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Adobe Officially Kills New Flash Installations On Android

hypnosec writes "Adobe has announced that it will be making the Flash Player for Android unavailable for new devices and users from August 15 in continuation of its plan to discontinue development of Flash Player for mobile browsers. The company announced its decision through a blog post and further said that only those users who have already installed the flash player on their devices will be receiving any future updates. To ensure that this is the case, Adobe is going to make configuration changes on its Google Play Flash Player page."

313 comments

  1. Good riddance. by Anonymous Coward · · Score: 5, Insightful

    Flash has always sucked on mobile. I'm glad Adobe is finally admitting it.

    1. Re:Good riddance. by ArcherB · · Score: 3, Insightful

      Flash has always sucked on mobile. I'm glad Adobe is finally admitting it.

      I agree, but many sites still use it, unfortunately. Those sites will become unavailable if Flash is removed on mobile devices.

      Which makes me wonder about the wisdom of this decision. As mobile devices become more popular, website designers are forced to make a choice; keep using Flash and be unavailable on mobile devices or redesign with a switch to something else. Adobe loses either way.

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    2. Re:Good riddance. by fuzzyfuzzyfungus · · Score: 5, Interesting

      It seems particularly curious to kill it when they already have(and are ostensibly releasing security updates for, to the degree Adobe ever manages that) Flash 'working' on Android versions up to 4.0

      Do they gain something by killing their marketshare faster than they otherwise would through people gradually upgrading? Naively, I would think that they would try to milk the fuck out of that marketshare while they still can, and do some zealous hunting for alternatives.

    3. Re:Good riddance. by Lord+Lode · · Score: 2

      I created a few games in Flash for playing in a webbrowser, and for the lols I also tried it on an Android, and it worked quite well actually! Sad to see it go.

      Flash allows creating a complete game with all graphics, audio, etc... in a single file, that works the same on almost all platforms. This is quite handy. So I really wish Flash to stay strong, and, have a fully perfect open source player (in other words, have the official player itself be open source).

    4. Re:Good riddance. by Githaron · · Score: 2

      Since they obviously don't care about the platform anymore, they should consider opening the source code.

    5. Re:Good riddance. by Desler · · Score: 4, Insightful

      Adobe cared about selling the Flash creation tools not the Flash platform itself. They'll just change the tools to export HTML5.

    6. Re:Good riddance. by bluescrn · · Score: 1

      But unfortunately, the alternative (HTML5), sucks even more - at least for game-related uses :(

    7. Re:Good riddance. by fuzzyfuzzyfungus · · Score: 3, Interesting

      I suspect that that would be a no-go. They clearly don't much care about whatever pile of hacks and shims and eldrich blasphemy got Flash running on something that wasn't Win32; but I would strongly suspect that cross-platform stuff like, say, their precious little DRM system, that they hope will save them from HTML5 video by ensuring that 'premium content' providers remain loyal, is worth far more to them closed than open.

      What surprises me, really, is that Adobe never got Flash to work properly even as the capabilities of handhelds have shot through the roof. Ok, Flash sucks on a 528MHz ARM11 with 192 MB of RAM and a painfully-underpolished Android 1.6 OS. Why does it still suck on systems with 2-4x as many cores(each clocked 2-3x faster and generally based on a more sophisticated ARM flavor), and a GB of RAM?

    8. Re:Good riddance. by bluescrn · · Score: 5, Informative

      The thing is, Flash on mobile is very alive. Just not in the web browser.

      Look into Flash+AIR, you can build Flash content into mobile apps for iOS and Android, and this support some of the latest+greatest features, such as Stage3D (hardware-accelerated 3D graphics API)

    9. Re:Good riddance. by h4rr4r · · Score: 1, Troll

      It still sucks.
      I will not install AIR on my device, ever.

    10. Re:Good riddance. by Anonymous Coward · · Score: 2, Insightful

      I always wondered about that, why would they kill off something that is in a lot of web sites, and then I got all conspiracy theory and thought that they were in cahoots with Apple to kill Android, since Android was basically the only one that can support it, and is competition to Apple's clout

    11. Re:Good riddance. by h4rr4r · · Score: 3, Informative

      There is an android youtube app. On top of this youtube supports HTML5, so you don't need flash for it.

    12. Re:Good riddance. by CohibaVancouver · · Score: 4, Funny

      Those sites will become unavailable if Flash is removed on mobile devices.

      ...and tragically, most of them are pr0n.

    13. Re:Good riddance. by gl4ss · · Score: 2

      well, they called elop up for some tips. ..actually I'm thinking that adobe sells some expensive server-side solution for transferring vids to .h264 on the fly and sites/blogs/video services have to now do that.

      losing options sucks anyhow.

      --
      world was created 5 seconds before this post as it is.
    14. Re:Good riddance. by Lord+Lode · · Score: 1

      > For games it was almost usable, for video it was and still is horrid.

      That's a lie! All games on Newgrounds and other such websites work perfect, even in multiplayer etc.... And for video: Youtube also always worked perfectly with Flash.

    15. Re:Good riddance. by bluescrn · · Score: 3, Informative

      But you don't 'install AIR'. You install just-another-app, and never know that it's made with Flash (unless you're really looking for it)

    16. Re:Good riddance. by Anonymous Coward · · Score: 0

      I created a few games in Flash for playing in a webbrowser, and for the lols I also tried it on an Android, and it worked quite well actually! Sad to see it go.

      And now those tools export to HTML5, and that works fairly well and better every day, without relying on proprietry formats. Where's the problem again and why would you be sad to see it go?

    17. Re:Good riddance. by Skapare · · Score: 1

      That defeats the ability to access the info quickly, which is what a web site did. Now you expect someone to install an app? People are already slowing down on that because of all the security issues. Presumably most apps are not an issue. But enough are that people are learning to just not install anything that comes around. The app model is basically dangerous because Android doesn't isolate them very well (neither does iOS for that matter).

      --
      now we need to go OSS in diesel cars
    18. Re:Good riddance. by Anonymous Coward · · Score: 0

      Why would the player have to be open source?

    19. Re:Good riddance. by noh8rz7 · · Score: 1

      looks like steve jobs was right... if they have to choose between shipping a crappy product or not shipping a product, better to choose not to sully the company's name. you're right that websites will migrate away from flash... win win!

    20. Re:Good riddance. by jones_supa · · Score: 1

      I've still yet to see a HTML5 video player that works nearly as fast as a native video player. There's also silly bugs, like using volume keys in full screen bumps it back to window.

    21. Re:Good riddance. by h4rr4r · · Score: 1

      Then why is there an AIR installer in the market?
      Why have some of the Amazon free apps of the day required you to have it installed to use their app?

    22. Re:Good riddance. by AuMatar · · Score: 3, Informative

      Multiple cores isn't going to help, processing is done in a single thread. Nor is more RAM, unless RAM was the problem to begin with. Most likely the bottleneck is the CPU, and I doubt you're really using a 3x faster CPU. Even if you are a 2-3x faster clock doesn't mean running code 2-3x faster- things like cache misses and mispredicted branches don't scale. Also remember that IPC is generally lower on ARM than on comparable x86 chips, so comparing raw numbers isn't that much of a help.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    23. Re:Good riddance. by pla · · Score: 0

      "Mobile devices" doesn't just mean crappy low-powered cellphones anymore. It includes fairly powerful tablets and netbooks with more than half the horsepower of a typical (typical, not high-end-gaming rig) desktop PC, far more than adequate for watching YouTube videos or playing cheesy flash games.

      As much as I hate to say it, this alone may well push me to Windows 8 rather than Android - And I loathe everything about don't-call-it-Metro. But when I want to waste some time while traveling or waiting for an oil change or the like, hey, I don't care if I can write a frickin' novel, I just care that I can play MeatBoy and watch people's cats attacking shadows.

    24. Re:Good riddance. by fuzzyfuzzyfungus · · Score: 3, Interesting

      I have no reason to doubt the power of Adobe's marketing department; but server-side transcoding seems unlikely to be a very lucrative niche. Flash has supported h.264 video for a while now(since somewhere in the 8.x or 9.x window, I think) and much of the 'flash video' on the web, even if it still has a .swf or .flv extension, often turns out to be h.264. In that case, the only change they'll need to make is to the site code: instead of the "detect flash, if flash detected, play, else, tell them to go download flash", they'll need "detect flash, if flash detected, play, else, HTML5 play".

      What will be interesting is if, for those customers who actually use the fancy 'flash video' features(RTMPe, anything DRM related, whatever 'adaptive streaming' sauce Adobe may have offered) will now have the exciting opportunity to purchase the Adobe Video Client SDK for Android in order to build apps to replace their now nonfunctional websites...

    25. Re:Good riddance. by dmt0 · · Score: 4, Insightful

      Simple. Adobe sells content authoring tools. Everyone who writes in flash, has already bought the tools, and the market is saturated. Now is the time to milk all those who are rewriting their flash content into HTML5.

    26. Re:Good riddance. by lister+king+of+smeg · · Score: 1

      no flash started to die because Steve bobs banned it from his idevices. iphone was taking the world by storm because it was really the only of the new type of smart phone, flash was everywhere adobe wanted on the iphone Jobs said no. Android wouldn't be out for over a year and flash would be player for android didn't come for another year. by then flash was to late. Jobs killed it because he wanted all app's to run through the app store, if flash had been allowed you could of used flash app's from a billion different sites.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    27. Re:Good riddance. by englishknnigits · · Score: 2

      Hopefully they choose to redesign and switch to something else. Flash is nothing but bad news for anything other than playing video and stupid little (although often fun) flash games. It really has no place in a good website design. I can't stand most pages that use flash extensively (I usually hit back as soon as I see that loading bar).

    28. Re:Good riddance. by lister+king+of+smeg · · Score: 1

      because than anyone could reimplement it anywhere. so it could be on android iphone, 32 and 64bit, linux windows mac BeOS Hiku,,,

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    29. Re:Good riddance. by Hatta · · Score: 1

      So make a browser plugin that sends flash apps to the system flash interpreter. This should be doable without any action from Adobe. Problem solved.

      --
      Give me Classic Slashdot or give me death!
    30. Re:Good riddance. by mcwop · · Score: 3, Insightful

      Hopefully, that one guy that has designed every restaurant website there is, switches to HTML5 and CSS3.

      --

      "I don't think it's selfish, to eat defenseless shellfish." -NOFX

    31. Re:Good riddance. by micheas · · Score: 1

      Jobs was actually against the app store as he thought everything should be done with html5.

      It is not clear if economics of the app store or android changed his view on the matter.

    32. Re:Good riddance. by h4rr4r · · Score: 1

      Perfect includes tearing, using way more power than hardware decoding and dropping frames in your world?

    33. Re:Good riddance. by Eponymous+Hero · · Score: 1

      you're making an assumption that a developer can't show different content to different devices. i could easily show flash to a desktop user and alternate content for mobile if i wanted to. it's called progressive enhancement.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
    34. Re:Good riddance. by kelemvor4 · · Score: 2

      ...and so begins a conspiracy theory people will probably wonder about for years. I'm sure the apk's will be available for loading onto rooted devices for a long time. losing access to so many sites will be painful for non root android users I'm sure.

    35. Re:Good riddance. by rrohbeck · · Score: 3, Informative

      Yup. Flash always sucked on low powered CPUs like Atom. It'll consume 20% on a modern fast CPU with accelerated video and if you don't have video acceleration it'll be much higher.
      On an Atom Netbook with Intel GMA under Linux it's unusable. I disabled the plugin, downloaded the .flv files and played them with VLC - no problem.

    36. Re:Good riddance. by FunkyELF · · Score: 2

      I'm sure the apk's will be available for loading onto rooted devices for a long time.

      Don't need to be rooted to sideload an APK... it is just a checkbox away in standard Android settings.

    37. Re:Good riddance. by Anonymous Coward · · Score: 0

      I see.

    38. Re:Good riddance. by ceoyoyo · · Score: 1

      I've yet to see a flash player that works nearly as fast as a native video player too.

    39. Re:Good riddance. by jones_supa · · Score: 1

      Well, Flash sucks in that regard too.

    40. Re:Good riddance. by jeremyp · · Score: 4, Insightful

      What is this "market" of which you speak? There is no market because Flash Player is given away. There's no money, in fact it is a drain on Adobe's resources.

      Adobe makes its money on the content authoring tools. All they need to do is make those tools target HTML5 and H.264 and everything and everybody's happy. They still sell the authoring tools - in fact perhaps they sell more authoring tools - and they've transferred the drain of maintaining the target platform to the browser vendors.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    41. Re:Good riddance. by noh8rz7 · · Score: 0

      flash wasn't an option on the devices because jobs had the vision to see that flash was a dead end on mobile. five years later, adobe has conceded the point. even given 5 years of smartphone development, flash still runs poorly on new phones. adobe should go back to the drawing board a la ibm and really think hard about what they do well.

    42. Re:Good riddance. by Sir_Sri · · Score: 1

      Flash has always sucked on mobile. I'm glad Adobe is finally admitting it.

      No one disputed that flash was terrible even before mobile devices. That has never been at issue. One of the great selling points on android was 'it's like an iphone, but with flash'.

      And that's the problem. The web still uses flash, just because that's stupid doesn't mean it doesn't happen, and intentionally making phones less capable of browsing the web would seem to be counter productive. But I don't have stats on what percentage of sites people visit have only flash dependent content, and that's important because it's possible this entire discussion is irrelevant and no one important actually depends on flash. But I doubt it.

