OK, so virtual teacher, not virtual student.
on
The Virtual Teacher
·
· Score: 2, Funny
How does Virtual Teacher discipline Non-Virtual Ritalin-Required Student? Shock buzzer? Stern language? Complete room lockdown with titanium sheeting? Lasers? How does Virtual Teacher respond to vulgarities? Slang?
"Yo', homes, teach me sum alg'braw 'n' shiz so I be up on da fo'-one-one and tut' me sum ladayz, fo'shizzaw muh nizza, biznatch." "Please repeat query." "Yo, man, dis shit is whack." "Please repeat query." "What da fuck." "Please refrain from using profanity." "Hey, fuck you, man." "LOCK DOWN IN PROGRESS." *CLANG CLANG CLANG* "Cleansing speech orifice with Javex. Please wait..."
SIXAXIS = Six axes = Up, Down, Left, Right (translational), tilt forward/back, tilt left/right (rotational).
So in a game, you can move the controller up, down, left or right, and the game can receive those inputs as independent axes. You can also rotate left/right or up/down for input, as well (think MS Sidewinder Freestyle Pro, two axes for tilt).
I agree; I remember my first experience with both analog sticks and camera management, and it wasn't pretty. However, I was referring to its use of the controller in relation to the available input on a PSP, which can and will fit the bill for SM64's controls quite easily.
Is this full speed without specific optimizations, or full speed by using game-specific hacks? I'd be interested to know, since I have a PSP that's soon to be homebrew-ized.
I mean, when you eat corn, it's pretty much in one end and out the other, anyway, right? Just make everyone in America eat a cob of corn every day, and let the sewage treatment plants separate the fuel from the... Well, you know.
What happened here was that the RIAA saw a lawyer who not only knew of the RIAA's tactics, but also knew of how little evidence they actually had. Instead of potentially conceding a loss in court that could be used against them in the future, they withdrew their case to avoid a negative stroke on their record. One of the biggest weapons against them right now is to point out prior losses, while one of theirs is to point out prior success in these cases. The more success they have, the more ammunition they have. The more loss they endure, the more ammunition the defendants are given.
this year... 96 million consumers will buy a computer.
Of course they are! People are fed up with cleaning spyware off their machines, to the point of buying a new one when the old one crashes. It's only in the very recent past (actually, mostly within XP's lifetime) that spyware's become such a menace, after all.
Being North American, I never got to play Shenmue 2, except very briefly on an X-Box. I would say it'd be impossible to find a Dreamcast version nowadays... Shenmue 1 is difficult enough as it is!
Crappiest != least powerful. The PS2 was plagued by laser failures, faulty parts, poor case housing, and many other issues until well into its life as a console. At the time of its release, it was arguably considered less powerful than the Dreamcast (though that debate died quickly with GTA3), and its controller was (and still is) little more than a black, modified DualShock. Mind you, the DualShock was, IMO, one of the better controller designs of the time, but that doesn't make up for the initial issues with units dying, faulty lasers, having to tilt the system up onto its side to read properly, and so on. The PS2 also sold for astronomical amounts, and at a loss, despite faulty, low-quality hardware. Case in point: My father's early-gen PS2 is dying; Laser's gone. My Dreamcast, for example, still plays everything without a hitch, and was purchased in 2001 (with a lot of usage since then, including non-standard, supposedly-destructive homebrew usage (Dreamcast GD-ROM's store data inversely to CD's; Data starts from the outside in. CD-R's, while compatible, are burnt from the inside out, causing the laser head to move more often from its default position, which logically leads to premature burnout)).
Compare with today, the Wii has decent (~X-Box Classic-alike, which aren't bad) graphics, a very slim form factor, high resilience to pain (hello, wii-mote! =D Meet LCD TV), one of the best overall first-parties behind it, an innovative, if a little mundane-looking controller, an installed user base, a broadening user base, and an extremely low price tag.
