All IPv6 addresses are essentially static IPs, though you can change them by changing your MAC address on your machine. You can wipe the machine and regenerate the IP and it will generate the same IP (note that this doesn't affect VMs - they have their own virtual MAC address, so will get a different IP).
with IPv6 firewalls on every machine become essential again unless you NAT your IPv6, and of course the IPv6 team will come to your house and whack you with a wet noodle if you do that. They despise NAT because it allows you to hide your identity (the IP you use isn't unique), favoring knowing exactly who is on both ends (which is important for security). Privacy isn't a concern for them. On the plus side, anyone with any knowledge of IPv6 knows part of the key is generated off your MAC address, so change that, regenerate the IP, then when you're done undo the changes and you at least get semi-anonymity (provided you are leeching on a network like an internet cafe).
Earlier D&D editions were hardly great - IMO, all editions had serious problems. I just started playing 4 and actually quite like it so far, but haven't played it enough to really judge it. It does, however, have a more epic feel where you start and you seem reasonably competent rather than building up from very weak characters with no power to a godlike beings. My group is more roleplayers, so really we don't get into dungeons all that often - it is more about working toward some goal (often political - for instance, we spent 4 years of realtime and about 20 in gametime usurping a kingdom by building up a false champion).
3.0/3.5 if you didn't design your leveling from the beginning for your specialty class, you were screwed. You have to point bash, and that takes the fun out of feats - your character is basically fully designed from the start or worthless later on and also makes feats practically worthless - you may as well give 3 choices and then fix the rest based on those choices and not bother printing the rest.
1.0-2.0 you could role crappy and have 11 hit points at 11th level. Most 11th level monsters would kill you in 1 hit. Don't laugh - I made it to level 5 and had 5 HP on a wizard once (game ended, but I spent a lot of time bleeding to death in that one), and level 8 and had 10HP on a thief. Thief died in a claw-claw-bite after a spectacular backstab on a Troll that left it with 1HP - it turned around (ignoring the half ogre fighter in front of it) and claw did 12HP, claw did 11HP, bite did critical 34HP (we were playing -10HP to death and DM decided troll ripped both arms off and then bit off my head... and was chewing it when the half ogre clobbered it for 20 more damage "killing" it). My replacement character was given max hits but was one level below the rest of the party (this was the DM's "death penalty").
Low level D&D wizards sucked. Not as much as the Rolemaster elementalist with first level spell "boil water", but cast one magic missile and have to sleep 8 hours really sucks (and that is about all I got rolling 3D6 and not playing with a point bash DM that let me roll 4D6-1die for stats where I may have additional spells). When the DM gives extra experience for combat you can't participate in because you are out of spells, it sucks even more. Then they make the experience curve worse for Wizards.
In first and second edition, multiclassing was cool early on, especially if you were working around the wizard's cast a spell and need to sleep 8 hours, but made the midgame difficult (late game was sometimes OK, especially if one class was wizard and got 4th and 5th level wizard spells). Human changing class had less of an impact later on, especially if they just put in 3 levels or so to get some beneficial thief skills and switched to something else.
In first and second edition you could have an unplayable starting character. The worst I ever rolled had 4 threes and a max stat of 6 (my D6s are cursed, I'm pretty sure). I rolled a character not much better than that in Call of Cthulhu (max stats were 8 and 9, most were between 3 and 6) and not only was he playable, he got the nickname deadeye after the GM penalized him for being drunk (it was by prescription) and then rolling 1s and 2s on percentile dice for critical hits in several sessions.
Personally I didn't like halflings or to some extent dwarves in most of the released versions (not sure about 4.0 because I rolled my race randomly and it wasn't dwarf or halfling). Dwarves were pretty much pigeon-holed into being fighters or clerics, but halflings were worse, being pretty much useless as anything but thief.
