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Jaffe Would Have Ditched Blu-Ray

GameDaily is reporting on comments made by God of War designer David Jaffe. In an interview with Geoff Keighley, Jaffe has stated that he believes Blue-ray should have been removed from the PS3 so that the console could be sold at a lower price point. "Jaffe didn't outright label it a mistake either, but he's the first Sony employee (to this editor's knowledge) to even question the need for Blu-ray. SCE Worldiwide Studios President Phil Harrison and other Sony executives have repeatedly stressed the importance of the Blu-ray format, not just as a next-gen movie format, but as a game disc format that provides game developers with plenty of storage space to build highly detailed game worlds without the need for multiple discs."

125 comments

  1. Blu-Ray rules!! by TheMadcapZ · · Score: 0, Troll

    Long Live Blu-ray, well at least until Violet-Ray or some other shit comes along.

    1. Re:Blu-Ray rules!! by Anonymous Coward · · Score: 0

      That's crazy talk! All the insiders know that IndigoRay is the Next Big Thing. VioletRay is at least a decade away.

    2. Re:Blu-Ray rules!! by senatorpjt · · Score: 1

      Blu-ray is actually an incorrect name, it already uses a violet laser.

  2. I'm not taking tech advice from an evil vizier.. by Channard · · Score: 1, Informative

    .. oh, Jaffe. Never mind. But working in a UK electronics store as I do I can confirm that whereas the 360 and the Wiis were damn hard to get hold of for the first few months after launch, we have loads and loads of PS3s in stock. One store, W H Smiths, is even discounting the console to £399.99. Not a good sign.

  3. Of course he would by JanusFury · · Score: 4, Insightful

    He's an actual game developer, so he knows that more space doesn't necessarily translate into better games.
    There are two ways to use more space:
    1) Fill it with content
    2) Fill it with useless garbage (like, say, badly compressed cinematics...)
    And, as most people know these days, content is EXPENSIVE.

    In the interview he talks about (I'm summarizing here, so I'm probably off a little bit) his general distaste for large scale game development now because of how much time and money goes into creating all the content a game requires, and why he's decided he wants to work on smaller games. For someone like him that's aware of how expensive and time-consuming it is to use the amount of space provided by a format like HD-DVD or Blu-Ray, it's not remotely suprising that he thinks putting it in the PS3 was a bad idea.

    In comparison, it's quite easy for Sony execs to ramble on about the promise of Blu-Ray and how it enables developers to make games, because if you don't understand something it's easy to lie about it and still look sincere.

    --
    using namespace slashdot;
    troll::post();
    1. Re:Of course he would by Pope · · Score: 1

      But with Blu-Ray, the cinematics are barely compressed!

      --
      It doesn't mean much now, it's built for the future.
    2. Re:Of course he would by Rakshasa+Taisab · · Score: 1

      because if you don't understand something it's easy to lie about it and still look sincere.

      If you don't understand, you're not a liar but ignorant.

      And I'm sure games would be a lot cheaper to produce if the developers have to look for every space optimization possible. If they felt 4GB as tight, wait until they got to make games for the next gen in the same space, this time with more detailed textures, bump maps, etc. The HD intro and ending would probably eat half the disc.

      --
      - These characters were randomly selected.
    3. Re:Of course he would by zoftie · · Score: 1

      I think Blu ray is needed because cinematics at 1080p are quite expensive in terms of space. But then it should be cached to the harddrive anyway,so i don't see a problem with multiple dvd discs. blue ray discs carry 25GB of information, so roughly each disc is replacement for 2 dual layer dvds. I am not sure if it is worth the value. I am not sure if 50 G discs are playable and/or deliverable by content houses anyway.

    4. Re:Of course he would by Bluetick · · Score: 1

      Why is compression a good thing?

    5. Re:Of course he would by twistedsymphony · · Score: 1

      Why is compression a good thing?
      Because decompression algorithms are fast enough that's games load faster. It varies but in general it's faster to transfer compressed data from a disc and decompress it, then it does to transfer from the disc raw. I'm sure there's a point of diminishing returns but the transfer rates of optical discs are probably the biggest bottleneck in modern consoles.
  4. ATTN Dave by Rob+T+Firefly · · Score: 3, Funny

    Dave, please see me in my office ASAP.

    Also, do you have any empty cardboard boxes near your desk? If so, don't throw them away just yet. They may come in handy.

    -- Phil H.

    1. Re:ATTN Dave by pragma_x · · Score: 1

      Nice. ;) Your joke gave me food for thought.

      Is that how it would really go down? While it would appear that Jaffe is speaking in a manner that is against the grain with his employer, I think what we're seeing here is really symptomatic of a bigger problem within Sony's ranks:

      http://www.wired.com/wired/archive/11.02/sony_pr.h tml

      So basically the two factions of this company have formed a yin-yang of suck so powerful, that it's becomming it's own worst enemy. One day, it'll have to choose between ripping itself in half or dying altogether. In light of that, I'm actually suprised more folks from within haven't been more vocal about how things are going.

      Or maybe they're just burning through cardboard boxes at an alarming rate...

    2. Re:ATTN Dave by sesshomaru · · Score: 1
      I Remember a Video game Company like that...

      Why, this company was split into factions by country. The two factions didn't get along, and didn't consult with each other on major, company affecting projects. Eventually, the company died. The whole sordid story is here:

      Project Mars: Anatomy of a Failure

      --
      "MIT betrayed all of its basic principles."
  5. movies by PrvtBurrito · · Score: 3, Interesting

    A Blu-Ray win is probably more valuable to Sony than a gaming console win, the market for movies is simply bigger and if high def DVD movies take over the DVD market a win here is very important to Sony. Since the bundling of the PS3 and Blu-Ray are doing really well for Blu-Ray (so far), I would think that Sony got this one right. We'll see if time will tell, but I think the developers opinion is pretty much irrelevant for the moment and the PS3 price will eventually come down.

    --
    Laboratree - Scientific collaboration based on OpenSocial.
    1. Re:movies by gstoddart · · Score: 1, Interesting

      A Blu-Ray win is probably more valuable to Sony than a gaming console win

      How will they win with Blu-Ray by losing on the vehicle for it? If nobody buys your PS3, you haven't make Blu-Ray more widespread.

      Sony could end up making neither the PS3 nor Blu-Ray popular. I certainly plan on owning neither.

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:movies by mrchaotica · · Score: 1

      the market for movies is simply bigger

      Wanna bet?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:movies by therealking · · Score: 3, Insightful

      Considering the developers are the ones who will make or break the console, I think thier opinion is super important. SONY needs these guys on board 100% or the PS3 will go the way of the Saturn.

      --
      Gadget News at Gizmo.com
    4. Re:movies by GrayCalx · · Score: 1

      Wanna bet?

      Sure, lets bet. Unfortunately I'm lazy and only found numbers for WorldWide sales in 2004.

      Video / DVD Sales - $20.9 billion
      Portable / Console game sales - $18 billion

      I didn't include hardware or accessories. So... I dunno is $20 fair?

    5. Re:movies by Anonymous Coward · · Score: 1, Interesting

      Note the numbers for video games don't include subscription based games like sony's evercrack series or digital distrobution of games like valve's steam system, only hard physical copies.

    6. Re:movies by GrayCalx · · Score: 1

      Yup, good point. No subscriptions, no hardware, no accessories. For either the consoles or the videos (players, cables, etc). And I have to admit that data is 2 years old... its close enough that the numbers could have shifted the other direction in 06.

    7. Re:movies by Maxwell · · Score: 1

      note the DVD market doesn't include rentals which dwarf any online game revenues. And yes the studios get a cut of rentals from the major chains. And the OP said "movie market" which technically should include theaters, another 7.4B

      Sony wants BOTH and blur-ray is the way to do it.

      Even if blu-ray fails for movies, why can't it be a game machine format? Have you ever seen a movie off a N64 Cartrdige? Why didn't we all mock Ninentdo for making a 'propietary' cartridge back then? Is the DS lite cartridge format a failure because no one watches movies on them?

      JON

    8. Re:movies by MikeBabcock · · Score: 1

      Who is this "nobody" who keeps buying up all the PS3s then? I don't care how many are on your store shelves, go look at the sales figures. The PS3 isn't exactly failing to sell.

      Have a nice day now, don't feed your fellow trolls.

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:movies by gstoddart · · Score: 1

      Who is this "nobody" who keeps buying up all the PS3s then? I don't care how many are on your store shelves, go look at the sales figures. The PS3 isn't exactly failing to sell.

