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App Store Piracy Losses Estimated At $459 Million

An anonymous reader passes along this quote from a report at 24/7 Wall St.: "There have been over 3 billion downloads since the inception of the App Store. Assuming the proportion of those that are paid apps falls in the middle of the Bernstein estimate, 17% or 510 million of these were paid applications. Based on our review of current information, paid applications have a piracy rate of around 75%. That supports the figure that for every paid download, there have been 3 pirated downloads. That puts the number of pirate downloads at 1.53 billion. If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers." A response posted at Mashable takes issue with some of the figures, particularly the 75% piracy rate. While such rates have been seen with game apps, it's unclear whether non-game apps suffer the same fate.

202 comments

  1. How does it work? by Anonymous Coward · · Score: 1

    I'm curious as exactly how piracy on the iPhone/iTouch works.

    1. Re:How does it work? by raynet · · Score: 4, Funny

      Works just fine.

      --
      - Raynet --> .
    2. Re:How does it work? by cayenne8 · · Score: 1
      "I'm curious as exactly how piracy on the iPhone/iTouch works."

      I too wonder about this..how do you get something from the app store w/o paying for it...and get it on your phone? I'm guessing it has to be jailbroken first?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    3. Re:How does it work? by delinear · · Score: 0, Redundant

      I thought the same thing - if that's the case then a 75% rate seems unusually high, are that many iPhones really jailbroken, and if so, why not just open the bloody things up to everyone? I'm not sure if the far-eastern iPhone clones work with these apps though, maybe that's the source of this, but if so then it's still ridiculous to claim that anything like 100% of those pirated apps would have been legitimately purchased if there was no other choice, more likely they'd just not bother with it.

    4. Re:How does it work? by xch13fx · · Score: 2, Informative

      from a youtube video i watched it appears you...

      1)jailbreak
      1)install cydia
      2)add all repositories
      3)find and install installous
      4)you now have access to pretty much every app, browses very similar to app store just a whole lot slower

      you can also download them to your pc, and sync with itunes

    5. Re:How does it work? by PsyciatricHelp · · Score: 3, Informative

      There are many torrent that offer many DRM free or cracked ipa files. You just drop them into itunes and they copy over like a regular app. I for one use a few that I have purchased in the past but for one crash or another no longer have. Though if you could get the full version of most apps on a trial basis I would be more inclined to buy some. I hate the fact that about 90% of the apps I download turn out to be utter crap.

    6. Re:How does it work? by PsyciatricHelp · · Score: 1

      NO jailbreaking necessary

    7. Re:How does it work? by nametaken · · Score: 1

      Jailbreak phone, download apps from places other than apple (torrent, etc), install. It just works.

    8. Re:How does it work? by iainl · · Score: 1

      The big question I have is whether the jailbroken phone you'd need to run a pirated app is even allowed to access the store by Apple.

      Because I know they keep trying to break the jailbreak with updates - so I can imagine a user who has hacked their phone for some other reason resorting to piracy purely because they don't want Apple to brick their phone, rather than any desire to rip off the coder of some 79p application.

      --
      "I Know You Are But What Am I?"
    9. Re:How does it work? by billcopc · · Score: 4, Informative

      You hit the nail right on the head. How many times have I looked at an App's description, then turned away because I was "on the fence" ? What I would love is a 48 hour refund window. Buy the app, try it out, and if it is absolute shite (like most are), get your $2.99 back. You might be saying "three bucks is nothing", and you're right, but I am quite vehemently opposed to giving those three bucks to some asshat who can deliver a great writeup for a shitty app. The store ratings are also useless, because it's a well known fact that 99% of users are clueless idiots, so unless I am a also a clueless idiot, those ratings won't apply to me.

      Prime example: RDP and VNC clients. There's about a dozen or so out there, and I've tried them all. All but one of them suck ass, whether it's sluggish performance, lack of configurability, or in one case I was expected to register all my usernames and passwords to a 3rd party so the app could sign in to their web service, just to give me back my logins. They also don't come cheap, $9.99 up to $24.99 for some of these stinkers. Am I really expected to spend $100 trying all these things, just to settle on the one that is indeed everything I want it to be ? Is it fair to the one good app, that all the others got paid anyway ? I think not. That one great developer deserves compensation and praise, the other 10 deserve a kick in the nuts and a chargeback fee.

      --
      -Billco, Fnarg.com
    10. Re:How does it work? by Captain+Splendid · · Score: 1

      Way too much work. Jailbreak first, add a particular package (can't remember the name right now, did this ages ago), install one free app from the Store. After that, you go torrenting to your heart's desire and you're good to go.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    11. Re:How does it work? by cayenne8 · · Score: 1
      "Prime example: RDP and VNC clients. There's about a dozen or so out there, and I've tried them all. All but one of them suck ass, whether it's sluggish performance, lack of configurability, or in one case I was expected to register all my usernames and passwords to a 3rd party so the app could sign in to their web service, just to give me back my logins. They also don't come cheap, $9.99 up to $24.99 for some of these stinkers. Am I really expected to spend $100 trying all these things, just to settle on the one that is indeed everything I want it to be ? Is it fair to the one good app, that all the others got paid anyway ? I think not. That one great developer deserves compensation and praise, the other 10 deserve a kick in the nuts and a chargeback fee."

      Would you mind posting which one(s) you thought were the best? I'm also looking to buy a good app for ssh'ing into my boxes at home..not sure which out of the bunch to get.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    12. Re:How does it work? by s73v3r · · Score: 1

      Not True. A Jailbroken iPhone/iPod Touch can access the Official Apple App Store just fine.

    13. Re:How does it work? by Smurf · · Score: 1

      There are many torrent that offer many DRM free or cracked ipa files. You just drop them into itunes and they copy over like a regular app.
      NO jailbreaking necessary

      OK, but what you are saying implies that all the criticism about Apple having a monopoly over the App Store, and all the complaints from developers when their apps get rejected by Apple, are unfounded. The developers could just produce a "modified" ipa file for their app (just as the crackers do), sell it on their own website (just as Windows and Mac developers do for their applications) and simply instruct the users to drop the file into iTunes.

      And yet the developers don't do that. Some of them offer their rejected apps (usually for free) through Cydia, but that requieres jailbraking the phone so it's not a popular alternative.

      It seems to me you are missing something.

    14. Re:How does it work? by Phoghat · · Score: 1
      I've only been burned twice with paying for an app that turned out to be crap.

      they should have "demo" period. Even 24 hours would be good.

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    15. Re:How does it work? by segin · · Score: 1

      but if so then it's still ridiculous to claim that anything like 100% of those pirated apps would have been legitimately purchased if there was no other choice, more likely they'd just not bother with it.

      I guess you missed over this part:

      A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%.

    16. Re:How does it work? by segin · · Score: 1

      I think the iPhone is the proprietary, capitalist software platform we were all trying to get away from, and yet, we're actually *buying* software for it?

    17. Re:How does it work? by ReverendDG · · Score: 1

      from a youtube video i watched it appears you... 1)jailbreak 1)install cydia 2)add all repositories 3)find and install installous 4)you now have access to pretty much every app, browses very similar to app store just a whole lot slower you can also download them to your pc, and sync with itunes

      5) ??? 6) Profit? sorry, just couldn't help myself :)

  2. How do you pirate? by Anonymous Coward · · Score: 0

    I don't own an iPhone, but how are these apps pirated? I thought that they were all digitally signed and so forth to prevent this? I know you can "jail break" phones, but I didn't realize it let you do this.....I am just curious.

    1. Re:How do you pirate? by Rivalz · · Score: 1

      I don't own an iPhone, but how are these apps pirated? I thought that they were all digitally signed and so forth to prevent this? I know you can "jail break" phones, but I didn't realize it let you do this.....I am just curious.

      people jailbreak their phones and download a decrypted or unlocked version of the app... at least thats how I think they are doing it.

    2. Re:How do you pirate? by DJRumpy · · Score: 4, Insightful

      That's exactly how it works. Unfortunately, the article makes a few (ok, a lot) of very bad assumptions (how many times can you use Assume and Estimate in a story?). They used a very popular app that 'phones home' as their yardstick, and then applied that yardstick to every app purchased in the store, all the way down to the dregs like the fart apps. Although copyright infringement on popular apps may indeed be that high, I find it very hard to give this credibility that every app in the store would have an 75% infringement rate.

      "Assuming the proportion of those that are paid falls in the middle of the Bernstein estimate"

      Do they even realize how ridiculous this sounds?

    3. Re:How do you pirate? by Starayo · · Score: 1

      Jailbreak, patch the file that stops cracked apps from running, install cracked app.

      Losses, my ass. The people who download cracked apps are either like me (I buy the app if it meets my expectation and delete it if it doesn't - 90% of my app purchases have been based off trying a cracked copy, and I regret the other 10%) or they never intended to buy it in the first place. You can't call it a loss if it was never going to be a gain.

      --
      Ezekiel 23:20
    4. Re:How do you pirate? by horatio · · Score: 1

      Thanks for this reply. I'm scratching my head asking the same question. To take it a step further, are there that many jailbroken iPhones out there? That seems like a large number of folks taking the risk that ATT or Apple is going to come in and brick their phone (intentionally or otherwise). I just don't buy it. I'm fairly technical, but I'm not going chance my $400 phone.

      --
      There is very little future in being right when your boss is wrong.
    5. Re:How do you pirate? by jargoone · · Score: 1

      The fine article makes a lot of bad assumptions. Unfortunately, so does your post.

    6. Re:How do you pirate? by Rivalz · · Score: 1

      I think you can buy a app from apple and return it if you do not like it. I'm pretty sure you can but havent tried yet.

    7. Re:How do you pirate? by Anonymous Coward · · Score: 0

      It's true that if an app does not make a top 100 list, the chances of being pirated are dramatically lower. Pirates don't want crapware any more than legit users.

      Someone made the comment that the 75% number is only for really high volume categories like games. However, my own experience with three of my apps in Utilities and Productivity (way, way lower sales volume than Games or Entertainment) is that 55%-66% of the users are pirates.

    8. Re:How do you pirate? by raynet · · Score: 1

      How are you detecting warez versions? And are you counting correctly people who buy the app and then use it on multiple iPhones/Touches?

      --
      - Raynet --> .
    9. Re:How do you pirate? by s73v3r · · Score: 1

      If you don't update your phone right away when a new update comes out, then you don't have to worry about it. Just wait until the people behind the jailbreaks announce that its ok to update.

    10. Re:How do you pirate? by s73v3r · · Score: 1

      The article takes that into account. They count up the total value of the pirated apps (put at about $4.59 Billion), then they say that only about 10% of users would have bought the app anyway, thus coming up with the $459 Million figure.

    11. Re:How do you pirate? by Anonymous Coward · · Score: 1, Informative

      The piracy detection has nothing to do with the user or the iPhone. It's all about the app itself. A purchased app as delivered by Apple has encrypted code, attached signing resources, etc. A cracked app has these things stripped. Piracy detection is a matter of checking to see if your app binary is still encrypted and signed, which is why the multiple device scenario is not an issue for false positives.

