Slashdot Mirror


Microsoft 'Wait and See' On Motion Controller

CVG is reporting that Microsoft has developed a 'wait and see' attitude toward the concept of incorporating motion controls into Xbox 360 games. Despite the popularity of the Wii, and the inclusion of the system in the PlayStation 3, Microsoft's Chris Satchell stated in an interview with the website that the company is still cool on the idea. Says Satchell, "There's no point building the hardware if nobody really wants it ... One thing I'm not certain of is that third-parties are super-excited about that motion control - or at least they're not showing it with the games that are hitting the shelves yet ... We're yet to see a really good game on Wii that really says 'OK that control kicked ass'." This is at odds with statements from Peter Moore from earlier this year, who stated that the company does have motion control plans in the works. CVG will have the complete interview up soon, which might give more context to his statements.

114 comments

  1. Hello, LucasArts... by icthus13 · · Score: 3, Insightful

    "We've yet to see a really good game on Wii that really says 'OK that control kicked ass'." Lightsaber battles, anyone?

    1. Re:Hello, LucasArts... by endianx · · Score: 1

      That would be pretty freakin' cool.

      Does anybody know if Wii has any sort of sword fighting at all?

    2. Re:Hello, LucasArts... by Canthros · · Score: 2, Interesting

      Red Steel was a launch title with (apparently) an okay sword-fighting interface. IIRC, you play a yakuza member.

      --
      Canthros
    3. Re:Hello, LucasArts... by Toonol · · Score: 2, Interesting

      "The Godfather", which is a game I would have never thought I would enjoy, uses the motion control incredibly well. It's a GTA-clone, and in general, the wiimote is your right hand, the nunchuck your left. You can grab people, hold them with one hand while punching with the other.. then throw them against a wall, grab them again, squeeze your hands together to choke the life out of them... it's incredibly immersive. And it's not a kiddy game, it's not a collection of mini-games, it's not a tech demo, it's "real game" enough to even satisfy a sixteen year old boy.

    4. Re:Hello, LucasArts... by UbuntuDupe · · Score: 2, Informative

      Zelda and Red Steel. My memory of what Zelda was like is unreliable, but I still play RS regularly, so I'll answer there.

      First, the RS demo ads were ... a bit fraudulent. You don't swing the wiimote to block *and* swing as you would a real sword. The way it actually works is, it transforms your wiimote swing into horizontal, vertical, or diagonal pre-scripted attacks. It can also detect you raising, lowering, and turning the blade, but that's purely cosmetic.

      The part where it shines is blocking. Assuming you hold the nunchuck in your left hand, if you want to block, you just raise your left hand as if to shield yourself. It's a very instinctive reaction to someone swinging a sword at you, which allows them to tighten the required reaction time without making the game much harder. (There are sword combos too, but these are mostly unnecessary and take too long to master.) You can also swing the nunchuck down when the enemy is vulnerable to break his sword, which can win you faster than cutting him up.

      What I don't understand is why they don't do more with the sword. As you can see in Wii Sports -- Baseball/boxing, it's very good at detecting vertical tilt. And when pointed in the general direction of the sensor bar, it's trivial to detect horizontal angle. Ditto for stabbing. So, there's quite a bit to work with, even without trying dead reckoning.

    5. Re:Hello, LucasArts... by PatrickThomson · · Score: 2, Interesting

      Red steel was mediocre at best. The sword-fighting used motion matching to map about half-dozen wiimote motions onto the same number of sword moves you'd do traditionally with button combos. I consider that a failure to use the remote's capabilities.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    6. Re:Hello, LucasArts... by The+PS3+Will+Fail · · Score: 1

      "IMO, the Sixaxis controller would probably be better for it. In my experience, the PS3's motion sensor (namely, in fl0w, among others) kicks all manner of ass."
      Why is that? Oh look - I can recreate your entire argument. IMO, the Wii-mote controller would probably be better for it. "In my experience, the Wii-mote's motion sensor kicks all manner of ass." See how vapid a post you made? Do better or stay home.

      And yes, the sixaxis controller is terrible and will be discontinued shortly by Sony when they bring back rumble. It is not going to be used for anything six months from now. Sony doesn't innovate well.

    7. Re:Hello, LucasArts... by Anonymous Coward · · Score: 0

      So the Star Wars kid was just preparing for this to hit the Wii all along...

  2. um, what? by AdmiralWeirdbeard · · Score: 3, Insightful

    There's no point in building something if noone wants it.
    ok, that's true.

    But...wait what?

    Clearly people want it, and clearly people have been finding the technology to be adding to the gaming experience on the wii.

    What he really should have said is, 'well, nintendo is already doing a pretty good job of locking that down, so we're not going to bother competing'
    Its one thing to have been all skeptical before it came out, but to claim now that nobody wants it is just plain bullshit. So you'd rather compete with the PS3, fine, its a more natural competitor anyways. Just try not to smear any more bullshit around than you have to, mmmkay?

    --
    Come read my stupid blagablog. Rants and Giggles
    1. Re:um, what? by Osty · · Score: 5, Insightful

      Clearly people want it, and clearly people have been finding the technology to be adding to the gaming experience on the wii.

      Comparing what Microsoft might do to the Wii is a little disingenuous. I suspect any motion-sensing controller for the 360 will look much more like Sony's SIXAXIS (or Microsoft's own old Sidewinder Freestyle Pro) than Nintendo's WiiMote. Add to that the fact that this is inherently an add-on and add-ons generally don't do well (the only mid-life controller-functionality change I can think of that actually caught on was the PSX Dual Shock), and it really doesn't make much sense for Microsoft to do a motion-sensing controller right now.

      It makes more sense for Microsoft to bide their time and spend the next couple years researching the technology rather than try to rush out a "Me too!" motion-sensing controller. The 360 is complementary to the Wii, and has the PS3 beat on controller functionality (rumble beats controller-form-factor motion sensing any day -- I'd much rather have rumble feedback for a racing game than the ability to turn the controller like a steering wheel, for example). The next Xbox is probably only 3 years away (2010), which gives Microsoft plenty of time to find the right combination of technologies for a truly next-generation control scheme (how about an EyeToy/Xbox Live vision camera input system that actually works?).

    2. Re:um, what? by Anonymous Coward · · Score: 0

      "There's no point building the hardware if nobody really wants it ..." Of course not. That would be innovation.

    3. Re:um, what? by AdmiralWeirdbeard · · Score: 1

      Actually, this asshat saying that technology X is not desired by the public, when one of his main competitors is currently making a killing marketing technology X is disingenuous.
      I was not comparing the systems, but rather responding to his comment on its own terms. He was not saying that the remote-style controller was something people didnt want, he was saying that motion-sensing game controller technology was something people didnt want, and thats just asshattery.
      I completely agree that xbox shouldnt have a mote-copy. that would be stupid. there are plenty of applications within their current idiom for motion-sensing applications, as you point out.
      I happen to love the 360, its a great console, and complements the wii perfectly. I'm just bothered by the attitudes of some of the people who make it.

      --
      Come read my stupid blagablog. Rants and Giggles
    4. Re:um, what? by Blakey+Rat · · Score: 3, Informative

      Actually, this asshat saying that technology X is not desired by the public, when one of his main competitors is currently making a killing marketing technology X is disingenuous.

      You're reading it completely wrong. Saying "there's no sense in building something if nobody would buy it" doesn't imply that Nintendo is selling something that "nobody buys." That wouldn't even make sense.

      He probably said it to highlight that, at the time the Xbox 360 was conceived and designed, motion-sensing controllers were considered something that nobody would buy. And, honestly, you can't blame Microsoft for thinking that. Nintendo did a great job of creating a market for motion-sensing controllers that simply did not exist two years ago.

      The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo. Microsoft doesn't operate the way Nintendo does; while they make first-party games, the console requires third-party games to be successful.

      I agree with the grandparent that, strategically, Microsoft's already in a pretty good position. It's been shown that the "killer Cell graphics" on the PS3 aren't much better than the Xbox 360 graphics have been the entire last year, and ditching the rumble-pack for a half-functional motion-sensor was a bad move on Sony's part (IMHO.) Microsoft can afford to bide their time right now and wait for the Xbox 3 (whatever it'll be called) to introduce whatever new controller model makes the most sense.

    5. Re:um, what? by drinkypoo · · Score: 0, Redundant

      He probably said it to highlight that, at the time the Xbox 360 was conceived and designed, motion-sensing controllers were considered something that nobody would buy.

