Slashdot Mirror


Roger Ebert Backs Down On Video Games As Art

Jhyrryl writes "Roger Ebert has again posted about video games. It's an apology of sorts, for having publicly said that games are not art. He wrote, 'I should not have written that entry without being more familiar with the actual experience of video games. ... My error in the first place was to think I could make a convincing argument on purely theoretical grounds. What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times.'"

265 comments

  1. He Did No Such Thing by eldavojohn · · Score: 5, Insightful
    I'm intimately familiar with the history of Roger Ebert's comments on video games. From the article,

    Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so.

    Then he goes on to say that there were 4,547 comments left with ~300 supporting his view. He claims it's longer than Anna Karenina, David Copperfield and The Brothers Karamazov.

    What he said is that he shouldn't have said it. That he should have been more informed of video games before making that statement. But, in the end, he's still saying that video games can never be art. Ebert is bull headed. I've seen the footage where he breaks down into a fight with Siskel. A decent argument is one thing but Ebert's harder to sway than a dead mule. So he made a statement. And what you're going to get is the definition of the word 'art.' He even admits Sony bent over backwards to give him the chance to play a beautiful non-combat oriented game ... and of his dismissal of this he says, "I was too damned bull-headed."

    Roger Ebert is a brilliant man. However, as oft occurs with brilliance, he will not admit a mistake, a misstep or that he was flat out wrong. You've squeezed all you can squeeze out of him which is basically that he regrets saying it but he still believes it is true.

    We call movies art. We call literature art. We call silence art. We call a single color art. Hell, we even call graffiti art. The crudest symbols our kind could muster gets to be called art. But, goddammit, for some strange reason the second you express yourself through a series of complexly arrange ones and zeros interacting with the viewer, you can't call it art.

    Mr. Ebert, I may be far younger than you and I may be far less informed than you but I cannot understand what possesses you to reserve the word art from being applied to games. I can only take solace in knowing that future generations will see it differently ... permanently.

    --
    My work here is dung.
    1. Re:He Did No Such Thing by Jawnn · · Score: 0, Offtopic

      Mr. Ebert, I may be far younger than you and I may be far less informed than you but I cannot understand what possesses you to reserve the word art from being applied to games. I can only take solace in knowing that future generations will see it differently ... permanently.

      Pot? Mr. Kettle calling...

    2. Re:He Did No Such Thing by Beyond_GoodandEvil · · Score: 3, Informative

      Roger Ebert is a brilliant man.
      Going to have to disagree with that one. Given his loony statements about children in the US wearing US flag t-shirts on cinco de mayo, I'd have to say that brilliant left the building a long time ago. Though I do wonder how he would feel about mexican children in mexico wearing mexican flag t-shirts on the anniversary of the battle of yorktown.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    3. Re:He Did No Such Thing by Anonymous Coward · · Score: 5, Funny

      Anyone who feels the need to flame another for taking the fullest advantage of their vocabulary is a cunt.

    4. Re:He Did No Such Thing by Silverhammer · · Score: 3, Interesting

      Roger Ebert has always stuck me as a very humorless man. He finds no real joy in anything. Gene Siskel and then Richard Roeper always provided the smiles and laughs on their TV show, while Ebert just sat and glared. And now that he's been forced by illness to turn inward and spend more time with his own thoughts, he's just gotten even nastier.

    5. Re:He Did No Such Thing by eldavojohn · · Score: 3, Interesting

      Roger Ebert is a brilliant man. Going to have to disagree with that one. Given his loony statements about children in the US wearing US flag t-shirts on cinco de mayo ...

      People can still be brilliant and yet get other things so painfully wrong you think they're Kim Peek or an idiot savant. Although I find his stances in other realms loathsome, his movie reviews and books on movies nearly mandatory reading for enhancing your appreciation of movies. If ever there were a finer or more well known movie critic, name them. I'm not going to deny this and it's not like this is the only case where this happens. I have Orson Scott Card spouting idiot political drivel in some sort of LDS worshipping context yet I really enjoyed his novels as a kid. This has happened for a long time with perhaps the most extreme case being Knut Hamsun. Yeah it makes me think less of them and their opinions on matters unrelated to their work but it doesn't entirely remove the acknowledgment they deserve in their field.

      --
      My work here is dung.
    6. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      I disagree with his statements on that issue, but I wouldn't go so far as to call them "loony."

    7. Re:He Did No Such Thing by tverbeek · · Score: 2, Interesting

      Ebert's definition of art is (still) more restricted than mine. But it's more expansive and inclusive than others' (especially of his generation). The real debate is not whether video games are art (which is mostly a pissing contest about whether they're "good" enough), but whether "art" is open-ended enough to include interactive works like video games. Given the fact that I did an analysis of Riven as a work of new-media art my senior year at art school, I rather strongly feel that is. But there are plenty of people who'd dispute that what John Cage and Kazimir Malevich have created is art, because their definition of "art" is not so broad. On that, all we can do is agree to disagree, which is what Ebert seems to be trying to do with his apology-which-is-not-a-retraction. He's sticking to his beliefs, and I respect that even though I disagree with his position.

      P.S. I haven't played many more games than he has; Myst and Riven were the last two.

      --
      http://alternatives.rzero.com/
    8. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Pot? Mr. Kettle calling...

      Did you just eat a bran muffin?

    9. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Pot? Mr. Kettle calling...

      If you read the 1500 comments on his blog you'll see that the majority opinion indicates this is the case.

    10. Re:He Did No Such Thing by Bakkster · · Score: 3, Insightful

      Roger Ebert is a brilliant man. However, as oft occurs with brilliance, he will not admit a mistake, a misstep or that he was flat out wrong. You've squeezed all you can squeeze out of him which is basically that he regrets saying it but he still believes it is true.

      Yup. This isn't Ebert 'backing down', this is Ebert taking his ball and going home. He just says "I still think I'm right, but I'm not going to argue any more", which is a fantastic strategy in that he can't lose an argument he doesn't have.

      That said, I don't particularly care what he thinks (never been a big fan to begin with). I know what I think, and I know what future generations will probably think. Oh well, his loss if he never plays Braid.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    11. Re:He Did No Such Thing by turing_m · · Score: 1

      Mr. Ebert, I may be far younger than you and I may be far less informed than you but I cannot understand what possesses you to reserve the word art from being applied to games.

      The 4,547 comments, of which ~4,200 are disagreeing - I've seen that sort of thing before.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    12. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      But, goddammit, for some strange reason the second you express yourself through a series of complexly arrange ones and zeros interacting with the viewer, you can't call it art.

      That's easy enough to fix, just call it "interactive video art" and slap on a 5-figure price tag.

    13. Re:He Did No Such Thing by Bakkster · · Score: 3, Informative

      Did anyone else notice that he changed the pictures on his blog post? When I read it last night, it was all Doom and other bloody horror FPS screenshots. Today it's all Shadows of the Colossus. Perhaps someone caught too much flak (again) and was pressured to backpedal (again)?

      I thought it seemed like a strawman to say 'does this decapitated demon look like art to you?' It would be like using a clip from Porky's to explain why movies aren't art...

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    14. Re:He Did No Such Thing by DrgnDancer · · Score: 3, Insightful

      Actually he quite specifically, and at length admits the possibility that games may someday develop to the point where even he sees them as art. He also admits, that since he refuses to *play* any current games, his opinion is largely irrelevant. Basically he maintains the opinion that in his largely ignorant and limit experience, games he's seen are not art as he defines it. Which is a pretty fair position really.

      As a gamer, there really are a vanishingly small number of games that come close to being "art". The potentially is there, and a few games come close to reaching that potential, but realistically not many. I mean how many variations of "Person with a variety of weapons shoots, blows up, or otherwise destroys various entities intent on destroying the world" have there been in the last 20 years?

      For a gamer's view of why video games have such a hard time being taken seriously, I rather like this article on Cracked.com. Put simply, until games companies accept that they are no longer producing exclusively for 17 year olds, and until we gamers start refusing to accept that the vast majority of games are produced for 17 year olds games will have a hard time being seen as artistic.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    15. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Actually he quite specifically, and at length admits the possibility that games may someday develop to the point where even he sees them as art.

      What part of the GP's quote don't you understand?

      Yet I declared as an axiom that video games can never be Art. I still believe this, but I should never have said so.

      It's right there in the introduction.

    16. Re:He Did No Such Thing by mcgrew · · Score: 4, Insightful

      Well, Ebert is in good company. Ten years ago when I was heavily into games, there was a (deliberately) little-known site named Planet Crap that gamers in the know and game developers often frequented, and I was on its messageboard quite a bit, and had a few discussions/debates with Charles Broussard about games, art, division by zero, etc.

      One of these debates was whether or not video games were, or could be, art. He was of the opinion that video games AREN'T art, and he was the one behind Duke Nukem.

      Well, I think Duke Nukem 4ever proved him wrong; DN4's protracted absence is most certainly art.

      We call movies art. We call literature art. We call silence art. We call a single color art. Hell, we even call graffiti art. The crudest symbols our kind could muster gets to be called art.

      If you want the REAL definition of art, art is what art historians call art. Silence CAN BE but is not necessarily art, and in fact usually isn't. Whether or not a single color can be art depends on the work; just painting a canvas a single color doesn't make it art. Graffiti? All art is graffiti, but not all graffiti is art.

      Your kid doesn't make art. The cave paintings you linked are art in the sense that science in the 16th century was science.

      Ebert and Broussard are both wrong. Many games are, indeed, art. DN4 certainly is, and I'm sure future historians are going to agree.

    17. Re:He Did No Such Thing by mwvdlee · · Score: 1

      But then again, movies will never be art either.
      And before that, photography would never be art.
      And at some point in time way before that, painting would never be art.

      The only thing we CAN say with absolute certainty is that there will always be art critics that don't know what art is.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    18. Re:He Did No Such Thing by fastest+fascist · · Score: 1

      Actually what he seems to be saying is that he's an old crone with an antiquated definition of "art". His insistence on an author's control over the way a piece of art is experienced rules not just games, but much of participative and experimental theatre out as artforms. Modern art in general often runs contary to that stipulation of control. Ebert is a dinosaur, pay no mind.

    19. Re:He Did No Such Thing by timlyg · · Score: 0

      entertainment is not art, period. Art is not entertainment. Though art can be used for entertainment.

    20. Re:He Did No Such Thing by charliemopps11 · · Score: 1

      Why is Rodger Ebert a brilliant man? In fact, why is his opinion on videos even relevant? Maybe we should get his opinion on astronomy while we're at it?

    21. Re:He Did No Such Thing by tverbeek · · Score: 2, Insightful

      He's saying "I could be wrong". For someone who forms and expresses opinions for a living, that's about the best you can expect. :)

      I know what future generations will probably think.

      Don't be so sure. The future has a tendency to surprise us.

      Oh well, his loss if he never plays Braid.

      And perhaps your loss if you never read one of his books or watch one of his favorite films? Or read one of my favorite graphic novels? There's a lot of great stuff out there to experience, and the fact that someone finds something other than your favorites to enrich his life (and might even find your favorites... uninteresting) doesn't make him the poorer for it.

      --
      http://alternatives.rzero.com/
    22. Re:He Did No Such Thing by DrgnDancer · · Score: 1

      Who was I to say video games didn't have the potential of becoming Art? Someday?

      What I was saying is that video games could not in principle be Art. That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games. This was pointed out to me maybe hundreds of times. How could I disagree? It is quite possible a game could someday be great Art.

      From further in. While I admit the passage you quote seems to contradict this, it seems to me that what he meant (based on the tone of the rest of article) is that he still doesn't think current games are art. Though again, he also admits that he takes this position in ignorance.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    23. Re:He Did No Such Thing by PopeRatzo · · Score: 4, Insightful

      If ever there were a finer or more well known movie critic, name them

      There certainly aren't many. And surely none who have reached so many people. Eberts most important contribution is bringing serious film criticism to the masses, without watering down his scholarship.

      And, he has always remained first and foremost a fan, which is always an endearing quality in a critic.

      --
      You are welcome on my lawn.
    24. Re:He Did No Such Thing by stewbacca · · Score: 1

      However, as oft occurs with slashdotters, they will not admit a mistake, a misstep or that they were flat out wrong.

      FTFY.

    25. Re:He Did No Such Thing by MobyDisk · · Score: 1

      as oft occurs with brilliance, he will not admit a mistake,

      Perhaps you define brilliance differently than I do. I think of it as intelligence, or alternately wisdom. Refusing to revise your thinking after making a mistake is a requirement for higher-level intelligence.

      If you mean brilliance as in "shines brightly" without regard to what exactly is shining - then he is definitely brilliant. Everyone knows him, and hears his opinions.

      I cannot understand what possesses you to reserve the word art from being applied to games.

      I do. Ebert spent his entire life being paid for his opinion on one particular form of art. He is totally out of touch with this other form of art. Yet video games are now bigger than movies, and it is natural for him to fear that his opinions will become less relevant and less valuable than they were when movies were the #1 form of entertainment.

      He has three alternatives: Learn video games and render his opinions on them, humble himself by admitting that his expertise does not go that far, or decry that this alternative entertainment medium is not worthy of his illustrious opinion. He chose the cognitive dissonance approach. It absolves him of having to deal with the fact that he isn't as relevant as he used to be.

    26. Re:He Did No Such Thing by TheSpoom · · Score: 1

      No authority will tell me what is and is not art. My brain is my own, and no other man's. Such an abstract distinction can be made on an individual basis. Like the Supreme Court on obscenity, "I know it when I see it."

      (For the record, I think just about anything can be art, including video games.)

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    27. Re:He Did No Such Thing by Like2Byte · · Score: 1

      Roger Ebert is a brilliant man. However, as oft occurs with brilliance, he will not admit a mistake, a misstep or that he was flat out wrong.

      I respectfully disagree. It has been my experience that brilliant people often do admit mistakes, missteps and/or their wrongness about ideas. Brilliant people learn from their mistakes. Jackasses sweep things under the rug and hope no one notices.

      Smart? Sure. Brilliant? Hardly.

      Thomas Edison: Brilliant!
      Einstein: Brilliant!
      Ebert: Why am I still typing?

    28. Re:He Did No Such Thing by mcgrew · · Score: 4, Funny

      In the words of Terry Pratchett, "he's not only not the sharpest knife in the drawer, he might even be a spoon."

    29. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      More proof that he can be wrong (and occasionally admits it): http://en.wikipedia.org/wiki/Groundhog_Day_(film)#Reception

    30. Re:He Did No Such Thing by LKM · · Score: 1

      It's not about favourites. It's about discarding an entire genre of art.

    31. Re:He Did No Such Thing by maxume · · Score: 1

      He should just dissemble a little bit and admit that they are probably art, while maintaining that they mostly aren't good art or particularly meaningful art (putting them in good company with much of Modern Art).

      --
      Nerd rage is the funniest rage.
    32. Re:He Did No Such Thing by Bakkster · · Score: 1

      He's saying "I could be wrong". For someone who forms and expresses opinions for a living, that's about the best you can expect. :)

      Right, but it's the 'I don't want to argue anymore, because I think I'd lose' part that irritates me. I think he'd need to say 'I'm probably wrong' (rather than 'could be) for it to be an effective mea culpa.