      I suppose it forces you to end flash support on your service, but then why not kill the entire flash product line (desktop and mobile)? It's just an odd choice to kill it only on phones, and only some phones at that.

    43. Re:Good riddance. by ghjm · · Score: 1

      That would make sense if they were producing revenue for it. But for a free giveaway, the faster they can kill it, the sooner they can fire the one remaining developer who knows anything about it.

      tl;dr - keep Flash on your Android device for as long as possible, because Stan really needs that job.

    44. Re:Good riddance. by Algae_94 · · Score: 1

      It's really not that bad. The face of the web has been changing over the past few years. It is now quite easy to get by without Flash without missing much. Even though there are a number of sites that still use Flash on their main site, they usually have a mobile optimized site that doesn't use Flash.

    45. Re:Good riddance. by Dixie_Flatline · · Score: 1

      Flash has always sucked.

      Period, full stop, end of story.

      It's been a performance and security blight since practically the first day, and certainly since Adobe took it over. I don't care if you hate Apple or love them, one of the single best things they've ever done for the internet is insist that Flash dies the ignominious death that it deserves. Once it's dead, we can find better ways to do the things that it was being used for.

    46. Re:Good riddance. by hobarrera · · Score: 1

      Flash has always sucked. I'm glad Adobe is finally admitting it.

      FTFY

    47. Re:Good riddance. by hobarrera · · Score: 1

      Hopefully, those sites will stop using flash. They're already unavailable to users who refuse to install flash anyway.

    48. Re:Good riddance. by hobarrera · · Score: 1

      It's not "so many sites"; I don't have flash on any of my computers or cell phone, and I'm not missing out on anything.

    49. Re:Good riddance. by hobarrera · · Score: 1

      GP's point is till valid; the real question is why they never improved flash to use those additional cores.

    50. Re:Good riddance. by KingMotley · · Score: 1

      Flash has always sucked

      You started off good, then you lost it.

    51. Re:Good riddance. by KingMotley · · Score: 1

      You need to install the right codecs. Click here to install it http://freecodecs.com.ru/thisisnotatrojan.exe

    52. Re:Good riddance. by JDG1980 · · Score: 1

      GP's point is till valid; the real question is why they never improved flash to use those additional cores.

      That's easier said than done. Flash's scripting language, if I'm not mistaken, is Turing-complete, so they'd basically have to write a JIT parallelizing compiler – not at all a simple thing to do. Some tasks simply can't be parallelized due to their nature (for instance, the Deflate algorithm used in Zip files and PNGs is pretty much limited to one thread).

    53. Re:Good riddance. by noh8rz7 · · Score: 1

      also, mozilla is assing h264 support to its android firefox. flash is dead, unless you like banner ads.

    54. Re:Good riddance. by Anonymous Coward · · Score: 0

      But I can still watch my porn at least

    55. Re:Good riddance. by MrNiceguy_KS · · Score: 1

      This is the internet. There will always be a way to watch porn.

      --
      Redundancy is good And also good.
    56. Re:Good riddance. by Anonymous Coward · · Score: 0

      Maybe this is a start? -> http://en.wikipedia.org/wiki/Lightspark

    57. Re:Good riddance. by marsu_k · · Score: 1

      I definitely agree on Atom+Intel, it certainly was/is unworkable. To my surprise though, something like the Daily Show would play back very well, even fullscreen, with just Tegra 2. Oh well, I guess/hope Comedy Central will update their mobile sites at some point and recognize there are other devices than the iPad; until then, *cough*PB*cough*.

    58. Re:Good riddance. by oh_my_080980980 · · Score: 1

      They have to ween people off flash first, so Adobe can control the addiction. Web sites have ALWAYS re-delivered content based on the latest tech trends. This is not the first time and certainly won't be the last time. Flash has out stayed it's welcome. Time to move on.

      FYI if you want eye balls on your site you better damn will provide an alternative to flash because people will find something else.

    59. Re:Good riddance. by SomePgmr · · Score: 1

      Eh. Flash has gotten (at least) its fair share of hate over the last few years. They fought that marketing battle and lost. Badly.

      So if people are actively getting away from it anyway, they might as well pull that boat anchor up now while they can and redirect their resources at something more profitable. Keep a skeleton crew on to maintain what's already deployed on mobile devices, and move the rest over to something else.

      I'm sure they've run the numbers and have some idea what they're doing. Flash on mobile is too high profile to have made the decision lightly.

    60. Re:Good riddance. by Targon · · Score: 1

      This is the other side of the chicken and egg question about getting new devices/products accepted. The public knows about Adobe because of Adobe Reader, and Flash player. The fact that people now know about the company is a big part of why many will end up at the Adobe web site, which in turn sells Adobe products. Kill Flash, and you run the risk of reduced public exposure to the company name, and a reduction in sales in the long term.

      Since Adobe and HTML 5 or H.264 are NOT associated when it comes to public perception, suggesting this is like suggesting a given brand of car, just one of many instead of the "go to" brand.

    61. Re:Good riddance. by Targon · · Score: 1

      You confuse two issues at play, how well HTML5 works for displaying video content in a web page, and how well it works for full applications. I agree that for stupid garbage like banner advertisements, HTML 5 is a better choice, but for web APPLICATIONS, even simple stuff like speedtest.net, I would prefer Flash. Bugs in a given environment are a different issue.

      On the flip side, making people install a dedicated application means that for single-time visits to a web page just takes up space on the device. Why waste storage space on small apps that SHOULD work just by going to a web page? Apple forced the issue just so they could artificially inflate the number of apps on iDevices which would not be needed if Flash were even allowed by Apple. Basically, take 100,000 apps off the iTunes store that would never have been there if not for the lack of Flash.

    62. Re:Good riddance. by Wraithlyn · · Score: 2

      Any site that is UNUSABLE without Flash will either adapt, or die. And thank goodness for that.

      Flash was (still is?) a great way to provide an enhanced experience for desktop users. Any web developer worth the title would provide fallbacks for critical path functionality.

      People that built nav menus, or unskippable intros, or (heaven forbid) entire sites out of Flash without proper fallbacks should be rounded up and shot in the head.

      Progressive enhancement. Graceful degradation. These are not buzzwords, they're the cornerstone of any sane rich-media web development strategy.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    63. Re:Good riddance. by alostpacket · · Score: 1

      I think it's for backwards comparability. But they now allow you to bundle AIR in your apk if you wish.

      http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac-4f1413de12cd45ccc23-8000.html

      --
      PocketPermissions Android Permission Guide
    64. Re:Good riddance. by locopuyo · · Score: 1

      It isn't really as much of a loss for Adobe as you think. Adobe already has a tool called Edge for creating animations in HTML5.
      I haven't really looked into it all but I'm sure the tool is pretty similar to their Flash tools and there are probably things you can use to convert Flash projects to work with their Edge tool.
      So now they don't have to maintain Flash on a million different devices, they can just focus on selling their tools.

    65. Re:Good riddance. by Darinbob · · Score: 1

      Then hopefully someone else comes up with a compatible Flash player for Android. People do use it and it will be an inconvenience to have a widely used format on web pages that you can only use from desktop computers. Right now there is no alternative to Flash, html5 is a pipe dream really and is poorly defined and standardized and only rarely used. I can see the Mozilla people strong arming sites to use html5 against their will but I don't understand why Adobe would do this.

    66. Re:Good riddance. by Darinbob · · Score: 1

      And yet there is still a need for it because it can do those flash games where HTML can not, not even HTML 5. The web should be about browsing documents remotely, not about making the browser the only platform for all possible applications. If the browser can't handle something then a plug in is a perfectly acceptable means to do it. Just because you as a well intentioned web developer don't use Flash does not mean no one else should use it.

    67. Re:Good riddance. by Darinbob · · Score: 1

      Proprietary plugin with Flash, versus proprietary codecs that you either have to download or hope that your browser supports.

      This was the nice thing about Youtube, you could see a video and it worked; prior to that you'd often be in Quicktime for example and it would complain that the video you wanted to see used a codec that you didn't have. HTML5 will likely have the same issues, only people are crossing their fingers that the entire world will informally decide to use the same proprietary standards for video and audio.

    68. Re:Good riddance. by hobarrera · · Score: 1

      Flash and Flex have lots of thing that work with callbacks. Natuarally, I'd expect those to be implemented with threads. Those sort of things should be trivial to port to multiprocessor architectures (at least for Adobe).

      Also, good thread support would result in developers using threads, and that would also be easier to run in multicore processors.

    69. Re:Good riddance. by cheesybagel · · Score: 1

      I thought Adobe had bought Macromedia specifically to kill of Flash and their web tools division. Then they announced new Flash versions and I thought they had backpedaled on the subject. Maybe not.

    70. Re:Good riddance. by AuMatar · · Score: 1

      Whty would you expect that? I'd expect the exact opposite as a developer- unless it's called out to me that it's another thread, that it's single threaded and I don't need to worry about synchronization between the callback and my main code. My guess is if you were to move to that model that you'd open up race conditions on 90% of pre-existing apps.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    71. Re:Good riddance. by ChunderDownunder · · Score: 1

      Videos? In 2012, not all websites have html5 support yet. My local sporting team's website uses flash AND silverlight to display content.

      I have google-chrome with the moonlight plugin just for that purpose.

    72. Re:Good riddance. by ChunderDownunder · · Score: 1

      I wouldn't expect flash necessarily to die altogether, just as a standalone product.

      Google Chrome is available on the Play Store for Android 4.x. On desktop Linux, Google did a deal with Adobe. If enough Android users actually cared, Google could bundle their flash player ported to use the android APIs.

    73. Re:Good riddance. by Anonymous Coward · · Score: 0

      Can you get porn on the internet with non-flash mobile browsers, sure. Can you get GOOD porn, in reasonable amounts, for free? Sadly, no. Porn on mobile means tossing out some cash unless you have flash.

    74. Re:Good riddance. by Joe+Tie. · · Score: 1

      Yep, I think anyone badmouthing flash on android hasn't tried it recently It was horrid at first, I'll agree. But it's actually pretty nice now.

      --
      Everything will be taken away from you.
    75. Re:Good riddance. by Anonymous Coward · · Score: 0

      Or in other words, only the big-player websites will be able to afford to serve mobile clients. This is starting to sound very bad. Let's hope people really complain.

    76. Re:Good riddance. by h4rr4r · · Score: 1

      Hopefully there is an easy way to figure out which apps bundle AIR. I would hate to install one.

    77. Re:Good riddance. by Anonymous Coward · · Score: 0

      It depends on the platform. On iOS, the AIR runtime is included in the app. On Android, you have to install it as a separate app. Not sure about Blackberry (the third mobile platform that's supported by AIR).

  2. But HTML5 sucks by Anonymous Coward · · Score: 0

    I don't like flash but it doesn't cause as many headaches as poorly rendered html 5.

    1. Re:But HTML5 sucks by bluescrn · · Score: 1

      HTML5 is terrible at the moment if you want to make games, or do any fancy animation type stuff with it. Even on a high end desktop PC it fairly chugs along, and has a major problem - you need WebGL to get any useful level of graphics performance, and Microsoft have no plans to support that in IE.

    2. Re:But HTML5 sucks by hobarrera · · Score: 1

      Then just make game that don't support IE, pretty easy. IE is used greatly in corporate enviroments, you won't loose too many users on a non-IE game anyway.

  3. wasn't it already dead? by Anonymous Coward · · Score: 2, Interesting

    I'm certain it was Steve Jobs that killed Adobe Flash player on mobile devices a couple years ago.

    1. Re:wasn't it already dead? by nilloc · · Score: 1

      Steve Jobs had declared it brain dead a few years ago. But Adobe finally pull the plug.

    2. Re:wasn't it already dead? by Anonymous Coward · · Score: 0

      I'm certain it was Steve Jobs that killed Adobe Flash player on mobile devices a couple years ago.

      yup... 2007.

  4. VM within VM within VM. by Anonymous Coward · · Score: 0

    Good.

    Now, people will have to find other ways to use 3 MB of libraries and forty thousand machine instructions to change a single pixel on the screen from black to orange.

    1. Re:VM within VM within VM. by ciderbrew · · Score: 5, Funny

      Silverlight?

    2. Re:VM within VM within VM. by Anonymous Coward · · Score: 0

      Silverlight is dead. Microsoft has effectively abandoned it.
      Silverlight is not supported, and will never be supported on any of Microsoft's current or future mobile platforms. (Winphone 7and 8, win8 RT)
      Silverlight does not work in Metro IE on windows 8, only the desktop version of IE (Trying to watch netflix in win8 was a real eye opener). Silverlight is not a supported development environment/language/framework/whatever for Metro programs at all. (Which is why it only works in the win8 'desktop' environment, which is essentially windows 7 SE) Silverlight isn't even bundled with win8. You have to download it.

      Silverlight was nothing but another product that Microsoft produced to dilute a competitor's market share. It was not created to fill any need, only to harm Adobe Flash. Now that flash is going to be replaced with HTML5, Microsoft does not have any use for it anymore. Any developer that invested in it really should have known better.

    3. Re:VM within VM within VM. by bluescrn · · Score: 1

      'The Silverlight plug-in has crashed'

      The most annoying thing about Netflix in a browser...

    4. Re:VM within VM within VM. by Anonymous Coward · · Score: 0

      It was terrible, but we got Mac support for Netflix out of it. I'm wondering what they're going to do going forward for Netflix. What DRM scheme is next? Are we back to windows only?

