He's right. by deceight · · Score: 1

    My favorite titles such as Civilization or SimCity do give insight into how things work - after weeks of Civilization marathons the history class seemed a lot easier what it used to be and the material made more sense to me. On the other hand when you play games such as Quake or Doom you will probably just waste time rather than get smart (both games are fun though).

  81. The things I learned from Video Games by Tarindel · · Score: 2, Informative

    I've been playing computer games since about the time I learned to read. It's amazing the things I've learned.

    I've learned TONS of geography. For example, I can tell you approximately where Bombay, Calcutta, and the Himilayian mountains are in India, thanks to games like Railroad Tycoon 2. I know where a lot of cities are in the Caribbean thanks to Pirates!

    I was reading Guns, Germs, and Steel by Jared Diamond and he was talking about how fledgling societies that start near an abundance of natural resources tend to grow more quickly and advance faster. Anybody who's ever played Civ could have told you that.

    I've developed more of a vocabulary through encountering words I didn't know in an understandable context. I learned about storytelling through adventure games like Grim Fandango.

    I learned tons of problem solving. Wasteland and Everquest reinforced that often, using a little bit of brains is more important than using a lot of might. I've learned about consequence (killing NPCs randomly means you sometimes can't finish quests that involve them) and diplomacy.

    I learned a bit about math and statistics from playing RPGs like and influenced by AD&D from all that dice rolling and min-maxing.

    I learned about the principles of the stock market and speculating from playing BBS games. And about supply and demand economics from online MMORPGS.

    Games often tend to mimic real life, even when they include imaginative elements, and often do a great job of taking a complex system and making it simple and understandable by putting it in a larger context. It gives people the opportunity to explore a subset of a subject thats accessible to someone without much of a background in that topic area, and the knowledge gained can then be used as a stepping stone into more complex topics that are more directly applicable to the real world.

    As you can see, the above topics hit a wide variety of areas. I think that playing games gave me a better appreciation and a better foundation for the multitude of topics that I would encounter later in life. I've always wondered if it would be possible to write an interesting book entirely on the multitude of areas that computer games reflect real life -- because I think non-gamers simply don't realize how broad the correlation is!

  82. He forgets the importance of boredom by MHV · · Score: 1

    I agree partially with this guy insofar as video games are a subset of the activities human do in simulated manner. Playing a good game of chess will shake your mind, and so do sports (and sport will shake BOTH your spirits and your fat), and that's a good thing. When you fight with your little brother, you are often acting out a simulation (though you can easily fall back into 'real mode', i.e. hurt each other). But his article then is hardly new stuff: even the lion cubs play with each other and gain a lot of benefits from fighting without hurting. Video games are another method of creating a simulation, and it can be technically very advanced (although I admit that most games are for morons, still the possibilities are there). But no video game will ever teach you how to cope with the unexciting, boring stuff that is pervasive in human life. Yes, it will teach you to persevere, but only if there is a shiny gold treasure at the end, or a big-boobed princess. I'm sorry, but this is rare in the real world. You need to persevere also for less glamorous things. Books (and to a certain extent theater/cinema) are probably the only make-believe place where you will confront these things. Read any Beckett lately? The thing is that you can't learn everything through exciting simulation. And simulating isn't the end of learning. You may be expert in an educational video game about butchery, but if you've never touched a hindquarter, you can't be a butcher. Same thing with life: it's good to have a top-notch simulation area, but in the end, you have to go out and play it in the world.

  83. I'm hoping though by phorm · · Score: 1

    That they perhaps have a flatscreen or low-radiation monitor. Even that doesn't really help against the oncoming shortsightedness.

    No, this isn't to mock using PC's at an early age, it's personal experience. A few years of working in dimly lit rooms in front of screens leaves me squinting more in bright light or requiring shades. After years of screen-watching, only by changing my habits (eye-distance to screen, etc) did I prevent totally screwing up my vision.

    If I were the type that wears glasses/contacts all the time I'd be worse, but luckily I take them off at the PC (ever notice that not wearing glasses constantly decreases how your vision goes downhill, seems your eyes adjust to the assistance and get lazier).

