World's First 2GB Graphics Card Is Here
An anonymous reader writes "TUL Corporation's PCS HD4850 is the world's first graphics card to offer on-board 2gig video memory. The card is based on RV770 core chip, with 800 stream processors and 2GB of GDDR3 high-speed memory." That's more memory than I've had in any computer prior to this year — for a video card.
Great for the pointless eye-candy first-person shooters. For everything else, there's MasterCard.
The article mentions that too little video memory can be a bottleneck. But wouldn't squeezing 2 gigs of memory on a graphics card simply move the limiting bottlenecks elsewhere?
> from the way-too-much-overkill dept.
AKA, the recursive tautology dept.
the 'eye candy' in that 'the pointless eye candy first person shooter' term of yours becomes SO real that it boggles your mind. i dont like fpses. but then again, that kind of graphics, makes some fpses worth playing.
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Anyone got the math for how much video memory you'd need to render a landscape at high enough resolution with a large and complex enough environment to fool the human eye?
http://www.powercolor.com/eng/NewsInfo.asp?id=259
The R700 has dual GPUs on a single board, competes very well with nVidia, and here's the really cool part: It has nearly TWO BILLION transistors.
I do not respond to cowards. Especially anonymous ones.
I can finally do the Explode open/close window Compiz effect on my 10 MP display!
Colin Dean Go a year without DRM
I'm still rockin 512 megs and doing fine - main system I mean. Integrated graphics.
The only reason this kind of thing bothers me a bit is that I imagine it's pushing videogames further and further into the world of being 1,000 employee, NASA sized engineering projects. Rather than charming little projects that say, that husband and wife that were Sierra could do on their own and be competitive.
This kind of reliance on jet-powered hardware kind of insures that the game is going to be all megacorporations working from market research.
In Capitalist America, bank robs you!
With graphics cards like this, Duke Nukem Forever will be damn good when/if it comes out! :-)
Workstation cards have been multi-gigabyte for ages! the ATI FireGL V8650 which was released a while ago is 2GB.
Didn't the Silicon Indy (or was it the Onyx) have a 2 GB video card? Glancing over the specs, the SGI Onyx4 could have up to 8 GB of graphics memory. Note that these machines are on the order of a decade old.... Granted, not exactly home gear, but still this isn't the "World's First 2 GB Graphics Card". So in fine tradition... another thing that UNIX had already done 10 years ago. (Hmm... maybe it was closer to 15....)
...I'll be able to play Duke Nukem Forever on my Pentium II!
Is there any market "Need" for this, to be able to play your games better, or is this simply filling the "uber-leet-most-money-I-can-spend" market?
I am not a soothsayer here once again to predict the death of PC gaming (once again). The PC is still a wonderful platform for development, flexibility, versatility, and complexity when compared to the consoles. Games will always keep coming for the PC, and not just MMOs, but all manner of wonderful things.
But I will say this: things aren't looking great for the hardware.
The recent nose dive in all but the very highest end card prices tells an interesting story, I think. The relative dearth of genuinely triple AAA graphically intensive titles tells another. The slow uptake of DX10, the slow uptake of Vista, the pissweak 'Games for Windows' label, and the smaller shelves in retail stores, as everything goes online...
This hardware is not required.
From TFA: "even a powerful GPU can suffer from bottlenecks due to slow and insufficient video memory" ... but they decided to use GDDR3 rather than GDDR5 and use HD4850 rather than HD4870. Way to go !
flash drive has more storage. Wake me up when we get 2GB of L2 cache.
I bet that this thing would have enough power to run all the AERO stuff in vista.
Jesus, my ex's laptop runs Vista with Aero effects turned up to maximum with no problems and a crappy NVidia mobile GPU. This stupid "Aero eats your resources" meme needs to die.
By all means whale on MS, but at least do it for the right reasons.
It's official. Most of you are morons.
Finally, I will be able to play Wolfenstein 3D in all its beautiful glory!
Can it run Crysis?