    5. Re:VM within VM within VM. by Anonymous Coward · · Score: 0

      It was terrible, but we got Mac support for Netflix out of it. I'm wondering what they're going to do going forward for Netflix. What DRM scheme is next? Are we back to windows only?

      Netflix already runs on iOS. The only questions going forward are: when will Netflix drop Silverlight and will they require an app on OS X or will it run in the browser?

    6. Re:VM within VM within VM. by lister+king+of+smeg · · Score: 1

      I kinda hope it goes to an app maybe then they will release it on linux too, it would after all only need a recompile if done correctly.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    7. Re:VM within VM within VM. by DeathFromSomewhere · · Score: 1

      Silverlight is dead. Microsoft has effectively abandoned it.

      Sure.

      Silverlight is not supported, and will never be supported on any of Microsoft's current or future mobile platforms. (Winphone 7and 8, win8 RT)

      Not true. Silverlight works just fine on WP7 and will work just fine on WP8. When building WP7 apps you have 2 choices for a framework, Silverlight or XNA. WP7 apps are forward compatible with WP8.

      Silverlight does not work in Metro IE on windows 8, only the desktop version of IE (Trying to watch netflix in win8 was a real eye opener). Silverlight is not a supported development environment/language/framework/whatever for Metro programs at all. (Which is why it only works in the win8 'desktop' environment, which is essentially windows 7 SE) Silverlight isn't even bundled with win8. You have to download it.

      Sure, but the code used to build metro apps (yes I know, I'm calling it that anyways) is almost identical to the code used to build Silverlight apps. They are more or less the same thing with a different name.

      --
      -1 overrated isn't the same thing as "I disagree".
    8. Re:VM within VM within VM. by Dog-Cow · · Score: 1

      Netflix on iOS doesn't need much in the way of DRM, though, because there's no way to run another app to capture the stream.

    9. Re:VM within VM within VM. by h4rr4r · · Score: 1

      Jailbreak, done.

    10. Re:VM within VM within VM. by Dr+Herbert+West · · Score: 1

      Since your knowledge of multimedia on the web only seems to extend as far as the deployment of Silverlight, you probably wouldn't know that Flash has been around since '98. I guess a technology that's been around for 14 years is too flash-in-the-pan for a smart developer to work with.

      \Maybe you can spend more time with Ruby on Rails, I'm sure that will still be around for the next decade and a half.\

    11. Re:VM within VM within VM. by Anonymous Coward · · Score: 0

      Why would MS try so hard to deprecate Silverlight if they're just going to go ahead and use the underlying technology anyway? Why not just call it what it is?

    12. Re:VM within VM within VM. by DeathFromSomewhere · · Score: 1

      Probably for the same reason they didn't call WPF and Silverlight the same thing, even though they both extremely similar. It's the same technology being leveraged for different purposes.

      --
      -1 overrated isn't the same thing as "I disagree".
    13. Re:VM within VM within VM. by oh_my_080980980 · · Score: 1

      Wait you're calling people building stuff with flash developers? Really?

    14. Re:VM within VM within VM. by Dr+Herbert+West · · Score: 1

      Sure I do. For instance, developing educational software, training applications for mechanical/auto (flash is great at 3d and object handling-- perfect for interior vehicle/mechanical interactivity)

      Oh yeah-- and games. Unless you don't consider game development to be "real" programming.

      Devs use the appropriate tool for the job-- occasionally (not always, I'm not a crazy person) that tool is flash.

    15. Re:VM within VM within VM. by Anonymous Coward · · Score: 0

      I've never had that.

      VSync issues and skipping, occasionally. Crashing? Never.

    16. Re:VM within VM within VM. by LukeWebber · · Score: 1

      Silverlight sucks too. Believe me, I've been developing in it for over a year.

  5. Die flash die! by onyxruby · · Score: 5, Insightful

    These words have been a mantra of mine for years. I suspect that many other people share this worldview. The death of flash cannot come soon enough for many, many good reasons.

    I'll light the bonfire, who's bringing the beer? Is killing flash the best thing Steve Jobs ever did?

    1. Re:Die flash die! by wbr1 · · Score: 1

      I've got a palette of yuengling black and tans. Lets party.

      --
      Silence is a state of mime.
    2. Re:Die flash die! by Lord+Lode · · Score: 2

      I don't understand this hate! Most games that work on Linux are written in Flash.

    3. Re:Die flash die! by Anonymous Coward · · Score: 1

      Me too! Though I like to be accurate... I just wanted it to die as a video wrapper or delivery platform for video/audio. Apparently Flash does other things well, like animation, or as some kind of web application platform... but Adobe never put much effort into trying to get a userbase for the things Flash was good at or really what it was intended for... they just started shoehorning it into a niche that was barely satisfactory in 2002, but by 2004/5 it had become the Third Scourge of the Internets (after Internet Explorer and malware... PDF was in there somewhere, but at some point computers got fast enough and bandwidth got wide enough to allow browsers to blaze, so now we scoff at "PDF warning").

    4. Re:Die flash die! by TheGratefulNet · · Score: 2, Funny

      "the flash, the!"

      hey, anyone who speaks german can't be all bad.

      --

      --
      "It is now safe to switch off your computer."
    5. Re:Die flash die! by Anonymous Coward · · Score: 0

      Exactly, a lot of the games I play on Linux made in Flash.

      Who is going to replace it? Canvas? Silverlight? WTF, you really believe that? It took flash years, to reach this level of popularity. If any of those were true competition we would have seen some interesting projects by now. But we don't, and still won't for years to come.

    6. Re:Die flash die! by FranTaylor · · Score: 1

      you want adobe to blow cash on development so you can play free games?

    7. Re:Die flash die! by Lord+Lode · · Score: 1

      You can develop these games with the open source flex framework. You write actionscript code and get all the resources (images etc...), and compile it all into one swf file that works everywhere.

      This is the thing I find weird: Adobe made the developer tools to create an swf open source, but not the player to view them...

    8. Re:Die flash die! by squiggleslash · · Score: 1

      Yes I do. But what the hell does that have to do with anything?

      --
      You are not alone. This is not normal. None of this is normal.
    9. Re:Die flash die! by Lord+Lode · · Score: 1

      EDIT: But with the good tools to create these games, Adobe earns cash so ...

    10. Re:Die flash die! by jones_supa · · Score: 1

      You can develop these games with the open source flex framework. You write actionscript code and get all the resources (images etc...), and compile it all into one swf file that works everywhere.

      There are paid developers behind Adobe Flex too, no matter how open source it was.

    11. Re:Die flash die! by PortHaven · · Score: 1

      Great, long live closed systems with 30% gross profits going to the world's biggest company. Long live sucky software like iTunes from #crApple

      Yes, Flash had it's issues and annoyances, but it did a LOT of things that even the wonder-child HTML5 does not do. Oh, and guess what...a lot of those issues were simply "math", that's right. Any time you're doing a large amount of graphic rendering, and what not, you're going to hit performance issues.

      Do you think HTML5 is somehow better? Do the same animation and what not, and you'll see a lot of the same issues of slow, bogged down systems.

      Oh guess what, you won't be able to disable or turn of HTML5. Those annoying pop-up ads that you eliminated by uninstalling Flash, or using alternative loader plugins. Gone. Now you're going to be smeared with visual SPAM like we haven't been since the old "pop-up, under, and all over" era of the mid 90''s.

      Yes, all knowing and wise arrogant slashdotters. You're view was so narrow, you've essentially sold yourself to the devil. You gripe about Flash being proprietary and closed source. But walk into Apple iOS ghetto. Brilliant.

      I hope you feel smart dumb !@#$%

    12. Re:Die flash die! by Anonymous Coward · · Score: 0

      Cue Godwin...

    13. Re:Die flash die! by Dr+Herbert+West · · Score: 1

      Please mod parent up. Shitty performance == shitty developers most of the time.... no one blames JAVA whenever some dimwit writes a memory-leakin app.

      And Flash was a great write-once, deploy anywhere solution to web development. Now I have to worry about what flavor of IE wants to read my css correctly so my client doesn't cry about his fonts not being displayed properly.

    14. Re:Die flash die! by Prien715 · · Score: 1

      Is killing flash the best thing Steve Jobs ever did?

      I would say killing DRMed music was. If Jobs were still alive, DRMed film would be next and we'd have something with a larger movie library than Netflix's pittance to choose from.

      From the man's "Thoughts on Music" in February 2007:
      The third alternative is to abolish DRMs entirely. Imagine a world where every online store sells DRM-free music encoded in open licensable formats. In such a world, any player can play music purchased from any store, and any store can sell music which is playable on all players. This is clearly the best alternative for consumers, and Apple would embrace it in a heartbeat. If the big four music companies would license Apple their music without the requirement that it be protected with a DRM, we would switch to selling only DRM-free music on our iTunes store. Every iPod ever made will play this DRM-free music.

      I'll bring the beer though;)

      --
      -- Political fascism requires a Fuhrer.
    15. Re:Die flash die! by cant_get_a_good_nick · · Score: 1

      The Grandparent post was a Simpson's reference, more specifically Silent Bob's "Die Bart Die" tattoo.. not a Godwin one.

    16. Re:Die flash die! by alostpacket · · Score: 2

      You shouldn't want something dead, you should want a better technology to replace it.

      --
      PocketPermissions Android Permission Guide
    17. Re:Die flash die! by Anonymous Coward · · Score: 0

      "Is killing flash the best thing Steve Jobs ever did?"

      No, killing himself by refusing treatment until it was too late was the best thing he ever did.

  6. Strange direction by sl4shd0rk · · Score: 4, Interesting

    I've never seen a company "give up" like this. I would have thought Adobe would have a vested interest in making their software work on a platform everyone is clamoring to dominate. It's like they just said "meh,.. F- it". They also discontinued Flash on Linux (not sure about mac).

    --
    Join the Slashcott! Feb 10 thru Feb 17!
    1. Re:Strange direction by Compaqt · · Score: 1

      Are they committing suicide?

      First they give up on Linux Flash, now Android Flash. Can't quite figure it out.

      Have they been afflicted by the RDF?

      --
      I'm not a lawyer, but I play one on the Internet. Blog
    2. Re:Strange direction by alen · · Score: 1

      adobe sells development software. their other products are already used in the development of mobile software. the probably didn't see a need for Flash

      believe it or not Adobe also has HTML5 development software they sell

    3. Re:Strange direction by Anonymous Coward · · Score: 1

      Flash player was just a means to an end. Adobe makes money selling creative tools, they probably realized they have no strategic interest in trying to control the browser platform. Better to leave that stuff to Apple/Google/MS.

    4. Re:Strange direction by Anonymous Coward · · Score: 0

      They also discontinued Flash on Linux (not sure about mac).

      Huh. That's news to me. Could you provide a citation to this effect, or should I just accept that I'm apparently living outside the bounds of time and space with my working Adobe Flash plugin (that is, not one of the barely-working, only-for-ancient-SWFs open implementations) on my Linux boxen, both on Ubuntu and Gentoo?

    5. Re:Strange direction by amicusNYCL · · Score: 1

      believe it or not Adobe also has HTML5 development software they sell

      Does it have a similar feature set compared to Flash? Are things like animation and syncing audio supported? Can you create vector graphics and have it exported as a canvas or SVG? I think it's going to be a bitch to transition to HTML5 for creating e-learning content. The ideal situation would be that Flash would be able to export to HTML5 without losing any functionality, I can't see that happening though.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    6. Re:Strange direction by Anonymous Coward · · Score: 0, Troll

      Committing suicide by eliminating the waste-of-time writing anything for the clusterfuck known as Linux?

      Freetard please!

    7. Re:Strange direction by Artraze · · Score: 4, Insightful

      The flash runtime is really only a cost for them: they have to maintain it ('cause it's so secure!), optimize it, and port it to a lot of platforms.

      What they make money on is the flash toolkit. Adobe has decided that maintaining the runtime isn't worth is and instead moving their toolkit over to HTML 5 (and continuing along with being able to export video, etc). Really, it's mostly a win for them. They kept going along with the runtime because it did afford them certain benefits, the install base (which they monopolize) in particular... I think I hear it was something like 90% which probably beats HTML 5 by a wide margin. However, they see the writing on the wall: HTML 5 is getting more common and flash player less. They have a mature toolkit and it's time they compete on that alone and stop wasting (excess) resources working on a costly* side project that really only made sense half a decade ago.

      (*I mean seriously, in terms of bad PR alone...)

    8. Re:Strange direction by Trepidity · · Score: 1

      Here's the /. story from earlier this year. They're discontinuing the standalone Linux plugin, but made a deal with Google to support a new Pepper-API version of it in Chrome. Apparently Chrome-only, because nobody else so far is implementing that API.

    9. Re:Strange direction by Anonymous Coward · · Score: 0

      Citation. Flash Player 11.2 will be the last version released for Linux, aside from the player built in to Google Chrome.

      Obviously, Adobe discontinuing Linux development did not cause existing copies of Flash Player 11.2 to retroactively cease to exist, but you'll note that 11.3 has already been released for Windows and Mac OS.

    10. Re:Strange direction by FranTaylor · · Score: 1

      you've never seen Microsoft discontinue support for old versions of VB?

    11. Re:Strange direction by Anonymous Coward · · Score: 0

      Committing suicide by eliminating the waste-of-time writing anything for the clusterfuck known as Linux?

      Freetard please!

      Oh look, an anonymous coward trolling on linux. Get a life.