    Computers are a great learning tool for kids and adults alike, but it's a good idea to be aware of the physical side-effects that are often overlooking in leui of the psychological ones.

  84. Interesting.. by dougthonus · · Score: 1

    Quite honestly, I think kids playing games is great. In almost all games you practice memory, patience, hand eye coordination, and basic strategy to solve the game (which can be simple or greatly complex). Yes, they need to be outside playing, being active and experiencing the world first hand, but if you don't think there's plenty of time for them to do both of these things then I'd be suprised if you actually have kids. If there's one thing on this earth kids have it's plenty of free time, and I'd much rather have my kid playing video games then watching TV and that's a solution that's probably acceptable to both you and your child because they'll look at it as an adequate switch. You can try to get them to read or play outside more, but in the end, those activities are probably taking place an ample amount of time already and increasing them may be difficult sell because your kids will get bored with any activity you force on them for too long. I think video games would be a much easier sell to replace tv time with and provide different and still important skillsets that wouldn't be acquired as readily through other things parents typically promote.

  85. Re:A prescient pedagogical insight by JWhitlock · · Score: 1
    This is a prescient interview. The market for gaming would explode if game publishers consciously took the time to embed learning scenarios into games.

    ... The same way that educational T.V. took off because Congress forced the television stations to show a certain amount of educational programming...

    I agree, games that teach things can be more fun and more memorable. Some of the most enjoyable games I've ever played had a large learning curve.

    However, the brainless will always sell better than the mentally difficult. Quake sold better than Hexen, because ID insists that if a gameplay element slows things down, it gets kicked to the curve.

  86. Seriousness is Key by Vagary · · Score: 1

    You hit the nail on the head: only serious players will get educational benefits from games, video or otherwise.

    I developed language skills from reading source books and writing up my own RPG quests, but I know lots of players who were just looking for something to do. I learned probability and resource management from collectable trading-cards, but I know lots of players who played medicore without worrying about that (or even bought their way to the top). When I play RTS I worry about tactics and troop manuvers, but I know lots of players who just concentrate on building a couple big monsters and hope they catch their opponents defenses at a weak spot. When I play FPS I do a lot of the things you mention, but when my girlfriend plays against low-difficulty bots she runs randomly through the map, twitching a response to enemies or goodies as they appear on the screen.

    Masting many games requires developing skills that have positive educational side-effects, but just playing them casually doesn't.

  87. Games don't need a purpose other than themselves. by Anaphilius · · Score: 1

    Games aren't meant to tell a story, or teach kids, or put you in a movie. They're meant to be games. As such, they are a worthwhile endeavor in and of themselves. When a child learns to play an instrument, we accept that as a valid pursuit in and of itself. Games should be treated the same way.

    To try to shoehorn science and math and poetry and other subjects into gaming, by making that your and the game's PURPOSE, you'll succeed only in creating a miserable excuse for both a game and a learning tool. Drills are used because they WORK. What's 5 times 7? You know the answer because you were drilled. For simple items like this, games might actually help (i.e. MathBlaster), but you're not going to learn the history of late 19th-century labor relations from a game, at least, not in any depth.

    YMMV.

  88. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  89. very informative! Here's how i see ur post.. by Anonymous Coward · · Score: 0

    You can never carry more than a certain fixed number of objects.
    As anyone who has to travel should know... Travel light and you'll be happier for it.

    People may be small moving 16x16 blobs from far away, but up close they turn into large still images.
    Distance hides many things =)

    Don't hit anyone, because if you do a little number will bounce out of them and it's kind of unnerving.
    Don't hit anyone, period.

    When just wandering around in life, you'll need a wide range of area attacks to keep little problems at bay.
    Versatility is the key to everyday life.

    But when facing a major crisis, such as Kefka or the Profound Darkness, you need big heavy single-target attacks.
    Given a crisis situation, you have to look at things and come up with a solution specific to it.

    Two or three people co-operating can be much more effective than one -- but only if the game supports combo attacks. Unless it's Chrono Trigger in which case the combos are weaker than individual attacks. I guess there's a moral there.
    Teams are great! So long as your boss isnt of the Dilbertian variety.

