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Guild Wars 2 Release Date Announced

New submitter Woldry writes "After five years in development, Guild Wars 2 has been given a launch date: August 28, 2012. ArenaNet's aim is to provide 'a living, breathing online world that challenges convention, that's designed for fun instead of grind.' There's a beta weekend planned for July 20-22 for those who have pre-purchased the game (and for those who have gotten legitimate beta keys in advance)." Rock, Paper, Shotgun has a good write-up of some hands-on time during one of the earlier beta weekends, saying, 'Time after time, Guild Wars 2 impressed me with just how carefully no, how smartly everything has been thought out. Those things that annoy us in other games are simply banished here.'

128 comments

  1. WOOOOO! by samazon · · Score: 4, Interesting

    Unlike WoW, when this game sucks my boyfriend in, I'll actually be there playing with him. :D

    --
    I have the hiccups.
    1. Re:WOOOOO! by samazon · · Score: 4, Funny

      LOL the irony here is that the crafting (and cooking) is my favorite part of gw2 so far.

      --
      I have the hiccups.
    2. Re:WOOOOO! by Kalendraf · · Score: 3, Interesting

      This is the first game I've ever played where I've actually enjoyed the resource gathering and crafting. The resource gathering also encourages exploration.

    3. Re:WOOOOO! by fluffythedestroyer · · Score: 1

      Most of the time professions are just time gathering games which is an excuse to make you play the game longer and more. Blizzard told so about their profession system when wow was out. It does make sense when you have a monthly subscription and you have to keep your payers busy. Nothing wrong with that but if GW2 is making it fun that it's a really good thing compared to other known games.

    4. Re:WOOOOO! by Baloroth · · Score: 4, Interesting

      GW2 doesn't have a monthly subscription model, so they don't need a time sink system as much as WoW did. That means they can actually make the crafting fun, rather than just laborious.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    5. Re:WOOOOO! by DMUTPeregrine · · Score: 1

      I think my favorite thing about crafting is the unlimited crafting materials storage. That you can deposit the materials into from anywhere. No more need to worry about special crafting bags, and your bags can be full of the actual important loot.

      --
      Not a sentence!
  2. PLAY THIS GAME! by Anonymous Coward · · Score: 0

    I'm serious.

    i've played in all beta events and it's seriously dampened my willingness to play any others in the RPG genre.

    i've almost a 20 year history with RPG computer gaming and this is the one I (and lots of others) have been waiting for.

  3. Really? by Anonymous Coward · · Score: 5, Funny

    "Those things that annoy us in other games are simply banished here."

    There are no other people?

    1. Re:Really? by Anonymous Coward · · Score: 3, Interesting

      not so you'd notice.

      by that i don't mean the servers are empty, quite the opposite, but the game is huge and more importantly, what others are doing has no negative impact (imo) on what you're doing.

      if you want, they're quite easily just NPC's which add to the world immersion.

    2. Re:Really? by stiggle · · Score: 4, Interesting

      Thats one of the things I liked about the original GuildWars - I could fill my party up with NPC and not have to deal with other people if I wanted to be anti-social. At other times I could get all my friends along too (before they left for LOTRO)

    3. Re:Really? by Nemyst · · Score: 4, Interesting

      I know you were going for a funny mod, but while they didn't actually remove everyone, they made them at least much less painful. You can mute chat and just about ignore everyone if you so desire, but even then they're more helpful than harmful. There's basically no way for an idiot to troll or block you from progressing. Anything they do at the very least helps them, in almost all cases also helps you.

      It's a brilliant system and one which removes much of the pain out of MMOs.

    4. Re:Really? by TheLink · · Score: 2

      I quite like the first Guild Wars (GW1) and I'm not sure I'd like GW2 (based on what I see of the game). I really do like the GW1 game mechanics - primary+secondary classes, lots of different very interesting skills. And with the 7 heroes in a team thing, it allows you to try lots of strange team builds - so in PvE you're not playing one player, but playing a "team". So unless I can do that in GW2, to me GW2 will be more similar to WoW and WoWlike games than GW1.

      I believe a lot of people who like WoW will also like GW2. Those who temporarily left WoW to try Warhammer Online should probably try GW2. Same for the SWTOR players (unless they are real Star Wars fans).

      --
    5. Re:Really? by Creepy · · Score: 4, Interesting

      They had to drop the secondary classes because it was too hard to play balance. In fact, now your weapon dictates your first 5 skills (out of, eventually, 10) and the skills on the weapons have to be unlocked first. This was, IMO, the only grind in the game though - I'd go back to a noob area, kill 40 weak monsters (10 for each skill on the weapon), and then return to harder areas. I did unlock quite a few weapons (and shields and offhands) - my goal for the betas was more to fiddle with play styles, classes, races, etc and see what I liked best, so I went more "broad than long" (highest level I attained in 3 betas was 22/80, and I played a LOT - probably would be 50 if I stuck to a single character).

      That said, I like combat in GW2 MUCH better than WoW and its wall of skills you never use. Elementalists don't really become fun until about level 12, however, but then are really fun, especially with a fully unlocked staff or wand/offhand and three skills (haven't gotten slots 4 or elite unlocked yet), or even daggers. They do look like they are wearing trashy bridal dresses, though (some people say hooker, but no hooker I've ever seen dressed like that - and yes, I used to see lots of hookers in one shitty neighborhood I lived in - I also was a working musician paying about $197/mo in rent). I had a blast playing an Engineer in the stress test yesterday and I didn't think I would like that class at all (level 1-9 with no deaths or fight for life was a first for me in any of the betas). Mesmer I still love, but it was last added and worst balanced, so haven't played much since the first beta. Created and deleted a ranger because pet AI was dumb and wanted to try other classes - rangers were favored by my guild yesterday and seem to be well liked now. Guardian was broken by a major change in the last beta, but wasn't too bad from L1-L5 (I deleted a bunch of characters since I only have 5 slots and wanted to try all 8 classes). Warrior can hit really hard, though I've played that least (level 3 - this is my TODO for beta 3), leaving that up to a guildie that loves warrior. Thief... well, I loved leveling from 1-7, but 8-12 was really hard, as neither pistols nor daggers seemed to cut it. My Engineer was dual pistol and rifle swap and that seemed ok yesterday, though. Necromancer was fun, but I decided at level 5 to save that one to focus on after release, though I may play him some more next beta.

    6. Re:Really? by Shados · · Score: 1

      GW1 is much closer to WoW (not saying its close. Nowhere close, but "closer") than GW2. GW1 has the party mechanic with healers/support, the guy in front taking the hits, and the constant running of areas for loot.

      GW2, aside for a select few dungeons, is all open, all the classes can do all of the roles to most extent (just with totally unique skills), the classes are different to a fundamental level (often with totally different engine mechanics, as opposed to just different numbers and variations of summon/heal/nuke/attack).

