Slashdot Mirror


John Carmack: Kudos To Valve, But Linux Is Still Not a Viable Gaming Market

dartttt writes "John Carmack recently presented a keynote at QuakeCon. He said Linux is still not a commercially viable gaming platform, and the two forays they have made into the Linux commercial market have not been successful. Valve's announcement about Steam for Linux changes things a bit, but it remains a tough sell."

635 comments

  1. Its Carmack! by Anonymous Coward · · Score: 1

    Let the man say whatever the hell he wants.

    1. Re:Its Carmack! by DemoLiter3 · · Score: 4, Insightful

      To be honest, nothing Carmack and id Software produced in the last decade or so was marketable either.

    2. Re:Its Carmack! by ThePhilips · · Score: 5, Informative

      Or: after departure of John Romero.

      The guys together were a great combo. Separately, they are just mediocre.

      --
      All hope abandon ye who enter here.
    3. Re:Its Carmack! by UltraZelda64 · · Score: 3

      In this case, I agree. The guy knows his shit.
      Of course, that still doesn't mean you have to agree with him. :)

    4. Re:Its Carmack! by Anonymous Coward · · Score: 3, Insightful

      Agree with both you and the GP. Additionally: Isn't he just a corporate shill now? And honestly the engines that have come out since Q3A have been mediocre through and through. Go check out ogre's SampleBrowser and tell me he had half of those effects demo'd in even Rage. The only possible neat thing to come out since Doom 3 was megatextures and honestly though were a kludge for a problem existing due to memory constrained systems, requiring the grunt on the dev box side to 'bake' them instead.

      Enjoy your retirement John, you've earned it.

    5. Re:Its Carmack! by Anonymous Coward · · Score: 0

      I thought their 3D engines sold quite well...

    6. Re:Its Carmack! by jedidiah · · Score: 4, Insightful

      It doesn't matter. It's been too long since Carmack tried. So anything he has to say on the matter is terribly dated. It's like anyone else that tries to use Loki as an example.

      So you failed 10 years ago? Big deal. It's been a long time since then. Things change.

      They used to say the same thing about MacOS gaming too.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:Its Carmack! by Vintermann · · Score: 5, Funny

      It could be worse. At least Carmack hasn't married Yoko Ono.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    8. Re:Its Carmack! by Anonymous Coward · · Score: 0

      It doesn't matter. It's been too long since Carmack tried. So anything he has to say on the matter is terribly dated. It's like anyone else that tries to use Loki as an example.

      So you failed 10 years ago? Big deal. It's been a long time since then. Things change.

      They used to say the same thing about MacOS gaming too.

      Say whatever you wish, Mac OS always had a commercial software market for consumer software. Aspyr has been around since before Loki, and before Steam. Transgaming (Gametree Mac) didn't need Steam.

      Steam isn't going to magically create supply or demand by itself.
      So besides that what else has changed for Linux since RedHat gave up on the desktop and Loki fell?

    9. Re:Its Carmack! by Anonymous Coward · · Score: 5, Insightful

      Regardless, I'd say he's pretty familiar with the gaming market with a better-than-average understanding of how viable the platform is.

      And I say this with all due respect to my fellow linux users, I'm pretty sure he's right on target here. That's not to say it can't change... it's just an accurate comment on the current state of things.

      So there's no need to "poison the well" here by trying to sell everyone on Carmack's supposed irrelevance.

    10. Re:Its Carmack! by Anonymous Coward · · Score: 1

      Really?
      Has the whole minuscule userbase thing changed? No.
      Has the the majority of said userbase's aversion to paying for software changed? No.
      Has the whole lack of a stable ABI/API changed? No.
      Has the fragmentation problem changed? No.
      Has the problem of there being a half dozen sound subsystems, toolkits and graphics subsystems changed? No.

      What has changed exactly, that is pertinent to gaming as a commercially viable platform for gaming, exactly?

      And the situation for MacOS hasn't changed all that much, though the change in architecture has helped.

    11. Re:Its Carmack! by Tubal-Cain · · Score: 5, Insightful

      Steam isn't going to magically create supply or demand by itself.

      No it won't. Steam occupies that niche between the two: Marketing.

      Steam doesn't create supply or demand. It aggregates them. It brings all the Suppliers and Consumers under one roof. Consumers looking for Linux games can browse Steam rather than hunting down lists of "10 Best Commercial Games For Linux (by Some Guy; Jan 23, 2008)", and developers looking for Linux customers can upload to Steam rather than create their own distribution channels.

    12. Re:Its Carmack! by Sri+Ramkrishna · · Score: 2

      That's not quite correct. As a whole games are mostly pirated. What steam has done is make prices low enough that we can make instant purchases. If linux becomes a viable platform, more people will move to Linux and certainly indy game publishers will get the benefit since Steam would be the main system on Linux for this if they want games for Linux.

    13. Re:Its Carmack! by hairyfeet · · Score: 4, Insightful

      But is what he is saying wrong? I don't think so. Other than a few things like the humble bundle the simple fact is FOSS is built around "free as in beer" as much as it is "free as in freedom" so there simply aren't enough users willing to buy to make it a market worth pursuing.

      I mean you have at best estimates around 3% being actual desktop users (no you aren't allowed to count servers, routers, your CCC Droid phone, because lets face it those won't run the latest Quake engine games) and of those how many have bought software in the last 6 months? Frankly if that answer was 20% I'd be amazed, probably less than 10%. FOSS users are simply used to getting everything "free as in beer" and if you are trying to actually sell software that's just not a market you should target.

      In the end we all know Old Gabe at Valve isn't looking at Linux because he gives a rat's ass about Steam on the Linux desktop, okay? Ballmer dropped trou and waved his sweaty ass at Gabe by trying to cut Valve out of the market with the appstore and old Gabe don't get mad he gets even by trying to royally fuck MSFT in a market they've spent billions trying to capture, the home console market. Well if you're Gabe how to you do this? Why using a stripped down Linux and COTS hardware of course!

      I'm sure he'll have a nice little bidding war between Intel and AMD for the platform (which I wouldn't be surprised if AMD wins, they can sell Valve chips for less and with their A series APUs you could have built in crossfire with an AMD discrete and give the box some crazy graphics power).Once he settles on a platform its not like he is gonna have to worry about updates hosing drivers or anything like that since he'll control the system. Put in a hardware DRM chip and they're off to the races. He already has deals with most of the indies so all he has to do is get a few of the other big names like Activision on board and he can fuck over Ballmer AND make good money.

      So I gotta agree with Carmack, if you are building a "steambox" type of device? Well Linux is a damned smart move, its mature, already has tons of coders working in embedded, it cuts the hell out of your time to market. But if you are like ID and only interested in selling software? It just doesn't make sense, just not enough money there to be picked up to make it worth the expense.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:Its Carmack! by MacGyver2210 · · Score: 2

      I think the major problem is people looking at 'games for linux' like it was 'games for Windows'. Linux doesn't refer to one operating system, it refers to hundreds and hundreds of variations of an operating system, running all sorts of different desktop environments on all different types of hardware with patchy driver support.

      If there were an operating system Linux that they were making games for, it might work, but does that mean Debian, or Ubuntu(based on Debian) or Fedora, or SuSE, or what? There's just too many platforms within the category to properly support them all from one port of a game.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    15. Re:Its Carmack! by MacGyver2210 · · Score: 1

      grr, it stripped the TM trademark logo from Linux(TM).

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    16. Re:Its Carmack! by cjcela · · Score: 1

      He can say whatever he wants, but one does not have to agree. Maybe the marketing scheme ID used for Linux did not work well, but if I remember correctly, the Humble Bundle periodically makes a sizable amount of money from their Linux userbase. I think that the thing to learn here is that you cannot expect to sell to Linux users using the same tactics that you sell to OS X or Windows users.

    17. Re:Its Carmack! by MacGyver2210 · · Score: 0

      Gaming on OSX is still struggling a bit, but with the introduction of Intel processors and the whole Parallels feature, it's much easier. Still, not much is being made specifically for Mac rather than being ported over as an afterthought. Perhaps, just perhaps, someone at Apple could take a hint and not require programs to be written primarily in Objective-C (speaking of Kludge...).

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    18. Re:Its Carmack! by MacGyver2210 · · Score: 5, Informative

      As a whole games are mostly pirated

      I like to pirate stuff as much as the next guy, but that's simply not true. Yes, many people pirate software on the PC, but the fact remains that a HUGE part of the gaming market is not on a PC at all, and pirating games for console systems has become exceedingly complicated.

      Even on the PC, sales still outweigh pirated copies by quite a bit. The media and industry really want you to believe that piracy is this HUGE issue driving them out of business, but it isn't at all. My personal experience is when working for Sony, our sales team estimated the total loss to piracy to be right around 1.2% of our total sales. Some months would be as high as 2.5% or so, but usually much less.

      My only idea for why software developers might be struggling is a lack of original material. Is Killzone 8 or CoD:12 really going to sell as much as Killzone or CoD: 2/3? Of course not, people get bored with that identical rehashing of control, plot, graphics, etc. Also, the technology used for games has nearly stagnated. Yes, you have all the new DirectX 10/11 geometry shaders and cool features like that, but due to the cost of hardware to properly run them most people remain at a DX9.0c level of gaming. With new computers shipping with DX10/11 compatible hardware now, they can use the newer games but just because that feature is supported doesn't mean it will run at full, or even one step above the lowest settings. Even simple games like Minecraft (which prides itself in being low-res) require more in the way of graphics and hardware than a stock one-year-old i3 laptop can provide.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    19. Re:Its Carmack! by billcopc · · Score: 3, Insightful

      MacOS gaming: still sucks in 2012.

      Oh, sure, you have access to about 10% of PC titles, but performance is roughly halved on the same hardware. Only a handful of GPUs are supported in 3D accelerated mode at all. That sounds suspiciously like the Linux gaming experience, no ? Carmack is still quite relevant, and his points ring true because very little has been done on either platform to change the situation.

      Me, I don't care. I have work machines, and I have gaming machines. I use whichever OS is most appropriate for the task at hand. I don't need Linux to be a great gaming platform, because that's what I use for work, not play.

      --
      -Billco, Fnarg.com
    20. Re:Its Carmack! by fredgiblet · · Score: 1

      More people will go to Linux, sure. Anyone who only plays TF2 will happily be able to make the jump once Valve puts taht out. But the number of people who will get all, or even most, of the gaems they want to play switching to Linux will be tiny. Steam on Linux will be an improvement, but it will be an improvement like creating a single job improves the unemployment rate.

    21. Re:Its Carmack! by fredgiblet · · Score: 1

      I'm fairly certain that the sales for CoD have been going up with every release.

    22. Re:Its Carmack! by Anonymous Coward · · Score: 0

      Pretty sure Valve already said they're targeting Ubuntu.
      If you want to get it to work on YourDistroFlavor go have at it, but don't expect support.

    23. Re:Its Carmack! by Bengie · · Score: 1

      megatextures and honestly though were a kludge for a problem existing due to memory constrained systems

      Exactly. Why can't more systems handle storing 48GB 128000×128000 textures in video memory? /sarc

    24. Re:Its Carmack! by rsilvergun · · Score: 2

      The difference is OSX users are prime marketing real estate. They generally have a lot of money, and don't mind spending it. This isn't to say Linux users are the opposite, but the population isn't as flush with cash on the whole.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    25. Re:Its Carmack! by Anonymous Coward · · Score: 0

      It means Ubuntu, obviously, because it has more market share than all the others put together.

    26. Re:Its Carmack! by oakgrove · · Score: 3, Interesting

      Other than a few things like the humble bundle the simple fact is FOSS is built around "free as in beer" as much as it is "free as in freedom" so there simply aren't enough users willing to buy to make it a market worth pursuing.

      Many users and advocates of FOSS software have accepted the fact that "free as in beer" will never translate into AAA titles being developed for your platform so I don't think Valve has this particular hurdle to overcome. As far as the minimum viable number of users I don't know what that is but I would assume that Valve has crunched those numbers and feel like it is indeed a market worth pursuing. Note that they have access to the Steam install statistics so they know exactly how many people are playing the games in Wine. Of course that will not directly translate to sales for the native Steam but it is a good guideline as to the size of the underserved Linux AAA title game market. There is also an argument to be made for "creating" a market. Newell seems to be very committed to this idea and it is already known that Valve are working with hardware vendors on drivers, they're optimizing their own very popular Source engine for Linux, and they are highly motivated through fear of the future for independent software distribution platforms on Windows their core market. If Valve can adequately address the historical difficulties of bringing proprietary software to Linux then I would expect the market to grow larger as a by-product of that.

      I mean you have at best estimates around 3% being actual desktop users (no you aren't allowed to count servers, routers, your CCC Droid phone, because lets face it those won't run the latest Quake engine games) and of those how many have bought software in the last 6 months? Frankly if that answer was 20% I'd be amazed, probably less than 10%. FOSS users are simply used to getting everything "free as in beer" and if you are trying to actually sell software that's just not a market you should target.

      Again, ask the typical Linux user if they believe AAA games will come to Linux for free and I doubt very many would say yes. As a Linux user and as a software developer, I am very pragmatic about the situation. I want a free platform that I can install and have a usable computer. I want drivers to run my hardware that do not necessarily have to be Free but if they are non-free then I should have a reasonable expectation that they will carry me for the life of the product. In the case of video drivers, nVidia is very good at supporting their products on Linux for their useful lifespan whereas AMD will drop support in a heartbeat. Ergo, if I want to game on Linux, I buy nVidia. Going beyond that, I prefer essential software to be Free as that is what makes the computer usable. But, and this is where the difference comes in, when it comes to non-essential throw-aways like games, I don't have any problem at all with them being non-free. I'm not into playing the same game after I've beaten it once so I don't care about recompiling it for future hardware or anything else. I understand that there are still Doom die-hards playing multi-player with that but I'm not in that camp. I think the success of Android amongs Linux users points to the pragmatic acceptance that some things just aren't Free. There is no remotely modern handset on the market with completely free hardware and while that isn't the greatest thing ever, it isn't something stopping Linux users from buying Android phones. I don't think Steam being non-Free will be a serious impediment either.

      In the end we all know Old Gabe at Valve isn't looking at Linux because he gives a rat's ass about Steam on the Linux desktop, okay? Ballmer dropped trou and waved his sweaty ass at Gabe by trying to cut Valve out of the market with the appstore and old Gabe don't get mad he gets even by trying to royally fuck MSFT in a market they've spent billions trying to capture, the home console market. Well if yo

      --
      The soylentnews experiment has been a dismal failure.
    27. Re:Its Carmack! by jmerlin · · Score: 2

      It also does another thing: it removes all consumer rights from the consumers. This alone should kill Steam's current model, but it appears they've done a great job at not advertising that fact, and very few people point it out. They even say "buy" and "own" in their store, so I guess they desperately want people to be oblivious to their business model. Fantastic, and probably horribly illegal.

    28. Re:Its Carmack! by sortius_nod · · Score: 3, Insightful

      Regardless, I'd say he's pretty familiar with the gaming market with a better-than-average understanding of how viable the platform is.

      Yes, because Carmack really hit the mark with critically panned Rage. These days I'd trust Newell's judgement more than I'd trust Carmack.

      Carmack is living in the 90's, it's been at least a decade since he's made anything of worth, I rate him as useless as Romero. Fossils that tell us a lot about the past but nothing of the future.

    29. Re:Its Carmack! by fredgiblet · · Score: 2

      Or people just don't care. I don't. I'm fully aware of the fact that I won't be able to sell the games I buy on Steam. But I wasn't goign to anyway, and even if I was it's 75% off, I'm saving at least as much as I would have gotten from selling it.

    30. Re:Its Carmack! by Anonymous Coward · · Score: 0

      I see you remember the secret level from Spear of Destiny!

    31. Re:Its Carmack! by Eirenarch · · Score: 1

      Did you jus call John Carmack - the man who added a third dimension to the world "a corporate shill".

      BTW he ported games to Linux before it was cool!

    32. Re:Its Carmack! by lordofthechia · · Score: 4, Informative

      So besides that what else has changed for Linux since RedHat gave up on the desktop and Loki fell?

      Valve is now porting the source engine to Linux (Left4dead 2 first, but other titles are sure to follow).

      Many indie games on steam have been offered via humble bundles (which require they provide a Linux version).

      And here I compiled a list of Kickstarter games (Thanks to the Phoronix and reddit/r/Linux community) that got funded and are releasing with a Linux version.

      And of course, with all the work they're doing porting steam and the source engine to Linux, it would make sense that Linux would be a strong contender for their 'Steam Box' .

      --
      Georgia Tech, the leader in Chia(tm) technology.
    33. Re:Its Carmack! by Alex+Belits · · Score: 1

      Has the whole lack of a stable ABI/API changed? No.

      That identifies the person posting it as a Microsoft shill.

      The "stable ABI" he is talking about is an internal kernel interface. It has absolutely nothing to do with games. It's what crappy hardware manufacturers are supposed to use in their proprietary drivers. It's what both Nvidia (in proprietary drivers) and Intel (in open source drivers) demonstrated to be utterly unnecessary and irrelevant. In other words, it's another "GIMP DOES NOT SUPPORT CMYK, I NEED PHOTOSHOP TO MAKE LOLCAT PICTURES!" crap.

      --
      Contrary to the popular belief, there indeed is no God.
    34. Re:Its Carmack! by binarylarry · · Score: 1

      Valve is specifically targeting Ubuntu.

      --
      Mod me down, my New Earth Global Warmingist friends!
    35. Re:Its Carmack! by hairyfeet · · Score: 0

      1 word...OpenMoko. FOSS "advocates" talk a good game but when it comes to opening their wallets? Not so good.

      And of COURSE he's working with multiple vendors, can you say "start the bidding" boys and girls? They know that if they are gonna do this they are gonna need competition, you don't want to lock yourself into a single vendor too quick in case the fuck you, see Apple getting fucked by Intel over Nvidia chipsets for an example.

      Now everyone knows the Sandy/Ivy stomps the Bulldozer but its GPU is deep fried ass, but they are gonna have to get Intel drivers playing nice with Nvidia drivers if they decide to go Intel. They are also gonna want to see what AMD has to offer and see if those new AMD chips with built in ARM DRM can cut the mustard but again having a good CPU won't help sell a gamer console if the AMD GPU drivers choke.

      Mark my words at next year's E3 old Gabe is gonna open a can of "Ye Old Whoop Ass" all over Ballmer for treating him like shit, the only question is whether it'll be an Intel+Nvidia box or an all AMD rig. Personally I'm hoping all AMD because those new chips with hybrid crossfire look pretty neat and would give the console pretty long legs, not to mention very few games are CPU bound anymore, but in either case it should be a damned nice system with Steam built in for instant one stop shopping.

      But if you think he's even gonna break even on Linux desktops I have some magic beans you might be interested in. Hell the entire web is full of "Why pay? Run Linux for FREE LOL!" articles up the ying yang, not to mention as we saw here on the Steam Linux announcement the "Free as in freedom, down with DRM!" users and devs are gonna make it as difficult as possible to run Steam on Linux because it uses DRM and thus isn't "pure". Other than Canonical I seriously doubt most will even allow a DRM program like Steam into their repos so frankly I'll be amazed if Valve gets even 30% of the already minuscule user base.

      I mean you are talking about 3% of the PC population MINUS those that won't pay for programs MINUS those that won't have DRM...seriously how many you think that leaves? I doubt VERY seriously you'd even sell a million copies of any single title dude, the market is just too tiny.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    36. Re:Its Carmack! by Alex+Belits · · Score: 4, Insightful

      Oh wow, hairyfeet is attacking his strawmen again. Linux users, on average, spend more than Windows users by the virtue of not consisting in large part of NEETs and high school kids. They just don't spend on software because they have superior software for free, and software they would consider buying, does not exist. Last year I personally spent something around $500 on Xilinx tools for Linux (not counting stuff that came with the development board that I also bought), just so I won't have to deal with "work-related/non-work-related" dichotomy in my open source projects. Before, when I had a company, I have bought licenses for multiple versions of VariCAD for Linux because I needed a 3D CAD that can interoperate with metal shops that mostly use SolidWorks. I am not much of a gamer, and I believe that open source is a superior way of developing game engines just like it is a superior way to develop all software, however I see nothing wrong with buying games. I have games from Humble Bundles, and would buy games that I find worth playing if they were available on Linux.

      On the other hand, this is how much I have paid for Windows and all Windows software over 27 years that Windows existed: $0.

      --
      Contrary to the popular belief, there indeed is no God.
    37. Re:Its Carmack! by Alex+Belits · · Score: 1

      1 word...OpenMoko. FOSS "advocates" talk a good game but when it comes to opening their wallets? Not so good.

      Another three worts: N900 Community SSU. Nokia's abandoned phone is being better supported with ongoing development than any other mobile phone that currently exists.

      Establishing a new MOBILE PHONE MANUFACTURING COMPANY can be only done with Apple-size financial backing. Not even your beloved Microsoft dared to do so (what is, of course, the reason why Sendo is destroyed and Nokia is turning into an empty shell of former self).

      --
      Contrary to the popular belief, there indeed is no God.
    38. Re:Its Carmack! by oakgrove · · Score: 1

      1 word...OpenMoko. FOSS "advocates" talk a good game but when it comes to opening their wallets? Not so good.

      I've never seen a single OpenMoko phone in my entire life. Not only that but the Neo1973 made its initial splash before the smartphone market was in full swing and by the time people started buying touch screens phones in large numbers, the Neo was already very outdated. Another problem was the fact the phone just didn't work very well so you are cutting out all but the most hardcore users anyway. FOSS isn't magic pixie dust that means any product infused with it will convert into an automatic sale by an "advocate". You also have to have a good product that is marketed well, has a reasonable cost and is generally available. Trying to hang OpenMoko's failure on Linux advocates just not opening their wallets while leaving "for a crap product" off of your statement is only telling half the story and doesn't support your argument at all.

      And of COURSE he's working with multiple vendors, can you say "start the bidding" boys and girls? They know that if they are gonna do this they are gonna need competition, you don't want to lock yourself into a single vendor too quick in case the fuck you, see Apple getting fucked by Intel over Nvidia chipsets for an example.

      There is also the fact that they have confirmed a Steam client is coming to Ubuntu. They have not confirmed nor even hinted at a console. Will there be a console? Maybe, perhaps even probably but we do know that Linux will be getting Steam and Valve working with multiple vendors to get good drivers makes sense. Think about it like this, Valve is scared shitless of Windows 8 and are in it to win it, unlike the previous efforts by other companies. That being the case, they recognize one of the largest issues with Linux gaming is GPU drivers so in the interest of covering all the bases, they are working to correct that.

      But if you think he's even gonna break even on Linux desktops I have some magic beans you might be interested in. Hell the entire web is full of "Why pay? Run Linux for FREE LOL!" articles up the ying yang

      Yes, those articles exist but the free as in beer is just a bullet point for anybody in the west likely reading those blogs. To the average person Windows is "free" as it comes on the box they bought and most of the high profile software that runs on Linux runs on Windows too so the third party stuff costs the same. I just don't think that the average Linux user came in the fold after reading one of those blogs and while it is pretty nice to be able to fire up a package manager and have thousands and thousands of different titles readily available for free, I don't think the average Linux person expects to get top quality games for free. At this point people get that games cost a ton of money to produce if they have any hope of being true AAA caliber. Mass Effect 3 will never be made by a collaborative free software effort. People get it and can fully grok that concept while on the other hand appreciating the "free as in beer" side of what can be achieved by that collaborative effort.

      Other than Canonical I seriously doubt most will even allow a DRM program like Steam into their repos so frankly I'll be amazed if Valve gets even 30% of the already minuscule user base.

      According to what I've read, they aren't trying to get into any other repo as Ubuntu is the only officially supported distro. Of course that makes it a drop-in for Mint another very popular version of Linux. I'm not sure what Fedora plans to do but they are playing ball with the secure boot so it is completely unprecedented for them to take a practical approach to things some in the Free software community might find questionable. Those 3 distros sum up the vast majority of the Linux desktop userbase.

      not to mention as we saw here on the Steam Linux announcement the "Free as in

      --
      The soylentnews experiment has been a dismal failure.
    39. Re:Its Carmack! by Anonymous Coward · · Score: 0

      it's been at least a decade since he's made anything of worth,

      You can say the exact same thing about Newell. The source engine is so dated it's laughable.

    40. Re:Its Carmack! by Z34107 · · Score: 1

      TL;DR. Take a deep breath and try again, without:

      • Unnecessary vulgarity
      • Ironic typoes
      • 600 vertical pixels of solid text
      • Comparing an app store to negligent homicide
      --
      DATABASE WOW WOW
    41. Re:Its Carmack! by Sri+Ramkrishna · · Score: 1

      Interesting. Thanks for replying. If I had mod points I would have modded you up. I really bought a lot of games through steam. I didn't pirate anything, because 1) I'm not interesting in pirating 2) the interface to steam makes it easy to figure out how good a game is and a lot of the time teh steam sales make it really cheap so it's easy to do impulse purchasing. Thanks to steam, I turned from 1-2 purchases of games to 8 purchases or so.

    42. Re:Its Carmack! by Sri+Ramkrishna · · Score: 1

      It will be a bonus for those of us who run Linux desktop, we can definitely get new users. However, it comes at a compromise of software freedom. We need to be will aware that this is against the Free Software if they do not provide soruce to the game engine.. I agree that the content could be left out and only the engine could be open sourced.

    43. Re:Its Carmack! by epyT-R · · Score: 1

      he may have done those things, but they do not prevent him from being a corporate shill.. which he is as id is now owned by zendimax.

    44. Re:Its Carmack! by TheCycoONE · · Score: 2

      Carmack didn't add a third dimension to the world, he came up with a way of making it run fast enough for a twitch shooter on early 90s computers, but Ultima Underworlds was earlier and more 3D than Wolfenstein (it had up and down, and jumping - but was kinda slow and clunky on the hardware of the day.) And there was the 80s turn based 3d that was popular in Wizardry etc.

    45. Re:Its Carmack! by Anonymous Coward · · Score: 0

      They just don't spend on software because they have superior software for free, and software they would consider buying, does not exist.

      Man, that made my night. Do you seriously believe that? Well, I guess those who believe proprietary software is evil would consider their open source offerings superior. I just don't know if their opinions really sync up with reality. In the desktop user market, there is very few instances where OS desktop software is actually superior to proprietary offerings, if you cut out the ideological bullshit.

    46. Re:Its Carmack! by Alex+Belits · · Score: 1

      OS desktop software

      What?

      --
      Contrary to the popular belief, there indeed is no God.
    47. Re:Its Carmack! by Impy+the+Impiuos+Imp · · Score: 5, Funny

      It's been a very good month for me, +5-wise, so I can afford to say this:

      "I don't know what Carmack is talking about -- Linus is a hell of a game market: there are hundreds of thousands of Linux users, each one of which is ready to bittorrent the games."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    48. Re:Its Carmack! by Sark666 · · Score: 1

      Yeah but why say this now? I remember he made linux ports not because it was a viable market but rater because 'it's a good thing' to quote him.

    49. Re:Its Carmack! by jmerlin · · Score: 2
      Since I found it interesting that you call it an "app store," I decided to compare the two largest app stores on the planet to Steam. Here's Google Play's stance on consumer rights:

      Direct, Agency and App Sales. When you buy Products from Google Play you will buy them either:

      (a) directly from Google (which is referred to as “Google”, “we”, “our”, or “us” in these Terms) (a “Direct Sale”);

      (b) from the provider of the Product (the “Provider”), where Google is acting as agent for the Provider (an “Agency Sale”); or

      (c) in the case of Android apps, from the Provider of the app (an “App Sale”).

      Each time that you purchase a Product, you enter into a contract based on these Terms with: Google in relation to the use of Google Play and (in the case of a Direct Sale) the purchase of that Product; and also (in the case of Agency Sales and App Sales) with the Provider of the Product you have purchased.

      And here's iTunes':

      The software products made available through the Mac App Store and App Store (collectively, the “App Store Products”) are licensed, not sold, to you. There are two (2) categories of App Store Products, as follows: (i) those App Store Products that have been developed, and are licensed to you, by Apple ( “Apple Products”); and (ii) those App Store Products that have been developed, and are licensed to you, by a third-party developer ( “Third-Party Products”). The category of a particular App Store Product (Apple Product or Third-Party Product) is identified on the Mac App Store application or App Store application.

      Your license to each App Store Product is subject to the Licensed Application End User License Agreement set forth below, and you agree that such terms will apply unless the App Store Product is covered by a valid end user license agreement entered into between you and the licensor of that App Store Product (the “Application Provider”), in which case the Application Provider’s end user license agreement will apply to that App Store Product. The Application Provider reserves all rights in and to the App Store Product not expressly granted to you.

      You acknowledge that the license to each Apple Product that you obtain through the App Store Services, as defined below, is a binding agreement between you and Apple. You acknowledge that: you are acquiring the license to each Third-Party Product from the Application Provider; Apple is acting as agent for the Application Provider in providing each such Third-Party Product to you; and Apple is not a party to the license between you and the Application Provider with respect to that Third-Party Product. The Application Provider of each Third-Party Product is solely responsible for that Third-Party Product, the content therein, any warranties to the extent that such warranties have not been disclaimed, and any claims that you or any other party may have relating to that Third-Party Product.

      You acknowledge and agree that Apple and its subsidiaries are third-party beneficiaries of the Licensed Application End User License Agreement or the Application Provider’s end user license agreement, as the case may be, for each Third-Party Product. You also agree that, upon your acceptance of the terms and conditions of the license to any such Third-Party Product, Apple will have the right (and will be deemed to have accepted the right) to enforce such license against you as a third-party beneficiary thereof.

      It's intriguing, really. Neither of these require forfeiture of rights. Yet for some reason, Valve insists on it with Steam. I expect the very first time that Valve faces a serious lawsuit from Steam that this model will come tumbling down; that there will be a ruling that you cannot simply call a sale of a product something else in an attempt

    50. Re:Its Carmack! by Rozzin · · Score: 1

      I mean you have at best estimates around 3% being actual desktop users (no you aren't allowed to count servers, routers, your CCC Droid phone, because lets face it those won't run the latest Quake engine games) and of those[â¦]

      What `best estimates' are you looking at? Most people `guesstimate' that desktop Linux has `less than 1% market-share', but the only `desktop Linux market-share' estimates I've ever seen based on actual sales-stats were more like 8-10%, and that was an under-estimate because it didn't count computers that had Linux installed post-sale (so, it didn't consider, e.g.: the laptops that ship with Windows or Mac OS and then have Linux installed on them).

      Even if desktop Linux had only half of that estimated 10%, it'd still be at least on par with Mac OS X--which had less than 5% market-share worldwide) last year.

      --
      -rozzin.
    51. Re:Its Carmack! by nedlohs · · Score: 1

      Surely a critically panned, unsuccessful game is exactly what qualifies you to judge if something is going to tank?

    52. Re:Its Carmack! by Anonymous Coward · · Score: 0

      Have they ever taken a game away from someone who paid for it?

      Do they let people download a game they paid for as many times as they want to?

      "buy" and "own" are correct here.

      However, the attempts at locking bootloaders and forcing everyone to use the computer vendor's app store make a mockery of "buy" and "own" with respect to computers.

      Strange enough to say, Valve is now the good guys, and Apple is the bad guys.

      A lot can happen in a decade...

    53. Re:Its Carmack! by Anonymous Coward · · Score: 1

      No, you're reversing the roles. Romero is Lennon, and his Yoko was Daikatana.

        Carmack is more like McCartney, a brilliant craftsman, but rather uninspired in the creative department. He, like McCartney, went on to churn out tons of serviceable but not very exciting stuff. Lennon is the one who went out into weirdoville to give us "songs" "featuring" Yoko shrieking atonally into a microphone, so yeah. Totally Daikatana.

    54. Re:Its Carmack! by Papaspud · · Score: 1

      Wish I could mod you up for that one....hahahahaha

      --
      Everything above is my opinion....YMMV
    55. Re:Its Carmack! by billcopc · · Score: 2

      Sure, they have the extra cash to burn, but they can also dual-boot into Windows. It takes all of 30 seconds, runs all the games faster than native OSX ports, and well, I don't know about you, but when I'm playing a serious, full-screen game, I couldn't care less about which OS is running in the background. I actually like the separation, since when I'm booted into OSX or Linux, I'm in work mode with few distractions. It's a semi-conscious association that helps me focus.

      --
      -Billco, Fnarg.com
    56. Re:Its Carmack! by Anonymous Coward · · Score: 0

      But there's nothing stopping Linux from being a great gaming platform. Windows is too busy fuxoring around with anti virus, updates that take too long, and inconstant software. The Linux platform, if developed a little more (sound and distro specific mostly) could be great.

      Here is the best part: I could still dual boot: a game machine and a work machine. But they both would be Linux, and I would not have to deal with licensing or restrictions on the computers I want to run it on.

    57. Re:Its Carmack! by Anonymous Coward · · Score: 0

      But is what he is saying wrong? I don't think so. Other than a few things like the humble bundle the simple fact is FOSS is built around "free as in beer" as much as it is "free as in freedom" so there simply aren't enough users willing to buy to make it a market worth pursuing.

      It's interesting that you first the discount the only viable measurement samples we have (which refute your hypothesis) and follow it with a blanket assertion with no proof. How do you know that the people USING FOSS associate it with "free as in freedom" much less beer? The answer is you don't and the only evidence points to the contrary.

    58. Re:Its Carmack! by Anonymous Coward · · Score: 0

      I'm a game developer, I use X11 and OpenGL on Linux, and Win32 and OpenGL on Windows. My windows binaries run on all windows versions from XP and up. My Linux binaries run on every distro of Linux. From Mint, to REHL, to Debian, Ubuntu, Slackware, etc. Your FUD is just that.

    59. Re:Its Carmack! by fredgiblet · · Score: 1

      It's intriguing, really. Neither of these require forfeiture of rights.

      Yet. The "No Class Action" clause is a relatively new thing that's sweeping the country. Give it time, it'll be there sooner or later, particularly if it holds up in court (which it won't).

    60. Re:Its Carmack! by KingBenny · · Score: 1

      i haventn enjoyed a doom since 2 really ... i was just wondering, the indie bundle presents you with games you can get for both windows and linux alike. These are all guys with pretty limited budget compared to some of the giants. Is the cost of compiling it for both platforms really that high ? Is it development cost? Or testing ? What's the difference for a platform like steam where you don't even have distribution and packaging costs ? Or at least very quantum compared to having dvds pressed and boxed and shipped accros the worldwide world. Can't be testing, these days they call it beta and have thousands test it for free. Development ? That's where i'm in the shade ... is most of this written in C-something and then compiled or is most of it written at machine-level ? What about the wine-crowd, how much would they like or not like to aid ... even for very little to have games ported ? Or is it just this anal thing about disclosure ?
      i really don't get it , it probably wont sell as many copies since you don't have as many users but what's the actual cost to compile it for both platforms ? Most games get sold before they're finished anyway, it's up to the buyers to track the bugs and report them. Even now, months after release this week-end i noticed for instance hunted the demons forge still has glitches in it on my x360 slim, not even six months since i bought it after the other one broke down, forcing me to restart the game every now and then.

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    61. Re:Its Carmack! by Machtyn · · Score: 1

      Of all the games I have ever owned, I have never resold any of them. That's not to say there is no market for it, obviously there is and I am just a number of a data point. My point is that not being able to resell a game, one in which you might want to play again in a few years, is not at the top of a person's list to not buy a game.

      At the top of my list is always online. Steam does not have this problem as you can play offline. Many Steam games that are not multiplayer, do not have this requirement. Where a person may run into trouble is when a Steam provided game from, say Atari or Activision, tacks on two or three other DRM schemes on top of Steam's inherent DRM.

    62. Re:Its Carmack! by cavreader · · Score: 1

      There are no good guys and bad guys there is only good software and bad software. All the idiots who personalize and attack the Creator rather than the technical capabilities should quit the tech field and go into marketing where you can lies and distort the truth to match your opinions.. Of cures that requires the complainer to understand the tech in the first place.

    63. Re:Its Carmack! by Urkki · · Score: 2

      It's been a very good month for me, +5-wise, so I can afford to say this:

      "I don't know what Carmack is talking about -- Linus is a hell of a game market: there are hundreds of thousands of Linux users, each one of which is ready to bittorrent the games."

      ...and some of them would be more than happy to pay for the games too, as long as games are offered in the right spirit. It's not totally implausible, that ratio would be better for game publishers than current bought-pirated ratio in Windows gaming world is.

    64. Re:Its Carmack! by casings · · Score: 1

      Not to mention the fact that q3 came out in 99 and d3 came out in like 04 or 05.

    65. Re:Its Carmack! by Geekbot · · Score: 1

      True enough, and Steam could easily mitigate some of that loss of rights with resale through Steam.

      But while it takes away the right to resale, there are a lot of serious gamers on Steam and a lot of serious geeks. It's a trade-off, but I would damage CDs, lose them, lose interest.

      Steam adds the ability to uninstall and reinstall your game freely between machines. That's saved me more than any amount of game reselling I might have done.

    66. Re:Its Carmack! by jmerlin · · Score: 1

      Many resale outlets provide a free unlimited digital download for products while retaining your rights as a licensor or a copyright owner. It's only when you buy things through Steam that you forfeit rights. I think the only thing you get by buying a game on Steam is tight integration with their authentication system for achievements. Are achievements worth signing away all rights you have? This is not limited to the first sale doctrine. It includes all of copyright law including fair use, which is fundamental to things like recording gameplay or sharing screenshots.

