Sony and Nintendo Step Up Anti-Piracy Efforts
Edge reports that Sony and Nintendo are both expanding their anti-piracy operations in an effort to reduce piracy rates on the PSP and the DS respectively. Nintendo has hired Neil Boyd, who handled anti-piracy operations for Warner Brothers, to help them demonstrate their "willingness to take action against criminals who are making money out of the infringement of games developers' copyright." Sony has taken a more direct approach, choosing to alter the hardware used in the PSP Go so that things like the Pandora battery can no longer be used to alter the firmware.
What, Warner Bros. anti-piracy strategy? Suing people?
No, really. The've shown that they believe that Wii homebrew == Wii piracy (having attacked generic homebrew almost exclusively, not just piracy tools, and considering that they harassed us when we attempted to notify them of a security issue), and yet it's been over 5 months since the latest security-related update. Somehow I don't get the felling that Nintendo is interested in combating Wii piracy very much (it's not like they've done a whole lot to stop modchips either).
Most of the people who pirate aren't going to buy your stuff anyways, and even if your successful at stopping them (which never lasts very long), you end up looking like an ass to your legitimate customers. Piracy on DS/PSP is probably AMAZINGLY low due to the fact that most of the time you end up having to either go to some mouth-breather import store and spend TONS of cash, or order from a store online and while spending relatively little money, are probably risking having your credit card info stolen.
Please Nintendo...I hate your games but I still cheer for you on the sidelines. Don't make me hate you like I already hate Sony and Microsoft.
Fuckwad pirate scum !!! Pirate and supoprt terrorists !! Out back with all of them. Bullets are too good. Just fucking cut off their heads !!
in every way.......
Sony produced the PSP Go for a very specific market, whether they understood it or not. People buying that are not interested in stupid fucking "snackables". Dear God, they make it sound like something a 2nd grader would eat at lunch.
The PSP Go is for people that *already* understand how to take existing UMD's in their collection and convert them and play them on the PSP. The attraction of the Go model is more memory, less power consumption (UMDless), and a smaller form factor, and possibly longer battery life.
Their attempt to cripple the unit so that you cannot play UMD backups, while being blatantly offensive towards supporters of Fair Use, just totally destroyed their *real* market for the product.
I am actually interested in the PSP Go. ONLY IF I CAN PLAY MY UMD BACKUPS. If not, then STFU Sony and you don't get my money.
Total Morons.
P.S - Yes... it can be used for pirated ISOs as well as Fair Use ISOs, but that does not make my point any less valid about their market does it?
Hire me, geeze, Those big corporate morons have no idea what they're doing. There are at least a dozen different ways to make cartridge based games self destruct their data if they're opened. You can't get the ROM off it if a system wipes it any time oxygen is sensed inside the cartridge which has a vacuum in it. Good luck getting the data off it! There, that one's for free :P
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
Come on, fixing the Pandora problem was as easy as changing the firmware that listened to the battery.
It is an enormous stretch to think that the PSP Go! doesn't have a removable battery because of the Pandora battery. Wouldn't you think it would be more because non-removable batteries are in vogue in high-line devices like the iPod Touch and Zune HD, both of which the PSP Go! competes with?
http://lkml.org/lkml/2005/8/20/95
Just goes to show that using Linux helps prevent piracy. Go F/OSS!
I understand where they're coming from, but I feel the need to point out there are studies suggesting people who pirate the most (music) also buy the most (music). I imagine this applies to video game software as well.
I mean seriously, imagine how many games there are you just want to try out to see if it's worth sinking $50-$60 on during a harsh recession.
I've used a Supercard with my DS to try out games I thought would be great and found out just weren't that interesting. On the other hand the supercard has given me the opportunity to try out a bunch of much more "fringe" (in my mind) games that I without a doubt wouldn't buy without having the chance to try first, like "Cooking Mama".
While trying out a game and finding out I like it doesn't necessarily lead to me buying it, it keeps me engaged with the video game market. This means I don't get "burned out" (an issue I had during the Gamecube/PS2 era) or become uninterested and thus keep buying games regularly.
A new fleet of ships of the line, bristling with cannons and hung with sails.
Let's see how those pirates handle a few hundred pounds of cannonballs coming at them!
Also, they're sending in the Plumbers to clean things up.