      Generally so far, diehard stereotypical WoW players -hate- the way GW2 is going.

    7. Re:Really? by TheLink · · Score: 2

      My point was in GW1 you can play the _whole_ party. As far as I know in WoW or GW2 you can't - you just control one character (with the exception of pets).

      In many popular GW1 PvE team builds you don't have someone in front taking the hits.You could have minions in front taking the hits, or pets, or spirits. In PvP anyone could be taking hits - there's no taunt mechanic. Just because you could have tank+healer+DPS doesn't mean it's closer to WoW otherwise TF2 would be closer to WoW too.

      And there are very powerful skills like protective spirit ( damage limited to 10%), spirit bond, shield of absorption. Which makes the way you survive/kill enemies/players very different compared to most other MMOs. With such skills you could unload high DPS on a player for an entire match and the target will not die, even if it's only one or two keeping the target alive. Whereas for the other games if you unload high enough DPS for long enough, the target will die unless you have many coordinated healers.

      With the way things work in WoW, you can have RvR. But with GW1 even if it wasn't instanced, I doubt you could have RvR unless you overhaul the skills and classes.

      And GW1 is also instanced for everything. The way you play with other people is different - you can't wander around and randomly help someone and then wander off and help someone else.

      So to me GW1 is more different from WoW than GW2.

      --
  4. Those things that annoy us in other games are simp by fluffythedestroyer · · Score: 1

    Those things that annoy us in other games are simply banished here..

    What are they to you ? that wasn't mentioned and I'm curious to know what they are

  5. Re:Those things that annoy us in other games are s by BradleyUffner · · Score: 1

    Those things that annoy us in other games are simply banished here..

    What are they to you ? that wasn't mentioned and I'm curious to know what they are

    I stopped reading after he mentioned that there was no concept of a Mana pool for spells, just cooldown timers. I was actually looking forward to this game, but not any more.

  6. WoW - Mists Of Pandaria release date by yodleboy · · Score: 2

    What do you want to bet the long awaited release date for WoW: Mists Of Pandaria is announced in the next week? Wouldn't be surprised if it ends up being pretty close to the GW2 date.

    1. Re:WoW - Mists Of Pandaria release date by splutty · · Score: 1

      Most pre-order companies put it middle of September, so that seems a fairly reasonable bet.

      --
      Coz eternity my friend, is a long *ing time.
    2. Re:WoW - Mists Of Pandaria release date by Sir_Sri · · Score: 1

      They're just starting into raid testing. So probably september/october range. They probably want to get it out before the christmas rush (which would cannibalize other activision product sales). Which sounds out of place in the games business, but WoW lives in its own ecosystem within the games business.

    3. Re:WoW - Mists Of Pandaria release date by ildon · · Score: 1

      They've publicly stated they announce there release dates about 60 days ahead of time. It'd be pretty tight at this point to match that date.

  7. Fun and polished game by Necroman · · Score: 4, Informative

    I started seeing excitement about this late 2011, as Guild Wars 2 started to do its road show, demoing it at various conferences. There was a lot of hype behind GW2, but when they did their first Beta Weekend Event, it really blew me away.

    ArenaNet was smart and didn't show the game off to people (in beta form) until they felt it was really ready to show to the public. Their beta wasn't a place to test it while it was still alpha quality. Their beta events were there for people to experience the game, stress the servers, and test some of the more detailed mechanics that needed work.

    Even in the beta events, it's a well polished game with very few rough edges. All the classes feel unique, and have a lot of different play styles available to them (depending on how you equip/spec your character). It's really hard to describe a large MMO in just a few words (as there is so much content), but it is really worth giving it a try if you like MMOs.

    The biggest selling point that I've been using with friends is how they split up PvP. In the PvE (player vs environment/enemies), there is no fighting other players (pvp, player vs player). When I run around the PvE world, it is really one of the first games where I will help out random people. They did a great job to guide you into helping others. It really helps build a feeling of community within the PvE adventure.

    For PvP, it's all in an instanced area. So you never fight against people in the PvE world. They have 2 PvP modes. One is a battleground style PvP (much like they have in World of Warcraft with battlegrounds). These are quite fun. But then they have a persistant PvP zone (a massive zone at that), where 3 servers fight against each other for control of the areas. For people that played DAoC (dark age of Camelot), it feels much like the RvR in that.

    The story and lore of the universe is quite fun (I started reading up on GW1 lore, it's a pretty decent fantasy story). But it doesn't get too much in the way for people that don't want to take part in it.

    --
    Its not what it is, its something else.
    1. Re:Fun and polished game by samazon · · Score: 3, Interesting
      I agree with all of the above except... the biggest selling point for me was the free-to-play.

      I was/am in the Secret World's closed beta (NDA was just lifted this week :D) and had waited for the game for months, practically peed on myself when I got into CB, and really enjoy the game. But I only JUST this week actually ordered the game, while I ordered GW2 before playing it at all (played the last beta weekend, found it more than a little enjoyable) - and it was because I'm happy to pay $60 to get a game that I might play for 10 hours (I suspect GW2 will surpass Civ by the end of the year in hours played, and I've got a little over 300 into that) but I'm less likely to BUY a game and also pay another $15 a month for access (as with TSW) even if it's a game I KNOW I enjoy and have waited for. Maybe that's a little silly, but the monthly fee (which, granted, is only equivalent to an hour in my paycheck) is still a sticking point, less because of the payment and more because it's yet another thing to worry/think/check my bank account over.

      --
      I have the hiccups.
    2. Re:Fun and polished game by VGPowerlord · · Score: 1

      When I run around the PvE world, it is really one of the first games where I will help out random people.

      So, they got rid of the instanced world in Guild Wars 2? Or by "run around the PvE world" did you actually mean "when I stop back at town for some reason"?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Fun and polished game by SuricouRaven · · Score: 1

      GW1 keeps getting mislabeled as an MMORPG. I think it deserves the G, but none of the other letters. It isn't massive, multiplayer is optional, online is barely noticed, the RP doesn't really exist... but it is, if nothing else, at least a game.

    4. Re:Fun and polished game by 0123456 · · Score: 1

      GW1 isn't massive? I've played on and off since the Beta and I still haven't visited all the zones.

    5. Re:Fun and polished game by kungfugleek · · Score: 1

      the biggest selling point for me was the free-to-play.

      This. Especially considering the huge amount of money and talent they put into it. You would not expect this level of quality out of a free-to-play game.

    6. Re:Fun and polished game by 0123456 · · Score: 1

      So, they got rid of the instanced world in Guild Wars 2?

      I believe it's still instanced, but most instances hold far more people and you don't need to be grouped. In the Beta I was certainly in events with 30-40 other players in one small location in a zone when the event started as I was randomly running around.