      Also, the fact that he muses that he can't define art in such a way to exclude video games, yet include stuff like participatory art. He's learned, it seems, not to piss anyone else off by calling their medium non-art. Again, the problem is he simply says 'I don't want to argue any more' instead of saying 'on closer inspection, I was wrong'. Maybe this is why people have such a bad opinion of critics? ;)

      And perhaps your loss if you never read one of his books or watch one of his favorite films? Or read one of my favorite graphic novels? There's a lot of great stuff out there to experience, and the fact that someone finds something other than your favorites to enrich his life (and might even find your favorites... uninteresting) doesn't make him the poorer for it.

      I never said he needed to play it. I also didn't mean to imply that not experiencing some video game was any worse than not reading a novel or watching a movie. My point is that I just don't care if he decides he doesn't want to play it, it doesn't harm me.

      Again, it's the fact that he refused to even try and see if he likes it, while simultaneously shitting on it. If he said he didn't like it, there wouldn't have been an uproar. Hell, even if he said movies were better.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    33. Re:He Did No Such Thing by LKM · · Score: 1

      Why should a game not be art merely because it depicts destruction and is part of a popular genre of games?

    34. Re:He Did No Such Thing by Psmylie · · Score: 2, Interesting

      Really, it all comes down to the definition of "art". In my opinion, art is any created work that evokes a thoughtful and emotional response in me, the viewer/listener. I exclude anything that simply tries for a shock or knee-jerk reaction (for example, dropping a crucifix into a jar of urine isn't art in my book, it's an attempt to offend, and in bad taste). There are plenty of games that have done that for me. There are BUILDINGS that have done that for me. The fact that you can interact with it doesn't mean it's not art.

      Regarding the title of the article, "Ok, kids, play on my lawn": I'm less than half a year away from 40, and an avid gamer. While I'm not as old as Ebert is, there is no way I qualify as a "kid". In fact, the title of the article gives away a lot more of the rationale behind the original statement about the artistic merits of games than he's probably aware of. To him, it seems games = kid's stuff, and kid's stuff can't be art.

      In this, Ebert is guilty of the same elitist, condescending attitude that I often see from self-proclaimed artists towards what they see as non-artists. It's a self-righteously smug attitude where he is convinced that he somehow sees and feels more deeply than the common man. Quite often, Ebert's statements (and not just about games) give the impression that he almost-but-not-quite-really pities us mundane kludges who don't see the world the same way he does. He may be much older than I am, but I'd say he's got some emotional maturing to do, at least in that regard.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    35. Re:He Did No Such Thing by delinear · · Score: 1

      Does it really matter - is he the final arbiter of what constitutes art? Art is incredibly subjective at the best of times, there's no way we're all going to agree on a rigid definition that will let us measure if something is or isn't art, I don't see why people are getting worked up about this. If you see art there, then that's all that matters, whether others can see it or not - van Gogh died as a mostly unrecognised artist, yet now his paintings change hands for millions and are recognised as masterpieces. Just because one man lacks the foresight to see something as art, doesn't mean it isn't.

    36. Re:He Did No Such Thing by Hatta · · Score: 2, Insightful

      I mean how many variations of "Person with a variety of weapons shoots, blows up, or otherwise destroys various entities intent on destroying the world" have there been in the last 20 years?

      How many variations of "nude female" or "pastoral landscape" have there been in the last 100 years? Sure, not all of them are fine art, but that doesn't mean a nude or landscape can't be fine art.

      --
      Give me Classic Slashdot or give me death!
    37. Re:He Did No Such Thing by Anne_Nonymous · · Score: 1

      >> We call movies art. We call literature art. We call silence art [wikipedia.org]. We call a single color art [wikipedia.org]. Hell, we even call graffiti art [wikipedia.org]. The crudest symbols our kind could muster [wikipedia.org] gets to be called art.

      What do call a man with no arms or legs, hanging on the wall?

    38. Re:He Did No Such Thing by idontgno · · Score: 4, Insightful

      Thomas Edison: Brilliant!
      The same Thomas Edison who fought AC power distribution well beyond the point of its having been proven superior and actually successfully deployed in numerous cities?

      Einstein: Brilliant!
      The scientist who fought quantum mechanics to his last breath, in the face of some outstanding theoretical work to the contrary? The man who actually said "I, at any rate, am convinced that [God] does not throw dice." because he completely distrusted the statistical, seemingly random, nature of quantum physics?

      These men are actually some of my heroes, and were since my childhood. But never forget, they're human, and that means they can wind up irrationally invested in their own opinions and beliefs, especially if the state of their art has moved on without them.

      If "brilliant" means "mentally flexible enough to change a strongly held opinion in the face of strong evidence", very few human beings are brilliant.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    39. Re:He Did No Such Thing by somersault · · Score: 1

      He probably got pwned at Doom or Quake deathmatch in the 90s, refused to play any more games, and this is his way of expressing bitterness.

      --
      which is totally what she said
    40. Re:He Did No Such Thing by delinear · · Score: 1

      The difference is, of course, that GP wasn't saying Ebert's favourite films or your graphic novels weren't art, in some deliberately derisory and hence inflammatory manner.

    41. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Get off our lawn!

      ~ The Art Critics ~

    42. Re:He Did No Such Thing by kalirion · · Score: 1

      But, in the end, he's still saying that video games can never be art.

      No he's not. In the end he's saying that he failed to find a definition of art that can conclusively rule out video games, and that while he doesn't see himself be as moved by a game as by a movie, he can not rule out that some gamers actually have that kind of experience.

    43. Re:He Did No Such Thing by geekoid · · Score: 1

      "Roger Ebert is a brilliant man"

      I have never seen or read any evidences he is any more smart, insightful or clever in any way.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    44. Re:He Did No Such Thing by geekoid · · Score: 1

      " If ever there were a finer or more well known movie critic, "

      This has nothing to do with brilliant or intelligence. Do I really need to list off several people most people have heard of that are patently stupid?

      Any evidence at all? none of his books show in particular unique insights.

      It's like Weird AL. IS he brilliant, or is his niche so small, no one bothers to care to compete?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    45. Re:He Did No Such Thing by Gamer_2k4 · · Score: 1

      IWe call movies art. We call literature art. We call silence art. We call a single color art. Hell, we even call graffiti art. The crudest symbols our kind could muster gets to be called art.

      Maybe Ebert is one of those people, who, like me, wouldn't consider those things art. Especially with the silence one, which I whole-heartedly disagree with as being called art. Even if the guy's goal was to make people listen to things besides music (rain on the roof, wind, etc.), that's complete BS that he's taking credit for that and calling it "art."

      It's not art to say, "Hey! Listen!"

    46. Re:He Did No Such Thing by DrgnDancer · · Score: 1

      There's a difference between variation on a theme and slavish copying. With notable exception most 1st person shooters on the market are essentially Wolfenstien3D with steadily improved graphics. Yes there are exceptions, I never said I agreed with Ebert. There are games out there which approach true art. There may even be some that I haven't played which really are great art. There's a lot more Doom clones though. At least as things stand right now.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    47. Re:He Did No Such Thing by Bemopolis · · Score: 1

      Go watch "Beyond The Valley Of The Dolls" and then come tell me again that Ebert is humorless.

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    48. Re:He Did No Such Thing by delinear · · Score: 1

      I guess the reason movies have such a hard time being taken seriously is because of the amount of garbage Hollywood churns out? Or that music isn't considered art because of all the awful buskers? Or novels aren't art because of cheap pulp fiction romance novels? Or paintings are rendered not-art because of all the potato-prints stuck to the fridges of parents around the world? I wasn't aware that a particular field being massively over-populated with the mundane was reason enough to justify it not being taken seriously as a medium for art. To be honest I think a lot of this comes down to snobbery - most of what we, today, recognise as the great art forms were, at the time, derided by the cultural elite, lapped up by the unwashed masses and only found favour later. After all, in his time Shakespeare was just another bawdy playwright churning out entertainment for the kind of people who just wanted to laugh at penis jokes and throw peanuts at the actors.

    49. Re:He Did No Such Thing by Anonymous Coward · · Score: 5, Funny

      Moderate progenitor ascendingly!

    50. Re:He Did No Such Thing by fuzzyfuzzyfungus · · Score: 1

      Somebody really should have told that hack Picasso that if it isn't PG it isn't art before he went and wasted his time on Guernica...

      (this is not to say that Doom is art, indeed, it probably isn't, being roughly on the level of some of the more derivative Rambo clones; but the "ooh, look, it's too bloody and gross to be art!!!" gambit is unbelievably pathetic. Pretty much every "real artist" who isn't painting pastoral landscapes or naked women is busy painting assorted martyrdoms, battles, famous assasinations, and the like.)

      Incidentally, why hasn't somebody(either a Valve person for publicity, or a 3rd party just because they can) painted "Ravenholm" in cubist-horror style yet? (or, for extra credit, done a game in that graphical style)...

    51. Re:He Did No Such Thing by Bakkster · · Score: 1

      Particularly, ones I had never seen. Like the movie Ebert co-wrote...

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    52. Re:He Did No Such Thing by thrawn_aj · · Score: 1

      I would actually agree with Ebert on this one. Video games are not art. They are something much much more. To call them art is to minimize the incredible leap in human creativity that they represent. The field of kinetic sculpture is a good beginning but video games have transcended the realms of mere art a long long time ago. Why are we so concerned about gaining the respect of Luddite art wranglers anyway? The whole issue is rather sad in my view. It's like Harry Potter wanting to be a muggle, or mathematicians trying to make the case that math is as* beautiful and creative as music. In fact, I dread the day that it video games will be called art. Have you MET any artists lately? Do we really want video game designers to become like artists in temperament? I would rather they stay creative and productive.

      _____________
      hint: it's MUCH MUCH more so.

    53. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Others have told me that a few of my photos qualify as art...yet they exist only as a series of 1s and 0s on my computers hard drives, and DVD backup disks. Art is in the eye of the beholder!

    54. Re:He Did No Such Thing by commodore64_love · · Score: 2, Interesting

      Someone needs to show Roger Ebert Final Fantasy 10. Ya know, just play it in front of him for a few hours. I did that with my mom and she got hooked into the story, and asked me to show her the ending. Modern videogames are basically 30-40 hour long movies, but interactive.

      Roger doesn't seem to realize this because he probably still thinks of games like PacMan. He's living in the past and not knowledgeable about the present state of gaming.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    55. Re:He Did No Such Thing by Dishevel · · Score: 1
      One would wonder why an intelligent person would make such a fucking stupid statement without posting it anonymously?

      Then. When I could not come up with a single reason that made any sense at all I came instead to the conclusion that you sir are a Dipshit.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    56. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      you can't call it art.

      I was with you until there. You're free to ignore the man and call it whatever you want.
      Ontological arguments about art are pointless.

    57. Re:He Did No Such Thing by Bozzio · · Score: 1

      +1 Hilarious!

      --
      I just pooped your party.
    58. Re:He Did No Such Thing by Myopic · · Score: 2, Funny

      Ha ha ha! You must be daft. That's hilarious, criticizing someone for using a perfectly cromulent word in perfectly acceptable context.

    59. Re:He Did No Such Thing by MoriT · · Score: 1

      And that is where you and Ebert disagree. Then again, that's why he hates video games: they defy authority. They suggest that the audience has something to contribute. The authoritative establishment, including Ebert, will not go quietly into the night just because blogs, comments and video games are teaching people to participate instead of sitting quietly while we are told what to like, what the Human Condition is, what people's lives matter.

      In the modern world, he'd never have had a job. Thank goodness for progress.

    60. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Why should those be considered cheap copies any more than a painting of a bowl of fruit? Because you personally don't like them? I would say your reaction proves otherwise since they evoked an emotional response from you, even if it was negative.

      In the end, it doesn't matter what you or I or anyone else says. The only person that matters is the creator(s). If the creator(s) says that a particular work of theirs is art, then it's art. It really is that simple.

    61. Re:He Did No Such Thing by Dishevel · · Score: 1

      Al is not brilliant. He is Fucking Fantastically, Most Awesomely Brilliant!

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    62. Re:He Did No Such Thing by DavidTC · · Score: 1

      I'm sorta with you, although I think that if the vast majority of people can't see the artistic meaning behind something, it's reasonable for society to not consider it art.

      Not, I must add, whether or not it's 'good'. Art is the second meaning behind the obvious. If everyone can see that meaning, it's art. even if the meaning is poorly done. If they can't see it, it's not, or at least not art in general. It might be art to some emo nihilist who see emotion in a paper bag flying by in the wind, but it's not art to people in general.

      But that's more a problem of 'modern art' than video games. Something might be art to the one person who created it, and five other people might fake some sort of emotional reaction, but, frankly, that's when we should start applying double-blind testing. Let's see if anyone can come up with a consistent emotional reaction to that, and, hell, if they can identify it from random garbage. If not, it ain't art.

      But this doesn't apply to video games...almost anyone can explain what mood and style and theme a video game has, and get it mostly consistent. (Except Ebert, who doesn't play the things.) Only art has those things at all.

      All video games have background music. They even often have teasers. There's art style, there's lighting, there pacing and script, video games are fricking art by any reasonable standard. Probably closest in concept to movies, but with unique stuff showing up.

      Survival horror games often have exactly the same emotional cues as a horror movie, for example. It's hard to see how exactly the same universe and mood and theme and music and suspense suddenly aren't art just because you're controlling the person walking down the hall when zombies break through the ceiling.

      Heck, look at Fallout 3. It has art dissonance. The peppy, upbeat music and 50s atmosphere...vs a desolate nuclear wasteland. I've had people walk up and watch me play it who didn't know anything about games, just because it really does look strange and a little disconcerting. Dissonance requires at least two 'art units', where one says one thing, but the other says something completely different.

      Theme and style and mood and whatnot make 'art'. Those define art. Video games have been doing ever since someone introduced a decorative menu and some music to try to set a mood. Admittedly, games back then had very little space for anything that wasn't pure gameplay, but we aren't debating if early 80 video games are art, we are presumably talking about current ones, which are art.

      That doesn't make them good art, of course. But anyone who argues they're not art doesn't understand what art is.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    63. Re:He Did No Such Thing by Kell+Bengal · · Score: 0, Flamebait

      Better to be voted in by people who can read, than voted out by people who cannot.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    64. Re:He Did No Such Thing by Silverhammer · · Score: 1

      Ebert wrote that movie in earnest. It's Russ Meyer's direction and simple nostalgia that has made it campy.

      Furthermore, do you really want to go back 40 years to make this point? To paraphrase Janet Jackson, what has Ebert done for us lately?

    65. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      what has Ebert done for us lately?

      Some of the most insightful and earnest writing currently available on the internet.

      An example.

    66. Re:He Did No Such Thing by depsax · · Score: 5, Interesting

      As a ten-time attendee at EbertFest -- formerly known as "Roger Ebert's Overlooked Film Festival" -- and having observed him hosting the festival, and having chatted with him on several occasions, I would say that he is the antithesis of "humorless". No one I have ever met gets more joy out of being at the movies and being with people who enjoy movies.

    67. Re:He Did No Such Thing by mcgrew · · Score: 1

      No authority will tell me what is and is not science. My brain is my own, and no other man's. Such an abstract distinction can be made on an individual basis. Like the Supreme Court on obscenity, "I know science when I see it."

