That's what the EULA is for...most MMOs state that either ingame items are property of the company or have no cash value or both. If someone tries to sue them due to data loss they can just turn around and point to the EULA. The customer agrees to it when they install (or every time they play in some cases).
If they have a problem with it then they shouldn't have clicked the 'accept' button.
...we laminate the tiny chip in plastic on a small carrier...
If it's wireless then you don't have to worry about leaving contact points clear. You couldn't laminate the chip or cover it in any way. This way they can just have a dot on the corner of a picture, etc, and you simply have to put your reader on that spot to read the data.
The problem with setting a game in a movie-based world is that it's hard to sell such a game when there's very little in the way of 'plot' advancement.
The Star Wars movies had antagonists that the main characters are trying to defeat (Vader, etc..). In an MMORPG after you defeat this main foe they just respawn...so there's no feeling of 'plot' advancement.
This is, of course, my personal opinion and why I'll never play an MMORPG based in a movie world.
Their figures assume that the users of the pirated software would have even bought them had they not been able to get them for free.
That's what the EULA is for...most MMOs state that either ingame items are property of the company or have no cash value or both. If someone tries to sue them due to data loss they can just turn around and point to the EULA. The customer agrees to it when they install (or every time they play in some cases). If they have a problem with it then they shouldn't have clicked the 'accept' button.
...when they were making mix tapes back in the 80's? If copying is copying then I don't see the difference...
Why don't we save time by just installing chips in the children to keep them from even registering the content at all!
You can read the entire thing on one page here: http://www.cio.com/article/print/125263
Just call it an iCast...everything else has 'i' in front of it and Apple doesn't seem to mind.
The problem with setting a game in a movie-based world is that it's hard to sell such a game when there's very little in the way of 'plot' advancement. The Star Wars movies had antagonists that the main characters are trying to defeat (Vader, etc..). In an MMORPG after you defeat this main foe they just respawn...so there's no feeling of 'plot' advancement. This is, of course, my personal opinion and why I'll never play an MMORPG based in a movie world.
I've always been a fan of Zuma.
I agree. There would still have to be rocket launches to deliver parts, and Spiders would break down from time to time.