      I'm not saying nobody is buying them (OK, I actually said that, but I guess I didn't literally mean zero, my bad) -- but, they sold more PS2s than PS3s -- that can't be good. And, a lot of people have cast doubt on their sales figures as being a little inflated. Certainly I hear a lot of expressed lack of enthusiasm for the PS3.

      My point is they may have pushed the Blu-Ray disk at the expense of people adopting the PS3 as a gaming platform, and they priced it very high as a result -- too high for a lot of people. The guy in the article is saying the same thing; the console isn't selling enough units to sell the games. Which means now their games division is subsidising their movie division, and it probably can't afford to do so.

      Have a nice day now, don't feed your fellow trolls.

      Too late, apparently. ;-)

      Cheers
      --
      Lost at C:>. Found at C.
    10. Re:movies by adona1 · · Score: 1

      they sold more PS2s than PS3s

      True, but there's a reason for that...cheap latecomers to the party like me ;) PS2s dropping to AUD$166 and cheap PS2 games are a pretty good incentive to buy...not to mention the fact that since they've been out a while, it's easy to find out what is good and what is dross. It'd be much more painful to find out that your spanking new PS3 game is a steaming pile when you've dropped $100-130 on it.

      --
      Between the falling angel and the rising ape
    11. Re:movies by king-manic · · Score: 1

      A Blu-Ray win is probably more valuable to Sony than a gaming console win, the market for movies is simply bigger and if high def DVD movies take over the DVD market a win here is very important to Sony. Since the bundling of the PS3 and Blu-Ray are doing really well for Blu-Ray (so far), I would think that Sony got this one right. We'll see if time will tell, but I think the developers opinion is pretty much irrelevant for the moment and the PS3 price will eventually come down.

      The game division of sony has been vastly more profitable then the music or movie side. Strategically it was mixed. They expected mroe brand loyalty then they got. Consumers and Developers alike. They missed the consumer electronics price sweet spot to score a win for a less profitable side of their business. But it's easy to make decision in retrospect. They still may beat the 360 and they may not be actaully competing with the Wii. Since the Wii has gotten a lot of casual gamers who may not keep up the game buying. I am a gamer, I got myself a PS3, I've already bought 4 games (resistance, Genji, AC4, VF5) for it and a dozen BD movies. My Wii obsessed non gamer best friend has gotten the wii (with wii sports), and wario ware in the same time frame. She has a lot of fun with those numerous and dull to me minigames. I need more depth, I buy more games....

      Time will tell.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:movies by wolfing · · Score: 1

      Problem is... there will not be a Blu-ray win, or loss. Just like nobody cares if a DVD is -R or +R, we will all use hybrid drives that can play both formats, so people will not even care what format a movie comes in.

    13. Re:movies by twistedsymphony · · Score: 1

      I fail to see how ticket sales and rental fees factor into blu-ray being a success. While rental discs might end up on blu-ray the cut of the profit goes to the studio that made the movie not the company that owns the disc format (though they'll get pittance for each disc the rental place buys to rent). Similarly the money Sony makes from ticket sales, rentals, and letting the moves go on network TV wont change if BluRay wins or not. BluRay only matters for BluRay disc sales. On the other end of the Spectrum the Success of the PS3 is directly tied to games sales, accessory sales, online subscription sales.

      Basically if BluRay fails Sony can still make movies and make lots of money in the movie industry. If PS3 fails Sony's only ticket in the game industry will be the PS2 and PSP neither of which will last them very long considering where they are in their lifespans.

    14. Re:movies by revengebomber · · Score: 1

      SONY needs these guys on board 100% or the PS3 will go the way of the Saturn. It DOES have 8 processors...
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    15. Re:movies by MikeBabcock · · Score: 1

      Actually, selling the PS2 in parallel to the PS3 (and making a killing on PS2 sales) is probably one of the smarter things Sony carried over from the PS2/PSONE days. Selling a cheaper smaller system capable of playing all the existing titles for a profit is just brilliant compared to Microsoft's "Xbox? What Xbox, get a 360!" My brother in law never played console games and I convinced him to pick up a PS2 to play several of the games that were already on the market because its very reasonably priced. Its still well cheaper than a Wii even.

      It also gives Sony more head room on the PS3 -- "if you don't think you need a PS3, we have this PS2 thing too ..." and then go for gusto on features. Considering the longevity we expect out of a console system these days, I don't think anyone will be arguing in 5 years that having BD support was a bad idea and in fact I think Microsoft will be likely back at the table with a new console by then to compensate.

      --
      - Michael T. Babcock (Yes, I blog)
  6. Forget UV discs... by pragma_x · · Score: 3, Funny

    I'm waiting for Sony "X-Ray" technology to come out - You get 1Tb per disc, and the disc only needs to be sitting on top of the drive to be readable!

    1. Re:Forget UV discs... by Anonymous Coward · · Score: 0

      Course the lead shielding puts the consle firmly in the heavyweight division, and homeland security uses them as an excuse to spy on people to make sure they aren't terrorists turning them into dirty bombs.
      I can see it now, jack thompson starts an ad campaign after being disbarred, "Remember parents, only terrorists buy gaming consoles!"

    2. Re:Forget UV discs... by Anonymous Coward · · Score: 0

      I can see the advertisements now:

      Free cancer with every console!

  7. And he's right by Zebra_X · · Score: 2, Interesting

    "but as a game disc format that provides game developers with plenty of storage space to build highly detailed game worlds without the need for multiple discs."

    This is total garbage. Swapping disks isn't that difficult and happens infrequently if done correctly.

    Everytime we get a larger format, we get a slower drive. The PS2 when it came out wasn't as fast as it's CD counter parts. And the blue-ray and hd drives are not as fast as DVD drives now.

    It's all a gimmick - Sony wants to push their format. Unfortunately the didn't recognize that general consumer is unwilling to bankroll the rollout of their next generation format.

    Blueray is a choice and not a standard at this point, as a consumer I object to paying for technology that may or may not emerge as the prevailing format simply because sony thinks it's best. In addition sony's drive quality is not what it used to be (PS2 spin of death).

    Overall the justifications for rolling out Blue-ray in the PS3 just don't hold water.

    1. Re:And he's right by benzapp · · Score: 0

      Blueray is a choice and not a standard at this point, as a consumer I object to paying for technology that may or may not emerge as the prevailing format simply because sony thinks it's best. In addition sony's drive quality is not what it used to be (PS2 spin of death).

      Considering how the top 4 movie studios, who release the vast majority of major movies, are part of the Blueray consortium, I think it is a standard. Blueray is not Sony's exclusive deal. It is not betamax. The major movie studios have chosen the format and that is what they are going to sell their shit on.

      Like it or not, HD-DVD is simply not a choice for people who want to buy movies in HDTV. Maybe it's a choice for video games or storage media, but that's it. At this point, the game is really over. Blueray is the standard.

      --
      I don't read or respond to AC posts
    2. Re:And he's right by Anonymous Coward · · Score: 1, Insightful

      "This is total garbage. Swapping disks isn't that difficult and happens infrequently if done correctly."

      Just like swapping floppy discs, eh? At one time, people moaned about CDs and how it didn't matter if you had to swap several floppies - afterall, who needed CDs? Just like memory, processing speeds, you name it - the list goes on.

      More than a decade later, here we have the same tired arguments regarding another new technology, in this case, Blu-ray. And FWIW, Blu-ray (not "Blue-ray") isn't a proprietary format, it is supported by a number of companies (see: http://en.wikipedia.org/wiki/List_of_corporations_ supporting_Blu-ray), which happens to include - wait for it - Apple. Woah!

      Face it, life moves on. Find something else to bitch about.

    3. Re:And he's right by HappySqurriel · · Score: 1
      One thing to consider is that soon after the release of the PS3 Blu-Ray took the lead yet in the past few months (even with the sales of the PS3) has not increased the lead:

      http://www.highdefdigest.com/news/show/564
      Among the numbers revealed: as of March 18, VideoScan put the cumulative number of Blu-ray titles sold since the format's inception at 844,000 units, versus HD DVD at 708,600.


      Certainly, we don't know how things will go over the next couple of months but if the PS3 keeps up the poor sales that it has had so far in 2007 HD-DVD still has a lot of opportunities to catch up.
    4. Re:And he's right by toriver · · Score: 1

      This is total garbage. Swapping disks isn't that difficult and happens infrequently if done correctly.