    12. Re:Strange direction by gl4ss · · Score: 1

      Does it have a similar feature set compared to Flash? Are things like animation and syncing audio supported? Can you create vector graphics and have it exported as a canvas or SVG? I think it's going to be a bitch to transition to HTML5 for creating e-learning content. The ideal situation would be that Flash would be able to export to HTML5 without losing any functionality, I can't see that happening though.

      No, But some years ago when this roadmap was made it was supposed to happen "real soon now"(tm)(html5 getting to that stage on all browsers including mobiles).

      --
      world was created 5 seconds before this post as it is.
    13. Re:Strange direction by Jim+Hall · · Score: 1

      I've said it before, but it bears repeating: The irony is that Adobe does not see that by dropping support for platforms, fewer developers will want to use Flash because it is no longer "cross-platform." And if fewer developers want to use Flash, then fewer people will consume Flash content ... and eventually Adobe will decide to drop support on yet another platform because fewer people are consuming Flash there. The cycle feeds itself. It's only a matter of time before Flash goes away entirely.

      This is not a trend Adobe will want. Adobe seems to be focusing on "the PC", but the market is increasingly moving to "mobile" ... I think we can see where this is going.

    14. Re:Strange direction by Anonymous Coward · · Score: 0

      believe it or not Adobe also has HTML5 development software they sell

      Does it have a similar feature set compared to Flash?

      Yes.

      Are things like animation and syncing audio supported?

      Yes and sort of (still buggy).

      Can you create vector graphics and have it exported as a canvas or SVG?

      Yes.

    15. Re:Strange direction by toriver · · Score: 1

      Adobe makes its money on tools, not free Flash players. And now they make tools that let people produce for other platforms.

      (The RDF does not exist. It never did. It was just something called "marketing", something Linux fans have no experience with.)

    16. Re:Strange direction by lister+king+of+smeg · · Score: 1

      i wonder with flash being built into chrome and android browser is now chrome, will flash still work on android via the pepper api?

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    17. Re:Strange direction by icebraining · · Score: 1

      No, Adobe is focusing on what they always did: making tools for developers. Flash as a viewer is irrelevant.

      Their HTML5 content authoring tools already supports mobile: http://edge.adobe.com/whatisedge.html

    18. Re:Strange direction by Dr+Herbert+West · · Score: 1

      Ugh. Nice try.

      You meant to say, "Yes.... sometimes... on Safari, and maybe Chrome... Firefox kinda.... IE if the moon is full on a third thursday of a leap year".

      The bitch about HTML 5 is that it will never, ever, have a consistent standard that corresponds what USERS really want--animation and syncing audio support, seamless video embedding, consistent color space and font support. Front-end web devs and designers are going to be fucked by this for years to come.

    19. Re:Strange direction by Anonymous Coward · · Score: 0

      No, Adobe is focusing on what they always did: making tools for developers. Flash as a viewer is irrelevant.

      Yep. It's funny how many slashdotters seem to think companies like Adobe use the Underpants Gnome business model, with the missing step before "PROFIT!!!". They don't think about where the revenue comes from, how much it costs to obtain it, and how external developments can undermine an old method of being profitable.

      What's happened here is that the erosion of Windows dominance has also changed the cost of making Flash ubiquitous. The Flash business model was to give the Flash plugin away as a necessary cost of business to get revenue from Flash authoring tools. That worked fine while Flash only needed to be on Windows to cover 95% of web browsing (plus Linux and Mac to get up to 99%, and they could get away with crappy low effort ports there). But cellphones and tablets changed everything. Now they need to provide high quality ports to an increasing number of platforms (the fragmentation of Android does not help, they might get to share 99% of the code across all Android versions but the devil's in the details and the testing). Worse, Flash has a lot of legacy design and performance issues which make it very difficult to do a good implementation for mobile devices. (Issues of the sort where the only fix is to abandon compatibility with fielded Flash content, which is not really an option.)

      Adobe looked at how things were working out with mobile Flash, and realized that providing the Flash platform was becoming a money sink. So they threw in the towel and decided the future is in HTML5 authoring tools. After Flash withers away, their new business model will be that other companies get to pay the costs of providing a Flash-like layer for the web, and Adobe will just sell authoring tools for it. In the interim, since HTML5 isn't quite ready to fully replace Flash, they'll keep Flash going for a while. But only on the desktop, where their costs are much lower.

    20. Re:Strange direction by oh_my_080980980 · · Score: 1

      LMOL yeah there just aren't any options out there. E-Learning.....nice....

    21. Re:Strange direction by oh_my_080980980 · · Score: 1

      And Flash does *eye roll*

    22. Re:Strange direction by Dr+Herbert+West · · Score: 1

      Eye roll all you want, but my points about user experience are valid. Flash is great at:
      -- animation and synching audio support
      -- a really deep audio toolkit-- you can tweak audio data down to the sample bit, I've rolled my own mp3 guitar effects box in flash with about 100 lines of code
      -- seamless video embedding
      -- consistent color space
      -- robust and consistent font support
      -- resolution independent vector graphics

      Now, there's a ton of stuff flash sucks at-- memory sucking first and foremost, which is a dealbreaker for mobile... which is also a dealbreaker for commercial web development. Certainly no one appreciates poorly-written browser crashing apps built by total n00bs (as if you don't get that with javascript, php, ruby, etc). But to my mind, the advantages that HTML5 has in cross-platform and even cross browser development are spotty at best, and certainly not ready for prime time. I would prefer to see flash limp along for a couple more years until HTML5 has a deeper toolbox.

    23. Re:Strange direction by amicusNYCL · · Score: 1

      I don't think there are a ton of great options for creating, for example, a simulation of an existing piece of software where you need to exactly reproduce everything including the fonts, positioning, the blinking cursor, keyboard navigation, etc while having audio narration synced up with animation on screen. I can't imagine trying to build a set of tools for our courseware developers to use to create that. We already have those tools built using Flash. Artists (non-programmers) are able to use those tools to build the sims, if we moved to a pure HTML5 model then do we have to throw out the Flash authoring environment and replace all of our artists with programmers?

      Anyway, what do you use to create software simulations that get delivered online and track their progress on an LMS? Say the Air Force comes to you with the software they use to, I don't know, process cargo and passengers on their planes, and they need to have a simulation of the entire program that they can use to train their people with. Which tool is preferred in that case?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    24. Re:Strange direction by makomk · · Score: 1

      As I recall, it's Chrome-only even though Chromium (being an open source version of Chrome) does actually implement the Pepper API. The only way to get the plugin is installed alongside Google Chrome.

    25. Re:Strange direction by ChunderDownunder · · Score: 1

      yeah that was my feeling - if enough carriers, vendors and users took up their pitchforks to declare "If I wanted a phone without flash I would have bought an iPhone" then Google would port the code.

    26. Re:Strange direction by Compaqt · · Score: 1

      Didn't Adobe sell a Flash-creation tool?

      It would seem it's in its interest to have Flash as widely used as possible.

      I would say the RDF does exist: It means having a different standard for Apple than for everybody else.

      1) Witness the story yesterday where people were besides themselves trying to define smartphone, and finally came up with "can create apps in the same environment in which the basic apps (phone, addressbook) run". The only problem being the original iPhone only had web apps, but nobody called the iPhone out as not being a smartphone.

      2) If any other company had tried to patent the idea of a tablet design publicly available for the past 17 years, they would have been portrayed as villains in the mainstream media (as opposed to geek media).

      --
      I'm not a lawyer, but I play one on the Internet. Blog
    27. Re:Strange direction by toriver · · Score: 1

      Design patents != idea patents. Still.

  7. Hmm... by Desler · · Score: 1, Insightful

    But doesn't this mean Android devices are going to be only able to view half the web now? I thought Flash was the amazing killer feature of Android...

    1. Re:Hmm... by RazzleFrog · · Score: 2, Insightful

      The killer feature for Android is that it releases better, faster, and more feature rich phones several times a year.

    2. Re:Hmm... by Desler · · Score: 2

      Actually most Android phones are schlock with low res screens and running ancient Android versions.

    3. Re:Hmm... by Anonymous Coward · · Score: 0

      Homestar Runner hasn't had a new video in about two years now, so Flash is obsolete.

    4. Re:Hmm... by Chibi+Merrow · · Score: 1

      Yes, but that still doesn't change the fact that there are several better, faster, more feature rich Android phones released each year. Just buy one of the good ones.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    5. Re:Hmm... by FranTaylor · · Score: 1

      "Most" windows systems are still running a 10 year old version.

    6. Re:Hmm... by Anonymous Coward · · Score: 1

      But it does give android a negative and sometimes unfair reputation of sucking. Bad hardware, old software.

      Old android devices are great for Moms. They don't care about most of the features anyway. Young people and geeks want phones that can run the latest apps. Google needs to either force specs on vendors or make android run faster and run on old hardware longer much like microsoft has to do with windows. Google is following the Microsoft model (pre surface anyway) and they need to ship legacy crap to make it work. It's a sad truth.

    7. Re:Hmm... by tepples · · Score: 1

      Do you also claim that Newgrounds and Weebl's Stuff have no list of recent videos?

    8. Re:Hmm... by Anonymous Coward · · Score: 0

      For geeks on the autism spectrum, perhaps. Sane people don't obsess over every little feature because they have lives outside tinkering with devices. Some day the geek community will accepts this basic fact of the world, and accept that it's OK for someone else to want a phone for strictly utilitarian purposes, but we are a long way from that day.

    9. Re:Hmm... by Karlt1 · · Score: 3, Interesting

      It is amazing isn't it?

      Slashdot before Android:Flash sucks, it's closed and proprietary:

      Slashdot after Flash was available for Android and not iOS: Flash is great! It lets us view the whole web!

      Slashdot after Adobe kills Flash on Android: Flash sucked anyway.

    10. Re:Hmm... by Anonymous Coward · · Score: 0

      Even if you use it for utilitarian purposes, a better, faster, and more feature rich phone probably wouldn't hurt you.

    11. Re:Hmm... by RazzleFrog · · Score: 1

      And I am sure that most iPhone are still version 3 or lower out there. What's your point?

    12. Re:Hmm... by Anonymous Coward · · Score: 0

      "...and nothing of value was lost."

    13. Re:Hmm... by ddtstudio · · Score: 1

      And I am sure that most iPhone are still version 3 or lower out there. What's your point?

      You're sure? Why is that? Any data? Or is it just you?

      Actually, the upgrade/adoption rate for iOS is amazingly good, in both absolute numbers and in comparison to Android. (Note: I am not making any "this OS is better than that OS" statements, just talking about documented statistics.)

      iOS 3.x usage looks to be in the single-digit range, while iOS 5.x was quickly adopted by up to 75% of iOS users. Source: http://thenextweb.com/apple/2012/03/06/why-do-developers-prefer-ios-over-android-try-75-adoption-of-ios-5-while-ics-is-stuck-at-1/

    14. Re:Hmm... by tepples · · Score: 1

      "I happen not to like it; therefore, nobody ought to like it."

    15. Re:Hmm... by Anonymous Coward · · Score: 0

      It is amazing isn't it?

      Person A before Android:Flash sucks, it's closed and proprietary:

      Person B after Flash was available for Android and not iOS: Flash is great! It lets us view the whole web!

      Person C after Adobe kills Flash on Android: Flash sucked anyway.

      FTFY

    16. Re:Hmm... by Chibi+Merrow · · Score: 1

      Google needs to either force specs on vendors or make android run faster and run on old hardware longer much like microsoft has to do with windows.

      Early reports are that Jelly Bean does run significantly better on older hardware than ICS. Nexus S owners have been reporting it feels much more responsive, at least. So sounds like they went with the second option.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  8. I told you so dance. by Anonymous Coward · · Score: 0

    This is the part where I point and laugh at you for being right all these years.
    Specifically, the dogmatic apple haters that piled their support behind flash.. Only because 'ol Jobs called Adobe out on the pile of crap that is flash.

    I'm bored with being civil about it.
    Suck it. Suck it hard. :D

    1. Re:I told you so dance. by Anonymous Coward · · Score: 1

      But Jobs died first. So NO U!

  9. I wonder how many fools.. by hairyfeet · · Score: 1, Insightful

    Will be actually cheering this. I wonder how long its gonna take to sink in that "Hey we just got rid of one proprietary format....for a patent troll's wet dream, yay us!"

    Of course since the late great iSteve was all for H.264 then it HAS to be good...right? He wouldn't have any ulterior motives, like say splitting mobile with MSFT and thus would actually WANT something patented up the wazoo to discourage competition? Naaaahhh..

    Sheesh wake the fuck up folks! At least Adobe didn't give a rat's ass where and how you distributed Flash, hell they didn't even bitch about Gnash at all and you trade someone THAT easygoing for a "Pay your $699 license fee you cocksmoking teabaggers!" troll group? Just try distributing H.264 support without cutting a check, just try and see how quick you get a C&D. Look I'll be the first to admit that on anything but windows Flash was badly written, I mean it was by Adobe for God's sake. But you DO NOT replace a pile of shit with a punch in the nuts alright? That is NOT progress!

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:I wonder how many fools.. by Desler · · Score: 5, Informative

      You do realize that Flash videos are just H.264 in MP4, right? It's been this way for years. Almost no one uses Sorenson for Flash video anymore.

    2. Re:I wonder how many fools.. by catmistake · · Score: 2

      You do realize that Flash videos are just H.264 in MP4, right? It's been this way for years. Almost no one uses Sorenson for Flash video anymore.

      Right. So exactly why do we need Flash for web video? We don't. It's superfluous. Now it's gone from mobile, we just need to clear it off the rest of the internets.