This constitutes unlicensed usage of a common expression in the English language, copyrighted by the English Language Board Of the West (ELBOW). Your subpoena is in the mail, though if you contact our lawyers at 1-888-BITE-ME5, we would be happy to drop the case if you would like to settle for $500 per character. You have 10 days as of March 16th, 2007 to comply with the settlement offer before further legal action is taken against you.
Considering that most of the labels, AFAIK, make up the RIAA anyway, the RIAA in general encapsulates the member labels. I see the RIAA as a sort of switchboard. You know, how the operator isn't the one that calls you on your bill during a collect call, but rather your friend overseas is? Same idea.
Joe Blow - incoming, collect - from Jane Blowe (reality: Joe Blow - incoming - from Operator)
Atlantic - vs - Andersen (reality: RIAA - vs - Andersen)
The RIAA sets up the lawsuits, and then represents the member company. The member company isn't actually representing itself.
(1) for purposes of commercial advantage or private financial gain, or
(2) by the reproduction or distribution, including by electronic means, during any 180-day period, of 1 or more copies or phonorecords of 1 or more copyrighted works, which have a total retail value of more than $1,000,
Which means:
(1) Most domestic file sharers don't fall into this area, and (2) How many people download more than $1,000 (ACTUAL) worth of copyrighted works in a 180-day period? (Better question: How many of the people involved in RIAA lawsuits have done so? Some have never even touched a computer before.) I've heard it said that the actual cost of each song is $0.70. In order to breech that, you'd need in excess of 1400 songs downloaded. Perhaps there are some people who go all-out, but I can't see someone casually dowloading 1400 songs in a 180-day period. I'm guessing the courts see it the same way. (3) What the hell is a phonorecord?
The movie was a watermarked Academy screener easily traced to Nunez's sister - exposing family to professional sanctions and criminal prosecution does not have the look of a victimless crime.
Obviously, he had access to a pre-released movie, as that article states. That could hurt sales bigtime, and especially since he was the source of the leak. Downloading, for example, the song, Hotel California, would not constitute the same loss of profit as this, and thus this doesn't quite cut it as an example of justice smiting music sharers. Perhaps if it was a CD that was pirated before release. That might constitute trade secrets.
The theft of intangible property is by no means an unknown concept in American statutory law. The Economic Espionage Act of 1996: The Theft of Trade Secrets is now a Federal Crime
Which we now have to thank for the Diebold voting machines fiascos, among other things. That said, care to explain how downloading music is theft of trade secrets?
Because the RIAA have a history of bullying people, not even completing the judicial process, and even accusing them of not showing up in court, when they had. There's a lot of underhandedness in what the RIAA has done and continues to do. Here's a fairly decent breakdown of it, if you can be bothered to read it. Basically, more often than not, the RIAA will play every card in its hand to ensure that not only do you pay them, but also that they don't have to pay for your attorney in case of their loss. In the end, there's a good chance that you have to pay someone, and these lawsuits can be stalled for years by the RIAA (resulting in skyrocketing attorney fees), so many see it as simply easier to pay them off.
How relevant is it to have memory that is this fast? As I understand it, no matter how fast memory is, if there isn't enough of it, your computer has to read and write from swap space on the hard drive, and even the fastest harddrive is at least a million times slower than slow memory, since it is a matter of nanoseconds vs. milliseconds (someone might correct me on the technicalities of this). So wouldn't lots of normal speed, or even slow memory, work better than too little ultra-fast memory? (Someone should just build a system that can support 8 gigs of 30 pin SiMMs!)
Well, when you're talking about 1GB+ of RAM, try comparing PC-100 SDRAM to PC2-6400 and above, or hell, even DDR-400 for a more accurate comparison between low-end and high-end RAM from one generation to another. The onset of DDR brought about a big difference in system performance, and while DDR2, at the PC2-4200/4300 level, isn't that big a jump, the PC2-6400 level and higher are very much so. I've put together a few PC's with both PC2-4200 and PC2-6400 on otherwise-identical hardware, and system responsiveness is way higher with PC2-6400.