Why don't they open source the game software and sell subscriptions to the server.
Because then every player would have to buy a $1,440 two-year subscription to mobile Internet access. Not everybody wants another $60/mo phone bill.
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My enjoyment of our Wii doubled when I installed the Homebrew Channel, and I always bring it up when people ask us if we like the system. It's funny that they are in a constant fight to stop stuff that contributes so much to the value of what they're selling to us.
Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
...because Sony and Nintendo will just be annoying us homebrew users. Indiscriminately criminalising your customers will not make the "bad guys" go away - they'll just multiply!
The real problem is that the industry - and that's not just Sony and Big N - still keeps ignoring is pricing. Maybe you gotta stop labeling crap the same as diamonds. (and yeah, I know Third Parties don't get a say in this!)
I think a general drop in prices is called for - and maybe the dropping of the belief that "Visuals are Everything".
Non-supporter of Online Activation and any other draconian DRM
If, instead of putting the "SELECT" and "START" buttons in the little round spot in the mirror-image position of where the thumbstick is on the Go, they had put in another thumbstick and put those two buttons somewhere else, they would have made ports of shooters and other PS2 and PS3 games to the PSP a lot easier. Backward compatibility with old PSP games would be trivial - the old games don't "know" about the second thumbstick, so they'd automatically ignore it.
I like my PSP quite a bit. It has served me well on long flights and on bus trips between Rio and Sao Paulo. I've watched movies and TV eps on it, and I've enjoyed some of the games, especially some of the shooters like the Syphon Filter games, which I think do the best job of working around the problem of having only one joystick, but it would be nicer if all the shooters could have the same controls, which would be the case if there were two thumbsticks plus the direction and "shape" buttons. Y'know... like EVERY console controller. And as I said, it would make ports of console games that much easier, which could greatly expand the number of games available for the PSP.
It's a huge pain in the ass to switch between different shooters on the PSP, because I end up confusing the control schemes between different games. Since the controls are only that different from game to game because the games use different workarounds for the single-joystick problem, the solution is obvious... to everyone but the geniuses at Sony.
The PSP hardware has gone through three updates in the last few years, and the most obvious change to strengthen the platform has not been part of any of them. Instead, they've focused on making it smaller and lighter, which I don't want at all. In fact, I have a case and leave the PSP in it at all times because the whole thing feels sturdier in my hands. One of the reasons I chose the PSP over the DS was because the DS felt flimsy and easy-to-break to me. So of course, when Sony updated their hardware three times, it was to make it lighter and smaller, but not to, y'know, do the one thing that would really improve the platform as a whole.
I will give them credit for the video out that they added on the 2000, though. That's the one feature of the newer models I really wish I had. Battery life is a decent one, but I just bought an extra battery (with a larger capacity than the original Sony one) and make sure both are charged before I leave on a trip. I also use the power cord when I can (in airports or bus stations, at home, etc.). I've never had to quit playing because of lack of battery power.
"It is nice to know that the computer understands the problem. But I would like to understand it too." --Eugene Wigner
One has to wonder if the the money wasted on redesigns and protection schemes doesn't actually exceed the revenue that would have resulted if piracy wasn't possible. Every pirate I know fills one profile...cheap bastards that wouldn't buy anything to start with. Nearly all the friends I have that pirate speak about "homebrew" but do no development themselves and their idea of homebrew is emulation so they can pirate other stuff.
However, the current software model is a dead end. Many people are just not willing to spend $30-$40 on a portable game. IMHO thats why even with inferior controls the Iphone is starting to cut into sales on the DS and PSP. There are many games now that are 1/4th the price on the iphone and doing quite well. When you have a choice of Peggle for $30 on the DS or $1.99 on the iphone it doesnt exactly give the traditional gamer warm and fuzzies. If handheld games were an impulse purchase many of the piracy issues would drop drastically.
I bought a PS2 with the intent of purchasing $20 games. If I can't find them (out of print or not sold here or whatever), I'll just download them. I intend to give them my money, but if they make it impossible to do that I won't do it.
Of course, that probably means I'll stop buying console stuff and move back to computers. I feel better about giving hardware mfrs my money anyway, even though PC gaming is a constant upgrade treadmill.