1.0-2.0 and maybe 3/3.5 low level wizards/sorcerers suck and you spend most of your time doing nothing (I never played a wizard/sorcerer in 3/3.5, and again didn't play either much, as I was in a long running Rolemaster game and our group fell apart shortly after that due to life happening and we're jus
Worked for me too. Stopped pirating software as well (as in cracking it). The other key was getting a day job where my disposable income made cracking/trading software a silly pastime, and all the expensive software I like to play with I already have at work (like CAD software). Note to FBI - I was a minor at the time and the statute of limitations should be way past by now. Also please don't kill me.
I probably read and posted as AC for a year or more before I registered, mainly because I didn't like giving away my email to anyone back then until after the spammers found it. After that I didn't care. Bastards got the email I originally registered with from a spyware hack of a friend's email and then I went from about 3 emails a week to 15000 spam mails a day.
So wrong - how do you explain all the EOs used to, say, declare a national monument? They go FAR beyond emergency powers.
Executive orders are, in fact, by definition law (see paragraph 2: http://en.wikipedia.org/wiki/Executive_order ). They are supposed to clarify existing law, but they are generally used to make new laws using some loosely associated pretext. For example, the executive branch is supposed to take care of emergencies, so they created FEMA with an executive order and granted them all kinds of powers via even more executive orders, possibly even the ability to declare martial law if congress isn't able to act (basically, FEMA is the delegate of Congress is wiped out in a nuke blast). This power was previously mostly under the national guard.
Until a court strikes them down as trying to create new law, they are in fact, law. You want ridiculous ways you can abuse this power? How about make the President's penis the only one that can legally pee without paying taxes. It is covered under the government's right to apply taxation, so every time anyone but the President pees, the government collects tax revenue. Yes it is a silly example, but it would be law until thrown out by the courts, if it could be thrown out at all. As you argue, it didn't grant the government new power - taxation was always a government right - and yet it did grant the government a new revenue stream (and I use that loosely). Now lets say they want to enforce it - they require cameras in every restroom and pay-locks on every toilet. When they find that isn't working because guys are just peeing on the curb, they attach pee limiting devices to every pee-hole and you have to swipe a debit card on it every time you pee. Oppressive yes. Legal? Frighteningly
But they can be used to create new and sometimes secret laws that are contradictory - for instance, FEMA is believed to have the authority to declare martial law if Congress is unable to via secret executive order, and Congress has the exclusive right to declare martial law under US law (and I believe the Constitution).
Maybe you should refresh yourself on executive orders - they are by definition law, and therefore are legislation without representation. They bypass congress. They have essentially unlimited power. They can only be overturned by the court system and the courts don't have to be informed about them if they are classified as national security. The only people that have to be informed about executive order in this case is the national security council. Oh, and yes, it is a given right to the President in the Constitution.
You mean Israel, and the US threatened to nuke a lot of countries, civilians at all - basically the entirety of the soviet bloc during the Cold War. Also the stated reason for dropping two bombs without threat was that they wanted a show of force to prevent a long land war in Japan. The reality is, Japan had offered to conditionally surrender (a month before or something like that), with the condition being the royal dynasty couldn't be touched and the US had refused (and after the nukes? they didn't touch the dynasty). That suggests the real reason was to demonstration the awesome might of nuclear weapons to Russia and keep them from pressing into Europe.
Incidentally, as I recall, the Qur'an predicts the creation of a Jewish state in the middle east and that Christians and Muslims join together to crush it. Then eventually Muslims conquer Christians. Basically Muslim faith calls for the extermination of Israel, which is why the keep trying to destroy it, so of course they threaten it. That said, Israel has shown time and again that Arabs don't have the organization or cooperation to pull it off. I also think they keep forgetting that they are supposed to enlist Christian help (not that they'll get it, but they aren't following their prophet very well).
It isn't like you don't already eat radioactive things already... in fact, Potassium is an essential nutrient and radioactive. You just don't want too much, and also preferably don't drink a vial of heavy gamma emitters like Cesium 137, as that would be bad.
Every time people panic over nuclear reactor meltdowns I have to laugh... it seems people have forgotten we used to blow up nukes like this one above ground.
