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User: LethargicParasite

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Comments · 15

  1. Re:No money on Unreal Tournament 3 For Linux Is Officially Dead · · Score: 2

    "Linux users refuse to pay for their software." "Yes, they pay more for their software than Windows users, but [motive]."

  2. Re:A ourney of a Thousand Miles... on iFixit Tears Down Microsoft's Kinect For Xbox 360 · · Score: 1

    "Computer, open Firefox; website, http: slash slash slash dot dot org... website, slash dot dot org... website, uh..." *hits F6*

  3. Re:There is another model out there that fits this on DRM vs. Unfinished Games · · Score: 1

    Just... imagine reading Harry Potter and being told you have to pay for the Ron character. Would the book be as good without it? Would your enjoyment of the non-DLC'd version be hindered by the knowledge you don't have the full version?

    Personally, I would prefer not to have Ron at all rather than being given the privilege of paying for him.

  4. Re:Well, I can attest to the losses on One Year Later, USPS Looks Into Gamefly Complaint · · Score: 1

    Three:

    • "use" -> "used"
    • "loose" -> "lose"
    • "disk" -> "disc"

    I DEMAND EVERYONE SPEAK MY FIRST LANGUAGE PERFECTLY LOL

  5. Re:This is a real problem on Game Distribution Platforms Becoming Annoyingly Common · · Score: 1

    Me too!
    ...
    Shit.

  6. Re:cops on Cops Play Wii During Undercover Drug Raid · · Score: 1

    What kind of experience can you have with pot that makes you want it illegal? Did things taste too good?

    I mean, IANA marijuana user, and I'm also pro-legalization of all drugs, but the effects of casual THC ingestion are minimal. I know this because Wikipedia never lies... And neither does a pro-marijuana website.

    You're really asking us to consider two choices here: 1) People are thinking, non-hypocritical beings who have tried the drug, thought about its effects and the effects of legalization, and decided it was not a good idea to legalize it. 2) People are nonthinking, hypocritical creatures who think all "bad" things, whether they've attempted them or not, should be illegal, regardless of the consequences of illegalization.

    I know I really poisoned the well here, but... that's how I see it.

  7. I can't believe they are doing this... on Sony and Nintendo Step Up Anti-Piracy Efforts · · Score: 1

    ...when there are already successful anti-piracy methods in the market. Has changing the firmware ever worked? No. Has suing the distributors ever worked? No.

    If these people had actually sat down in a room and looked at a PowerPoint detailing what anti-piracy methods have and have not worked in the past, they would have released an online marketplace alongside their handheld consoles. Not only would that have killed piracy, it would have killed competing consoles.

    tl;dr: If you want to compete with piracy, then you need to be more convenient than piracy. Steam and iTunes are perfect examples of this.

  8. Re:Obligatory on The Problems With Porting Games · · Score: 1

    So how would you feel about having a single button labelled "Shoot enemies" that, when pushed, shoots all of the enemies on the screen? It'll translate what you want into what happens much more accurately than a mouse will.

    That's bad gameplay, not a bad input device.

  9. Re:BFD on Games Fail To Portray Gender and Ethnic Diversity · · Score: 1

    Does anyone suppose that an adult white male is going to sit and ponder how a juvenile latin female might thing and act in some given situation?

    Nope... I didn't even know I had to do that before I ask my artists to place a non-white character in my game.

  10. Re:really? on NASA Uses AI Customer Service Robot In Second Life · · Score: 1

    Everytime someone declares Secondlife dead, it stayes alive 5 more years.

    Uh, non-stacking, I hope.

  11. Re:I hope this succeeds on Game Companies Intrigued By 3D Tech · · Score: 1

    Eureka! Thank you. The blur is created by the eye, not the display.

    If your eye is following a moving object on a sample-and-hold display, there will be a discrepancy between where your eye expects the object to move to and where the object is displayed on screen. This discrepancy is the blur.

    Learning is good.

  12. Re:I hope this succeeds on Game Companies Intrigued By 3D Tech · · Score: 1

    The above post doesn't make sense to me.

    I just don't see how repeating frames on a CRT increases blurriness.

    I also don't see how sampling-and-holding increases blurriness on my hypothetical 0 ms LCD compared to using blank-frame insertion.

    Can someone explain this to me?

  13. Re:I hope this succeeds on Game Companies Intrigued By 3D Tech · · Score: 1

    I think what you want is a reduced response time.

    A 120 Hz LCD with a response time of 8 ms would be a lot blurrier than a 60 Hz LCD with a response time of 2 ms.

  14. Re:I know what's gonna happen now on Japanese ESRB Bans Rape Depiction In Games · · Score: 1

    it won't run under VirtualBox either because it's 3D. :(

    VirtualBox supports 3D now. Go hard.

  15. Re:Ridiculous? on Quebec Says 'Non' To English-Only Video Games · · Score: 1

    Over the past 400 years, the form of the language used in the Americas - especially in the United States - and that used in the United Kingdom and the British Islands have diverged in many ways, leading to the dialects now commonly referred to as American English and British English.

    - American and British English differences

    *shrugs* And yet I can still read Dawkins without trouble. I guess even 400 years doesn't do that much to a language. The internet doesn't hurt, either, for reasons too truistic to mention.