I suppose, though, if you're still using Windows 98, you're not too concerned with that, and the same goes for if you're just using the OS to write letters and play Solitaire. However, if you're planning to do any gaming at all, or any other system-intensive task like a render, encoding, and so on, you're looking at much faster performance for any given task, plus greater system stability and responsiveness while it's working. Of course, the type, brand, and tier of the RAM you're buying is also a concern here, but even OEM parts can blow the doors off of yesteryear's RAM - And to compare it to, say, 30-pin SIMMs wouldn't be a comparison at all. =P
It's all about the bandwidth - the input and the output - and not about the amount, these days. Back in the good old days, when people had the choice between 32MB and 64MB, RAM capacity actually meant something. Nowadays, we have the choice between 1GB and 2GB, and the only real difference between the two, to the layman, is that unless you want to run the latest and greatest in electronic entertainment software, work with CAD, run a server, or want Vista to run smokin' fast (4GB, please), there is no difference. To the end user, capacity is no longer an issue, since most non-Vista desktops run quite happily within 512MB, let alone the multi-gigabyte range. For gamers, 1-2GB (usually 2GB) is usually plenty, with 4GB being the current ceiling of pseudo-sanity (on XP, anyway).
It is true that the capacity would be an issue if we were talking about loading the OS into RAM or something like that, but as long as you're over 1GB, you should rarely be hitting swap in the first place. In the case of this particular RAM, you're looking at 2GB of ultra-fast RAM that would, for almost any standard usage, suffice with regard to capacity. I say standard, since again, servers and graphics workstations may have much more memory installed - and need it - than the average desktop PC. That said, most servers and workstations also require faster memory, and especially on the server side, where reaction time and concurrent processing is important.
Perhaps instead of trying to force an antiquated medium on the general public, you'd offer a service wherein you would provide, for a fee, a DRM'ed copy of the CD's contents for use in portable players/etc? It's a well-known fact that CD's both scratch and outright break easily, and digital backups are often much more useful in terms of longevity, especially since they're much, much smaller than a CD.
While DRM sucks, it's the "legal" way to do it, and therefore, you're covering your ass. And if it's anything like the games industry, there's no money in it for retailers, anyway, and any extra dollars you can make by providing an actual service might be a good idea.
That said, the War on Drugs was far from successful, and I'm not sure if that post is actually even serious.
How does Virtual Teacher discipline Non-Virtual Ritalin-Required Student? Shock buzzer? Stern language? Complete room lockdown with titanium sheeting? Lasers? How does Virtual Teacher respond to vulgarities? Slang?
"Yo', homes, teach me sum alg'braw 'n' shiz so I be up on da fo'-one-one and tut' me sum ladayz, fo'shizzaw muh nizza, biznatch."
"Please repeat query."
"Yo, man, dis shit is whack."
"Please repeat query."
"What da fuck."
"Please refrain from using profanity."
"Hey, fuck you, man."
"LOCK DOWN IN PROGRESS."
*CLANG CLANG CLANG*
"Cleansing speech orifice with Javex. Please wait..."
SIXAXIS = Six axes = Up, Down, Left, Right (translational), tilt forward/back, tilt left/right (rotational).
So in a game, you can move the controller up, down, left or right, and the game can receive those inputs as independent axes. You can also rotate left/right or up/down for input, as well (think MS Sidewinder Freestyle Pro, two axes for tilt).
I agree; I remember my first experience with both analog sticks and camera management, and it wasn't pretty. However, I was referring to its use of the controller in relation to the available input on a PSP, which can and will fit the bill for SM64's controls quite easily.
If I'm not mistaken, wouldn't #FFF on #666 be even worse than #FFF on #000? There's less contrast.
Ouch. That's a high frameskip... I wouldn't consider that to be completely full-speed, but hell, I guess the emulation is technically full-speed.
Not really, so did the N64. Both consoles have only one analog stick, and Mario 64 was a relatively simple game, control-wise.
Is this full speed without specific optimizations, or full speed by using game-specific hacks? I'd be interested to know, since I have a PSP that's soon to be homebrew-ized.
Who thought they meant electromagnetic interference?
