At release the components themselves for the system alone was $300 over retail (search isuppli's data on next-gen.biz). Add in packing, controller, cables, manuals, etc it was probably closer to $350 over.
Why do people insist on citing these bullshit "analyst" reports? I say "bullshit" for several reasons.
The first is that consoles often have custom parts. Yet none of these price-estimate report (teardown or not) ever explain how they calculated the cost of these custom parts. And I'm just supposed to believe them? No thanks.
The second, and this is specific to Sony, is that they are a huge electronics manufacturer. But again, there is never any explanation as to how these "analysts" accounted for this fact, if they did at all.
All this aside, I find it extremely hard to accept your numbers. Specifically, do you seriously believe Sony is eating over a third of the cost of each system they sell? I cannot, and will not, believe this.
I've played very little of Halo's campaign, but I've also heard a lot of people make the same complaint you did here. I guess I was commenting more on the PR angle, where it seems (to me) that they're making a huge deal out of a tiny tweak. Of course, any change in the Halo formula probably results in Bungie receiving thousands of death threats from 14-year-old forum nerds who know everything.
This is the first I've heard about the "much hyped" X button. I have to be honest: I'm really not sure what to think. Sure it's cool that they're adding new features to the game, but is Halo really so starved for innovation and/or hype that they need to detail exactly how they're changing the control setup?
And Microsoft learnt this from Nintendo, Sony, Sega, Atari, et al.
Hahahah, nice try, but no. The only time Nintendo has lost money on their hardware was (I believe) for a little while after one of the Gamecube price drops (or perhaps at its launch). As for Sony, they have never, at any time, confirmed that they are selling consoles at a loss. Go ahead and link to bullshit "teardown" reports all you want: unless I see confirmation from Sony themselves, I'll take "business" "analysts" with a grain of salt.
All depositions in the IBM case should have been done by now.
Also, the actual motion states that in the Novell case, the deadline for deposing PJ is May 31. Which is less than two months from now.
So in both cases, it appears SCO is yet again using delay tactics and FUD[1]. They've tried to drag this case out as long as possible, and PJ is another great opportunity to whine about the horrible injustices they've suffered at the hands of the court. However the fact they're going after PJ kinda proves how little merit (and class) they have.
[1] It's interesting to note that these tactics are self-reinforcing. FUD allows them to delay the truth from surfacing, and delaying gives them more time (which can be spent spreading FUD).
Anything that happens on Blizzard's servers is THEIR property. They can do whatever they like with it.
This would be true if Blizzard and their servers resided in Libertarianfantasystan. But this is not the case, so Blizzard and their property are subject to the laws and regulations of the country(ies) they do business in.
Couldn't you just buy a PDA or something? The fact that you can't do some obscure task on a gaming handheld doesn't really seem like a valid complaint to me...
Guild Wars has this: a "spectator mode" where you can watch PvP matches (and chat with other observers). There's also a time delay, to prevent observers from watching all parts of the map and communicating with their in-match friends.
What it boils down to is your definition of "essentially lossless". If you mean "preserves all the audio data from the lossless recording", then no. But this is true of any lossy compression format[1].
However if you mean "99% of people cannot tell the difference", then yes. And I'm pretty sure this is what you meant, so you are correct.
[1] That said, if you can spare the drive space, a lossless archive of your CDs (or tapes, vinyl, etc) is nice. This way, you have insurance against damage to the physical media, and also avoid having to re-rip your entire collection if you ever need to convert your files to some new format (e.g. if you buy a new player that supports FooP3).
Perhaps the submitter has never read the GPL, but the license does, in fact, allow you to charge money when people request copies of the code. In fact, for a while Stallman made a living selling copies of Emacs by mail-order; there are plenty of sites that sell CDs of Linux distributions as well.
Why do people insist on using this godawful term? The word "price" by itself conveys the exact same meaning, and it does so with less words and the bonus of not sounding like a marketing schmuck. Give it a try, smitty.
I ran into this the other day. I was trying to download software updates for a PS3 (not mine), and tried hooking it up to my monitor with a HDMI -> DVI cable. After preparing the correct settings on a TV in another room, I hook it up to my monitor and get no picture. Then I discover that the PS3 will not display *anything* over HDMI unless HDCP is supported.
So congratulations to Sony, who gained glorious victory in preventing me from making a video of the PS3 menus. I'm sure those starving music and movie execs will be off the streets any day now.
I'd be interested to hear about the specifics of your situation and/or thoughts on the matter, etc., and I think others here would too. Have you written about this on your website or anything?
But the copyright violation GP is referring to is not creating the emulator. The violation is copying the game ROM to use on the emulator, as the game ROM is most definitely copywritten.
but when the modern OS gets control, it will not see the ide ports
Sounds like a pretty sweet OS you've got there.
And no sony does NOT make everything in house.
I know, but that's not my point.
At release the components themselves for the system alone was $300 over retail (search isuppli's data on next-gen.biz). Add in packing, controller, cables, manuals, etc it was probably closer to $350 over.
Why do people insist on citing these bullshit "analyst" reports? I say "bullshit" for several reasons.