Not sure why you defend EDS - massive mismanagement caused multiple contracts to be lost (for instance, OnSTAR), shedding massive amounts of jobs (I survived all 5 waves of layoffs, including the huge one in October 2001 [30%]), then they spun off nearly everything profitable to keep their stock from going junk. They had TWO profitable divisions (of 9) when my group was spun off, and they spun off the other profitable group shortly after. I don't know if any of the last 7 became profitable before the HP purchase, but IMO, EDS was already f***ed.
As for the metrics, that struggle gets fought everywhere and is extremely frustrating. The company I currently work for wants everything based on an (in-house) manufacturing process, but we are software and they are mainly a manufacturing company. I'm currently also fighting BSI compliance (for a European contract), which is entirely tied to the Waterfall development model and is almost impossible to apply to Agile (and ISO 9001 was hard enough to apply to Agile). I'm just saying, don't think it's just HP.
The HP EDS is a shell of its former self. After selling off pretty much everything profitable (and burdening those spinoffs with billions in debt) to keep its stock from going junk, they eventually had to position themselves for sale or they were going to hit bankruptcy (IMO). Having worked both for Control Data and EDS and seen this spin twice now, I call it the Control Data death spiral.
That was 2010 numbers. In 2011 GM retook the lead after Toyota had a bunch of sudden acceleration bad press. In fact, 2011 was GM's record year for sales. 2012 isn't done yet, so we don't know who will win this year.
You could say they do have a software bundle that compensates for the price, but software is also high margin. Some stuff that is valuable to some people, like Garage Band, is pretty much useless to me, since I have pretty much a professional studio setup already, complete with sound absorbing wall panels. I couldn't justify another $3000 to replace my B&W G3 and refused to go iMac with an underpowered graphics card, so I left the Apple fold... incidentally, the B&W G3 still runs, though I can't run MacOS on the internet anymore since they don't support it (I DO run Linux on it - it is my web server).
actually, for the book it was originally called the goddamn particle because it was so hard to find, then they cut out the damn (seriously!). I think Texas editors had something to do with it.
In order to do hardware accelerated VMs, hardware accelerated Windowing Environments have to be used, preferably using the same 3D language because it saves a separate draw context to draw out the non-native which can be memory copied into a native context. For clarification, if GNOME decides to use GNOME3D (made up - if it exists, sorry) instead of OpenGL, they need to composite the OpenGL into a GNOME3D context and then GNOME 3D paints it into the native window (so window overlap and such is honored) and all of this needs to be in hardware for full acceleration. My point is, as long as the VM supports hardware acceleration and the Windowing Environment supports hardware acceleration and if there isn't any compositing, there should be no performance hit, if there is compositing, you get what you are asking for; it depends entirely on the 3D the Windowing Environment and VM use, so will vary by Windowing Environment and VM. Linux itself doesn't care one way or the other - this depends more on, say GNOME or KDE.
Oh, and btw, Microsoft current only supports VMs in their business version of Windows (and Ultimate probably), and don't expect that to change.
Depends - VMs like Virtualbox have DX to OpenGL acceleration and if set up correctly and mouse pointer acceleration is disabled (because it gets confused), I get 80-95% of the performance of native in a VM if the game fits graphics requirements into the 128MB of available video RAM. That small amount of V-Ram is getting a bit restrictive these days (my card has 2GB), but it runs many reasonably new games at perfectly fine framerates. Wouldn't try Crysis 2 on it or anything, but Diablo 3 should be perfectly within its means. Diablo 3 doesn't look like it would use much V-Ram anyway (I've certainly done everything they have at acceptable frame rates using that much or less).
Usually if 3D is slow, no hardware acceleration is set up or it is set up incorrectly (i.e. missing drivers).
Coffee has also been shown to increase the risk of some types of cancer... but only if unfiltered (i.e. french press, espresso). I seem to recall filtering removes the oil responsible.
The NSA can legally wiretap anyone without a warrant as long as they make up a reasonable story for why they were wiretapping that person (they have Al Quida on speeddial! [because we planted it there]), and then share it with the FBI.
