1) Get working in the games industry and hold on to the idea. Once you are an established team member and have honed your skills you might get a chance to take your idea and run with it. Be prepared to wait a long long time with no guarantee of success.
2) Start your own company. The game will probably have to be unambitious technically to get it out the door. If you are lucky and it succeeds you might get a chance to make the game you really wanted to make as a sequel.
3) Become a pig-headed self-obsessed git with no inter-personal skills, technical knowledge, artistic sensibilities or management skills. Develop your fawning and butt-kissing techniques to a high level. You are then in the perfect position to take on a project lead role in a games company from where you can marshal a group of highly-skilled but lowly paid workers to do your every insane bidding.
I'd go for option 3. As a side benefit you get good parties, chicks and drugs.
I've seen quite a lot of academic institutions use self-signed certificates.
And I have to admit, the first time I saw the self-signed certificate error, I didn't actually read it and assumed it was a dead server / bad link and went to a different site...
I have an A2. The hood doesn't pop open like on a standard car (you have to flip a couple of little toggles and then take the whole thing off) but you can certainly do it yourself and it is pretty easy.
My gut feeling was that it was a dig at Frank Shoemaker - i.e. Frank would miss the message in this because he would call it noise.
So, either a friend having a friendly jibe or a disgruntled ex-colleague lashing out (maybe at someone who told him that the "signal" he saw in some data was "just noise")?
But I think I am probably reading _way_ too much in to things here...
Who is to say that _we_ shot it down?
Weren't there nine of these things seen and then only one on the ground?
If any of this is true (which, of course, it isn't) then the most credible conclusions are:
The aliens look human therefore they are human.
They are on earth therefore they came from earth.
Their technology is more advanced than ours therefore the crash was an accident or caused by someone of sufficiently advanced technology.
So we have some theories:
At some point far in the future our descendents try out time travel and something goes wrong with one of the time travelling craft (they were probably visiting roswell to see if an alien really was found there - ah, the irony...)
Humanity in a parallel dimension was experimenting with cross dimensional travel and it went wrong.
At some point in the past a super intelligent branch of humanity separated from the rest of us and has been living in secret along side us for a while now. They were pissing around buzzing some country-folk and something wet wrong. Maybe a teenager stole the keys to their dad's flying-egg-car?
Any of the above except it was an escape attempt by some dissident / terrorist / freedom-fighter / messiah / anti-christ / "crack commando unit sent to prison by a military court for a crime they didn't commit" and they were shot down by pursuing craft.
Anythying else is just pure speculation and fantasy.
Maybe this particular item is an April fools, but this same story has come up several times
The real problem is that we have several things we want to do with human rights to cater for several different types of things - we want to protect those who can suffer, we want to protect those who will become future members of society and we want to protect current members of society. Unfortunately we lump all those groups together as "humans" so when we want to extend the protection from cruelty to chimps we end up giving them voting rights...
I saw serenity without having seen firefly and loved it.
I then went on to watch the series and loved that even more. It's about the only thing on TV in the last 5 years or so that I have actually gone out of my way to watch every episode.
Now I want to watch the film again and get all the bits I missed.
Morality is a system for co-operation that works.
In the same way that we have a "rule of thumb" set of built-in functionality for tracing the trajectories of objects thrown through the air, we have a built-in "rule of thumb" morality which allows us to get on well together (supplemented by a load of cultural finessing).
So the morality we live by most of the time is a direct product of our biological and cultural heritage. But in the same way that parabolic curves do not come from our instincts on thrown objects, so morality does not come from our instincts - it comes from the reality (based on logic, maths philosophy, etc.) that co-operation is an effective strategy.
Windows has properly supported multi user stuff in code and tools since Windows NT
Clueless developers never bother to learn about windows and so write apps that require you to be admin to install them. Other clueless developers use these apps and so have to be admins on their own machines. As such they don't notice that their apps don't work on multi-user machines - in fact they are blissfully ignorant of all the multi-user stuff in windows, and so they carry on writing the same old rubbish and the cycle continues.