    67. Re:Its Carmack! by Geekbot · · Score: 1

      Exactly.

      But it's not just the video game market, it's the Steam market. Steam is more than just video game sales, it's also the social component. Steam drives sales because Steam-friends drive sales. Now, those front page ads on Steam don't hurt. But I have a bunch of friends I've made online playing one video game. When most of them started playing Dead Island, I had to get the game too. When they started playing Borderlands, I wanted Borderlands. When they all talk about Skyrim, I want to check out Skyrim.

      A few years ago I'll admit I would have just downloaded a game or played an old free one. Now I really enjoy the social aspect and people I'm playing with are hundreds of miles away. I wouldn't be talking with them about games at a coffee shop. It's changed the way I play games.

      So when people wonder who'll pick up the games at first, that's not the big deal. The big deal is that it's going to create a market for Steam on linux. On one hand they are already there, land claimed in linux-land, if the market shifts more away from Windows and into linux. Even if it doesn't shift for other reasons, if my friends on Steam are all playing a game that's available on linux I'm more likely to try it out. And if they end up playing a game that is *only* available on linux and linux is free, then I'm definitely going to install linux and play it.

      The games here are going to feed Steam and Steam is going to feed the games. And when other companies jump in that market Steam is still going to benefit from it.

    68. Re:Its Carmack! by Anonymous Coward · · Score: 0

      I'm sure you're right on with your point. But rehashed games are making the real killing. Each successive cod and battlefield are exactly the same, and yet they continue to trounce previous sales. So much so, that one of them keeps breaking the record for most revenue in ENTERTAINMENT. Like, James Cameron would kill for these numbers. Its kinda sad. :-(

    69. Re:Its Carmack! by Anonymous Coward · · Score: 0

      It doesn't matter. It's been too long since Carmack tried. So anything he has to say on the matter is terribly dated. It's like anyone else that tries to use Loki as an example.

      So you failed 10 years ago? Big deal. It's been a long time since then. Things change.

      They used to say the same thing about MacOS gaming too.

      Too long since Carmack tried? Carmack creates the graphics engines for id, not the games. ID Tech 5 is nothing short of genius.

      Linux will always be appreciated by the tech savvy. For as along as these Linux vs. everything else discussions have been going on, I have yet to see Linux make any sort of impact on any market. It's unfortunate, but true.

      Gabe and Carmack are actually friendly from what I can see, so I imagine they have incredible respect for one another. They are both pioneers in the industry and technology companies still follow the trends that they define. Since when did having different opinions necessitate the need for long winded forum discussions? :)

    70. Re:Its Carmack! by MikeBabcock · · Score: 2

      Strangely I know lots of Linux users who paid good money for Neverwinter Nights (the first one) on Linux. The Linux version also had less DRM than the Windows version.

      I own the steelbox of Quake3 for Linux; bought it retail.

      I think the major problem is user base, not interest level or willingness to pay.

      --
      - Michael T. Babcock (Yes, I blog)
    71. Re:Its Carmack! by Daniel+Phillips · · Score: 1

      Ultima Underworlds was earlier and more 3D than Wolfenstein

      Also, way more involving and "ultimately" fathered the chain of successful 3D RPGs that allowed Bethesda to buy Id Software. (In the sense that Ultima Underworld inspired the Elder Scrolls series.)

      --
      Have you got your LWN subscription yet?
    72. Re:Its Carmack! by Anonymous Coward · · Score: 0

      Did you know the government puts fluoride in your water?

    73. Re:Its Carmack! by antsbull · · Score: 1

      Nope - id software released a 3D shooter well before Ultima Underworlds - Catacombs 3D, on the same engine that Wolf 3D used. Granted, the initial idea was from Ultima Underworld, but they did it faster, first and better than the Ultima Underworlds team.

    74. Re:Its Carmack! by SirSlud · · Score: 1

      It wasn't critically panned. (It's 80 at metacritic.) It's actually a pretty fun game.

      Never mind that technically, it looks better than anything else out there, save for Crysis 2 and maybe BF3. Calling Carmack is a fossil is hilarious.

      --
      "Old man yells at systemd"
    75. Re:Its Carmack! by Anonymous Coward · · Score: 0

      Yet he still did a lot more than you or anyone else here ever will.

    76. Re:Its Carmack! by Anonymous Coward · · Score: 0

      You have some kind of "elderly" fetish, I guess... gross.

    77. Re:Its Carmack! by AmazingRuss · · Score: 1

      "Offered in the right spirit"?

      There's a group of people I want to stake my income on... the ones that find fault with everything and use that to justify enjoying your work without paying you.

    78. Re:Its Carmack! by Thuktun · · Score: 1

      No, you're reversing the roles. Romero is Lennon, and his Yoko was Daikatana.

        Carmack is more like McCartney, a brilliant craftsman, but rather uninspired in the creative department. He, like McCartney, went on to churn out tons of serviceable but not very exciting stuff. Lennon is the one who went out into weirdoville to give us "songs" "featuring" Yoko shrieking atonally into a microphone, so yeah. Totally Daikatana.

      Damn, I wish I had mod points right now. This is spot on.

    79. Re:Its Carmack! by Anonymous Coward · · Score: 1

      Gaming on OSX is still struggling a bit, but with the introduction of Intel processors and the whole Parallels feature, it's much easier.

      Parallels is a 3rd party virtualization application, not a "feature".

      Also, IMO, use VirtualBox or buy VMWare Fusion instead - Parallels deserves to lose business for their slimy marketing tactics. For example: last year they set up a web domain purporting to give advice about VMWare and Parallels. The relentless message in every single 'independent' article was "Buy VMWare if you really have to for boring work compatibility purposes, but it's crap and you should always buy the infinitely better Parallels if you can". The slimy part is that they copied lots of elements of VMWare's website graphic design and tried in every way to give the impression (without ever explicitly saying so) that it was a website somehow officially affiliated with VMWare.

      Also2, gaming inside a VM is usually not that great unless it's an older game. Dual boot works out better for the most part. Maybe you were thinking of Boot Camp?

      Still, not much is being made specifically for Mac rather than being ported over as an afterthought. Perhaps, just perhaps, someone at Apple could take a hint and not require programs to be written primarily in Objective-C (speaking of Kludge...).

      You don't know what you're talking about. Apple's UI framework design does not require programs to be written primarily in Objective-C. Only parts which present Cocoa-based UI need to be, and since Obj-C is a strict superset of C such UI code is very easy to interface to crossplatform C code. They also support a variant (Obj-C++) which extends it to mixing Obj-C and C++ in the same source.

      Games in particular have it pretty easy, because few of them use native UI on any platform. All you need to port such games to Mac is a thin shell which provides minimum functionality -- respond to open and quit events, set up a single window with a GL context, enter/exit fullscreen, and so forth. If you ever wrote your game against SDL, you can just get an off the shelf implementation of that shell by using the Mac version of SDL. If not, the amount of Obj-C code to be written is still pretty small.

    80. Re:Its Carmack! by Anonymous Coward · · Score: 0

      Not the same AC, but it's pretty obvious that he shortened "Open Source desktop software" to "OS desktop software".

    81. Re:Its Carmack! by Whorhay · · Score: 1

      The trouble with Minecraft's system requirements was that it actually didn't utilize the GPU for much of anything. The game was completely driven by your CPU and RAM. I haven't kept up on the technical requirements since I initially started playing it. But even when Penny Arcade started it's boost into the stratosphere it was runnable on old hardware with only 2 gigs or RAM, I played it with a 3 year old AMD XP Athalon or some such. It would give me lag and hiccups periodically but it was playable, doubling my RAM let it run at over 90 FPS without any lag or hiccups at all.

      The reason Minecraft is so heavy on processor cycles is that at any one time a player will have around 3.3 million blocks within their sphere of influence, this used to actually be around 6.6 million but apparently air is no longer a seperate block. Each of those blocks need to be kept in memory and checked for updates every tick. Is there any other game out there right now that tracks that many objects and has the kind of graphics that FPS players are used to?

    82. Re:Its Carmack! by somersault · · Score: 1

      The difference is that Valve's games have good stories and gameplay. Who cares if the engine is "dated" when the games are fun? Are you kidding me? Source is easily "good enough" to make a game enjoyable.

      If Source is "laughable", what does that say about Minecraft? :p

      --
      which is totally what she said
    83. Re:Its Carmack! by Urkki · · Score: 1

      "Offered in the right spirit"?

      There's a group of people I want to stake my income on... the ones that find fault with everything and use that to justify enjoying your work without paying you.

      Well, looking at who's opinions the TFS/TFA is about... id software pretty much did just that, had "the right spirit". In their case it meant, a shareware version which was not crippleware, freedom for the fan base to create their own mods. And then they've released the code of their old games as open source.

      I'd call that right spirit. I'd also say, that most game development businesses only dream of being as financially successful as them.

    84. Re:Its Carmack! by Anonymous Coward · · Score: 0

      Bwhahahahahahaha!

  2. After Rage by spire3661 · · Score: 0, Flamebait

    People still listen to what he has to say regarding gaming and gameplay? Rage was an unmitigated disaster. Go back to designing game and rocket engines John, you arent that relevant anymore.

    --
    Good-bye
    1. Re:After Rage by DigiShaman · · Score: 1

      Carmack's ability to create a "game" is questionable. But with regards to engineering both game and rocket engines, clearly this man is a top tier coder.

      --
      Life is not for the lazy.
    2. Re:After Rage by oakgrove · · Score: 4, Insightful

      As far as I can tell Carmack's efforts boiled down to trying to sell individual games mostly and to just accept things on Linux as they are for better or worse. What Valve is doing is trying to integrate their entire platform and being a game delivery network that works across Windows Mac and Linux, that's exactly what it is...a platform. Just like the browser is a platform. Valve is also apparently working hand in hand with the big players in the Linux graphics card space to make drivers first class. They are profiling to find bottlenecks in how their code integrates with the kernel. Valve is making a very serious effort here and it extends beyond anything Carmack has tried so far. If anything maybe Carmack could learn something instead of just lambasting because he couldn't see it through. Of course these are early days still and Steam for Linux hasn't even been released yet which even more makes me wonder why Carmack is already predicting Doom (get it?) for it.

      --
      The soylentnews experiment has been a dismal failure.
    3. Re:After Rage by Loosifur · · Score: 3, Insightful

      I second that. Rage on its own merits was a mediocre AAA FPS with a buggy launch and consolitis. As a monument to Johm Carmack's overinflated view of his own relevance to gaming in general, it was and continues to be extremely telling. Linux isn't commercially viable for game designers because the market isn't there, and the market isn't there because developers don't make games for it. Valve stepping up and bringing Steam to Linux has the potential to cut that particular Gordian knot. Frankly, Valve is big and relevant enough to do it; Carmack doesn't have the juice to do it if he wanted to anymore.

      --
      This unbiased moderation brought to you by the Porcine Aviation Group!
    4. Re:After Rage by Ziekheid · · Score: 1

      Wow, you seem pretty mad over this. I'm guessing you're a linux user who's excited about valve coming to 1 of the 20.000 distros available (me too btw). Carmack is still VERY relevant btw. If you think Rage means anything you're fooling yourself. Pretty much every modern 3D engine in some way contains his work or is based on his work.

    5. Re:After Rage by pepty · · Score: 4, Funny

      You didn't get it: the "game" for Rage was getting Rage to run on your system, with in game achievements for various textures and colors displaying correctly. The actual run-around-and-shoot-stuff was just DLC for the people who had already won. I haven't won yet, but then again I haven't felt like doing complete AMD driver reinstall yet.

    6. Re:After Rage by oakgrove · · Score: 5, Interesting

      I won't mean anything if the only games they bring over is L4D2 and Portal.

      That's pure strawman and you know it. There is no way that only those two games will be on Linux. Peruse steam and look at the games for Mac and that will give you at least an idea of what can be expected for Linux. Also bear in mind the relative ease of porting between OS X and Linux (kind of like porting between iOS and Android) and you instantly add a significant amount of people to your potential non-Windows user base which should have a nice additive effect and make even more games show up in the Mac/Linux column.

      Steam on Linux is 100% panic from Valve realizing that Steam is about to become irrelevant.

      I'm sure it started out that way but who fucking cares? It's happening so they might as well give it all they have and make it work. As a Linux user I benefit and will definitely buy games.

      --
      The soylentnews experiment has been a dismal failure.
    7. Re:After Rage by slippyblade · · Score: 4, Insightful

      About to become irrelevant?

      I'd love to hear how you came to that conclusion. Please. Anything?

    8. Re:After Rage by gman003 · · Score: 1

      It's not even questionable. Carmack cannot make a game.

      And he doesn't try to. He's listed in the credits for Rage as "Lead Programmer". If you think the game sucked, blame Tim Willits (Lead Designer). Even back in the Commander Keen days, he was just the technical genius, letting Romero et al. do the game design.

    9. Re:After Rage by dingen · · Score: 3, Informative

      Because of the integration of Microsoft Marketplace in Windows 8 of course.

      Games on Steam are non-exclusive. Nobody is preventing publishers who are already selling through Steam from adding their products to Microsoft Marketplace. In time this may mean people will look for games on Microsoft Marketplace (which is already on their system) and not even bother to download & install Steam.

      --
      Pretty good is actually pretty bad.
    10. Re:After Rage by Sir_Sri · · Score: 1

      There's nothing particularly wrong with the technology in RAGE, the gpu transcoding toggle was actually kind of neat to see on/off in something with professional quality art. The game itself was medicore, but Carmack is a technology guy, gameplay is a whole other field these days.

      Besides that, the part in question is whether or not you can make any money on Linux games. As one of the few companies that seriously put effort into it, their answer is: no, not really. And given the number of available data points, which is very very small, you can figure that this is interesting. Eve and WoW both have had forms of linux support, Eve ditched the native client because Wine was faster, and blizzard is big enough that they can afford it even if it's not economically sensible.

      http://www.afterdawn.com/news/article.cfm/2012/01/15/amazon_reveals_2011_s_best-selling_pc_games gives a (imperfect) list of the best selling PC games of 2011. None of them had linux versions at the time (though I'm guessing we'll see Portal 2 on linux eventually). Several of them will run under Wine, but none have native linux support. You can go back a lot of years and keep saying the same thing, almost no one has a native linux client. The number of people in the industry who have any real figures on how successful linux game sales are is very very small, and Carmack is one of those people.

      Now in that sense you don't need John Carmack to say it. It could be a fresh MBA monkey, or a summer intern hired by Bethesda to stand up and discuss Linux sales and it would have the same credibility, if they can look at the same spreadsheets. But Carmack still gets press whereas just about anyone else wouldn't. I would be skeptical of taking his advice on a lot of design issues (or on how to get projects done quickly), but that's not what we're talking about here, even then, he can have a lot of good ideas or lessons learned, even if his own company has trouble pulling it off.

      Also, this is from a speech at quake con. If John Carmack can't be a celebrity at Quake con there's something seriously wrong with the world.

    11. Re:After Rage by Anonymous Coward · · Score: 1

      They have Sam 'SDL' Latinga on staff, and although I'm blocking on names a bunch of other big-name linux developers.

      Honestly I'm more worried about what they WILL do to the linux platform rather than 'what this new failure' will do. They've got all the recipes for success and without that Draekar moron to ruin things (At least I hope so :D)

    12. Re:After Rage by DeathFromSomewhere · · Score: 1

      I see a decent amount of casual/indie mediocrity (the majority of which is already on Linux) and some major games from 2+ years ago. There are a lot more people using macs and they are willing to pay more for the same thing. If the mac crowd can't bring in decent games, Linux won't either.

      --
      -1 overrated isn't the same thing as "I disagree".
    13. Re:After Rage by Anonymous Coward · · Score: 1

      Pretty much every modern 3D engine in some way contains his work or is based on his work.

      From 20 years ago. What has he done recently that has had any real effect?

    14. Re:After Rage by jedidiah · · Score: 1

      A Linux game is going to be nothing but some program with some library depenencies.

      A some version X of library foo is the same regardless of what Linux you are running just like it's irrelevant what random combinations of system and 3rd party libraries you've got installed on your Windows box.

      At least Linux/Unix gives me a nice too to sort out what's missing.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    15. Re:After Rage by Anonymous Coward · · Score: 1

      almost no one has a native linux client.

      Mostly because of the crappy unstable driver support.

      This is incidentally, the first thing valve is working to correct.

    16. Re:After Rage by Anonymous Coward · · Score: 0
    17. Re:After Rage by Anonymous Coward · · Score: 3, Insightful

      Yeah, that's true. But I would still use Steam on Windows because I like Valve's atittude toward their customers. Valve is the only company which has pledged that they will support migrating the software you've purchased off their platform if they ever go under. I also like the fact that they have vision, which is something that's sorely lacking in the industry. Many other publishers have hack solutions for downloading games, and I choose not to use those because they can't even figure out how to integrate their own games into their service.

      EA's origin system is a perfect example. It sucks, and half the time when I start up older EA games and log in it still won't authenticate my DLC. Simply put, it's buggy crap. Valve has a history of putting together competently built software for all of the platforms they support, so I'm pretty confident that they'll do Linux gaming very well even if nobody has succeeded before. This is mainly because Valve knows what "well" looks like.

    18. Re:After Rage by Anonymous Coward · · Score: 0

      > "If the mac crowd can't bring in decent games, Linux won't either." Under NOT decent games, do you count stuff like Civ 5 and Diablo 3? You know, games that have Mac versions.

    19. Re:After Rage by Anonymous Coward · · Score: 0

      Publishers have no interest in another Market Place that they don't control.

    20. Re:After Rage by DeathFromSomewhere · · Score: 0

      I counted Civ 5. It's a major game from 2+ years ago. Diablo 3 isn't on Steam. Troll harder.

      --
      -1 overrated isn't the same thing as "I disagree".
    21. Re:After Rage by rwa2 · · Score: 1

      What happened to all the speculation that Valve/Steam was going to launch their own console, based on a bunch of hardware job postings they had some time ago? I think this Linux strategy probably shoehorns in perfectly if they were going to release a high-end barebones Linux console to run Steam for Linux.

      Steam basically owns the PC gaming online distribution market right now. It seems prudent for them to take the next step and come out with their own platform so that people who want a "Steam box" don't have to give a cut to Microsoft and Apple as well. Probably makes it all the more expedient since Windows 8 will also launch with its own competing marketplace.

      And even if Linux gamers don't bring in the money, perhaps they expect the more technical Linux gamers to contribute more in the way of game mods and content. Valve/Steam already has decent support for running Linux servers for many of their games, and have shown an affinity for letting indie and user-generated content and gameplay to take off on its own.

    22. Re:After Rage by Bengie · · Score: 1

      It was my understanding that the Windows Store will only allowed Metro apps. While you can advertise desktop apps in the store, the most you can do is have your advertisement link to your own website where you actually sell your desktop application.

      Assuming Microsoft hasn't changed this, there is no benefit for most PC style games to still not use Steam since you still need someone to distribute your digital copy and Windows Store will only distribute Metro apps.

    23. Re:After Rage by oakgrove · · Score: 1

      What happened to all the speculation that Valve/Steam was going to launch their own console,

      Valve Software has confirmed on their corporate blog that they are bringing Steam to Linux. They have not alluded to any consoles that may or may not be in development. Do they have a customized Linux distro running on some optimized x86 hardware that you could possibly call a console? Almost certainly. Who knows if that in any form will ever see the light of day but I certainly hope so.

      --
      The soylentnews experiment has been a dismal failure.
    24. Re:After Rage by Bengie · · Score: 1

      In the beginning id sold games, but since Quake they've sold tech demos that advertised their game engines for other's to purchase. Having an engine have a fun game wrapped around it was just more money.

    25. Re:After Rage by Anonymous Coward · · Score: 0

      Yea, cause microsoft has mad such incredible inroads in this area in the past, and Windows 8 is sizing up to be the greatest OS ever that everyone will buy.... oh wait...

    26. Re:After Rage by lilfields · · Score: 1

      Yes, uh, it's called WIndows 8 with a Microsoft marketplace where you can download games and they can probably get even better deals than Steam can since they are...Microsoft and issue the software licenses. Steam has no control over this. They will fade out quickly, but for those thinking Valve is embracing Linux because they love open source...FALSE. They are embracing Linux because their very business depends upon Steam.

    27. Re:After Rage by Anonymous Coward · · Score: 0

      Where is a company like Aspyr for Linux?

      Why is there no Gametree Linux? These companies were around before Steam for Mac.

      The Gametree question, that's the elephant in the corner here.

    28. Re:After Rage by lilfields · · Score: 4, Insightful

      In what universe is this? Publishers are interested in any marketplace they can sell things on, as long as it's successful...Windows will have the marketplace built in. What do you think people's default is going to be?

    29. Re:After Rage by lilfields · · Score: 1

      Macs have more games now...but most gamers still use a PC. So, not entirely a great assessment.

    30. Re:After Rage by DeathFromSomewhere · · Score: 1

      It's still going to be on every PC sold until the next version comes out whether you like it or not. People have to go out of their way to find out about and download Steam.

      --
      -1 overrated isn't the same thing as "I disagree".
    31. Re:After Rage by oakgrove · · Score: 1

      It was my understanding that the Windows Store will only allowed Metro apps. While you can advertise desktop apps in the store, the most you can do is have your advertisement link to your own website where you actually sell your desktop application.

      Assuming Microsoft hasn't changed this, there is no benefit for most PC style games to still not use Steam since you still need someone to distribute your digital copy and Windows Store will only distribute Metro apps.

      True but at least conceptually that is one small step away from what Steam does so I can see how the content platform purveyors like Valve might be getting nervous. What you might be missing is that, yes, for the game makers Steam is still the obvious choice but if consumer demand is high enough then all the games will also be distributable through the Windows app store one way or the other which is in direct competition with Steam. As the Windows App store will be installed on every Windows 8 device and will be marketed heavily it is a virtual certainty that some consumers that either would have gone to steam or are already steam users will migrate their purchasing to the app store and it will probably have a snowball effect where more users means more games etc. MS already has content delivery chops via Xbox Live and it is through Xbox Live that they make money on their console. I seriously doubt the opportunity for recreating this situation on Windows is lost on Microsoft or Valve. This will not happen in one month or probably during the Windows 8 timespan but all the pieces are being put into place and if MS decided to drop the hammer on Windows 9 or 10 and require all traditional desktop apps to go through the app store with no easy way of sideloading like on Android then Valve at least in its present guise is done. Apparently Gabe isn't taking that prospect lying down and I don't blame him.

      --
      The soylentnews experiment has been a dismal failure.
    32. Re:After Rage by oakgrove · · Score: 1

      Why is there no Gametree Linux? These companies were around before Steam for Mac.

      The Gametree question, that's the elephant in the corner here.

      You aren't looking hard enough.

      --
      The soylentnews experiment has been a dismal failure.
    33. Re:After Rage by cnettel · · Score: 1

      A game is far easier to move into WinRT compared to a desktop app using a window-based GUI with GDI for drawing. You get access to a fullscreen surface and you can manipulate that surface using DirectX. I wouldn't find a Windows 8-style requirement as much of a problem for a lot of titles. It will probably start off with touch-based titles similar to what you find for iOS and Android, but if that succeeds, I think you will see a lot of more "serious" desktop games ported over.

    34. Re:After Rage by oakgrove · · Score: 0

      Yea, cause microsoft has mad such incredible inroads in this area in the past, and Windows 8 is sizing up to be the greatest OS ever that everyone will buy.... oh wait...

      Vista is considered to be the biggest Windows disaster in the modern era as it never broke 18 percent market share. However, name one feature pioneered in that OS that is not in Windows 7. So despite the fact that Vista was a failure, the things it brought to Windows users are still here. Even if Windows 8 fails, MS will just polish it up and get a do-over with Windows 9. If they want to push an app store in Windows there will be an app store in Windows. Believe that. I despise MS as much as anybody else but I realize the power they have on the desktop and the power the desktop has to make money. Everything MS does is for the Windows platform. Period. And if they see an opportunity to leverage Windows over the third party ecosystem via an app store they will most certainly do it. If you look throughout the history of MS, the only threats they even bother to recognize are different operating systems. Linux on netbooks woke them up so hard they extended the life of XP nearly giving it away. Netscape and javascript scared the daylights out of them because it was a threat to Windows development. Same with Java. Now Apple has them by the balls with the iPad so they are trying to sew up the Windows market as tightly as they can. I'm digressing here but the point is that Windows is what make MS tick and locking consumers in via the app store is number one priority. Gabe knows this.

      --
      The soylentnews experiment has been a dismal failure.
    35. Re:After Rage by oakgrove · · Score: 1

      I was thinking this was the elephant in the room myself. As far as I know, native binaries are allowed into the "Metro" app store so what's stopping any of the game sellers from just packaging up their games and submitting them in their entirety to the Windows app store. This has major implications for Steam on x86. And if devs start cross compiling for ARM and x86 that's even worse as Steam will never show up in its current guise on a WinRT device. Gabe is doing what it takes to see his oxygen doesn't get cut off and I would imagine he is pretty committed to the idea.

      --
      The soylentnews experiment has been a dismal failure.
    36. Re:After Rage by DeathFromSomewhere · · Score: 1

      Having only looked at the APIs and not used them, it looks like there is no major barrier to taking an existing desktop DirectX game and wrapping it in WinRT. It actually looks like all you would have to do it change the windowing code a bit. Basically the kind of thing that would take a competent developer a couple weeks worth of work for a large game. Compare that to having to rewrite your renderer, windowing system, networking, sound, input and probably more so it will run on Linux.

      --
      -1 overrated isn't the same thing as "I disagree".
    37. Re:After Rage by PaladinAlpha · · Score: 1

      This is assuming that Windows Marketplace will offer:
      - Deep 50%-75% sales
      - Automatic updating/patching of games
      - Cloud-based per-application file backup
      - Integrated social and communications tools
      - Integrated unobtrusive DRM
      - Integrated achievement (or similar) tracking
      - Integration with MetaCritic, etc.
      - Per-product forums
      - Et cetera

      Pretty tall order for an app store supposedly for general merchandise, no?

    38. Re:After Rage by hawkinspeter · · Score: 1

      Once you've got the games to run on steam on Linux, then it's almost certain that someone will try to produce a Linux based console. It looks like there's some attempts to get an Android based console going and I think it's inevitable that there'll be a flood of devices copying/improving consoles as the hardware's cheap and getting cheaper.

      At some point, TV manufacturers will probably include some simple console hardware into their TVs if they think enough people will pay for it (similar to Internet TVs).

      --
      You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
    39. Re:After Rage by sexconker · · Score: 0

      Yeah, that's true. But I would still use Steam on Windows because I like Valve's atittude toward their customers. Valve is the only company which has pledged that they will support migrating the software you've purchased off their platform if they ever go under. I also like the fact that they have vision, which is something that's sorely lacking in the industry. Many other publishers have hack solutions for downloading games, and I choose not to use those because they can't even figure out how to integrate their own games into their service.

      EA's origin system is a perfect example. It sucks, and half the time when I start up older EA games and log in it still won't authenticate my DLC. Simply put, it's buggy crap. Valve has a history of putting together competently built software for all of the platforms they support, so I'm pretty confident that they'll do Linux gaming very well even if nobody has succeeded before. This is mainly because Valve knows what "well" looks like.

      Sounds like you haven't read the latest ToS for Steam.
      You waive your right to class action lawsuits and agree to be bound by arbitration.
      Your chat history, profile, recommendations, screenshots, etc. are all considered "public" and Valve can datamine them and sell whatever they want.
      Of course, this is all in addition to the shit the old ToS had - all your purchases are considered "subscriptions" and they can terminate your access to your "subscriptions" for any reason at any time and you will get exactly $0 in compensation.
      Oh, and if you don't agree to the terms you are locked out of all of your purchases.

      Fuck Valve. They're never getting another cent from me.

    40. Re:After Rage by Anonymous Coward · · Score: 0

      WinRT is garbage. You can't produce more than a toy with it. That is the real reason that Valve is doing this. If we extrapolate the direction some folks in Windows would like to go, the toy WinRT APIs are the only game in town going forward and quality software becomes impossible to write. The idiots under Sinofsky are eagerly sinking the Windows ship. Valve has correctly read these tea leaves and come up with a reasonable conclusion: Linux on the desktop needs to happen.

      Valve is in Bellevue, WA and probably has staff that can parse Redmond politics. You have to understand that you can't believe the WinRT hype from Microsoft, there is an entire political subtext here. WinRT is dangerous for the industry as a whole and Valve has correctly read this.

    41. Re:After Rage by dingen · · Score: 2

      Why would this be such a tall order? Everything on your list Microsoft already does with Xbox Live.

      --
      Pretty good is actually pretty bad.
    42. Re:After Rage by Anonymous Coward · · Score: 0

      Wait, so you're expecting the Mac repertoire to be available for Linux before Linux even proves itself as viable market?

      And what relative ease of porting from OSX to Linux? Where's Linux's analogue to CoreAudio, CoreVideo and the other CoreFrameworks? Where's the analogue to the Cocoa framework? The only thing the two systems have in common is OpenGL, Almost everything needs to be rewritten.

    43. Re:After Rage by Sulphur · · Score: 1

      They have Sam 'SDL' Latinga on staff, and although I'm blocking on names a bunch of other big-name linux developers.

      Honestly I'm more worried about what they WILL do to the linux platform rather than 'what this new failure' will do. They've got all the recipes for success and without that Draekar moron to ruin things (At least I hope so :D)

      Glad to see someone supporting SDL.

    44. Re:After Rage by Loosifur · · Score: 4, Insightful

      PC gamers use PCs because they can upgrade hardware components easily. Macs have always been "black boxes" for the most part, have focused on proprietary hardware, and have generally approached gaming as a secondary priority, if a priority at all. Linux, however, will run on a PC, and supports a wider range of gaming-oriented hardware than Apple OSs ever have.

      People don't buy Macs for gaming; they own Macs and then want to play a particular game. To make the switch, they have to spend more money (to get a copy of Bootcamp and Windows, for example). People who own PCs run either Windows or Linux; to switch from Windows to Linux is free. If you only run Windows to play games, you can dump Windows and run Steam in Linux without incurring any additional cost. Not so with Mac. So, comparing the Mac market to a potential Linux market is apples and oranges, really.

      --
      This unbiased moderation brought to you by the Porcine Aviation Group!
    45. Re:After Rage by Sri+Ramkrishna · · Score: 1

      What would make Steam irrelevant? Just curious?

    46. Re:After Rage by Anonymous Coward · · Score: 0

      Before you get too excited, take a look at the pitch for "Games for Windows Live!" compared to the rollout and subsequent deployments.... Protip: Don't believe the hype - Microsoft does not have the chops and put out sub-par user-facing products these days, whereas Steam is all about user experiance and value.

      Did the Amazon FIRE destroy the iPad market? There's definitely something to being there first and establishing a brand built on quality and customer service.

    47. Re:After Rage by mellyra · · Score: 1

      Peruse steam and look at the games for Mac and that will give you at least an idea of what can be expected for Linux.

      that's exactly the problem: the mac users (and I am one of them) had exactly the same hopes for Steam on mac as the Linux users have for Steam on Linux - and what did they get? a very small catalog of games many of whom are crappy Cedega/Cider "ports" (might just as well run the Windows version using Wine) or run in Dosbox.

      OS X didn't become the "first-class citizen" in the gaming world everybody had hoped for and the few AAA titles that get released for Mac would have been available even without Steam (e.g. Civ V).

      If that's how Steam for Linux will play out then nothing substantial will change for gaming on Linux as you will only get "ports" of all the games that run via Wine anyways and these "official" ports will often have worse performance than on vanilla Wine (due to Cider having been forked from Wine in 2002 and not being able to include any recent improvements from the LGPL Wine versions due to licensing)

    48. Re:After Rage by master5o1 · · Score: 1

      Internet Explorer.

      --
      signature is pants
    49. Re:After Rage by agrif · · Score: 1

      Also bear in mind the relative ease of porting between OS X and Linux (kind of like porting between iOS and Android) ...

      Be very careful here. Most applications written for iOS are written in Objective-C, while most applications written for Android are written in Java. Yes, they share very similar underlying design philosophies, and some of the same underlying tech (OpenGL, posix), but porting can still be very difficult. Compiling Objective-C for Android would be a nightmare, and converting Java bytecode into something compiled for iOS is similarly hard, and that's after you write an API compatibility layer.

      Mobile programs are only easy to port if they were written from the beginning with porting in mind, either by using an intermediate API and langage (like MonoTouch), or by writing everything in C and keeping the Objective-C/Java parts to a minimum. Unless this was planned, most people don't go this route, and porting those programs would be more appropriately called "rewriting".

      The situation between OSX and Linux is similar (though not quite as bad). Porting from Linux to OSX is easy, because most Linux programs are written in languages also available on OSX. However, OSX to Linux is hard because, again, most OSX apps are written in Objective-C. You can compile Objective-C on Linux, and a lot of OSX APIs are re-implemented by the GNUStep project, but GNUStep is missing proper support for some language features that are heavily used in OSX. Which means that native OSX apps that were not written with porting in mind become extremely hard to port.

      The good news in the specific case of Steam for Linux is that almost anything available on Steam for OSX is also on Windows, which means it has already been ported, and porting to Linux shouldn't be that hard. So yes, this statement is correct in this specific case, but your comparison isn't and "it's easy to port from OSX to Linux" is an extremely common misconception.

    50. Re:After Rage by oakgrove · · Score: 1
      In the near term, Steam would not be made irrelevant, but they might be less relevant due to people just downloading games from the Windows App store. In the mid-term, if consumer demand warrants it, AAA titles will most definitely show up in the app store and a sale made through there is a sale not made through Steam. In the long term, if MS does any of

      a) closing off installation of all binaries on Windows except through the app store

      b) beefing up the Windows 8 app store to being a full fledged AAA title platform a la Xbox Live

      c) Making it trivial to cross compile AAA titles to WinRT ARM tablets

      then Steam faces the potential of becoming completely irrelevant through either complete exclusion from the platform or having to compete directly with MS themselves in the same space but with MS having the advantage of owning the underlying platform.

      --
      The soylentnews experiment has been a dismal failure.
    51. Re:After Rage by oakgrove · · Score: 1

      Be very careful here. Most applications written for iOS are written in Objective-C, while most applications written for Android are written in Java.

      Yes, you're right. I should have mentioned that I was specifically talking about games written in C/C++ and making opengl calls.

      --
      The soylentnews experiment has been a dismal failure.
    52. Re:After Rage by Anonymous Coward · · Score: 0

      Can't make an engine either. Did you know BRINK, a game using Carmack's engine - had such critical compatibility issues even Valve (Steam) gave out refunds to people that had played the game for hours. (Provided they asked for it)

      They NEVER do that.

    53. Re:After Rage by DeathFromSomewhere · · Score: 1

      - Deep 50%-75% sales

      Prices are set by the publisher. This already happens on the Windows Phone marketplace though.

      - Automatic updating/patching of games

      Already there.

      - Cloud-based per-application file backup

      Up to the developer to implement and is about as hard to do as it is on Steam.

      - Integrated social and communications tools

      Already there.

      - Integrated unobtrusive DRM

      Already there.

      - Integrated achievement (or similar) tracking

      Already there.

      - Integration with MetaCritic, etc.

      Built in ratings are already there.

      - Per-product forums

      Is that a serious requirements for you or are you just grasping for ideas now?

      --
      -1 overrated isn't the same thing as "I disagree".
    54. Re:After Rage by billcopc · · Score: 1

      Rage was indeed a half-assed game, as are most recent iD games. Good code, terrible design. That doesn't mean the man isn't intelligent or insightful. It just means he's a terrible gameplay designer. He knows the fuck out of the technology side of it, he's a nuts and bolts kind of guy, and that's why his opinion matters here.

      If he were bitching about how Call of Duty has a crappy UI, well then he'd be talking out of his ass. Just like you are.

      --
      -Billco, Fnarg.com
    55. Re:After Rage by billcopc · · Score: 4, Insightful

      Carmack's relevance is not overinflated. He is a brilliant programmer. He's just not a designer. That used to be Romero's job, back in the glory days. Romero would put out the cool ideas, and Carmack would bring them to reality.

      A lot of programmers are like that. You can be a technical genius, a creative genius, or somewhere in between. You can even oscillate between the two poles, but I've never heard of anyone being a creative technical genius. They are fundamentally contrasting modes of thought.

      Give the man a great, fleshed-out concept and he will turn it into a top-tier game. He has a gift for tackling complex, multi-faceted problems that seem insurmountable. He just needs someone to provide those challenges, otherwise he will continue to churn out the same tired old crap.

      --
      -Billco, Fnarg.com
    56. Re:After Rage by oakgrove · · Score: 1

      Wait, so you're expecting the Mac repertoire to be available for Linux before Linux even proves itself as viable market?

      No, not at all. I'm expecting Linux to prove a viable market for the intrepid publishers that start with it and then I expect the titles that run on the Mac to be ported over. But that wasn't the point of what I said. The AC above based his argument on only L4D2 and Portal coming to Linux so I just pointed out that there is precedent for games other than those being ported (at least on the Mac). The bottom line was that, of course, more than those two titles will come over and the situation on the Mac while not directly supporting my contention at least gives a model of what might be expected.