Yes there is a quick burn for elementalists and thieves (initiative, which actually works pretty much exactly like mana). Mesmer isn't fully realized, so we'll have to wait and see, but you may be able to do it with a weapon swap, which I haven't unlocked yet on my mesmer. For elementalists, you can burn your entire fire bar, then switch elements to, say air (F3 key) and burn that bar, switch back to fire (F1 key), etc. For defense with less offense or snaring use the Earth and Water bars (these are all tied to weapon - you also get some skills to use, but most of these have long cooldowns on ele). Usually by the time you've spammed a bar from a different element, you can switch back to the original (there is a timer on switching back, but it is like 10-15 seconds) and it is mostly or fully filled. Effectively, an ele has 25 elemental skills available to spam and up to 5 extra skills without a weapon swap (and once you unlock that, you have 20 more). I didn't really get into weapon swapping yet on ele, but I do it all the time on thief (pistol the enemy until they're close, then switch to daggers, but the initiative bar can hamper there).
You also have the serious problem of, say, one ele causing constant AoE knockdown (aka knocklock) and another doing constant AoE damage. Without a timer, the first ele can dedicate their mana to just doing AoE knockdowns and counting for casting time. The only fix for this would be to increase casting time to be greater than knockdown time, and then you get 2 or 3 people working together over Vent or TS (or Skype or whatever) doing the exact same thing and just counting out loud and knowing the order. This is ruinous for PvP and breaks PvE. So the enemy player takes and anti-knockdown skill? Well gee, Meteor took 1 skill on the bar, so the rest of the bar can be dedicated to spiking that one player down. And I'm talking about a single tactic - there are hundreds more.
Guild Wars 1 realized that and added a cooldown timer in addition to mana; Guild Wars 2 did away with the mana as superfluous.
They had to drop the secondary classes because it was too hard to play balance. In fact, now your weapon dictates your first 5 skills (out of, eventually, 10) and the skills on the weapons have to be unlocked first. This was, IMO, the only grind in the game though - I'd go back to a noob area, kill 40 weak monsters (10 for each skill on the weapon), and then return to harder areas. I did unlock quite a few weapons (and shields and offhands) - my goal for the betas was more to fiddle with play styles, classes, races, etc and see what I liked best, so I went more "broad than long" (highest level I attained in 3 betas was 22/80, and I played a LOT - probably would be 50 if I stuck to a single character).
That said, I like combat in GW2 MUCH better than WoW and its wall of skills you never use. Elementalists don't really become fun until about level 12, however, but then are really fun, especially with a fully unlocked staff or wand/offhand and three skills (haven't gotten slots 4 or elite unlocked yet), or even daggers. They do look like they are wearing trashy bridal dresses, though (some people say hooker, but no hooker I've ever seen dressed like that - and yes, I used to see lots of hookers in one shitty neighborhood I lived in - I also was a working musician paying about $197/mo in rent). I had a blast playing an Engineer in the stress test yesterday and I didn't think I would like that class at all (level 1-9 with no deaths or fight for life was a first for me in any of the betas). Mesmer I still love, but it was last added and worst balanced, so haven't played much since the first beta. Created and deleted a ranger because pet AI was dumb and wanted to try other classes - rangers were favored by my guild yesterday and seem to be well liked now. Guardian was broken by a major change in the last beta, but wasn't too bad from L1-L5 (I deleted a bunch of characters since I only have 5 slots and wanted to try all 8 classes). Warrior can hit really hard, though I've played that least (level 3 - this is my TODO for beta 3), leaving that up to a guildie that loves warrior. Thief... well, I loved leveling from 1-7, but 8-12 was really hard, as neither pistols nor daggers seemed to cut it. My Engineer was dual pistol and rifle swap and that seemed ok yesterday, though. Necromancer was fun, but I decided at level 5 to save that one to focus on after release, though I may play him some more next beta.
Sounds like a lot more health care underwriters will have time to play this game come August. My wife let me in on a secret a few days ago that her work would can all of them or move them to new positions today if the law was upheld because they are now superfluous.