      I had a professor who was fond of saying, "I don't know what I like, but I know what art is." Except he did, in fact, know what art is.

    68. Re:He Did No Such Thing by VolciMaster · · Score: 1

      It's like Weird AL. IS he brilliant, or is his niche so small, no one bothers to care to compete?

      I'd argue Weird Al's brilliance has been spread with the advent of YouTube and the like. Parodies have never been mainstream, but they're nt incredily small as a niche, either.

    69. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      It's been awhile since I've read Ebert's statements about video games and art.

      However, there's a deeper, non-trivial philosophical question I don't see being addressed here, so I thought I would bring it up.

      One of the central questions about "whether video games are art" is whether the central aspect of the experience is "purely having fun" or "being exposed to thought-altering aesthetic."

      In this sense, the question revolves around whether video games are games, or are some media expression, or both. Is Half-Life 2, for example, closer to paintball or Orwells Animal Farm?

      This is really not a trivial issue as applied to any given game, and you can see it discussed at a very deep level in various ludology communities.

      It's also sort of a non-issue when applied to games generally though, as some computer games are probably better thought of as art, some are better thought of as games, and some are in between.

      This is also not even getting into the issue of the fuzziness of what "art" means, or what "computer game" means. It's also not getting into the issue of whether or not any given computer game is good art, or a good game.

      Ebert may have been arrogant or overstepping his experience in making sweeping statements of the sort that he did, but it's also equally superficial to claim that all video games are art.

    70. Re:He Did No Such Thing by DavidTC · · Score: 1

      In my opinion, art is any created work that evokes a thoughtful and emotional response in me, the viewer/listener.

      That is exactly what art is, although I'd qualify it with the fact that for society to consider it art, it must cause such a response in some statistically significant number of people who see it. (Which video games certainly do.)

      Oh, and it must have been purposefully designed, or at least purposefully stored, to invoke that response. ('stored' being things like photographs, which are probably of things that would have resulted in that response if you'd actually seen them, but someone got out a camera and managed to keep a copy of it.) It is a response beyond the thing that is pictured, i.e., you just didn't think 'empty field' or 'guy standing there' when you saw it.

      And I have to disagree that 'shock' art isn't art. Although a crucifix in urine probably isn't art, as the shock isn't coming from the second level, the artistic response, but the first level of the fact that things in urine are pretty disgusting, which is most people honestly have an issue with...the whole 'religious' thing is irrelevant.(1)

      But attempts to offend at the second level are art. Offense is, indeed, an emotional response. You might not like them, but they are art.

      To him, it seems games = kid's stuff, and kid's stuff can't be art.

      Statically, the average age of a video gamer is...30.

      1) An argument can be made that our various 'phobias' as humans, including things like feeling disgust at excretions (Which we obviously developed to stop getting diseases) are emotional responses, and hence causing them is 'art', but that's something we don't enjoy thinking about at all. We can enjoy thinking about depressing things, or horrific battles, but some stuff we're actually hardwired away from wanting to think about at all, so even if it's technically 'art', it's not art that any person would actually want to see.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    71. Re:He Did No Such Thing by lhbtubajon · · Score: 1

      That's unfair to Albert Einstein. To say that he "fought quantum mechanics to his last breath" fails to acknowledge that he actually helped develop the field, and contributed to it heavily until his death. Yes, he distrusted some of the implied consequences of QM, but that didn't cause him to stick his fingers in his ears and say "La, la, la" until the topic changed. He worked on alternative theories. His efforts weren't irrational. It's more that QM didn't align with his observations of the world, and didn't mesh with other well-understood theories, such as his own general relativity.

    72. Re:He Did No Such Thing by Have+Brain+Will+Rent · · Score: 1

      We call movies art. We call literature art. We call silence art. We call a single color art. Hell, we even call graffiti art. The crudest symbols our kind could muster gets to be called art. But, goddammit, for some strange reason the second you express yourself through a series of complexly arrange ones and zeros interacting with the viewer, you can't call it art.

      I think we should consider where the art would lie. Is it the images the player sees? Or is it the algorithm running the experience received by the player? Or both, or something else entirely?

      --
      The tyrant will always find a pretext for his tyranny - Aesop
    73. Re:He Did No Such Thing by powerlord · · Score: 2, Interesting

      The problem is that not only is he aware that he is not knowledgeable, but when presented with the opportunity, he balks and admits that he has better things to do than play video games.
      The blog post basically outlines a fellow Critic arranging with Sony to have a PS3, loaded with games, lent to him, if he would just pick it up, which he doesn't.

      He further admits that he still feels Video Games are not "Art", and that he should not have made the comment without knowing more, but that he doesn't want to learn more.

      The ONLY concession he makes is that he admits it is possible for a video game to be made in the future that might be art.

      Its akin to Grandpa deciding that he'd rather read a book than go to the movies because those Nickelodeon things are okay, but they never really liked Organ music and, its just a a waste of time, and its not really Art.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    74. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Offtopic: Popular media has greatly exaggerated Einstein's position towards randomness in QM. A cursory google search will turn up his positions, which didn't refute existing results, but mostly pointed out discontinuities that would need resolution. He was skeptical far moreso than disturbed regarding the theoretical conclusions, which any good scientist should be.

    75. Re:He Did No Such Thing by severoon · · Score: 1

      We call movies art. We call literature art. We call silence art [wikipedia.org]. We call a single color art [wikipedia.org]. Hell, we even call graffiti art [wikipedia.org]. The crudest symbols our kind could muster [wikipedia.org] gets to be called art.

      Are you asserting here that Ebert agrees that all of these things are art? If not, then his views on what should and should not be considered art may very well be consistent.

      It sounds like what you're saying is that if someone, somewhere recognizes something as "art" then Ebert ought to be compelled to agree. I'm perfectly happy to let the man make his own decisions about what he considers art. Furthermore, even if I don't agree with his view, I prefer he makes his views known as long as they are intelligible, and doubly so if he can be eloquent on the matter.

      --
      but have you considered the following argument: shut up.
    76. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Well you have to think about the cinco de mayo thing. Its basically an American invention. There is no mexican national holiday on cinco de mayo. Mexican independence is in September. So putting an american flag on the shirt is kind of appropriate.

    77. Re:He Did No Such Thing by ravenshrike · · Score: 1

      Science is a process, art isn't.

    78. Re:He Did No Such Thing by dimeglio · · Score: 1

      "Two thumbs up."

      In my opinion art, being one of the ingredients used in making a video game, automatically qualified it as a work of art.

      --
      Views expressed do not necessarily reflect those of the author.
    79. Re:He Did No Such Thing by Psmylie · · Score: 1

      I'd agree with your assessment of shock value, plenty of art is shocking/disturbing/whatever. That's what I was trying to get at, that something that is just intended to provoke an immediate reaction of disgust, anger, outrage, whatever, with no follow-up thought or appreciation is not art so much as just someone doing something obnoxious.

      I think my major complaint about Ebert's statement isn't that he sees no artistic merit in video games, since he's entitled to that opinion (there's plenty of art out there that I, myself, don't "get"). It's more that he's trying to speak as if he's got some sort of authority over what is/isn't art, and he's declared, for all of us, that this particular thing is not "art". I don't see the value in a lot of the art that's around here(there's one that looks like random bits of scrap metal welded together, for example). It doesn't speak to me, but I won't declare it "not art", because my opinion only applies to me. If someone sees artistic merit in it, then it's art to them, and my opinion doesn't matter one bit.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    80. Re:He Did No Such Thing by Zangief · · Score: 1

      Wait. How were those loony statements?

      What's the point of wearing an american flag t-shirt on cinco de mayo, if it is not being a complete asshole?

    81. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      If a person doesn't laugh after telling a joke, they're humourless?

      You're so fucking American. Read some of his reviews and tell me he's humourless, if you're actually able to discern humour without a laugh track helping you out.

    82. Re:He Did No Such Thing by Golddess · · Score: 1

      IS he brilliant, or is his niche so small, no one bothers to care to compete?

      Implying one cannot be brilliant in a small niche.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    83. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      Forget FF X. Go with 13. That really is an interactive 30 hour movie. There's hardly any point where you can play for a while without seeing a bunch of cutscenes. Heck, it's entirely linear for the first 10 or so out of the 13 chapters. Plus there's the log. 2-3 paragraph summaries of every cutscene in the game, in chronological order. Detailed descriptions of what each character was doing in the 13 days prior to the story beginning. Background on every character and location you encounter. This all builds as you progress through the game of course.

    84. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      And in the words of The Simpsons:

      Aussie: "You call that a knife? *whips out a spoon* This is a knife."
      Bart: "That's not a knife, that's a spoon."
      Aussie: "Alright, alright, you win. I see you've played knifey-spoony before."

    85. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      What? You really think he's afraid of video games? He's 68 years old and has had an incredibly hard battle with thyroid cancer. He has no jaw any more. If the cancer comes back, he's pretty much decided not to fight it, and he's written a big-ass journal entry about death. I don't think he gives a shit about video games eclipsing film.

      And saying that video games are bigger than movies is a pretty damn bold statement. It would be a lot stronger if it was backed up by any evidence at all. From what I can see, basically the biggest game around (and the shittiest) is Call of Duty 6, which has about 25 million players, coming to a gross revenue of £1 billion. That's assuming every buyer paid the fucking ridiculous £40 UK price. I'd put money on it costing something like a quarter of that in the East. In comparison, Avatar made $2.7 billion gross, about £1.7 billion. And Avatar is only the 14th highest grossing film of all time, and it's accompanied by a great number of other massive blockbusters that gross smaller but still ridiculous amounts of money. CoD6 is unusually big, and not a particularly representative data point. So I'm gonna unequivocally state that games are not, at this moment, bigger than movies. They might be in the future but by that time Roger Ebert will be dead, and even if he wasn't dead, he wouldn't care.

      And he doesn't care what you think either.

    86. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      lol - I'd give this a +6 with my mod points if I could!!

    87. Re:He Did No Such Thing by mattack2 · · Score: 1

      Modern videogames are basically 30-40 hour long movies, but interactive.

      Gee, just like "old" computer games (url:http://en.wikipedia.org/wiki/Interactive_fiction) were like books, but interactive.

    88. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      yeah he got hounded by people for using Clive Barker's 'Jericho' pictures, he replied to a comment asking if he changed the pics.

    89. Re:He Did No Such Thing by DavidTC · · Score: 1

      Well, see, there I have to disagree, to some extent.

      If society in general can't figure out what a piece of art is trying to say, people shouldn't expect it to be treated as if it's art by society in general. I.e., to some extent, what we consider art is decided by consensus.

      This is on top of what we consider 'good art', which is much more subjective. But if something is 'art' itself is sorta decided by us too. Society's only going to consider it such if it produces some emotion in some statistically meaningful amount of society. (Which, sadly, a lot of modern art, especially non-representation art, totally fails at.)

      A better way of explaining what I mean might be 'failed art'. There's good art, and bad art, and then there's art that fail at actually evoking a response at all. Don't expect other people to see it as art, much like they won't see something as a cake when it, in fact, caught on fire in the oven. Technically that might still be a cake, it was certainly intended to be a cake, but...

      Now, of course, almost anyone who's experienced video games considers them art, and even random people who've been introduced to them see art almost immediately. That's not really the problem here...the problem is that Ebert really wants them to not be art, and that's why he says what he says.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    90. Re:He Did No Such Thing by dishpig · · Score: 1

      No, like Science, it's a framework for investigation. Art is not a 'thing' or value judgement. It's a context things are put into to discover things about them. Art = internal and personal, science = external and impersonal.

    91. Re:He Did No Such Thing by masmullin · · Score: 1

      He cant do that because he hasn't played any games.

      For that matter there are some spectacularly emotionally involved games which would put them on par with some of the best movies being made (they dont yet compare to the Renaissance classics of course... but games are still a young art-form).

      The only argument that Ebert has a chance of winning is that games aren't an art-form at all.

    92. Re:He Did No Such Thing by masmullin · · Score: 1

      All entertainment is art, period. Art is entertainment. Though art can sometimes be non-entertaining.

    93. Re:He Did No Such Thing by masmullin · · Score: 1

      I'd give it +7 biotch! I WIN!

    94. Re:He Did No Such Thing by masmullin · · Score: 1

      No its YOU that does not want to start this fight... cause Reps have guns and they'll shoot all those smart mouth Demos!

    95. Re:He Did No Such Thing by masmullin · · Score: 1

      This statement's just six words long.

    96. Re:He Did No Such Thing by trypanon · · Score: 1

      I saw that too. At first he used pictures from a Clive Barker video game because he liked the way they looked, but someone commented that the game was not very good so he changed the pictures to Shadows of Colossus.

    97. Re:He Did No Such Thing by Bakkster · · Score: 1

      At first he used pictures from a Clive Barker video game because he liked the way they looked...

      I'm sure it had nothing to do with trying to keep portraying games as lacking artistic merit. ;)

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    98. Re:He Did No Such Thing by Silverhammer · · Score: 1

      Thank you for proving my point.

    99. Re:He Did No Such Thing by timlyg · · Score: 0

      Art doesn't require an audience's participation;
      Entertainment does or it is not "entertaining".

    100. Re:He Did No Such Thing by commodore64_love · · Score: 1

      >>>The ONLY concession he makes is that he admits it is possible for a video game to be made in the future that might be art.

      In that case someone should say, "Roger - the future is already here. It's art and has been art for at least ten years. Games are like interactive movies now."

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    101. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      But, goddammit, for some strange reason the second you express yourself through a series of complexly arrange ones and zeros interacting with the viewer, you can't call it art.

      The key word there is "interacting"... he feels that, as soon as it's interactive--as soon as it's not just the work of an author, but an author and a player--that it is no longer art.

      I cannot understand what possesses you to reserve the word art from being applied to games.

      So there 'ya go. You're never going to get him to change his mind unless you convince him that interactivity and art aren't mutually exclusive.

    102. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      We call movies art

      “I see filmmaking as a business and pity anyone who sees it as an art form.” – Herschell Gordon Lewis.

    103. Re:He Did No Such Thing by Beyond_GoodandEvil · · Score: 2, Insightful

      Ok, one more time. First, it was in the United States so wearing the US flag t-shirt is acceptable any god damn day of the year. Second, Mexican Independence day is in September. Third, the battle of Puebla which cinco de mayo celebrates was between the Mexicans and the French. Thus parallel to the battle of Yorktown question I asked. Fourthly, cinco de mayo is a corporate holiday to sell Corona beer.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    104. Re:He Did No Such Thing by Anonymous Coward · · Score: 0

      his movie reviews and books on movies nearly mandatory reading for enhancing your appreciation of movies.

      Please. Ebert can't even follow the plot of simplistic action movies. I quote from his review of Mission: Impossible

      And the momentum of the visuals prevents us from asking logical questions, such as, is physically copying a computer file onto another disc the only way to steal it? (My colleague Rich Elias has written that the obvious solution for the CIA would have been to hire Robert Redford's team from "Sneakers" to commit an online theft.)

      Seriously? Did he miss the entire scene where they explained exactly why that wasn't viable? As in, the CIA wouldn't have placed that information in a computer connected to the network? I mean, I'm not going to defend that movie as being a good one, but I expect someone who gets paid to be a movie critic to not be lost in a plot that simple.