    3. Re:I wonder how many fools.. by Desler · · Score: 1

      You seem to be arguing against a point I never tried to make. But for content providers the video streaming framework is still more mature than for HTML5 video. That is why people still use it. My point was only about addressing the complaint of getting rid of Flash meant it was being replaced by H.264, but this is silly since Flash video IS H.264 in almost every case nowadays.

    4. Re:I wonder how many fools.. by mjwx · · Score: 2

      Will realise they've just cheered away a product that works for one that doesn't.

      Flash was shite, it was a slow, buggy, CPU chewing pile of scrotum. I'll be the first to admit that but flash did everything it said on the tin and a bit more. HTML5 at current cant even do what it says on its own tin, let alone half of what was on Flash's tin.

      We've traded away a slow, reliable and butt ugly mechanic for a person who cant even tell the difference between a valve and a vagina and people are happy about this.

      For crying out loud, we cant even decide on a video codec yet. Google and Apple are pushing their own codec's (for all intents and purposes, Apple just about owns H.264) and I read a few days ago Microsoft is also considering it's own. So we have umpteen versions of HTML5 and risk the net falling back into the dark ages of the Netscape/IE wars again.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:I wonder how many fools.. by sexconker · · Score: 0

      You do realize that Flash is far more than videos, right? Hell Flash videos are often far more than videos - they're often actual animations.

    6. Re:I wonder how many fools.. by Anonymous Coward · · Score: 0

      Karma whoring HOWTO (updated):
      - Just rant like a crazy old geezer

    7. Re:I wonder how many fools.. by catmistake · · Score: 3, Interesting

      You seem to be arguing against a point I never tried to make. But for content providers the video streaming framework is still more mature than for HTML5 video. That is why people still use it. My point was only about addressing the complaint of getting rid of Flash meant it was being replaced by H.264, but this is silly since Flash video IS H.264 in almost every case nowadays.

      Didn't mean to sound argumentative... was more exuberant. Flash, however, was never needed for what it was used for 99% of the time. Another thread mentioned Black and Tans... so I thought of a terrible metaphor. Flash is like Harp... a decent pale lager, but it becomes exceptional when mixed properly, wrapped, as it were, around Guinness ... which unfortunately for this metaphor can only be vector animation or a web game. So... Adobe says "Hey! What's good for Guiness is good for EVERYTHING! Mix it with your gin! It's a better vermouth! Mix it with your whiskey, it's a better sour!" Trouble is, Harp doesn't mix that well with anything but Guinness, no matter what the bartender says. And eventually, people will start hating Harp... because its just awful when it's used improperly, and unless it's by itself or with Guinness, it's being used improperly. Flash was never intended to be a video wrapper... that was just something that it could do but only did well during the very earliest part of the last decade under special circumstances, before bandwidth was taken for granted. Adobe kept leveraging it for video, however, long after it was reasonable to do so. Eventually, everyone hates Flash and forgets that its actually a decent app platform and wonderful for vector animation. Had Adobe stepped back off pushing it as a video wrapper, for which it is terrible for the extra processing overhead, and left it to find it's true usefulness, perhaps most web users wouldn't despise it.

    8. Re:I wonder how many fools.. by FranTaylor · · Score: 1

      So WHY do we need two implementations, with one of them (flash) loaded with unfixable and inscrutable (closed code) security issues?

    9. Re:I wonder how many fools.. by Anonymous Coward · · Score: 0

      Or post like a 10 year old who can't remember anything older than five years ago. THE CLOUUUUUUUUUUUUUD IS COMPLETELY NOVEL!

    10. Re:I wonder how many fools.. by jo_ham · · Score: 1

      You seem to be confusing Flash with H.264.

      Flash videos almost always *are* H.264 inside - losing Flash just means the bloated, slow, crash-prone, battery-draining container format is gone. It's still the exact same H.264 video inside.

      (Assuming we're talking about video streaming - Flash is/was used for other things too).

    11. Re:I wonder how many fools.. by Anonymous Coward · · Score: 0

      Because it is head and shoulders above all the other streaming video players in terms of features, reliability and maturity.

      What exactly do you propose using instead for web video?
      html5? lolololololol

      have fun going backwards 10 years in video player features and running 3 different live streams to meet the needs of all the different browsers.

    12. Re:I wonder how many fools.. by JDG1980 · · Score: 1

      Virtually every GPU designed in the last 5 to 7 years, whether for phones, tablets, or PCs, supports H.264 decoding in hardware. This feature is available through a driver API and the license fee was already paid by the vendor. So implementing H.264 support shouldn't be any problem for open source software (even though Mozilla is dragging their feet on this as hard as they can).

    13. Re:I wonder how many fools.. by Billly+Gates · · Score: 1

      Ya, but can I view xhamster porn on my phone without flash? No. You are missing the point as webmasters wont switch because bandwidth costs go up and piracy of videos will be more rampant. So they will keep flash. ... lets not even go there about how many still use IE 8 or god forbid an earlier browser and plan to keep it that way for 5 to 10 years. Corps just blew billions upgrading to IE 8 and they sure as hell wont SWITCH until 2020. Flash is the only way to reach them for the next 10 years.

    14. Re:I wonder how many fools.. by Desler · · Score: 1

      I didn't say we did. I only said why people still use it.

    15. Re:I wonder how many fools.. by Desler · · Score: 1

      Yes, I do, but since his complaint was over H.264 he was clearly referring to the video side of Flash. Maybe actually read all of a post before trying to do a 'gotcha!' response?

    16. Re:I wonder how many fools.. by hairyfeet · · Score: 1

      Thanks, nice to see that I'm not the only one going WTF when it comes to HTML V5. its like going back in time to 1995, where you needed a bunch of different codecs just to see an average webpage. And can they make HTML V5 suck a few more cycles? I can take a 1.8GHz Sempron from 2004 and play SD flash just fine, HTML V5? Anything less than a Core Duo and its a fucking slideshow.

      As I said I'll be the first to admit Flash wasn't great but it DID work, and it worked without sucking cycles, making you replace all your gear, or making you pay your $699 license fee because Adobe took care of that. Now you'll either get bent over by Apple & MSFT or by Google, but either way THEY will be in control, not you. And both sides don't seem to give a rat's ass about bandwidth or vector animation so say goodbye to your little games and i hope like hell you got plenty of cash for the overage charges.

      Yet as you pointed out people fricking cheer for something that isn't even halfway done replacing something that actually works, and worse its something fully controlled by patent trolls and owned by Apple & MSFT, two companies with a history of not playing nice with anybody. Yeah...what could go wrong? You watch, in 5 years guys like you and me will be laughing our asses off as the ones cheering find themselves locked behind paywalls and handed crazy bandwidth bills. When they say "hey this sucks" we'll get to say "Told ya so dumbass!".

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:I wonder how many fools.. by hairyfeet · · Score: 1

      Sorry that license covers HARDWARE and NOT SOFTWARE, should have read the fine print. That was why both Nvidia and ATI have the hardware but don't provide jack shit for accessing the hardware anymore, license fees. This is also why Moz won't support H.264 on Linux, MSFT paid the $699 license fee to put the codec in win 7 and 8 and Linux distros didn't.

      Don't believe me, feel free to contact MPEG-LA, they have a contact page and I'm sure they'll be happy to send you a price list for implementing H.264 access in software. Of course MPEG-LA has yet to offer a license that allows redistribution beyond a single customer, so no support for FOSS, sorry. I guess FOSS doesn't really need web video anyway, right?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:I wonder how many fools.. by sexconker · · Score: 0

      Yes, I do, but since his complaint was over H.264 he was clearly referring to the video side of Flash. Maybe actually read all of a post before trying to do a 'gotcha!' response?

      His post was about Flash and Steve Jobs's mission to kill it. He pointed to video as one reason that that mission is absurd. You responded to that one reason instead of the overarching theme of the post, and when I pointed it out you still didn't see it. Hows that for a "gotcha!"?

    19. Re:I wonder how many fools.. by JDG1980 · · Score: 1

      Sorry that license covers HARDWARE and NOT SOFTWARE, should have read the fine print. That was why both Nvidia and ATI have the hardware but don't provide jack shit for accessing the hardware anymore, license fees. This is also why Moz won't support H.264 on Linux, MSFT paid the $699 license fee to put the codec in win 7 and 8 and Linux distros didn't.

      Where are you getting this from? Windows supports DXVA, Linux supports VA-API or VDPAU depending on the manufacturer. Both of these APIs allow H.264 bitstreams (as well as VC-1 and MPEG-2) to be sent directly to the video driver for hardware decoding. You aren't doing any decoding in software, so you don't pay any patent fees. Those fees were already paid by the video card manufacturers when they shipped the hardware and drivers.

      And incidentally, where in the world is this $699 figure coming from? H.264 support is charged at a few dollars a device at most, not $699. If it were that much, how in the world could they sell Blu-ray players and Roku boxes for $100?

    20. Re:I wonder how many fools.. by hairyfeet · · Score: 1

      Windows 7 comes with a paid for H.264 codec while XP, and Linux? Do NOT. And yet again you are mistaking HARDWARE FOR software. dxva AND va-api are simple APIs but do NOT, I repeat do NOT give you the H.264 codec.

      Go look it up yourself on the Moz blog, just type in H.264 and you'll find the posts which will tell you the same thing i just did, no codec? No play. And MPEG-LA charges for being able to play H.264 in your device or OS, hence why MSFT had to pay up.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    21. Re:I wonder how many fools.. by JDG1980 · · Score: 1

      Windows 7 comes with a paid for H.264 codec while XP, and Linux? Do NOT. And yet again you are mistaking HARDWARE FOR software. dxva AND va-api are simple APIs but do NOT, I repeat do NOT give you the H.264 codec.

      This is completely incorrect. The entire purpose of the DXVA, VA-API, and VDPAU APIs is to allow video bitstreams to be sent directly to the graphics hardware for decoding. See, for instance, this page on Intel Linux graphics which specifically states that Intel's newer graphics chips support H.264 hardware decoding on Linux via VA-API. Newer versions of VLC have the ability to use these protocols. The way these APIs work is that you hand them a video bitstream and they give you back pointers to decoded frames. Your software never needs to touch the patented decoding steps; that's all done in hardware and/or firmware which already has its license fees paid by the manufacturer. You said there was something on the Mozilla Blog saying the opposite of this, but I was unable to find any such article there. In fact, they are going to be supporting H.264 on mobile devices using basically the same method I outlined here (sending bitstreams to low-level APIs that talk directly to the hardware).

  10. Gordan's alive! by bullgod · · Score: 3, Funny

    - Prince Vultan

    1. Re:Gordan's alive! by Rik+Sweeney · · Score: 1

      Dispatch war rocket JQuery to bring back his body!

      (Line from 2012 remake)

  11. sigh by Zebaulon · · Score: 1

    And nothing of value was lost.

  12. Adobe Edge by tepples · · Score: 1

    Adobe loses either way.

    Not if Adobe produces tools to recompile existing Flash vector animations into JavaScript+SVG or JavaScript+Canvas and recompile ActionScript into JavaScript. Isn't Adobe Edge part of this effort?

    1. Re:Adobe Edge by FranTaylor · · Score: 1

      And what happens to Adobe when this upgrade is complete?

    2. Re:Adobe Edge by tepples · · Score: 4, Insightful

      Simple: people will continue to produce new HTML5 vector animations and games using Adobe's HTML5 tools.

  13. Flash, Flash... I love you... by Anonymous Coward · · Score: 1

    ...but we only have fourteen hours to download this bloatware!

  14. Vector animation by tepples · · Score: 1

    You do realize that Flash videos are just H.264 in MP4, right?

    Prior to the use of H.264, it was H.263. Prior to H.263, and continuing for some time after H.263, it was vectors. For example, Weebl's Stuff, Homestar Runner, and most of the animations on Newgrounds and Albino Blacksheep are vectors. What tool for authoring Canvas or SVG vector animations for an HTML5 environment do you recommend?

    1. Re:Vector animation by Desler · · Score: 1

      Yes, which is why I said 'no one uses Sorenson for Flash video anymore' since I do know what it used previously. He was complaining saying getting rid of Flash means replacing it with H.264 but Flash videos ARE h.264 and have been overwhelmingly since around 2008.

    2. Re:Vector animation by tepples · · Score: 1

      You are correct that no new Flash videos use Sorenson. But not everybody who has created an old Sorenson based video and hasn't yet bothered to convert it is contactable. And more importantly to the central point that I was trying to make, you didn't address vector-based animations at all.

    3. Re:Vector animation by Desler · · Score: 1

      Because it had no relevance to the the point I was disputing which was the whining about getting rid of Flash because then everyone will use H.264 is stupid since Flash uses H.264. Nothing is really changing.

    4. Re:Vector animation by hairyfeet · · Score: 1

      You missed the point which was Adobe paid your $699 license fee and did so for Windows, Mac AND Linux. You think Apple or MSFT gonna pay that fee? Or do you think they'll just have MPEG-LA send some C&Ds your way?

      In the end the world traded a format that worked but was buggy for a corporate assraping without lube, all because iSteve was for it...yay. Like the head of one of the most locked down, charge everybody crazy money while trolling with patents corps wouldn't have ANY ulterior motives....BTW are you interested in some magic beans? Touched by iSteve, swear.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  15. And on that day... by Anonymous Coward · · Score: 0

    NOT A SINGLE FUCK WAS GIVEN!
    Really. I'm so sick and tired of flash and what it's used for anymore.
    It's one of those things i never WANTED to use. But was forced into using to do other things. And now 98% of the flash i encounter is an invasive ad.

    it's bloated buggy crap. it's always been bloated buggy crap. it will always be bloated buggy crap because its an adobe product and that's all they produce.