      And what relative ease of porting from OSX to Linux? Where's Linux's analogue to CoreAudio, CoreVideo and the other CoreFrameworks? Where's the analogue to the Cocoa framework? The only thing the two systems have in common is OpenGL, Almost everything needs to be rewritten.

      By "relative" I meant relative to porting DirectX games from Windows. Porting a directx game from Windows involves all you mentioned above and additionally the added issue of moving from DX to Opengl. So, 'relatively' speaking, it is easier to go from OSX to Linux than from Windows to Linux at least with respect to DX based games.

      CoreAudio

      OpenAL which CoreAudio contains an implementation of.

      CoreVideo

      Not sure how this is very important in the game space. Care to elaborate?

      other core frameworks

      Most of which are confined to the space of accelerating the user interface so not particularly relevant to the kind of games found on Steam.

      --
      The soylentnews experiment has been a dismal failure.
    57. Re:After Rage by fredgiblet · · Score: 1

      Not just an attempt, Ouya got way more than enough money to make itself happen. Unless the team for it wildly miscalculated.

    58. Re:After Rage by fredgiblet · · Score: 1

      a) Suicide
      b) The number of people who mistrust MS + the number of people who love Valve + the fact that MS probably won't have nearly the depth and breadth of sales means this isn't likely to make a significant dent in Steam
      c) This may help with the casual market, but it would only really be a problem if Steam was going after tablets. Otherwise it shouldn't have any effect on Steam

      The App Store is not a threat to Steam and won't be for some time, if ever.

    59. Re:After Rage by hawkinspeter · · Score: 1

      They haven't built it yet, but I'm sure they will as they've certainly got enough money. I thought about donating to their Kickstarter fund, but they'd already reached their funding target, so I decided to wait until it hits the market to see if I want one.

      --
      You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
    60. Re:After Rage by Anonymous Coward · · Score: 0

      @hawkinspeter only a #tard would build a console based on a 3rd-party app store. #fail

    61. Re:After Rage by fredgiblet · · Score: 1

      So you think that suddenly everyone who already has Steam accounts are going to ditch those and flock to the App Store? Why? Why do you think that there's going to any sort of migration at all? The trivial convenience of not needing to install Steam? The joy of re-purchasing games you've already purchased on Steam? The joy of proably paying more for the games since the sales on the App Store won't be as good? The probably lack of a catalog for a long time? What will the benefit of the App Store be that makes it such a threat?

    62. Re:After Rage by kiddygrinder · · Score: 1

      it's not panic, it's a calculated shot across the bow at microsoft

      --
      This is a joke. I am joking. Joke joke joke.
    63. Re:After Rage by jo_ham · · Score: 1

      I counted Civ 5. It's a major game from 2+ years ago. Diablo 3 isn't on Steam. Troll harder.

      "A major game from 2+ years ago" that happened to launch at the same time on Mac as it did on Windows.

      They still fucked it up (no cross platform multiplayer), but it did launch at the same time.

      "Troll harder" indeed.

    64. Re:After Rage by Anonymous Coward · · Score: 0

      Carmack's relevance IS inflated. His last success was Quake 3 and it launched in 1999. We're in 2012.

      The engine of Quake 3 was also the last one to be commercially successful. id Software used to make lots of money selling engine to 3rd party game developers, just like Epic with their Unreal Engine. Since Q3, id Software has been replaced by Epic completely in the engine market.

      Carmack can't code a fun game to save his fucking life and he knows it : he's still trying to milk some out of Quake 3, his last good game, through Quake Live.

      And he's not the man who used to push the limits of PC hardware anymore. That would be Crytek. Rage is a shitty game but also a shitty engine, it can suck a cock compared to Crysis 2.

    65. Re:After Rage by oakgrove · · Score: 2

      On your a) point, yes, it will be extremely difficult for MS to make that happen but they have an Ace in the hole with Metro. If they can get consumers to move to using Metro in lieu of the classic desktop then they don't have to de jure block third party developers because the consumers have de facto done it for them. This scares Valve.

      --
      The soylentnews experiment has been a dismal failure.
    66. Re:After Rage by fredgiblet · · Score: 1

      I'm not interested in it personally, but it's definitely an interesting idea and I'll be watching to see if it succeeds

    67. Re:After Rage by fredgiblet · · Score: 1

      LOTS of games REQUIRE Steam to run. So anyone picking a game up out of the store has a decent chance of having Steam installed and running without even trying. If MS blcoks Steam completely then they kill dozens of AAA games, that's not going to fly, at all.

    68. Re:After Rage by Anonymous Coward · · Score: 0

      The one that actually, you know, distributes the stuff they want? A marketplace that only contains links to stuff you'd like to buy is useless.

      But of course, I can totally see Microsoft lovers lining up at a market stall marked "Carrots", were map with a path to vegetables section of the closest supermarket is drawn, paying 30% of what the carrots costs for the map, and then proceed to the supermarket to buy said vegetables. All while praising MS for their innovation.

    69. Re:After Rage by Anonymous Coward · · Score: 0

      You forgot a few words here and there:

      Already there, and it sucks. FTFY

    70. Re:After Rage by 24-bit+Voxel · · Score: 1

      So basically what you are saying is that it's just like your phone service, internet service, apartment lease, insurance, etc etc.

      Did you give those things up? Didn't think so.

    71. Re:After Rage by Anonymous Coward · · Score: 0

      Civ 5 just recently got an expansion, it's -- as you well know -- a long tail game. It's not "old" as you try to imply.

      That D3 isn't on steam is irrelevant, you said "the mac crowd", and there sure is D3 on the mac. That D3 sucks is another matter.

    72. Re:After Rage by Anonymous Coward · · Score: 0

      >Compare that to having to rewrite your renderer, windowing system, networking, sound, input and probably more so it will run on Linux.

      If you want to sell on non-MS platform such as OSX, android or ios, you already have an OpenGL backend, you don't typically use system windowing in games, networking will use sockets (or some higher-level library implemented ON sockets), for sound you were probably already using OpenAL which leaves 'input' which all things considered is fairly trivial for most games.

      The only way you can end up with something that would require significant effort to port would be if you didn't do any planning ahead. Such as when Bioware wanted to port NWN but had put the cooked resources inside InstallShield archives and used BINK video. IIRC.

    73. Re:After Rage by Sri+Ramkrishna · · Score: 1

      Thanks, great analysis.

    74. Re:After Rage by Anonymous Coward · · Score: 0

      It's also not inconceivable that Windows 9 will force all non-Metro apps to run in a sandbox "for security purposes", which will have the side effect of throwing 3D graphics performance in the toilet.

    75. Re:After Rage by chilvence · · Score: 1

      I see where you are coming from, id has made efforts to support linux. But it was also a company with such influence that it could have basically said on the box of its games 'also on linux!' and people would have devotedly followed it, because wolfenstein, doom and quake were all bolts from the blue that are still pretty much the foundation of any first person shooter game today.

      The migration to linux would have had a flaky start, just as it would today, but microsoft would not have known what hit it, because it isnt linux or windows that is the platform for pc games: it is the damn pc itself. No one really cares what operating system is making it go! The pc game market revolves(ed?) around the principle that it is sophisticated, pioneering and not afraid to be different. It is not supposed to be a slave to any particular company. It does not care what version of office you run, or whether you are able to change from one accounting package to another slightly different one. It has nothing to do with which poxy fucking file manager you prefer. It is supposed to be a fertile playground for the ideas of game designers, without the bullshit baggage and rules that come with the traditional console market. Such a long way we have come, eh?

    76. Re:After Rage by Anonymous Coward · · Score: 0

      Internet Explorer is also built in, and it's losing market share all the time. Also, I wouldn't buy anything in Microsoft's market place. I have to have EA's Origin installed to run ME3, but I will not buy any game through Origin. I already have tons of titles in Steam, so I see no reason to spread out to other distribution platforms. The only other places I buy software from are places that offer DRM free software. GOG and some Gamersgate titles for example.

    77. Re:After Rage by Sir_Sri · · Score: 1

      Sure, I'm not saying what he says should define the market. Just that he's one of the few guys who knows how successful the experience has been.

      Also, drivers only get developer support, not sales. If you can get your game working under wine (which quite a lot of us do) then it's not so much a driver issue as an adoption/pay issue.

    78. Re:After Rage by Sir_Sri · · Score: 1

      On PC you really can't push technology boundaries and make money from it. People have too much trouble understanding what GPU to buy, for what size display, and what drivers to install for it to be a net positive financially for most people. It's a training platform for trying to know how to do this stuff for when consoles support it, or you push boundaries with consoles and that spills over to PC. Most people who buy your game won't turn on the fancy features (assuming they can figure them out at all) and a good chunk of the ones who do will just have problems.

      Now people can benefit from PC technology that doesn't require special software. Notably solid state drives, and just straight up faster parts.

    79. Re:After Rage by cryptizard · · Score: 1

      What are you talking about? Any game that is ported to Linux will also be ported to Mac because they are basically the same. They also already have Steam for Macs.

    80. Re:After Rage by Sark666 · · Score: 1

      Honestly asking, why is steam about to become irrelevant? I thought it was doing quite well.

    81. Re:After Rage by complete+loony · · Score: 1

      (kind of like porting between iOS and Android)

      You've obviously never looked too hard at those applications that have been ported then have you?

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    82. Re:After Rage by oakgrove · · Score: 1

      I was referring to 3D games like shadow gun and Aralon most of which are pretty much indistinguishable.

      --
      The soylentnews experiment has been a dismal failure.
    83. Re:After Rage by dbIII · · Score: 1

      The directx angle is irrelevant if the game is also going to be ported to a console other than the xbox. It won't have directx to start with or it's going to be ported to OpenGL for another platform anyway. If it is going to be MS Windows, for the moment it's most likely going to be built to run on XP so WINE is enough to handle the older bits of directx in most cases. There are far too many XP boxes out there for the games distributors to ignore.

    84. Re:After Rage by sexconker · · Score: 1

      My phone service, internet service, lease, insurance, etc. etc. have none of those clauses, actually.
      So maybe fuck off and stop talking about things you know nothing about?

    85. Re:After Rage by dingen · · Score: 1

      It's about the long term. I don't think users will migrate in great numbers from Steam to the Windows Store. But in time, new users will be familiar with the Windows Store, see lots of games available there and won't see the point of downloading & installing Steam. It's no so much about Windows 8 as it is about Windows 10 and later.

      --
      Pretty good is actually pretty bad.
    86. Re:After Rage by Anonymous Coward · · Score: 0

      Valve plan to get 2500 steam games running on Linux. They have had Linux in consideration as a backup plan for quite a while (look at how far back the rumours of steam on linux go). They are working on getting the graphics drivers up to scratch. Simply put, it is clear they are damn serious about this course of action and if anyone can make it work they can.

    87. Re:After Rage by PaladinAlpha · · Score: 1

      So basically what you've said is none of that stuff exists.

      Steam sales aren't about the "publisher setting prices", they're about people knowing every day Steam runs a deep discount on a game.

      "Up to the developer to implement" means it doesn't exist since there is no common API.

      Forums are a requirement -- I always check them (as many people do) before making a purchase. That's a key source of information on support levels, compatibility, and so forth.

      And, yes, Clancy, everyone for the past twenty years has had ratings; that's not what I said. Steam has integration with MetaCritic, a review aggregator.

      You, like Microsoft, are missing the point of what makes Steam so usable. It's not just another App store. It has a lot of stuff built specifically for games and a culture that encourages purchasing.

      Let me put it another way. Valve nailed it in one with Steam. Microsoft gave us Games for Windows Live. Any questions?

    88. Re:After Rage by Anonymous Coward · · Score: 0

      OpenAL which CoreAudio contains an implementation of.

      It's a bit more complicated than that unfortunately. It's more like DirectAudio, ASIO, MCSS and WaveRT rolled into one.

      Not sure how this is very important in the game space. Care to elaborate?

      It's the graphics subsystem that quartz and the like are built on.

      Your point would be more relevent if Mac developers were not using the frameworks native of OSX. Even if CoreAudio was little more than a wrapper for OpenAL, it's not using OpenAL directly, but the framework built on top of it - it still needs to be re-written. It would make sense if people were using thel ibraries under the frameworks directly rather than the frameworks themselves, but that's not the case, and it'd be a pretty shitty port if it were.

      Besides all that, the majority of the titles in the Mac repertoire are ported over from Windows, those need to be rewritten for the most part, and those titles would need to be rewritten a second time in order to be ported over to Linux. Again, unless OSX's frameworks are ignored, then it's a straightforward, relatively trivial port, but that's sacrificing the significantly larger and proven to be profitable Mac market to ease porting to a minuscule unproven market*.

      * = more accurately, a particular slice of a minuscule, unproven market. It makes so sense to invest in making and maintaining their own districution, and it makes even less sense to support everything out there, it also makes no sense for them to try to keep up with Ubuntu's 6-month release cycle, so they'll probably end up targeting the LTS releases, so a niche within a niche within a niche. A the expense of a proven-to-be--profitable market that's more than 5 times the size of outermost niche.

      Just like every initiative before them, they'll port a title or three, then move on realizing that it's hardly worth the effort and that trying to cater to a demographic majoritarily fundamentally opposed to paying for software is a bad idea.

    89. Re:After Rage by DeathFromSomewhere · · Score: 1

      So basically what you've said is none of that stuff exists.

      Nooooo... I said the exact opposite. Reading is hard, I know, but you got to stick with it.

      Steam sales aren't about the "publisher setting prices", they're about people knowing every day Steam runs a deep discount on a game.

      Already happens bro. Xbox and WP7 already have regular sales. With Xbox Live coming to Windows 8, there is no reason to believe the weekly sales won't make the jump over as well. Like I said.

      "Up to the developer to implement" means it doesn't exist since there is no common API.

      No there are APIs for it. There are APIs for it on Steam too. But it's something the developer has to explicitly code for in both cases. Like I said.

      Forums are a requirement -- I always check them (as many people do) before making a purchase. That's a key source of information on support levels, compatibility, and so forth.

      Google is your friend.

      And, yes, Clancy, everyone for the past twenty years has had ratings; that's not what I said. Steam has integration with MetaCritic, a review aggregator.

      Sucks that the built it ratings aren't good enough for you. Guess you will just have to open a tab in the browser you have open right now rather then waiting 5 hours for the Steam client to load.

      You, like Microsoft, are missing the point of what makes Steam so usable. It's not just another App store. It has a lot of stuff built specifically for games and a culture that encourages purchasing.

      Seems like they got it down just fine and people like you are desperately looking for excuses to complain (and just making shit up when you fail).

      Let me put it another way. Valve nailed it in one with Steam. Microsoft gave us Games for Windows Live. Any questions?

      Yes. Why are you ignoring Xbox Live? You think Microsoft can't put together an app store? Guess again. They have those Microsoft points cards in every tech store in North America. Now the same (or very similar) APIs will allow developers to write games that will easily port between PC, WP8 and most likely Xbox 720.

      There is no question they will succeed. Valve wouldn't be bothering with Linux if they didn't feel their primary revenue is about to disappear.

      --
      -1 overrated isn't the same thing as "I disagree".
    90. Re:After Rage by DeathFromSomewhere · · Score: 1

      Sure. But most PC games these days are built around DirectX, which leads to a significant effort when porting to other platforms.

      --
      -1 overrated isn't the same thing as "I disagree".
    91. Re:After Rage by DeathFromSomewhere · · Score: 1

      I've probably put 200 hours into Civ 5. I know how old it is, I know there are expansions. If someone was going to buy Civ 5, they would have already done so by now. Porting it to another platform won't help their sales in any significant way, which is why I'm pointing out the age of the game.

      Diablo 3 isn't relevant because the discussion we are having is about Steam on Linux and whether it will be successful. There is no word from Blizzard on porting D3 to Linux, and I would be surprised if they did.

      --
      -1 overrated isn't the same thing as "I disagree".
    92. Re:After Rage by DeathFromSomewhere · · Score: 1

      Nope. It launched 2 months later. Doesn't matter anyways. Bringing the game to Linux won't help them sell copies. Everyone who wants a copy will already have one.

      --
      -1 overrated isn't the same thing as "I disagree".
    93. Re:After Rage by marcosdumay · · Score: 1

      It doesn't matter why. It only matters that they are embracing Linux.

      Or do you think that all those companies that help write Linux, Apache, or whatever do that just because they have a good heart? They do that because their very business depend upon it.

    94. Re:After Rage by PaladinAlpha · · Score: 1

      XBox Live sounds pretty good. Where do I download it? What? You're saying a console market and the PC market are the same? So if it's something they've already got figured out, where is the amazing PC version? Because right now what they have is GFWL, and it's awful. That kind of lets the air out of your argument, don't you think?

      Oh, and, just so we're in agreement, Steam has features that when using other platforms you have to use "Google" and "open a tab in the browser" to emulate? I rest my case.

    95. Re:After Rage by Anonymous Coward · · Score: 0

      You haven't used Windows 8 at all have you? Might want to do that before you look even stupider then you already do.

    96. Re:After Rage by ifrag · · Score: 1

      From 20 years ago. What has he done recently that has had any real effect?

      How about his recent efforts on VR/Stereoscopic, and getting people excited about progressing that and addressing the relevant issues with the hardware? Because that's what 99% of the damn presentation is about.

      Of course, with typical slashdot accuracy, the summary has singled out the most minute part of the presentation and pretended like that is what it is about.

      --
      Fear is the mind killer.
    97. Re:After Rage by Anonymous Coward · · Score: 0

      Because of the integration of Microsoft Marketplace in Windows 8 of course.

      You realize Windows 8 has to actually be successful first? You're talking as if it's already installed on a significant user base. Right now it's shaping up to be an absolute vista-esque fiasco on the desktop, which is the market we're talking about for games. Gamers tend to be a lot more savvy about their operating systems than regular Email/Facebook users. Steam is nowhere close to becoming irrelevant. There may be a small avenue for some indie games to sell through the Windows Marketplace, but it is not and never will be a gaming platform as Steam is. The reason Steam is successful isn't that it's "a default", it just happens to be easy. It succeeds because it provides an entire gaming experience. Expertly managed friends lists that allow you to join your friends in literally 1 click, groups of gamers that play tons of the same stuff, finding dedicated servers for your newly purchased game, easy-to-install DLC, game backups, flawless auto-updates, deals with huge publishers, and all of this without even really trying. They don't need to advertise and slap you in the face with Xbawks Live Gold Stars every chance they can, they simply exist and provide an awesome gaming platform.

    98. Re:After Rage by Anonymous Coward · · Score: 0

      Carmack's relevance IS inflated. His last success was Quake 3 and it launched in 1999. We're in 2012.

      So everything id has done since Q3 has been a total money-losing disaster? (I don't think so.)

      The engine of Quake 3 was also the last one to be commercially successful. id Software used to make lots of money selling engine to 3rd party game developers, just like Epic with their Unreal Engine. Since Q3, id Software has been replaced by Epic completely in the engine market.

      The reason for this actually has very little to do with graphical wizardry the way you seem to think it does.

      If you want to own the middleware world, you need to devote yourself to developing and supporting your engine as middleware first and foremost. That means instead of designing the engine around a specific game, it needs to be very generic and flexible. That means you need to spend a lot of time coding excellent content design tools, and you need to write documentation for them which is readable by non-programmers (and comprehensible to artists outside your organization who weren't intimately involved in tool development). That means you need to hire support staff, and train them, and they have to be very smart and knowledgeable support staff because they're going to be fielding questions from professional game developers who are stuck. That means your programmers need to allocate significant chunks of their time to helping the support staff and sometimes directly answering questions themselves. It means they also need to allocate significant chunks of their time to extending and fixing the engine in response to customer requests, time they can't spend working on in-house games. And all these demands on their time grow the more customers you sign up.

      So, success at selling middleware heavily depends on embracing the shape your organization needs to grow into to fit that market's needs.

      For whatever reason, id Software never wanted to fill that mold. Despite making bucketloads of money they have consistently resisted growing beyond a team size capable of handling the development needs of one in-house game, on either the engine or the content side. On the engine side they depend heavily on a single genius who would rather spend spare time on his rocketry side business than fielding tech support queries. I've read industry opinions about id vs Unreal tech which pretty much said that it was no contest when it came to support: id shipped you a blob of source code and expected you to be mostly self sufficient, while Epic did a lot more to support you.

      So it's not much of a surprise that id "lost" that war -- they chose to not change the way they operated.

      Carmack can't code a fun game to save his fucking life and he knows it : he's still trying to milk some out of Quake 3, his last good game, through Quake Live.

      You're stupid. Carmack never put the fun in the games to begin with. I'm sure he has plenty of well informed opinions on game design, but he's not the guy who makes final decisions on gameplay. As people have been trying to tell you and your ilk right here in this thread, other people at id designed the games, including the ones you think are "good" like Q3A.

      And he's not the man who used to push the limits of PC hardware anymore. That would be Crytek. Rage is a shitty game but also a shitty engine, it can suck a cock compared to Crysis 2.

      Bwahahahaha! You, my friend, are a perfect confirmation of the G.I.F.T. Rage may or may not be terrible, I haven't tried it yet so I wouldn't know, but its "megatexture" engine is quite an achievement technically. It definitely does push the limits of PC hardware, and it does things conventional engines (including Crytek) simply cannot do.

    99. Re:After Rage by billcopc · · Score: 1

      And he's not the man who used to push the limits of PC hardware anymore. That would be Crytek. Rage is a shitty game but also a shitty engine, it can suck a cock compared to Crysis 2.

      Bwahahahaha! You, my friend, are a perfect confirmation of the G.I.F.T. Rage may or may not be terrible, I haven't tried it yet so I wouldn't know, but its "megatexture" engine is quite an achievement technically. It definitely does push the limits of PC hardware, and it does things conventional engines (including Crytek) simply cannot do.

      I think what our ill-informed friend meant was: Crytek makes prettier games, but that is the result of brute force. They throw a lot of shader effects at everything, to give their visuals a strong wow-factor. That's why they use a lot of offshore labour, they pump an inordinate amount of man-hours into everything, so of course it looks shiny as fuck. iD is more of a "proof of concept' kind of shop. Carmack works smart, comes up with tricks that even Crytek would think impossible, solutions that cannot be reached by blindly throwing more money and resources at the problem. He's got more in common with demoscene coders of yore than any modern game developer. He just doesn't have the skill nor desire to make things pretty, that's not his job.

      --
      -Billco, Fnarg.com
  3. Before someone is accepted, it's not accepted, duh by Rosco+P.+Coltrane · · Score: 5, Interesting

    I remember a time when people used to say DOS is the gaming platform of choice. Windows? Good enough for shitty-looking Reversi and Solitaire, but not much else.

    Then Windows became the gaming platform of choice. Sounds familiar?

    What I mean is, if Linux is to becomes a good gaming platform, someone has to get the ball rolling.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  4. Its a chicken-or-the-egg problem... by dryriver · · Score: 4, Interesting

    Without a good selection of available games, many people won't switch from Windows to Linux. And if many people don't switch to Linux, game publishers will be loathe to port any major games to Linux. -------- Steam may change this. It may change it a LOT. Even if just a dozen or so AAA games get ported to Linux, it would be a positive start. ----- I would love to run Linux instead of Windows 7. I really would. But the lack of games and some other applications on Linux keeps me on Win 7. ----- Good luck to any Linux gaming pioneers. Carmageddon: Reincarnation will be ported to Linux, so that is one potentially major game title being ported to the tux.

    --
    Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
    1. Re:Its a chicken-or-the-egg problem... by Anonymous Coward · · Score: 0

      I would love to run Linux instead of Windows 7. I really would. But the lack of games and some other applications on Linux keeps me on Win 7

      Try separating your concerns a bit.

      I have a gaming PC, and it does indeed spend most of its time running Windows 7. But it is not the computer I use for most other things -- that's a laptop, which (since I don't play games on it) happily runs Linux, and my life is better as a result.

      This is a pretty common thing these days, although for many people the "gaming PC" is in fact a PS3 or an XBox. We don't all have exactly one computer any more.

    2. Re:Its a chicken-or-the-egg problem... by Anonymous Coward · · Score: 0

      Sorry, but no.

      I honestly gave Linux a shot. I really did. Several times with each distro I tried. Slackware, Debian, Suse, Fedora. Thank you very much. It's shite.

      Perhaps it's because many of my early encounters with Linux were due to frustrations with Windows (aka "fuck it, I'm switching it Linux.") Every try was a new nightmare of customization to start getting anything done, only to find out that whichever equivalent software I needed still wasn't as good/user friendly as what I had been using for long enough to pick up habits.

      On the server end, it's OK. I've preferred FreeBSD for as long as I can remember for a variety of reasons -- suffice it to say that I feel more at home -- but I can and do live with Linux servers.

      On the laptop however, I'd rather use OS X or Windows. Gnome is not even nearly as good; KDE was still better last I tried it; both were only a notch or two better than fvwm last I tried either -- which is to say, hell on earth if there is any. You can argue all you want about the progress Linux made in the past ten years, I'd argue it's still catching up with Mac OS from back then from a UI standpoint. It's not just me: even my Apple-hating/Android-fanboy brother laughs out loud at the very idea of trading Windows for Linux -- which, to me, is telling.

      So no, people do not withhold from Linux because of the lack of game options or platforms. People do not switch to Linux because it is a nightmare of UI/UX unless you're a command line junky, this was true in 2000 and 2010. I can only presume it still holds in 2012. And mark my words: it takes a very special kind of OSS geek to give Linux another try after enduring its miserable experience, meaning an entire age class got alienated in the past decade.

    3. Re:Its a chicken-or-the-egg problem... by Anonymous Coward · · Score: 0

      There are quite a few steam games with native linux versions. Alot of id games, some of EPIC's games, and a bunch of popular indi games (a linux version is a requirement for the humble bundle, so people have been doing linux versions). It is, at least, a start.

    4. Re:Its a chicken-or-the-egg problem... by Anonymous Coward · · Score: 0

      Without a good selection of available games, many people won't switch from Windows to Linux.

      I think a very valuable first step would be to target people like me, i.e. the programmer-gamers who like to work in Linux, but can't play games there as well, so they settle on Windows most of the time instead of switching back and forth, or on running Linux in a VM.

      Give me the few good games that I want on Linux, and you take away most of my reasons for having Windows as my primary platforms. And hey, I have the power to set the policy in our small software company to make Linux the primary platform. All our programmers already use Linux and/or Mac OS X on and off anyways.

      All in all, I think having Steam and Valve games on Linux plus better drivers is a good step towards more Linux adoption.

    5. Re:Its a chicken-or-the-egg problem... by SeinJunkie · · Score: 1

      I had never logged into Steam on any of my Macs until last week. When I did, I was surprised to find that 119 of my 336 games were already available on Mac (35%). And they were decent games, too. That somewhat changed my perspective about a Mac as a gaming machine.

      Linux is even more valuable, because there is no impetus to get all-new hardware as there is with a Mac.

  5. Valve vs this guy? by schitso · · Score: 4, Insightful

    I can't believe this guy thinks that their "forays into Linux commercial market" are even close to the scale of Valve porting Source.

    1. Re:Valve vs this guy? by Anonymous Coward · · Score: 1

      This...

      The only "forays" I remember ID software making was paying other companies to port over quake engines years after they had already released and had the games were pretty well established on windows.

      Treating it as a niche maket afterthought then wondering why it was received as exactly that is pretty silly. Especially when that was also basically the height of windows/microsoft dominance in the 95/98 days.

      Not only has linux become MUCH easier to use for the general public since then but if windows is "innovating" their way to try and be apple on the desktop with a much worse UI (and underlying operating system), it's worth attempting to take it seriously for valve.

    2. Re:Valve vs this guy? by Narishma · · Score: 4, Informative

      I don't know about the older games, but Quake 3, Doom 3, Quake 4 and ETQW were all available for Linux either at launch or a couple of weeks later. I know because I bought all of them.

      --
      Mada mada dane.
    3. Re:Valve vs this guy? by jedidiah · · Score: 1

      Yes. This.

      ID was toying with Linux at the same time that other companies were trying to do it right. While the likes of Loki were creating fully supported games with an actual native installer, ID was kind of phoning it in. While producing a compatible binary is a nice gesture, it's simply not on the same level as somthing that I can treat the same way as a Windows game.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:Valve vs this guy? by Bengie · · Score: 1

      The only "forays" I remember ID software making was paying other companies to port over quake engines years after they had already released and had the games were pretty well established on windows.

      Treating it as a niche maket afterthought[...]

      They didn't treat it as an "After-thought", they paid to port Quake to Linux so they could release the source under GPL and have it Linux ready.

    5. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      Exactly. To be completely honest, I don't think id even has the same clout in the PC realm they had 10 years ago. Also, valve has been working with video card vendors for driver support during their porting process. Better driver support could result in better developer support.

    6. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      Pretty sure they had a third party port it over and sell it for linux, and made the binarys available for people who had the windows version, long after it was released for windows/dos. Things were kindof ad-hoc back then though, so they actually ported it off dos to windows (winquake) and to gl (glquake) when graphics cards took off. Perhaps it was a little unfair of me to characterize it as sort of half assed, but so was his characterization of his past linux "forays," the realities back then were that Linux was even more of a hardcore user/hobbyist coder desktop OS played on by the guys who ran servers/isps. Linux isn't just that anymore, it's pretty easy to dive into almost all major distros, especially ubuntu for anyone that wants to and can do a little googling when an issue arises just like windows. That wasn't exactly the case in the days of dialup isp's and America online.

      Just looking around my cs classes 5 years ago and about half the laptops were running ubuntu, sure that's partly the crowd I'm sure but well times are different, and a new expensive (bad) version of windows is coming and times are different now.

    7. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      Ummm, you do realize that Loki Games was the publisher of the Linux Quake 3 port, right? id helped fund that "actual native installer" and collaborated on the Linux Q3 level editor with Loki, right? (e.g., http://www.linuxgames.com/archives/1406)
      Carmack has made *huge* contributions to gaming on Linux, including contributing large amounts of code and bug fixes to the Utah GLX project (the first "real" non-commercial hardware accelerated GL implementation for Linux), releasing code for Doom* and Quake* under the GPL, and promoting Linux as a gaming platform way before Linux was "cool"
      Had Loki actually been able to make enough money selling Linux games to survive, Carmack wouldn't be making statements about the viability of Linux as a commercial gaming platform.

    8. Re:Valve vs this guy? by antdude · · Score: 1

      IIRC, Qtest was out for Linux at first, then Mac, and then Windows back in its days.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    9. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      Quake 3, RTCW, RTCW:ET, Doom3, Quake 4 all had native linux installers. Some on the same disc as Windows/Mac. The fact is the linux PC gaming market simply doesn't exist. Sticking your fingers in your ears and going "LALALALA I CAN'T HEAR YOU" won't change reality.

    10. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      Considering that Loki botched the rollout of Q3:A and Carmack allowed the game to be "patched" from a Windows Install, he's got a colored view on things.

      Quite simply, he's mis-handled many of the stories for iD and Linux over the years. He's a good dev. He's not the end-all, be-all for determining what is/isn't good business practices. Because of how Scott Draeker mis-handled the rollout aspects of Q3:A and how John Carmack mis-handled that situation (not a good idea to allow someone to "patch" the Windows version before the Linux version is out...c'mon...) they "lost" a quarter of a million in "royalties" because of that botch (never mind that they sold proportionately that many units more under Windows...) he's been cold to the notion ever since.

      Since he (and iD) didn't handle that one as well as they could, I've kind of quit listening to the man about what good business ideas are or not. He might be a good businessman, but his past track record on the subject in question leads one to take what he says on the subject of Linux with a big grain of salt.

    11. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      No, thier linux support was nothing short of the one Linux guy hired to port it being caught running it and 'Look the tard nn the penguin box finally got it running!' And management released a shitty, well hidden, pathetically advertised and documented binary to enable users to run the Windows copy on a Linux distro, which quite often if you used distro updates, was too new to run thier ports. Not the linux porter's fault, id management all the way here. The only possible semi-reliable way to track linux players is online and to servers id are tracking for statisitcal reason, which most linux users are happy to submit anonymously, but not googly-style if and when it checkss out as clean in the first place. The life of the linux techy.

      Yummy.

    12. Re:Valve vs this guy? by jedidiah · · Score: 1

      Yes. If Loki hadn't failed 11 YEARS AGO, Carmack wouldn't be talking trash about it's successor today.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    13. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      Id software was only responsible for Quake 3 and doom3 on that list though.

    14. Re:Valve vs this guy? by Skarecrow77 · · Score: 1

      Considering that Carmack and iD software:
      A. pretty much invented the first person shooter
      B. almost singlehandedly kept the genre from falling into complete shit for half a decade until other developers figured out how to make games that weren't just copies of wolfenstein 3d
      C. again virtually singlehandedly created the market for hardware 3d acceleration
      D. wrote the engine that Valve used for Half-life 1

      you just -might- want to give him a bit more respect than calling him "this guy" and dismissing his opinions offhand.
      "This guy" is more or less the grandfather of modern PC gaming for christ's sake. You don't have to agree with his opinion, but have some freakin respect.

    15. Re:Valve vs this guy? by Anonymous Coward · · Score: 0

      this guy

      ... who happens to be one of the foremost technical innovators in the game engine space for the last 20+ years. He's not just talking out his ass. I would be inclined to agree with him saying it's not a viable commercial market just yet. He's assessing it as it stands right now, and that's 100% true. There's no one making money off of linux games right now. There are very few companies out there that can make Linux gaming commercially viable, Valve being one that should be able to dabble in it while still maintaining their huge success in the Windows, and more recently, Mac market.

      I think his point was more "don't expect every game company to follow suit right away because we can't afford to throw money at Linux devs if the whole thing flops". Cautious optimism. Also you do realize that those "forays" (id tech engines) you're talking about have been the basis of many huge titles right?

    16. Re:Valve vs this guy? by ImaLamer · · Score: 1

      Exactly, so I'm not sure what the problem is. Then again, Carmack wrote games for OpenGL (when Windows didn't support it without extra drivers...).

      So it's not even about Windows vs. Linux. It's about killing Direct X with OpenGL - because, I'm guessing, most programmers are lazy.

    17. Re:Valve vs this guy? by ImaLamer · · Score: 1

      To be clear; glquake make 3D video cards take off in the consumer market. I would have never purchased one until glquake promised me reflections.

      And all was holy. And I loved it. Canopus, first adopter here.

  6. Not a tough sell by Kimomaru · · Score: 5, Insightful

    Speaking for myself - I've definitely been using Ubuntu practically exclusively now for a few months (12.04 is a joy). I WOULD get rid of my Windows PC if it weren't for gaming. This is definitely good news for the discriminating user. I'd like to see all of my Steam games moved to Linux (never going to happen), but a Steam version of a game will make a difference to me. Eagerly awaiting LfD2 on Linux. Using a closed source OS definitely makes me nervous, there've been too many cases in the past few years of manufacturers pulling info from users when they shouldn't - would like an OS that's open to community scrutiny.

    1. Re:Not a tough sell by future+assassin · · Score: 1

      There's no computer gaming in my house because all three computers run Linux Mint. So the kids play consoles from NES, Jaguar to Xbox. Good enough for my family.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    2. Re:Not a tough sell by Anonymous Coward · · Score: 0

      Jaguar?? What could you possibly want to play on an Atari Jaguar that you can't on other consoles?

    3. Re:Not a tough sell by OrangeTide · · Score: 2

      My friend's kid plays Minecraft 12 hours a day on the Linux system.

      --
      “Common sense is not so common.” — Voltaire
    4. Re:Not a tough sell by Anonymous Coward · · Score: 0

      Unfortunately, using an open-source OS will make publishers nervous. Any DRM mechanism is likely to be worthless when you can modify the kernel.

    5. Re:Not a tough sell by Anonymous Coward · · Score: 0

      You mean good enough for you and your opinion and standards are forced upon everyone else because you're *obviously* smarter than the rest.

    6. Re:Not a tough sell by spire3661 · · Score: 1

      Aliens Vs Predator, of course!!! That was THE game for Jaguar

      --
      Good-bye
    7. Re:Not a tough sell by xclr8r · · Score: 1

      That's the only game that ever made me jump out of my seat and yell in terror. Great game.

      --
      Beware of those who profit off the docile and persecute the unbelievers.
    8. Re:Not a tough sell by oakgrove · · Score: 1

      ou mean good enough for you and your opinion and standards are forced upon everyone else because you're *obviously* smarter than the rest.

      I want you to look very closely at the post you replied to. You'll notice that right under the title there is something that says

      by Kimomaru (2579489)

      . It doesn't say "by everybody" or even "by some people". It says by that one individual. Also, if you read further it goes on to say,

      Speaking for myself

      . How are you confused by this?

      --
      The soylentnews experiment has been a dismal failure.
    9. Re:Not a tough sell by cheekyjohnson · · Score: 1

      Any DRM mechanism is likely to be worthless

      So, basically the same as right now, then? DRM is already ineffective.

      --
      Filthy, filthy copyrapists!
    10. Re:Not a tough sell by Forty+Two+Tenfold · · Score: 1

      There's no computer gaming in my house because all three computers run Linux Mint.

      Mint must suck monkey balls, because WINE/Ubuntu can very well run CoD4, Portal2 &c. What's wrong with Mint?