The fact is that the multi user tech in linux is probably _worse_ (at least it has fewer features) than the tech in Windows, but it is used properly and effectively whereas the windows stuff might as well not be there.
This is just Microsoft making sure that you can't run unsigned drivers. It will lock out (if they can do it properly) root kits and crappy device drivers. As someone who has worked with "expert" windows driver developers in the past, this is a good thing (e.g. people who have allegedly produced drivers for big companies cutting and pasting sample driver code in to production code despite the fact that the sample code explicitly details a load of cases it doesn't handle properly...).
I would have thought there is more of a question here as to whether this is a patentable idea, rather than it being of significance itself.
Find some really good people and work with them and learn from them. That means, start interviewing for other jobs and use the interview to see if the new place has people you can (and want to) learn from.
Also look around at everything else in the IT sphere and try to learn from it. Most of the big things out there have some good points and some bad points. While it is easy (and popular in this particular corner of the web) to point out the bad points in chunks of technology, it is much more instructive to look for the good points and try to see how you can incorporate them in to your own designs.
My own coding took off to much higher levels when I started caring about the quality of my code (as I transitioned from computer games to network infrastructure). I.e. not - "how clever and fast can I make this?" but "how robust, easily maintainable, secure, standardised, etc. can I make this?". In making this change I realised that the two are not incompattible and my coding abilities increased loads.
Finally my own words of wisdom - programming consists of two parts - computer science and software engineering. Computer science is (more or less) the art of taking logical problems and redifining them in a special mathematical notation so that they can be understood by a computer, software engineering is (roughly) the art of taking everyday problems and redifining them as logical problems (plus caring about quality etc.). Chances are you are good at one of these and not the other, so turn around,face in the appropriate direction and start learning.
PS2 was sold at a loss for a large part of it's life, although I believe it is now sold at a profit.
Remember, even if sale price > manufacturing cost there are all the r&d costs etc. to be recouped
I used to work at SCEE as a dev back at around PS2 launch and asked the same question of some sales/marketing people I knew (although you should never trust anything said by sales/marketing!;) ). The answer I was given was roughly the following:
Sony etc work primarily as regional buisnesses, and region encoding allows different regions to have their own pricing policy. Different regions balance the loss taken on console sales against the profit made on games sales differently (for example regions with rampant piracy won't take any loss on a console sale, but "normal" regions like the UK often subsidise console sales to the tune of £100).
Also different regions have different marketing costs and needs; a big advertising spend in the UK needs to be recouped from sales in the UK. Finally there are sometimes laws that differ from region to region (think of certain symbols in Germany etc.) and region locking can help produce a product that complies with the different laws while allowing any extra costs from compliance to be targetted at the appropriate market.
Disclaimer: I am not saying any of these are actually sensible ways to handle the issues and this is 6 year old info.
That whole tax line is rubbish. Let's say that in my own spare time I decide to paint a picture. Lets also assume that I somehow paint the greatest work of art ever created, it gains fame and notoriety, people offer me hundreds of millions of pounds for it.
No tax is payable till I sell it. And if I just decide to keep it on my living room wall I don't owe anyone anything.
I'll put this here at the top so people can read it as they obviously (and I'm looking at you here mr article poster) can't read the actual article.
Spain has outlawed the downloading of copyrighted files over P2P (previously it had been judged that downloading copyrighted material for personal use was allowable).
Wow! Shock horror!
Oh, that makes them the same as every other country then.
"It's going to be thousands of years before such a thing would apply anyway and to allow yourself to get to the stage where you're a whole hour out of synchronisation with the Sun seems to be mad."
You have three options:
1) Get working in the games industry and hold on to the idea. Once you are an established team member and have honed your skills you might get a chance to take your idea and run with it. Be prepared to wait a long long time with no guarantee of success.
