Who is doing the code review on your brain? Serious question. People crash cars all the time and the automated cars have already been demonstrated to be at least as safe as the best human drivers. Are automated cars perfect? No; but so far their record is.
You realize the most visible open source software projects are built by commercial software vendors? Also, how would you define "sloppy coding" in a law?
The article may have made a reference to Doubleclick but do you really think Microsoft doesn't have equivalents?
They do have an equivalent. It's called aQuantive. They just wrote it off a month ago.
When was the last time Microsoft made a decision that did not effect the "bottom line" ?
Never. Everything AFFECTS the bottom line in some way.
Windows is deployed on at least hundreds of millions of machines world wide, if Microsoft got these ad companies together and told them they could "fix" people trying to block their servers ads you think they would pony up a couple bucks?
More likely they would whine to the media and cause a shitstorm. As if people adding doubleclick to their hosts file was ever a major problem in the first place. I'll go out on a limb here and say that browser adblockers are vastly more common.
Probably for the same reason they didn't call WPF and Silverlight the same thing, even though they both extremely similar. It's the same technology being leveraged for different purposes.
Silverlight is dead. Microsoft has effectively abandoned it.
Sure.
Silverlight is not supported, and will never be supported on any of Microsoft's current or future mobile platforms. (Winphone 7and 8, win8 RT)
Not true. Silverlight works just fine on WP7 and will work just fine on WP8. When building WP7 apps you have 2 choices for a framework, Silverlight or XNA. WP7 apps are forward compatible with WP8.
Silverlight does not work in Metro IE on windows 8, only the desktop version of IE (Trying to watch netflix in win8 was a real eye opener). Silverlight is not a supported development environment/language/framework/whatever for Metro programs at all. (Which is why it only works in the win8 'desktop' environment, which is essentially windows 7 SE) Silverlight isn't even bundled with win8. You have to download it.
Sure, but the code used to build metro apps (yes I know, I'm calling it that anyways) is almost identical to the code used to build Silverlight apps. They are more or less the same thing with a different name.
Nope. It launched 2 months later. Doesn't matter anyways. Bringing the game to Linux won't help them sell copies. Everyone who wants a copy will already have one.
I've probably put 200 hours into Civ 5. I know how old it is, I know there are expansions. If someone was going to buy Civ 5, they would have already done so by now. Porting it to another platform won't help their sales in any significant way, which is why I'm pointing out the age of the game.
Diablo 3 isn't relevant because the discussion we are having is about Steam on Linux and whether it will be successful. There is no word from Blizzard on porting D3 to Linux, and I would be surprised if they did.
So basically what you've said is none of that stuff exists.
Nooooo... I said the exact opposite. Reading is hard, I know, but you got to stick with it.
Steam sales aren't about the "publisher setting prices", they're about people knowing every day Steam runs a deep discount on a game.
Already happens bro. Xbox and WP7 already have regular sales. With Xbox Live coming to Windows 8, there is no reason to believe the weekly sales won't make the jump over as well. Like I said.
"Up to the developer to implement" means it doesn't exist since there is no common API.
No there are APIs for it. There are APIs for it on Steam too. But it's something the developer has to explicitly code for in both cases. Like I said.
Forums are a requirement -- I always check them (as many people do) before making a purchase. That's a key source of information on support levels, compatibility, and so forth.
Google is your friend.
And, yes, Clancy, everyone for the past twenty years has had ratings; that's not what I said. Steam has integration with MetaCritic, a review aggregator.
Sucks that the built it ratings aren't good enough for you. Guess you will just have to open a tab in the browser you have open right now rather then waiting 5 hours for the Steam client to load.
You, like Microsoft, are missing the point of what makes Steam so usable. It's not just another App store. It has a lot of stuff built specifically for games and a culture that encourages purchasing.
Seems like they got it down just fine and people like you are desperately looking for excuses to complain (and just making shit up when you fail).
Let me put it another way. Valve nailed it in one with Steam. Microsoft gave us Games for Windows Live. Any questions?
Yes. Why are you ignoring Xbox Live? You think Microsoft can't put together an app store? Guess again. They have those Microsoft points cards in every tech store in North America. Now the same (or very similar) APIs will allow developers to write games that will easily port between PC, WP8 and most likely Xbox 720.
