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Galaxies To Beat World of Warcraft?

We reported previously on an interview with John Smedley being run by Gamespot. They've put up the second part of the interview, and in the closing paragraph John takes the gloves off. From the article: "One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."

164 comments

  1. But... by ral315 · · Score: 5, Funny

    Galaxies doesn't have LeeRoy Jenkins!

    1. Re:But... by Lendrick · · Score: 4, Funny

      HAAAAAAN SOOOOOLLLLOOOOOOOOOO!!!!!

      "Dammit, Han, are you high?"

      "You nerfherder!"

      "At least I have a power converter."

    2. Re:But... by Khyl'Dran · · Score: 1

      Star Wars sure does...Han totally pulled a Leeroy Jenkins move in Episode IV when he ran towards those stormtroopers...

    3. Re:But... by Alex9er · · Score: 1

      That Smedley guy is dreaming...

      SWG is so dead since few days. Ok, since we have second char slot on server, many people are moving in this newbie area around Tatooine, but all other zones are... dead. *sigh*

      I really hope SWG will turn a break and subscriber numbers are going to go up, but i don't think i'll see that.

      Alex

    4. Re:But... by xoff00 · · Score: 1


      Oh, and *second* slot!! I mean, who would have thought!

      IMHO, having such a stupid number of character slots compaired to every other MMORPG around was one of the reasons for its lack of staying power.

      I've played EQ, AO, DAOC, E&B, WOW...In every one, I've gotten bored with a character for a while and played another. Having to do that on a completely different *server* sucked beyond belief.

      --
      ...Xoff
      Phineas J. Whoopie, you're the greatest!
    5. Re:But... by teknomage1 · · Score: 1

      Do you know NATO Jenkins? No really, do you know NATO Jenkins? That's what I thought.

      --
      Stop intellectual property from infringing on me
  2. Aiming too high? by Anonymous Coward · · Score: 2, Insightful

    People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about.

    Most eastern countries don't care about Star wars or western type MMORPGS. Blizzard has done the impossible with its World of Warcraft, and I doubt it could be achieved elsewhere.

    Even if they could make SWG as interesting and accessible as WOW, it still wouldn't appeal to half the people that WOW appeals too.

    1. Re:Aiming too high? by Guspaz · · Score: 2, Insightful

      The SWG NGE is also a desperate last-ditch effort to save a dying game, keep that in mind. I highly doubt that it can take the game from dying to millions of customers, especially after they drove away all the core fans that used to play the game. I think that, if anything, it will only hasten the death of SWG. And I've never even played the game, so it isn't like I'm biased against the NGE off the bat.

    2. Re:Aiming too high? by C0rinthian · · Score: 1

      Keep in mind that Blizzard has a huge Asian market with it's other games. Just imagine if they produced an MMO based on Starcraft...

    3. Re:Aiming too high? by Prophet+of+Nixon · · Score: 1

      If they did that, I might just bother to play it a bit, just to see it. I've been pretty disappointed with their new "lets make MMORPGs instead of games" agenda so far though.

    4. Re:Aiming too high? by Ayaress · · Score: 1

      They haven't halted game development. They still put out news for Starcraft: Ghost occasionally, and over the summer, Infoceptor (Blizzard-only game news site) had a short interview about their next unannounced project.

      Give them a break: They spent $150 million last year taking WoW gold, not to mention that it was THE unannounced project that'd been in the works since Brood War was released. Even without WoW, it was years between games.

    5. Re:Aiming too high? by obeythefist · · Score: 1

      Ptht, WoW is only popular in the east because half the players think it's a new patch for Starcraft. (kekekekekeke ^__^ gnome rush)

      The other half are teenagers locked up in sweatshops cash farming so the farm overlords can make $USD for selling virtual goods.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  3. Anti-Sanbox MMO? by MBraynard · · Score: 4, Interesting
    That straight sandbox games don't work. And that we needed to focus much more on the Star Wars experience. I think in the past, what we probably made was the Uncle Owen experience as opposed to the Luke experience. We needed to deliver more of the Star Wars heroic and epic feeling to the game. I think we missed there. That's what I think we really brought to the game [with the update].

    No, that is what makes Battlefront 2 works, what makes JK2 work. No one will pay month after month for that same experience, which is the premise of the MMO revenue model. What people pay month after month for is the sandbox with complicated options and roles to explore. I was playing Eve for a while - which is in a Star Wars-like atmosphere - and I was trying (and failing, that's another story) to become a manufacturer. Not a space pirate or Luke Skywalker - a Manufacturer/Industrialist. I sold the cheapest ammo in several solar systems. I would play a more economic game in SWG if I could have.

    Even Battlefield 2 seems to have more depth than SWG does now.

    1. Re:Anti-Sanbox MMO? by Khyl'Dran · · Score: 1

      That's one thing I've seen as a problem with SWG since the beggining, though. It works with Eve because Eve isn't based on an established story, they can make it as they go. With an MMO based on such an established license and such an established storyline, people come to expect certain things from it...

      There is no "Eve feeling" to that game because what makes that feeling is the game and the players...There is a "Star Wars Feeling", though, that anyone playing a game based on that license comes to expect.

      I much prefer an MMO (or as the folks at Terra Nova like to call them, Virtual World) that I play to be freeform and sandbox, but that will probably never work on a world based on an established license (like star wars, lord of the rings, etc), because people will approach that sandbox with their own ideas and preconceptions about the story, and they will come in conflict with other people's approaches. It's a sandbox that's being messed with by thousands of different people, and while it's an amazing experience to create a story like that, how can that happen when everyone seems to already "know" the story and expect things from it?

    2. Re:Anti-Sanbox MMO? by Meagermanx · · Score: 1

      Which is why I think something like a Harvest Moon Online could work well. I'm thinking something with small communities, maybe set a certain distance apart in a world, so people could move or visit, but it would take a while for their train or bus or whatever to get to a different communtiy. I think the main idea with a game like that would be building it around a lasting community of players, like a MySpace, so people would want to keep subscribing to attend holiday festivals and talk with their friends and play mini games. Plus you could have crops and a working economy. Maybe buildable houses, buyable land, or something.
      I think that would be interesting.

    3. Re:Anti-Sanbox MMO? by MBraynard · · Score: 1
      Perhaps this way:

      WoW occurs in a place where there IS a story, as told through the original two games. There is probably some liscenced fiction out there, too. But the game occurs in a time/place apart from this story.

      Similarly, there is a LOT of time between Ep 3 and 4. This is when SWG is suppose to occur. And I think it works as a time/place/theme. Trying to turn the game into a non-Sand Box is where they have a problem.

    4. Re:Anti-Sanbox MMO? by WCMI92 · · Score: 1

      "Similarly, there is a LOT of time between Ep 3 and 4. This is when SWG is suppose to occur. And I think it works as a time/place/theme. Trying to turn the game into a non-Sand Box is where they have a problem."

      SWG takes place between EP4 and EP5.

      Not that you'd know it by the fact that the last two expansions have been adding EP3 content to the game, and the fact that you can't throw a rock without hitting a Jedi, in the open, with saber glowing.

      --
      Corporatism != Free Market
    5. Re:Anti-Sanbox MMO? by Khyl'Dran · · Score: 1

      WoW is in no way a sandbox game though, so this argument doesn't apply to it ...

      And even though there is story between episode IV and V, people come to expect a lot from the whole "Star Wars" feel, so it makes it harder for the game to be truly freeform...

    6. Re:Anti-Sanbox MMO? by JVert · · Score: 1

      If there was a game where I could go out and kill stuff while my wife stayed home and grew flowers and raised animals I think we'd be on to something.

    7. Re:Anti-Sanbox MMO? by NexusTw1n · · Score: 2, Insightful

      Not sure if you were being sarcastic, but I agree.

      I want to play a MMORPG with my wife, and that means someone needs to offer a game with interesting combat for me, and a complex crafting system for my wife - one where she can get ingredients by exploring the massive world without needing to kill mobs in the process.

      WoW was great fun for me until I quit at 60, 3-5 hour raids are not my idea of a good time, and the crafting in WoW stinks which means my wife never became interested in playing with me.

      There is a huge mature market out there for a MMORPG that appeals to both men and women. Basically WoW with a better more open end game and a more complex and more player valuable crafting system, perhaps even with a crafting class, that can explore but is immune to mob attacks.

      --
      It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
    8. Re:Anti-Sanbox MMO? by JVert · · Score: 1

      I'm thinking maybe a PVE flag similar to wow's PVP flag. You go out there you can't attack or get attacked untill you go back to base and reset your flag. Need some other penalties otherwise it would be unfair to those who gather while wanting to fight mobs. But hey, if the animal loot was worth something, that could balance it. Need something for these girls to do while gathering though, mere looting is not nearly interactive enough for fulltime playing. Maybe a gathering action that is as intense as mob fighting with a chance to spoil your plants.

      Puzzle pirates was a great oposite end of the spectrum but a little too far to keep yourself in the world.

    9. Re:Anti-Sanbox MMO? by Baddas · · Score: 1

      Yeah, it's called real life. Get an elk tag for yourself and a couple bags of potting soil and some seeds for your wife.

      Everybody wins (except the elk)

    10. Re:Anti-Sanbox MMO? by JVert · · Score: 1

      I've heard good things about it but from the screen shots the interface seems a little klugey. You make a good point, maybe i'll try it.

    11. Re:Anti-Sanbox MMO? by KDR_11k · · Score: 1

      What are proper implementations of gathering materials/crafting? I've played Saga of Ryzom (during the public beta) and that allowed for gaining ressources by foraging, i.e. either running to randomly appearing ressource spots and mining stuff (with various details such as if you're too aggressive you may release poisonous gas or the source will explode, you can use other skills to counteract that, etc) or using a skill to unearth ressource spots anywhere. Since some materials can only be obtained by fighting (or buying generic material that fits anywhere but has low quality) and most crafting plans need a variety of things to complete (but nothing specific, each slot will accept a variety of materials, e.g. hooves, shells, woods) she'll probably give you a list of items to bring home from the hunt. One annoyance is that you need to craft roughly fifty swords to gain one level in the crafting skill... Perhaps they changed that by now.

      I guess that's pretty standard for most MMOs, haven't got much experience with most of them.

      Since few mobs are actually aggressive and the aggressive ones will often attack herds of herbivores instead of you you can move around without fighting as long as you know what to stay away from.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Anti-Sanbox MMO? by JVert · · Score: 1

      Oh and I just found out elk tags are $120 + $50 for hunting license + $300 for the gun, whatever the ammo costs may be. Sounds like alot of money, my wife sounds more interested then me. Maybe I need to go shopping for flower seeds.

    13. Re:Anti-Sanbox MMO? by Anonymous Coward · · Score: 0

      Saga of Ryzom was an absolute abortion.

    14. Re:Anti-Sanbox MMO? by KDR_11k · · Score: 1

      Left behind some useful Opensource code, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Anti-Sanbox MMO? by obeythefist · · Score: 1

      It would work much better if they took on the Horde vs. Alliance perspective that WoW took on. That way you could have lots of players playing Sith and Bounty Hunters hunting out and ganking all the Jedi. Sith and Bounty Hunters could be more powerful and have more resources, and the Jedi would have a more challenging game of trying desperately to stay alive.

      Also, non-Jedi "rebel" players could earn lots of cash by turning in information leading to the capture and execution of Jedi to the Empire.

      Of course, Jedi would still outnumber the Sith, much in the same way that Alliance generally tends to outnumber Horde in WoW - of course, generally the Horde players are older 20's whereas Alliance players are generally much younger, so there is a small skill advantage for the Horde players.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  4. SWG vs Wow by Thomas+A.+Anderson · · Score: 2, Insightful

    I didn't want to like WoW. I waited until September to play it (even though I had it in March). I played for 2 hours and bam, I was a goner. I don't play every moment of every day, but it is my favorite MMORPG by far (and the most popular one in my internet cafe - CoV/CoH is a reasonably close second)

    This guy make think they are going in the right direction, but they have *so* far to go to catch up it would take a meltdown of Chernobyl proportions on blizzards part for SWG to even have a chance, and probably not even then....

    The only MMORPG that I know of that might challenge the dominance of WoW is the new D&D game coming out.

    --
    Personally its not God I dislike, its his fan club I cant stand (bash.org)
    1. Re:SWG vs Wow by Seumas · · Score: 3, Insightful

      I played WoW for about a month when it first came out (two days after released) and haven't touched it since. It's probably about the best MMORPG I've ever played, but it's stil just a level-treadmill. Nothing much exciting happens in it - even on a PvP server.

    2. Re:SWG vs Wow by LearningHard · · Score: 1

      I was thinking the same thing in regards to WoW and the new DND game. I got in on the public stress test and I must say that WoW has nothing to feel. While the character creation, progression, and enemies are very dndish. The game as a whole completely failed to be enjoyable for me. This comes from someone who is a huge DND fan by the way. The UI sucks completely, the quests are pretty retarded, the functions for finding a party are an abortion, zoning is incredibly annoying and constant. Also one of the biggest problems I had with it was I felt like I was playing Guild Wars but I was going to have to pay a monthly fee.