      I think it's more like if you released an Xbox 360 controller with motion right now, no one would buy it.

      The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo. Microsoft doesn't operate the way Nintendo does; while they make first-party games, the console requires third-party games to be successful.

      So does Nintendo, they just don't need as many of them, because they're capable of bringing out A-list games without help.

      But you're right about the third party devs picking up the motion controller, or not doing so anyway. It's going to take a while for them to come up with some ideas that aren't just marketing crap.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:um, what? by AdmiralWeirdbeard · · Score: 2, Insightful

      I dont think I'm reading it wrong at all. He referenced a technology, and said that nobody wants it. He may have been specifically talking about a possible motion sensing 360 controller, and in that I agree, there would be little point. However, he goes on to disparage the wii-mote, and the very idea of a motion-sensing controller. In no way do i think his comments on this front are justifiable in the face of the popularity of the wii.

      As for 3rd party coverage, i just think he's being disingenuous. Obviously Nintendo is making the big hits for the moment, but is that really a shocker? They innovated, and have obviously had the most time to play around with the tech. the best launch games all made by Nintendo? *GASP* Do people bitch out the 360 for Halo, Gears, etc being M$ titles? no. whyso for nintendo? because it was a marketing speech. Also, there are certainly good 3rd party games for the wii, and considering the solid console sales, i fail to see how they could do anythign but get better.

      Yes, nintendo and xbox operate differently. Nintendo has survived explicitly by not *relying* on 3rd party dev. They put out a product, and they make a profit on it.

      Please understand, I'm not ripping on the 360. I love the 360. I see no reason for the 360 and the wii to be mutually exclusive. But its silly for an xbox mucketymuck to be coming down on the wii the way.
      Clearly, the 360 is in a good position, but its not really competing with the wii as much as it now is with the PS3. A simple 'well, its an intriguing idea for gaming, but we'll be focusing on what we've already been doing so very well until we see a demand for it from us' both would have sufficed and been a much more professional way to conduct himself.

      And yes, the ps3 controller looks like bs. I'm glad they did that instead of xbox.
      also, how can movement in 3 dimensions be construed as being more than 3 axes? is one of them smission?

      --
      Come read my stupid blagablog. Rants and Giggles
    7. Re:um, what? by Anonymous Coward · · Score: 0

      What about the Dual Strike? That control setup is identical to using a wii-mote with the nunchuck, except the the two sides are connected via a ball-in-socket joint.
      http://activewin.com/reviews/hardware/joysticks/mi crosoft/dual_strike/index.shtml

    8. Re:um, what? by Anonymous Coward · · Score: 0

      "Just try not to smear any more bullshit around than you have to, mmmkay?"

      What's with all the pretentious little fucks around here? You do realise that if you spoke like that to people in real life, you'd get your ass kicked pretty fast, don't you?

    9. Re:um, what? by Runefox · · Score: 1

      SIXAXIS = Six axes = Up, Down, Left, Right (translational), tilt forward/back, tilt left/right (rotational).

      So in a game, you can move the controller up, down, left or right, and the game can receive those inputs as independent axes. You can also rotate left/right or up/down for input, as well (think MS Sidewinder Freestyle Pro, two axes for tilt).

      --
      Screw the rules, I have green hair!
    10. Re:um, what? by weicco · · Score: 1

      Actually, this asshat saying that technology X is not desired by the public, when one of his main competitors is currently making a killing marketing technology X is disingenuous.

      Well of course it sells on Wii. I mean, do you get Wii without motion sensing controller? No, you don't. And that means it must sell if Wii sells (or perhaps Wii sells because of it.) But I wouldn't like motion sensing stuff on my XBox. I just want to lye down on my couch and just press buttons :)

      --
      You don't know what you don't know.
    11. Re:um, what? by Tom · · Score: 2, Informative

      so far all the 'killer apps' on the Wii are made by Nintendo. Which just might be because Nintendo had access to dev systems long before any 3rd party did?

      Not to mention that you ignore the fact that the only killer app for the original Xbox when it was released was Halo - published by MS. They're not that different, you see?
      --
      Assorted stuff I do sometimes: Lemuria.org
    12. Re:um, what? by ookaze · · Score: 1
      You're reading it completely wrong. Saying "there's no sense in building something if nobody would buy it" doesn't imply that Nintendo is selling something that "nobody buys." That wouldn't even make sense.

      He probably said it to highlight that, at the time the Xbox 360 was conceived and designed, motion-sensing controllers were considered something that nobody would buy Speculation ! What "there's no sense in building something if nobody would buy it" means, is that if they released one motion sensing wiimote-like, for it to be successful, several things that depends on each other would need to happen, and this is unlikely :
      - 3rd party or good 1st party game that uses it. Nintendo already does that, and that would just lure people to the Wii, as they see everybody is copying them, Nintendo must do sth right
      - A large part of XB360 owners have to buy this extra controller, for one game... while the Wii has tons of games for the "original" one
      - The large part of people buying that have to be sure that more games will come that support it...

      Nintendo did a great job of creating a market for motion-sensing controllers that simply did not exist two years ago To be more precise, this market didn't exist 6 months ago.

      The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me Honestly, what you says seems like total BS to me. 3rd parties are ALL embracing it, all those on the Wii at least. You'll have problems finding 3rd parties that don't use the Wiimote on the Wii actually. So what you and MS say is a bunch of lies.

      Microsoft can afford to bide their time right now and wait for the Xbox 3 (whatever it'll be called) to introduce whatever new controller model makes the most sense You got to be kidding. You don't realize that the motion sensing ability is now associated with the Wii and Nintendo.
      Besides, MS is still far from being profitable, and they need to keep PS3 at bay while turning a profit.
      It could have turned a profit in the holidays, but giving $100 rebate on the Premium console sure didn't help them be profitable, despite Gears of War.
      If Nintendo manages to attracts most customers, all of them sold to motion sensing capability on their console, don't count on graphics difference to sell the other consoles, because that's the sole advantage the XBox360 and PS3 have this gen, and if ti doesn't help...
      Of course, MS is probably only interested in keeping Sony out, so well ...
    13. Re:um, what? by meringuoid · · Score: 1
      The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo.

      Perhaps true, but then Nintendo did have a big head start on the rest. That said, the best use of the Wiimote I've seen was in The Godfather: Blackhand Edition, and I've been hearing good things about SSX Blur. Third-parties are definitely getting there now.

      --
      Real Daleks don't climb stairs - they level the building.
    14. Re:um, what? by Blakey+Rat · · Score: 1

      Ok, I know that this forum is full of Nintendo fanatics, but there's no need for the hostile tone.

      Speculation ! What "there's no sense in building something if nobody would buy it" means, is that if they released one motion sensing wiimote-like, for it to be successful, several things that depends on each other would need to happen, and this is unlikely

      Well, ok... but that still doesn't really change my point that the parent post had mis-interpreted what MS was saying. The specifics of what MS meant is beside the point.

      Honestly, what you says seems like total BS to me. 3rd parties are ALL embracing it, all those on the Wii at least. You'll have problems finding 3rd parties that don't use the Wiimote on the Wii actually. So what you and MS say is a bunch of lies.

      Saying something "seems like an accurate statement to me" isn't "bunch of lies". How could it possibly be? First of all, I'm not making any kind of factual statement... if I had typed "the Wii is made out of chocolate and has three live fish in it", then that would be a bunch of lies. See the difference? In fact, I don't think anybody's opinion could possibly be a "lie." Uninformed, perhaps, but not a lie.

      Besides, MS is still far from being profitable, and they need to keep PS3 at bay while turning a profit.

      I'm a consumer. Let MS worry about keeping their own books; why should any consumer give a crap which console is most "profitable?" I think this argument exists mainly so that Nintendo fans could justify the poor performance of the last few Nintendo consoles by saying, "well, at least it's profitable!" (Forgetting, of course, to explain why the hell anybody other than Nintendo's accountants should give a crap whether or not it's profitable.) Now that the Wii is doing good, maybe people will drop this moronic argument once and for all.

      "I was deciding whether to buy a Mazda or a Chevy, and I went with Chevy because it's more profitable." WTF?!

      If Nintendo manages to attracts most customers, all of them sold to motion sensing capability on their console

      That's typed as a single sentence, but I'll have to respond in multiple parts.

      Yes, Nintendo is attracting a lot of customers *right now.* The question is whether the Wii will still be as popular in two years when the console makers start planning the next generation.