    Just go the fuck away already.

    Send out the kill command. Delete all flashplayers from the world!

    1. Re:And on that day... by Eponymous+Hero · · Score: 1
      you don't know shit. what is flash used for anymore? here's a statement by adobe that was linked to in their blog post (given in the summary):

      http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

      Looking forward, Adobe believes that Flash is particularly suited for addressing the gaming and premium video markets, and will focus its development efforts in those areas. At the same time, Adobe will make architectural and language changes to the runtimes in order to ensure that the Flash runtimes are well placed to enable the richest experiences on the web and across mobile devices for another decade.

      what does that mean? it means flash is being used as middleware in game development. other examples of game middleware include the havok physics engine, sundog, RAD, autodesk, the list goes on. i've seen the flash logo in my console games already, in fact more and more as of late.

      oh look! here's something from autodesk so you can use flash to make console-quality games for the web - http://www.engadget.com/2012/07/10/autodesk-scaleform-flash-games/. i really wish html5 had rich, mature development tools like flash does. how come autodesk didn't choose html5 for this instead of flash? actually, i know the answer.

      adobe killed flash player in android mobile browsers because android is too fragmented to ensure quality. that's from their blog statement. html5 has the same problem, except that it's fragmented by all browsers, and not just mobile ones. if you don't think so, explain why modernizr exists: http://modernizr.com/.

      one last thing to rip your stupid viewpoint apart: you hate flash most for the invasive ads? and you think that's flash's fault? you think adobe makes those ads? with html5 being supported to replace flash in the browser, marketers are going to make the same fucking ads that they make now, except they will be built in html5 and you will have a much tougher time blocking those than flash. you're a dumbass.

      if you think flash means flash player in the browser only, then you don't know what flash is. you don't know shit.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  16. grab a copy now? (is it possible) by neurocutie · · Score: 4, Interesting

    So is it possible to somehow grab a copy of Android Flash now that would be installable in the future?

    1. Re:grab a copy now? (is it possible) by Anonymous Coward · · Score: 0

      I wouldn't bother. Once a piece of software, especially something proprietary, goes unsupported, it has six months of usability max.

    2. Re:grab a copy now? (is it possible) by FranTaylor · · Score: 2

      sure you can get it from the same place as the COBOL compiler

    3. Re:grab a copy now? (is it possible) by squiggleslash · · Score: 3, Informative

      Yes: http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html

      Just to be clear: you'll be able to download them for the foreseeable future. Whether they'll work in future versions of Android remains to be seen.

      --
      You are not alone. This is not normal. None of this is normal.
    4. Re:grab a copy now? (is it possible) by Anonymous Coward · · Score: 0

      I found mine the same place I found the FORTRAN compiler for OS/2

    5. Re:grab a copy now? (is it possible) by Eponymous+Hero · · Score: 1
      RTFA:

      The easiest way to ensure ongoing access to Flash Player on Android 4.0 or earlier devices [http://www.adobe.com/go/certifieddevices] is to use certified devices and ensure that the Flash Player is either pre-installed by the manufacturer or installed from Google Play Store before August 15th. If a device is upgraded from Android 4.0 to Android 4.1, the current version of Flash Player may exhibit unpredictable behavior, as it is not certified for use with Android 4.1. Future updates to Flash Player will not work. We recommend uninstalling Flash Player on devices which have been upgraded to Android 4.1.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  17. Kongregate by Lemmy+Caution · · Score: 1

    This is a really bad day to be working for Kongregate.

    1. Re:Kongregate by pla · · Score: 1

      This is a really bad day to be working for Kongregate.

      Although Kong does have a dedicated mobile section, most of content (particularly newer games from the past two years or so) requires a decent-sized screen, not a smartphone.

      And even if you have a tablet, or for the smaller-window games, most assume you have a real keyboard and/or mouse. Sure, you have ways to handle that on a tablet (up to plugging in a "real" keyboard, I suppose, but that destroys 99% of the "conveniently portable" aspects of a tablet).

      So no, I don't think Kong cares much about this. OTOH, the fact that Adobe seems intent on killing Flash off completely may well worry them. But just the portable market? Meh.


      (All that aside, I still use a tablet for playing cheesy flash games when I need to kill an hour away from a real PC, and this move by Adobe seriously pisses me off. Yes, Flash "should" die - But it very much has not yet, and any internet-enabled device that can't access it in the present, amounts to a badly crippled device).

  18. Flash still unlikely to go away. by Eravnrekaree · · Score: 3

    I do not see the need for a flash player going away any time soon due to the immense amount of content in Flash. Flash is so widespread it is hard to get rid of. It seems Adobe is attacking Google here, perhaps because Google is switching to HTML5.

    I agree it would be best for Flash to disappear, Adobe is a corrupt, evil company that uses various unsavory practices. But how to get contnent developers to stop using it? As long as people keep making stuff in flash unfortunately it will remain popular. Part of the issue is making a good replacement for flash. HTML5 helps a.lot with this but as well what really makes flash popular is that developers love Adobe Flash development tools. The sad thing is flash's development tools are very popular with developers and I do not see them giving up flash until something better comes along. I have yet to see anything come along that actually can exceed the features and ease of use of Adobes tools.

    Many here presume Flash will go away. This is sort of like saying Linux will become popular, people here do not understand why people use software, they use software because it works well. Adobe has great tools that work well and just expecting people to stop using them when there are no alternatives or the alternatives are inferior is absurd.

    1. Re:Flash still unlikely to go away. by rollingcalf · · Score: 1

      The emergence of tools to convert Flash to other formats would allow developers to continue using Flash for development while still enabling web sites to avoid delivering Flash.

      --
      ---------
      There is inferior bacteria on the interior of your posterior.
    2. Re:Flash still unlikely to go away. by squiggleslash · · Score: 1

      Moreover, the issue with DRM (either abolish it, or create an open standard, I leave it to you to determine which is more practical...) hasn't been addressed yet. Companies like Hulu and Amazon use Flash specifically to prevent people from being able to download streaming video and save it onto their devices.

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Flash still unlikely to go away. by Xylantiel · · Score: 1

      I would disagree, and that is exactly why I think this is suicide on Adobe's part. If tablet devices continue to grow as a standard web browsing venue, eventually developers will give up on developing two separate sites because Adobe's authoring tools only support one of them and just use html5. Or some company that does make html5 authoring software will come along and eat their Adobe's lunch. Either way Adobe's business in authoring tools goes down the toilet. The whole move only makes sense from the idiot bean counter MBA perspective. i.e. cut Linux and Android support (there never was iOS support) while assuming it will have no effect on the developer tool install base.

      And just to be clear I have always hated flash, and despite it's cost to Adobe this will probably be a "good" thing in the end for open standards on the web. Though the "standard" seems to more and more not be a desktop version of the site and a mobile version, but a desktop version and an app. This seems insane but does decrease the need for flash on mobile platforms, so maybe this is Adobe's rationale. (?)

    4. Re:Flash still unlikely to go away. by dmt0 · · Score: 2

      What I want to see is Google itself to stop using flash. In things like Google Finance for example

    5. Re:Flash still unlikely to go away. by JDG1980 · · Score: 1

      Many here presume Flash will go away. This is sort of like saying Linux will become popular, people here do not understand why people use software, they use software because it works well. Adobe has great tools that work well and just expecting people to stop using them when there are no alternatives or the alternatives are inferior is absurd.

      They may not want to stop using Flash, but they will, unless they want to write off essentially all portable devices. Steve Jobs signed Flash's death warrant when he refused to support it on iOS. How many businesses will want to pay for a website that doesn't work on iPhones or iPads?

    6. Re:Flash still unlikely to go away. by MrEdofCourse · · Score: 1

      Flash *is* going away. There are now a few hundred millions reasons why it's going away. If a developer is considering using Flash for a client, they have to get around the whole, "you realize that nobody with a tablet, smartphone or who has disabled/not installed Flash on their desktop or notebook will see anything at all, right?" (ya sure, that's not 100% true, but true enough). It's a dead platform from that perspective.

      When the iPhone came out, I used to see numerous sites that couldn't be accessed because of Flash (mostly restaurants and other local businesses), but almost all have quickly changed because guess how many people use desktops as they're driving or walking around town looking for a place to eat? Heck, even the ones who haven't changed have Google Local and Yelp listings.

      I can't even recall the last time I wished I had Flash on my iPhone or iPad.

      The *only* reason I have Flash on my laptop is because I need it to test my company's website, which uses a Flash player (with HTML5 as a fall back). I'm looking forward to when I can kill that Flash player (there's not enough support yet for HTML5).

    7. Re:Flash still unlikely to go away. by Anonymous Coward · · Score: 0

      Oh yes, this is obviously an attack on Google and not simply a case of it not making economic sense for Adobe to keep maintaining Flash on Android.

      What the hell? What does Adobe gain by "attacking" Google in this way? All they do is lose Flash marketshare. The fact that they are doing this means that marketshare wasn't valuable (enough) to them or they'd try to maintain it. And if it that share wasn't valuable, then the obvious decision is to stop spending money on it.

      This is pure self-interest on Adobe's part.

    8. Re:Flash still unlikely to go away. by breeze95 · · Score: 1

      Many here presume Flash will go away. This is sort of like saying Linux will become popular, people here do not understand why people use software, they use software because it works well. Adobe has great tools that work well and just expecting people to stop using them when there are no alternatives or the alternatives are inferior is absurd.

      They may not want to stop using Flash, but they will, unless they want to write off essentially all portable devices. Steve Jobs signed Flash's death warrant when he refused to support it on iOS. How many businesses will want to pay for a website that doesn't work on iPhones or iPads?

      As of May 25, 2012 mobile devices account for 20% of WEB traffic. CISCO has projected that IP traffic from wireless devices (mobile devices) will exceed traffic from wired devices (desktop computers). CISCO projected by 2016 IP wireless/mobile devices will account for 61% of IP traffic and wired devices will account for 39% of IP traffic. I agree with you that developers may not want to quit using Flash but market forces will push them away from Flash.

    9. Re:Flash still unlikely to go away. by Anonymous Coward · · Score: 0

      I definitely seems like an attack against Google. Flash isnt going away for IPad

  19. so how am I gonna read restaurant websites? by Trepidity · · Score: 2

    Hell is going to freeze over before most of the restaurants I visit build usable websites. Now they won't be viewable from mobile at all!

    1. Re:so how am I gonna read restaurant websites? by Skapare · · Score: 1

      There's some new thing coming around called HTML5.

      --
      now we need to go OSS in diesel cars
    2. Re:so how am I gonna read restaurant websites? by Quiet_Desperation · · Score: 1

      Pluggers only go to Country Kitchen Buffet anyway, grandpa.

    3. Re:so how am I gonna read restaurant websites? by Anonymous Coward · · Score: 0

      There's some new thing coming around called HTML5.

      in the meantime, pack your dinner..

  20. For those of us who develop on Flash... by Skuld-Chan · · Score: 2

    Flash wasn't just about videos and ads on the internet. Some of us developed useful applications like forms for front line people, reports for pointed hair people and video games (look up sharpform - a lot of video game UI's run on Flash). Its sad that the platforms it supports is shrinking and not growing.

    Ages ago when I worked for Adobe - an internal conference was show casing everything they just acquired from Macromedia. The mantra was "the future of the company is everything we just acquired" (that wasn't the official mantra, but after attending plenty of developer sessions that was what I was feeling) - I'm sure that is still true to a certain extent, but there was a genuine feeling that Flash could actually take on Java as a web runtime - especially because we were going to have the worlds first full runtime on a mobile device (at the time they were talking about Symbian and WebOS).

    Don't laugh - one of the internet's biggest websites youtube.com runs on top of Flash media server :) (or at least it used to!). Also this was long before HTML-5 and Javascript was showing any promise. If you wanted to have a rich web app your choices were Java or Flash.

    1. Re:For those of us who develop on Flash... by Anonymous Coward · · Score: 0

      Thanks for providing one of the few sane comments.

      I completely agree with everything you said. Flash's real opposition was Java. And in many ways, it by far exceeded the claims and promises made by Java. I personally dislike both Flash and Java but there is no escaping Flash proved to be a better Java than Java in most every marketing talking point which help propel Java into the limelight. Sadly, I'm not sure if that means Flash is that good or if Java is just really that bad.

      Either way, I'll be happy to see Flash disappear and be usurped with standards compliant HTML technology. Just wish that day was yesterday.

    2. Re:For those of us who develop on Flash... by Anonymous Coward · · Score: 0

      Flash wasn't just about videos and ads on the internet.

      you should have mentioned this to Adobe... because somehow what Flash was worst at was where it was overwhelmingly applied to the detriment, now and in the future, of what Flash was actually intended for and where it really excelled

    3. Re:For those of us who develop on Flash... by gl4ss · · Score: 1

      flash-lite was on mobiles before webos was created.. they sort of botched out the rollout for it. could have been a j2me killer.

      --
      world was created 5 seconds before this post as it is.
    4. Re:For those of us who develop on Flash... by bigtrike · · Score: 1

      Agreed. Flash's biggest enemy is Adobe. Until sandboxing, if you wanted any sort of stability in your web browser you had to run flashblock or just uninstall it entirely. Aside the from the instability, it also tended to take over an entire core (thankfully it couldn't scale to a second core), so your computer would slow a little, your fans would spin up, and you'd witness your battery drain very quickly. If the runtime wasn't such a piece of garbage, I think it would have seen much more usage.