There is no question they will succeed. Valve wouldn't be bothering with Linux if they didn't feel their primary revenue is about to disappear.
Having only looked at the APIs and not used them, it looks like there is no major barrier to taking an existing desktop DirectX game and wrapping it in WinRT. It actually looks like all you would have to do it change the windowing code a bit. Basically the kind of thing that would take a competent developer a couple weeks worth of work for a large game.
Compare that to having to rewrite your renderer, windowing system, networking, sound, input and probably more so it will run on Linux.
It's still going to be on every PC sold until the next version comes out whether you like it or not. People have to go out of their way to find out about and download Steam.
I see a decent amount of casual/indie mediocrity (the majority of which is already on Linux) and some major games from 2+ years ago. There are a lot more people using macs and they are willing to pay more for the same thing. If the mac crowd can't bring in decent games, Linux won't either.
That's what you get for pirating the enterprise version. It's not phoning home either, it's trying to contact the non-existent KLM server that is supposed to be on the domain.
DX10 level hardware is hardly fancy. Try finding a PC built in the last couple years that doesn't support DX10. It's even been built into the intel chips for some time. DX10 hardware isn't required either, software fallback still works.
Some redneck hacker will try to modify his own car to disastrous effect.
As if morons don't do that already and somehow this is the fault of the car.
Who is doing the code review on your brain? Serious question. People crash cars all the time and the automated cars have already been demonstrated to be at least as safe as the best human drivers. Are automated cars perfect? No; but so far their record is.
1 million files of 4KB each is a grand total of 4GB. In an era of multi-terabyte drives it's just not worth caring about.
Trade dress is very real and Samsung was found to be violating the iPhone 3G trade dress on a number of phones.
While the SIII is not listed specifically, it is the most popular cellphone Samsung sells right now.
So in other words it wasn't part of this lawsuit. Moving on.
You realize the most visible open source software projects are built by commercial software vendors? Also, how would you define "sloppy coding" in a law?
Nothing that does not have admin rights, in fact no software should be able to modify anything in the system directory from normal runtime
You could have spent the 30 seconds to verify that this is the case. It would take you less time than writing up that post.
it should require a reboot into safe mode to install updates.
That's just ridiculous. There is no reason for that.
The article may have made a reference to Doubleclick but do you really think Microsoft doesn't have equivalents?
They do have an equivalent. It's called aQuantive. They just wrote it off a month ago.
When was the last time Microsoft made a decision that did not effect the "bottom line" ?
Never. Everything AFFECTS the bottom line in some way.
Windows is deployed on at least hundreds of millions of machines world wide, if Microsoft got these ad companies together and told them they could "fix" people trying to block their servers ads you think they would pony up a couple bucks?
More likely they would whine to the media and cause a shitstorm. As if people adding doubleclick to their hosts file was ever a major problem in the first place. I'll go out on a limb here and say that browser adblockers are vastly more common.
So are you suggesting that nothing should be able to modify the hosts file? Seems kind of useless.
If you have some sort of way to tell malware from legit software, I'm sure the rest of the computing industry is waiting for your insight.
Probably for the same reason they didn't call WPF and Silverlight the same thing, even though they both extremely similar. It's the same technology being leveraged for different purposes.
Silverlight is dead. Microsoft has effectively abandoned it.
Sure.
Silverlight is not supported, and will never be supported on any of Microsoft's current or future mobile platforms. (Winphone 7and 8, win8 RT)
Not true. Silverlight works just fine on WP7 and will work just fine on WP8. When building WP7 apps you have 2 choices for a framework, Silverlight or XNA. WP7 apps are forward compatible with WP8.
Silverlight does not work in Metro IE on windows 8, only the desktop version of IE (Trying to watch netflix in win8 was a real eye opener). Silverlight is not a supported development environment/language/framework/whatever for Metro programs at all. (Which is why it only works in the win8 'desktop' environment, which is essentially windows 7 SE) Silverlight isn't even bundled with win8. You have to download it.
Sure, but the code used to build metro apps (yes I know, I'm calling it that anyways) is almost identical to the code used to build Silverlight apps. They are more or less the same thing with a different name.
Nope. It launched 2 months later. Doesn't matter anyways. Bringing the game to Linux won't help them sell copies. Everyone who wants a copy will already have one.
