Man, I'm right there with you. I run through HL every couple of months just because I enjoy playing it so much, there's just something so transfixing about. I do also love HL2 and Episode 2, and I have a Triforce tattoo, but the original HL takes my cake for best game ever.
Ah, that's cool as hell; I would imagine working on mods would be very satisfying. If you're looking for some nice ones on the source engine, though, there are some fantastic ones, like Gary's Mod and, one of my favorites, Goldeneye: Source ( which is exactly what you would imagine it is). Black Mesa looks like it's going to be really, really nice. They recently announced that they had switched to the Orange Box revision of the Source engine and that CS is now no longer a requirement. They have a couple of new areas and have fleshed out the characters in HL to reflect those in HL2, and have even done all new voice acting.
When we built a port of the original Teamfortress Valve came to us...
Seriously? You were part of that first Source port of TF? I mean, no offense, but I would have imagined a dev on a project like that would know the huge difference between HL:Source and Black Mesa.
Ever since I started using Nagios, I've been able to slowly help the rest of the IT department consider open source when starting projects. Now we use Nagios, Backuppc, MySQL, Perl, Splunk, Snare and Ubuntu LTS for servers. The clincher was not having to pay for licensing for a SQL server, OS and all. We're all so tired of dealing with the behemoth of a licensing scheme that Microsoft uses, and that's really what pushed us to alternatives.
What they are talking about is its ability to recognize blocks of text and items by looking at the HTML and CSS. If you notice, the iPhone doesn't just zoom in an arbitrary amount when you double-tap; if you tap on a paragraph, it knows what the paragraph is and sets it to the screen edges dynamically.
So even though it could run Vista, people are mad they couldn't run themes that require more hardware?
Yes. They advertised Vista as having all these cool bells and whistles in terms of the user interface, and when people thought they were getting that and found out that they weren't, they were pissed. Moreover, Microsoft had very specific hardware requirements that they posted to the OEMs. After many of the OEMs busted their asses, spent tons of money, and re-tooled their product lines to meet the requirements, Microsoft changed them last minute (the day before release) for Intel, who had a flagship chipset that didn't meet the certification requirements. That (though of course IANAL) is the real legal issue here; whether Microsoft misled their partners with this whole "Vista Capable" program.
I would imagine the severely limited mobility of a space suite would make grabbing tools from an out of line-of-sight pouch (don't forget they're wearing a helmet with a restricted field of view) completely out of the question.
identical equipment is now being shared by Piper and Bowen
Bowen... more like... Dave Bowman! Tool... more like... Frank Pool! They'll be found again in the year 3001 by an asteroid miner and be used to give TMA-2 a virus to become the worst series finisher in history!
I think the original version that I read many years ago was more along the lines of: "if the weight of an electron was.0001% different then matter would never have formed, hence no life." It was saying that the actual laws of physics in this universe are perfect for the formation of matter, molecules, planets and stars, not that it was superficially more "friendly" to life. That's what it meant by many universes, that the other ones had different values for various physical constraints. The cover had something like "Do you exist in another Universe?" however the actual article was much less sensationalistic.
I could swear that this has got to be the third time Discover has run almost this exact same story, but I unfortunately recycled about ten years of the magazine this summer.
it's just an estimate though... there are factors that we couldn't account for that would make the actual piracy rate lower than our estimate:
* some people install the game on more than one machine
* most people have dynamic IP addresses that change from time to time
there are also factors that would make the actual piracy rate higher than our estimate:
* more than one installation behind the same router/firewall (would be common in an office environment)
* not everyone opts to have their scores submitted
for simplicity's sake, we just assumed those would balance out. so take take the 90% as a rough estimate.
I think they make it pretty clear that their math is flawed and based on shaky assumptions. If you scroll down further in the article there is an update, too, with much more detailed math and the final conclusion of an 82% piracy rate.
Most believe that the DNS cache poisoning flaw disclosed earlier this year was poorly handled and increased the danger of the threat
The Kaminsky thing? The ISPs thought it was handled poorly? How ***the fuck*** should it have been handled then? The day they disclosed publicly that there was a vulnerability, nevermind that they didn't disclose the details, they had patches out for every major DNS server and any ISP who wanted to be patched could have been. WTF?
So, for those of us unfortunate enough to be admins at companies that use AVG Network Edition, what are you guys planning to do about this? I have this on about 300 PCs, but since their control console doesn't work, I have no central control over them. Not only that, but the updates don't even work on half of them (goddamn "update unsuccessful"). So I torn, would it be best to disable updates for a while until we can get the manual update files out, or to update to the latest on every single client machine?