      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    11. Re:Not a tough sell by future+assassin · · Score: 1

      Nothing wrong with Mint and I`ve been using it for 5 years. I should have said Windows computer gaming in my house doesnt happen because I don`t run Windows. Gimme a large selection of games that will play with out Wine and I`ll buy the kids some Linux compatible computer games.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    12. Re:Not a tough sell by future+assassin · · Score: 1

      Yup I love my Jaguar which I`ve owned since 1995. Love my Iron Soldier, Cannon Fodder, AVP, Tempest. I also play NES, Super NES, Saturn, Dream Cast, 3DO, PS1, N64, Game Cube and Wii. The only one I don`t play are the new systems Xbox and PS++ which the kids play.

      Oh and GET THIS i prefer cartoony games like Rayman, Mario 64, Mario Kart over life like FPS. Yah....

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    13. Re:Not a tough sell by lilfields · · Score: 1

      Do you seriously think, that if IF Linux had a chance at PC gaming...that PC gaming is more relevant than the console? Microsoft has the console market locked down. They can easily push publishers into deals that would effectively make then never publish on Linux. "Oh, the Xbox has a bigger market, but if you want in that market you can only develop PC games on Windows and Mac." Boom, project killed.

    14. Re:Not a tough sell by Anonymous Coward · · Score: 0

      Apparently you missed the part where he forces his kids to use Linux whether they actually want to or not.

    15. Re:Not a tough sell by Anonymous Coward · · Score: 0

      Why do you say (never going to happen). This is just the start. If you follow phoronix, http://steamlinux.flibitijibibo.com/index.php?title=Main_Page, UNIGINE Engine, https://help.ubuntu.com/community/KickstarterGames, http://www.ubuntuvibes.com/2012/06/finally-unity-3d-game-engine-adds-linux.html you see one thing is common, gamming on Linux is increasing. Even the list at flibitijibibo is big enough to suggest steam can have many games right from launch. If they are testing l4d2 they are surely testing counter strike. E.g some posts like performance increase of 7% on count strike when they made minor changes in mesa drivers, linux directory even on their windows release of counter strike suggest that they will be releasing other games too. As they have said they want all their games to run on steam on Linux.

    16. Re:Not a tough sell by Anonymous Coward · · Score: 0

      people running windows alongside linux are exactly the customers which Valve doesn't need: They've already bought their games, yet when "steam on Linux" becomes a thing, they'll still want their games to just work Steamily, with a click.
      That's not a brave new market, that's just a support burden.

    17. Re:Not a tough sell by Anonymous Coward · · Score: 0

      Never played Natural Selection ? - it was the only game that could keep me jumping in fright after 8 years of playing non-stop.

      I've been a beta tester for Natural Selection 2 now for a couple of years, and I can virtually guarantee it'd have the same effect on you. It's multiplayer only, so there's no scripted "thing leaps from here at you" - every single game is different (except in my case, I keep getting pwned :-} )

      It'll be out soon - very soon !

  7. Remember Daikatana? by Anonymous Coward · · Score: 0

    Neither do I.

    1. Re:Remember Daikatana? by Kimomaru · · Score: 2

      That wasn't Carmack, that was John Romero. And, no, I don't remember Daikatana either.

    2. Re:Remember Daikatana? by Anonymous Coward · · Score: 1

      It really sucked it down.

    3. Re:Remember Daikatana? by Anonymous Coward · · Score: 0

      That was John Romero and he already left the company several years ago by that time

    4. Re:Remember Daikatana? by spire3661 · · Score: 1
      --
      Good-bye
  8. He is correct of course by codepunk · · Score: 0

    It is a shame since the platform has the potential to be far better than any other. However at the end of the day it will be a huge money looser due to the small desktop install base.

    --


    Got Code?
    1. Re:He is correct of course by oakgrove · · Score: 1

      However at the end of the day it will be a huge money looser due to the small desktop install base.

      There is absolutely no way that just one data point like that means they will lose money. There is so much more that goes into the economics of a decision like this. Maybe Valve isn't worried about making money right off the bat? Maybe it is a political move? Is MS making money off the XBox in the aggregate yet? Newell is pissed about Windows 8 and that seems to be the primary motivator of this move and not making money in the short term. I'd take a more wait and see approach rather than knee jerk cynicism.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:He is correct of course by codepunk · · Score: 1

      Well it has to be certainly a decision based on something other than profits I will grant you that. The y are either using it for leverage and or have another devious plan like a console, etc.

      --


      Got Code?
  9. chicken or egg by RichMan · · Score: 4, Insightful

    Is the problem there are no gamers on Linux or the problem there are no games on Linux?

    I am Linux only.
    I play MassEffect, Skyrim, MindCraft, LoTRO, GuildWars, played WoW for far to long.
    I will play GuildWars2.

    I paid for but have still not activated SW:ToR. It worked on Linux in Beta and then they did a zig/zag and it did not. I know there is a wine patch. Just have not done it and interest in doing so is decling.

    I am a paying Linux gamer. I would have given more money to SW:ToR, but they broke their game on Linux.

    When Steam does it's "Check System" thing it reports my machine as windows *sigh*, so I am not even sure I am counted.
    There is a Linux market, just not sure anyone knows it.

    1. Re:chicken or egg by Anonymous Coward · · Score: 1

      Also Neverwinter Nights has a native Linux client. (The original, not 2, which as a disaster anyway even on Windows. 1 is still a top notch game better than any RPG since except maybe Dragon Age)

    2. Re:chicken or egg by Anonymous Coward · · Score: 0

      Actually I'm fairly confident that Steam knows whether it's running on Wine or not.

      As much as I love and support Linux (and free software in general) I'm not sure whether it is really viable in the games market and with every failed attempt at changing this (e.g. UT 2004, LGP, Loki) I feel that professional gamemakers are more and more alienated by this platform.

    3. Re:chicken or egg by OrangeTide · · Score: 1

      I loved NWN until the servers lifted all password restrictions and opened everyone's account wide open.

      --
      “Common sense is not so common.” — Voltaire
    4. Re:chicken or egg by oakgrove · · Score: 1

      Yes, there have been many failed attempts at putting Linux at the forefront in the consumer space but just because everybody tried and failed before doesn't mean it isn't possible. Stop rolling your eyes. Android will be an indisputable first class Linux when all their patches hit mainline (if that hasn't happened already). Maybe not GNU/Linux but Linux is pulling the levers and turning the dials underneath just like it is everywhere else it lives. And if you doubt that, check this out.

      --
      The soylentnews experiment has been a dismal failure.
    5. Re:chicken or egg by Anonymous Coward · · Score: 0

      Steam detects wine internally and Valve uses this to count Linux users for now.

    6. Re:chicken or egg by xeriouxi · · Score: 1

      I recall that whenever Valve do their random surveys via Steam, the install date for Windows is set to 1970, IIRC, so that'll surely give them the number of people (who took the survey, of course) using Steam via Wine.

    7. Re:chicken or egg by casab1anca · · Score: 2

      There is a Linux market, just not sure anyone knows it.

      I'm fairly certain that game developers "know" that a Linux market exists, just that it's too small a market for them to bother. And since Wine can already run most games just fine, why would they put effort into porting it when it already works for free?

    8. Re:chicken or egg by Anonymous Coward · · Score: 0

      ::I paid for but have still not activated SW:ToR.

      you are a moron. and the game companys favorite type of customer. clueless.

      No matter what your os.

    9. Re:chicken or egg by MindlessAutomata · · Score: 1

      NWN is far better than Dragon Age. I'm not sure how you could even begin to think otherwise. Dragon Age struck me as an incredibly watered-down NWN.

    10. Re:chicken or egg by Anonymous Coward · · Score: 0

      There is a Linux market, just not sure anyone knows it.

      Just because *you* want to play games on Linux doesn't mean *there is a market*. To have a market you need many Linux users. And people don't move to Linux not only because there aren't many games, but because in many other fields there are no decent programs.
      All the best open source programs for the Linux Desktop are also available for Windows, but not the opposite.

    11. Re:chicken or egg by jedidiah · · Score: 1

      UT 2004? You mean something produced in 2004?

      It's 2012 in case you hadn't noticed.

      It's time to stop pointing to examples from ancient history.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    12. Re:chicken or egg by Anonymous Coward · · Score: 2, Informative

      The Value survey has been checking for wine for a long time now.

      http://phoronix.com/forums/showthread.php?71152-How-long-has-Steam-been-reporting-Wine-versions

    13. Re:chicken or egg by Tubal-Cain · · Score: 2

      When Steam does it's "Check System" thing it reports my machine as windows *sigh*, so I am not even sure I am counted. There is a Linux market, just not sure anyone knows it.

      My Steam "System Info":

      Operating System Version:
      Windows XP (32 bit)
      Wine version: wine-1.5.9
      NTFS: Supported
      Crypto Provider Codes: Supported 323 0x0 0x0 0x0

    14. Re:chicken or egg by RichMan · · Score: 1

      Risk taker. The Beta ran fine and I made the decision based on that. They broke Linux operation between Beta and Release.

      > you are a moron. and the game companys favorite type of customer. clueless.

      None of the games are guaranteed to work on Linux. I would not have any games if I was not "a moron" and did the safe thing and only get games guaranteed to work.

      Also it is an MMO with a recurring monthly fee. Sure they got my up front cash, and I accepted a risk on that. But they did not get any monthly fee's out of me. So that is their loss of a potential monthly customer. I have money to spare to get games, they are not getting any more of it.

      Also I game with a small group of friends, they did the fun thing in the new game. But the whole group moved on more quicker than otherwise because I could not play. So this was a loss of several monthly subscriptions because I was not supported.

    15. Re:chicken or egg by Anonymous Coward · · Score: 0

      Sure, the developers know there's a market, I just don't think the publishers know.

    16. Re:chicken or egg by Anonymous Coward · · Score: 0

      I'm switching all my servers to android, and my wireless router, and my toaster. It's going to be awesome.

    17. Re:chicken or egg by phorm · · Score: 1

      Did you manage to get Mass Effect 3 working in Linux? Origin didn't seem to like my WINE environment.

      Older stuff (including AVP2, BF1942, etc) all work without issue though.

    18. Re:chicken or egg by Anonymous Coward · · Score: 0

      I got SW:ToR to run in Linux, but to be honest, the game isn't that good I got bored of it after about 3 weeks.

    19. Re:chicken or egg by mwfischer · · Score: 1

      Bioware broke their game on Windows too, friend.

      P2P = the last gasp before it chokes and dies.

  10. With all due respect to Carmack by oakgrove · · Score: 2

    His company's foray into Linux gaming hasn't panned out. That doesn't mean that a different strategy might not work. That's like saying that because MS tried to find consumer success with tablets for over a decade that there is no chance anyone else could do it...er...

    --
    The soylentnews experiment has been a dismal failure.
    1. Re:With all due respect to Carmack by Anonymous Coward · · Score: 0

      His company's foray into Linux gaming hasn't panned out. That doesn't mean that a different strategy might not work. That's like saying that because MS tried to find consumer success with tablets for over a decade that there is no chance anyone else could do it...er...

      His or anyone else's, like Loki, and you could even buy their ports in electronics botique back in the day.

      Here's a thought experiment, how much money have you spent on non-business software for Linux in the past ten years? I'm only asking _daily_ Linux users. Isn't that cause for concern? Orange box and an online store won't change the fundamental problems Linux has, it is not a viable platform for consumer software.

      It's not even particularly great at anything else, it's free and open, not a great platform.

    2. Re:With all due respect to Carmack by oakgrove · · Score: 1

      His or anyone else's, like Loki, and you could even buy their ports in electronics botique back in the day.

      Then you had to take it home and get it working which was not an easy task. With Windows, you just hit Next Next Next and you were in. Loki games were not at all like that. Also Linux users in absolute numbers were much smaller back then. Just on the basis of sheer quantity of users alone Linux may be a viable gaming platform today. And Valve knows how many people are gaming in Wine. It is a possibility that if they can just convert those users they could make a profit. I'm sure they have run those numbers. Another thing to keep in mind is that Loki games almost always ran worse on Linux than Windows and when you are playing competitive twitch multi-player this matters and will turn even die-hard Linux users off. Valve is addressing this concern by working hand in hand with hardware vendors. Another issue that Valve is addressing is how easy it is to get Linux games. Yes, back in the day you could go to EB and get what you needed. The problem was some people have never even heard of Electronic Boutique and thus were left out. There were other stores too but I don't recall walking into a random computer store or a big box retailer and seeing Quake for Linux on the shelf. Steam fixes this as it opens up the distribution channel to equally as wide as what you have on Windows.

      The bottom line is Valve is making a serious effort and are covering bases from top to bottom. Maybe they can pull it off and maybe they can't but if it fails it won't be for the same reasons Loki or id failed.

      --
      The soylentnews experiment has been a dismal failure.
    3. Re:With all due respect to Carmack by Bert64 · · Score: 1

      The Linux versions of quake/doom/quake3 etc basically required you to buy the windows version, download and install the linux binaries and then manually copy the data files to the right place...
      So any sales would have counted as windows versions, even if you never intended to play them on windows.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:With all due respect to Carmack by mellyra · · Score: 1

      And Valve knows how many people are gaming in Wine. It is a possibility that if they can just convert those users they could make a profit.

      How so? If they are already using Steam through Wine why would they suddenly spend more money in the Valve ecosystem if you migrate them to native Steam?

    5. Re:With all due respect to Carmack by oakgrove · · Score: 1

      How so? If they are already using Steam through Wine why would they suddenly spend more money in the Valve ecosystem if you migrate them to native Steam?

      Wine is unreliable and games that worked before are prone to breakage with the next update. This is nerve-wrecking and I'm sure has a depressive effect on how many games are bought by Linux gamers using Steam right now. Make it native and not dependent on a brittle translation layer and people will buy more games as they will have a reasonable expectation of having a good time and not wrestling with Wine for the upteenth time this month. Also, there are many games that are on Steam that do not work on Wine at all or give a terrible experience missing textures, etc. so there will be some "exclusive" titles that can't be played on Linux any other way. Then you have people like me that refuse to get sucked into the time sync that is trying to get Wine running well and just don't play at all. I will install and buy games through Steam with no problem at all and Valve will make money. As it stands right now, they make nothing from me.

      --
      The soylentnews experiment has been a dismal failure.
    6. Re:With all due respect to Carmack by Anonymous Coward · · Score: 0

      Thank you. More specifically, HIS company's foray nto Linux didn't pan out because he tried to telephone it in and when given an opportunity to give the studio a bit of room (2-3 weeks) to wait to roll out the "patch" that allowed the Windows version be ran on Linux so that they could have Linux sales, he left them to flop hard. And then blamed it on Linux itself, really, from there on out. Wasn't solely his company's fault- but it certainly wasn't Linux' either.

    7. Re:With all due respect to Carmack by bejiitas_wrath · · Score: 1

      I just use quakespasm on Linux Mint to play Quake and I do not need to use the Quake CD to get that working.

      --
      liberare massarum ex ignorantia, clausa descendit molestie.
    8. Re:With all due respect to Carmack by Bert64 · · Score: 1

      I believe you need the original pak files if you want to play the original quake maps...
      If you just want to play the shareware quake map, or third party maps then sure you don't need the cd, but then it's not really the same game.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    9. Re:With all due respect to Carmack by jaymemaurice · · Score: 1

      But Valve can release the game with the compatible wine libraries and instalation per game... sort of like how some java programs contain the specific needed java runtime environment. I don't see this as a showstopper.

      --
      120 characters ought to be enough for anyone
    10. Re:With all due respect to Carmack by Anonymous Coward · · Score: 0

      His company's foray into Linux gaming hasn't panned out. That doesn't mean that a different strategy might not work. That's like saying that because MS tried to find consumer success with tablets for over a decade that there is no chance anyone else could do it...er...

      To be fair, it's not just his company. No comercial software aimed at consumers has had any success on Linux. I have worked at three different companies shipping commercial and free as in beer software on linux over the last decade, and there are good reasons Linux is not a viable platform. The biggest problem is that there is no stable ABI. Even if you declare that you only support one distro, you can't compile a binary and expect it to run next year.

  11. Re:He's obviously right by Novin · · Score: 2, Insightful

    Who's left to sell to?

    If the FPS is better, the Windows-gamers will come...

  12. Re:He's obviously right by cheesybagel · · Score: 1

    The Android userbase is pretty large.

  13. ahh slashdot by Anonymous Coward · · Score: 1

    I love when nerds praise JC but then he speaks the truth about linux and they start dissing him and calling him irrelevant. carmack: OPENGL FASTER THAN DIRECTX!!! TELL EVERYONE!! carmack: LINUX IS STILL NOT VIABLE GAMING PLATFORM!!! DOWN WITH CARMACK HES IRRELEVANT AND DOESNT KNOW WHAT HES TALKING ABOUT!!!!

    sfasdfs

    1. Re:ahh slashdot by oakgrove · · Score: 2

      I love when nerds praise JC but then he speaks the truth about linux and they start dissing him and calling him irrelevant. carmack: OPENGL FASTER THAN DIRECTX!!! TELL EVERYONE!! carmack: LINUX IS STILL NOT VIABLE GAMING PLATFORM!!! DOWN WITH CARMACK HES IRRELEVANT AND DOESNT KNOW WHAT HES TALKING ABOUT!!!!

      Hold up there, homeslice. There are a lot of people that post on Slashdot and some of them like Carmack and some of them are Linux users. There is nothing inherently mutually inclusive between these two groups. I think Carmack is cool and I use Linux but nobody is perfect. Note all the people that piss all over Rage and Doom 3 so it is pure strawman to say that every nerd praises him at every turn. He says that Linux isn't a viable gaming platform and his main argument is that he failed to crack it. That's not a good argument as to why Valve can't make it happen. Matter of fact Valve is taking a completely different approach so it is unlikely that any conclusions can be drawn from id's experience in the space. Maybe you and Carmack should wait and see. Newell and co. might just show us all how it's done.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:ahh slashdot by jedidiah · · Score: 0

      When's the last time he really tried? 2001? 2004?

      The internet creates this strange collective memory that also seems strangely out of touch with the time frames involved.

      Some of us actually experienced this stuff first hand and don't just Google it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  14. Re:He's obviously right by jkflying · · Score: 1

    Especially if the OS is free.

    --
    Help I am stuck in a signature factory!
  15. Microsoft is doing it for us by WiseWeasel · · Score: 2

    Thankfully, Microsoft is making Linux a viable gaming platform by so utterly screwing up the Windows gaming platform with Windows 8. Valve is just covering its bases.

    --
    "I like systems, their application excepted", George Sand (French)
    1. Re:Microsoft is doing it for us by Missing.Matter · · Score: 0

      How has Windows screwed up Windows 8 as a gaming platform? All current games run on Windows 8. Steam runs on Windows 8. Current drivers install and work fine on Windows 8. What's the problem?

    2. Re:Microsoft is doing it for us by westlake · · Score: 0

      Thankfully, Microsoft is making Linux a viable gaming platform by so utterly screwing up the Windows gaming platform with Windows 8.

      Games are typically run full screen with the intrusion of any other program generally considered an unwanted distraction. I've already seen casual games like the SolSuite Solitaire take on a Metro look-and-feel and there the transition should be seamless.

      If the geek can get past his hate for the Metro UI, Windows 8 tech looks fundamentally sound, with very good performance on older systems.

      Tell me again how this hurts Windows gaming.

    3. Re:Microsoft is doing it for us by bloodhawk · · Score: 1

      Gaming actually seems to be the one thing they got 100% correct in 8 not screwed. Direct X improvements, Metro actually makes sense in a gaming context even if it sucks for desktops, win 8 opens and you immediately have your game tiles to click on and most games run in full screen mode. I don't like metro and will look to turn it off but that is purely because I hate the desktop experience, from a tablet or gaming experience it is a pretty sound design.

    4. Re:Microsoft is doing it for us by fredgiblet · · Score: 1

      Because 'tards believe that it's going to be a huge hassle when it won't be so they'll avoid it

  16. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Yeah but that took the better part of a decade and a half.

  17. multiple monitors by mSparks43 · · Score: 1

    id's software never sold on linux, because non of id's games work on linux machines with more than one monitor, which is most linux machines I'd guess. let's hope valve don't make the same mistake.

    1. Re:multiple monitors by Anonymous Coward · · Score: 0

      I'd actually bet most linux machines have no monitor.

    2. Re:multiple monitors by Anonymous Coward · · Score: 0

      "id's software never sold on linux"

      Do you have any effing idea of id's history of supporting Linux on their titles?

      "non of id's games work on linux machines with more than one monitor"

      Certainly I don't recall any of the former games through Doom 3 being called out as having this problem.

    3. Re:multiple monitors by Anonymous Coward · · Score: 0

      id's software never sold on linux, because non of id's games work on linux machines with more than one monitor, which is most linux machines I'd guess. let's hope valve don't make the same mistake.

      Right, because windows gamers use that platform because of the hawt late 90's desktop interface.

    4. Re:multiple monitors by Anonymous Coward · · Score: 0

      id's software never sold on linux, because non of id's games work on linux machines with more than one monitor, which is most linux machines I'd guess. let's hope valve don't make the same mistake.

      Right, because windows gamers use that platform because of the hawt late 90's desktop interface.

      This was posted in the wrong thread, but honestly, does it matter....

    5. Re:multiple monitors by jedidiah · · Score: 1

      > Do you have any effing idea of id's history of supporting Linux on their titles?

      Yup. Might have one of their tins around here somewhere. The game was never sold as a Linux game. It was just a Windows package bundled with the Linux binaries. This bundling was done by a 3rd party Linux speciality reseller. It amounted to a CD of what ID expected you to download. Manual futzing was involved.

      The reseller was in Australia but I bought it there instead of locally to keep my purchase from being counted as a Windows sale.

      That kind of support? Yeah, I have some idea.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:multiple monitors by mSparks43 · · Score: 1

      yes, been and still am a big carmac and Id fan. been exclusively nix on my desktop for about 8 years and all my gaming atm is on a ps3. there were work arounds (disable the monitor before you start the game - ball ache) but none of the linux ports have ever felt polished. but hey, if you can point me to an official id game release that you would play and supports nix out of the box I'll gladly stand corrected.

    7. Re:multiple monitors by ZERO1ZERO · · Score: 1

      I used to run Q3A on my linux box, gnome and xchat, - xchat on left screen and q3a fullscreen on right monitor

    8. Re:multiple monitors by mSparks43 · · Score: 1

      You mean the Icculus.org ports?

      They weren't "ID software" releases though were they?

    9. Re:multiple monitors by ZERO1ZERO · · Score: 1

      no, the .run files downloaded from ftp.idsoftware.com iirc. I think I had a voodoo banshee for the left screen and radeon of some sort for the right screen. round about year 2000 or so.

  18. Carmack's getting old by Anonymous Coward · · Score: 0

    It's sad to hear this from one of the guys who made PC gaming viable, when no one thought it could be made viable.

    I never thought I'd hear Carmack, of all people, fold and let someone else do the heavy lifting on "making things work," though I certainly don't blame him for not trying as hard as Valve is.

  19. Re:He's obviously right by war4peace · · Score: 3, Insightful

    I would. Step 1 is make a large size of games available for Linux (and make them easy to install; no CLI shit!). Sure, there's a risk, but if you're not taking chances, then why bother do anything?

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  20. Re:He's obviously right by Lokitoth · · Score: 1

    The company would have to take a fairly substantial risk in not releasing it on Windows, though, for that to happen. Otherwise people will just get the game on Windows. To bootstrap a platform in the face of entrenched competition, quality exclusives are necessary.

  21. Re:He's obviously right by oakgrove · · Score: 3, Insightful

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical.

    2. The cheapskates, who aren't going to pay for software.

    Do you have any actual evidence that the Linux userbase is composed primarily of these two groups? Because anecdotally I hear lots of Linux users that are chomping at the bit for Steam to come and looking forward to paying for games. Furthermore, the Humble Indie Bundle has shown that there are gamers on Linux that will pay. Will that translate to profit for Valve et al? Who knows. But it does show that you, dear AC, have no idea what you are talking about.

    --
    The soylentnews experiment has been a dismal failure.
  22. Too late by Zaphod-AVA · · Score: 1, Interesting

    Now that Steam insists I must sign some of my rights away, it doesn't really matter what platform it runs on anymore.

    1. Re:Too late by Tr3vin · · Score: 1

      If you are going to get your panties in a twist about their licensing terms, you wouldn't be able to play most games through the service anyway since they all have fairly restrictive EULAs.

    2. Re:Too late by Zaphod-AVA · · Score: 1

      I don't mind them telling me how to use their software. I do mind them telling me I don't have all of my legal rights if they should be irresponsible. Important difference.

    3. Re:Too late by Telvin_3d · · Score: 2

      Did you read the 'limitation' Valve added? Should your dispute get to the point of arbitration, Valve agrees to refund the cost of the software. In exchange you don't get to file a class action lawsuit.

      Now, in what scenario would you file a class action lawsuit over a game where the payout would be greater than the cost of the game?

    4. Re:Too late by Bengie · · Score: 1

      They did that because of the horrible Class Action laws the USA has. It doesn't do anything except funnel money from companies into the pockets of lawyers.

      What Steam does give you is the right to use a 3rd party non-profit company that gets no money from Valve, to decide what kind of damages you got from Valve if you have a dispute. Valve is willing to pay up-to $10k in damages assuming that's what the 3rd party thinks is a fair value for the damage of losing games/etc.

    5. Re:Too late by Anonymous Coward · · Score: 0

      Beautifully concise comment, good sir and/or madam. I wish I had modpoints.

  23. Re:He's obviously right by AliasMarlowe · · Score: 3

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical.
    2. The cheapskates, who aren't going to pay for software.

    Considering that I have paid for Linux applications (for my home PCs), and subsequently paid for version upgrades for those applications, I think you need a third category:
    3. The people who pay for decent software that fits a particular purpose better than the free options.

    In case, you're wondering: Mathematica and Bibble Pro[*]. Both have native Linux versions with excellent support.
    [*] Apparently, Bibble Pro was renamed to Corel Aftershot Pro after Corel bought Bibble.

    --
    Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  24. Unity by theswimmingbird · · Score: 1

    Perhaps Valve could release their own distro with gaming in mind, as it might help unify the community. I could get behind that in a heartbeat.

    1. Re:Unity by oakgrove · · Score: 1

      No, bad idea. Most Linux users will just turn their nose up and not use it. I don't mean that in a sarcastic way but in a very practical sense. Linux is a general purpose OS and I'm going to want to run more than just games so any version I use on my desktop will need a fully stocked package manager and at least a fairly typical LSB standard directory tree etc. Maybe do a thing with Ubuntu where Ubuntu is the blessed distro and has all the goodies packed in with a one click install or whatever. I'd like to see some good hardware that comes with Ubuntu and Steam out of the box maybe sold by Canonical or a distributor like System76. Something like that maybe but I don't think them doing their own distro is going to be the answer as that gets them into a non-core space where they could easily screw up.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:Unity by spire3661 · · Score: 1

      Imagine a distro/game that you load onto a Flash drive/hot pluggable SSD and go. Ignore the underlying OS completely. I am already installing USM adapters in all my rigs for such a future.

      --
      Good-bye
    3. Re:Unity by oakgrove · · Score: 1

      Console on a stick! I like it but I forsee serious issues with drivers.

      --
      The soylentnews experiment has been a dismal failure.
    4. Re:Unity by Mabhatter · · Score: 1

      I think that's the plan. To wind up a Live CD that will work on "most" PCs and load straight to Steam. Treat the whole PC as a "console". Maybe install an image space on local drive to speed things up. "Linux" has had the pieces, just nobody could really do the QA because nobody with a trove of GAMES LICENSED TO GO had skin in the game. WINE is good enough for games, if somebody had reason to get devs to make their games a little more friendly to WINE.

      The key is that Steam has GAMES. Games they need to sell. THEY can get the MAKERS of the games to fix the 1% of show stopping bugs keeping drivers and WINE from working on "most" PCs.

    5. Re:Unity by erroneus · · Score: 1

      For that matter, live CDs can be tweaked in a variety of ways to support other hardware configurations usually quite easily. Have the LiveCD look for a file on the local machine's HDD (or create it if it one doesn't exist) and mount it as a loopback file system, all manner of nice things can be done there all the way to creating the actual live CD on the user's machine and having the original live CD boot, then continue booting from that file which was tweaked to fit the user's machine. The possibilities are pretty wide.

    6. Re:Unity by marcosdumay · · Score: 1

      I'm going to want to run more than just games so any version I use on my desktop will need a fully stocked package manager and at least a fairly typical LSB standard directory tree etc.

      Chroot is great for that. If It try Steam, it will probably be in a quite restricted environment.

    7. Re:Unity by marcosdumay · · Score: 1

      I don't.

      Valve is already working with both nVidia and AMD to fix those issues. And other drivers (excluding video) already work.

  25. Re:He's obviously right by TigerTime · · Score: 1

    If Linux is easier to use then Windows 8, then they will get some converts. Windows 8 is a disaster for desktops and that's where desktop gaming is done. Linux needs to do everything it can to put themselves in positino to pick up these people looking at alternatives. Be proactive.

  26. Re:He's obviously right by Mitchell314 · · Score: 1

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical. 2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    [citation needed]

    Also if that's true, then how come the highest average payment per player are linux users, for the humble bundle as of now?

    --
    I read TFA and all I got was this lousy cookie
  27. Linux Gaming by michael_rendier · · Score: 1

    PS3 is running on linux...???

    --
    There are three kinds of people in the world. Those that can count, and those that can't.
  28. Re:He's obviously right by FeepingCreature · · Score: 3

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical. 2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    Well. Apparently I don't exist! Good to know.

  29. By what metric? by Anonymous Coward · · Score: 0

    I recall buying the retail linux version of quake in the late 90s but by the time of Doom 3 (when the linux user base had grown) I bought the windows version for the assets and grabbed the linux binaries from my distros package repository.

  30. Mobile phones were also not a viable gaming market by Anonymous Coward · · Score: 2, Insightful

    Until someone decided to try and make them into one. Now there are tons of sales.

    Will Linux become a common gaming platform if no one tries? No.

  31. Re:He's obviously right by Anonymous Coward · · Score: 0

    Especially if the OS is free.

    Why? The OS cost is minor when buying a gaming rig.

  32. Re:He's obviously right by DemoLiter3 · · Score: 1

    To the pirates of the Windows userbase? Well, I dunno....

  33. Linux doen't need games to be fun by DerUberTroll · · Score: 0

    It fun enough as it is and wine takes care of the rest. Steam will to and others will follow. This takes time. Still prefer my Linux desktop and software over any windoze any day. Thank you.

    1. Re:Linux doen't need games to be fun by mSparks43 · · Score: 1

      lol, excellent point. I'd guess this is also a fairly new occurrence, I.e. not something that. was that widespread the last time I'd released a viable game.

  34. Re:Before someone is accepted, it's not accepted, by dingen · · Score: 5, Interesting

    The big difference is that Windows actually was just capable of shitty-looking Reversi or Solitaire back in the day when DOS was still the primary PC gaming platform. DirectX changed that and it was only after the release of DirectX that gaming on Windows became viable.

    Linux however has had gaming capabilities for a long time, but still there's a huge lack of compelling titles. The reason why gaming on Linux isn't taking of is because of politics, not a technical reason like with DOS/Windows.

    --
    Pretty good is actually pretty bad.
  35. Re:He's obviously right by Anonymous Coward · · Score: 0

    It's also full of cheapskates.

  36. Re:Before someone is accepted, it's not accepted, by i.r.id10t · · Score: 2

    Yes. And since it has been years since any attempt and Linux use has grown. Perhaps time to try again, or at least take pre-orders with a promise of "if X orders come in, we'll do it for sure".

    FWIW - last time they (id) tried, about 11-12 years ago, I bought 3 copies of Q3 for linux - one "l33t tin edition", and 2 "regular" versions (one to use and play, the other for a friend). And, I bought them on pre-order/release day at full retail price.

    Shortly after, Loki started selling their stuff, and I bought several (SoF, Mechwarrior, Descent 3d) - wish I had gotten more of 'em.

    --
    Don't blame me, I voted for Kodos
  37. We know which one is the egg... by eepok · · Score: 4, Insightful

    I know this will turn into a "chicken or the egg" conversation...

    "We shouldn't build games for Linux unless there's a proven market!"
    "There can't be a market if there are no games to buy!"

    But, there's an obvious "egg" here. There must first be a venturing company with a solid history of great games (*cough* half-life, portal, TF2, etc.) that's willing to take the risk. Forging new markets it ALL ABOUT RISK. If you're stunted by your fear of risk, then you're probably not a good entrepreneur.

    Work it Valve. I hope it works out for the best. And if it doesn't, then EVERYONE will still thank you for giving it the ol' Orange Box try!

    1. Re:We know which one is the egg... by oakgrove · · Score: 1

      I vote the egg was first as there were egg laying species long before the chicken came along but I digress. On topic, Valve knows who's running Steam on Wine so they know at a minimum how big their market can be. Obviously they think it's big enough especially taking the perceived existential risk MS is putting them in with Windows 8.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:We know which one is the egg... by fm6 · · Score: 1

      So, you think somebody should spend a huge amount of money to port games to Linux because they might create a new gaming marketplace? What's their incentive for risking their dough? Even if they succeed (despite many previous failure in the Linux market), they won't grow their user base at all.

    3. Re:We know which one is the egg... by Mabhatter · · Score: 1

      The INCENTIVE is that they see MICROSOFT about to lock up its platform and eat their lunch!

      Microsoft is clearly lining up to put "serious gaming" on XBox where they make their money from developer fees, and "casual gaming" on Windows but it needs to be on the new "preferred" platform of WinRT or they won't sell it. Games on Steam fit right in the big hole Microsoft doesn't want to support right now because Microsoft doesn't see a way to leverage those devs for money.

    4. Re:We know which one is the egg... by fm6 · · Score: 1

      And exactly how does breaking the Windows monopoly prevent MS from creating an XBOX monopoly?

    5. Re:We know which one is the egg... by Junta · · Score: 1

      Because the xBox market isn't nearly as entrenched as the desktop market, so a monopoly is unlinkely in the near future. Valve has enough time to get a SteamBox offering to compete head to head with xbox before sony quite goes completely down in flames in their console strategy.

      Besides, in terms of Valve as a game development company, I wouldn't be surprised if their titles more than others are porportionally more successful on the PC market than console market, giving them a vested interest in keeping a real desktop oriented market alive.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    6. Re:We know which one is the egg... by fm6 · · Score: 1

      OK, you're making two different arguments here. One, you're telling me that Valve needs to create a Linux-based console and port all their games to it. I'm dubious that the marketplace has room for another console, but what do I know?

      The other issue you raise is more relevant to my argument: that Valve needs to maintain a big share of the PC market. No argument there, but exactly how does porting all their games to Linux help them do that? Even if it somehow motivated people to switch from Windows to Linux, they wouldn't gain any new users.

    7. Re:We know which one is the egg... by devent · · Score: 1

      > they won't grow their user base at all.

      So how do you know that? Me, for example, I don't buy any games retail anymore because there is no Linux support. I still have a Windows 7 copy that comes with my Dell Laptop sitting there using 50GB, but I'm too lazy to boot it up. The only games I buy I research first if they run on Linux via Wine.

      If Valve ports it's Steam to Linux, my gaming expensive would increase 200% or more. Like it did with http://gog.com/ because most of there games runs well on Wine and have no DRM.

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    8. Re:We know which one is the egg... by DaveV1.0 · · Score: 1

      You left out the part where the Linux market is seen, rightly, as one that is reluctant, if not totally opposed on ideological grounds, to paying for software, especially closed-source software. A market where one cannot make a sale is not a market where one can succeed.

      And, remember, Linux is seen as a pirate-friendly ecosystem. Would you try to make your living selling in a market where people will try to take your product, duplicate it at little to no cost, and then give your product away for free considering you have little chance of stopping them?

      The proliferation of games that require internet connectivity and DLC is directly attributable to unauthorized, illegal copying. And, you think they are going to spend time and effort to develop and market their games to a group of people who use an operating system seen as the preferred tool of people directly opposed to their business model and who have a reputation for making illegal copies? Especially when they will capture a good portion of that same market by focusing on the operating system with 90+% of the market share? Little, if anything, to gain and much to lose. The business case just isn't there.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    9. Re:We know which one is the egg... by Junta · · Score: 1

      OK, you're making two different arguments here. One, you're telling me that Valve needs to create a Linux-based console and port all their games to it. I'm dubious that the marketplace has room for another console, but what do I know?

      There may not be room for another console, but I could see Steambox effectively knocking Sony out of the market, for one. If PS4 launches with no backwards compatibility, I could see a Valve branded offering succeeding. PS3 has already proven itself to be no where near the powerhouse that PS2 was in the market. Even MS might be threatened, they do have Halo as first-party but most everything else they have of note is third party. Once upon a time, it was presumed that Sega surely couldn't be ejected from the market, and yet they were.

      The other issue you raise is more relevant to my argument:

      I guess I just wanted to clarify I did not mean that Valve would focus exclusively on the Steambox, just that they could go up against Xbox competently, and given that Xbox is not a monopoly today, I doubt it can become one in the near future.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    10. Re:We know which one is the egg... by fm6 · · Score: 1

      One more time: Linux users are 1% of the market. Catering to them does not significantly increase Valve's user base.

    11. Re:We know which one is the egg... by Anonymous Coward · · Score: 0

      People seem to forget that Linux is more than a desktop OS. It's Valves best route towards (the inevitable) console firmware, developing their own OS would be the second choice. It's just logical to be prepared and not make the project one big smilestone (instead, use and share and profit on intermediate milestones), Rome was not build in a day.

