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The Joke Known As 3D TV

harrymcc writes "I'm at IFA in Berlin — Europe's equivalent of the Consumer Electronics Show — and the massive halls are dominated by 3D TVs made by everyone from Sony, Samsung, and Panasonic to companies you've never heard of. The manufacturers seem pretty excited, but 3D has so many downsides — most of all the lousy image quality and unimpressive dimensionality effect — that I can't imagine consumers are going to go for this. 'As a medium, 3D remains remarkably self-trivializing. Virtually nobody who works with it can resist thrusting stuff at the camera, just to make clear to viewers that they’re experiencing the miracle of the third dimension. When Lang Lang banged away at his piano during Sony’s event, a cameraman zoomed in and out on the musical instrument for no apparent reason, and one of the company’s representatives kept robotically shoving his hands forward. Hey, it’s 3D — watch this!'"

594 comments

  1. thrusting by Anonymous Coward · · Score: 3, Funny

    the first post at the camera

    1. Re:thrusting by MDMurphy · · Score: 4, Insightful

      Thrusting is right. ( Though I usually refer to 3-D as "throwing shit at your face")

      You can spot a commercial for almost every 3-D movie right away, even watching in 2D with no foreknowledge. You'll see spears, birds, balls anything that moves rapidly moving towards you, stopping just short of hitting the screen.

      As with B&W movies, or even silent films, that survive and entertain today, it's about the content, not the technology. New features can possibly enhance the experience, but a crap show is a crap show, regardless if it's in HD, surround sound and 3-D.

    2. Re:thrusting by negRo_slim · · Score: 3, Insightful

      Regardless of bells and whistles technique can still be refined.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    3. Re:thrusting by Metasquares · · Score: 4, Insightful

      We're in the "blue LED phase" of 3D right now, where everyone is using it just because it's new. Once the novelty wears off it will start to be used more sensibly. Although I'd argue that we still haven't reached that point with blue LEDs either :)

    4. Re:thrusting by Anonymous Coward · · Score: 2, Insightful

      3D has been around since at least the 70s or 80s IIRC. If not earlier. It's just a bit more cost effective to produce. Although not much. They've had plenty of time to try and learn to use it sensibly. The trouble is that 3D adds little to no value at all to the movie to begin with (aside from the fact that it's actually bad for your brains (esp. children's brains) when it comes to processing depth in the real world.

      They've been putting 3D in crappy B movies since the 80s. They just picked the 'trend' back up like all trends do.

    5. Re:thrusting by ScrewMaster · · Score: 3, Interesting

      We're in the "blue LED phase" of 3D right now, where everyone is using it just because it's new. Once the novelty wears off it will start to be used more sensibly. Although I'd argue that we still haven't reached that point with blue LEDs either :)

      Yeah. A couple of years ago at work we installed a new HP inkjet printer in our department. It went into its internal diagnostic/setup rouitne, and a bright blue LED started going back and forth like a demented Cylon. We all stared at it in awe, until it finally stopped. Then one of the guys reached out and pressed the self-test button again.

      However, I'd argue that 3D movies have already gotten past the blue LED phase. Certainly Cameron's Avatar was a highly engrossing (both to the viewer and the bottom line) film even without the 3D, and without throwing somebody's yo-yo in your face (like "Journey to the Center of the Earth", which was nothing but a vehicle to show off 3D effects and little else.) Of course, few filmmakers are of Cameron's caliber, and many just depend upon special effects to try and carry the day (yeah, Mr. Lucas, I'm lookin' at you.)

      --
      The higher the technology, the sharper that two-edged sword.
    6. Re:thrusting by Pseudonym · · Score: 4, Informative

      It's been around since the early-to-mid 50s, not long after colour became cheap. Queen Elizabeth's coronation was filmed in 3D. Hitchcock's Dial M for Murder was filmed in 3D. You may or may not recall a character in Back to the Future (set in 1955) who wore 3D glasses everywhere as a nod from the filmmakers on just how trendy it was at the time.

      What's new is digital cameras and digital projection (because synchronisation was always the hardest technical challenge) and cost-effective circular polarising filters which allow 3D movies to be seen in full colour in both eyes.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    7. Re:thrusting by uglyMood · · Score: 5, Informative

      Sorry to break it to you, but 3D was THE dominant form of visual home entertainment from the 1860s until about 1915. The Holmes stereoscope was found in almost every middle-class household, and the production of stereo cards was big business. Visit the Library of Congress Stereograph Cards site to get an rough idea of the popularity of the art form.

      As for 3D movies, there have been five major waves of popularity:

      • The 1920s, with gooseneck rotary-shutter viewers (much like current liquid crystal shutterglasses) mounted on the seat in front of you. Admittedly this was limited mostly to a couple of theaters in NYC.
      • The 1952-53 3D boom, which produced most of the cliches so annoying now. Although if you want to see 3D done right, watch Hitchcock's "Dial M for Murder" in 3D sometime. The only time anything pokes out of the screen, it's for precisely the right reason. Cameron followed his example for "Avatar." I can also recommend "The Creature from the Black Lagoon" and "It Came from Outer Space" as superior 3D movies from the period.
      • The early Seventies sexploitation movies, mostly typified by "The Stewardesses" (mostly unwatchable), and "Andy Warhol's Frankenstein," which is very, very watchable, and uses 3D to compound the jokes.
      • The unfortunate 1983 3D boom, which had precisely zero good movies. The two most famous are "Jaws 3D" and "Spacehunter: Adventures in the Forbidden Zone," which should give you an idea of the craptaculosity of the rest of them.
      • The current period, which shows some promise.

      For recent films, you must distinguish between movies specifically photographed in 3D, such as Avatar, Coraline, and any of the computer-generated animated films, and the synthetic 3D done in post-production, like most of the really crappy cardboard-cutout abominations out there now.

      3D isn't going to go away, although its popularity may wax and wane. Personally I hope this time it's finally here to stay. There are always idiot filmmakers going to throw things at the screen, and idiot studios who think you can use a computer to make a 2D movie 3D.

      There have been less than a hundred movies originally filmed in 3D (not 2D conversions) since the invention of the cinema. It's an expensive process that requires a director able to visualize in three dimensions. How many silent films were made before we got Griffith or Eisenstein or Lang?

      --
      "No matter where you go, there you probably are." -- Buckaroo Heisenberg
    8. Re:thrusting by awtbfb · · Score: 4, Insightful

      However, I'd argue that 3D movies have already gotten past the blue LED phase. Certainly Cameron's Avatar was a highly engrossing (both to the viewer and the bottom line) film even without the 3D, and without throwing somebody's yo-yo in your face ...

      I've been telling people that Cameron got Avatar "right" in terms of 3D exactly for this reason. There is such a stark contrast between it and other 3D movies in that there were only a couple scenes where it was clear they were showing off the 3D. Even those had reasons where the scene kind of made sense (like refocusing on near/far during the diary videos). I think Avatar will be a real benchmark in 3D strictly because it shows you can do well with 3D without being an eye-poker movie. It will be interesting to see how many other directors learn from Cameron's willingness to try to do it right.

    9. Re:thrusting by Anonymous Coward · · Score: 0

      The thing that makes me cringe the most is what a 3d infomercial would look like...

    10. Re:thrusting by skam240 · · Score: 2, Interesting

      I'm not sure your post does what you want it to do, which is to assure us of the value of 3d in cinema. I would even go as far as to say that your post does the exact opposite.

      3d within the context of cinema (including this latest attempt) has always looked terrible and added little to the experience aside from novelty; hence it's lack of perseverance in each era. There are certainly exceptions where you can point to a minimal amount of value added to the cinematic experience but these are exceedingly rare and have had minimal impact on cinema as a whole. I went to Avatar and Alice in Wonderland, both in 3d and felt cheated out of the extra money I spent for these experiences and like a sucker for being duped by this latest run of gimmickry that seems to pop up every 20 years or so (and no, I'm not one of those people that "3d" doesn't work on. It all jumps out at me, it just looks like crap when it does).

      This latest run, just like all of the others, is just Hollywood trying to milk a few extra bucks out of people.

      --
      I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    11. Re:thrusting by evenmoreconfused · · Score: 3, Informative

      Actually polarized viewing of 3D has been around since at least 1936 [http://en.wikipedia.org/wiki/Polarized_3D_glasses](see history). A bigger advance was made in the 1980's when IMAX started A) paying proper attention to the detailed mathematical accuracy required and B) had enough breadth of image to show interesting 3D content. But you are right about the digital technology aspects, which have arrived only in the last decade or so.

      --
      No. Well...maybe. Actually, yes. It really just depends.
    12. Re:thrusting by ScrewMaster · · Score: 2, Insightful

      It will be interesting to see how many other directors learn from Cameron's willingness to try to do it right.

      Oh, I suspect they will. Right now they're still playing on the novelty aspect of 3D motion pictures (even though they've been around, in one form or another, for decades.)

      --
      The higher the technology, the sharper that two-edged sword.
    13. Re:thrusting by Anonymous Coward · · Score: 0

      Although I'd argue that we still haven't reached that point with blue LEDs either :)

      God, no, we haven't.

      Dear laptop and monitor manufacturers: if the power light is brighter than the display, your product is horrible to use. Please stop using maximum-brightness blue LEDs now.

    14. Re:thrusting by Khyber · · Score: 0

      "We're in the "blue LED phase" of 3D right now, where everyone is using it just because it's new."

      I'd get into why I use blue LEDs but then I'd have about 200 comments just to get everything across.

      You must be new. LEDs have plenty of uses, especially the blue ones, which are quite often the base for white diodes. The higher energy potential of blue light makes it easier to pump out more photons of green or red, and you can tune that pretty easily to achieve any color temp of white you desire.

      Not to mention the horticultural applications - http://imgur.com/gBN02.jpg

      Arguably, 3D is very useful, it's just that not one single person has been able to implement it in a convenient and reliable (and usable) format. nVidia is actually on its SECOND 3D run (I had a wired active-shutter glasses port on my old TNT2) and at least this time it's wireless. Not sure about sync given DAC/ADC/wireless lag.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    15. Re:thrusting by shaitand · · Score: 1

      True. But it can definitely enhance the experience when done right. Avatar was an okay flick but what made a good movie into an amazing movie was the 3D experience. Instead of throwing shit at you just to do it the depth completely immersed you in the experience.

    16. Re:thrusting by shaitand · · Score: 4, Interesting

      MOD DOWN, INACCURATE

      "aside from the fact that it's actually bad for your brains (esp. children's brains)"

      This applies only to a single type of 3D technology tested by Sega involving two screens placed right on top of the eyes. There is no evidence to support problems with other 3D technologies and no particular reason to believe there might be.

    17. Re:thrusting by 1961fordgalaxie · · Score: 1

      Ummm, didn't we do this in the 80s folks? I think they are trying to revive a gimmick. Nothing really new here, just a rehash of "retro".

      --
      Geek, audiophile, and gearhead all rolled into one....whoda thunk it
    18. Re:thrusting by bm_luethke · · Score: 1

      "However, I'd argue that 3D movies have already gotten past the blue LED phase."

      Aren't "Piranha 3D" currently in theaters. Further isn't there is an add for an upcoming movie that the main draw is a stylized battle hammer being thrown into the screen?

      Until it becomes something that isn't a gimmick it is going to be in he blue-LED phase. Indeed, I'll say until we start seeing them being filmed in 3d regularly it is going to be a blue LED phase. The bigger question is how long will audiences be transfixed by the blue LED and not notice the crappy filing? Probably not too long, I note that even a month ago you couldn't get into a 3D release, now it usually isn't sold out. Too many Alice In Wonderland's and not enough Avatars.

      The only ones I'll go see now are animated ones that *can* be post processed into quality 3D. Most of the people I now who were also enamored with it think the same thing.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    19. Re:thrusting by DavidTC · · Score: 1

      The grandparent is talking about how companies started, a few years ago, putting multiple blue LED as indicator lights on everything, simply because blue LEDs were the one color that no one used before because of cost.

      Obviously, the ability to make LEDs in all colors cheaply is a good thing, but let's tally the LEDs I can see sitting here (Discounting the green LED on the monitor, which is required by the energy star standard):
      Laptop: 4 blue
      USB hub: 1 blue
      Other USB hub of a different brand: 1 blue
      USB sound: 1 blue
      Desktop computer: 1 blue, 1 green
      USB hard drives: 2 white
      KVM: 1 green

      The blue LEDs outnumber all other LEDs combined. Or, to count another way, I have four and a half device using blue, and three and a half devices using other colors.

      And I'm not even counting the damn bluetooth USB dongles, which I can't see, but have one on each computer, which the protocol seem entirely named to demonstrate 'Hey, look, blue LEDs!', despite that having nothing to do with anything. People walking about with devices in their ears that flashed even when not on a call.

      It doesn't help that blue is the color by which your eyes register how bright it is. You use red light to keep your night vision, because your eyes don't adjust much based on the red light level. Likewise you use blue light to remove your night vision, because your eyes do adjust based on that, and blue lights are used backstage in theatres all the time to adjust people's eyes before they walk on stage so they aren't blinded.

      Which means, when you're in a dark room with blue LEDs, it's very noticeable and they appear very bright, brighter than red or green or even yellow LEDs of exactly the same brightness would appear.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    20. Re:thrusting by Nursie · · Score: 1

      1. I didn't see either but have heard exactly the opposite - The Alice was great fun and well worth the effort but Avatar was boring and preachy.

      2. Piranha 3d has 3d nakedness. What's not to like?

    21. Re:thrusting by Plekto · · Score: 3, Informative

      And this depth is a known problem with filming.

      It's because the lenses that the cameras use have limits to their depth of field that cannot really be overcome without artificially altering the film itself to give *back* the lost depth of field and focus, especially at low lighting, that we normally see with our eyes.

      What made Avatar so great from a visual perspective was that it gave the film a *realistic* depth of field as if you were looking at it in real life instead of the flat, blurry, and out of focus way that film tends to look. We've just become so used to the way that film looks that we're desensitized to it and think that it's "correct". The reason people thought that it wasn't anything special was because they were expecting "3-D" type cheesy effects instead of a barely noticeable but correct "fix" for the problem of flat projection surfaces and optical limitations of the lenses(cameras as well as the projector itself).

      But to adequately pull this off, it almost has to be done at the pixel level so that it's not noticeable(the difference between Avatar with the glasses off and on while watching it was barely noticeable other than the increased depth of focus). This means non-digital filming will always look poor and incorrect. But digital filming is still horrendously expensive. Kind of a catch-22 for the next few years until it becomes affordable to shoot in digital.

    22. Re:thrusting by rtb61 · · Score: 1

      Real 3D not fake 2.5D, put on a pair of virtual reality glasses and rotate your head to change your perspective, you are in the scene, that is real 3D. S0 real #D will be animated and not filmed, and does require a different style of writing with a strong focus on audio (even as the focus point alters dependent upon your head position), this to keep you in the story whilst you vision wanders.

      Full immersion 3D is totally tied to virtual reality glasses, anything else is just marketing hype and 2.5D, just a lame way to ramp up prices and increase profits without any real substantive changes to hardware or content, come in sucker. Not the full immersion 3D virtual reality will not be fantastic, it most certainly will be an immersive animated visual feast, but we just aren't there yet http://en.wikipedia.org/wiki/Immersion_(virtual_reality).

      --
      Chaos - everything, everywhere, everywhen
    23. Re:thrusting by decoy256 · · Score: 1

      Indeed, it is about content... but Hollywood has leaned on the crutch of Special Effects for so long, I think many/most studios have forgotten how to provide good content.

    24. Re:thrusting by vux984 · · Score: 1, Flamebait

      I've been telling people that Cameron got Avatar "right" in terms of 3D exactly for this reason.

      Yeah. Its a great tech demo. (As long as you learn to look where the director wants you to look. Try and look at those out of focus flowers projected to look like you can touch them with your fingertips though and you get a headache.)

      Its also too bad Cameron got Avatar so "wrong" in terms of actually being a good movie.

    25. Re:thrusting by uglyMood · · Score: 1

      3D has NOT always looked terrible. You may have only personally witnessed bad 3D, but I assure you, it can be breathtaking when done correctly. Sadly, that is a rarity given the lack of training given to cinematographers and projectionists.

      As for the "minimal amount of value," talk to NASA about that. From the Apollo astronauts instructed in the "cha-cha" method of stereo photography, to the current Mars rovers with built-in 3D cameras, to spacebound solar observatories creating 3D images of the sun in realtime, stereography is one of the most valuable tools for astronomers.

      It's not easy to shoot good 3D footage, and there are only a handful of cinematographers up to the task. Artistic and compelling 3D takes many years of study. Would you judge the value of art to society based on the finger-paintings of a group of first-graders?

      --
      "No matter where you go, there you probably are." -- Buckaroo Heisenberg
    26. Re:thrusting by uglyMood · · Score: 1

      And for the record, "Alice" was not actually 3D. It was a 2D to 3D conversion, and thus by definition utter shit.

      --
      "No matter where you go, there you probably are." -- Buckaroo Heisenberg
    27. Re:thrusting by hack++slash · · Score: 1

      The main problem with 3D movies is that currently there's fuck-all out there to buy in comparison to the amount of normal 2D films.

      The second problem is the various different 3D stored formats, for starters there's anaglyph (complete shite, a novelty not a solution), field sequential (low resolution), side-by-side & above/below (probably the best as any 3D display should easily be able to deal with it), plus any other new format some company dreams up in the hope of 'storming the market'.

      I have some Zeiss Cinemizer LCD video glasses which are capable of displaying 3D by means of inputting side-by-side video squashed into a 4:3 frame, works ok but the resulting picture is half the resolution of SD video and the optics are shite, yes, shite optics in a Carl Zeiss product, even with individual diopter control on the Zeiss LCD glasses my old Sony top-end LCD glasses have much superior optics and are much easier on the eyes (but aren't 3D).
      Finding clips & full films which I can watch on the LCD glasses has been a task in itself, only found a handful of clips which played natively on them, what little else I've found I've had to convrt from field sequential & side-by-side format.

      I just hope this newly found 3D hype actually brings in more films in a format which isn't fucking anaglyph so it can be converted to play on whatever 3D system I have.

      --
      To do something right, you often have to roll up your sleeves and get busy.
    28. Re:thrusting by Gerzel · · Score: 1

      No free-standing 3d is also truly 3 dimensional. It isn't very close to market but it would still keep a viewer focused on a particular scene.

    29. Re:thrusting by Anonymous Coward · · Score: 0

      The 1930's called... they want their gimmick back.

    30. Re:thrusting by PietjeJantje · · Score: 1

      Avatar was a highly engrossing (both to the viewer and the bottom line) film even without the 3D

      IMO Avatar wasn't even engrossing in 3D and on video it's a complete and utter turd. It got its reputation and popularity by being the first blue LED and a enormous bore after the 3D effect wore off. In a few years, it will become the biggest money making movie that nobody ever watches anymore.

    31. Re:thrusting by wgoodman · · Score: 1

      I had the same issue. I kept wanting them to have shot the movie with a tiny aperture so everything would be in focus and you could focus where you wanted to. Harder direct the viewer's eyes, but if they wanna look at the computer in the background, make that shit readable dammit!

    32. Re:thrusting by Znork · · Score: 2, Interesting

      It's interesting to compare 3d video to that other technology nobody actually seems to want; video phones. They have a similar time lines, with video telephony starting in the 30's, and going through several waves of hype with little adoption outside the specific fields where they have some specific utility.

      Maybe we'll soon see a great superimposed wave of 3d video telephony, coming to an abrupt end when the hobby of thrusting things in peoples faces suddenly becomes excessively obscene.

    33. Re:thrusting by Anonymous Coward · · Score: 2, Interesting

      I don't know about you... but I haven't seen any LONG TERM study about other 3D technologies (and I loked in Scopus, Scirus and Google Scholar).

      And the only study made (by Sega) found that it is derimental for joung people... mhmmmm. I will wait thank you :)

    34. Re:thrusting by Lord+Lode · · Score: 1

      I have to put pieces of tape over the blue LEDs of PC speaker sets and such, to have it not shine in my eyes all the time. Fortunately the hype seems to be over already, because the latest logitech speaker set I got has a relaxing green indicator LED.

    35. Re:thrusting by Joce640k · · Score: 1

      It's sales guys, what do you expect?

      Nobody can afford not to be making a 3D TV right now and the sales guys are just being sales guys. Thrusting things in your face, with or without 3D, is what they do.

      PS: Add me to the "people unconvinced about 3D" list. In real 3D you can shift focus foreground/background. In this fake 3D you can't, and your eyes/brain know it. It's a cheap gimmick, which is fine if you're watching something cheap and gimmicky but long exposure to it will mess with people's brains. I can't wait for all the class-action lawsuits when the children grow up and their parents start claiming "I didn't know!!".

      PS: Remember the old virtual reality headsets? They failed because they had the same problem - the illusion never worked and they warped your brain - you needed a readjustment-to-reality timeout every time you took them off.

      --
      No sig today...
    36. Re:thrusting by lxt · · Score: 4, Insightful

      I don't know where you're getting the idea it's cheaper to shoot on film than digital, but in the vast majority of cases it's much, *much*, cheaper to shoot digitally than on film.

      Film is costly for several reasons, including having a finite supply of it (when shooting a film you tend to shoot between 3-4x more footage than you end up using. On digital it's much closer to 15-20x more footage), having to scan it to work on it digitally in post production (optical effects and tints being very rare today), and increasingly in today's world, a lack of people trained to handle it.

      Not to mention the fact that stock itself is very expensive, and for digital you're either shooting on magnetic media or SSD.

      Finally, your assertion that "depth is a known problem with filming" is nonsense. You may be used to seeing films with a shallow field, but it's entirely possible to shoot films without any depth of field at all. There was a movment in the 1930s to this effect - some really classic films such as 'The Rules of the Game' are shot almost entirely in 'deep focus', where there effectively is no depth of field, and everything is in sharp clarity.

    37. Re:thrusting by gmueckl · · Score: 2, Informative

      Funny enough, even Avatar contains shots that are 2D to 3D conversions. These mostly in the last part of the final battle. Weta Digital did those and they may still have a short breakdown video on their homepage which proves that. The trick they used was to time-shift the same take to get a fake stereo effect out of it. I'm still surprised that this is working at all.

      --
      http://www.moonlight3d.eu/
    38. Re:thrusting by Anonymous Coward · · Score: 0

      Thrusting is right.

      Obvious application: PORN.

      Giggity giggity

    39. Re:thrusting by devent · · Score: 1

      Avatar was a 3D promotion movie. It's the only part of the movie that Cameron did good.

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    40. Re:thrusting by w0mprat · · Score: 1

      James Cameron used 3D to emphasize depth, spacial movement, and scale, to great effect. It was quite simply more engaging because it was using depth for realism. Which is exactly how it should be done. Toy Story 3(D) also avoided in-you-face thrusting. Whereas many other films are saying "Look what we can do with 3D, LOOK at it DAMN YOU"

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    41. Re:thrusting by vlm · · Score: 1

      I don't know about you... but I haven't seen any LONG TERM study about other 3D technologies

      Ask anyone currently alive about the "viewmaster" since "3d" tv is basically a moving pictures version of a viewmaster. With, frankly, all the long term staying power.

      Viewmaster is old, old technology. There were training disks in WWII for the army although I've never seen them.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    42. Re:thrusting by aix+tom · · Score: 1

      Absolutely true. I had to tape two layers of paper tape over mine to bring it down to a "normal" brightness for a status LED.

    43. Re:thrusting by RattFink · · Score: 1

      It's because the lenses that the cameras use have limits to their depth of field that cannot really be overcome without artificially altering the film itself to give *back* the lost depth of field and focus, especially at low lighting, that we normally see with our eyes.

      I really has nothing to do with technical limitations of the stocks or the sensors. The shallow depth of field used in movies is almost always intentional. As far back a Citizen Kane (which heavily used deep focus) were the technical issues with film sensitivity sorted out and since then things have gotten more sensitive and the lighting has gotten far more powerful. Indeed the sensors and stock are so sensitive a lot of the time when using such Shallow focus the Matte box is loaded with ND filters to cut down the light to the lens and/or the lighting of the scene is changed considerably.

      There is many reasons that it is done, both artistically and technically, most of which can be easily got around using careful composition. What it boils down to is that it's a look that is relatively unique to cinema and directors like to use it because it give their movies a film "look".

      --
      "I don't necessarily agree with everything I say." - Marshall McLuhan
    44. Re:thrusting by PRMan · · Score: 1

      In a few years, it will become the biggest money making movie that nobody ever watches anymore.

      Taking the title from Titanic... Now that I think about it, another James Cameron movie....

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    45. Re:thrusting by Plekto · · Score: 1

      Post-production expenses are higher for film, but the software and equipment(production as well as converting theaters) for 3D digital is very cutting edge and hard to justify the cost of for most studios(who wrongly see Digital 3D mostly as a gimmick). They have film cameras already and so there's really little cost for them other than maybe repairs and replacing damaged units and so on. Yes, the cost is less in the long run, but it's a large one-time sum to make the transition. The entire Digital Cinematography movement didn't even really get started until Lucas used it in 2002. Most studios aren't using digital currently.

      I found this online as well in an article about the subject:
      "Since not all theaters currently have digital projection systems, even if a movie is shot and post-produced digitally, it must be transferred to film if a large theatrical release is planned."

      So film is still used for most every movie out there. And as such, the issues of optics and their limitations are still present with film. You can't get large depth of field with 2D images without making enormous sacrifices. Just ask any professional photographer. That movement in the 1930s unfortunately was the exception to the rule.

      http://en.wikipedia.org/wiki/Deep_focus
      As you'll note, the article makes mention of how almost no modern films make use of this technique. There are limitations that it creates for the director that most just don't want to deal with these days. Digital 3D is a very quick and simple method to regain this effect and make your film look more realistic without changing your filming style whatsoever. It's a win-win scenario, as Avatar showed. Done properly, it breathes life back into an otherwise aging and limited format.

      http://luminous-landscape.com/
      This site has a vast number of real experts who frequent it that can explain the mechanics of optics and lenses and why the limitations cannot be overcome without major difficulty. Explore it at your leisure. This forum isn't the place to discuss technical details in depth.

    46. Re:thrusting by rxan · · Score: 1

      In a few years, it will become the biggest money making movie that nobody ever watches anymore.

      Sounds like Titanic to me.

    47. Re:thrusting by Anonymous Coward · · Score: 0

      MOD DOWN, INACCURATE

      "aside from the fact that it's actually bad for your brains (esp. children's brains)"

      This applies only to a single type of 3D technology tested by Sega involving two screens placed right on top of the eyes. There is no evidence to support problems with other 3D technologies and no particular reason to believe there might be.

      I think the part where you get a headache would qualify as "evidence to support problems with other 3D technologies". You feel pain because your brain telling you to stop hitting yourself in the face with a hammer.

    48. Re:thrusting by CAIMLAS · · Score: 1

      3D isn't new. It's been done many times now, each time as a blip on the radar. People get excited about it, realize you can't effectively present 3D on a 2D screen, and it goes back to obscurity. This has been happening since the late 1800s.

      Hello! Remember the blue/red paper glasses? Each time the technology is slightly different - and slightly better - but the same thing is true: it really kinda sucks, and doesn't make up for shitty movies.

      Once the novelty wears off, it'll stop being used.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    49. Re:thrusting by geoff.cml · · Score: 1

      There are a lot of reasons why 3D is going to survive this time, a lot of them are money based. Studios can keep movies in theatres longer and make money there without having to worry about pirate cams, of course there will be hacks of encoding and leaks but they are in a much better position than they were to deal with these. The hardware manufacturers need to keep a cycle of obsolescence running, SD, SD colour, SD 16:9, HD, HD LCD, 3D with specs, 3D without specs and so it goes on. You won't be able to avoid 3D sets, OK you may only use them in 2D but you'll still own a 3D set. It gives those of us who make the stuff you watch more to play with or on a serious note more ways to tell a story. 3D at the moment shouts, it's as if every sound movie had to be loud or every colour movie had to be garish. It will settle down. People will get better using the technology.

    50. Re:thrusting by BlackBloq · · Score: 1

      What the hell are you talking about? Do you understand lenses???...I dont think you do! You have to pay MORE for lenes that have less DOF. Narrow depth of field is used as an effect and with reason. All lenses can "focus to infinity" as its called . This happens at about 15-20 feet. There is NO reason to shoot narrow DOF unless you want the viewer to force focus on an object. Like for instance , one line of text that they are reading in a book. Go check what a f 1.0 or 1.2 lens costs! These are needed for low light and shallow focus but can still focus to infinity. Most films can add light so there is no reason to shoot at narrow DOF unless you lack a lighting crew!

    51. Re:thrusting by ScrewMaster · · Score: 1

      1. I didn't see either but have heard exactly the opposite - The Alice was great fun and well worth the effort but Avatar was boring and preachy.

      2. Piranha 3d has 3d nakedness. What's not to like?

      Me, I thought Alice was well executed technically but not that interesting, Avatar was way cool, and, uh ... Piranha has nakedness? I

      --
      The higher the technology, the sharper that two-edged sword.
    52. Re:thrusting by ScrewMaster · · Score: 1

      Avatar was a highly engrossing (both to the viewer and the bottom line) film even without the 3D

      IMO Avatar wasn't even engrossing in 3D and on video it's a complete and utter turd. It got its reputation and popularity by being the first blue LED and a enormous bore after the 3D effect wore off. In a few years, it will become the biggest money making movie that nobody ever watches anymore.

      You're entitled to your opinion. Me, I liked it. Besides, the first blue LED here was probably Jurassic Park ... not totally computer-generated (well, then again, neither was Avatar) but it was about the first totally mind-boggling example of CG.

      --
      The higher the technology, the sharper that two-edged sword.
    53. Re:thrusting by Alcoholist · · Score: 1

      IMHO, what Cameron got right with that movie was two things:

      1) Cute little story with enough action to keep the boyfriend amused and enough romance to keep the girlfriend amused. Also environmentally themed, that's big today.

      2) Realistic CG characters. It's one of the two movies I can think of that has beat the "uncanny valley" for me (Lord of the Rings is the other). One of the hardest things to pull off in CG is emotion and they pulled it off, even in characters which are clearly alien.

      Notice how 3D didn't play into my enjoyment of it? Maybe some people like it, but it's a gimmick as far as I'm concerned. You want actual 3D? Go watch a stage play.

      --
      Bibo Ergo Sum.
    54. Re:thrusting by ericrost · · Score: 1

      I won't get a 3D set if I don't replace the 720p DLP rear projection set I've got sitting in my living room, or if I make the plunge into my preferred front projector setup that constantly has new midrange hardware getting better and better at the $1000 price point. I can very easily avoid 3D just as I've avoided BluRay and all the other hyped up crap.

      Midrange is now King. People have seriously woken up in this recession that the premium for "cutting edge" isn't worth it, nor is the unplanned format abandon-ware (HD-DVD anyone?).

      Then again, I build my own network storage, my own htpc's, and roll my own pvr and media streamer, so maybe I'm not the perfect demographic. But I know one person with a 1080p set, and he's 25 and fresh into a good paying job, so he's a fairly strange case. I'm 30, have plenty of cash if I wanted to buy these things, but just don't see the point.

    55. Re:thrusting by ericrost · · Score: 1

      And add to that I've got a $30 replacement DVD drive coming in the mail for my Xbox360 that the wife is currently streaming a marathon of 24 in "HD" off of Netflix Instant, and we're happy as clams 2 generations behind.

    56. Re:thrusting by Khyber · · Score: 1

      "It doesn't help that blue is the color by which your eyes register how bright it is."

      Incorrect. The lumen is weighted at 555nm - green light, which is our most sensitive response area. The photopic curve peaks in green and drops drastically towards either end of the spectrum.

      1w blue diode vs 1w green diode - green is much brighter by far.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    57. Re:thrusting by Mashiki · · Score: 1

      How is it inaccurate? We don't have a clue on the impact of it at all. As someone who had a brain injury, and had near daily at times migraines for 6 years. About 30 seconds of the current crop of 3D is enough to make me want to curl up into a ball and vomit everywhere.

      --
      Om, nomnomnom...
    58. Re:thrusting by Plekto · · Score: 1

      So what do you do if it's an outdoor shot or at night? There are severe limitations with film that can't be worked around. Film is still not close to what our eyes can perceive. It's close, but at best it's always been a case of "looks fairly close... well, we can't really do any better anyways". If it was as easy as you say, anyone could grab a camera and shoot a film. The attempts that I have seen that have tried to impart greater depth look distorted and unrealistic or were shot under extremely controlled environments. They can do this and make great posters and still shots, but for action or anything difficult, it's just not going to give good results. Film-based 3D has tried to overcome some of this limitation at times, but it's just too imprecise and honestly gives me a headache after an hour or so. It's a lot like watching a bad first generation LCD HDTV where everything has blurring and artifacts around the edges.

      Reliance on film is the main problem, as we both know. But 95%+ of the motion picture industry is still using film, so maybe they just don't care or just don't realize what can be gained(or didn't until Avatar came out). Avatar's insane cost, though, tempers their excitement. They are in an economic crunch and naturally are loathe to spend that type of money. Each minute of Avatar's footage takes an astounding 18GB of storage without compression and they had to build a huge server farm to handle the post-processing. It ranks in the top 200 supercomputers - this isn't stuff most studios want or know how to deal with at this point.

      Still, if you want it to look "real"(not mostly realistic or how we're used to seeing films), you need to get rid of the film and move to digital. But then you need to find a way to get around sensor and lens limitations that plague digital. I can't believe that we're still using a Bayer type pattern at this stage in the game. Since nobody that I know of makes a camera (*remember, we're talking purely cinematography uses and NOT consumer grade cameras* ) that uses on-sensor HDR or bracketing and blending to regain this lost information, you're back to where you started. But, Digital 3D, unlike film, does work as has been shown. I can watch it and the alignment and clarity is such that I never get a headache while watching it.

      But to get back to the original post here, 3D TVs are just not doing 3D digital(due to lack of hardware/format issues and the general lack of digital 3D films), and until they can/do do it, they will remain a fancy trick and nothing else. Maybe in 20 years or so. Probably not even then.

    59. Re:thrusting by shaitand · · Score: 1

      And that is relevant for the entire non-braindamaged rest of the world how?

      P.S. Sorry, that must suck. It just doesn't mean anything for the rest of us.

    60. Re:thrusting by shaitand · · Score: 1

      "I think the part where you get a headache would qualify as "evidence to support problems with other 3D technologies"."

      That doesn't mean it causes depth perception problems in children.

      Besides, there is no part where I get a headache. At least no with a high refresh rate display. What people don't realize is that 3D essentially delivers half framerate to each eye so if you don't have a double framerate screen it will cause you a headache for obvious reasons.

    61. Re:thrusting by shaitand · · Score: 1

      Define 3D Digital. 3D TVs are 100% digital (outside the power supply) and their 3D process is 100% digital, they just don't utilize passive glasses.

      The headaches with consumer 3D display/projectors on the current crop and with a 3D digital film simply aren't present with a high refresh display. The problems seem to be related to the fact that 3D uses a frame for each side and therefore needs double the framerate to achieve an equally smooth video.

    62. Re:thrusting by bennettp · · Score: 1

      Or even worse... 3D chatroulette. I disgust myself, sometimes.

    63. Re:thrusting by Nursie · · Score: 1

      Oh yes, and Kelly Brook no less...

    64. Re:thrusting by Sulphur · · Score: 1

      He had spent a fortune on 3D. It took hours to set up. They found him afterwards lying on the floor with a tire track on his back. The problem seemed to be an overly helpful assistant who plugged in his 3D printer.

      --

      Though I usually refer to 3-D as "throwing shit at your face."
      Ah, the old primative factor. Most people get that at the zoo.

    65. Re:thrusting by Pseudonym · · Score: 1

      As I understood it, cheap practical circular polarising filters are more recent than that. Linear polarising filters aren't very good for cinema because they dim the image if you tilt your head.