-SaNo
We're really beginning to feel it now. With this card, you're limited to around 1,750MB of RAM on a 32-bit Windows system; 4GB minus the 2GB on the card, minus all the other mapped stuff which amounts to 250MB on my computer.
In summary, I for one welcome our new 64-bit overlords...
It's funny how little hardware is required to make playable games. The Wii, for example, gets buy with an 800 MHz PowerPC and 88MB of RAM and 24 MB for the GPU. More is always better, but sooner or later it's going to be overkill.
Friends don't help friends install M$ junk.
What's the point with 2Gb of GDDR3, or even 1Gb in that price segment? Even a 512MB HD 4850 is good enough for the people most likely to buy it (aka people with no fancy, high-resolution wide screen TFT monitors) -- it's certainly good enough to play stuff at at 1280x[whatnot]. (Yes, hello, it is I.) In that range, with this card, I'd wager the bottlenecks'll just be elsewhere; the CPU, the RAM, heck, maybe the GPU's memory bandwidth. Even if the GPU were the source of the bottleneck, just get a HD 4870 than this, really.
:P
It's nicely marketed, of course, much like selling Doc Legit's Miracle Snake Oil, which'll put hair on your head again, cure your hemorroids, caffeine addiction and make your keg into a six pack again.
You can't handle the tin!
http://hardware.slashdot.org/article.pl?sid=08/07/14/1646211
Right?
Clippy, Bob, Windows Media (WMV/WMA), PlayForSure, Xbox and Xbox 360 (both failures, in design and profits), Zune, Windows ME, Windows Vista.
and I for one am glad to see products like this all the time. While I may not buy them they do move the bar further which usually brings the the lower range items down from the stratosphere in pricing.
I remember people clearly harping about cards with 32mb, or 64, or oh god no one will ever need 256.
Look at how much more resolution today's and tomorrows displays are bringing to us, then turn and realize how much memory it takes to address all of that.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
where the memory requirements are much higher (3D modelers and the like).
Also medical imagery (specially volumes, like MRI and CT).
And GPGPU (using Brook+) to perform complex calculation on huge datasets.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
That was 9 years ago. Can you name anything as successful(from such a small team or limited resources) since? I think you just proved the OP's point.
uh, yeah it's been done before, but the other way around.
I would venture to say consumerism is not the driving force. As far as I understand it, the vast majority of graphics tech is a pushed from the top down. Let me explain.
Workstation cards have always been more powerful than consumer cards due to the nature of their work. Often the consumer version is simply just a toned down version with baseline functions removed.
So in short, this is trickle down tech from the professional market. They're releasing them because they can make money at it, and because there IS a demand for it.
In the old days computers were tools, then they were tools with fun stuff on them. Now we have a whole category of people referred to as 'computer jocks' who instead of buying an expensive car and driving it through campus blow money on computer related stuff even though they don't need to.
Counterstrike was also developed 9 years ago. "Cruise ships are massive projects requiring robotics and the workforce of a third world country" "Where was the titanic developed?" Yeah.. it was 9 years ago, not exactly a perfect example.
...and maybe also playing Crysis 2.
With all settings put to "low".
And with Aero disabled.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
>By all means whale on MS, but at least do it for the right reasons.
Hehe you said whale. Because Vista is a whale. I get it.
By all means whale on MS, but at least do it for the right reasons.
Or, if a whale is too heavy, just slap MS around a bit with a large trout.
Does it run Linux?
http://www.nvidia.com/object/tesla_c1060.html How about a little research before posting these stories???
Useless.
As the Tech Report benchmarked some time ago, more than 512MB on any non-workstation graphics card at this point in time (and probably for some time too) is nothing more than useless.
This is just made to hunt those that don't know any better... "OMG 2GB RAM TEH IS FASTUR!!!!"
Can we ditch this Aero meme now? It's not accurate, it was never accurate, and it makes everyone involved (including me by association) look like a complete retard. Aero works perfectly well on many low-end video cards produced in the last 4 or 5 years.