    7. Re:Fun and polished game by SuricouRaven · · Score: 1

      While it may be big, it can't be big concurrently. You don't get a continuous world with tens of thousands of players. You get little instanced pockets with maybe five friends, but no chance of running into anyone else unexpectedly. At most you might get a little arena level with people on for an agreed upon fight - but where's the real run of the MM in MMORPG? The part where you can get ambushed while traveling by a player you didn't even realise was there, or lay in ambush yourself for some unsuspecting victim? There is no player-on-player interaction anywhere in GW1 except via mutual consent, so you just don't get the same big-community social dynamic.

    8. Re:Fun and polished game by Rolgar · · Score: 1

      The MM in the acronym MMORPG refers to Massively Multiplayer. The massively refers not to the size of the world, but the size of multiplayer, as opposed to a game like those in the Battlefield series, where a battle has a limit of fewer than a couple hundred players in a battle. The size of the world only needs to be massive in order to fit the number players.

    9. Re:Fun and polished game by 0123456 · · Score: 1

      That's because only twelve year olds think that ambushing and massacring players twenty levels lower than you is fun.

    10. Re:Fun and polished game by Rilian · · Score: 2

      I've had preorders of both Guild Wars 2 and Secret World, and have just cancelled the TSW order and will be buying more family copies of Guild Wars.

      The world, story and especially fantastic writing for NPCs seem to put TSW ahead, but the gameplay mechanics are so frustrating that I had no enthusiasm for logging on any more. It would work well as a single-player RPG but the game mechanics and monthly fee limit its appeal in its current form.

    11. Re:Fun and polished game by 0123456 · · Score: 1

      So Everquest isn't 'Massively Multiplayer' because I've never seen more than about 250 people in a zone?

    12. Re:Fun and polished game by tycoex · · Score: 1

      Sort of. It's an actual persistent world now, just like other mmos.

      The world is broken up into zones, like the continents in WoW (only not quite as big); but for pretty much all purposes you will actually notice in playing, it's fully persistent.

    13. Re:Fun and polished game by jabelli · · Score: 2

      Instances are limited to some dungeons, personal story, and overflow. "Overflow" means that when there are too many people in the area, instead of making everyone else that wants to go there on that server sit in a queue watching a timer, a new copy of the zone is spawned, they're put in the overflow, and can move to the "real" zone as space is available, or just stay in the overflow.

  8. Now we know why the world ends in 2012 by Kalendraf · · Score: 1

    After Guild Wars 2 releases, the fun and addictive gameplay will lead people to quit working, eating and sleeping in order to play it.

    At least we'll die having fun.

  9. shadow boxing didn't annoy them? by Shivetya · · Score: 2

    Perhaps my biggest annoyance with the game so far is combat. In so much as your attacks will execute, animations and all, even when your not in range of your target. This leads to it looking like shadow boxing.

    Shadow boxing is that old nemesis of immersion, it is when your and your opponents moves do not synch up. When neither seems to respond to the other. WOW for all its faults does not suffer this.

    Another combat issue is their world and event bosses then to be zerg fests. Its fun once or twice but after awhile your buried under rendered effects without any real organization. I am sure groups will eventually organize for these but with the come one come all its not bound to be anything but the zerg fest.

    The abilities system where each weapon provides different abilities will lose its luster once the players settle on whats best and there is always a whats best is such flexible games.

    So a very pretty world with a great new take on cut scenes art and distance drawing. The voice acted dialog is very stiff and cheesy for the most part, again the actors don't seem to be talking to each other - they instead are talking to a fixed point in the distance. Gee, just like combat.

    I haven't found an open world with this ease of traveling that looked fun to just explore since Asheron's Call.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:shadow boxing didn't annoy them? by RivenAleem · · Score: 5, Informative

      Shadow boxing is that old nemesis of immersion, it is when your and your opponents moves do not synch up. When neither seems to respond to the other. WOW for all its faults does not suffer this.

      I'm sorry, but WHAT?

      The amount of times I've fought a dragon, or Ragnaros, in WoW and been hitting some piece of space between a circle drawn on the gound and the polygons of the creature I'm fighting are too numerous to count. How often have you heard "The boss has a huge hitbox" in WoW?

      Have a look at This Youtube video I made and you can see the 2 most annoying things I ever faced in the game. 1) My character being INSIDE the boss and 2) My character hitting the boss from a distance greater than the length of my weapons.

      WoW doesn't have shadowboxing? Don't make me laugh.

    2. Re:shadow boxing didn't annoy them? by Anonymous Coward · · Score: 0

      +1 for mentioning Asheron's Call (not the defunct sequel)! I was a diehard PK-Only player (Darktide was/is AC's 'dedicated' PvP server).

      If anyone is looking for a good PvP MMORPG they might consider trying DarkFall Online. It was designed and programmed by former members of the Black Rose Noble guild from AC's Darktide server.

    3. Re:shadow boxing didn't annoy them? by neminem · · Score: 1

      Mod parent up a lot. Back when I used to play WoW (and such a great feeling, being able to say that), and more precisely, back pre-Cataclysm when my main was a rogue, that was often the toughest part of boss fights, figuring out where the enormous boss's hitboxen were, so I could melee it appropriately. It wasn't always where you would expect it to be. Stabbing the air a couple feet in front of a dragon in order to hit it was always fun.

      Now I'm free! Free from MMOs! (Every once in a while I feel a momentary desire to try Eve, but so not doing it. Freedom!)

    4. Re:shadow boxing didn't annoy them? by kcbnac · · Score: 1

      Want EVE, but single player? Check out the X-Series. Very similar, AND moddable. Some of them available for Linux too - check the developer's site's store for those.

      http://store.steampowered.com/search/?developer=Egosoft
      http://www.egosoft.com/

    5. Re:shadow boxing didn't annoy them? by neminem · · Score: 1

      Heh. While neat to know, most of the draw of Eve for me is that I hear frequently about how it implements massively-pvp mechanics particularly well. I'm not usually into pvp, so it would be a novel thing for me. Can't really get that in a single-player game.

    6. Re:shadow boxing didn't annoy them? by tycoex · · Score: 1

      The fact that you can activate skills without a target is actually one of the biggest selling points. It makes the game feature more "action-like" combat rather than standard fare turn-based mmo combat.

      And honestly, I don't see how this would affect immersion negatively. What's less realistic, being able to shoot your gun, regardless of whether it hits anyone or not, or your gun telling you that you're out of range if you try to shoot it from too far away?

    7. Re:shadow boxing didn't annoy them? by Terrasque · · Score: 3, Informative

      Yep, it's much better in the real world, where you can only swing a sword or shoot a gun if it will hit a target.

      The fact that your char will still do the attack (but if nothing is in range do no damage) even with out of range target or no targets.... That's actually lovely. And helps making the game harder, in fact. When you got 15 second cooldown on your only slow spell, and miss with it because you were too far away just then.. And mobs can kill you in 5-10 seconds...