    105. Re:He Did No Such Thing by MobyDisk · · Score: 1

      I apologize for replying to an A/C troll, but just in case anyone is curious:

      Video games are bigger than film. I think the first reference I ever saw to this was actually the one on Slashdot.

    106. Re:He Did No Such Thing by GameboyRMH · · Score: 2, Interesting

      O/T, but regarding your sig, does VLC not do the job? On Linux it plays at 2x and the audio is sped up but the pitch is compensated. I'm pretty sure the Windows version is the same. I haven't tried it on Mac OS.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    107. Re:He Did No Such Thing by captjc · · Score: 1

      If ever there were a finer or more well known movie critic, name them.

      Jay Sherman, Film Critic!

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    108. Re:He Did No Such Thing by Hellpop · · Score: 1

      Yes, yes. You are right. All they want guns for is to shoot Democrats. No one wants one purely for self-defense.
      We all stand corrected by your shining, glowing brilliance. We feel inadequate and shameful. How dare we.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    109. Re:He Did No Such Thing by masmullin · · Score: 1

      *Strokes his gun* that's better. Now call me brilliant again.

  2. Early failure leads to later triumph by suso · · Score: 5, Interesting

    Given that the man is 68 years old, has been doing movie reviews for a long time and probably one of his first experiences with video games as E.T. for the Atari 2600. I can't say I blame him for having his opinion set in stone for a while. Good to see that he's come around.

    1. Re:Early failure leads to later triumph by fuzzyfuzzyfungus · · Score: 5, Insightful

      Arguably, his stupidity was in saying that "video games can never be art". Saying that "no video game has yet reached the level of art" is controversial; but a respectable enough empirical opinion, particularly back in the bad old days.

      To say that they can "never" be art is either to make a stupid and almost certainly wrong prediction about the technological future, or to attempt to impose a definition of "art" so special-purpose that the statement "video games can never be art" is basically just a tautology masquerading as an insight.

    2. Re:Early failure leads to later triumph by Anonymous Coward · · Score: 0

      Honestly, his 'backing down' makes him sound like even more of a moron. If he had stuck with "video games can never be art" then maybe its wrong but at least its a position he's capable of arguing. Instead, he claims "no current video game is art" yet claims he hasn't played one since Myst. If he acknowledges that a game can be art, then the only way he could know if any current games are art is if he actually fucking played one, which he refuses to do.

    3. Re:Early failure leads to later triumph by delinear · · Score: 1

      No, his stupidity is in voicing an opinion at all on a subject he even admits he is completely ignorant of. The guy has made a career out of reviewing movies, which he clearly considers art, yet as a medium movies have been around for no time at all and for a good part of their early life they had exactly the same criticisms levelled at them as he's now levelling at games. You'd think even he would be bright enough to realise he might just make himself look stupid by voicing his opinion, but for some people the ego always wins out.

    4. Re:Early failure leads to later triumph by canajin56 · · Score: 1

      He didn't change his mind, RTFA. He still stands 100% behind his statement that video games are not art, and can never ever be art. His "backing down" is saying he was wrong to say the truth out loud because people don't want to hear it, and to say he won't argue with all of the wrong people anymore.

      --
      ASCII stupid question, get a stupid ANSI
    5. Re:Early failure leads to later triumph by Anonymous Coward · · Score: 0

      I do not see how Tetris fails to be art when compared to any modern art installation. Tetris, the game of algorithms, geometry, colors, and music, one of the most successful pieces of media ever isn't art; then your definition of art is broken.

    6. Re:Early failure leads to later triumph by PCM2 · · Score: 1

      Given that the man is 68 years old, has been doing movie reviews for a long time and probably one of his first experiences with video games was E.T. for the Atari 2600

      Don't mean to shock you or anything, but 68 years is even older than that...

      --
      Breakfast served all day!
    7. Re:Early failure leads to later triumph by logophage · · Score: 1

      I think you mean: ontology masquerading as an insight. That said, a nice insight on insight.

  3. Critics by Silly+Man · · Score: 4, Funny

    Criticizing movies is not art. Nor even a nice profession :)

    1. Re:Critics by yanyan · · Score: 4, Insightful

      As i like to say: Those who can, do. Those who can't, criticize.

      And as Ralph Waldo Emerson once said, "Men over forty are no judges of a book written in a new spirit."

    2. Re:Critics by Anonymous Coward · · Score: 0

      The term "critic" doesn't automatically imply a negative review. It just means that, unlike the target audience of most movies, they apply critical thought skills to what they are viewing and they relay their opinion, good or bad, to the reader. I use RottenTomatoes.com to look at an aggregate of movie critic reviews for a particular movie before I decide whether or not it is worth my $10. I wouldn't pay $5 to see most of the shit Hollywood churns out these days. Movie critics have saved me alot of money. For example, based on terrible reviews I decided to not waste my time and money on Transformers 2.

    3. Re:Critics by Dexter+Herbivore · · Score: 1
      It amazes me sometimes how many moderators downrate something without actually reading it properly. If you read the moderation guidelines, it does say to focus on positive moderation over negative...

      and maybe Roger Ebert should consider something similar for his criticism.

    4. Re:Critics by dugjohnson · · Score: 1

      The longer version is:
      Those who can, do.
      Those who can't, teach.
      Those who can't teach, consult.
      Those who can't consult, criticize.

      --
      My brain is overly lubricated
    5. Re:Critics by maxume · · Score: 2, Insightful

      "Those who can't teach administrate" goes a lot further towards explaining the wonderful state of our schools.

      --
      Nerd rage is the funniest rage.
    6. Re:Critics by mcgrew · · Score: 1

      If Emmerson was right, then why do I like Cory Doctorow's books? How old was Emmerson when he said that?

      BTW, I never liked Emmerson's work. I wish I had my Wee Book of Irish Wit and Malarkey handy, I'd come up with a counter quote from Oscar Wilde.

    7. Re:Critics by Anonymous Coward · · Score: 0

      Because Doctorow sucks, therefore your judgement also sucks.

    8. Re:Critics by Anonymous Coward · · Score: 0

      "The only thing worse than quoting me is not quoting me." -- Oscar Wilde

    9. Re:Critics by Anonymous Coward · · Score: 0

      As i like to say: Those who can, do. Those who can't, criticize.

      Applying your rule:

      Roger Ebert *can* criticize, so he does.
      Those who can't, criticize the critics, so they, wait a minute....

  4. hurrh by naz404 · · Score: 5, Informative

    Summary:

    Ebert explains never played video games, refuses to play them, and bashed them based only based on his own theories. He then slightly apologizes for being an ass and confesses he does not know what art is.

    1. Re:hurrh by SharpFang · · Score: 1

      ...instead of acknowledging he doesn't know what games are.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:hurrh by Anonymous Coward · · Score: 1, Insightful

      I rarely see movies; I refuse to see movies, and I bash them largely on the basis of the last movie I saw, "Dude, Where's My Car?" Based on my limited data set (which I refuse to expand), I can conclude that Ebert's profession is reviewing vapid nonsense that isn't art either.

      Is this opinion useful to anyone else? Probably not.

    3. Re:hurrh by toooskies · · Score: 1

      Give the guy a break. He's spent his whole life professionally experiencing art and he doesn't even know what it is yet, and he's supposed to know anything about something he has never experienced?

    4. Re:hurrh by SharpFang · · Score: 1

      true... "I know that I know nothing" is a certain level of enlightenment...

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  5. We're not talking about Pong anymore by Anonymous Coward · · Score: 0

    If Shadow of the Colossus isn't art I don't know what is...

    1. Re:We're not talking about Pong anymore by Anonymous Coward · · Score: 0

      If Planescape: Torment isn't art, then it's something better.

  6. "Unseen Future of Games" by Khue · · Score: 2, Interesting

    Really? Is it still 1985? I mean wtf... please get in touch with the rest of human kind. http://games.slashdot.org/games/04/12/19/2350234.shtml?tid=98&tid=10

  7. To paraphrase Eddie Murphy... by davidbrit2 · · Score: 3, Funny

    "Tell Roger to have a Coke and a smile and shut the fuck up."

    1. Re:To paraphrase Eddie Murphy... by drinkypoo · · Score: 3, Funny

      "Tell Roger to have a Coke and a smile and shut the fuck up."

      And if he calls you again, tell him to suck my dick.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:To paraphrase Eddie Murphy... by Anonymous Coward · · Score: 0

      Would you gentlemen like a Pepsi?

    3. Re:To paraphrase Eddie Murphy... by archangel9 · · Score: 1

      and the white guy said to the Genie, "uhm, I'll have a Coke, then."

    4. Re:To paraphrase Eddie Murphy... by volpe · · Score: 1

      Actually, that was Richard Pryor to Eddie Murphy (in reference to Bill Cosby), as recounted by Eddie Murphy.

  8. Still a jerk by asukasoryu · · Score: 3, Insightful

    Ebert admits he was foolish to reveal his opinion but maintains the opinion that video games can not be art. What he should have realized is developing an opinion without proper experience was the mistake. And he still won't invest a few hours to check out a video game. How many hours has he wasted on shitty movies? Ebert just doesn't want to be wrong so he's not going to allow himself to justify his own opinion. Still a jerk.

    --
    There are more things in heaven and earth than are dreamt of in your philosophy.
    1. Re:Still a jerk by tmmagee · · Score: 3, Informative

      What he should have realized is developing an opinion without proper experience was the mistake.

      Remember where you are.

    2. Re:Still a jerk by asukasoryu · · Score: 1

      Always good advice.

      --
      There are more things in heaven and earth than are dreamt of in your philosophy.
    3. Re:Still a jerk by Lisandro · · Score: 1

      Mod parent up +1 "Wise beyond his age!"

  9. I Think... by sonicmerlin · · Score: 1

    Roger Ebert has never actually played any games. And he's too stubborn now to admit he was completely wrong after probably friends exposed him to modern games.

    1. Re:I Think... by Anonymous Coward · · Score: 0

      wrong he's played 2 both of which are from the windows 95 era or before. Tbh he'd have been better off saying "Until such time as I actually play a game I'm gonna shut the fuck up"

    2. Re:I Think... by Anonymous Coward · · Score: 0

      Reading TFA, he almost said just that. And because of this, he resisted allowing his friends to expose him to modern games. What I found most interesting was that the definition of Art he tentatively gave (leading to a deeper understating of the world around you, the human condition, etc) would exclude music, abstract paintings, etc, but not the right video games.

  10. Art in the machine by Maximum+Prophet · · Score: 2, Insightful

    I have two arcade machines, and I bought both because not only did I like the game play, but also the art of the game. Both are color vector graphic machines (Tempest & Star Trek), and both have beautiful displays. IMHO, the display on Tempest still can't be outdone with an LCD or plasma system. I've also studied the schematics and there is considerable art in the way the designers pushed their extremely limited systems.

    --
    All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    1. Re:Art in the machine by Anonymous Coward · · Score: 0

      Ah, but is the art then the game itself, or merely the pictures created for the game?

  11. lol by Yaos · · Score: 1

    The only two games he played were a DOS based virtual tour of Japan and a game made in Hypercard. Also that boxing game with the Sega Activator.

  12. Definition of art by mrbill1234 · · Score: 1, Funny

    What is the definition of art? I once heard it described as:

    Art is anything you are willing to exhibit

    If I want to exhibit a turd on a stick - well that's art. You might not like it, but that does not change the facts.

  13. art by Anonymous Coward · · Score: 0

    If you ask me, sport games are not art.

    How many artfull Madden games are there?

    1. Re:art by delinear · · Score: 1

      And yet some people will claim to see the art in sport. I think the main thing we can take out of this is that nobody can categorically say what is or is not art until we define what art means.

  14. Video games will be recognized as art when... by 0olong · · Score: 1, Flamebait

    Video games will be recognized as art when they are displayed in a museum where retired baby boomers can be led around by a guide specializing in the art history of digital post-modernism. Oh, of course after glowing reviews in the appropriate sections of the NYT et al.

  15. He'd do by Anonymous Coward · · Score: 0

    He'd do just about anything to avoid getting hit on the chin in this fight.
    Art is in the eye of the beholder and I is right.

  16. Art is always up for debate by cybaz · · Score: 3, Insightful

    What things constitute art has always been fiercely debated. No one has definitively defined what is art and what is not. At one time there was debate whether photographs could be art. Then it was whether something generated on a computer could be art. As these things gained greater acceptance it was more accepted that they could be considered art. Roger Ebert may be a bit outdated in his interpretation of art, but there isn't any "right" answer.

    1. Re:Art is always up for debate by PPalmgren · · Score: 1

      There may not be a "right" answer, but there is a "wrong" answer. The wrong answer is dictating that something is not art. Trying to paint the subject of art (no pun intended) with a black and white brush shows a lack of understanding on the topic.

    2. Re:Art is always up for debate by delinear · · Score: 1

      And specifically saying something that you have next to zero knowledge of is not art is the wrong answer. You would think anyone of standing in the field of criticising the arts would at least venture to learn a little about a subject before venturing a blanket opinion. I probably know a thousand times more about movies than Ebert knows about games, but if I were to say movies are not art, somehow I doubt he'd give my opinion credence.

  17. Since when did "good enough" matter? by Moraelin · · Score: 5, Insightful

    Since when did something have to be "good enough" to be art? I think that would come as a surprise to Duchamp and the whole modern art establishment he had spawned.

    For whoever doesn't know the story, the whole modern art phenomenon started in 1917 with a guy called Marcel Duchamp, who signed an urinal and sent it to an art gallery under the title "Fountain."

    It was not the first of Duchamp's "readymades", basically just objects he found and signed, but otherwise didn't even make or anything. The first was a found bicycle wheel he signed and displayed under the name "Bicycle Wheel" in 1913. Sometimes he at least used funny names for them, like titling a shovel "Prelude To A Broken Arm" in 1915, others were like that Bicycle Wheel. But the urinal is what became famous and redefined art.

    The funny thing is that Duchamp spells it out in interviews, some even much much later, that he just wanted to destroy "art". He found the whole establishment to be little more than a circle-jerk clique (not his exact words, but the general gist of it) and obsessed with form above and beyond anything else. He wanted to destroy it all. His urinal was supposed to convey the message, basically, "your work is worth as much as this urinal to me."

    But funnily that's not what the art world understood. The art world suddenly found itself trying to imitate the unconventionalism and shock value of that urinal. And it's been in that rut ever since.

    And funnily enough everyone seems to still don't get what Duchamp actually did there, even if you show them an interview where he says it himself. E.g., I remember an interview with Michael Craig where he explains that Duchamp actually wanted to show that even everyday objects can be beautiful and art. (No, he didn't.)

    In the meantime we have a fine arts establishment where a stack of bricks is called art. A tent made of PVC tubes is art. A set of 4 folded and straightened sheets of paper is called art. (No, really, I've actually seen exactly and literally that in someone's private collection.) A glass of water on a shelf is art. Or a hack like Hirst can pay someone else to put a grid of random coloured dots on a rectangle, sign it and not only get it called art, but be acclaimed for it. (Here's one sample of his 300+ pictures made of dots: http://upload.wikimedia.org/wikipedia/en/0/08/Hirst-LSD.jpg.) A rectangular box made of sheet metal can be called art. A flickering TV in an empty room can be called art. A crucifix in a jar of piss can be called art.