CounterStrike didn't have a physics engine. CounterStrike didn't have a graphics engine. It piggybacked off Half-Life, made by Valve, using heavily tweaked Quake2 engines from id.
So...if you want to exclude the foundation of what makes the game work, sure, CS was a small team project
I saw this posted elsewhere and took the time to read through it. I think the evidence presented there is very much incontrovertible.
Honest question, why do you do all that? Don't you have better uses for your time? A family? Hobbies?
Is it really worth slowing down ALL your performance just to have your games run a little faster? Better hope those games don't require much memory, or that you are running a 64-bit OS!
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com
Whats the point of a 2GB 4850? 4870X2 sure, but a single 4850? Marketing at its best.
Some of us actually miss Clippy.
To add to your list: Internet Explorer (for lack of security and disregard for following standards), OOXML (design, corruption of standarisation process, non-implementation), abuse of office furniture (notably chairs), abuse of monopoly (at least according to the EU), overpricing (settled for a billion dollar), ... Pretty sure this list of right reasons can go on for a while.
It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
I remember hearing that this is a problem for PCI / PCI devices, anyone comment?
oh pal, im one of the grumpiest 33 year old gamers you can find on the planet. ive been playing games since 1982, zx spectrum, and played it all, had it all, bored from them all. including all prominen rtses, turn based strategies, rpgs, and all prominent mmogs.
now i only play occasionally to have a change. and to be honest, that eye candy helps great deal with changing the mood into the game atmosphere.
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This will be a minimum requirement to run Microsoft Word.
Actually, this could probably maybe run Duke Nukem Forever.
Counterstrike was not a game built from the ground up--most of the "heavy lifting" had already been done.
Moreover, Counterstrike itself is old, so your witty riposte does not apply.
Also, Counterstrike blows. But that's a assert() for another day.
But can it run Linux?
And when you've done that, feel free to mod me up too :)
How are sites slashdotted when nobody reads TFAs?
While _some_ people do buy based on screenshots, the blanket generalization is little more than wishful thinking on the part of the publisher. You know, right next to, "people don't mind it if it's released buggy and patched later" and "people don't talk to each other, they only take their information from our marketing department."
The most visible fly in the ointment is WoW. It has the least detailed graphics of any MMO since, I dunno, 2003 or so. Yes, it actually has less polygons and lower detail textures than some games _older_ than it. Shader effects, bump-mapping, and any kind of shiny stuff are almost non-existent. (Ok, ok, they added weather later.) It also sold like hot cakes.
EQ2 was launched roughly at the same time as WoW, and tried to have _much_ higher resolution graphics and a metric buttload of shader effects. You can't even have a freaking armour modelled as just a texture, it just has to have a shader that makes it look 3D. It required a 512 MB card just to play with all those details... at a time where such a card didn't even exist. I think it never managed to get more than 1/50 the number of players WoW had, and it went slowly downhill from there.
Interestingly enough, more people complained about EQ2's "sterile graphics" than about WoW's cartoonish ones. (See what Penny Arcade had to say about EQ2's graphics back then, for example.) Turns out that just using insane texture resolutions and polygon counts isn't a substitute for talent, you know?
City Of Heroes had a _major_ graphics upgrade in Issue 6 (which coincides with launching the City Of Villains standalone expansion-pack), and the new Villain zones _quadruple_ even that number of polygons on screen. But let's concentrate on the COH side alone, because that was almost the same old game as before, only with a ton of graphical upgrades. Funnily, it didn't produce much of a jump in the number of players, and certainly no lasting effect. Anyway, the game peaked at 175,000 players in the USA alone soon after launch, and went gradually downhill from there. Last I heard a number it was last year at 145,000 in all territories combined and including both COV and COH players.
Basically high-res, shiny graphics don't seem to do all that much. Sure, it helps if you're not butt ugly. But if you look at the number of subscribers, the effect of insane graphics just isn't there. EQ2 vs WoW, the better game won, not the one requiring a new graphics card. Or COH pre-I6 and post-I6, just doesn't show the players rushing in because of the graphics.