All IPv6 addresses are essentially static IPs, though you can change them by changing your MAC address on your machine. You can wipe the machine and regenerate the IP and it will generate the same IP (note that this doesn't affect VMs - they have their own virtual MAC address, so will get a different IP).
with IPv6 firewalls on every machine become essential again unless you NAT your IPv6, and of course the IPv6 team will come to your house and whack you with a wet noodle if you do that. They despise NAT because it allows you to hide your identity (the IP you use isn't unique), favoring knowing exactly who is on both ends (which is important for security). Privacy isn't a concern for them. On the plus side, anyone with any knowledge of IPv6 knows part of the key is generated off your MAC address, so change that, regenerate the IP, then when you're done undo the changes and you at least get semi-anonymity (provided you are leeching on a network like an internet cafe).
I love your constructive criticism
Sorry, that was sarcasm and I forgot the tags
Earlier D&D editions were hardly great - IMO, all editions had serious problems. I just started playing 4 and actually quite like it so far, but haven't played it enough to really judge it. It does, however, have a more epic feel where you start and you seem reasonably competent rather than building up from very weak characters with no power to a godlike beings. My group is more roleplayers, so really we don't get into dungeons all that often - it is more about working toward some goal (often political - for instance, we spent 4 years of realtime and about 20 in gametime usurping a kingdom by building up a false champion).
3.0/3.5 if you didn't design your leveling from the beginning for your specialty class, you were screwed. You have to point bash, and that takes the fun out of feats - your character is basically fully designed from the start or worthless later on and also makes feats practically worthless - you may as well give 3 choices and then fix the rest based on those choices and not bother printing the rest.
1.0-2.0 you could role crappy and have 11 hit points at 11th level. Most 11th level monsters would kill you in 1 hit. Don't laugh - I made it to level 5 and had 5 HP on a wizard once (game ended, but I spent a lot of time bleeding to death in that one), and level 8 and had 10HP on a thief. Thief died in a claw-claw-bite after a spectacular backstab on a Troll that left it with 1HP - it turned around (ignoring the half ogre fighter in front of it) and claw did 12HP, claw did 11HP, bite did critical 34HP (we were playing -10HP to death and DM decided troll ripped both arms off and then bit off my head... and was chewing it when the half ogre clobbered it for 20 more damage "killing" it). My replacement character was given max hits but was one level below the rest of the party (this was the DM's "death penalty").
Low level D&D wizards sucked. Not as much as the Rolemaster elementalist with first level spell "boil water", but cast one magic missile and have to sleep 8 hours really sucks (and that is about all I got rolling 3D6 and not playing with a point bash DM that let me roll 4D6-1die for stats where I may have additional spells). When the DM gives extra experience for combat you can't participate in because you are out of spells, it sucks even more. Then they make the experience curve worse for Wizards.
In first and second edition, multiclassing was cool early on, especially if you were working around the wizard's cast a spell and need to sleep 8 hours, but made the midgame difficult (late game was sometimes OK, especially if one class was wizard and got 4th and 5th level wizard spells). Human changing class had less of an impact later on, especially if they just put in 3 levels or so to get some beneficial thief skills and switched to something else.
In first and second edition you could have an unplayable starting character. The worst I ever rolled had 4 threes and a max stat of 6 (my D6s are cursed, I'm pretty sure). I rolled a character not much better than that in Call of Cthulhu (max stats were 8 and 9, most were between 3 and 6) and not only was he playable, he got the nickname deadeye after the GM penalized him for being drunk (it was by prescription) and then rolling 1s and 2s on percentile dice for critical hits in several sessions.
Personally I didn't like halflings or to some extent dwarves in most of the released versions (not sure about 4.0 because I rolled my race randomly and it wasn't dwarf or halfling). Dwarves were pretty much pigeon-holed into being fighters or clerics, but halflings were worse, being pretty much useless as anything but thief.
1.0-2.0 and maybe 3/3.5 low level wizards/sorcerers suck and you spend most of your time doing nothing (I never played a wizard/sorcerer in 3/3.5, and again didn't play either much, as I was in a long running Rolemaster game and our group fell apart shortly after that due to life happening and we're jus
Worked for me too. Stopped pirating software as well (as in cracking it). The other key was getting a day job where my disposable income made cracking/trading software a silly pastime, and all the expensive software I like to play with I already have at work (like CAD software). Note to FBI - I was a minor at the time and the statute of limitations should be way past by now. Also please don't kill me.