      Also, it lets you do and react to things without targeting first. That can buy you some valuable time :) Like a warrior ability that takes 0.5 seconds to "get going", but rape everything in front of you.. When the mob comes running, start it just before he's in range. Then he'll arrive just in time to feel the pain :D

      And to the weapons.. Most weapons have a specific goal. For warrior..

      2handers:
      Greatsword = Mobility, multiple targets
      Hammer = Control, single target
      Rifle = Single target ranged
      Longbow = AOE ranged

      1handers:
      Sword = Bleed, counter/interrupt
      Mace = Stun, counter/interrupt
      Shield = Block, stun
      Warhorn = Buffs/Debuffs
      Axe = AOE, vulnerability

      Which one of these is the One True Weapon? Depends a lot on what you're going to do, and your personal play style, if you ask me.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    8. Re:shadow boxing didn't annoy them? by kungfugleek · · Score: 1

      The voice acted dialog is very stiff and cheesy for the most part, again the actors don't seem to be talking to each other - they instead are talking to a fixed point in the distance. Gee, just like combat.

      Can't disagree, but notice that every cutscene in every beta so far had the big "Work In Progress" stamp in the corner. It's a safe bet they'll tighten it up by 8/28.

    9. Re:shadow boxing didn't annoy them? by Anonymous Coward · · Score: 0

      LOL wow, just wow. You have problem with able to cast spell without a target BUT have no problem not being able to cast anything if there is no target? You're either not right in the head or too much of a WoWfanboy. All the point you pointed are out exactly the thing that WoW lack, I used to play WoW for a long ass time and I know the difference between WoW and GW2. The game is obviously not for you.

  10. Endgame by Anonymous Coward · · Score: 0

    Ok, GW2 is innovative, everyone says its fun and shine. But what do I have to do once I am level 80?

    Can someone explain that to me? Once you hit 80 it becames WoW/SWTOR/RIFT/Whatever that the only thing you can do is PvP/PvE?

    1. Re:Endgame by Moonrazor · · Score: 1

      One word: Titles. It's not about the character level in GW2, it's about getting all the titles. Of course once you've done that, then yeah, it's just like any other game you've ever completed. Everything comes to an end at some point.

      --
      Burn the land and boil the sea........
    2. Re:Endgame by michal · · Score: 3, Interesting

      Endgame starts at level 1. You are scaled down to whatever content level you are doing so it is always challenging. Unlike other mmo's where people rushing to end level to start playing, gw2 level 1-80 content is not designed as a filler.

    3. Re:Endgame by 0123456 · · Score: 1

      I don't know about Guild Wars 2, but in Guild Wars 1 about 75% of the content was designed for max level players; leveling there was just a tutorial, not a grind.

      As someone else mentioned, in GW2 you also effectively 'delevel' when going to low-level zones so you can still go back and do old stuff that you missed while leveling without it being too easy. They do still need to fine-tune that code though as I sometimes found I was fighting mobs several levels higher than my effective level even though my real level was much higher than the mobs.

    4. Re:Endgame by Tarkhein · · Score: 2

      They do still need to fine-tune that code though as I sometimes found I was fighting mobs several levels higher than my effective level even though my real level was much higher than the mobs.

      They really don't. Most enemies are at or higher than your effective level and it's supposed to be like that. This becomes an issue when you are soloing and can't kill them fast enough before respawning becomes an issue. But if you want to solo, you really need to pick a damage class instead of a support class. That said, what they need to do is prevent enemies from 'crossing' their intended zone.

      Downscaled to level 5, I faced a level 7 veteran which is possible, with some difficulty. Retreating to get more ground and give time to recharge skills, I crossed a region boundary, downscaling me to level 3, and the veteran one-shotted me when it caught up. To add insult to injury, the enemy was a pig.

    5. Re:Endgame by 0123456 · · Score: 1

      In my case, I think I was down-leveled to 5, was fighting level 7 mobs, then as soon as I went past them I leveled up to 7 and started fighting their level 7 friends. That's silly.

    6. Re:Endgame by Shados · · Score: 1

      The one thing i'm scared of is that the content that is similar-ish to what more typical MMOs in the last few years offered (the dungeons) are designed for specific levels. You can overlevel them and get scaled down, but you don't get scaled up and can't really participate until you are of that level. And when you hear that the big bad Elder Dragon boss that will be available at launch is in the highest level dungeon, that will require you to be 70+, a lot of people will get the wrong idea, rush to max level, do the dungeon, and whine "Ok now what?", having missed all the earlier content.

      And while the game is designed so you can just go back, they won't, and the forums will be filled with whiners. Hopefully Arenanet doesn't cave in after that.

  11. Re:Those things that annoy us in other games are s by Kalendraf · · Score: 3, Informative

    You should try it before judging.

    From a game design stand-point, a mana system is fundamentally a way to prevent players from activating too many skills too quickly...which is the same thing that cooldown timers do. However, cooldown timers don't force players to channel funds into a gold sink like mana potions, or waste inventory slots to carry them. Having played many games with mana pools, I find the cooldown system in GW2 to be vastly superior.

    Obviously, those players that really enjoy buying, carrying and quaffing mana potions may disagree.

  12. Re:Those things that annoy us in other games are s by realityimpaired · · Score: 2

    I stopped reading after he mentioned that there was no concept of a Mana pool for spells, just cooldown timers. I was actually looking forward to this game, but not any more.

    Why? I played casters in most MMO's since the original Everquest, and the mana pool was simply another form of cooldown timer. You needed to manage your casting rate, your regen rate, your meditation (when it was a factor), etc. against the size of your mana pool. The only thing that a mana pool actually allows that this wouldn't is the quick burn and I'd be surprised if they didn't put some kind of special ability or skill that would allow that, too.

  13. Re:OBAMACARE UPHELD! by Anonymous Coward · · Score: 0

    Boy, if only we'd just gotten a plain old Public Option like every other civilized country in the fucking world, but no, conservatives didn't want that, so now they're getting fed this shit sandwich. I find it hard to sympathize...

  14. Ummm...no by Impy+the+Impiuos+Imp · · Score: 0

    He writes, "Here's what would have gone through your mind if you were a monster in my way..."

    No. Here's what: "Why am I so weak, slow, and stupid? Why do I attack once per 10 seconds? Why am I attacking a guy with metal armor who stuck out his tongue but holds a wiffle bat when there's this naked guy who holds a flamethrower right there burning me? And why did I put a lizard gizzard in my pocker?"

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  15. Well, Damn. by CanHasDIY · · Score: 1

    Not usually an MMO kind of guy, but the more I read about GW2, the more I think I actually have cause to finally upgrade/replace my 4 year old gaming rig... funding, however, is a different matter.

    Speaking of which, anybody want to buy some blood? Like, lots of it?

