Mario 64 Working Full Speed on PSP
YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version
of his Nintendo 64 emulator for the PSP that has been confirmed to play
Mario 64 at Full Speed on Sony's Handheld. A full Compatibility
listing is available with games such as Starfox64 playble too."
Sounds to me like it would be hard to control. From playing on a PSP a few times I noticed a lot of games needed a lock on feature for the cursor to make it possible to do anything.
Fascism is the greatest political ideology ever conceived. Sorry.
The main reason to buy a sony handheld is to play old Nintendo games...
Or I could buy a DS and play the new version on a decent handheld...
But does it emulate running Linux?
If only sony would let us have access to the graphics hardware on the PS3.
Is this full speed without specific optimizations, or full speed by using game-specific hacks? I'd be interested to know, since I have a PSP that's soon to be homebrew-ized.
Screw the rules, I have green hair!
It isn't 'full speed' if you have to turn on frameskip to get it that way. That's like saying 'if you don't mind missing 2/3 of everything, it's all there.'
From TF... I hate to call it an article. From the forum posting: "mario 64 is really good arounf the castle with audio on frameskip 3" 3! That means it's at 1/4 detail for the audio.
"a steady 20fps and sometimes alot higher in mario 64" Yeah, full speed indeed.
No, Mario 64 is now -playable- on the PSP. Not full speed.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Call me when it can emulate an AppleTV that emulates OSX
on the Nintendo DS. Seriously, congrats PSP, you can run a worse looking version of a game that runs on the DS.
Unstable Apps: Our Android Apps Don't Suck
http://apple.slashdot.org/apple/07/04/02/1017242.s html
It is here...
What kind of crack do you smoke? It's gotta be pretty amazing stuff, because the DS has never, and will never, run Super Mario 64. Yes, it has Super Mario DS, which is a *remake* of the original specifically tailored for the DS, but that's hardly the same thing as emulating a Nintendo 64 so you can run the original game.
Fact is, if someone had the rights and the willingness, they could easily reimplement Super Mario 64 for the PSP. No one will, but they could.
And to the moron who modded that post up as insightful, please turn in your modpoints, you're too stupid to use them.
Are you trolling or do you seriously not understand the difference between a remake and an emulator? The fact that the N64 emulator is improving means it can potentially someday run any N64 game. Can your Super Mario DS cartridge do that?
Actually, the full name of the game is "Super Mario 64 DS". It's not so much a remake as a port with a few additional features. I think it's perfectly reasonable to point out that Mairo 64 runs on the DS. I don't know why you would get so angry with the poster for mentioning anything like this, for one thing, it's perfectly true. Furthermore, questioning the +1 insightful in that manner is simply childish, he had a perfectly ligitimate reason for marking it in that way.
Furthermore, WHY run Mario 64 on the PSP? If you're into Nintendo's games, buy a DS, it's cheeper, and the games are catered directly to the system. It's going to be a very long time before Ocarina of Time is able to run on a PSP, and by that time, we'll have Phantom Hourglass, a NEW game. Playing old games is great, but it's stupid to be playing them at the expense of good new games.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
It's not so much a remake as a port with a few additional features.
:) Although, the goal is probably to run other Nintendo 64 games on the PSP, which is an interesting-enough goal. After all, plenty of other console emulators are available for it, why not the Nintendo 64?
And you know this how? The DS is significantly different than the Nintendo 64 from a hardware standpoint. I'd be very surprised if it was just a straight port. Wikipedia describes it as an "enhanced remake", though it's hardly an authoritative source.
I don't know why you would get so angry with the poster for mentioning anything like this, for one thing, it's perfectly true.
Umm, no, I don't believe it's true, and thus, to me, it constitutes blatant misinformation, not to mention irritating fanboism.
And before you paint me as a Sony shill, I have a DS phat, plan to get a Lite, and will be buying a Wii.
Furthermore, questioning the +1 insightful in that manner is simply childish, he had a perfectly ligitimate reason for marking it in that way.
Actually, no. As far as I'm aware, the comment is simply *wrong*. Thus to claim it's insightful is, simply put, dumb. Worse, in an article about emulation, the post triumphantly crows about a remake, as if these are the same things. They're not, and so the post is at best off-topic.
Furthermore, WHY run Mario 64 on the PSP?
Well, that's a good question.
As an aside, I highly doubt they'll reach full speed with that thing, but it's interesting, nonetheless.
Playing old games is great, but it's stupid to be playing them at the expense of good new games.
And this I just don't understand. How is emulating the Nintendo 64 being done "at the expense of good new games"?
Likewise, Windows has never, and will never, run GIMP or Gaim. Yes, it has GIMP for Windows and Gaim for windows, which are *remakes* of the originals specifically tailored for Windows.
Super Mario 64 was written in C++, and its game logic was recompiled to form the single-player portions of Super Mario 64 DS. Yes, the graphics engine had to be rewritten in part to port it from UltraSDK to NitroSDK, just as GTK+/GDK/Glib had to be rewritten in part to move GIMP and Gaim from an X11/POSIX backend to a Win32 backend.
Jesus dude, I own the game, and I played a lot of Mario 64 (the original), not too long ago. It's an update, not a remake, trust me. They ADDED multipul characters (of which you can choose to always play as Mario), and slightly altered the power-up system (I'll remind you that the power-up systems in both versions of the game are an extremely minor part of the gameplay, unlike the games in the rest of the series). After that, they ADDED one more star to each course, without altering the courses. Made very very few gameplay changes. It was an update with a few added goodies, like Super Mario World Advanced. Even the graphics are pretty much identical. You want a remake? Metroid Zero Mission is a remake. Mario 64 DS and Mario 3 All-stars, those are updates.
The DS seems incredibly capable at handling material originally made for the N64. MarioKart DS had identical gameplay and look&feel to MarioKart 64, used many of the same levels, and had about the same quality of graphics, or maybe just a bit better. Sure, they had to port the code... that's why it's called a PORT.
And by: "at the expense of good new games", I'm making a jab at the PSPs relitively weak library, as compared to the DS... of whose library you would be sacrificing if you chose to get a PSP, instead, just so you could play Mario 64, in all its original, "single-character glory."
Seriously, call me back when I can play Majora's Mask.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
It was expected that the PSP become able to emulate the N64, as the UltraHLE emulator ran on PSP-class PC hardware by intercepting UltraSDK calls and translating them to the Glide API, just as the N64 to DS ports replace UltraSDK calls with NitroSDK calls. My point is that it would have benefitted them to demonstrate their work using a game that isn't officially ported to a modern handheld, so as to avoid "well whoop-dee-shit, I can do that cheaper than it would cost to mod my new PSP and without breaking exclusive rights law" type responses.
PSP = Mario + pr0n...
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ARRRGGHH! My eyes!
Of course you could just buy Mario 64 DS instead and play it at 60 fps on the NDS. But maybe that is to simple?
:D
/ Aliquis, NDS owner at troll mod risk
You are definitely missing the point. It is a remake, in that the original code has been drastically optimized to run on the ds. I don't know the specifics, but since they are DIFFERENT platforms, you can't just use the initial data with a veritable expansion pack and play it on whatever system you want, otherwise PC's wouldn't be the computer system of choice for gamers, and Dreamcast games would work on playstation - they can read the discs, can't they?