      , don't count on graphics difference to sell the other consoles, because that's the sole advantage the XBox360 and PS3 have this gen, and if ti doesn't help...

      That's not the sole advantage the Xbox 360 and PS3 have this generation, and you know it. Now who's telling a bunch of lies?

      Whether it's appealing to you or not, the Xbox 360 and PS3 both have next-generation optical disk support and HD interfaces, along with media center features. Wii doesn't have any of those advantages. I should also say that the online system on Xbox 360 and PS3 is much better than the stupid "friends code" thing that Nintendo is doing.

      The fact is that the Xbox 360 and PS3 both have a lot of advantages over the Wii. A better debate would be whether the PS3 has any advantages over the Xbox 360, but that's neither here nor there.

  3. No contradiction here... by xxxJonBoyxxx · · Score: 5, Insightful

    Microsoft's Chris Satchell stated in an interview with the website that the company is still cool on the idea. Says Satchell, "There's no point building the hardware if nobody really wants it..." This is at odds with statements from Peter Moore from earlier this year, who stated that the company does have motion control plans in the works.


    To not have any plans would be foolish, but to rush into a project like this would also be silly. So...I don't see the contradiction.

    Microsoft's classic business strategy has always been to extend the best ideas of the first wave and sell an improved version of the idea to the masses anyway. (Just ask the first generation of Macs, Netscape, Lotus, etc.)
    1. Re:No contradiction here... by Jerf · · Score: 1

      To not have any plans would be foolish, but to rush into a project like this would also be silly. So...I don't see the contradiction.
      You beat me to it.

      Let Nintendo work the whole motion sensing thing out, while the XBox360 plays to the strengths that the Wii can't match at the moment. I expect it'll be 2009 or 2010 before developers have really figured out the Wii. Then, let Microsoft embrace-and-extend with the XBox720, if the Wii is even still considered successful by then. (I expect it will, but I can't prove it.)
    2. Re:No contradiction here... by Anonymous Coward · · Score: 2, Informative

      Microsoft's classic business strategy has always been to copy what everyone else is doing and sell a buggy version of the idea to the masses which they promise to eventually improve.

    3. Re:No contradiction here... by 7Prime · · Score: 1

      Bingo. I think the 360 is a great compliment to the Wii, no need to double functionality. Bottom line is, Sony or Microsoft are not going to get anywhere close to the level of usability that Nintendo's motion sensing has, anytime soon. Rather than do something halfassed, play to your strengths (traditional gaming styles, high quality graphics, online mutliplayer).

      Similarly, I'd like to see Nintendo stay away from online multiplayer until they think they can do it really well. They took the same attitude with optical media load times (stuck with cartridges for one more generation) and I think we're going to see that pay off in the long run.

      Also, I don't think the Wii is going to be big, come 2010. The Wii is a short life-span console, by design, and will be replaced with a beefier, HD capable system sometime around 2010. I don't think Nintendo has to worry about whether the system is going to hold up for 5 years, they probably view it as a transitional system. With all the money they're making from it, that could happen sooner rather than later.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  4. No one really wants it? by Frag-A-Muffin · · Score: 3, Insightful

    from TFA:
    "There's no point building the hardware if nobody really wants it..."

    What part of the 6 million Wiis sold to date says "no one wants it"? I know I sure want it. My friends want it. My friends' parents even want it! Unless he's just talking about the "hardcore" market again?

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
    1. Re:No one really wants it? by tzhuge · · Score: 2, Insightful

      The hardcore demographic wants it for the name. Revolution -> Wii was actually marketing genius

    2. Re:No one really wants it? by Rakishi · · Score: 2, Interesting

      Just because people want the Wii does not mean people really want the controller. I mean, by that logic just because you buy a Dell means that you want all the spyware/crapware that is loaded on by default.

      His statement is meant as I see it to say "do people who are interested in an xbox really want such a controlled including both the consumers and game developers." The Wii is if nothing else not geared to the same market and it forces such a controller on developers. Neither of these implies that xbox owners (or even Wii owners as I said above) want this controller or that developers would incorporate it into games of their own will.

    3. Re:No one really wants it? by HappySqurriel · · Score: 3, Insightful

      I would say that he is probably correct in saying that no one wants a motion controller for the XBox 360... Developers don't want it because it would be an add on and practically no consumers would have it, and Consumers don't want it because so few game developers will support it at all.

    4. Re:No one really wants it? by MooseMuffin · · Score: 4, Interesting

      My girlfriend wanted one since she heard about it. We couldn't find one at release and I finally managed to get a hold of one to give her in February. We had a blast with Wii sports for about 2 hours, but I've never played the thing a second time and she got bored of it about a week later. Shes not interested in Zelda (I pointed out that makes her crazy) and she can't find a 2nd game worth buying, and frankly I can't either.

      The Wii has a lot of hype and a lot of potential, but MS is mostly right on with the "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'" quote.

    5. Re:No one really wants it? by rnmartinez · · Score: 2, Interesting

      Does she want to sell her Wii to me? LOL
      I havent been able to find one and I hear all these stories that its not all that good but then I hear that it is incredible, I dont know what to believe. Anyone played Dragonball? It looked like it had potential to be fun.

    6. Re:No one really wants it? by Frag-A-Muffin · · Score: 3, Insightful

      Just because people want the Wii does not mean people really want the controller. I mean, by that logic just because you buy a Dell means that you want all the spyware/crapware that is loaded on by default.

      Let's be honest here. It's the controller that *is* the selling feature of the Wii. If you don't think so, then you've obviously never played it.

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    7. Re:No one really wants it? by SetupWeasel · · Score: 2, Insightful

      If people didn't want the Wii controller, why the hell would they buy the Wii? Wii Sports is a hit. Wii Sports is driving sales. Wii Sports is controlled almost entirely with motion control unique to the Wii Remote.

      People want the controller, because it and only it can play Wii Sports. I personally think the pointing aspect of the Wii Remote will be the real gem of the system. I can't wait to see it sell when that is used effectively.

    8. Re:No one really wants it? by Osty · · Score: 2, Funny

      she can't find a 2nd game worth buying, and frankly I can't either.

      Try Rayman, Warioware, Trauma Center, or Cooking Mama. You have to go a little off-beat with the Wii, and the best use of the Wiimote right now is with short minigame-style gameplay.

      If you don't find Warioware Smooth Moves enjoyable, then you're both crazy! It's the game that really shows off what can be done with the Wiimote.

    9. Re:No one really wants it? by stratjakt · · Score: 1

      It's a safe assumption to make.

      What do you think they want? The lack of HD support?

      --
      I don't need no instructions to know how to rock!!!!
    10. Re:No one really wants it? by Toonol · · Score: 2, Interesting

      Well, it's the controller and it's the price. Both are big factors.

    11. Re:No one really wants it? by Chris+Burke · · Score: 1

      The Wii has a lot of hype and a lot of potential, but MS is mostly right on with the "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'" quote.

      Okay, I have very limited experience with the Wii (no I won't wait at the store before it opens on shipment day in hopes of getting one), only Wii Sports.

      But it only took a couple minutes with Wii Tennis, when I noticed that not only could I put english on the ball, but I could control how much english by how hard I twisted, that I said "OK, that control kicked ass".

      I can understand Wii sports getting old -- can't see myself playing it for very long -- and maybe there aren't any other games that really have that same impact (from the reviews of Trauma Center and Wario Ware that doesn't seem to be the case, but I don't know). Yet clearly the potential is there and has been exploited by at least one game.

      --

      The enemies of Democracy are
    12. Re:No one really wants it? by MooseMuffin · · Score: 1

      Minigames are great as a free pack in game to show off what the system can do, but shes not going to pay for a minigame collection.

      She was a big ssx fan on last gen systems and had high hopes for the wii version of that, but it only got mediocre reviews. Her dad is a golfer and liked toying around with wii sports golf, so I kept my eye on wii tiger woods but that didn't get reviewed all that well either. I guess now we have our fingers crossed for the upcoming prince of persia.

      /still waiting on wii lightsaber fights

    13. Re:No one really wants it? by MooseMuffin · · Score: 1

      Heh, Wii Sports tennis is the reason I qualified that sentence with "mostly." Technically though, the MS quote is in reference to third parties.