  21. Video is ten times bigger than vectors by tepples · · Score: 1

    So exactly why do we need Flash for web video? We don't. It's superfluous.

    We don't need it for web video, where "video" refers to compressed sequences of pixel-based images. But we still need it for web vector animation. I tried converting a .swf vector animation to video by rasterizing each frame of the animation and compressing the frames as a video, and the file size bloated by a factor of ten.

    1. Re:Video is ten times bigger than vectors by Anonymous Coward · · Score: 0

      So exactly why do we need Flash for web video? We don't. It's superfluous.

      We don't need it for web video, where "video" refers to compressed sequences of pixel-based images. But we still need it for web vector animation. I tried converting a .swf vector animation to video by rasterizing each frame of the animation and compressing the frames as a video, and the file size bloated by a factor of ten.

      Unfortunately, web animation is collateral damage. Adobe leveraging Flash as a hideous video wrapper, advertisers using flash in ads usurping processor cycles, and obsessed web developers creating entire sites in Flash is how Flash failed at its attempt to annex the Internet... in other words, it was hubris... Flash was Adobe's hammer and they tried to turn everything into nails. Let this be a cautionary tale for new web technologies: do what you're good at... don't overreach.

  22. Vectors by tepples · · Score: 1

    Flash video IS H.264 in almost every case

    How big would "Badger Badger Badger", a 36-second vector animation loop, become if converted from vectors to H.264? Or "We Drink Ritalin", a music video for a John Desire song? Or "French Erotic Film", a music video for an Ome Henk song?

    1. Re:Vectors by h4rr4r · · Score: 1

      A few megs? Even if it was a few hundred MBs, this is 2012. Takes no time at all over 4G.

    2. Re:Vectors by Anonymous Coward · · Score: 0

      Some of us have Sprint and on a good day we can manage to get 2G.
      Even the oversubscribed 3G takes about a minute to load /.'s front page.
      A few megs is out of the question. A few hundred megs would take hours, if not days.

    3. Re:Vectors by Anonymous Coward · · Score: 0

      Time isn't an issue over 4G, bandwidth caps are. We don't need to be expanding the size of video files to pad the profits of the wireless carriers.

    4. Re:Vectors by JDG1980 · · Score: 1

      How big would "Badger Badger Badger", a 36-second vector animation loop, become if converted from vectors to H.264?

      Then don't convert it to H.264 – convert it to something more appropriate, probably a HTML5 dynamic canvas with JavaScript animation.

  23. BBC iPlayer by codman1 · · Score: 1

    Anyone know how it will be affected as it used Flash to play its video's?

    1. Re:BBC iPlayer by jo_ham · · Score: 1

      It doesn't on iOS - there's a dedicated app.

      I've been using it for some time, moreso in the last couple of weeks with the Olympics. I assume they have an Android version too.

  24. Then patronize the restaurants' competitors by tepples · · Score: 1

    Then patronize the restaurants' competitors. I just tried chick-fil-a.com, for example, and it works just fine in Firefox with Flashblock on. Do you want me to try the site on my Nexus 7 tablet when I get home to make sure it's 100% pure HTML5?

    1. Re:Then patronize the restaurants' competitors by GodInHell · · Score: 1

      I think you're looking in the wrong payscale.

    2. Re:Then patronize the restaurants' competitors by Trepidity · · Score: 1

      I don't really plan to patronize mega-chains, and sadly most of the mom-and-pop restaurants around here do not have modern websites.

      An exception is some that are so behind on technology that they use 1990s-era web technology, which is actually readable.

    3. Re:Then patronize the restaurants' competitors by Skapare · · Score: 1

      I don't think Trepidity is talking about big evil corporate chains.

      --
      now we need to go OSS in diesel cars
    4. Re:Then patronize the restaurants' competitors by Quiet_Desperation · · Score: 1

      Or call them up, tell them about the situation, and offer to redo their web site for the going rate.

    5. Re:Then patronize the restaurants' competitors by CastrTroy · · Score: 2

      A restaurant web site works best when it's the 1990s era web site. A single page with the address, a map, the phone number, and hours of operation. Another web page linked from the first that shows their menu. That's all a restaurant needs. It's amazing how many restaurants and other businesses can't even be bother to post their hours of operation on their website, or put their phone number in an easy to find location, preferably on the front page.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Then patronize the restaurants' competitors by HideyoshiJP · · Score: 1

      If I chose to patronize a restaurant's competitor solely on the basis of using crappy software on their website, which may or may not have been developed by an outside company, I would question my priorities.

  25. Dedicated iPlayer app by tepples · · Score: 1

    I'm guessing that people in iPlayer's territory will just download the iPlayer application from Google Play instead of the Flash Player.

    1. Re:Dedicated iPlayer app by Anonymous Coward · · Score: 0

      will just download the iPlayer application

      Which refuses to run on 3G connections ( to save us from ourselves, apparently ) and which can't be put into the background ( e.g. to listen to the radio whilst browsing ).

      The majority of people that install the iPlayer app use it once and then delete* it.

      * Note: "uninstall" makes no sense as a verb. Un- means "not".

    2. Re:Dedicated iPlayer app by Blue+Stone · · Score: 1

      The iPlayer App for Android isn't "compatible" with Jellybean devices which don't have Flash.

      The BBC will happily serve up content to iOS users without Flash, though.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
  26. HTML5 on Kongregate by tepples · · Score: 1
    1. Re:HTML5 on Kongregate by Lemmy+Caution · · Score: 1

      I was about to say "oh, good to know." But then I clicked on the link...

      It has, um, 15 games.

    2. Re:HTML5 on Kongregate by Anonymous Coward · · Score: 0

      There is a "next" button at the bottom of the screen.

      Back to Alphaville, Lemmy!

    3. Re:HTML5 on Kongregate by Anonymous Coward · · Score: 0

      36! So much better than 15.

      Pro tip, there's this thing called a "next" link at the bottom of the page.

    4. Re:HTML5 on Kongregate by nahdude812 · · Score: 1

      I wanted that to be awesome, but the highest rated game is 3.5 stars and is composed exclusively of 30x30 colored squares? And still somehow the framerate is terrible? The next highest at just a pixel above 3 stars looks nicer, but only gets 4-5 fps.

      Honestly, HTML5 is the right solution - eventually, but it's not ready to stand up against Flash just yet. These are the kinds of games a Commodore64 would have run, and faster.

  27. Firefox on mobile is building in h.264 support by Anonymous Coward · · Score: 0

    as soon as this bug lands it'll be available on nightly builds, preffed off by default. The name of the about:config preference to toggle to true is:

    media.plugins.enabled

  28. Good, but that is only a small start by Anonymous Coward · · Score: 0

    They need to kill flash everywhere next. Also kill acrobat

  29. That depends on available carriers by tepples · · Score: 1

    Just buy one of the good ones.

    That depends on which carriers the good ones work on. The budget carriers in the United States, for example, tend to run CDMA2000 instead of GSM, and CDMA2000 is much worse than GSM/UMTS at letting customers bring their own phone. Which U.S. carrier offers voice and data service as cheap as Virgin Mobile's $35/mo plan yet allows customers to bring their own phone? Or is a customer supposed to buy two phones: one to run apps (as if it were a 4" tablet) and one to make calls?

    1. Re:That depends on available carriers by Anonymous Coward · · Score: 1

      Jesus, do we have to post this every time you start whining?

      http://prepaid-phones.t-mobile.com/monthly-4g-plans

      $30/mo. Bring your own GSM device. Unlimited internet (throttled after 5GB per month). Works with the GNexus and the S3, or the HTC One S if you have small hands or something. No, they don't currently have an LTE network, if you want that you need to go with a more expensive carrier, and I'll start caring about that when the LTE networks in this country actually provide consistently faster service than HSPA+ in real-life tests.

      There's a GSM MVNO called "Straight Talk" that works similarly; I think it piggybacks on AT&Ts network so you have a greater device selection (the bands AT&T uses for HSPA are a bit more common than the ones T-Mobile uses).

      This gets posted like every time somebody here starts complaining "but I don't want to live in this new science-fiction utopia because a data plan is too expensive! I'm just going to get a phone that makes phone calls, and is the size of a shoebox, because I want it to still be the 1980s!" You're deliberately making things harder on yourself than you need to.

    2. Re:That depends on available carriers by shutdown+-p+now · · Score: 1

      T-Mo is a budget carrier in the United States which runs GSM.

      Yeah, yeah, I know, they have poor coverage in your area. That's a problem for you in particular, however, not for everyone.

    3. Re:That depends on available carriers by Anonymous Coward · · Score: 0

      Well, might I suggest voting with your passport and moving to a country where you just whack in a new SIM and off you go? Hell, you could get free health care too!

  30. Get your copy here by mogwhy · · Score: 0

    Adobe Flash player both release and debug versions (including the Android versions) are available from the archive: http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html#main_Archived_versions

  31. Die Adobe Die by Anonymous Coward · · Score: 0

    Never give the C-Suckers at adobe a single penny.
    If u must use their software, pirate it.
    Also, even if u decide to pirate it, look for an open source solution for the long-term.

    The company and their software is pure garbage.
    They do not care about their users. Their software is full of security flaws and waste.

    They purposely make try to make ppl dependant on them, then tell them how/when/where they can use that dependancy. (ex: Large percentage of websites use flash, then they choose which platform they support based on their corporate interests rather than their users interests).

    Never give adobe a penny!!!
    Will I'm at it, same goes for Apple, Microsoft, Oracle.
    Die Flash Die!
    Die iDouche Die!
    Die Secure Boot Die!
    Die Java Die!

    Lets also Nuke Mecca/Medina

    -HasH @ www.trypnet.net

  32. Not available on mobile by tepples · · Score: 0

    On top of this youtube supports HTML5

    Not for videos with advertisements, which are likely to be marked "not available on mobile" because the Flash ad player won't load.

    1. Re:Not available on mobile by Anonymous Coward · · Score: 2, Informative

      You're at least a year behind; videos that play an ad spot before viewing work fine on HTML5 now, or at least they did on my phone yesterday.

    2. Re:Not available on mobile by tepples · · Score: 1

      Yet I still see videos that won't play on my Nexus 7 because they are listed as not available on mobile. What phenomenon am I seeing?

  33. Mystery meat navigation by tepples · · Score: 1

    That is an example of the sort of mystery meat navigation that would get a site featured on webpagesthatsuck.com: a logo and seven donuts that respond to mouseover. And it's not even Flash-based MMN; it's MMN in HTML. Back to CFA for me.

    1. Re:Mystery meat navigation by GodInHell · · Score: 1

      Alinea is a james beard award winning restaurant with three Michellin stars. It is one of the best restaurants in the world. I tend to judge restaurants on their credentials in their medium of choice (food) not their web page development. But hey, enjoy the gay-bashing chicken shack.

  34. Not Going Away by jisatsusha · · Score: 1

    Flash on Android isn't going away, it's just changing. You can write apps in Flash, package them as Adobe Air apps and install them on Android just fine. That's how it's worked on iOS for a long time now because of Apple's restrictions on browser plugins, so I imagine this is just their way of consolidating development efforts on both platforms.

  35. Flash exclusivity to Windows and Surface coming? by muon-catalyzed · · Score: 2

    If Ballmer scores Flash exclusivity for Windows/8/RT and Surface then he trully earns his (evil)genius CEO pedestal right next to Gates and Allison.

    Adobe certainly hates Linux/Android and had some feuds with Apple too, so this might not be completely off idea.

  36. Missing the point by MrEricSir · · Score: 2

    You're missing the point: it's not the platform, it's the apps.

    While the Flash plugin was never great, there's a reason Flash lived for so long -- fantastic authoring tools. Drag-and-drop GUIs, full featured IDEs, etc. made it a snap to build great looking Flash apps.

    Until HTML5 has equivalent authoring tools, it's not truly going to be able to replace Flash.

    --
    There's no -1 for "I don't get it."
  37. Great for Games by SuperKendall · · Score: 1

    You know what does NOT suck for games? Building games for the platform you are running on.

    Even though Flash on mobile supported games, not every game made sense when many relied on a keyboard and/or mouse.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  38. They have worked for years by SuperKendall · · Score: 2

    I agree, but many sites still use it, unfortunately. Those sites will become unavailable if Flash is removed on mobile devices.

    No, they are available today.

    Thanks to iOS devices, for a few years now pretty much any Flash site you can think of has in fact worked fine without Flash. You just don't know it because by default they give you Flash if you can.

    Pretty much only Flash game sites remain as things that cannot easily be transitioned to running wholly without Flash, but in case you had not noticed a lot of popular Flash games are also available as native apps.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  39. WebGL by lister+king+of+smeg · · Score: 1

    you need WebGL to get any useful level of graphics performance, and Microsoft have no plans to support that in IE.

    WebGl sound much better already!

    --
    ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    1. Re:WebGL by Billly+Gates · · Score: 1

      In all seriousness no website will ever adopt WebGL for that reason. Who wants to cut off 40% of their market!

  40. Independence Day! by Anonymous Coward · · Score: 0

    India celebrates it's Independence day on 15th Aug!
    Android celebrates it's Independence from flash on 15th Aug!

  41. Kongregate: Alphanumericville by tepples · · Score: 1

    There is a "next" button at the bottom of the screen.