      Incidentally, I also forgot to mention the kinematoscope, which predates cinema.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    66. Re:thrusting by Spy+Hunter · · Score: 1

      IMAX 3D still uses linear polarization, and ghosting is a constant problem. The recent advance that really is driving the current 3D movie craze isn't digital shooting or projection but circular polarization filters as used in RealD, which effectively solve the ghosting problems all other polarized 3D systems have had, and are cheap enough to be disposable.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    67. Re:thrusting by badkarmadayaccount · · Score: 1

      Burn the heathen!
      All hail the mezmerizing aura of the blue LED!
      I don't know why, I just fraking love blue LEDs! I'm considering them for ambient lighting.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    68. Re:thrusting by Anonymous Coward · · Score: 0

      I think you mean "where there is effectively infinite depth of field, and everything is in sharp clarity".

      The lesser depth of field, the less is in focus.

    69. Re:thrusting by Phoghat · · Score: 1

      Since HDTV has reached a saturation point where almost everyone has one, they have to throw out some new technology so that early adopters have something to buy

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    70. Re:thrusting by DavidTC · · Score: 1

      'Most sensitive' and 'register how bright' aren't the same thing.

      And you're looking at the wrong thing. In low light conditions, and I quote, 'peak luminance sensitivity of the human eye to shift toward the blue end of the color spectrum at low illumination levels'.

      That is why people use red light to stay in night vision.

      Now, as for getting out of night vision, the ideal color would be blueish-green, around 500nm. The problem is under that color, everything looks damn weird and no one can do their makeup. The light isn't just to adjust out night vision, people also have to see, and seeing people who look like they're going to throw up thanks to the greenish lighting is not very useful backstage.

      Blueish green is the best to see overall in dim lighting. It's why everything 'turns that color' at sunset.

      But blue is the best to see people. (Who already look slightly green anyway as we can see that color better.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    71. Re:thrusting by Plekto · · Score: 1

      True. The shutter mechanism is a bad way to deal with it, since people's eyes react differently and at different rates to each other (astigmatism, reflexes, and so on). It needs to be done in-screen. That said, I have seen a high refresh rate plasma set that is free of artifacts and looks as smooth as a CRT set while in 3D mode, so it should be a viable option in ten years or so.(the resolution and refresh rate needs to be double the current state of the art)

      But the big deal, is that this is a lot like digital versus analog audio. Unless the entire mastering process is done in one format, it often sounds like rubbish. Now, converting from analog sound to digital sound is a process that they have worked hard on for the last twenty years to where it's pretty much perfected, but they are just barely getting started in film(doubly so since our eyes are many times more sensitive than our ears)

      Converting from analog film to digital leads to those headache-inducing side effects the vast majority of the time, since the 3D has to be clean and literally per-pixel accurate to be effective. Computer programs can do this already, so it does work well on your PC with those special glasses. But as long as they stubbornly rely on film for movies and TV, it's going to be an uphill battle.

    72. Re:thrusting by Khyber · · Score: 1

      The eye isn't most sensitive to blue light in the dark, blue light has the most energetic wavelength to stimulate our retina. Incidentally, blue light is HORRIBLE for your eyes and will accelerate macular degeneration, which is why red light is used.

      I work with red, blue, and green monochromatic sources all day long. *points to sig* I have other contracts concerning medical applications in the works right now.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    73. Re:thrusting by DavidTC · · Score: 1

      I can't tell if you're agreeing or disagreeing with me at this point.

      The point I am making is that low-level of red light keep your night vision, whereas low-level blue remove it.

      I'd said they were both 'best' at that task, but you appeared to disagree and say that green would remove night vision better, whereas I looked it up and found it was more blue-green we're most sensitive, which I didn't know but it's easy to figure out why we don't use that in theatres, because blue-green light makes people look very sickly.

      Now you're saying it is blue which causes people to adjust their eyes most. Which is back to my original point about how 'register how bright' and 'most sensitive' aren't the same thing.

      People are most sensitive to green. During the day it's yellow-green, during the night it's more blue-green. People can distinguish more shades of green than other colors, probably due to evolution and seeing things in vegetation.

      That doesn't have a lot to do with what causes our brain to think is brightest, though, and thus causes night vision to happen or not happen. From what I've always hear is that blue light makes us think it's bright, possibly because of evolution and the sky.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    74. Re:thrusting by PCM2 · · Score: 1

      The unfortunate 1983 3D boom, which had precisely zero good movies. The two most famous are "Jaws 3D" and "Spacehunter: Adventures in the Forbidden Zone," which should give you an idea of the craptaculosity of the rest of them.

      Actually, I'm pretty sure Friday the 13th 3-D was the most famous and the most successful, and it's still pretty watchable today if you're into that sort of thing (especially in 3-D). You could argue, I guess, that since it was released in 1982 it wasn't part of the boom, but rather launched the boom...

      --
      Breakfast served all day!
    75. Re:thrusting by PCM2 · · Score: 1

      The recently-released Piranha 3-D was also a 2-D to 3-D conversion, even though the director knew during filming that the studio planned to release it in 3-D. He planned some shots designed specifically to take advantage of 3-D effects, but they weren't shot using stereo cameras.

      --
      Breakfast served all day!
    76. Re:thrusting by shaitand · · Score: 1

      I think we will start to see more digital 3d source content.

      Not only did people see how it could be with Avatar but the consumer electronics industry is now pushing 3D in a big big way. The 3000-5000 tv's already have the high end refresh required and there are home projectors with the refresh needed for $600-$700 (course the price is closer to the tv's if you add the other components into the equation).

      I've found a reliable rule of thumb to be if you see one or two high end tv's with a tech it may or may not happen. But when all of them have it, like they do 3D now, it will happen. The early adopter following are the same people who pay for theatre tickets, the same people who pay top dollar for entertainment at all levels. If they all have 3D tv's there is enough demand for high quality content it can't be ignored.

    77. Re:thrusting by Anonymous Coward · · Score: 0

      Somewhat OT, but there is a very simple reason that Bluetooth headsets flash all the time, and have no way to be turned off. As a part of the licensing, if you want to be able to put that little Bluetooth logo on your device and packaging, it *must* have a blue light, it *must* blink periodically to indicate a passive status, and it *must not* be able to be disabled. So you can thank the Bluetooth SIG for that one.

    78. Re:thrusting by Plekto · · Score: 1

      True. But a minor note: You need twice the resolution and twice the refresh rate. An acceptable minimum to not suffer from motion effects/look smooth is 240hz. Double that is 480hz. A few LCD sets have this. But you also need twice 720P, which is 2560*1440 for "720 3D". Sets have a ways to go to reach this, but it should be possible in a few years.(it would revert to 1920*1080 and a slight black area around it for 1080P material) 1440P sets are in development as we speak, since it's likely the proper replacement/upgrade for a 1080P format(supports pixel doubling cleanly and enables proper 3D.

    79. Re:thrusting by Anonymous Coward · · Score: 0

      Some HP printers use a blue LED to self-align the printhead's three color channels; the yellow ink is dark enough in the blue light that the position sensor can reliably detect the fine yellow lines.

    80. Re:thrusting by DavidTC · · Score: 1

      Well, it's good to know that not all manufacturers of bluetooth stuff are idiots...just the licensers.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    81. Re:thrusting by ScrewMaster · · Score: 1

      Some HP printers use a blue LED to self-align the printhead's three color channels; the yellow ink is dark enough in the blue light that the position sensor can reliably detect the fine yellow lines.

      We didn't care. We just watched the little blue light go back, and forth, and back, and forth.

      --
      The higher the technology, the sharper that two-edged sword.
  2. Bad quality by Anonymous Coward · · Score: 1, Insightful

    I was in Fry's Electronics a few weeks ago, and they had a 3D TV demo set up. I tried it, and was blown away by how bad the quality was. It flickered, gave me a headache, and didn't have much of a 3D effect at all. I assumed that they guys at Fry's didn't know what they were doing and had set it up wrong, but from this article it sounds like they might have.

    1. Re:Bad quality by Beardydog · · Score: 1

      It could also be related to the fact that a consumer electronics expo is likely to be filled to brimming with devices that blast IR in every direction... multiple 3D sets, some from the same vendor, most from different vendors, all loudly announcing that it's time to switch eyes. Additionally, both setups were probably in rooms dominated by fluorescent lighting. If I had to plan an event that would give people headaches, step 1 would involve the mixing of fluorescent lights ahd shutter glasses.

    2. Re:Bad quality by jasonwc · · Score: 1

      Was it a Plasma or LCD based screen? I was able to demo two 3D televisions at Best Buy. One was horrid (the LCD) while the Plasma had a very pleasing 3D effect without the traditional ghosting and blurring that you normally see at the theatre. I guess it depends on the implementation.

      And if it was incorrectly calibrated by the Fry staff, what chance is their that Joe Consumer will figure it out. There are still people that think they're watching HD programming because the logo on their 4:3 27" 480i TV says "HDTV".

    3. Re:Bad quality by rudy_wayne · · Score: 1

      And if it was incorrectly calibrated by the Fry staff, what chance is their that Joe Consumer will figure it out.

      You assume that the Fry's staff knows more than the average consumer, which is usually not the case.

  3. Too Scared To Not Try by anguirus.x · · Score: 2, Interesting

    Hahah. They're too scared to *not* put out a crappy product.

    1. Re:Too Scared To Not Try by anguirus.x · · Score: 5, Insightful

      Even if they can tell, obviously, that these 1st-gen 3DTVs are a bust, they can't afford to risk missing out on carving out market share right now. Now is the time to make their brand synonymous with 3D TV. The trick will be avoiding being the brand associated with the failings of the first generation.

    2. Re:Too Scared To Not Try by Purity+Of+Essence · · Score: 2, Insightful

      I agree. I think we are looking at a Laser Disk or BetaMax situation here. Either it's going to establish an under-served dedicated niche market that will be viewed in the future as cutting edge pioneering technology, or it's going to establish an under-served dedicated niche market that is going become a laughing stock despite being cutting edge pioneering technology. Either way, this generation of 3D is never going to go mainstream.

      --
      +0 Meh
    3. Re:Too Scared To Not Try by Anonymous Coward · · Score: 1, Insightful

      The trick will be avoiding being the brand associated with the failings of the first generation.

      So there's going to be a generation of 3DTV which doesn't suck?

    4. Re:Too Scared To Not Try by hairyfeet · · Score: 1

      But how many folks are actually gonna buy this crap, assuming the industry doesn't collude and just stop making non 3D TVs? Hell I still have plenty of customers on regular SD sets because to their glasses wearing peepers that is plenty "good enough" and those I know that have gone HD seem to be just happy as clams with the upscaled SD they get from their cable and DVD players.

      With the economy starting to smell like a corpse in the sun I just don't see many folks jumping on the 3D bandwagon. I mean sure you'll get a few early adopters, the same type that have to have triple SLI just to show they have the biggest ePeen, but that isn't enough to support an entire industry of the size we are talking. Finally it seems like ever since I was a kid in the 70s we've gone through this "Wow, 3D!" phase every 5 years or so, yet they haven't fixed the major problems...having to wear stupid glasses, the fact that many of us just get a nice skull thumper from their whizzbang tech, and in this newest case you can add expensive electronic glasses that mean nobody will be able to just show up and watch some tube with you without carrying their own glasses around.

      In short I think the only way they are gonna be able to really push this turkey onto the masses is by not making regular sets anymore, and I think if they try that some Chinese company will be happy to take the regular market. Just look at how they pushed B-Ray and yet in 9 out of 10 households I walk into it is DVDs being played, and the 10th is usually calling me to set up a WD TV so they can just skip discs altogether. I have a feeling except for theaters this tech is gonna be DOA.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:Too Scared To Not Try by Anonymous Coward · · Score: 0

      It will coincide with the year of the Linux desktop.

    6. Re:Too Scared To Not Try by Jurily · · Score: 1

      So there's going to be a generation of 3DTV which doesn't suck?

      Most likely, yes. However, it's not guaranteed for this century.

    7. Re:Too Scared To Not Try by Anonymous Coward · · Score: 1, Funny

      I can't wait to play Duke Nukem Forever on my Linux desktop in 3D.

    8. Re:Too Scared To Not Try by fuzzyfuzzyfungus · · Score: 2, Interesting

      I suspect that "victory" if there is one, in 3D displays will take one of two forms:

      Either R&D will grind along, driven by a mixture of long term optimism and the occasional big simulator/data-visualization/etc. contract, until they eventually hit on something genuinely Good which will then be accepted. Or(and I suspect this is more likely):

      Victory will, eventually, be conceded to whatever 3D tech's panel, interconnect, and data storage requirements are most similar to those of the 2D market, and which imposes the smallest additional component cost to mark a device "3D Capable!!!". For instance, the active shutter glass stuff requires active shutter glasses(which sucks majorly); but otherwise works very well with the trends that are being driven by the existing 2D market: It throws away half your frame rate, so it can alternate eyes; but twitch gamers and action/sports enthusiasts hate blur anyway, so LCD refresh rates have been getting a lot better. It requires high speed interconnects, because of those high frame rates; but so do high resolutions displays, which are what keep the pros and CAD dudes happy, so all the display connection standards have very high speeds on the roadmap. Additional components cost? You basically just need to blink a few IR LEDs so that the glasses can sync. Maybe a few bucks on top of the existing stuff.

      This doesn't actually mean that buyers of such "3D Capable!!!" TVs will bother to buy shutter glasses, or 3D movies, or even turn the option on; but the additional cost would be low enough to get very broad penetration without any real active consumer acceptance.

      Think back to the early days of USB: Slow, virtually nothing to plug in to it and what there was was buggy, not even supported by the OSes that most people were running; but Intel put it in their chipsets, so it cost the motherboard maker peanuts to drop the passives and the connector on the board. Everybody had it before anybody cared.

    9. Re:Too Scared To Not Try by Anonymous Coward · · Score: 2, Informative

      So what 3 D format is the PORN industry going to use? That'll be the winner....

    10. Re:Too Scared To Not Try by uglyMood · · Score: 1

      Mod parent up. This really IS the deciding factor. Home video was a bust until the porn producers got into the act.

      --
      "No matter where you go, there you probably are." -- Buckaroo Heisenberg
    11. Re:Too Scared To Not Try by twidarkling · · Score: 2, Interesting

      You know, I'm glad a publisher's trying to get Duke Nukem Forever out the door again. It allows such timeless jokes like this one to continue.

      --
      Canada: The US's more awesome sibling.
    12. Re:Too Scared To Not Try by Voyager529 · · Score: 2, Interesting

      While I agree with most of your post, I feel the need to get pedantic on one point...

      Think back to the early days of USB: Slow, virtually nothing to plug in to it and what there was was buggy, not even supported by the OSes that most people were running; but Intel put it in their chipsets, so it cost the motherboard maker peanuts to drop the passives and the connector on the board. Everybody had it before anybody cared.

      In the early days of USB, the choices were either serial (really really slow), parallel (regular slow), or SCSI (fast, but expensive, and manual mapping wasn't for the faint of heart). They all required reboots after installing things, and the number of expansion ports were quite limited. I remember sharing the serial port between my mouse and my Cybiko. Keyboard only syncing taught the keyboard commands REAL fast!

      USB was indeed buggy, but also remember that there really wasn't such a thing as a class compliant driver at the time. Every USB flash drive of the era required a driver install, but it was a heck of a lot faster than a parallel Zip drive. When you have that many people writing a driver for a first(ish) gen technology for the Win98SE driver stack, that's inevitably a house of cards (especially since in my case my first USB experience involved a PCI card on top of it). USB really came into its own when USB storage, imaging devices, and other more generic types of devices started to work well with generic drivers.

    13. Re:Too Scared To Not Try by keatonguy · · Score: 3, Interesting

      I'm not sure this is true anymore. You're absolutely right about the porn industry being the decider in the VHS vs. Betamax war, but you have to remember that this was pre-internet. Do you think the majority of consumers get their porn on video or online at this point? That's not a rhetorical question, I don't know that the data's been gathered, and it's a rogue element that will have a big impact on how this new tech will play out.

      Personally, I think this 3D shit is a gimmick and it'll all blow over soon enough so this kind of market share stuff won't even come into play, but it's worth thinking about.

      --
      If you aren't angry, you aren't paying attention.
    14. Re:Too Scared To Not Try by arth1 · · Score: 1

      The main reason why USB took off wasn't external drives nor the speed, but that USB devices are very easy to plug and unplug. Compared to parallel and centronics (remember those?), USB quickly became the standard for printers because of the convenience. After that came USB key fobs, which were a viable replacement for floppy drives and sneakernetting, unlike mini-CDs and flopticals. Again, because it was more convenient.

      Convenience will win over features any day, and this is the main reason why the current crop of "3D" TVs will fail. Having to buy, hook up and use special glasses and sit fairly still isn't convenient. Heck, even having to press one extra button on the TV remote isn't convenient.

    15. Re:Too Scared To Not Try by twidarkling · · Score: 3, Informative

      Dude, if you saw my mother, you wouldn't make that joke. She's fucking hideous, and a bitch to boot. You'd probably rather stick your dick in a blender than her mouth.

      Actually, the blender's probably safer, too.

      --
      Canada: The US's more awesome sibling.
    16. Re:Too Scared To Not Try by fuzzyfuzzyfungus · · Score: 1

      Oh, I agree that the alternatives were either pretty dire(you must have suppressed your memories of IRQ juggling to get the proprietary ISA interface card for your scanner to work, just to add one more to the list of bad or severely limited options...) or pretty expensive; but I think that it is a fairly useful example of the power of having a tiny marginal BOM cost to overpower the otherwise difficult chicken-and-egg adopter problem.

      USB had the advantage of being worth adopting, once things settled down(which the current crop of 3D stuff has a much more tenuous claim to); but there was a pretty decent period where computers were shipped with USB basically only because it was cheap to add. Many went to the scrap heap without ever even running an OS that supported it. It became worth it, and demand sprung up(as proven by the market for add-on cards and hubs); but its initial growth wasn't demand driven. In the case of 3D, I'd suspect a similar phenomenon. The tech isn't good enough for there to be substantial demand for home TVs, and a lot of the contender technologies actively degrade the 2D performance of the TV, as well as adding pretty substantial cost to the unit(anything that involves adding additional optical layers to the panel just isn't going to do your contrast ratio or sharpness any favors, plus it'll be a special order from the OEM...)

      By contrast, Active shutter requires goofy glasses(that need recharging or battery changing, and aren't terribly cheap); but requires no changes to the panel and very minimal additional hardware over what you would be putting in a decent TV/monitor anyway. If 3D were demand driven, it would be the loser. Anybody buying for 3D would pay more for the TV and skip the glasses(or get the one that only requires $2 passives). Since it seems likely to be a push thing, I'd be more inclined to favor active shutter, or some other technology with similar characteristics; because it allows the manufacturers to push for almost nothing/unit, with the peripherals and content becoming available later(if anybody turns out to actually care...)

    17. Re:Too Scared To Not Try by Anonymous Coward · · Score: 1, Insightful

      I'll probably catch hell for this, but here it goes:
      When USB actually took off (it had been around a couple of years, but there were not really any standard drivers for it), was when the first iMac came out, and you HAD to use USB. Especially to connect a 3.5" disk drive that did not come on the computer. I remember all the comments about how stupid Apple was to not include a 3.5" drive, and how stupid it was to ditch serial ports (the old type), but Apple did it anyway. Within less than a year, USB was everywhere.

    18. Re:Too Scared To Not Try by Nursie · · Score: 1

      Well, whoever your customers on 'regular' SD sets are, there won't be any more made or sold so they're a dying breed. Slowly, sure, because a TV can last a long time, but they're a the last.

      Why I think it's not going to be a complete bust -

      • 3D Tvs are not massively more expensive than those without the capability
      • Computer games can be made 3d for not a lot more dev cost and look particularly good
      • The prevailing opinions on Slashdot are usually utterly wrong

      That last one there seems to hold true regardless of whether I agree with /. or not, but the negative opinions on any new tech (strange for folks who are supposed to be geeks) are usually totally misplaced and emotionally based.

    19. Re:Too Scared To Not Try by anguirus.x · · Score: 1

      I tend to agree with your sentiment hairyfeet. And to me, it just boggles there are CEOs of "companies you've never heard of" who are trying to jump in to this market. Most likely we do see only a few early adopters nab this technology. These early adopters aren't necessarily the most tech-savvy folks, rather they are people who are willing and wanting to spend the money to adopt. Because Sony or Panasonic are naturally more recognizable than Aktobe (or whatever lesser known company is trying to jump in) they are the brands who will generate buzz. The smaller companies may provide a good product, but at best they will be adopted by a small enough subset they will remain unknown to the general public. That's best case. Often they produce inferior products, and end up generating the negative word-of-mouth that eventually eliminates them. It would be more intelligent to wait for 2nd or 3rd gen technology to be developed, and attempt to make a splash in *that* market, the market whose shares actually matter in the billion dollar way. The alternative is to simply be bought out by a larger corporation, and where's the fun in that???

    20. Re:Too Scared To Not Try by anguirus.x · · Score: 1

      I'm guessing yeah, probably not. We have a hard enough time creating materials which can be superconductive at a certain temperature, so you can imagine how difficult it is to create a material which can diffract light in different ways every 1/32nd of a second I mean, even 20 years ago we were still stuck on materials which could provide different diffraction based on viewing angle. With true holography we want something which can provide every viewing angle for an image *and* displays a different image through time.

    21. Re:Too Scared To Not Try by uglyMood · · Score: 1

      Good point; porn is ubiquitous now, and becoming more socially acceptable every day. Most people nowdays get it from the internet. Still, given the choice between a standard HD hot babe with a huge rack and and an HD hot babe with a huge rack in full 3D, I think the latter will win hands down, so to speak, and specious complaints about dorky glasses be damned. The market for 3D porn is plainly there. The format the huge 3D racks comes packaged in will be the deciding factor. Whether it is delivered via DVD or internet doesn't mean much. The underlying format does, though. The 3DTV manufacturers will settle on whatever format the porn industry decides is the best way to provide 3D sex. Masturbation has always driven the adoption of non-broadcast media, including the printing press and photography. I see no reason why this will be different.

      --
      "No matter where you go, there you probably are." -- Buckaroo Heisenberg
    22. Re:Too Scared To Not Try by Anonymous Coward · · Score: 1, Funny

      Re:Too Scared To Not Try (Score:2, Insightful)
      Dude, if you saw my mother, you wouldn't make that joke. She's fucking hideous, and a bitch to boot. You'd probably rather stick your dick in a blender than her mouth.

      LOL this is why I love slashdot.

    23. Re:Too Scared To Not Try by hairyfeet · · Score: 1

      Hi MR AC! Its a shame you hid behind AC, as I think you were partially right, but mostly wrong. You see, while the iMac helped push USB into the Apple camp, what made USB explode on the Windows, which is much larger and thus more lucrative, market was the USB thumbdrive.

      I was one of the early adopters and there was actually a pretty decent wait for the 32Mb drives, even at a $60-$80 premium. You just have to remember that floppies back then sucked the big wet titty, and many people such as myself got tired of burning .60 cent CDs or dealing with CDRWs just to move some files. I still remember being blown away when my $100 64Mb USB drive came in. Wow I said, this is dozens of floppies in my pocket, and NO risk of dead discs! How will I ever fill this up?

      Funny enough I've still stuck with PS2 all these years because of my KVMs, and am now finally going to have to move away thanks to that ^&%*&^%*&% EDID on new LCD monitors. So anybody here on /. know of a good 4 port KVM that supports EDID that won't break the bank? It sucks that I can't find a hack that'll stick in either Windows 7 or XP that'll get rid of the damned EDID and let me set resolution manually, but every trick I've tried has come up a bust.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Too Scared To Not Try by mobby_6kl · · Score: 1

      >Dude, if you saw my mother, you wouldn't make that joke.

      Dude, I'm sawing your mother right now!

  4. SCTV is on the air! by Latent+Heat · · Score: 3, Interesting

    Was that a recurrent, annoying joke of the late John Candy on the SCTV comedy show, where he was constantly thrusting his hands towards the camera to highlight the 3D effect? The parent post is reality imitating art.

    1. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      Dr. Tongue's 3D House of Stewardesses.

    2. Re:SCTV is on the air! by DannyO152 · · Score: 1

      With Woody Tobias, Jr.

    3. Re:SCTV is on the air! by Doctor_Jest · · Score: 3, Informative

      The classic "Dr. Tongue's 3D House of Stewardesses" on Count Floyd's Nightmare theater... (or something like that.) :)

      What a GREAT skit. I still love it...

      --
      It's the Stay-Puft Marshmallow Man.
    4. Re:SCTV is on the air! by 93+Escort+Wagon · · Score: 1

      Man, I didn't realize there were so many of us old farts on Slashdot! I remember staying up late every Saturday while I was in college - I couldn't have cared less about Saturday Night Live, but SCTV was on afterward! Johnny LaRue, Mrs. Falbo's Tiny Town, Bob and Doug, and Count Floyd presenting Dr. Tongue's latest 3D "masterpiece".

      Oh and of course Gil Fisher's "Fishin' Musician" scored some pretty big names!

      FWIW I thought the PBS "best of SCTV" was pretty lame. It's true some of the jokes didn't age gracefully; but more importantly the skits don't particularly stand well on their own without the background filler regarding all the goings-on at the "station". It came across as one big in joke that probably most of the audience didn't get...

      --
      #DeleteChrome
    5. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      Few things on TV then or since equal the brilliance of SCTV

    6. Re:SCTV is on the air! by limber · · Score: 1

      and there was also the 3D House of Beef

      http://www.youtube.com/watch?v=iEnCKEfSgUM&feature=fvw

    7. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      ooooooooooohhh that's scary !

    8. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      i think it was pancakes, yea, they already knew the end result of this madness. now if they could only get some good writers and get back to the basics.

    9. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      3D House of Beef! Every time I read about 3D TVs, I can almost hear that skit.

    10. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      Dr. Tongue's 3-D House of Slavechicks
      Dr. Tongue's 3-D House of Stewardesses

      Don't forget to send $18 + $3 shipping & handling to Count Floyd for your special 3-D glasses. Much cheaper than Sony's $200 3-D glasses.

    11. Re:SCTV is on the air! by SmurfButcher+Bob · · Score: 1

      ...Would you like some more... PANCAKES??

      --

      help me i've cloned myself and can't remember which one I am

    12. Re:SCTV is on the air! by schon · · Score: 1

      My favourite was the 3D House of Pancakes.

      "Would you like some more .... syrup?"

    13. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      Dr Tongue's 3D House of Stewardesses. Though I personally think the Evil House of Pancakes is a better spoof of the sad state of 3D, both then (1982) and now.

    14. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      It was Monster Chiller Horror Theatre. OWWooooo!

    15. Re:SCTV is on the air! by Bieeanda · · Score: 1

      I still do that '3D' effect to my friends sometimes, along with the annoying 'doo-ee, doo-oo' sound effect.

    16. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      Ah yes. Count Floyd's show was "Monster Chiller Horror Theatre".

      There's also "Dr. Tongue's Evil House of Wax" and "Dr. Tongues Evil House of Pancakes" was almost as funny ("Would you like some more ...[dramatic pause] ... syrup?" [3D IN -- 3D OUT -- 3D IN -- 3D OUT]), but neither had as many stewardesses. Some fine 3D effects there.

      Frankly, I'm surprised nobody brought in Count Floyd for the 3D TV demos. It sounds like he would have been perfect :-)

    17. Re:SCTV is on the air! by kilgortrout · · Score: 1

      It was "Dr. Tongue's House of Wax" and Count Floyd's Monster Chiller Theater(scary stuff) although only the Dr. Tongue skits featured 3d IIRC. During the skit Dr. Tongue's hunchback assistant, Bruno, played by Eugene Levy, would periodically take some object and thrust it back and forth into the camera.

    18. Re:SCTV is on the air! by Doctor_Jest · · Score: 1

      That's it! I forgot the name of Count Floyd's program...

      There was also the lesser known "Dr. Tongue's 3D house of Pancakes" too...

      --
      It's the Stay-Puft Marshmallow Man.
    19. Re:SCTV is on the air! by Anonymous Coward · · Score: 0

      Scaaary!

  5. Thrusting by Anonymous Coward · · Score: 0

    "Virtually nobody who works with it can resist thrusting stuff at the camera"

    The porn industry caught on fast.

  6. Everyone bought their HD TV by Anonymous Coward · · Score: 0

    So, now they need something else to sell. After 3D will be Ultra HD (the prices would be too high now), followed by Ultra HD 3D, and then something else.

    1. Re:Everyone bought their HD TV by click2005 · · Score: 1

      I think you can already get QuadHD/4k camcorders & stuff in Japan.

      It wont matter by then. By the 4th or 5th generation of 3DTV we'll all be locked-in to getting our media
      fed to us PayPerView style from the likes of Apple & Google. They'll get to charge you to watch it twice
      too as the extra bandwidth will cost more.

      There will be no point in increasing resolution or features because its not like you'll have any
      alternative anyway. They'll also have phased out analog connections by then and all media data
      will require an up-to-date encryption license/key or they'll make it blocky and unwatchable.
      They'll simply stop producing DVD & BluRay stand alone players and because of Trusted Computing
      you wont be able to use a PC based drive to watch anything.

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
    2. Re:Everyone bought their HD TV by Anonymous Coward · · Score: 0

      Super Ultra HD 3D Turbo - now with 3Dnow! technology and blast processing

    3. Re:Everyone bought their HD TV by keatonguy · · Score: 2, Insightful

      Keep on truckin', tin-foil-hatter. I'd bet money that in ten years you'd be embarrassed you ever posted this. I know DRM just busts your nuts, but it won't eat the media industry alive to the point of making any kind of video obscenely expensive to watch, no corp is stupid enough to pull that kind of move. They will continue to make it hard for people to make illegal copies of copyrighted material, but there is zero chance the home video market will be shut down this half the century, and even if it did, it sure as shit wouldn't be over Montgomery Burns style scheming.

      I will be modded down for this because Slashdotters like to tell each other that they're oppressed and marginalized revolutionaries.

      --
      If you aren't angry, you aren't paying attention.
    4. Re:Everyone bought their HD TV by Anonymous Coward · · Score: 0

      No alternative? There's these neat things called books. You should try them sometime...

    5. Re:Everyone bought their HD TV by click2005 · · Score: 1

      I'd bet money that in ten years you'd be embarrassed you ever posted this.

      I'm embarrassed now but only because some humans are so greedy its sickening.

      I know DRM just busts your nuts

      Not so much, I download all my media then buy it when it reaches a fair price.

      no corp is stupid enough to pull that kind of move

      By move do you mean increase their profits by screwing the consumer? Thats
      never happened before.

      but there is zero chance the home video market will be shut down this half the century

      And how will you watch your DVDs & BluRays when your player breaks, they
      revoke all the keys & they stop making them any more? Trusted Computing will make
      using a PC impossible. Sure there will be a class action lawsuit but all you'll get
      as compensation will be some credit for the streaming service of your choice.

      Keep on truckin', tin-foil-hatter.

      Its only paranoia because it hasn't happened yet.

      --
      I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
  7. Consumer upgrade #4231844 by Anonymous Coward · · Score: 2, Insightful

    3D TV reminds me of BluRay or HDTV. They're all marketed as the next big thing but all they do is make
    it a bit prettier. What about spending more money on making it a better story? Making it prettier does
    not make it better, it makes it prettier. Its only a distraction from the plot not an enhancement
    and its only the stupid who fall for it but then they are just as likely to be impressed by a piece of
    shiny foil.

    Its worse than PhysX for games. At least that could be used to enhance gameplay but all they seem to do is try to
    make things look a bit prettier.

    1. Re:Consumer upgrade #4231844 by hedwards · · Score: 2, Insightful

      To an extent, but the poor quality of things like say falling rain and breaking glass has a tendency to stretch the ability of the player to suspend his disbelief. Likewise, high quality effects tend to lend themselves to more cooperation on the part of the viewer. I remember reading something recently that we tend to notice poor video quality more when we're not fully engaged in the movie.

      That being said, the thing is that we've always had poor quality movies and games, it's a question of what's available to the artisans of the industry, the Hitchcocks, Carmacks and Romeros both George and John of the world.

      3D won't take off anytime soon as it's still primitive, not just in terms of technology, but in terms of how it's used. It's still mostly used for cheap shocks and often times isn't even done well. As directors and game programmers get better at it, there'll be more to it. But right now there isn't really that much difference between say Batman: Arkham Asylum GOTY edition in 3D versus the the 3D turned off, they just did way too good a job with the regular one in terms of giving it a 3D feel while being quite subtle with the 3D.

    2. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 4, Informative

      Dont equate Blu-ray with 3D TV...

      1920x1080p Blu-Ray Discs are incredible. I would never want to watch 720x486 NTSC SD interlaced footage EVER again. I work in post production/special fx, so i'm a videophile.

      3D is a gimmick, but resolution is not a gimmick. Resolution is very important. Just turn on any HDTV sports broadcast and compare it to old SD sports broadcasts... Its not even choice, you have to watch the HDTV broadcast because the SD is just so pathetic.

      Resolution increases are not the only benefit of Blu-Ray or HDTV... but also improved sound streams, uncompressed audio streams etc.

      So support Blu-Ray... get out there and buy them because many HDTV cable/sat providers over compress their HD signals, and anything streamed over the net is equally over compressed. The best way to get a nice high bitrate, clean 1080p video is still on a disc. If we let Blu-Ray die... we let mediocre, sub par quality win.

    3. Re:Consumer upgrade #4231844 by Skreems · · Score: 4, Insightful

      I've got bad news for you... most of us don't care at all, and will take immediate delivery over resolution any day.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    4. Re:Consumer upgrade #4231844 by PitaBred · · Score: 1

      The problem with PhysX is it ties you to Nvidia cards. Game developers rightly don't want to cut out half of their market by tying performance to a certain brand of card. So they just use it for the "pretty" effects. It's really sad that we don't have a good OpenCL physics engine, or even a decent common SSE physics engine for games that makes physics work well on all machines.

    5. Re:Consumer upgrade #4231844 by PitaBred · · Score: 3, Insightful

      Buy Blu-Ray? Because DRM is good for everyone! Blu-Ray is shit that happens to have high resolution. If they had some kind of high-res format without the DRM, I'd be all over it.

    6. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 1, Informative

      Indeed, given the choice between waiting to watch a 1080p movie or watching it immediately in 600x320 resolution (or whatever) I choose the bad resolution almost every time. And we have a 50" 1080p LCD TV. Convenience trumps all unless a large part of the movie experience is in special effects (such as LotR for instance; the color intensification alone makes that series amazing in HD).

    7. Re:Consumer upgrade #4231844 by keatonguy · · Score: 1

      There isn't one, and there won't be because selling their best quality picture without any copy control is unprofitable. There is evidence, however, that selling low-res video without DRM is profitable, case-in-point being home videos sold with a third 'digital copy' disc to keep on your computer.

      --
      If you aren't angry, you aren't paying attention.
    8. Re:Consumer upgrade #4231844 by udippel · · Score: 4, Insightful

      1920x1080p Blu-Ray Discs are incredible. I would never want to watch 720x486 NTSC SD interlaced footage EVER again. I work in post production/special fx, so i'm a videophile.

      That's one of the troubles with the world of today. Some people get their kicks just from the resolution of the image. Go to any TV-electronics parlor. People will be excited about the crisp picture, the brilliant colours. Whenever I go there, I am infinitely bored with the crappy movies. And then I go home, and watch 720x486 NTSC SD interlaced with an enormous pleasure; Bunuel, Hitchcock, Marx Brothers. Even Kubrick's 2001 is great fun, in PAL. Murnau's Nosferatu (I guess, not more than 300x200 effective resolution) sends more shivers down my spine than Kinski's remake, even if it were in 1080p.
      Because it is the art; not the resolution that counts.

      YMMV, though.

    9. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      There is. Its called a usb flash drive.

    10. Re:Consumer upgrade #4231844 by foniksonik · · Score: 1

      BluRay will die and soon. Direct streaming will take over as services like FiOS gain household share and they will because people want instant access. Right now you can only get 720p HD streamed in volume but a year or two will see 1080p or more - and that's the kicker, ultra HiDef.