    14. Re:No one really wants it? by VertigoAce · · Score: 0

      Yes, it sells the Wii. But does it sell games? Out of all the people I know who own/play the Wii, very few have played anything other than Wii Sports. Most of them have spent many hours playing this particular game. I've seen people buy the Wii and not bother to buy any other games for months.

      If you look at the software sales data, the only company whose games are selling well for the Wii is Nintendo. By all accounts the hardware is selling faster than the Xbox 360, but the software isn't. It's almost as if Nintendo created the single game that people want to play on the Wii (and they're willing to pay $250 to play it).

    15. Re:No one really wants it? by qbwiz · · Score: 1

      I doubt that Microsoft would want to come out with a motion controller just so people could play a Wii Sports clone on it. If you just want to play Wii Sports, you buy a Wii. However, if a lot of other games use it well, they might want to get in on that.

      --
      Ewige Blumenkraft.
    16. Re:No one really wants it? by Anonymous Coward · · Score: 0

      But it only took a couple minutes with Wii Tennis, when I noticed that not only could I put english on the ball, but I could control how much english by how hard I twisted, that I said "OK, that control kicked ass".

      Nitpick: In tennis, it's called "backspin" or "topspin." "English" is the term used in billiards and pool.

      And yeah, Wii tennis rocks.

    17. Re:No one really wants it? by Osty · · Score: 1

      Minigames are great as a free pack in game to show off what the system can do, but shes not going to pay for a minigame collection.

      Have either of you ever played the GBA or DS Warioware games? Yes, it's a collection of 5-second minigames, but the whole is quite a bit more than the sum of its parts. While in general I would agree about not paying for a bunch of mini games (why I won't buy any Mario Party title, Fuzion Frenzy, etc), Warioware is a special case. Especially since it's also a great demo of what can be done with the Wiimote, from "normal" uses like "remote control" to really whacky uses like "the elephant". You can take a look through the manual, but it's really worth playing the game. If nothing else, consider renting it.

      She was a big ssx fan on last gen systems and had high hopes for the wii version of that, but it only got mediocre reviews. Her dad is a golfer and liked toying around with wii sports golf, so I kept my eye on wii tiger woods but that didn't get reviewed all that well either.

      If I may make a suggestion, you really ought to at least rent some of the Wii games you're interested in. I get the feeling that reviewers haven't quite grasped how to review Wii games yet (for example, Warioware has an average 82% rating over at GameRankings, but to me it's a much better game than 82% represents). Reviewers might start to "get it" in the coming months, but in the meantime you're really going to have to play the games yourself to make an informed opinion.

    18. Re:No one really wants it? by Blakey+Rat · · Score: 1

      There's two possibilities.

      Either he's talking about the market for motion-sensing controllers at the time the Xbox 360 was designed, then you can't blame him for thinking that nobody would buy it. Nintendo created that market were none was before, and the Xbox 360 was designed long before they would be able to change something based on Nintendo's developments for the Wii.

      Or maybe he's talking about the difficulty in getting an add-on to succeed in the console world. You could count on one hand the number of console add-ons that have been successful in the past. If Microsoft did offer a motion-sensing controller, but there was very little game support, then it's quite possible that nobody would want it.

    19. Re:No one really wants it? by SetupWeasel · · Score: 1

      I was commenting on the assertion that people did not want the Wii controller. They do.

      People might not want motion sensing in a 360 controller, but they do want the Wii controller.

    20. Re:No one really wants it? by 7Prime · · Score: 1

      Dude, I think he understands what WarioWare: Smooth Moves is. The fact is, no, it wasn't really all that great of a game. It was lots of fun for a couple of hours, but soon all my friends and I go back to smash bros or watching each other play Zelda (which is fun in of itself). The GameCube version was much more condusive to party play, and let's face it... we don't buy WarioWare for the single-player mode.

      All I'm saying is this:
      WarioWare ($50) - 5 hours of gameplay
      Final Fantasy XII ($60) - 140 hours of gameplay.

      And I'd say that I pretty much enjoyed every hour of FF12 more than every hour of WarioWare, so I'm not thinking that WW was exactly the best value for its money. Don't get me wrong, its a great concept, and includes a couple hours of real fun, but after that... "meh".

      Bottom line is, Zelda was an epic game that made great use of the controller. Why are we being limited to ONLY short-lived arcade-style games, now?

      Ahhhh, but there's a pretty simple answer to that question: the inevitable post-launch draught. Epic games take A LONG TIME to make, so of course the first things to hit the shelves are the easy to produce, quick to throw away, minigame collections and arcade titles. Ports also are first to come along, as the innitial design process (the most time consuming part) is already done. So there we go: the Wii has all the "small" games, and the PS3 has all the ports for their post-launch draughts.

      So, while I may not be playing my Wii on a regular basis (it's actually on loan to a friend at the moment), I'm not worried in the slightest. All consoles start off as "potential with no content", hell, just look at the 360! Next week, we get Super Paper Mario... the second "epic-sized" game to hit the Wii. It should all be uphill from here.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    21. Re:No one really wants it? by tepples · · Score: 1

      Well, it's the controller and it's the price. Both are big factors [in Wii's popularity].

      The price is also the selling feature for the PlayStation 2 compared to any of the "current" consoles. But people aren't talking about that like they're talking about Wii.

    22. Re:No one really wants it? by Osty · · Score: 1

      Dude, I think he understands what WarioWare: Smooth Moves is. The fact is, no, it wasn't really all that great of a game. It was lots of fun for a couple of hours, but soon all my friends and I go back to smash bros or watching each other play Zelda (which is fun in of itself). The GameCube version was much more condusive to party play, and let's face it... we don't buy WarioWare for the single-player mode.

      The "Gamecube version" was a poor port of the GBA version. Aside from that version, Warioware has never been about party play. I buy Warioware for quick bursts of fun (which is much more useful on a portable system).

      And I'd say that I pretty much enjoyed every hour of FF12 more than every hour of WarioWare, so I'm not thinking that WW was exactly the best value for its money. Don't get me wrong, its a great concept, and includes a couple hours of real fun, but after that... "meh".

      Depends on the player, of course. I tired of Zelda after less than a week, and I never bought FFXII because I've been bored of FF games since VII. So for my dollars, it's:

      • Warioware: $50, 12-15+ hours
      • FFXII: $60, 3-4 hours and bored

      Ahhhh, but there's a pretty simple answer to that question: the inevitable post-launch draught. Epic games take A LONG TIME to make, so of course the first things to hit the shelves are the easy to produce, quick to throw away, minigame collections and arcade titles.

      And not all gamers care for epic games. In fact, I'd suggest that the more casual target audience of the Wii will be turned off by such games. Personally, I fall somewhere between hardcore and casual, but I've found myself spending more time on XBLA and Virtual Console games than anything else. A lot of those are "pick-up and play for 5 minutes" type of games, which suits me right now.

      Next week, we get Super Paper Mario... the second "epic-sized" game to hit the Wii. It should all be uphill from here.

      I'll probably buy it. And then, just like with Paper Mario: The Thousand Year Door, I'll get bored of it in a week or two and it'll go up on the shelf to collect dust. In the meantime, I'll still be busting out some WarioWare or Wii Sports when I have a spare 15-30 minutes.

    23. Re:No one really wants it? by jeppster · · Score: 1

      Fair enough with the "mostly". We're also just over 4 months into the lifetime of the Wii, and I wouldn't expect to "see a really good game..." etc. I don't blame MS for being "cold" to the idea. Nintendo came up with it first and made the jump to implement it, and MS's best move will be to wait until the software cycle catches up and observe the market at that point. They have so many other more profitable things to focus on at this point, like some other kind of "new" technology that can be their own and not a copy-cat.

      For my own part, in the two months I've had a Wii, I've played it about an average of 4-5 hours a week (usually with my wife and not alone). Much more than any of my other systems (though I don't have a PS3 or 360), so making quality judgments might be better made on a consumer-by-consumer basis.

    24. Re:No one really wants it? by Frag-A-Muffin · · Score: 1


      If you look at the software sales data, the only company whose games are selling well for the Wii is Nintendo. By all accounts the hardware is selling faster than the Xbox 360, but the software isn't. It's almost as if Nintendo created the single game that people want to play on the Wii (and they're willing to pay $250 to play it).


      You have to take into account the fact that Nintendo software devs have had a LOT more time to think about it and to experiment with it. It'll take some time for the 3rd party devs to start getting better at it, but Tiger '07 is a pretty good "first draft". I bought it on launch, and I like it. I can see huge potential for it as they tweak it for '08 and make it even better.