      If it was total garbage, then there would be more multi-disk console games than the scant examples that actually exist, no? Disk swapping IS a chore when you are sitting comfortably in your couch, five feet away from the console, instead of right next to the drive bay like PC users do. As another poster pointed out, in order to make disk swaps rare you need to complete one disk worth of game before proceeding to the next, usually not going back to the first. This makes the media dictate game structure.

      Having 50 gigs available removes this concern.

      What kind of luddite are you when you want to stick to yesterday's technology like that? Then you might just as well buy a PS2. Swapping sucks, I have known this since back when I had to install Microsoft Office on multiple PCs - from a stack of 28 diskettes...

      Also: Sony makes consoles for an 8-10 year lifespan, not the short lifespans of Microsoft's consoles. Already, Microsoft has run into problems with their "last-gen" tech choices and has announced the Elite version of the 360 for later this year, which will have a much larger hard drive than the 20 GB og today's Premium, and also a HDMI port for digital video.

    5. Re:And he's right by Frenchy_2001 · · Score: 1

      Certainly, we don't know how things will go over the next couple of months but if the PS3 keeps up the poor sales that it has had so far in 2007 HD-DVD still has a lot of opportunities to catch up.
      The problem is that poor sale for a nex gen console is still MILES away from good sales of a nex gen video system.
      The PS3 is considered a luke warm console by selling over 2.5Millions units in the world. This is over an order of magnitude bigger than ANY single HD player, be it bluray or HD-DVD. Even if only 10% of that crowd use it for movies (and that would be stupid, they just acquired a FREE player with that console, why not use it?), they just TRAMPLED the competition in video.
      It's all relative and the numbers of the PS3 may be enough to give the advantage to bluray.

    6. Re:And he's right by CK2004PA · · Score: 1

      Also: Sony makes consoles for an 8-10 year lifespan, not the short lifespans of Microsoft's consoles. Already, Microsoft has run into problems with their "last-gen" tech choices and has announced the Elite version of the 360 for later this year, which will have a much larger hard drive than the 20 GB og today's Premium, and also a HDMI port for digital video. Exactly. And if they expect 256 MB RAM and the inferior graphics capabilities to stand up for 10 years they are in trouble. Another Xbox will come out, and MS will release a Blu-Ray add-on to their current unit if needed.
      Looks like M$ will come out on top, and total sales figures supports that.

      --
      "I believe today that my conduct is in accordance with the will of the Almighty Creator"-Adolf Hitler or George W Bush?
  8. Without blu-ray I would never have bought one by maynard · · Score: 2, Insightful

    The PS3 is a great BD player for the price. I own one and rarely play games on it. But boy, with netflix already renting out BD films, it's been a great time to watch movies!

    1. Re:Without blu-ray I would never have bought one by roccor · · Score: 1

      I agree. If you want a High Definition format for your movies this is the cheapest way to go. If Sony does win its format war it will be in big part due to the PS3.

    2. Re:Without blu-ray I would never have bought one by ShadowsHawk · · Score: 1

      I'll avoid the entire thing. I'm tired of the 'format wars'. They're not exciting and they certainly do not help the consumer. We'll all be better off when we finally have the capability to stream highdef media.

  9. Re:I'm not taking tech advice from an evil vizier. by Anonymous Coward · · Score: 1, Interesting

    If they were discounting them to 399.99 pounds, they were overpriced in the first place. Oh forgot you guys spend pounds like we spend dollars. 4 pounds for a pint, 4 dollars for a pint in the US of the same size. Granted, the beer is better in the UK so I guess it does even out don't it?

  10. 4 pounds for a pint? by Channard · · Score: 1

    Not unless you're at a really shitty overpriced club. Beer is, on average, £2.50 a pint at most. But yes, we do get screwed on everything electronics related to the tune of one dollar = one pound.

    1. Re:4 pounds for a pint? by Lost+Engineer · · Score: 1

      Why is that? The price of electronics in GB appalls me and I'm a yank.

    2. Re:4 pounds for a pint? by VJ42 · · Score: 2, Informative

      Well, as a Brit; I'm happy to use the current $->£ exchange rate to my advantage; even with shipping, it's often cheaper to buy goods from the USA; for example, I recently bought a "DS ONE" Supercard to run homebrew on my DS lite; importing it was significantly cheaper than buying it from the UK ("DS ONE" with 500mg Micro SD from US =~£37.00, the same from the UK without the Micro SD card was over £39.00). But at almost $2 to £1 that's to be expected.

      It's not just electronic goods either, almost everything is cheaper in the states at the moment; hence my recent shopping spree over at thinkgeek.

      --
      If I have nothing to hide, you have no reason to search me
    3. Re:4 pounds for a pint? by senatorpjt · · Score: 1, Informative

      Maybe you should be more concerned about how worthless your money is becoming in general..

    4. Re:4 pounds for a pint? by ciw42 · · Score: 1

      But you'll have to pay VAT on your purchases. Maybe you've managed to avoid this so far, but companies like DHL will send you a bill and I think these days keep hold of the goods until you pay it.

      Once you pay this, there's often very little difference in the cost of electronic goods. I, and many other I know have found this out to their cost.

      Yes, some products do still work out cheaper, but not by a big margin, especially when you consider the higher shipping costs and longer wait. OK, so I've had goods arrive from the US in a couple of days, and also US companies who've charged me less for shipping than others in the UK, but that's pretty rare.

    5. Re:4 pounds for a pint? by jmpeax · · Score: 0

      eBay - Helping consumers evade import duties since 1995.

  11. Le Ray est mort by Alzheimers · · Score: 2, Funny

    Le Ray Est Mort ... Vive Le Ray!

  12. Re:Is the space really needed in the PS3 by Dan+Ost · · Score: 4, Interesting

    To my knowledge the PS3 is not powerful enough to even take minimal advantage of the huge amount of space provided by blu-ray

    It is nonsensical to say that something isn't "powerful enough" to use storage space, so I guess I don't know what you really meant to say.

    However, I'd like to point out that there were games for the PS2 that spanned multiple DVDs, so the demand for media bigger than a single DVD already existed with the previous generation of consoles.

    --

    *sigh* back to work...
  13. Long term vs Short Term Gains by Anonymous Coward · · Score: 0

    Its relatively easy to predict the short term gains and how these decisions affect its current market. However, if you are hoping for a very long lasting system, the choice to include Blue-Ray becomes harder. Sony is correct in the statement that games are requiring more space as years pass on, and I for one would prefer to only have one disk. At what cost am I will to pay for it? Also, am I willing to pay a higher price now so I dont have to later on?

    To me the question is more about timing, is it the right time for Blue-Ray. This is a hard question. Its been stated that the PS3 has helped increase Blue-Ray sales making it harder for HD to become the accepted standard. Which means delaying it might have hurt it later on.

    As for paying a higher price now? Most Americas can not see the benefits in this because its a risk that may not turn out. Add to the fact that technology is changing and the PS3 becomes a harder selling point. On top of this, the Wii has changed the market a little hence causing it to become harder to see the benefits now. Personally, I think Sony should have seen the Wii coming or the style of it coming and included some similar ideas.

    What cost? This is a hard one to answer because it depends on the disposable income people have. The more they have of it means the more likely they will take the risk. The less they have of it, the more likely they will go with something else. Add to this, the games I want to play and how bad do I want to play them. Example: Halo and the X-box.

    So I do see them starting off bad. Can they recover? Time will tell as well as other things like games, style of play, and perhaps unseen events. I think they are willing to take the risk and start off with fewer sales in the hope they dont have to do much other then focus on good games for the system in the long run. Is it better to focus on one thing at a time and get it right before moving on to another item? Time will tell. Did they get it right?

    Personally, I will like to come back to this topic in 5 years and see how it all turns out. After all, we are currently in the making of how it will turn out. Got to like that!! :)

    1. Re:Long term vs Short Term Gains by ravenshrike · · Score: 1

      vgchartz has the PS3 at a third of the sales of the 360, and really, you have no big name titles out for it yet. What I want to know is if it's impossible to make a PS3 game on DVD because they didn't connect the DVD laser to the cell or if it's strictly a policy deal.

    2. Re:Long term vs Short Term Gains by Panzergheist · · Score: 1

      Policy.

      The PS3 can play DVD formatted media just fine. But in all honesty, I really wouldn't like to see DVD format games on PS3. After one of my friends dropped my RFOM disk, I was sold on the protective coating that Blu-Ray disks have. Also, I can live with the slower spindle speed of the Blu-Ray drive as the PS3 is whisper quiet compared to my turbine inspired 360. The noise level of the 360 console is a strong reason why I purchase the PS3 versions of games whenever possible.