      There are Red Cameras that support it and most broadcast tv is even shot at that res, YouTube (Google) is venturing into it, 4k. Sure a BD format could come out but then you're asking everyone to re-buy once again. That's not going to happen and already isn't happening with BD vs DVD.

      So streaming is the future and disk media will cease to be used for anything as SSD gets denser.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    11. Re:Consumer upgrade #4231844 by Khyber · · Score: 1

      "The problem with PhysX is it ties you to Nvidia cards."

      Only because nVidia gimped CPU support.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    12. Re:Consumer upgrade #4231844 by Haeleth · · Score: 1

      Blu-Ray DRM is broken. As of today you can make backups of any Blu-Ray disc you happen to own, or transcode them for viewing on any device you choose. You can even watch them on Linux!

      That compares pretty favourably to anything else that's ever likely to appear. In particular, it is a million times better than the streaming-based world some people are predicting, in which the present day -- when you can get the movie you choose out of a box that you own and watch it without asking anyone's permission, paying them again, or sitting through any advertisements -- will seem like a mythical golden age.

    13. Re:Consumer upgrade #4231844 by thePowerOfGrayskull · · Score: 1

      To an extent, but the poor quality of things like say falling rain and breaking glass has a tendency to stretch the ability of the player to suspend his disbelief.

      When you're playing a good game, you suspend disbelief from the start (if you're inclined to do so). Otherwise, we would never have proceeded past the 2600...

    14. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      I don't have to ask anyone, pay per view, or watch any advertisements to stream a Netflix movie online. If all movies were catalogued for streaming then it would be a dream come true. About 20 of my top 40 movies were discovered in this way (~half are foreign), whereas I never would have learned of their existence via critics' suggestions or the traditional rental and purchase system. I would have probably needed to buy 1,000-2,000 DVDs semi-randomly to come up with the same list again, which is totally ridiculous.

    15. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      The rips on thepiratebay are quite high quality too and I don't need to buy a BD-ROM drive.

    16. Re:Consumer upgrade #4231844 by Pentium100 · · Score: 1

      I like interlaced 50Hz video better than progressive 25Hz. The interlaced video looks much smoother with good deinterlacing that makes it to 50fps or on a CRT TV.

    17. Re:Consumer upgrade #4231844 by Nursie · · Score: 1

      Yeah, and why don't wheat farmers make bread the way I like?

      Different parts of the industry my friend. The script writer and director may choose to use 3d or not, but they aren't the people designing the tvs and their capabilities are they now?

    18. Re:Consumer upgrade #4231844 by kramulous · · Score: 2, Insightful

      Nope. I wait. Quality makes it worthwhile, every time. Instant gratification doesn't win with me.

      Unless of course you actually need your eyes checked.

      --
      .
    19. Re:Consumer upgrade #4231844 by BoberFett · · Score: 1

      I still watch DVDs and the quality is sufficient for me. High resolution doesn't make a movie better. A lot of the TV time in our house is spent watching horribly low resolution VHS rips of old MST3K and they're far more entertaining than most of the garbage shoveled out by Hollywood nowadays.

    20. Re:Consumer upgrade #4231844 by crispytwo · · Score: 1

      This is how it works:

      I watch a show - if it is 480i, 480p, 720p, 1080i, 1080p, or whatever is in a theater... I watch a show. If it stinks, I feel shafted. If it is entertaining, I'm pretty happy.

      3D, resolution, whatever are just enhancements of the presentation of the story we enjoy... if there is one. From children to nearly-deads, this is the fact. Story over video quality. Resolution is an enhancement.

      Since you are a videophile, your life revolves around the gimmicks. I make games -- same thing. But for every (insert technology)-phile there are 1000 don't cares, and 100 wish they could tell the difference.

      I certainly won't go out and buy a 3D tv... unless my current one explodes by accident. It does 1080i and it is pretty nice (I've had it since before 1080p existed). Can I tell the difference between 1080i and 1080p?... not usually - especially when watching a story. Can I tell the difference between 480i and 1080i, yup. Does it make my life miserable? nope.

      The real question is, "is it enhancing the story?"
      If it is nearly always 'yes', then its needed and will sell, but sadly, it is nearly always 'no'. Gimmick.

      Lets face it, 3D tvs are about as useful as a kick to the balls. I'm not going to be wearing shutter glasses in the kitchen while I cook and watch some lame ass 3D show to fill in my waiting periods. And at 30-40 feet, a 1080p show looks no better than a 480i tv show.

      Don't get me wrong - I love HD, but to claim it isn't a gimmick? it certainly is.
      Is it better? yup.
      Is it enhancing the story 9x? no. I'd estimate, maybe 10% better. I still go to the movie theater because it is completely engulfing me, but the video quality in a theater, isn't the reason I go.

    21. Re:Consumer upgrade #4231844 by wintermute000 · · Score: 2, Insightful

      WTF does art have to do with HD res of SD res. That's a straw man if I ever saw one.

      HD res of crap film = still crap film.
      HD res of good film = better than SD res of good film.

      So there are old films that will never be in HD, and many new HD releases are intrinsically bad films. Are you so blinkered to think that 'the world of today' will never produce new movies as good or better as the old classics?

      HD wins every time, only issue is budget.

    22. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      High-resolution shit is still just shit

    23. Re:Consumer upgrade #4231844 by anss123 · · Score: 1

      And don't forget, HD/Blue-Ray movies still run at the same old crappy framerate. Motion blur only hides so much, chop chop chop.

    24. Re:Consumer upgrade #4231844 by LainTouko · · Score: 1

      If we let Blu-Ray die... we let mediocre, sub par quality win.

      Sounds good to me. I've never quite worked out what all those extra pixels are for, I can make everything out perfectly well without them. They just mean larger, more unwieldy files and Recorded Media that's far more Defective.

    25. Re:Consumer upgrade #4231844 by udippel · · Score: 4, Insightful

      Of course you are right if you take my words literally, and to that extent.
      However, if you care to infer the message, it is about the focus with which movies are shot. There is only that much of funding, and in these days, I'm afraid, the average investor is more concerned about resolution and brilliance (of the shots), than in the artistic quality of the undertaking. And all this 'over-technisised' appreciation of the audience will actually lead to movies being shunned because of a perceived lower technical quality, despite of potentially higher artistic quality.
      I personally have overheard people who refuse to buy any non-BlueRay movie, because "Blue Ray is the future". Content seems to disappear behind technicalities, including for the consumer.
      And if you please read the message of the OP, I would never want to watch 720x486 NTSC SD interlaced footage EVER again., you might understand my urge to point out what a nonsense this implies. And that one was modded +5, Informative. I was only trying to say, that my primary argument for selecting a movie is its artistic content; not its resolution.

    26. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 1

      Again resolution has nothing to do with what you talk about. Resolution is still important.

      Just watch any hitchcock film in 1080p... vs the SD we've seen for years on tv and video. Its like seeing a new film in many cases.

      Most of us, probably never saw a hitchcock film in the theater, or any other classic film for that matter... so we've grown up with vhs or tv versions in SD.

      There are some impressive 1080p releases of classic films. Sure the resolution does not apply to the story content, but seeing a film for all its detail visually is important. Cinematographers work damn hard to get these shots perfect.... and to watch them in SD resolutions is tragic.

    27. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 1

      That is true, but consider the source material they come from. If they came from sat/cable broadcasts or netflix... the recompressed pirate versions would be coming from an overcompressed source and wouldnt look as good...

      Of course that only matters if you care about such a thing.

    28. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 1

      how is HD a gimmick?

      These films are shot at 2k or 4k resolution on film stock. Then down res'd, interelaced and pull down'ed to fit into SD NTSC resolutions that are a tiny fraction of the image. HD isnt a gimmick. Its that SD couldnt deliver the full video as it was intended. Is color a gimmick? Black and White was simply a technological limitation... so was SD.

      SD is more analogous to Youtube 6 years ago... where for bandwidth purposes it could only deliver low res video at 10 minute clips at a time.... Its a limitation of the delivery platform/technology.

    29. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 1

      Thanks for the obvious.

      I just dont get these kinds of comments because its like saying sound isnt important because there is the potential for something to sound bad.

    30. Re:Consumer upgrade #4231844 by wintermute000 · · Score: 1

      OK point taken.

      I don't think HD vs SD is the same as this 3D thing though. With the revolution in tech over the last 10 years, its now possible to shoot HD on an indie budget (like how home audio production has taken off and is good enough to make big expensive studios redundant for most). In fact most indie films seem to come out in HD these days (unlike say 10 years ago)

      3D on the other hand still has these massive barriers to entry.

    31. Re:Consumer upgrade #4231844 by xtracto · · Score: 1

      3D is a gimmick, but resolution is not a gimmick. Resolution is very important. Just turn on any HDTV sports broadcast and compare it to old SD sports broadcasts

      Awww crap, I just used all my mod points... otherwise I would mod you up.

      Just to reinforce what you said (I see there are some rebuttals), the reason why "HD is very important" is due to the screen sizes.

      As Skreems already said, most of us "don't care". But the reason we do not care is because we (still) do not have big screens.

      I myself have an old not too big CRT (came with the furnished flat I am renting) and of course DVDs and standard Xvid movies look fine.

      However, I have seen how horrible a DVD looks in 42'' screen, and believe when I say you can see the compression artifacts (I saw them, and I have astigmatism and other fuckedupness in my eyes).

      So, as screens become bigger and bigger, resolution will matter more and more to the standard population.

      Whereas, 3D (in its current implementation) is just a gimmick; sure it is a nice novelty and we all spend our time and money to go watch whatever movie and it is in 3D... but it is *not* something to stay long-term as an integral part of the film experience (unlike color or sound)

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    32. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 1

      Exactly right.

    33. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 2, Insightful

      Huh?

      I've work in film, tv and videogame production as a 3d animator. I've also worked on two pilots for television, one of which is in talks right now with a major studio.

      Film investors do not sit around and say "The story isnt great, but what matters is, what resolution are you going to shoot this?"

      That doesnt happen. EVERYONE working in major production right now and in the past, has been working with material that produces resolutions well over home delivery capabilities. Film stock itself can easily be scanned up to 4K, which is about 4096x2304 or higher depending on the aspect. Film itself has always produced higher resolution images than any video delivery format. Now thats changing because many people are shooting in HD resolutions in digital rather than on film, but not because of the resolution, but because of ease of use. You dont have to have your film scanned. Todays HD cameras offer higher color bit depth than ever before as well...

      But ease of use, is more the reason for shooting in HD... the resolutions were always there on film. Its just now... its easier to shoot HD because it goes right into your editor without scanning film stock.

      So no one sits around wondering if they're going to shoot a film in HD before the greenlight a project. Everyone in production now, is all HD or traditional film stock. Content always matters in film developement. Granted sometimes the content that they focus on is more concerned with who is in the film, rather than what is in the film....

      There are plenty of things that stand in the way of a good story. First... Its hard to make a good story. Its also hard to shoot a good story. Its very easy to ruin a good story by shooting it badly. Its very easy to go into production and suddenly find that its not working.... perhaps the actors failed, or the principles rushed into production without thinking of their shot plan, or they wrote the story on set as the shot. There are many reasons why films suck.... None of which have anything to do with a production company caring about what resolution it is shot at. The resolutions have always been high in film. Its the consumer who wasnt getting the full resolution.. until now.

    34. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 4, Insightful

      Direct streaming is death for film ownership.

      Why would anyone want Blu-Ray to die? I can understand the DRM concerns, but if Direct streaming takes over, you will have lost the right to own a copy.

      The worst part of direct streaming, as it is now, and on fios (I'm a very early FIOS subscriber)... is that HD streamed content is heavily compressed when compared to Blu-ray video streams.

      By heavily compressed, i mean that fast motion breaks down into compression artifacts. Resolution and temporal quality is lost by overly compressing the footage to fit within the bandwidth allocated for streaming. Blu-Rays all stand out as far better quality when compared.

      Just turn on HBO. many of their films are overly compressed in HD. Put on discovery channel's how its made... and watch jelly beans racing across the screen by the millions in a factory and you will see the break down of resolution and temporal compression. The jelly beans will become pixelated as they move fast. The video compression blocks become obvious, because the bit rate is too low.

      Now where this lowering of bitrate takes place is another issue. On TV, it can be compressed THREE TIMES before it gets to you. First the production company delivers the TV show to the TV channel, this is compressed, usually a very nice quality version (if they know what they're doing)... Then the TV network sends out their feed to cable providers... and that feed may be recompressed to fit their bandwidth. When the cable / Sat TV providers get it, they then recompress the video again to fit their band width allocation needs. Often the lessor channels get more compressed than others, but overall you can see compression very clear from program to program. Direct TV is notorious for having terrible compression even on their SD content. So much that even negated the entire idea of a digital signal.

      So a disc based delivery format is still higher quality because the only bandwidth they have to wory about is disc space. They arent trying to squeeze 500 other channels of video along side your movie... Which is what happens on cable/sat and the net.

      I can see how DRM is a concern... but again... digital delivery isnt going to get any friendlier in terms of ownership rights. But atleast you'll have a high resolution, high bitrate version on a disc... which you can easily remove the DRM if you so choose and store on a media server at home.

      Digital delivery will always side with bandwidth over quality.... and control over freedom. A Blu-Ray disc with all its DRM, provides more freedom than any digital delivery. They want full control over your media.... So what do you think will happen when you no longer have a high quality version of the media in your possession?

    35. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 1

      Blu-Ray is cracked... the DRM isnt anymore an issue than it was with DVD.

    36. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      I'd rather buy a HD-DVD

    37. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      how is HD a gimmick?

      For many people, HD/SD does not change their perception of the movie. Maybe they've still got an SD TV. Maybe they're sitting 15' back from a 32" screen. Maybe their eyesight isn't perfect. Maybe they're just not paying that much attention. The value of HD really depends on your particular viewing circumstances, and a lot of people who don't include "-phile" in their self-description exist in circumstances where 720p isn't that much better than 480i, and 1920i isn't even perceptibly different than 720p.

      I don't know - maybe most people do nestle right up in front of a 50" screen. Maybe my neighbors do all have a home theater in their basements that they just haven't shown me. I can tell you I've watched 1080p transcoded to 720p and can't tell the difference on my 1080p TV. I've watched 1080p transcoded to 480p, and can only tell the difference if I get up close and look.

    38. Re:Consumer upgrade #4231844 by ian_from_brisbane · · Score: 0

      I'm hoping James Cameron or other pioneers will help push things to 100+ fps as soon as possible.

    39. Re:Consumer upgrade #4231844 by Jeremy+Erwin · · Score: 1

      And what's wrong with watching a pretty movie? Does it detract from the credibility of the movie if you can see the gritty grimy streets of 1970s New York in splendid detail?

    40. Re:Consumer upgrade #4231844 by Jeremy+Erwin · · Score: 1

      The bluray of 2001 is spectacular. Provided that you have a large enough TV, you can read the zero gravity toilet instructions.

    41. Re:Consumer upgrade #4231844 by elbles · · Score: 1

      Your overall premise is right, but I think you're way off on the timing. Sure, today, you can stream 720P from Netflix and the likes, but not all 720P is created equal. Just because you have 720 lines of resolution doesn't mean it's going to look even remotely good. I watched a movie on Netflix last weekend (supposedly in "HD"), and it looked like shit compared to a DVD. The problem would only be exacerbated with a 1080P signal, because I can guarantee you that they wouldn't devote an additional and proportional amount of bandwidth to account for the increase in resolution (i.e., even higher compression ratios and loss of quality). Of course, there's also the problem on the ISP end as well: When your ISP is also providing the majority of your TV content, they're going to do everything possible to discourage you from streaming from any source other than themselves (i.e., bandwidth caps), regardless of whatever technical limitations exist (and for the vast majority of America, there are still technical problems in place on download speeds, at least as far as "true HD" streaming is concerned). Now, you could argue that a lot of people just don't care that much, and you'd probably be right. But BluRay will continue for at least a few years for what I think is a relatively large niche of people who *do* care about the quality. On our 63" 1080P plasma, the difference between BluRay and streaming or DVD is so huge that there's no way you'd want to watch anything but BluRay, given the option. And while I'm the resident videophile, even a normal person can notice the difference...

    42. Re:Consumer upgrade #4231844 by udippel · · Score: 1

      you can read the zero gravity toilet instructions. ... and that's exactly why I would watch 2001, and that's exactly why I would buy a DRM-ed blue ray, plus player: To read the zero gravity toilet instructions. In case I happen to sit on one tomorrow.

    43. Re:Consumer upgrade #4231844 by houghi · · Score: 1

      I just downloaded the 480 and expanded it to fullscreen and the 1920 movies from http://orange.blender.org/download and played them both at the same time on my two identical 1920x1200 monitors. I even switched them.

      Yes the 1920 is much clearer. However if I would not have them side by side, I would not mind watching the 480 one. 99MB or 815MB. Just to be sure, I also downloaded the 1024 versions, so I can see if there is a difference between avi and mov. Not that much of a difference.

      Now these are watched on 24" screens. I could imagine if I had a 60" or bigger then the difference would be more noticeble, but then the distance I would watch it would be bigger as well, making it all even out again.

      So if I need to select between 'normal' tv and HD, then I will stick to what I have as it is not worth the price difference.

      The story, for me, is of higher importance then the quality of the medium. As long as there is a big price difference, I will stick to what I have.

      --
      Don't fight for your country, if your country does not fight for you.
    44. Re:Consumer upgrade #4231844 by Son+of+Byrne · · Score: 1

      Why would anyone want Blu-Ray to die? I can understand the DRM concerns, but if Direct streaming takes over, you will have lost the right to own a copy.

      What? Since when does having a disc mean that you "own" a copy? Last time I checked, every distributor out there wants to remind us that having a disc is merely a license to watch that content according to the EULA that I never signed.

      --
      I'd happily pay you Tuesday for a biopsy today!
    45. Re:Consumer upgrade #4231844 by Jeremy+Erwin · · Score: 1

      It's the kind of visual joke suited to 65 mm film, and one that I'm not sure is realizable on DVD.

    46. Re:Consumer upgrade #4231844 by ericrost · · Score: 1

      I would have to fork over $1000/year to Comcast to "turn on HBO". Why would I do that, compressed or not? The series all come out on DVD/BD eventually, and $108/yr to Netflix, is a lot better. Especially when you spend your comment digging on it, why the hell would you pay for that crap?

    47. Re:Consumer upgrade #4231844 by Jeremy+Erwin · · Score: 1

      To be a bit more serious: the current bluray of 2001 is regarded as one of the finest vintage releases.

      Fine detail sets a new bar for high definition catalog releases. Facial imperfections are a cinch to spot, hair is crisply defined, and the star fields are flawless. I paused on several occasions to note actors' naturally splotchy skin and chipped fingernails. There are even scenes in this transfer that I completely re-watched just to have another chance to explore the intricacies of the sets and props. For the first time, I was able to read all of the small text Kubrick strategically placed across the film. Call me obsessed, but I found myself completely fascinated by these minor details that I'd previously been unable to enjoy. Pay close attention to the barren wilderness in the opening scenes, the space station electronics, and the slightest etchings on the ships floating above Earth. My apologies for sounding like Captain Adjective, but this transfer is just that beautiful.

      source

      The opening "Dawn of Man" sequence seems to have been shot entirely at magic hour. The resulting shots are beautiful and really show off this discs flawless handing of color. Just about every scene in 2001: A Space Odyssey looks as though it could have been filmed yesterday. The print is flawless and the images are truly spectacular. This is a must own title on Blu-ray and is the very definition of reference grade.

      source

      How do you watch the slow, ponderous, two and half hour cut? Running at the gym? Out the corner of your eye while hacking? In five minute increments? Or do you sit down in a darkened room before a good sized high resolution screen and soak it up?

      So it has DRM. So did DVD. Big deal. The practical reality is you pop in the bluray, press play, and watch the movie. There's one "FBI warning". That's all. And then it's on to the overture, and the men in furry suits.

      If you truly enjoy vintage films, there are quite a few releases that look less like video, and more like film. There are others that are plagued by sharpening masks and other digital artifacts, but DVD releases had those too. Read the reviews.

    48. Re:Consumer upgrade #4231844 by cOldhandle · · Score: 1

      So there are old films that will never be in HD

      All "old" films were in "HD" - shot on film stock with enough effective resolution to be able to be projected onto a large cinema screen. Assuming that the prints survive, any could be scanned and released as a 1080p Bluray, but distributors would feel they have to spend large amounts digitally remastering the picture quality so dumbass consumers wouldn't complain about grain or specks of dust. Also, I doubt this would be as profitable for them compared to releasing the latest generic blockbuster stuff.

    49. Re:Consumer upgrade #4231844 by Patch86 · · Score: 1

      Speaking for all people with mediocre eyesight and a preference for sub 30" TVs (my living room is small enough without mega-cinema-vision equipment just for watching Simpsons repeats), I don't give a flying rats ass about HD.

      My parents have a 42" HD TV, and I've watched films, cricket, World Cup matches and whatnot on it. I have a 22" TV with no HD subscription or whatnot. Honestly, can't tell the difference. Maybe it's a bit crisper, but not so that I'd care. I must be desensitized by the high-quality output of computer monitors from all these years.

      Videophiles are no better than audiophiles, and their £200 cables for "slightly reduced hiss".

      More on topic, I dislike the current wave of 3D films. They've mostly been gimicky and jarring, and the big glasses hurt my face when worn over my prescription glasses. I opted for the 2D version of Toy Story 3, and I think I'll keep it that way for the foreseeable future.

    50. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      Since I don't have to pay per view like with streaming, that's when.

    51. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      Before slamming something, perhaps take a little time to learn how it works. Netflix streams HD video at a maximum 3800Kbps, which is at over twice the bitrate for the best quality DVD. Most home users can't stream at this rate, so Netflix offers about six other lower bitrate encodings. The streaming speed is negotiated by the player, fully transparent* to you.

      As you know, 3800Kbps doesn't approach the quality of a Bluray rip. But it isn't bad. Chances are you weren't streaming at 3800Kbps -- very few USA residents can -- and it settled at 1500Kbps, or at worst 500Kbps. Netflix isn't for everyone. DSL users are out. Comcast subscribers regularly can't sustain streaming at 3800Kbps even though their service plan says it should; the apparent discrepancy for them is caused by the Comcast marketing gimmick, PowerBoost.

      * You can manually select the Netflix playback/streaming rate by pressing Ctrl+Alt+Shift+S or Shift+Alt+LMouse in the Silverlight player.

    52. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      so let's not improve anything then.

      you'll find that most BD buyers will have the same titles on DVD. you'd wonder what they bought them for if they already had them.

      oh, wait, because they look better, and they bought the big new TV so they might as well use it. and they want to see what their favourite films look like all big and sharp (and actually better than in the cinema in almost all cases - in spite of the FUD, by the time a film is on a release print, it's resolution can be shockingly low - something close to 1k, though MTFs mean there'll be a teeny bit of detail above it, rather like a worn vinyl record).

      true, a good film transcends it's media... but wtf does that mean anyway? Nosferatu streaming on a phone will be a shit experience no matter how good the art is.

    53. Re:Consumer upgrade #4231844 by gullevek · · Score: 1

      I guess Criterion is more than willing to take old film stock, clean and rescan it for their Blue Ray releases.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    54. Re:Consumer upgrade #4231844 by Anonymous Coward · · Score: 0

      But ... if you could get a good movie in 1080p, instead of 486p, at a not significantly higher price point ... you would, right?

      If you didn't pick the HD over the SD, I'd feel obliged to suggest that you need to see an optometrist, or failing that, ask someone to find your "glass coke bottle" thick glasses for you, so that you can discern the difference ;)

      Or perhaps you are just resisting change for the the sake of it, or just paranoid that corporations are conspiring against us, and upgrading technology *solely* to force consumers to replace all their entertainment gear so they can generate higher profit.... wait ... oh never mind.

      No-one is doubting that we'd prefer to watch a good movie in SD versus a bad movie in HD ..... the debate is that a good movie @ 1080p on bluray is significantly better, and provides more enjoyment, than the same movie on a 486p DVD.

      Bluray wins hands down (over DVD's ... and internet streaming ... and broadcast TV), better quality surround sound (it's uncompressed people, and higher sample rate), better video, all digital delivery across HDMI ......

    55. Re:Consumer upgrade #4231844 by ericrost · · Score: 1

      I don't have to pay per view with netflix instant, hulu, espn3, nor any of the other streaming services I use.

  8. Harry, you're a MORON by oldhack · · Score: 0, Troll

    You're bitching about the douchebaggery of program producers, not the TV gizmo.

    Get a brain.

    --
    Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
  9. Another short-lived gimmick by Lord_Frederick · · Score: 1

    This latest crop of 2D-to-3D technology is best used in 5-minute amusement park rides, where all the other 3D tech belongs. At best, it provides a few cool moments during the action scenes. At worst, you have a headache after too many blurry shapes try to trick your brain into seeing depth that isn't there and have to stop watching.

    1. Re:Another short-lived gimmick by ScrewMaster · · Score: 1

      This latest crop of 2D-to-3D technology is best used in 5-minute amusement park rides, where all the other 3D tech belongs. At best, it provides a few cool moments during the action scenes. At worst, you have a headache after too many blurry shapes try to trick your brain into seeing depth that isn't there and have to stop watching.

      Depends. If the actual content holds your interest (and I admit, about the only example of that which I can think of is Avatar) you don't even notice. Contrast that to Alice in Wonderland or Journey to the Center of the Earth. I damn near walked out of the theater while watching the latter two, because the 3D effect made me ill. So did Avatar, to a degree, but I enjoyed the movie so much I didn't care.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Another short-lived gimmick by Tumbleweed · · Score: 1

      If the actual content holds your interest (and I admit, about the only example of that which I can think of is Avatar) you don't even notice.

      The only reason Avatar kept my interest was by keeping me busy counting how many times Cameron ripped off his VASTLY superior prior movie, Aliens.

    3. Re:Another short-lived gimmick by ScrewMaster · · Score: 1

      If the actual content holds your interest (and I admit, about the only example of that which I can think of is Avatar) you don't even notice.

      The only reason Avatar kept my interest was by keeping me busy counting how many times Cameron ripped off his VASTLY superior prior movie, Aliens.

      Good point. Man amplifiers seem to be one of his favorites, that's for sure.

      --
      The higher the technology, the sharper that two-edged sword.
    4. Re:Another short-lived gimmick by Khyber · · Score: 2, Insightful

      "counting how many times Cameron ripped off his VASTLY superior prior movie, Aliens."

      Sigourney Weaver
      Sigourney Weaver in a skimpy tank top
      Alien Sigourney Weaver
      Alien Sigourney Weaver in a skimpy tank top
      On a planet they have no fucking business being on
      Looking for OMFGT3HULTIMATE *SOMETHING*

      I stopped watching. I grabbed Aliens and did a thorough 5x5 pipeline cleansing of my brain.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:Another short-lived gimmick by Anonymous Coward · · Score: 0

      "you have a headache after too many blurry shapes"
      There is one thing they're gonna have a hell of a time fixing. Interocular distance. This is the distance between your eyeballs, and there is a range - obviously, they'll have to pick a number, and anyone whose eyes are closer together or farther apart will have issues, greater issues the further they are from the chosen number. If you're an outlier, the 3D effect will look "off" to you, and at least subliminally will bug the hell out of you, or give you a headache.
      Don't know how they'll get around this one.

  10. Early days of stereo audio.... by QuietLagoon · · Score: 5, Insightful
    The early days of stereo audio are known as the ping pong days because of the vocals and instruments bouncing back and forth between the two channels. If you listen to, for example, some of the early Beatles recordings, you'll hear the ping-pong effect.

    .
    When you add another dimension to a playback medium, the first temptation is to exploit that new dimension to the point of exaggeration. That is where 3-D TV is now.

    Give the creative types a few years and 3D TV will look very differently. Heck, it may even work without those awful glasses........

    1. Re:Early days of stereo audio.... by Zapotek · · Score: 3, Insightful

      You beat me to the punch...The technology is still under development, like when the first flat screen TVs came out....
      Everybody needs to stop whining right now and give it time. No-one is forcing you to buy it anyways, f'ing hell...

    2. Re:Early days of stereo audio.... by oldhack · · Score: 1

      The early days of stereo audio are known as the ping pong days because of the vocals and instruments bouncing back and forth between the two channels.

      Today, we are way more sophisticated about stuff. We call it "panning" now.

      --
      Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
    3. Re:Early days of stereo audio.... by Alien+Being · · Score: 1

      Would the technology advance without whiners?

    4. Re:Early days of stereo audio.... by Jesus_666 · · Score: 2, Informative

      And let's not forget about great ideas like "the music plays on both channels but the vocals only play on the left one".

      I just hope that trideo* matures fast.


      * Hey, Shadowrun described this stuff ages ago so why not stick to their nomenclature? It's handier than "3D TV".

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    5. Re:Early days of stereo audio.... by interkin3tic · · Score: 3, Insightful

      No-one is forcing you to buy it anyways

      It's true, if you get headaches from 3d, you will never be forced to get a 3d TV, since consumers are never forced into upgrading their equipment ever.

      Now if you excuse me, I have to go buy "Inception" on VHS...

    6. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      Just like when HD was new. Everything was super sharp to a point where it was killing off the ACTUAL advantages of HD to emphasize crisp edges.

    7. Re:Early days of stereo audio.... by _Sprocket_ · · Score: 1

      Give the creative types a few years and 3D TV will look very differently. Heck, it may even work without those awful glasses........

      Great. Then maybe in a few years, then it'll be something to comment about. Right now, the technology as it stands, comes across as an over-played gimmick trying to fast-talk it's way in to our living rooms while keeping a foot in the door. Meanwhile, some execs in Hollywood seem to have just woken up from a long nap they started in the 50's, grabbed the guys from the 80s for "new" ideas, and are re-shooting their entire cinemalogue... but this time, in 3D! It'll be us dirty fee-loading Internet copyright theives that will be the ones responsible for any of those films failing at the box office.

      I really do like technology and progress. But not all technology is progress. Even when the marketing says it is.

    8. Re:Early days of stereo audio.... by mike260 · · Score: 1

      Another analogy would be popup books, although that one worked out a bit differently.

    9. Re:Early days of stereo audio.... by Culture20 · · Score: 5, Interesting

      Just like how Silver slippers became Ruby Slippers and a Horse of a Different Color was added to highlight Technocolor in Wizard of Oz.

    10. Re:Early days of stereo audio.... by srmalloy · · Score: 1

      The early days of stereo audio are known as the ping pong days because of the vocals and instruments bouncing back and forth between the two channels. If you listen to, for example, some of the early Beatles recordings, you'll hear the ping-pong effect.

      .When you add another dimension to a playback medium, the first temptation is to exploit that new dimension to the point of exaggeration. That is where 3-D TV is now.

      3-D TV is at the point were 3-D movies were when they were introduced, when things would be thrown out 'into' the audience, specifically for the "SEE! THIS IS 3-D!!!" effect. I had hoped that, with the years of schlock "3D for 3D's sake" that the movies went through, that 3D television would be able to skip past the same "the effect is more important than what it brings to the content" dead-end, but it appears that we'll have to wait for the manufacturers'' 'gosh-wow' period to die back.

    11. Re:Early days of stereo audio.... by Abstrackt · · Score: 5, Insightful

      No-one is forcing you to buy it anyways

      It's true, if you get headaches from 3d, you will never be forced to get a 3d TV, since consumers are never forced into upgrading their equipment ever.

      Now if you excuse me, I have to go buy "Inception" on VHS...

      VHS died because DVD was obviously better. The quality wasn't as good as DVD, there weren't as many features as DVDs and you had to rewind your movies (hey, it was annoying).

      I don't see 2D television going away any time soon as 3D isn't exactly an obvious improvement. It will probably become a niche, like vinyl in the audio world.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    12. Re:Early days of stereo audio.... by ScrewMaster · · Score: 1

      No-one is forcing you to buy it anyways

      It's true, if you get headaches from 3d, you will never be forced to get a 3d TV, since consumers are never forced into upgrading their equipment ever.

      Now if you excuse me, I have to go buy "Inception" on VHS...

      Well, as long as that 3D television set still plays 2D content with the quality to which we're currently accustomed, I don't really care.

      --
      The higher the technology, the sharper that two-edged sword.
    13. Re:Early days of stereo audio.... by sjames · · Score: 1

      The thing with 3-D is that it was in that very same place back in the 1950s. The only difference was that the glasses were much cheaper then (though the color wasn't as good). Had there been any real demand for 3D we would have it now. The colored glasses work on a regular old TV and a standard VCR or DVD player and yet the effect is so little in demand that it's never used even though the glasses cost less than $1.00.

      They've had nearly 60 years to figure out what to do with it.

      Stereo audio did catch on, but nobody got headaches from stereo audio and they didn't have to wear special earphones where none were required before. For the most part, stereo caught on because it's didn't add much cost and it didn't lead bands to produce crap for the sake of exploiting it (that's what autotuners are for!). The Beatles may ping-pong on the stereo, but the music is still good even if you listen in monaural.

      Note that quad never did catch on. In part, because it couldn't be done for next to no cost.

    14. Re:Early days of stereo audio.... by jedidiah · · Score: 1

      3D has been the joke of Hollywood since before you were born.

      That is the key difference here.

      There have always been stupid glasses or helmets and people for which the effects plain didn't work or caused headaches.

      It's like that local bond measure for that stadium that no one wants that they keep putting on the ballot.

      For a few movies, the 3D actually works and adds to the rest of the narrative.

      Mostly it's just a waste of time and money.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    15. Re:Early days of stereo audio.... by dafing · · Score: 1
      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
    16. Re:Early days of stereo audio.... by interval1066 · · Score: 1

      As long as you have to wear goggles or the picture quality sucks, you bet its under development. Adding stupid camera movements is the least of the manufacturer's problems. 3D still has a long, long way to go.

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    17. Re:Early days of stereo audio.... by ksandom · · Score: 1

      When you add another dimension to a playback medium, the first temptation is to exploit that new dimension to the point of exaggeration. That is where 3-D TV is now.

      Totally agree. There's another aspect to this. 3D depth perception is totally dependant on the viewer's balance between their left and right eyes. If their eyes are not sufficiently balanced, then they have trouble percieving the depth, hense the original poster's comment

      and unimpressive dimensionality effect

      --
      Funnyhacks - Wierd, unusual, and fun hacks
    18. Re:Early days of stereo audio.... by OrangeCatholic · · Score: 1

      >Note that quad never did catch on. In part, because it couldn't be done for next to no cost.

      The problem with quad/surround is that it doesn't make a whole lot of sense. You can't mic a scene in a movie for surround because the mics would be behind the camera. Same for a concert. Your surround channels would be crowd cheering. Might be nice, but it's a niche at best.

      Stereo gave us a soundstage, and surround is incompatible with that. To mic a band properly for surround, either the singer would be behind you, or if you invert it, the drums would be. I think it would be a nice experiment to try, giving each bandmember his own speaker. But it would also be nice if I could just buy two more speakers and a CD and try it, instead of getting a bunch of microphones and renting a band.

    19. Re:Early days of stereo audio.... by QuietLagoon · · Score: 1
      Right now, the technology as it stands, comes across as an over-played gimmick trying to fast-talk it's way in to our living rooms while keeping a foot in the door..

      ... and that is exactly why those who are called early adapters take the risks they do.

      What looks great, or is involving, is not necessarily a commercial success in the living room. Consumer electronics companies are killing themselves (sometimes, literally) in their attempts to get products into the living rooms of Mom and Pop America.

      The television is the most complex appliance that has been allowed into the family living rooms here in the US. Have you noticed how all the companies are trying to disguise their computers as televisions lately? Have you noticed how many televisions run Linux nowadays?

      An electronics box in the living room* is the Holy Grail for Consumer Electronic Companies in the United States.

      ________________________________________________________________
      *For some reason, set-top boxes do not seem to count, probably due to the distrust of cable companies.