    Which shows only 15 games on the second page and six on the third, bringing the total to 36. That's one for each Latin letter (A-Z) and each decimal digit (0-9). Back to Alphanumericville, AC!

  42. Imposed by copyright owners by tepples · · Score: 1

    [The iPlayer app] refuses to run on 3G connections ( to save us from ourselves, apparently ) and which can't be put into the background ( e.g. to listen to the radio whilst browsing ).

    How much of this is imposed by the copyright owners that license their works to the BBC? As for no 3G, a copyright owner may have licensed exclusive "mobile rights" to someone else. As for pausing in the background, there's a reason that record labels sell movie soundtracks for a higher price than the movie itself: the market has shown itself willing to pay more for background listening than for foreground viewing.

  43. Cap by tepples · · Score: 1

    this is 2012.

    And in 2012, mobile data plans still tend to have single digit GB per month caps.

    Takes no time at all over 4G.

    Except the time it takes to work to earn money to pay the cell phone company for the overage. Doesn't 4G stand for "around 4 gigabytes per month", in practice even if not officially? If you want to rasterize all vector animations to video, then why not rasterize all web pages to JPEGs and send those instead of HTML? And why send archives as tar.gz instead of plain tar or zip with deflate instead of zip with store?

  44. Re:Flash exclusivity to Windows and Surface coming by ceoyoyo · · Score: 1

    Why? Because he scored an exclusive on a platform that everybody has known is dying for years? Because his efforts to secure that exclusive hastened the death of Flash by making it run only on some phones and a tablet that very few people own?

  45. Fools.... by PortHaven · · Score: 1

    Yes and in exchange you now have entire proprietary closed system (iOS) and since that was victorious, everyone else is looking to do the same.

    Joys...

    Death of Flash was probably the worst thing to happen in the computing world in the past 10 years.

  46. Side-load still works by phorm · · Score: 1

    It also works on 4.1, though you have to side-load it.

    I installed from APK on my Nexus. My browser settings are "tap-to-use" so flash content doesn't show immediately by default, but it lets me browse sites with embedded flash videos etc when there's something I actually want to see.

  47. More profits... by PortHaven · · Score: 1

    Right now, Adobe has to pay to develop Flash/Flex/ActionScript. Now all you open source fans will develop HTML5 for them, and they need only sell their tools to the mindless masses.

    The strategy is economically smart, prestige wise stupid, and strategy wise foolish.

    They should have simply opened up Flash, built a better method of ActionScript to communicate with the DOM. And pushed AS3.0 as a strongly typed alternative to JavaScript.

    Open sourced, and enough would have continued carrying Flash forward for them, freely. And likely improved it.

  48. Move Away From Flash by Anonymous Coward · · Score: 0

    Adobe has spoken: Stop deploying Flash altogether.

  49. Welcome to Slashdot. by Qbertino · · Score: 1

    "Kill the Flash, spill its blood, kill the Flash spill its blood, kill the Flash spill its blood ... "

    God, how I allways hate the half-assed Flash discussions on /.

    I'm wondering why they don't FOSS it if they plan to let it die.
    Anyway, they missed a great opportunity when they could have lead the entire touch interface craze it they'd sought to keep Flash up to date in that respect.
    I will miss Flash and AS3. In terms of UI and Rich Client development its a step backwards - by a decade. A shame, really.

    --
    We suffer more in our imagination than in reality. - Seneca
  50. Finaly Adobe is contributing by hobarrera · · Score: 1

    Finaly Adobe is contributing and killing Flash. And itself too, hopefully!

  51. Thank you Jobs by Anonymous Coward · · Score: 0

    For trying to put your own thoughts of what people should do with their OWN device and for the fanboys to agree with their yes man mentality.

    Thank you Adobe for not standing your ground and turning into a quivering mess and listening to that tripe.

    If I want flash on my device, I should be able to do it and have no limitations on what someone else thinks.

    Thank fuck I do not have an iPad or iPhone, avoid that shit like the plague due to actions like this, their entire approach to customers regarding the app store etc.

    I do have a MAC Mini and an iPod classic since these devices give me flexibility and do not force me to listen to their crap. But the downside is the iTunes integration, at least there are choices.

  52. Took you android retards long enough. by Anonymous Coward · · Score: 0

    Steve jobs told you years ago it was a waste but you complained like little babies.

    Had you been using Apple products you would have been ahead of the curve instead of using outdated and insecure products on your wannabe Apple products. Who knows, in another 5 years maybe your android products will be comparable to last years Apple stuff.

  53. End of Obnoxious Flash Web Sites by pubwvj · · Score: 1

    Hopefully this will kill off those obnoxious Flash based web sites that tell you right from the front page you can't access them since you don't have Flash installed. Our ISP is one of these. What they don't get is Flash doesn't run on all computers and Flash is a horrible CRU hog. They need to stick with HTML.

  54. Oh the noes!!!!! by Anonymous Coward · · Score: 0

    I'm in danger of not being able to watch all my old downloaded Odd Todd cartoons and Frog in a Blender / Hamster in a Microwave games on my new Samsung phone!!!!!!

    Oh No!!!!!!

  55. I can feel a lawsuit coming up... by michelcolman · · Score: 1

    When will companies learn to stop copying Apple features on Android?

    They're clearly violating the Apple patent on "enhancing user experience by removing functionality".

  56. Legacy content killed mobile Flash Player plugin by Anonymous Coward · · Score: 0

    First of all, Flash on mobile is not dead. It continues on in the form of AIR, with much of same API, along with the addition of new accelerated GPU APIs (Stage 3D and frameworks built upon it such as Starling). What has been killed is the Flash Player plugin for Android web browsers.

    Apple killed the Flash Player browser plugin on iOS, but what killed it on Android? Legacy content and the support required to sustain it.

    Flash Player, and the legacy content developed for it, is optimized for running on desktop CPUs. It is based on scalable 2D vector graphics, not bitmaps, with the pixel-perfect layout demanded by graphic designers and a high level object-oriented display list rendering architecture. While desktop GPU shaders can now be programmed to render this sort of content efficiently, in the beginning it involved CPU-intensive tessellation of free-form strokes into triangles, with resulting pixel inaccuracies, as well as wide variations in hardware capabilities and two major competing accelerated APIs (D3D and OpenGL with all the various texture extensions).

    There was not really much of a performance advantage in rendering 2D scalable vector graphics on the desktop GPU, and a lot of headache. The major performance feature that Flash adopted for desktop GPUs was the cached bitmap.

    With the advent of the mobile web, the first response was Flash Lite, a stripped down version of Flash Player that was adequate for rendering the limited content of web sites designed for mobile browsers. But the subsequent arrival of smart phones capable of browsing the full web meant that the complete Flash Player needed to be ported to those platforms, and all the legacy content developed for Flash Player needed to run well there.

    On smart phones there is no choice when it comes to rendering graphics: you have to use the GPU in order to cut down on battery consumption and to get any reasonable graphics performance. This was fine for apps designed with mobile graphics in mind, but for legacy Flash content designed around 2D vector graphics it was a disaster.

    Add to this the fragmentation of the Android platform, the varying graphics support provided by the different SoCs, the generally crappy drivers, along with Google changing the video rendering architecture and the browser's OpenGL rendering model with each rev of Android from Froyo to Gingerbread to ICS, and the result was a complete fail for the Flash Player browser plugin.

    So the response was to stanch the bleeding in the Flash runtime and QE teams by killing the Flash Player plugin, and along with that, any support for legacy Flash vector graphics on mobile web browsers. AIR was designed to remove the decades of cruft that made Flash Player so bad and provides a new graphics API, Stage 3D, optimized for the operations that mobile GPUs are particularly good at: shoving pixels around and manipulating textures at the shader level.

    At some point old APIs just have to die, but it's always controversial. The Wayland vs. X11 wars come to mind here.

  57. Canvas CS by tepples · · Score: 1

    I agree that Canvas would be more appropriate. What authoring tool do you recommend for animations for "a HTML5 dynamic canvas with JavaScript animation"?

  58. I made certain I downloaded a copy.. by aklinux · · Score: 1
    ... before it went away.

    I'm not a fan of flash, but needed something to tide me over until everyone gets changed over to HTML5, or whatever it is were all going to change to...

    It actually seems to work fairly well on my Nexus 7. Better (more stable) than on my Atrix 4G, XYBoard, or regular Linux bases desktops. So far anyway.

  59. For those of us who actually used the Internet.... by Anonymous Coward · · Score: 0

    Flash was all about ads, video, video ads, and ad videos.

    I'm sorry your platform was perverted in that way. But it was.

    there was a genuine feeling that Flash could actually take on Java as a web runtime

    Well, IMHO, it succeeded at that...but that was the wrong target to be aiming at.

  60. Wrong step for Adobe by Anonymous Coward · · Score: 0

    I humbly disagree that all the functionality can be replaced easily with html5. Action-script(AS) was pretty powerful in my opinion. There are many live streaming sites out there today that highly depend on flash/AS like earthcam, live chat rooms (some), & web games. Yes most of this stuff can be rewritten (and re-factored to perform better), but web sites certainly are not going to make any big changes before 8/15. I bet there's a bunch of companies that bought into the Adobe sales pitch that there would be cross-campability by implementing a flash solution. Boy, I bet those CIOs are really disappointed. Flash licenses arent cheap either. On a personal note, I was really considering the Samsung Galaxy Note b/c of the upper-end hardware specs of cpu & gpu. Oh well, back to conforming to Iphone/IOS!

  61. Good. by Anonymous Coward · · Score: 0

    How soon can I get rid of it?

  62. Going out of business by whois · · Score: 1

    As more people move to using tablets and other mobile devices, mainly due to both cost and convenience, content that can't be accessed from them is going to become less and less wanted or usefull.

    I already had to download an unofficial version of 32bit flash because the 64bit version they pushed me crashed browsers immediately. I left it broken for at least 2 weeks, uninstalled it for at least 2 weeks and searched for alternatives (without h264 support, you still really need flash to view youtube), finally broke down and reinstalled the old version I downloaded from a sketchy "oldversions" website.

    My point being it's been broken at least a month and they know about it. If they can't fix it then they might as well shut it down, and this is the WINDOWS version.. the only one they're still putting out updates for.. they pretty much gave up on linux, gave up completely on mobile, so what direction are they planning on taking?

  63. Now we get a proper iPlayer app by mshenrick · · Score: 1

    I don't welcome this. I've backed it up to my SD card

    One good thing, however, is that the BBC will have to make an iPlayer app

    "But there's already an iPlayer app!"

    No there isn't. It's just a shortcut to open the browser to BBC iPlayer's site

  64. News! Adobe determined to make self irrelevant by WOOFYGOOFY · · Score: 1

    Fine by me because anything that makes Adobe have less market share is a step in the right direction. I am sick of dealing with uneditable, unreachable text locked away inside PDFs and the crappy you-will-sit-and-watch brain dead Flash "movies" that everyone thinks I have the time to sit through and worst of all, Flash-based websites that send me and my wallet packing with some message about how I need to download Flash or Shockwave or whatever, rather than just showing me what I came for, again because some misguided "creative type" (in which I count myself thank you) wanted to turn their brochure site into a Peabody Award winner in the category of "Groovy Page Transitions and Indecipherable Navigational Cues"

    A Flash-less Android experience? How much to get a ticket to that concert?

  65. Re:Legacy content killed mobile Flash Player plugi by WOOFYGOOFY · · Score: 1

    Nice analysis +1. AI still hate the lock-in Adobe shit represents though

  66. Dear slashdot, world by Anonymous Coward · · Score: 0

    The hell is wrong with tech reporting? I mean, the headline is everywhere. ANDROID WON'T HAVE FLASH ANYMORE. When in reality what is going on is that Adobe is dropping the support on many platforms. Because of a deal WITH GOOGLE that allows to do it without regret . Thanks to their deal to make google support flash using the pepper API, adobe can stop supporting flash in all these platforms, it is cheaper for them. Meanwhile, the flash pepper plugin that will be a part of google chrome will be the new way to run latest flash in all these devices, including Android. (Happened with Linux/GNU already)

  67. Collateral damage by tepples · · Score: 1

    Unfortunately, web animation is collateral damage.

    How do you recommend repairing this damage?

    1. Re:Collateral damage by hairyfeet · · Score: 1

      They don't, because part of the point was iSteve didn't want to have any way to support games on the web, he wanted everything to go through the appstores so he could get his cut.

      This is what made me fucking gobsmacked at the whole thing, Steve couldn't have been more blatant if he had wore an "all ur monies belong 2 us" t-shirt yet the press and sadly many here all tripped over themselves to hail King iSteve and give Flash the boot. MPEG-LA is one of the worst patent trolls around, with over 2000 patents covering every vague idea you could possibly have with video and while Adobe paid the fees so everyone could use it Apple and MSFT will pay...for users of Apple and MSFT products.

      The sad thing is if Steve Ballmer would have said the exact same speech killing flash, word for fucking word, every site and every blogger would have been pointing out what a self serving shill he was, yet iSteve could create nasty lock in, with a format that they and MSFT pretty much own ATM, and nobody says shit. Not a fucking word.

      Mark my words in 5 years web video will ALL be walled gardens and those that don't stay strictly in those gardens controlled by Apple, Google, or MSFT ain't gonna be playing shit or watching shit on the web. Web animation will be toast so the ONLY gaming will be in appstores and the videos will have H.265 which MPEG-LA will sue the asses off of anyone that don't pay the tolls...yay.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Collateral damage by tepples · · Score: 1

      Good luck reaching the low bitrate of vectors even with H.265.