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    25. Re:No one really wants it? by Chris+Burke · · Score: 2, Insightful

      Certainly price is important, and anyone who says otherwise (looking at you Sony and fanbois) is insane.

      But the Wii is selling much better than the GameCube (about 1/4th of GC lifetime sales already) which was $200, and it's selling to people who wouldn't have considered a game console before regardless of the price. Clearly it's the controller that is making the Wii.

      Just without the price, even the controller wouldn't be enough to draw a skeptical non-gamer (or skeptical gamer for that matter).

      --

      The enemies of Democracy are
    26. Re:No one really wants it? by Darth · · Score: 1

      I've played Warioware and Rayman. I hated them.

      The only game i liked on the Wii was tennis. Bowling was ok, but i am not that into bowling (virtual or otherwise).
      Boxing was terrible. (didn't try golf, but it looked ok).

      Ultimately, i really enjoy playing wii tennis and do so about once a month at lan parties at a friend's house.
      Other than that, i accept that i am not the target audience for the console.
      that doesn't make me crazy.

      Meanwhile, on the subject of motion controllers:

      wii tennis is a good example of excellent use of motion control.

      I do have a ps3 and find the use of motion control in flOw and blast factor to be good examples as well.

      I dont think it needs to be in every game (thank god they didnt try to use it in Virtua Fighter 5), but it can be great when used responibly. (I'd like to play an air combat type game using the motion control interface to steer. i would like the option to invert the y axis also. that's my one issue with flOw)

      I think it is indicitive of Microsoft's attitude as a company that they are waiting for someone else to prove the value of new ideas and then follow.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    27. Re:No one really wants it? by rizzo420 · · Score: 1

      i can play wii tennis all day everyday and i'll be happy. rayman is a great game. my fiancee, who has no interest whatsoever in video games is addicted to it. she also has no interest in zelda (and i've lost interest in zelda, but i also love rayman).

      someone recommended trauma center: second opinion. it's really blah.

      warioware: smooth moves is crazy fun, but you need to get through the single player stuff before you can have fun with others (it's fun watching people try to do it and fun trying to do it yourself).

      excite truck is a ton of fun, but pretty difficult. i think that's next on our list to purchase.

      wiiplay kind of sucks, but if you want another controller, that's the way to go. it's got some neat games (pong-type air hockey and billiards are the best), but many are blah.

      --
      please me, have no regrets.
    28. Re:No one really wants it? by AbRASiON · · Score: 1

      I don't want the Wii.
      I don't want a motion controller
      I do want an Xbox 360.

      I'd say they still have a target market.

    29. Re:No one really wants it? by rtb61 · · Score: 1

      To be more accurate it is the controller, in conjunction with the default games supplied with the system combined with effective marketing strategy and some effective viral, let's exercise and play computer games' marketing. Seriously do you think, all those planted stories, about exercise and aching geek bodies etc. where nothing more than marketing as news. In the trial and testing period Nintendo knew exactly what the results would be, viral marketing, for when marketdoids behave like the disease they are, well someone please come up with a cure ;).

      --
      Chaos - everything, everywhere, everywhen
    30. Re:No one really wants it? by 7Prime · · Score: 1

      Different strokes for different folks. When I was young, a tiny little arcade game could keep me busy for hours. Now, if I'm going to play something, I want something I can really sink my teeth into. I play an hour or so before bed, after a long day at the office... sorta my equivalent to how a lot of people read before bed. I don't know what's hard to understand about that, people read books that take them weeks, 20 minutes here, 20 minutes there... a lot of people do the same with games.

      And you're right, a lot of these new gamers that Nintendo's been recruiting are going to be turned off by epic games... at first... but once they get a good taste for gaming, a lot of them are going to be begging for more and more complex material. There's always a lot of room for longer games, they may be MORE comfortable to some new gamers, since they're closer to the film and literature they're used to.

      Bottom line is, everyone is entertained differently. Mindless fun isn't... well... very fun for me. In every genre, if it has no substance or depth, I get bored really fast. That's just me, but you'd be surprised how many people have similar entertainment habits.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    31. Re:No one really wants it? by Anonymous Coward · · Score: 0

      The point of the Wii is that it doesn't have to be "either or." With the Wii, you can get both motion controlled games like Wii Sports and traditional games like Zelda without compromising on either.

    32. Re:No one really wants it? by Leviance · · Score: 1

      umm. Why didn't you just try one out at a friend's house before buying it? Do you not have friends?

      As far as the article goes:
      "One thing I'm not certain of is that third-parties are super-excited about that motion control - or at least they're not showing it with the games that are hitting the shelves yet"
      Well duh. Other than Ubisoft, few manufacturers really started supporting it before the wii's successful launch.

      "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'"
      I remember plenty of talk about people loving Rayman, Madden '07, WarioWare, etc. etc. Not to mention Super Mario Galaxy, Metroid, and Super Smash Bros. are all on the horizon. I'd love to see some of the other major third party titles make their way over to the Wii as well, but it's better that the third parties learn how to properly produce games for the console rather than rushing things and dishing out crap nobody will buy.

    33. Re:No one really wants it? by Ambassador+Kosh · · Score: 2, Interesting

      I have the dragonball game and I have had a LOT of fun with it. So far it is the best fighting game I have played on any platform. I am not actually a DBZ fan, I have only seen a few of the episodes but the game is fun to play. It takes a while to get the hang of the controls so do the training stuff first. However the fights are a lot of fun, you have huge areas to move in, you can fly, move super fast and the attacks go way over the top. Some of the attacks can even destroy a planet. :)

      It is just a lot of fun to play. The violence in it appeals to me more then the realistic violence in other games, this games violence is more like an acme cartoon. It is nice to be able to punch someone through a hill.

      It is a game that you will probably have fun with, just know that it does take a while to get the hang of all the controls you can do.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    34. Re:No one really wants it? by Phisbut · · Score: 1

      Yes, it sells the Wii. But does it sell games? Out of all the people I know who own/play the Wii, very few have played anything other than Wii Sports. Most of them have spent many hours playing this particular game. I've seen people buy the Wii and not bother to buy any other games for months.

      That's because, by selling to a different demographic, they are selling to people who are not used to hanging out in game stores, who are not used to buy one game every week or month. Given time, those "unusual gamers" will get curious enough to see what other games are available, and they'll find Rayman, WarioWare and other party games. People who were gamers before the Wii have probably bought way more games for it than people who weren't. Heck, I got a Wii at launch and already have 6 games for it (18 if I use eBayers' strategy of calling Wii Sports "5 games" and Wii Play "9 games").

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    35. Re:No one really wants it? by Chris+Burke · · Score: 1

      Of course marketing is a huge reason why people think they want the wii, but the fact is that they want the wii remote, whether due to the marketing blitz and hype, belief in a way to get in shape while staying at home and playing games, or because they're gamers who are interested in the possibilities. The part of the Wii that interests all of these people is the controller.

      I have to admit, Nintendo's ads make me want to stab their marketeers slightly less. As opposed to implying that their product will make my fucking head explode just by looking at it, they merely imply that it will be a lot of fun. I do think the ad showing a bunch of suits laughing endlessly over the hilarious Mii representation of their high poobah should result in at least one maiming.

      --

      The enemies of Democracy are
    36. Re:No one really wants it? by MooseMuffin · · Score: 1

      Not sure if I'm buying your theory on game reviewers not knowing how to review Wii games. A good game is a good game, and I'm pretty sure you know when you're playing one. And while renting is definitely an option, when I'm borderline on if I should buy a 360 game, I just download the demo and try it out. I know the wii is a different machine with a different philosophy and all that, but demos have gotten me to buy two games that I otherwise wouldn't have. Its such a fantastic feature and nintendo should find some way to implement it, even if it requires buying a big fat memory card or something.

    37. Re:No one really wants it? by Anonymous Coward · · Score: 0

      Sure people want it, even MS was touting "Wii-60" last year, they clued into the hype. In interviews however, you can see that when MS employees are questioned about whether or not they have a Wii, they will say "no." They don't know their competition well enough, they haven't even tried it. They're a bit out of touch with reality on this. Another odd comment: "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'" shows that this guy definitely hasn't touched a Wii. Excite Truck was one of the launch games that showed Wii controls can be bang-on and totally make the game where on other consoles the same exact game wouldn't be nearly as much fun with a traditional gamepad.