      Apps can report by pinging out to a server in some way, although outbound firewall software installed on jailbroken iPhones makes this much less reliable unless it can be done over the primary communication port used by the app. Pinch Media, Flurry analytics, etc., all report 0 pirated copies for me for example, but this is because the Pinch and Flurry packets are being intercepted by the firewall software, not because no one has pirated the application. This is how jailbroken phones stop things like admob from working, so even free ad-supported app developers are getting screwed.

    12. Re:How do you pirate? by Elwood+P+Dowd · · Score: 1

      What about the Apple gift card hack? The only pirated app store apps any friends of mine have used were acquired via a $3 iTunes gift card with $300 credit. I know it used to work like a charm. Is there any report of this hole being closed?

      --

      There are no trails. There are no trees out here.
    13. Re:How do you pirate? by Starayo · · Score: 1

      Why jump through hoops when I can download a cracked version in minutes? It's often easier to pirate something than acquire it through legitimate methods which is a large part of the problem.

      --
      Ezekiel 23:20
  3. Who decided that ten percent is fair? by Anonymous Coward · · Score: 0

    I'd guess it's closer to 1%. In free-to-play online games, that's the average percentage of players that use the game stores to buy stuff with real life money.

  4. STFU about Apple for a moment by BadAnalogyGuy · · Score: 5, Insightful

    Look at the bigger picture. There are hundreds of thousands upon millions of smartphone users out there who want applications for their phones.

    Who is next to set up a viable store? Microsoft? Google? A carrier?

    Piracy is a minor problem. Monetizing users is the major problem. Can you interest users into buying your phone? What sales model can you use to get them to part with their money?

    Who cares about Apple? They are just another player.

    1. Re:STFU about Apple for a moment by Anonymous Coward · · Score: 0

      Who is next to set up a viable store? Microsoft? Google? A carrier?

      You don't need a "store" per se. Software for phones can be sold like any other software. Blackberry software has been available for a long, long time. You purchase from a vendor, pay by credit card, download a file and install on your phone. RIM doesn't stop Blackberry owners from installing & using any software they want. The Blackberry SDK has been available for years, and it's free.

      What Apple did was make it EASY. Apple allows you to buy software and charge it to your cell phone, so anyone can buy software with just a few finger clicks (like downloadable ringtones & "premium" SMS).

      RIM doesn't do that - I have no contract with RIM. When RIM's Blackberry App World came out, you had to pay for software with a paypal account. I refuse to use paypal, so I can't buy software from App World. But I can buy software from anywhere else.

    2. Re:STFU about Apple for a moment by delinear · · Score: 1

      The main issue with this as far as I can tell (as a user and an interested observer) is the massive number of available platforms. It seems when an app or game is written for mobile devices, it tends to officially support only a subset of the most current (and some of the more popular older) handsets, I don't know if this is a calculated move on the part of the developers to force users to buy new versions every 18 - 24 months when they switch phone, or if it's a result of the fast pace of handset evolution. Either way it makes it incredibly difficult to have an "app store for everyone" approach, just supporting all those users with diverse devices and multiple software versions would soon become a nightmare.

      What Apple have done is the same thing they did in the computer market, take control over the hardware in order to provide a relatively stable platform for software development - sure they're still adding features and functionality, but storage size aside, there are 3 major iPhone versions (okay and the iPod too but I guess cell phone aside the underlying technology is similar) compared to many thousands of other handsets. In that environment it's much simpler to create an app store where users can easily find the right software version and be reasonably sure that it will run without issue.

    3. Re:STFU about Apple for a moment by Anonymous Coward · · Score: 0

      The real story here is that they offer up a very very easy way to download, install, and use and app for a very low price point. The price point it pushed at people who have a large chuck of income that they use toward a phone experience. I seriously doubt someone that pays 100 bucks a month to have a functioning Iphone is going to waste time trying to steal a 99 cent app.

    4. Re:STFU about Apple for a moment by Anonymous Coward · · Score: 0

      If I were to monetize a game application store, it'd have physical cartridges, like the Nintendo entertainment system. I'd love to know what the piracy rate was back then as opposed to good 'ol regular theft.

      I agree, people will always figure out a way to steal (not pay) for your shit. Figure out a way that makes them want to pay.

      If that seems idealistic, then how do charities exist? Churches? Governments?

    5. Re:STFU about Apple for a moment by non0score · · Score: 2, Insightful

      You are totally correct. In addition, there's also the problem that the JVM (for Java devices) implementations on these phones are complete shit where the libs don't work accord to spec, even for the commonly used libs (think on the level of 1+1=3). Furthermore, the phones' computing power range in the orders of magnitude from each other. This results in code that can't run anywhere other than the target platform that the developer coded on. This is why there are huge porting houses, and why small time developers can't "break into" the market (since they need the funds to port the apps to the plethora of phones).

      I know BREW devices (and maybe Windows Mobile) devices are better, but they still have their share of problems to this day. But this is exactly why the iPhone/iPod touch is so much better to work with: essentially a very limited set of platforms that work exactly as advertised, cutting out the costly middleman.

    6. Re:STFU about Apple for a moment by segin · · Score: 1

      BREW apps have the limitation that it takes a bit of money paying VeriSign for x number of times you can get your binaries signed before you can even get the software to load binaries on your device (BREW AppLoader).

      I got a cheap Kyocera Melo S1300, and it's a BREW platform device, which I thought it would be nice to program for a shit featurephone in something other than shit Java. BREW does allow you to code in C/C++

      Worse, is that the BREW SDK requires Visual Studio, which I don't have. Fuck that!

    7. Re:STFU about Apple for a moment by Sexleksaker · · Score: 1

      I agree there is many palyers out there that would like to create applications for phones. SOme younger companies have great ideeas!

  5. 'Losses' by Spatial · · Score: 4, Funny

    I'm suffering massive losses too - nobody gave a billion dollars yesterday! That's a billion dollar loss in a single day!

    1. Re:'Losses' by sopssa · · Score: 0, Flamebait

      Nobody neither took something you've created off you without giving a compensation back.

    2. Re:'Losses' by Anonymous Coward · · Score: 0

      That's not true, I have copied and pasted his /. post a few thousand times and am planning to distribute it...

    3. Re:'Losses' by Anonymous Coward · · Score: 0

      No, 75% of people did exactly that because we all know that's the piracy rate.

    4. Re:'Losses' by Anonymous Coward · · Score: 1, Insightful

      I think the point GP was trying to make is you can't really call it a loss of revenue when you likely wouldn't have received the money in the first place, irregardless of piracy.

    5. Re:'Losses' by FlyingBishop · · Score: 2, Interesting

      Piracy doesn't necessarily imply that people are using it regularly, or even more than once. If I steal your car while you're asleep, and return it before you wake up, having refilled the gas tank with a value of gas commiserate with the IRS standard value of the mileage I've used, and I do this every night for one year, assuming your car is worth 10,000 dollars, have I cost you $365,000? Of course not. I've not cost you a cent.

    6. Re:'Losses' by raynet · · Score: 1

      Well, you would have cost something as there would be wear&tear and the mileage would be higher and that affects the resale value.

      --
      - Raynet --> .
    7. Re:'Losses' by Cruciform · · Score: 4, Interesting

      A few thousand people pirated our game after it was released.
      Did we lose any money? No.
      It pissed me off, but I didn't really lose anything because the people who rush out and pirate your game the second the crack is available are not the type of people who buy your game. There's the odd few that will pay for a game after they've pirated it (I used to do that when I was a kid), so they're not a loss either.

      The app store price point is low enough that the people who would have bought the app/game otherwise... actually DO buy the game.
      We're not dealing in 70 dollar console/PC games.

    8. Re:'Losses' by FlyingBishop · · Score: 1

      s/365,000/3,650,000/, but you probably figured that out. The argument is still fairly coherent regardless.

    9. Re:'Losses' by sonnejw0 · · Score: 2, Funny

      That's called "opportunity costs", and it's a good way for businesses to cook their books, I mean lower their taxes.

    10. Re:'Losses' by PIBM · · Score: 1

      that's why he fills the tank with more gas than there was relative to the depreciation of the car ...

    11. Re:'Losses' by couchslug · · Score: 1

      "I'm suffering massive losses too - nobody gave a billion dollars yesterday! That's a billion dollar loss in a single day!"

      I'm being deprived of sex because other people are getting laid.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    12. Re:'Losses' by deathlyslow · · Score: 1

      Nobody neither took something you've created off you without giving a compensation back.

      And.... Where is the other half of the statement?

      --
      Don't blame me for redundant posts. I can't type very fast. Hence the user ID.
    13. Re:'Losses' by Monkeedude1212 · · Score: 1

      AND they Pirated my Wife!

    14. Re:'Losses' by SonicTheDeadFrog · · Score: 0

      Holy crap! I'm getting ripped off and I didn't even know it - I too am out a billion dollars now!

    15. Re:'Losses' by Anonymous Coward · · Score: 0

      Fixed that for you. Piracy is not stealing, they still have the product to sell.

      So if you work and don't get paid, that's not stealing because you still have more time to give.

      I hope you never get another paycheck in your entire life. After all, by you're own admission, you're time isn't worth anything. You're useless.

      To support piracy is to advocate slavery.

    16. Re:'Losses' by ottothecow · · Score: 1
      Although this study seems to have made a good call on the estimates of when you would have actually received money.

      10% seems like a good figure. It might vary between games and other apps since being unable to pirate a game might just push you to another game (although not being able to pirate ANY game might make you eventually pay for a non-free one). Utility apps however, the goal is to do a specific task rather than a general "be entertained" so faced with either paying or not using the app, there may not be an alternative and thus the payment rate would increase.

      Maybe they average out to 10%, maybe they dont--but 10% is still a whole lot better than the numbers often used for music/games/movies (especially movies since paying money might mean $1 at the redbox or part of a netflix subscription rather than full retail DVD).

      --
      Bottles.
    17. Re:'Losses' by PeanutButterBreath · · Score: 1

      Fixed that for you. Piracy is not stealing, they still have the product to sell.

      So if you work and don't get paid, that's not stealing because you still have more time to give.

      To support piracy is to advocate slavery.

      Either you are posting from an advanced age where time travel is possible and people are thus able to work the same day as many times as they are able to find employers to pay them for that specific set of hours, or you are an idiot.

    18. Re:'Losses' by raynet · · Score: 1

      Stolen by internet pirates....

      --
      - Raynet --> .
    19. Re:'Losses' by lottameez · · Score: 1

      Piracy IS stealing. You're taking something from someone else that does not belong to you. Of course, most people have no problem rationalizing this until it's their stuff that's being taken.

      --
      Yeah? Well I think you're overrated too.
    20. Re:'Losses' by Anonymous Coward · · Score: 0

      Concur. If there was no investment of money to begin with, money wasn't lost.

    21. Re:'Losses' by Anonymous Coward · · Score: 0

      Only for software it's even less of a hassle for either the IP holder or the pirate because you can make copies. The IP holder doesn't lose anything from piracy, because they never had that money to begin with and there is no guarantee that any of the pirates would have ever given them money.