    3. Re:Long term vs Short Term Gains by Anonymous Coward · · Score: 0

      Perhaps they think that putting the games on bluray that people will have a harder time copying them. Since bluray burners are rare right now but DVD burners are dirt cheap it's a bit of extra protection until BD burners drop in price.

  14. Re:Is the space really needed in the PS3 by SirTalon42 · · Score: 3, Insightful

    The final game has been revealed to be just over 16 GB. It was originally going to be 22 GB, but Insomniac cut out the PAL movies because NTSC movies can be "converted on the fly to look really good on PAL TVs". Ted Price also confirmed that there was a strong push to reduce disc size in order to shorten burn times during the testing period. The 16 GB of data for Resistance: Fall of Man has been put onto 25 GB Blu-Ray discs utilised by the PlayStation 3; making it the optimal system for Resistance to be on.
    -- From Wikipedia

    So already a launch title is almost filling up an entire BluRay disk (if it had included both PAL and NTSC video instead of converting NTSC on the fly). A single Dual Layer DVD wouldn't have been able to hold all of Resistance, and probably 2 wouldn't either (remember a good bit of the data would have to be on both disks!). Odds are as more games are developed for the PS3 more and more will come close to needing Dual Layer BluRay disks (50 GB).

    Also your comment about the PS3 not being powerful enough makes ZERO sense (data transfer rate would have been a better argument...)
  15. Something to consider by Alzheimers · · Score: 2, Insightful

    One thing to keep in mind is that these are the comments of the content *Producer*. Jaffe and crew don't see a dime in the success of Blu-Ray so he don't have to give a damn which media format wins. What he does have to be concerned with is the target console's market penetration -- not many devices to read his content in the homes, not much content gets sold.

    When the things on the top-10 lists of the new formats are barely pushing 1000 units a week, what's the incentive to produce content on them? If I were selling something I'd made, I'd want to hit the biggest market possible. Right now, the prohibitive costs that the blu-ray format incurs on the PS3 console are limiting that market, so content producers are going to be understandably pissed. Unless Sony's subsidizing development costs for exclusive titles, which I doubt they'd do if they're already taking a hit on the consoles *and* taking licensing fees on the back end.

    1. Re:Something to consider by ADRA · · Score: 1

      If Sony and other media co's were smart with their advertising, they'd release their BluRay / HD-DVD versions of movies 2 weeks before the DVD counterparts. Consumers would get pissed, but in the end if they cared enough they'd go out and buy a player just to be able to rent something the first week its out.

      --
      Bye!
  16. Forget discs, concentrate on downloads by bunbuntheminilop · · Score: 1
    as far as games go. Size will matter less as downloadable games become more of a focus.

    This is funny, as I remember saying a similar thing 10 years ago, as I thought PC development should concentrate on making games that could be easily downloaded over a 14.4k modem for ease of distribution. Doom did well out of that idea.

  17. Games already use it by SuperKendall · · Score: 2, Insightful

    Resistance: Fall of Man uses more than a DVD's worth of space.

    Game artists are working with master art that takes up many more times the amount of space even available on a Blu-Ray disc. If you let them, they will fill it. That does not make by itself for a better game, but if used well can add a lot of atmosphere to an already great game. I'm really looking forward to seeing what the makers of Ico and Shadow of the Colossus do with this...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Games already use it by deek · · Score: 1

      I'm really looking forward to seeing what the makers of Ico and Shadow of the Colossus do with this...


        Absolutely! Even more so, I would even consider getting a PS3 now, if they released special versions of Ico and Colossus for HD. Wow, Ico in HD ...
  18. Re:Is the space really needed in the PS3 by penp · · Score: 1

    However, I'd like to point out that there were games for the PS2 that spanned multiple DVDs, so the demand for media bigger than a single DVD already existed with the previous generation of consoles.
    Yes, "there were games". But how well did they do? Just because the games exist does not necessarily mean there is a high demand for them. Correct me if I'm wrong, but I think that most of these were role-playing games (bad ones, at that - the Xenosaga series comes to mind) wherein the only reason multiple discs was necessary was to store the data for the cut-scenes contained in the game. From what I see at Metacritic, none of the 62 games with a score of 90 or above are more than one disc (many of them are even on CD format)

    The point is, I can fill up my entire hard-drive with a blank screen in raw AVI data if I wanted to. Anyone can fill up a giant amount of space and make "use" of it. It's not a question of the PS3's capabilities, it's a question of are game developers going to use the Blu-Ray format to its full potential? If you ask me, no way. At least, not yet. In the gaming industry, deadlines are way too short (right now, anyway) to be able to attain a standard like this.
  19. Disc swapping is a design constraint by SuperKendall · · Score: 4, Insightful

    This is total garbage. Swapping disks isn't that difficult and happens infrequently if done correctly.

    I have played games with multiple discs. What "happens infrequently" translates to, is that there is some event in the game world that cannot be reversed or recovered from, that you play first all on one disc, and then on the second one until the game is done.

    You can minimize disc swapping, but it comes at the expense of non-linearity. A game does not have to be non-linear to be fun (plenty of very linear games are great) but it does mean sandbox games have to suffer the constraint of space instead of allowing them a broader range of content to roam in without swapping.

    Furthermore, what you are not factoring in is the per-unit costs that multiple discs entail - you are doubling pressing costs, and also increasing case costs as well (though that is more minimal). Since that is a physical per-unit cost it means you have even more units to sell before you break even, so studios would far rather cut content or increase compression than go to a two-disc solution - not to mention the design costs of deciding you need two discs mid-stream and the extra work that takes.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Disc swapping is a design constraint by Anonymous Coward · · Score: 0

      I don't know if you noticed, since your head is so far up Sony's ass (demonstrated by responses in this article), but the PS3 has a hard drive.

      Wait, you must have noticed, since you've mentioned it before.

      Anyway, due to said hard drive, there's no need to require disk-swapping. You save all the common content to the hard drive, and don't have to worry about disk-swapping except maybe an install disk and a play disk.

      In fact, since the hard drive has faster seek speeds, you can probably decrease the required size since many games duplicate resources to decrease seek times to decrease load times. And, when installing to the hard drive, you might be able to make better use of compression on the disk, so even more content can be fit on a single disk.

      So, no, avoiding disk swapping isn't a good enough reason to require Blu-ray.

    2. Re:Disc swapping is a design constraint by trdrstv · · Score: 1
      Furthermore, what you are not factoring in is the per-unit costs that multiple discs entail - you are doubling pressing costs, and also increasing case costs as well (though that is more minimal). Since that is a physical per-unit cost it means you have even more units to sell before you break even...

      If a Blu-Ray disk and a DVD9 cost the same to produce that might be true, but it isn't. Currently it's cheaper to press 2 DVD9 disks than 1 Blu-Ray disk, but either way it's immaterial. Since consoles moved off cartriges, the cost of the media is such a small part of the production, it wouldn't matter.

    3. Re:Disc swapping is a design constraint by Anonymous Coward · · Score: 0

      Actually it's more like 5 DVD-9s compared to 1 Blu-ray game disc. According to some people at EA, Sony not only charges more for pressing game discs on Blu-ray on top of the usual licensing fee, they also won't let you go to another Blu-ray pressing facility so you have to pay an additional premium. Basically triple-dipping. BTW, according to the same people, THIS is why next gen games cost $60 instead of $50 as a baseline. Devs knew Blu-ray pressing costs were going to be much higher so they uppped the price. But rather than just do it for PS3, they had to do it for the 360 as well or else there would be charges of "favoritism" and it would have hurt PS3 game sales (not that they Sony needed any help hurting PS3 game sales). So the extra $10 you pay on a 360 game you can think of as either pure profit for the software company or a PS3 subsidy fee. Also explains why all of Microsoft launch titles were $50. Now they are happily charging $60 too for their AAA titles. When in Rome, I guess.

  20. Re:Is the space really needed in the PS3 by the_arrow · · Score: 1

    So they cut 6 gigs by removing duplicate pre-rendered movies? That means there are around 6 gigs of pre-rendered movies left on the disc. Are all those movies really needed? How good have they been compressed? How much of the rest of the data on the disc is compressed? I guess that they could probably get it down to a normal dual-layer dvd disc if they really wanted to.

    --
    / The Arrow
    "How lovely you are. So lovely in my straightjacket..." - Nny
  21. What about his comments on edginess? by Dorceon · · Score: 1

    I don't own a PS3 and don't plan to buy one, but I took note of his comments on Calling All Cars, where he said that since it wasn't going to sell to Soccer Moms anyways, they should have made it edgier. I don't think alienating people who aren't in your target demographic is the same as improving the product for your target demographic.
    Then again, I'm a mid-20s male anime fan who can hardly watch anime targeted at the mid-20s male anime fan anymore because of the preponderance of moé. Maybe I'm an outlier in every culture's model of what people my age want.