    20. Re:Early days of stereo audio.... by twidarkling · · Score: 1

      I got news for you, movies are STILL at the "3D for 3D's sake." Any movie converted to 3D via computer processing after the fact, rather than being filmed specifically for 3D qualifies on its own (The Last Airbender, Alice in Wonderland), as well as movies that still do the "poke shit at the screen" (Journey to the Center of the Earth with Brendan Fraiser, apparently). 3D TV won't be cruising past that point any time soon if it's taken decades for films, and they're still doing it any way.

      --
      Canada: The US's more awesome sibling.
    21. Re:Early days of stereo audio.... by dontmakemethink · · Score: 1

      A major advancement of stereo effect was the ORTF microphone format, named after the the French radio/television authority. Instead of putting a mic on each sound source and panning it on a mixer to a specific spot between the speakers, ORTF picks up all stereo imaging cues - phase differentials (angle of mics are different relative to source), time differentials (sound hits one mic before the other, often mistaken for phase), and volume differentials (louder in one side than other).

      While audio replays well to an audience, the disadvantages of accommodating a crowd with a 3D TV are too deleterious. It's easy to send separate images in different directions from the same screen simultaneously, but not to various viewing positions, and definitely not to a moving observer. It's time to put on viewing goggles so each eye gets full framerate.

      Just watch, the iPod will soon become the premier 3D playback medium, thanks to the iGlasses... *barf*

      --

      War as we knew it was obsolete
      Nothing could beat complete denial
      - Emily Haines
    22. Re:Early days of stereo audio.... by GWBasic · · Score: 1

      Give the creative types a few years and 3D TV will look very differently. Heck, it may even work without those awful glasses........

      Yesterday I had the pleasure of seeing an autostereoscopic TV for the first time. I was shocked at how good it looked. I think 3D-TV will take off when there's more decent 3D content and autostereoscopic TVs are in Best Buy.

    23. Re:Early days of stereo audio.... by twidarkling · · Score: 1

      Actually, it could work for a movie, and does regularly. Planes fly overhead, you hear them coming from "behind," then see them fly in to shot, and past. Background noise can be subtly piped through rear channels to add to immersion. It's something that takes careful planning and a damn good sound engineer to do well, but it can and does work. For a recording of a live concert, you'd want that kind of separation, again, for immersion. For a studio recording, an effect of a larger space could be given with a very slight echo. I'd not say any of that's really niche, since it could work for any movie or band that cared to incorporate it, as the application is broad enough in concept.

      That said, I'd in no way endorse it becoming a part of every movie and music recording, and many wouldn't need it at all to be excellent, some could have used it to become better, and some would use it poorly, damaging the end product, just like 3D.

      --
      Canada: The US's more awesome sibling.
    24. Re:Early days of stereo audio.... by rudy_wayne · · Score: 1

      Stereo gave us a soundstage, and surround is incompatible with that. To mic a band properly for surround, either the singer would be behind you, or if you invert it, the drums would be.

      I don't think you understand how it supposed to be *PROPERLY* done.

      The whole idea of Quadaphonic and then later surround sound, was to reproduce the way people hear in real life. You don't only hear the music coming off the stage. You also hear the sound that is reflected off the walls beside and behind you. Quad or surround has nothing to do with microphone placement. You record everything normally. Then when mixing, you put some sound into the side and rear channels to simulate real life hearing. That's how it's *SUPPOSED* to be done. Unfortunately, people treat Quad and Surround as just another gimmick, with sounds zooming between speakers -- just like the annoying 3D movies with stuff constantly zooming at the camera for no reason.

    25. Re:Early days of stereo audio.... by drolli · · Score: 1

      Yes, and then there was the phase in the end of the 90s where they tried to add a "button where you could "increase" the stereo effect by some signal processing. I literally had to leave the room when someone used that.

    26. Re:Early days of stereo audio.... by DiegoBravo · · Score: 1

      The old guy thinks along the same line:
      http://www.pcmag.com/article2/0,2817,2367331,00.asp

    27. Re:Early days of stereo audio.... by winwar · · Score: 1

      "When you add another dimension to a playback medium, the first temptation is to exploit that new dimension to the point of exaggeration. That is where 3-D TV is now."

      Which does not bode well for the future of 3D. Because 3D is not new. It seems to have been in this phase for decades.

    28. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      The reason the Beatles recording sounds wacked out, is because when they recorded all their stuff it was on 3 track recording I believe, at a time when we were are mono... Right around that time, we came out with stereo - but they were left with converting 3 track recording into stereo.. and for the Beatles, one of their tracks was voice only I believe, which created that exaggerated effect on stereo. Or something interesting like that.

    29. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      When I grew up, I had to watch the Wizard of Oz in black and white, you insensitive clod!

    30. Re:Early days of stereo audio.... by Joe+Tie. · · Score: 1

      What really bugs me is the people who complain that it gives them headaches. They've got a minor disability. For a huge chunk of my life, I had a major disability. My right leg and foot were hardly even usable. It's improved significantly, but at the time when I couldn't walk I never started complaining that sidewalks existed. But these people are lucky enough that they have a disability that's so amazingly minor as to cause almost no difficulty in life. And their response to that luck, to having such an otherwise blessed life as far as physical ailment goes, is to complain that the world isn't bowing to their special needs. It's really annoying.

      --
      Everything will be taken away from you.
    31. Re:Early days of stereo audio.... by evenmoreconfused · · Score: 1

      No, but the people doing it are new to it, and very few bother trying to learn from any previous efforts in the field (a disease avant-garde / experimental filmmakers are especially prone to).

      --
      No. Well...maybe. Actually, yes. It really just depends.
    32. Re:Early days of stereo audio.... by AvitarX · · Score: 1

      I'm going to go one step further and say, 3d screens better play 3d content in 2d if I want.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    33. Re:Early days of stereo audio.... by ScrewMaster · · Score: 1

      I'm going to go one step further and say, 3d screens better play 3d content in 2d if I want.

      No problem. Just close one eye.

      --
      The higher the technology, the sharper that two-edged sword.
    34. Re:Early days of stereo audio.... by _Sprocket_ · · Score: 1

      Which is all fine - but a gimmick is a gimmick. I'm interested in complex appliances, home multimedia centers, etc. I get those things and can see how they are the future. But that is all beside the point.

      We're talking 3D technology here. And that, frankly, has the air of a gimmick. I could be wrong. What we see in the future could be really outstanding gear. But that's not what we have now and I'm not convinced what we have is even a glimpse of the future. Yet we're being sold that it is and what's here is absolutely amazing. I smell snake oil.

    35. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      new? this shit has been around for 2/3's of a century

    36. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0
      I have an inoperable brain tumor and am going to die. My problem trumps yours, so you should just shut to fuck up and not complain about your exceedingly minor problem.

      God, people like you are so damn annoying.

    37. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      .... or like beta max and 8- track tapes.

      The tech moves too quickly for the market. They already have "no-glasses 3D TV" but the major companies involved have already invested in, produced and shipped the glasses required version - you wont see the no glasses stuff until they feel it is financially viable IE: they are not left with redundant stock that they can't move.

    38. Re:Early days of stereo audio.... by BoberFett · · Score: 2

      What's your point? That unless someone has a terminal illness that they should just shut the fuck up and buy whatever overpriced shit they're told?

      Go fuck yourself.

    39. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      You are right...

      I still can remember seeing the first color television in my life. It happened in a kind of party tent and you had to pay 50 (dutch - it all took place in Rotterdam) cents just too look at it. I think it was somewhere between 1958 and 1962 (yeah - I am THAT old, so I can't remember the exact year). The colors where really terrible and the equipment was bulky and expensive. But ... I new I saw a part of the future and expressed this to a man standing beside me. He looked at me in disbelief, shaked his head, pointed at the stetup and said: "Look at it. The colors are terrible, and that apparatus is way too big to sit nicely in a living room. And at last.. They will never ever get the cost low enough, so only a few rich people can afford it. Nooo - it's a nice display of science, but it is ugly and expensive no one can ever afford buy it. You are a dreamer, little boy...."

      Within 2 years first affordable set where sold.

      5 years later the replacement of black and white televisions with color sets was massive...

    40. Re:Early days of stereo audio.... by DerekLyons · · Score: 1

      And Shadowrun ripped it off from Heinlein, or any one of a dozen different SF authors who were describing 3D TV decades before Shadowrun existed.

    41. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      More like Laserdisc - for most people it will be a fad, for a very small niche it will be "the future", and at some point someone will stop trying to sell overpriced arcane contraptions, make something useful out of it and sell it as a different product entirely.

    42. Re:Early days of stereo audio.... by plumby · · Score: 1

      And on VHS you couldn't skip over those annoying anti-piracy adverts like you can on DVD. Oh wait...

    43. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      You beat me to the punch...The technology is still under development, like when the first flat screen TVs came out....

      Everybody needs to stop whining right now and give it time. No-one is forcing you to buy it anyways, f'ing hell...

      The primary difference being that Stereo sound, really is stereo. "3-D" is not really 3-D, it's 2-D using optical illusion to fool the brain into seeing "3-D". You can't, for example, stand up and walk around to look at something off-camera in the scene.

      What you're claiming is that this is merely a matter of an infant technology in need of refinement. I disagree utterly- this is still 2-D television with a clever marketing trick. It doesn't matter how much better the display quality gets, or the glasses (even if they remove the need for them), it still doesn't fix the underlying problem; this isn't really 3-D.

      Oh, and we HAVE given it time. This isn't a new method, it's been around for decades.

    44. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      like bluray vs dvd... sure it is higher def but other than that no biggie... look at all the people who still have 128kbps mp3s when there is a ton of better codecs and bitrates.

      lol my capcha was stereo

    45. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      The beatles "ping/pong" eggect is not made to exploit stero recording(which was not at all new at the time) but because the Beatles used analog 4 channel mixers(which were top notch tech at the time) but wanted to squeeze many many instruments and sounds in there.

      These mixers used 2 channels for right and 2 for left(just like the amiga did...).

      To do this they could waste channels by putting the sme instrument on 2 of those(one for left and one for right) and they usually ended up compression the 4 channels innto just one to have the other 3 to put more music and instruments in there.

      This gave relatively poor wality for those intruments and the "ping pong" effect, but at the time, with the technology available to them there was really no other way to make what they were making.

    46. Re:Early days of stereo audio.... by itsdapead · · Score: 1

      Yeah, but in the early days of flat-screen we weren't bombarded with images of pancakes and documentaries on the unfortunate victims of steamroller accidents. The problem with 3d is the bloody eye-pokers put in when people realise that 3d doesnt actually add much.

      At least colour, sound, stereo, surround etc. were actually NEW and not 60+ year old gimmicks which people have already got bored of three or four times.

      Also - very bad timimg, with HD just going mainstream and the grass just starting to grow on the grave of the CRT.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    47. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      I think the biggest issue with video tapes or any magnetic media is that they degrade over time, whereas a DVD (pressed, not burned) will theoretically last a lifetime or more if properly cared for.

      3D displays are neat and all, but I really see them as a stopgap between 2D displays and true, walkaround hologrammatical projection units.

    48. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      ... and you had to rewind your movies (hey, it was annoying).

      On the other hand, you could FFWD through the anti-piracy messages. *They* are annoying.

    49. Re:Early days of stereo audio.... by Fri13 · · Score: 1

      It is not the end-users technology what is the problem, it is the production problems.

      You need camera rigs (two cameras, mirrors etc) and not just a videographer (/cinematographers= handling them but you need stereographist as well to calculate everything what gets shooted. Videographer needs to understand at least the basics of the 3D technology and how the 3D image gets calculated so he can choose the viewpoints and camera movements. Then director needs to understand as well the basics so he/she can direct actors to not overact or do moves what does not look good.
      And instead just videographer and director acting together (director controls actors, videographer the visual element how you actually see all) there is third person (the stereographer) who gives all the possibilities and limits to both of these persons.

      It takes 3 times longer to shoot even a basic 3D video than what it would be when making just with one camera. And every time you move the position, distance, aperture, lenses etc. Stereographer needs to calculate everything again. It is very slow process and time consuming.

      I have been few times working with company (responsible for the 3D for moomins and the comet chase 2010) when there has been maded a few different 3D demos and commercicals. And it really is very slow when compared to typical 2D production. And it really comes even more difficult if you start shooting more extreme situations (weather, nature etc) as the actors as well need to wait longer. You need subjects as well to front of the camera when they are calculating the 3D. And usually the actors are needed for that with director so all that can be done. So if the video is shooted in cold environments or other more harder places, everyone starts getting to edge very easily.

      The LCD televisions problem was not caused the the content but the LCD technology itself. Video was blurry and so on as the screens were too slow. Images could be overburned or colors were washed away as contrast was too small. But you could make the content easily as all the content was already over the resolution as they were shot with film or digitalized with higher resolution.
      3D just brings too many new factors to production and directors need to learn that how to use it as well for movies. You can not just place a person to front of camera as it looks very dull, there is no enough deepness.

      3D has been coming now over 50 years for movies and videos. For photos it has been used over 100 years. Still no luck.

      In the end, for the human the 2D is still best and natural. In our view only few prosents is sharp, everything else blurry until we focus to thing. We do not notice 3D unless we move so we can notice well the 3D. The lighting is the key what makes the "3D" effect for us and when we have pair of eyes we can calculate distances easily.

      And when making movies, you want that audience looks to specific points. The camera movement and focus is what gets you to look to wanted things. If cinematographer is good, you will enjoy movie. As he/she is the key to get a story look good, while director is responsible to tell the story as wanted.

    50. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      Honestly I would rather 3d became a niche like live concerts. Something you can't really get at home.

    51. Re:Early days of stereo audio.... by Jesus_666 · · Score: 1

      Yeah, but Shadowrun had a nice little portmanteau for it. I'm quoting them on that, not on the concept. (Of course they might have taken the word from someone else but I go with what I know.)

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    52. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      its all just refinements on the same old same old. Wake me up when the technology can directly bypass my eyes - so my brain thinks its real. The contents will be the same crap though.

    53. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      I don't even think it's the effect that is the issue but the fact that 3DTV does not add anything to the story. Also 99.9% of the movies out there use it as a gimmick. Every movie has an actor throw something at the camera. Woww! I haven't seen that load of crap since Friday the 13th Part 3 in 3D! When going to the movies if I see it's available in 3D and 2D I choose 2D. Why? Less people and I can save $4 on the glasses.

      Also I believe we could convert most TVs to 3D with a set-top box but no one will release it because it will affect TV sales. We just purchased new digital (hopefully HD) TVs we now have to scrap it for a 3D TV that is not at it's best. For a set-top box to work it needs to display the image in sync with the glasses' shutters. All of which can be controlled by box and output to the PC port if the HDMI's refresh rate is not fast enough.

    54. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      Go watch Friday the 13th part III, that film came in 1982. They did the crap back then and they still do it almost 30 years later. That is a hell of a lot time for the technology to mature.

      The problem is that plenty of film makers are hacks, has been and will continue to be. Once in a while there will come someone who knows how to utilize 3D.

    55. Re:Early days of stereo audio.... by Jeremy+Erwin · · Score: 1

      How apropos. I've seen two demos of trideo in stores. One was obviously filmed and edited with stereo cameras, and it was kind of neat to see dragons enter the space in front of the TV. The other seemed to have very obvious planes, as though characters in the foreground were confined to two dimensional space, and characters in the background to another. It seemed like such a waste of pixels.

      Of course, if you don't have the glasses, all the screens look blurry. I wonder if that "feature" will make them hard to sell.

    56. Re:Early days of stereo audio.... by luther349 · · Score: 1

      betamax and 8-track died due to vhs and tapes having more storage ability not better qualty. same for hddvd vs blueray.

    57. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      Now if you excuse me, I have to go buy "Inception" on VHS...

      Your point is well made, though because that movie is still in theatres, I would not be surprised if you find a "street vendor" selling a VHS copy.
      But that's another topic.

    58. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      Give me some money and I'll sell you a copy of Inception on VHS. Just give me some time for the transfer. Oh, and I hope you're not all that keen on fancy labels, because all I have is a Sharpie marker.

    59. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      "You also hear the sound that is reflected off the walls beside and behind you."

      Indeed you do, because you're in a room and the sound from the front speakers naturally reflect off those wall. You don't need 2 additional speakers to simulate that sound because it's already there.

      They could have used it to simulate a concert setting though. People all around you screaming, a guy coming up behind you asking if you want to buy some dope, etc.

    60. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      Shit, I didn't have to rewind those DVD's?!?!?

    61. Re:Early days of stereo audio.... by gtomorrow · · Score: 1

      You beat me to the punch...The technology is still under development, like when the first flat screen TVs came out.... Everybody needs to stop whining right now and give it time. No-one is forcing you to buy it anyways, f'ing hell...

      Oh, that's just crap. Stereoscopy has existed for almost as long as conventional photography. So what are we talking about? Almost 200 years now? Personally i have St. John comics from the 1950s (red/cyan tech), a bunch of the Ray Zone comics from the 1980s, not to mention who-knows-how-many Viewmaster disks. Creature From The Black Lagoon? Andy Warhol's Frankenstein? Monsters Vs. Aliens? 3D is a gimmick. They roll it out every 20 years or so. And holography? Wow, i have a keyring from Las Vegas with a holographic skull from the 1990s. Avatar, Shemp in a graveyard...it's a gimmick.

      Until the actual presentation hardware advances, that is, until the presentation is no longer confined to a two-dimensional screen a la TV monitor or cinema screen (think R2D2 transmitting Princess Leia's message OR a Holodeck situation), it will continue to remain a gimmick.

      And to the GP, the early Beatles duophonic/stereo stuff doesn't ping-pong. It's mostly vox panned left, everything else panned right. Now go and listen to Whole Lotta Love by Led Zeppelin and you'll hear loads of ping-ponging.

      Now get off my lawn.

    62. Re:Early days of stereo audio.... by Lost+Race · · Score: 1

      Better safe than sorry!

    63. Re:Early days of stereo audio.... by GWBasic · · Score: 1

      I don't see 2D television going away any time soon as 3D isn't exactly an obvious improvement. It will probably become a niche, like vinyl in the audio world.

      A few days ago a had the pleasure of seeing an autostereoscopic (no glasses) 3D TV. The advantages were very obvious, and it certainly had the "whoa, cool" effect that 3D with glasses doesn't have.

    64. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      It's true, if you get headaches from 3d, you will never be forced to get a 3d TV, since consumers are never forced into upgrading their equipment ever.

      Now if you excuse me, I have to go buy "Inception" on VHS...

      VHS died because DVD was obviously better.

      I would go back to video tapes in a blink if the titles were available. I find DVD's to be totally unreliable. When a single fingerprint or a dog hair can cause major playback problems the medium sucks arse.
      When the surface of the medium(DVD) is so easily fucked up it makes me wonder why the DVD players don't just use the entire case for the disk, just like those 1.44mb disks encased in plastic.

    65. Re:Early days of stereo audio.... by Dread_ed · · Score: 1

      And I am still pissed about that! It totally screwed up the allegorical symetry of the story which was, ostensibly, a reason why he wrote the books.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    66. Re:Early days of stereo audio.... by TheQuantumShift · · Score: 1

      Actually, I'll bet there are plenty of pirates (the "infringe copyright for financial gain" kind) on the street right now selling Inception on VHS...

      --

      Shift happens. Fire it up.
    67. Re:Early days of stereo audio.... by Anonymous Coward · · Score: 0

      I really hated how that horse played ping pong.

  11. The brain doesn't like what doesn't make sense by boondaburrah · · Score: 5, Informative

    If 3D content creators would stop making window violations and (my favourite) changing the convergence point of the screen without zooming (and vice versa) the idea that 3d is going to give headaches wouldn't have as much fact to go on. I'm sure some people get headaches anyway, but the majority of the people get them because of this stupid filmography. Also, stop changing the 3d depth every shot. I'm looking at you, Avatar.

    If you give the brain realistic input that could actually happen, people would be more comfortable with it and it would be more likely to sell.

    Also, the ghosting on some glasses is terrible. I could even see it in RealD, but it wasn't nearly as bad as some systems I've used (especially anaglyphs).

    I hope it gets good before everyone becomes disinterested, because I'm actually excited for 3d to become kindof standard.

    1. Re:The brain doesn't like what doesn't make sense by sjames · · Score: 1

      That's part of the problem. Not only does 3D call for the development of new techniques (we have no idea what techniques), it also calls for not using well known techniques that work well in 2D.

    2. Re:The brain doesn't like what doesn't make sense by ksandom · · Score: 1

      On the ghosting thing, anaglyphs have to be optimized for the glasses. Even different models of glasses from the same manufacturer don't perform the same. So an image that looks good on one, will almost definitely have ghosting issues on another.

      --
      Funnyhacks - Wierd, unusual, and fun hacks
    3. Re:The brain doesn't like what doesn't make sense by FiloEleven · · Score: 5, Interesting

      If you give the brain realistic input that could actually happen, people would be more comfortable with it and it would be more likely to sell.

      This is why 3D gaming makes much more sense than 3D movies.

      A lot of film techniques rely on changing between multiple cameras, and that dramatic, angled close-up that is so effective in 2D results in a depth-of-field change that's going to fatigue people in 3D. Many games, especially racing, FPS, and platformers, rarely do that sort of thing. 3D would add lots of immersion with fewer drawbacks. There's always room for abuse, but it doesn't seem as inherent to the medium as in film.

      I think this could become more evident pretty quickly with the launch of Nintendo's 3DS, depending on how many developers they get on board.

    4. Re:The brain doesn't like what doesn't make sense by Anonymous Coward · · Score: 0

      I think the headaches in my case owe more to 3D glasses and conventional glasses resulting in horrible blurring. I guess there is potential to make a clip-on variant, but this is probably something like a 10% market that will cause issues.

    5. Re:The brain doesn't like what doesn't make sense by Anonymous Coward · · Score: 0

      Nvidea has had 3d technology for any video game for quite some time. The main problem stopping quick adoption is that the technology requires a 120Hz display.

    6. Re:The brain doesn't like what doesn't make sense by Sally+Forth · · Score: 1

      The problem I have with 3D movies is nausea, not headaches. I'm not sure how to get that fixed. I suspect it's motion sickness. I'm probably going to be the old goat sticking to my ancient LCD flatscreen when everyone else has gone 3D decades ago...

  12. 3D TV? by dintech · · Score: 1

    All those TVs look pretty flat to me.

    1. Re:3D TV? by Ogi_UnixNut · · Score: 1

      I think you're looking for one of these.

      These definitely don't look flat, I assure you. :P

    2. Re:3D TV? by hedwards · · Score: 1

      I suspect that what we'll end up with in the relative near future is using that cloaking technology stuff to make what is basically equivalent to a small stage in a box, where there's layers of basically pixels that go transparent at various points. It's a ways off, but apart from the space, assuming they can do it, I'm sure it'll be superior to the other approaches ultimately.

    3. Re:3D TV? by networkzombie · · Score: 1

      It's not an optical illusion, it just looks like one.

    4. Re:3D TV? by 93+Escort+Wagon · · Score: 1

      I think you're looking for one of these.

      These definitely don't look flat, I assure you. :P

      Hey, what were you doing in my living room??

      --
      #DeleteChrome
    5. Re:3D TV? by FiloEleven · · Score: 1

      I think holography is the way to go. There are systems already in use, though I'm sure they're way too expensive to think about home use at the moment. Gorillaz, the virtual band, did a concert for MTV and were projected onstage as holograms. See this video. Skip to 4:40 to see a live dancer walk around and be occluded by one of the holograms.

      It's pretty wild stuff, and while still in its infancy has the greatest potential for making true 3D an entertainment staple, among other things.

  13. lowering costs of HD by codegen · · Score: 2, Insightful

    With the prices dropping on HD TV's, they need to find something with a high markup that the chumps^H^H^H^H^H^H videophiles will buy. There are only so many $500 ethernet cables you can sell.

    --
    Atlas stands on the earth and carries the celestial sphere on his shoulders.
    1. Re:lowering costs of HD by Anonymous Coward · · Score: 1, Interesting

      The quality of video reproduction isn't anywhere close to that of audio reproduction. I don't think I've ever seen a review of an overpriced digital cable from a videophile perspective, since video reproduction hasn't reached the level where videophiles would start to care about ephemeral qualities. Instead they still worry about things like black level, brightness, colour fidelity, and motion resolution.

    2. Re:lowering costs of HD by whoop · · Score: 1

      The trouble is, now you'll need everything new to go with your 3DTV. You'll want top notch 3D HDMI cables first, otherwise the third dimension might not reach your eyes fast enough. Then there's the 3D remote, 3D popcorn, 3D glasses... oh, waitaminute

    3. Re:lowering costs of HD by SageMusings · · Score: 1

      To get the very best 3-D picture it is essential to use only gold-plated Monster cable. I'll bet you're trusting your digital signal to generic conductors. The 500% premium makes all the difference, according to Monster labs.

      Trust me. I'm an expert.

      --
      -- Posted from my parent's basement
  14. 1st gen only by Anonymous Coward · · Score: 0

    I'm looking forward to the dual mini display port implants in my skull next year.

  15. Poorly aimed vitriol by EdZ · · Score: 4, Insightful

    3DTV itself, or rather stereoscopic display technology, is perfectly fine. The problem lies in pants-on-head-retard directors who wouldn't know convergence depth interocular distance from their own anus. Creating stereoscopic video that doesn't cause headaches is HARD. You can;t justtape two cameras together and carry on as usual, and you sure as hell can't expect a 2D movie retrofitted to 3D to look even half decent.
    Imagine if colour TV had started of with everything in bright block primary colours only.

    1. Re:Poorly aimed vitriol by doconnor · · Score: 3, Funny

      Imagine if colour TV had started of with everything in bright block primary colours only.

      Wasn't that why Star Trek the original series had everything in bright block primary colours only?

    2. Re:Poorly aimed vitriol by Anonymous Coward · · Score: 0

      You can;t justtape two cameras together and carry on as usual

      Actually yes, taping 2 cameras at the average human interocular distance is exactly what you want.

    3. Re:Poorly aimed vitriol by Anonymous Coward · · Score: 0

      I recently watched Avatar in 3d and I popped a blood vessel in my eye. Too much strain.

    4. Re:Poorly aimed vitriol by Anonymous Coward · · Score: 0

      The problem lies in pants-on-head-retard directors who wouldn't know convergence depth interocular distance from their own anus.
       
      Apparently, they never met the goatse guy. Imagine THAT in 3D.

    5. Re:Poorly aimed vitriol by Anonymous Coward · · Score: 0

      Imagine if colour TV had started of with everything in bright block primary colours only.

      Wasn't that why Star Trek the original series had everything in bright block primary colours only?

      Actually the costume designer lost his briefcase the night before he was to deliver the designs. His Pantone book and all his art supplies were inside. Out of desperation he used his sons crayon set. The colored ones were getting down to a nubs when it came time to do the Yeoman's costumes but he did have half a flesh color one so he shortened the skirts. Finally he had to color their pants but he'd used up all the colors and was only left with the black one. By the end of the night he found himself fantasizing about the days of B&W.

    6. Re:Poorly aimed vitriol by Anonymous Coward · · Score: 1, Informative

      Wasn't that why Star Trek the original series had everything in bright block primary colours only?

      IIRC, the colors chosen for things like uniforms for TOS were picked specifically so that they'd be distinguishable even on black-and-white TVs. Otherwise people would have no idea what "dying of redshirt disease" referred to.

    7. Re:Poorly aimed vitriol by TheQuantumShift · · Score: 1

      No, that was just a ridiculously small budget.

      --

      Shift happens. Fire it up.
  16. Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 3, Interesting

    According to this Slashdot post, 3D can harm child and maybe adult vision.

    1. Re:Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 0

      That was marked "Flamebait"??? It's a frigging Slashdot article. Hah. Someone who doesn't like me must have had mod points. It happens.

    2. Re:Not to mention, they can ruin your eyes. by Anonymous Coward · · Score: 0

      That was marked "Flamebait"??? It's a frigging Slashdot article.

      A frigging slashdot article posted by kdawson. :)

    3. Re:Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 1

      "A frigging slashdot article posted by kdawson. :)"

      But his post was cribbed almost verbatim from an article on Tom's Hardware, a fairly well-respected source.

    4. Re:Not to mention, they can ruin your eyes. by Gaygirlie · · Score: 2, Interesting

      I rather wonder about people already diagnosed with impaired vision: I just recently had to get glasses because I started getting frequent headaches and could not see almost anything clearly and was diagnosed with rather strong case of astigmatism. ( http://en.wikipedia.org/wiki/Astigmatism for those interested ) This means I have to use glasses all the time through the day and thus can't use any of those fancy 3D glasses, and thus I will not be able to 'enjoy' 3D content.

      Impaired vision being a rather common issue I wonder how Sony et. al. are planning to bring out 3D to such an audience. Will they even be able to, or will they just try to rely on cumbersome hacks that one will have to attach to their own glasses and which won't work too well because of the myriad of different shapes of glasses around?

    5. Re:Not to mention, they can ruin your eyes. by twidarkling · · Score: 1

      Actually, they'll just use the same craptastic way that theatres solved the problem. Slightly LARGER glasses that go on over your own.

      --
      Canada: The US's more awesome sibling.
    6. Re:Not to mention, they can ruin your eyes. by Rallion · · Score: 1

      Oh, I've no doubt that it is, or will soon be, fairly easy to find 3D glasses that can easily be worn in conjunction with regular glasses. Unless the manufacturers are just banking on everybody wearing contacts (which is an option for most people, though maybe not an attractive one to many) or on surgery becoming cheap and universally effective. There's no compelling technical reason that it shouldn't be possible, or even easy, as far as I can figure. Glasses-wearers definitely compose a large enough segment of the population to make it a very important issue.

    7. Re:Not to mention, they can ruin your eyes. by ncohafmuta · · Score: 1

      Some company is going to make prescription 3D glasses, available at your local optometrist.

      You think i'm joking (and i kind of am), but you just wait and see, it'll happen. Some guy reading my post is filing for a patent right now.

    8. Re:Not to mention, they can ruin your eyes. by Anonymous Coward · · Score: 0

      Technically, any television can harm child and maybe adult vision.

      Professor Pedantry out!

    9. Re:Not to mention, they can ruin your eyes. by Anonymous Coward · · Score: 1, Funny

      I have a monocle, you insensitive clod!

    10. Re:Not to mention, they can ruin your eyes. by Gaygirlie · · Score: 1

      There's no compelling technical reason that it shouldn't be possible, or even easy, as far as I can figure. Glasses-wearers definitely compose a large enough segment of the population to make it a very important issue.

      As I stated, the comfortability is the issue here: if the device attached to the glasses is supposed to fit on all and every type of glasses it has to be rather large and cumbersome and won't sit on the glasses stably. Or, they can make two "lenses" connected by a short cord, but then again they'll need to be adjustable so they fit every type of glasses and they'll latch onto your own so they will sit stably. But then again, if there's a cord you'll always have to tear them off and put back on your glasses if you even so much as need to visit the toilet. If they were wireless you could take them with you but then they'd weigh more and put uncomfortable pressure on your nose. Not putting any more weight on the nose (the point to the middle of your eyes and a bit down where the glasses rest) is really important if they want people to use these devices for more than 2-3 hours a week, it really gets uncomfortable if there rests some extra weight for extended periods of time several times a week. I guess some really el cheapo devices could be also made lightweight but then there'd definitely be a large amount of ghosting instead...

      I'm sure they'll eventually figure something out but for now I doubt they'll make anything worth using, merely temporary toys for people who just really, really badly must experience these "3D" movies. It'll take years for anything really comfortable to come out and then the hype has already worn out.

    11. Re:Not to mention, they can ruin your eyes. by kurokame · · Score: 1

      It's bad for young children, roughly 10 and under, because the mixed visual cues can cause developmental impairment. It shouldn't be harmful for adults beyond the tendency to induce simulator sickness.

    12. Re:Not to mention, they can ruin your eyes. by kurokame · · Score: 1

      Your premise is false. If the condition can be completely addressed through corrective eyewear, it shouldn't interfere at all with your ability to use any current 3D display technology.

      • You would need filter glasses which go in front of your prescription eyewear for filter-based stereoscopy. This approach is currently the most common, coming in shutter and polarization varieties. There have been numerous designs to this effect for anti-brightness and anti-UV "sunglasses" which attach to or sit over prescription eyewear for eons now - the same principle applies. It may be awkward, but it works. ADA probably requires theaters to make such available beside the normal-fit filter glasses. You could also apply permanent polarized filters to your glasses provided that you will only encounter one polarization configuration which you know in advance (simultaneously serving the more traditional functions of polarized glasses).
      • You should be able to view autostereoscopic (i.e. "no glasses") 3D displays without any special accommodation.
    13. Re:Not to mention, they can ruin your eyes. by GNious · · Score: 1

      Admittedly, I only glanced the Astigmatism article you linked, but I do not see how this would stop you from viewing 3D content.

      Personally, I'm rather near-sighted, and wears glasses for everything but reading, and I am quite annoyed when having to wear 2 pairs of glasses (my regular ones, and large, cheap/crappy "3D" ones on top), but at least I can choose to wear contact-lenses for when going to the cinema. If contact-lenses aren't an option for Astigmatism, check with your local dealer for alternatives (bring your own, better glasses? Prescription "3D" glasses?)

      note: I suspect my new Jaguar glasses are actually too wide to fit inside the "3D" glasses from the cinemas, but that is simply a fashion-choise and not medical.

    14. Re:Not to mention, they can ruin your eyes. by fostware · · Score: 1

      "A frigging slashdot article posted by kdawson. :)"

      But his post was cribbed almost verbatim from an article on Tom's Hardware, a fairly well-respected source.

      lol. You do know TH is an advertising show pony?...

      I will give you some cred though for not quoting wikipressrelease^H^H^H^H^Hpedia.

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    15. Re:Not to mention, they can ruin your eyes. by Anonymous Coward · · Score: 0

      And those of us without stereoscopic vision. I've never seen '3D' and I never will. Sure, there are cues for depth perception in the Real World, but (as so many posters have pointed out WRT convergence depth et al) they're useless in a '3D' movies. Of course my kids have stereoscopic vision so if we're wasting money on the latest theater release and the 3D BS might be worth an extra $4, I have to wear the stupid glasses (over mine) just so I can watch without the overlapping images.

    16. Re:Not to mention, they can ruin your eyes. by luther349 · · Score: 1

      your thinking of shutter glasses. they can damage your vision with over use. glasses less 3d and glasses 3d do that have the same effect.

    17. Re:Not to mention, they can ruin your eyes. by ericrost · · Score: 1

      You mean shutter glasses like the exact technology that is being pushed into the consumer market right now, yes?

    18. Re:Not to mention, they can ruin your eyes. by Anonymous Coward · · Score: 0

      Most 3d glasses are oversized so that you can put them over your usual glasses. Next time you go to movie try it.

    19. Re:Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 1

      I probably should not have brought up the issue of "source" at all. The real issue is what the message is, now who's saying it.

      Both OP and the TH article did little but summarize an article by someone else. The question is: is the original source reputable/reliable? Because it doesn't really matter who the hell OP or TH are, or how they "normally" behave, if they are citing a reliable source.

    20. Re:Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 1

      Actually, no. Some of the technologies that were found to promore strabismus had nothing to do with shutters or shutter glasses at all.

    21. Re:Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 1

      "promote". Damn typos.

  17. Fundamental problem: Close images far to one side by iliketrash · · Score: 5, Interesting

    One of the fundamental problems with 3D movies and TV is this: Close-to-the-viewer images that appear far to one side of the screen. The problem? You go blind in one eye. To create the appropriate binocular disparity, the "other" image would need to appear in a direction for which there is no screen, thus, no image is presented to one eye. The result is jarring and upsetting.

    James Cameron seems to have figured this out in Avatar and avoided doing it for the most part.

    How else to avoid the problem? Use a really big screen (in terms of angle subtended at the viewer's position) such as Imax. What does this portend for 3D TV? Nothing good, since TVs almost universally, even with "large" screens, do not subtend an adequate angle.