Ever higher game prices are only shooting yourself in the foot.
MONOPOLIES???
You guys are so freaking stupid it hurts. Hurts. Morons.
Which makes a lifetime (to date) attach rate of what, just over 4? That is not that much, really.
Nintendo makes a profit on the lowest of attach rates, which is why you haven't seen Nintendo react quite as quickly in updating the DS and Wii lockout as Sony has in updating the PSP lockout.
I hate to be bit of an Ogre. If Sony stopped over charging and developing hardware locking you in to region fixed DVDs players, none of this nonesense would happen. It was Sony who developed CD's to try and get rid of Vinyl in the late 80's, however I can prove that My Vinyl kicks arse playing on my Lin Sondek LP 12 or Rega turntable. Do not trust Sony/BMG/RIAA they want things all they're own way and nobody else's opinion counts. Now if you have a spare windows machine, you should download Alcohol 120% which they have tried to ban on countless times because it totally strips DRM. These fuckers need to be taught a lesson, like bankers who have ripped off good willed people worldwide. Yes it all started with Enron. I am so fucking pissed off right now and this is why I am posting anonymously. I just want to say that I have an enourmous amount of affection for slashdot and users, I truly do love your comments :)
Ahh, the days of Dreamcast. I recently purchased Shenmue 2 EURO for DC. I just have to locate a Dreamcast that can accept boot discs. They removed CD-R readability in later models to combat piracy, but it was far too late.
Dreamcast was a really good system. It was almost same generation as PS2.
http://www.tripoint.org/kevtris/Projects/copynes/
CopyNES: $125, plus the price of a working NES and a PC from the Windows 98 era (you'll need a parallel port for the CopyNES and a USB port to get your files onto a USB stick). Unless you have a lot of games that aren't coming to VC any time soon, it's cheaper just to buy games on VC for $5 each.
Afaict the trickiest bit with copying nes carts is actually identifying them. nes carts (unlike gameboy carts) use a huge range of mapper chips
If one restricts oneself to NES games (72 pin), there are only a handful of common NES mappers: NROM/CNROM/GNROM, UNROM, BNROM/AOROM, MMC1, or MMC3. Even most of the unlicensed games are clones of CNROM (Panesian), GNROM (Color Dreams), UNROM (Camerica), or MMC3 (Tengen). That's few enough for a dumper to take less than one second to try each mapper's handshake and see how the cart responds.
If you want to actually copy the cart rather than just make an image for use on emulators you will also need to either clone the mapper chip or find a donor cart with the same mapper chip to host your copy.
Plenty of mappers have been cloned already: PowerPak. For something more permanent, RetroZone has reproduction boards designed for NROM/CNROM/GNROM, UNROM, BNROM/AOROM, and MMC1 games.
Use the DVI/HDMI port that comes with many PCs now and plug the PC into the TV.
CRT SDTVs already in homes have no DVI/HDMI input. Should I just point anyone who wants to buy my game to SewellDirect.com, which sells VGA to composite adapters?
"The more you (they) tighten their grip the more (gaming) systems will slip through their (corporate) fingers...." Hmm, does that make Sony the "Sith Lord" and Nintendo the "Dark Apprentice" or is it the other way?
I pirate my DS games.
Then when I'm done playing them, I buy the cartridges and donate them to charity.
Sorry for being such an awful dirty person, Nintendo!
Nintendo has hired Neil Boyd
He was named Nintendo's official milkman.
He was entitled to deliver what the world wants. What the world deserves.
The good, the evil and the vacuum tubes.
...when there are already successful anti-piracy methods in the market. Has changing the firmware ever worked? No. Has suing the distributors ever worked? No.
If these people had actually sat down in a room and looked at a PowerPoint detailing what anti-piracy methods have and have not worked in the past, they would have released an online marketplace alongside their handheld consoles. Not only would that have killed piracy, it would have killed competing consoles.
tl;dr: If you want to compete with piracy, then you need to be more convenient than piracy. Steam and iTunes are perfect examples of this.
Piracy is downloading and playing a game that is sold in stores without purchasing the game or any other software in question.
Webster disagrees: "3 a : the unauthorized use of another's production, invention, or conception especially in infringement of a copyright". But at this point, the discussion has fulfilled Layne's Law, and we can agree to disagree.