    3. Re:SWG vs Wow by ClamIAm · · Score: 1
      The only MMORPG that I know of that might challenge the dominance of WoW is the new D&D game coming out.

      Well, there are a ton of MMOs in the pipeline. And Korean companies are starting to try and get into the US market. So I would expect lots of competition for Blizzard in the coming year or so. And we never know which one could become a hit.

    4. Re:SWG vs Wow by AlexMax2742 · · Score: 2, Insightful
      I didn't want to like WoW. I waited until September to play it (even though I had it in March). I played for 2 hours and bam, I was a goner. I don't play every moment of every day, but it is my favorite MMORPG by far (and the most popular one in my internet cafe - CoV/CoH is a reasonably close second)

      It hooked me for a month or two, mainly due to the worlds being so well made. Honestly, I had an awesome time just wandering around, seeing all there was to see and enjoying the environments.

      The reason I quit was that most of the content to be played was given by NPC's. NPC's would ask me to collect 100 bear asses, and I'd farm 100 bear asses...then turn them in...yay 10 silver. Or, I would go into a X place and kill Y evil gay. Those were more fun, but they got repetative after a while. Or, I could go into one of the many lower level instance dungeons. Unfortuniatly the lower level dungeons very rarely had decent groups going through them, getting into a group was hard enough, and the people who played in them were usually pretty terrible because of the negligable penalty for death. Also, because they were instanced, you couldn't wander into a dungeon and randomly meet another group going through the same one. PvP was battlegrounds and random ganking only, and the way it was divided meant that you could almost predict who won every battle based on what level and what gear they had. Were you level 24? Good luck doing anything but sucking in a battleground.

      However, WoW did entice me enough to want to try other MMO's. I tried a few Everquest knockoffs, but I quickly found that level treadmilling was not what I was looking for. So I went in the other direction. Currently, my favorites are Eve Online and Ultima Online Pre-Rennisance freeshards...their lack of reliance on questing was a refreshing change of pace. Unfortuniatly, EVE Online has the personality of a spreadsheet, and UO's interface is very archaic, plus UO's skill grind, while managable due to macros, is still what I feel is an unnecissary pain in the butt.

      What would be my ideal MMO? World of Warcraft with Ultima Online's gameplay and EVE's economy and skill gain.

      --
      I'm the guy with the unpopular opinion
    5. Re:SWG vs Wow by Shads · · Score: 1

      > The only MMORPG that I know of that might challenge the dominance of WoW is the new D&D game coming out.

      I'm in the beta, it has no hope. Not even an inkling.

      --
      Shadus
    6. Re:SWG vs Wow by maxume · · Score: 2, Funny
      Honestly, I had an awesome time just wandering around, seeing all there was to see and enjoying the environments.

      Some people do this outside. I hear the air there is nice.

      --
      Nerd rage is the funniest rage.
    7. Re:SWG vs Wow by AlexMax2742 · · Score: 1

      Why are you posting on slashdot? Go outside.

      --
      I'm the guy with the unpopular opinion
    8. Re:SWG vs Wow by escher · · Score: 1

      This is what happened to me: WoW was amazingly exciting for about two weeks... and then overnight it suddenly became horribly boring.

      What we need is an MMORPG where all the players are hero/villan characters and ALL NPCS are simulated with their own desires and goals. Quests could arise naturaly and the world would evolve all by itself with no lame pre-scripted events.

      Yeah, I know... but I can dream, can't I?

    9. Re:SWG vs Wow by UnknownSoldier · · Score: 1

      > What would be my ideal MMO? World of Warcraft with Ultima Online's gameplay and EVE's economy and skill gain.

      Could you list specific details? (I've been a UO and WoW fan since they came out, and would love to hear your ideas.)

      --
      "A fine is a tax you pay for doing wrong, and
        a tax is a fine you pay for doing all right.
      "
          -- Unknown

    10. Re:SWG vs Wow by ultranova · · Score: 1

      What we need is an MMORPG where all the players are hero/villan characters and ALL NPCS are simulated with their own desires and goals. Quests could arise naturaly and the world would evolve all by itself with no lame pre-scripted events.

      What you're talking about is a simulated world. It isn't really very difficult to program - even I might be able to make a simple simulation - but it has a fatal flaw from marketings perspective: In a simulated WoW universe, Horde or Alliance can actually win.

      What will you do when one faction of players finally wins and utterly dominates the gameworld ? The game will drastically change its nature, which will almost certainly make it less attractive to some subscribers; if Alliance wins and forces Horde characters into hiding, expect Horder players to quit in massive numbers.

      A dynamic world is, by definition, not static. That makes it risky to run it purely as a for-profit enterprise, and the resources (servers and bandwith) makes it unlikely to be achievable as anything but a for-profit enterprise. I've been thinking about how one could build a distributed MMORPG server application, where each player would run a part of the gameworld in his own machine and clients would "walk" between them, forming basically a MMORPG P2P application, but there's a lot of possibilities for cheating and outright sabotage there...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    11. Re:SWG vs Wow by escher · · Score: 1

      "What will you do when one faction of players finally wins and utterly dominates the gameworld ?"

      The simulation would have to keep the balance. If, say, the Horde start to achieve dominance then the random event generator would slightly skew things to the advantage of the Alliance in terms of... oh, I dunno... powerful item dropoffs, god-sent NPC allies, that sort of thing. Think of the simlator as playing as both good and evil gods.

      So if the Horde wind up in full control of the world then the forces of goodness would be able to rise up and defeat them! And if the alliance won out then some great evil would arise to push them back.

      To me, this would be a far more interesting world than a pre-scripted one where both sides have their areas and basically play out a pretend conflict. ("Pretend" in the sense that neither side can really do anything.)

    12. Re:SWG vs Wow by ultranova · · Score: 1

      To me, this would be a far more interesting world than a pre-scripted one where both sides have their areas and basically play out a pretend conflict. ("Pretend" in the sense that neither side can really do anything.)

      Except that they can't really do anything: if they start winning, they are stopped, if they start losing, they are stopped. Nothing has really changed from current situation.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    13. Re:SWG vs Wow by escher · · Score: 1

      "Except that they can't really do anything: if they start winning, they are stopped, if they start losing, they are stopped. Nothing has really changed from current situation."

      Ah, but at least the tide would ebb and flow naturally. How cool would it be to be the ragged Alliance, pushed almost to the brink of extinction, mount a daring attack at the heart of the underworld? This is where good adventures come from and would make for a much more memorable gaming experience.

      (Things would merely be statistically tilted to help restore balance. If the players do nothing, or do something but are unsuccessful, then the tide will not turn.)

  5. My goal by dcapel · · Score: 0, Redundant

    My goal is to single-handedly take over the free world. But that doesn't mean I will, as the title implies.

    --
    DYWYPI?
  6. Star Wars Fallacies by W2577 · · Score: 1

    I thought the whole point of Star Wars Galaxies was to give the player the experience of living in the Star Wars Universe. At least, that's what they were saying during the years they spent putting this game together. Now Sony's pissed that EQ2 lost the war against WoW so they're trying to change this game, lame.

    1. Re:Star Wars Fallacies by lightblade · · Score: 1

      The problem with setting a game in a movie-based world is that it's hard to sell such a game when there's very little in the way of 'plot' advancement. The Star Wars movies had antagonists that the main characters are trying to defeat (Vader, etc..). In an MMORPG after you defeat this main foe they just respawn...so there's no feeling of 'plot' advancement. This is, of course, my personal opinion and why I'll never play an MMORPG based in a movie world.

    2. Re:Star Wars Fallacies by Anonymous Coward · · Score: 0

      I played Shadowbane and was happy for a while, the I tried SWG at its release but was bored with it instantly. I have now been a happy WOW player for over a year.

      This aside, in business this drastic product change by SOE is a bad move. A similar marketing blunder was made by the Coca Cola company years ago by replacing (or heavily changing) their current product for a new one. Coca Cola Co. marketers neglected to ask the community who would switch from drinking their Classic Beverage to the New Coke even though they preferred the taste. What happened? They pissed off millions of their own loyal drinkers.

      What can we learn. SOE should have left SWG "as is" and introduced a new game based the same engine that they thought would "taste" better to the masses. Two communities of happy Star Wars fans would net them the most customers. Neither iteration of the game would be close to #1 but as a whole the income would be greater for SOE. I still think that both of those communities combined would be dwarfed by WOW but they could have satisfied more people in their fanbase.

      It seems like the business minds should have studied a bit while they were getting their degrees.

  7. Delusions of grandieur by WCMI92 · · Score: 5, Insightful

    John Smedley is obviously getting his crack from the same source that supplies Darl McBride.

    I have played WoW. It's an ok game, but I didn't like it all that much. It's not my style. I consider WoW to be a game that appeals to the lowest common denominator. It's pure hack and slash play with cartoony graphics and shallow, repetitive "kill foozle" gameplay. Star Wars never has been lowest common denominator, and neither should SWG be.

    I have played SWG for a year and a half now. I have FOUR accounts. I have mastered almost every combat profession that the game ever had, including full template Jedi, which prior to the NGE, took months to do, and rewarded you with a character that, if played right was the most powerful in the game.

    SWG is the only game that I have EVER played constantly for a very long period., mainly because there was always SOMETHING ELSE to go do!

    And SWG never was a failure. We have (had) 200-300K subs, which made us a solid top 10 US MMO, a number 90% of the MMO's out there would die for.

    Instead they chose to nuke the game, because they decided that those who made it what it was are now undesirable and they want the lowest common denominator crowd.

    For the good of the industry, and for everyone who is a customer of MMO's, I hope SWG fails so horribly that it closes by Feb. For SOE/LA to do what they have done to everyone who ever gave them a red cent and get away with it, and to be REWARDED with larger sub numbers for it would be the doom of EVERYONE who is a customer of a MMO. They will ALL start doing the exact same thing TO YOU.

    Even WoW...

    --
    Corporatism != Free Market
    1. Re:Delusions of grandieur by Seumas · · Score: 1

      Star Wars never has been lowest common denominator

      You're kidding me, right? It doesn't get more "lowest common denominator" than Star Wars! It's Star Trek - in a Movie format and that's pretty day "lowest common denominator".

    2. Re:Delusions of grandieur by Anonymous Coward · · Score: 0

      The cartoony graphics are a good thing, because realistic graphics are not possible yet for MMOs. I see something that tries to look real but doesn't, and it takes me out of the game. I see something that tries to be something seperate from reality, and it doesn't matter that it doesn't look real. The atmosphere of the game is probably the best part of WoW.

    3. Re:Delusions of grandieur by yammosk · · Score: 3, Funny

      It's Star Trek - in a Movie format

      Isn't Star Trek, "Star Trek - in a Movie format"?

    4. Re:Delusions of grandieur by Anonymous Coward · · Score: 0

      The Cartoony graphics are good because of the Hardware limitations of Most MMORPGS.

      MMORPGS shouldn't require the latest and greatest hardware just to run. Not if you expect the players to have battles of any decent size, or encounters of any sort of epicness.

      Now if WOW could only fix their server problems (they'd own the world, thats how hard the challenge is).

    5. Re:Delusions of grandieur by Rayin · · Score: 1

      Unfortuntately, Verant has never surprised me with their marketing moves. And by marketing moves, I mean "game-related decisions." Honestly when I played EQ it felt like every move they made was catered towards making money. They were the uber timesink, lvl=power game, a fading genre which I feel is better off dead. Their EQ2 decision to allow for real-money transactions, and this SWG decision have only reinforced what I have long known to be true. Even Planetside, which had the ability to be an awesome niche game, was destroyed by their desire to make it more "fair", "playable", "newb-friendly", in a word "profitable."

    6. Re:Delusions of grandieur by DAldredge · · Score: 1

      You do know that Stationexchange (items/plat for USD) is limited to only two servers, don't you?

      How does it effect those who do not play on those two servers?

    7. Re:Delusions of grandieur by Seumas · · Score: 1

      Uh. "Star Wars" was "Star Trek in movie format" before there were Star Trek movies.

    8. Re:Delusions of grandieur by blood_rose · · Score: 2, Funny

      Star Wars never has been lowest common denominator, and neither should SWG be.

      Sorta like Episodes I, II, and III, right?

    9. Re:Delusions of grandieur by Anonymous Coward · · Score: 0

      I imagine there must be something....(gulp)... lower

    10. Re:Delusions of grandieur by Rhys · · Score: 1

      So you grind and grind and grind in galaxies but can't stand the warcraft grind. Sounds to me like you can't stand PvP and were trying to run on a PvP server in warcraft. There's pleny of skill required there.

