I would think that HTML 5 being more cross platform is pretty obvious. Along the gradient of machine code -> interpreted/jit code -> scripting -> markup/declarative language, the more to the right you get, the more portable you inherently become.
Are many of you just taking an opportunity to bash Microsoft, or are you bashing the platform? There's a difference, and for those that claim the latter, I'd really like to hear something more concrete and relevant.
So, you're asserting that there is no way to create third party apps? Really, did you read anything at all, or are you just making this up?
The last time I checked, there is a complete development toolkit, which plugs right into VS2010, and it's based on Silverlight and XNA. The last time I checked, my test app that I put together in seconds does actually exist, which seems to indicate that you're just making this up.
Or, perhaps their application marketplace, dev tools, and online developer resources and documentation is a figment of my imagination?
I guess it wouldn't be Slashdot without a thorough bashing of a Microsoft product. But consider that Microsoft has effectively built a brand new platform complete with solid dev tools, a solid marketplace, and pretty formidable media capabilities. Were they slow to the punch? Absolutely. But I wouldn't underestimate this one. This is not Kin, and it appears Microsoft is dead serious about making this work.
And there seems to be this idea that Slashdot-types are the only ones who walk into the AT&T store looking for a smartphone. As if the millions who go there are already anti-Microsoft, pro-Android, and gaga over Apple. They aren't - they are looking for a cool phone, and at the end of the day, WP7 will look just as cool to them as any other phone. Unless you're going to line up to protest outside phone stores, I wouldn't write them off.
You know, I find that as I get older, I am able to avoid overengineering things a lot better than when I was twenty something. There's nasty effect, though. I'm learning a lot less in depth about systems than I normally would.
Overengineering is terrible for a project, but it often is highly educational.
Not sure you're arguing very soundly, though I like your point. But:
The only way to solve it is to have a screen so huge you don't really see or notice the edges.
followed by:
There's no way to fix it.
You just mentioned a way! Make a screen even larger than IMAX, and reduce the number of seats to only those in the region where the effect is negligible, and charge a premium as it's a premium experience.
It's not about buying it or not. I think it's perfectly valid to lambast something that sucks. Of course I'm not going to buy it, and I think I should be allowed to try an convince others not to, as well.
Your points aren't specific to 3D. Close one eye to get 2D, and:
1. At real 2D, when you move your head laterally, you can 'circle' around an object. 2. At real 2D, when you move your head laterally, objects hidden behind other objects become visible.
Watching a 2D movie does not suffer from the same issues, so these 2 arguments you present are irrelevant.
Why does 3D really suck? Frame rate, image quality, and gratuitous overuse.
I'd be interested to see if Microsoft practices what it preaches with respect to Mono. Honestly, I can't say they have made many moves to kill it, but they still loom large over that (IMO) very cool project. If they love it so much, I'd like to see them come out and bless at least parts of the project.
Why is it that no one has a beef that Autodesk gets to make money selling 3D tools, that Adobe gets to make money selling imaging tools, but when it comes to Microsoft making money off coding tools, SLASHDOT SMASH!! GRAA!!
To be fair, the.NET SDK itself is 100% free, as are the Express editions: http://www.microsoft.com/express/Downloads/ They also provide XNA for free, and it looks like Windows Phone 7 tools will be free as well.
It's not like one *has* to pay for Microsoft's developer stack. They are just charging you for the premium features of their IDE.
You should check out MonoTouch and Unity. Apparently, you're already close to being an iPhone dev.
I totally hear you and feel your pain. I'm a.NET dev, and I am a near pariah for even suggesting that it's a decent solution. I nearly got my head taken off for suggesting to other Linux-based devs that perhaps we can do some tools in Mono.
And I get to sit around and watch them spend countless hours trying to write a stable sockets server, or write string.Split, or figuring out how to encode in UTF-8.
I'm with you. I'm C# all the way, Mono or.NET stack. It's just a very decent language that is highly versatile.
I still remember some 15 years ago what the PC marketplace looked like. There were dozens of these little PC shops that filled the pages of the gargantuan Computer Shopper magazine. They all wanted to undercut each other.
Dell stood out because they formalized a real manufacturing process, setup good quality controls, made it brain dead simple to order, and *still* had prices that were just about the best you could get. They had a refined image with organized, glossy ads, which helped a lot.
Where they fell was when they started becoming the expensive guys again. HP has been undercutting them for years, and have established an image even more refined in the eyes of consumers. HP recognized that, sadly enough, if you sell for $100 cheaper and slap some shiny plastic on, you can dominate.
Dell needs to out-HP by figuring out how to be $100 cheaper again, and revamping their image.
Also, it will be interesting to see how their recent tablet/handheld plays pan out. Streak vs WebOS. Will HP's WebOS fizzle out like Kin, or will Streak get lost in a sea of Android devices? Or both.
Re:Blender 2.49 still very much alive
on
Blender 2.49 Scripting
·
· Score: 1, Insightful
I think if Blender can adopt a Unity-like approach, where it has baked-in at 2 or 3 languages that serve 2 different audiences, then it might be workable. But I agree that creating add-on bindings would fragment Blender scripting and make life miserable.
Given their current workload, my hope is that they will revisit it in 2.7 or so, after 2.6 gets stabilized.
5th! duh
Microsoft already patented the 4th least significant bit, thereby blocking your ability to file suit over 16 patents. Just drop one and you'll be ok.
I would think that HTML 5 being more cross platform is pretty obvious. Along the gradient of machine code -> interpreted/jit code -> scripting -> markup/declarative language, the more to the right you get, the more portable you inherently become.
no one in their right mind would bother using such a thing
I guess these companies are out of their minds then: http://www.mono-project.com/Companies_Using_Mono
My problem with Microsoft is that they insist on programming everything in-house and lock you in to in-house networks and in-house apps.