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:Well, Damn. by 0123456 · · Score: 1

      It's quite fun and plays fine on my two year old laptop so a four year old desktop would probably handle it. The minimum requirements aren't particularly high.

      Fortunately it now looks like it will be released when I'm not on a business trip so I can actually get my old character names :).

    2. Re:Well, Damn. by Kalendraf · · Score: 3, Informative

      A 4-year-old gaming rig should be able to handle it, but maybe not on the highest graphical settings. It plays pretty well on my 5-year-old laptop with the graphics set on low to medium.

    3. Re:Well, Damn. by CanHasDIY · · Score: 1
      System req's, per GW2 FAQ:

      Windows® XP Service Pack 2 or better Intel® Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better 2 GB RAM NVIDIA® GeForce® 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better) 25 GB available HDD space Broadband Internet connection Keyboard and mouse Note: Due to potential changes, system requirements may change over time and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.

      Emphasis mine. So, at the outset it should easily play on my older rig (and my antiquated lappy too, hooray!), but judging from the note at the end, I may not be able to play it forever without upgrading my equipment...

      Not really sure how I feel about that statement... Buy a game today, have to spend boo-koo bucks rebuilding my machine just to keep playing it? Something tells me that dog won't hunt.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    4. Re:Well, Damn. by 0123456 · · Score: 1

      That's the norm with MMOGs. Graphics engines get upgraded and old machines won't play it.

      Everquest, for example, is on its second or third graphics engine. I believe they also dropped Win 9x support a few years ago.

    5. Re:Well, Damn. by CanHasDIY · · Score: 1

      That's the norm with MMOGs. Graphics engines get upgraded and old machines won't play it.

      Everquest, for example, is on its second or third graphics engine. I believe they also dropped Win 9x support a few years ago.

      Explains why I'm not an MMO kind of guy... well, that and monthly subscription fees, endless grinding, repetitive gameplay, hobbies that involve sunlight...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    6. Re:Well, Damn. by Anonymous Coward · · Score: 1

      Then you'll like GW2, as there's no monthly fee and therefore there's no incentive to force people to grind.

    7. Re:Well, Damn. by eharvill · · Score: 1

      Not usually an MMO kind of guy, but the more I read about GW2, the more I think I actually have cause to finally upgrade/replace my 4 year old gaming rig... funding, however, is a different matter.

      What hardware do you have? My 4 year old gaming rig (purchased 08/2008) has no issue with anything even today. I've upgraded the video card once (Nvidia 260 -> Nvidia 460) and now have some SSDs. Intel 9550 with 8GB RAM. GW2 runs great, same with Skyrim (with most graphical features on high) for another example. Even 4 years ago I don't think that rig was bleeding edge.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
  16. Best game ever! by Anonymous Coward · · Score: 0

    I hope it breaks every sales record.

  17. Good primer for Guild Wars 2 by michal · · Score: 4, Informative

    If you want read good primer on Guild Wars 2, I would recommend checking this page: http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated-READ-ME!

    1. Re:Good primer for Guild Wars 2 by beerdragoon · · Score: 1

      ...or just play the original Guild Wars. It's only 30 bucks for the 3 games (Original, Factions, Nightfall) and the Expansion (Eye of the North). Of course the second game plays nothing like the first, but it will give you a good background of the story and background of Tyria.

    2. Re:Good primer for Guild Wars 2 by Gavin+Scott · · Score: 2

      Unfortunately, playing GW1 will tell you almost nothing about GW2.

      GW1 was a very unique game, designed before WoW basically defined what the standard MMOG interface was going to look like, and it works very differently compared to most other games, and especially when compared to GW2 which is much closer to WoW (in good ways rather than just copying stuff as most other games have done in the last ten years).

      GW1 was an annoying, frustrating game for many people who tried it over the years, so I would NOT recommend it for someone who now is thinking they might be interested in GW2, because GW2 is almost totally different in every way.

      Not even just for picking up the lore.

      G.

  18. Re:Those things that annoy us in other games are s by BradleyUffner · · Score: 0

    Lack of mana pool removes some of the complexity and resource management. Without the mana pool it just becomes "click this button as soon as your cooldown timer clears." Combine that with some of the other things they mentioned, like every class getting a healing spell, makes ever character feel the same. If everyone has the same basic abilities that just differ in the animation they play, whats the point? There is also GW's signature skill system where skills can be swapped out at any time, which always left me without a feeling of progression, and makes every character feel even more alike. Taken individually these aren't a big deal, but combine them all and it just leaves me feeling all "meh" about the game.

    I'll certainly take another look at the game once it's actually released, but reading this guys story just destroyed a lot of my interest.

  19. Re:Those things that annoy us in other games are s by Kalendraf · · Score: 3, Interesting

    If you activate skills the moment they cooldown, you will fail hard in this game. If anything, the cooldown system in GW2 actually requires more resource management to know when to best activate skills. Of all the RPGs I've played, I think GW2's skill system might be one of the easier ones to begin learning, but one of the hardest to master. In other words, it manages to appeal to both casual and hardcore gamers, which is no small feat.

    Also, each class plays distinctly differently. Abilities and play styles are very different between them. The fact each one has a heal skill doesn't alter this. Most heal skills have long cool downs, so you need to really stay alert and use them when you need them the most.

    As for the original GW's skill system, GW2's version is significantly different. You can still respec your character in GW2, but there are some costs to do certain kinds of changes.

  20. Re:Those things that annoy us in other games are s by SuricouRaven · · Score: 2

    It also renders fireball-spam a less viable strategy, forcing players to really think strategically about their spell choices and combinations.

  21. Re:Those things that annoy us in other games are s by BlackSnake112 · · Score: 1

    Try the ele with air (lightning) magic. That first skill once fires keeps on firing constantly until you move out of range or what you are fighting dies. Or you die. You can also fire other skills while the first one fire is still going. I really thought it was cheating it was that simple and fun.

    *note they may have changed this. I have not tried the beta in a few months

  22. Re:OBAMACARE UPHELD! by 0123456 · · Score: 1

    The best thing Obama could have hoped for would be that Obamacare would be tossed out. Now the Republicans are outraged and far more motivated to turn out and vote.

    Fortunately in GW2 every class has a heal spell and resurrection only costs a few copper pieces when you die, so health care isn't a big issue there.

  23. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 0

    Ooh improved force lightning...

  24. Re:OBAMACARE UPHELD! by Anonymous Coward · · Score: 0

    What you call civilized I call bankrupt and underwater. In that regard the US is close to being civilized too. It isn't just the "conservatives" that didn't want it ... the MAJORITY of the ENTIRE country didn't want it. Congress had to pass it by trickery against the wishes of the people. The only winners here believe in a socialist America.

  25. SWTOR spoiled me rotten by rodrigoandrade · · Score: 2

    Does GW2 have 100% spoken dialogs?