      The missions are a lot more varied than you imply. Sure there's kill X. There is also recover item X (clickable on landscape), recover items X (dropped from mobs), recover items X (crafted), escort NPC quests, explore quests, use item on other item (kinda like clickable on landscape quest), courier quests, and all the instance quests (like the above but in a private setting for you and friends, or you and a PUG if you lack friends. Hint: have friends.)

      There's class specific quests at (most of) your landmark levels which are usually different and unique, as well as in-theme for the class in question.

      --
      Slashdot Patriotism: We Support our Dupes!
    11. Re:Delusions of grandieur by Rakarra · · Score: 1
      I imagine there must be something....(gulp)... lower

      Like the Star Wars Holiday Special?

    12. Re:Delusions of grandieur by Rayin · · Score: 1

      It doesn't, which is why I never made that claim.

    13. Re:Delusions of grandieur by daeley · · Score: 1

      I imagine there must be something....(gulp)... lower

      Like the Star Wars Holiday Special?


      That's not Lowest Common Denominator. That's Dividing By Zero.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    14. Re:Delusions of grandieur by Anonymous Coward · · Score: 0

      kill x: aka, grind these mobs for a while. Second most boring quest type ever (read on for the most boring quest type ever)
      recover y items from mobs: this is essentially a "kill x" type quest, except with x varying slightly, and being approximately equal to y/droprate
      recover x items from landscape: somewhat more interesting, provided the landscape is interesting. However, this can (and often does) amount to a "kill x" quest, since the layout tends to be some number of mobs sitting literally on top of the item you're trying to recover. Unfortunately, this type also seems to be considerably rarer than the "kill x" quests.
      recover x crafted items: no complaints here. Just wish there had been more of these, and the items needed were random/more varied, so that they wouldn't artificially inflate the price of the item in question to unreasonable levels.
      escort: great when done right, and WoW actually seems to have done them right for the most part.
      explore: way too few of these :(
      courier: ah, yes, the promised most boring quest type ever. Maybe if the questgiver, or the destination were in interesting places it'd be ok, but most of the time you're running from one town to another, if you're lucky enough to find a quest that's more complicated than "go talk to that guy that's within earshot, but will give you xxx gold for walking a few feet anyway"
      use item on other item: basically, a "kill x" and "kill y" quest, in one.
      instance quest: the vast majority of these still tend to end up being merely "kill x" though, or one of the other types.

      Don't get me wrong, there are some very interesting quests involved, but most require no brains whatsoever (provided you read the quest text, don't get me started on how many people don't bother to do even that!), and the vast majority are the "kill x" and "courier" type quests that tend to add very little on top of your generic "grind x" experience.

    15. Re:Delusions of grandieur by Anonymous Coward · · Score: 0

      Those still sound better than SWG's old kill this lair or X amount of these things for a small ammount of money...

    16. Re:Delusions of grandieur by Anonymous Coward · · Score: 0

      "Star Wars never has been lowest common denominator, and neither should SWG be."

      "Me'sa Jar Jar Binks" ring a bell? I think he also qualifies for that "cartoony graphics" clause you threw out there.

      You sir, are a fucking idiot. Star Wars has always appealed to the lowest common denominator, the overgrown child willing to shell out money for geeked up toys. And since you are willing to pay out continually for FOUR accounts of the same shit, you are squarly in that bracket.

      Eve Online has about 1/6th of the number of players that SWG has, and it doesn't even have that big "Star Wars" brand to support it. Eve is to fun what sandpaper is to a hemoroid (2 year vet, pleasantly retired), yet it is still growing without anything but its own glowing reviews and word of mouth. (And you get to fly ships wihout having to buy an expansion pack. What a funny notion for a space based game!)

      WoW has 15 times the number of players of SWG. Good luck to them trying to beat out the LotR geeks playing WoW with the very limited appeal of SWG.

      Of course, if you really want to see the game that's goign to take over the game industry, look at http://www.vendetta-online.com/. (Shameless plug, runs on Mac and Linux too...)

    17. Re:Delusions of grandieur by obeythefist · · Score: 1

      You forgot

      Go to X place and talk to Y NPC: Usually designed to provoke you to move to a new area for more quests.

      Although, really, what reason does anyone have to play a MMORPG? It's all going to be either PvE (killing mobs), PvP (battlegrounds, ganking, whatever) or tradeskilling. Quests just provide a better framework for interacting with the world.

      One of the big hooks for WoW for me has been the auction houses. That provides a very good way to interact with the game economy. The WoW economy is reasonably healthy and I have to say I have a lot of fun working within it, although I am not yet a maxxed out level 60 player.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  8. didn't he get the memo? by QuantumG · · Score: 1

    When you fuck up a MMORPG and fail your customers, THEY DON'T COME BACK. No matter what. Once you lose momentum against a competitor, that's it, game over.

    --
    How we know is more important than what we know.
    1. Re:didn't he get the memo? by Southpaw018 · · Score: 4, Insightful

      Disclaimer: I'm a WoW addict. This is written from that perspective, but I feel my point about the companies' histories remains valid.

      Put a different way, I think what parent means is that in the land of MMOs, you're buying the expectation of content as well as what's currently there. WoW's strength, even despite the very long gap between the 1.1 and 1.2 patches, is that Blizzard has done "the little things" to keep the game at least somewhat fresh. They've made mistakes, sure - like ignoring midlevels and gearing too much new content to level 60 (maximum) - but they haven't actually done anything that could or would be perceived by the community as malicious.

      SoE has. Time and time again. I think that speaks more toward the futures of the two MMOs than even the strengths of the games.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    2. Re:didn't he get the memo? by WCMI92 · · Score: 4, Insightful

      Actually, this is the crux of the problem... SWG is THE test that will set the course of the future of the MMO industry:

      Do you remain loyal to your customers, listen to them, make the game for them?

      Or...

      Do you commit yourself to those who ARENT your customers, listen to them, try to make a game for them, and ignore those who have paid for 2.5 years of development?

      Most MMO's do not do radical change for fear of alienating their base and closing down.

      If SOE gets away with what they have done to us, prepare to see EVERY MMO vendor, including Blizzard, walking all over their base.

      Of course, I believe that SOE has no chance at all of making this a go. I lived through the original radical (it seemed so at the time) change, the Combat Upgrade of April `05, and that reaction was a mild protest compared to what I have seen with the NGE.

      --
      Corporatism != Free Market
    3. Re:didn't he get the memo? by ClamIAm · · Score: 1
      they haven't actually done anything that could or would be perceived by the community as malicious.

      Really?

    4. Re:didn't he get the memo? by adamwright · · Score: 2, Interesting

      Well, this sort of "test" has already happened, albeit not on the scale of SWG. Turbines "Asheron's Call" was one of the first handleful of MMORPGs on the market (and is still my favorite). It didn't do as well as EQ, but at it's peak had plenty of subscribers (over 20,000 playing concurrently).

      It was pretty complex, with deep monthly storylines, a difficult research based spell system, non class based (you could choose your skills and XP spend from a list of dozens of "skills" to make your own class) and a *huge* world (bigger than anything I've seen since). Some people loved it, some people didn't.

      So, when it came time to make the sequel, what did they do? Entirely dropped the complexity and "difficulty", and made an EQ clone, but not as well as EQ. Replaced the "build your own class" with fixed classes, XP spend replaced by skill points - hell, you couldn't even go inside the buildings, and there were no real NPCs!

      Result? It tanked. Virtually noone who liked AC liked AC2, and so they didn't get many players (and indeed, insulted the customers they already had in the franchise). Noone who didn't like AC would look at AC2 because, well, it was AC! The last time I checked, the game was scheduled to be shut down this Christmas, whilst the original is still going (if not really going "strong", due to age).

      The moral of the story seems to be - once you have a customer base, you have to listen to them. If you don't like what they're telling you, rather than ignore them and carry on anyway, create *an entirely new franchise and game* and so build a new customer base. Anything else leads to distrust and failure.

    5. Re:didn't he get the memo? by chrismcdirty · · Score: 1

      He was referring to Blizzard. And SoE might as well be a different company than SonyBMG. You think [if SBMG] actually made a decent amount of money and wasn't whining about sales declining, they'd throw money at SoE if they needed it? I highly doubt it.

      --
      It's like sex, except I'm having it!
    6. Re:didn't he get the memo? by Dachannien · · Score: 1

      Apparently you don't read the WoW forums, as even in such a wretched hive of flame wars and Blizzard-bashing, every thread about Warden gets lambasted and ridiculed by nearly every reply post.

      Besides, the article you linked was written by someone with a financial incentive to having Blizzard discontinue using Warden, and even he couldn't find evidence of a breach of privacy, which you would have noticed if you'd read that linked article more carefully.

    7. Re:didn't he get the memo? by doschie · · Score: 1

      Read the link. Has nothing to do with recient sony rootkit

    8. Re:didn't he get the memo? by Kingrames · · Score: 1

      Speaking as a WoW customer, I think this is actually a good thing.

      You should never consider something untouchable just because "that's the way it's always been."

      Being conservative just to be conservative is stupid.
      Real conservatives are conservative because it is smart.

      --
      If you can read this, I forgot to post anonymously.
    9. Re:didn't he get the memo? by ClamIAm · · Score: 1
      even he couldn't find evidence of a breach of privacy,

      I didn't say that. I referenced that article because it is something malicious (depending on your views) that Blizzard has done.

  9. Fear and Loathing at SOE by Somatic · · Score: 3, Insightful
    The whole thing hints at some serious panic at Sony Online Entertainment. It didn't start with SWG, but SWG is going to suffer the most for it. There was the decline of Everquest, the underperformance of EQII (which some people believed would do better than WoW at one point), the total indifference to Planetside, and the flopping of SWG. Is there any SoE game that is doing well, in the eyes of gamers?

    Smed is taking heat for all of them, so I guess it's understandable that he's taking serious amounts of Valium (or gin) to get him through interviews.

    --
    My script don't crash! She crashes, you crashed her!
    1. Re:Fear and Loathing at SOE by sgant · · Score: 2, Insightful

      You know what? I would totally go back to playing the original EQ if they brought out a server that was everything pre Luclin.

      I mean it. Just have the game that had content for the original game, and the first two expansions and THAT'S IT! No moon, no portals. Yes, have it still be a pain in the ass to get anywhere in the game. Have people in the tunnel in East Commonlands doing auctions. Have people gathered around the druid ring in West Commonlands looking for ports out of there.

      I know, it was a huge pain in the ass...but you know what? It was fun! It was a huge community that totally died away when the portal stones came into being. The old world of EQ became a total ghost town.

      It was an adventure if you were a barbarian in Halas having to fight and run your way to Freeport. I mean, the world of EQ seemed so much bigger back then! If you were in Qeynos, Freeport seemed to be SO far away and the only way of really getting there is to either find a kind Wizard to port you, or just run it.

      Anyway, that's my take on it. Those days are gone forever and they will never ever return and now it's just not the game I remember at all. I haven't played EQ in about a year and a half now. It's dead as far as I'm concerned.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Fear and Loathing at SOE by tuzzyfoad · · Score: 1

      Same thing would happen with SWG.

      If SOE were to put a pre-CU(and pre-village) server up, players would flock to it. People would renew their accounts.

      Prior to the CU, *all* the players wanted were some glaring combat bugs fixed, which was what the CU was supposed to be, not a revamp of the whole game with the introduction of levels on top of a skill-based system. Not fantasy MMO Icons or particle Spell effects everytime you puch someone. Not doctors and medics waving thier hands in the air casting heal spells.

      Seriously, they open a pre-CU server and I know at least 35,000 people who would immediately re-up their accounts.

    3. Re:Fear and Loathing at SOE by Impy+the+Impiuos+Imp · · Score: 1

      I'd go back if they'd get rid of crafting and trading entirely. Open a server with the old world and that's it, and you either got your loot in the field, or bought the lame stuff from the store, and that's it. Change looting so people got individual loot from a kill, rather than fighting for it (no more wizards rolling for that breastplate so they can sell it at the store -- can't sell it to other players already), and you're golden.

      If they had half a brain, they could do this, and re-open new servers every 6 months, Diablo-II "ladder" style, which is still going strong, IIRC.

      I never had so much fun as I was standing there on the beaches of Ro in friggin' store-bought chain. Hell, I remember rolling and winning the bronze 2-hander. AND ACTUALLY USED IT.

      Yeah, a game where a level 1 newb can waltz to the auction house, beg 10 plat, and walk out with a sword and breastplate better than what dropped off the gods in the initial game, sure seems busted to me.

      Why? No excitement whatsoever from "drops" (except the end game) because you will never, ever fight anything that drops something better than what you bought at the store for 5 plat because swords from monsters far too high for you to fight, even in a group, are dirt cheap at the auction.

      And the only reason the end game has this excitement is because there are no higher monsters thousands have killed months ago, with tradeable loot flooding the market.