    We're in a world where calling someone's work "pretty" is the most grievous insult you can get away with in front of a professor, in some arts colleges. But it is an insult and use it only if you want to make an enemy. Nowadays you don't want "pretty", you want "thought provoking", and "original", and such.

    So Ebert is, what, telling me that it isn't art because it's completely unlike what he calls art? Has he checked with the aforementioned modern art establishment? Because it seems to me like that being different is exactly what would make it "art" there.

    (And I've played plenty of games which fit the "thought provoking" criterion too. But then I'm the kind of guy easily provoked in that aspect. E.g., Chucky Egg provoked much thought about the struggle of the working class against the oppressor chickens.;))

    Heck, probably the best example is another painting I've seen in someone's private collection. Essentially it looked like a screenshot of Tetris. No, literally. I'm not exaggerating. Yes, I know what "literally" means. I mean it. It looked not just sorta like Tetris, but exactly like a screenshot of Tetris. Well, except for the part that in actual Tetris two rows should have been removed because they were full, but obviously on the painting they hadn't been. I wonder if it was supposed to be symbolic of the unfairness of life or something ;)

    So basically, let me get that straight: _that_ is art, or so I'm told, but Ebert tells me that if it were actually animated as a game of Tetris, it wouldn't be art any more? Why? It's the same image.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Since when did "good enough" matter? by Anonymous Coward · · Score: 1, Interesting

      "Since when did something have to be "good enough" to be art?"

      It doesn't, but that's what this increasingly infantile debate quickly turns into.

      "A flickering TV in an empty room can be called art."

      And some people object to that claim. It's just as close-minded on your part to dismiss them peremptorily as it is for them dismiss the original claim.

    2. Re:Since when did "good enough" matter? by Moraelin · · Score: 3, Insightful

      And some people object to that claim.

      Heck, I'll be the first to bemoan it myself, and I thought the tone of my post would make it pretty clear that I'm not exactly a fan of modern art. But nevertheless it _is_ called art, and the vast majority of the population seems to have no problem with that. Whatever meaning the word "art" has nowadays, obviously it _does_ include stuff like a signed urinal or a flickering TV in an empty room.

      It's just as close-minded on your part to dismiss them peremptorily as it is for them dismiss the original claim.

      Not quite sure what you mean there, so I can't comment much. I'm certainly not dismissing the idea that 99% of modern art is garbage. (And the other 1% is savagely panned by critics for not being modern enough.) But nevertheless the common meaning of the word "art" nowadays does include them.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Since when did "good enough" matter? by Bemopolis · · Score: 1

      For whoever doesn't know the story, the whole modern art phenomenon started in 1917 with a guy called Marcel Duchamp, who signed an urinal and sent it to an art gallery under the title "Fountain."

      My favorite aspect of "Fountain" is that, the way it is arranged, if you did try to use it as a urinal you'd end up with piss on your shoes.

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    4. Re:Since when did "good enough" matter? by DavidTC · · Score: 3, Insightful

      The problem is, now you've introduced the debate to a rather stupid issue.

      Namely, the point of art is to explain something beyond what is actually there. It must invoke emotion or something, or it's just a thing.

      That's why 90% of photographs aren't art, but the other 10% are. It's because 90% are trying to show the thing that was photographed, while the other 10% are trying to show how the scene made the person taking the picture feel. It's why this post isn't art, but a haiku of a much shorter length is. There's the actual meaning of the symbols, of what is represented, and then, to be art, there's another meaning on top of that.

      The problem arises is that a lot of current 'art' doesn't invoke that second level. It's too obscure, or, as you said, a deliberate attempt to mock the entire process. Hell, a lot of it doesn't even have a first level, or has one that's clearly just been slapped together.

      If it doesn't have two levels that the vast majority of people can distinguish, it's entirely reasonable to take a position that it's not 'art' in any meaningful sense. People don't have to enjoy, or even think it's well done, but to think something is art, they at least have to be able to say 'This is supposed to make me sad, although it doesn't really work'. Even bad art should be able to be recognizable as art, because you can see the (crappy) second level. Often current 'art' is not recognizable, or at least not recognizable to the public in general, and thus fails an 'art test'.

      Of course, pretty much all games have two levels. Often not well, but they have background music, they usually have thematic lighting, etc, etc. They are art, or at least consist of 'art parts'. They don't fail the 'art test' the same way modern art fails.

      Ebert, OTOH, seems to have thought they failed in some other manner, because you had to actively participate in them.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    5. Re:Since when did "good enough" matter? by XSpud · · Score: 1

      Though you make some good points Modern Art existed long before Duchamp's Fountain.

      I guess it depends on what the definition of Modern Art is but if you take it to mean art that is experimental, innovative and rejects convention, the 1800's were the beginning of Modern Art. Manet's nude, Olympia (1863) is a good example - not only does he reject aesthetic concerns, the subject is a prostitute rather than the conventional Venus or goddess.

      Duchamp's Fountain really belongs to a branch of Modern Art, Dadaism which is more about questioning the whole concept of art itself.

    6. Re:Since when did "good enough" matter? by d3ac0n · · Score: 1

      I realize that this is a tad OT, but your post has made me come to a fundamental change in thought.

      In the past, I had always thought that should I gain the ability to travel through time, that I would go back and murder Adolf Hitler, or Stalin or Marx, before they had a chance to do so much damage. After reading your post I now realize a new truth:

      I need to add Marcel Duchamp to that list.

      I fucking HATE "modern art" in all it's stupid paint splashy, cans of soup, random objects in a room Bullshittyness. It's why I quit being an artist back in college and got into IT. I just couldn't stand the fact that easy to make crap was lauded as "high art" if you could just say enough high-sounding BS about it in front of the right people.

      Frankly, Duchamp succeeded. Art as our great grandfathers knew it is DEAD, and he and his ilk killed it. We are all the poorer because of it.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    7. Re:Since when did "good enough" matter? by Attila+Dimedici · · Score: 1

      You miss the perfect example, the "art work" the janitor cleaned up and threw away because they thought it was the trash left by the people who attended the exhibit's opening party.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    8. Re:Since when did "good enough" matter? by Moraelin · · Score: 2, Insightful

      Oh, I am aware of Ebert's argument that it's not art if you participate in any way, and basically it's such a blatant No True Scotsman fallacy, that I didn't even think it merited being addressed much.

      But if anyone feels that it has to be addressed: having such choices isn't even something video-games only. E.g., since another answer mentioned Manet's Olympia, I'm reminded of another famous nude and arguably the first to present a naked woman as just a naked woman and not some Venus or such: Goya's La Maja Desnuda. (The Naked Maja.) But the funny thing is, Goya also painted an otherwise identical painting of the same woman, in the same pose, on the same bed, only clothed this time: La Maja Vestida. (The Clothed Maja.) Basically you have the choice of the same woman clothed or naked.

      Granted, it's only one choice, but it's still not much less than the choices you get in, say, a Japanese dating simulator.

      Would someone's getting the choice to buy one or the other (I assume it must have been offered for sale at one point or another) make it non-art? I think even Ebert isn't prepared to call Goya's paintings not art.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:Since when did "good enough" matter? by mcgrew · · Score: 1

      DuChamp didn't spawn the modern art movement, he was part of the dada movemement. It could be said that the post-impressionists spawned modern art, and that movement is older than dadaism.

      Dadaism is anti art art; or more precisely, anti establishment art, and DuChamp made his point quite well when he hung the urinal on the gallery wall and the critics praised it for its form and beauty. The surrealist movement started about the same time as dadaism.

      In the meantime we have a fine arts establishment where a stack of bricks is called art. A tent made of PVC tubes is art. A set of 4 folded and straightened sheets of paper is called art.

      This is just a pile of bricks, but I don't see how it's NOT art. As a graffitti on the wall of my college's painting studio said, "shit can be beautiful if the light hits it right."

      None of what was in the galleries during the impressionist movement is noted by art historians today, except to display as an example of triteness and unoriginality. Vincent Van Gogh only sold one painting in his life, to his brother, in payment for a small debt (about ten bucks in today's money).

      We're in a world where calling someone's work "pretty" is the most grievous insult you can get away with in front of a professor, in some arts colleges.

      A work can be pretty and still be art (e.g., Audrey Flack), but pretty pictures seldom are, in fact, art. If it doesn't provoke some sort of intellectual or emotional reaction, it's not art. The best art will move one deeply. Jacques-Louis David's "The Death of Marat" is said to have started the French revolution.

    10. Re:Since when did "good enough" matter? by Moraelin · · Score: 1

      Fine by me, but my point basically still stands:

      1. If a rectangular pile of bricks or a folded sheet of paper are art (and I might be calling them crap, but I sure as heck won't deny their being "art") and even "shit can be beautiful if the light hits it right", then basically who's Ebert to say that a game isn't art? Exactly why is the same "shit" art when it's on canvas, but stops being art when it's interactive "shit" that's been pixel-shaded, bump-mapped, parallax-mapped and placed in the right light?

      2. So basically if FF7 invoked an emotional reaction (it really sucked to lose Aeris) _and_ an intellectual reaction (why couldn't I use a Phoenix Dawn anyway?), it's art, right? If Tetris gets me thinking about the futility of fighting against the inevitable, it's art, right? If Chucky Egg got me thinking of it as a symbolism for class struggle, it's art, right? (Ok, I didn't say the connections my mind makes are _sane_, but it really did get me thinking, you know?;) Heck, City Of Heroes and City Of Villains often got me thinking about the very nature of good and evil, and that's the deep shit as philosophy goes.

      Heck, most games with a moral compass get me thinking about the (not so) subtle difference between "evil" and "stonking stupidity", and how many game designers seem unable to tell the difference between them. They range between "you're only evil if you mass-murder half your own peasants and alienate any possible ally" (e.g., Black and White) to basically "you're the apex of evil if you actually did try to save your peasants from a calamity, but were too unskilled to succeed." (e.g., Black and White.) The stereotype of the manipulative and scheming evil which actually builds up alliances and maintains a good PR, although a standard trope in cinema, seems to never have dawned upon most RPG makers. Or when it did, it's only for the antagonist, not for the player's actions.

      But, anyway, if it did get me thinking about all that, it must be art, right? :p

      --
      A polar bear is a cartesian bear after a coordinate transform.
    11. Re:Since when did "good enough" matter? by UnknownSoldier · · Score: 1

      Beautifull comment.

      I have argued in the past that Games are Meta-Art.

      - They contain music that if sold on their own would be considered works of art.
      - They contain pictures that if sold on their own would be considered works of art.
      - They contain text/writing that if sold on their own would be considered works of art (I'm going to pass on most FPS :-) but there are a few well written Interactive Fiction [sic] and RPGs.
      - They have contained some pretty interesting dilemas (philosophy) presented in unique and creative ways (the art of story telling.) e.g. Loom, ICO, Uncharted 2.
      - There is an art form to actually writing the code that players never see. I've seen (and written) some absolutely beautiful game code.

      Ebert is stuck in the 20th century, when movies and photography weren't considered art. Maybe Ebert should ask the fundamental question "What is the purpose of Art?"

    12. Re:Since when did "good enough" matter? by DavidTC · · Score: 1

      All performances in front of live audiences, from music to theatre to sitcoms, is participatory art. Anyone who disagrees has never had anything to do with live performances.

      And, as I said elsewhere here, art galleries are essentially participatory art themselves. They're laid out so you have the 'experience' of going through them, a level of 'art' on top of the existing art. It's 'art' about how you're allowed to choose to view art, which is pretty damn close to how video games work. (And something like a natural history museum is the same thing except what you're viewing isn't art, but how you're directed to view it is!)

      And that's not including art that bills itself as participatory, that actually asks the audience to get in on the act, which is everything from experimental theatre to magic acts to Spamalot to call and response songs.

      Current artistic theory actually regards the audience, or at least their response, as part of the art. (Which makes sense, as the entire point of art is the response it causes in the audience.)

      I have a feeling trying to poke holes in Ebert's 'logic' is a losing preposition. He's decided they aren't art, and he's not changing his mind, even if he's promised to shut up about that fact.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    13. Re:Since when did "good enough" matter? by kaizokuace · · Score: 2, Funny

      My favorite aspect of "Fountain" is that, the way it is arranged, if you did try to use it as a urinal you'd end up with piss on your shoes.

      If you pissed on most modern art you would end up with piss on your shoes.

      --
      Balderdash!
    14. Re:Since when did "good enough" matter? by mcgrew · · Score: 1

      basically who's Ebert to say that a game isn't art?

      Ebert isn't qualified to say whether or not anything is art, unless he has at least a Masters Degree (or better yet, a PhD) in art & design. My position is that Ebert doesn't know what he's talking about, that games can indeed be, but aren't necessarily, art.

      So basically if FF7 invoked an emotional reaction (it really sucked to lose Aeris) _and_ an intellectual reaction (why couldn't I use a Phoenix Dawn anyway?), it's art, right?

      That's a tough question and a huge "if", and those aren't the only two criteria for a thing's being art.

      But, anyway, if it did get me thinking about all that, it must be art, right?

      If it did get you thinking about all that, it could be art, but not necessarily so.

    15. Re:Since when did "good enough" matter? by masmullin · · Score: 1

      I think your definition of art is incredibly insightful. Even though you might not have thought of it while you were writing it... your post IS art. It has the first level -trying to define what is and isn't art- and also has a second level -making people think about what their own definition is-.

      As with all good art, I am totally going to steal your ideas and use them as my own. Pretending that I never read the above post at all.

    16. Re:Since when did "good enough" matter? by masmullin · · Score: 1

      basically who's Ebert to say that a game isn't art?

      Ebert isn't qualified to say whether or not anything is art, unless he has at least a Masters Degree (or better yet, a PhD) in art & design.

      Wow, that has to be the biggest load of shit ever to clog a toilet. I bet evacuating it from your bowels must have been an ecstatic event uneclipsed in your life.

      Lets just for a moment pretend like a PHd in "art and design" is AT ALL meaningful, the very idea that a PHd or a Masters degree is the only qualifier for criticism of a field of study is plainly incorrect.

      Case in point: What was the limit of Michelangelo's schooling?

    17. Re:Since when did "good enough" matter? by masmullin · · Score: 1

      You misunderstand the term 'meta.' Video games do not "abstract" from other forms of art. Video games are not "derivatives." Well except for parody video games, as parody implicitly means derivative.

      Video games are "amalgamations" of other art forms. Video games are simply art. If you must attach a qualifier to the term use "multi" as in Video games are multi-art.

    18. Re:Since when did "good enough" matter? by masmullin · · Score: 1

      The act of pissing on modern art is a modern art itself.

    19. Re:Since when did "good enough" matter? by kaizokuace · · Score: 1

      of course. Though, if you look for the meaning behind it you will see that it is pissing on modern art. Hence it getting on your shoes.

      --
      Balderdash!
    20. Re:Since when did "good enough" matter? by masmullin · · Score: 1

      Hence giving you a reason for selling your shoes for $1,000,000.

    21. Re:Since when did "good enough" matter? by tverbeek · · Score: 1

      Namely, the point of art is to explain something beyond what is actually there.