    Ever since I played SWTOR, I no longer care for a story that's presented in text form (like most current MMOs and computer RPGs from the 80s/90s. Between countless hours of Mass Effect 3 (when my wifi didn't wanna play nice) and SWTOR, no matter how good the story is, I just don't care if it isn't 100% spoken dialog (hello, Dragon Age).

    If I want to read a great story, I'll grab a book. I own over 20 dead-tree books that I man to start reading eventually (not to mention over 100 e-books), and my eyes can definitely use some time away from the PC screen after a full workday.

    So, unless an MMO wants to become the next Korean fetching grindfest (hello, Tera Online) my next MMO will need to have spoken dialog to draw me in. Sorry, SWTOR may have been a lame WoW clone after all is said and done, but it pushed the envelope in MMO storytelling, a new bechmark by which all future MMOs will be measured.

    1. Re:SWTOR spoiled me rotten by McDee · · Score: 2

      Does GW2 have 100% spoken dialogs?

      Nope, although in general there is a lot less speaking going on as you don't need the lengthy exposition to understand what's going on. You *see* what's happening, and so it all flows a lot more naturally than the "Here's my problem: go solve it for me by picking up 10 items/killing 10 creatures" that most MMORPGs provide.

      Oh, and if you managed to reach end-game in SWTOR then GW2 will be a revelation. Big world Vs. world battles with 100+ players on-screen and no noticeable lag during the last beta event. If PvP is your thing, especially large-scale PvP, then GW2 is definitely worth a look.

    2. Re:SWTOR spoiled me rotten by Gaygirlie · · Score: 3, Informative

      Does GW2 have 100% spoken dialogs?

      No. The usual NPC chatter is mostly text-only, but all the story-mode chatter on the other hand is fully voiced. Ergo, you probably wouldn't be entirely satisfied, if you really are as picky about it as you claim. I hope this answers your question to your satisfaction.

    3. Re:SWTOR spoiled me rotten by Shados · · Score: 4, Informative

      GW2's story telling is far better, with choices during your story quest that actually change the quest in a meaningful way (so 2 people of the same class/race who made the same choices during character creation, can still end up with a different main quest).

      As for the dialogue? GW2 has about the same percentage of REAL spoken dialog as SWTOR did. SWTOR just "cheated", and reused a ton of lines, and used alien dialog for the rest. That ended up being pretty annoying after the 15th time in a row you hear "The jedi way is to serve!" and "Dying wasn't in my agenda for today!" (the further in the game you got, the worse it got). In GW2 that stuff is text based. Still, the majority of the story driven content is spoken dialog, in about the same ratio.

    4. Re:SWTOR spoiled me rotten by Anonymous Coward · · Score: 0

      There's an absolute ton of voices though. Especially random characters in cities etc and enemies will say their lines but if you do chat with an npc they'll generally have mostly text. All the story stuff is voiced, but note every line of every random npc.

    5. Re:SWTOR spoiled me rotten by Greyfox · · Score: 1
      Grinding in Tera actually seems pretty fun, due to its combat system. Minions were actually trying to flank me the other day. The writing is atrocious, though.

      They just need to put THAT combat system in SWTOR. Well that and arms flying off when you hit a guy with a light saber. We learned how light sabers should work in the first movie, and it's not how they work in SWTOR.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    6. Re:SWTOR spoiled me rotten by Dracophile · · Score: 1

      Reminds me of those bloody Waterdhavian creatures that Lady Aribeth wouldn't shut up about in NWN.

      --
      Athy, athier, athiest.
    7. Re:SWTOR spoiled me rotten by Wyrd01 · · Score: 1

      Not 100%, but the Developers said they've recorded the equivalent of 60 feature length films worth of dialog.

      All the personal story quests have short cut-scenes with spoken dialogs. A lot of dialog can be heard just running around towns too. It really brings the cities to life hearing snippets of conversations everywhere you go. That was one thing SW was lacking I think, the cities and environments didn't feel alive.

      You'll also hear some of the spoken dialog as NPCs rush over to you and call out for help. There aren't traditional quest hubs with 4 NPC's wearing exclaimation point hats that each have 3 paragraphs of text to read. Instead you'll just see some bandits attacking the water pipes, or you'll see the farm being overrun by centaurs and you'll simply go help out. There's no wall of text necessary when you can see things happening right in front of you.

      That being said some of the voice actors they got are a bit flat, but there's not a ton of quest text to read through either.

  26. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 1

    Lack of mana pool removes some of the complexity and resource management. Without the mana pool it just becomes "click this button as soon as your cooldown timer clears."

    Maybe if you're playing a mana-pool-oriented game onto which some misguided developer shoddily stapled a cooldown-timer-oriented magic system, sure. But as soon as the fights become more involved than just "DPS this thing to death before it DPSes you to death, oh and sometimes cast a buff so you can DPS more or so that the thing DPSes less, and maybe bring more people in to increase DPS so your DPS can DPS and DPS DPS DPS DPS", things change QUITE a bit.

  27. Re:Those things that annoy us in other games are s by Creepy · · Score: 2

    You also have the serious problem of, say, one ele causing constant AoE knockdown (aka knocklock) and another doing constant AoE damage. Without a timer, the first ele can dedicate their mana to just doing AoE knockdowns and counting for casting time. The only fix for this would be to increase casting time to be greater than knockdown time, and then you get 2 or 3 people working together over Vent or TS (or Skype or whatever) doing the exact same thing and just counting out loud and knowing the order. This is ruinous for PvP and breaks PvE. So the enemy player takes and anti-knockdown skill? Well gee, Meteor took 1 skill on the bar, so the rest of the bar can be dedicated to spiking that one player down. And I'm talking about a single tactic - there are hundreds more.

    Guild Wars 1 realized that and added a cooldown timer in addition to mana; Guild Wars 2 did away with the mana as superfluous.

  28. Re:OBAMACARE UPHELD! by Iniamyen · · Score: 0

    They make you pay taxes if you own property, free and clear. And they make you pay taxes until you die. They can tax whatever they want, and they do. Don't make act like there aren't already "questionable" tax laws.

  29. Re:Those things that annoy us in other games are s by Creepy · · Score: 1

    Yes there is a quick burn for elementalists and thieves (initiative, which actually works pretty much exactly like mana). Mesmer isn't fully realized, so we'll have to wait and see, but you may be able to do it with a weapon swap, which I haven't unlocked yet on my mesmer. For elementalists, you can burn your entire fire bar, then switch elements to, say air (F3 key) and burn that bar, switch back to fire (F1 key), etc. For defense with less offense or snaring use the Earth and Water bars (these are all tied to weapon - you also get some skills to use, but most of these have long cooldowns on ele). Usually by the time you've spammed a bar from a different element, you can switch back to the original (there is a timer on switching back, but it is like 10-15 seconds) and it is mostly or fully filled. Effectively, an ele has 25 elemental skills available to spam and up to 5 extra skills without a weapon swap (and once you unlock that, you have 20 more). I didn't really get into weapon swapping yet on ele, but I do it all the time on thief (pistol the enemy until they're close, then switch to daggers, but the initiative bar can hamper there).