      WoW somewhat gets back to that, with the soulbound concept, but even there 9 of 10 items you have on you come from the auction house rather than loot you actually earned.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:Fear and Loathing at SOE by PIBM · · Score: 1

      If you really have 9 out of 10 items brought from the AH, thus you really never made it far. I only bought plates from the AH when I reached lvl 40. Afterward, there was some nice quest that provided me new equipments, that could not be found at the AH. There is much better weapons that are soulbound, than those that aren't (notwitstanding some epics, but you don't have the money to buy them anyway on your first run to 60). The instances nicest items are all bind on pickup, so you can't buy those either. Then, don't forget the PVP rewards, or the items you can buy from the factions for which you obtained good reputations. At all time, I maybe had a maximum of 4 items from the AH and perhaps a total of 11 for my whole life to 60..

  10. Not hard to do... by gear02 · · Score: 0, Redundant

    when you copy every innovation from WoW.

    1. Re:Not hard to do... by Anonymous Coward · · Score: 0

      I'm curious as to what innovations you speak of? WoW is as derivative as they come, and it hinges its success on the success of other games that have come before it.

      World of Warcraft took many of the strengths of its forefathers and put them into one pretty package.

    2. Re:Not hard to do... by dc29A · · Score: 1

      Raids: EQ Level system: (insert random MUD here) Instances: Anarchy Online Faction PvP: DAoC Fast gameplay: City of Heroes Loot: Diablo II Auction House: EQ Crafting: UO Soloability: UO, Asheron's Call Hmmmm ... what is this "innovation" in WoW do you speak of?

    3. Re:Not hard to do... by Anonymous Coward · · Score: 0

      The best way to get a GREAT starwars game is to use the same engine as WOW and have blizzard make the starwars game. Exactly the clone of warcraft, applied to the starwars universe. And bingo you've got a winner.

      I would play for months.

      I played swg, and wow, i wanted to love swg, i didn't want to like wow. But guess what.

  11. Galaxies vs WOW by QAChaos · · Score: 1

    of course then Galaxies will have to create a board game that beats WOW the boardgame ( which is suppose to be really good) QAK

  12. 17 new game stories by Anonymous Coward · · Score: 0

    anyone (or everyone?) else always have "17 more" game stories from the front page

  13. A TRUE sandbox game would enable both by SmallFurryCreature · · Score: 4, Insightful
    In a true sandbox I can be whatever I want. I can be the builder of a beautifull down and next godzilla stomping it flat.

    The real problem with SWG was not that it never seemed able to make up its mind about what it wanted to be. In its attempt to be everything to everybody it ends up pissing off everyone. Instead of fixing the bugs they kept redesigning it and introducing even more bugs. I remember after the combat revamp (the first) that you would sometimes drive across places so fucking teeming with live that it was insane. Lairs with 30-40 critters around the entire horizon filled with prey. Granted it was amazing the game did not grind to a halt displaying it all but geez that bug should never have made it past testing.

    This guy just doesn't seem to have a clue and if he thinks SWG can in this form compete with WoW he should have himself committed. This is no longer marketing speech this signals a severe mental disorder.

    It may amaze some people but in MMO land some people LIKE being an entertainer, yes even a hairdresser. Some people really do enjoy being a cheff or general crafter. Other enjoy going out hunting not for money or xp or leet loot but to find the supplies that the crafters need.

    But such a game is not for everybody and would need to be very clearly targetted. An open sandbox style game simply requires a different kind of player then well a fps linear story game.

    You know what is odd? The game Guild Wars is advertised as a PvP game yet its quests are actually bloody intresting, with some nice stories and scripted quests that actually are a lot better then the typical EQ2 "go kill ten bears for the next page in a book" quests. GW has NPC's fighting along side you, a central story that actually advances, and in general is very suprising especialy when you consider that it is not a quest game at its heart.

    Worse GW is better then EQ2 because you can far more create your own character, you have a maximum of 8 spells from a wide section and while there are only 5 jobs available they have a massive spell selection and 3 specilisations and you have to select a second job as well giving you a huge amount of choice as to how to build your character. Compared to EQ2 where everyone uses the same spells it is a breath of fresh air.

    In fact it is a bit like SWG. Well SWG BEFORE Sony made it clear that anyone not adopting the one template to rule them all would just not be able to play with the higher level content. When Sony's idea of a good high level dungeon is filling it with critters that all but the most specced out combat classes can't handle then it becomes clear that Sony decided that the sandbox was not what they wanted.

    Remember KOTOR? Nice game but hardly "open". Just try to make all your characters ranged weapon fighters. It was suicide. Jedi was you path and you would damn well take it.

    SWG slowly rotted, partly because of bugs, partly because sony either encouraged or failed to discourage the use of quick paths to victory and partly because to many of the players allowed themselves to be drawn in by the lure of the xp grind.

    In a recent /. article I put up a post about how SWG was fun before the doc buff and I describe a hunt on dathomir. Perhaps I should also write about how live was AFTER the doc buff became wide spread.

    My Sabrak(?) was now an elite TKM/Sword Specialist. Sword being used to do the big damage, TKM for its fantastic healing and for the cheap damage that vibro knuckles give (top sword cost a million, top vibro knuckle a few thousand, your choice). The day would start with unloading your inventory of the previous day loot and checking your armour. Depending on how much you cared about looks your outfit would be the select pieces of armour that critters actually hit with the non-hitted parts of your body wrapped in clothes. If you could be bothered, many couldn't and fighting in your undies was perfectly acceptedle in the SWG universe.

    Weapon check to see it had not deterioted to far. Then

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:A TRUE sandbox game would enable both by v3c7r0n · · Score: 0

      it's sad that your description of SWG is so accurate...and how they say jedi is "too easy" (they just leave out the fact that you have to do the same easy crap over and over for about 6 months if you push hard)

    2. Re:A TRUE sandbox game would enable both by ultranova · · Score: 4, Funny

      SWG slowly rotted, partly because of bugs, partly because sony either encouraged or failed to discourage the use of quick paths to victory and partly because to many of the players allowed themselves to be drawn in by the lure of the xp grind.

      Well, isn't being seduced by the quick and easy road to power a very fitting theme for a Star Wars game ?-)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    3. Re:A TRUE sandbox game would enable both by Impy+the+Impiuos+Imp · · Score: 1

      > It may amaze some people but in MMO land some people LIKE being an entertainer

      SWG was my primary MMORPG for about 6 months. It was precisely because I could be a dancer.

      The combat portion was completely ludicrous -- you felt very weak, and worse, much of your time was spent killing llama-giraffes to level while "grinding".

      To stand there in a group of 8 surrounding a dog thing, with 7 shooting laser blasts at it, and the 8th hosing it continuously with a friggin' flamethrower and this wild animal doggie takes thirty seconds to die?!?!?

      Say it with me:

      W

      T

      F!!!!!!!!

      That's as far from Star Wars as you can get.

      And, it was almost impossible to become a Jedi. While I acknowledge the conceptual problem of a Jedi on every corner when they're supposed to be rare, nevertheless that's the draw to the franchise. Being a "bounty hunter", or a dancer in a fishnet outfit are OK, but they're not the core experience. (This is why the Battlefront game thrilled me not, btw.)

      Ooooh! A racing game! Ok, I'll be...the guy who empties the trash cans after the race. Or the guy sitting in the bathroom handing out towels and waiting for tips. But to be a racer, you must grind through emptying, literally, seven million trash cans.

      Uhhhh, no thanks.

      And I understand the new, easy Jedi is no more powerful than any other melee class. Nice, stupid solution. Like making the above racing game where you can start as a racer, but your car goes no faster than the zamboni or the trash guy's golf cart.

      Nice solution, Smed.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  14. Simply put. by Anonymous Coward · · Score: 1, Funny

    Galaxies is going to beat World of Warcraft like I beat my wife.

    Which means it isn't going to beat World of Warcraft. ...and that I don't beat my wife.

    No, seriously...I love her.

    (awkward silence)

    So...how bout that crazy weather?

    1. Re:Simply put. by chrismcdirty · · Score: 1

      IT'S GONNA RAIN!

      --
      It's like sex, except I'm having it!
    2. Re:Simply put. by Anonymous Coward · · Score: 0

      Thanks Ollie.

    3. Re:Simply put. by DRAGONWEEZEL · · Score: 1

      you're from Western Washington too?

      --
      How much is your data worth? Back it up now.
    4. Re:Simply put. by Anonymous Coward · · Score: 0

      So ... you've mastered the style of beating her rolling pin with your face, head and shoulders?

  15. Oh? Try this for evil by SmallFurryCreature · · Score: 2, Funny
    Are you an american? See many europeans on your servers? No?

    Well that is because the european retail version is for the european servers only. A pretty nasty move as it means that I would be forced to play on servers along side the FRENCH and GERMANS!

    If that isn't evil I don't know what is.

    Oh you don't get what is so evil about it. Well how would you like a game server where 50% of the people talk in a foreign language spamming the chat channels in non-english begging for X repeatadly because nobody will answer them in their language? At least Sony allows me to play were I please. Remember that the people speaking in german or french are doing it because their command of english is even worse then mine. The only people in europe who do not speak english are 10 yr olds. German 10yr olds. ARGH

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Oh? Try this for evil by MacroRex · · Score: 1
      Well that is because the european retail version is for the european servers only. A pretty nasty move as it means that I would be forced to play on servers along side the FRENCH and GERMANS!

      I play WoW in the european servers, and I don't speak german/french/spanish, and guess what: it's not a problem at all.

      There are distinct german and french servers that you can play with localized clients, and so people using those languages play on those servers. Other languages that don't have dedicated servers can be seen used occasionally, but it's so rare that it's not even a minor annoyance. Practically everyone uses English in the English servers.

      Dunno what's the situation in other games (though I've heard horror stories about EQ and spanish) but this aspect is one of the many that Blizzard has handled superbly.

      Boy, did that sound fanboyish or what? I have my pet peeves about Blizzard, but I still have to admit they have gotten a frighteningly many things right.

    2. Re:Oh? Try this for evil by deaddrunk · · Score: 1

      Learn another language you lazy English clod.

      --
      Does a Christian soccer team even need a goalkeeper?
  16. Does anyone still play SWG and if so why? by SmallFurryCreature · · Score: 2, Interesting
    I quit after the combat upgrade earlier this year as a game that was bugged just turned into a complete and utter farce. It resembled nothing of the original, had that bug were lairs would be swamped with critters, the combat looked stupid and was boring and it just showed to me that SOE was never going to just fix the damn game and let us play.

    Either smedley is insane or people out there are still playing it in big enough numbers to make him think that the players actually like the NGE and other stuff.

    Are there any SWG players on /. or even more amazing have any of you recently joined the game?

    From everything I hear including the other responses here on /. SWG is rapidly being deserted so what gives this smedley the idea that they have they are heading in the right direction? Could it actually be true that wile the hardcore gamers are leaving there is an influx of new gamers?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Does anyone still play SWG and if so why? by Anonymous Coward · · Score: 0

      I've been playing SWG for 2 years, and still play at least a couple of hours a day. I thought that the first CU was a good thing (and I was a Teras Kasi monk - we got hit hardest by the nerf bat that time round). A lot of people complained about the CU, and out of the 150 people on my friends list at the time, about 5 left directly because of it. Most that stayed, agreed (after a while in some cases) that it was a Good Thing, and did actually make the game more exciting, balanced and fun.

      Now with the NGE, I still play - but it's more a case of waiting until I find something better before I move. The parts of SWG that I loved (player housing, player cities, the detailed crafting system) most are almost entirely gone (or certainly on the way out), but the remnants of what is left is still better, for me, than any other game that I've looked at. I briefly tried combat since the NGE, but it's messy, dumb and frustrating - a bastard child of FPS and MMO, somehow managing to capture the worst of both*. Most of my time is now spent in cantinas socialising and crafting.

      Oh, and I now have 200 people on my friends list, of which, on any given night there may be 4-5 online (as opposed to 25-40 before the NGE). I also have yet to meet anyone who purchased SWG game *after* the NGE.

      * The innacuraccy and repetition of MMO combat, with the lack of strategy - point and shoot - of an FPS.

    2. Re:Does anyone still play SWG and if so why? by vertinox · · Score: 1

      Could it actually be true that wile the hardcore gamers are leaving there is an influx of new gamers?

      The problem I see with this is that the majority of anyone who was going to paly SWG has already played it.

      Personally, I have never played it and all of a sudden I am not going to feel compelled to play it because it is more like an FPS. If I wanted to play an FPS I would play it online for free. Although, had I been a Star Wars fan/nut/Okatu I would have already at least given it a go to see what it was all about when it was originally release a few years ago. If someone did not like it then what makes it so that someone would like it now?

      I'd speculate that the Star Wars craze isn't a craze must have thing like it was in the 80's. I don't think people are going to see a new add or box on the store shelf spontaneously go "OMG Star Wars Online! Must... buy... IT!!!"