      If you had a universal constructor and were able to replicate that car, it would be a better example.

    22. Re:'Losses' by Lord_Dweomer · · Score: 1

      I'd be curious of what your model was in terms of whether you offered a free/lite version. I know *cough*people*cough* who swear by pirated apps because there is just so much godawful junk on the app store and Apple does a shitty job of filtering it so they use it to trial whether they like a game or not and get a TRUE demo of it. You can try trial/lite versions but they often don't paint a true picture of what the real game is like and its hard enough to find them thanks to the 50 million *****Wars clones flooding the store.

      --
      Buy Steampunk Clothing Online!
    23. Re:'Losses' by Travelsonic · · Score: 1
      [quote] Piracy IS stealing. [/quote]

      No, piracy is piracy, theft is theft, rape is rape, so on and so forth.

      [quote] You're taking something from someone else that does not belong to you. [/quote]

      No, you are making a copy of something, and taking that, leaving the person with the original. Wonder why piracy and theft are covered by completely different sets of law?

      [quote] Of course, most people have no problem rationalizing this until it's their stuff that's being taken. [/quote]

      Sounds like you are trying to justify your skewed perspective by labeling those who argue others as something they may not be. Intellectually dishonest much?

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    24. Re:'Losses' by BikeHelmet · · Score: 1

      There's the odd few that will pay for a game after they've pirated it (I used to do that when I was a kid), so they're not a loss either.

      Hallelujah! Another person like me!

      It's the best way to get around non-refundable games that won't start or will crash. I still haven't figured out how to get around games that get patched to crash, though - like BF2 was...

    25. Re:'Losses' by lottameez · · Score: 1

      Sounds like you are trying to justify your skewed perspective by labeling those who argue others as something they may not be. Intellectually dishonest much?

      Syntactically challenged much? And for the record, what about my post is intellectually dishonest?

      And speaking of skewed, your argument that you are just "making a copy of something" is outright laughable. There would be no opportunity for you to make that copy if the owner had not expended their creative abilities and time to create the original - thus you are diminishing that work's value by stealing it from them. Worse yet, you're trying to rationalize it as "just making a copy".

      Is it as bad as property theft? No, I don't think that it is, but it is still stealing.

      --
      Yeah? Well I think you're overrated too.
    26. Re:'Losses' by Nyder · · Score: 1

      A few thousand people pirated our game after it was released.
      Did we lose any money? No.
      It pissed me off, but I didn't really lose anything because the people who rush out and pirate your game the second the crack is available are not the type of people who buy your game. There's the odd few that will pay for a game after they've pirated it (I used to do that when I was a kid), so they're not a loss either.

      The app store price point is low enough that the people who would have bought the app/game otherwise... actually DO buy the game.
      We're not dealing in 70 dollar console/PC games.

      You should be happy.

      See, if they don't make a crack for your game, then it really sucks and isn't worth anyones time.

      --
      Be seeing you...
    27. Re:'Losses' by segin · · Score: 1

      Richard Stallman wrote an essay supporting free and open source philosophy by using that same concept: http://www.gnu.org/philosophy/shouldbefree.html

    28. Re:'Losses' by brkello · · Score: 1

      Where is your proof that you didn't lose any money? How can you know that if you had some magical platform where piracy was not possible that some of these people would not have payed for your game?

      The amount of loss companies claim to piracy is ridiculous. Equally ridiculous is your claim that you lost $0. The only difference is your extreme falsehood gets modded up on Slashdot.

      --
      Support a great indie game: http://www.abaddon360.com
  6. looking around by jonpublic · · Score: 5, Insightful

    Looking around I have yet to see a single friend of mine with pirated apps. I'm just saying.

    1. Re:looking around by Frankenshteen · · Score: 1

      Ditto. Who are all of these pirates? Is this why geeks have been supporting the so-called talk-like-a-pirate day? Is there an app that will turn you into a pirate?

      --
      "It's a doughnut stuffed with M&M's. That way when you finish the doughnut, you don't have to eat any M&M's."
    2. Re:looking around by xtracto · · Score: 3, Interesting

      Looking around I have yet to see a single friend of mine with a paid app... Just saying.

      Where I am from, nobody pays for Microsoft/Adobe/EA/Sony and others' software. Being it games or applications. Geez, the *first* time I saw a registered version of WinRar (not registered through a crack that is) was at my new job where I am now at (out of Mexico that is).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    3. Re:looking around by icebraining · · Score: 1

      I think he was talking about iphone apps.

    4. Re:looking around by Anonymous Coward · · Score: 0

      Somalia?

    5. Re:looking around by Hurricane78 · · Score: 0

      Well, there are just not many people around who own armed ships nowadays. ;)
      (Hint: You just helped the **AA, spread their lies and FUD, by using that word. Don’t do it, please.)

      I have tons of downloaded apps on my system. In fact everything that is not a good game, or part of my Linux systems, is downloaded.
      Because it does not make sense to pay thousands of dollars for Adobe’s Master Suite CS4, when all you do is the occasional photoshopping. It hurts nobody, because I would and could not buy it anyway. In fact it even helps Adobe, as I’m now trained in using their software, instead of e.g. Gimp.

      Also, as I said: Apps are not a product. Ever. They are information that resulted from a service. Not a physical object. That companies choose to use a business model that has nothing to do with physical reality, is their problem. They should have asked money for the service.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    6. Re:looking around by sznupi · · Score: 1

      Or we might start talking about the actions of **AA as piracy too. They simply equal infringing of copyrights with piracy. But robbing us of public domain, raping the social deal on which copyrights are based, lobbying for copyright modification infringes too...

      --
      One that hath name thou can not otter
    7. Re:looking around by Anonymous Coward · · Score: 0

      Kind of the same thing with our company. We actually "hire" people--mostly from Mexico, ironically--to work in our office. After 2 weeks, we let them go and don't pay them. We really just wanted to try them out for a few weeks - we had no intention of paying them, even though they did all that work with the expectation of being paid. They really didn't offer or agree to a "tryout period", but screw them.

      We would have to be idiots to pay for work when others are getting it for free! Take advantage of everyone and everything whenever you can - it's a race to the bottom, people.

    8. Re:looking around by Anonymous Coward · · Score: 0

      There goes that stinking 'I'm just saying' crap again...

    9. Re:looking around by jandrese · · Score: 1

      I'm still wondering who the heck is going to the trouble to pirate all of these iPhone apps. Most of them are 1 or 2 dollars. It's not like it's Autocad or Maya or something where the pricing is clearly out of the league of the dabbling hobbyist. The online store is ridiculously easy to use too. I have no desire at all to even consider pirating apps on my phone.

      The thing that's really annoying is that Apple is using this as an excuse to crack down on jailbreaking on the iPhone, which is really annoying because I get a lot of use out of the terminal app on my phone.

      --

      I read the internet for the articles.
    10. Re:looking around by Anonymous Coward · · Score: 0

      I know 9 people personally who have iphones. of those people, only one of them pirates apps, however, he probably has more apps than all of us combined...

  7. How much is that from non apple stores that you ca by Joe+The+Dragon · · Score: 1

    How much is that from non apple stores that you can buy apps from?

  8. Is there an app for bullshit? by Anonymusing · · Score: 4, Interesting

    I call bullshit. There's no way that the tiny percentage of jailbroken iPhones could account for 75% of the apps in use.

    If this isn't through jailbroken phones, then how are people pirating it? It's not like anyone has built a homebrew iPhone...

    --
    Liberal? Conservative? Compare perspectives at Left-Right
    1. Re:Is there an app for bullshit? by KitsuneSoftware · · Score: 3, Insightful

      It could be that pirates have significantly more apps installed than anyone else - not an unreasonable possibility, as they won't be wondering if they *really* want to spend their money on, for example, fifteen almost identical clones of the same miniclip game.

    2. Re:Is there an app for bullshit? by sonnejw0 · · Score: 1

      And honestly, I refuse to pay any amount of money for a stupid iPhone/Touch application. It's a goddamn PHONE/TOY. I'd only use the app as a novelty a FEW TIMES and then forget I have it. There is absolutely NO application I would be willing to pay any amount of money for. And I highly doubt anybody that has pirated an iPhone/Touch app would have actually purchased it otherwise. These developers should just be happy that they sneak GoogleAds into all of their apps so they get revenue from the "pirated" apps anyway.

    3. Re:Is there an app for bullshit? by yabos · · Score: 2, Insightful

      The numbers are probably not close to the true value but I've read cases where 50% of the users of some apps are people who pirated the app within the first few weeks of it being released. Some apps rely on a back-end infrastructure and having to support the load of people who haven't paid for the app cuts into your profit.

    4. Re:Is there an app for bullshit? by Anonymusing · · Score: 1

      I have an iPhone. I've downloaded dozens of free "trial" apps. I purchased three of them, and use them several times a week. Example: although there are some free apps that do essentially the same thing, I find TideGraph to be better at reporting tides... same data, sure, but much better interface. Worth the two bucks.

      I also know doctors who have some rather expensive medical-related paid apps, but that's a niche category.

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    5. Re:Is there an app for bullshit? by Dog-Cow · · Score: 1

      It's a good thing there are several thousand "smart" applications that are genuinely useful or entertaining.

      You are an asshole. And stupid.

    6. Re:Is there an app for bullshit? by Anonymous Coward · · Score: 0

      Exactly how our company feels about temp workers - they're goddamn useless until they've been at our company for AT LEAST a month. We only hire them for A FEW WEEKS--have them sweep up, clean bathrooms, etc.--and then let them go without paying them anything. There is absolutely NO temporary worker we'd EVER pay ANY amount of money to. It's technically true that they didn't agree to come work for us for free--apparently they EXPECTED to be paid, not be "tried out". But screw them. They should just be happy they got to work for us for nothing in return - gets them out of the house, you know?

    7. Re:Is there an app for bullshit? by Sububer · · Score: 1

      +1 for bullshit. The demographic of people who own iPhones and iPod Touches is mostly made up of mainstream non-tinkerers who wouldn't know where to start pirating an app, even if they wanted to. I would venture to guess that less than 10% of owners could steal an app if they tried. Of those, I would guess that less than 10% would actually steal an app, given that they only cost a few bucks anyway. How less than 1% manages to steal 3x more apps than the other greater than 99% buys is beyond me.

    8. Re:Is there an app for bullshit? by Anonymous Coward · · Score: 0

      If only there was a way for Apple to open its device and kill 90% of the jailbreaker market.

    9. Re:Is there an app for bullshit? by jo42 · · Score: 1

      I refuse to pay any amount of money for a stupid iPhone/Touch application. It's a goddamn PHONE/TOY.

      This "stupid" "PHONE/TOY" has more computing power, features and graphics capability than a top of the line desktop did 10 years go. Fumbducktard.

    10. Re:Is there an app for bullshit? by dafing · · Score: 1

      I utterly agree. For one thing, most paid apps are only a dollar or two....its not like we're talking about thousand dollar software here! I mean, cripes, to steal a dollar or two from some kid's first app.....even the big iPhone game companies are small....