I mean, when you eat corn, it's pretty much in one end and out the other, anyway, right? Just make everyone in America eat a cob of corn every day, and let the sewage treatment plants separate the fuel from the... Well, you know.
What happened here was that the RIAA saw a lawyer who not only knew of the RIAA's tactics, but also knew of how little evidence they actually had. Instead of potentially conceding a loss in court that could be used against them in the future, they withdrew their case to avoid a negative stroke on their record. One of the biggest weapons against them right now is to point out prior losses, while one of theirs is to point out prior success in these cases. The more success they have, the more ammunition they have. The more loss they endure, the more ammunition the defendants are given.
$250 to repair it? Geez, wherever you live, PC techs are making a fortune. We charge $38.00+tax to clear spyware.
Some people had good luck, others didn't. I guess that's all there really is to that one.
Of course they are! People are fed up with cleaning spyware off their machines, to the point of buying a new one when the old one crashes. It's only in the very recent past (actually, mostly within XP's lifetime) that spyware's become such a menace, after all.
Being North American, I never got to play Shenmue 2, except very briefly on an X-Box. I would say it'd be impossible to find a Dreamcast version nowadays... Shenmue 1 is difficult enough as it is!
Crappiest != least powerful. The PS2 was plagued by laser failures, faulty parts, poor case housing, and many other issues until well into its life as a console. At the time of its release, it was arguably considered less powerful than the Dreamcast (though that debate died quickly with GTA3), and its controller was (and still is) little more than a black, modified DualShock. Mind you, the DualShock was, IMO, one of the better controller designs of the time, but that doesn't make up for the initial issues with units dying, faulty lasers, having to tilt the system up onto its side to read properly, and so on. The PS2 also sold for astronomical amounts, and at a loss, despite faulty, low-quality hardware. Case in point: My father's early-gen PS2 is dying; Laser's gone. My Dreamcast, for example, still plays everything without a hitch, and was purchased in 2001 (with a lot of usage since then, including non-standard, supposedly-destructive homebrew usage (Dreamcast GD-ROM's store data inversely to CD's; Data starts from the outside in. CD-R's, while compatible, are burnt from the inside out, causing the laser head to move more often from its default position, which logically leads to premature burnout)).
Compare with today, the Wii has decent (~X-Box Classic-alike, which aren't bad) graphics, a very slim form factor, high resilience to pain (hello, wii-mote! =D Meet LCD TV), one of the best overall first-parties behind it, an innovative, if a little mundane-looking controller, an installed user base, a broadening user base, and an extremely low price tag.
This constitutes unlicensed usage of a common expression in the English language, copyrighted by the English Language Board Of the West (ELBOW). Your subpoena is in the mail, though if you contact our lawyers at 1-888-BITE-ME5, we would be happy to drop the case if you would like to settle for $500 per character. You have 10 days as of March 16th, 2007 to comply with the settlement offer before further legal action is taken against you.
Pirating scum.
Considering that most of the labels, AFAIK, make up the RIAA anyway, the RIAA in general encapsulates the member labels. I see the RIAA as a sort of switchboard. You know, how the operator isn't the one that calls you on your bill during a collect call, but rather your friend overseas is? Same idea.
Joe Blow - incoming, collect - from Jane Blowe
(reality: Joe Blow - incoming - from Operator)
Atlantic - vs - Andersen
(reality: RIAA - vs - Andersen)
The RIAA sets up the lawsuits, and then represents the member company. The member company isn't actually representing itself.
Which means:
(1) Most domestic file sharers don't fall into this area, and
(2) How many people download more than $1,000 (ACTUAL) worth of copyrighted works in a 180-day period? (Better question: How many of the people involved in RIAA lawsuits have done so? Some have never even touched a computer before.) I've heard it said that the actual cost of each song is $0.70. In order to breech that, you'd need in excess of 1400 songs downloaded. Perhaps there are some people who go all-out, but I can't see someone casually dowloading 1400 songs in a 180-day period. I'm guessing the courts see it the same way.
(3) What the hell is a phonorecord?