  18. Remember the 1960's? by linzeal · · Score: 5, Insightful

    When color TVs became affordable for the consumer market and television programs started broadcasting in color the amount of garish costumes and set designs and other "look ma, its in color" gaucherie was lampooned mercilessly. The technology was refined and eventually turned out alright, even though it went through a stage at the advent of color when it verged on the psychedelic.

    Discounting 3D at this stage of the technology is a patently absurd prognostication given the history of the TV.

    1. Re:Remember the 1960's? by martin-boundary · · Score: 5, Informative

      The garish costumes actually had a purpose in black and white film, as they offered better contrast to the TV or cinema viewer. Obviously, you can't change a significant wardrobe collection overnight when colour becomes available.

    2. Re:Remember the 1960's? by sjames · · Score: 1

      Or it could just have been all the acid people were dropping.

    3. Re:Remember the 1960's? by twidarkling · · Score: 1

      Damn hippies. *shakes fist*

      --
      Canada: The US's more awesome sibling.
    4. Re:Remember the 1960's? by udippel · · Score: 4, Interesting

      Yes, and no. Your argumentation discards a relevant fact; one that you are probably not aware of.

      Black and White photos are a proper representation, or mapping, of a 3-dimensional space on a 2-dimensional plane. Adding colour adds information. The human eyes can be tricked into perceiving a rate of above 16 images per second as 'motion', and an ever higher rate as 'smooth motion'. You add colour to it, everything fine.
      Over the years, this has been refined, and we can all enjoy coloured moving images without trouble.

      Stereoscopy as it is being done, cannot produce a proper mapping. (I gave some initial arguments elsewhere in this thread, so I don't want to repeat myself.) This is why 3D hasn't taken off despite of very early efforts, in red/green, of some generations earlier. The problem is not one of technology, resolution, not even left/right separation. The problem is, and there is plenty of research available if you are interested, that - contrary to the mapping of 3D to 2D - two cameras - even if mounted with the proper interocular distance - cannot map the 3D-impression properly into 2 electronic channels. Therefore, it is physically/biologically impossible to regenerate the original 3D impression with lateral cameras.

    5. Re:Remember the 1960's? by KingAlanI · · Score: 1

      Different costuming, props and lighting decisions are amongst the varied reasons why colorizing back-and-white films often doesn't work well.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    6. Re:Remember the 1960's? by sznupi · · Score: 1

      Yeah, 1960's, around the time when one of the earlier "films in 3D!" movements took place. And mostly died out. Heck, why limit ourselves to discussing only moving images? Stereoscopy, the "3D" sister of photography, is only a few years younger of the two; both close to one and a half of a century. With "3D" effect in photos quite easy to achieve & display for a long, long time.

      And, apart from few small & temporary crazes, also ignored.

      PS. This all might very well be because we're not really discussing 3D here, just "3D" - a cheat which, while providing a bit more cues, still obviously can't accomodate refocusing at will and usual changes of parallax happening during it; another unnatural way to process images (while we're very used to "2D" ones), sometimes even irritatingly closer to reality...but not quite.

      Even in the setting of Avatar photographs were "analogue" and the only display with appreciable levels of 3D was used for in-setting CGI/etc.

      --
      One that hath name thou can not otter
    7. Re:Remember the 1960's? by shiftless · · Score: 1

      Therefore, it is physically/biologically impossible to regenerate the original 3D impression with lateral cameras.

      The difficult we do right away. The impossible takes a little longer.

    8. Re:Remember the 1960's? by Anonymous Coward · · Score: 0

      I have magic eyes?

  19. Give it a rest... by Anonymous Coward · · Score: 0

    Look, we realize that, for the first time since any of us were alive, the tech press and the traditional (by which I mean retarded) press have finally found something to agree on: 3D (or to call it properly, stereoscopic) TV is a gimmick made of fail.

    But we here on /. realized that 6 months or a year ago, when the first of the current wave of 3D TV sets started being demoed, promoted, and scorned as a gimmick in the tech press. The rest of the world realized it a few months later, when they started showing up and being scorned as gimmicks in the general press. You could always back off the pace of news articles on it until there's something, y'know... new to report.

    Everyone who already shared your opinion (probably half of people, if you'd believe it) and all those who will be converted are on your side already, and getting bored. Those of who think "yeah, but it's a cool gimmick, can't wait for the price to come down" or "yeah, by itself it's a gimmick, but it becomes part of a great 3D visualization suite when I add my homebrew webcam headtracker..." just get madder every time you come back on telling them "You're wrong -- here's what you should think". And people who just don't give a fuck about 3D TV are tuning you out completely.

    Especially on /., can't we stick to actual news, and maybe some opinion pieces on topics that don't resemble pulverised equine corpses?

  20. More anti-3D trolling by WidescreenFreak · · Score: 1, Insightful

    Absolutely amazing. The amount of effort that people are putting out in order to bash a completely optional technology is staggering. No one is being forced to watch anything in 3D; no one is being forced to purchase 3D technology. Yet, so many people do anything they can to degrade a technology that they're not required to use with phrases like "goofy glasses" and "gimmick". Now "joke" can be added to that list. Might as well start calling the upsizing of fast-food value meals a "joke" and a "gimmick" considering that they're available, they're more expensive, and you're under no obligation to purchase those - just like 3D TV. I've pretty much come to the conclusion that the efforts of those who looks to denigrate this technology, which in its current form is clearly in its infancy, amount to nothing more than trolling.

    If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:More anti-3D trolling by mike260 · · Score: 5, Insightful

      If Sony can pour millions into telling everyone that 3D is the bee's knees then I can take 2 minutes to voice my opinion that no, it ain't.

    2. Re:More anti-3D trolling by Anonymous Coward · · Score: 5, Insightful

      Because if current 3D technology didn't get bashed about like the piece of excrement that it is, it would become standard technology. Companies will sell the masses polished turds all day, telling them it's the latest and greatest, and unless people challenge their bullshit, they'll phase out the old tech and you will have to buy the new tech because there's nothing else to buy. Even if you just use the 2D portion, that's that much more you have to spend on a TV and that much more you have to spend on 3D only movies that will look asstastic in 2D. 3D will be great when it's ready, but lots of people seem to agree it's not and I for one don't think that it will be for another decade.

      Also, it takes a lot of people screaming DO NOT WANT to get manufacturer's attentions.

    3. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      I think what the guy wanted was a 2D Consumer Electronics Show. Those might be hard to find now.

    4. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      "The amount of effort that people are putting out in order to bash a completely optional technology is staggering."

      Sometimes, products go away because certain market segments grow beyond a critical point and reduce other markets to the point they are not seen as viable any more. Some of us consider those replacement products inferior. Consider how difficult it is to get the following for this reason:

      * A reliable mid-range non-AWD station wagon.
      * Any manual transmission car.
      * An flat panel with a glossy finish.
      * A simple cell phone.
      * A new house less than 1500 sq feet.

    5. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      I think you've just come up with a great new marketing tool for the 3D TV industry:
      3D: If you don't want it, then DON'T BUY IT!

    6. Re:More anti-3D trolling by Anonymous Coward · · Score: 1, Insightful

      I'm not buying it. It also doesn't take much effort, and can be amusing, to make fun of it at the same time.

    7. Re:More anti-3D trolling by fredmosby · · Score: 2, Insightful

      The article is mostly complaining that modern 3D TV's require special glasses to watch, which is a completely valid criticism. I'm not sure why you think no one should ever criticize 'optional' technologies. No one's forcing you to buy a Hummer H2 but they still suck.

    8. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      Well, I can't speak for most of those -- never gone new-house or new-car shopping, and last time I went shopping for a used car, the only suitable one (sports car in the classical sense -- small engine, good handling, >35 mpg) on the lot was an MX-3 with a 5-speed, but I imagine it's worse in wagons and such. But the used market is always there -- if you're prepared to pay a good price for a vehicle in good condition, there's no reason a 10-15 year old car won't do, and AWD and slushboxes were certainly less ridiculously overpopular back then.

      But I don't have any trouble finding glossy flat panels, in fact it's more trouble to avoid them in laptops or for portable rigs, where the glare may be an issue. (Perhaps you meant the opposite?)

      And simple cell phones are widely available online for $20 or so -- just because your carrier doesn't wave them in your face as an enticement to sign a new contract doesn't mean they aren't there.

      In short, it looks like you're not looking hard enough, not like those things are unavailable. Also, if you think bitching about 3D is going to stop people from buying them and causing that result anyway, you might be just a little conceited.

    9. Re:More anti-3D trolling by assassinator42 · · Score: 2, Insightful

      I can still eat with someone who orders an upsized fast food meal even if I order a regular meal.
      I can't watch a movie with someone who wants to see it in 3D.

    10. Re:More anti-3D trolling by Draek · · Score: 1

      Might as well start calling the upsizing of fast-food value meals a "joke" and a "gimmick" considering that they're available, they're more expensive, and you're under no obligation to purchase those - just like 3D TV.

      If upsized fast-food meals sold poorly and were regularly found by normal consumers to taste worse than the regular-sized meals, damn right we'd call them a "gimmick" and a "joke".

      I know, I know, you're emotionally invested in 3D TV and reeeeeally don't want to see it die, but if you want to convince us it'll still be around in a decade, you'll have to do better than just calling anyone who disagrees with you an "anti-3D troll".

      --
      No problem is insoluble in all conceivable circumstances.
    11. Re:More anti-3D trolling by bcrowell · · Score: 1

      Absolutely amazing. The amount of effort that people are putting out in order to bash a completely optional technology is staggering. [...] If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

      Let me get this straight. You're saying that nobody should ever write a negative review of a product that's optional? And anyone who does is automatically a troll? For example, I suppose that if someone wrote a negative review of Windows ME, they'd automatically be a troll, because nobody is forced to buy Windows ME.

      I've pretty much come to the conclusion that the efforts of those who looks to denigrate this technology, which in its current form is clearly in its infancy, amount to nothing more than trolling.

      Hmm...so if it's in its infancy, that means nobody should warn potential buyers away from it? For example, quadraphonic sound was in its infancy in the 70's. Should nobody ever have written a magazine article saying that it wasn't a good idea to buy a home quad system?

      You also seem to be assuming that consumers are always offered an array of choices that includes everything they could possibly want, so that every consumer always gets to choose an option that exactly suits his needs (unless he doesn't want the product at all). Some movies are only shown in theaters in 3-d. Your fast food analogy has the same problem, and movie theaters are an egregious example: if I want to buy a 6-ounce soda in a movie theater, I simply can't. (And they will also try their darndest to keep me from bringing in a 6-ounce soda from outside.)

    12. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      Hummer H2s suck? Oh, that Prius sucks too. So what's your point?

      On a side note, I have sat in front of a Sony 3D set and watched Monsters vs. Aliens. The 3D was awesome AND impressive at the same time. I also watched some beach volleyball, sweet! And played a game on the PS3. I enjoyed every bit of it. Sorry you guys all hate it. I wonder how many of you have actually tried it. It seems little clicks on the internet, like /. seem to glam onto something to hate and then go overboard.

      Mike260, just because Sony is pouring millions into telling people that 3D is the bee's knees doesn't mean anyone should listen to your two minutes bitching. You opinion means shit. You are just some dood. Sony advertises, I check it out, I make up my own mind. Let me see, Sony advertises, Mike hates anything and everything and bitches about it, I don't bother checking it out for myself, I just believe Mike. One of those seems smarter than the other. I will let you figure it out.

    13. Re:More anti-3D trolling by Kohath · · Score: 2, Funny

      The folks at Sony have actually seen and used a 3D TV though.

    14. Re:More anti-3D trolling by Quiet_Desperation · · Score: 1

      If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

      Yeah, dang that there pesky freedom to express oneself, and the existence of differing opinions.

      If you don't want it, then DON'T READ IT! Why is this so difficult for these 3D-drones to undertstand (sic)?

    15. Re:More anti-3D trolling by sjames · · Score: 1

      It's just a natural backlash. People are tired of advertisers trying to cram stuff down their throats and so they lampoon it.

      As for the fast food, have you never heard people use terms like "Burger Thing", "Big Muck", or "Corporate Death Burger"? Never heard jokes about the 55 gallon drum of soda? Pinky saying "nobody would buy them if they called them sad meals"?

      It's to be expected, especially since the current tech is much more expensive than the previous 3D tech that also failed to catch on in spite of having half a century to do something useful.

    16. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      I care for 3D about as much as I cared for HD, Bluray and Widescreen - not at all.

    17. Re:More anti-3D trolling by dissy · · Score: 0, Flamebait

      If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

      Slashdot of maybe 5, definitely 10 years ago, would be full of technology buffs and computer geeks who would agree with us.

      Slashdot of today however, we are a very rare breed. It is very sad, but you see it in literally every story comment section. Every last one :/

      You see people commenting "I've been using computers all of my life, since my first windows 95 machine, and in my vast experience let me tell you why I know best that....."
      almost as common as you see "This technology sux0rz!"

      Then you see people go out of their way to post in articles they clearly (and usually out right state) they have no interest in.

      And it is close to 25-30% of the posts :(
      The level of noise to signal is ear shattering.

      No, I am not sure what exactly happened to cause that. But that is what made it get worse, as all the older geeks that lived through the true beginnings of technology ran away to better greener pastures. (At least I assume and hope so... I seem to have been left behind as I can't find said pastures)

      I too really miss having a technology site with an enthusiastic user base :(

    18. Re:More anti-3D trolling by twidarkling · · Score: 1

      Yeah, and so has anyone who's taken 15 minutes at a local big box electronics retailer, since every single damned one of them has a TV set up in the back with some glasses chained to a podium.

      --
      Canada: The US's more awesome sibling.
    19. Re:More anti-3D trolling by simplexion · · Score: 1

      You do know that all the high end range of LCD TVs are also "3D". So, I don't have the ability to purchase a high end TV without purchasing one with "3D."

    20. Re:More anti-3D trolling by twidarkling · · Score: 1

      It's "clique." Not "click." You're obviously astroturfing, and you can't even be bothered to get the language right? You obviously aren't being paid enough. You also seem to forget that you're ON slashdot, while you're bitching about its community like you're not. At least with Mike260, I can check his posting history, see what kind of person he shows himself to be. You, Mr. AC, cannot be researched, so anything you say cannot be taken at face value without significant sources to back you up. Between trusting the guy who has a traceable history, and the guy randomly showing up to praise a technology by belittling everyone who dislikes it, I'd trust the guy with a history more.

      However, trusting either of you doesn't preclude the ability to research and decide for myself. Just because Sony advertises it and pushes it, or Mike hates it doesn't mean that I have to go either way, whether I trust either party or not. So, you've got more than a few glaring logical fallacies and rhetorical failures, including ad hominem and false dichotomy. I thought they gave astroturfers some kind of script to follow, so they didn't fuck up and make the product look worse by association? If it meant supporting something you supported, I'd probably give up eating if you'd be posting in favour of that.

      --
      Canada: The US's more awesome sibling.
    21. Re:More anti-3D trolling by Kohath · · Score: 1

      Did you play Gran Turismo 5? What games were they letting people play on it? None? I see. But you know it sucks.

    22. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      No it simply takes those people not purchasing the products.

      All you anti-3d people need to cry more cause 3D is here to stay FULL STOP.

      You already lost, cry all you want it wont make a difference.

      Did I mention how you guys are cooked and nothing you say is going to stop 3D from growing.

    23. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      3D will be great when it's ready, but lots of people seem to agree it's not and I for one don't think that it will be for another decade.

      Well, if we keep not working on it because everyone says they don't want it, it will definitely not be ready in the next decade. Or the decade after that. Or the decade after that.

      Heck, it's like the space program.

      "But why should we work on the space program when we don't need to go to other planets or anything? Going to the moon got us nothing good and was just pointless! Cut it down!"

      "Um. Alright, up to you guys. I'd personally rather keep working on it though."

      *40 years later*

      "WHY ARE WE STILL NOT AT MARS? WHAT THE HELL IT'S BEEN 40 YEARS SINCE WE'VE BEEN TO THE MOON!"

      "...what."

      Unless of course, a company out there decides to spend hundreds of millions on research for 3d tvs despite the fact that the consumers are against it in the vain hope that, one day, the consumers will desire it and, upon experiencing it for the first time, don't just collectively shit on it again despite all the time spent on the project just because they're unused to it.

      That is one hell of a run on sentence.

    24. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      No it simply takes those people not purchasing the products.

      Ever since TV stations have forced viewers to watch advertisements throughout the entire television show on the bottom right corner of the screen is when I stopped financially supporting the cable and TV industry.

      Viewing advertisements in 3D won't change my mind, nor will Public Relation shills like yourself. If I want to watch something that isn't garbage I'll download a movie like the Yes Men from The Pirate Bay.

    25. Re:More anti-3D trolling by khchung · · Score: 1

      If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

      Because they are afraid that other people will buy it!

      Yep, they are afraid that if enough people bought it, 3D will eventually be common enough that can no longer ignore it.

      It is the same with the iPhone bashing crowd. They don't have to buy it, but if enough other people bought it, they would have missed out all the new stuff coming out for it.

      --
      Oliver.
    26. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      I'll bite on your fastfood analogy - what 10 years ago would be a standard value meal at Wendy's is impossible to buy today. I forget when they changed their sizes, but the modern small was a medium, modern medium was "Biggie" and modern "Biggie" was "Great Biggie". As one who eats and drinks larger portions, I don't mind, but removing the smaller options was not great for consumer health or those with smaller appetites. I'm holding off buying an HD TV since I'm moving in a year. I don't want a 3DTV, but would like one of the high refresh rate 1080p models when I am finally in a position to use it long term. I don't want these models limited to 3D at that point.

    27. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      No one is being forced to watch anything in 3D

      Anti-3D trolls: "Now Playing Exclusively in IMAX® and Digital 3D"

    28. Re:More anti-3D trolling by caywen · · Score: 1

      It's not about buying it or not. I think it's perfectly valid to lambast something that sucks. Of course I'm not going to buy it, and I think I should be allowed to try an convince others not to, as well.

    29. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      Anti-3D Trolls! Is this some new form of monster?!

      I have to laugh... 3D is just another display technology that the industry is busy developing. You're right, people aren't forced to buy it unless it becomes the de facto standard. But it's hard not to laugh at the people who hype it. Salesman for new entertainment technology aren't paid for being subdued during their presentations, and if they're standing in front of something that isn't very impressive, they tend to look at little clownish.

      Chill out, no one's gonna take away your opportunity to waste your money!

    30. Re:More anti-3D trolling by thegarbz · · Score: 1

      If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

      You clearly haven't gone out of your way to find the non-3D options have you? I was forced to watch Toy Story 3 in 3D. It gave me a headache and cost me $5 more despite the fact I brought my own 3D glasses along (from Avatar). Every major cinema played Toy Story 3 in 3D every hour. I found one independent cinema which played it in standard 2D, however it had 2 sessions on the weekdays well and truly in the middle of business hours, THAT's IT.

      I'll stop bitching and moaning when the technology actually becomes optional. Right now it's almost unavoidable, and I reserve my right to troll until I can go back to watching movies without getting a headache thankyou very much.

    31. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      Just conveniently leave out the fact that the electronics manufacturers are pushing 3D movies, and there currently aren't any game demos. It sucks for what the manufacturers are selling it for.

    32. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      Also, it takes a lot of people screaming DO NOT WANT to get manufacturer's attentions.

      We are in fact seeing this problem in the laptop market, try to find a laptop with a display NOT ment for optimal DVD resolution.

    33. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      If you don't want it, then DON'T BUY IT! Why is this so difficult for these anti-3D trolls to undertstand?

      Well, for starters you can quit claiming it's 3-D. It's not, it's stereoscopic 2-D which is an optics trick that fools your eyes and brain into thinking it's kind of sort of maybe 3-D looking. If you're going to get all pissed off and offended, then at least stop making false claims. Come back when you have a real 3-dimensional display, and not one that still only shows you the scene from one angle (and not even the angle at which you're actually sitting relative to the screen, at that).

      Now "joke" can be added to that list. Might as well start calling the upsizing of fast-food value meals a "joke" and a "gimmick"

      The primary difference being that 'upsized' fast-food meals... are actually larger than the standard size. But when they start charging more because they have a picture of this summer's latest movie hero on the packaging, that's when I start laughing at people like you who will actually pay for it.

      Some people invested a bunch of money into slightly updating a 30 year old technology, and now they are pouring massive amounts of cash into a marketing campaign to convince people (like you) that this is some awesome new invention that everybody just has to have. And true to form, the consumer market eats this type of bullshit up, and runs out and spends a bunch of cash.
      They aren't hoping to revolutionize TV, they're hoping to sell a bunch of stupid people new TV's with a flashy gee-whiz feature that will be stale faster than the original "3-D" craze was, and laugh all the way to the bank as they watch people go back out in 3 to 5 years and buy all new, non "3-D" sets.

      which in its current form is clearly in its infancy,

      Yes, it IS clearly in it's infancy... over 40 years since it was first released into the public. Doesn't say much for the potential, but hey you go right ahead and do whatever makes you sleep at night. Myself, I'll continue to laugh at people who spend too much money just so they can brag about how awesome their S3D TV is.

    34. Re:More anti-3D trolling by khallow · · Score: 1

      The amount of effort that people are putting out in order to bash a completely optional technology is staggering.

      And your point is? You could have followed your own advice and shut up, but you didn't.

    35. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      pitty it's too late to bash widescreen and "FullHD" resolution

    36. Re:More anti-3D trolling by Anonymous Coward · · Score: 0

      Let me guess, you want a 4:3 monitor? or perhaps even a 5:4? or maybe you're one of those crazies who want a portrait format monitor because clearly there will never be anyone anywhere who could possibly want to do anything with a computer besides write code that's no wider than 80 columns? Am I getting close?

    37. Re:More anti-3D trolling by spire3661 · · Score: 1

      I think the over riding sentiment we are trying to send to the CE manufacturers is this: "3D is cool when used well, but its not something we are going to pay a premium for just to get the equipment into our house. If you make the technology cheap and ubiquitous we would love to see some really well made content and would be willing to pay a premium for it. Until that time STFU and stop trying to sell the equipment at a premium. Early adopters will not be subsidizing this particular venture.

      --
      Good-bye
    38. Re:More anti-3D trolling by toddestan · · Score: 1

      Try to find a decent resolution screen in a laptop that's not a 17-18" monster. There are a few, but the pickings are very slim and getting slimmer. Certainly nothing like 1600x1200 @ 15" or 1400x1050 @ 14" which was common a few years back.

      Also, who really likes 16:9 on a computer anyway, except maybe for games? 16:10 is kind of tolerable, but 16:9 is just too short while being annoyingly wide.

    39. Re:More anti-3D trolling by springbox · · Score: 1

      Yes, they have "seen" how 3D TV can be "used" to make more money

  21. 3D can be done right-- by moneymatt · · Score: 1, Interesting

    Since 3D is so new, many people are choosing to criticism the entire medium via poorly generated content.
    There are soooo many ways to mess up the 3D experience its not even funny.. Nobody's been properly trained in the do's and don't yet.. and so much is being rushed to market.

    but when done right it's truly a compelling experience.

    It's not fair to completely slam the genre of theater after seeing a few badly written plays.

    Some 3D *wins*

    * taking 3d photos/video with a fujifilm w3 camera.
    * street fighter IV via Nvidia's 3d-Vision
    * Avatar (They always maintain a proper depth of field with proper levels of focus)
    * Sonic Sega Racing / TrackMania
    * PORN (adult4d.com) -or shooting your own homemade with the above fujifilm

    But yeah.. everything else sucks and hurts your head.

    hurts it BAD. :/

    one last thing, 3d projectors are always better than TVs.. *no ghosting!

    Acer 5360 only 600 bux.

    1. Re:3D can be done right-- by sjames · · Score: 0

      It's not new. It's over 50 years old.

    2. Re:3D can be done right-- by moneymatt · · Score: 3, Insightful

      It's not new. It's over 50 years old.

      StereoScopic 3d is way over 50 years old, but the tools to create compelling experiences + the market demand is brand-spanking in your face new.

    3. Re:3D can be done right-- by sjames · · Score: 1

      The tools were there then too, they just never really managed to get beyond the OHHHHH it's coming out of the screen phase. Interesting novelty that.

      Demand is questionable. I see a lot of ads but I don't know anyone anxious to go buy it.

    4. Re:3D can be done right-- by twidarkling · · Score: 1

      buzzword buzzword buzzword buzzword, buzzword buzzword? Buzzword!

      --
      Canada: The US's more awesome sibling.
  22. why it misses by fermion · · Score: 3, Insightful
    I see TV, outside of niche market like the obsessive sport fan, TVs serve two purposes. One is to be large central, almost alter like presence in the central room. If one is judged on size, and not performance, anything that reducing the diagonal inches/dollar is certainly not going to sell. The other purpose is increasing to replace the radio as background noise.

    Yes there are crowds other than than sports fanatics that are actually to spend time glued to the tv for hours on end wearing these glasses. But I think the time when this is status quo, at least in the US, is long past.

    Many would say that the going to movies is in decline because TV is catching up to major budget movie quality and because the experience is not what it used to be. I would say the reason for this is that people are less willing to sit idly for an hour or so and passively consume entertainment. The 3D tv is part of that passive consumption, and if we won't do it theaters, why would we do it at home, where are not prohibited for texting on our phones or loading up a video game on our portable player, simply because so relic for the 20th century thinks it is rude.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:why it misses by sapphire+wyvern · · Score: 3, Insightful

      why would we do it at home, where are not prohibited for texting on our phones or loading up a video game on our portable player, simply because so relic for the 20th century thinks it is rude.

      You do that at the cinema during the movie? Don't you realise how distracting it is for every single person sitting behind you to have a bright little screen waving around in their peripheral vision, in an environment that's deliberately as dark as possible?

      Damn right it's rude! If you don't want to watch the movie, leave. The rest of the audience paid to see the movie too, and don't need to have their experience ruined by selfish behaviour on the part of one person in the audience.

    2. Re:why it misses by Anonymous Coward · · Score: 0

      Video games.

    3. Re:why it misses by Dogtanian · · Score: 1

      I see TV, outside of niche market like the obsessive sport fan, TVs serve two purposes. [..] The other purpose is increasing to replace the radio as background noise. Yes there are crowds [..] that are actually to spend time glued to the tv for hours on end [..] people are less willing to sit idly for an hour or so and passively consume entertainment.

      I've been like this for *years*- perhaps everyone else is catching up. :-)

      Part of the reason I don't like films that much is that I generally don't have the patience to sit down and pay attention to a screen for two hours.

      Even the people I work with who use the net a lot and are arguably *more* into new technology than me still use it to download films and stuff. It's why I'm pretty "meh" about big-screen displays and stuff that as a nerd I'm supposed to care about and why I'm happy with my portable Trinitron CRT- the former is just a means to watch films and subconsciously I know that once the techie "wow" factor wears off, I'm just not going to care about it.

      In all honesty, it surprises me that in this information-rich society people are still so much into films and have the patience to sit on their arses and watch them- I'd have thought that the geek types would have got more bored of it by now, but from what I read on Slashdot I get the impression that people are still interested in watching films. Personally, I'd say that watching a programme that's more than 30 minutes long starts to offset the relaxation with the attention required. Even then I usually like to do something else while I'm watching the TV, then realise that I'm missing the programme(!)

      Ironically, I usually end up absorbed when I'm channel flicking, not paying attention and unintentionally end up engrossed in one of those police camera chase video footage shows. But that's usually an exception...

      The "monkey pushing a button for reward" interactivity of the Internet's information on demand and YouTube videos have probably made this much worse and increased my awareness of it, but to some extent I've been like this for years.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    4. Re:why it misses by Anonymous Coward · · Score: 0
      Customs change. When I was a kid i was rude to take a call during meal time. It was rude constantly eat and drink. No civilized family would have a tv on during meal times. No civilized person would read while someone was trying to have a conversation with you. Pretty much manner meant being present to the moment, and children learned to be present the moment.

      The point is that children are being less trained to focus on things for a long period of time. When I go to a live performance, I want distractions to be at a minimum. Sometimes I get that, where the average age is older, but younger people expect to be able to talk and text and drink as they wish. If one is down with the having to listen to the food crunch and the side conversations, playing on the phone is not much more of a leap. We are in a cultural war. Are there spaces where we will enforce civility, or is anarchy going to rule. The audience paid to sit in a space. Whether everyone wants to idly sit for an hour is something that is going to be decided by the consensus of paying customers.

  23. Glasses = death of 3D TV by Yeechang+Lee · · Score: 4, Interesting

    People accept glasses for watching 3D movies in theaters because they are there for the experience of watching a film on a giant screen with other people while eating popcorn and drinking soda. The same goes for other specific, controlled environments, like 3D CAM in an office; people accept it as part of the experience (or job in this case).

    3D in the home will never succeed until and unless glasses are not needed. It doesn't matter whether the glasses are disposable or expensive, or if today's multiple competing standards congeal into one. No one will accept needing to constantly put on and take off 3D glasses to watch TV. Period.

    1. Re:Glasses = death of 3D TV by twidarkling · · Score: 2, Interesting

      You know, that's a damn good point. Generally, when you go to a movie, you're there to *watch* the movie, so you don't mind glasses on your face so much. But at home? What if I'm laying down? Got friends I wanna chat with while the show's on, and look at them while I chat? Look away to grab the phone? Get up to answer the door? Grab a snack? Go to the washroom? Grab the remote? Read a book during commercials/dull parts of the show? There's dozens of little moments while watching TV that you're not going to be looking directly at the TV, and so how annoying are the glasses going to be for that?

      --
      Canada: The US's more awesome sibling.
    2. Re:Glasses = death of 3D TV by Anonymous Coward · · Score: 0

      Exactly correct. We have trouble keeping track of the remote control as it is... so, we (consumers) are going to be happy with 3D glasses???? Mind you, I bought a GIANT remote for 6 bucks at the dollar store and it never seems to get lost. Perhaps we could do the same thing with glasses!

      The 3D glasses are a non-starter for myself and my wife unless we get laser surgery.

    3. Re:Glasses = death of 3D TV by Anonymous Coward · · Score: 0

      YAY! 100% complete generalizations! While you're at it, tell me what else I will and won't EVER do! Will I NEVER buy another DVD again thanks to digital distribution??? Will I NEVER embrace a vehicle that is something other than gasoline?! Oooo! Tell me all of my, and everyone's, decisions, so I can stop thinking for myself!!!

  24. After seeing Avatar in 2D, you know. by PhrostyMcByte · · Score: 3, Interesting

    I sat a few of my friends down to watch some scenes from Avatar in 2D, and one of their jaws dropped at how much worse the CG looks. 3D corrupts the live actors just enough to make the CG look of similar quality -- when it's in 2D, that effect goes away. I didn't do this to rag on Avatar's CG, but to show them how 3D destroys image quality even on something that is filmed specially for it.

    I'm not looking forward to the day when the first 3D-only movie comes out.

    1. Re:After seeing Avatar in 2D, you know. by Anonymous Coward · · Score: 0

      only one jaw huh?

    2. Re:After seeing Avatar in 2D, you know. by the_other_chewey · · Score: 1

      I sat a few of my friends down to watch some scenes from Avatar in 2D, and one of their jaws dropped [...]

      Which one?

    3. Re:After seeing Avatar in 2D, you know. by PhrostyMcByte · · Score: 1

      Jaws 3-D, of course.

  25. 3DTV here to stay by Anonymous Coward · · Score: 2, Insightful

    I love 3 Dimensional TV done well. We have two eyes and see in 3D in the real world ... without having things shoved in our faces. Calm down content producers ... we get the point. 3DTV is here to stay - so start doing it right ...
    Film like its a window into the world your watching - not like its a threshold for all sorts of stuff to poke out of.

    1. Re:3DTV here to stay by Anonymous Coward · · Score: 1, Informative

      Our retinas are actually 2 dimensional and receive only two dimensional inputs. The only reason we 'see' in '3D' in the first place, is because our brain can infer depth from shadows, lighting, and other effects. Try covering one of your eyes. Your perception of the exact placement of things changes a bit, but you lose only a small amount of your depth perception, depending on each eye.

      You don't go "OMFG, EVERYTHING WENT FLAT!".

      You see in 2D and your brain translates that into something approximating 3D to begin with.

  26. I'll get it when by Lanteran · · Score: 1

    I'll get 3D TV when it involves a holography platform. Until then... probably not.

    --
    "People don't want to learn linux" hasn't been a valid excuse since '03.
  27. Problem Solved by mikeroySoft · · Score: 4, Insightful

    Just don't buy a 3D TV. The manufacturers will get the hint.

  28. The joke known as color TV by gfody · · Score: 2, Insightful

    I'm at the Premium Buyer's Exhibition in New York — the 1950's equivalent of the Consumer Electronics Show — and the massive halls are dominated by color TVs made by everyone from RCA to GE and Honeywell to companies you've never heard of. The manufacturers seem pretty excited, but color has so many downsides — most of all the lousy image quality and unimpressive color effect — that I can't imagine consumers are going to go for this. 'As a medium, color remains remarkably self-trivializing. Virtually nobody who works with it can resist flaunting garish stuff at the camera, just to make clear to viewers that they’re experiencing the miracle of color. When Elvis banged away at his piano during RCA’s event, a cameraman zoomed in and out on his ridiculous shoes for no apparent reason, and one of the company’s representatives kept robotically flicking his tie forward. Hey, it’s color — watch this!

    --

    bite my glorious golden ass.
    1. Re:The joke known as color TV by 0123456 · · Score: 4, Insightful

      Color TV had an obvious and significant benefit and didn't require you to wear silly glasses all the time. 3D is a gimmick that only works well in a limited amount of footage that I've seen, and does require you to wear silly glasses all the time.

      Until you can make 3D TVs which don't require glasses and do allow you to show objects which go outside the screen, it will always be a gimmick.

    2. Re:The joke known as color TV by xlsior · · Score: 1

      Until you can make 3D TVs which don't require glasses and do allow you to show objects which go outside the screen, it will always be a gimmick.

      Several manufacturers are currently working on exactly that:
      http://topnewsbuzz.com/3d-tv-without-glasses-currently-being-developed-by-sony-and-toshiba/9493

      Although I'd think that 3D-without-glasses could only work with a very shallow viewing angle, and be near impossible to implement so everyone in the room would be able to see the 3D effect properly.

      Really, 3D TV is one of those areas where it does NOT pay to be an early adopter. If nothing else, the technology needs a little longer to mature to a format that actually works without the hassle that most of the current models entail.

    3. Re:The joke known as color TV by ScrewMaster · · Score: 1

      Until you can make 3D TVs which don't require glasses and do allow you to show objects which go outside the screen, it will always be a gimmick.

      I disagree. My friend, you completely misunderestimate the buying public's capacity to accept pretty much anything so long as it costs more than the previous generation, and is shinier.

      --
      The higher the technology, the sharper that two-edged sword.
    4. Re:The joke known as color TV by Anonymous Coward · · Score: 0

      Really, 3D TV is one of those areas where it does NOT pay to be an early adopter.

      Name one time, ever, that it has paid to be an early adopter of electronic tech.

    5. Re:The joke known as color TV by stox · · Score: 1

      It took a decade for color TV to catch on. It was introduced in 1955 by RCA, and pretty much didn't go mainstream until 1965.

      So, I plane to start shopping for a 3D TV in 2019.

      --
      "To those who are overly cautious, everything is impossible. "
    6. Re:The joke known as color TV by Chaos+Incarnate · · Score: 1

      Name one time, ever, that it has paid to be an early adopter of electronic tech.

      The first generation of PlayStation 3s were actually backwards-compatible with PS2 games; Sony ripped that out for late adopters.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    7. Re:The joke known as color TV by ydrol · · Score: 1

      Look around the room with one eye closed, then open both eyes. The difference is BETTER than the best that 3d tv has to offer. And its not really that much. The brain is great at converting 2d information to 3d.
      Now if you had some kind of monochrome-glasses and suddenly took them off - well now THAT is a big difference.