Hardly.
Are many of you just taking an opportunity to bash Microsoft, or are you bashing the platform? There's a difference, and for those that claim the latter, I'd really like to hear something more concrete and relevant.
So, you're asserting that there is no way to create third party apps? Really, did you read anything at all, or are you just making this up?
The last time I checked, there is a complete development toolkit, which plugs right into VS2010, and it's based on Silverlight and XNA. The last time I checked, my test app that I put together in seconds does actually exist, which seems to indicate that you're just making this up.
Or, perhaps their application marketplace, dev tools, and online developer resources and documentation is a figment of my imagination?
Which doesn't really counterpoint anything. You are definitely an experienced /.er.
I guess it wouldn't be Slashdot without a thorough bashing of a Microsoft product. But consider that Microsoft has effectively built a brand new platform complete with solid dev tools, a solid marketplace, and pretty formidable media capabilities. Were they slow to the punch? Absolutely. But I wouldn't underestimate this one. This is not Kin, and it appears Microsoft is dead serious about making this work.
And there seems to be this idea that Slashdot-types are the only ones who walk into the AT&T store looking for a smartphone. As if the millions who go there are already anti-Microsoft, pro-Android, and gaga over Apple. They aren't - they are looking for a cool phone, and at the end of the day, WP7 will look just as cool to them as any other phone. Unless you're going to line up to protest outside phone stores, I wouldn't write them off.
You know, I find that as I get older, I am able to avoid overengineering things a lot better than when I was twenty something. There's nasty effect, though. I'm learning a lot less in depth about systems than I normally would.
Overengineering is terrible for a project, but it often is highly educational.
Not sure you're arguing very soundly, though I like your point. But:
The only way to solve it is to have a screen so huge you don't really see or notice the edges.
followed by:
There's no way to fix it.
You just mentioned a way! Make a screen even larger than IMAX, and reduce the number of seats to only those in the region where the effect is negligible, and charge a premium as it's a premium experience.
It's not about buying it or not. I think it's perfectly valid to lambast something that sucks. Of course I'm not going to buy it, and I think I should be allowed to try an convince others not to, as well.
Your points aren't specific to 3D. Close one eye to get 2D, and:
1. At real 2D, when you move your head laterally, you can 'circle' around an object.
2. At real 2D, when you move your head laterally, objects hidden behind other objects become visible.
Watching a 2D movie does not suffer from the same issues, so these 2 arguments you present are irrelevant.
Why does 3D really suck? Frame rate, image quality, and gratuitous overuse.
You can't stop people from moving around matter, either. Doesn't mean stealing stuff from best buy is ok, or that best buy should work with them.
I'd be interested to see if Microsoft practices what it preaches with respect to Mono. Honestly, I can't say they have made many moves to kill it, but they still loom large over that (IMO) very cool project. If they love it so much, I'd like to see them come out and bless at least parts of the project.
All this time, I thought that little line was a capacitative, physical End Call button!
Really? So .NET assemblies don't run on Mono? That's news to me.
Why is it that no one has a beef that Autodesk gets to make money selling 3D tools, that Adobe gets to make money selling imaging tools, but when it comes to Microsoft making money off coding tools, SLASHDOT SMASH!! GRAA!!
To be fair, the .NET SDK itself is 100% free, as are the Express editions: http://www.microsoft.com/express/Downloads/
They also provide XNA for free, and it looks like Windows Phone 7 tools will be free as well.
It's not like one *has* to pay for Microsoft's developer stack. They are just charging you for the premium features of their IDE.
What hooks are you talking about that are missing?
You should check out MonoTouch and Unity. Apparently, you're already close to being an iPhone dev.
I totally hear you and feel your pain. I'm a .NET dev, and I am a near pariah for even suggesting that it's a decent solution. I nearly got my head taken off for suggesting to other Linux-based devs that perhaps we can do some tools in Mono.
And I get to sit around and watch them spend countless hours trying to write a stable sockets server, or write string.Split, or figuring out how to encode in UTF-8.
I'm with you. I'm C# all the way, Mono or .NET stack. It's just a very decent language that is highly versatile.
The Nation Association of Total Bastards thinks all of this is great.
He should have just prepended "The vast majority of "
I still remember some 15 years ago what the PC marketplace looked like. There were dozens of these little PC shops that filled the pages of the gargantuan Computer Shopper magazine. They all wanted to undercut each other.
Dell stood out because they formalized a real manufacturing process, setup good quality controls, made it brain dead simple to order, and *still* had prices that were just about the best you could get. They had a refined image with organized, glossy ads, which helped a lot.
Where they fell was when they started becoming the expensive guys again. HP has been undercutting them for years, and have established an image even more refined in the eyes of consumers. HP recognized that, sadly enough, if you sell for $100 cheaper and slap some shiny plastic on, you can dominate.
Dell needs to out-HP by figuring out how to be $100 cheaper again, and revamping their image.
Also, it will be interesting to see how their recent tablet/handheld plays pan out. Streak vs WebOS. Will HP's WebOS fizzle out like Kin, or will Streak get lost in a sea of Android devices? Or both.
I think if Blender can adopt a Unity-like approach, where it has baked-in at 2 or 3 languages that serve 2 different audiences, then it might be workable. But I agree that creating add-on bindings would fragment Blender scripting and make life miserable.
Given their current workload, my hope is that they will revisit it in 2.7 or so, after 2.6 gets stabilized.