  30. Re:Those things that annoy us in other games are s by SuricouRaven · · Score: 0

    Good. A well-coordinated team should be rewarded.

  31. Re:Those things that annoy us in other games are s by BinarySolo · · Score: 4, Interesting

    Elementalists do not have a weapon swap, due to their attunement mechanic. 4 attunements with 5 skills apiece = 20 skills, compared to standard classes who just have a weapon swap with 5 skills apiece for 10 skills. If eles also had a weapon swap, they'd have 40 weapon skills which would be obviously overpowered.

  32. Re:Those things that annoy us in other games are s by BinarySolo · · Score: 4, Interesting

    The difference in GW2 is that there are very few spells that just do pure damage. Most have secondary and sometimes very powerful effects attached to them, which means you will want to use them wisely and not just "as soon as your cooldown timer clears".

    For example, one spell may have a blind effect which causes your enemy's next attack to miss. Another may have a knockdown effect. Another might launch you forward while leaving a trail of fire in your wake. Hopefully it's obvious how this forces smart use of skills and not just whack-a-mole whatever's off cooldown.

    As a side note, I find mana to be a very bad resource system (large pool, slow/cumbersome to regenerate) and it seems to have stuck around only because it's "traditional". It is essentially unlimited in the short-term, and has a hard limit in the long-term, which means that in the heat of battle, you might as well not have a resource unless you are engaged in very long fights. And if you do run out of mana, it's a very unfun mechanic since there's basically nothing you can do except sit there and reflect on your character's poor life decisions that led to this point.

    Energy (small pool, fast-regenerating resource) seems like a much more interesting resource for forcing resource management, as it forces smart, controlled skill usage and heavily prohibits button mashing. However, a purely cooldown based system like GW2 basically creates the same thing.

  33. Re:OBAMACARE UPHELD! by Anonymous Coward · · Score: 0

    The difference is...

    Federal government effects the whole country, you have to move to another country to avoid the laws.

    State government ( which is where these decisions should be made in the first place) only effects the residents of that state. If you dont like the state laws, move to a state that has laws that you can agree with.

    This is the basic problem with the Federal Government making all these mandates. If they mandate that every citizen of the US is required to buy (fill in the blank here) then we will all be required to purchase states item, the federal government has taken our freedom of choice. Welcome to the new Republic of Communist America.

  34. Open beta? by antdude · · Score: 1

    Will there be an open beta for us to try it?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Open beta? by beerdragoon · · Score: 1

      If you pre-order the game you get access to all beta events. You could just pre-order then cancel if you don't like it. Most places will provide a full refund on a pre-order as long as you cancel before the game is actually released.

    2. Re:Open beta? by antdude · · Score: 1

      Nah, I don't want to give stores my money. Plus, I don't have a credit card.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Open beta? by qwe4rty · · Score: 3, Informative

      Almost true. There is a difference between pre-order (Amazon) and pre-purchase (buy.guildwars2.com). If you pre-purchase the game up front (money is paid), you can play in the next Beta Weekend Event. If you pre-order the game from a retailer like Amazon (who doesn't charge you until the game ships), then you will not have access to the BWE.

    4. Re:Open beta? by Anonymous Coward · · Score: 0

      Not true. Look at the Amazon page for GW2. You get access to BWE and Head Start.

      When I preordered from Amazon yesterday, I got a code I used to register on the GW2 website.

  35. Just another... by Anonymous Coward · · Score: 0

    company not listening to advice from gamers who test their game. All the problems with GW2 are things that gamers would WANT in the game.

    1. Re:Just another... by Anonymous Coward · · Score: 0

      Like...? Please elaborate.

  36. Re:OBAMACARE UPHELD! by Anonymous Coward · · Score: 0

    All the polls I've read have shown overwhelming support for a public option. Then again, they probably asked poor people, and Lord knows they don't deserve an opinion, am I right?

  37. Windows only? by Anonymous Coward · · Score: 0

    No Mac version, no sale.

    1. Re:Windows only? by Anonymous Coward · · Score: 0

      I'm sure they will be crying over the lost sales.

  38. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 0

    It takes more than "I'll spam this spell, you spam that one" to make a well-coordinated team.

  39. Re:OBAMACARE UPHELD! by Omestes · · Score: 1

    Man, and here I expected to read a nice, distracting, article about a good looking game... Nope, more political bullshit handwavy crap.

    I don't care anymore. The government can do whatever it wants to, or doesn't want to... I don't give a shit. My life will go on. What the hell does getting my panties in a bunch (on Slashdot, nonetheless) DO? Nothing. The people who agree with you will feel a nice and justified, the people who disagree with you will ignore you and keep believing in whatever they want. Meanwhile you waste a bunch of other people's time, and work yourself up over pretty much nothing at all.

    On one hand, yes, Obamacare is dumb (the manditory part), but now it seems dumb but legal. Tough, now go vote for corrupt bastards who blow smoke up your ass, and hope they actually do something about it. Sadly, the dumb part supports a very nice part (poor people getting health insurance, and stopping insurance companies from fucking everyone for money). Oh well. Accept the good with the dumb, or throw the whole thing out... Who fucking cares? Really? Oh yeah, I know you do. Good. Now shut the fuck up and vote for people, or... if you must open your mouth, say something reasonable, and be respectful. If you can't do that, go die in a fire.

    That said. I can't wait for GW2, its going to be awesome. While I don't hate Diablo 3 as much as the internet tells me I should, it really isn't as satisfying over a long period as it could be... Hopefully Guild Wars actually lives up to its reputation. I really enjoyed the two beta events I could participate in, but who knows, I never got high enough level to really see what develops, and didn't really delve into the world versus world versus world stuff (well, I died a few times). I'd like to see where they go with it.

    I'm also curious where they're going to go with their micro-transactions... So far I'm intrigued, but it could go wrong rather quickly. I just hope they either have more character slots, or sell them very cheaply.

    Sorry for ruining your silly off-topic political circle jerk.

    (you is rhetorical, and not necessarily aimed at the parent)

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  40. Re:Another awesome ARPG by Omestes · · Score: 1

    I've been playing the PoE beta for awhile now and it just doesn't grab me. I like what they did, I like the atmosphere, the skill and attribute systems are interesting and fun for the most part. There still is something off about it... I'm not a big fan of the item economy, the classes are rather pointless feeling, and zones are a bit meh. The combat is bog-standard ARPG combat. And the "multiplayer" bit is a bit lame feeling, or at least terribly lonely. And it doesn't rectify the "I can't play on the train" problem at everyone complained about in Diablo 3. I'm not saying its a bad game, it just isn't a great game. But then again it is free, so... Standards be damned, I am getting my moneys worth.