    8. Re:The joke known as color TV by ydrol · · Score: 1

      Forgot to add, just ramping up the photo-realism together with the size of the screen will get us closer to the one-eyed look around the room. 3d at present is just an odd gimmick used in strange zoom shots, rather than any significant advance in PQ or experience.

    9. Re:The joke known as color TV by ydrol · · Score: 1

      3d should also incorporate this http://www.youtube.com/watch?v=Jd3-eiid-Uw personal perspective!

    10. Re:The joke known as color TV by codegen · · Score: 1

      We only had a BW when I was a kid, and I remember the first Color TV that we bought. I don't remember the Color TV giving people headaches.

      --
      Atlas stands on the earth and carries the celestial sphere on his shoulders.
    11. Re:The joke known as color TV by Anonymous Coward · · Score: 0

      More than that, the glasses -don't work- for some people. If you've got even mild dominance in one eye the effect fails totally.

    12. Re:The joke known as color TV by GWBasic · · Score: 1

      Color TV had an obvious and significant benefit and didn't require you to wear silly glasses all the time. 3D is a gimmick that only works well in a limited amount of footage that I've seen, and does require you to wear silly glasses all the time.

      The first American color TV wasn't compatible with black-and-white, and relied on a spinning color wheel and a very high frame rate. Later, once NTSC was standardized, you could buy a spinning color wheel that would synchronize itself with the TV's refresh rate.

      Yesterday I had the pleasure of seeing an autostereoscopic (no glasses) TV for the first time. I was shocked at how good it looked. I think 3D-TV will take off when there's more decent 3D content and autostereoscopic TVs are in Best Buy. Well-produced 3D content on autostereoscopic TVs will have an "obvious" benefit, much like when color TV technology worked out its bugs.

    13. Re:The joke known as color TV by Tablizer · · Score: 1

      Joking aside, many people didn't bother buying color TV's until the mid 60's, about a decade after manufacturers made their first releases. This is in part because it took a while for the quality and prices to improve into the consumer range, and for enough content in color to exist.

      3D may be at the same stage: a showy upper-class toy that won't solve the above problems until about a decade from now.
         

    14. Re:The joke known as color TV by Eternal+Vigilance · · Score: 1

      My friend, you completely misunderestimate the buying public's capacity to accept pretty much anything so long as it costs more than the previous generation, and is shinier.

      Thus the nature of American politics.

      Just like fast food and beer, politicians and political postures are simply cheap consumables designed to gain market share and make a profit for the seller.

      "New and improved! Now with 50% more Hope."

    15. Re:The joke known as color TV by Anonymous Coward · · Score: 0

      My 100Hz 32" CRT TV gave my headaches and sore eyes every day. I didn't notice it before I bought a HDTV. But there might have been some fault in the television.

    16. Re:The joke known as color TV by Anonymous Coward · · Score: 1, Insightful

      How the blue fuck did this get rated +5 ANYTHING, let alone insightful. I might buy +5 retarded. It's certainly stupid enough for that.

    17. Re:The joke known as color TV by Khyber · · Score: 1

      And OtherOS.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    18. Re:The joke known as color TV by Prune · · Score: 1

      Objects can never go outside the screen of any display system, because light movies in straight lines, and thus there has to be a display element behind every pixel you see displayed. This is the case with anything from TV to holographic displays. Unless you add some black holes whose gravity make the light go in curved paths, a part of the display will always be behind every piece of visual information.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    19. Re:The joke known as color TV by Anonymous Coward · · Score: 0

      I'm at the Premium Buyer's Exhibition in New York — the 1950's equivalent of the Consumer Electronics Show — and the massive halls are dominated by color TVs

      Ya, this was right around the same time that "3-D" movies started coming out. Notice how people kept buying the color TV's, and how 3-D was ignored outside of a few niche markets, and eventually abandoned.
      Just because a few rich people are trying to revive it doesn't mean it's any better- and other than better quality glasses I don't see how the tech has improved at all. For starters, it STILL is only stereoscopic, it's not even really 3-dimensional.

      Talk about a rip-off, I want an actual 3-D display, not this S3D marketing crap.

    20. Re:The joke known as color TV by khallow · · Score: 2, Insightful

      Name one time, ever, that it has paid to be an early adopter of electronic tech.

      Nuclear bombs. Computers. Heart pacemakers. Telegraph. Radar. Oscilloscopes.

    21. Re:The joke known as color TV by Anonymous Coward · · Score: 0

      3D is a gimmick that only works well in a limited amount of footage that I've seen,

      Unlike, of course, black and white footage which was instantly colorized for your viewing enjoyment.

    22. Re:The joke known as color TV by dkf · · Score: 1

      Until you can make 3D TVs which don't require glasses and do allow you to show objects which go outside the screen, it will always be a gimmick.

      Displays which can do that have existed for quite a while. I can remember seeing one in a research lab back in 1994; it was really startlingly good to be able to move your head from side to side and look round an object rotating on (in?) the screen. It was a model of a molecule IIRC. I thought it was a gimmick up until I saw it in action, but it was a pretty much perfect illusion.

      Why has something that impressive not made it to production yet? Well, there were two big things holding it back. One was the difficulty of manufacturing the display, as it was before large high-resolution LCD panels, and the other was the sheer amount of bandwidth required, as you're talking a minimum of 16 times the equivalent 2D bandwidth for the same resolution (and the further people sit from the display, the more bandwidth you need to have to compensate for the finer angular difference between peoples' eyes). The workstations of the time could only just handle a greyscale display of 320x200 in 3D; I've no doubt that we could do better now, but the combination is still incredibly expensive and resource hungry.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    23. Re:The joke known as color TV by echucker · · Score: 1

      OK, OK, OK. Name seven, times ever, that it has paid to be an early adopter of electronic tech.

  29. Informative! by Kohath · · Score: 2, Insightful

    Let's hear lots of comments by people who haven't seen 3D TV. And then let's have poorly-woorded descriptions of a visual medium than can only really be appreciated by experiencing it.

    This is the Internet at it's most Internet-like.

    "Clearly, 3D TV sucks because it's expensive and I haven't purchased one yet. If I decide to buy one, it is because it has improved and no longer sucks."

    1. Re:Informative! by jedidiah · · Score: 1

      You don't have see 3D TV to judge it.

      You can already judge it based on 3D cinema.

      It's extraordinarily unlikely that 3D TV will do better.

      In all likelihood it will be dramatically worse.

      Even in the best case, content is what's driving this. THAT fails more often than not.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Informative! by sjames · · Score: 0

      I saw 3D TV in the late '70s. It was a creature feature. The glasses were free at the convenience store and no hardware upgrades required. Meh.

    3. Re:Informative! by twidarkling · · Score: 1

      Literally anyone in the western world can go see 3D TV for free, and probably HAS. You know why? Every big-box retailer in North America is pushing 3D TV by having nice big demo stations set up to convince people to spend that money. Claiming that anyone who dislikes 3D probably hasn't seen it is the height of several things, including but not limited to delusion and condescension, thinking that you're one of a privileged few who has gotten to sample this _wonderful_ technology.

      --
      Canada: The US's more awesome sibling.
    4. Re:Informative! by Legion303 · · Score: 1

      "content is what's driving this. THAT fails more often than not."

      I don't care what you say, I bet Piranha3D is going to be an insightful and thought-provoking instant classic.

  30. New technologys always fail by Darkness404 · · Score: 3, Insightful

    New technologies are -always- annoying to show that they can do it. Stereo audio is one main point. Listen to recordings from when stereo was just coming out and you will hear sound shift from left to right over and over again just so they can say they did it. Look at some of the programs when color TV first came out, they used hideous color schemes to show that you could have color. Look at the the early Nintendo DS games which were all "draw something with the stylus" games before they started to get better. Etc.

    Early "new" technologies show the worst at the beginning (anyone else remember the age of animated .gif images -everywhere- on the web in the 90s?). 3-D is the same way, it will be annoying at first but when the technology improves and directors make things work, things get a lot better.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:New technologys always fail by garutnivore · · Score: 2, Funny

      True, true!

      We can also add to your list rag doll physics in computer games. I'm sure many slashdotters can remember games where dead or unconscious enemies moved in unrealistic ways because the development team decided that they had to highlight the damn rag doll physics engine. "Wait! A dead enemy moves?" someone asks. Why, yes. In some games, hiding corpses would avoid raising suspicions. When a dead enemy being dragged to a hidden spot jerks like he's having an epileptic fit, that's just to highlight rag doll physics.

      And also booby physics, in some games.

      And how some designers decided to add a realistic touch in making all characters breathe. "Look at the level of detail in our game! Characters breathe! In real time! You can see it!" Except that in real life, the rising of the chest is nowhere as so noticeable as in the game so it ends up just looking like the characters are constantly trying to calm themselves with deep breathing.

  31. Banged Out? by Anonymous Coward · · Score: 0

    "When Lang Lang banged away at the piano"? I was following along with your little hate piece with interest until this statement...

    1. Re:Banged Out? by NeverWorker1 · · Score: 1

      Actually, that's a quite generous description of Lang Lang's playing. The man wouldn't know sensitive dynamics or intelligent phrasing if they were shoved down his throat. There's a reason he has the nickname "Bang Bang." He earned it.

  32. 3D is the future...but it's not here yet. by kurokame · · Score: 4, Interesting

    Accommodative input is the future. Period. We will eventually have technology which allows us to adapt content to the human receiver. This is not in dispute. Presentation and interaction methods which use these techniques well will dominate over those that don't. You can already see examples of this. The experience of watching a movie on a large theater screen is vastly different from watching it on a cheap 19" TV. Cruddy audio equipment doesn't have the same impact as a live performance. A real book is much easier to become absorbed in than the same content on most e-readers. Video games with poor camera behavior and non-intuitive controls aren't as fun to play. Psychologists and technologists have studied the hell out of it - immersion, emotional design, adaptive interfaces...they make up new names for different aspects of the problem almost every week. But for the most part, this is the future. There is a lot of promise, but for the most part we have to settle for emulating "real" versus contrived input and interaction to some functional level of fidelity which we can tolerate in order to pick up additional functionality (often portability) which the technological approach enables. Other cases do work better, but only if you're talking about expensive research prototypes which address a single aspect of a broader frontier.

    The problem is that this leads to the mistaken assumption that our current implementations are accurate representations of their eventual successors. In most cases, they're not. 3D is probably one of the biggest culprits here. It's too easy to go "hey look, 3D displays - it's just like looking at real objects!"...but that's not really it. We've managed to come up with a number of technologies which give decent approximations of several depth cues beyond those available in a static 2D image (e.g. shadows, object occlusion, perspective methods). This is wonderful. But it's important to keep one point in mind, a point which is constantly overlooked.

    All current 3D display technology falls well short of producing fully "believable" input.

    Yeah. And that's setting aside the whole "movie producers keep producing trashy fake 3D pictures to raise ticket prices" issue - which is a major complication of itself. If you use good current 3D hardware to display a well-made 3D picture which was shot for 3D and where the medium was used intelligently...it will still degrade the image quality over 2D, people will still get simulator sickness, and a fairly large slice of your audience will even still see it in 2D.

    The first problem, degradation, can be minimized through special screens and top-end equipment, but you can't really eliminate it since there it provides a much more complex problem compared to doing the same thing in 2D with the same grade of equipment - or worse (and more realistically), the same budget. This is orders of magnitude worse if you want your 3D installation to be a theater setting since you have to serve many people sitting at many distances and viewing angles, each of whom is using different eyes and different brains to process the input. Honestly, with any existing technology, the only thing you can do in a 3D theater is try to minimize how bad it is and minimize how much it costs you to set up. There is no good solution here. Polarized light projection is really the best way...but it's quite vulnerable to off-axis viewing. Alternating frame projection is better in that sense - off-axis problems are comparatively minor - but the headsets are quite expensive (polarized glasses can be effectively disposable) and many viewers will perceive constant flickering which is annoying at best but more likely a quick trigger for simulator sickness (above the already inherent risk with 3D from conflicting visual cues).

    The second and third problems are more or less related. The human visual system relies on a large set of visual cues to create a 3D model of your environment, and stereoscopy is only one factor. Admittedly, it's a fairly major factor, and a

    1. Re:3D is the future...but it's not here yet. by Quiet_Desperation · · Score: 1

      Accommodative input is the future. Period. We will eventually have technology which allows us to adapt content to the human receiver. This is not in dispute. Presentation and interaction methods which use these techniques well will dominate over those that don't. [snipped the rest as a service to humanity]

      You're in marketing, aren't you?

      http://sennoma.net/main/edits/Hicks.html

    2. Re:3D is the future...but it's not here yet. by JMZero · · Score: 1

      Polarized light projection is really the best way...but it's quite vulnerable to off-axis viewing.

      Circular polarized glasses don't have nearly the problems linear polarized ones do - it surprises me linear ones are still around,

      --
      Let's not stir that bag of worms...
    3. Re:3D is the future...but it's not here yet. by ydrol · · Score: 1

      Sorry to spam this link twice but 3d will arrive when the screen is IN the glasses. Just like those old stereoscope toys.
      Each person in the "cinema" will have their own headtracking view of the movie http://www.youtube.com/watch?v=Jd3-eiid-Uw
      Of course this may need a bit of processing power.. and then if everyone has their own view - then why bother with the cinema at all :)

    4. Re:3D is the future...but it's not here yet. by ydrol · · Score: 1

      Also spectacle wearers should be able to input their vision "parameters" - or whatever it is called - my hearing is bad but my vision good but my so I dont know about that stuff. Shame that hearing-aids are not seen as either fashion accessories or a sign of intelligence. lose - lose scenario!

    5. Re:3D is the future...but it's not here yet. by Immostlyharmless · · Score: 1

      All current 3D display technology falls well short of producing fully "believable" input.

      While I agree to some extent with the majority of your post, I'm going to have to call foul on this one. Go watch a 3D movie at some point and when the first "in your face" 3d moment happens, watch what every kid under the age of 12 does.

      They reach for it.....

      Granted this isn't on the small screen but I know when I first brought home our 3D set, my daughter (7) had a similar reaction ad of course we are talking about the under 12 group, but that doesn't make the point any less valid, anything that makes the viewer try to physically interact with it is obviously producing fully believable output. ;-)

    6. Re:3D is the future...but it's not here yet. by kurokame · · Score: 1

      You're in marketing, aren't you?

      Research. It's almost as bad. ;)

    7. Re:3D is the future...but it's not here yet. by kurokame · · Score: 1

      Linear polarization is a terrible approach. If your head is rotated from vertical at all, the intended image becomes attenuated. Simultaneously, you start getting crosstalk from the unintended / opposite-eye image.

      Circular polarization works much better. On the other hand, it is still vulnerable to non-ideal viewing positions. The problem is that the polarized light is rotating about an axis. If you're dead on that axis, everything is just dandy. But there's no way to be on axis for the entire screen unless you're eye is at the focal point of the projection system. Otherwise, you're off axis, which leads to some attenuation in the brightness. Your viewing axis isn't equal to the polarization axis. Fortunately, crosstalk is a very minor problem in comparison to linear polarization, and the viewer's distance from the screen means that the angle of deviation is kept to a reasonably low figure. Try sitting in a side seat next time you're in a 3D movie, or even just turning your head a bit to the side instead of looking directly at the screen - you'll see.

    8. Re:3D is the future...but it's not here yet. by kurokame · · Score: 1

      It has impact, no argument. But I'm talking about it more in the context of what the brain goes through than what the mind goes through, if that makes sense. Any input you can sense can have input, but that doesn't mean the brain will consider the input to be real or natural in the sense that it matches up to the patterns it has evolved to expect.

      By the way, you should really consider not allowing your 7 year old daughter to view 3D yet. Below the age of about 10 or 11, stereoscopic displays can cause developmental impairment because of the mixed messages it sends the brain. Older, you just risk headaches and nausea...younger, and it can permanently affect the brain.

    9. Re:3D is the future...but it's not here yet. by Anonymous Coward · · Score: 0

      Yes thanks for the heads up on that, I followed the discussion regarding 3D viewing for kids 7 and under very closely. I very rarely let my little one use the 3D on the TV, but seeing as the only 3D programs at this point are the one movie we have and occasionally playing the xbox 360 with the 2d to 3d conversion on, its not a big worry. :) So far I'd says she's probably used the glasses a total of 3 hours in the 2 months we've had it, though it may become a much more real issue if they ever start releasing some content.

    10. Re:3D is the future...but it's not here yet. by Cochonou · · Score: 1

      Other times, often, it works...but only to a degree. The brain has a bit of a tolerance for this, but eventually it generates what is known as simulator sickness. The brain catches on to the fact that not all of the visual cues are saying the same things...at which point evolution does its job and tells you to quit doing whatever you're doing while possibly trying to pump your stomach. Somehow, most people don't find headaches and nausea very entertaining. This can be fixed - there is ongoing research attempting to address simulator sickness and improve immersion through developing head-mounted displays which satisfy a broader set of visual cues - but no current 3D technology avoids these issues.

      I tend to think this is not such a significant issue. The brain is usually very adaptable. The first times you play first person shooters, you tend to get motion sickness and headaches. Just as you say, there are many visual and sensorial cues missing from a traditional game in first person view - it's just not very natural. But with time, these feelings go away rather quickly, as you get used to the experience. Is current research saying that for any reason, the process wouldn't be the same ?

  33. The "sweet spot" problem and the "edge" problem by dpbsmith · · Score: 5, Informative

    Stereoscopic 3D has two very serious problems that have never been solved. The first is the "sweet spot" problem. Imagine a person standing so that they are lined up exactly with a flagpole. In real life, if you move to one side or the other, the relationship changes and you can now see the flagpole... and you no longer see the person exactly in full-face, but slightly in profile. In a stereoscope 3D presentation, the relationship between the screen elements cannot change. You will see the person exactly lined up with the flagpole no matter where you sit. This sounds trivial, but if you work out the consequences, it means that if a person is standing on a square-tiled floor, the tiles must become skewed into rhombuses if you move to the side. And the depth relationships change, too. The picture becomes squashed or flattened if you sit too close to the screen, elongated with exaggerated depth if you set too far away.

    This means that a 3D picture only looks right when viewed from one, specific seating location, the sweet spot. And, worse yet, it only looks right if the cinematographer eschews the use of wide-angle or long lenses, but films the entire movie only with lenses of the single correct focal length, which means throwing away a century of film grammar.

    The valid appeal of 3D is to add the realism of depth. But unless you are sitting exactly in the sweet spot and the cinematographer has used only one focal length for the whole film, you do not get realistic depth, you get warped geometrical distortion--and worse yet distortion that changes from one shot to the next.

    Have you ever watched a movie from the extreme left seat in the front row? Unpleasant, isn't it? Well, 3D has the same problem, but greatly amplified.

    You may not notice it consciously, but your brain has to work overtime to prevent you from noticing it, and it is fatiguing.

    The second problem involves any object whose 3D placement is in front of the screen but is near the edges. It is a little hard to explain, but remember that without glasses the object shows up double, as a pair. If it is well in front of the screen, it is a widely separated pair. The glasses make sure your right eye sees only the left image of the pair and vice versa, but the problem is that as the object moves toward the left edge of the screen, one image moves offscreen and disappears before the other does. So, as these objects approach the edge, you see them only with one eye. This actually happens in real life for objects behind a rectangular opening, as in a proscenium theatre stage, so you are used to it and it seems natural. But in real life it never happens for objects that are in front of a rectangular opening, and it is weird, unnatural, and fatiguing. The only way to solve it is to have a screen so huge you don't really see or notice the edges. This probably explains why IMAX 3D is relatively successful--it takes a giant screen to avoid the edge effect.

    Together, these two problems mean that 3D cannot just make a scene look realistic and more natural--not unless you project it on a giant IMAX screen and sit exactly at the sweet spot. Under any other conditions, it looks goofy, unnatural, and distracting.

    There's no way to fix it. Four people sitting in a four difference seats in a live theatre have eight eyes and views the scene from 8 slightly different points of view. Showing the person in the left seat of the fifth row the pair of images that would be seen by a person sitting in the center seat of the twentieth row isn't going to work. If there are four people sitting in your living room in four different chairs, they need to have four different pairs of image shown to them, a different one for each seating position.
     

    1. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 2, Insightful

      The "edge problem" isn't much of a problem.

      Instead of cropping both images to a 2D rectangle (the screen) you crop them both to a 3D pyramid(ish), so both eyes stop seeing things at the same time. Because of the parallax issue (or as you call it, "sweet spot problem"), cropping to a single pyramid-like shape (precisely, the intersection of the two pyramids based on the screen with vertices at each of the viewer's eyes) will eliminate this problem for viewers anywhere -- the cropping pyramid skews and scales to match each viewer's location. In fact, while it's technically less natural, extending the same cropping volume "into the screen" is also possible, and I suspect would further reduce optical confusion.

      And while the skewing effect from off-axis viewing is plainly an issue, I think lens issues (and reasonable distance variations on-axis) are practically non-issues -- after all binoculars wreak havoc with focal length, but they work out ok.

    2. Re:The "sweet spot" problem and the "edge" problem by joe_frisch · · Score: 1

      The way to solve it is to have the glasses be the projectors rather than modifying the image from a screen. If you need to wear glasses there is no reason (except cost - and that will decrease with time) to have a large screen at all. In principal, with glasses the viewer could even see the perspective change as they moved their heads although this would require filming with a LOT of cameras and a LOT of post-processing.

      Even with goggles its not clear how to solve the problem of having the eye focus distance match the perspective distance. Without that I suspect the brain will still notice problems with the 3d effects.

      3D still has the problem that for most exciting special effects movies, the action is so far away (exploding spaceships, California sinking into the Pacific, etc) that binocular vision is not significant. About the only real use I can think of for 3D is porn flicks where presumably the viewer wants to be close to the action. (though I'd rather not think to much about how the technology could be used....

    3. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 0

      There's no way to fix it?

      Of course there is; you said it yourself, "If there are four people sitting in your living room in four different chairs, they need to have four different pairs of image shown to them, a different one for each seating position."

      And, while you're at it, you can track each viewer's gaze for focal depth and DOF, track their interocular separation and tilt angle for generating custom stereo separation, etc....

      Microsoft is already working on hardware that can track audience members' faces and steer custom visuals to each viewer. Imagine where that sort of technology might go over the next decade (build it with MEMS instead of big moving parts for starters, maybe use IR backscatter for better eye tracking and gaze tracking, add the ability to support more viewers, etc...).

      Just because 3D displays kind of suck now doesn't mean they always will, if hollywood can hook enough people into pouring money and R&D into the technologies in the mean time.

      And, in the mean time, there are markets where all of those drawbacks (viewing angle, focus/DOF, stereo separation and angle) just aren't relevant. That's why I expect the 3DS to make Nintendo yet another mint despite Apple looming over the portable gaming market. That sort of rendering hardware doesn't fake focus and DOF to begin with, it's only used by one player at a time, and the user is controlling their own POV and angle just by holding the device. That only leaves a single stereo separation variable to control manually via a simple slider (and of course the issue with the viewer's constant focus depth despite views of differing simulated depth, that is often brought up as a potential medical hazard of 3D, I'm not sure how that could be handled...).

    4. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 0

      I personally think this is why the single screen as delivery device will go away for 3D to be successful. The issues you describe with 3D can be solved by putting the projection system in the right place at the right size. We already have to wear glasses to watch 3D, it just makes sense to put the displays right in them.

    5. Re:The "sweet spot" problem and the "edge" problem by caywen · · Score: 1

      Not sure you're arguing very soundly, though I like your point. But:

      The only way to solve it is to have a screen so huge you don't really see or notice the edges.

      followed by:

      There's no way to fix it.

      You just mentioned a way! Make a screen even larger than IMAX, and reduce the number of seats to only those in the region where the effect is negligible, and charge a premium as it's a premium experience.

    6. Re:The "sweet spot" problem and the "edge" problem by Prune · · Score: 2, Interesting

      In fact, multichannel audio recordings (and I include stereo into that) have the exact same sweet spot problem, because even with the best recording practices trying to capture 3D (i.e. Ambisonics which encodes a 3D soundscape with spherical harmonics) can only have _correct_ reproduction in a small sweet spot. And yet, multichannel audio is the standard, because it contributes something even if that something is very far from the optimum.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    7. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 0

      The triumphant return of VR ? I'm not holding my breath on that one.

    8. Re:The "sweet spot" problem and the "edge" problem by sznupi · · Score: 2, Interesting

      Though with audio it generally just sounds a bit different / giving effect in the direction of "lower" standard; not terribly obvious when not in the sweet spot.

      With "3D" it's just more wrong (sweet spot is pretty wrong in itself...), not really in the direction of discarding "3D" & appearing flat.

      --
      One that hath name thou can not otter
    9. Re:The "sweet spot" problem and the "edge" problem by sznupi · · Score: 1

      Plus even at the sweet spot, you can't get realistic depth anyway; you can't refocus your eyes (so also no natural changes of parallax) - and worse, you have to keep it focused at the screen, while the footage constantly changes its own focus & parallax; might be disorienting.

      --
      One that hath name thou can not otter
    10. Re:The "sweet spot" problem and the "edge" problem by hankwang · · Score: 1

      The first is the "sweet spot" problem. [...] The picture becomes squashed or flattened if you sit too close to the screen, elongated with exaggerated depth if you set too far away.

      It turns out that the brain cannot determine absolute depth from stereoscopic cues alone. If you watch a stereoscopic image without other cues (edge of the screen, prior knowledge about the exact shape), it turns out to be impossible to estimate the dimensions, only relative (one object is behind the other one.) So, this sweet-spot problem is less problematic than you make it appear.

    11. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 0

      I can see it now- an entire generation of drivers raised on the artificialities of depth perception on 3D TV getting their driving licenses and never really being able to learn how to drive.

      So what I'm saying is things won't change much from the texting drivers of today.

    12. Re:The "sweet spot" problem and the "edge" problem by dpbsmith · · Score: 1

      I phrased that imprecisely. Within the constraints of stereoscopic 3D seen projected on a screen, I don't think it can be solved economically.

      A living room probably doesn't have room for a big enough screen, and it's probably not affordable. A theatre that only had seating in the sweet spot would probably need to charge a higher premium than most people would pay. What you can't get around is that for whatever criterion you set as "good enough," a 3D movie will have a much smaller "good enough" seating area than a 2D movie.

      Putting projectors, or tiny LED screens, on the glasses themselves has its own set of problems which may or may not get solved. One is weight. Another is resolution--one of the reasons why IMAX (or, for the oldsters, Cinerama) is a compelling experience is that the screen is so far way that you can't see the screen texture. And of course a third is cost. Giving four people four sets of polarizing glasses is dirt cheap. Giving them four sets of LCD-shutter glasses isn't as cheap. Giving four people eight iPod "retina display" screens is starting to get expensive.

      It's not impossible to imagine solutions to the problems. What baffles me is that the current crop of 3D technologies doesn't seem to have solved them or to be trying to solve them--the industry just seems to be ignoring them. I wonder whether James Cameron has ever personally tried sitting in the rightmost seat of the front row of a showing of Avatar at his local cineplex?

    13. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 0

      Stereoscopic 3D has two very serious problems that have never been solved. The first is the "sweet spot" problem. Imagine a person standing so that they are lined up exactly with a flagpole. In real life, if you move to one side or the other, the relationship changes and you can now see the flagpole... and you no longer see the person exactly in full-face, but slightly in profile. In a stereoscope 3D presentation, the relationship between the screen elements cannot change. You will see the person exactly lined up with the flagpole no matter where you sit. This sounds trivial, but if you work out the consequences, it means that if a person is standing on a square-tiled floor, the tiles must become skewed into rhombuses if you move to the side.

      The "sweet spot" problem has been solved for ages, it's called head tracking and even gaze tracking. There are of course limitations to the technology but it's a far stretch to say that it's never been solved.

      Also, that's not really a stereoscopic problem (except maybe some from some autostereoscopic solutions) as the same can be said about monoscopic 2D displays. 2D displays are perfectly capable of adjusting the image on the display based on a change in position or rotation of the viewer's eyes but it's not expected to do so just as it really shouldn't be expected on 3D displays. That's really a separate problem and technology and is heavily dependent on the content being displayed by the stereoscopic display, not the display itself.

      I don't like the 3D marketing propaganda either but stereoscopy does have it's uses. No, I won't be buying a 3D TV for my home but depth information from stereoscopic displays sure does help out when trying to visualize and better understand some specific scientific datasets. Let's not blame bad trends and marketing on an otherwise useful technology.

    14. Re:The "sweet spot" problem and the "edge" problem by Prune · · Score: 1

      You seem to be not aware of the huge difference correct 3D positional audio can give. If you have good headphones, try listening to a binaural recording. The 3D reproduction is on a whole different level from Dolby etc.

      --
      "Politicians and diapers must be changed often, and for the same reason."
  34. SCTV got there first by drfireman · · Score: 1

    How is it possible that no one has yet posted this link?

  35. thrusting? Zooming in & out? by deseipel · · Score: 0

    they must work in the adult industry.

  36. Oblig SCTV ref. by Brett+Buck · · Score: 1

    Dr Tongue's "3D House Of Stewardesses!" SCARY!

    1. Re:Oblig SCTV ref. by davester666 · · Score: 1

      Those 3D skits were hilarious, along with Smell-O-Rama...

      --
      Sleep your way to a whiter smile...date a dentist!
    2. Re:Oblig SCTV ref. by Blain · · Score: 1

      I was thinking "3D House of Pancakes." But, yeah.

    3. Re:Oblig SCTV ref. by Brett+Buck · · Score: 1

      The best was when Count Floyd tried to sell the 3d glasses - at a live show.

    4. Re:Oblig SCTV ref. by lanswitch · · Score: 1

      Smell-O-vision, or Odorama. Not Smell-O-Rama.

    5. Re:Oblig SCTV ref. by Joce640k · · Score: 1

      You mean the scratch-and-sniff films? With Divine?

      First smell was a red rose, second smell was Divine's first fart of the morning. Sure, I'm gonna scratch that one...

      --
      No sig today...
    6. Re:Oblig SCTV ref. by MadChicken · · Score: 1

      Would you like some more... SYRUP!?!?

      --
      SYS 64738 NO CARRIER
  37. mjgraves by mjgraves · · Score: 1

    3D exists in its present incarnation for one primary reason; it will drive the theater chains to move to digital projection, a process that has been stalled. 3D movies require digital projection. When Digital projection is more widespread then the studios and distributors can move to digital delivery and save the cost and headache of traditional release prints and shipping. Once the theaters have been converted to digital the 3D push will fade out like the fad that it is.

  38. Re:i for one by WrongSizeGlass · · Score: 1

    welcome the trolls that will send us 3-d shock websites. imagine typical macintosh user with smellovision?

    I'm guessing the goatse.3d website will be a pit of unpleasantness.

  39. sure they'll fall for it... by roc97007 · · Score: 1

    ...after all, they fell for blu-ray.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  40. PC compatibility is an advantage of HDTV by tepples · · Score: 1

    Hell I still have plenty of customers on regular SD sets because to their glasses wearing peepers that is plenty "good enough"

    You need an HDTV to surf the web or play PC games on your TV. Few PCs have SDTV output out of the box (instead needing a gaming video card or a $40 Sewell scan converter), and even on those that do, text easily gets too blurry to read. Most HDTVs have VGA and HDMI inputs for use with PCs' VGA and DVI-D outputs.

    and the 10th is usually calling me to set up a WD TV so they can just skip discs altogether.

    Apple TV has only an HDMI output, and the "regular SD sets" you speak of don't have an HDMI or DVI-D input. Does this WD TV box have composite output, or does it need an HDTV?

    1. Re:PC compatibility is an advantage of HDTV by Reaperducer · · Score: 1

      AppleTV isn't the only game in town. There are dozens of similar options, and many have composite, or even component out. Google is your friend. Or if you're even lazier than that, search on DealExtreme.

      And FWIW, AppleTV has component out. The new AppleTV that comes out later this month is HDMI-only.

      --
      -- I'm old enough to have lived through six different meanings of the word "hacker."
    2. Re:PC compatibility is an advantage of HDTV by Anonymous Coward · · Score: 0

      And FWIW, AppleTV has component out.

      And if you install the right kext, it has composite out, too.

    3. Re:PC compatibility is an advantage of HDTV by tepples · · Score: 1

      And FWIW, AppleTV has component out.

      I'm aware that the first-generation Apple TV has component out. But very few CRT SDTVs that I've seen in homes have component in, especially given that 480i component has negligible advantage over full-bandwidth S-Video. (If you try to use a component output with a composite input, you get black and white.) In fact, there are reports that the first-generation Apple TV's user interface is hard to read in 480i. It's really designed for 480p or higher, and 480p is considered EDTV.

    4. Re:PC compatibility is an advantage of HDTV by mister_playboy · · Score: 1

      especially given that 480i component has negligible advantage over full-bandwidth S-Video.

      The improvement going from S-Video to component (better color) is much more noticeable than the improvement going from composite to S-Video (sharper picture), IMO.

      Of course, we are talking about those who claim to see no difference between HDTV and SDTV here... :P

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  41. Avoid screeners in theaters? by Anonymous Coward · · Score: 0

    Maybe everybody is pushing 3D so much because the RIAA and others love this technology because of one thing: you can't film the movie with a classic camera (and I can't really imagine a way to properly film it).
    (You can still watch one of the images if put glasses on the camera, but I think that this will be really, really bad-looking)

    But I don't think that's the case, 3D is just hype, and a lot of people think that's good and worth spending a lot of money (mainly because of ads).

    1. Re:Avoid screeners in theaters? by Wumpus · · Score: 1

      Putting the glasses in front of the camera is actually the proper way to film a movie. It's not going to be in 3D, but since 3D is just hype, who cares, right?

    2. Re:Avoid screeners in theaters? by profplump · · Score: 1

      Next time you're watching 3D material, close one of your eyes. Other than being slightly darker it looks perfectly normal. That's exactly what you can get with a camera, simply by holding one lens of the provided glasses in front of the camera lens.

  42. Hubble 3D by JoelWink · · Score: 5, Interesting

    The thing I remember most from seeing Avatar in IMAX 3D was actually the trailer for Hubble 3D. I finally saw it today and I was not disappointed. Seeing 3D documentary footage of the shuttle crew prepping for a flight, seeing not one but two shuttle launches in 3D, and seeing numerous spacewalks in 3D was awe inspiring. I find a lot of 3D feature length films to be a little fatiguing, but I think the less gimmicky (although still undeniably gimmicky to a point) IMAX 3D documentaries show the potential for using 3D in a tasteful artistic manner.

  43. VR goggles. by Anonymatt · · Score: 1

    If we're going to be wearing glasses anyway, why isn't everyone going for 3d with headset displays? Everyone's going to want all kinds of augmented reality stuff anyway. Games and porn alone could get it paid for.

    Or is there something totally stupid about putting a screen next to each eyeball that I don't know about?

    1. Re:VR goggles. by ydrol · · Score: 1

      Exactly - ultimately that is the only place for the technology to end up. Everyone has VR googles with their own personal view of the movie. This will use accelerometers for head-tracking, then either everyone watches the same movie and listen to same THX Audio , OR everyone has headphones (in which case they dont have to watch the same movie - or be in the same place).
      See the head tracking links I posted earlier.

  44. Re: "games and porn alone," ha. by Anonymatt · · Score: 1

    Ha, I guess games would be enough.

  45. The RIAA? by Anonymous Coward · · Score: 0

    Yep, the RIAA is thrilled that I can't record their audio in 3D with my camcorder!

    Hint: The particular branch of the mafiaa you were thinking of is the MPAA. The RIAA could care less about 3D, they're too busy suing children and grannies for downloading an MP3 of the latest talentless bubblegum pop sensation of the minute.

  46. Right to criticism by Anonymous Coward · · Score: 0

    This seems to be a common argument these days.

    If you don't like the trend of networks pouring resources into vacuous Reality TV programs, then simply don't watch them.

    If you don't like Apple making moral judgments on which apps should be available on their app store, then don't buy their products.

    If you don't like sitting through 20 minutes of commercials, then don't go to the movies.

    When did the boycott become the only allowable form of consumer criticism?