      You know its odd, I like to buy music whenever possible, unless its unavailable in my country (audiobooks are hard to find here, and from what I've seen, they cost $50 USD+....unreal...), because I feel bad to steal music/movies etc, but I would absolutely never consider stealing from an iDevice developer. Sometimes, when I see an unpopular app, I'll buy it and send a message of support to the developer. One app that was obviously made by someone from my country, the developer said "oh, so you're the other person who downloaded it " which made me laugh, although, it could actually be true! Why wouldnt you want to toss a single dollar to someone in that situation?

      Funny, I guess its because I havnt been screwed over so often, as with the large media companies.

      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
  9. In other news. by Anonymous Coward · · Score: 4, Funny

    Big made up number is still made up.

  10. Based on how much I pirate... by colin_n · · Score: 4, Interesting

    I have an jailbroken and unlocked iPhone, but I haven't even tried to pirate apps from the app store. Frankly, I didn't know it was possible. In the past I have pirated almost everything. I just dont see the benefit of piracy to save $5 especially since it's probably a p.i.t.a to pirate an app store app. These figures look like hot air to me.

    --

    --------- I have no signature
    1. Re:Based on how much I pirate... by alen · · Score: 2, Informative

      any app that requires a server for functionality the developers built in the ability to detect piracy. i've read it's pretty easy. in some instances there was a 4 to 1 ratio of devices hitting the server compared to the amount of purchases

    2. Re:Based on how much I pirate... by Anonymous Coward · · Score: 1, Insightful

      But Apple will allow you to install your purchased apps on multiple iPods. In my house, I have 5 iPods and they are all synced through 1 computer, thus 5 copies of the application for 1 purchase.

    3. Re:Based on how much I pirate... by MrCrassic · · Score: 3, Informative

      It's pretty easy for applications that don't have any anti-piracy measures in place, but applications that do, like BeeJive, find and, subsequently, lock out any apps that are detected to have been pirated. Thus, cracking some more popular applications is kind of a moving target. Additionally, one has to install some extra background application that disables the signing check that allows these pirated apps to install.

      Lastly, finding a pirated app can be a bitch sometimes. From my experience, it usually consists of finding a cracked version (which is pretty risky, since it's the express route to getting your phone hacked), substituting the real version with the cracked one and hoping it will run after that. Considering the difficulty I had in finding a cracked version of a relatively popular jailbroken application, I highly doubt that pirating is popular.

    4. Re:Based on how much I pirate... by Anonymous Coward · · Score: 0

      Tom-tom is the only pirated app on my iphone, but with the price point they set I think they were kind of asking for it.

    5. Re:Based on how much I pirate... by Anonymous Coward · · Score: 0

      I'd argue it's a licensed copy, as the DRM system explicitly permits that. Same thing as music..I buy a CD and it goes on both me and my wife's ipod. I don't consider that to be piracy.

    6. Re:Based on how much I pirate... by Anonymous Coward · · Score: 0

      Is anyone really pirating $3 apps? I've jailbroken mine, but every app I have on my phone I have legally, paid for either via the app store, or Cydia, or is open source. I cannot fathom that 75% of all apps are pirated.

    7. Re:Based on how much I pirate... by Zerth · · Score: 1

      Odds are, though, any homebrewed piracy detection the programmers have in place will flag it. Same when people upgrade to the latest model, switch sim chips, or possibly even go roaming or use wifi to connect.

  11. Losses? by Rivalz · · Score: 0

    I love how software companies complain about losses. They lose out on possible sales. A loss to me is when you have a physical good. It gets stolen. You have to pay taxes and the people who sold you the materials that make up that good. Call me crazy but I don't see Walmart / Bestbuy ect in the news constantly about their stolen merchandise. Anyone have comparisons to how much they lose when you compound merchandise, tax liability, security expenses. I'm pretty sure walmart has full time security monitors and expenses that far exceed Apple's and have to deal with clepto maniacs, senile old people, kids, homeless ect...

    1. Re:Losses? by Anonymous Coward · · Score: 0

      this is because people who pirate stuff don't have the fucking balls to steal real physical goods.
      If 75% of walmarts products got stolen you bet your ass they would whine, and so would dorks like you if you ran a business.

      welcome to slashdot, excusing pirates tight-assness since 1990

  12. heartening to see tacit acknowledgement... by Speare · · Score: 3, Interesting

    If the average price of a paid application is $3, that is $4.59 billion dollars in losses split between Apple and the application developers. That is, of course, assuming that all of those pirates would have made purchases had the application not been available to them for free. This is almost certainly not the case. A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%. This estimate yields about $459 million in lost revenue for Apple and application developers.

    I think the 10% figure is completely and totally made up, pulled from the aether, with very little to back it up. However, I was floored to see that this concept was even addressed at all in the "loss" estimation process. You know that MPAA and RIAA don't acknowledge the phenomenon that if someone finds something on the sidewalk, they're more likely to pick it up than if they find the same thing for sale, even if the price is just a nickel. I hope that with repeated exposure to the concept, the whole industry will finally concede this point, but let's just say I'm not holding my breath.

    --
    [ .sig file not found ]
    1. Re:heartening to see tacit acknowledgement... by 91degrees · · Score: 1

      We actually have useful data from the iPhone because it's locked down. Assuming reasonably that 100% of all pirated apps are on jailbroken iPhones, and taking a figure of 7% of iPhones being jailbroken (according to Pinch media), this means that for 100% of downloads to be equivalent to a purchase, and the purchase rates are equivalent, each pirated copy would equate to 13 purchased copies. This is not the case. Each pirated application accounts for at most 1/3 purchased copies. My calculations may be wrong but I think this gives an upper limit of about 2.5% and this is assuming that owners of jailbroken iPhones never purchase an application.

      Someone check my calculations please:)P

    2. Re:heartening to see tacit acknowledgement... by Anonymous Coward · · Score: 0

      It was necessary.

      If they had tried to claim 4.5 BILLION in lost sales over 18 months due to piracy, which the rest of their totally ridiculous claculations gave them as a base number, it would become comically obvious, so they added in a scale factor to make their ridiculous math look less insane.

      Odd captcha: property

  13. Guesstimations... by alexhs · · Score: 3, Funny

    I'm pretty sure that by tweaking a little their formula and figures, we can compute the probability of the article's authors to get laid with an alien life form.

    --
    I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
  14. Pretty big assumption... by lightblade · · Score: 1

    Their figures assume that the users of the pirated software would have even bought them had they not been able to get them for free.

    1. Re:Pretty big assumption... by AvitarX · · Score: 1

      Well, it actually assumes 10% of them would. This may or may not be true.

      the 75% of apps being pirated is what sounds least likely to me.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  15. And total loss to society by Wildclaw · · Score: 1

    Negative $459 million. Assuming that 10% of the pirated stuff is use by people who would choose to go without if they couldn't pirate and use value equals the price. And that doesn't include the lower prices that competition from piracy always seem to bring, which increases the number of potential users among those who don't pirate.

    Of course, I have made bullshit assumptions, but so did the article/story title, and my assumptions aren't really that far fetched. I could even be underestimating by a fair bit.

    If you really want to talk about losses, I have spent quite a few hours making up for the deficiencies of the Iphone/Itouch lock down. Enough time that I am seriously regretting trying out an Apple product, even this once. Anyone who claims that Apple products are user friendly, seriously have no idea what they are talking about. When you have to spend hours working around the crippled photo application that Apple provides, or dealing with the sensitive video format (with the Itunes application having only the most basic converter that only works with very few actual files), or dealing with the crappy Itunes syncing interface (which is crappy because everything is built around the store). Or for that matter, not getting an application ported to the platform because it doesn't allow for Java.

    Apple is idiot friendly, but that is it. That means that even people without brains can use it without problem for doing a few common tasks. But if you actually have more brain capacity than that, and can think of stuff that falls outside of those few tasks, Apple only gets in the way with their control-freak ideal.

  16. Fun with Statistics by Chameleon+Man · · Score: 2

    Lets assume the number was accurate to the cost of the all the pirated apps...how then can they assume, given the ability to not be able to jailbreak the phone, that the pirate would pay full price for the apps that they would have potentially pirated?

    The pirated market is grossly misrepresented. Most pirated movies/music/games are pirated because of availability. If it wasn't available, the pirate still wouldn't pay the original price for it. Recent success in said industries proves this.

  17. phony claims by Anonymous Coward · · Score: 0

    Yet someone else regurgitating the music industry's same old, tired, phony claims and bogus madeup numbers about "losses".
    Just because someone doesn't buy, doesn't make it a loss. It could be a 100% piracy rate, and it still wouldn't matter, because the vast majority wouldn't have purchased anything anyway, so there is no loss.

    And yet more writeups that show how stupid these phony claims and their madeup numbers are:
    http://www.techdirt.com/articles/20100113/1434217734.shtml
    http://arstechnica.com/apple/news/2010/01/450-million-iphone-piracy-figure-not-grounded-in-reality.ars

  18. What about multiple iPhones on the sames account? by ofdan · · Score: 3, Insightful

    I have 2 iPhones on the same iTunes account. Apple legally lets me installs app's bought on my first iPhone for free on my second. My guess is this would trigger piracy flag, as they would now see 2 iPhone unique ids for one purchase.

    --
    www.hackzilla.org - because I can
  19. How about refunds? by HaaPoo · · Score: 1

    How about refunding apps the people do not use anymore, i am sure there is plenty of those.

  20. piracy numbers are almost always wrong... by Anonymous Coward · · Score: 0

    The thing that these articles fail to realize is that just because an app (on any platform) has been pirated it does not mean it is a lost sale.
    Many times, the people who have "pirated" the software would have never paid money for it. And out of these some people actually find they really like the app and go back and buy it.

    Not saying piracy is all like this. But a large number of these "lost sales" are sales they were never going to have anyway.

  21. Used once and thrown away by tepples · · Score: 4, Insightful

    The statistics in a lot of these stories are such that if a pirated app is used once and thrown away, it's been "used".

    1. Re:Used once and thrown away by Anonymous Coward · · Score: 0

      If the price is free, demand increases. That's why there are so many pirated downloads.

  22. Techdirt: Bogus Analysis. Rebuttal, with xkcd! by mmurphy000 · · Score: 3, Informative

    Techdirt did a nice deconstruction of the 24/7 Wall Street analysis. In a nutshell, 24/7 Wall Street applied the Drake Equation to iPhone apps, piling on layers of hand-waving to come up with their figure.

    And, to show off his geek cred, Techdirt's Mike Masnick included the xkcd Drake Equation comic.

  23. Curiousity or piracy? by copponex · · Score: 5, Interesting

    First of all, all of the numbers they have are pulled out of their ass. Second, there is no recognition of the fact that curiosity is not the same thing as a lost sale in the digital realm.

    For me, I know that when I was younger I pirated all kinds of software, just because I wanted to see what it did. As I got older, I paid for it when I could afford it. This was the only option for those of us who didn't have an edu e-mail address to get the "taste" that the companies provide at ridiculously low prices.