Or in the offline game arena, The Sims was launched as a mostly 2D game with 2D sprites (ok, it used primitive low-polycount 3D graphics for the characters), in an age of shiny 3D games. It outsold not only any of those shiny 3D FPS games from the same year, it outsold them all combined.
And I'll further guess that Crysis and all those other games presented as "proof" that graphics sell... they probably had some other merits too. A lot fewer people would have bough them, if their _only_ merit were the graphics. Games with good, shiny graphics have flopped before.
A polar bear is a cartesian bear after a coordinate transform.
Think about nVidia CUDA or OpenCL (http://en.wikipedia.org/wiki/OpenCL)
Or about physics in your graphics card
The Tesla C1060 has 4GB of Memory. It is still a graphics card.
http://www.nvidia.com/object/tesla_c1060.html
Wow more than 10 minutes late. You fail it.
640GB should be enough for everyone.
the card is not the first, unless you use the spin doctor way they present it on their website. Us /.ters really are more intelligent than the average consumer. We can immediately tell when some monster corporation is trying to spin us. yeah maybe one component or process they employ is the first time it has been done. But usually the first time around it is not always a good thing. Keep trying megalarge corporation spinsters.
Mostly in the Valve office, actually, considering they did the lion's share of the codebase that makes up Counterstrike. The possibilities for innovation when small-time developers are limited to only making MODS for popular commercial games are pretty low, so I'm afraid you haven't refuted anyone's point. You did kind of succeed at being a turd, though, so congratulations on one of two goals accomplished?
Where was counterstrike developed? Thanks for playing but you failed at scaremongering.
That comparison would be better if counterstrike involved a large amount of original code. It may have had some interesting abilities that weren't already present in half-life, but you can't say that the counterstrike team developed it from anything resembling scratch.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Whales on Microsoft?
And blazing fps!
Finlay something that can play crysis.
It's not the first... The first is the Firegl V8650 which debuted last Fall. However this is the first consumer-level Gaming video card.
In my experience games mirror all assets which are located on the graphic card also in system memory. Unfortunately a 32bit Windows EXE can only address 2GB of virtual memory no matter how much physical memory you have. Managing even 1GB of graphic assets in only 2GB of address room is pretty pointless. So the requirements for such cards should state that they require a 64bit OS to make any sense. -Bernd
OH NO, I'M ATTACKING MYSELF!
Everybody flee - if the anti-me touches the real me there will be a terrible, reality-ending explosion.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
what the fuck?
I thought we were having a discussion. Oh, I see, everything is like combat to you.
Actually, I think you may have responded to the wrong thread. His name is Higaran, not Jesus.
...at least in this context. Now OTOH, 3D/CG render engines that have OpenGL-rendering can do a whole hell of a lot with a beefy GPU and 2GB of RAM.
Normally, compared to software (CPU) raytracing, OGL rendering is pretty crappy on vidcards with low resources (shadows are jaggy, etc)... but with enough RAM and a high-end GPU, quality and speed could approach (if not surpass) the old-school "click 'render' then go have lunch" routine that most CG artists deal with nowadays.
Quo usque tandem abutere, Nimbus, patientia nostra?
the 4870 with 512 MiB of DDR5 ram is probably still better.
So long as the scene fits in ram, extra ram is a marketting gimmick and nothing more, and at the moment AMD seems to have found 512 is sufficient for the high end. After than what matters is data throughput from RAM to the gpu itself. nVIDIA went with a wide memory bus and slower ram, AMD in the 4870 went with a narrow bus, fast ram, and in the 4850, of which this card is a variant is the same size bus as the 4870 but with the same old DDR3 ram. Given the choice, buy a 4870 with 512 DDR5 and not a 4850 with 2GiB DDR3.
N.B. the 4850 and 4870 are similar but the 4870 is clocked faster and has faster ram. The 4850 is bandwidth limited at high resolutions, not memory limited.
This kind of reliance on jet-powered hardware kind of insures that the game is going to be all megacorporations working from market research.