    --
    What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    1. Re:What about his comments on edginess? by Anonymous Coward · · Score: 0

      moe is cute iirc, I think what you're looking for is ecchi

    2. Re:What about his comments on edginess? by Dorceon · · Score: 1

      Moé is creepy attaction to cuteness.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
  22. No, he's not right! by Anonymous Coward · · Score: 1, Insightful

    Everytime we get a larger format, we get a slower drive. The PS2 when it came out wasn't as fast as it's CD counter parts. And the blue-ray and hd drives are not as fast as DVD drives now.Okay, we've had a medium that could hold ~30GB this whole time. It's called tape. They are slow as all hell, but they get the job done reliably. Blu-ray is much faster than that.

    Moreover, the major CD counterparts to the PS2 were:
    Sega Saturn (previous gen)
    PSX (previous gen)
    PC (not a console)
    Sega Dreamcast (I don't want to get into whether or not CD killed it)

    With Xbox and GCN using DVD-level technology, the capacity definitely was something that trumped the previous generation, I'd say.

    Blueray is a choice and not a standard at this point
    Blu-ray is beating the tar out of HD-DVD, and it is a standard even if it isn't the standard choice. It will have a problem beating out DVD, but unlike people like to post on Digg and slashdot, they forget that Blu-ray is much more conducive to foreign languages (HD-DVD is a real bitch to say in Japanese, and doesn't translate into French very kindly... not that that's what they'd call it over there, but still).

    At the end of the day, people will want the better goods offered by the higher capacity at a reasonable speed. It doesn't have to be as fast, it just has to be reasonable and around for long enough. DVD's came out a long time ago. They didn't really take off until a few years later (and PS2 being a cheap, acceptable DVD player played a big part in that).

    1. Re:No, he's not right! by toriver · · Score: 1

      Sega Dreamcast (I don't want to get into whether or not CD killed it)

      Lack of DVD playback (the PS2 sold a lot in Japan first and foremost as a cheaper DVD player) and lack of backward compatibility (preceding Sega consoles - except the Mega CD - were cartridge-based) killed the Dreamcast.

      PS2 as cheap DVD player when DVDs were starting to come into the marketplace == PS3 as cheap Blu-ray player when Blu-ray is starting to come into the marketplace. "But, Blu-ray has HD-DVD as competition, DVD did not have competition!" Yes it did, in three forms: Analog Laserdiscs (expensive, cumbersome, large), Div-X (Circuit City's failed rental format) and Video-CD (largely popular in Asia). DVD won because most companies backed it, just like most (movie) companies now seem to back Blu-ray.

    2. Re:No, he's not right! by HappySqurriel · · Score: 1

      Except for that DVD was initially available to consumers in 1997 and by the time the PS2 was released DVD players were not that expensive (~$400 for a name brand or $200 for Apex Digital), Blockbuster (and most rental places) were carying new DVD movies to rent, and consumer interest was very high for DVD movies. Right now Blu-Ray is brand new, most people don't own a HDTV to take advantage of the format, Blockbuster doesn't carry copies of movies at most of their stores, and most consuers don't know what a Blu-Ray disc is (I heard someone on the train yesterday claim that Blu-Ray was the format of movies in a PSP).

      Blu-Ray is not DVD and will not have the same impact on PS3 sales that DVD had on PS2 sales.

  23. Re:Is the space really needed in the PS3 by Applekid · · Score: 2, Interesting

    If you remember the transition to CD-ROM based gaming from cartridge based, a lot of the first CD-ROM games were the same crappy things but with video and CD sound. It's easy to pad out the size of the game with that stuff. The first games were, what, early '90s?

    Even as late as 1997 you had games like Final Fantasy VII where "WHOA! IT TAKES THREE DISCS!" was a bit of a deception when the actual game content fit on one disc and the sequence of three was only required due to, you guess it, space-filling movies.

    In fact, there are still DVD games with dummy files. What's a dummy file? Well, as you know, if a disc spins at a constant angular velocity (which is much simpler to implement in hardware than the alternative constant linear velocity) then more sectors pass over the lens per unit of time the farther out from center it is. Game developers then, to speed up reading from media, would push all the important stuff close together on the outside of the discs. You can't really do that, however, since the standards all have the tracks starting from the center of the disc. The clever way to do it was place a several gigabyte "dummy" file full of data that the game will never read or use. It's purpose was only to provide a platform far away from the center of the disc where REAL content could be housed.

    There are games now that can take up both layers on a DVD for a total of 8.5 Gigs, but should that REALLY count as a 8.5 Gig game when half of the disc on both layers is just a completely unnecessary file? With the power of real-time generated graphics on today's systems I'd even argue that pre-rendered video at any compression on disc is about as wasteful.

    --
    More Twoson than Cupertino
  24. Re:Is the space really needed in the PS3 by toriver · · Score: 1
    You should tell that to the makers of Blue dragon for the XBox 360 - it ships on three DVDs.

    Blue Dragon ships on three DVDs, making it bigger than any Xbox 360 title to date. According to Sakaguchi, the game required compression technology to fit onto the three disks. In uncompressed form, the game's data takes up over 30 Gigs of space!

    There is a reason there is only a small minority of console games that ship on multiple disks. Disk swapping is not fun.
  25. Re:Is the space really needed in the PS3 by Chelloveck · · Score: 1

    Disk swapping is not fun.

    Neither are long, pointless cinematics. I wonder how big those titles would be without cinematics, or with cinematics rendered by the game engine?

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  26. We'll find a good use for the space by r_jensen11 · · Score: 2, Insightful

    Honestly, why wouldn't we use the space? If we're suddenly going from the average TV set having a 480i resolution to 720p, 1080i, or 1080p, we're going to want better textures. The only way that we can fit more textures in game is to increase storage capacity, either via disk or hard drive. How many games would it take to fill up a 60GB hard drive? How long does it take to install a game? The answers are "too quickly" followed by "not fast enough." When people buy a game, they don't want to have to wait to install it, they want to play right away. Plus, if they have many games, it doesn't take much effort to fill up 60GB. Just look at how much space Half Life 2, along with CS:source, DOD:source, Doom 3, et al use up. Consumers would complain like crazy if they had to uninstall one game to play another. Moreover, you aren't burdened to excessive downloads to retrieve more data. By having the storage media be removable, this is bypassed by longer loading times.

    Sure, we won't use it right away, but the idea is to futureproof the damn thing. Did we originally have all of the PS2 games on DVD's? I seem to remember the earlier Madden games for PS2's still being on CD's....

    1. Re:We'll find a good use for the space by HappySqurriel · · Score: 1

      One thing you haven't taken into consideration is that you can compress textures to reduce their size. Back in 2000 (when the PS2 was released) there was no hardware-supported texture formats so most developers simply put uncompressed textures on their disc; the Gamecube (in comparison) had texture compression supported in hardware which meant that their 1.5GB disc was not an issue for any single-layered DVD game that was released for the PS2. On a side note, texture compression is also one of the main reasons why loading times were so much lower on the Gamecube as compared to the PS2.

      I'm pretty sure that both the XBox 360 and PS3 both support texture compression in hardware and that the compression algorithm they use is far superior to the one used on the Gamecube. Certainly, you will need more space for textures on the PS3 but it is not nearly as much space as you think it is.

    2. Re:We'll find a good use for the space by Anonymous Coward · · Score: 0

      Resident Evil 4 is a two-disc game on the Gamecube but a single-layer, single-DVD game on the PS2.

    3. Re:We'll find a good use for the space by Zeussy · · Score: 1

      RE4 on the gamecube had higher res textures, and higher poly models. As the PS2 can't do what the game cube can.

      On another note, Nintendo's compression algorithms are very very good, as they choose to do cartridges for another generation, they did not have the luxury of huge storage space like the PS1 had, they probably have some of the best texture, model and animation compression algortihsm anywhere.

  27. Funny... by axia777 · · Score: 2, Insightful

    ....that Hideo Kojima is already complaining of needing more space. He like the fact that Blu Ray is in the PS3. It is one of the reasons reason that MGS4 is not going to be on 360. I like Jaffe as a game dev, but Kojima kicks his ass. I would go with Kojima's opinion before Jaffe. That is just my 2 cents adjusted for inflation.