  38. Market by robmv · · Score: 4, Insightful

    Sorry John but successful people create a market, they don't wait for it to be ready for you. Valve working with GPU manufacturers is a signal that they want to create a market. It is sad to say this but Id was a market defining company, now a follower

    1. Re:Market by Bengie · · Score: 1

      I think this post nails it. One must remember that Carmack has one who has worked with games and Valve is one that is a digital distribution system. Both points are valid, but they are different views of the same issue.

      Carmack has never been in the position to have a remote chance of making a market in the sense that Value is attempting.

    2. Re:Market by Junta · · Score: 1

      Verry succintly put. Before id there was no market for FPS games, now it's the most dominant genre (for better or for worse). Carmack really needs to embrace this sort of philosophy if he ever wants to escape the stigma of being out-competed in the very genre he mostly created.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Market by binarylarry · · Score: 1

      To be fair, id software basically created the FPS market as we know it today.

      It's a shame that John Carmack is now a follower, just making tech demos that aren't even state of the art. He's been surpassed by other companies (Crytek, Epic, Valve, DICE, etc, etc).

      His comments are like David Lee Roth talking about how this new Lil Wayne guy is never gonna make it. Zippity Bop!

      --
      Mod me down, my New Earth Global Warmingist friends!
    4. Re:Market by diamondmagic · · Score: 1

      Actually half of his three-and-a-half hour keynote was on his quest to make the perfect VR headset, leading to a lot of involvement with http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

    5. Re:Market by Anonymous Coward · · Score: 0

      R-i-g-h-t. The successful people found the gold in California, just to make their millions selling tools, food, and housing at ridiculous prices to the prospectors.

      You probably believe that Hollywood moguls make their money by creating art, too.

    6. Re:Market by binarylarry · · Score: 1

      How is this new, they've been selling products like this for years. I own a few HMDs.

      No one wants to hear this stupid shit on their head, even if it's cool.

      --
      Mod me down, my New Earth Global Warmingist friends!
    7. Re:Market by diamondmagic · · Score: 2

      Well then maybe you should take a listen to what he thinks is so wrong with the current market that, after a decade, these things haven't picked up traction, and what he's doing about it.

      Especially if you already own a few, his detailed descriptions of what's wrong with current headsets and why, as a professional graphics software engineer, should be incredibly interesting.

    8. Re:Market by casings · · Score: 1

      Valve can do it because they will bring a market with them rather than two solitary titles (q3 and d3). Comparing present day valve and linux to late 90's early 2ks id software and linux is pretty stupid.

  39. Steam on Linux by rl117 · · Score: 1

    I for one will happily ditch windows gaming in favour of Linux as soon as Steam has decent coverage for the games I play. I've been wanting this for years, and it really is the primary reason I even have a windows partition--everything else is done on Linux. If Steam can set up wine nicely to play the non-native ports of games I own, I really won't have any reason for keeping it around.

  40. Re:He's obviously right by Kagetsuki · · Score: 1

    Because they get better performance on Linux? Because just like cars if they are spending money tuning the'll want every piece of their equipment to be as tunable as possible, including the OS? Because it's perceieved as "eliete" and "cool"?

    Hell if I know, I just want it to happen.

  41. Two sides... by Anonymous Coward · · Score: 0

    On one hand..
    He's right. Go where the money is. And it's not nix users. Too small of a market. And too many who are all about the 'free'.

    On the other hand...
    He produces nothing but shit console ports anymore. Or just outright shit.
    He's irrevelant and i really don't give a fuck what he has to say anymore.

    So there you have it. lol

  42. It doesn't make much sense by DrXym · · Score: 1

    It's nice to have Steam on Linux but it's a small market and it doesn't make huge sense for Valve to support it except in the context of either a) Getting leverage to compell Microsoft to open up Windows 8 more, or b) Cloud gaming, e.g. porting games to Linux may lighten their costs if they offered hosted titles in the cloud.

    1. Re:It doesn't make much sense by jedidiah · · Score: 1

      Valve already seems committed to cross platform development. This is not a new thing for them but clearly seems to be their strategic direction. Their port of Steam to MacOS demonstrates this and also helps pave the way for the Linux version.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  43. Re:He's obviously right by Anonymous Coward · · Score: 0

    Android's a red herring here. We're talking about Linux users.
    Sure, Android runs on Linux, but Linux software doesn't run on Android.

  44. Re:He's obviously right by Anonymous Coward · · Score: 0

    Care to explain the results from the latest Humble Bundle and how they fit into your nonsense view? You do know that Linux users actually contributed a significant chunk. Linux users accounted for roughly the same amount as Mac users. In fact, Linux users had the highest average contribution, by far.

    But please, continue to talk out of your ass. I mean, it's not like facts mean anything.

  45. Re:He's obviously right by GuldKalle · · Score: 1

    The ones who say "I'm only on Windows for the games".

    --
    What?
  46. Re:He's obviously right by Cereal+Box · · Score: 1

    Also if that's true, then how come the highest average payment per player are linux users, for the humble bundle [humblebundle.com] as of now?

    Because the people who bought the bundle on Linux are overpaying to send a message?

  47. Re:He's obviously right by Anonymous Coward · · Score: 0

    Specious reasoning that not paying for an OS translates directly to using that money to buy multiple games.

    I'm sure that there are a ton of dedicated Linuxgamers, however your argument doesn't follow.

  48. Re:He's obviously right by Anonymous Coward · · Score: 0

    "Windows 8 is a disaster for desktops"

    So you've used the RTM?

  49. Re:He's obviously right by davester666 · · Score: 1

    Yes, there is a huge number of people waiting to pirate top-tier games on Android. id's games would move to the top of the charts of 'games people play without purchasing them'.

    --
    Sleep your way to a whiter smile...date a dentist!
  50. Re:Before someone is accepted, it's not accepted, by drinkypoo · · Score: 2

    I remember a time when people used to say DOS is the gaming platform of choice. Windows? Good enough for shitty-looking Reversi and Solitaire, but not much else.

    Then Windows became the gaming platform of choice. Sounds familiar?

    Yes, it does sound familiar. Unfortunately, Windows was the upgrade path from DOS, and further, it would run virtually all DOS games if you booted it into DOS mode, so the comparison doesn't really hold as Windows was essentially guaranteed a strong user base.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  51. Re:He's obviously right by oakgrove · · Score: 1
    Price: 6.99 Installs: 500,000-1,000,000

    Price: 4.99 Installs: 100,000-500,000

    Price: 6.99 Installs: 100,000--500,000

    I really don't have the patience to do this all day for you, AC, but at least do some research before you have your arguments blow up in your face.

    --
    The soylentnews experiment has been a dismal failure.
  52. He's right for one reason by Charliemopps · · Score: 1

    He's right for one reason... If you have a problem on a Mac... well you're not likely to have a problem on a mac... then again, you're stuck with what they allow you and your computer cost twice what an equivalent PC would. If you have a problem on a windows machine, it may take you a few minutes to a few hours to figure out. If you have problems in Linux? Oh fuck... And getting help from the community? Good luck there. I like linux, but someone needs to come up with a standardized distro for gaming, and have good support for the community. What I'm really hoping Valve is really doing is coming out with their own distro for gaming. With all the drivers, codecs, whatever else you need.

    1. Re:He's right for one reason by BronsCon · · Score: 1

      Any problem I've had on Linux in the last 12 years has been solved by asking the community for help, either directly or by searching (descriptively) for my problem and finding solutions provided to (or found by) others who had the same problem. I typically find solutions within a few minutes of searching, sometimes it takes a couple hours, rarely has it taken days.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    2. Re:He's right for one reason by Anonymous Coward · · Score: 0

      I like linux, but someone needs to come up with a standardized distro for gaming, and have good support for the community.

      This is impossible, and probably not even desirable. If you want to succeed at making Linux software, then you have to deal with Linux as it is, as a fragmented thing, as a place where not everything is standardized. If you refuse to do that, you will fail.

      Linux is irreversibly fragmented. Some think this is a problem; others think it is a strength. Whatever you think, it is a fact, and no amount of wishful thinking is going to cause the many Linux-based communities to coalesce around a single standard distro.

      Ubuntu users would reject the "standard distro" unless it was Ubuntu. But then Fedora users would reject it. Repeat for every other popular distro out there. So your "standardized distro" would end up being ignored by most of the people who want to use Linux. And the people who don't want to use Linux would also ignore it, because they don't want to use Linux. Linux is already a niche market - but you'd be building a niche within that niche! That's not good business sense.

    3. Re:He's right for one reason by cryptizard · · Score: 1

      Probably because you know how to at least narrow down the problem and then properly form a search query. If you don't know anything about Linux your question would be "my screen is black, what do I do?" You cannot expect average users to post log files, manually apply patches, recompile, etc. Don't get me wrong, I like Linux in principle because it allows you to do those things, but it is not ready for non-technical people.

    4. Re:He's right for one reason by BronsCon · · Score: 1

      Eh... My mother and my idiot ex, two of the most non-technical people I know, both installed and maintained Ubuntu systems, with nothing more than me burning them the CD and sitting there in case they got stuck (neither of them did). When she was using Linux, my mom asked me far fewer "how do I" type questions and encountered far fewer problems with her computer, but she switched back to Windows for gaming. My ex still maintains her Linux system, with no help from me, going on 7 years now.

      My grandfather didn't get to install it himself, since I gave him a computer with Ubuntu preinstalled. The property management firm he works for switched to QuickBooks (from a paper-and-fax system), so he needed Windows on that computer, so I set it up to dual-boot. He spends a total of an hour a week, when he's recording rent payments and sending the totals back to the office, in Windows. Beyond that, he's a Linux user. This is a man who's never used a computer in over 70 years of life, and I'm half way across the country now and can't help him with jack. He's the most frank and honest person I've ever met, if he says he likes it, he likes it; he's just keep booting to Windows and let me know if he didn't.

      If 3 of the least technical people I have ever met can use Linux, how is it not ready?

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    5. Re:He's right for one reason by cryptizard · · Score: 1

      If everything goes right then Linux is great. I would say even easier to use than Windows if you are not a computer person. The problem is when things don't go right. In my opinion, major Linux distros have two big failings in terms of general adoption: support for new hardware and complex package management. If you buy a brand new laptop and try to put Linux on it you are likely to have many components not working right (from my experience, touchpad and video especially). This is not anybody's fault since maintainers are always playing catch up with new stuff, but it is a big problem. When I say package management is complex I mean it has lots of things that can go wrong. I currently have two laptops, one with Ubuntu and one with Fedora, and they are both stuck at old release versions because the update process failed with a cryptic package error. Fedora at least was nice enough to roll back and leave me with a usable system. Ubuntu now only boots to the command line. How would you expect a non-technical person to deal with that situation, especially considering there is no error to type into google it just drops you to a terminal?

    6. Re:He's right for one reason by BronsCon · · Score: 1

      Have you ever bought a new laptop and installed vanilla Windows on it? It's no different; the only reason it works out of the box is because the manufacturer installed all of the drivers for you. Linux could have the same experience as an OEM install (and it did with netbooks), but manufacturers are afraid of losing their cushy Microsoft deals.

      Regarding upgrades; since XP, Windows hasn't had a command line to fall back to, so if an upgrade botched the system, you had to pray the useless recovery tools provided would work (if you know how to access them and have your original Windows CD). Before that, a botched upgrade would drop you back to the commandline just like your Ubuntu install is doing. In the case of Windows, your PC may have shipped with a recovery CD but, most likely, shipped with a partition from which you can boot for recovery (or make such a CD). That's possible in most Linux distros, as well, but you have to set it up initially; any good OEM would do this and Windows and Linux would be no different, in this regard, as OEM installs. What do you do when your Windows PC won't boot? You try the recovery functions provided, if you know about them, or you take it in for repair; how is Linux any different?

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    7. Re:He's right for one reason by jaymemaurice · · Score: 1

      "Hey, my internet isn't working"
      "Ask the community"
      "errr..."

      --
      120 characters ought to be enough for anyone
    8. Re:He's right for one reason by Anonymous Coward · · Score: 0

      He's right for one reason... If you have a problem on a Mac... well you're not likely to have a problem on a mac... then again, you're stuck with what they allow you and your computer cost twice what an equivalent PC would.

      Name me one thing you can do on Linux or Windows but Apple prevents Mac users from doing. Go.

  53. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Battlegear, Mechwarrior was never released for Linux. I remember playing the BG demo under linux however.

  54. Re:He's obviously right by wonkey_monkey · · Score: 1

    I would. Step 1 is make a large size of games available for Linux (and make them easy to install; no CLI shit!).

    There is no "Linux" in the sense that there is a Windows - how badly does that affect game distribution? I know Linux users are generally self-sufficient - they have to be - but which game maker wants to field the complaints when a buyer finds a game that refuses to work on Spanko or Plop or <insert obscure favourite distro here>?

    --
    systemd is Roko's Basilisk.
  55. Sale ugh by Osgeld · · Score: 2

    does his sales figures include the decade of games where you would download the linux binary off of their website and copy the data files off the windows retail copy? cause a whole generation of ID games allowed you to do just that.

    1. Re:Sale ugh by Anonymous Coward · · Score: 0

      I still have my copy of Doom3. I've never played it on windows, and now that I can't get linux binary to work I don't play it at all.

    2. Re:Sale ugh by Anonymous Coward · · Score: 0

      Sorry, download figures don't work very well.

      I could download the same binary a half dozen times, but only count as ONE SKU purchase for each of the titles I did that for.

  56. John Carmack makes mediocre games by Anonymous Coward · · Score: 0

    With all due respect to John Carmack - your 'forays' into the Linux gaming market with your mediocre games were just that - mediocre. You haven't made a game worth purchasing for a very long time.

    1. Re:John Carmack makes mediocre games by Anonymous Coward · · Score: 0

      This isn't the whole issue, but it is an important part of it. Linux users are more discerning in what they're willing to pay for. If it's mediocre or complete crap, well, there's probably a free alternative that's jsut as good, or better, so why am I going to pay you for yours? If it's actually better than what I can get for free? Hey! Here's my money! Take it! I'll pay for a Linux native Adobe CS6 (or even a version fully supported in Wine), but until I can get that, I'll keep pirating it on Windows (which runs in a VM) so as not to inflate the Windows sales numbers. I'm not a gamer, so I can't speak for gamers, but as both a developer and a user of other types of software, I can speak for myself and others like me in that we're definitely willing to pay if it actually nets us a better product; we're definitely unwilling to pay for an inferior product.

  57. Re:He's obviously right by blackest_k · · Score: 1

    People who have some ethics when it comes to software. If I wanted to pirate software I would be running Windows.

    My main platforms I use can be divided into Linux and Android and while I have not found software I would want to buy to run on Linux, there is a good deal available for Android which I can and do buy.

    I would like to see at some point Android software running natively on my Linux desktop.
    Android is after all a VM similar to java so why not? Linux users do not necessarily see a need to buy software because often that need is met by a free alternative. However where there isn't a free alternative and or a paid version that works well, then it will have a market.

    Jellybean has one feature which i think is a mistake and that is locking down to a single device. I don't have a problem with buying software I do have a problem when I get told where and when I can use it.

  58. Re:He's obviously right by Anonymous Coward · · Score: 0

    Checking Wikipedia stats I've found out that:
    1) Linux Mint isn't so popular as many people believe
    2) Yes, Linux on PC Desktops is totally irrelevant.

    http://stats.wikimedia.org/archive/squid_reports/2012-06/SquidReportOperatingSystems.htm
    Linux Other 0.79%
    Linux Ubuntu 0.66%
    Linux Fedora 0.02%
    Linux SUSE 0.02%
    Linux Debian 0.01%
    Linux Mint 0.01%
    Linux Mandriva 0.01%
    Linux CentOS 0.00%
    Linux Kubuntu 0.00%
    Linux Red Hat 0.00%
    Linux Epiphany 0.00%
    Linux Gentoo 0.00%
    Linux Mips 1.3 M 0.00%
    Linux PCLinuxOS 0.00%
    Linux Arch 300 k 0.00%
    Linux Motor 0.00%
    Linux Oracle 0.00%
    Linux Slackware 0.00%
    Linux openSUSE 0.00%
    Linux Xubuntu 0.00%

  59. A Linux market does not mean mac or ms support by Anonymous Coward · · Score: 0

    Rage I think had beta linux support and lost it and became a mac or windows title on publication.

    First guess will it work ? people said it did but ...
    Second guess is my linux client hardware good enough to run it no idea

    I look at a product listing only see microsoft windows and mac support. I decide not to buy.

    I bought doom2, played in dos and with a wad engine on linux thanks to the linuxcommunity, doom3 had darkness issues if remember. not sure if that worked in linux i passed on the games darkness issue.

  60. arrow by Forty+Two+Tenfold · · Score: 3

    I am Linux only. I play [...] Skyrim...

    I tried to run it on Linux...

    --
    Upward mobility is a slippery slope - the higher you climb the more you show your ass.
  61. Windows users are infact the biggest cheapskates. by jedidiah · · Score: 2

    [false strawman deleted]

    > Who's left to sell to?

    The people that keep on making the Indie Humble bundles as successful for Linux as they are MacOS.

    If you want to paint Linux users as cheap or as theives then you are barking up the wrong tree. Clearly it's Windows users that are the biggest pirates and trying to claim any different is insane or retarded.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  62. Re:He's obviously right by Anonymous Coward · · Score: 0

    3. Those who write their own software.

  63. Re:Before someone is accepted, it's not accepted, by luke923 · · Score: 1

    The big difference is that Windows actually was just capable of shitty-looking Reversi or Solitaire back in the day when DOS was still the primary PC gaming platform. DirectX changed that and it was only after the release of DirectX that gaming on Windows became viable.

    Linux however has had gaming capabilities for a long time, but still there's a huge lack of compelling titles. The reason why gaming on Linux isn't taking of is because of politics, not a technical reason like with DOS/Windows.

    But, with Windows, Microsoft had full control over what went into DirectX since it's a proprietary API and is capable of adding features whenever it feels the need. On the flipside, Linux has Open{x}L, which is usually a year behind in feature set (geometry shaders anyone?). Combine that with a relatively small user base and a prevailing belief that Windows is more user-friendly, and you have a recipe for failure in Linux adoption for gaming.

    --
    "Good, Fast, Cheap: Pick any two" -- RFC 1925
  64. Range of games by Anonymous+Brave+Guy · · Score: 2

    Peruse steam and look at the games for Mac and that will give you at least an idea of what can be expected for Linux.

    Was that supposed to be an argument that Carmack is right or wrong?

    The number of AAA games available on Steam on Mac is tiny in comparison to either Steam on Windows or any of the major consoles.

    If this is going to work, then when Steam on Linux launches, there needs to be a wave of gamers who have been itching to move away from Windows waiting to jump on all the new and improved Linux gaming goodness. If it's just a trickle of Linux fans and a couple of curious not-quite-geeks, this will go nowhere and probably kill gaming on Linux forever, because no other company is ever going to invest in a serious Linux port if there proves to be no profitable market there.

    Getting the kind of orders-of-magnitude shift required is going to need either a sensible range of big name titles in each major gaming genre or at least a couple of killer titles that aren't available on any other platform that will get the ball rolling and sustain it long enough for momentum to build, or preferably both. If Valve aren't actively working with several other major studios to promote this idea and get serious games other than their own ready to launch on day one, they've totally lost the plot. Hopefully they're working on a huge joint marketing effort with at least one major Linux distro, too.

    On the other hand, if Valve are not only working the back channels to get serious games in the pipeline but also planning to throw everything they've got behind launching a dedicated Linux-based gaming console to cut out all the middle men, then a few execs at places like Sony, Nintendo and Microsoft ought to be worried. It might be a spectacular failure, but Valve are big and powerful enough that they might just pull it off, and introducing a fourth credible console whose games can also be played on geeks' Linux boxes would be a substantial threat, effectively making them the Apple of the gaming world.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:Range of games by oakgrove · · Score: 1

      Peruse steam and look at the games for Mac and that will give you at least an idea of what can be expected for Linux.

      Was that supposed to be an argument that Carmack is right or wrong?

      Er, no, it was an argument that the AC when he said that only L4D2 and Portal would be ported. I didn't mean to imply anything about the quality of the games. Also note that Diablo 3 and Civilization 5 are available for the Mac so there are popular new games to be had there.

      If this is going to work, then when Steam on Linux launches, there needs to be a wave of gamers who have been itching to move away from Windows waiting to jump on all the new and improved Linux gaming goodness.

      I'll see your supposition and raise my own. Valve knows exactly how many people game with Steam in wine on Linux. I'd bet they are wagering that if they can convert just those people they will make money or at least get close enough to justify the effort. That seems reasonable as a native game is probably going to work better than one ran in Wine so Linux gamers with access to that will buy the Linux version and be more likely to buy games through Steam in the future if it works well which given the amount of effort they are putting into this is likely. The key might be to integrate a dedicated and seamless Wine runtime so that the DirectX titles will work and work with the publishers to see that there aren't any problems. This is probably a long shot though as I haven't heard even a whisper about it.

      My take on this is that Gabe Newell is a very rich, ambitious, and intelligent man. He sees the walls going up around Valve Software at the hands of Microsoft with the Windows 8 integrated store. Newell wants to keep making tons of money so he's going to make his best effort to loosen the grip MS has on his bottom line. Maybe Linux is also a labor of love for him like it is for Mark Shuttleworth. If I was a billionaire, I would be more than happen to lose millions supporting a free operating system so I can see where they might be coming from. From a purely economic perspective, I think they will make money just on the number of Wine users alone. If they achieve their larger goal of making Linux a legitimate general gaming platform that other major publishers develop for then more power to them.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:Range of games by Anonymous+Brave+Guy · · Score: 1

      I'm not sure I completely buy your idea about converting WINE-using Linux gamers into native Linux gamers. Obviously these people already have an alternative for their Linux gaming needs, so it might be a relatively hard sell to get them to take the last step when they're most of the way already. But more importantly, given reasonable assumptions about the total number of people running Linux on the desktop vs. the total size and value of the global computer game industry, these people are probably still a drop in the ocean, even if they might be a very enthusiastic and supportive drop.

      On the other hand, I think your characterisation of GabeN is exactly why certain other companies should be scared. He's got enough resources and quite possibly enough determination and personal commitment to drive through major changes in the gaming industry that perhaps literally no-one else could today. He's obviously got a solid business track record and a savvy view of his industry, which is going to command a certain level of respect from other businesses if he puts his name to a major project and asks who is on board with it. And he's obviously very enthusiastic about the gaming industry, so he just might bet the farm on a new project if he thinks it's really worthwhile. What Microsoft or Sony exec would or even could compete with that kind of juggernaut?

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    3. Re:Range of games by oakgrove · · Score: 1

      I'm not sure I completely buy your idea about converting WINE-using Linux gamers into native Linux gamers. Obviously these people already have an alternative for their Linux gaming needs, so it might be a relatively hard sell to get them to take the last step when they're most of the way already.

      Yes they do have a working alternative in place. The issue and where native ports can shine is a game that works today in Wine might not work tomorrow and as a once avid Linux gamer, this is the one thing that will drive you up the wall and make a Wintendo install. And many games that work in Wine even the best ones have some little graphical anomaly here or there or framerate might not be as good as with Windows (this matters considerably in twitch multi-player games like TF2). So, assuming players using Wine now will not re-download their existing games in the native format, they will probably at least buy new games like that vs. playing Windows titles in Wine. Also, consider that there are some popular titles that will not work satisfactorily in Wine at all so if they become available for Linux Steam will be enough bait for some people to move from Wine and if the experience is positive, they will be more likely to follow that pattern in the future.

      --
      The soylentnews experiment has been a dismal failure.
    4. Re:Range of games by fredgiblet · · Score: 2

      What if Gabe releases Half-Life 3 as the inaugural title for Steam on Linux, and it's exclusive to Linux for 3 months?

    5. Re:Range of games by dbIII · · Score: 1

      there needs to be a wave of gamers who have been itching to move away from Windows

      Given the number of games where having a web browser open at the same time as the game is nice, the number of people who have more than one screen and the completely fucking braindead way Win7 handles such a situation I can see a few jumping. So you can't get the mouse to the browser, alt-tab gets you there, but getting back it might be three alt-tabs (and there's only two things open) to get back, then next time five, then one but a crash and back to the last save. WTF is it with not getting switching between windows right as if it was still pre-amiga days?
      Maybe win8 may solve this problem that never should happen in any system with managed windows, but for the moment it's very clunky.

    6. Re:Range of games by tibman · · Score: 1

      You just gave me goosebumps.

      --
      http://soylentnews.org/~tibman
    7. Re:Range of games by Papaspud · · Score: 1

      What if monkeys flew out of my ass???

      --
      Everything above is my opinion....YMMV
  65. Re:He's obviously right by jedidiah · · Score: 1

    Also if that's true, then how come the highest average payment per player are linux users, for the humble bundle [humblebundle.com] as of now?

    Because the people who bought the bundle on Linux are overpaying to send a message?

    In other words there are a significant number of highly motivated Linux users ready to spend money.

    Thanks for clearing that up.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  66. Re:He's obviously right by cp.tar · · Score: 1

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical. 2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    You know, every time there is a new Humble Bundle, sold on a pay-what-you-want scheme, it is always the Windows users that are the cheapest. Mac users fall in the middle, and Linux users shell out the most money on average.
    Since those games are not Free, group 1 is out. That leaves group 2, which is demonstrably willing to pay more for software than their Windows- and Mac-using counterparts. But do go on calling them cheapskates.

    --
    Ignore this signature. By order.
  67. The real reason we should trust John Carmack... by luke923 · · Score: 1

    He typed "GOD" in the console.

    --
    "Good, Fast, Cheap: Pick any two" -- RFC 1925
  68. Re:He's obviously right by Anonymous Coward · · Score: 0

    Repeat after me. "We only support the specified distributions of Linux. I apologize that your distro isn't on the list. Please let us know if you manage to get it working as we will gladly distribute the information for you."

  69. Gaming Ecosystem by Anonymous Coward · · Score: 0

    Linux seems to be missing the ecosystem, at least on a mature level. DirectX did for windows amazing things, making it easy to build games.

    We need a company to forge that ecosystem that others can use. Until that similar type ecosystem is available, Linux will falter.

    Frankly, Sony seems best posed to help this situation out. If they built an ecosystem that worked on both Linux and Playstation, making it easy to move games between platforms, the world would change very quickly. Microsoft would find itself in a RIM/Blackberry world, suddenly wondering why nobody wants their coolaid anymore.

  70. Re:He's obviously right by evorster · · Score: 1

    Me. I am a professional that uses Linux on my desktop exclusively.
    As an employed person, I spend money on games, and have bought games for linux in the past.
    If Valve can make more games work on my desktop, and make the process of getting said games to my desktop, they deserve my money.

    Evert Vorster.

  71. Re:He's obviously right by Anonymous Coward · · Score: 0

    That explains why all the high end engineering design software from Cadence, Mentor Graphics, etc cost over $200k for a 1 year license and only support Red hat, SuSE, and IBMs AIX.

    No, wait, it doesn't. Unix/Linux workstations are used by a lot more than cheap skates and idealogues. And when the engineers go home, they are less likely to install Windows on their families PCs.

  72. Re:He's obviously right by Anonymous Coward · · Score: 0

    I'm pretty sure Stallman himself doesn't give a damn about proprietary games. And cheapskates is a strawman. What's left of your post?

  73. Re:He's obviously right by Anonymous Coward · · Score: 0

    I know the feeling. I use Linux at work and have advised my company to spend thousands of dollars on Linux-based products because they work better than Microsoft's products and it's frequently easier than rolling your own solution.

    GP is a moron.

  74. Video Issues? by rueger · · Score: 1

    I don't do gaming beyond solitaire, but I'm assuming that the biggest obstacle to getting serious games happening on Linux is video drivers and related stuff. This based on seemingly endless forum posts grumbling about how badly video makers support Linux.

    Seems to me that if Valve is serious about this we could see a big push to build good, solid, fully featured Linux drivers for most common (gaming-capable) video cards. That presumable would mean drivers aimed specifically at Ubuntu, but still should be overall a very good thing.

    Ubuntu was the first distro (after regular attempts over many years) that actually just installed and ran on my PC with no mucking about. I've since moved on to Mint, but the point is that I haven't looked back. With Libre Office and a few other essentials reaching maturity there is now literally one program that still forces me to boot back to Windows.

    I think that Valve could bring along a big chunk of the gaming community - how about a downloadable Valve specific Ubuntu variant that would just install and work, and give new users a base to install and run games?

    1. Re:Video Issues? by moderators_are_w*nke · · Score: 1

      Nvidia is excellent in my experience. People don't like it's closed source proprietryness though.

      --
      "XML is like violence. If it doesn't solve your problem, use more." - Anonymous Coward
    2. Re:Video Issues? by Anonymous Coward · · Score: 0

      The problem with the video drivers is that the freetards cant fuck with the source code to make their 6 display setups work properly, for normal people they work great and are pretty damn fast and stable

  75. Re:He's obviously right by Anonymous Coward · · Score: 0

    >looking forward to paying for games.

    Loki Software, 'nuff said.

  76. The entire keynote should have been the news post by Anonymous Coward · · Score: 0

    Rather than take things semi-out of context and try to make Carmack sound like a tool, the article writer should have picked apart the entire keynote and listed everything. The 90 minutes or so that Carmack spent explaining VR was really insightful.

  77. Re:$10,000 CHALLENGE to Alexander Peter Kowalski by RyuuzakiTetsuya · · Score: 0

    Slashdot needs a +1 God Tier trolling.

    --
    Non impediti ratione cogitationus.
  78. Re:He's obviously right by Anonymous Coward · · Score: 0

    Furthermore when given a choice of game/bundle price the Linux customers were willing to pay more per game/bundle than Windows and Mac customers. Businesses make the profit margin/volume tradeoff all the time. Sure there are more people in India and China but there is often less profit margin in selling to those individuals simply because most of them can't afford the medium-to-high margin goods. You just need to make sure you have enough high-margin customers that they cover the development and long-term day-to-day costs for their market. Since this is software we're talking about the day-to-day costs are relatively low. The development costs can be factored into engine development (i.e. Source), delivery platform development (i.e. Steam), and marginal cost per new game made with that engine/ those engines that are portable.

    Finally, people develop apps and games for Android because there are tons of Android devices out there. So there is a market for *Linux* apps and games. It's just not running on RedHat, Ubuntu, SUSE, etc.

  79. Re:He's obviously right by sourcerror · · Score: 2

    Maybe they should just bundle the shared libraries like they do it on Windows.

  80. Re:He's obviously right by oakgrove · · Score: 1

    'nuff said

    Not even close. Please regale us on how Loki's efforts in the 90's of porting AAA title months after everyone has played them on Windows and just throwing it out there for the typical Linux user to do their best installing them on their distro of choice in any way compares to the encompasing effort Valve is doing with Steam including working with proprietary vendors to get better drivers and actually tweaking the Source engine to run better on Linux rather than just porting other stuff after the fact. Please do as I would love to drive a truck through all the holes in your argment.

    --
    The soylentnews experiment has been a dismal failure.
  81. Re:He's obviously right by Barefoot+Monkey · · Score: 1

    A market that likes to overpay is a good market to be in :) There's a question about how long that tendency will last, but it's been going strong for over 3 years so far and doesn't appear to be slowing yet. It possibly won't until games are so commonplace on that platform that users no longer feel the need to encourage growth, but at that stage you will probably no longer have your problem of a limited userbase.

  82. Re:He's obviously right by BronsCon · · Score: 1

    What message? "We've got money and are willing to give it to you in exchange for things we want."? I think that's a message game companies should listen to!

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  83. Re:He's obviously right by dbcad7 · · Score: 1

    I'm a long time Linux user and don't see myself in either group.. I'm also a bit puzzled about point 1. and how it applies as a negative in this case.. Are you saying that there is a group of users who find it unethical that there is software that only runs on a proprietary OS ? .. It would seem that those people would applaud software coming to multiple platforms.. As to point 2. There are cheapskates in the Windows platform that don't want to pay for software either.. virus makers love those people..

    --
    waiting for ad.doubleclick.net
  84. Re:Before someone is accepted, it's not accepted, by dingen · · Score: 2

    Yeah but that took the better part of a decade and a half.

    No, the transition of DOS to Windows went surprisingly quick. You just have to know when to start counting.

    Before Windows 95, Windows was not really considered a full operating system by Microsoft or its users, but merely a GUI to run applications on top of DOS. This was nice for productivity apps or file management, but no gamer was interested in any of that. Most users were very aware of the fact Windows was running on top of DOS as most of them didn't even start Windows by default, but only launched it when needed. Windows didn't facilitate gaming in any way, but there was also no need as everyone was completely fine with running games straight from DOS with which they were already familiar with.

    When Windows 95 came out, things changed as it was no longer possible to boot up to DOS and launch Windows later, as it was common with prior versions of Windows. So only when the GUI became the default environment, the need started to arise for games to run on the Windows platform instead of relying on DOS. The problem with this was however that Windows 95 didn't allow programs direct access to the hardware, which caused problems with achieving the required performance to run games properly. Microsoft actually saw this problem coming (oh how the times have changed) and started working on DirectX to solve this in 1994. By the end of 1995 (the year Windows 95 was released) the first version of DirectX became available to the public.

    Just a year later in 1996 the first batch of "real" games became available which made use of this new technology (C&C: Red Alert and Diablo to name a few come to mind). In 1997 a huge amount of PC games were making use of DirectX to run directly in Windows (Age of Empires, Tomb Raider 2, Quake II, Dungeon Keeper etc. etc.). In 1998 the amount of games released for MS-DOS was close to zero.

    All in all the transition from DOS to DirectX was one of the biggest leaps in PC gaming technology. And the entire operation was basically completed in under three years. It's one of the bigger success stories of the industry and certainly not something to talk down.

    --
    Pretty good is actually pretty bad.
  85. Re:Before someone is accepted, it's not accepted, by cpu6502 · · Score: 2

    >>>I remember a time when people used to say DOS is the gaming platform of choice.

    Not anyone I ever met except those who were unfortunate enough to be stuck with 16-color PCs that went "beep". The true gaming platforms of the 80s and early 90s were:
    Atari 800
    Commodore 64
    Commodore Amiga -or- Atari ST
    - These machines blew-away anything the PCs of the day could do. Of course nowadays there's very little difference in graphics or sound, so people just pick the defacto standard (the OS that has 88% desktop penetration).

    --
    My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
  86. Re:Before someone is accepted, it's not accepted, by BronsCon · · Score: 1

    And how long as Linux been around? It's turning 21 this year, if you consider the very first release. Consider that Windows has been around 6 years longer than Linux. Then, consider that Linux was essentially Linus Torvalds' personal toy until they late 90's, say 1997, and count from there. A decade and a half later, here we are; what might happen?

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  87. Re:He's obviously right by future+assassin · · Score: 1

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical.
    2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    Humble bundle says
    $359,168.37Total payments:
    43,415Purchases #:
    $8.27Average purchase:
    $7.44 Average Windows:
    $9.80 Average Mac:
    $11.92 Average Linux:

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  88. Re:He's obviously right by gbjbaanb · · Score: 1

    3. The people who will buy the Steam console.

    I doubt Linux gaming will make it suddenly take over the desktop (people are more likely to migrate from Windows 8 to a Mac) but it gives him the opportunity to create a dedicated console with steam on it. People might buy that, especially if its a computing platform as well (like the old computers of my youth).

  89. Perfectly viable by MitchDev · · Score: 1

    Linux is a perfectly viable gaming market, if the major studios would take Microsoft's dick out their mouths long enough to develop for it...

  90. Re:Before someone is accepted, it's not accepted, by KliX · · Score: 0

    No, the reason is that it is horrible and expensive to code for. Vastly too expensive for the returns unless it's turned into a closed platform, a la the App Store.

  91. Re:He's obviously right by war4peace · · Score: 1

    All they need to do is test the product against the 5 distros or so that comprise 90% of Linux Desktop usage. Much like for Windows. My gut feeling is that not many post-2010 Windows games work under Windows 98, for example.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  92. Grow Up Already by fm6 · · Score: 4, Informative

    Enough with the personal attacks on Carmack. He's not the issue, the marketplace is. 15 years after it first appeared, desktop Linux has shown no sign of grabbing more than a tiny fraction of the market. Catering to that tiny fraction is not a sound business model, for game companies or anybody else.

    1. Re:Grow Up Already by Microlith · · Score: 1

      Indeed, it can never happen and never will happen. This is true because it has not happened. And nothing will ever make it possible to happen, no matter how hard anyone tries. The fraction will always remain small because it is small and things can never, ever change.

      Therefore, just continue using Windows.

    2. Re:Grow Up Already by fm6 · · Score: 2

      So, if you keep beating the dead horse, eventually it will get up and go back to work?

    3. Re:Grow Up Already by Anonymous Coward · · Score: 0

      If you keep beating a wrecked sentry with a wrench, it gets back up.

    4. Re:Grow Up Already by noobermin · · Score: 1

      Linux is hardly a dead horse. AmigaOS? Perhaps.

    5. Re:Grow Up Already by Anonymous Coward · · Score: 0

      Enough with the personal attacks on Carmack. He's not the issue, the marketplace is. 15 years after it first appeared, desktop Linux has shown no sign of grabbing more than a tiny fraction of the market. Catering to that tiny fraction is not a sound business model, for game companies or anybody else.