    38. Re:No one really wants it? by Rakishi · · Score: 1

      It's a very inexpensive console (compared to the competition) and nintendo has historically released "fun group games" on their consoles. A lot of people could care less about HD (I mean not many even have HD tvs) or even the shiny level of their game graphics.

  5. Boneheads - No Other Way To Describe Them by Anonymous Coward · · Score: 0

    Backwards compatibility - deny they will support it, flip flop around in the press for months, finally come out with halfassed implementation

    HDMI - deny they will support it or there is a need for it, let rumors float around in the gaming press that they actually are going to implement it, finally do come out with a n overpriced version with it

    HD movie support - deny that they will support a format, let months go by with speculation about support for it, finally come out with an expensive poorly designed and clunky addon, and then effectively drop support for it

    Motion Controller - yes, no, maybe...

    I don't know what it is about how people get hired to work on the Xbox project at Microsoft, but whatever it is it needs to change. After so many billions spent and the 360 doing slightly worse worldwide compared to the first Xbox mess, the worst hardware defect problem ever, and so on you would think that Microsoft could spend the money to hire competent people to run the project.

  6. Yeah by everphilski · · Score: 1

    With the current interface (a stick) that's probably gonna be the killer app, if they can get past the lack of actual "clash" of sabers. (Force Feedback could help ... but either way, with no resistance it'll be interesting to see how it plays out)

  7. Awesone games: Wii Sports. Others: None. by posterlogo · · Score: 1, Insightful

    Um, besides wii sports, I don't see anything out there that's really changed the way we play games. In my mind, the wii motion controller is just another kind of peripheral, like a steering wheel, a dance pad, or a guitar, or eye toy, etc. It's great for somethings. All in all, as a general feature, it's kind of just a gimmick. So I can see exactly where MS is coming from when they say there isn't much developer support... there isn't all that much of a sustainable future there in its current form. Let's face it, Wii users mostly just play wii sports with the motion sensor used to its fullest.

    1. Re:Awesone games: Wii Sports. Others: None. by Applekid · · Score: 1

      If you look at other past "gimmicks", it depends on developers to use them.

      Some DS games use the touchscreen extensively, some a little, some absolutely none.
      (Before you ask me to source, there are three happy examples off the top of my head, in given order: Clubhouse Games, Tetris DS, Izuna).

      Before that, remember PS2's pressure-sensitive buttons? I can't recall any games beyond MGS 2 & 3 that really took advantage of them. Personally I thought THAT was going to revolutionize gaming.

      What's neat about the Wii is that this new input style is _standard_. N64 rumble wasn't standard and didn't really work well with the memory cards also plugged into the controller. PSX games couldn't always use the analog sticks since the default controller didn't have them (until the 550x models, IIRC).

      What's Wii's got going for it is that the unique control scheme means there is a whole slew of games and game ideas that won't translate to 360 or PS3. Motion sensing on SIXAXIS is nice, but it doesn't rumble. It doesn't make sounds. You can't really use it like a remote. No nunchuck attachment. PS3 motion sensing is a bolt on that can't really ever be as flexible as the ground-up engineering from Nintendo.

      Having a bunch of games not translating means that gamers won't have an option to get the same Wii game on a competing platform without just taking out all the unique stuff and pidgeonhole-ing all controls into the same old button schemes. That's where the 360 can lose. Microsoft can always throw money at PS3 developers to get them to defect, but if they do that to Wii developers it'd have to be a whole lot more money because of the extra work of changing a fundamental control scheme and potential outcry over "dumbing down the controls."

      Any 360 motion sensing scheme has to meet or exceed the Wii's.

      --
      More Twoson than Cupertino
    2. Re:Awesone games: Wii Sports. Others: None. by AbsoluteXyro · · Score: 4, Informative

      Yeah....

      We all know Wii owners certainly AREN'T playing

      Wario Ware
      Rayman
      Trauma Center
      Excite Truck
      Madden 07
      Elebits

      Cuz, you know, Wii Sports is the only game on the Wii that puts motion controls to great use. Yup. Keep telling yourself that.

    3. Re:Awesone games: Wii Sports. Others: None. by Pitr · · Score: 2, Interesting

      Um... Raving Rabbids? Elebits? And Zelda makes liberal use of the new control as well. I think "gimmick" is a hell of an understatement.

      Oh, and the new Sonic game is pretty slick too.

      --

      --Not to be worried, Pitr fix.
    4. Re:Awesone games: Wii Sports. Others: None. by Anonymous Coward · · Score: 0

      I agree, I actually played the Wii for my first time today and Wii sports and Wii Play were the only things the owner took out for people to play. I think the appeal to non gamers is finally being able to play video games without any skill (it really takes almost nothing to play anything and be 'good' at it).

      I was thinking of picking one up, but after getting my hands on it - what's the rush? Unless you play with a few other people it seems kinda boring - and to play with 3 other people, you're looking at dumping at least $350 - $400 on it :/ and the games aren't gunna be there until at least next x-mas and by then the fad may have died down.

      I don't really see seniors and parents itchin' to get their hands on the next Metroid!!!

    5. Re:Awesone games: Wii Sports. Others: None. by 7Prime · · Score: 1

      Time, dude, it takes time.

      Think back a short time ago, it's early 2004, and Nintendo has just announced a little portable with two screens and a stylus. I just about beat my head against the wall with laughter, I thought it was such a rediculus idea. The comments ranged from anger, to pitty, to Nintendo doomsday scenarios. Not a single positive comment. Come holiday 2004: a few people bought it, played it for 2 days, and tucked it safely away for later. Fast forward to April, 2007... it's the best selling console of all time, first and third party developers have come up with amazing usage of the new interface, and some even believe that it may be in direct competition with the TV based consoles of its generation (for the first time in handheld history).

      The DS was a joke for the first 9 months of its existance... and I can tell you that the Wii is FAR from that. It'll take time, but developers these days seem to be really up for the challenge. The Wii's potential is enormous, and it's already doing fairly well (comparitively to other consoles at the same point) already.

      All I'm saying is, the Wii is breaking all logical expectations. I don't think anyone, especially Nintendo, invisioned this amount of success. And if you thought it was going to be any better than this, in terms of game library, by this point... you need to study your history.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:Awesone games: Wii Sports. Others: None. by Anonymous Coward · · Score: 0

      Wario Ware 83
      Rayman 76
      Trauma Center 80
      Excite Truck 72
      Madden 07 81
      Elebits 75

      Scores taken from metacritic. 3 low B's and 3 C's.

      You really proved a point.

    7. Re:Awesone games: Wii Sports. Others: None. by Phisbut · · Score: 1

      Wario Ware 83
      Rayman 76
      Trauma Center 80
      Excite Truck 72
      Madden 07 81
      Elebits 75

      Scores taken from metacritic. 3 low B's and 3 C's.

      You really proved a point.

      I'm enjoying WarioWare and know several people who do too. I'm enjoying Rayman and know several people who do too. I'm enjoying Elebits and know people who do too. Guess what? People still play and enjoy games even if they don't score 100% on some review site. Keep waiting for your 100% game though, and let your consoles gather dust in the meantime. Heaven forbid you would play a game that is not perfect.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    8. Re:Awesone games: Wii Sports. Others: None. by Kabuthunk · · Score: 1

      Don't forget Zelda - Twilight Princess, that was another game that people TOTALLY aren't playing in the slightest. Yup, virtually no sales of THAT game either :P

      --
      Planet Zebeth - Metroid with a twist
  8. well for one by Vexor · · Score: 2, Informative

    The 360 wasn't designed from the ground up to take advantage of that kind of control scheme. At best they'll make a controller that's useful for a small handful of games and completely worthless for every current title. Granted they may be able to work in some kind of update distribution with the use of X-Box Live so current games can take better advantage of a setup like that. Final Verdict: I wouldn't hold my breath for a better design then what the Wii is already pushing and at a considerably cheaper price.

    --
    ~Vexed and loving it!
    1. Re:well for one by Anonymous Coward · · Score: 0

      you aren't very smart huh? unless PS3 games are written to take advantage of the six axis its pretty useless as well. What stops 360 developers from writing code to take advantage of the motion sensing? you really should stop posting, get out of mom's basement, and join a gym. clearly your contributions aren't up to par on this site.

  9. No one wants it??? Some how I do by Anonymous Coward · · Score: 0

    I want it... I want more of it... I wish there were more titles for my Wii! How could Microsoft or 3rd party vendors not see all of the people saying the same thing... give us more titles!