    I sincerely hope that Microsoft, Adobe, and Autodesk get together and create an unbreakable DRM scheme. Open source projects would immediately improve as the user base started to explode. Their marketshare would begin to reflect what everyone else already knows - that "piracy" is a vital part of their product cycle. It allows people to learn their software without burdening their support team, and hooks them into that workflow. When that person begins depending on the workflow, or begins work for a company, they are very likely to buy that product.

    If they really wanted to see sales improve, they would charge according to the age of the user. If the price steadily increased from $50 to $1000 or whatever, with no upgrades unless you paid full price, and flattened once you hit age 30, there would be constant pressure to buy each year before your birthday. Companies would get thousands of curious new users every year to resell to, and they would get money, and the whippersnappers wouldn't have to worry about going to jail over the greed of some fat men feeding in Silicon Valley.

    1. Re:Curiousity or piracy? by Cruciform · · Score: 2

      If you're unemployed/low-income or a kid that pirates just because they like to sample anything and everything under the sun, I don't have a problem with that.
      I was a game-collecting-maniac kid, right up into my 20s. And as soon as I had steady paying work it stopped being the rare exceptional game that got my money and started being all of them.
      Even now I'm unemployed, broke, and still not pirating because I just don't need anything that badly or have the urge to. Modern Warfare 2 can wait until I have a few bucks.

    2. Re:Curiousity or piracy? by delinear · · Score: 1

      Working in web development a pattern I see repeatedly is that designers pirate Photoshop when they're young, play with it out of curiosity and go on to have a career using it which means big, legitimate sales to companies. No kid/student can afford to splash out several hundred pounds on a piece of software out of mere curiosity, this cycle directly drives the steady influx of designers who demand Photoshop in the workplace, if they locked it down and made it impossible to pirate, it might take a few years to reverse the trend and see a competitor take over, but I have no doubt it would happen.

    3. Re:Curiousity or piracy? by Voyager529 · · Score: 1

      My thought was somewhat similar: Charge full price for the current latest-and-greatest version, less for the prior version, still less for two versions ago, etc. I figure it this way: Adobe (for example) is currently selling CS4 of everything. Wonderful, more power to 'em. If my machine can't handle the CS4 suite, but will handle CS2, then the only legit way of getting a copy of software my machine supports is to head to eBay. If they sold a no-upgrade, 30-day-support copy of that suite for $349, they can monetize a sale they otherwise wouldn't have been able to with no R&D costs, new users can start with an older more affordable version instead of pirated ones, students can buy copies that match their textbooks, everyone wins. The only issues would be distribution (they'd either have to continue producing discs of older versions, or end users would be downloading tens of GB of data), but I'm pretty sure that even mailing everyone discs is a small price to pay for free money.

    4. Re:Curiousity or piracy? by non0score · · Score: 1

      Right, so you counter their "numbers out of their asses" with your numbers, while accurate for your one sample, is most likely also completely "numbers out of your ass" relative to the true value. Since everyone is pulling numbers out of their asses, let me pull another one out of my ass: for every person I know that buys software, there are 5 or 6 that pirate them (I'm only using people I know not from work). All of these people are working now, making enough to buy most apps they pirate.

      Do they pirate apps? Yes. Would some (>= 1) of these people buy the software they pirate if they somehow couldn't pirate them? Definitely. So would I say the numbers in the article are correct? Nope, but they sure look like they're underestimating the impact to me!

    5. Re:Curiousity or piracy? by Cruciform · · Score: 1

      I saw the same thing with Photoshop, as well as Max, Maya, XSI, Flash (especially after Adobe jacked the price).
      Once a hobby user starts making money at it, they tend to go legit. At least when they're working with other legit users.
      The studio I worked at either paid or used the rare free tool. We did get employees who would talk about everyone in their former company having a pirated copy of Max and it really didn't make any sense. If you're on a deadline, something goes wrong, and you can't get the support you need right away that's money lost. Especially if you have milestone commitments.

    6. Re:Curiousity or piracy? by Nyder · · Score: 1

      ...

      I sincerely hope that Microsoft, Adobe, and Autodesk get together and create an unbreakable DRM scheme. ....

      2 of those companies can't update their bugs in a timely fashion, I really don't think they have the hopes of making anything unbreakable.

      --
      Be seeing you...
    7. Re:Curiousity or piracy? by Anonymous Coward · · Score: 0

      The reason I pirate Photoshop is, every now and then I need to make a few small modifications to an image. I can do it in half an hour in paint (or an assortment of hacked together open source apps*), or in 5 minutes with Photoshop. But if piracy wasn't an option, I would certainly not buy Photoshop. Same with all the games I pirate- especially the big titles are in my eyes worthless and worth nowhere near their absurd price.

      It's not really a big deal, I could (and have before) run Linux and fulfill my every computing related need (my work/education has nothing to do with programming or IT), and I could even set it up and get it working for the entirety of my social circle. It would be very slightly less efficient than pirating commercial apps, which is why I pirate now- I agree with the other post that there should be perfect DRM, after a brief adaptation period everyone would switch to free software and all they'd lose would be a tiny amount of polish (and they wouldn't lose it in every case, even), and that's if the huge increase in demand for free software doesn't lead to any increase of quality.

      What's more, if DRM was perfect we'd finally be rid of this nonsense with RIAA catching "thieves" and "software piracy" and "copy protection" and software which spies on you and phones back home and made up "losses due to copyright infringement".

      *: Yes, I know about Gimp. Actually I did use it a few times in places where I didn't want to risk going to torrent sites. For a better example: I need to fit a bunch of curves, I pirate Mathematica, works great for me, I use it. But buy it? Forget it. That thing has a three digit price tag, I can do the same fitting on a free program (which will be a bit more clunky, admittedly) or even by hand, and I'd have some money to buy myself pizza after it too.

      Non-business "pirates" only do it because they don't know about free alternatives (compare Linux familiarity with Windows familiarity of the average Joe) and when they do (there are quite a few people who know enough for practically everyone to at least have access to someone knowledgeable) the only reason they don't go with the free alternatives is very marginal superiority of the pirated commercial option.

  24. Please accept this picture of a spider... by Anonymous Coward · · Score: 0

    http://keboch.wordpress.com/2008/11/09/please-accept-this-spider-as-payment/

  25. 10%? by KitsuneSoftware · · Score: 1

    While I'm glad to see someone finally NOT assuming 100% of pirates are potential customers, I don't see any justification for the 10% estimate they give here. Anyone have any sources? (Yes, I did RTFA!)

  26. Can they be called losses by Anonymous Coward · · Score: 0

    Digital property isn't like physical property. It's not lost when someone steals it. So unless you can show that those same pirates would have paid for that same app if stealing it wasn't an option, then it's not really a loss.

  27. "Losses" by Spad · · Score: 4, Insightful

    These losses from piracy are always talked about in terms of the damage they do to the economy, but I have to take issue with this; that money that isn't spent on pirated apps doesn't just vanish, it's still there to be spent on other things. Now, you might argue that maybe it won't be spent or will be spent on things that transfer money out of the economy (such as overseas businesses), but if you're spending money on the App store and don't live in the US then that's really the case anyway.

    If I pirate a $10 app, that's $10 I can spend on a CD or going to the cinema or getting a takeaway or whatever, it's not $10 that magically disappears from circulation.

    1. Re:"Losses" by delinear · · Score: 1

      You're forgetting pirates don't spend their loot, they store it in big chests in sea caves.

      Seriously though, if I had some points you'd get them - I'm constantly hearing how much piracy costs the UK economy and don't believe that figure (whatever it may actually be) is even close to quantifiable, since it only costs the economy if you then go on to purchase foreign goods/services with that same pot of cash.

  28. Apple changed the rules to cut down on piracy by alen · · Score: 2, Informative

    Few months ago Apple changed the rules and they now allow in app purchasing from free apps. before you had to charge for an app to so in-app purchasing. This allows companies to give away stripped down demo type apps with limited functionality and charge for features, new levels, weapons or whatever. And from what i'm reading on the internet it's very easy to detect jailbroken iphones and not allow them to do in app purchasing. pretty much all the piracy that was out there was on jailbroken iphones because it was easy to rip out the app DRM. the solution is to not allow any jailbroken iphone to purchase in app content

    1. Re:Apple changed the rules to cut down on piracy by thePowerOfGrayskull · · Score: 1

      Few months ago Apple changed the rules and they now allow in app purchasing from free apps. before you had to charge for an app to so in-app purchasing. This allows companies to give away stripped down demo type apps with limited functionality and charge for features, new levels, weapons or whatever. And from what i'm reading on the internet it's very easy to detect jailbroken iphones and not allow them to do in app purchasing. pretty much all the piracy that was out there was on jailbroken iphones because it was easy to rip out the app DRM. the solution is to not allow any jailbroken iphone to purchase in app content

      The problem with that solution is that you exclude the people who jailbreak their phones for legitimate reasons as well - such as wanting a different provider, or wanting apps not in the app store. Theoretically there are more of those than the type of jailbreak strictly to pirate.

      Does the iphone have anything like BlackBerry's PIN, which is a non-private unique number assigned to each blackberry? The software I'm developing for BB will be tied to a specific PIN (which the user can change an unlimited number of times on the web site) in order to access the features of the purchased version. The app will do a 'call home' at startup to check for updates and to confirm available features for the given PIN. If network isn't available but it previously authorized, it will continue to run in full-featured mode for a limited amount of time. Otherwise it will run in limited/trial mode. (Side note: if I ever cease support/updates, I'll push out a version that no longer dials home...)

      Anyway, is there such a unique ID for iPhones?

    2. Re:Apple changed the rules to cut down on piracy by tlhIngan · · Score: 2, Informative

      Few months ago Apple changed the rules and they now allow in app purchasing from free apps. before you had to charge for an app to so in-app purchasing. This allows companies to give away stripped down demo type apps with limited functionality and charge for features, new levels, weapons or whatever. And from what i'm reading on the internet it's very easy to detect jailbroken iphones and not allow them to do in app purchasing. pretty much all the piracy that was out there was on jailbroken iphones because it was easy to rip out the app DRM. the solution is to not allow any jailbroken iphone to purchase in app content

      The problem with that solution is that you exclude the people who jailbreak their phones for legitimate reasons as well - such as wanting a different provider, or wanting apps not in the app store. Theoretically there are more of those than the type of jailbreak strictly to pirate.

      Does the iphone have anything like BlackBerry's PIN, which is a non-private unique number assigned to each blackberry? The software I'm developing for BB will be tied to a specific PIN (which the user can change an unlimited number of times on the web site) in order to access the features of the purchased version. The app will do a 'call home' at startup to check for updates and to confirm available features for the given PIN. If network isn't available but it previously authorized, it will continue to run in full-featured mode for a limited amount of time. Otherwise it will run in limited/trial mode. (Side note: if I ever cease support/updates, I'll push out a version that no longer dials home...)

      Anyway, is there such a unique ID for iPhones?

      Actually, due to the way the iPhone works, there is a guaranteed way to find out if your app has been pirated, and that's because the info.plist file must be modified in order to run the DRM-free app properly. The extra key you add tells the OS that the binary isn't signed. Without the key, the DRM-free app fails the sign check and doesn't run. There are other methods too, but aren't as foolproof (one involves seeing where you are installed, and another is to try poking around the filesystem - properly installed apps (DRM-free or not) can only access a couple of areas of the filesystem.).