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:Does anyone still play SWG and if so why? by tuzzyfoad · · Score: 1

      I played up until about a month after the CU. It destroyed all of my non-combat characters. And I couldn't stand the magic/fantasy based Icons we were forced to use.

      Smedley is obviously delusional. Remember just before the CU? When he posted all that crap about the "vast majority" of players loving the CU, despite the enormous amount of criticism on the forums, the negative results of both the in-game and forum polls(which they reset multiple times per day), and the rejection to his speech given at the convention.

      The gamestop near my house has a printout of the NY Times article and a brief explanation of what has been going on in SWG posted on the wall under the SWG display box. The manager there told me he warns customers who are buying it about what's been going on.

      I've also warned friends/family who were interested in the game after seeing the new commercials. I find it hard to believe that others like me aren't doing the same.

      Like someone else mentioned, I hope the game fails miserably now and has to shut down. If it doesn't, other MMOs will attempt the same tactic and destroy their games for the millions that love them.

    4. Re:Does anyone still play SWG and if so why? by Darlock · · Score: 1

      I'd post as an Anonymous Coward too if I still played SWG. =)

      Played for almost 2 years, left for 6 months after the CU game out, gave it another shot and was doing ok until the NGE thing.

      Pre-CU my friends list was always full (ie, 50 people on), post-CU I'd be lucky to see 5 people, post NGE = no friends left.

      I'm glad I cancelled but it's too bad there aren't any MMOs out there that have the type of community building that SWG had (cities, crafting, etc)

      DnL may fix that though...

    5. Re:Does anyone still play SWG and if so why? by mcsnee · · Score: 1

      I'd never played before and always thought it sounded interesting, so I downloaded the free 10-day trial.

      The supposed interesting, exciting, fast-paced combat was really none of the three, and the rest of the content I experienced didn't even entice me to stick it out for three days, let alone ten.

  17. Wizkids did the same with Mechwarrior by fujiman · · Score: 3, Interesting
    Watching Sony abandon loyal fans in an effort to get more people in reminds me of a recent fleecing that I (and other Mechwarrior fans) got when they retired the set of miniatures.

    For those who don't know, Mechwarrior (MW) was a really cool minatures game put out by WizKids (of MageKnight fame... and yes, I know the FASA MW game before it....) So I bought a crapload of minatures, played the game, loved it, and then the hammer dropped. They basically said "We're changing everything, dear players, but we're doing it FOR YOU!... By the way, you know all those minatures you've collected? Yeah, they're being retired."

    So they came out with new rules, new minatures, whatever. I suppose they just expected me to run out and drop another couple hundred on new minis. Needless to say, I boxed it all up in the garage and haven't played since.

    Screw you, Wizkids.

    and screw you too, SOE

    1. Re:Wizkids did the same with Mechwarrior by Reapy · · Score: 1

      I'm sorry for being ignorent about mini's, but what is to stop you from playing the version of the game you have already purchased? Is it because you have to go to a game store to play and they only play the current version? Otherwise I would think you and your friends should be able to just play with the old stuff and the old rules and to hell with their new onslaught of crap?

    2. Re:Wizkids did the same with Mechwarrior by BlightThePower · · Score: 2, Insightful

      Thats how those games work, planned obsolesence. They are all up to it, its been that way since the late 1980s.

      Games Workshop are probably the worst for this, but because their games are generally played by children nobody seems to notice/care (truth be told: the kids grow out of it at around the time they revise everything, it just kills the second hand market and means new customers must always buy new).

      That said: Needless to say, I boxed it all up in the garage and haven't played since.

      Why is it needless to say? You are going to stop playing a game you enjoy because somewhere in the world someone changed some rules and figures? If only every consumer was like you... Want to stick it to the man, keep playing with what you've got you fool!

      --
      Plays violent online games as: Nerfherder76
    3. Re:Wizkids did the same with Mechwarrior by ultranova · · Score: 1

      So they came out with new rules, new minatures, whatever. I suppose they just expected me to run out and drop another couple hundred on new minis. Needless to say, I boxed it all up in the garage and haven't played since.

      So why didn't you just keep on playing with the old rules ? After all, it wasn't an online game, so nothing whatsoever could stop you. A seller can't take away a physical object they've sold you (unless they're Rowling and the object is a Harry Potter book).

      Or did everyone else stop playing too ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:Wizkids did the same with Mechwarrior by TrentC · · Score: 1

      Games Workshop are probably the worst for this, but because their games are generally played by children nobody seems to notice/care

      Where do you live that you have a bunch of kids that can afford to spend hundreds of dollars on Warhammer and WH40K? The last time I checked, you couldn't download and burn Eldar armies from the net; they take actualy money to acquire.

      Around here, I don't see many people younger than 18 playing -- and those who are use armies they are borrowing from the older players (or buy at a discount).

    5. Re:Wizkids did the same with Mechwarrior by BlightThePower · · Score: 1

      A place where our currency isn't the dollar.

      Well its been 10 or 15 years since I last rolled a funny sided die.
      Back then anyway you could get a box of 10-15 figures (IIRC, Space Marines, Space Orks...I think there was a set of Wood Elves you could get), sometimes more if they were plastic. Thats enough for a small game. They were always ramping up the prices even then, I'm guessing they never stopped. But Games Workshop stuff is aimed at childern. I walk past a branch in the evenings sometimes. They are pretty busy and I think the only adult in there is the guy running the place.

      --
      Plays violent online games as: Nerfherder76
    6. Re:Wizkids did the same with Mechwarrior by Anonymous Coward · · Score: 0

      This is what I liked best about their squad-combat games - Necromunda nee. Confrontation, Mordheim, Inquisitor (?), etc. Besides their great Campaign emphasis, they could be played with a small handful of figures. Of course, Citadel tried to make that profitable by releasing, e.g. Inquisitor in what I heard was 72mm minatures ( can anyone confirm this? )

      I would love a well presented, polished, persistant online BloodBowl / Necromunda game from GW. I won't hold my breath though.

    7. Re:Wizkids did the same with Mechwarrior by ptlis · · Score: 1

      I've been playing WH40k on and off for the last decade, and although I agree with you to some extent that Games Workshop do keep 'upgrading' the rules and releasing newer versions of the minis, in their defence you can use the older minis in games with the new rules assuming the equiptment on the mini is the same as on your list. For example, I still semi-regularily play at my local Games Workshop store using some minis from the Rogue Trader era without problems. Additionally, the models have improved leaps and bounds so the re-release of certain troop types is quite justified.

      My main beef with Games Workshop is the constant price hikes they insist on, the cost of some minis has doubled in the 10 years i've been playing and I can't see rate at which they increase the cost slowing down,

      --
      There's mischief and malarkies but no queers or yids or darkies within this bastard's carnival, this vicious cabaret.
  18. Practice what you preach by VGPowerlord · · Score: 5, Interesting
    John Smedley needs to do homework on the game that his company produces before he opens his trap.

    For instance, there's several things I saw in his responses that bugged me.

    Well, first of all I would have to say that in Asia, the subscription model is definitely, by far, the number one model. Revenue wise, it's about 75 percent of the market. Look at World of Warcraft, Legend of Mir, Legend of MU...all are very high-priced subscriptions, by the way.

    I don't know about in Asia, but in the US, the subscription prices for Star Wars Galaxies, Everquest II, and World of Warcraft are all about the same. So, why aren't they listed there, too?

    With EverQuest 1, we learned an important lesson. We put it out in Korea and it didn't do very well. Why? Because it wasn't a Korean game. And we didn't make any effort whatsoever, beyond basic translation, to make it adaptable to that market.

    Take something simple: for example, mouse control. When you're playing in a PC Bang, there are people that want to play with one hand--holding a cigarette in one hand and controlling the mouse in the other. They want to play the entire game that way; touching the keyboard rarely.

    Obviously, you haven't learned it as well as you thought. SWG used to be close to one hand playable, but you removed the "hold right mouse button to run" feature from SWG in the NGE upgrade. That means, you can turn and shoot with one hand, but you can't actually move.

    WoW, on the other hand, lets me:

    1. Turn the camera by holding down the left mouse button.
    2. Turn my character by holding down the right mouse button.
    3. Move forward by holding down both mouse buttons.
    4. Click targets and buttons when no mouse buttons are held down.
    5. Click group member portraits to target them.
    6. Click the icons in the lower right to open up different parts of the interface.

    With the exception of chat and logging in, there's nothing I can't do using just the mouse. That's something I don't remember being able to do in SWG or EQ2, both of which came out after EQ1. SWG's switching cursor modes made this particularly impossible.

    Now, having commented on John's comments above, I also have to say this: Word of mouth is a powerful thing. I know 10 people that myself and my brother convinced to buy World of Warcraft, after we played it in Open Beta. These people closed their various Everquest, Everquest 2, and City of Heroes accounts to play WoW.

    SWG, on the other hand, is getting disrecommended by people, because, quite frankly, you ruined the experience for them.

    While we're on the subject of ruining SWG, Julio Torres, SWG's Producer at LucasArts, said

    After receiving feedback from members of the community, conducting extensive focus tests, and evaluating the combat systems of other games in the genre, we are confident this new fast-action combat truly delivers what players, fans, and gamers have come to expect from a Star Wars experience.

    This is pure, unadulterated bullshit. Your changes blind-sided everyone, even your own Player Correspondants, who are your main "focus group," and the people who you "officially" asked for opinions on fixing the game. They're the people you should be listening to. They're the people who, the day that the NGE was unveiled, said "we didn't know about this in advance." (I can't find the exact quote, as the NGE boards are hidden on the SWG Forums.)

    In fact, you willfully withheld information from them and the community about the changes that you were about to make to the game, until the very day the changes went up on the test servers, the day after you shipped pre-orders for the latest expansion, even advertising things like this:

    Will we be getting tamable (creatu

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:Practice what you preach by cskrat · · Score: 1

      EQ2 is pretty much mouse playable as well. The 6 mouse functions that you listed are identical in EQ2. You can have up to 3 hotbars with 12 buttons each with any spells or commands you want in there and spell queing so that you can select your next spell before the current one has finished. Most NPC's and objects respond to a double click and everything that has any action you can perform on it will pop a context menu on a right click.

      All in all very mouse playable. (except for chatting)

      But for me it's actually more important that I can play with just the keyboard and no mouse. It's hard to accurately move the mouse pointer when you've got the phone tucked up on your shoulder, a cigarette in one hand and dinner in the other while you're trying to keep your group from wiping deep in RunnyEye.

      --
      My God! It's full of eval()'s.
    2. Re:Practice what you preach by VGPowerlord · · Score: 1
      But for me it's actually more important that I can play with just the keyboard and no mouse. It's hard to accurately move the mouse pointer when you've got the phone tucked up on your shoulder, a cigarette in one hand and dinner in the other while you're trying to keep your group from wiping deep in RunnyEye.

      This is something (again) that WoW does fine, and SWG doesn't. SWG's click-to-shoot mechanism makes it quite impossible to play using just the mouse.

      Although... in WoW, I don't know if the optional button bars have hotkeys or not.

      The optional button bars were an interface option that was added in one of the patches earlier this year. They default to off, but can be enabled individually in the Interface Options dialog.

      There are four optional button bars total, one above the normal button bar in the lower left, one above the bag area in the lower right, and two more along the right edge of the screen, the second of which can't be enabled unless the first is. Each adds 12 more buttons for abilities and usable items.

      Of these, I think only the one directly above the original button bar has keyboard shortcuts, and thus the rest are not useful to keyboard-only settings.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Practice what you preach by VGPowerlord · · Score: 1

      er... that should read "using just the keyboard." Now that the college semester is over, I think that my brain went on vacation.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  19. lol in his dreams... by kendoka · · Score: 1

    there's being ambitious and then there's just being delusional. I think they better dig themselves out of the hole they're in before they talk about climbing WoW's mountain of customers.

  20. Development Schizophrenia by MilenCent · · Score: 3, Insightful

    Does SWG compare with World of Warcraft? I sure as hell don't know as I haven't played either game; I must be the only City of Heroes player in this discussion. But I do try to keep up with the MMO world. And....

    Okay, someone correct me if I'm wrong on my facts here.

    Item 1: They release the Trials of Obi-Wan expansion. A full, buy-it-at-the-store update to the game, so it took a while to ship. Available in boxes, which take a while to print. Containing loads of new content for a number of classes, and that couldn't have been quick to develop.

    Item 2: Two days after its release, they implement NGE. Entire thrust of the game changes. Over half the character classes evaporate into the ether. Some of those classes were the same ones for which new content were created for under Trials of Obi-Wan.

    Hopefully NGE, which affected the entire game, took more time and sweat to implement than Trials of Obi-Wan, which was a standard new content expansion, did.

    So logically, BOTH projects must have been in development at the same time. Logically people on the Obi-Wan team must have known what was coming down the pike. And they had to have been super demoralized to see what was coming, right? Or maybe they didn't believe it would really happen?