    It is possible for an art to flourish and die out completely not only within one lifetime, but within just a couple of decades. ...

  90. This shouldn't be controversial at all by Art_Vandelai · · Score: 1
    All kids should play games. It doesn't even have to be computer games. Think of how much kids learn playing games like Monopoly, Scrabble, RPG's, even simple card games like Crazy 8's or Memory.

    Understanding rules, developing long-term (strategic) thinking, co-operating and competing with other 'gamers' are all highly valuable skills which can't be overlooked. More complex games, such as those on computers give even better insight into game theory/payoff matrices that can translate into success down the road.

    I would say games provide a far better learning experience than the mindless repetition and memorization used in most classrooms.

    Computer games give the added bonus of encouraging the child to take command of the computer in an active way, providing confidence in using the machine to accomplish a goal. It's not much of a stretch to apply the lessons learned from operating and naviging games to other software packages (like word processors and spreadsheets and databases for example) which can provide a big payoff in the workforce.

  91. Re:FP! by Anonymous Coward · · Score: 0

    pan sex!

    happy troll tuesday!

  92. um? by thegnu · · Score: 1

    i don't think at any point video games were presented as a replacement for books, but as an additional learning tool. if people see games as a learning tool instead of just a scourge on a child's mind, games will be more productive.

    tell a child he's rotting his brain while doing it, he will rot his brain. point out structure and artistry, the child will try to understand the structure and artistry.

    the base reason something like quake (or any shoot-em-up) is valuable is the human brain developed as a result of tactics of hunting, and our brains appreciate on occasion being able to use such abilities. speculation about how hurt your opponent is, WHERE he is, what he's going to do when he runs into the room.

    what makes a good deathmatcher is mental ability. twitch reflexes and a low ping definitely help, but so does a functioning brain.

    --
    Please stop stalking me, bro.
  93. learning from games by thegnu · · Score: 1

    a child can play a game to learn. this guy's point is noneducational games are educational if viewed as educational tools.

    --
    Please stop stalking me, bro.
  94. educational games by thegnu · · Score: 1

    the interview didn't mention that many educational game titles. since people view videogames as bad, people are more reluctant to buy educational video games. you can learn studying the structure of video games. quake is a structural wonder. the first real 3d open world with decent physics. quake's gameplay could be boiled down to a science, and you could kill any and all monsters with your axe if you had the stucture down. except zombies.

    --
    Please stop stalking me, bro.
  95. Mod the parent FUNNY by Anonymous Coward · · Score: 0

    ... not INTERESTING!

  96. bah by Anonymous Coward · · Score: 0

    Rise of Nations? How about Civ2? If chess is educational, theres no reason some of these strategy games aren't. Just make sure your kid is playing it on a hard difficulty level and not using cheats ;)

  97. Games teach you how to learn by ReyTFox · · Score: 1

    The main thing a student needs to learn is the motivation. In a lot of the poorest countries in the world, kids don't have much or any education and yet unlike in most places Slashdot readers come from, they want to learn.

    But I don't think there's anything critically wrong about students who don't want to learn IN SCHOOL. What it is, is that they have other pursuits, such as video games. Learning to master the game, perhaps if only for the purpose of ranking on a scoreboard such as Twin Galaxies( http://www.twingalaxies.com/ ), or maybe to become the best one around at a board game like Chess or Go, is more motivating to us than what our school systems can offer today.

    People who achieve total concentration in learning the game also learn how to learn: at first haphazardly trying anything, then developing patterns, consulting with others to share ideas(research!), and of course trying to expose flaws in the system and exploiting them, which is sort of a mirror of how you see many math algorithms and equations developed as a workaround for problems of inconvienence.

    As such, I would take this guy's advice seriously. A game concept can be applied to almost anything imaginable, and if integrated properly can draw on almost any academic subject(and not just the facts and figures). Games, by themselves, are very much "learning machines" - if the power were off our button presses would be random, but when it's on they achieve meaning and we strive to do them better.