2) Start your own company. The game will probably have to be unambitious technically to get it out the door. If you are lucky and it succeeds you might get a chance to make the game you really wanted to make as a sequel.
3) Become a pig-headed self-obsessed git with no inter-personal skills, technical knowledge, artistic sensibilities or management skills. Develop your fawning and butt-kissing techniques to a high level. You are then in the perfect position to take on a project lead role in a games company from where you can marshal a group of highly-skilled but lowly paid workers to do your every insane bidding.
I'd go for option 3. As a side benefit you get good parties, chicks and drugs.
Joe
I've seen quite a lot of academic institutions use self-signed certificates.
And I have to admit, the first time I saw the self-signed certificate error, I didn't actually read it and assumed it was a dead server / bad link and went to a different site...
Also there is a lot of work currently going on in free-viewpoint video / image based rendering which requires large amounts of memory.
So this kind of advance may well be heralding a new age of 3D video.
10 guesses as to which industry will be the first to fully exploit that...
Not so.
I have an A2. The hood doesn't pop open like on a standard car (you have to flip a couple of little toggles and then take the whole thing off) but you can certainly do it yourself and it is pretty easy.
My gut feeling was that it was a dig at Frank Shoemaker - i.e. Frank would miss the message in this because he would call it noise.
So, either a friend having a friendly jibe or a disgruntled ex-colleague lashing out (maybe at someone who told him that the "signal" he saw in some data was "just noise")?
But I think I am probably reading _way_ too much in to things here...
Weren't there nine of these things seen and then only one on the ground?
If any of this is true (which, of course, it isn't) then the most credible conclusions are:
- The aliens look human therefore they are human.
- They are on earth therefore they came from earth.
- Their technology is more advanced than ours therefore the crash was an accident or caused by someone of sufficiently advanced technology.
So we have some theories:- At some point far in the future our descendents try out time travel and something goes wrong with one of the time travelling craft (they were probably visiting roswell to see if an alien really was found there - ah, the irony...)
- Humanity in a parallel dimension was experimenting with cross dimensional travel and it went wrong.
- At some point in the past a super intelligent branch of humanity separated from the rest of us and has been living in secret along side us for a while now. They were pissing around buzzing some country-folk and something wet wrong. Maybe a teenager stole the keys to their dad's flying-egg-car?
- Any of the above except it was an escape attempt by some dissident / terrorist / freedom-fighter / messiah / anti-christ / "crack commando unit sent to prison by a military court for a crime they didn't commit" and they were shot down by pursuing craft.
Anythying else is just pure speculation and fantasy.Maybe this particular item is an April fools, but this same story has come up several times
The real problem is that we have several things we want to do with human rights to cater for several different types of things - we want to protect those who can suffer, we want to protect those who will become future members of society and we want to protect current members of society. Unfortunately we lump all those groups together as "humans" so when we want to extend the protection from cruelty to chimps we end up giving them voting rights...
I saw serenity without having seen firefly and loved it.
I then went on to watch the series and loved that even more. It's about the only thing on TV in the last 5 years or so that I have actually gone out of my way to watch every episode.
Now I want to watch the film again and get all the bits I missed.
Morality is a system for co-operation that works. In the same way that we have a "rule of thumb" set of built-in functionality for tracing the trajectories of objects thrown through the air, we have a built-in "rule of thumb" morality which allows us to get on well together (supplemented by a load of cultural finessing). So the morality we live by most of the time is a direct product of our biological and cultural heritage. But in the same way that parabolic curves do not come from our instincts on thrown objects, so morality does not come from our instincts - it comes from the reality (based on logic, maths philosophy, etc.) that co-operation is an effective strategy.
Windows has properly supported multi user stuff in code and tools since Windows NT Clueless developers never bother to learn about windows and so write apps that require you to be admin to install them. Other clueless developers use these apps and so have to be admins on their own machines. As such they don't notice that their apps don't work on multi-user machines - in fact they are blissfully ignorant of all the multi-user stuff in windows, and so they carry on writing the same old rubbish and the cycle continues. The fact is that the multi user tech in linux is probably _worse_ (at least it has fewer features) than the tech in Windows, but it is used properly and effectively whereas the windows stuff might as well not be there.