I've probably put 200 hours into Civ 5. I know how old it is, I know there are expansions. If someone was going to buy Civ 5, they would have already done so by now. Porting it to another platform won't help their sales in any significant way, which is why I'm pointing out the age of the game.
Diablo 3 isn't relevant because the discussion we are having is about Steam on Linux and whether it will be successful. There is no word from Blizzard on porting D3 to Linux, and I would be surprised if they did.
Sure. But most PC games these days are built around DirectX, which leads to a significant effort when porting to other platforms.
So basically what you've said is none of that stuff exists.
Nooooo... I said the exact opposite. Reading is hard, I know, but you got to stick with it.
Steam sales aren't about the "publisher setting prices", they're about people knowing every day Steam runs a deep discount on a game.
Already happens bro. Xbox and WP7 already have regular sales. With Xbox Live coming to Windows 8, there is no reason to believe the weekly sales won't make the jump over as well. Like I said.
"Up to the developer to implement" means it doesn't exist since there is no common API.
No there are APIs for it. There are APIs for it on Steam too. But it's something the developer has to explicitly code for in both cases. Like I said.
Forums are a requirement -- I always check them (as many people do) before making a purchase. That's a key source of information on support levels, compatibility, and so forth.
Google is your friend.
And, yes, Clancy, everyone for the past twenty years has had ratings; that's not what I said. Steam has integration with MetaCritic, a review aggregator.
Sucks that the built it ratings aren't good enough for you. Guess you will just have to open a tab in the browser you have open right now rather then waiting 5 hours for the Steam client to load.
You, like Microsoft, are missing the point of what makes Steam so usable. It's not just another App store. It has a lot of stuff built specifically for games and a culture that encourages purchasing.
Seems like they got it down just fine and people like you are desperately looking for excuses to complain (and just making shit up when you fail).
Let me put it another way. Valve nailed it in one with Steam. Microsoft gave us Games for Windows Live. Any questions?
Yes. Why are you ignoring Xbox Live? You think Microsoft can't put together an app store? Guess again. They have those Microsoft points cards in every tech store in North America. Now the same (or very similar) APIs will allow developers to write games that will easily port between PC, WP8 and most likely Xbox 720.
There is no question they will succeed. Valve wouldn't be bothering with Linux if they didn't feel their primary revenue is about to disappear.
- Deep 50%-75% sales
Prices are set by the publisher. This already happens on the Windows Phone marketplace though.
- Automatic updating/patching of games
Already there.
- Cloud-based per-application file backup
Up to the developer to implement and is about as hard to do as it is on Steam.
- Integrated social and communications tools
Already there.
- Integrated unobtrusive DRM
Already there.
- Integrated achievement (or similar) tracking
Already there.
- Integration with MetaCritic, etc.
Built in ratings are already there.
- Per-product forums
Is that a serious requirements for you or are you just grasping for ideas now?
Did you even know Chrome updated?
No I didn't. That's kind of the point.
Having only looked at the APIs and not used them, it looks like there is no major barrier to taking an existing desktop DirectX game and wrapping it in WinRT. It actually looks like all you would have to do it change the windowing code a bit. Basically the kind of thing that would take a competent developer a couple weeks worth of work for a large game. Compare that to having to rewrite your renderer, windowing system, networking, sound, input and probably more so it will run on Linux.
It's still going to be on every PC sold until the next version comes out whether you like it or not. People have to go out of their way to find out about and download Steam.
I counted Civ 5. It's a major game from 2+ years ago. Diablo 3 isn't on Steam. Troll harder.
I see a decent amount of casual/indie mediocrity (the majority of which is already on Linux) and some major games from 2+ years ago. There are a lot more people using macs and they are willing to pay more for the same thing. If the mac crowd can't bring in decent games, Linux won't either.
That's what you get for pirating the enterprise version. It's not phoning home either, it's trying to contact the non-existent KLM server that is supposed to be on the domain.
These are Chinese factory workers we are talking about here. $300/month is a shit ton of money for them.
DX10 level hardware is hardly fancy. Try finding a PC built in the last couple years that doesn't support DX10. It's even been built into the intel chips for some time. DX10 hardware isn't required either, software fallback still works.
No.... I was asking how to do it in vim since the OP suggested vim was a replacement for Office. It's a joke. Lighten up.