Mostly yes, but there is a trickle-down effect of licensed engines and other technology.
id for instance, releasing their older games as open source. Or the development of DirectX and OpenGL, neither would have progressed very far w/o big time support.
Before only highly experienced/motivated programmers could make heads or tales of 3D programming.
Now the barrier to entry is actually much lower.
It's a different market than movies/music where the little guys get no benefit from the existence of the conglomerates.
Or in the offline game arena, The Sims was launched as a mostly 2D game with 2D sprites (ok, it used primitive low-polycount 3D graphics for the characters), in an age of shiny 3D games. It outsold not only any of those shiny 3D FPS games from the same year, it outsold them all combined
sims's appeal is different. housewives, grandmas even play sims. same people dont play fpses.
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Goldsrc (the engine used by Half Life, Counter Strike, 007 Nightfire) was based on the Quake 1 engine, not Quake 2.
mod them right when you spot one.
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I actually quite liked the office assistant (and miss it in newer releases of office), quick access to help and something to amuse yourself with when the writing was getting too tedious.
Though I did preffer links or rocky to clippy.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
is anyone else bothered by the fact that this "ZOMG RAM" video card uses the 4850 processor? so...second string processor, huge amounts of RAM...it's like they're *begging* to have the GPU be the bottleneck. this much memory would definitely be better used on a faster card.
don't get me wrong, the 4850 is a nice chip, but it seems a bit like hanging a diamond necklace on a small dog. nifty, if you're into that sort of thing, but ultimately just decorative.
/. is what happens when geeks talk. get used to it.
i have a 3870 that has a similar fan. these fans are very silent even running at 50% speed. its around 40 degrees celsius with 99% humidity where i live, and this fan can keep my 3870 around 50 degrees no load, 56-60 with load, using only 50% fan.
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I can mention lots, but they don't have extremely awesome HDR graphics and player counts in the millions.
Their developers still can make a comfortable living though, and that's really the point. When you're a small team you don't need EA-scale success to make a profit.
ffs. im posting in this thread, cant use points.
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What? High end graphics card don't mean that small games won't run on it.
What you're saying is that people shouldn't get the awesome games they want because a few mom and pop businesses need to thrive? Seriously?
If somebody makes a good small game, it can still spread around and get popular enough (minimally on its own scale) if people like it. Nothing is blocking that. The internet still has forums, and IM etc. word of mouth can spread far better than in the BBS days 15-25 years ago. How did youtube get popular .. and it was started by a few guys. If a game is made by a few folks, it can still get super popular if it's really good. You don't need a massive marketing budget.
But most people want high end graphics games, if not why are they are choosing it?
Furthermore, with toolkits and development IDE's etc. and re-use, mom & pop folks can still make decent games with good graphics. It's totally a win-win situation. More jobs for game programmers, game artists, IDE developers, etc. and even mom & pops with big ideas. Better and more variety of games for everyone in the end.
That is, until someone figures out how to easily use the pc to generate the content itself (meaning textures/3d models, not the game content), removing the need for 3d artists, and pushing the indie game realm back into the limelight, due to the fact that you could create all the crap you need that way, and only need to program again.
needs to die
Now now, that's not how you end your letter to Jesus...
"Jesus, my ex's laptop..."
Holy kikes Batman! You're right!
iD's next engine is going to use landscapes with no repeated/tiled textures. Textures involved will be up to 128000 pixels square for a minimum of 2.93 GB uncompressed for the largest textures. Potentially more if light-mapping, HDR, or alpha channels are used.
For great justice.
Will it be enough to run Vista?
.
Examples?
Post-1998, if you please.
Yeah, Aero will run on any graphics card that handles even the most basic hardware acceleration. The thing is, it does suck up resources and frankly isn't all that great. Now back in the day when my laptop ran Vista, turning on Aero to its maximum settings meant Windows took nearly a GB of memory to sit idle. That to me is not acceptable.
Now if you don't understand why people bash on Aero, I suggest you take a look at Compiz. Not only does it do MUCH more than Aero, it uses far fewer resources. Running Ubuntu on that same laptop with Compiz cranked all the way up, I use a whooping 350 MB of memory. Granted, some of that comparison has to do with the differences in the two OSs, but I assure you Aero is relatively a resource hog.