      No, that's how you choose to define art (or maybe what one of your teachers told you). If you polled a cross section of art students, or general college students, or lay people in general, I don't think your definition would come up all that often. In fact, I don't think you'd find anything resembling a consensus, in any of those populations.

      --
      http://alternatives.rzero.com/
    22. Re:Since when did "good enough" matter? by tverbeek · · Score: 1

      By the way, the definition of art that I prefer is that anything we do intentionally that isn't simply about survival, is art. That doesn't mean it's good art or profound art or interesting art or certainly fine art. Just that it's art. That's the origin of the word, after all: a variation of the concept of "make".

      If I toil for years over the craft and concept behind a film or a sculpture or a painting or a video game or a graphic novel, of course that's art. But so is a doodle I make in the margins of my notebook while listening to a boring lecture. It's trivial and superficial and unrefined and disposable... art.

      I've been told that this definition is too broad, and it debases the whole concept of art. But I think it expands and elevates the concept of art, to include all kinds of wonderful things that are (as far as we know) uniquely human. When push comes to shove, I'm a humanist – at least when I'm not in a misanthropic mood ;) – and I think that the whole range of "unnecessary" human activity deserves to be celebrated.

      But I could be wrong.

      --
      http://alternatives.rzero.com/
    23. Re:Since when did "good enough" matter? by Anonymous Coward · · Score: 0

      I agree that something doesn't have to be 'good enough' to be considered art.

      As someone with a double art major I have to disagree with you on how you've just represented modern art.

      Du Champ didn't invent Modern Art. It already existed prior to 1917.

      Du Champ didn't make art in a vacuum. There were a lot of others along on the ride with him, and the whole thing of the modern art movement was that 'concept' was the driving factor. Modern art was already evolving and Du Champ tagged onto other groups such as the Cubists and the Dadaists who were already playing with breaking away from classical forms and ideas and making concept more important than beauty etc.

      Du Champ also didn't want to destroy art. That came from a misquote of Hans Richter that many attributed to Du Champ, when it was written by Hans in third person in this letter:
      http://www.toutfait.com/issues/volume2/issue_5/articles/girst2/girst1.html

      As for your belief that he found the establishment to be a circle-clique of jerks, he WAS part of the establishment because he was working in the US mainly as an advisor to most Modern art collectors (such as Peggy Guggenheim) advising them on what to buy. He was very well received in the USA and was well entrenched in the NY art scene with his friends being art critics, art collectors and artists.

      Yes, a lot of what we see today as modern art is little more than screwed up paper with the artists sig. on it. Is a screwed up piece of paper by Damien Hirst really worth one million pounds? I don't think so, neither do you, but I've many an argument with others over that point. That's not the main point of art though. Art is not made for the masses, it is made for the elite rich intellectuals, the same as it always has been. The fact that most will not understand why a tiger shark suspended in a glass tank of formaldehyde is worth two million pounds just because it was constructed and signed by Hirst and given a fancy name is irrelevant to whether or not it is art.

      As for someone else constructing something under Hirsts direction and then Hirst signing it and selling it, well, that's been going on for hundreds of years. Warhol did it at his 'factory' and Leonardo Da Vinci was part of it under Verrocchio. This isn't anything new to art and it probably won't stop.

      There is also plenty of 'pretty' work being made out there and being sold for millions of dollars/pounds etc. Calling a work 'concept-less' is the most grievous insult, because it means the work is irrelevant in todays age of art.

      As for 'Original', sorry, thats the last thing modern, post-modern and re-modern art wants. The last 100 or so years of art has relied on works which feed off other works. That's why so much of our Movie / TV / Music / Art now a days has references to other Movies / TV / Music / Art etc. Do you think painting a moustache on the Mona Lisa was original, or did it rely heavily on the viewer knowing that the Mona Lisa was considered one of the greatest works of art ever made? Elvis screen printed four times on a canvas, original? Campbell soup cans screen printed 100 times on a canvas, original? Marilyn Monroe screen printed on a canvas 4 times, original? One giant Campbells soup can screen printed on a canvas, original? (Getting repetitive?)

      Modern art also isn't in a rut. It died a long time ago and was superceded by Post-Modern and then Re-Modern (also called Post-Post-Modern).

      On another note:
      One persons opinion, in this case Ebert, doesn't declare anything to be art or not be art. Art will be art whether Ebert, (or anyone else) thinks it is or not. If Ebert decided the Mona Lisa wasn't art, do we have to all suddenly agree or can we all hold our own opinions. Not that I think opinion comes into why something is art. There are definite definitions as to what Art is, and it precludes Ebert, you or I deciding if something is art. If it meets the definition of art, it is art. If it does not meet the definition, then it isn't art. That's

    24. Re:Since when did "good enough" matter? by mcgrew · · Score: 1

      An apprenticeship that lasted for years. A PhD in art is good for little but teaching art history, but someone with a doctorate in art (and I don't have one) is as much an expert in art as someone with a PhD in physics is an expert in physics. When Ebert gets at least a Master's, I'll listen.

    25. Re:Since when did "good enough" matter? by Anonymous Coward · · Score: 0

      You misunderstand the term 'meta.' Video games do not "abstract" from other forms of art. Video games are not "derivatives." Well except for parody video games, as parody implicitly means derivative.

      Video games are "amalgamations" of other art forms. Video games are simply art. If you must attach a qualifier to the term use "multi" as in Video games are multi-art.

      Originally, "meta" was simply a Greek word/prefix for "after,” “along with,” “beyond,” “among,” or “behind” (scroll down to the fourth entry of the link, the one from the Random House dictionary). Therefore, if you use either the meaning "along with" or "among" it is a perfectly sensible usage of the word to say games are meta art.

  18. I replied with this: by Howitzer86 · · Score: 4, Insightful

    "Maybe they're art, just not great art. You seem to be looking for absolutes where there should be none."

    Countless works of art has been created, most of them do not measure up to Shakespeare, and a great majority of that art can't be properly compared because they are in a different medium (would you compare The David to MacBeth?). All because they can't measure up or can't be compared does not mean games are not art.

  19. I really like Ebert, but... by Lisandro · · Score: 1

    ...this time he's way wrong, IMHO. I still haven't found any game that can be considered art per se, but, ultimately, you can make art out of everything. As John Lennon better said it, "I'm an artist, and if you give me a tuba, I'll bring you something out of it."

    1. Re:I really like Ebert, but... by geekoid · · Score: 1

      Play Clive Barkers Undying.

      Then give my any reasonable definition for Art that doesn't apply.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:I really like Ebert, but... by Lisandro · · Score: 1

      I did. It was fun, but it didn't do much for me after it was done.

  20. IS art, or CONTAINS art? by dbet · · Score: 1

    I could make the argument that not all games are automatically "art". Soccer is not art. But with video games, they almost have to contain art. Your avatar is art. The background is art. I could probably find more individual pieces of art in the WoW universe than in the Louvre.

    I just can't see anyone saying that an avatar is not a work of art, to some degree. Yes I realize that this means the doodles in the back of your notebook are technically art too, but I'm okay with that.

    1. Re:IS art, or CONTAINS art? by Culture20 · · Score: 1

      Auditorium. There is no avatar, and I suppose you could say the music is "contained" art, but it's beautiful even when muted. And it's beauty comes from the game mechanics (glowy flying bits), not a 3D model or a 2D bitmap.

    2. Re:IS art, or CONTAINS art? by Anonymous Coward · · Score: 0

      Of course not ALL games are automatically art. Most are just entertainment -- just like most movies and most books.

      But there are certainly some games that are art, just as there are some movies and some books that deserve to be called art.

      I work in the videogame industry, and while I readily admit that most of our industry's output is just mass entertainment (we are mostly craftsmen, not maestros), both I myself and every person I've talked to in the industry about it, thinks that Ebert is wrong. All he did with his grand pronouncements was attract the scorn and derision of nearly all gamers and game-makers.

    3. Re:IS art, or CONTAINS art? by geekoid · · Score: 2, Interesting

      A picture doesn't actually = Art.

      Of course, people have come to call the practice of the fundamentals of what you need 'art'. IN other words, art has no meaning anymore.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:IS art, or CONTAINS art? by DavidTC · · Score: 1

      Anything normally considered a 'movie' is art, as are most books. The only things that aren't would be things like security camera footage or a book listing a million digits of pi. (Hell, even the phone book has art in it, in the ads.)

      A lot of people, Ebert included, appear to have defined 'art' to mean 'good art'.

      Which is a) subjective, and b) stupidly recursive.

      'Art' is a noun. It has a objective definition. It's deliberately created (or stored) thing that is designed to cause an emotional response when people watch (or listen, or experience however) it. Even if it fails, it's still art. That's it. THAT'S WHAT FUCKING ART IS. It is not 'undefined' or 'unknowable' or 'subjective'. It is a real, objective thing.

      It is, of course, a definition of something that only exists within the context of humans, which doesn't exist outside human experience, but so are 'sky' and 'pun' and 'door'. And in fact almost everything.

      If you want to qualify it, you qualify it with other words. 'Good art', bad art', whatever.

      You don't go asserting that things that you don't like that fit within the definition aren't 'really' that thing. That's No True Scotsman at a semantic level, and makes it impossible to actually talk about things.

      Art is objective, and any modern video games falls within it. Good art is subjective, and 'fine' art is subjective and pretensions, but art is objective.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  21. What's so great about Art? by Anonymous Coward · · Score: 0

    I am currently attending grad school at a school of art & design (don't worry--I am on the design side of things). I take a lot of classes with game design majors, so I've heard plenty of grumbling about Ebert in regards to this. In almost all my classes, the 'what is art?' conversation comes up at least once during the semester.

    I agree with the game design folk on the core issue that games can be art. In general, i find it to be a matter of shooting oneself in the foot to claim that any genre or craft or ______ has not the potential for being understood/criticized/viewed as art---even if you disdain it. (note: you still ar entitled to call it bad/unsuccessful art).

    BUT HERE IS MY REAL POINT... This debate is often not held incorrectly in a vacuum when it is usually in the context of someone defending or arguing their craft/skill/trade as art. But, what is is so great about art or being an artist? Why does every comic book illustrator, game designer, sandwhich-maker desire so deeply to be called an artist or an architect? I think this is a really integral part of the larger conversation that gets passed over and we jump too quickly into the 'what is art?' debate.

    Frankly, I think there is way too much cultural value invested in the title of 'art' or 'artist'. It's just another practice/profession. It is no more noble than others.

    And, really, the word has become pretty cheap in the past fifty years due to overuse and incorrect application. Even the high/conceptual/modern/gallery version of the word/title has become so all-encompassing that it risks obliteration.

    I also see this problem cropping up with the title of 'designer', but that is another conversation.

  22. Videogames aren't art, elements of them are. by Anonymous Coward · · Score: 0

    Games aren't art. Games are an experience. The interaction between you and a controller responding to onscreen actions isn't art. If you play in a graceful or elegant way, one might say you did it in an artful way, but that has nothing to do with the game itself.

    The game might have art surrounding it as window dressing to the actual game experience -- graphics, music, etc. But they aren't technically part of the game -- if I made a modern art piece out of a Monopoly board, the game of Monopoly still wouldn't be art, it would be *a game*.

    Again, it all comes down to modern gamers being confused about exactly what games are. The graphics have nothing to do with the actual gameplay. And gameplay is not art.

    I would love to post this under my name, but I know it will be torn to shreds by everyone and modded down to hell, so there's little point. It's sad that people can't take a point of view and respect it for what it is rather than attack it because it threatens their precious little worldview.

    1. Re:Videogames aren't art, elements of them are. by DavidTC · · Score: 1

      Did you just say that graphics and music aren't technically part of a game? Huh?

      The experience of playing a game isn't art, anymore than watching a movie or seeing a play is art.

      But 'the experience of playing a game' is not the game itself. The question is whether the game is art.

      You're trying to argue that somehow experiencing a game is different from every other form of art, which you also have to experience.

      What you've perhaps failed to notice is that quite a lot of other art is participatory also. Offhand, there's call-and-response songs and a lot of audience participation theatre. In fact, all art with a live audience is participatory, although often the audience is supposed to limit themselves to applause. But that is participating.

      And, at a higher level, art galleries are often laid out so that, as you walk though, you will experience art in a specific order, although you can do it slower or faster or double back or do it 'wrong', which is pretty exactly analogous to video games.

      So, essentially, you're making two mistakes.

      The first mistake is trying to divide art into two halves, the art itself, and an audience who views it, and claiming the second half isn't any sort of art. This is a rather discredited view in the art universe...art has long been regarded as not just what causes an emotional response in people, but the response itself, especially if it somehow 'feedbacks' into the work or other audience members. Aka, watching a movie in movie theater makes you part of the movie, because other audience members are reacting to you also. Even alone, you're reacting to you.

      And the second mistake is stating that the words 'video game' somehow refer to the second half. Even if you divide art like that, I don't see why, when talking about a 'movie', we're talking about the art that is distributed, whereas when talking about a video game, we're somehow talking about how someone watches a piece of art. (Art with no name, at that! Hey, everyone, let's go watch a three-3D rendered environment art we can change viewpoints in while some musical art plays while some plotted story art happens! Too bad no one's ever invented a name for that, it's oddly close to 'video art' like movies and TV, except you're playing a game at the same time.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
  23. We have been trolled. We have lost. by Rogerborg · · Score: 3, Insightful

    Controversy, bemusement, repudiation: the three stages of a classic troll.

    --
    If you were blocking sigs, you wouldn't have to read this.
  24. unseen future of games by Culture20 · · Score: 1

    So he still thinks all video games up until now are NOT art. Rubbish.

  25. Interaction by LKM · · Score: 2, Insightful

    The idea that it might make sense to differentiate between "interactive" things and "non-interactive" things and define this line as the line between art and non-art strikes me as odd. There is no non-interactive art. If you read a book, it is your own mind that paints the picture described by the author's word. If you watch a movie, it's your mind that creates the interpretation that gives the work meaning. Art is always interactive; you interact with a piece of art. This is what gives art its meaning. Without interaction, any piece of art would be utterly dead and meaningless.

    1. Re:Interaction by somersault · · Score: 1

      I beg to differ. I have created a piece of art that nobody will never interact with. Truly it is awesome in its artiness. I will sell it to you for $1,000,000. While you can never see, hear, touch, smell or otherwise interact with it, you will be the owner and able to re-sell it at your convenience.

      --
      which is totally what she said
    2. Re:Interaction by blackraven14250 · · Score: 1

      I think the interaction is in you giving the art something, and it literally changing itself based on your input, rather than just your perception.

  26. He had a career before criticism, you know by elrous0 · · Score: 1

    He wrote the screenplay for the masterpiece Beyond the Valley of the Dolls

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  27. It's more than that... by SanityInAnarchy · · Score: 2, Insightful

    He's saying something much more honest, insightful, and true than he's getting credit for.

    He seems to be saying that he not only could be wrong, but that he really isn't qualified to comment. He's admitting that he's not willing to get the required experience (play enough games) to be able to comment and be taken seriously. Given these two things, he's bowing out.

    Now, it does seem like it took a lot to get it here. It seems he's acknowledging that he was "bull-headed" and that he's mostly writing this because of the barrage of criticism he's received. But what he's actually said is right on -- he isn't qualified to comment, and if he really wants to, he'd have to both solidly define art and play some games, which he's not prepared to do.