  10. what? by TinBromide · · Score: 1

    let me say first: I love xp, i
    That being said, what? "There's no point building [it] if nobody really wants it" modified quote. Without even leaving the gaming paradigm, only the hardware/console one. Let me list the following: Games Explorer, DX10 vista exclusivity.

    Since when did microsoft care what people wanted? They make something and decide that people want it. Sounds like they can't figure out how to wiggle in between patents and make a license free motion controller or were told where they could put their motion tracker circuits by a few key devs.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
  11. There's a good chance that I'm wrong, but... by bluemonq · · Score: 1

    ...hasn't Microsoft's approach on [new competing product] or [new innovation] generally been 'Wait and See'?

  12. Snow Crash by Kozar_The_Malignant · · Score: 1

    I keep hoping that someone will set a game in the Snow Crash universe. The Wiimote would be great for a lot of things, including katana duels.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  13. FPS controller for masses! by ThePhilips · · Score: 1

    First Person Shooters. Standard game controllers SUCK. Big time.

    Wii is my first console. After some Zelda bow shooting action, I have tried Xbox360' Prey & Gears of War. Controls are ... "terrible" - that is only word I can come with. Gears of War are not that bad - A+motion is great - but targeting is awful. Prey has totally stupid control scheme - totally unplayable.

    I was initially complaining that WiiMote targeting is much harder compared to mouse. (Some might say realistic - the same problems (hand shaking, breathing, trigger release, etc) arise when shooting with real gun.) But after trying Xbox360 controller - I have to say that WiiMote is ages ahead of what Xbox360 (and PS3 I gather too) can offer to shooters.

    I would love to see MSFT releasing special FPS controller - especially since top games (e.g. Gears of War) are precisely FPS and all can benefit enormously from such pointing interface.

    Though WiiMote deserve some critique too: it has too few buttons - A & B. I do not think I'm alone who was frustrated that Zelda has no dedicated key to wield a sword. You have to swing controller instead. That's terribly slow and very unpractical in cases when you already in battle - e.g. sudden attack - the cases when you need your sword most.

    --
    All hope abandon ye who enter here.
    1. Re:FPS controller for masses! by Anonymous Coward · · Score: 0

      Gears of War are not that bad - A+motion is great - but targeting is awful. Prey has totally stupid control scheme - totally unplayable.

      That right there is the qualitative difference between a game made for a console and a port of a PC game. Console shooters can be good, but they do have to be different

    2. Re:FPS controller for masses! by Anonymous Coward · · Score: 0

      I don't understand how Gears is "precisely a FPS" when it's a 3rd person shooter. pointing and shooting a gun is not the should qualification of an FPS. And you can call the Wii controls "better" but i don't think you can call GoW terrible, i mean, i felt that it was one of the best controlled FPS games I've ever played, hands down best on a console, and i don't think the game would be as good on a PC.

      And where is the love for "who cares about motion sensing" because Geometry Wars would be shitty without dual thumbs sticks.

    3. Re:FPS controller for masses! by Anonymous Coward · · Score: 0

      A real gun has weight, so your hands shaking a tiny bit wouldn't make the aim go off its mark as much as with a Wiimote. Aiming toward the edges of the screen to turn feels by no means "real" and WILL slow down your aiming since you can't turn and aim well at the same time. Maybe having a Wiimote with two analog sticks would solve part of the problem, but that sounds fairly hard to master for the players, so I don't see Nintendo ever doing it.
      Now I'm not saying two control sticks is the answer, by the way, I realise that there are limitations to it.
      Both the Wiimote and the 360 pad are game controllers, they won't give you the level of immersion required to make it seem like you're in the game (perhaps VR will help there in the future, who knows?). If you prefer the Wiimote, great, but for FPS titles I'm sticking with the dual analog stick setup.
      For Resident Evil 4, where you're position is static while you aim, I think it would be the most awesome thing ever, by the way (or Zelda, yes, but I haven't tried Twilight Princess).

    4. Re:FPS controller for masses! by ThePhilips · · Score: 1

      Still that doesn't make suddenly targeting any easier in Gears of War. The standard controller is good - but not for shooters.

      To get most out of such games - you still need a "point and shoot" type of controller. And in fact such controllers were developed quite some time ago: I am pretty surprised that "next gen" consoles do not offer anything like that while providing FPS games at launch.

      If not MSFT itself, then probably some courageous game producer/publisher might bundle such "gun" controller with game (same way as Guitar Hero does "guitar" controller).

      --
      All hope abandon ye who enter here.
    5. Re:FPS controller for masses! by 7Prime · · Score: 2, Interesting

      I'll agree about the button thing. I can see where they're going with it, but couldn't they have given me a smaller "B" button, like on the gamecube, maybe above the A? I dunno... I think its a huge issue, though. Then again, I'm one of the people who actually understands where Apple is coming from with the one-button mouse thing, at least for laptops.

      The only problem with Wii FPSs is that developers have gotten off on the wrong track with the turn/look conrol system. Bounding box turn/look systems are terrible, and have the potential of making the WiiMote even more clunky than a dual-analog setup. But I came up with a method that would totally illiminate the need for the bounding box system, by having the motion sensor in the nunchuck be your turn/look controls. Twisting your wrist clockwise/counterclockwise turns your vision right/left, while tilting your wrist up/down tilts you head. It's sorta like turning a steering wheel, so it would be fairly quick to pick up, and leaves the right hand to do only aiming and shooting.

      The even bigger advantage is that it isolates movement to the left hand. Since the analog stick is also on the nunchuck, the left hand is then in complete control of movement and turning, while the right hand deals with everything related to shooting. This would be the first control system in which all motion could be controlled by one hand, leaving the other hand free to deal with everything else.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:FPS controller for masses! by brkello · · Score: 1

      Except you can't turn your had 360 degrees. If you then put the turning on the analog control you lose strafing.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:FPS controller for masses! by 7Prime · · Score: 1

      You missed my point. Twisting your wrist starts the turn, and the more you turn your wrist, the faster you turn to that direction. Just think about a steering wheel, I don't need to turn it 360 degrees to make a 360 turn, I just turn it slightly to one side, hold it there, and make the turn... the farther I turn it, the faster I turn. The way you're thinking about it, the exact angle of the accelerometer translates to the exact direction the character is facing (ie: upright is always north, upside down is always south). This is not what I'm talking about. Just picture the motion of a steering wheel, and you'll get what I'm saying.

      The reason a twisting motion is required (as apposed to pointing the nuncuck to one side or the other) is that the angle of of a lateral tilt can be measured by an accelerometer, so can a fore/aft rotation, due to the pull of gravity. It doesn't matter what angle the accelerometer is at when the device is first activated, because the pull of gravity is always the same, so the accelerometer measures its lateral tilt against the direction of gravity. If you hold it 30 degrees to the right, the device will always (while it's functioning) be able to detect that it's at 30 degrees to the right. The same goes for a fore/aft tilt. On the other hand, if the nuncuck is turned from side to side (instead of a lateral rotation), an accelerometer has no way of detecting where its innitial position is. It can measure the amount of change from side to side, after the device is turned on, but the user would then have to be asked to point the nuncuck absolutely perfectly forward during startup or calibration.

      Also, twisting ones wrist causes much less muscle strain over long periods of use, where as side/side turning (which requires one to bend their hand backward, to some degree), can be very tiring. Since the wrist mimics the motion of a stearing wheel or flight yoke, we're already used to controlling things by clockwise/counter-clockwise rotations, so this method is simply better anyway.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:FPS controller for masses! by Kabuthunk · · Score: 1

      Well, there's the + and - buttons, but those don't really count. 1 and 2 quite possibly do, though. Twilight Princess has shown us that.

      The nunchuk as well contains several buttons. And then there's always the possibility that a game will come with it's own 'version' of the nunchuck, specifically designed for the game.

      --
      Planet Zebeth - Metroid with a twist
  14. How in the hell would that work? by Senjutsu · · Score: 1

    The Wiimote, by it's very design, afford being held like a lightsaber in one or two hands with the buttons still completely accessible. The SIXAXIS can't be held comfortably in other manner than as a standard two hand controller. OK for games that want you to either twist or tilt, piss-poor for anything else.

  15. New moderation option by DrYak · · Score: 2, Informative

    Then again, the Wii pisses me off.