Ignore that - got the wrong end of the stick. It is crap. Ah well, there was a reason I switched from XP to Ubunt.
This is just Microsoft making sure that you can't run unsigned drivers. It will lock out (if they can do it properly) root kits and crappy device drivers. As someone who has worked with "expert" windows driver developers in the past, this is a good thing (e.g. people who have allegedly produced drivers for big companies cutting and pasting sample driver code in to production code despite the fact that the sample code explicitly details a load of cases it doesn't handle properly...).
I would have thought there is more of a question here as to whether this is a patentable idea, rather than it being of significance itself.
Find some really good people and work with them and learn from them. That means, start interviewing for other jobs and use the interview to see if the new place has people you can (and want to) learn from.
Also look around at everything else in the IT sphere and try to learn from it. Most of the big things out there have some good points and some bad points. While it is easy (and popular in this particular corner of the web) to point out the bad points in chunks of technology, it is much more instructive to look for the good points and try to see how you can incorporate them in to your own designs.
My own coding took off to much higher levels when I started caring about the quality of my code (as I transitioned from computer games to network infrastructure). I.e. not - "how clever and fast can I make this?" but "how robust, easily maintainable, secure, standardised, etc. can I make this?". In making this change I realised that the two are not incompattible and my coding abilities increased loads.
Finally my own words of wisdom - programming consists of two parts - computer science and software engineering. Computer science is (more or less) the art of taking logical problems and redifining them in a special mathematical notation so that they can be understood by a computer, software engineering is (roughly) the art of taking everyday problems and redifining them as logical problems (plus caring about quality etc.). Chances are you are good at one of these and not the other, so turn around,face in the appropriate direction and start learning.
PS2 was sold at a loss for a large part of it's life, although I believe it is now sold at a profit. Remember, even if sale price > manufacturing cost there are all the r&d costs etc. to be recouped
I used to work at SCEE as a dev back at around PS2 launch and asked the same question of some sales/marketing people I knew (although you should never trust anything said by sales/marketing! ;) ). The answer I was given was roughly the following:
Sony etc work primarily as regional buisnesses, and region encoding allows different regions to have their own pricing policy. Different regions balance the loss taken on console sales against the profit made on games sales differently (for example regions with rampant piracy won't take any loss on a console sale, but "normal" regions like the UK often subsidise console sales to the tune of £100).
Also different regions have different marketing costs and needs; a big advertising spend in the UK needs to be recouped from sales in the UK. Finally there are sometimes laws that differ from region to region (think of certain symbols in Germany etc.) and region locking can help produce a product that complies with the different laws while allowing any extra costs from compliance to be targetted at the appropriate market.
Disclaimer: I am not saying any of these are actually sensible ways to handle the issues and this is 6 year old info.
That whole tax line is rubbish. Let's say that in my own spare time I decide to paint a picture. Lets also assume that I somehow paint the greatest work of art ever created, it gains fame and notoriety, people offer me hundreds of millions of pounds for it. No tax is payable till I sell it. And if I just decide to keep it on my living room wall I don't owe anyone anything.
Point gray do firewire cameras + SDK for computer vision research that I believe automatically synch if put on the same firewire connection.
I'll put this here at the top so people can read it as they obviously (and I'm looking at you here mr article poster) can't read the actual article.
Spain has outlawed the downloading of copyrighted files over P2P (previously it had been judged that downloading copyrighted material for personal use was allowable).
Wow! Shock horror!
Oh, that makes them the same as every other country then.
Nothing to see here, please move along.
"It's going to be thousands of years before such a thing would apply anyway and to allow yourself to get to the stage where you're a whole hour out of synchronisation with the Sun seems to be mad."
Erm... don't we do this every year?