    1. Re:Funny... by Anonymous Coward · · Score: 0

      Hideo can shove his HD-FMVs where the sun don't shine, he wants to make another 15 hour game with 4 hours of video... I dont need a blue ray for that shit. Jaffe was speaking from a financial position, if you haven't noticed PS3 isnt selling too hot and devs have to sell a LOT of games just to break even. So I tend to trust the guy who favors more people having a PS3 rather than some quack who, for some reason, can't get enough space out of a bluray.

      Oh yeah and about MGS... It sucks and GTA/DMC are a far better line of games LOL@YOU(I threw that in so you would have something to cry about on your blog)

  28. But he's not a businessman by Nazmun · · Score: 2, Insightful

    We have no way of knowing if Sony would subsidize the ps3 as much as it is now without the blu-ray. At release the components themselves for the system alone was $300 over retail (search isuppli's data on next-gen.biz). Add in packing, controller, cables, manuals, etc it was probably closer to $350 over. They priced the ps3 at $499 and $599 because that is what they believed the limit would be for consumers to except such a system. How do we know sony would still take such a hit without blu-ray. They may have still decided that consumers would be willing to buy their system for $499 and $599 and just minimized their loss by a hundred dollars.

    Blu-ray components at release was $125 dollars. It's safe to assume that dvd components are at least $20 so at most they'd have saved $105 and if they kept the same price point they'd still be losing more per system then they have for either the psx or ps2 (both were slightly profitable on the sale of each console after about on million units).

    Plus thats onyl a short term money savings, bleeding edge technology goes down in price the fastest.

    --
    Hmmm... Pie...
    1. Re:But he's not a businessman by ClamIAm · · Score: 1

      At release the components themselves for the system alone was $300 over retail (search isuppli's data on next-gen.biz). Add in packing, controller, cables, manuals, etc it was probably closer to $350 over.

      Why do people insist on citing these bullshit "analyst" reports? I say "bullshit" for several reasons.

      The first is that consoles often have custom parts. Yet none of these price-estimate report (teardown or not) ever explain how they calculated the cost of these custom parts. And I'm just supposed to believe them? No thanks.

      The second, and this is specific to Sony, is that they are a huge electronics manufacturer. But again, there is never any explanation as to how these "analysts" accounted for this fact, if they did at all.

      All this aside, I find it extremely hard to accept your numbers. Specifically, do you seriously believe Sony is eating over a third of the cost of each system they sell? I cannot, and will not, believe this.

    2. Re:But he's not a businessman by Bodrius · · Score: 1

      Leaving the accuracy of the numbers aside...

      Even if Sony decided to keep the same price and pocket the difference as profit (or reduced losses), ditching the Blu-Ray and its cost would give them a lot of flexibility which they do not have right now.

      Sure, they could still have charged 500-600 bucks per system.
      But they would ALSO have the option to lower the prices and/or upgrade their bundles to be more competitive, at any point, without dipping so much into the red ink.

      Even as a time-limited offer, a 100 bucks rebate could change the equation drastically in a few scenarios... like say, when there is cheaper competition at launch, no killer-app games, and 600-bucks consoles are accumulating on the shelves.

      Business-wise, the question would be whether the subsidy is worth it for their content business.
      But for the console, 'profitMargin += 100' is difficult to argue against, even (specially) if it is still negative.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
  29. Re:Is the space really needed in the PS3 by Anonymous Coward · · Score: 0

    Developers will surely find ways to fill out Blu-Ray discs, just wait and see. However my personal theory of the inclusion of Blu-Ray in the PS3 is that it was forced upon the Playstation division by the home entertainment and movie divisions in exchange for supporting the development costs and adopting the Cell in future products. This is completely unsupported by evidence, but IIRC Blu-Ray support for the PS3 was first announced around the time of the Sony exec reshuffle where Kutaragi was first demoted.

  30. Re:Is the space really needed in the PS3 by Talgrath · · Score: 1

    So any game that reviewers didn't give a 90% to or above on Metacritic is automaticaly "bad"? Actually, the Xenosaga series sold fairly well and I'd say it's one of the better RPGs out there for consoles; episode 1 on Metacritic actually scored 83...a mere 7 points from your much vaunted 90%; overall the series scored 79%. Let's face it, games are getting bigger, a lot bigger; in the not so-distant future, I think it will be standard for console games to need at least two DVDs worth of space.

    Will game designers be able to fill up an entire Blu-Ray disc in the near future? No. But at some point in the near future, that extra space is going to be pretty damn handy.

  31. Re:Is the space really needed in the PS3 by MikeBabcock · · Score: 2, Insightful

    A lot of people like good cinematics. A lot of people play games for a good story, not just for good game play. If you're not in that market, don't buy those games. If you don't believe me, then look at the sales figures for FFX or something.

    What I'd like to see is a lot more very high resolution textures and some more cool dynamic ones (like TV screens with actual shows on them when you walk into a room). I hate walking up to an Aylid doorway in Oblivion and seeing pixels the size of my finger on the screen (although most textures in the game are excellent, they aren't great close up).

    With extra space to spare, you can use lossless codecs both for audio and image data instead of lossy ones, higher quality textures and audio samples, more diverse textures for more situations and more high-quality footage for FMV sequences as well.

    Do I want to play 7th guest again? No, never, thank god the early CD game days are over. Will there be those "look, we filled a 50GB disc" games? Yes. Does that take away from the space having value? No.

    --
    - Michael T. Babcock (Yes, I blog)
  32. Re:Is the space really needed in the PS3 by amuro98 · · Score: 1

    I've only come across a few RPGs that spanned multiple DVDs - and multi-disc RPGs aren't anything new.

    Even then, this is a pretty small number when you consider how many multi-disc games there were for the PS1. Also consider that two of the better release titles for the PS2 came on DVD (DOA, SSX) and both clearly showed that DVD was needed for games due to its larger storage capacity. Event then, most PS2 games barely necessitated a dual-layer disc, so I really don't see the pressing need for the jump from DVD to blu-ray.

    Even the PS3's flagship launch title, Resistance: Fall Of Man, which was supposed to show the world once and for all why Blu-Ray was needed for this generation. However it was discoverd that the game was so large because it had replicated files around the disc in order to reduce seek times in the PS3's relatively slow Blu-Ray drive.

    None of the other PS3 launch titles came close to filling up a DVD's worth of space, much less the more expensive blu-ray discs they were using.

  33. Please stop saying "price point" by PoderOmega · · Score: 1

    I don't know where this came from, but please stop using "price point." This is worthless business speak that has gone mainstream. Just use price. Saying "price point" does not make the consumer forget that something costs money.

    1. Re:Please stop saying "price point" by Anonymous Coward · · Score: 0

      Actually no. Price and 'price point' are quite different. The price point for a given product is the line where (ideally) you're at a maximum profit. Any lower and your undercharging, any higher and you are losing customers. Thus it could be argued that the price for a PS3 is actually beyond it's mass market price point.

    2. Re:Please stop saying "price point" by mabinogi · · Score: 1

      that is not the usage people are using.

      They are using "price point" to say "price".
      And it sounds really, really stupid.

      Just "price" is fine, and it's less typing too!

      --
      Advanced users are users too!
  34. Re:Is the space really needed in the PS3 by amuro98 · · Score: 1

    How often do you swap discs in a game anyways? Once every, what, 15-20 hours? Oh, you poor baby.

    And usually the game is designed so that once you move from disc one to disc two, you don't need to insert disc one anymore.

    Come on now, multi-disc games have been a fact of life on consoles ever since the CD drive arrived.

  35. Re:Is the space really needed in the PS3 by Anonymous Coward · · Score: 0

    I'm no hardware engineer, but would the presence of hdd help in the average disc reading speed?
    Instead of installing some files to the disc, how about if the Ps3OS set up a swap space, where the games could cache most used files like textures and such on the fly.
    Like a virtual(or paginated) memory, Would this be possible in the ps3? Would it be stupid?

  36. Re:Is the space really needed in the PS3 by kosanovich · · Score: 1

    Resistance: Fall of Man used a little over 20 gigs on the blu-ray disc, if i had a PS3 i would be grateful to have that all on one disc and not have to swap out ever couple levels. It may not be a necessity, just like when CDs came out you could get by with installing off of 20+ floppies... it's just a nice convenience that i am surprised everyone gets so upset about.

    And for the record i have neither PS3, Xbox360 or Wii, so i'm not trying to stick up for anyone and say anyone is better than anyone else.