      Enough with the personal attacks on Carmack. He's not the issue, the marketplace is. 15 years after it first appeared, desktop Linux has shown no sign of grabbing more than a tiny fraction of the market. Catering to that tiny fraction is not a sound business model, for game companies or anybody else.

      Windows sponsored games, and had a singular platform that at least somewhat retroactively supported thier old DOS installes and games and apps. Linux supports most things (except of late theres a big push to remove legacy non-3D accelerated systems), but apparently users apparently have such a fargmented 'market', that games arent developed for. MS countered this with DirectX. SDL does the same/similar, and version two is almost there. Its all a game really needs to support after GL.

    6. Re:Grow Up Already by fm6 · · Score: 1

      As an OS with a wide range of applications, Linux is very much alive. But we're talking about a specific use case: competing with Windows and OS X as the system you keep on your desk. When 15 years of struggle produces only 1% market share, it's reasonable to ask for strong evidence that the horse isn't dead.

    7. Re:Grow Up Already by Anonymous Coward · · Score: 0

      that's a poor analogy. it's more like beating generation after generation of living, evolving, horses, hoping that someday one of them will continue the work its great^n-grandfather started (or at least not kick your teeth in).

      beating the dead horse would be more like still trying today to get gaming to take off under, say, linux 2.x.

    8. Re:Grow Up Already by FutureSuture · · Score: 1
    9. Re:Grow Up Already by fm6 · · Score: 1

      Your linked article spins all kind of second-hand, poorly sourced figures to make it look like everybody is using Linux (32% of the netbook market? yeah right) which I lack the patience to debunk point by point. Simple figure: people who track browser hits on leading web sites find that of hits from desktops, less than 1% come from Linux boxes.

      Jeez, the last time I worked in an actual office, everybody had their choice of a Mac or Ubuntu desktop. (Windows was forbidden because Operations didn't want to deal with it). I picked Ubuntu because I'm an aging, senile tech writer incapable learning a totally new set of GUI idioms, but all the brilliant young programmers went with Macs. They could do stuff with a couple keystrokes that would take me a dozen mouse clicks on Ubuntu. If I were a bit more mentally flexible, I'd have asked for a Mac, and screw all the half-implemented, poorly-QAed features of Ubuntu.

      If the newest generation of geeks isn't using a platform, that platform is beyond fringe.

    10. Re:Grow Up Already by FutureSuture · · Score: 1

      No need to debunk. The author argues enough in the comments and I read them all and in the end found no one to have successfully argued against her collection of information. Tracking browser hits is debunked by her as well, so yea.

    11. Re:Grow Up Already by fm6 · · Score: 1

      "web counter ... generally only include websites that have paid to be counted. That pretty much guarantees that Windows will be overcounted. " That's a weird jump in logic. Linux users don't go to web sites that count their users, but Windows users do?

    12. Re:Grow Up Already by Anonymous Coward · · Score: 0

      Indeed, it can never happen and never will happen. This is true because it has not happened. And nothing will ever make it possible to happen, no matter how hard anyone tries. The fraction will always remain small because it is small and things can never, ever change.

      Therefore, just continue using Windows.

      It has not happened because Linux has been a disastrously bad choice for a desktop OS. Unless you plan to fix it yourself, expect it to continue to be unusable.

  93. Why without Wine? by tepples · · Score: 1

    Gimme a large selection of games that will play with out Wine

    Why do they have to run without Wine, as opposed to running correctly with Wine? A game developer could test a product thoroughly on Wine, treating it as a first-class citizen among supported Windows versions like XP, Vista, and 7. That would make Wine just another toolkit for making a GNU/Linux app, not unlike GTK+ or Qt, except using a different executable format (PE instead of ELF). It's not like Wine is an emulator or anything.

    and I`ll buy the kids some Linux compatible computer games.

    I'll keep that in mind. You mentioned "kids" plural; if a game that works on GNU/Linux is best played with two gamepads and a TV or other large (20"+) monitor as opposed to two separate PCs in separate rooms, are you still willing to buy?

  94. Carmack and Reality by Kevin+Fishburne · · Score: 1

    Yeah, this from the guy who thinks streaming a 1,073,741,824^2 pixel texture of the entire game world into RAM is a good idea. Put down the pipe, turn around and walk backwards toward the sound of my voice.

    --
    Buy your next Linux PC at eightvirtues.com
  95. Re:Before someone is accepted, it's not accepted, by gbjbaanb · · Score: 0

    not DirectX, DOS was a 'to the metal' platform similar to the way games were coded for the old all-in-one computers you hooked up to your TV.

    It was the general improvements in hardware - both CPU and 3d graphics cards that were powerful enough to run games even with Windows inefficiencies (compared to DOS).

    As for Linux, the reason it isn't taking off on the desktop is that it really isn't a viable consumer OS. I cannot walk into PCWorld and buy a Linux OS DVD (assuming they were sold) and then buy a webcam or a new graphics card and guarantee them to work. Now the state of driver support on Linux is very good, the community does an excellent job with them, but they still cannot let the manufacturer release a driver with the CD they bundle with the device because Linux doesn't do that - you have to build it from source, so a company like Nvidia who wants to keep their driver source secret (which may not be ideal, but it practical in the real world of selling stuff)) cannot put that driver on the CD for me - because they do not know which kernel version I'm running, so they have to do a less-than-perfect job of it. Windows got this right - drivers belong to the manufacturer that goes with the hardware, thus producing a marketplace where stuff gets sold in shrinkwrapped boxes.

    I know the argument about old drivers not being supported if the kernel interface changes, like it did with Vista, but you just cannot expect the likes of nvidia to release their source code. Now maybe we should have a driver model that works like Windows, or one that is stable and unchanging, but we need this problem fixed before Linux becomes a consumer OS.

    It works for the datacentre as no-one gives much care to external drivers, and they don't require fancy graphics capabilities.

  96. Re:He's obviously right by westlake · · Score: 1

    Because anecdotally I hear lots of Linux users that are chomping at the bit for Steam to to come and looking forward to paying for games

    "Anecdotally?"

    What makes what you hear any better evidence than his?

    Furthermore, the Humble Indie Bundle has shown that there are gamers on Linux that will pay

    80% to 90% off retail list for the bundle.

    The return on the HB is about $8 from the Windows gamer. 3/4 of the total.

    For games which have seen have broad exposure and frequent discounts on the Windows platform.

    $12 from the Linux gamer. 1/8 of the total.

    The return from the HB is split among charities, developers, and Humble Bundle itself.

    Linux users always have the highest average and a leaderboard of top contributors. The leaderboard has regulars, too, like Minecraft developer notch, and the "HumbleBrony Bundle" (a group that does a collective fundraising effort within the Brony community), both of whom contribute to the tune of thousands.

    Latest Humble Bundle Of Pay-What-You-Want Indie Games Raises $1-Million In Five Hours

    The problem with big ticket donations is that they projects Linux sales through a rose tinted lens. Things look better than they rare.

  97. Re:He's obviously right by fa2k · · Score: 1

    I can't imagine (2) being significant at all, as most Linux users will have a Windows license that they got with the computer (or a previous, retired computer). There is another option for being a "cheapskate", because Linux and other open OSes allow you to do more with the HW than in Windows. I would argue that I'm not a cheapskate for running "ZFS on Linux" instead of buying a proprietary storage solution from Oracle for my home, but I suppose there are proprietary alternatives for most of the things that Linux gives you for free.

  98. Re:Mobile phones were also not a viable gaming mar by fm6 · · Score: 1

    Huh? Why was it not a viable market? Millions of people buying smart phones so they could browse the web, share pictures of their cats, check their email, tweet, geocache, listen to music, and even make the odd phone call, and you think that it's all driven by a desire to play angry birds?

    People would be buying smart phones even if there were no games at all. But nobody's been buying Linux-based PCs.

  99. Re:He's obviously right by oakgrove · · Score: 1

    I'm right there with you and as far as being a "cheapskate" is concerned I'm a Linux user and would gladly pay double the price for Linux over Windows as really, price isn't the issue. The functionality I get is. If I want to run a Windows program, I have a vm for that and the only thing that doesn't work on is games. When Steam comes to Linux, that won't be a problem anymore as I'll just play what is in there. If a publisher's game isn't in Steam or available for Linux then, oh well, I guess I won't be buying your game.

    --
    The soylentnews experiment has been a dismal failure.
  100. Re:Before someone is accepted, it's not accepted, by dAzED1 · · Score: 1

    uhh....it was most certainly not his "personal toy" until 1997. RedHat came out in 1993, I was using it for an ISP I owned 93-95, and many many other people were doing lots and lots of things with it. It stopped being his "personal toy" early 1993.

  101. Re:He's obviously right by Anonymous Coward · · Score: 0

    Absolutely.
    For me, AfterShot Pro (ex Bibble 5), Vuescan (yeah, I paid for a freaking scanner driver, and I love it. Incidentally, Vuescan + Linux is the *only* way to get my old Nikon LS2000 film scanner working. No recent windows version will make it work, even XP was complicated to get support for the U320 SCSI card).
    And a truckload (around 200 I guess) of games bought on Steam, Gog, Gamersgate, Amazon and various bundles, that I play mainly on Crossover (that I paid too, with regular updates since 2008 I think).

    As a matter of fact, I'm somewhat unsatisfied with Thunderbird as a mail client and I'd pay good money to get a real good commercial PIM suite that runs on Linux. If anyone has ideas...

    No paying customers on Linux ? Really ?

  102. Re:He's obviously right by westlake · · Score: 1

    If the FPS is better, the Windows-gamers will come...

    Especially if the OS is free.

    Marginal improvements in frame rate visible only on very high end systems is no big deal.

    But comparing DX 9 level graphics with mainstream DX 11 gamer-graphics card performance just might be considered a tad misleading.

    No one but the geek gives a damn about "free."

    By the time product reaches retail shelves the OEM price of the OS is irrelevant.

  103. Risk, Monopoly, Weebles, Transformers, MLP by tepples · · Score: 1

    Forging new markets it ALL ABOUT RISK.

    Then the only company that can save us is Hasbro.

  104. Re:Before someone is accepted, it's not accepted, by BronsCon · · Score: 1

    You do realize I was posting in support of Linux, right? Yes, I'm aware of RedHat; are you aware that RedHat was a server distro for several years before it became what most would consider an enterprise distro? an enterprise distro is a sort of hybrid between a server and desktop distro. It was Linus' personal toy until desktop distros became well known and useable; yes, it was used as a server OS by many during that timeframe, but for anyone not running a server, it wasn't very useful.

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  105. Chicken and Egg by lrnj · · Score: 1

    A better supply of games in Linux would lead more gamers to run Linux. More gamers running Linux will make the platform more attractive to developers. This would lead to more games in Linux, which would lead to more gamers running Linux, etc. This will also lead to improvements in Linux distributions for gaming, in terms of built-in features and hardware support, making the platform more attractive to developers and gamers, and so forth.

    It's just a question of where the tipping point is. This move by Valve is a big push in the right direction.

    Carmack might be right that for most games, producing a Linux version would cost more than it brings in, but in the long term an investment in making Linux a viable platform could increase future profits and promote brand loyalty toward the companies that had the foresight to pioneer. I think Apple has shown us that you just can't overinvest in "coolness". And the cost-benefit problem probably doesn't hold true for less technically ambitious games, which can achieve Linux compatibility for minimal cost if their code is reasonably well structured and segregates the platform-specific bits.

    --
    Learn Japanese RPG -- lrnj.com
  106. Re:Its [sic] Carmack! by Anonymous Coward · · Score: 0, Informative

    He spoke about Quake Live as well. Which is essentially Q3A in the browser, except it only works in old browsers and it isn't popular on ANY system.

    In essence, he always provided worse support to Linux than any other company - separate installers you have to download and mess around with? Calling that forays into the market is...

  107. Re:Before someone is accepted, it's not accepted, by BronsCon · · Score: 1
    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  108. Steambox by tepples · · Score: 1

    So, you think somebody should spend a huge amount of money to port games to Linux because they might create a new gaming marketplace? What's their incentive for risking their dough?

    The incentive is that once the rumored Linux-based set-top gaming computer comes out, Valve won't have to pay royalties to Microsoft and Sony anymore. Instead, it'll be collecting those royalties from indie game developers that got shafted by the big three console makers.

    1. Re:Steambox by TrancePhreak · · Score: 1

      MS has very little control over the XBox Live Indie Games. Sony lets far more indies have actual titles and has open frameworks for doing games on their systems. The Wii is locked down like Fort Knox.

      --

      -]Phreak Out[-
    2. Re:Steambox by fm6 · · Score: 1

      What you're really saying is that Steam should come out with competing hardware. If you believe that's a good idea, I have a Dreamcast you can have real cheap.

    3. Re:Steambox by jaymemaurice · · Score: 1

      I picture that little shop that sells the Dreambox FTA recievers and such will provide such a Steam platform without Valve releasing such officially... maybe even on a new model of dreambox...

      --
      120 characters ought to be enough for anyone
  109. Re:Before someone is accepted, it's not accepted, by Jeppe+Salvesen · · Score: 0

    Windows market share is about 80%. Linux market share is about 1.5%. Politics is not the reason behind the lack of games for Linux - market analysis is.

    If we want games for Linux, then we gotta systematically buy all good games that are ported to Linux. Otherwise, there will be no business case to port games to Linux.

    --

    Stop the brainwash

  110. This is truly saddening... by kungfuj35u5 · · Score: 1

    for me to see my childhood hero throw FUD about market viability for my platform. John Carmack was once an open minded individual who cared about technical feats and versatility in the engine (read some of his former .plan files about comments to the portability of the OpenGL API and his efforts to port to other ISAs). This is the same man who once witnessed the leak of the quake source code, saw that a user had submitted fixes and made it compile for Linux, and then later went on to publish that user's same work as the official Id copy.

    John Carmack used to be a man of principle and not cater to tempestuous marketing. With all of his influence now he says this garbage that has the potential to destroy the momentum that Valve has been generating toward a formerly unsuccessful effort? Developing games for Linux, even if it isn't a marketable success it will be a technical success and a step forward for games. When software development firms can work this closely with hardware developers and inspect EVERY piece of the stack games have the potential for more efficient hardware utilization and smoother effects.

    1. Re:This is truly saddening... by kungfuj35u5 · · Score: 2

      Following up here's just one example of one of his comments from a 1997 .plan file:

      Linux
      I consider linux the second most important platform after win32 for id. From a biz standpoint it would be ludicrous to place it even on par with mac or os/2, but for our types of games that are designed to be hacked, linux has a big plus: the highest hacker to user ratio of any os. I don't personally develop on linux, because I do my unixy things with NEXTSTEP, but I have a lot of technical respect for it.

      What happened to you, John?

    2. Re:This is truly saddening... by Junta · · Score: 1

      What happened to you, John?

      That was from a time when he was riding high on success from immensely popular titles. Now his efforts are lost in a sea of far more prominent and profitable titles, a name mostly known as a former success, though marginally more successful in recent years than Romero. Finding oneself in that predicament really does something to your sense of practicality.

      --
      XML is like violence. If it doesn't solve the problem, use more.
  111. Re:Before someone is accepted, it's not accepted, by dingen · · Score: 1

    Yeah, there are no games for Linux because nobody uses Linux and nobody uses Linux because there are no games.

    The sad thing is that Wine is somewhat of a solution for the "my games don't run on Linux" problem, but it's also the reason the number of games created for Linux is actually lowered, because a lot of the developers are simply writing for Windows and relying on Wine for Linux support.

    --
    Pretty good is actually pretty bad.
  112. Writing software on Windows by tepples · · Score: 1

    But why are "Those who write their own software" specifically using GNU/Linux? How is writing one's own software any harder or more expensive on Windows or Mac OS X than on GNU/Linux? Windows has Visual Studio Express, Code::Blocks, and Eclipse, and Mac OS X has Xcode and Eclipse.

    1. Re:Writing software on Windows by oakgrove · · Score: 1

      How is writing one's own software any harder or more expensive on Windows or Mac OS X than on GNU/Linux? Windows has Visual Studio Express, Code::Blocks, and Eclipse, and Mac OS X has Xcode and Eclipse.

      I can't speak for anyone else but I find it easier to write software on Linux for a few reasons. Being able to scroll a window with your mouse wheel without it needing to be in focus makes perusing code in multiple sub-windows in Eclipse very easy. I know there is a way to make Windows do that but Linux does it out of the box. Another feature I like on Linux is that if I need any little tool, I can just open up the package manager and install it assuming its there and so far I haven't been disappointed. A good example is installing something like pymssql a library for accessing SQL server databases in a script. I needed it the other day and I just searched for it in synaptic and a couple of minutes later I was using it. Another thing that makes it easier for me on Linux is the readily available powerful Bash prompt. I have guake set to the F12 key to drop down like the Quake terminal of old whenever I need it. I do a lot of Android development and need to adb shell into the phones regularly and get specific logcat output etc. and being able to just mash F12 and type in what I need is invaluable. I do my fair share of Python scripting too and find it much easier to do with vim in a guake tab than the equivalent on Windows. I'm sure all of this could be approximated on Windows with some trouble but Linux is much closer out of the box.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:Writing software on Windows by Eivind+Eklund · · Score: 1

      From my perspective: The Windows environment is not set up for easy tools writing; the command line environment there sucks.

      The good command line environment on Unix leads to it being easy to write lots of small tools, and everything extending from small and simple through complex. It's made for programmers writing software for programmers. Windows is made for programmers writing software for customers; significant difference.

      This way to thinking is shared by a lot of people that write their own software, leading to the Unix environment at least attracting those of us that think that way.

      --
      Doubting the existence of evolution is like doubting the existence of China: It just shows that you're uninformed.
    3. Re:Writing software on Windows by spauldo · · Score: 1

      UNIX was designed as a development platform, and although the commercial UNIXes of the past strayed from that point, it's still pretty integral to the overall UNIX philosophy.

      You mention a few tools for programmers for Windows and MacOS. There are thousands for UNIX developers, and the vast majority of them are completely free. Most of the popular languages today (Java, C, C++, Perl, Python, etc.) originaged there and have excellent support by the OS. OpenGL originated on UNIX. Utility programs are everywhere and fill just about every niche you can imagine. All the major (and most minor) databases support UNIX, with the obvious exceptions of MS SQL Server and MS Access. Apache is almost always run on UNIX, and it supports pretty much everything but ASP (which can be made to work if necessary). In fact, often the hardest part about programming on UNIX is just figuring out what you want to use from the plethora of tools available.

      Documentation tends to be very complete for most UNIX APIs (especially on FreeBSD and OpenBSD, where the man pages are updated as a requirement for any change in the code). Example code is everywhere, since source code for most programs is available. Many common licenses (MIT and BSD, for example) permit you to use that code in your own with almost no restriction on you.

      It's really a developer's paradise, with the caveat that the market for commercial UNIX software is small.

      --
      Those who can't do, teach. Those who can't teach either, do tech support.
  113. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    I can't believe the level of idiocy around this issue.

    Is there already a large commerical Linux gaming world? No... is there fuck!! Anyone disagree?

    Valve porting Steam and the Source engine to Linux will kick start that by providing a very important standardised component that it is already massively popular (engine, delivery). That will make it straightforward for a lot of previously Windows-only games to include Linux. Anyone disagree?

    It's not going to change the world overnight... there's not going to be a magic world-changing shift to Linux because of it. Anyone disagree?

    Therefore Steam will be a useful escape route from Microsoft's approaching iron control (TPM, UEFI) lockdown of the Windows platform. Anyone disagree?

    Valve has put its money where it's mouth is. Anyone disagree?

    We'll only know the full effects of this in a couple of years. Anyone disagree?

    Frankly... all those statements would seem to be truisms. So what the fuck is anyone arguing about.

  114. Re:Before someone is accepted, it's not accepted, by westlake · · Score: 2

    Not anyone I ever met except those who were unfortunate enough to be stuck with 16-color PCs that went "beep".

    The modular design of the PC meant that improvements in graphics and sound would eventually out-pace even the best of the systems whose tech was frozen in amber.

    Games like King's Quest demonstrated the raw horsepower of the 16 bit IBM PC.

    No hardware supported sprite animation?

    No problem.

  115. Linux apps that use a physical controller by tepples · · Score: 1

    So there is a market for *Linux* apps and games.

    But is there a market for Linux apps and games that use input devices other than a flat touch screen and an accelerometer? For example, is there a market for Android apps and games that need a Bluetooth keyboard or a $62 Bluetooth iControlPad for best results? I don't see how a platformer, for example, would work well on a touch-only device because the player wouldn't be able to tell where his thumbs are relative to the on-screen gamepad.

  116. Also the attitude of users by Sycraft-fu · · Score: 1

    That's one of the things he talks about is that a lot of the Linux on the desktop types are "Only OSS!" and "I shouldn't ever have to pay for software!" Well, that doesn't work for commercial game developers. They need people who are willing and interested in paying for their product.

    The combination of the smaller market and the part of the market disinterested in paying for software makes it not as likely you make a profit.

    Also when it comes to high end 3D games, the cost of porting and supporting can be significant particularly since the 3D situation on Linux is a bit of a mess. Talk to Mozilla about the problems they encountered with getting Firefox's hardware acceleration for Linux. With the binary nVidia drivers, it was no problems. With others, there were serious issues, like "X crashes," issues.

    None of that is stuff that can't be dealt with, of course, but the more work you have to do on the port, the most money it costs, and the more sales you need to make it worth while. If a Linux port were as simple as "click a button and spend 10 man hours testing," sure it would be worth it. Sell even 100 more copies and you've done well. However if it takes a few thousand man hours in work, and probably hiring a person or two that specialize in it, then you can need a substantial number of sales to make it worth while and the market just doesn't seem to be there.

    1. Re:Also the attitude of users by marcosdumay · · Score: 1

      I'm a "only OSS" guy. You know, I don't remember meting somebody more radical than me about that (and that includes even Debian developers).

      You know, I have a specific exclusion for games from that "only OSS" rule. Losing games doesn't hurt, therefore games are not important enough for me to care about. Get whatever is fun.

      If Steam doesn't come with mandatory kernel modules, and if it doesn't phone home wuth suspicious data, I plan to give it a try. Well, if it phones home, it'll probably be sandboxed... Hell, I'll probably sandbox it anyway, but it is way better than running proprietary games through Wine.

  117. Re:He's obviously right by Anonymous Coward · · Score: 0

    I'm pretty sure Stallman himself doesn't give a damn about proprietary games. And cheapskates is a strawman. What's left of your post?

    Tinman and Cowardly Lion?

  118. OEM vs. retail licenses by tepples · · Score: 1

    most Linux users will have a Windows license that they got with the computer (or a previous, retired computer).

    A Windows license that comes with a retired name-brand computer is an OEM license, and unlike a retail license, an OEM license can't be transferred from "a previous, retired computer" to a new computer.

  119. Re:He's obviously right by oakgrove · · Score: 1

    Because anecdotally I hear lots of Linux users that are chomping at the bit for Steam to to come and looking forward to paying for games

    "Anecdotally?"

    What makes what you hear any better evidence than his?

    If we just took it on face value as anecdote vs. anecdote then the validity might be equal. Fortunately, we can examine the statements themselves critically. When someone tries to bisect 20,000,000 (at least) people into 2 different groups both groups being characterized as having extreme viewpoints (cheapskates vs. zealots) with no room for a moderate third group, that flies in the face of common sense and is almost certainly false. I didn't explore that fact in my response as I didn't think it was necessary. What I did say was that there are a lot of Linux users chomping at the bit for Steam and will buy games. This is a reasonable assertion as we know there are millions and millions of Linux users and a certain percentage of any portion of the population enjoys games. So it is reasonable to assume that there are Linux users that will buy games as a certain percentage of people that run Linux will download Steam and will actually follow through and buy. Valve is certainly aware of how many people use Steam on Linux via Wine and it is possible they have already crunched the numbers and see profit in if nothing else giving those users a better experience. In a baseline psychological profile a better experience generally translates into better sales so that is a reasonable expectation.

    80% to 90% off retail list for the bundle.

    More than that if you factor in how little someone could pay should they choose to. What you are missing is that even the HIB suffers from a few faults. Lack of AAA titles, not a part of a distribution platform like Steam therefore necessitating more friction for the user between clicking "buy" and actually playing. You also fail to take into account that Valve isn't just bringing Steam over, they are also working with hardware vendors and presumably software houses like Canonical to ensure that Steam is a stellar experience on Linux. All of that is a level of service that the HIB cannot bring to the table and is a level that no Linux game vendor has brought to the table ever. So the HIB is just a minimal guideline not the entire picture. The point of bringing it up was to counter the troll that Linux users won't buy games. HIB wasn't intended to be a model for how the Steam efforts are expected to play out and it is disingenuous for you to pretend I meant it that way.

    The return on the HB is about $8 from the Windows gamer. 3/4 of the total.

    This in no way conflicts with my point that Linux users will pay for games. Furthermore, I am puzzled why you bother to bring it up as I didn't even mention that Linux users paid more for the HIB though thank you for doing that as it is at least prima facie an important point. There has been a lot of electronic ink spilled and hand wringing over the simple data point that Linux gamers voluntarily pay more than Windows people for the HIB and I am inclined to believe that it is at least in part because they are just happy to be able to pay anything at all for decent games and get caught up in the moment. That's neither here nor there as far as my main point which is that Linux users indeed will pay for games and anyone who disputes that is ignoring reality.

    The problem with big ticket donations is that they projects Linux sales through a rose tinted lens. Things look better than they rare.

    Yes, it is a fallacy to extrapolate overall interest in games and chances of success on Linux based on something like the HIB as that is barely above arguing by analogy and devolves into trench warfare between Linux and Windows people. I notice you are really gnawing on that bone yourself though as it seems to give you a safe place to argue from. Your problem is there aren't a

    --
    The soylentnews experiment has been a dismal failure.
  120. NDK for code reuse by tepples · · Score: 1

    I would like to see at some point Android software running natively on my Linux desktop.
    Android is after all a VM similar to java so why not?

    Because a lot of Android games are made for the NDK, which allows reuse of an existing C++ game engine from the Windows, Mac, or iOS version of a game. Porting using the NDK is a lot faster than porting through an error-prone line-by-line rewrite into Java. The trouble with NDK is that applications have to be recompiled for each instruction set, and most are compiled for ARM and not x86 because the vast majority of Android certified devices have an ARM CPU.

    1. Re:NDK for code reuse by blackest_k · · Score: 1

      True not all android software is built purely using the VM. That doesn't preclude compiling for x86 or using the NDK to compile for x86.

      It's also worth considering that while running Linux implies x86 as a target it can be one of several flavours of ARM, after all I run debian on an Iomega Iconnect (and is considerably improved over the stock firmware) and that is an arm cpu. Perhaps surprisingly it is possible to run a later version of Gimp for example, on the Iconnect than is available in the distro on my netbook.

      Ubuntu for Android is an interesting proposition too, perhaps easier to achieve than android for ubuntu. It will mean buying new hardware at some point thou.

  121. They're not targetting the linux market... by Anonymous Coward · · Score: 0

    Maybe Valve isn't targeting the linux market...maybe they have another reason for doing this. Like building a SteamBox distro for your PC. Or a Steam console. Given the outrageous fees they have to pay for XBox, PlayStation, etc, this may well be a move to compete as a platform. This has some issues (who wants to reboot to play games*? Steam is designed to let you be signed in while doing other stuff. Etc), yes, but strikes me as a perfectly reasonable *hedge* against the abject failure that is windows 8.

    * I actually use windows for gaming and linux for all else, and really have no particular interest in linux games.

  122. Re:He's obviously right by Anonymous Coward · · Score: 0

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical.
    2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    Funny! You know very little about Open Source and Linux.

    • Most of us are not ideologues... on the other hand I do call it unethical to force feed Windows to everybody.
    • We are neither cheapskates nor poor
    • We use Linux because it is superior (to Windows and on several areas also to OS X)
    • We will pay for good software and many of us voluntary pays for Linux (but Windows is waste of both time and money)
    • Many of us do earn real money working with Linux in one way or another
    • Personally I do not "waste" my time on games, I prefer real life
  123. Re:Mobile phones were also not a viable gaming mar by TrancePhreak · · Score: 1

    This is delusional. How many people have played Snake on a Nokia?

    --

    -]Phreak Out[-
  124. Re:Mobile phones were also not a viable gaming mar by Anonymous Coward · · Score: 0

    Until someone decided to try and make them into one. Now there are tons of sales.

    Will Linux become a common gaming platform if no one tries? No.

    Mobile phones are not a viable gaming market, the iPhone is, and debatably, Android could be.

  125. Re:He's obviously right by bky1701 · · Score: 1

    Most of the Linux developers consist of those people, for good reason. The "ideologues" are the only reason Linux exists in the first place; people willing to work for free for the greater good built every major component of it, from the kernel to the lowly little desktop applications. Yeah, demonize them when they're suspicious of corporate powergrabs of their work. Not sure why people think that looks intelligent.

    The "cheapskates" are mostly part of the first group. I am not about to give money to corporations which are actively attempting to strip me of what little rights I have left; that goes for Microsoft and major game companies pretty heavily. Unfortunately, that leaves little to spend money on these days.

    It doesn't really matter what the developers think, though. They are only a large part of the user base because Linux is not very mainstream. Compare the ratio of programmers and inept users on Windows to those on Linux.

  126. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    I believe the word you're looking for is economics, not politics.

    Unless you think John Carmack is ideologically against making money.

  127. Until Linux Gets PROPER Driver Support by SoVi3t · · Score: 1

    Carmack is right. I bought a Radeon 6850 when it came out, and then came the joy of discovering the Linux drivers at the time sucked. Solutions online? Write you own drivers. Yeah....I'll get right on that..... It's not quite as easy as simply porting the games over to Linux. There's quite a few things in total holding back true gaming excellence from Linux.

    --
    Defender of Microsoft and Communism!!!
    1. Re:Until Linux Gets PROPER Driver Support by Anonymous Coward · · Score: 0

      It's a chicken-and-egg problem. The video card manufacturers don't have much incentive to keep the Linux drivers up to date because not many people game on them.

  128. From a Business Perspective. by voice+of+unreason · · Score: 3, Insightful

    I'm an MBA (hold off on the throwing of the rotten vegetables! I'm a IT person too!) So I'd like to put my 2 cents worth on the whole thing from a business perspective.

    Everyone's talking about it being a chicken and egg situation where devs aren't making games for Linux because there's no market, and there's no market because there aren't any games. This isn't really the situation. The execs at big companies often deal with situations where they have to take a leap of faith. Every time there's a new console, for example, the execs at companies like EA decide whether or not to make games for it well before the console is released, so they're making games for a market with 0 users! They make the decisions based on a few key factors, including looking at the risks, the chances of success, and the possible rewards given the market. Here are just some aspects that are probably discouraging to an exec at a big gaming company:

    1. History. Linux is old. Really old. And it hasn't taken off in the consumer market yet. So it's a pretty big leap for an EA exec to think it's going to get popular now. There hasn't really been any change in the market that would point to a massive upswing in Linux gaming.

    2. High potential risks. Xbox isn't that big a risk to support, since it uses similar tech to Windows. Linux? It's a bit different. Sure, it uses OpenGL, like a mac, but it's a whole different platform. This wouldn't be a deal killer by itself, but it's another nail in the coffin since it increases the risks.

    3. Lack of proof of a market. As people have pointed out, the Humble Bundles sold well, but they had people giving to them because a. They wanted to support small indie developers and b. they wanted to support the charities that the Humble Bundles give to. When companies look to predict what's going to happen they look for comparability, that is, they try to find similar situations where there was a success, and there is very little evidence for this. Should they take a chance anyway, and do something new? That leads us to the last and perhaps biggest point:

    4. Low first mover advantage. One of the things a business looks for is first mover advantage, that is, what kind of benefits do they get by taking the risk of being the first to do something. What they're looking for is some reason to think that going first will let them get and HOLD ON TO a chunk of the market. This isn't the case with Linux. Let's say that Carmack decides to make his latest game (Quake 7, this time it's even Quakier!) in Linux. Let's be generous and say that Q7 is released, the Linux gaming market explodes, and everyone buys Q7 for Linux. Carmack took a big risk. What did he get in return? Well, he got big profits, obviously. But he didn't do as well from this deal as you'd think: Let's say that Blizzard, after seeing Q7's success, produces a first-person Linux game called Starcraft 3D: Raynor on a Plane. Assuming it's of a similar quality to Q7, their profits are about the same. Maybe even better, since the market has now grown even more. But they didn't have to take the risks that Carmack did: they lost nothing by waiting until Linux was already a success. And unlike with a console Linux doesn't have a short life cycle, so they had all the time in the world to wait. It's true that Q7 had the advantage of being the only game in town, but that advantage won't last long. Therefore, there's nothing to be gained by being the company that takes a chance on Linux. Sad but true.

    I guess what I'm trying to say is that most of the discussion on Linux's chances of success revolve around its worthiness as a platform, but a good platform isn't enough. There has to be a strategy to attract gaming business, and Linux doesn't really have one that works. Steam's support is nice, but in the long run it just isn't enough given the risks that an EA or iD would have to take as things are.

    1. Re:From a Business Perspective. by Junta · · Score: 1

      1. History

      The distinction between a gaming console and an OS is that the OS doesn't become a 'gaming' platform until someone takes it seriously as such. In the gaming console, you at least *know* the whole point is to facilitate gaming and that you at least have one partner supporting the platform with goals that roughly align to yours. Besides, it is a chicken and egg problem for console manufacturers too. Sure, did they 'know' the market for the PS3 before launch, no, but there was this *huge* PS2 market in which Sony had established their name thoroughly. Nintendo hasn't had to prove they are a viable gaming company in decades (not perhaps as successful as they would like at times, but always strong). MS is the most recent break into the market. While they weren't in on the market, they did have this blatantly obvious reputation built upon complete ownership of the desktop gaming platform. Therefore, developers could be reasonably confident but only based on an existing decade of history. Even *then* things were so difficult that MS had to go *way* in the red in their console endeavor to get traction.

      2. High potential risks

      While that is true, I'd argue the distinctions between OSX and Linux are less critical for most games (which create their own UI libraries for example). We are also in a world where developers are less afraid than they ever have been to support multiplatform, thanks in no small part to games on consoles and phones.

      3. Lack of proof of a market.

      Back to chicken and egg. The closest case of an *attempt* in reasonable history is the humble indie bundle. No you can't invoke Lokisoft, things were way too different back then. Also, you presume that a gaming revolution can't possible come about at the hands of independent game devlopment companies. Particularly in the digital distribution age, the needs of developers to bank upon game publisher companies for logistics is reduced. Can they get A-list actors to voice charecters, can they devote enough manpower to create artwork to support highly detailed games, no, but they can still make pretty damn fun games.

      4. Low first mover advantage

      Probably your most viable point, but this presumes that Valve is primarily a game development company. Valve is increasingly a game distribution company, selling *other* people's game more frequently than their own as of late. If it weren't for steam, we'd probably have HL2:ep3 by now. First mover advantage for their increasingly lucrative business of selling other people's game is *huge*. People *want* to deal with a single vendor so long as that vendor provides enough variety. While anyone can (and many want to) do their own 'Steam', those efforts are frequently rejected by the userbase, specifically because they don't see why they just don't work with Steam. MS and Apple have first-party advantage, and their offerings have a very high risk of displacing Steam's long-time advantage they got by being a first-mover in the digital distribution game, Linux is a hope to retain value in Steam in the face of that reality. This also discounts the fact that Valve's staff was likely chomping at the bit to enable this effort. Most accounts have people doing this on the side as a hobby before business side accepted the efforts.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:From a Business Perspective. by Anonymous Coward · · Score: 0

      And you are utterly neglecting the risks associated with staying dependent on a single company, one who's increasingly turning against you at that!

      MBA, indeed.

    3. Re:From a Business Perspective. by Anonymous Coward · · Score: 0

      I'm a VC and this is the reason we don't fund MBA's.

    4. Re:From a Business Perspective. by Anonymous Coward · · Score: 0

      I wish there were more insightful MBAs out there. Anyway:

      1. Linux by itself is old, but it is evolving very fast (just look at the intensity of kernel development as an example). Also, the similarities between Linux and Apple that you mention means that developers could reduce development costs and extend the target market by focusing on Linux as their main platform (since Linux has a history of being developer friendly, rather than user friendly) and porting to OS X, iOS, Android and possibly PS3. If Valve and Intel increase graphics performance of Linux (and they already have) then this could fix the only area where I believe Linux is lacking performance-wise, which means that it will be possible to create much more beautiful games using the same hardware. This is similar to how computers have better graphics than consoles today.

      2. I agree with you on this point. It seems though that Linux typically has a slow but reliable growth. Even if there are high risks, I think that the risk is easier to predict than with new consoles, and therefore easier to manage.

      3. Good point, again. No idea how to fix this.

      4. I'm not very good at economics, but I would try to capture as much goodwill as possible. Spend time making the first game released work on many different setups since many (most?) Linux users like to fiddle with their system, polish the documentation (including support for PaX, SELinux and other fancy stuff) and make it work seamlessly with older hardware where needed. That way, when a second company comes along with a poorly ported Linux version, they won't be as successful as the first company's second game.

      I guess it's important to show the community that they are not _only_ trying to make money out of Linux, but are also helping the community in some way. The work done by Valve and Intel is an excellent example of this.