  47. Except it isn't 3D... by fyngyrz · · Score: 5, Interesting

    ...it's stereo, giving you exactly one viewing angle. Actual 3D presentation provides a 3D scene display, with the resulting ability to move your head around (which changes the angle of view), or even walk around the display. Stereovision like this has been around since the ViewMaster, and it's a cheap gimmick compared to a display system that takes viewing angle into account, like this, for example, or this.

    With a real 3D display, there are so many things you could do... with stereo, you get exactly what you've been getting all along, that is, the single viewpoint they think you should have, and that's it. Yeah, you'll think you're perceiving depth, but that goes away the moment you move your head and the image doesn't change the way it should.

    Because actual 3D isn't just about providing two different images (which is what stereovision does.) It's about providing the two images that match the viewing angle your position and head angle set up relative to the material being viewed.

    Me, I'm good with 2D until 3D actually arrives. Stereovision... no thanks.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Except it isn't 3D... by Beardydog · · Score: 1, Interesting

      3D is exactly about providing two different images. All a "true 3D" display gets you is the ability to show them to more than one person at once, and even then, you could ( and I'm sure there are horrible practical problems with this ) just keep upping the number of Hz, and reserve entire viewpoints for specific tracked viewers. You could do it all on a cube of screens, or in a CAVE, and you'd probably save oodles of processing power and expense. You can even produce images that the user can pass through, where the only 3D display I've seen involved a mirror spinning at 1500 rpm behind bullet proof plastic, and produced a crummy looking untouchable image.
      Consumer 3D is also not at the same capability ( just cheaper ) that it was at in the 70s or 80s. The sense of depth that can be achieved is directly tired to the resolution of the display being used. If you owned a 32 inch TV in 1990' with an optimistic 640x480 available resolution, you'll wind up with like, 50 grades of potential depth inside the screen.
      It blows my mind that Slashdot, home of the "correlation is not causation" tag, would post anarticle with this title, based on some random boner's anecdotal experience. Clearly, stereo displays are stupid, look bad for all people at all times, and are not worth pursuing as a technology.
      By all means, advise consumer's to demand a test of anything they're thinking of buying. Let them judge for themselves whether it works, and whether the probably future of the technology is worth the price hike. But this article, and all the other nearly identical articles floating around, are stupid and pointless.

    2. Re:Except it isn't 3D... by udippel · · Score: 5, Insightful

      I'd throw all my mod points at you, if I had or could. Already the next commenter knows close to nothing about stereoscopy, but argues as if he did. You are right from a number of viewpoints (pun!, héhé):

      1. At real 3D, when you move your head laterally, you can 'circle' around an object.
      2. At real 3D, when you move your head laterally, objects hidden behind other objects become visible.
      3. [You didn't mention this one:] Depth perception of the human eyes is done by a combination of biological effects:
        - convergence of the eyeballs (like when you watch your finger and bring it closer to your own face, the eyes turn 'inward'
        - adaptation of the lenses for a specific distance

      The so-called '3D' that can be achieved by two cameras only fulfills one of these features: convergence of the eyeballs (by introducing a lateral offset of the two images on the projection screen).
      This is why this so-called '3D' gives you some '3D-feeling', but mostly headaches; as the "3D-detection algorithm" in your brain cannot accommodate the incoming information properly; it defeats and contradicts what it has learned throughout your lifespan.

    3. Re:Except it isn't 3D... by ncohafmuta · · Score: 1

      I may be missing something here, but are far as i'm concerned, humans already have depth perception, and have since, oh, i don't know, the beginning of time.
      It just seems like the companies touting 3D are making it sound like depth perception on a 2D medium is some new fangled thing that they invented.
      Take a piece of paper, draw a square on it. 2D. now, draw a cube on it, wow, it LOOKS like 3D.
      So who cares about 'technical' 3D when we can already perceive 3D on a technically 2D medium? I could give a shit about real 3D.
      But opinions are like assholes..

    4. Re:Except it isn't 3D... by evenmoreconfused · · Score: 3, Interesting

      From Wikipedia:

      Human vision uses several cues to determine relative depths in a perceived scene[1]. Some of these cues are:

              * Stereopsis
              * Accommodation of the eyeball (eyeball focus)
              * Occlusion of one object by another
              * Subtended visual angle of an object of known size
              * Linear perspective (convergence of parallel edges)
              * Vertical position (objects higher in the scene generally tend to be perceived as further away)
              * Haze, desaturation, and a shift to bluishness
              * Change in size of textured pattern detail

      All the above cues, with the exception of the first two, are present in traditional two-dimensional images such as paintings, photographs, and television. Stereoscopy is the enhancement of the illusion of depth in a photograph, movie, or other two-dimensional image by presenting a slightly different image to each eye, and thereby adding the first of these cues (stereopsis) as well. It is important to note that the second cue is still not satisfied and therefore the illusion of depth is incomplete.

      --
      No. Well...maybe. Actually, yes. It really just depends.
    5. Re:Except it isn't 3D... by caywen · · Score: 1

      Your points aren't specific to 3D. Close one eye to get 2D, and:

      1. At real 2D, when you move your head laterally, you can 'circle' around an object.
      2. At real 2D, when you move your head laterally, objects hidden behind other objects become visible.

      Watching a 2D movie does not suffer from the same issues, so these 2 arguments you present are irrelevant.

      Why does 3D really suck? Frame rate, image quality, and gratuitous overuse.

    6. Re:Except it isn't 3D... by Prune · · Score: 2, Informative

      Disparity is the most important factor in 3D perception in the human visual system, other than motion parallax. Two cameras capture disparity, and motion parallax can be achieved with head-tracking--technology to do this with computer vision instead of having to use a head-mounted display has existed for the past 20 years at least. Vergence and accommodation (focus) are secondary and always overridden by the other factors; this is a neurophysiological fact. Moreover, both can be handled by the use of an ultra-high resolution display and a microlens array--or simply using a head-mounted display with active optics and eye tracking. And the information from two cameras is sufficient from both, because depth can be extracted from disparity and all other effects can be computed for a fitting display.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    7. Re:Except it isn't 3D... by anguirus.x · · Score: 1

      True true true. You get layers of objects, as introducing a full range of depths would introduce artifacts whenever the viewers' head moved in the slightest. With stereo 3D they can at least force some robustness by limiting the levels of depth present at any given time. It sounds to me like we're all pretty set on shunning 3D in the home until they can actually project a fully holographic image. I would only by a 3DTV if I could watch it without much attention to my viewing angle. I wonder how many CEOs are reading this thread and whether they recognize holography as the holy grail of 3DHDTV.

    8. Re:Except it isn't 3D... by udippel · · Score: 5, Informative

      You sound as if you knew what you are talking about, so I take it to try to answer your message.
      Disparity is the most important factor in 3D perception in the human visual system
      No doubt. This is why 3D 'works'.

      Motion parallax however, cannot be achieved, since hidden content cannot be interpolated. It actually is unknown, eventually to both viewpoints. Even if it is known to one, depth remains unknown.

      Head-mounted devices are worse, because for nobody the world doesn't turn when (s)he turns the head. You follow with the shown perspective, I guess. But from where do you get it? Think about a movie: Where do you get the information from, when the viewer turns the head?

      Vergence and accommodation (focus) are secondary and always overridden by the other factors; this is a neurophysiological fact
      Yes, see above. Override, though, does not mean trashed. It remains a sensory effect, that contradicts at least a distance virtually 'close' according to its disparity. -> Headaches.

      How does a microlens array induce physical distance (adaptation)? You'd need a set of screens at various distances form the viewer's eyes, and using a shutter mechanism to project specific pixels from a 'credible' distance.

      Physiologically, if you inhibit head/eye movement totally, the vision disappears altogether, as you probably know. So we all perform small quantities of those all the time, unconsciously. That's fine for a 2D-display (as I wrote elsewhere in this topic), because that's what we are aware of: a 2D-projection on a plane of finite, if not very limited size. Our brain 'expects' what it gets from watching a picture, or your 2D flat screen. Even a 3D-effect (compiz, e.g.) is nothing but a calculation of virtual distances and structures, projected - visibly - on a 2-dimensional screen. So our eyes get what they expect, with respect to convergence, parallax, focus, etc.
      Not so, however, if you add real depth/disparity; but none of the others. Tiny, maybe subconscious, movements of eyeballs and/or your head do actually 'explore' the depth; not so in any 'disparity-is-everything'-projection system.

      As long as we don't have a projection that makes appear an object in a real 3-dimensional space (what in theory a laser could do), so that the room is real, with a virtual object of real 3 dimensions projected into it, headaches will be the order of the day.

    9. Re:Except it isn't 3D... by Nursie · · Score: 1

      "I would only by a 3DTV if I could watch it without much attention to my viewing angle."

      You don't really have to care that much with the glasses. Whether you like the glasses or not is up to you. I do.

      "I wonder how many CEOs are reading this thread and whether they recognize holography as the holy grail of 3DHDTV."

      Probably 0. /. has a history of calling this stuff wrong.

    10. Re:Except it isn't 3D... by Anonymous Coward · · Score: 5, Informative

      That's not "real 2D", that's single-view 3D. Because you cann move your head around off-axis, thus changing your viewing direction in 3D.

      He doesn't say stereovision is worse than 2D, in fact it's somewhat better than 2D, by fixing one of the shortcomings (in the theoretical case where you double the bandwidth of every stage, rather than frame-alternating at the same frame rate, using leaky separation (e.g. anaglyphs), etc.), but way worse than true 3D, which resolves (almost) all of those.

      Essentially, 2D is a perfect rendering for a viewer with fixed focal length at one point in front of the screen, and distorts as you move away from the viewing point, or focus at a different distance (which you've no reason to do).

      Stereoscopic is a perfect rendering for a two-eyed viewer, with fixed focal length, a fixed interocular vector, and a fixed location in front of the screen. It breaks down slowly as you move both eyes away from the viewing point, and more rapidly with changes to either the length or angle of the interocular vector (humans have a fairly tight range of interocular distance, and that distortion is relatively benign, but head-tilt is a killer), and of course with the varying of focus (which is now a problem, because you're wired to focus at the same distance your eyes converge at -- with careful processing, this dissonance can be minimized, but there's more chance for things to go awry).

      True 3D, means different things to different people -- one definition permits headtracking with stereoscopic display, which instaneously gives a perfect rendering for a two-eyed viewer, with fixed focal length, measured interocular vector, and measured location from the screen (which is typically a virtual image from a pair of goggles, but can be a screen with polarized/shutter goggles). This fixes everything except focal length, and there's even the possibility to measure and compensate that in real-time eventually. The good news is that this is technically possible right now, and relatively close to economic possibility for home users. The bad news is it's limited to one user per goggles/tracker/etc., and even CPU power goes linearly with the number of users -- it simply doesn't work for cinemas, at all, ever.

      The more restrictive definition of true 3D encompasses volumetric displays, holograms, and the like -- it requires real-time simultaneous viewability from all positions in the designated viewer volume. Unfortunately, such things for entertainment purposes are a good ways out, though small and low-res volumetric displays are already on the market for technical applications (and priced accordingly...). The good news is multiple viewers add essentially no cost, but the bad news is that costs are through the roof, and even a decent resolution 3D stream requires the Devil's own bandwidth.

    11. Re:Except it isn't 3D... by Tom · · Score: 5, Interesting

      Finally a great comment instead of all the pointless whining.

      Just one thing to add: 3D in a movie theatre works pretty well, because distance to the screen (and thus the perceived scenery) is so large that movement of the head would not have much of an effect anyways, so it doesn't feel weird.

      On your TV set, it would.

      That's why 3D movies work, even though they aren't really 3D as you pointed out, but 3D TV doesn't.

      --
      Assorted stuff I do sometimes: Lemuria.org
    12. Re:Except it isn't 3D... by Froboz23 · · Score: 1

      I'd agree with your argument that "3D TV doesn't work" if it were a 32 inch, 60 Hz CRT. But just yesterday I went to Fry's and demoed a 3D Blueray movie on a 60 inch 240 Hz 1080P 3D HDTV. The quality and experience was indistinguishable from a 3D movie at a theater. I want one, but I'm willing to wait for a price point closer to a thousand dollars. The unit I demoed was $2400.

      I've been buying 3D equipment for over 10 years, all for the PC. Depth perception adds significantly to the realism and immersion in games, IMHO. I also look forward to 3D broadcasts of sports.

      --
      Take off every Sig. For great justice.
    13. Re:Except it isn't 3D... by rundgong · · Score: 1

      But this is not that important in a theater. You can't really move around in the theater except for moving your head a few centimeters to each side. I would think most people don't move their heads around to any significant degree while watching movies.
      Also, the screen is really far away and few objects are so close that moving your head would show anything useful.

      What degraded the 3D effect for me is when stuff floating in the air move off screen. Its like when you look through a window. Stuff behind the window your brain expect to disappear but things in front of the window are expected to move in front of the window frame. This is the reason I think 3D-TV will not be that good. Your "window" is very small so this effect will be much worse. Also the shorter distance to the TV will increase the 3D effect you expect when moving your head around.

      A side note for us who get subtitles on the movies. The subs are placed "on the screen", with no 3D effect. When there are 3D objects in front of the screen, the subs are still on top of the objects which completely destroys the 3D feeling. If they would have closer objects partially cover the subs, that would be awesome for the 3D effect.

    14. Re:Except it isn't 3D... by zigurat667 · · Score: 2, Informative

      Actually stereovision has been around since 1880, when August Fuhrmann invented the "Kaiserpanorama".

    15. Re:Except it isn't 3D... by TheRaven64 · · Score: 2, Interesting

      I find that a lot of the newer 3D technologies get into uncanny valley territory with me. With a 2D film, it's obviously a 2D representation of a 3D thing, and my brain automatically fills in the depth. With a stereoscopic film, my brain focusses on the depth cues that are missing and the 3D effect just looks wrong.

      --
      I am TheRaven on Soylent News
    16. Re:Except it isn't 3D... by GrumblyStuff · · Score: 1

      Ah, that explains why they went with the name RealD 3D for movies. It did always seem like they were trying too hard with that.

    17. Re:Except it isn't 3D... by Anonymous Coward · · Score: 0

      The simplest way to say this is that if you look anywhere in the scene besides where the director wants you to look, then the effect with current implementation(s) of 3D is broken. Its annoying and difficult to look at in the way that staring at a monitor out of calibration with fuzzy images and bad interlacing is annoying.

    18. Re:Except it isn't 3D... by SimonTheSoundMan · · Score: 2, Informative

      "true 3D" which you refer to is what we call volumetric 3D. Something we all want.

      Stereoscopic 3D is what is currently being sold right now, it has its limitations, especially in the domestic environment where you are close to a small screen, compared to the cinema where you have a large screen far away. With cinema, your eyes converge straight forward and focus at infinity, and the image also converges to the same point in space so you have a natural perspective and depth perception. In the domestic environment, you have different sized screens are sit relatively close (and at different distances) to the screen, so you no longer have a natural perspective (eyes converging, image is diverging), giving head aches. You can't fix this, unless you do an online edit for each individual with different sized screens at different distances.

      I hope Sony with their Playstation 3 let you input your screen size and sitting distance for gaming.

    19. Re:Except it isn't 3D... by whistler36 · · Score: 1

      This will never be in a movie theater. How will that work? 300 people in a room with no chairs (so they can walk around), everybody constantly moving and bumping in to each other to find the best spot. You're on one side and someone on another side laughs - at what? Everyone rushes over there to see. How distracting, like a mosh pit or something. No, I want to sit still in my chair and have the main points displayed to me. I don't want to wonder if the guy 10 feet from me is seeing a different movie. I can see what you are saying about moving your head slightly and seeing parallax change but I'm talking sight head movement. Not 'Real' 3d.

    20. Re:Except it isn't 3D... by totally+bogus+dude · · Score: 1

      Just because you could get up and walk around and inside the movie doesn't mean you would. I mean, you don't see audiences at theatre productions getting up and walking around behind the stage and getting up on stage so they can see a different view of the performance.

      But that doesn't mean the experience when viewing it from a static location out in front wouldn't be improved by having it all in actual 3D.

      In fact, think of it like that: watching a movie would be just like going to see a performance of a play, except all the scene changes would be instant, there'd be cool special effects, and your distance from the action would change without you having to get up and move.

    21. Re:Except it isn't 3D... by Spy+Hunter · · Score: 1

      That list is missing one of the most important depth cues: motion parallax. It's not present in still images. It is present in video to a limited extent, but it doesn't account for viewer motion; only camera motion. The only way you'll get correct motion parallax for viewer motion in 3 dimensions is with head tracking or holograms.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    22. Re:Except it isn't 3D... by Tom · · Score: 1

      It's not a question of price or size.

      Switch places on the couch. What's your distance to the screen? Let me guess it's about 5 metres. If you move your head a bit to the side, just regular movement to change position or pick up a drink, say 10 cm to a side, you should get a viewing-angle difference at things in 5m distance of 1.1 if I calculated correctly. That's pretty much visible, and your brain will expect it.

      But your expensive TV doesn't provide it. More importantly, the furniture right in front or next to the TV will do this perspective shift, making the part of your visual field that doesn't look even more weird.

      In the movie theatre, at 30m distance to the screen, your change is 0.2 - much less noticeable. In addition, there isn't much else in view that tells your brain that something is amiss - most of the other stuff you see is much closer to you (you know, the sexy blonde to your left and the huge asshole right in front of you).

      --
      Assorted stuff I do sometimes: Lemuria.org
    23. Re:Except it isn't 3D... by Prune · · Score: 1

      In fact, hidden content can be interpolated and is done with texture seam filling algorithms, sufficient for a limited motion parallax. Moreover, there are two other ways motion parallax can be dealt with: using more cameras, and even simply using a wider separation with just the usual two cameras (the content then can be reprojected for a smaller separation based on the derived depth-map).

      Mircolens can in fact handle adaptation, so you are 100% wrong on that: http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1545799. Also note that microlens handle not just accommodation but naturally reproduce motion parallax. This is all accomplished with a single camera which also has a microlens array (or just use an array of small cameras of standard resolution). It's unfortunate I did not see your post earlier so I could correct the horrible misinformation on microlens you perpetrated upon the /. reading public.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    24. Re:Except it isn't 3D... by udippel · · Score: 1

      Thanks for your info. I'd be too interested to read that document (and a bunch of others that the same authors have published), but they are subscribers only.
      I have tried "texture seam filling algorithm" in Google, but nothing shows up. Your other two ways were proposed in the literature more than 25 years ago and do not effectively invalid my argument: Any object invisible to any of the n cameras cannot be reconstructed, because there is exactly zero information about its existence. Any object visible on exactly one camera (out of 2 ... n) can only be recognized as 'behind' another object, due to occlusion.

      A microlens is nothing but the lenticular lens array mentioned earlier. As far as I can make out from here, it cannot handle accommodation (prove me wrong, please, if you can. Though not by statements, but facts). Of course, it can reproduce motion parallax; by doing the opposite what the Fraunhofer screen (I think) is doing: assemble all incoming light arrays spatially selective on the sensor. Though that's not different (to me, as of now, again, prove me wrong) than the multi-perspective view of a plurality of cameras.

      Actually, I was with the first team of the institute (now Fraunhofer) that showed microlens-based auto-stereoscopy (6 perspectives) at IFA 1985. Though I left that field (and the institute) in 1987, I don't mind learning new things. Though, I require sound resources and explanations, not blank statements. Your last one does not instill all too much of confidence, alas. Again, prove me wrong.

    25. Re:Except it isn't 3D... by Prune · · Score: 1

      This is not correct, since microlens arrays are significantly different from lenticular arrays. A lenticular array is made of vertical segments of cylinders, whereas microlens are spherical segments. Lenticular only captures integral light information in one direction (the horizontal), and this is why it cannot handle accommodation. Microlens, on the other hand, can reproduce the full 4D lightfield (4D is enough because the total optical information of a volume is the light rays contained therein, which can each be parameterized by the two pairs of intersection coordinates of the ray and two parallel planes). The tradeoff is the multiplication of required underlying display technology resolution by the level of discretization of parallax viewpoints/focal distances.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    26. Re:Except it isn't 3D... by Prune · · Score: 1

      As a clarification: a microlens array captures the 4D information because it's a 2D array of 2D arrays (the latter being the pixel patch behind each microlens). Compare lenticular arrays, which are analogous to 2D arrays of (horizontal) 1D arrays, thus capturing only three dimensions of the lightfield parameterization.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    27. Re:Except it isn't 3D... by udippel · · Score: 1

      At some moment in time I think I was wrong when I wrote that you knew what you are talking about. As of now, we can just read nice-sounding, though rather empty phrases.
      Maybe you can provide some of the literature that you cite?
      I was hoping you could refute my arguments, instead you keep insisting on well-understood and common sense items that I don't question; and then you spice them up with blank statements without references, resources, explanation.

      Nobody denies the difference of lenticular lenses and microlens arrays. Nobody refutes that a microlens array can as well extend the ability of a lenticular lens into the 'up-down' category, thereby producing an 'up'/'down' information on top of the 'left'/'right' that the lenticular lens provides. Nobody denies that the image taken from a microlens array contains more information; much more effectively, since it contains the full 2D-locational information, whereas the lenticular one provides only left-right offset.

      Now go back and read your first post:
      Disparity is the most important factor in 3D perception in the human visual system, other than motion parallax. Two cameras capture disparity, and motion parallax can be achieved with head-tracking--technology to do this with computer vision instead of having to use a head-mounted display has existed for the past 20 years at least. Vergence and accommodation (focus) are secondary and always overridden by the other factors; this is a neurophysiological fact. Moreover, both can be handled by the use of an ultra-high resolution display and a microlens array--or simply using a head-mounted display with active optics and eye tracking. And the information from two cameras is sufficient from both, because depth can be extracted from disparity and all other effects can be computed for a fitting display.
      How many cameras are needed now? With your microlens array, a single camera is sufficient.
      How do you extract depth information about disparity of an occluded object?
      Most of all, a microlens array is still an optical lens, and the focus of the human eye will invariably be on the virtual image plane. There is no way to have the eye focusing at different distances, depending on the content that the lenses display. So the observer will always focus the eyes at a constant distance. What you do, is arguing on the image-pickup side, not on the projection side: is enough because the total optical information of a volume is the light rays contained therein, which can each be parameterized by the two pairs of intersection coordinates of the ray and two parallel planes. Yes, that's the camera.

      Also look at the subject of this thread: Our GrandPa titled it "Except it isn't 3D", w.r.t. the stereoscopic efforts shown at the IFA this year. At least now you seem to agree that, actually, it isn't. Because your - in these days still theoretical - arrangement is not what is shown at the IFA.

      I for one like academic discussions, I do them daily. Maybe you can make up your mind, and then provide supporting evidence? I'm still mostly interested in how a projection into a 2-dimensional plane (head-mounted or screen, including projection screen made with microlenses) can trick the eye into accommodation of various physical distances.

    28. Re:Except it isn't 3D... by Prune · · Score: 1

      http://en.wikipedia.org/wiki/Integral_imaging: "Indeed, it has been demonstrated that an integral image can very accurately reproduce the wavefront that emanated from the original photographed or computer-generated subject, much like a hologram, but without the need for lasers to create the image; see Fig. 2. This allows the eyes to accommodate (focus) on foreground and background elements, something not possible with lenticular or barrier strip methods."

      http://www.broadcastpapers.com/whitepapers/IBCDeMontfortCGContentfor3DTV.pdf: "The perceived advantages of integral imaging are that only a single aperture camera is needed to capture the 3D data. In addition the display is a full 3D optical model, the model is correctly scaled throughout the image space, and in viewing accommodation and convergence occur naturally thereby preventing possible eyestrain."

      A prototype microlens array based flat panel video (as in, non-static) display was built by Hitachi in 2006, and they claimed that it solves the conflict between disparity, convergence, and accommodation. A non-digital video display was built way back in 1978: http://www.broadcastpapers.com/whitepapers/IBCDeMontfortCGContentfor3DTV.pdf

      You're looking for an intuitive explanation of how this can "can trick the eye into accommodation of various physical distances"; however, note that your lack of insight in no way contradicts my claim, given the literature and hardware. But I'm feeling kind today so I'll give you a couple more hints. Your statement that "So the observer will always focus the eyes at a constant distance" betrays a deep ignorance of optics and physiology, namely that an unfocused image is mathematically equivalent to the focused image convolved with a 2D PSF (point spread function) based on lens parameters, and that the eye's accommodation response is driven in part by vergence and in part by an internal estimate of defocus based on 2D image analysis. The second hint that should help you sort out your internal confusion is the very term "integral imaging"; each microlens is a sort of holo-pixel (see diagrams on wiki). Focusing your eye on a plane will result in an image with a spatially varying amount of defocus because of the image encoding; accommodation will refocus the eye in such a way that a different set of viewing rays will be integrated into each projected visible element on your retina, until the right convolution effect is achieved to undo the image encoding+microlens defocus. It's the same when images are refocused with deconvolution in computational photography.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    29. Re:Except it isn't 3D... by udippel · · Score: 1

      Now we are going somewhere. Thank you very much, I will study these in detail.
      It seems like accommodation can be achieved with microlens arrays, and that was my most contentious point in the whole lot of our recent discussion.

      Back to the original discussion, which was less academic and based on the experience of people at what was shown at IFA 2010: Is that 3D? Or, as the title of the original post said: Is it a joke? The answers seem to remain the same: No - Yes.

      Thanks again for your explanations!

  48. Where did the ads go by Quiet_Desperation · · Score: 1

    One of the manufacturers- I can't recall who (gee, good ad)- dared to show the family sitting with their little goggles in front of the TV. That thing vanished from the airwaves faster than any ad I've ever seen. *Everyone* I know was making fun of it, young and old alike.

    They need to overcome the goofy factor.

    And this: http://art.penny-arcade.com/photos/932182163_EazuQ-L.jpg

  49. Amazing lack of foresight here... 3d will win. by JMZero · · Score: 2, Insightful

    We saw the same discussion here a few years ago with HD TVs. "Nobody cares about HD gaming". "Nobody can even see a difference". "Nobody will buy a $4000 TV".

    This is a technology site. It really surprises me people can't see how this is going to go.

    OK: first, likely there will be a successor technology that delivers 3d without glasses - and probably not that far off. But even if there isn't, what do you need to implement 3d as it is now? A fast enough refresh rate and shutter glasses. Eventually, that refresh rate will just be standard. Why wouldn't it be? Again, think back to HD. Yeah it was expensive once. Now it's just standard, whether people need or really want it or not. And shutter glasses. I predict these will be under $20 within 3 years - there's no tech in there that necessitates an expensive product. So 3d will essentially be free on a new TV.

    And really, 3d is pretty good sometimes. Ever play a good racing game in 3d? It's way better - way more sense of speed. Did you see Avatar? Up? How to Train Your Dragon? Despite being essentially first generation titles, they were all great - and all better because of 3d. Content will just get better, and eventually 2d TV will start to look like it's missing something. Now sure lots of content won't benefit much - but that's the same with HD. Or color.

    All of this is obvious.

    The only reasons I can see behind the doomsaying are sour grapes (I don't want to buy a new TV), elitism (I enjoy films at a deeper level than visual gimmickry), or just plain lack of imagination. I want to go back sometime and dredge up some anti-HD posts... but it'd be easier to just do a text replace on this thread.

    --
    Let's not stir that bag of worms...
  50. With all the DRM crap it's dead. by Anonymous Coward · · Score: 0

    It gets me, that every fucking set top box, every bluray player, every piece of software that comes out to play the studio's precious 3d content is so crippled with drm crap, it's almost impossible to get it to work. It's sad that people keep buying this crap. The studios decide they want more drm crap built into tv's so they start a media campaign to sell every moron on the planet 1080p tv's with hdmi 1.3, since 1080i tv's and their hdmi 1.2 weren't secure enough for them. For get that nobody can tell the difference between 1080p and 1080i tv unless you tell them which is which, just like if you ask someone to pick which mp3 is encoded at 256k and which at 384k.

  51. Games may be the killer app for 3D sets by Anonymous Coward · · Score: 0

    Sitting through "Avatar" in 3D was great because of the immersive experience from a screen larger than my house. Watching "Avatar" in 3D on a 32-inch set sounds tedious. It's not immersion, it's a window — and not a very good one.

    BUT if I could play a 3D game through that window, it might be awesome. Games can dynamically set depth of field and perspective so the window will feel exactly like that — a window on the real world. Playing a Formula One race car game could be truly amazing with this technology.

  52. Count Floyd used to ... by Anonymous Coward · · Score: 0

    introduce the Rush song "The Weapon" (in 3-D, of course)

    "Without the glasses, you'' only see it in 1/2 D"

                              hysterical

  53. Re:Amazing lack of foresight here... 3d will win. by Anonymous Coward · · Score: 1, Insightful

    In theory you may be correct, but in reality 3D TV has some major technological hurdles to overcome before it becomes practical. Stereo sound, color vision, and high definition were incremental improvements that didn't change the fundamental nature of television; none of them faced the real technical challenges that 3D TV does.

  54. I Dunno by Anonymous Coward · · Score: 0

    I'm still waiting for Smell-0-Vision. And my flying car.

  55. It's way too early to criticize by 517714 · · Score: 1

    I think we need to wait until Microsoft and Apple check in on the issue so we can "align" our opinions correctly without having to actually think. Personally I expect the 3D Zune to beat the iPod 3D to market; which would, of course, confirm the parent article's conclusion - but what if Apple takes the first sip of the Kool-Aid?

    --
    The US government have made it clear that we have no inalienable rights; any we do not defend vigorously will be taken.
  56. Stereoscopy in the living room sucks by Animats · · Score: 1

    Stereoscopic TV ("3D" is a bit much) is awful in the living room. You have to wear glasses(!) You have to sit upright. Strobing comes back. We finally have a display technology with no flicker, and the industry wants to throw that away. This will work fine if you have a proper "home theater" setup, but it's going to suck for casual viewing.

    If we really had 3D (you move, the viewpoint changes) that would be cool. There are systems that do that, and they don't even require glasses. (Only one person at a time can watch, though, because the image is adjusted for viewer location.) Tut that's not what's shipping.

    A scary thought: the way to make this tolerable is to have the TV watch the audience. If there's anybody in the room not wearing glasses, the system drops the stereoscopy. Once that capability is in, the TV can be set up to pause if people leave. So you can't go away during commercials.

  57. Viewport size by Anonymous Coward · · Score: 0

    Another huge problem with 3D is the size of the viewport. Imagine watching a live play in your living room, except all the action must take place within the bounds of a relatively small rectangular window 10 feet away. Although objects may appear to move in front of the window, they must remain bounded by the rectangular pyramid formed between your eye and the viewport - otherwise the illusion is broken as the "3D" object moves at least partially off the screen.

    3D is great in movie theaters - particularly IMAX - because the viewport is large enough to avoid many of the above issues.

  58. Re:The joke known as color TV (evidence) by Tablizer · · Score: 1

    many people didn't bother buying color TV's until the mid 60's

    I forgot to mention the evidence for this. Most of the popular sitcoms from the era that we still watch, such as Gilligan's Island, Bewitched, and The Andy Griffith Show shot their content in black-and-white until around about 1966. (Some early episodes have since been artificially colorized.) They wouldn't have used black-and-white if the color audience was sufficient.
       

  59. Another great example by Mark_in_Brazil · · Score: 1

    Click here to see one of my favorites

    --
    "It is nice to know that the computer understands the problem. But I would like to understand it too." --Eugene Wigner
  60. Re:Amazing lack of foresight... 3d will NOT win!! by David_Hart · · Score: 1

    3D TV will not win... Hologram TV will...

    There are just too many hurdles to showing a movie, TV show, or sports to an audience larger than 1. Having to wear glasses every time you sit down to watch TV is just not going to cut it. Plus, there is a large percentage of the population that gets sick watching 3D. You'll see it used for special movies (Avatar) and events (Superbowl), but everyday TV and movies will be in 2D for at least the next decade. Only when we get hologram technology will 3D become usable in the home.

    Will 3D TVs sell? Yes.

    Will everyday 3D programming be successfull? No.

    Will movies, special events, and games be developed and become successfull in 3D in the home? Yes.

    From the point of view that people will buy 3D TVs (devices), 3D technology will eventually be in every home, but only because it will become a standard feature in TVs, much like closed captioning.

    From the point of view of programming, 2D will be King for a long while to come. That is until we get hologram technology...

    David

  61. Jumped the shark in 1991 by VocationalZero · · Score: 1

    Jim Henson's Muppet Vision 3D was the apex of 3D anything ever. This is two decades old, and still the best use of the "current" 3D gimmick, mainly because they knew it was just a gimmick when they made it.

  62. Same thing with TV to HDTV by Sycraft-fu · · Score: 4, Informative

    When HDTV came out, there were a lot of production problems revealed. I remember one of the first CSI episodes where George Eads looked orange. Reason was not that he'd overdone a tan, but that they used really intense makeup. NTSC has much poorer colour handling, so makeup was overdone. HDTV is better at dealing with colour capture and transmission.

    When moving to a new technology flaws in your old process can show up.

    1. Re:Same thing with TV to HDTV by sznupi · · Score: 1

      One can't help but wonder why "3D" photography, at 1.5 century old (just slightly younger than "normal" one), using the same techniques (just for static images obviously - which means it is, for a long time, much easier to make & view), sees only niche usage...

      --
      One that hath name thou can not otter
  63. Ya by Sycraft-fu · · Score: 2, Informative

    To me, a more convincing 3D tech was one demoed at TED. It was a head tracking technology that did just what you describe on a normal 2D display. In fact when the tracker was on a TV camera, you could see it on video. So no depth like you get with a 3D display, but it looks better and needs no glasses. Of course it only works for one person.

    I'll personally be sticking with 2D displays for now, until something better comes out.

  64. I speak for every one by Lord+Apathy · · Score: 1

    I speak for everyone about 3D movies and TV.

    Please Stop.

    Thank you.

    --

    Supporting World Peace Through Nuclear Pacification

  65. Why the TV? by tomk · · Score: 1

    If I have to wear glasses anyway, why not put LCDs in the glasses themselves? You'd get a full edge-to-edge experience, avoiding some of the weird off-screen 3D effects. You'd always be in the "sweet spot", avoiding the off-center weird geometry effects. You could go 120Hz on both eyes and make the correct matching frames appear at exactly the same time, avoiding the headache-inducing strobe effect. You would not have ghosting or other distortion caused by trying to use the same display surface for two independent images.

    I am cautiously optimistic about 3D as a whole, but I don't understand why I need to buy into the 3D TV paradigm in order to get a 3D experience. I would prefer to simply use active-screen glasses.

  66. They are always trying to recreate by crovira · · Score: 1

    the feeling of an orchestra actually playing in my living room.

    Personally, I can't think of anything I would like less than having an orchestra actually playing in my living room.

    Quadraphonic sound tried to that with audio in the late sixties, and it fell flat with a resounding thud! People only have two ears and the synthesize the rest from hat they hear through those two ears. It is enough to be able to position an instrument or vocalist along a left to right axis. People really didn't care that the second oboe was positioned behind the first bassoon.

    Keep in mind that this was audio and that the "stage" could be potentially infinite along that left-right axis. (Headphones worked great because the actual distance didn't matter, only the perceived displacement between sound sources.)

    In 3D movies it would matter a great deal if a performer was behind another.

    In 2+D movies, where position is taken as important, though it may lead to disorientation and optical illusions but it is not essential, our brains have evolved mirror neurons and a whole set of visual disambiguation mechanisms to recreate a 3D scene from stereo-optic 2D image capture through binocular senses and reintegrate all of this using relative parallax and scaling of objects.

    3D is not only difficult but pointless; literally as in the intended POV (Point Of View) intended by the director would be lost

    That they shoot the movies in 3D is fine, that they playback movies in 2+D on a flat screen and involve our unthinking portion of our brain is also fine.

    Until we have home theaters which can behave like holo-decks, its futile ice it would take that level of immersiveness for 3D to be more that an annoyance.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
    1. Re:They are always trying to recreate by Jeremy+Erwin · · Score: 1

      . It is enough to be able to position an instrument or vocalist along a left to right axis. People really didn't care that the second oboe was positioned behind the first bassoon.