    But working on two wide-ranging, world-changing events at once? That's a lot of wasted developer muscle and energy, and I don't think that a sane development process can account for it. I think, more likely, that some schizophrenia was involved, so I present these two possible scenarios:

    1. NGE was slapped together at the last second, as a result of some unseen-from-outside pressure, either from Sony or Lucasarts. Someone didn't meet a quota, and judging from Smedley's comments it must be a damn big quota, so someone panicked. A bad, bad situation.

    2. There was some kind of internal upheaval at Sony, or Dilbertesque maneuverings prevented communication between teams, or a power struggle between old guard and rising stars took place resulting in a fulcrum shift in the teetertotter of SOE office politics. One power bloc was responsible for Obi-Wan, the other, NGE. An even worse situation than scenario 1.

    Either way, something is happening there that is causing them to make drastic, ill-considered changes in their game. And any smart player should be able to see that the risk that it'll happen again is exceedingly great.

    Even if the NGE produced the Metaverse, I would think that Sony has now destroyed the customer base of Star Wars Galaxies completely. And such is the depth of the incompetence displayed here that I would be surprised it if didn't wash over into their other online properties.

    This is SOE's Edsel.

    1. Re:Development Schizophrenia by sugarman · · Score: 1
      Even if the NGE produced the Metaverse, I would think that Sony has now destroyed the customer base of Star Wars Galaxies completely. And such is the depth of the incompetence displayed here that I would be surprised it if didn't wash over into their other online properties

      I think you hit the nail on the head here. After the 'revamp' to EQ2 in Septemeber, which changed a colorful game with some sandbox qualities and a lot of potential to a bland, grey game with no obvious future, I realized how little foresight they actually had.

      Of course, during the mandatory exit questionairre when closing my account, being forced to answer questions as to why I'm leaving, I get the final "but don't leave, we have x,y,z, which of course are based on the questions I gave. No attempt to actually find out what was wrong, just another attempt at marketing. The level of arrogance and hubris in this company is amazing, but that is going to be their downfall.

      --
      --sugarman--
  21. WoW and SWG by thebdj · · Score: 1

    I was part of one of the SWG beta tests, and as I recall I was pretty excited at first to begin playing. I created a couple of characters and would do a few quests, but I would eventually get bored. Of course this was in the days of the beta and getting around took forever and there is something to be said for having actual character levels and not whatever the hell it was we had.

    After the poor experience in the beta, I had absolutely no wish to continue playing the game, especially if I was going to have to pay. Later on, WoW came along. I once again found myself with free time and began to play with several friends. I actually found many of the experiences entertaining and Battlegrounds came around at just the right time to keep me intersted. At present I have two characters on an RP server, a mid-50s Tauren Warrior and a low-30s Troll Priest. My main problem began with the fact that I can hardly do anything in the game with my Tauren Warrior without having to find a large group or raid. I actually enjoyed spending some time questing and fighting in certain areas for levelling, but the experience is greatly lowered.

    Many of my friends began spending less time on the servers, and I found myself more entrapped by the real world that comes along after college. I want to be able to sign on and go straight to fighting creatures and doings quests, now that I have less free time then in school; however, the at the higher levels this is almost impossible. I am finding a similar problem with my priest who is sitting a this strange gray area level where I am a bit high for some of the quests and bit too low to do others.

    In the end, I think I prefer games where I can get straight into the action without having to spend much time looking for parties or trying to find help when new quests come along. I do enjoy the social aspect, somewhat, because playing single player games the only interaction is with NPCs and that seems hurt in some cases. I am confident that the WoW Expansion might offer some new gameplay that will help with the current state of things and maybe bring things back to a state I will enjoy.

    Otherwise, I will sit tight for ES4 and start playing the heck out of it.

    --
    "Some days you just can't get rid of a bomb."
  22. Guildwars Nitpick by MoriaOrc · · Score: 2, Informative

    Sorry to be nitpicky but, a few corrections about the guildwars bit (And I love Guildwars, it's a great game that I've spent far to much time playing).

    First off, there are 6 classes (Warrior, Ranger, Necromancer, Mesmer, Elementalist, Monk).

    Second, if by "specializations" you are refering to atributes, each class has 4 (or in the elementalist's case, 5) attributes, one of which you only get when you have that class as your primary class (So characters have 4 primary + 3 secondary attributes, + 1 to one of those if they are an elementalist primary or secondary).

    And finally, each class has ~75-80 skills the effect of which is based on your attributes. And there aren't any "primary class only" skills.

    Also, the way I see guildwars is as basically two almost entirely seperate games you can play, PvM and PvP Guildwars. A quick explanation for anyone interested! (Everything after this is a plug for what is IMO a great game, not intended as a reply to the parent)

    The PvP half of the game can be played entirely without the PvM and quest/story. PvP only occurs in one of the games arenas (4v4 Random Teams, 4v4 Arranged Teams, 8v8 Arranged Teams, 8v8 Guild Ladder). Also, players can make pre-leveled PvP characters using any skills and weapon/armor mods they've "unlocked" by either finding them in the PvM parts of the game, or unlocking them through the "faction" system (think XP, except global for your account and gained for PvP kills). That aspect of PvP is great because it means you can test out character builds (granted, not for PvM) without having to spend hours/days leveling only to find out your idea won't work. PvP on the whole is very self-contained (although going straight to PvP with a new account means you don't have much unlocked) and the random-matching means you can always get a quick game in if you don't have much time.

    On the other hand, the PvM half of the game is also very well self-contained. Players level like in a normal RPG (althoug, max level is 20 and you usually hit that anywhere from 1/2 to 2/3 of the way through the game). As you progress, you find better equipment, new skills, get more attribute points, ect. However, the kinds of things that constitute "phat loot" in Guildwars do so mainly because they make your character look better (atleast in theory). It's not immune to grinding, but atleast all the grinders get is cooler looking armor and maybe an extra +1 or 2% damage/armor (where as in the SWG story above, where grinding is the only way to compete [note: token on-topic sentance]). The story is decent enough, and most of the quests are interesting. PvM definetly a great way to play if you love exploring, collecting things, or the social aspects of MMOs

  23. John Smedley is the Darl McBride of gamers by freaksta · · Score: 1

    HAH. I've played swg since '03. Quit w/ NGE. Got my refund for toow (GFY SoE) playing WoW now (blizzard thanks SoE for that) any game hosted by SoE would have to be 150% better than WoW/DnL/D&D for me to even consider playing it. John Smedley is the Darl McBride of gamers.

    --


    Hrrm... I usually just sign my name.
  24. Beat WoW? Here's how... by sheared · · Score: 1

    I don't even play WoW or Galaxies, and I know exactly how Galaxies does it -- eliminate the monthly fee. I'd play then. Otherwise, no way in hell.

  25. Re:Beat WoW? Here's how... by Forkenhoppen · · Score: 1

    I wouldn't even then.

    Why doesn't this article have the foot icon beside it?

  26. they can't beat the bologna let alone WoW by Anonymous Coward · · Score: 0

    In light of their very large mistakes, they should set their sight a little lower, like beating the crap out of $quare-nix's Final Fantasy XI Online instead.

    http://ffxi.allakhazam.com/forum.html?forum=29;mid =1134736401209988735;num=0;page=1

  27. My initial response by ymgve · · Score: 1

    Hahahahahaha hahahahaha hahahahahahahahahaha hahahaha hahahahahahaha hahahaha hahahahahahahahaha hahahahaha hahahahahahahahahaha hahahaha hahahahahahahahahahaha hahahahahahahaha!!!!

    (Lameness filter encountered.
    Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.)

  28. It's a real pity... by Shads · · Score: 2, Insightful

    ... the customers don't feel the way the devs do.

    No shock there though, that's been the story with eq1, eq2, swg, planetside...

    --
    Shadus
  29. Yeah by Anonymous Coward · · Score: 0

    So I went to MC and Onyxia last night with my Paladin. It was great! ...
    So whats this guy talking about again?

    Seriously though... They need to release a consumer based EQ1 server (16 and 32 player licenses) I would definately like that.

  30. Dear John Smedley, by Madpony · · Score: 1, Flamebait

    Why are you such a complete retard? We both know that Star Wars Galaxies does not come close to the solid design, brilliant artistic style, or enjoyable player experience of World of Warcraft. Stop acting like it ever will. If you want my advice, try designing a new game that doesn't suck large donkey nuts.

  31. SWG beat WoW? by nekojin · · Score: 1

    Lol.

  32. LOL Mr. Smedley! by Anonymous Coward · · Score: 0

    WTF?
    You couldnt even beat them with your flagship EQ2!
    You certainly wont beat them with Galaxies!

    No one will beat WoW currently and for the foreseeable future. For one even the n00biest of n00bs can reach level 60 in a month or less! That alone will cause others to shun your works.

  33. Sandboxes by Why's_This_Fish_So_B · · Score: 3, Insightful

    One of the great things about PnP RPGing is that it is truly a sandbox. The DM/GM of course prepares much but the players might up and decide that they are going to go into castlebuilding instead of delving another dungeon, and because the group are friends and are cooperatively playing (even when their characters are adversaries), it all works out.

    In an ideal world this concept just carries over to online play and scales indefinitely, and hundreds of thousands of players all get along even if one is a Sith and the other a rebel leader. Unfortunately we don't live in an ideal world.

    EQ et al. have their roots in MUDding. I wasn't involved with that; while MUDs were on the rise I was engaged in online air combat; but the experiences are similar.

    While the bond of physical proximity was cut in these early games, the community was still small, which meant it was self-policing. If your online game regularly has 100 people on, you get to know those guys quite well. If Lord Doofus shows up and disrupts the game, everyone else does something about it; and if Doofus disappears but re-emerges as Dink, nobody is fooled. So it was still safe to have a sandbox. In air combat games occasionally a bug would crop up which could be exploited; but since the community was small it was agreed not to use 'cheap' tactics and any player who did was generally hounded until they stopped.

    When the idea was scaled up to the MMOG level, with many thousands playing at once, both the safeguards of proximity and community were lost, replaced by anonymity and indifference. When that happened the thinking "because I should" is lost on many and in its place "because I can" comes in.

    Now it becomes problematic to be open-ended, because for every player who wants to do something unique in a good way, there are several whose thoughts revolve around finding ways to abuse the game system. Here's an Uncle Owen, who wants to be a moisture farmer, but right behind him is Uncle Pwn, who is busy pharming instead and selling money on the 'secondary market.' Now the good player is ruined, because the market is pooched.

    Likewise SWG may have had 37(?) classes but really if you wanted to win you found a min/max combination, of which I'm quite certain there were far fewer than 37. Same thing happened in EQ; there are 10 expansions and I-don't-know-how-many zones but in practice all new characters go to zone A then B then C then D and 40 other alternative places to adventure sit empty. Similarly, in DAOC, theoretically you have the choice to specialize in several different areas but forget that, you'd better be specced exactly the same as everyone else or you're done for when you reach the top levels.

    What looks like open-ended, when subjected to exploiters and abusers and not tamed by community, becomes only an exercise in min/max and is in fact far more restrictive than an apparently closed-ended class system.

    In short, any game system open-ended enough to allow free-form roleplay is also open-ended enough to abuse, because the number of permutations becomes too high to test. Further, any game large enough to qualify as a MMOG doesn't have a self-policing nature.

    That was one of SWG's design problems, and the only way out was to tear up the old system or make a SWG2. I don't know why they didn't make a SWG2 and let the people who liked the game as is remain. Maybe they looked at the EQ2 vs. EQ1 numbers and decided it was a poor investment. Maybe Lucas leaned on them and said that there will be only one Star Wars MMOG, not two. Who knows?

    What I do know is that I had no interest in joining the old SWG, either in its original incarnation or in the 'CU' phase, because of this.

    1. Re:Sandboxes by PurplePhase · · Score: 1

      On-the-money insights. Sorry I don't have any mod points!

      Are you otherwise involved in MMOGs or other gaming communities? Or have you just been thinking about this topic?

      8-PP

  34. yeah! :) by BitterAndDrunk · · Score: 1
    Funny thing - I played EQ back in the early days (when we'd just discovered spawn points, and DOTs still were bugged to hell but necros were still bad asses).

    It was a grind, but the thing that kept me playing for a LONG freakin' time was the run from Qeynos to Freport.

    Long as hell and scary, to boot. That had me hooked for a while. Going splat! when a giant smacked me up, griffins killing me in the Commonlands, you name it.

    Loved it all, until I grew bored with the level treadmill. I couldn't even imagine portal stones and the like; a lot of the flavor of EQ IMO was that early discovery and the difficulty to travel.

    --
    You better watch out, there may be dogs about . . .
  35. Who wouldnt want to be #1? by BloodyIron · · Score: 2, Interesting

    HAHAHAAHHAHAHAHHAAHAH.

    okay im done for now.

    Blizzard worked hard to get to the #1 spot for MMORPG's, in many facets. One could extrapolate that they analyzed the current plethora of MMORPG's in today's and yesterday's market, including UO,EQ,AC, and so forth. Analyzing what made them great, and what didnt.