It would certainly allow for more texture variety in games. Grey walls and brown paths repeated across a map get really boring, even in modern games.
fixed.
DRM: Terminator crops for your mind!
Yeah I am sick of these crappy MS knocking memes, that just get repeated and repeated. Anyway 640 Meg should be enough for anyone to run Aero..
> That's more memory than I've had in any computer prior to this year
Huh... that's less memory than I have in any of my computers, save the vintage stock - and my XPC.
Server: 4GB
Laptop: 4GB
Workstation: 14GB
Guess your milage actually does vary :P
This signature is DRM protected. By the DMCA, you are not allowed to counteract or oppose to it.
...Daikatana.
Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
Also useful if you need to run 10 EVE-Online clients.
Jesus, my ex's laptop runs Vista with Aero effects turned up to maximum with no problems and a crappy NVidia mobile GPU. This stupid "Aero eats your resources" meme needs to die.
I believe the parent's name is Higaran, not Jesus.
Every now and then I visit gametrailers to check out the new games and those that aren't hyper-realistic (even those that don't try to be) are modded the fuck down with a list of comments saying how crappy the graphics are. I find this a little annoying, particularly with games that aren't trying to be realistic because they are attempting a more artistic flare. Consider WoW (I don't play), most people now think the graphics are crap, but they fail to notice that the low resolution graphics makes the game run smoother and they actually have a certain artistic style to them. I think we've gotten to the state where there are just waaay too many people are trying to be elitist by acting jaded over reasonably good graphics. As a consequence they fail to acknowledge the other features that make a game good: novelty, innovative gameplay, detailed stories, etc. and what we're left with is a bunch of fps clones :P.
Aero works perfectly well on many low-end video cards produced in the last 4 or 5 years.
It also works very poorly on many perfectly respectable video cards produced in the last 4 or 5 years. It ran terribly on our recent $360 to $600 Quadro cards. We've now upgraded to XP :)
Free memory is wasted memory. Just because Vista was reported as using 1GB doesn't mean it was actively accessing that RAM, so as to create a problem.
My God, I remember (I honestly do!) the Geeks In Space episode where Taco is discussion the new 256MB video card. The discussion went something like this:
"What would you do with 256MB of video ram!"
"Store your porn in it"
*laughs*
"That'd make playing Doom fun... Hey Thats a *nice* wall"
I use to have a funny sig, but slash cut it off, and I forgot what the punchline was.
make it triple buffering with 64 bpp (for what, exactly, I don't know. But it's a worst case scenario), and you're still only at 90 megs.
64bpp probably isn't too common, but how about 128bpp: 32-bit float channels for ARGB. Sure, you won't need all those bits for display, but they come in handy if you want to apply effects to the graphic data. (Whether framebuffer manipulation is a performance win compared to pixel shaders for any given operation is a separate question, and admittedly one I haven't investigated.)
twitter, I thought dedazo is me? Or is that the other way around as you've claimed in the past?
And why are you blabbering about "M$FT accounts" with your sockpuppets?
The twitter monologues. Click on my homepage and be amazed.
"640K ought to be enough for anybody"
EQ1 was also the far better game at the time. Simply because the competition was even worse.
Since you mention UO, it was still a fucked-up, unbalanced, small, simplistic, gank-fest. The dynamic duo of self-centered narcisists, Lord British and his trusty sidekick Raph Koster (who'd later do the same with SWG) were still telling players what they should like, instead of even trying to notice what players actually want. Untested patches were issued that broke more than they fixed, and some had to be rolled back because they were a catastrophe. The fact that Lord British diverted the bug-fixing budget of UO to make Ultima 9, also didn't help.
And that's the short version. One could fill a tome with what was wrong with UO, and what got worse. It was only after EQ and AC ate their lunch big time, that Origin even started considering fixing their game.