G@# FU@34N6 D#@# IT that make my day so... goddamned... frustrating. We use RAdmin, and while I understand that it could theoretically be used to hijack a computer, so could SMB and RDP, but does it disable those? I have put in so many service requests to AVG about this and they tell me the same thing every time, which is "sorry, fuck you." I even sent them screenshots of the AVG files in the exceptions window with the "any location" option checked, and an AVG window popped up in front of that with one of the files in the background exceptions window telling me it found malicious software. "Sorry, we can't recreate this problem, fuck you." I used to tell people to install AVG all the time, but now my face turns red when somebody utters those hellspawned letters.
it's pretty hard to notice with 320k MP3s (one reason I buy from Amazon).
Yes! I can't imagine buying locked-in, 128Kb/s music from iTunes when Amazon offers at least 256Kb/s, LAME encoded, DRM-free tracks for the exact same price. Then sync that up with lala.com and you have a truly portable, relatively high-quality music library.
Yeah so I just saw your response to that AC and I did leave out the part about masking (I'm by no means an expert, so I'm not entirely confident in this response); however still, with things like cymbals, you have a large amount of overtones close enough to each other to be considered "masked" that MP3 compression does significantly alter their sound because of overtones.
Incorrect. One of the ways MP3 achieves lower bitrates is by removing overtones of a fundamental frequency when the overtones are reasonably quieter. If, for example, you pluck an "A" string tuned to 440hz, the string would also resonate at 880Hz, 1320Hz, 1760, and so on. An MP3 encoder would remove these overtones if they were significantly quieter than the original 440Hz tone, since research has shown that the human ear doesn't really notice them if the fundamental is much louder. The problem arises, as the parent noted, in some niche music; however anyone should be able to notice this in things like cymbals, where the most basic sound and timbre of the instrument is defined entirely by the overtones it produces. You can hear this as an almost flanger-esque quality to the cymbals in sub-128Kb/s encoded MP3s. Any drummer will tell you that this drives them up a wall, and the way the psychoacoustic model of MP3 compression handles overtones is the culprit.
I can't see that word without instantly thinking of the chapter from Half Life.
Man, I'm right there with you. I run through HL every couple of months just because I enjoy playing it so much, there's just something so transfixing about. I do also love HL2 and Episode 2, and I have a Triforce tattoo, but the original HL takes my cake for best game ever.
Ah, that's cool as hell; I would imagine working on mods would be very satisfying. If you're looking for some nice ones on the source engine, though, there are some fantastic ones, like Gary's Mod and, one of my favorites, Goldeneye: Source ( which is exactly what you would imagine it is). Black Mesa looks like it's going to be really, really nice. They recently announced that they had switched to the Orange Box revision of the Source engine and that CS is now no longer a requirement. They have a couple of new areas and have fleshed out the characters in HL to reflect those in HL2, and have even done all new voice acting.
It's the open source Windows-eventlog-to-syslog forwarding agent. http://www.intersectalliance.com/projects/SnareWindows/
When we built a port of the original Teamfortress Valve came to us...
Seriously? You were part of that first Source port of TF? I mean, no offense, but I would have imagined a dev on a project like that would know the huge difference between HL:Source and Black Mesa.
Hahah, yeaaaah, I had to really pick and choose what I turned on in the firewall syslog to stay below that 500M/day limit. $10,000 for 1GB/day!
Damn, yeah it looks like you're correct. Ah well, it's at least free as in beer :-)
Ever since I started using Nagios, I've been able to slowly help the rest of the IT department consider open source when starting projects. Now we use Nagios, Backuppc, MySQL, Perl, Splunk, Snare and Ubuntu LTS for servers. The clincher was not having to pay for licensing for a SQL server, OS and all. We're all so tired of dealing with the behemoth of a licensing scheme that Microsoft uses, and that's really what pushed us to alternatives.
What they are talking about is its ability to recognize blocks of text and items by looking at the HTML and CSS. If you notice, the iPhone doesn't just zoom in an arbitrary amount when you double-tap; if you tap on a paragraph, it knows what the paragraph is and sets it to the screen edges dynamically.
So even though it could run Vista, people are mad they couldn't run themes that require more hardware?
Yes. They advertised Vista as having all these cool bells and whistles in terms of the user interface, and when people thought they were getting that and found out that they weren't, they were pissed. Moreover, Microsoft had very specific hardware requirements that they posted to the OEMs. After many of the OEMs busted their asses, spent tons of money, and re-tooled their product lines to meet the requirements, Microsoft changed them last minute (the day before release) for Intel, who had a flagship chipset that didn't meet the certification requirements. That (though of course IANAL) is the real legal issue here; whether Microsoft misled their partners with this whole "Vista Capable" program.