    For example, EQ was really good for PvE, but by today's standards it is a very unrewarding per time game. Blizz sped this up heavily in WoW, the game is more rewarding per time spent by far comparatively to EQ, and thus why I will never play EQ ever again.

    Blizzard also has much experience in the realm of "Balancing", making the game even in their quirky rock-paper-scissors fashion. This experience stems from releasing many games before WoW, including the Starcraft, Warcraft and Diablo series. Each series having its own signifigant twist to balancing in very advanced aspects.

    Comparatively, Sony Online Entertainment (SOE, the developers of Star Wars Galaxies, SWG) have a few MMORPG's under their acquizition belt. Ultima Online, Ever Quest being the biggest. However, they handle these games differently from Blizzard. SOE bought these games, like any business, with the intent to turn major profit. And so they have, but at the cost of entertaining games. I have not experienced this first hand myself, but I know people who have played these games, witnessed changes SOE has made to these games to make them profitable, but not fun.

    Blizzard, in stead, communicates heavily with their community formed around the game. The forums being the primary source of communication, as well as in-game GM support/assistance. Blizzard has observed the community, and the players at large, taking down notes and figuring out how to make the game more rewarding, both of current material and future material. At this point in their developed games the complexity of their balancing has reached such an advanced stage that even a single patch revamping a single class takes about 2 or 3 months to release (I am referring to patch 1.9 revamping the Paladin class, which to this date is still in public beta).

    Blizzard cares, SOE doesnt, and the customer is wise enough to know what's fun, and what isnt.

    These are the primary reasons why I believe that Blizzard will control the majority of the MMORPG market for a long time, if not forever. For this is their first MMORPG game, and they have captivated every major market around the world, with little advertising.

    I will not leave WoW for SWG for other reasons (in addition to this). The primary reason I will not leave WoW for ANY OTHER MMORPG is due to the fact that I can customize my UI to an extreme degree. No other game features such functionality as featured in WoW. I have tried other games, such as Guild Wars, and it is by far nowhere near as enjoyable as being able to customize exactly what information you see as well as what functions (additional or originally implimented) are available to you. Blizzard had this system working even during open beta, the only changes since release they have made were to improve functionality or to fix bugs, I do not recall any major changes to the system at large, ever.

    SWG will not win, ever, nor will any other MMORPG, unless Blizzard loses their Nack for game design, balancing, and entertainment.

    I trust in Blizzard, why dont you?

    1. Re:Who wouldnt want to be #1? by Anonymous Coward · · Score: 0

      Blizzard also has much experience in the realm of "Balancing", making the game even in their quirky rock-paper-scissors fashion.
      - You never played WoW haven't you? It's far from balanced.

      Silly things as:
      - Blessing of Salvation.
      - Dwarf priest racial ability.
      - Ridiculous warrior DPS while same time the only class that can tank. I am always top damage dealer on Molten Core raids as a warrior. Silly no?
      - Priests outside raids being totally worthless, some people even question their use in raids.
      - Warlocks are worthless other than 2 gimmick spell. Infact, one warlock per raid is more than enough.
      - Rogues, shamans and paladinds in PvP. Some are monsters while the paladin are unkillable priests in plate.
      - Warriors 2 hitting players in PvP. Yes, they can kill every non plate class in 2 hits with the right gear.

      And I could go on for ages.

      I won't even get into Hammerdins from Diablo II and other broken classes. Blizzard was never able to balance one of his games. Remember Zerg rush? Ogre Mage rushes? Death and Decay + Invulnerability? Me too!

      But I gotta give it to you, Blizzard HAS a lot experience balancing their games. Only problem is that they always fail.

    2. Re:Who wouldnt want to be #1? by TJWitz · · Score: 1

      Are you serious? Blizzard known for game balance? In WoW?

      You mean they're lying when they say the game isn't balanced and that's a primary reason they're not introducing new classes with the expansion?

      Or the fact that most classes have undergone severe revisions to date (see: first year), and will likely see many more over the lifetime of the game?

      I'd bet that any company, that waited for 5-10 years after the emergence of a genre before even attempting to put together their own ripoff vision of a game could do what Blizzard does.

      RTS? Westwood first. Blizzard didn't get good at copying these games for a while; and the balance was horrible throughout. Even with the units in WC2 being near-clones of it all, the minute differences (spells) made the orcs 10x better than the humans.

      MMO? Everyone else first. Blizzard just waited long enough to gather everyone else's good ideas and observe what went wrong, and re-hash it, that their first stab was good enough. Throw in a healthy mix of diablo, minus the ease-of-hacking.

    3. Re:Who wouldnt want to be #1? by BloodyIron · · Score: 1

      Very few companies actually concieve anything original, yes westwood started the RTS concept, and yes Blizz didnt start the MMO series at all. Does that mean they did a poor job when they did decide to make their game? Not necessarily.

      There are no MMORPGs out there that do not undergo patching on a regular basis of one sort or another in order to correct unforseen necessary changes. Warcraft 2 was unbalanced, I will give you that, but it taught them how to properly balance, and Starcraft and Warcraft 3 were born, as well as Diablo 2.

      Blizzard did not get WoW perfect the first time, but they did get it better than any other MMORPG on todays market, including SWG.

      I am not here to argue or speculate as to why they are not adding new classes to the expansion, I am merely arguing that WoW is by far superior to SWG, dispite SOE's "second wind", and that SWG will not win the market share that WoW holds.

  36. Absurdity. by MaWeiTao · · Score: 1

    "People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft."

    With a statement like that it's no surprise why Star Wars Galaxies is in the toilet, and their other MMOs aren't far behind.

  37. SWG to beat the crap out of WoW? by Mr_Engrish · · Score: 1

    /gnomelaugh

  38. Dear John by kenp2002 · · Score: 1

    (I am in a bad mood today at work, therefore I shall rant....)

    Dear John Smedly:

    After you and Sony fucked over EQ, fucked over EQ2, fucked over Planetside, and fucked over SWG, and while you have pride in fucking up each product as you go along, remember that quality actually counts for something. I've played em all (EQ,DAOC,AC,WOW,COH,etc.) and you still cannot beat your own orginal product in the form of innovation, quality, and ... well I know you and the team at Sony don't quite understand this concept (Blizzard seems to have mastered it) games have to be well.... FUN.

    You see John nobody wants an "Experience." You've been hanging around MS too much. I don't come home from work or school and log into an online game for an EXPERIENCE. I want to have some FUN. Not all EXPERIENCES are FUN. Somewhere in those maggot sized brains you greed fucks there at Sony (and EA for that matter) forgot the definitions of FUN and EXPERIENCE. Yeah I guess if we were all low self-esteem, socially devoid people you see in movies and TV ,that despartly need an alternate life to feel fullfilled we would run to an EXPERIENCE. But sadly, most of us are normal, well adjusted, people that can't speel wehn posting on Slashdot. Life has plently of EXPERIENCES we deal with in our normal day-to-day lives. We play games to have FUN. I am sorry that reality doesn't quite fit you vision of the typical game player, but that is reality.

    You gonna kick's who's ass? Why would you fucking care sherlock? You should worry about making a great game, the hell with the market rules. Instead of being a follower try being a leader for once you sac of shit and shut the fuck up. If you spent 1/2 the energy you expend making excuses for your short commings and directed that into make FUN GAMES rather then products and EXPERIENCES you'd be in a much better position in life and the industry.

    Gaming (playing, living, and making) is far more an art form then an manufacturing process.

    Your world John:
    Cute+Furry+Female Lead+Platform Scroller+30 hours game play+R&B Track = Successful Product with an estimated launch of 10 million in sales.

    Gamer's World:
    Mario Bros + Pokemon + Repetative Game Play = Suck-My-Ass.

    Take a good hard look John, WHY THE FUCK WOULD YOU WANT TO EMULATE THE MOVIE INDUSTRY?! How often do people get tired of the same shit, crappy shit, at the theaters AND YOUR TAKING ADVICE FROM THIS INDUSTRY?? LAST I CHECKED THEY WERE IN THE DECLINE DUE TO WHAT?? YEAH POOR QUALITY!

    Video Games != Movies != Books != Imagination != Life != Small Furry Aliens that like to eat Cats!

    STFU John, we do't care what you think anymore.

    --
    -=[ Who Is John Galt? ]=-
  39. Dumbed down versus mass market by akisugawara · · Score: 2, Insightful

    The SOE's fatal mistake made is that they don't to understand what makes WoW successful, and instead have destroyed what (little) was great about SWG. Mass market doesn't mean stupid, and unfortunately SWG has been reduced to a brainless grind as opposed to a complex grind (pre NGE). It's not just that WoW was simpler, it's that WoW was fun. SOE doesn't understand this, and try to make up for the lack of content with grinding. Ironically that's what Blizzard is doing now with endgame content (faction grinds, 40-man raids) because it takes less dev time to make a game a grind. But everything with WoW before level 60 is fun, even from a non-MMO standpoint. SOE just doesn't know how to make games fun. And they've killed the one thing that was superior to WoW: crafting. They could've kept at least one aspect, but choose to dumb down the whole game. To a previous poster: you are incorrect about the Asian MMO market. Asian MMOs, especially China (which is where most of the revenue comes for Lineage/Lineage II and its huge installbase) rely *not* on subscriptions, but on hour-based rates. Same with Korea, where gamers typically play at "PC-bangs" (Internet Cafes) instead of having a personal computer at home.

    1. Re:Dumbed down versus mass market by pl1ght · · Score: 1

      What made WoW so successfuly is that its a dumbed down MMORPG. Any joe can pick it up and get into it. Im not syaing thats bad, thats exactly why its so insanely huge now. But it also (unfortunately) leaves leaves out a lot of us older MMORPG ppl who wanted a "NEXT GEN" mmorpg. I enjoyed wow till i took a character up to level 60, twice in two months. Then even pvp and end game stuff just got old and boring. Im just afraid that other companies arent going to takethe time to make a next gen mmorpg anytime soon due to the success of WoW.

    2. Re:Dumbed down versus mass market by funaho · · Score: 1

      Speaking as someone who isn't really a hardcore gamer and who has tried several other MMOs before WoW, I think what really makes WoW successful is that you CAN play as a non-hardcore gamer and not feel like you're being left behind. I can put in an hour or two a night, maybe a two or three nights a weeek, and see real progress. Plus they didn't kill the solo game (well, at least not until you get close to 60), so it's possible to hop on for an hour and bang out some solo quests even if none of my guild mates are around or available.

      My only real complaint about WoW these days is that that I don't like the endgame. I have a 60 human mage on Cenarius that I don't play anymore, because I found it boring to spend 3-4 hours of my night 2-3 nights a week running MC. At that point the fights are mostly coreographed by the people running the raid, reducing gameplay to nothing more than hitting the right keys at the right times. And there's very little reward; the mobs mostly drop only epic class items, so if it isn't your turn to get one you get nothing...there aren't even money or vendor fodder drops to offset the several gold of armor damage you take from the raid, meaning each raid is a loss if you didn't get loot.

      I know a lot of people enjoy the raids, and that's cool, but I'm more of a "small group of people I know well" kind of guy. In fact my guild used to be just that before we had to merge with a larger guild so that we actually COULD raid MC. I'm glad to hear they're adding some new high-end, smaller-group instances in the new expansion.

      In my case I just left my level 60 and started a troll mage on Alleria with another group of friends. I've enjoyed the tons of new content I've found playing as Horde. When this character gets to to 60 (he's 42 now) I'll probably just go make another, and leave this one with the human mage to be played again after the expansion raises the level cap to 70. There's still plenty of content I haven't seen yet to keep me occupied for at least another couple of characters. :)

  40. What This Really Means by battlesquid · · Score: 0

    Yes, World of Warcraft is beating the pants off of it's competitors. And yes a lot of folks who used to play other games have switched over to World of Warcraft. And dare I say that yes WoW has even brought a lot of new MMO players into the arena who never considered MMO's before? But don't let what this guy said turn into a SWG vs. WoW debate and be steered away from the abstract meaning of it all. What I'm saying is that the success of WoW is having a profound effect on the MMO market across the board, not just SWG. It has remotivated the other MMO companies to do things differently. The only thing I'm afraid of is that it will motivate them in the wrong direction. I really hope they don't all become driven to dumb down their games and turn them into a simple one size fits all game like WoW is. I have a feeling that dumbing down their game is the direction that SWG went in order to appeal to the general masses. And that's why it has turned off a lot of it's old player base. But it seems like other games have been motivated in a differnt direction; namely listening more to their player base. I can state Dark Age of Camelot as an example. They've sent out a few surveys to their players asking what they wanted them to focus more on. They haven't dumbed down their game and I have a feeling in the long run gamers are going to respect them for that. It's good that WoW has brought new players into the MMO market. That could have a positive effect overall. This could happen if these new players decide to try out the other games once they realize the shallowness of WoW. But, WoW could have a negative effect on the market too. The SWG kneejerk reaction to dumb down their game is a good example. I guess we'll all have to watch and see.