  98. I totally agree... by Anonymous Coward · · Score: 0

    I have always held the belief that [certain] video games are healthy for a child's development. I grew up with a TI 99-4A that I played with since I was 4 years old. I wrote my first program in TI-BASIC right about the time I learned how to read. Games like Alligator Crunch, A-Maze-Ing, Hunt The Wumpus, etc., I feel contributed greatly to my brain development and whom I am today.

    Later, I played games like Sim City, Sim Earth, Civilization, etc. and I believe these taught me a great deal about ecosystems, both social and natural, and how the world works.

    When I finally have children of my own, I'm going to give them my 99-4A (which I've archived in my closet) so they can play the same learning games I did when I was little. :-) They'll be too young to realize how outdated the system really is. :-)

    There are many other games today that I think are good for a child's development too. Oddworld and other problem solving games come to mind...

  99. Re:Games don't need a purpose other than themselve by Anonymous Coward · · Score: 0

    When you actually study it, massive drilling doesn't work so well. It is more effective to link up what you are saying with something that has meaning, give the person practice with the kind of problem, or at worst have them drill lightly once a day over several days (rather than 2000 times one day).

  100. A Splattering of Thoughts by Anonymous Coward · · Score: 1, Insightful

    All I learned from Wolfenstein was how to shoot Nazis with really big guns. I used a sprite editor to make it gorier and cheats to ensure I had enough ammo.

    All I learned from Dune 2 and the Bard's Tale series was how to isolate hex values in save games to give myself huge amounts of cash, experience, or god-like stats.

    All I learned from Mario Bros was (with apologies to Jefferson Airplane) "One mushroom makes you larger; One mushroom makes you small. The mushroom your mother gives you doesn't do anything at all. Go ask Mario -- when he's 32 pixels tall!"

    I learned from SimCity that parks are good for land value and reduce pollution, but that Godzilla can smash them just like anything else.

    And from Sierra games, I learned to save early, save often, save before interacting with a NPC in case they don't like how you act around them on the first try.

    And in all that, I didn't learn much of anything about real life. So MUDding was quite a shock. So was college. I'm kind of surprised that I survived at all...

    Moral of the story: As with television, a good parent should be involved with their child's media intake to ensure that the child is actually learning useful information about the *real* world.

    Kaze!

  101. my 19-month-old... by Anonymous Coward · · Score: 0

    likes "Crash Bandicoot 2" and "Simpson's Road Rage".
    I don't let him play "GTA: Vice City" _quite_ yet.

    I don't know if the games help him with anything ( except yelling "jump! jump!" ) but thanks to lots of Sesame Street videotapes, he counts to 12 ( and backwards from 10 ) and knows his colors...

    He also often askes for Mozilla to be launched, he loves to yell "Rrrooowwar!!!" when the startup screen with the 'zilla shows. Then it's on to the Teletubbies website...

    Believe it or not, he also spends a *lot* of time outside playing.

  102. Re:A prescient pedagogical insight by Anonymous Coward · · Score: 0

    Quake sold better than Hexen, because ID insists that if a gameplay element slows things down, it gets kicked to the curve.

    No, Quake sold better than Hexen because Quake was fun and Hexen sucked dangly goat testicles. Hope that clears things up a bit.

  103. Re:Games don't need a purpose other than themselve by Anaphilius · · Score: 1

    You're right, of course, but drills are still useful. I should have said "Drills and Books are used because they work."

  104. Well it makes sense.. by euxneks · · Score: 1

    All children like to play games like tag and hide and go seek, in ancient times these no doubt helped to enforce specific behaviours and social attributes that were deemed necessary. With new technology and new developements in our sciences, we need to create some sort of system similar to the classic physical games, and I think that video games are the new option. It makes sense logically.

    --
    in girum imus nocte et consumimur igni
  105. Re:A prescient pedagogical insight by CJ+Hooknose · · Score: 1
    It certainly would be cool if a game could unconsciously teach useful things, but in 20 years of gaming it has never been done

    Really? I suppose I was just imagining all that junk I learned about Boolean logic from "Rocky's Boots" in 1986. And what about all the Caribbean geography I learned from playing "Pirates!" a lot back in 1992? Granted, learning through commercial games is more the exception than the rule, but it can be done.

    --
    Give a monkey a brain and he'll swear he's the center of the universe.