Obviously, he had access to a pre-released movie, as that article states. That could hurt sales bigtime, and especially since he was the source of the leak. Downloading, for example, the song, Hotel California, would not constitute the same loss of profit as this, and thus this doesn't quite cut it as an example of justice smiting music sharers. Perhaps if it was a CD that was pirated before release. That might constitute trade secrets.
Which we now have to thank for the Diebold voting machines fiascos, among other things. That said, care to explain how downloading music is theft of trade secrets?
Because the RIAA have a history of bullying people, not even completing the judicial process, and even accusing them of not showing up in court, when they had. There's a lot of underhandedness in what the RIAA has done and continues to do. Here's a fairly decent breakdown of it, if you can be bothered to read it. Basically, more often than not, the RIAA will play every card in its hand to ensure that not only do you pay them, but also that they don't have to pay for your attorney in case of their loss. In the end, there's a good chance that you have to pay someone, and these lawsuits can be stalled for years by the RIAA (resulting in skyrocketing attorney fees), so many see it as simply easier to pay them off.
Oh, come on, now. Humans are such a narrow market. Cats are where it's at, and Nintendo has them in their back pocket.
Well, when you're talking about 1GB+ of RAM, try comparing PC-100 SDRAM to PC2-6400 and above, or hell, even DDR-400 for a more accurate comparison between low-end and high-end RAM from one generation to another. The onset of DDR brought about a big difference in system performance, and while DDR2, at the PC2-4200/4300 level, isn't that big a jump, the PC2-6400 level and higher are very much so. I've put together a few PC's with both PC2-4200 and PC2-6400 on otherwise-identical hardware, and system responsiveness is way higher with PC2-6400.
I suppose, though, if you're still using Windows 98, you're not too concerned with that, and the same goes for if you're just using the OS to write letters and play Solitaire. However, if you're planning to do any gaming at all, or any other system-intensive task like a render, encoding, and so on, you're looking at much faster performance for any given task, plus greater system stability and responsiveness while it's working. Of course, the type, brand, and tier of the RAM you're buying is also a concern here, but even OEM parts can blow the doors off of yesteryear's RAM - And to compare it to, say, 30-pin SIMMs wouldn't be a comparison at all. =P
It's all about the bandwidth - the input and the output - and not about the amount, these days. Back in the good old days, when people had the choice between 32MB and 64MB, RAM capacity actually meant something. Nowadays, we have the choice between 1GB and 2GB, and the only real difference between the two, to the layman, is that unless you want to run the latest and greatest in electronic entertainment software, work with CAD, run a server, or want Vista to run smokin' fast (4GB, please), there is no difference. To the end user, capacity is no longer an issue, since most non-Vista desktops run quite happily within 512MB, let alone the multi-gigabyte range. For gamers, 1-2GB (usually 2GB) is usually plenty, with 4GB being the current ceiling of pseudo-sanity (on XP, anyway).
It is true that the capacity would be an issue if we were talking about loading the OS into RAM or something like that, but as long as you're over 1GB, you should rarely be hitting swap in the first place. In the case of this particular RAM, you're looking at 2GB of ultra-fast RAM that would, for almost any standard usage, suffice with regard to capacity. I say standard, since again, servers and graphics workstations may have much more memory installed - and need it - than the average desktop PC. That said, most servers and workstations also require faster memory, and especially on the server side, where reaction time and concurrent processing is important.
But is the RAM powerful enough to run Linux on that Cluster?
OMGPONIES!?!!?11
Perhaps instead of trying to force an antiquated medium on the general public, you'd offer a service wherein you would provide, for a fee, a DRM'ed copy of the CD's contents for use in portable players/etc? It's a well-known fact that CD's both scratch and outright break easily, and digital backups are often much more useful in terms of longevity, especially since they're much, much smaller than a CD.
While DRM sucks, it's the "legal" way to do it, and therefore, you're covering your ass. And if it's anything like the games industry, there's no money in it for retailers, anyway, and any extra dollars you can make by providing an actual service might be a good idea.
That said, the War on Drugs was far from successful, and I'm not sure if that post is actually even serious.