    I don't have a problem with "backpedaling". I don't like that it took him this long, and I do wish he was a bit more explicit and humble in his wording. But he's realized exactly what he should have, given his experience, and he's said so. I wouldn't expect more.

    --
    Don't thank God, thank a doctor!
    1. Re:It's more than that... by Bakkster · · Score: 1

      Now, it does seem like it took a lot to get it here. It seems he's acknowledging that he was "bull-headed" and that he's mostly writing this because of the barrage of criticism he's received. But what he's actually said is right on -- he isn't qualified to comment, and if he really wants to, he'd have to both solidly define art and play some games, which he's not prepared to do.

      But he's also still trying to get the last word in, claiming 'I still don't think they're art, I just don't want to discuss it', rather than simply ceding judgment to someone more qualified. Saying 'I can't prove it, but you're still wrong' is different from saying 'I can't prove it, so I might be wrong'.

      And the backhanded apology of "I had to be prepared to agree that gamers can have an experience that, for them, is Art" which implies 'they just have the wrong definition of art', really grinds my gears in a supposed 'retraction'. It would be like me calling his wife ugly, but retracting it by saying 'she's not ugly, I'm sure Ebert thinks she's attractive'.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    2. Re:It's more than that... by dishpig · · Score: 1

      He seems to be saying that he not only could be wrong, but that he really isn't qualified to comment.

      Well, yes, but that's the galling part. His career is founded upon divining the merit of works within a specific medium - he's the cinematic peer of an art critic. You'd think he'd need at least a somewhat less juvenile definition of art to be qualified to do his job.

    3. Re:It's more than that... by SanityInAnarchy · · Score: 1

      But he's also still trying to get the last word in, claiming 'I still don't think they're art, I just don't want to discuss it'

      I don't know that he's even doing that. I suppose this part you mentioned...

      I had to be prepared to agree that gamers can have an experience that, for them, is Art

      But see, art is subjective. Many of us tried to make that point. I don't have a problem with this statement unless he's outright saying they're wrong.

      He never said once, in this entire article, that he was right and that videogames are not art. In fact, the tone of the entire article is, "I may well be wrong about this, and I was certainly wrong to pretend to have a valid opinion in the first place."

      He's being skeptical, which is fair. But he's also being honest. Read the next few sentences:

      I don't know what they can learn about another human being that way, no matter how much they learn about Human Nature. I don't know if they can be inspired to transcend themselves.

      Note: "I don't know." And then he continues:

      Perhaps they can. How can I say?

      There it is. That's exactly what I wanted to hear out of him. I can't ask for more, so long as this is the case:

      I may be wrong. but if I'm not willing to play a video game to find that out, I should say so.

      --
      Don't thank God, thank a doctor!
  28. Ebert is an idiot! by Anonymous Coward · · Score: 0

    There are millions of gamers have played many great games that are obviously art. If photographs, paintings, novels and movies can be art then obviously video games can be art too. Anybody who thinks otherwise (such as Ebert) either doesn't know what art is, doesn't know what videogames are, or both.

    WE THE GAMERS, say that games can be art. Its not our problem if Ebert is not able to recognize the art in them. I'm not able to recognize the art in most paintings either, but when it comes to art in video games, I know it when I see it.

    Here's my challenge. Find at least a dozen people who have played most of the way through at least two of the following games:

    ICO
    Planescape: Torment
    Flower
    Portal
    System Shock
    Katamari Damacy
    World of Goo
    Osmos

    Now ask those people if they believe that games can be art. I bet at least 10 out of 12 will say YES. Its impossible to thoroughly play games like these and not be altered at least a little bit by the experience.

    The emotional impact of ICO, the clever writing and puzzles of Planescape, the zen relaxation of Flower or Osmos, the smooth dissonance of Portal, the quirky and unique mechanics of World of Goo and Katamari (not to mention the latter's very colorful environments and wacky soundtrack)... these are things that all gamers should experience. These things are ART!

    Captcha: "playing"

  29. pac man by circletimessquare · · Score: 1

    pac man is a form of absurdist art. the dadaists would have loved it

    you can't tell me otherwise

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:pac man by geekoid · · Score: 1

      No they wouldn't have. Please try to understand what it was.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  30. weak arguments by trb · · Score: 4, Interesting
    In general, I enjoy Ebert, and I'm not a gamer. I have no horse in this race.

    I think Ebert's arguments here are very weak, for example:

    1. He says "That was a foolish position to take, particularly as it seemed to apply to the entire unseen future of games." He already claims that he has not seen the past and present of gaming, it makes no sense to suppose that the future of gaming might change his mind.
    2. He says that if you could change the ending to Romeo and Juliet, then it wouldn't be art. Consider change by addition, rather than by substitution. So Romeo and Juliet is art, but Romeo and Juliet with a bag hanging off its side is not art? What if I remove the bag, leaving the original? Have I restored its status as art? If a game contains 100 new visual masterworks and 100 new musical masterworks and a 100 levels where I frag zombies, is that art? At all?

    A game is clearly a form of expression, and a media container. I don't see how you can argue that the container can never contain art.

    1. Re:weak arguments by sulimma · · Score: 1

      It is also arrogant to assume that the audience can not participate in the creation of art and that a piece of art is immutable.

      There are many artist who see this differently and create interactive art many of which are on display in museums.

      There also have been pieces of art that are based on the idea that they are slowly altered or even destroyed by the audience using them. I some cases this has been the main artistic idea.

      So there are many ways in which a computer game could be considered art.
      For example simply the scenery could be art, and the physics engine would take the function of the museum as a way to explore it. I guess this is what you mean with your container concept. This however would not make the game itself art.
      (The same way an iPhone is not a piece of art just because it can play a synphony)

      But there also can be games where the artistic concept is the way you interact with the game. This would make the whole game art.

    2. Re:weak arguments by trb · · Score: 1

      Yes, I agree. Isn't the Stradivarius violin a work of art in itself? If so, isn't its art extended, isn't its ending changed in different ways, when Perlman plays it? Or Menuhin or Heifetz?

    3. Re:weak arguments by powerlord · · Score: 1

      In your example, the Violin itself is a "work of art", and music played on it *might be* Art.

      Likewise it could be my two year old tugging at the strings and making the dog, cringe under the sofa.

      The Art of the object itself, while it also certainly provides an input into what is produced, is decoupled from the concept of the Art produced by the instrument in terms of a definition as Art.

      I suppose the same could be said of MOST video games, in that the "Art" (Pictures/Video/Sound) that goes into the Video Game itself can be appreciated on its own, and certainly provides an input to the view of the Video Game itself as Art, but the definition of the Video Game as Art should be viewed as a different entity.

      I suppose it largely comes down to the definition of Art itself. Personally I would qualify Art as "a created or arranged 'thing' which is able to evoke an emotion from the viewer/participant".

      Viewed in that light, almost ANYTHING can be Art, although the real question is, does a particular Piece of Art effect enough people to become widely appreciated? (Shadow of the Colossus, flOwer, Final Fantasy ?? or Kingdom Hearts?, ) or is it merely appreciated by a small minority? (Psychonauts), or is it not really appreciated AS Art by its participant(s)? (most Multi-Player on-line games?)

      Examples:
      Most people who've played a Final Fantasy game generally get drawn into the characters, and their development. Look how much angst and shock was felt when Aeris gets killed in FFVII. I would argue that the interaction with the character, both through the cut scenes, as well as the time spent developing her during gameplay, is what caused that connection and therefore allows the game as a whole to be classified as art (as opposed to just the cut scenes).

      Likewise, the art, sound and visual direction of the Warhawk game on the PS3 is great. The multiplayer is fun. I would however never classify the game as Art because there is no ethos evoked directly by the game. There are rounds and goals, but there is no story to evoke those emotions. There is no "other mechanism" in the case of games like flOwer or flOw that replaces story, which allows for the emersion used to evoke those emotions.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:weak arguments by trb · · Score: 1
      "What is art" is a question beyond the scope of the amount of energy that I'm interested in investing in a slashdot conversation. Whether the "art of the object" (as you put it) is decoupled from the "art produced by the object" is also debatable.

      "Widely appreciated" is yet another slippery slope. Consider this. Art, even high art, is in the eye of the beholder, and is very culturally biased.

      Stradivari makes a violin. It is widely hailed as art (or at least high craft). A wizard like Heifetz or Perlman plays the violin, everyone yells bravo. Art. Art even if they are playing scales, even one note. Art certainly if they are playing some classical masterwork or another.

      I drag a bow across the strings. Not art, unless I practiced up some. Or unless someone interprets my performance in some dadaist surrealist sense. Maybe I'm making a profound statement about the human condition.

      But back to the video game as art. I had assumed the discussion was about the game itself as the work of art, rather than the game play as the work of art. I assume this because I figured that Ebert was comparing gaming to film. Looking at the violin analogy, the the game is the instrument. The creator and the player may both be artists. In the comparison to film, the creators would be the artists - few would characterize viewers as artists, because there is no creation there.

      To insist that there is no possibility that art can be found anywhere in the whole gaming pursuit strikes me as ignorant and arrogant.

  31. Reminds me of my family by wandazulu · · Score: 1

    Small tangent, but reading Ebert's musings on video games reminds me of how my family sees computers; a "computer" is a series of refrigerator-sized cabinets with spinning tape drives, output on green-bar paper, etc. No amount of evidence will convince them that anything smaller is anything other than a "toy", as if there was no progression from the 70s homebrew era. Ironically they have no problems keeping a contradictory thought that the machines they *do* use (Macs, PCs, other devices, etc.) are extremely useful, have made their lives much better, etc., but they are still toys in their eyes.

    Maybe it really is a generational thing; if you know just enough about the history of computers, but without the proper context, you can draw the wrong conclusion that there has essentially been no progress in computers or games, regardless of what you see in front of you. I coined the phrase to describe my family as having "Escher's Syndrome", where you can see the endless winding staircase, but because it doesn't make sense to you, the brain just stops dealing with it.

    1. Re:Reminds me of my family by geekoid · · Score: 2, Informative

      Compared to Big Iron, they are toys.

      That doesn't mean they aren't useful.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Reminds me of my family by spire3661 · · Score: 1

      Compared to cargo ships, yachts are toys......

      --
      Good-bye
  32. Please, don't spoil games by making them art! by Anonymous Coward · · Score: 0

    I have been to a museum, and I did not like it. I have seen art on the TV, and I did not like it. I have read art debates in the new papers, and I did not enjoy their meaningless bickering over made up issues. Art is a pointless zero-sum game, where people compete for social status in a closed community.

    Please let games be games. Something which can entertain, teach and move, without the silly social trickeries of the art world.

  33. Desregard by NotBornYesterday · · Score: 1

    Posting to undo unintended mod.

    --
    I prefer rogues to imbeciles because they sometimes take a rest.
  34. I don't know what art is... by BlackHawk-666 · · Score: 1

    I don't know what art is...or so I used to believe but now I have come to two firm conclusions, one serious and one humorous.

    If it invokes an emotional response within the observer it is art.

    This makes art relative to the observer, and that's the way it really should be.

    If it's in colour it's pornography, if it's in black and white it's art

    I once saw life sized prints of Helmet Newton's work in the Barbican, but thankfully they were all black and white; a museum is no place to be staring at 6" tall blonde bombshells in the nude with a pair of viscous dogs straining against their leashes.

    --
    All those moments will be lost in time, like tears in rain.
  35. Who said movies are art.... by KillShill · · Score: 1

    Most are cookie-cutter Hollywood trash designed to extract as much cash from the public as possible, while indoctrinating us with glorifying images of war that is.

    Even the "best" all-time classics and Oscar winning films are usually based on books.

    Why exactly is a for-profit business model seen as art?

    --
    Science : Proprietary , Knowledge : Open Source
  36. Muddling the watters. by Anonymous Coward · · Score: 0

    Silence is music. Which is art.

    A single colour is painting. Which is art.

    Grafitti is painting. Which is art.

    And if the symbols of our early ancestors are crude that does not mean one can not find the artistic meroit ont them.

    Now games.

    The problem for games is that nobody treat them as art. And thus, they aren't. It is that simple really.

    Games are rated, criticized, valued or derided based on many criteria like playability, graphics etc. But pretty much nobody judges them on artistic terms (and how could you? There is no plot or character development if we want to consider them akin to opera, theatre or cinema, there is minimal aesthetic exploration if we want to think about them in plastic terms).

    For games to be considered art, the people interested in games would need to be the first to judge them base on aesthetic terms.

    As long as the best judgement that can be offered about games is "WHOA! Look at the resolution! And how many zombies I killed in level 2356!" then they will continu to be weigthed as the light diversion they are.

    1. Re:Muddling the watters. by Anonymous Coward · · Score: 0

      ...There is no plot or character development if we want to consider them akin to opera, theatre or cinema, there is minimal aesthetic exploration if we want to think about them in plastic terms).

      ...

      As long as the best judgement that can be offered about games is "WHOA! Look at the resolution! And how many zombies I killed in level 2356!" then they will continu to be weigthed as the light diversion they are.

      So, you're basically taking the same tact as Ebert. You have little to no experience with games outside of a preconceived notion of what a video game is and feel that you're qualified to comment on whether or not there is any redeeming quality beyond the number of pixels. Please actually read some of the comments describing why games can be considered art - or try something different than Alien Shooter #21341 before making a judgement.

  37. Good. by whoop · · Score: 1

    Now that that is settled, I have to say, there is no way games are or will ever be art.

    Thank you.

  38. GTA IV better than the Godfather by minstrelmike · · Score: 1

    I suspect when movies first came out, some book critics said they could never be art. I also read where Aristotle said books (reading) would spell the death of civilization.

    Ebert ought to play Grand Theft Auto IV all the way through and then sit through all 3 of the Godfather movies (which are considered examples of movie art) and then critique both. He might learn something.

    P.S. Rap isn't really music according to musicians. Shoot. Realism wasn't even considered art when it first started. Neither was photography.

  39. Wrong. by geekoid · · Score: 1

    I love cracked.com, but that article is wrong.

    I could list 100's of games not target to 17 year olds.

    There happens to be a popular market for those games, but that doesn't mean all game are built for them.

    Nintendo as an excellent line of games not designed for 17 year olds.

    BTW: people 15 to 14 general like those types of games.

    Action movies make a lot of money and are very popular. That doesn't mean there are only action movies.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  40. Video games are interactive art by Anonymous Coward · · Score: 0

    The game Portal was excellent and creative. I speculate that it is also an allegory to abortion.

  41. Honsetly... by interval1066 · · Score: 1

    ...who gives a mad f*ck what he has to say about anything? Let him say whatever he wants. He has the same right to say whatever he wants about anything, just like everyone else in the country. Why in the world should it cause such a ruckus? My reaction to his comments were "Ok Grandad, go back to bed now..." I'm just kind of wondering why any one really cares about anything he has to say about technology or current trends or video games. The man obviously pines for the days when people went to the "theater" to view a "cinema" and then he can go write about it in his "news paper column" and then enjoy drinks at the writer's lounge of the Sun Times. These new-fangled gizmos and internets and what not simply aren't for him.