  37. Well there's quite a few responses to the point by goldcd · · Score: 1

    that they need the amount of space Blu-Ray provides.
    To my knowledge there aren't any 2 disk 360 games (or even any DVD based games that immediately spring to mind). Two reasons spring to mind, 9gig is enough for a game and/or publishers don't want you to be able to give a disk to your mate when you've gone passed half way. Oh and whilst on the subject, I was under the impression that PS3 cached to the HD as the transfer speed on Blu-Ray wasn't quite up to it (I seem to remember reading somewhere that you could get data off a 360 DVD faster with X gen DVD drive faster than you could on PS3s 1st gen Blu-Ray). Secondly, in this age of increasing dev costs, does Sony can produce enough 'game data' to fill a BR disk and make a profit?

    1. Re:Well there's quite a few responses to the point by snarlydwarf · · Score: 1


      To my knowledge there aren't any 2 disk 360 games (or even any DVD based games that immediately spring to mind).</quote>

      What about Blue Dragon?

    2. Re:Well there's quite a few responses to the point by axia777 · · Score: 1

      No 2 dick games? Well Blue Dragon takes up 3 DVD9 discs. Yup, THREE. 18 GB of compresses data. Rumor was that uncompressed it took up 35 GB is space. But that is a moot point I guess as they compressed it.

    3. Re:Well there's quite a few responses to the point by king-manic · · Score: 1

      that they need the amount of space Blu-Ray provides.
      To my knowledge there aren't any 2 disk 360 games (or even any DVD based games that immediately spring to mind). Two reasons spring to mind, 9gig is enough for a game and/or publishers don't want you to be able to give a disk to your mate when you've gone passed half way. Oh and whilst on the subject, I was under the impression that PS3 cached to the HD as the transfer speed on Blu-Ray wasn't quite up to it (I seem to remember reading somewhere that you could get data off a 360 DVD faster with X gen DVD drive faster than you could on PS3s 1st gen Blu-Ray). Secondly, in this age of increasing dev costs, does Sony can produce enough 'game data' to fill a BR disk and make a profit?


      From some people I know who have worked on dev kits of both, the difference exists. It isn't a deal breaker. it's 7s of load time vs 5.5s. The universal availability of a HD on the ps3 basically negates most of the advantage of the 360's DVd drive.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  38. And he's right-Fear of change. by Anonymous Coward · · Score: 0

    Isn't it amazing how geeks are the most resistent to change? While the "unwashed masses" are more open. And to add insult to injury, the "unwashed" are suppose to be going to geeks for technical advice on what to buy.

  39. Re:Is the space really needed in the PS3 by amuro98 · · Score: 1

    The question isn't whether developers can fill a blu-ray disc or not. For instance, take something like Xenosaga, and remaster its 5 hours(?) of cutscenes into HD and you'll probably end up with a 50GB game.

    What I want to see is title that clearly couldn't be fit onto a single DVD due to the game itself - not the fact that it contains 15GB of cutscenes...

  40. Re:Is the space really needed in the PS3 by ADRA · · Score: 1

    Think about it this way:

    I could release my game on a single DVD by compressing every file gzip or equiv. compression schemes, or I could release a bluray disk with all the assets uncompressed. This would lower CPU usage substantially while asset loading, but it incurs the overhead of aprox. 2x I/O read times. So, the question is which is the biggest slowdown (remembering that the seek times are identical in this case)?

    Seeing just briefly from http://www.gamespot.com/pages/profile/show_blog_en try.php?topic_id=23916169&user=skektek it seems that the drive's disc read rate is quite favorable against DVD's read speed.

    What this means to me is that developers could just get rid of compressed assets from their software in order to boost the speed of games with no side effects. I'm not going to say this speedup is worth $200, thats a personal value judgment and has no place in an technical discussion.

    Just because I think the BluRay has merit, I'm not a flipping PS3 fan. I don't and will not be buying a PS3, not because it doesn't have impressive hardware, but because the game genres represented most don't seem interesting.

    --
    Bye!
  41. But without Blu-Ray on the PS3 ... by WillAffleckUW · · Score: 1

    How would I see my troll's bloodshot eyes sparkle as he squeezes the puss from his face?

    --
    -- Tigger warning: This post may contain tiggers! --
  42. Re:Is the space really needed in the PS3 by heinousjay · · Score: 1

    A lot of people watch Days of Our Lives for the story as well, and I make fun of them just as viciously. A crappy story doesn't care what medium uses it, but the medium I care about has enough crappy stories to last you JRPG fans a lifetime already. Quit polluting my game shelves with your bad taste.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  43. beer better in the UK? by HornWumpus · · Score: 1

    The seventies called...

    English beer is swill. 'Watney's Red Barrel' is easily a match for Bud for its gag inducing quality.

    Granted they don't have anything as lame a Spoors light, but who drinks that?

    Give me a nice fresh local copy of 'Pilsner Urquel'.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:beer better in the UK? by Anonymous Coward · · Score: 0

      Go go captain over-generalisation!

      There are many very good English beers from microbreweries etc. Seek and ye shall find, e.g. see this guide if "Real Ale" (cask-conditioned, no extra carbonation) is your thing. (As a bonus the pubs serving it tend to be old or otherwise interesting, e.g. I type this a short distance from The Crescent in Salford, Manchester where Marx and Engels met to discuss Communist theory.)

      The majority of the mass-market stuff drunk in our pubs is of foreign origin or foreign varieties locally brewed under license anyway : Carlsberg, Heineken, Kronenberg, Guinness, recently Magners cider etc. One of our most popular lagers (because it's generally the cheapest) is Carling, brewed by ... umm, Coors. It's no better than OK, but goes down well on the rare occasions we have a sunny day.

      (damn 'slow down cowboy' filter, ffs how long do I have to wait this time, yes I know make an account etc)

  44. Re:Is the space really needed in the PS3 by ZorbaTHut · · Score: 1

    They need to hire better compression coders. I worked on a game once that needed better compression. We got it to fit on a single DVD. Uncompressed it would have been around 50gb. Dual-layer DVD is 8.5gb of space, so what they're saying is that they needed to compress it from 30gb to 25.5gb. Somehow I'm just not that impressed.

    --
    Breaking Into the Industry - A development log about starting a game studio.
  45. Re:Is the space really needed in the PS3 by PaganRitual · · Score: 1

    I'm totally fucking confused here. I have mod points, and yet I don't know what to do with them. You've really made this hard.

    "I guess the interesting thing to consider is with all this extra space, is it really needed in the PS3."

    This is kinda stupid. It's HD gaming, they want as much space as they can. But in theory - and possibly Xbox fanboy land - it could start working it's way towards a valid point. You know, with a bit more background than a vague question, sans question mark. I don't know colin, is it that interesting a thing to consider, I mean, you're only guessing, and yet you raised the point.

    "To my knowledge the PS3 is not powerful enough to even take minimal advantage of the huge amount of space provided by blu-ray."

    This is mind-bogglingly, galactically, weapons-grade retarded. If it were at all possible possible to a) make less sense than this and b) make it any more obvious you have zero fucking idea about anything you're talking about, I'm unaware of it.

    "Or is this just another way to sell movies."

    Yet this ... this is +5 Insightful. +6 even. Is there a way to maybe highlight the relevant text and mod that part up, thus ignoring all the nonsensical crap that has to share tenancy with the special stuff? ...

    "Earth Defence Force 2017 is a pretty basic game, it has sprite icons for bonus pickups, zero story line, very simple shooting mechanics, and yet, I get to shoot 8 story tall robots in the junk "

    You know, I think this could work.

  46. Re:Is the space really needed in the PS3 by ZorbaTHut · · Score: 1

    It is possible to eat that much space. I worked on a game that ate 8.5gb, after heavy compression, mostly on level textures. We had lighting baked into the texture and it honestly looked great. I suspect there are other high-end effects that you could do with huge amounts of space far more efficiently than trying to generate them in realtime (which simply wouldn't have been viable for us.)

    On the other hand, I suspect most studios don't bother with that.

    --
    Breaking Into the Industry - A development log about starting a game studio.
  47. Re:Is the space really needed in the PS3 by ZorbaTHut · · Score: 1

    I've heard that the XBox and XBox360 already do this. No, it's not stupid, and yes, it would be quite possible.

    --
    Breaking Into the Industry - A development log about starting a game studio.
  48. Re:Is the space really needed in the PS3 by amuro98 · · Score: 1

    The PS3 does this already. The 360 does as well - assuming you have a HDD attached.

    Even so, reading data off the PS3's blu-ray drive is slower than reading it from the 360's drive, which could cause some performance differences when the data is first written to the HDD.