      Now, granted, there are lame apps out there that detect "jailbroken device == PIRATE!", but most have been replaced with the modified plist check so jailbroken devices aren't falsely accused, and the plist check is guaranteed to work unless Apple modifies the whole architecture, or the app is patched.

      Finally, YES there is a device ID, called the UUID. (You can see yours - connect your device to iTunes, and shift or option (can't remember which) click "serial number". It'll change into UUID, so you can copy and paste that value. It's primarily used to authorize devices for beta testing (you send Apple a list of UUIDs, they'll send back a signed file those users can install that says "you can use these apps with these UUIDs".

      There is also a jailbroken device app to change the UUID (naturally).

      And there's an API to retrieve the UUID at the application level, so nasty drm-free apps can go and "phone home" to report the issue.

      And I call it "DRM-free" because that's what the apps are - the Apple DRM was stripped. Whether you did this yourself out of some principle, or you pirated it, it has the same effect. Like how I can find iTunes+ music on P2P with the owner's full account info still in the files.

      The only issue with blocking pirated apps that the developer may encounter are those who pirated the app, got banned, and bought it outright.

    3. Re:Apple changed the rules to cut down on piracy by iainl · · Score: 1

      I think there is an ID, yes. But that's only a sensible option if you're writing Internet-requiring software for the Blackberry. If an "iPhone" app doesn't _need_ to speak to the internet as part of its everyday use, I'd get pretty pissed off if it crippled itself whenever I use it on an iPod Touch without my home's WiFi signal in range.

      --
      "I Know You Are But What Am I?"
    4. Re:Apple changed the rules to cut down on piracy by thePowerOfGrayskull · · Score: 1

      True, it does not make sense for all situations. In my own case, it's a game with multi-player functionality-- which is only available to those who purchased. Since player would continue to work regardless.

    5. Re:Apple changed the rules to cut down on piracy by thePowerOfGrayskull · · Score: 1

      Thanks for the info! As we'll likely be targeting iphone later, this is very good to have.

    6. Re:Apple changed the rules to cut down on piracy by raynet · · Score: 1

      It actually isn't a guaranteed way, perhaps I hate DRM so much that I will strip it off from all the iPhone apps I use. Though in most cases it will be enough to detect a illegally copied version, though if you have a good enough app, there will probably be someone that will strip out the apps plist-detection code too.

      --
      - Raynet --> .
    7. Re:Apple changed the rules to cut down on piracy by raynet · · Score: 1

      How do you handle the case of user having multiple devices and installs the game on each of them?

      --
      - Raynet --> .
    8. Re:Apple changed the rules to cut down on piracy by thePowerOfGrayskull · · Score: 1
      They could change their registered device back and forth - as long as someone doesn't have a ton of registered devices I'm not going to be too worried about it. However, only one at a time can be considered "valid".

      This is primarily because it's rather lenient but still protects my interests to a reasonable degree, without becoming invasive. That said, I also think this use case is not going to be among the most common -- most folks with two devices will have a work device (locked down, no games) and a personal device. If I'm proven wrong, I may change this to allow up to two concurrent installations.

  29. 10000 apps $3 each by SharpFang · · Score: 4, Insightful

    So if I download a torrent .zip of 10,000 paid apps, $3 each on the average, AppStore just lost $30,000 in sales?
    Like, I would purchase them all otherwise?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:10000 apps $3 each by arkenian · · Score: 3, Insightful

      RTFS. They suggest that if you do that you MIGHT have paid for as many as a hundred of them, so the app store lost $300. I actually admire this examination of piracy insofar as its the first one trying to figure out 'losses due to piracy' that puts a number in for 'percentage of people who would've bought the app otherwise'. That percentage may be low, it may be high (actually 10% sounds like a good number to plug in to what is essentially a pile of guesses) but at least they're trying.

    2. Re:10000 apps $3 each by Anonymous Coward · · Score: 0

      Fucking stupid arguement that kids always make. You might not have purchased all of them, but youd likely purchase SOME of them.

      If someone buys an xbox360 and pirates 50 games in a year, sure they wouldn't maybe have purchased 50 games, but maybe they would have purchased 2 or 3. Thats 2 or 3 * 60$ lost for that one consumer.

      Dipshit.

    3. Re:10000 apps $3 each by maccodemonkey · · Score: 1

      $30,000 in potential sales was lost, yes. Even if the potential was slim.

      More importantly, though, if the app uses bandwidth from a server, or if you get support, you have caused real monitary damage by using things you haven't paid for. I have an app on the app store, and people who pirate cause significant amounts of damage by steal our bandwidth from our partners that we paid a lot of money for, and we pay per access.

      If there was a way we could lock out those services to paying customers only, we would, but we can't. App store doesn't give us that data.

    4. Re:10000 apps $3 each by Anonymous Coward · · Score: 0

      The more typical rate is 10%-20%. That means he didn't purchase 5-10 games, of those 50 he pirated. That makes for a loss of up to $600 from that consumer.

      I wish pirates would stop lying to each other. The lies they tell to justify their theft is insane. The reality is, stealing is literally taking money away from people. If you work and expect to be compensated, and yet you pirate applications, especially like those from the Apple App Store and Android's market, you are a serious hypocritical asshole.

      How would pirates like it if after they worked and it came time to be paid, their boss said, your times not really worth anything so I'm not going to pay you. You're not out any money because you're time isn't worth anything. And yet that's EXACTLY what pirates are doing when they steal applications, music, and movies.

      I do agree its excusable if you play it once just to check it out, but if you keep it, you are assigning value to it. Any application you pirate and keep, is stealing. If you don't think its stealing, go steal some stocks or bonds and see what the police have to say about it. This is exactly the same. Pirating is exactly the same as stealing. As such, to say pirates are thieves is completely accurate.

      If you pirate and accept a paycheck, or intend to in the future, please remember that you're a piece of shit hypocrite and no better than car thief or a mugger. Otherwise, just as you insist is the case of the people from who you steal, your time and/or skill isn't worthy anything.

    5. Re:10000 apps $3 each by triceice · · Score: 1

      Simple fact is that ANYONE trying to put a number to piracy is just fooling themselves in to believing there is even close to enough information to make REASONABLE assumptions. I would be willing to bet they only did to gain attention for the website by stirring the pudding. I will also bet that they are going to be quoted by the MPAA, and RIAA as actual facts next court case.

    6. Re:10000 apps $3 each by BitZtream · · Score: 1

      Your doing it wrong then.

      If you're providing a service which costs you money on a monthly basis as a feature of your app, and you aren't requiring the users to sign-in/log-on in some way then you kind of deserve what you get.

      You can make it paying customers only. You require paying customers to use a login. Give the app away, require a login that they pay for. If the login gets leaked, you kill it.

      Were you born yesterday?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    7. Re:10000 apps $3 each by Eil · · Score: 1

      but at least they're trying.

      And therein lies the problem, particularly when almost every shred of evidence was made up.

    8. Re:10000 apps $3 each by Anonymous Coward · · Score: 0

      10% of 10 000 apps is 1 000 apps. He would have had to buy a thousand of those apps.

    9. Re:10000 apps $3 each by SharpFang · · Score: 1

      It's so interesting to see people who pirate writing under their names and their opponents posting as AC.
      Today I bought two originals of games I have long finished, and deemed worthy of the purchase. Right in front of me lie two others, two of S.T.A.L.K.E.R. series, Shadow of Chernobyl and Call of Pripyat. Because they were worth their money. OTOH, I won't buy Clear Sky, because that would be letting the developers rip me off. That game was NOT worth purchasing.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  30. Stupid Numbers by Anonymous Coward · · Score: 0

    "Apple and third-party developers have lost $450 million due to App Store piracy since the store launched in July of 2008, according to an analysis by 24/7 Wall Street. This number might seem shocking at first, but the buzz generated by this report is misleading—the estimate is based on questionable numbers and an optimistic assumption that pirates would otherwise buy the software they steal."

    See http://arstechnica.com/apple/news/2010/01/450-million-iphone-piracy-figure-not-grounded-in-reality.ars for details.

  31. Anonymous Coward by Anonymous Coward · · Score: 0

    Lost Income, now you're starting to sound like the Record & movie Companies. Worrying about what they lost. Better spend a billion on DRM quick.

  32. Must be making huge losses by 91degrees · · Score: 1

    So, 510 million paid apps at $3 each. That's $1.53 billion

    Piracy costs $4.59 billion dollars dollars dollars.

    So that means losses of some $3.06 billion. It's amazing the app store has survived this long.

  33. Good point by langelgjm · · Score: 3, Insightful

    That's an excellent point, and something that is often forgotten when talking about numbers surrounding piracy.

    So an iPhone user doesn't spend $20 on a couple apps because they pirate them. Apple and software developers lose out on $20. Then, the iPhone user buys four mochas at Starbucks with the $20 they didn't spend on apps. Net loss to economy = $0.

    Even if people "save" money instead of spending it, if that saving consists in investment, it's often providing capital for those who want it elsewhere in the economy. These "losses" are almost never actual "loss" to the economy as a whole, they simply result in a different distribution of the same amount of money.

    The same goes for all the piracy statistics thrown about for foreign countries. I was recently discussing this with a colleague; sure, maybe country X pirates $20 million worth of CAD/CAM software. Then, they turn around and spend $20 million purchasing CNC machines from US companies.

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    1. Re:Good point by Anonymous Coward · · Score: 0

      YES! At last! Someone who understands the economy!

      I'm so glad there's finally someone out there reassuring me it's ok to rob people. After all, the money I save from ransacking people's houses can go back into the economy when I buy other things! Not only that, but because the owner now has to buy a bunch of new stuff, the economy is doubly helped! Wow, thanks, you're AMAZING!

    2. Re:Good point by numbski · · Score: 1

      What he is saying is that Joe Schmo with $20 who would not even have bothered to download the app if it weren't cracked still spends the $20. Copyright infringement, as much as you may want it to be, is not theft. He has not deprived them of the ability to sell that item to someone else. If he had done the reverse - stolen 4 mochas from Starbucks then spent the $20 on iTunes, then there is a net loss - it's less than $20 because:

      1. The money changed hands.
      2. There was a cost involved in selling the mochas, and those mochas are no longer available to be sold.

      There is a distinct difference between the two. Like it or not, it's not theft. As long as people keep propping up the issue using incorrect terms like "piracy", "theft", and "stealing", the core issue will never be dealt with, and that is how copyright laws need to change to address current issues and standards.

      You have 2 issues here - a legal one and an ethical one. If I download a cracked game, the person that cracked the game and the person providing the download are guilty of federal offenses. I myself may or may not be guilty depending upon fair use doctrine. Is what I did unethical?

      THAT is what comes up for debate. If I downloaded it to try the software out because there was no demo available, I don't think so. You may think differently. Ethics are convoluted things.

      Stomping up and down, screaming, yelling "THIEF!" and saying it's wrong doesn't address the fact that you think it is wrong, but the wrong end of the transaction is illegal.