If we're talking about looks and angular breasts, a lot of us actually thought that the 2D graphics of UO actually looked _better_ than the hideous 3D mess of EQ or AC. But UO just didn't give us what we wanted. So EQ won.
Don't mistake players for the circle-jerk clique of online reviewers. Reviewers seem to get outright orgasms over "OMG, it's shiny" or, back then, "OMG it's 3D". The average player cared a lot more about gameplay. EQ may bore you to tears by nowadays standards, but back then it was the best by a wide margin. Or rather: the competition was even worse. If you will, EQ2 won by being the one-eyed in the land of the blind.
And it seems to me like EQ2 is the result of just that kind of mistake. Sony got caught in the same mistaken belief that the servile "OMG, it's shiny" gang of reviewers actually represent the average gamer. And produced a game whose only merit was "OMG, it's shiny." And lost.
Brand only gets you so far. Star Wars was a bigger brand name than EQ and Warcraft _combined_, and it still got to be merely a niche game. The Sims had sold more copies than all Warcraft games _and_ Everquest _combined_, and it outright flopped. Etc.
Basically a crap game with a good franchise, still flops.
And if we're talking about EQ vs Warcraft, actually I remember it the other way around. Sony was _the_ big name in MMOs and everyone expected EQ2 to be teh uber-game that sweeps everyone off their feet. Blizzard was just another unproven "me too." People wanted a Starcraft 2 or Diablo 3 from them, not a MMO. The reaction to Blizzard's announcement that they're making a MMO was _disappointment_, not "yay, I'm preordering it because it's Warcraft." The average Warcraft player was a RTS player, and was just about as looking forward to an MMO as to root canal.
So, no, Sony was the bigger name there, and it lost anyway.
High detailed is relative. By comparison to EQ2, which is what I was trying to do, WoW is a lot lower res. Or at least EQ2 needed 512 MB for max details, WoW ran decently on an 128 MB card. If that's not due to textures, well, I'm curious what it was.
A polar bear is a cartesian bear after a coordinate transform.
When did /. become duke nukem/photoshop forum? No mention of [folding@home stats] http://fah-web.stanford.edu/cgi-bin/main.py?qtype=osstats or [gpu cluster projects] http://www.ncsa.uiuc.edu/Projects/GPUcluster/projects.html. Now even students can buy this cheap hardware and play and develop AI, numerical codes and do some hardcore research. And no, it has nothing to do with DukeNukem.
In a world where most people are still utilizing 32 bit OS's this card will only be a waste of money. Think about it. You have the 2 gig of ram plus 2 gig of phsyical memory....there is your 4 gig max before you even turn on your machine. People with only 2 gig of physical ram in thier machine are always crying they don't have enough memory....yet they're going to run to the store and pay how much?!? in order to ensure that if they put more than 2 gig into thier 32 bit system its competeley useless?? I personally have a 64 bit system, so this card in my system wouldn't hurt, but there are going to be TONS of people that get fucked by this 'advanced' technology....especially considering the fact that an application that would even make a dent in that 2 gigs of memory is far from being marketed and shipped out for home use. For real, the only people that I can personally see getting anything out of this are people in the 3d field. Even if this thing isn't optimized for better performance, 2 gig will STILL help them work thru a complex scene with millions of polygons. Excluding professionals, who would need 2gigs of memory on thier video card with the apps/games that are out right now....or the ones lined up for the nest 2-3 years?
This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
Sure, and you can help. Just start modding all linux posts down and all microsoft posts up. /sarcasm
Get used to it man, Vista is just the reincarnation of 98ME. -1 Troll me please.
47,300 weapons
2,100,000 possible denizens from Hell to fight you
136,000 rooms rendered in glorious 3D
And every single monster still pops up right behind you after you move through the door.
Help poke pirates in the eyepatch, arr.
no, aero actually melts your video card. I just submitted my 3rd support request to nvidia for this problem. They have yet to reply.
Multiple personality syndrome at its best. Oh yeah, you're the good guy who collects your other sockpuppets' trollings. Nice.
You can be twitter too!