I probably read and posted as AC for a year or more before I registered, mainly because I didn't like giving away my email to anyone back then until after the spammers found it. After that I didn't care. Bastards got the email I originally registered with from a spyware hack of a friend's email and then I went from about 3 emails a week to 15000 spam mails a day.
So wrong - how do you explain all the EOs used to, say, declare a national monument? They go FAR beyond emergency powers.
Executive orders are, in fact, by definition law (see paragraph 2: http://en.wikipedia.org/wiki/Executive_order ). They are supposed to clarify existing law, but they are generally used to make new laws using some loosely associated pretext. For example, the executive branch is supposed to take care of emergencies, so they created FEMA with an executive order and granted them all kinds of powers via even more executive orders, possibly even the ability to declare martial law if congress isn't able to act (basically, FEMA is the delegate of Congress is wiped out in a nuke blast). This power was previously mostly under the national guard.
Until a court strikes them down as trying to create new law, they are in fact, law. You want ridiculous ways you can abuse this power? How about make the President's penis the only one that can legally pee without paying taxes. It is covered under the government's right to apply taxation, so every time anyone but the President pees, the government collects tax revenue. Yes it is a silly example, but it would be law until thrown out by the courts, if it could be thrown out at all. As you argue, it didn't grant the government new power - taxation was always a government right - and yet it did grant the government a new revenue stream (and I use that loosely). Now lets say they want to enforce it - they require cameras in every restroom and pay-locks on every toilet. When they find that isn't working because guys are just peeing on the curb, they attach pee limiting devices to every pee-hole and you have to swipe a debit card on it every time you pee. Oppressive yes. Legal? Frighteningly
But they can be used to create new and sometimes secret laws that are contradictory - for instance, FEMA is believed to have the authority to declare martial law if Congress is unable to via secret executive order, and Congress has the exclusive right to declare martial law under US law (and I believe the Constitution).
Maybe you should refresh yourself on executive orders - they are by definition law, and therefore are legislation without representation. They bypass congress. They have essentially unlimited power. They can only be overturned by the court system and the courts don't have to be informed about them if they are classified as national security. The only people that have to be informed about executive order in this case is the national security council. Oh, and yes, it is a given right to the President in the Constitution.
You mean Israel, and the US threatened to nuke a lot of countries, civilians at all - basically the entirety of the soviet bloc during the Cold War. Also the stated reason for dropping two bombs without threat was that they wanted a show of force to prevent a long land war in Japan. The reality is, Japan had offered to conditionally surrender (a month before or something like that), with the condition being the royal dynasty couldn't be touched and the US had refused (and after the nukes? they didn't touch the dynasty). That suggests the real reason was to demonstration the awesome might of nuclear weapons to Russia and keep them from pressing into Europe.
Incidentally, as I recall, the Qur'an predicts the creation of a Jewish state in the middle east and that Christians and Muslims join together to crush it. Then eventually Muslims conquer Christians. Basically Muslim faith calls for the extermination of Israel, which is why the keep trying to destroy it, so of course they threaten it. That said, Israel has shown time and again that Arabs don't have the organization or cooperation to pull it off. I also think they keep forgetting that they are supposed to enlist Christian help (not that they'll get it, but they aren't following their prophet very well).
It isn't like you don't already eat radioactive things already... in fact, Potassium is an essential nutrient and radioactive. You just don't want too much, and also preferably don't drink a vial of heavy gamma emitters like Cesium 137, as that would be bad.
Every time people panic over nuclear reactor meltdowns I have to laugh... it seems people have forgotten we used to blow up nukes like this one above ground.
Not sure why you defend EDS - massive mismanagement caused multiple contracts to be lost (for instance, OnSTAR), shedding massive amounts of jobs (I survived all 5 waves of layoffs, including the huge one in October 2001 [30%]), then they spun off nearly everything profitable to keep their stock from going junk. They had TWO profitable divisions (of 9) when my group was spun off, and they spun off the other profitable group shortly after. I don't know if any of the last 7 became profitable before the HP purchase, but IMO, EDS was already f***ed.