    5. Re:From a Business Perspective. by Anonymous Coward · · Score: 0

      You've got a good explanation for an MBA, but part of being an executive is knowing where the business is going next. When Steam was originally released, most gamers hated it, it was buggy, and it "slowed things down." Windows received a similar response from gamers when they had been playing through DOS prior to that. Each platform has growing pains and requires time for the community to become familiar and comfortable with it.

      The main reason companies don't have to cater to Linux is because most Linux users are smart enough to run the applications they want through wine, virtual machines or dual booting. It's a niche that any minority OS user must cope with, so there is very little money to be gained, on the surface, from pursuing the market - a game that is good enough will attract those users anyway. At the same time, Microsoft became rich distributing an OS that most people didn't want, initially. Valve became rich by refining a DRM platform nobody wanted initially either, and it made purchasing games easier than pirating them. This is the type of vision an executive for a growing business needs.

      The businesses you are referring to in this summary evaluation aren't really that important to Linux users. EA is a big name publisher, but they are just a financier - they don't actually make anything. And if they were sold off to another company with a different name, absolutely nobody who enjoys playing games would care. They, and most big publishers from Ubisoft to Activision to BioWare, to Blizzard, have killed any reputation they had for prioritizing high-quality content and product over milking every last cent from their greatest fans. The developers have almost no say in what happens.

      The situation is different at Valve because they develop and publish and are a vendor for other publishers. And their developers do have a say in whether a "niche OS" like Linux is supported. Ultimately, if Valve's strategy is to develop a SteamBox console or similar, using a Linux kernel as the base, they have effectively avoided massive re-licensing fees for all of their customers based around the Windows/OSX upgrade/hardware EOL cycle. And that means gamers will have more money to spend on their games.

      Even if Valve doesn't pursue the Linux avenue much further, it's also a good failsafe strategy in the circumstance where Microsoft attempts to force users into a Windows 8 appstore in the same way iOS is tied to Apple's app store. GFWL and Origin and other big publisher platforms that have tried to copy Steam's features have always come up short when compared objectively - they always seem like an extra, unneeded, useless waste of resources to actually playing the game. They are more symbolic of the publisher's lack of trust in the user (you must be connected to the internet 100% of the time you play!) than a tool for gamers to purchase more of the content they want.

      These key differences in the corporate approach are the main reasons I think Valve can succeed where other publishers have (or would) fail. Valve has more credit and goodwill to spend with users, and it really costs them very little in perspective of their pre-existing Windows/Apple investments and commitments. Publishers like EA and Activision have used their rep to treat gamers like annoying children - and maybe most of them are, but they won't win any satisfaction ratings based on the pile of money they've collected and the trail of unsupported crap and follow-on sequels they have allowed to be published under their corporate name and logo.

      In short, Valve has a reputation and status to maintain, but it can opt-out of Linux if all the skeptics are correct. The other big publishers would probably fail if they tried, no matter what. The gamers and Linux users themselves would be more skeptical of the product and less willing to give it a try, because they have managed in a Windows-only world for a long time - and who really gives a fuck about EA?

    6. Re:From a Business Perspective. by Anonymous Coward · · Score: 0

      I would like to think there's some risk mitigation in cross platform development. And, perhaps, the recent emergence of Linux systems as console-esque media appliances.

      As a developer, I'd want to see at least one working console system, or a good portal/store arrangement like steam that has a real footprint on multiple platforms. I think we're actually getting there.

    7. Re:From a Business Perspective. by Anonymous Coward · · Score: 0

      From a business perspect you're not seeing the forest for the trees. If I can turn a pc into a gaming appliance through the use of a bootable DVD i am free of the console and can link to my own cloud. Then there is no longer a kingmaker and I get more pie.

    8. Re:From a Business Perspective. by Agent0013 · · Score: 1

      I'm an MBA (hold off on the throwing of the rotten vegetables! I'm a IT person too!)

      I will hold off on throwing things at you for now! :-) You do make a lot of good points. These are very convincing and are probably why no large companies have made a push for Linux in the past.

      Everyone's talking about it being a chicken and egg situation where devs aren't making games for Linux because there's no market, and there's no market because there aren't any games. This isn't really the situation. The execs at big companies often deal with situations where they have to take a leap of faith. Every time there's a new console, for example, the execs at companies like EA decide whether or not to make games for it well before the console is released, so they're making games for a market with 0 users! They make the decisions based on a few key factors, including looking at the risks, the chances of success, and the possible rewards given the market. Here are just some aspects that are probably discouraging to an exec at a big gaming company:

      1. History. Linux is old. Really old. And it hasn't taken off in the consumer market yet. So it's a pretty big leap for an EA exec to think it's going to get popular now. There hasn't really been any change in the market that would point to a massive upswing in Linux gaming.

      There are plenty of people who use Linux as their main system and dual boot into Windows for gaming. If my system wasn't too old to run any modern games I would be one of these. I have come to view Windows as a toy. It is just too big of a pain to deal with on a daily basis. But when all the good games are only on Windows I have to deal with it. Consoles are great for parties and such, but they don't compare to mouse / keyboard control and the graphics on the PC beat consoles any day!

      2. High potential risks. Xbox isn't that big a risk to support, since it uses similar tech to Windows. Linux? It's a bit different. Sure, it uses OpenGL, like a mac, but it's a whole different platform. This wouldn't be a deal killer by itself, but it's another nail in the coffin since it increases the risks.

      At this point, I think Valve sees staying on Windows to be somewhat of a risk. If Microsoft tries to move to a MS controlled app store, then Steam is killed. Don't think MS wouldn't do that, they have quite a history of stabbing their partners in the back. The other possible risk with staying on Windows only is that Windows 8 may turn out to be crap. Plenty of people are already complaining of the Metro (Windows 8 UI) interface is stupid for a desktop. It looks like MS wants to push the tablet user model for everybody no matter if they are using a tablet, laptop, or a desktop. If it does turn out to be a flop, the gaming on Windows may take a big hit.

      3. Lack of proof of a market. As people have pointed out, the Humble Bundles sold well, but they had people giving to them because a. They wanted to support small indie developers and b. they wanted to support the charities that the Humble Bundles give to. When companies look to predict what's going to happen they look for comparability, that is, they try to find similar situations where there was a success, and there is very little evidence for this. Should they take a chance anyway, and do something new? That leads us to the last and perhaps biggest point:

      If Valve has the stats of how many people play their games in Wine, then they have some idea of what the market is. I'm sure they have a better idea of what the market might be than either of us do. And if you figure in the other people that dual boot, you have even more people who would buy the games for Linux. Since they currently buy the games for Windows, it may not be extra sales. It looks to me that it would be the same sales you would have had for the dual-booters, but now they can buy Linux. There is a bit of a hassle in rebooting the computer, so havi

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  129. Carmack's just mad... by Anonymous Coward · · Score: 0

    ... that Enemy Territory was played more on linux than Quake 3 was. There's nothing wrong with gaming on linux, except the games, so long as you have a decent video card and driver.

  130. Oh it SO is. by Anonymous Coward · · Score: 0

    Wide-spread gaming support is the ONLY thing keeping me on Windows.

  131. Re:He's obviously right by Anonymous Coward · · Score: 0

    But better performance has never really been proper demonstrated. In the sense that while one result may show advantages, another will show disadvantages. Theres also the question of stability (in games).

    Not to mention Linux lacks compatibility with a lot of peripherals. Joysticks have become a more popular recently again, and its not exactly uncommon for people to use an Xbox360 controller on the PC. DirectX provides a pathetically easy way to implement support for it in games (which is why basically every port, and many non-ports, have menus for it), and other controllers work through that support as well.

  132. Re:Before someone is accepted, it's not accepted, by Creepy · · Score: 1

    The few Windows game developers I knew back then used WinG even after DirectX came out (FYI, I was mostly a mac developer at the time, but I got pissed at Apple for not continuing mid-priced towers and moved to Windows circa 2003). Even after Microsoft killed it, they feared Microsoft would do the same with the Direct APIs and were hesitant to move to them. I don't think any of them even used DirectX until it hit 8 because prior to 8 it was viewed as a buggier/inferior API, but that also may be due to game cycle time (the indie company I'm referring to had a 3+ year cycle). Anyhow, I'm rambling - my point is only a few studios took the initial plunge, and when they did it was sometimes half-baked. For instance, Carmack himself thought Direct3D was a disaster until 7 or 8.

    As for games, I see it different - there is a total lack of Linux exclusive or OpenGL exclusive games in the market (except a few tied to a platform like Apple or PS3). If you get a few of those, even if they eventually get ported to Windows later, you can build momentum for a platform. Until that happens, gamers will not feel a need to move. This is exactly how Windows became dominant in the first place, and why iPad/iPhone was getting games first and then they are ported to Android and Apple was ahead in the market (it has since sorta reversed, but Apple did this once before with the Apple ][ so we should expect that by now).

  133. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    DirectX was essentially a DOS takeover of a Windows session. For all we know, it still is.

  134. Paying more by phorm · · Score: 1

    Beyond that...

    Look at things like the "Humble Bundles"
    From the stats, it seems that Linux users consistently pay a higher price (by choice).
    For myself, I'd be willing to pay an extra 10% or so (more or less depending on the actual software) to support having Linux versions of the software I like/use/want.

  135. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Linux has a huge lack of compelling titles. Valve has compelling titles (Team Fortress 2, L4D, etc.). Valve wants to bring these titles to Linux. How hard is that to understand?!

  136. Re:He's obviously right by Anonymous Coward · · Score: 0

    If I had to guess the Linux Steam client will be pretty well self contained, potentially even to the point of having its own home directory. I seriously doubt that it will be using any of the standard install patterns, but will much more likely keep everything in its own file tree, thereby (mostly anyway) avoiding the worst of the differences between distros, different package systems and the tendency of Linux to splatter bits of a program all over the file system (not necessarily a bad thing in practice, but it is most definitely NOT always easy to know what belongs to what, or where everything ended up).

    This would also give them a head start on integrating WINE into the client, something that would make a lot of sense if they are serious about getting a significant part of the back catalog functional, would be a great boost to marketability of Steam on Linux and would very much help if there is any real intention of boosting Linux in general or putting pressure on Microsoft.

  137. Re:He's obviously right by Anonymous Coward · · Score: 0

    What if I just like tiling window managers and the speed of Gentoo?

  138. Re:Before someone is accepted, it's not accepted, by dAzED1 · · Score: 1
    eh, you're right, 1994 (I even still have my infomagic cd box that has mother's day on it). Which, as it so happens, is still before 1997. I myself was using Slackware in 93 anyway, didn't use RH until almost a decade later.

    I disagree that you're defending Linux. You're pretending that the date of release matters in a discussion about gaming platforms - it doesn't, not at this point. Linux wasn't intended for mainstream desktop use for many years, so it's largely irrelevant what year it originally came out. That it is used as a primary desktop platform by millions now is the important bit. What year did that start? Meh, dunno. Haven't tended to worry about what others are using for their desktop OS. But it has at least been long enough for it to not be an excuse anymore - XP isn't the same as Win7, after all - and widespread linux desktop use was already starting prior to XP release.

  139. Re:He's obviously right by billcopc · · Score: 1

    Modern gamers aren't anything like that. Sure, they will buy the latest GPU and run the vendor-supplied overclocking tool, but that's about the extent of it.

    The vast majority of gamers, the "butter zone" as far as marketing and profits are concerned, are not tweakers. They know how to double-click an icon, type in their password and right-click things until they die, but ask too much of them and they will flee to the nearest PS3 or X360. If Linux gaming catches on, these people will run Ubuntu. Even better: they will run a spinoff of Ubuntu that asks even less questions.

    --
    -Billco, Fnarg.com
  140. Re:He's obviously right by Anonymous Coward · · Score: 0

    Please regale us on how Valve's efforts in the 10's of porting Source titles years after everyone has played them on Windows and just throwing it out there for the typical Linux user is going to fare any better than Loki. The parallel is exact. The end user doesn't give a crap about how many vendors Valve works with or improvements in the speed. The fact remains that it's a few ancient AAA games and whatever indie support Valve can scrabble together. Good luck with that.

  141. Profit, greed and FUD by Anonymous Coward · · Score: 0

    Not viable, says the man who got stinking rich off of the Microsoft platform for gaming...

    First of off, 15 year Linux user here who was 100% Windows for my desktop until about 4 years ago, when I switched to Ubuntu for my primary desktop. It "just works", and for the first time since forever, I can feel confident knowing that no matter what distribution I pick, I can be reasonably assured that NVidia drivers will SMOKE on it. At least enough that I don't have to worry about speed differences between the same app on windows and Linux, after any kinks are worked out.

    Second, I would love to see games on Linux, and I have been waiting for Linux on the desktop to gain some momentum so that it would actually have a chance of being "viable".

    Lets face it, if everyone keeps supporting Linux, there won't be as much of a reason for many of us to boot back to windows so often! Now, I do feel bad for Id programmers who have to program for 3 different platforms (more if you include consoles), but nobody is forcing you to support all of them. Sure, I bet is it nice to only drink the Microsoft cool-aid and use DirectX and MS technologies exclusively, but then I am sure some people out there only want to support Apple products for their apps too, or Linux for web server type stuff etc.

    Anyways, I hope that you will at least put a decent effort into giving Linux a shot and help give back to the community of volunteers that are almost entirely responsible for the internet that we have today, which allows companies like yours to be able to do the stuff you do!

  142. Re:He's obviously right by Anonymous Coward · · Score: 0

    20-something grad student in the scientific or mathematical fields here. We use linux on the server and remote X on occasion but a lot of the software is windows-only. Pretty much everybody has a windows laptop or macbook (running windows with remote desktop, bootcamp, etc). Nobody has time to moderate to heavy gamer.

  143. Re:Before someone is accepted, it's not accepted, by BronsCon · · Score: 1

    The post to which I was replying stated that Windows was in widespread use as a gaming platform within a decade and a half (15 years) of it's release (1986), so by 2001. It actually happened before this, but what I was trying to do was illustrate that Linux is set to acheive this in the same timeframe. You can think my intentions are different than they actually are, but it is literally impossible to disagree with my regarding my own intentions, only I know those and I am telling you, as a 12 year Linux user, that I am certainly supportive of the platform and was posting in its defense. If you think that requires your agreement, your ego is too inflated for me to continue this line of conversation.

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  144. Re:He's obviously right by jo_ham · · Score: 1

    The phrase is "champing at the bit", but otherwise, salient points.

  145. Re:Before someone is accepted, it's not accepted, by BronsCon · · Score: 1

    Wait, I'm confused, did you own an ISP from 1993 to 1995, or from 1994 to 1996? It seems to change from one thread to the next. Are you sure you're not bullshitting?

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  146. Games on linux = no more windows! by Anonymous Coward · · Score: 0

    at least for me, my son, my wife and many coworkers :D

  147. I still remember Loki Software which went belly-up in 2001. They had some great titles and I supported them by buying 4-5 games from them. Most of the ports they made have been taken over by LPG. :(

  148. Never Winter Nights by CosaNostra+Pizza+Inc · · Score: 1

    I was also pleased with the Linux version of Never Winter Nights but very disappointed when NWN2 was only available for Windows platforms. Other good Linux Games: Savage, Savage2, UT2004 and more.

  149. It's worth it, potentially. by Junta · · Score: 2

    First, the premise that there are no gamers on linux, therefore, don't create games on linux is a chicken and egg problem. Game *developers* have to make an unprofiitable leap of fait to get the ball rolling. Given a large potential base of users that grudgingly tolerate MS platform (potentially exacerbated by Win8), giving them an out may be sufficient.

    As Steam has taken on a life of it's own, Valve seems to be less and less about developing games and more and more about being a marketplace for digitally purchased gaming content. This presumably means that revenue from that endeavor is dwarfing what they historically have gotten from developing games, *despite* having some of the most acclaimed titles of all time. Both Apple and MS threaten that by wanting to push their own app distribution facility as first-party, reducing the value of the Steam offering. It is in Valve's *long* term interests to try to push users away from platforms like Windows and OSX onto a platform that is the least likely to have a single coherent strategy lock out things like Steam. To this end, Valve could even do something insane, like release HL2: Ep3 as a Linux exclusive. Would that be catastrophic for the sales of that title? Absolutely. Would it simultaneously bring in a critical mass of gamers to Linux, a platform where Valve may continue to thrive in an 'app store' world? Very possible.

    Finally, sometimes it's not *purely* a straightforward business call. For reference, see Blizzard. Blizzard titles have consistently supported MacOS since 1994, even in the most pessimitistic times for the platform. It's quite possible the Mac versions of many of their titles 15 years ago lost money compared to effort required to do it, but they presumably maintained that effort out of love of the platform or continued need to prove they can be a multi-platform company. Keep in mind that while Linux isn't that directly popular (ignoring ubiquitous embedded application and android), it is immensely popular amongst developers and computing enthusiasts. That's the same market that companies like Valve hire from, and developers likely would support Linux as a labor of love.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:It's worth it, potentially. by Anonymous Coward · · Score: 0

      A) Valve doesn't want to be catch as the obsolete man in the middle as Microsoft app store gains traction and replaces all other a) store 2) direct download and install. Eg. Apple earns 30% of any game in iOS. There are no stores other than Apple's so even if valve could add value, it's out of business there. Now imagine the same for Windows.
      B) Valve needs a console that has NO OWNER. Enter Linux. It doesn't matter if you run your linux. Valve ultimately wants to turn any hardware that has a decent card and spec into a a console. With solud state drives so cheap, booting Into Valve Mode could be seconds away, and everything would work regardless of your other boots. After that, appliances and specialiced versions could be sold competitively.
      C) After a few years they will also do the same with android. Competing against NIntendo, sony and iOS for serious mObile gaming. It'd be Valve's take on Android with specific hardware and warranteed to work well, and have serious buyers.

      They need to focus on convincing developers that submiting to MS's control, and IOS' 30% tax is a bad choice. And they'd have to prove and gain initial momentum themselves. And that this is also the way to create serious market besides iOS/ms.

      Which what they are about to attemp.

    2. Re:It's worth it, potentially. by FlyHelicopters · · Score: 1

      I think fewer people "grudgingly tolerate MS platform" than you think... Windows 7 is wonderful, it does finally what Apple has promised for so many years, "it just works". Every device, without fail, has worked perfectly in Windows 7. And that comes from having 10 different computers to support, everything from printers to bluetooth headsets to USB printers to USB cameras to SSDs to barcode scanners. They all just work. Why would I want to go to Linux? I have exactly zero reason to move, Windows 7 does everything we need it to.

    3. Re:It's worth it, potentially. by Junta · · Score: 1

      See, that has *not* been my experience.

      One, I plug in a USB device in Linux, it 'just works'. MS comes close, but there is this large lag while it pesters me about installing drivers even for simple HID devices. If I should plug in that same device later, I better hit the same port if I want fast usage or else, the 'installing drivers' dance recurs because of the way the USB bus enumerated differently this time.

      I dread when my family mentions they can't get their system to boot. Inevitably they have some malware. I thought 'hey, Microsoft Security Essentials should preclude this', nope, they got malware infected again. I know this particular aspect is *mostly* MS being a victim of their own success, but having admin be only a click away because of the mess they still have inherited from the Win9X days exacerbates the problem.

      Finally, Windows itself leaves much to be desired. I like being able to alt-click drag-resize windows. I like having an 'expose-like' window navigation. I like having an actually competent multi-window terminal with good keyboard shortcuts. I like not being treated like a potential criminal by having to jump through hoops if my hardware configuration changes enough to make windows activation be dubious of what I've done, and entering tedious long product keys during install. I like being on a platform that gives me an option to continue moving forward if my chosen OS provider does something silly like a Metro UI against my desires. I like being on a platform where one small group's agenda is always subject to worsening my experience to advance their goal. I like running a myth frontend that doesn't crash every 5 minutes (not *windows* crashing, but MythTV's windows port is very crashy). I like having most everything I could want a yum or apt-get away.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:It's worth it, potentially. by FlyHelicopters · · Score: 1

      The few seconds it takes to install new drivers from Windows Update, automatically I might add, is hardly a problem. Under Windows XP, you almost always had to do it manually, downloading something from the manufacturer web site, or putting in an outdated CD. If you move ports, yes, it often wants to "install drivers" again, but that takes a few seconds. I'm not saying Linux is bad, it has its place... But the Linux fanboyism here is just amazing. Out in the "real world", people buy computers that come with Windows, and it works just fine. There is just no clamor for something else. No reason to change. The few dollars Windows costs is not enough of a reason, and Windows passed "good enough" status years ago. For whatever flaws it has, for the average person, Windows works well.

    5. Re:It's worth it, potentially. by Anonymous Coward · · Score: 0

      Valve could even do something insane, like release HL2: Ep3 as a Linux exclusive.

      Interesting idea. If Valve is actually working on a Steam console (read: Linux PC with a Steam Desktop Environment) then theres no reason why it couldnt offer to install that through Steam on Windows using some sort of WUBI-alike and a friendly Grub2 menu on boot - Windows or SteamPC.

    6. Re:It's worth it, potentially. by Anonymous Coward · · Score: 0

      The cool thing about linux is that anyone can take it and modify it to their needs. If a game company released a Linux exclusive, you can bet that a distro dedicated to the game in a easy-to-install format would soon appear to satisfy a gamer's access to the game.

  150. Re:Before someone is accepted, it's not accepted, by drkim · · Score: 1

    Good point. Part of this is just the business decision of selling as many units as possible.

    Considering that the current desktop OS market share breaks down like this:
    Windows 92.1%
    Mac 7.0%
    Linux 1.0%

    ...most CEOs wouldn't be investing much in the Linux market unless it got bigger.

  151. Re:Before someone is accepted, it's not accepted, by Kergan · · Score: 1

    Of course nowadays there's very little difference in graphics or sound, so people just pick the defacto standard (the OS that has 88% desktop penetration).

    Or phones:

    http://www.pcworld.com/article/243542/android_ios_games_rake_in_more_cash_than_sony_and_nintendo.html

  152. Re:Before someone is accepted, it's not accepted, by i.r.id10t · · Score: 1

    Actually, checking the loki games page (still up after all these years... ) it was HeavyGear - very MW like :)

    http://www.lokigames.com/products/heavy-gear2/

    --
    Don't blame me, I voted for Kodos
  153. Perhaps... by Tarlus · · Score: 1

    Perhaps Valve's efforts will help to make Linux a viable market for commercial game development?

    --
    /* No Comment */
  154. Re:He's obviously right by oakgrove · · Score: 1

    Please regale us on how Valve's efforts in the 10's of porting Source titles years after everyone has played them on Windows and just throwing it out there for the typical Linux user is going to fare any better than Loki. The parallel is exact.

    The parallel is not even close, actually. First of all, Loki had a distribution problem. They had to get stores to stock their merchandise and few would. And the ones that did stock them generally made a half-hearted effort and put the Linux games in one little corner off the main display. Contrast this with Steam which is not just a game here and there but a delivery platform. The Linux versions of games will be there right next to the Windows and Mac version and download/installation is just a click away. In addition to this fact is the point that in absolute numbers there are more Linux users today than there were in the 90's. Also, unlike Loki, Valve is working with hardware makers to get better graphics drivers on Linux so no longer will the same game run with a higher framerate on Windows which was a major issue for Loki as many of their ports were FPS twitch games where every last frame dropped (at least subjectively). Another point is that while Loki ported games, they did not create their own so they had very little ability to polish up the engine like what Valve is doing with Source to make sure that it runs spectacularly on Linux. Another issue that Loki contended with is that Linux users were slightly more idealistic back then and actually held out hope that Free AAA titles would just appear for Linux. That hasn't happened and I think the community at large realizes this and has accepted it so they are more receptive to paying for proprietary binaries. Another point is that money talks and Valve have orders of magnitude more of it than Icculous ever thought about. When you have enough money to get Intel, AMD, and nVidia's attention then you stand a much better chance of making heretofore untenable things happen.

    Your point of the games on Linux being late possibly sabotaging the effort is valid though. That will have to be addressed and I hope Valve realizes this.

    --
    The soylentnews experiment has been a dismal failure.
  155. Reliability by SplashMyBandit · · Score: 1

    The problem with gaming on Linux is really very simple and comes down to a single word: reliability

    I have tried many different games on Linux, including buying X-Plane. However I found that the games are even more flaky than driver support (which is now fairly good). IMHO (as a developer) there are several causes of this:

    • 1) Linux developers are still using C and C++. These languages are hard to get large systems right in. Sure you can do it, but it takes a huge amount of effort. nb: I'm developing a game using Java+JoGL+JOAL+JOCL+JInput; The Java language, tools and common techniques help get reliability (and the performance is excellent, especially once you understand how to let the GPU do the heavy lifting).
    • 2) Game developers don't seem to know about the tools and techniques that developers in other areas have adopted to produce reliable systems (eg. test driven development, design by contract etc) that allow even more complex programs to work reliably. Reading the game dev literature they seem to feel they are a breed apart, which lets them continue to use bad software development practices and as a result, produce unreliable code (nb: you can write fast *and* reliable code, they just aren't in the mindset to do this). Examples: the hideous number of basic bugs in Skyrim (as great a game as it is); DCS World and LockOn crash for all sorts of dumb reasons (null pointers, corrupt network data, abstract method invocations, bad config files - they don't seem to check validate inputs at all); IL-2 Cliffs of Dover routinely puts up obfuscated stack traces, which should not happen in a properly tested program.
    • 3) Game developers obsess about speed above everything else. What they never consider is that no-one cares about the frame rate if they are crashing to desktop every 30 minutes.

    As a developer who constantly thinks about the reliability of my software I have found several things that are critical for reliability:

    • A) If you didn't test it then there are probably bugs there. You need automated tests and some measure of test coverage. In well-tested code there are very few non-design bugs in the software.
    • B) One way well-tested code can fail is if it is given bad input. Validate you input when you get it, and check other preconditions (eg, initialized states). Also validate that all the input is consistent when you use them in combination. It is better to reject bad input before you start processing than discover it halfway through processing and you have an inconsistent state (not all types of programs are database programs that have the luxury of rolling back transactions). This means your program is designed to "fail fast".
    • C) If you have a well-tested program running with validated input the only other way it can fail is if you run in to environment problems (unreliable connections, out-of-memory, non-existing files etc). If this happens you detect the problem early and fail the operation. Meanwhile your program should revert to the "safe state" it was before the latest operations started. You can then try again or abort the operation. The program will keep running and allow you to report the problem in detail. Dropping out to desktop with not a peep as to why it failed is the sign of a crap design (the only exception is bad kernel-space drivers causing a crash, but most programs can detect errors and report them).
    • D) If something does go wrong then collect *all* the information you have about the problem and log it (eg. the value of a bad parameter, what the limits of the parameter were supposed to be min/max [you can have a good argument value but bad configured limits]; eg. the full path to the file you were trying to open; eg. what object you were trying to read from the network etc etc). You can't fix a problem you don't have enough information about.
    • E) Always consider the units you are working with: time can be in miliseconds, years, seconds, days, months; distances in mm, meters, nautical miles. Mi
    1. Re:Reliability by LordKaT · · Score: 1

      you're arguing that we need more reliability, then you say game developers should use Java.

    2. Re:Reliability by SplashMyBandit · · Score: 1

      What is your point? do you believe that C/C++ is more reliable than Java? have you developed in all three languages for an extended period, if you had you would understand my point, C/C++ are inherently much less reliable languages than Java (C/C++ programs are subject to uninitialized variables, dangling pointers, out-of-array bounds, pointer arithmetic, very weak resource management under multi-threading etc etc). In fact, reliability was one of the reasons that Java was invented (to control smart devices and avoid many of the unreliable constructs of C and C++). In terms of performance, while Java uses a lot of memory (not an issue these days) the performance of code generated by Just-in-Time compilers often out-performs static compilers (since the JIT has real information about what needs to be optimized whereas the ahead-of-time compiler must guess, often incorrectly).

  156. Valve: Games run FASTER on Linux than Windows by dgharmon · · Score: 1

    "Not only has Valve Software successfully ported the first-person shooter game Left 4 Dead 2 to Linux, but it actually runs faster on the open source OS than on Windows .. when Valve developers built a new Windows version of the game based on OpenGL code borrowed from the Linux version, that version also ran faster than the Direct3D version, at 305fps. link

    --
    AccountKiller
  157. With all due respect to Carmack... by Heretic2 · · Score: 1

    id software never had the resources that Valve currently has to throw at the problem, and they aren't trying to market just a handful of games on Linux, they're trying move an entire eco-system over. id software went under Bethseda exactly so they could get more resources, where as Valve has the highest profit per employee of any company. Carmack is really smart, but he never had a billion dollars to throw at the problem.

  158. Re:He's obviously right by fredgiblet · · Score: 1

    The difference is that Windows 98 has been deprecated and obsolete for over a decade. The Linux distros in question are current and relevant.

  159. Re:He's obviously right by fredgiblet · · Score: 1

    Personally I do not "waste" my time on games, I prefer real life

    I've played that before, it sucks. There's a ton of cheaters who never get taken down because the mods are actually chosen from them. The graphics are pretty awesome at times but most of the game is tedious and annoying. The other players usually suck and if you get stuck in the Customer Support mini-games only the trolls come by (I refuse to believe that people are actually that dumb). It's also really glitchy and the random event tables seem to be made by sadists.

    All in all I give it a pass, too bad you're required to play it to unlock the decent games.

  160. Get up or get out by Anonymous Coward · · Score: 0

    I respect the hell out of Carmack, based on his chops as a coder and all-around geek. However, his crystal ball regarding industry trends is a little fuzzy at times. A few years ago, he predicted that dicrete graphics cards were on their way out - when did that ever happen? Anyhow, it's like the say: You have to spend money to make money. Who has a dozen people working full time to port their game engine and distribution platform to Linux? Who did not port their latest title, even though it's OpenGL-based and runs on the Mac? Yeah, that's what I thought.

    1. Re:Get up or get out by Daniel+Phillips · · Score: 1

      And whose company had to sell out because yet another tech heavy, marginally entertaining Quake remake failed to stand out amongst a flood of similar games?

      What I find really mystifying is, there goes John squandering his excellent repulation. Roughly 50'% squandered now.

      --
      Have you got your LWN subscription yet?
    2. Re:Get up or get out by Anonymous Coward · · Score: 0

      Just curious which game it is that you think you're referring to?

  161. Re:He's obviously right by Anonymous Coward · · Score: 0

    Yes, when the humble bundle comes out, usually the Linux users pay more than the win/max crowd. Given that Linux is a more high-performance system, the games are more challenging on Linux. Then there is the perpetuated idea (usually perpetuated by the microsoft crowd), that Linux is a very small desktop and so blah no games. They keep that idea floating around so that gamers won't want to go to Linux and play games. They miss that Android is also Linux, and steam is looking at that market too, and that market *isn't* small, in fact, its bigger than the legacy desktop market. It further advances the notion that if microsoft hasn't so agressively kept Linux out of the desktop market (and between 50 and 75% of every employee at microsoft is involved in propaganda and marketing, and their desperate attempts to stifle competition, including the current bootloader wars (and its anyones guess how the US Department of Justice will let that go), they would lose at least 50% of their 'desktop market' in one year.

  162. Re:Before someone is accepted, it's not accepted, by fredgiblet · · Score: 1

    Can you prove that Linux will make him money? Yes I'm aware of the Humble Bundle, are you aware that $12 is far less than the retail price of most AAA games even a year after release? Are you aware that there will probably be more money spent on supporting Linux than Windows due to fragmentation and driver issues? Are you aware of the miniscule userbase?

    Can you provide any actual proof that making games for Linux will be a net gain in money?

  163. So much thread-fail. by Anonymous Coward · · Score: 0

    In the universe where EA pulled games from Steam to sell on their own service, Origin, which is now their exclusive PC platform for many titles, such as BF3. Paying attention much?

    In case you didn't know, EA is one of two giants in the gaming market, the other being Activision-Blizzard, which use THEIR own platform for many of their most popular titles such as WoW, Diablo 3 and StarCraft 2.

    I'm sure they'll love to throw their clients up for free in the MS Store though.

    This is why the whole steam on linux must get all the "tripple-A" titles or it's a failure is such a set up. For most of us it's enough to get the humble bundle games and some of all the titles that are available for OSX.

    Is Battlefield 4 coming to Linux on Steam? No, but that doesn't make steam on linux worthless.

  164. They like to dance around the real issue by Anonymous Coward · · Score: 0

    The only real issue with Linux gaming is the wide range of libraries that the client machine may have installed. That can easily be resolved by one of a few frameworks that are feature complete, one of which most game developers should be more than familiar with: boost.

    It would be much better however if we had something like OpenGL (and it's kin) for the framework layer. All of the frameworks I've worked with (QT, .Net, Mono, boost, and a couple others I forget) all have basically the same naming scheme, function arguments, and even most of the same functionality. But their all just different enough that you need a weekend or so to learn a new one despite the largely similar functionality. A standardized framework could resolve this issue while allowing for platform specific optimizations internally.

  165. Re:Before someone is accepted, it's not accepted, by Junta · · Score: 1

    I cannot walk into PCWorld and buy a Linux OS DVD

    Even if you could, it wouldn't make a difference one way or another. Almost no one does anything but take what was preloaded on their system.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  166. Duh.... by Lumpy · · Score: 1

    In other news, Silicon graphics Workstations and Sun Microsystems workstation games dont sell very much.

    I am also guessing that MS Server platforms also suck for game sales.

    Linux is NOT a toy home Operating system. It's a Unix for Servers and Workstations. Yes you CAN use it for many home uses, my wife ran linux on her laptop exclusively for the past 4 years when she was finishing her masters degree. (Ubuntu Unity is what chased her away to Apple and OSX)

    I really wish that people realized that Linux and BSD are not toy operating systems designed for consumer use. No Duh the Linux game market doesnt make much money.

    Now where's my RAGE port for Solaris?

    --
    Do not look at laser with remaining good eye.
    1. Re:Duh.... by FlyHelicopters · · Score: 1

      ^ This... Linux isn't meant for the average home desktop and it is not likely it ever will. Everyone here keeps saying "the year of desktop Linux"... Just not going to happen, for many, many reasons. Had Microsoft not continued to improve Windows, had many other things happened, perhaps. This isn't a gaming issue, this is a "no reason to move" issue. Cost is not the problem with Windows 7. Dell sells a perfectly good Windows 7 machine for $299 with a Core i3 CPU in it, taking Windows 7 out of it reduces the cost perhaps 10%.

  167. Re:He's obviously right by Anonymous Coward · · Score: 0

    Games are an area in which this idea really shines. On servers with a ton of crap running at once, it can be very wasteful of memory to have 12 different versions of foolib kicking around in memory, but you can only really play one game at a time.

  168. Sit down, John by Daniel+Phillips · · Score: 0

    Sit down, John. Let us take it from here. And please try to make your next engine a little more relevant.

    Oh, and thanks for all the code.

    --
    Have you got your LWN subscription yet?
  169. But UNIX is? by Anonymous Coward · · Score: 0

    Android is Linux with a different face. iOS is BSD with a different face. What is non-functional in Linux is the traditional dektop (Gnome, KDE, Xfce). This is why Ubuntu is experimenting with something different, like Unity.

  170. Re:He's obviously right by chilvence · · Score: 1

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical.
    2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    Meh, this is catchy but dishonest. Number 1 does not strictly eliminate the possiblilty of people willing to pay. I am very happy to give money for software that is open. I equate closed binary only software to macdonalds, and open software to mincemeat I buy and add my own ingredients and spices to to make burgers that shit all over macdonalds :)

    I also read slashdot because I have this image in my head that it is enlightened.... but I am starting to wonder...

  171. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Id was previously one of the companies trying to get that ball rolling with no success. As a business, at some point you just have to cut your losses and move on.

  172. make wine the game developing platform by Vince6791 · · Score: 0

    Never liked ID games, they all have the same boring gameplay. Wine(improve and add windows and non-windows api's) runs fine on multiple distros so why not make it a portable gaming platform to run native linux games and not just windows apps and games. Gaming on wine is not bad but for linux gaming i mostly use emulators and now xp for netflix.

  173. JC is entitled to his opinion by Anonymous Coward · · Score: 0

    He makes the assumption that gamers running Linux wanted his company's games. Not our problem.

  174. He shipped a Linux game because he liked Linux by Anonymous Coward · · Score: 0

    To be honest, nothing Carmack and id Software produced in the last decade or so was marketable either.

    The far more relevant point was that he shipped a game for Linux when there was no economic incentive to do so, id's take on things at the time not mine. He shipped his game on Linux merely because he thought it would be cool to do so. He certainly did his part to jumpstart Linux gaming.

    He also championed OpenGL for many years because of its portability and its technical merits and Direct3D's inferiority. Again, doing his part to assist Linux game development.

    What has changed in the more recent decade? Direct3D has gotten good and passed OpenGL with respect to technical merits. Linux remains a server OS, has found an new niche in embedded systems, however on the consumer desktop the "year of the Linux desktop" has been a running joke line for over a decade.

    There is no reason to believe that Carmack would deny Linux viability if it existed.

  175. What has changed in last 10 years? by perpenso · · Score: 1

    So you failed 10 years ago? Big deal. It's been a long time since then. Things change.

    Yeah. Direct3D has gotten better than OpenGL. Popular Windows games run very well under Wine, sometimes faster than under Windows. What change there has been seems counterproductive in terms of native Linux gaming. The Windows versions seems to serve Linux gamers quite well.

    They used to say the same thing about MacOS gaming too.