    And thus you qualified for the new :

    -1, overused not funny anymore joke

    moderation.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  16. Tennis. Oh My God. I Must Have This. by argent · · Score: 2, Funny

    Look, I just Do Not Play 3d computer games. The best computer games in the world leave me cold, I love watching the kids playing them, but the controls are just too damn hard, and the games are designed by people who think taking advantage of the sucky controllers is a reasonable way to make higher "levels" harder.

    Half an hour of Wii's Tennis game and OH MY GOD, I MUST HAVE THIS GAME. NOW. I haven't been able to play tennis for real since I injured my knee, but...

    * It gave me the kind of workout I used to get from playing tennis.
    * Waving the wand around as if it was a racquet Just Worked.
    * Playing my usual agressive net game Just Worked.
    * It took me 5 minutes to get a Mii that looked like me.

    Damn, how long is it going to be hard to get a Wii? Even the sucky name doesn't spoil it.

    Microsoft: if I didn't already know that you guys wouldn't Get A Clue if you did a Clue Mating Dance in the middle of Clue Mating Season covered in Clue Pheromones I'd be jumping up and doun making a monkey of myself yelling at you in the hope that you'd Get A Clue.

    1. Re:Tennis. Oh My God. I Must Have This. by bogjobber · · Score: 1

      I played Wii sports at a friend's house, and I enjoyed it. It didn't really make me want to get a Wii, though. Once they bring over something like Top Spin or Virtua Tennis I'll buy the thing in a heartbeat. That's a dream come true.

    2. Re:Tennis. Oh My God. I Must Have This. by Leviance · · Score: 1

      How is Tiger Woods golf? I am guessing that is a legitimate analogy to how other, more "realistic games" can utilize the Wiimote

    3. Re:Tennis. Oh My God. I Must Have This. by bogjobber · · Score: 1

      I haven't played it, but I'm really excited about it. The consensus seems to be that it's ok but with a killer learning curve. Most reviewers claimed that the controls were unforgiving and too much like real golf.

  17. Innovation by Imitation... by Anonymous Coward · · Score: 0

    Sounds like Microsoft is adopting their usual strategy of waiting for someone else to do the hard work, then copying it later.

    I propose we tag the story "innovationbyimitation".

  18. Potential big sellers by Anonymous Coward · · Score: 0

    Star Wars has already been mentioned, but you're all forgetting one of the biggest hypes in the 10+ age group,

    Harry Potter. How many kids do you know that would sell their ten best toys just to cast spells just like HP?

    The first company to come out with a game to do this will rake in the cash.

  19. Third-Party Devs are doing a good job by LKM · · Score: 1

    The other statement he makes about motion-sensing controllers is that third party developers aren't embracing it. And honestly, that also seems like an accurate statement to me... so far all the 'killer apps' on the Wii are made by Nintendo.

    Well, You need to keep in mind that Nintendo has probably had between two and four years of experience toying around with motion sensor concepts when the Wii came out. Most third-party devs got their first dev kits between Nintendo's announcement of the Wii and the launch, so they obviously can't yet churn out the same amount and the same quality of titles as Nintendo can.

    But what they're doing isn't all bad, either. There are some really great third-party Wii games. Astonishingly, even EA seems to make a real effort. Check out games like Madden, Trauma Center, The Godfather: Blackhand Edition, Elebits, Super Swing Golf, Tiger Woods, Rayman, Super Monkey Ball (which I actually like even more than Rayman), Kororinpa, Sonic and the Secret Rings...

    Seriously, third-party devs are doing a pretty good job right now, especially considering how little time they had.

  20. "not invented here" by Tom · · Score: 1
    Typical case of "not invented here". Look at this:

    We're yet to see a really good game on Wii that really says 'OK that control kicked ass'." Did he play Wii Sports just once? Everyone I know instantly loved the controls of Tennis or Bowling, including everything from hardcore gamers to my dad who hates computers.

    But hey, put your head back into the sand, for all I care you can miss the train - again...
    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:"not invented here" by Chris+Burke · · Score: 1

      Maybe he only played Wii Boxing. I gotta say that just like the reviews said it has pretty shakey controls. Granted I have played exactly one bout, but it took far less than that for me to get the controls for the other games.

      --

      The enemies of Democracy are
  21. How times have changed by Rosebud128 · · Score: 1

    *One Year Ago*

    "How can the Revolution sell without HD visuals?"
    "There will be a new version released two years later. Just like how Nintendo puts out new versions of its handhelds."
    "And what about that motion controller?"
    "You cannot sell a console just on teh strength of a controller! Nintendo is just being desperate."

    Bill Gates would say: http://www.1up.com/do/newsStory?cId=3151063

    "There's room for innovation here, but moving that controller around -- it's something that's not mainstream for most games. It's tough because sometimes you move the controller, and you don't [mean] to fly into the ground. You just want to put the controller down. People aren't that good at totally standing still. Even pilots actually sit in a chair when they do their flying."

    **One Year Later**

    "Microsoft! Are you going to copy the Wii's controller?"
    "Eh? Uh? We dunno! We are looking into it."
    "So what else are you going to do?"
    "Well, we have this new Elite model Xbox 360 for you to buy! Putting out new hardware is fun!"
    Someone comes in and says, "Damn it, Nintendo! Make more Wiis! I can't find them anywhere!"

    Bill Gates says: http://biz.gamedaily.com/industry/feature/?id=1492 0&ncid=AOLGAM000500000000010

    "Nintendo is our competition!"

    Can we now admit that Nintendo made some very smart business moves with the Wii without being called "zOMG fAnBOy!!1!"? It is not so much that Wiis are outselling the other systems, but that the Wii is making profit while doing it. Where are the game journalists and 'analysts' who were proclaiming 'Revolution' would sell only around ten million units in its lifetime? Where are the people who poo-poohed the Wii's controller at the beginning? Oh, that's right. When Nintendo succeeds, the goal posts are moved further back. They began saying, "Is it a gimmick?" to "Is it a fad?" to "It is only selling because it is cheap!" After the DS did its magic, these same fools said, "This success we will never see again!" Then comes the Wii that is selling even stronger.

    Nintendo went from a 'lose, lose' situation to a 'win, win'. Microsoft wondering whether or not to put in motion controls is a sign that a revolution is occuring. I bet that Microsoft's next system (along with the controller) imitates the Wii as best it can.

    1. Re:How times have changed by ShadowsHawk · · Score: 1

      Why not license the controller from Nintendo and port every decent game? No need to have the developers fiddle with the control scheme. I don't see this happening for the 360, but it's probably viable for the next system.

    2. Re:How times have changed by Rosebud128 · · Score: 1

      The entire point of being a hardware maker in the console business is to have everyone pay YOU to put stuff on your system. No one is going to license the Wii controller, at least not the other consoles.

      Did Sony license rumble for the PS3? No. They would rather sell the PS3 without rumble before giving in. Platform makers want everyone to pay THEM, not the other way around. :-)

  22. So, what game does she want? by LKM · · Score: 1

    Minigames are great as a free pack in game to show off what the system can do, but shes not going to pay for a minigame collection.

    Well, that's her loss then. Super Monkey Ball, Wario Ware and Rayman may "only" be collections of minigames (well, Super Monkey Ball has a pretty awesome main game, too), but they are great games.

    So, considering that she doesn't want to pay for minigames and doesn't seem to like games like Zelda, I have to wonder: What games does she actually want?

  23. It's the opposite for me by LKM · · Score: 1

    When I was young, a tiny little arcade game could keep me busy for hours. Now, if I'm going to play something, I want something I can really sink my teeth into.

    Interestingly, it's the other way around for me. 10 or 20 years ago, I could spend hours every day playing Zelda or Monkey Island. Nowadays, I work, so I often don't have the time to finish games that have continuing storylines going for 60 hours or more. I lose track of them.

    So I play Motorstorm or Excite Truck or Wario Ware because I can play a few hours every week and not worry about any storyline, and if I stop playing for a month or so, I don't have to feel bad because they are not "finished".

  24. Motion Controllers by LKM · · Score: 1

    I don't want a motion controller

    Well, if the "motion controller" is anything like the one in Dick's story, then I pretty damn well want one!

  25. Say what? by Guppy06 · · Score: 1

    "There's no point building the hardware if nobody really wants it"

    So there's people scrambling for HDCP in their Xbox 360s?

  26. well... by LKM · · Score: 1

    You counted the same three axes twice. 3D space has - per definition - only three axes. Whether you turn around them or move in their direction does not matter.