    Now, Torchlight 2 is going to be epic, especially if they fixed the skill trees... And Grim Dawn is going to be awesome, I actually liked Titan Quest more than Diablo 2 on pretty much everything but aesthetics and atmosphere (fear Dio, the Dream Warrior!). That said, Diablo 3, for all the flaws and hate, is still a damn good game, and is stiff competition for all of these titles. And you really can't say it isn't hard, when the forums are full of people bitching about it being too hard.

    GW2, though, isn't really competition. It competes with WoW and SWoToR more than any of the upcoming ARPGs. I pretty much forgot about PoE the second I got into the Torchlight beta, as well as on every GW2 beta weekend. It really doesn't hold up next to these behomoths. That isn't, again, saying it is bad, just the competition is awesome.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  41. Re:Those things that annoy us in other games are s by qwe4rty · · Score: 1

    To be honest, I'm somewhat sad to see this go as well. It all comes down to management and sacrifice. Playing an Monk in the original Guild Wars, nothing was more exciting then being strained to switch to your high mana set (at the cost of mana regeneration) and having your team just barely survive the encounter. Swapping weapon sets to hide your mana from Energy Burn mesmers, keeping everyone's positioning in mind, knowing who to prot (much more effective then heal), and managing a skill bar of 8 that not only had to be able to deal with the wide variety of enemy compositions while maintaining survivability, mana and cooldown management, and positioning was the majority of the fun playing a support class.

    I fully expect GW2 to be a great game, but think they are missing some key things that made the original great. Here's to hoping they bring back actual GvG

  42. Only one way to fix that by SmallFurryCreature · · Score: 1

    Grid based combat, then you can match units up, especially in a multiplayer game. With free movement just doesn't allow proper martial arts. The Sims 3 shows this to an astonishing degree, its martial art combat is the most realistically animated because the characters are precisely placed so the animators can completely put them in sync.

    Anything else, and it just don't work. Age of Conan showed this with its kill moves, lots of sidestepping to get the "actors" in position, large humans even shrinking on cue to fit the animation.

    Far far easier to go the Korean route and just have swords hurling wind or whatever and never bothering about things making sense let alone matching up animations.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  43. Lost momentum by HikingStick · · Score: 1

    Since it didn't require a monthly subscription, Guild Wars appealed to a lot of gamers outside the hardcore realm, with a model that let people play for a while and then set it aside. That was, in my opinion, one of its great strengths, as I've been one of those players. There were times when I had loads of time to play, and times when I was only on during holiday weekends. Unfortunately, that angle--the leave and return model--while one of the game's strengths may hurt them as Guild Wars 2 *finally* gets released.

    Why? Some of those occasional players may have lost their enthusiasm about the game. During the first two years of development, I was excited for the release and confident I would play. As the years have dragged on, I've still been excited to see the development news, but it has become something less and less exciting to me. I worked hard to fill my Hall of Monuments in Guild Wars (an in-game feature that would allow certain achievements to pay out in the new Guild Wars 2 environment), but now find myself only marginally interested. I planned to buy the pre-release during the early years of development, but took a pass when it became available earlier this year. One of my sons got in, and has been enjoying beta weekends and stress test events, but I'm starting to wonder if I'll even bother buying the game (especially since I'll need to replace my laptop if I want to continue using it for my gaming).

    Sure, these are just my musings, but I get the sense that I'm not the only one out there who may have lost interest when the development took so long. I'm sure many of you have been waiting with bated breath and can't imagine not playing, but all I can muster for now is, "Meh."

    Don't get me wrong--it looks amazing and my son has been having a lot of fun. It's just that those of us on the periphery of the gaming scene see our interests wax and wane. Perhaps I'll change my tune when others I know start playing--if they start playing at all. For me, rather than playing Guild Wars 2 on Friday nights, I'll probably continue playing MTG at the card shop in the next town--it's a lot of fun, too, and I'm meeting more interesting people that way, too.

    Anyway, point made. Personal rant over.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
  44. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 1

    The "click this button as soon as your cooldown timer clears" method will easily cause you to lose. You only have 10 skills on a bar at once. You make yourself vulnerable if you get yourself into a situation where 6 skills are cooling down at once.

    Most of the combat is based around being flexible while on the move. Blindly having all your skills be in cooldown is incredibly dangerous.

  45. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 0

    You also have the serious problem of, say, one ele causing constant AoE knockdown (aka knocklock) and another doing constant AoE damage. Without a timer, the first ele can dedicate their mana to just doing AoE knockdowns and counting for casting time. The only fix for this would be to increase casting time to be greater than knockdown time, and then you get 2 or 3 people working together over Vent or TS (or Skype or whatever) doing the exact same thing and just counting out loud and knowing the order. This is ruinous for PvP and breaks PvE. So the enemy player takes and anti-knockdown skill? Well gee, Meteor took 1 skill on the bar, so the rest of the bar can be dedicated to spiking that one player down. And I'm talking about a single tactic - there are hundreds more.

    Guild Wars 1 realized that and added a cooldown timer in addition to mana; Guild Wars 2 did away with the mana as superfluous.

    Have you even try GW2 PVPing? Because the way you explain it in your comment I can officially said you haven't even play GW2 beta.

  46. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 0

    Seriously? Wow, you are not a Guild War fan. Having mana pool is NOT the key "thing". You seriously need to research more on GW2.

  47. Re:Those things that annoy us in other games are s by Anonymous Coward · · Score: 0

    Not to get too off topic, but if you've played WoW since Cataclysm was released, you'd realize that for the most part mana might as well not exist except for healers or hybrid classes in a DPS role who try to off heal. The next expansion is shaping up to even further enforce this model. I'm not trying to convince you to play WoW, just trying to inform you that it seems the entire industry is moving away from the traditional EQ mana model.

  48. Re:OBAMACARE UPHELD! by crazyjj · · Score: 1

    WTF do I care if it's the state government or federal government?!? I still have to pay it.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  49. Re:Those things that annoy us in other games are s by CrashNBrn · · Score: 1

    I found the way GURPs handled Magic to be fairly interesting. Lower powered skills/magic could usually be used without Fatiguing the Mage - e.g a simple Fire Bolt might be able to be cast all day long (nearly). Whereas a FireBall or upper level magic would be more likely to cause Fatigue (fail the skill check to cast without penalty). When your fatigue was used up, I believe you could take physical damage from casting strenuous spells.

    Usage of PowerStones and the very detailed Magic (item) creation system was also pretty decent. Granted GURPS in general has major flaws when stats go much beyond 14, but Gurps Magic was awesome. Warhammer FRP did something similiar, most cantrips didn't require a stress test - but while Warhammer had much more flavour to it's Magic and overall setting - the Magic System (and Magic Items, and magic creation) rules were pretty sparse or next to non-existant.