    When MacOS ran on a different CPU and emulation was impractical because the CPU instruction set had to be emulated not just an operating system API. So the situation was quite different.

    1. Re:What has changed in last 10 years? by dbIII · · Score: 1

      It doesn't really matter how it gets done via a compatibility layer, it's not "counterproductive" because if people want something purely for gaming they'll get a gaming console anyway.
      People forget that gaming is really just a sideshow on the MS Windows based computers as well. The most hard core gamers still use their PCs for email, web browsing etc.

  176. Re:He's obviously right by Anonymous Coward · · Score: 0

    How cute; you thought Valve was talking about selling games under a free license!

  177. Linux was a contemporary of Windows by perpenso · · Score: 4, Insightful

    I remember a time when people used to say DOS is the gaming platform of choice. Windows? Good enough for shitty-looking Reversi and Solitaire, but not much else.

    Yes, they said that when Windows was just an optional thing sitting on top of DOS.

    Then Windows became the gaming platform of choice. Sounds familiar?

    Yes, immediately after it went 32-bit and became its own operating system, in 1995. One year later in 1996 we had best selling games like Diablo coming out, Windows only, and setting record sales.

    What I mean is, if Linux is to becomes a good gaming platform, someone has to get the ball rolling.

    Problem is they started trying to get that ball rolling back in the 1990s.

    1. Re:Linux was a contemporary of Windows by 666999 · · Score: 1

      Wikipedia mentions that Diablo was released on Nov. 30, 1996 for Mac OS, and Dec. 31 1996 for Windows.
      Just clearing up the fact that it was not Windows-only.

    2. Re:Linux was a contemporary of Windows by perpenso · · Score: 1

      That is a typo of some sort. The Mac version of Diablo 1 was released long after the original PC version. It was Diablo 2 where the Mac version showed up soon after the PC version.

    3. Re:Linux was a contemporary of Windows by 666999 · · Score: 1

      Actually, the Mac version did come out first, followed by the Windows version. It's no typo.

      There was no Windows-only time period for Diablo sales.

    4. Re:Linux was a contemporary of Windows by 666999 · · Score: 1

      Maybe it's the Mac *demo* that was released first. To correct my earlier post, the Windows version of the full game did indeed come first.

  178. Wine makes a Linux port unnecessary by perpenso · · Score: 1

    The reason why gaming on Linux isn't taking of is because of politics, not a technical reason like with DOS/Windows.

    Its economics not politics. Linux gamers dual boot or run under Wine. If they are already buying the Windows version there is no motivation for a developer to create a Linux version. Basically the Wine developers make a Windows to Linux port unnecessary, at least for the higher profile games.

  179. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Either I can't math, or your numbers add up to 100.1%....

  180. Re:He's obviously right by Anonymous Coward · · Score: 0

    mathematica sucks

    sage >>>>>>>>> matlab > an abacus > mathematica

  181. Not a chicken-and-the-egg problem by elliotjo · · Score: 1

    There is a big difference between releasing games for an existing Linux installations and the rumors about Valve creating a Linux-based console. If they create an entirely new Steam-powered Linux-based console, they short-circuit the Year-of-Linux concept. There is an established history of people buying new consoles. For the most part, they honestly don't care what the underlying OS technology is. If Valve released a new easy to use console that could play a few major league titles and attract enough developers for future games, they could easily succeed no matter what the underlying tech is. If it happens to be Linux, that's fantastic if it leads to contributions back into the mainline FOSS ecosystem.

    (speaking as a major fan of John Carmack whose commitment to releasing source code literally changed my life as a youngin'.)

  182. Do it like Sun, Oracle,Google, Mozilla, openoffice by dbIII · · Score: 1

    Use static libraries and stick in /opt, just like people with a clue have been doing since the mid 1990s if they want it to work on every variation.
    There's other less extreme methods using shared libraries that just depend on packaging the stuff properly.

  183. you're damn right it isn't! by slashmydots · · Score: 1

    I don't want Dell or HP or any of those clueless, evil assholes anywhere near Linux. They'd have to charge for support so Linux would effectively not be free anymore. Their support is HORRIBLE and they'd have 10x the call-ins because people are used to Windows so they'd effectively turn the entire world against Linux solely by their clueless support staff. They'd load all that free trial garbage-ware on the system too and all their crappy, barely working utilities. Leave it up to small shops like the one I own to distribute Linux, which is not "commercial" really. Then we're working with free and the big guys are working with a $50/copy Windows license. That evens up the odds A LOT considering right now people like me pay $100 each Windows license. Hey look, it's exactly the opposite $50 unfair advantage.

  184. Re:He's obviously right by Anonymous Coward · · Score: 0

    Ding! Give the man a seeegar!

    It's not hard. And this notion of "there's no Linux in the sense of a Windows" is a line of bullshit that's been warmed over, stomped on, and then warmed over again.

  185. Re:He's obviously right by jkflying · · Score: 1

    What it does it lower the barrier to entry for your typical teenage gamer geek, who will be your well-earning-geek in a few years time. If they can just fire up a torrent, stick it on a thumb drive and boot straight into Linux where they install Steam and download their already-paid-for games, it gives Linux a big boost in credibility. Not only that, the teenage geek typically acts as tech support for the rest of the family, so suddenly every family that has a teenage gamer geek will have a much higher chance of switching to Linux.

    --
    Help I am stuck in a signature factory!
  186. Re:Before someone is accepted, it's not accepted, by drkim · · Score: 1

    Good catch!

    Got my numbers from here: http://www.netmarketshare.com/

    Probably some kind of round-up error...

  187. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    DirectX helped, but it was the gaming platform of choice for years before that. I think the main problem with desktop gaming on Linux is the vast majority of people who use Linux don't use it on a desktop. Maybe if someone like Gabe takes the first plunge and makes a viable mass market platform that could change, but even then it will take years. Microsoft has a lot of inertia built up and that isn't going to change drastically no matter what in the next year or two under even the absolute best conditions. Five years maybe, but only if some heavy hitters do everything to make it happen (abandon Windows completely, come out with some A-list titles at loss leader prices, and are willing to lose money hand over fist for a few years without complaining) and I doubt that will happen. They will either give up too soon, or still make the games for Windows which will prevent people from even trying to make the move, etc.

  188. Re:Before someone is accepted, it's not accepted, by AmiMoJo · · Score: 1

    Politics? The problem is that most gamers can't easily run Linux games. Most people don't want to switch completely from Windows just to play one or two new games, which will probably be available for Windows anyway. Installing Linux along side Windows is still not trivial I'm afraid.

    Gamers, like most users, don't care about the OS. They just want to play, and until some major title decides to go Linux only and force them to switch they will stick with what their PC game installed with and what all their other games run on. It's a damn shame but there it is.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  189. Re:Before someone is accepted, it's not accepted, by dingen · · Score: 1

    DirectX helped, but it was the gaming platform of choice for years before that.

    No, it wasn't. The number of games for Windows before the release of DirectX was next to nothing. Almost all PC games at the time were developed for DOS, not Windows.

    --
    Pretty good is actually pretty bad.
  190. Re:He's obviously right by AliasMarlowe · · Score: 1

    Absolutely. For me, AfterShot Pro (ex Bibble 5), Vuescan (yeah, I paid for a freaking scanner driver, and I love it. Incidentally, Vuescan + Linux is the *only* way to get my old Nikon LS2000 film scanner working. No recent windows version will make it work, even XP was complicated to get support for the U320 SCSI card). And a truckload (around 200 I guess) of games bought on Steam, Gog, Gamersgate, Amazon and various bundles, that I play mainly on Crossover (that I paid too, with regular updates since 2008 I think).

    As a matter of fact, I'm somewhat unsatisfied with Thunderbird as a mail client and I'd pay good money to get a real good commercial PIM suite that runs on Linux. If anyone has ideas...

    No paying customers on Linux ? Really ?

    Oops, I'd forgotten that I've bought a couple of Humble Bundles as well as the Linux versions of FotoPlayer and Noise Ninja (in addition to Mathematica and Bibble Pro). Probably one or two others as well as some platform-independent stuff (Java-based)...

    --
    Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  191. Kinda feel sad for Carmack by humanrev · · Score: 4, Insightful

    This guy has open-sourced all of his game engines (baring id Tech 5, but only because it's still in use commercially at id), even going so far as to rewrite critical portions of an engine (id Tech 4, specifically the implementation of stencil buffered shadow volume algorithms) so that it could be open sourced in the first place (work he would get no money from and didn't have any obligation to do... and yet did it anyway), and what happens? The Linux community, the primary beneficiary for all this open-sourced goodness which has been used in countless free games, bash Carmack because he has the balls to say that iD Software have not had any commercial success with the Linux platform.

    Now whether you agree with his criteria for measuring this success or not, the number of hateful comments I'm reading people make towards this guy is truly disgusting. If I were in his position, why the FUCK would I want to even look at the Linux community anymore after giving them so much?

    --
    Most people on Slashdot are fucking idiots.
  192. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Actually, anything compared to Android/iOS will appear to be dropping -- because the growth of both platforms is explosive.

    That is also the problem of Windows.

    I, for one, thank Carmack for all we Linux users got (I'm specially fond of the DOOM/Quake games, Wolfenstein not so much as I despise the direct depicting of humans being killed). I also praise him for his hacker attitude about development. And I think he might be right about his Linux forays -- until now.

    The problem is divining the future.

    Does he really trust Windows will be here next year? Before you dismiss my idea as delusional, think where the Windows platform is going... IMHO, the enterprise. That's the primary niche on which Windows will linger. Home users will perhaps try Macs or Linux, use a cloud platform like ChromeOS or -- what I see as more probable -- directly run Android or iOS from a docked super smartphone (docked or maybe just coupled).

    I advise Carmack not to be dumbfounded by the "Innovator's dilemma" (he's one of the last guys to which I'd think of saying that) and imagine what will the future platform for entertainment -- because his games depend on that. Maybe Android and iOS doesn't work because of control/contract clauses... maybe he has to seek independent channels (along the lines of FDroid, I believe). Anyway, it's time to do like Valve and be more proactive about it.

    My 2 (cents).

  193. Re:He's obviously right by war4peace · · Score: 1

    Yes, I'm sure Gentoo users would rant about not being able to play whatever games would be available for Linux. Point is, some distros are aimed for desktop use and some are not. Aim for the top-5 Desktop distros an you have covered enough of an userbase.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  194. Stable ABI/API - maintained binaries. by anon+mouse-cow-aard · · Score: 1

    well I have ten year old Loki games, and only some of the binaries run. ELF/glibc changes, sound & graphic libraries requiring old versions, because the current ones didn't maintain compatibility. I don't have the option of re-compiling closed source games. The Freetards are going to say "don't use evil closed source!" ... OK, but people seem to like closed source games, and this Valve thing is about bringing more of them onto the platform. I think this will be great if part of making games available is to give closed source games a sort of build environment, where they could easily re-compile games with new OS levels, and if we bought it once on Steam, then we can get the updated binaries forever... ie. maintained binaries, that get refreshed when a new stable distro release happens, rather than binary compatibility. Same thing would likely be beneficial for people on android.

  195. Re:Do it like Sun, Oracle,Google, Mozilla, openoff by anon+mouse-cow-aard · · Score: 1
    Sure it might work, but at a huge cost. You need to ship new ones for every security patch to any of the libraries you use. You end up duplicating the maintenance effort of the distro for every dependency. Plus your memory usage goes through the roof, pulling in a separate copy of each library for each binary. This is one of the central functions/benefits of using a distros, and even big companies do that properly in recent years. For example:

    zenzen% file /usr/lib/chromium-browser/chromium-browser /usr/lib/chromium-browser/chromium-browser: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.24, BuildID[sha1]=0xd411a190a5169a1e304b61bdf356cb8a62dc4e89, stripped

    Unless there is a super important reason, using the distro supplied version (not pulling things directly from a developer) is the best way to go.

  196. Re:He's obviously right by Anonymous Coward · · Score: 0

    20-something grad student in the scientific or mathematical fields here. We use linux on the server and remote X on occasion but a lot of the software is windows-only. Pretty much everybody has a windows laptop or macbook (running windows with remote desktop, bootcamp, etc). Nobody has time to moderate to heavy gamer.

    My guess is that you are an experimentalist. In which case maybe a lot of the software that deals with hardware control is windows-centric. My experience in theoretical programs is that most of the software is very cutting (sometimes bleeding) edge and all written in and for a *nix-based OS. This includes not just number-crunching software to be run on supercomputers but also data analysis and visualization software to be run on a desktop/laptop. I can't say much for the gamer part, though, but it's unusual to become a scientist or engineer that deals directly with software without needing to pick up at least some degree of Linux proficiency. I certainly wouldn't consider hiring a post-doc that had managed to earn a Ph.D. without learning a little Linux along the way.

  197. A Valve Linux Based Console Could Change All That by Anonymous Coward · · Score: 0

    I don't see Linux becoming a popular game platform quickly. There will always be many game companies that refuse to port their games to Linux.

    But maybe just maybe if Valve creates a Linux console many games will be ported to it. If that happens I could see all theses games companies adding Linux Desktop support. It would change everything.

  198. Re:Do it like Sun, Oracle,Google, Mozilla, openoff by dbIII · · Score: 1

    If I write a two sentence post nobody ever reads the second sentence before replying :(

  199. Business reasons not to compile for x86 by tepples · · Score: 1

    That doesn't preclude compiling for x86

    Unless the application developer deliberately doesn't want to support Android on x86, or wants to charge x86 users more, because the x86 market is accustomed to paying higher prices for games.

  200. Regional and programming language limits by tepples · · Score: 1

    MS has very little control over the XBox Live Indie Games.

    Microsoft doesn't offer Indie Games at all in a lot of countries. Furthermore, Indie Games doesn't really work with programming languages other than C#, making it hard for indies to port their games from other platforms (without a line-by-line rewrite of the whole thing) and strongly encouraging developers of games that run on Xbox 360 to create them from the ground up as exclusive to Xbox 360 and Windows.

  201. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Um, I think you mean openGL not directX.

  202. MSYS by tepples · · Score: 1

    The Windows environment is not set up for easy tools writing; the command line environment there sucks.

    In my experience, the MSYS CLI for Windows is close enough to the CLI of GNU/Linux for it not to matter much. (MSYS is a lightweight counterpart to Cygwin designed to complement the MinGW port of GCC.) Plus I can run all the applications and drivers that work with Windows.

    This way to thinking is shared by a lot of people that write their own software, leading to the Unix environment at least attracting those of us that think that way.

    Is there more money in selling home PCs to the edge case of "people that write their own software" or to the majority who do not?

    1. Re:MSYS by Eivind+Eklund · · Score: 1

      The Windows environment is not set up for easy tools writing; the command line environment there sucks.

      In my experience, the MSYS CLI for Windows is close enough to the CLI of GNU/Linux for it not to matter much. (MSYS is a lightweight counterpart to Cygwin designed to complement the MinGW port of GCC.) Plus I can run all the applications and drivers that work with Windows.

      To me, that's not particularly interesting - the applications that I want to run work worse on Windows, and there's a bunch of stuff I could in theory buy that probably work nicely, but only if I'm messing around in a GUI. But which is more comfortable has a fair bit to do with what you're most experienced with.

      I've not tried MSYS; but cygwin was clearly annoying, and when I last ran Windows for a while (about six to three years ago), I found I still preferred to have a Mac or Unix system at the end.

      I suspect PowerShell too might be nice; there's some clean design work done in it. However, the problem (from my point of view) is in the apps - they're not designed to work nicely as building blocks, and when you run five-ten (not to mention five or ten thousand) machines, it gets to be a pain. And there is one special pain point: There is no source code. Anything fails, you have to experiment based on the docs, or, I assume, step into asm. I love being able to mod source code for the things I run, and then run it again with more logging or other changes.

      This way to thinking is shared by a lot of people that write their own software, leading to the Unix environment at least attracting those of us that think that way.

      Is there more money in selling home PCs to the edge case of "people that write their own software" or to the majority who do not?

      I have no delusion that selling home PCs to the Unix market is a sane business model. I'm just communicating what I perceive as problems with working on Windows, and why I am attracted to Unix. It don't even have to be an accurate model of how things work - for once, it should be an adequate answer that that's how I perceive things :-)

      Eivind.

      --
      Doubting the existence of evolution is like doubting the existence of China: It just shows that you're uninformed.
  203. There are occasional holes by tepples · · Score: 1

    if I need any little tool, I can just open up the package manager and install it assuming its there

    And on Windows, I can just open up the maintainer's web site, download an EXE or MSI installer, and install it.

    and so far I haven't been disappointed

    I have. I saw binaries of cc65 (6502 assembler and linker) for Windows, but the package wasn't in Ubuntu universe, so I compiled it from source. True, the C compiler is non-free, but the assembler and linker are free (zlib license) and quite usable without the C compiler. So I filed a needs-packaging bug in Launchpad for the assembler and linker.

  204. yeah by Anonymous Coward · · Score: 0

    Normal people will never use Linux no matter what anyone does. Nobody wants to compile their own drivers and go back to using command line interfaces and have to decide whether they are a Gnome or KDE man. I'm a programmer and even I don't want to do that. Gotta love slashdot comments, you guys are in your own world here.

  205. Re:He's obviously right by Anonymous Coward · · Score: 0

    OS X is Unix based.

  206. Re:He's obviously right by casings · · Score: 1

    What? CLI is fucking easy!!

  207. Re:Before someone is accepted, it's not accepted, by Meski · · Score: 1

    Google John Carmack OpenGL DirectX for more interesting comments on that. Originally, DirectX *was* fairly crappy, I'd hesitate to be suggesting that the first versions of it made games on Windows acceptable. Merely installing it was a nightmare.

  208. Elitist Nonsense... by Anonymous Coward · · Score: 0

    If Carmack got his head out of the clouds he'd realize that Android is essentially Linux and is a viable gaming market. iOS is THE biggest gaming market and it's just a micro Darwin (basically BSD) frankenOS. The only reason Linux isn't viewed as a viable game market is because dudes like Carmack say so and people are dumb enough to believe them.

  209. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    "The reason why gaming on Linux isn't taking of is because of politics"

    I'd say the problem is more about economics than politics.

  210. Re:Before someone is accepted, it's not accepted, by jaymemaurice · · Score: 1

    I bought my first copy of linux? It came with a dead tree that told me how to add users and who root was.

    --
    120 characters ought to be enough for anyone
  211. Re:Mobile phones were also not a viable gaming mar by jaymemaurice · · Score: 1

    I think my wife's mother bought her Nokia because of Snake. I was to poor and had a Mitsubishi phone
    How I longed for a Nokia :(

    --
    120 characters ought to be enough for anyone
  212. Re:He's obviously right by war4peace · · Score: 1

    Your statement is the reason why Linux is yet to be successful to mainstream customers. As long as distro producers hold on to that sort of statements, they will never penetrate Windows market share.
    Lose the elitism and assuming "you know better" and open your mind to what Joe Sixpack wants: you'll be successful then.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  213. I bought Linux Quake3 by Anonymous Coward · · Score: 0

    I played it hours a day for about three years. Thanks for the kick ass game Carmack.

  214. Does a year behind in features still matter? by Lonewolf666 · · Score: 1

    IMHO even games from a few years ago are looking quite good.
    One game I'm particularly looking forward to is X:Rebirth, and it will use "only" DirectX 9. Which is almost 10 years old according to Wikipedia. Doesn't matter. The (announced) improvements in gameplay over previous games in the X series are more important.

    --
    C - the footgun of programming languages
  215. I may get killed for agreeing with John here.... by nhat11 · · Score: 0

    but I agree with him on that sentiment. I'm actually more interesting on the R&D and less on the actual game that valve will create for Linux than anything else.

  216. Re:He's obviously right by Anonymous Coward · · Score: 0

    First of all, the Linux userbase is really small to begin with. Within that small userbase, you have two relatively large groups:

    1. The ideologues, who really believe in RMS's idea that proprietary software is unethical.
    2. The cheapskates, who aren't going to pay for software.

    Who's left to sell to?

    Well. Apparently I don't exist! Good to know.

    Who said that? Hello? Anyone there?

  217. Woah, you need to rethink your figures there. by Anonymous Coward · · Score: 0

    Linux is vastly higher than 1%. Mostly because you have to work damn hard to get a sale of Linux that appears on the headlines of the marketing channels that tell you those numbers.

    A few years ago the number of Linux installs (i.e. the number of hits from Linux OS to general sites) passed Mac OS X. They're probably still close, but something like both at 5-7%.

    1. Re:Woah, you need to rethink your figures there. by drkim · · Score: 1

      Again - my numbers came from here: http://www.netmarketshare.com/

      Do you have a source for your numbers?

  218. I have 6 year old Windows games. by Anonymous Coward · · Score: 0

    And they don't run in Windows XP or 7.

    I guess by your lights, this means Windows isn't ready for games yet.

    1. Re:I have 6 year old Windows games. by Daniel+Phillips · · Score: 1

      He's lying anyway. I am quite certain there are exactly zero ELF changes that would keep a ten year old Loki binary from running, and indeed, I do run some binaries that old. I'm pretty sure he's talking out his ass on Libc as well.

      --
      Have you got your LWN subscription yet?
  219. Pulishers are NOT interested in any marketplace by Anonymous Coward · · Score: 0

    Pulishers are NOT interested in any marketplace that can sell things. Deep Silver KNOWS that they'll lose 30% of their numbers by going to Steam Only on X:Rebirth.

    Yet they are completely uninterested in the market for people with EXACTLY THE SAME HARDWARE AND OS but without Steam. It doesn't even need porting!

    Worse the fluffers for steam(tm) insist that this 30% is completely irrelevant and unworthy of consideration because it's so small and anyway, they HAVE TO use Steam and if they don't then they're wrong.

  220. I couldn't get a candy != candies don't exist by voltorb · · Score: 1

    This sounds like a huge extrapolation, Carmack is speaking about his bitter past experiences. Just because he didn't make enough ca$h from Linux userland doesn't mean Linux gaming has no future.

  221. Re:He's obviously right by admdrew · · Score: 1

    Windows 8 is a disaster for desktops

    How so? The UI formerly-known-as-Metro isn't required, with the 'standard' Windows interface very much intact.

    Based on the preview testing and playing around I've done, Win8 certainly doesn't seem any worse/less intuitive than Win7 and before.

  222. No thanks by Anonymous Coward · · Score: 0

    His name sounds like a fat guy's name

  223. Re:He's obviously right by Anonymous Coward · · Score: 0

    I don't see where Linux automatically makes for better gaming performance. There are a number of issues, particularly Direct3D vs OpenGL. There is no Linux without making the sell to developers that they should be using OpenGL instead of Direct3D, and the traditional arguments made in the FOSS community don't work here because OpenGL is not a one-shot launchpad for every platform out there which runs a version of OpenGL. It's a proprietary system itself with proprietary extensions favoring NVIDIA. That will be helpful, yet, many developers actually like using DirectX rather than some combo of OpenGL plus other stuff. I would think that game engines like Unity which can target DirectX or OpenGL on Windows then target OpenGL on Mac OS X, would solve all the issues, but there are still issues. Game developers making AAA titles want a singular target for each platform for which they can expect specific versions of software. They don't want a game for Linux being done in by an OpenAL installation.

  224. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    > When Windows 95 came out, things changed as it was no longer possible to boot up to DOS and launch Windows later, as it was common with prior versions of Windows

    Have to disagree with you on that. While you may have needed to fux about with CD-Rom drivers it was a trivial matter to modify config.sys/autoexec.bat and get a plain old command prompt on Windows 95. There were also modifiers to F5/F8 to affect how many device drivers got loaded at startup.

    Only thing I remember really being an issue was the CD-Rom, at least in the early days. You needed to load a 16-bit driver via Config.sys in order for it to be available via DOS, but if Windows detected that 16-bit driver it would use that instead of a 32-bit driver once you started Windows. Later on you got full .exes that could be entirely run from autoexec.bat (or some other batch utility) which eased the pain somewhat.

  225. How does he know? by sad_ · · Score: 1

    Indeed, ID was one of the big producers that made native linux executables available for their games. Hence, i did not say 'version', but 'executables'. Because afaik you had to buy the windows version, then download the linux installer and run it on your purchased windows media.
    Ofcourse their linux version never made any money, they were freely available on their ftp site, retail only had windows and how could they ever calculate how much of that sale was coming from linux users?
    There only ever was Quake 3, from Loki, and i bought it. However it was a limited run, so how many windows versions were still sold for use on linux? nobody knows, even carmack doesn't.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  226. Re:He's obviously right by Agent0013 · · Score: 1

    If the FPS is better, the Windows-gamers will come...

    Especially if the OS is free.

    Marginal improvements in frame rate visible only on very high end systems is no big deal.

    But comparing DX 9 level graphics with mainstream DX 11 gamer-graphics card performance just might be considered a tad misleading.

    No one but the geek gives a damn about "free."

    By the time product reaches retail shelves the OEM price of the OS is irrelevant.

    Haaaa!!! I can tell you are not a gamer if you think buying an OEM PC is acceptable. You also claim that marginal improvements in frame rate don't matter. Perhaps you are just trolling, and I fell for it. All the gamers I know build their systems from parts. You get the video cards you want rather than what the OEM has options for. You pick and choose each part to individually pack in as much power as your budget allows. In the end you save money over buying something like an Alienware system where you get jacked in the wallet. Saving that extra money on the OS is that much more to spend on games. Of course, Windows never came into my budget even what I was playing games on it as a pirated copy is just as free, without the annoying call home activation hassles.

    --

    -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  227. Re:Before someone is accepted, it's not accepted, by Immerman · · Score: 1

    Actually it was perfectly possible to boot to DOS in win95/98 - it ran DOS 7 if I remember correctly. It's just that it wasn't obvious that it could be done, the splash screen hid all the dos booting stuff and DirectX actually was an improvement over dealing directly with the hardware, especially for higher resolution graphics, the whole VESA system was a bit hit-or-miss as resolutions climbed to 800x600 and beyond.

    It was Windows NT that did away with the DOS underpinnings, and that product line wasn't really relevant to the gaming market until XP

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  228. Re:Before someone is accepted, it's not accepted, by Anonymous Coward · · Score: 0

    Not anyone I ever met except those who were unfortunate enough to be stuck with 16-color PCs that went "beep". The true gaming platforms of the 80s and early 90s were:
    Atari 800
    Commodore 64
    Commodore Amiga -or- Atari ST
    - These machines blew-away anything the PCs of the day could do.

    So in your world, after the reign of Atari and Commodore ended in the very early 1990s and PC hardware shot past and left those machines in the dust, what happened?

    (hint: it may have involved the GP being right about DOS being the gaming platform of choice at one time)

  229. Re:Before someone is accepted, it's not accepted, by dAzED1 · · Score: 1
    my ego? While you're white-knighting someone who doesn't need defending, stating things which aren't correct? Windows started out as a gaming-capable platform. Linux did not. That can't be contested. That doesn't mean Windows was, in any way, better...at anything other than, perhaps, gaming. Further, if a new platform came out 30 seconds ago that was tested to be the best platform to ever exist - already had full support of all devices on the planet, could already run every game written for every platform - then hey, it would be a good thing to use for gaming perhaps. Point is, even if your completely incorrect apples/oranges dates were in fact correct, your argument would be completely irrelevant. Something doesn't need to be around for 10, 12, 15 years to be a successful gaming platform. Case in point - 230 million people (supposedly) have played games on facebook. That is more than the total number of all PS3s, XBox 360s, and Wiis sold - world wide - combined. Facebook is 8 years old. (disclaimer - I'd never play a game on facebook, myself...not that I actually get on fb much anyway, sometimes months go by without nary a glance).

    Just because someone disagrees with you, doesn't mean they are the one with the ego problem. If you think your arguments are untouchable even if the facts contained within are incorrect, then...

  230. Re:Before someone is accepted, it's not accepted, by BronsCon · · Score: 1

    What you were disagreeing with was the intent of my post. That's not something that's up for debate and it takes a huge ego to think you can debate it. Further, my point wasn't "Linux has been around for 15 years now, it's time for it to become a gaming platform" as you seem to insist or imply, but you're not going to admit that you may have misinterpreted, so I'm not going to bother expecting that outcome. Pity, reading through your comment history, you and I seem to be on the same page with regard to pretty much everything but this (this being whether or not my intentions when posting a comment are up for debate).

    --
    APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  231. Re:Before someone is accepted, it's not accepted, by BMOC · · Score: 1

    It is indeed a harsh reality you speak of. I know many more people who do play games on linux because WINE solves the problem of a linux port faster than the company making the game will. WINE keeps getting better, and with each new release, and each new user-generated page explaining how to get games working, gaming companies have less incentive to port to it.

    --
    I swear they give me mod points to shut me up.
  232. And another, and another by DrYak · · Score: 1

    1 word...OpenMoko. FOSS "advocates" talk a good game but when it comes to opening their wallets? Not so good.

    Another three worts: N900 Community SSU.

    And other words:
    GP32, GP2X. handheld consoles with nice support for opensource and homebrew projects.
    In the global handheld consoles, it wasn't more that a tiny "blip" next to behemoths like Nintendo's consoles.
    But the home brew communities went completely bat-shit crazy over them. On their own scale, said console managed to be quite successful in their niche market. Yup, a small niche market but the hardware was nonetheless a wonder success there.
    To the point that the same community went on and tried to produce the Pandora following the same ideas. This project in turn *was* plagged with supply/production problems, but the company behind didn't tank, is trying to release a successor with newer and better available chips, and there is some community activity around them.
    Then there's also the Dingoo, also encountering a significant success in the homebrew and opensource scene.

    These aren't consoles which were retro-fitted with opensource-/homebrew- friendly dev tools against the wish of the parent company by reverse engineering. (Like running Linux or homebrew on Nintendo hardware), these are console where the opensource/homebrew communities were always part of the plan (like the N900) or even in charge.

    Again:
    for every Always Innovating's TouchBook project (very nice and at the time innovative idea of modularity, etc. which didn't ship much actual hardware but did inspire stuff like the Transformer), there's the success of OPLC project which *has* produced hardware, and has sold enough of them in the developed world too.

    and then there are thing like the BeagleBoard in which the homebrew/maker/hacker/tinkerer community are deeply in love.

    The raspberry pi, now that the supply problems have been solved, might become the next opensource-friendly success story.

    So yeah, if one picks examples, there are example of failure or lack of success in the opensource world, but there are also nice success. In niche markets, but still.

    Establishing a new MOBILE PHONE MANUFACTURING COMPANY can be only done with Apple-size financial backing. Not even your beloved Microsoft dared to do so (what is, of course, the reason why Sendo is destroyed and Nokia is turning into an empty shell of former self).

    Indeed.

    The problems are :
    - Building a hardware company from the ground up is hard. It requires a lot of money and experience. not easy for the avarage community members as you say yourself.
    - Designing a brand new hardware is hard too. It requires a lot of specific know-how, but at least one can incrementally build on past experience (GoldenDelicious' GTAv4 didn't go through that many problems as OpenMoko's GTAv2 / NeoFreeRunner) but the first release are going to run into a lot of real world problems requiring several iteration before final.
    - Getting supplies at a good price is hard specially when you work with thousands of units and not millions like the big players.
    - Even more if you decide completely Free-Software hardcore, that restricts some choices (chips with specs under NDA, or blob-only drivers, ...)
    - Being a small community project make it much more sensitive to the whims of the market: the slightest problem with supply, jump of price, incident at a manufacturer's plant, etc. may cause massive delays or put the whole project in jeopardy.
    - Being an outsider means its hard to get the hardware subsidized. (The iPhone DOES NOT cost a few hundreds $$$ it costs more, but the carriers are paying the different)

    Now going back to the Valve example :
    - they have an ample warchest and can absorb a lot of cost.
    - they already have a big crowd of fans and followers, they won't need to gain that much market acceptance.
    - th

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  233. I'll tell you why Linux isn't viable by DrStoooopid · · Score: 1

    ...because morons like him continually poo-poo the linux gaming community. Pundits that think they know the slightest thing about gaming or linux, refuse to buy into the ecosystem (or they're just leery and don't want to take a stand and be wrong)...so rather than be supportive, they feel the need to speak ill of things. (It'd be just as easy for them to say something like "With Windows 8 failure looming, and MacOS's inability to capitalize, now would be an opportune time for linux to caputre the lion's share of the gaming market" which is entirely more accurate.

    I would throw away Windows RIGHT NOW, and never use it again...if they could just get Linux gaming working and working properly. I would even pay for it.

    --
    There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
  234. Re:Before someone is accepted, it's not accepted, by scotjam · · Score: 1

    Companies should just do kickstarter drives for linux ports of their games!

  235. Re:Before someone is accepted, it's not accepted, by FutureSuture · · Score: 1

    Got a source for that? My sources say that Linux has at least a 5% market share. It may, in fact, have more market share than Mac OS.

  236. Re:Before someone is accepted, it's not accepted, by drkim · · Score: 1

    Got my numbers from here: http://www.netmarketshare.com/

    What's your source?

  237. But GNU/Linux/OpenGL has proven faster by thecoolguy4linux · · Score: 1

    Seems like it's a different ballgame this time around because GNU/Linux/OpenGL have the added value of being FASTER than the "other" os:
    http://blogs.valvesoftware.com/linux/faster-zombies/
    Wouldn't, "Run your game on GNU/Linux and it will run nearly %20 faster!" seem to be an effective sell to gamers everywhere to you?
    Plus, Valve is popular enough that it has the ear (and hands) of the GPU makers to truly make things better for GNU/Linux gaming.
    I think they're on to something there... Get your revolution on!

    --
    FREE YOURSELF, Use GNU+LINUX+FOSS! gnu.org | fsf.org | linux.com | getgnulinux.org | ubuntuguide.org | whylinuxisbetter.
  238. Re:Before someone is accepted, it's not accepted, by FutureSuture · · Score: 1

    Microsoft, along with a few others. They are collected in this article: http://broadcast.oreilly.com/2010/09/debunking-the-1-myth.html

  239. Re:Before someone is accepted, it's not accepted, by drkim · · Score: 1

    Thanks for the info.
    First let me say I have nothing against Linux, and I wish I was smart enough to run it (I've tried...)

    Its market share may be 1% or 10% for all I know.

    This particular article however, seems to vacillate between cherry picking stats, and jumping to huge conclusions. I've looked at different OS stat sites and they all come up with somewhat different numbers, so we may never know what the 'real' number is.

    I like the idea of the browser-based stat because it shows who's actually using Linux, instead of just how many units were sold, how many were pre-installed, etc.

    Let us always remember these wise words of Mark Twain,

    "There are three kinds of lies: lies, damned lies, and OS market share statistics."

  240. id needs better games by Anonymous Coward · · Score: 0

    Id also offered a small amount of games years after anyone cared abut them. I'd hasn't been relevant since doom 3, and Linux desktop has evolved a ton in 8 years.

    It was a bitch to get doom and quake running, but it also wasn't worth it given they were on every other platform

    Had they provided new IP or something more interesting, it may have been different.

  241. Re:Before someone is accepted, it's not accepted, by Achra · · Score: 1

    In general, I would agree with this comment UNTIL Doom released. The first time I saw Doom, I was completely blown away. It was a game changer. Totally amazing at the time. I would say that Doom was the first game that proved the PC was an awesome gaming platform.

    --
    Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
  242. Re:Before someone is accepted, it's not accepted, by martin-boundary · · Score: 1

    so a company like Nvidia who wants to keep their driver source secret (which may not be ideal, but it practical in the real world of selling stuff)) cannot put that driver on the CD for me - because they do not know which kernel version I'm running, so they have to do a less-than-perfect job of it.

    That's not true, a company like Nvidia has many options available to do just the equivalent of that (nobody has CD drives these days anymore).

    What Nvidia needs to do is set up a server with precompiled drivers for all the current major Linux distros. For Debian based distros, when you buy the card, there should be a printed slip of paper with a URL for Nvidia's APT source repo. For RPM distros, there should be a URL for yum or whatever the packager of choice is. It's very easy to do, and if done right, the correct driver will be automatically downloaded and installed. And when you upgrade your kernel, your package manager will simply download and install the driver compiled for the new version, and so on.

    It's not rocket science, Nvidia: make a list of all the major distros, for each major distro make a list of all the distributed kernels. Say there's 100 variations all in all. Now download the source for each of the variations, compile your drivers for each, and copy the .debs and .rpms onto the packaging server. That's it. Now most Linux users will get the correct drivers automagically, you can stay closed source, and everybody is happy.

  243. Re:Before someone is accepted, it's not accepted, by gbjbaanb · · Score: 1

    What you forget is that there is a lot of testing involved to make sure these still work - distro x gets an update to kernel y, you'd have to recompile and then see if nothing nasty got added.

    With 1 driver per distro, this is pactical, maybe 1 driver per kernel version. What isn't practical is testing all 100.

    Still, it would make life easier if the kernel boys did adopt a "we promise we won't break existing drivers" attitude, surely that's not so hard between major kernel versions?

  244. Re:Before someone is accepted, it's not accepted, by martin-boundary · · Score: 1
    I didn't quite forget that. Although you might have a hundred different kernels with slightly different patchsets, a lot of the patches won't have a direct impact on the subsystem that matters for video drivers, and when you do get patches that impact the drivers, the modifications in Nvidia's code would carry over to other kernels in the list.

    If Nvidia wanted to do this, they'd have to set it up as a properly engineered automated regression suite though. It wouldn't work as quick and dirty system.