The first is that consoles often have custom parts. Yet none of these price-estimate report (teardown or not) ever explain how they calculated the cost of these custom parts. And I'm just supposed to believe them? No thanks.
The second, and this is specific to Sony, is that they are a huge electronics manufacturer. But again, there is never any explanation as to how these "analysts" accounted for this fact, if they did at all.
All this aside, I find it extremely hard to accept your numbers. Specifically, do you seriously believe Sony is eating over a third of the cost of each system they sell? I cannot, and will not, believe this.
I've played very little of Halo's campaign, but I've also heard a lot of people make the same complaint you did here. I guess I was commenting more on the PR angle, where it seems (to me) that they're making a huge deal out of a tiny tweak. Of course, any change in the Halo formula probably results in Bungie receiving thousands of death threats from 14-year-old forum nerds who know everything.
Heh heh, I bet gold farming companies just set a kitchen timer for 3 hours, and when it beeps, the workers just move one chair to the right.
I agree with your analysis, and as an added bonus offer this Penny-Arcade strip.
This is the first I've heard about the "much hyped" X button. I have to be honest: I'm really not sure what to think. Sure it's cool that they're adding new features to the game, but is Halo really so starved for innovation and/or hype that they need to detail exactly how they're changing the control setup?
What model do they have to recover money?
Um, duh: monopoly profits from Windows & Office.
And Microsoft learnt this from Nintendo, Sony, Sega, Atari, et al.
Hahahah, nice try, but no. The only time Nintendo has lost money on their hardware was (I believe) for a little while after one of the Gamecube price drops (or perhaps at its launch). As for Sony, they have never, at any time, confirmed that they are selling consoles at a loss. Go ahead and link to bullshit "teardown" reports all you want: unless I see confirmation from Sony themselves, I'll take "business" "analysts" with a grain of salt.
All depositions in the IBM case should have been done by now.
Also, the actual motion states that in the Novell case, the deadline for deposing PJ is May 31. Which is less than two months from now.
So in both cases, it appears SCO is yet again using delay tactics and FUD[1]. They've tried to drag this case out as long as possible, and PJ is another great opportunity to whine about the horrible injustices they've suffered at the hands of the court. However the fact they're going after PJ kinda proves how little merit (and class) they have.
[1] It's interesting to note that these tactics are self-reinforcing. FUD allows them to delay the truth from surfacing, and delaying gives them more time (which can be spent spreading FUD).
Anything that happens on Blizzard's servers is THEIR property. They can do whatever they like with it.
This would be true if Blizzard and their servers resided in Libertarianfantasystan. But this is not the case, so Blizzard and their property are subject to the laws and regulations of the country(ies) they do business in.
Couldn't you just buy a PDA or something? The fact that you can't do some obscure task on a gaming handheld doesn't really seem like a valid complaint to me...
Guild Wars has this: a "spectator mode" where you can watch PvP matches (and chat with other observers). There's also a time delay, to prevent observers from watching all parts of the map and communicating with their in-match friends.
"Linux" has a bad reputation?
What it boils down to is your definition of "essentially lossless". If you mean "preserves all the audio data from the lossless recording", then no. But this is true of any lossy compression format[1].
However if you mean "99% of people cannot tell the difference", then yes. And I'm pretty sure this is what you meant, so you are correct.
[1] That said, if you can spare the drive space, a lossless archive of your CDs (or tapes, vinyl, etc) is nice. This way, you have insurance against damage to the physical media, and also avoid having to re-rip your entire collection if you ever need to convert your files to some new format (e.g. if you buy a new player that supports FooP3).
Perhaps the submitter has never read the GPL, but the license does, in fact, allow you to charge money when people request copies of the code. In fact, for a while Stallman made a living selling copies of Emacs by mail-order; there are plenty of sites that sell CDs of Linux distributions as well.
Is flash memory inherently slow?
Yes.
(at least for now)
Chill out, dude. A term only "lends itself" to something if you previously define it to be that.
Thanks, I didn't know that. And now that I do, I know that 99% of the people using it have no idea WTF they're talking about :)
Maybe they could adopt a business model like free software/open source companies do. More like, sell people custom delivery and installation.
a song's quality is a function of the frequency with which they're hearing it
:)
For me, this is an inverse function
price point
Why do people insist on using this godawful term? The word "price" by itself conveys the exact same meaning, and it does so with less words and the bonus of not sounding like a marketing schmuck. Give it a try, smitty.
I ran into this the other day. I was trying to download software updates for a PS3 (not mine), and tried hooking it up to my monitor with a HDMI -> DVI cable. After preparing the correct settings on a TV in another room, I hook it up to my monitor and get no picture. Then I discover that the PS3 will not display *anything* over HDMI unless HDCP is supported.
So congratulations to Sony, who gained glorious victory in preventing me from making a video of the PS3 menus. I'm sure those starving music and movie execs will be off the streets any day now.
I'd be interested to hear about the specifics of your situation and/or thoughts on the matter, etc., and I think others here would too. Have you written about this on your website or anything?
But the copyright violation GP is referring to is not creating the emulator. The violation is copying the game ROM to use on the emulator, as the game ROM is most definitely copywritten.
Where in the article does it state this?