I would imagine the severely limited mobility of a space suite would make grabbing tools from an out of line-of-sight pouch (don't forget they're wearing a helmet with a restricted field of view) completely out of the question.
identical equipment is now being shared by Piper and Bowen
Bowen... more like... Dave Bowman! Tool... more like... Frank Pool! They'll be found again in the year 3001 by an asteroid miner and be used to give TMA-2 a virus to become the worst series finisher in history!
I think this might be the most sexist slashdot discussion I've ever seen.
I think the original version that I read many years ago was more along the lines of: "if the weight of an electron was .0001% different then matter would never have formed, hence no life." It was saying that the actual laws of physics in this universe are perfect for the formation of matter, molecules, planets and stars, not that it was superficially more "friendly" to life. That's what it meant by many universes, that the other ones had different values for various physical constraints. The cover had something like "Do you exist in another Universe?" however the actual article was much less sensationalistic.
Come on, this is slashdot, I swear only to cowboyneal!
I could swear that this has got to be the third time Discover has run almost this exact same story, but I unfortunately recycled about ten years of the magazine this summer.
At first glance I read "Success Not Just a Matter of Telnet..."
it's just an estimate though... there are factors that we couldn't account for that would make the actual piracy rate lower than our estimate:
* some people install the game on more than one machine
* most people have dynamic IP addresses that change from time to time
there are also factors that would make the actual piracy rate higher than our estimate:
* more than one installation behind the same router/firewall (would be common in an office environment)
* not everyone opts to have their scores submitted
for simplicity's sake, we just assumed those would balance out. so take take the 90% as a rough estimate.
I think they make it pretty clear that their math is flawed and based on shaky assumptions. If you scroll down further in the article there is an update, too, with much more detailed math and the final conclusion of an 82% piracy rate.
Netbooks do not run on ARM, and they are already supported by Ubuntu...
Most believe that the DNS cache poisoning flaw disclosed earlier this year was poorly handled and increased the danger of the threat
The Kaminsky thing? The ISPs thought it was handled poorly? How ***the fuck*** should it have been handled then? The day they disclosed publicly that there was a vulnerability, nevermind that they didn't disclose the details, they had patches out for every major DNS server and any ISP who wanted to be patched could have been. WTF?
So, for those of us unfortunate enough to be admins at companies that use AVG Network Edition, what are you guys planning to do about this? I have this on about 300 PCs, but since their control console doesn't work, I have no central control over them. Not only that, but the updates don't even work on half of them (goddamn "update unsuccessful"). So I torn, would it be best to disable updates for a while until we can get the manual update files out, or to update to the latest on every single client machine?
repeatedly uninstalled VNC servers and radmin
G@# FU@34N6 D#@# IT that make my day so... goddamned... frustrating. We use RAdmin, and while I understand that it could theoretically be used to hijack a computer, so could SMB and RDP, but does it disable those? I have put in so many service requests to AVG about this and they tell me the same thing every time, which is "sorry, fuck you." I even sent them screenshots of the AVG files in the exceptions window with the "any location" option checked, and an AVG window popped up in front of that with one of the files in the background exceptions window telling me it found malicious software. "Sorry, we can't recreate this problem, fuck you." I used to tell people to install AVG all the time, but now my face turns red when somebody utters those hellspawned letters.
it's pretty hard to notice with 320k MP3s (one reason I buy from Amazon).
Yes! I can't imagine buying locked-in, 128Kb/s music from iTunes when Amazon offers at least 256Kb/s, LAME encoded, DRM-free tracks for the exact same price. Then sync that up with lala.com and you have a truly portable, relatively high-quality music library.
Yeah so I just saw your response to that AC and I did leave out the part about masking (I'm by no means an expert, so I'm not entirely confident in this response); however still, with things like cymbals, you have a large amount of overtones close enough to each other to be considered "masked" that MP3 compression does significantly alter their sound because of overtones.
"Overtones" are not an issue
Incorrect. One of the ways MP3 achieves lower bitrates is by removing overtones of a fundamental frequency when the overtones are reasonably quieter. If, for example, you pluck an "A" string tuned to 440hz, the string would also resonate at 880Hz, 1320Hz, 1760, and so on. An MP3 encoder would remove these overtones if they were significantly quieter than the original 440Hz tone, since research has shown that the human ear doesn't really notice them if the fundamental is much louder. The problem arises, as the parent noted, in some niche music; however anyone should be able to notice this in things like cymbals, where the most basic sound and timbre of the instrument is defined entirely by the overtones it produces. You can hear this as an almost flanger-esque quality to the cymbals in sub-128Kb/s encoded MP3s. Any drummer will tell you that this drives them up a wall, and the way the psychoacoustic model of MP3 compression handles overtones is the culprit.