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    3. Re:Good point by PeanutButterBreath · · Score: 2, Insightful

      So an iPhone user doesn't spend $20 on a couple apps because they pirate them. Apple and software developers lose out on $20. Then, the iPhone user buys four mochas at Starbucks with the $20 they didn't spend on apps. Net loss to economy = $0.

      That assumes that software is fundamentally without value (unlike, I assume, lattes which would incur a net loss to the economy if they were stolen, even if the iPhone user gave the $20 to an illegal gun seller so he could hold up the coffee shop).

      Dev loses $20. That is $20 that he doesn't have to spend on latte's. Keep piling up these "Net loss to economy = $0"'s and Dev will be out of a job. Eventually, the whole industry is no longer viable. Where are the jobs going to come from now?

      Your logic is fine as long as there is no difference between an economy based on selling lattes and an economy based on creative and highly skilled labor.

    4. Re:Good point by Wildclaw · · Score: 2, Insightful

      That assumes that software is fundamentally without value

      Copies of software are fundamentally without value. That is why we have copyright laws in the first place.

      Dev loses $20. That is $20 that he doesn't have to spend on latte's. Keep piling up these "Net loss to economy = $0"'s and Dev will be out of a job. Eventually, the whole industry is no longer viable. Where are the jobs going to come from now?

      Most development moves towards a service based way of receiving payment (which is already the case). There is less development of generic applications, but as we don't need 200 clones of every software application, the damage is minimal. If a specific type of software doesn't exist, but there is a real demand for it, someone will find a way to make money on it.

    5. Re:Good point by Anonymous Coward · · Score: 0

      Actually the software does have value. The user who pirated it gained that value. For every pirate who would not have bought it otherwise, this is a net gain in social welfare in the short term. For those who would, it just changes the owners of resources, resulting in a zero net loss.

      In the example of stolen lattes, no wealth is destroyed, either. The problem in both cases is elsewhere: as was pointed out, it's about providing incentives to produce in the software case (making the whole industry viable). In property, it's about providing incentives to earn (if everything gets stolen, there's no point doing any work). The proper way to calculate these things is nothing like what these idiotic "industry loses blah blah dollars, that must be bad!" studies do. It is an actively studied field in economics currently, and the issue is far from simple.

      I think the point of these BS numbers is to make everyone discuss their size, which makes you assume that there actually are evil and bad losses, but the number might be somewhat smaller than they claim.

    6. Re:Good point by noidentity · · Score: 1

      And before someone yells "broken window fallacy", remember that pirating an app doesn't destroy anything (in fact, it creates something new: a copy).

    7. Re:Good point by brkello · · Score: 1

      Uhh, not really how it works. If someone downloads $10000 worth of computer software, but has only $2000 that breaks your model since they can't spend as much as they downloaded. Of course, that money never existed anyways. The question is how much money did the developer lose to piracy. The numbers they put out are always way too high. But I imagine there is some loss that would not exist if piracy was not possible (or if people didn't do it).

      --
      Support a great indie game: http://www.abaddon360.com
  34. Unrealized Income by Tisha_AH · · Score: 1

    One point as well is that many of these folks who would download a bunch of pirated apps for their phone would not purchase them in the first place. I think it is more accurate to say that the income was unrealized and not lost.

    If you put something on the market for $1000 and only two people think it is worth the price to pay for it but six hundred people would have purchased it for $100 then you have significantly overvalued your product and lose money. I think that the prices on the app store are all inflated. This is a similar model to the entire music and movie industry. Most people steal your product because they do not believe that what you are asking for it is reasonable, not because they would not pay anything at all for it.

    --
    Tisha Hayes
  35. And the Earth is moving faster around the sun by BitZtream · · Score: 1

    Simply put, no money was lost due to piracy. Stop putting these retarded articles on slashdot, all you do is justify the morons who write this crap.

    Statistics have shown that I've lost about 30 billion dollars while reading retarded articles about piracy. Interestingly enough, another set of statistics shows that both myself and the guys writing about how much money is lost to piracy have about the same ability to talk out our asses and lie through our teeth. I have a slightly higher amount of sarcasm.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  36. Do you even know any? by argent · · Score: 1

    Do you even know anyone who rips or trades cracked software?

    A fair estimate of the proportion of people who would have used the App Store if they did not use pirated applications is about 10%.

    My experience with people who do this is that your estimate is at least a factor of 100 higher than reality. I mean, these guys have everything from ten buck games up to Maya, Photoshop CXSDwhatever, Windows Server Ultimate with Oracle Everything. And they don't buy *any* software. Their whole thing is getting the goods.

  37. Saw pirated apps in action - I ended up buying by Anonymous Coward · · Score: 0

    My friend got an iPhone and never paid a single dollar for an application.
    I just saw the applications he used that I really liked (education related, not games), I ended up buying an iTouch and the killer apps I wanted.
    Sometimes piracy is just free publicity.

    1. Re:Saw pirated apps in action - I ended up buying by delinear · · Score: 1

      I'd say this is almost always the case. The time to worry is when people are not pirating your app.

  38. The Reason Slashdot Posted by RobK · · Score: 1

    We're all missing why this was posted to slashdot. I too was outraged by the numbers and finally realized that this post was about the *RESPONSE* to the Wall Street article, not the article itself. I'll bet not one of us has read the response at http://mashable.com/2010/01/13/app-store-piracy/ . Let's do that before hanging someone.

  39. I'm Confused by Tim+C · · Score: 1

    Since when was failing to gain something the same as losing it?

    No-one has actually lost $459 million (= had it once, don't have it now), they just haven't gained it. If they've lost anything, it's the opportunity to gain the money, which is a rather different thing...

  40. Another nice deconstruction by ZosoZ · · Score: 2, Interesting

    There's another nice deconstruction by the Right Rev. Stuart Campbell, games journalist and iconoclast: http://wosblog.wordpress.com/2010/01/15/the-most-spurious-piracy-figures-ever/

  41. Nothing says "unbiased source".. by EriktheGreen · · Score: 1

    ... like a writer who launches into an article about the "App Store" without specifying which app store or whose app store. After all, there's only one App Store in the world, right?

    I'm sure a person with such a mindset would always offer a calm discussion of the facts without using inflammatory language, weasel words, or unsubstantiated facts.

    Erik

    1. Re:Nothing says "unbiased source".. by BitZtream · · Score: 1

      Yea, because any of the other possible 'App Stores' that exist are the first thing that comes to mind when someone says 'App Store'.

      Reading sometimes requires that you have at least a quarter of a clue because authors assume that you know SOMETHING about the subject matter being discussed before starting.

      Android may HAVE an appstore, but no one gives a shit. RIM may have one, no one gives a shit, Nokia may have one and STILL no one cares.

      Do you act this retarded when someone says 'I run Windows' as well, or do you just assume they are talking about X?

      For all intents and purposes, there is only one App Store, which is why its capitalized. Its a name, of a specific application marketplace.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:Nothing says "unbiased source".. by EriktheGreen · · Score: 1

      Okay, that was actually funny.

      It may come as a surprise to you, but there are actually many other "App Stores" that people care about, some of them a whole lot more than your favorite one. In fact there are other app stores not even associated with mobile devices... you are aware that other computing devices exist, right?

      I just love the fact that you speak for the entire community of people who read this article: ("no one gives a shit" about other app stores).

      Thanks for proving my point in spades.

      Oh, and since this is a news article posted on a commonly read news aggregator, shouldn't the default be to assume that the reader *doesn't* know what you're talking about? I mean, it's not like this site is "The church of iPhone" or something. The next article in line might not even be about computers, or hardware at all. It would be confusing to read through a description of a new privacy law or Sci-Fi movie assuming it somehow only applied to iPhone users. Then again, maybe that's just the way you view the world.

      Erik

    3. Re:Nothing says "unbiased source".. by zioncat · · Score: 1

      ... like a writer who launches into an article about the "App Store" without specifying which app store or whose app store. After all, there's only one App Store in the world, right?

      Right.

    4. Re:Nothing says "unbiased source".. by EriktheGreen · · Score: 1

      If that's the App Store he was referring to, why didn't he include the trademark icon?

      Or is it possible maybe that he was being a Mac Fanboi when he submitted the article, and was therefore suffering tunnel vision? :)

      Erik

    5. Re:Nothing says "unbiased source".. by zioncat · · Score: 1

      If that's the App Store he was referring to, why didn't he include the trademark icon?

      Perhaps because it is the only digital distribution platforms for mobile devices that is named "App Store".

  42. Horrible Losses by flyneye · · Score: 1

    There are only so many apps to go round and the overhead costs of storage are going to drive developers and businesses alike to the poor house.
    I guess they will have to plant more application bushes and wait till harvest or the bank will foreclose on the farm. Then there will be no applications for all the phones. That'll make 'em sorry.
              I guess they could start making cases to protect fragile apps or sell polish to shine them up but the thieving pirates will probably walk off with those too.
    They really need some cameras and armed security guards in those app stores. Like gold, they are a limited commodity.
            Bet someone learns that open source business models are nearly the only ones not outdated.

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  43. Half a billion lost? Um... no. by Mr.Fork · · Score: 1

    There are counterfeit pirates (CP's), and then there are those who are the lone individual pirates (IP's). IP's are not lost sales because THEY'RE NOT CUSTOMERS or are they even potential customers. If they could and wanted to buy the stuff, they would of paid for it. And from a business science perspective, you CANNOT count them as lost revenue. Lost revenue can only be truly counted if CP sell you items at and keep all the profits, either passing it off as the real McCoy or a cut-throat street-corner price. I really wish these idiots stop including IP losses when the issue are the counterfeiters.

    --
    Management is doing things right; leadership is doing the right things. - Peter F. Drucker
  44. 510 pirated apps per device?!? by triceice · · Score: 1

    Big problem with their numbers.

    TUAW has a break down of the numbers and the problems with their assumptions.

    http://www.tuaw.com/2010/01/13/pirates-make-away-with-450-million-in-app-store-booty/

  45. i'd buy the apps sold, if i could only buy them... by Anonymous Coward · · Score: 0

    canadian here. recently i bought an ipod touch and looked forward to making it my own because 'there's an app for that'. like many here though, i prefer not to file a credit card with a profile for long terms. so, i thought i'd get a gift card for itunes.

    as it turns out apple will not honor itunes gift cards for app purchases, and further claims that there is a canadian law that forbids them from doing so. turns out it's not true: http://www.jimwhitelaw.com/2009/09/itunes-credit-in-canada.html

    so, if apple won't let me buy them, and itunes is the only storefront available for legitimate purposes, then what exactly should i do to allow the functionality i paid for to begin with?

  46. I feel their pain by macemoneta · · Score: 1

    I do occasional consulting, and people are pirating my services with free online support forums. Based on my estimates, I'm losing hundreds of millions in consulting fees every year. I wonder why these pirates aren't shut down? Oh, that's right, I forgot to buy a government official. My bad.

    --

    Can You Say Linux? I Knew That You Could.

  47. 70% of lost revenue is developer's, not Apple's by perpenso · · Score: 1

    Who cares about Apple? They are just another player..