As for the metrics, that struggle gets fought everywhere and is extremely frustrating. The company I currently work for wants everything based on an (in-house) manufacturing process, but we are software and they are mainly a manufacturing company. I'm currently also fighting BSI compliance (for a European contract), which is entirely tied to the Waterfall development model and is almost impossible to apply to Agile (and ISO 9001 was hard enough to apply to Agile). I'm just saying, don't think it's just HP.
The HP EDS is a shell of its former self. After selling off pretty much everything profitable (and burdening those spinoffs with billions in debt) to keep its stock from going junk, they eventually had to position themselves for sale or they were going to hit bankruptcy (IMO). Having worked both for Control Data and EDS and seen this spin twice now, I call it the Control Data death spiral.
That was 2010 numbers. In 2011 GM retook the lead after Toyota had a bunch of sudden acceleration bad press. In fact, 2011 was GM's record year for sales. 2012 isn't done yet, so we don't know who will win this year.
You could say they do have a software bundle that compensates for the price, but software is also high margin. Some stuff that is valuable to some people, like Garage Band, is pretty much useless to me, since I have pretty much a professional studio setup already, complete with sound absorbing wall panels. I couldn't justify another $3000 to replace my B&W G3 and refused to go iMac with an underpowered graphics card, so I left the Apple fold... incidentally, the B&W G3 still runs, though I can't run MacOS on the internet anymore since they don't support it (I DO run Linux on it - it is my web server).
actually, for the book it was originally called the goddamn particle because it was so hard to find, then they cut out the damn (seriously!). I think Texas editors had something to do with it.
From what I heard, "think" means 99.999% certainty. and yes, they spelled out that it was ninety nine dot nine nine nine percent.
In order to do hardware accelerated VMs, hardware accelerated Windowing Environments have to be used, preferably using the same 3D language because it saves a separate draw context to draw out the non-native which can be memory copied into a native context. For clarification, if GNOME decides to use GNOME3D (made up - if it exists, sorry) instead of OpenGL, they need to composite the OpenGL into a GNOME3D context and then GNOME 3D paints it into the native window (so window overlap and such is honored) and all of this needs to be in hardware for full acceleration. My point is, as long as the VM supports hardware acceleration and the Windowing Environment supports hardware acceleration and if there isn't any compositing, there should be no performance hit, if there is compositing, you get what you are asking for; it depends entirely on the 3D the Windowing Environment and VM use, so will vary by Windowing Environment and VM. Linux itself doesn't care one way or the other - this depends more on, say GNOME or KDE.
Oh, and btw, Microsoft current only supports VMs in their business version of Windows (and Ultimate probably), and don't expect that to change.
Depends - VMs like Virtualbox have DX to OpenGL acceleration and if set up correctly and mouse pointer acceleration is disabled (because it gets confused), I get 80-95% of the performance of native in a VM if the game fits graphics requirements into the 128MB of available video RAM. That small amount of V-Ram is getting a bit restrictive these days (my card has 2GB), but it runs many reasonably new games at perfectly fine framerates. Wouldn't try Crysis 2 on it or anything, but Diablo 3 should be perfectly within its means. Diablo 3 doesn't look like it would use much V-Ram anyway (I've certainly done everything they have at acceptable frame rates using that much or less).
Usually if 3D is slow, no hardware acceleration is set up or it is set up incorrectly (i.e. missing drivers).
Coffee has also been shown to increase the risk of some types of cancer... but only if unfiltered (i.e. french press, espresso). I seem to recall filtering removes the oil responsible.
Have you tried Mormonism or Islam and perhaps moving? Pakistan may even enforce hardcore rehab by putting you to death for your cocaine nights.
