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User: mattoo

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Comments · 16

  1. Re:Hehe, so much for cooperating on Movie Industry Files Injunction Against UK ISP · · Score: 1

    Which is why native dutch speakers typically speak a lot of languages, so a native dutch speaker is probably able to communicate with a lot more people than a native english speaker!

  2. Re:Good idea on Should Mac Users Run Antivirus Software? · · Score: 1

    I've never had a virus on my Windows system, and I don't find it likely that I will. I don't do the sorts of things that are going to get you infected. This was my situation/attitude as well, until I decided to plug in a brand new TomTom navigation system, turns out it was infected out of the box!
  3. It will walk on water... on Robot Aims To Walk On Water · · Score: 1, Redundant

    ..but will it run on linux?

  4. Re:oh really? on How to Keep Your Code From Destroying You · · Score: 1

    I guess if you can't trust others in your team to name their methods and variables correctly, you can't trust them to maintain their comments either. You're still stuck digging through code with inacurate variable names to know what it does, not being sure that the comments were changed along with the latest changes in the code.

    I think the while point is that you, as a team, write maintainable code and if you can adopt good principles when it comes to updating comments when the code changes, you'll probably also have enough discipline to name variables and methods correctly.

  5. Self documenting code? on How to Keep Your Code From Destroying You · · Score: 1
    I'll take:

    // returns TRUE if the bullet is to be erased (because it hit a target or the top of the screen)
    Boolean player_bullet::move_bullet_upward()
    {
    Boolean is_destroyed = FALSE;

    Pos new_pos = calculate_new_position();

    if (contains_enemy(new_pos) {
    destruct_enemy(new_pos);
    is_destroyed = TRUE;
    }

    [..]

    Return is_destroyed;
    }
    over:

    // This procedure moves the bullet upwards. It's called
    //NUM_BULLET_MOVES_PER_SECOND times per second. It returns TRUE if the
    //bullet is to be erased (because it hit a target or the top of the screen) and FALSE
    //otherwise.
    Boolean player_bullet::move_it()
    {
    Boolean is_destroyed = FALSE;

    // Calculate the bullet's new position.

    [Small chunk of code.]

    // See if an enemy is in the new position. If so, call enemy destruction call and
    // set is_destroyed to TRUE

    [small chunk of code]

    [..]

    Return is_destroyed;
    }
    any day of the week.
  6. Re:Sarbanes-Oxley on Exposing Bots In Big Companies · · Score: 2, Funny

    In the big company that I work in this couldn't happen Let's file this under 'famous last words' :)
  7. Re:What do you do when it crashes? on Java-Based x86 Emulator · · Score: 1

    It hung on me as well while trying to switch the keyboard layout using 'keyb be'...

  8. Re:I'll let you into a secret about Britain on How Can We Convert the US to the Metric System? · · Score: 3, Insightful
    Wikipedia now seems to say:
    The rifle is 1 meter (39.9 inches) long with standard 500mm (19 inch) barrel.
    You've got to love adaptable references :)
  9. Re:Interesting phraseology... on Icebergs Sailing Past New Zealand · · Score: 1

    You mean there are also icebergs that float south from Antarctica?

  10. The Microsoft exec at TechEd Australia "misspoke" on No Full HD Playback for 32-bit Vista · · Score: 1
    Microsoft now says:
    The real deal is that no version of Windows Vista will make a determination as to whether any given piece of content should play back or not. The individual ISV providing the playback solutions will choose whether the playback environment, including environments that use 32-bit processors, meet the performance requirements for playback of protected High Definition content.
    Read more:
    http://www.microsoft-watch.com/article2/0,1995,200 8357,00.asp?kc=MWRSS02129TX1K0000535
    http://www.apcstart.com/site/dwarne/2006/08/1147/w e-were-wrong-about-hd-playback-in-vista-microsoft
  11. Plus, no integration needed on Why Email Is Still The Most Adopted Collaboration Tool · · Score: 2, Insightful

    In a large (multinational) company, you're bound to have multiple collaboration systems (per region/devision/...) and at some point an integration step will be needed. Most of the time e-mail is simply good enough.

  12. colleagues on Forbes Says Vista Not People Ready · · Score: 4, Funny
    From the article:
    ...that lets you see how your colleagues and your colleagues' colleagues rate various Web sites.
    Correct me if I'm wrong, but aren't your colleagues' colleagues by definition also your colleagues?
  13. Timeboxing on Windows Vista Delayed Again · · Score: 1

    So if I understand correctly M$ has adopted the use of timeboxing: they used that excuse to exclude several features (WinFS, ...) from the first Vista release so they would be able to release it on time. Still they are pushing their release dates ahead.

    They are now releasing less features equally late; looks like a 'worst of both worlds'-approach to me... :/

  14. Re:gameboy wars on U.S. Army Robots Break Asimov's First Law · · Score: 1

    "All Your Base Are Belong To Us!", might become more real than you thought :)

  15. WarGames on U.S. Army Robots Break Asimov's First Law · · Score: 1
    Later the US plans to replace the control system of the bots with a "Gameboy" type of controller hooked up to virtual reality goggles.
    I think that is even bigger than just using robots to kill people... The treshold for killing actual people will become about as low as killing in-game characters. Imagine the possibilities when they plug those bots into the America's Army gameservers!

    /me puts tin foil hat on
  16. Re:Use what you know on How Do You Decide Which Framework to Use? · · Score: 3, Funny

    Yeah great! Fear of learning new things is always the way to success...