  49. Re:Is the space really needed in the PS3 by Drantin · · Score: 1

    It is nonsensical to say that something isn't "powerful enough" to use storage space,

    Well, how much sense would it make to place a dvd-drive on a 386SX? (33Mhz for those that don't know)

    Not saying what he said was right, just saying that there are devices that can't make adequate use of a ton of storage...
    --
    Actio personalis moritur cum persona. (Dead men don't sue)
  50. Re:Is the space really needed in the PS3 by geminidomino · · Score: 1

    JRPG fans are not automatically fans of Squeenix's crap. Surprisingly few JRPGs are in the Final Fantasy/Xenosaga school of cinematics abuse. Those are just the ones that get all the press.

  51. Re:Is the space really needed in the PS3 by king-manic · · Score: 1


    Well, how much sense would it make to place a dvd-drive on a 386SX? (33Mhz for those that don't know)

    Not saying what he said was right, just saying that there are devices that can't make adequate use of a ton of storage...


    Depends on what your doing. Lets say we have a 386sx with all the drivers and OS support for DVD. And all we're doing on the 386 is doing is displaying a 64x64 movie no buffereing linearly. And then you claim it's not powerful enough to use the storage, well for this task it's fine. yes that statement in general is indeed stupid. The two aren't so directly related. My PIII 450 can indeed eat up and utilize a full 40 gig HD. My PIII 450 is not as powerful in most ways then a PS3, and the HD is smaller then the BD. So in context the statement was stupid. Big ole textures will inflate the size of a game and require very little extra work since most artists do things in very high definition and shrink them, as well as 7.1 audio requiring more space, various bump maps and light maps too, HD increases all the media require to be 6-8 times in size and HD video is 6-8 times larger, more polies means mroe textures which mean more space etc.... So specifically that statement was stupid.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  52. Re:Is the space really needed in the PS3 by @madeus · · Score: 1
    DVD maximum capacity is actually just shy of 18 GB, even 8 GB is enormous, most high definition games take up less than 4 GB (uncompressed). I can't see that there is any way Resistance needed anything like 20 GB on the disc, especially when there is hard disk right there in every PS3 (which you'd always want to extract content to if you could, to keep loading times as fast as possible).

    Quite a few games, going back to the days of the Dreamcast, take up way more space on the disc that in used for anything meaningful (e.g. audio tracks uncompressed, art assets that aren't used in the game, data repeated in multiple places on the disk to allow for faster loading times, even data that was just junk to make it harder to illegally copy the game so it wouldn't fit on a regular CD), I expect that's what's going on with Resistance if the image does take up that much space.

    I do see the argument that it's easier for content producers if they don't have to spend time optimising data just because the medium is limited - or at least I could, if it were not the case that the PS3 only has 256 MB RAM (half that of the X-Box 360), which is obviously a limiting factor on the resolution of textures that can be used (and, IIRC it's VRAM but also shared for main memory), so it's not like the texture quality (and hense file size) on games on the PS3 is even able to match that of a high end PC title (even though in practice it will look just fine when it's up on a TV a few feet away from you).

    it's just a nice convenience that i am surprised everyone gets so upset about. I think that stems from it being the reason the console was delayed for over a year here, and why it's so expensive, and the consequent feeling that it's supposed to beneficial for gamers is just BS, it's really just benifical to Sony in getting Blu Ray established in the home (and fighting off HD DVD).

  53. Futureproof??? by Anonymous Coward · · Score: 0

    Try to play a new DVD on a first gen DVD player, then come and talk to me about future proof.

    And if you dont think they cut any quality corners on their PS3 BluRay Drives then you are even crazier than I had thought. Really, how long until these rushed out blue lazer diodes start failing?

    As far as the PS2 and DVD goes... DVD players were available for a quite a while and had realistic manufacturing costs for such a 'mainstream' machine like a game console. BluRay is just not there, they wanted to avoid yet another format failure so they shoved it down the throat of their 'hardcore' fans, and no one else is buying into the BS.

  54. The only game I know by fistfullast33l · · Score: 1

    that cached any data like that to the hard drive was Oblivion. And Bethesda said they did that in the 360 version too. Those are pretty much lies.

    And have you ever thought that the reason people stick to the 9 gigs on Sony ports is because they really don't want to pay to produce the extra content? I would probably argue that the 360 is limiting the space to 9 gigs before I argued that the BluRay is way too big to be filled. The same thing has been said about CDs and DVDs. It's moot to try and even argue it anymore.

  55. It always matters by SuperKendall · · Score: 1

    Every extra penny you spend is one less penny in profits, per unit. It's not like other costs that spread out the more units you sell.

    As for pressing costs, I'm not so sure you can press two DVD's for the price of one Blu-Ray anymore - thanks to the PS3 and movie sales, there have been a fair number of discs pressed and the pressing costs are going down pretty rapidly. Eventually they are predicted to reach DVD pressing prices, and then my point stands - which is important as I am talking about long-term viability of having to use two discs for large games over the entire life of a console, not just the first year.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  56. Re:Is the space really needed in the PS3 by Anonymous Coward · · Score: 0

    yeah, what is up with the ridiculous loading times on PS3 games... anyone who has played Motor Storm knows. I remember reading the tech-specs for ps3's data transfer rates, they were great. but what is the point if there's a huge bottleneck reading from the Blu-ray drive?

    Furthermore, is 1080p that much of an improvemet? When is it TOO high-def? I dont need ( or want ) to see induvidual pores on 007's face in a BR Casino Royale, the same applies to texture maps.

  57. Not all analyst reports are equal by Nazmun · · Score: 1

    I chose isuppli's data because they get component costs pretty accurate and often from suppliers for the components themselves. And no sony does NOT make everything in house. They maybe a large electronics manufacturer but they are outsourcing a lot of chip production and motherboard assembly. During release Sony had asustek make a lot of the PS3 boards. I believe they've added another OEM since then but I don't recall which one.

    --
    Hmmm... Pie...
    1. Re:Not all analyst reports are equal by ClamIAm · · Score: 1

      And no sony does NOT make everything in house.

      I know, but that's not my point.

  58. Blu-Ray advantages by marvelite · · Score: 1

    The thing is if PS3 does'nt have Blu-Ray there will be tons of letters condemning PS3 as no better than a 360. What Blu-Ray provides the PS3 is product differentiation. Face it, (given time) anything that the 360 can do, so will the PS3. The online experience, the games, the graphic will improve. But one thing that the 360 can't have is all that extra gigabytes space that Blu-Ray provides. By the 2007 Christmas, Spider-Man 3 and Pirates Of The Carribbean 3 will help sell a few millions unit of PS3. By 2008 AAA for PS3 will take advantage of the the extra storage. I'm not talking just about games. In case of multiplatform, the PS3 version can includes, demo, trailers, developers diaries without hogging all those precious bandwith through downloading. One thing I enjoy with DVDs is the directors commentary. Imagine the developer of Okami talking about their original realistic version and why they abandon it. Things that can be included, the 360 version will be gimped by comparison.

    1. Re:Blu-Ray advantages by Anonymous Coward · · Score: 0

      Except that the PS3 hardware is fundamentally weaker than the 360's. MOre processing power is always better than more storage. Pre-rendered cutscenes (about the only use for all the extra space) are pretty obsolete since they can't be dynamic and reflect real-world changes. And before you scream "Cell!", the GPU on the PS3 is so weak, that most of the Cell's leftover processing power is spent trying to make up for its fundamental weaknesses. And it still isn't enough. But don't believe me. The Folding @ Home app runs great on the Cell, right? But if you go to their homepage, there is one processor that kicks the crap out of the Cell- it's the ATI GPU not unlike the one in the 360. It's doing 2-4X the terraflops of the Cell. That's why every cross platform game from Tony Hawk to F.E.A.R. looks and plays worse on the PS3. Games like F.E.A.R., Virtua Tennis 3, and Oblivion had to give up anti-aliasing and/or HDR lighting to run at acceptable frame rates. Take a look at a game like Roboblitz. It has more detailed environments and better graphics than most games on Blu-ray yet it fits into 45MB. Procedural synthesis is the way of the future. It was the basis of Renderman's (and ultimately Pixar's) success and it is the next big thing for 3d gaming. Throwing more static disc space is last century's thinking. Sony didn't realize the importance of digital download and MP3 and kept on making stupid mini-discs (throwing hardware at a software problem) until Apple had 90% of the portable music player market that Sony used to own. Now they've made the same mistake again in 3D gaming, throwing a new movie format at what should be an interactive gaming problem.