The NSA can legally wiretap anyone without a warrant as long as they make up a reasonable story for why they were wiretapping that person (they have Al Quida on speeddial! [because we planted it there]), and then share it with the FBI.
http://en.wikipedia.org/wiki/NSA_warrantless_surveillance_controversy
Yes there is a quick burn for elementalists and thieves (initiative, which actually works pretty much exactly like mana). Mesmer isn't fully realized, so we'll have to wait and see, but you may be able to do it with a weapon swap, which I haven't unlocked yet on my mesmer. For elementalists, you can burn your entire fire bar, then switch elements to, say air (F3 key) and burn that bar, switch back to fire (F1 key), etc. For defense with less offense or snaring use the Earth and Water bars (these are all tied to weapon - you also get some skills to use, but most of these have long cooldowns on ele). Usually by the time you've spammed a bar from a different element, you can switch back to the original (there is a timer on switching back, but it is like 10-15 seconds) and it is mostly or fully filled. Effectively, an ele has 25 elemental skills available to spam and up to 5 extra skills without a weapon swap (and once you unlock that, you have 20 more). I didn't really get into weapon swapping yet on ele, but I do it all the time on thief (pistol the enemy until they're close, then switch to daggers, but the initiative bar can hamper there).
You also have the serious problem of, say, one ele causing constant AoE knockdown (aka knocklock) and another doing constant AoE damage. Without a timer, the first ele can dedicate their mana to just doing AoE knockdowns and counting for casting time. The only fix for this would be to increase casting time to be greater than knockdown time, and then you get 2 or 3 people working together over Vent or TS (or Skype or whatever) doing the exact same thing and just counting out loud and knowing the order. This is ruinous for PvP and breaks PvE. So the enemy player takes and anti-knockdown skill? Well gee, Meteor took 1 skill on the bar, so the rest of the bar can be dedicated to spiking that one player down. And I'm talking about a single tactic - there are hundreds more.
Guild Wars 1 realized that and added a cooldown timer in addition to mana; Guild Wars 2 did away with the mana as superfluous.
They had to drop the secondary classes because it was too hard to play balance. In fact, now your weapon dictates your first 5 skills (out of, eventually, 10) and the skills on the weapons have to be unlocked first. This was, IMO, the only grind in the game though - I'd go back to a noob area, kill 40 weak monsters (10 for each skill on the weapon), and then return to harder areas. I did unlock quite a few weapons (and shields and offhands) - my goal for the betas was more to fiddle with play styles, classes, races, etc and see what I liked best, so I went more "broad than long" (highest level I attained in 3 betas was 22/80, and I played a LOT - probably would be 50 if I stuck to a single character).
That said, I like combat in GW2 MUCH better than WoW and its wall of skills you never use. Elementalists don't really become fun until about level 12, however, but then are really fun, especially with a fully unlocked staff or wand/offhand and three skills (haven't gotten slots 4 or elite unlocked yet), or even daggers. They do look like they are wearing trashy bridal dresses, though (some people say hooker, but no hooker I've ever seen dressed like that - and yes, I used to see lots of hookers in one shitty neighborhood I lived in - I also was a working musician paying about $197/mo in rent). I had a blast playing an Engineer in the stress test yesterday and I didn't think I would like that class at all (level 1-9 with no deaths or fight for life was a first for me in any of the betas). Mesmer I still love, but it was last added and worst balanced, so haven't played much since the first beta. Created and deleted a ranger because pet AI was dumb and wanted to try other classes - rangers were favored by my guild yesterday and seem to be well liked now. Guardian was broken by a major change in the last beta, but wasn't too bad from L1-L5 (I deleted a bunch of characters since I only have 5 slots and wanted to try all 8 classes). Warrior can hit really hard, though I've played that least (level 3 - this is my TODO for beta 3), leaving that up to a guildie that loves warrior. Thief... well, I loved leveling from 1-7, but 8-12 was really hard, as neither pistols nor daggers seemed to cut it. My Engineer was dual pistol and rifle swap and that seemed ok yesterday, though. Necromancer was fun, but I decided at level 5 to save that one to focus on after release, though I may play him some more next beta.
Sounds like a lot more health care underwriters will have time to play this game come August. My wife let me in on a secret a few days ago that her work would can all of them or move them to new positions today if the law was upheld because they are now superfluous.