    --
    Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
  42. i assert they would have by circletimessquare · · Score: 1

    but since my opinion has collided with your unquestionable authority, i am crushed at the complete and utter reversal of my opinion

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  43. Another way to put it by Tarlus · · Score: 1

    In other words... he collapsed under the pressure of a hundred thousand rabid fan boys.

    --
    /* No Comment */
  44. Really? by Anonymous Coward · · Score: 0

    Artistic merit has to do with far more things than personal preferences.

    When thos people in Altamira painted all those wonderful animals all those many thousands of years ago, they had far more than plain superficial contenment with the prittiness of their paintings, and most importantly, we can sense that the paintings represent far more that the mere representation of a scene.

    Several animal in nature do build remarkable beautiful contraptions (corals, or some bird hideouts as examples) but we know they are no art. Intentionality and context should give us our clue.

    The Sistine Chappel paintings, Rodin's "Embrace" or Picasso's Guernica are other kind of fish entirely, and is not difficult to argue why.

    So with all due respect, games' aesthetics have not reached those levels of sophistication, and it may very well be they never will, given that the aims of games are entirely utilitarian (gameplay, profeetiering) and normally unconcerned with aesthetic and artistic considerations of any consequence.

  45. Definition of Computer Games by sulimma · · Score: 1

    Maybe it is not his definition of art is less the issue. It's his definition of computer games. It does not have to be a first person shooter or jump and run to be a computer game.

    Blinkenlights is partly a computer game and is widely considered art.

    There are James Bond Movies that Ebert considers to be art in which a computer game plays a central role to the plot and therefore the game is an integral part of that work of art.

    There numerous installations in museums that are interactive and based on a computer which essentially are computer games.

  46. Re:We have been trolled. We have lost. by khallow · · Score: 1

    We should have a stage four, barbaric victory rituals. We have after all, fended off this fearsome beast. I think a Mortal Combat "flawless victory" ripoff with a Roger Ebert spine in there somewhere, would be appropriate for the occasion.

  47. Dunno, it still doesn't change my main point by Moraelin · · Score: 2, Funny

    While that certainly has merits, and we could discuss artistic currents more in depth for the rest of the afternoon, I think it doesn't change my main points. If deviating from prescribed art forms to paint a prostitute for pure erotic value is still art (and nobody would call Manet non-art), surely deviating to include an interactive element wouldn't be any worse.

    That said, though:

    1. I don't think Duchamp intended even that, judging by his actual interviews. He didn't try to question what is art and what isn't, and test boundaries, or whatever. He literally says that he wanted to destroy it all. His message was basically, "art is crap".

    2. Well, for better or worse, that has become the dominant current in modern art. While technically dadaism is not _all_ of it, it has at least influenced all the other aspects of it in the graphical arts.

    3. Well, I've been in teams in MMOs or generally online games which would qualify as dadaism, and made me question what is a raid, after all :p

    E.g., the blaster (mage) pulls with an area-effect spell, and gets insta-killed, then complains that the tank should have gotten them off him in the about 0.5 seconds it took him to faceplant. The main healer appears bunnyhopping from a side corridor (WTF was she doing in another direction than the rest of the team?), screaming "help!" and pursued by an angry mob of NPCs. The secondary healer is busy pretending he's a mage and doing pitiful damage with his attacks, and never even heals himself. Seriously, having to bandage a "healer" when I'm one of the melee DPS-ers, is enough to make me question a lot of things. Another guy is running against a wall. And after the wipe is complete, the tank suddenly pipes up with, "soz, was afk. back now." :p

    If that's not dadaism, I don't know what is ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Dunno, it still doesn't change my main point by XSpud · · Score: 1

      His message was basically, "art is crap".

      I seem to remember his exact words were "The cake is a lie".

    2. Re:Dunno, it still doesn't change my main point by dishpig · · Score: 1

      I think you're being far too literal in your reading of Duchamp. What's the difference between 'destroying art' and destroying its conventions / expectations? Regardless, he clearly didn't destroy art - but he certainly changed the way it must be approached (intentionally or not).

      Art is analogous to Science; it's a framework of investigation (not an aesthetic designation like Ebert seems to think). Internal and emotional as opposed to external and empirical.

  48. The Definition of Art by twoallbeefpatties · · Score: 1

    " And what you're going to get is the definition of the word 'art.' "

    That's really the whole point. This isn't an argument about videogames - it's an argument about art. Ebert has a defintion of art that isn't well encapsulated by videogames, that art is about the artist giving the viewer a specific narrative. I'm sure Mr. Ebert has nothing against videogames per se, he just has a limited view of art like lots of other argumentative art students.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  49. Duchamp was a troll by twoallbeefpatties · · Score: 1

    Duchamp was basically a troll in the art world. He wasn't out to make art - he was out to fuck with people. And many of his art submissions (including "Fountain") were done under psuedonyms, where he would then write letters to the editor stating, "Oh, I thought that guy's Fountain thing was great!" So you could basically say that Duchamp was a member of Anonymous.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    1. Re:Duchamp was a troll by TheRaven64 · · Score: 1

      I once had an artist explain to me that modern art is meta-art. The object itself is not art, the act of persuading someone else to accept that it is art and exchange money for it is art. When I walk around Tate Modern or the MOMA and look at all of the people appearing to enjoy the displays, I can't help thinking of this, and regarding them, rather than the pieces, as the works of art.

      That said, I do like a lot of Piet Mondrian's work. As well as providing the inspiration for the only sane way of implementing memory protection yet proposed, and the only programming language where programs can literally be beautiful, he encoded mathematical jokes in a few of his paintings, which 90% of the people I see admiring them completely miss.

      --
      I am TheRaven on Soylent News
    2. Re:Duchamp was a troll by masmullin · · Score: 1

      Excuse me! The term used back then was "Griefer" !

  50. Glad to see... by MoriT · · Score: 1

    ...that he was at least annoyed by everyone declaring him irrelevant. I do agree that his age doesn't have anything to do with it, except that it leads some people to excuse his inexcusable behavior.

  51. so what your saying is... by cdpage · · Score: 1

    he should send out Another email apologizing for pretending now, and that he didn't realize people who read his words understand them... as we ot to.

  52. He should have just prepended by caywen · · Score: 1

    He should have just prepended "The vast majority of "

  53. There are no Artists by Anonymous Coward · · Score: 0

    "Were I called on to define, very briefly, the term Art, I should call it 'the reproduction of what the Senses perceive in Nature through the veil of the soul.' The mere imitation, however accurate, of what is in Nature, entitles no man the sacred name of 'Artist'"

  54. Heh by Moraelin · · Score: 1

    So, does Hans Memling's Last Judgment Triptych look like art to him? After all, it's got nasty stuff like demons throwing some people into fire. Or all the other medieval and renaissance depictions of hell? Some make Doom or Painkiller seem tame by comparison.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  55. Name one? Barry Norman. And without the asshattery by Anonymous Coward · · Score: 0

    Name one? Barry Norman. And without the asshattery.

    http://en.wikipedia.org/wiki/Barry_Norman
    http://en.wikipedia.org/wiki/The_Film_programme

  56. Of what use is a definition of art? by rxan · · Score: 1

    Art defined by historians isn't any more useful of a definition than what Ebert provided or quoted in his article. But for that matter, of what use is a definition of art? It seems primarily to serve the purpose of separating groups of works into different categories so that critics and buyers can focus on some works while blatantly dismiss others.

    Take Andy Warhol for example. Many of his works are no more art than what your kid drew or what game Sony made. Nonetheless his work is considered some of the greatest and controversial to grace the world of art. When you call someone's works art you give them more power and credibility.

    Art is a word of power and not of meaning. Much like the words "terrorist" or "savages" give power to the accusers without providing any more useful information about the accused.

    1. Re:Of what use is a definition of art? by mcgrew · · Score: 1

      Art defined by historians isn't any more useful of a definition than what Ebert provided or quoted in his article.

      Art historians have doctorates in art. Someone with a PhD in physics is a lot more qualified to say what physics is or is not than a physics critic.

      But for that matter, of what use is a definition of art? It seems primarily to serve the purpose of separating groups of works into different categories so that critics and buyers can focus on some works while blatantly dismiss others.

      Actually, that's not inaccurate, and is what started the dada movement.

      Take Andy Warhol for example. Many of his works are no more art than what your kid drew...

      It's not likely that your kid even understands perspective, let alone such concepts as line width variance, composition, the ""golden mean", color theory, etc. A Sony game, however, would be different; if they hire people who have studied art, their game may well be, or become, art.

  57. C.R.U.S.H. by pecosdave · · Score: 1

    I the video game C.R.U.S.H isn't art, then no game is art.

    Ebert really should have varied his example pictures to include things other than medieval RPGs.

    --
    The preceding post was not a Slashvertisement.
    1. Re:C.R.U.S.H. by Tmack · · Score: 1
      Myst, Riven (that whole series), Samarost, FF.. there are a bunch of games where the environment presented is a majority of the experience. Even Zork is a work of art, much like any literary piece (until you get eaten by a grue).

      -Tm

      --
      Support TBI Research: http://www.raisinhope.org
    2. Re:C.R.U.S.H. by Anonymous Coward · · Score: 0

      Even Zork is a work of art, much like any literary piece (until you get eaten by a grue).

      No, no, no. The grue is part of the art as well! The grue is a metaphor for existential angst and self-doubt, why else would your character be so vulnerable to it specifically when they are alone in the dark?

  58. It's certainly good enough. by gknoy · · Score: 1

    Namely, the point of art is to explain something beyond what is actually there. It must invoke emotion or something, or it's just a thing.

    I won't touch your "or something" statement. :)

    Some of the most engrossing and emotional stories, or parts of stories, I've encountered have been through video games. Sure, many video games don't aim to do that, but many do. Here are some examples that I experienced.

    In Rainbow Six (and some of it's sequels), I worked hard to save hostages; I know they're only pixels and yet, the emotional depths of my failure when hostages ran into my line of fire as I was shooting their remaining captor was more memorable than any other failure (or success) in the story. Perhaps it wasn't the intent of the developers to make that, but their quest for "realism" in reactions and ballistics made it possible in a way I'd never seen before. I suppose this doesn't count as art, as it was not deliberate.

    In Aliens vs Predator, I crept huddled in the Alien-infested tunnels of a wrecked outpost, listening with ever-increasing panic to the movement tracker, and eyeing my ever-decreasing ammunition count. I was screwed. Those missions conveyed superbly the emotion of being prey. You think a horror movie is bad? Imagine thinking you have control over where the protagonist goes, and he's going to die anyways. With a movie, I can stop watching, or fast forward past a scene, or cover my eyes until that part is over. In AvP, only I could progress the plot, and I had to fight through my fears, drowning in my fear, sweat trickling coldly down my back, or else I would never see the rest of the story. The direct interaction I had with it meant that it was impossible for me to completely escape those feelings. With lights on and after having taken a week-long break from the game, the cold panic gripped me within minutes (seconds?) the next time I started playing it.

    In Call of Duty 4, I clung desperately to my harness as our helicopter raced to escape ground zero of an impending nuclear device's explosion. Then, one of our escorts, who had saved my ass several times not ten minutes before, was critically damaged, and her helicopter went down. Marines leave no one behind. (I don't want to die! Get us the hell out of here! We'll never make it! We can't leave her to die here.) So, we fought our way to her copter, dragged her out of it, and got the hell out of dodge. Almost. Sweet victory has rarely soured so quickly. I get choked up about it now. A fictional character, and I'm emotionally invested in my failure to save her, despite knowing that it was scripted, that I could not save her (or myself). In my Rainbow Six example, my victory soured much more sharply, but this was deliberate. This was a Kobayashi Maru which I cannot forget, which the developers gave me. How is that not artful storytelling? It ranks up there on its emotional impact with some of the more gut-wrenching parts of Saving Private Ryan. (Players of ALL of the Call of Duty single player campaigns will likely have memorable stories like this.)

    In World of Warcraft, I helped a father rekindle a relationship with his son. His son was trapped in a crusade which no longer was heroic, believing (from a young age) that his father was exiled as a traitor. After I helped him see the truth, he forsook the corrupted Scarlet Crusade, and we made our way to a reunion with his father. When Taelan Fordring was caught and murdered at his father's feet, just at the moment of his redemption, I was witness to an epic event. With his son lying dead before him, Tirion proceeded to exact vengeance, and then rekindled his vows of heroism (and his connection with the Light). It was ... awesome. To watch him do what any father would want to do when facing his child's murders was very emotional for me - perhaps because I was holding my newborn baby close to my chest at the time and prayin

    1. Re:It's certainly good enough. by DavidTC · · Score: 1

      I don't know why you're assuming I think video games aren't art. I thought I said pretty clearly that they were.

      In fact, there's almost no game that isn't art. Pong, maybe.

      And my 'or something' was simply because I've had too many stupid discussions about what 'emotion' is and if something qualifies. Like 'disgust' or 'embarrassment'. Whatever.

      Ebert, OTOH, was stupidly asserting that art can't be participatory. When, hilariously, art started as participatory.

      The first art was probably people dancing around a fire, and you got up and danced, or sat down and watched, as the mood took you. Then singing got added, and everyone did that. We don't know about the first drawing, but it's likely that everyone did that to whatever extent they wanted, next to everyone else's, like modern graffiti works. And storytelling that altered the story based on the audience response. The first styles of theatre lacked fourth walls (and sometimes even stages!) and the actors involved the audience. Etc, etc.

      It's only very recently, comparatively speaking, that we've invented the idea of art separate from the audience, and a lot of the art universe thinks that was a mistake and has been trying to undo it. That art has gotten 'sterile' and art is really the interaction between the artwork and the audience.

      Video games are an interesting medium because there's audience participation by default, and it's individual participation on top of that. But that certainly doesn't mean it's not 'art', that's just flatly stupid. If anything, it's more 'art' than TV because it's more participatory.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    2. Re:It's certainly good enough. by snuf23 · · Score: 1

      Pong isn't a game - it's a piece of minimalist interactive art.

      --
      Sometimes my arms bend back.
  59. Art gods? by RubberDucky451 · · Score: 1

    Video games are not as avant garde as monochrome paintings but games like katamari damacy and shadow of the colossus must be classified as strange or at the very least - artistic.

  60. TRON by MillionthMonkey · · Score: 1

    Can't say a movie about video games isn't / wasn't art.

    Personally I think the first one from 1982 looks more artistic than what appears in the trailer for Tron Legacy.

  61. Steve Jobs says by masmullin · · Score: 1

    Ebert is just holding the video game wrong.

  62. Clearly, he hasn't played by Shrub74 · · Score: 1

    Shadow of the Colossus.

  63. Anonymous Coward by Anonymous Coward · · Score: 0

    At last someone in the younger generation reacting to the stasis of State art in the west. Duchamp has been the blanket excuse for the work of many hundreds of talentless jerks for the past twenty years, most of whom produce interesting entertainment such as the Victorian natural history specimen collector and curate Damien Hirst! Most of them are incapable of creating and handling aesthetic meaning and are paranoid to boot.

  64. Re:Ebert is a moron by Anonymous Coward · · Score: 0

    %thingsyouenjoy% are art. Or, %thingsyoucandowell% are art.

    A mountain climber says that's an art.
    An auto mechanic says that's an art.
    A librarian says that's art...and on ad nauesum.