    The description states that the lost revenue is not just Apple's: "This estimate yields about $459 million in lost revenue for Apple and application developers". Apple keeps only 30% of the sale price, if we accept this $459M figure then $321 is for the developers.

    Piracy is a minor problem

    For Electronic Arts and Activision, but for small developers and startups piracy is a major problem. I've worked for many years at a big well funded developer and a few years at startups and small developers. Piracy disproportionately harms the small developers and startups, it can easily make the difference between success and failure. I witnessed this in the 80s, the 90s, ...

    --
    Perpenso Calc for iPhone and iPod touch, scientific and bill/tip calculator, fractions, complex numbers, RPN

  48. I am the biggest STUD! by SmallFurryCreature · · Score: 2, Insightful

    Lets assume I have sex with a different woman each day, then that means I am so good, I can charge for it. Say, a thousand euro per bonk. That makes 5000 euro per evening. But because I instead posted on slashdot to comment on your post, I missed tonights income. You owe me 5000 euro.

    Check is acceptable. Thank you.\

    Anyone bothered to read the article when the second sentence of the summary starts the argument with "lets assume". Lets assume the moon is made of gold, why is NASA then not rich?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  49. Piracy occurs merely because it is possible by perpenso · · Score: 1

    Second, there is no recognition of the fact that curiosity is not the same thing as a lost sale in the digital realm.

    Your argument is diminished by the fact that many of these apps are $0.99 USD, we're not talking about $50 - $60 PC games. I've observed many individuals who are willing to experiment with a $0.99 product, few with a $60 product.

    Personally, in a University bookstore/computer store environment, I've witnessed piracy occurring merely because it was possible. When a vendor producing software accompanying a textbook added copy protection their sales became comparable to textbook sales. Previously sales were a very small fraction of textbook sales.

    --
    Perpenso Calc for iPhone and iPod touch, scientific and bill/tip calculator, fractions, complex numbers, RPN

  50. 75% is a low number by mikes.song · · Score: 0

    75% is a low number. On my games, I estimate that 85% of the users did not pay for the game. But, what ever.

  51. The difference is in marginal cost by langelgjm · · Score: 2, Insightful

    That assumes that software is fundamentally without value

    More precisely, it assumes that the marginal cost of producing software is zero.

    Dev loses $20. That is $20 that he doesn't have to spend on latte's. Keep piling up these "Net loss to economy = $0"'s and Dev will be out of a job. Eventually, the whole industry is no longer viable. Where are the jobs going to come from now?

    The only way the industry will no longer be viable is if everyone (or some critical mass of people) pirate. Clearly, enough people are paying for software to make the current industry viable.

    Second, if someone steals a latte, Starbucks has lost the marginal material and labor that went into producing that latte, which is a significant portion of its cost. If someone pirates software, the developer's lost marginal material and labor costs are effectively zero. (Of course, this means the up front costs of material and labor are spread over fewer units sold, and if everyone pirates, then the developer has no incentive to invest material and labor in the first place).

    Your logic is fine as long as there is no difference between an economy based on selling lattes and an economy based on creative and highly skilled labor.

    My impression is that my logic relies precisely on the difference between an economy based on selling tangible goods and one selling intangible goods.

    The whole point is the difference in the marginal cost of a latte versus some piece of software. In both cases, if you steal, the producer has to swallow the marginal cost. But the marginal cost of much commercial software is zero.

    Many software companies have a complex relationship with piracy. In some cases, the network effects of a certain amount of piracy can outweigh its costs. Or, to bring up a different point, to what extent does piracy drive the sale of large capacity storage devices, media writers, portable music players, high-speed internet subscriptions, etc.?

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  52. Troll?? by Hurricane78 · · Score: 1

    I’m sorry? Could someone explain to me, how my above comment can be seen as a troll? Because I don’t get it?
    I’ll gladly take back if I insulted anyone or told something not true. But I don‘t think so. I rather think that some uninformed troll or infiltrating media industry guy got mod points, but no arguments (because he’s wrong). :)

    Be grown up. Share your opinion. :)

    And yes: Openly calling something “losses” which are in fact not losses at all, because they were never earnings, would never have been, equals being “full of shit” (= a deliberate liar), if I can assume, that the writer knows this fact.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  53. Re:What about multiple iPhones on the sames accoun by aristotle-dude · · Score: 1

    I have 2 iPhones on the same iTunes account. Apple legally lets me installs app's bought on my first iPhone for free on my second. My guess is this would trigger piracy flag, as they would now see 2 iPhone unique ids for one purchase.

    No. The app would still be signed by your account and still be encrypted. Developer check for a number of things in their code to determine whether a copy is legit or pirated.

    1. Is the app still encrypted.

    2. Is the app still signed with a valid iTunes account.

    3. Does the app's CRC or MD5 check match the expected hash.

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
  54. I have a "legit" jailbroken iPhone by dafing · · Score: 1

    The Original iPhone was never sold in New Zealand, I bought an imported, Jailbroken and Unlocked iPhone off the internet. Its turned out to be one of the best purchases of my life, I got it for about 600 USD, it had been jailbroken etc for me, and I run it on a prepaid plan. I only have a Jailbroken and Unlocked iPhone because it needs to be that way, without that, I would be stuck on the "please activate" screen, stuck to only ringing an emergency number (and, it might be "911" which is pretty much useless in NZ where we use "111"!)

    I've never wanted to "steal" apps, not at all, I totally think the developers deserve to make money, and hey, I mean, lets get serious, most paid apps I look at cost a DOLLAR OR TWO....who would steal that? It would be like mugging a busker for the change in his hat. Pathetic.

    HOWEVER: I can never seem to be able to buy tracks from Tap Tap Revenge 3, I can buy song packs, but NEVER individual songs. I've seen this mentioned on the developer, Tapulous' site, that JB iDevices wont work? Its very strange, I cant even SEE the songs, if I go to say, browse the "easy" tracks, it just says "no items in this category". I can see ALL the artist names, but cannot see a SINGLE track from ANY of them. I suspect there is someway to detect Jailbroken iDevices, and its locking me out somehow?

    I really cant unjailbreak or unlock my iPhone, it simply will not work here. I really want to buy TTR3 tracks though :)

    --
    --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
    1. Re:I have a "legit" jailbroken iPhone by segin · · Score: 1

      The Original iPhone was never sold in New Zealand, I bought an imported, Jailbroken and Unlocked iPhone off the internet. Its turned out to be one of the best purchases of my life, I got it for about 600 USD, it had been jailbroken etc for me, and I run it on a prepaid plan. I only have a Jailbroken and Unlocked iPhone because it needs to be that way, without that, I would be stuck on the "please activate" screen, stuck to only ringing an emergency number (and, it might be "911" which is pretty much useless in NZ where we use "111"!)

      The original iPhone is GSM. As part of the GSM standard, every cell tower must accept any phone attempting to make an outgoing call to 112, and then route the call to the local emergency number, regardless if it really is 112 or not., as some nations have, e.g., 08, as the emergency number, and phones that are that locked down might not recognize 08 as an emergency number (especially cheap handsets that were imported), but 112 is specified as the universal emergency number in the GSM spec, so that is guaranteed to work, as long as the cell tower fully implements GSM, down to the letter.

    2. Re:I have a "legit" jailbroken iPhone by segin · · Score: 1

      This also means that the GSM specification says that every GSM phone must allow calls to 112, no matter what.

    3. Re:I have a "legit" jailbroken iPhone by dafing · · Score: 1

      Thank you, I did somewhat understand that was the case. Still, no use to me if I "un jailbreak" my iPhone, and am stuck with my beautiful iPhone only able to place emergency calls! No apps, no music, no contacts, no calculator....but in case of emergencies, I guess I'd be fine! Ha!

      Have a great day, thank you for your help :)

      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
  55. Like DVD "region coding"... by tlambert · · Score: 1

    Note: Speaking only for myself, here...

    Like DVD "region coding"...

    When an application is available in a given countries App store, it's not necessarily available in every countries App store. In most cases, in fact, it's not. So the only way to get the app is to jailbreak your phone, and install it fom one of the pirate installer applications, which only run on jailbroken phones.

    In order to get an account on the US App store, and therefore have access to all the Apps there, you have to establish an account with a US credit card with a US address; the account is fairly easy, but to set up a US billing address on the thing is impossible, unless you are willing to rent a trans-shipping PO Box, or unless you have a friend in the US willing to let you use their physical address as a residence address for the credit card.

    So even if you wanted to pay for the thing, there's no way you could possibly do so, without a huge amount of risk and hassle.

    I imagine most of this "piracy" is down to "people whom we are unwilling to enable to buy the App getting ahold of it despite the obstacles we are placing in their way".

    -- Terry

  56. How Many Jailbroken iPhones/Touches Can There Be? by cmholm · · Score: 1

    Hoookay, assuming the NYTs is correct that only about 6.7% of touch screen Apple devices are jailbroken, out of some 37 million, this piracy figure is just bizarre. The actual economic losses are only the delta between what the jailbreakers would have bought, if they didn't have the "free-as-in-shoplifted" option.

    In a buy-or-bust scenario, I find it very difficult to believe that these users would be in the market to buy much more or less than the median user, once their micro-economic motivations adjusted to the new reality.

    Hell, back in the days when I bothered to jailbreak my Touch, it was only to use Cydia to install capabilities beyond what any AppStore app would be allowed to enable, all of it free-beer/speech. Given the cost of most apps compared to the cost of the platform, or to most PC/console shrink-wrapped products, why would I bother to pirate, unless for my BBS days rationale: collect 'em all, run 'em once.

    --
    Luke, help me take this mask off ... Just for once, let me butterfly kiss you with my own eyes.
  57. Bullshit dissected by Anonymous Coward · · Score: 0

    There's a great detailed analysis of the figures here by a professional videogames writer:

    http://wosblog.wordpress.com/2010/01/15/the-most-spurious-piracy-figures-ever/

  58. diode by Anonymous Coward · · Score: 0

    Different company, but I recently downloaded a cracked version of a popular 3D application. I have found that I am really enjoying using it and have now order a legitimate copy.

    Going by the logic Apple has used to calculate the losses stated in this article, this would count as a lost sale.

    The people releasing these figures know they are bogus. It doesn't matter though, so long as the majority of people (notably politicians) who read them don't think to question where the figures came from.

  59. The reason for that by Kyusaku+Natsume · · Score: 1

    Is that most people here in Mexico couldn't pay for software even if they really, really wanted to. When the minimum wage is around USD$3.5 daily, the average income is USD$9 daily, there is not enough spare money to pay USD$200 +16% VAT for commonly used software. I personally, pay for almost all the software that I use, but then, I have a good enough income that could keep honest people honest. The shameful and stupid failure (I still think that this was made on purpose to kiss Bill Gates ass, even the panistas aren't that incompetent) of the Fox's administration to successfully promote the use of Linux in Mexico's schools in the early 2000's kept Microsoft entrenchment in the OS and apps arena in the country, making rampant piracy and corruption the norm in computer use.

    --
    Mexico: 100% conservative's America now!