  41. N00biest of N00bs by DRAGONWEEZEL · · Score: 1

    Must be me, cause I haven't even hit 60 yet, and I have been playing since december ' o4 (but in actual game play time, I am way less than 30 days)

    --
    How much is your data worth? Back it up now.
  42. SWG will never come close to WoW by Peacedog67 · · Score: 2, Insightful

    Ok, first off, talk about that Gamespot article being nothing but pure rhetoric and fluff. For God's sake, they barely even touched on the pure unadulterated mess SWG is in right now instead focusing on how much Korean's like to smoke. I'm pretty sure the average SWG player for the last 2.5 years could care less. Amidst the ruin and rubble of their pissed away efforts I'm almost sure of it. Oh well, won't be the first time a game review site sold their souls for some ad cash.

    Second, there is no way SWG will more than likely ever be able to compete with even 2 WoW servers much less the game and I'll tell you why...2 things.

    1. Word of mouth
    2. Corporate idiots getting in the way.

    On word of mouth. Folks the reason WoW is such a juggernaut is not necessarily because of ease of leveling, better graphics, or even gameplay. As mentioned here before, Blizzard has borrowed heavily from other games for all the above. The main reason for their success, IMO, is word of mouth.

    The buzz in the circles these games float in is that WoW is the game to buy. You have friends telling friends telling friends telling co-workers telling grandparents, etc. They did put out a solid game that doesn't try to corner the 16-25 male demographic exclusively. There's some saying that always floats around discussions about word of mouth being something like its 10x harder to acquire new customers than keep old customers. Don't know if it's true but heaven help SOE if it is.

    Which makes the NGE decision so incomprehensible. Somebody somewhere had to actually think that people would forget 2.5 years of incompentence and rush out and buy SWG based on what? I don't know. The flashy commercials that have no relevance to actual gameplay whatsoever? The bugged quest following LA's Julio Torres on G4TV? Some marketing idiot (or CEO) probably was using the phrase "finger on the pulse of something" when they presented this tripe to whoever was dumb enough to digest it. Killing off 200,000 subscribers so you can appeal to a 13 year old who already has much better games to play and only has to bug mom and dad once a year for 50 bucks for xbox live? Hoping the same 13 year old will stay seeing that there allowance money is being wasted on something that is not even half as good? Right, that's gonna work.

    Which brings up my second point, corporate idiots. If Roger Ebert wants any more proof that games are art then SOE is giving him proof by the shovelfuls. For they are a shiny beacon on what happens when you replace ingenuity, imagination, and artistic integrity with memos, meetings, and morons in marketing telling you to swing the game the direction of the pre-pube set.

    Can you imagine Leonardo da Vinci working for SOE? The memo from marketing might look something like this...

    Leo,

    About the Mona Lisa project. We feel that our target audience would like to see maybe a lower cut blouse and we've also included some pictures of our favorite hooter's girls to take care of the face problem.

    By the way, we realize that you have a few more months to complete but with the holiday season coming up do you think you could get us a product on oh, let's say, 3 days? Thanks I knew you could.

    Regards,
    Raymond Babbitt
    Marketing

    P.S. We're putting new coversheets on the TPS reports. Did you get the memo?

    Just in case you may not know. SOE has failed to retain an amount of customers that would even warrant an itch in the jockstrap of WoW. Technically none of their products could be deemed long term successes. EQ was not their baby from the beginning and anyone will tell you that was around that it seriously went downhill after they took full control. Wanna know why? They injected into the whole creation process a plethora of yes men, middle managers, buck passers, meeting whores, and marketing morons. For some reason (hmm maybe greed) they weren't content with publishing EQ and leaving the creative side alone. As a result...

    EQ------Former she

  43. Sci Fi Vs. Fantasy by grimharvest · · Score: 1
    It amazes me that fantasy ever wins out in that battle with it's limited imagination. Sci Fi brings loads of races, weapons, ships, worlds, languages, cultures. Fantasy was done and over with, or should have been, with Tolkien. All fantasy after that was pretty much borrowing from him (after he borrowed from Norse mythology). D&D should have been played out in the 80s, but somehow people just never get tired of the same old thing. "Nope, give me my sword and let me kill more goblins. It's all I aspire to."

    Meanwhile Star Wars gives you the experience of an entire galaxy, not just a continent like Middle Earth and manages to mix in a fantasy element too (the Force).

    Sci Fi has way more to offer if only they get the mechanics of SWG down. You'd think in a tech forum like Slashdot, Sci Fi would win hands down.

    1. Re:Sci Fi Vs. Fantasy by lazyl · · Score: 1

      You'd think in a tech forum like Slashdot, Sci Fi would win hands down.

      Except that you're comparing the potential of the genres, where as the rest of us are the comparing actual games.

      It's simple: SWG sucks, WOW is fun. It's not a comment on Sci-Fi versus Fantasy at all.

      Don't forget KOTOR, which was a big success. If sombody could make a Star Wars MMOG that was good, then we'd be all over it.

      --
      Aw crap, ninjas!
    2. Re:Sci Fi Vs. Fantasy by Peacedog67 · · Score: 1
      Sci Fi brings loads of races, weapons, ships, worlds, languages, cultures.
      Uh, I'm not the biggest fantasy fan, but fantasy can give you everything you list there just as easily as sci-fi. Wanna know why?

      BECAUSE THEY'RE BOTH MADE UP!!!!

      One guy has wires sticking out of him the other horns. One guy fires a laser, the other shoots a magic missile. One guy flys to the "3rd moon of Anall 7", the other takes an ancient teleport to the "Crypt of Mount Dew" Buddy, they're the same thing with different skins. Reading the Eve Online forums the other day a person was explaining what a newbie could do to help their corporation. To help the newbie understand why it was important to have ships transfer shield power to other ships amongst other things, the person told them to think of it like buffing, healing, tanking etc from other games. And you know what? She was right. My repair droid repairing the armor of my buddy's ship who is taking the brunt of the attack is no different than my wife healing my mercenary with her cleric in DAOC.

      Different skins and different immersion types that is all. The mechanics of these games until someone has an epiphany are all the same when you cut right down to it. Deriding someone because they chose a fantasy skin over a sci-fi skin is something most sexually active people see as idiotic.

      BTW, SWG is set in a very limited time-frame, with a finite amount of lore, planets, factions, and characters that will piss off and has pissed off the hardcores if it is strayed from. Kinda like the idiotic way SOE has done. (First missions way back when, no shit, had me killing some kind of flea or rat non-stop. Wow wait'll Han hears about this. Its so different from EQ)

    3. Re:Sci Fi Vs. Fantasy by Oracle+of+Bandwidth · · Score: 1

      Well, I think you could make a fun SCi-Fi based game, but you'd have to base it off of somethingo ther than star wars. If you want nothing but flat, one dimensional races, and an overwhelmingly annoying story look no more, star wars is here.

    4. Re:Sci Fi Vs. Fantasy by grimharvest · · Score: 1

      But isn't that the whole point of the RPG? To make your own story? You don't have to like George's story to make use of the framework he created, and everything he did can and has been greatly expanded on. He's admitted he's not a great writer, but people like Zahn have done great things with what he started.

    5. Re:Sci Fi Vs. Fantasy by grimharvest · · Score: 1
      Admittedly, I haven't done WOW, but I have done all the Warcraft series, and none of it seemed new to me. All of it was the same old thing you'd find in D&D, only the game had nice graphics, good music and a sense of humor.

      BTW, sexually active people ought to have better things to do than linger online in MMORPGs. Or maybe they're not active enough.

  44. Spin doctor in training...John Smedley! by Peacedog67 · · Score: 1
    You know how you can tell if someone's a good liar?

    You can't.

    This guy should really just shut up.

    "One thing that I love about our company is that there is no 'quit' in this company."


    Hehe Yeah right
  45. If the goal is to make money by Jaeph · · Score: 1

    Then I think this man is right on. I don't think he will succeed, mind you, but if you want to make money, you need to be popular.

    FWIW - I loved the crafting system. I despised the entertainment nonsense. I thought combat was simply broken and needed to be fixed. I also felt the entire game was, as they put it, the "Uncle Owen" experience, and that bugged me too.

    I really wish they had thought through things better to start, and kept the core game system (skill trees), and just balanced it out better. I also wish, like many people, that they had set this in a timeframe when you could have tons of Jedis running around.

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  46. Addition by Anonymous Coward · · Score: 0

    If you were to add the total number of subscribers to all SOE games, you would not get close to WoW's numbers.

    To someone paying attention, that alone makes the difference between Blizzard and SOE not about an individual game, but about the difference in the companies behind them.

  47. No quit? by Frodo+Crockett · · Score: 1

    One thing that I love about our company is that there is no 'quit' in this company.

    Translation: We're gonna throw money at this market until we have it sewn up, just like we're doing with the console market. Turn a profit? We're Sony! Fuck profit!

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  48. Yeah, That'll Work by Databass · · Score: 2, Funny

    "The second major portion is the implementation of "Fast Action Combat." We're going to strip out the current SWG "select target, start macros, wait for combat to end" gameplay and replace it with a much more engrossing, entertaining control scheme. "Fast Action combat" controls will be similar to action games that our playerbase is intimately familiar with (Diablo certainly comes to mind, as well as our own Untold Legends game for the PSP)." -John Smedley

    http://games.slashdot.org/article.pl?sid=05/11/10/ 1559208&tid=101

    "We're going to take down Blizzard's hit new game, World of Warcraft, by making our game feel more like Blizzard's ancient but still enjoyable game, Diablo! You hear that, WoW? You're going dooooooowwwnn!!"

  49. Star Trek != Star Wars by snuf23 · · Score: 1

    They are both science fiction and both have the usual trappings such as space ships and blasters.
    Other than that they really don't resemble each other.
    Star Trek is takes place in the future with humans from Earth. Star Trek is about human exploration of the galaxy. Star Trek also commonly deals with with the human aspect as well - subjects such as sexism and racism have been addressed - human nature examined etc. Star Trek frequently addresses morality and ethics.
    Star Wars is set "a long time ago in a galaxy far far away". Star Wars doesn't try to relate to real people or human history at all.
    Star Wars is a rollicking adventure with clearly defined bad guys and good guys - even Anakin turns good to bad like a flip of a switch. It's more of a fantasy story in sci-fi trappings complete with knights with laser swords and princesses to rescue.

    --
    Sometimes my arms bend back.
  50. UO is not Sony by snuf23 · · Score: 1

    "Comparatively, Sony Online Entertainment (SOE, the developers of Star Wars Galaxies, SWG) have a few MMORPG's under their acquizition belt. Ultima Online, Ever Quest being the biggest."

    Ultima Online is owned by Electronic Arts - not Sony.

    --
    Sometimes my arms bend back.
  51. To be fair by SmallFurryCreature · · Score: 1
    That 30 second battle you describe allows everyone to get a shot in and some tactics without needing hair trigger reactions (or for that matter a lag free connection).

    If a fight lasts say 1-2 seconds, as fights between the hero and stormtroopers last in real Star Wars, then only the first player would get a hit in and the rest would be left targetting a corpse. It was my main problem with the Combat Upgrade where combat seemed to go so fast that melee, who have to run to the target first, just couldn't get a hit in before the ranged had killed the target.

    Sure sure, an alternative would be to have massive battlefields with your squad fighting an enemy 10x the size in number where it is 1 hit 1 kill so you get more like the battles in Lord of the Rings. Drool city to be sure but apparently hard on the cpu.

    30 second fights are the current way to allow every class to do its thing. No need for damage-over-time attacks if there is no time.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  52. No, just Delusional by Voltageaav · · Score: 1

    I'd played SWG since early 04 and quit after the combat upgrade. I've been playing EVE recently, Love the game. Ever since NGE came out, there has been a constant stream of new people coming into EVE saying they just canceled their SWG accounts and are looking for a new game. How do you plan on making it to #1 when everyone's leaving? I suggest you release a new expansion called "Reset to before we screwed everything up" That's you're only prayer.

    --
    Someone save me from this sanity.
  53. Re:Guildwars Nitpick Nitpick by obeythefist · · Score: 1

    I do believe Warriors get 5 attribs, too.

    GW should not be seen as a MMORPG, rather, Unreal Tournament with a Magic:The Gathering style deck selection for your weaponry. With a single player campaign tacked on that you can play co-operatively.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  54. Re:Guildwars Nitpick Nitpick by MoriaOrc · · Score: 1

    I do believe Warriors get 5 attribs, too.
    I do believe you're right. I don't play warrior very often, so I'd forgotten :P

    GW should not be seen as a MMORPG...
    I definetly agree there, although I don't think it's that much like UT. I see it more like Diablo, except with a focus on PvP, and much better done.