      You need better speakers. A proper stereo mix is just as three dimensional as 3D TV.

    2. Re:They are always trying to recreate by Anonymous Coward · · Score: 0

      You haven't tripped til you've tripped listening to the quadrophonic cut of White Rabbit. So it has its uses. As for the orchestra, yeah, there's a reason people don't sit in the middle of the orchestra. Still, you want rear channel to emulate reflection at least, which gives a sense of space.
      .
      As for the director's POV, sometimes the 3D POV *is* the intended one. One movie I like to point to is Up which used its 3D effect pretty sparingly, with only a couple "fly out at you" scenes. Flying _into_ the scene seems to be the rage with 3D nowadays, and it does work better when it's not completely ridiculous (yes 2012, I'm looking at you).

      But ultimately, I don't think TVs that require special glasses to watch are going anywhere in the long run.

  67. Re:Amazing lack of foresight here... 3d will win. by twidarkling · · Score: 3, Insightful

    If they can give a 3D experience without the glasses, I think a lot of 3D TV complaints would fall away, especially as content creators stopped treating it as a gimmick and more as the status quo. But until the shutter glasses are gone, I don't think it matters *how* cheap the glasses and TVs get, I just don't see it gaining much ground. The glasses just cause too many issues on their own. The easiest to point out, and the most difficult to hand-wave away is: what if I have a large group of people over to watch a movie, and I don't have enough glasses to go around? I'm a bachelor, so I really only need one pair of glasses. Should I really need to buy three, four, or more pairs to have hanging around for bad movie night? And when they're not being used, they're taking up more space, and can get lost or damaged without much notice. Oh joy. Then I have to hope that the battery doesn't die since I didn't charge the glasses since the last time they were used, because my friend just tossed them where I didn't notice. Then there's every other issue with the glasses that regularly comes up, which can probably be found elsewhere in the thread.

    Remember, the public, above all else, wants convenience. That's why automatic transmissions became popular while they were still less efficient than manuals, why CDs were more popular than cassettes, why you can sell a person a $120 package to set up their new laptop that consists solely of running windows update and burning recovery CDs for them, why three-colour ink tanks in printers persist, and why HDTV took off once you could sell them the "complete" HD experience of the TV, the Blu-Ray player, and the High-Def cable package all at once.

    --
    Canada: The US's more awesome sibling.
  68. trviial novelty by eyenot · · Score: 1

    The trivialized can later become the normalized and even novelized. Just look at "Schindler's List"" and the spots of red, or, Kia Motors hosting "the next YouTube star".

    --
    "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
  69. They also make it annoying by Sycraft-fu · · Score: 3, Interesting

    In the home, a TV is usually not in a special room, just for TV watching. Some high end homes have home theaters, but in most homes, even one with nice TVs, the TV is out in a public room. Ok well with any new 2D TV technology, this hasn't been a problem. People can wander in and out and they all see the same image. However with 3D TV, it is a problem. When the 3D mode is on, only people with the glasses on get a good image. Everyone else sees a blurry mess. So if you are walking through to stop and chat, it is highly annoying and the person watching has to either disengage the 3D, or you have to pick up glasses to fix the problem.

    Probably be easier just to leave things 2D, over all.

  70. Oh really? What technology then? by Sycraft-fu · · Score: 1

    I've seen -nothing- on the no glasses 3D front. Not even anything in "Early R&D, only in the research labs," kind of thing. This is just a new take on a very, very old idea. The 3D through different images to each eye with glasses has been tried and tried. It was done with coloured lenses first, and that was improved to use better keying to give better images. It has been done with polarized projectors and lenses also, I've seen IMAXes like that. This is just a technology that lets it work on an LCD TV (well, a few of them) or a single digital projector.

    I fail to see why this one is any different than any of the others which is to say niche technologies that never took off. That is can be done at home doesn't matter. If it were something people watched all the time at the movies and this was just the thing that finally brought it home, sure. However it is a mostly forgotten thing (you forgot about it).

    As I said, I've also seen nothing that indicated a new 3D display tech that doesn't use glasses is anywhere near the market, or for that matter even in early development.

    You may want 3D TV, I think most do, but you are confusing your want with the technology's feasibility.

    1. Re:Oh really? What technology then? by JMZero · · Score: 1

      I've seen -nothing- on the no glasses 3D front.

      Then you haven't looked. At all. Google "no glasses 3d".

      If it were something people watched all the time at the movies and this was just the thing that finally brought it home, sure. However it is a mostly forgotten thing (you forgot about it).

      I think we'll see more 3d movies over time. They're popular, and it's easy to do with CG.

      And I remember previous generations of 3d. My friend had the shutter glasses for the Sega Master System. Wasn't good enough. I tried some PC shutter glasses in maybe 2002 - not good enough (despite the refresh rate on the CRT being pretty good - the biggest problem was the video card and state of graphics in general).

      I tried the tech out now. I think it's good enough. Maybe you don't think it's good enough - but not everyone has to like it for it to be a success.

      You may want 3D TV, I think most do, but you are confusing your want with the technology's feasibility.

      Uh... no I'm not? You can try the tech right now. I have. It's pretty good.

      In general, I don't know why people get so excited about the glasses as a show stopper. I think they're fine. But, again, I wouldn't be surprised if they're outmoded within a few years (by the in-the-pipe tech you've ignored, by lighter circular-polarized glasses and LCD screens that do native polarization, or by something completely new).

      --
      Let's not stir that bag of worms...
  71. Re:Amazing lack of foresight here... 3d will win. by Anonymous Coward · · Score: 1, Interesting

    Newsflash: $4000 TVs didn't sell, only when they hit $1000-2000 did sales take off and today, I imagine anything over $1500 sells rather slowly. 3D TV feels much more like Blu-Ray to HD's DVD. DVD had higher res, but perhaps more important, you had a much better form factor, ease of use, and did not degrade from watching. HD had substantial footprint reduction (for fixed screen size) and weight reduction in addition to sharper picture even for SD video. Laugh if you want, but many a living room that could never fit a 40+ inch tube TV has a big flat screen hanging on the wall. In my family's case we went from 31" to 50" in roughly the same floor space. 3D could continue this trend (4-6" to 1") but that is nothing next to a 2-3 foot to 6 inch reduction.

  72. Version 1.0 by NicknamesAreStupid · · Score: 1

    The curse of being first. It will pass.

  73. oh my god I hate you so much by Anonymous Coward · · Score: 0

    oh my god I hate you so much, did you just say you think it's ok to txt in a movie theater? Do you have any understanding how in a dark color scheme movie, say V for vendetta, a 2 inch cell phone screen 3 feet from me in a chair next or in front of me equals the same amount of screen space in my vision as like 5 feet of movie screen because it's 15 times closer? that fucking bright screen is a fucking beacon drowning out the whole mood of the movie. and what the fuck are you texting about that can't wait 2 hours, oh thats right. nothing. Go tweet about how much your laughing.,, no one cares

  74. Stereo Beatles by KingAlanI · · Score: 3, Interesting

    I tried visualizing the waveforms via Audacity:
    My copies of Please Please Me and Hard Day's Night are in mono, but I notice a very pronounced difference in channels for Beatles For Sale, and only a slight difference in the channels on Help!

    [Just tested track 1 of each album: I Saw Her Standing There, A Hard Day's Night, No Reply and Help]

    Yes, I noticed that modern music tends to have less-radical differences between the channels; the first time I saw/heard noticeable difference between channels was earlier Zeppelin material - Whole Lotta Love, for instance.

    I suppose, like any audio effect, it can be used effectively or ineffectively.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  75. Never gonna happen by sohp · · Score: 0, Troll

    Comparing 3D tv to color is completely missing the problem. The move to color made sense and was a natural progression that mirrored film. The move to 3d is just another to way to get consumers to consider their old equipment obsolete and force them into buying new TVs. Like a lot of the consumer electronic gadgetry out there, the benefits are questionable at best and the upgrade treadmill only benefits the vendors. Now that they've sold digital to everyone and forced the decades-old standard into obsolescence the electronics makers smell blood. What better way to ensure profits than following the personal computer model of convincing everyone that the perfectly good equipment they bought two years ago is now "outdated" and needs replacing.

    Anyone remember the 1981 movie "Comin' At Ya!"? Noted at the time for all the action shots of exaggerated movement towards the camera (arrows, knives, boobies), it was nothing but a gimmick. Sounds like almost 30 years later the salespeople are still pushing the same tricks.

  76. Buffy is barely 5'2''! by Anonymous Coward · · Score: 0

    Have you ever been surprised how tall or small or otherwise different some actor or TV personality looks in real life? Well, that's what impressed me the most while watching Avatar - I could see or feel, whatever, "real" sizes of objects and people. There was no need for humans to stand near aliens to let me know how tall they are, my eyes had enough hints to judge everything properly... or, perhaps better said, as intended. That's at least one great thing about 3D - hopefully, no more surprises when seeing actors in real life.

    But that painful 3D-bokeh thing... it'll have to go.

  77. Re:Amazing lack of foresight here... 3d will win. by Prune · · Score: 1

    Uh, dude, 3D without glasses using as standard tech as LCD displays has been around for over a decade. Lenticular arrays and parallax barrier are very old tech by now.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  78. It's been like 60 frigging years... by Anonymous Coward · · Score: 0

    Is 3D really that exciting anymore? It stopped being exciting for me when they re-released "Wax Museum" in 3D back in the 80's and my mom took me and my brother and sister to go see it. Sure, I still remember it because then it was exciting. Now it's just another technology for the sake of technology.

  79. or you can watch Avatar by Ilgaz · · Score: 1

    Avatar got such massive success because it was one of the first 3D movies who didn't really exploit 3D in childish way. Cameron used 3D for "depth" and made absolutely sure that it will be a good experience in 2D too.

    That is why Avatar Blu-Rays (non 3D) broke sale records and said to be the real take off for Blu Ray. Its DVD sells well too.

  80. but really, eyeglasses by Ilgaz · · Score: 1

    OK, let me put this way. How many billions of dollars does the contact lens industry and advanced laser surgery worth?

    Here is the deal. There are people, who does risk their eyes to laser surgery or live the hassle of putting something directly to their eye every morning and take off every night.

    So, you are telling me, people hating wearing glasses even while they can't SEE without them will pay thousands of dollars to wear new, absolutely out of style, absolutely heavy glasses to see some demo like movie without a script at their home.

    I am all for 3D but, please don't talk about glasses to me. Ask a friend about the horrifying papers they had to sign before getting surgery, just not to wear glasses.

  81. Timely or what by GerryHattrick · · Score: 1

    "...immediate delivery (of TV?)"? I'd settle for getting the video and the audio to arrive at the same time, for some rough imitation of credible lip-synch. LCD TVs can't seem to handle that. OK, the fad for post-dubbing doesn't help either.

  82. 2000s weren't better by Ilgaz · · Score: 1

    Remember "our media format does 5.1 sound" war coming from nowhere back in 2003 or so?

    I just feel sorry for the artists. I remember Windows Media demos (direct from MS, perhaps they still exist?), Real Player demos and none of them told what the heck I am doing in MIDDLE of an orchestra in stage.

    Hollywood has finally figured how to use 5.1 sound, some movies (even Oscar winning) can even sound "almost mono" but music industry could never figure how to use 5.1 sound. Of course, people buying "DTS audio" or "SACD" demanding every instrument coming from different speaker doesn't help.

    The real problem is, you can't convince people to change the setup of 5.1 sound system they have nor you can convince them to buy an additional setup just for music. It would look funny too. 5 speakers together at front.

    1. Re:2000s weren't better by Tukz · · Score: 1

      People just have to remember that 5.1 sound doesn't mean that sound should come out of all 5 speakers at once.
      Some high profile movies even suck at this.

      I see a car on the screen in the background. I slams the breaks and skids out.. Why the fuck can I hear this in my left rear speaker? The car is in front of me. I should only hear it in the front left speaker.

      5.1 sounds doesn't work in surround with music as music is perceived in front of you.
      As you said, if you arranged the 5 speakers in front of you, spread out and calibrated, sure, it'd might work, I am no expert on that matter but it does sound logical. But not in a surround setup.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:2000s weren't better by Jeremy+Erwin · · Score: 1

      The SACD of "Dark Side of the Moon" was a pretty good demonstration of what surround audio could do-- and it it came out pretty early. I realize that it isn't the original quadraphonic mix-- but it's still pretty decent.

      There are many factors that contributed to the demise of SACD:

      Format War: Some pieces came out on DVD-A, some pieces came out on SACD. If you wanted everything, you had to buy two players, or wait for someone to release a universal one.

      SACD: we've plugged the analog hole! Want to listen to "Kind of Blue" on your computer? You're out of luck. Want to rip it to a MP3? Sorry. Want to bass manage the mix so that you don't need full range speakers in the back? Better get a really expensive receiver that can bass manage a 6 channel analog mix.

      Bad Mixes: Some labels were known for releasing a synthesized reverb mix-- about the same as playing a regular CD and hitting the Logic7/DTS:Neo/DPL2 button.

      Some of these problems were fixed. Universal players came out, and Sony hit on the idea of making a hybrid CD/SACD that can even be ripped.

      But I think the basic problem with surround sound music is that involves sitting down in one place and actually listening. You can't use headphones. You can't use it as background noise. It's not something that appeals to a mass audience any longer.

    3. Re:2000s weren't better by iluvcapra · · Score: 1

      Hollywood has finally figured how to use 5.1 sound, some movies (even Oscar winning) can even sound "almost mono" but music industry could never figure how to use 5.1 sound.

      When exactly didn't we know how to use 5.1 sound? I'm curious, just for professional reasons :)

      Just for your information, theatrical motion pictures have had 4 and 6 channel mixes, with boom tracks and all the accoutrements since at least the late 1950s -- all 70mm formats had 6 channel mixes with surround and LF effects, depending on the particular format (Todd-AO, Cinemascope, Dolby format 42, 43, etc.) The last motion picture recorded in Mono to win the Academy Award for Best Sound was All The President's Men in 1976. In '77 Star Wars won and the entire industry switched over to the Star Wars format -- 4-channel Dolby Stereo with Type-A noise reduction -- essentially overnight.

      --
      Don't blame me, I voted for Baltar.
  83. Glasses to Watch TV? costs more? quality less? by upuv · · Score: 1

    Really, It's bad enough I have 10 remotes somewhere in the cracks of the couch.

    Now I have to buy glasses for everyone in the house. While I'm at it I'd better buy extra pairs on top of that. Because I'm positive one of the fat asses in this house is going to crush a few pair.

    The TV now costs more? Now this I can't figure out at ALL. The difference between a 3D TV and a normal is what exactly? Nothing is the answer. Sorry I lied there is a cool logo plastered on the case.

    Now all of a sudden I have to settle for something that looks worse that 1970 NTSC broadcasts.

    The author is right. Once 3D looks natural and I can plunk my butt in front of the TV and not have to put on some head gear then I'm in.

    I have looked at these UBER TV's and I have tried the glasses. To be perfectly honest I never saw a "3D" effect. I usually just got a headache.

  84. Re:Amazing lack of foresight here... 3d will win. by Myu · · Score: 1

    The only reasons I can see behind the doomsaying are sour grapes (I don't want to buy a new TV), elitism (I enjoy films at a deeper level than visual gimmickry), or just plain lack of imagination. I want to go back sometime and dredge up some anti-HD posts... but it'd be easier to just do a text replace on this thread.

    HD is still a marketing con, designed to maintain profit margins, however much people might buy into it. 3D is no different, just another feature to draw you to parting with your cash. Calling a refusal to buy into it "sour grapes" strikes me as the kind of spineless groupthink involved in getting your parents to buy you the latest cool toy so you can show it off for an hour on the playground.

    Enjoy films however you want, but each time you yield unquestioningly to a new gimmick, your cash conditions manufacturers to bring out any old modification just to keep you sedated. It's a regressive spiral whose only ultimate contribution will be a huge waste of time and resources. But hey, at least you'll have your 72-inch 3D HD TV to comfort you.

    --
    Myu: ... The map's upside down...
  85. Re:Fundamental problem: Close images far to one si by rawler · · Score: 1

    How else to avoid the problem? Use a really big screen (in terms of angle subtended at the viewer's position) such as Imax.

    Unfortunately, IMAX also has it's problems with 3D-tv. Especially that in the very wide FOV, when you move your eyes focus, the binocular focus doesn't change (of course). I'm afraid many of us are going to keep getting headaches for a while.

  86. Do not confuse foresight with hindsight by DingerX · · Score: 2, Insightful

    First, I don't recall ever thinking HD was stupid, nor do I recall a huge Slashdot backlash against HD. And as someone who's been playing PC games for a very long time, I can say that HD gaming is very important; however, five years ago I did think that developing a videogame console to connect to televisions and produce HD content was economically questionable.

    Five years later, with the HDTV penetration of US households creeping up from 1/3, and Nintendo the hands-down winner of the last console wars, it turns out that, indeed, "Not enough people cared about HD gaming" to justify the added hardware costs. Now, of course it's a different story.

    Second, will people stop calling Avatar "First-generation 3D Technology?" It's absolutely idiotic, akin to calling the 787 "First-generation Jet Transport Technology", only stereoscopic viewing technology has been around for longer than airplanes have; stereoscopic movies have been around in different iterations for at least sixty years (and some would say over eighty). Avatar uses some of the better theater technology available and is very well shot and rendered, but it is not a "new" technology; just a vastly better implementation than before.

    Third, the fact that it's been around so long and still has huge problems should be a warning sign: there's some basic physics and cognitive science that is standing in the way of 3D television being comfortable or viable in the long term. Let's take the Avatar standard: the dream of 3DTV makers is to produce an Avatar-like experience in the home. Something on the order of 10% of the population is unable to watch Avatar in 3D because of nausea, and at least 5% has conditions that make them unable to see the effect. The rest of us emerged from the theater groggy.

    It's a huge exercise on the brain, and people don't watch TV to exercise their brains.

    So no, 3DTV needs some major technological breakthrough in order to work.

    1. Re:Do not confuse foresight with hindsight by JMZero · · Score: 1

      The rest of us emerged from the theater groggy.

      OK - maybe that's the reason for the backlash: wild projection. I've never felt any negative effects from watching 3d, and I've sat through quite a few. It's not statistically convincing or something, but nobody I know has ever mentioned being bothered by 3d. I watched Avatar with a group of 20 people - nobody complained of anything. Maybe someone was secretly hurling, but all I saw was happy faces. (to be clear, I didn't think it was an amazing movie, but it was definitely good)

      So yeah, I guess if you assume that everyone else is groggy like you, then I suppose it makes more sense to doomsay. But I don't think the problem is a widespread as you think.

      --
      Let's not stir that bag of worms...
    2. Re:Do not confuse foresight with hindsight by Legion303 · · Score: 1

      "The rest of us emerged from the theater groggy."

      Not all of us. Some of us stopped watching because it was a godawful trainwreck of an utterly shitty movie.

  87. no shit by cathector · · Score: 1

    nobody wants this. it's a desperate attempt at creating a need and for once it's falling short.

  88. Re:Amazing lack of foresight here... 3d will win. by khallow · · Score: 1

    This is a technology site. It really surprises me people can't see how this is going to go.

    HD TV worked only because government forced customers and the industry over. 3D TV won't have the same push behind it. Sure someone will buy it, but my take is that until someone gets rid of the glasses, it's going to remain an oddity and most programming will not be 3D compatible.

  89. 3 letters: DRM by Anonymous Coward · · Score: 0

    What does DVD have that VHS didn't?
    DRM prevents copying
    Unskippable opening sequences (fast forwarding a tape is much quicker)
    The ability to be destroyed by single scratch
    Incompatibility (VHS is one standard. DVD is many: DVD-R, DVD+R, RW, dual layer, data types, etc.)
    Infinitely higher price (right now I can get VHS videos for free at my local thrift store - sure, it's temporary but it's real)
    Smaller picture (most DVD movies are widescreen, giving black bars on my non-wide screen TV)
    Harder to record (you can't just take an old DVD and record over it)
    Harder to find the bit you were watching last time (a tape stays wound at exactly where you left it)
    Less nostalgia (nostalgia has zero value, apparently)
    Encourages publishers to re-release old stuff with new junk instead of making new stuff
    Easier to lose
    Harder for the very young, very old or infirm to use (VHS is absurdly easy - just shove the brick into the hole)
    Some movies simply are not available (not everything gets transferred)
    DVDs are better for some things, worse for others.

    1. Re:3 letters: DRM by Anonymous Coward · · Score: 0

      What did VHS have that DVD doesn't?

      Needs two VCRs or a video capture device to be copied
      No fast searching
      The ability to be destroyed by a magnetic field such as a common magnet or speaker
      Degrades automatically over time and depending on the number of times it's played
      Incompatibility (Cannot be used in a standard PC optical drive)
      Harder to obtain (no store carries VHS films or media)
      Smaller picture (Most VHS movies are obsolete 4:3 aspect, giving black vertical bars on my widescreen TV and widescreen monitor)
      Harder to record (you can't pop a VHS into a PC to erase and write any arbitrary data as with a DVD±RW)
      Harder to find the bit you want to watch (no immediate chapter seeking or bookmarking)
      Needs rewinding
      Harder to store
      No extras such as cut scenes, interviews, actor biographies, soundtracks, etc.
      Most movies from the past 10 years are not available
      VHS is worse for everything

  90. Re:Amazing lack of foresight here... 3d will win. by Anonymous Coward · · Score: 0

    The only reasons I can see behind the doomsaying are sour grapes (I don't want to buy a new TV), elitism (I enjoy films at a deeper level than visual gimmickry), or just plain lack of imagination. I want to go back sometime and dredge up some anti-HD posts... but it'd be easier to just do a text replace on this thread.

    Some of us are just a little sick of hearing all this hype about a slightly updated version of 1950's technology that already flopped miserably once.

    And some of us realize that the whole stereoscopic "3-D" is mostly being used as a marketing gimmick by the movie studios to get people back to the box office.
    The TV manufacturers are eating this up as well- they realize that the upgrade to HD tv's was the first large-scale consumer upgrade since we switched from B&W to color programming. Which means most people who have a 1080p set aren't looking to replace it for 5 to 10 years or even longer. So they're hoping this will catch on enough to spawn some kind of urge to upgrade your TV since there isn't much in terms of increasing resolution anytime in the near future.

    But if trash-talking people who don't like or want this tech is what takes the bitter taste out of the Koolaid the MPAA sold you, then more power to you. Bottom's up!

  91. No good way to view it by Sycraft-fu · · Score: 1

    That is the fundamental problem. So far we haven't found a way to do convincing 3D presentation easily and without severe limits.

    I mean take just 3D movies. This is nothing new either. Doing 3D movies using glasses to control what each eye sees has been done for a long time. It was colour filters initially. That technology was even refined from the old red-blue stuff to use better colour choices for more natural presentation. Another one, that didn't mess with colour, was polarized glasses. I've seen this at an IMAX theater before and at Disney. Two projectors are used, with polarization filters, and then glasses on the people.

    However in all cases you have the problem that it requires glasses to see, without the glasses what you see is a blurry mess. Also it doesn't really do 3D, and you notice in subtle ways so it seems "wrong."

    3D photos/video will be all over the place the day we discover how to display it. As soon as we can have an effective display that can show 3D properly, without aid on the part of the viewer, it'll skyrocket. Until that time, we'll stick with what we have.

    You have to remember that 2D isn't that bad. After all, past a certain point, and not that far away actually, focus goes away. Everything is "infinity" for your eyes (and camera's) focus. So looking at a 2D picture at a distance is the same as looking at a window... Until you move, then things don't move behind each other, rotate, etc properly. Of course they don't do that with the glasses 3D tech either, they don't change with respect to your view.

    When there's real 3D display, we'll see use. Not until then.

  92. 3D done right?? by Joce640k · · Score: 1

    Cameron ... "Avatar ... 3D done right"

    Avatar constantly cut back and forth between totally different field depths. Just as your eyes were figuring out where you were, bam!, you'd be somewhere else. For me that causes way more headache then anything else.

    Directors will have to stop doing that if 3D is ever going to work - all depth changes have to be gradual and/or less frequent.

    --
    No sig today...
  93. Re:Amazing lack of foresight here... 3d will win. by dkf · · Score: 2, Interesting

    Uh, dude, 3D without glasses using as standard tech as LCD displays has been around for over a decade. Lenticular arrays and parallax barrier are very old tech by now.

    Only really works well for a single person sitting in the sweet spot. That's a reasonable assumption for an LCD display, where use is typically solitary, but doesn't do so well with TV where there's more likely to be multiple people viewing it at once. (And of course it's useless for projection.)

    --
    "Little does he know, but there is no 'I' in 'Idiot'!"
  94. I'm an one-eyed pirate... by Anonymous Coward · · Score: 0

    ... you insensitive clod!

  95. Soulskill = moron by Anonymous Coward · · Score: 0

    Of course we all know how it works. When the Soulskill's beloved Xbox does 3D (in 3 or 4 years time), it will be the best thing since sliced bread.

    The usual MS line:

    HDMI is not needed, there will be no 1080p games this gen (PS3 does both), here is out new xbox with HDMI and upscaled 1080p
    HD DVD is the future, buy our HD DVD drive. Digital Downloads are now the future it seems (despite the upsurge in Blu-Ray indicating otherwise).
    3DTV is rubbish.. Here is our fantastic 3D console....

    Americans really are pathetic...

  96. An art, not a science by skyride · · Score: 1

    Reading the comments so far, people tend to suggest that the problem is that 3D in a cinema isn't really 3D because you are still only seeing the single viewpoint that the creator gave you, and not simply whichever way you look. This is true, but its also the problem in itself. Films are an art, a craft, in the same way programming, woodwork and painting is. Giving you a virtual reality vision of a scene is not what the art of film is about, its about showing a scene from exactly the point of view the creator intended to evoke a certain feeling or emotion, not giving the viewer a perfect 1:1 view of the actual scene.

  97. simple by BlackBloq · · Score: 1

    Pretty funny joke that's gonna make the industry billions.

  98. I do not agree.. by SuperDre · · Score: 0

    Maybe all the non-glasses 3dTV suck, but for me 3D shutterglass works perfectly, the 3D is just as I would imagine. Also wearing glasses isn't a problem for me, as I'm already wearing glasses most of the time anyway. The glasses will only get better and cheaper and are already available as light and slim as regular sunglasses. also with the shutterglasses you don't have the viewingangle problem, which is a major MAJOR problem with non-glasses-based TV's. for me 3D with some movies do actually add something, but watching a romantic comedy in 3D is overkill IMHO.. But I guess some people just need something to bitch about, and it's never good enough.. for pc-gaming I'm still waiting for the HMD's with 1280x720p or fullHD with tracking, as all current affordable HMD's are still 640x480 per eye with crappy (yaw)tracking (ex, vuzix VR920).

    1. Re:I do not agree.. by luther349 · · Score: 1

      you better look up the problem with shutter glasses. yes they are the most effective 3d device but he left right shuttering that tricks your eyes into a 3d mode also damages them.

    2. Re:I do not agree.. by SuperDre · · Score: 0

      ahwell, everything damages your health these days. Also mp3 playback damages your hearing because of missing frequencies (and ofcourse we don't even mention wearing headphones with music loud playing), but that doesn't bother many people anyway.. 3D with shutterglasses is only bad for children and teens who are still growing, for adults it's a lot less, but then again, just watching tv is also very bad for your eyes....

  99. College by pizzach · · Score: 1

    It's pretty obvious the kids coming out of school will be drilling these old timers into the ground. They don't have the education to back them up and are essentially children.

    I would dare say 3D filming isn't hard in itself. It is the blind forcing of 2D effects into 3D and making them not give headaches hard. The directors are hammering a screw.

    --
    Once you start despising the jerks, you become one.
  100. Re:Amazing lack of foresight here... 3d will win. by luther349 · · Score: 1

    conserding shutter glasses can damage your vision. we will see all you 3d buffs with vision problem within a couple years. so until they can make the same effect without the need for them 3d will not only never take off its not good for you own health.

  101. 3D is a fad. by Runefox · · Score: 1

    An unremarkable one, at that. It's happened numerous times in the past, and it's never had any staying power then, and I doubt it's going to have any staying power now. It boils down to nothing more than an optical illusion, and frankly, there are far better ways provide an interactive 3D effect - Like head tracking. That kind of thing won't work with an audience of more than one currently, but I'd imagine there are ways around that. The biggest problem would probably be how to shoot film in "layers" or however it would be necessary to do. Certainly, this kind of technology would be a perfect application for games versus the current 3D fad.

    --
    Screw the rules, I have green hair!
  102. One Question... by pandrijeczko · · Score: 1

    ...how many times in your life have you sat and watched a TV program or movie and come away thinking "I wonder if it would have been any better filmed in 3D"?

    Even if you have thought that, I doubt it's a lot less times then you came away thinking "I wonder if it would have been better if":

    1. "They had spent more time writing a good plot".

    2. "It had been directed by [INSERT FAVOURITE DIRECTOR'S NAME HERE]".

    3. "They had not pounded me with expensive advertising trying to convince me it was better than it actually was".

    Unfortunately, a turd wrapped in shiny paper with a bow on it is still just a turd.

    --
    Gentoo Linux - another day, another USE flag.
  103. News for nerds? by Anonymous Coward · · Score: 0

    I have a better motto for Slashdot:

    Luddites. Luddites Everywhere.

  104. 3D Not for me please by nev_ski · · Score: 1

    I've looked at these 3D TV's in various shops and to be honest, they do look impressive for the 15mins you are in the shop but I'm not sure that I wanna be wearing those stupid glasses when I'm watching bog-standard TV - the only niche that it may be successful for is gaming

  105. 3D or not 3D... by UttBuggly · · Score: 1

    Interesting reading on this subject; enjoying the comments.

    I actually did some design work on a 3D television solution that does not require glasses similar to Phillips.

    As such, I can agree and disagree on a lot of the posts about TECHNOLOGY, but I won't.

    I wholeheartedly agree with "it's the content, stupid!"

    Excluding the 800 pound blue gorilla called "Avatar", I would offer two other current films as examples: Piranha 3D and Toy Story 3.

    --
    I am my own gestalt.
  106. All I want out of HDMI 1.4 by coutch · · Score: 1

    is the Audio Return Channel. Just make a small-ish TV (~ 40") with ARC so I can connect it to my receiver and get the audio out of the built-in tuner without having to have an extra optical cable ... no 3D ... and no 3D price markup either ...

  107. BUY content. by Anonymous Coward · · Score: 0

    i think the reason for pushing 3-D is that we cannot rip the 3d-data
    off DVD or Blue-ray and re-encode it to h.264, Xvid or whatnot and having it still be
    crispy three dimensional.
    a 3-D capable TV is trivial. it just needs more then 100 Hz, say 120 Hz.
    also a 3D capable TV has a better picture for regular 2D data (DVD/ Blueray / etc?)

  108. Smell-o-Vision by Pirate_Pettit · · Score: 1

    Not all technology is progress - for every new hardware system that adds to the utility of entertainment, there are several that fall flat. B&W -> Color is not analogous to Flat -> Stereoscopic in any way other than sentence structure. Novelties do, and have existed... The difference this time is the insane marketing push... I don't think I've ever seen the hardware industry try so hard before. Maybe they're as afraid of a dying fad as we are of a sustained one. The next time you hear an industry insider talk about 3d as the 'next big thing', do yourself a favor and think 'Smell-o-Vision', not HDTV.

  109. Chroma bandwidth in S-Video by tepples · · Score: 1

    The improvement going from S-Video to component (better color) is much more noticeable than the improvement going from composite to S-Video (sharper picture)

    Then your equipment isn't exploiting the full potential of S-Video. DVD-Video runs at Rec. 601 resolution. This specifies 13.5 MHz sampling (6.75 MHz top frequency) for luma and 6.75 MHz sampling (3.37 MHz top frequency) for red and blue differences. In NTSC S-Video, Cb and Cr are quadrature amplitude modulated onto a 3.58 MHz carrier, and they can in theory use the entire band up to 7.16 MHz, which is more than enough to carry two 3.37 MHz signals in QAM. A composite signal, on the other hand, is expected to allocate only the the 3.0-4.2 MHz band to chroma; otherwise, the dot crawl pattern becomes harder and harder to separate from the luma. But it appears some SDTV output chips use the same band-pass filter on S-Video chroma that they use on composite chroma.

  110. I better clarify by Ilgaz · · Score: 1

    Of course film industry knows how to record multi channel sound. It was just the horrific abuse of 5.1 sound system when DVDs first started to ship. Obviously, Lucas didn't do it. It was some other films.

    With high technology, you can do Avatar 3D or some 3D junk which every thrown thing comes to audience face. That is the difference between current Dolby Digital 5.1 and the early DVD 5.1. Unfortunately, some are really fixated on things like "it is 5.1, so lets put music to right/left surround", "lets use LFE on each door sound" and it doesn't change.

    Star Wars (in audio) and Avatar in 3D are great examples how to use the technology, not abuse it. I agree. Or, if you do your job well enough, a Dolby A 2nd generation copy could be called "reference record" to test $100K+ audio systems. I speak about Dark Side of the Moon, Alan Parson.

  111. Re:Amazing lack of foresight here... 3d will win. by JMZero · · Score: 1

    Wow - your post was bizarrely personal and angry. Why do you care about this?

    Honestly, my initial post was motivated more by this phenomenon - this personalization and emotionalization of a fairly trivial matter - than by the tech at hand. Why does this have any sort of emotional content?

    Why do people post about this and not about meaningless, wasteful computer upgrades (do we really need 500W machines to type letters and check e-mail)? What makes 3d (and HD before it) different, that stirs up such vitriol?

    Look, all I'm saying is that I think it's fairly clear that 3d will "win" - ie. fairly soon most new TVs will be 3d capable, and that within the next few years most people buying sort of a "home theatre" type setup will end up with a 3d capable setup (with glasses if required).

    Think I'm wrong? Really?

    And, to be clear, I have no problem with people not buying it. If someone doesn't want it that's fine. But when people get angry about it, I think "sour grapes". And when people think it's not going anywhere, I think "they don't see trends well".

    --
    Let's not stir that bag of worms...
  112. Re:Amazing lack of foresight here... 3d will win. by JMZero · · Score: 1

    I agree to an extent.

    Certainly, 3d TVs won't sell tons at current price points. But the price gap will shrink and then evaporate altogether.

    And yes, I don't think the uptake will be as fast as the HD transition (which, as you say, also coincided with the rise of big, flat TVs). I don't think many people will junk their old sets - it'll be more of a rolling transition. When people get new sets, they'll get 3d ones (probably they'll get them whether they really want them or not, because that's what'll be available).

    --
    Let's not stir that bag of worms...
  113. Re:Amazing lack of foresight... 3d will NOT win!! by JMZero · · Score: 1

    I agree pretty much completely.

    When I said 3d would win, I imagined pretty much what you've said - people will end up with 3d sets, and they'll use it sporadically (with the heaviest use being for gaming, and probably children's CG animated programming).

    My point was just that 3dTVs are almost certainly here to stay.

    --
    Let's not stir that bag of worms...
  114. Re:Amazing lack of foresight here... 3d will win. by JMZero · · Score: 1

    Look, all I'm saying is that I believe 3dTV is here to stay, that it will be a winner.

    Movie studio's motivation is irrelevant. It's a marketing gimmick. Irrelevant.

    The fact that it flopped before? Well, the tech sucked before and the content sucked before. I think it's good enough this time (and will be cheap enough) that it'll win. If you disagree with me, care to bet?

    And as to why the studios and TV companies are pushing it, of course it's to sell movies and TVs. But that's really not terribly relevant to the point at hand - the only reason I can see to bring it up is as a rather sad little insult to me - that I'm some sort of sheeple being led captive by big media. I don't feel the need to argue whether or not that's the case, because it's irrelevant and stupid.

    --
    Let's not stir that bag of worms...
  115. I want my Connected TV... NOT 3DTV by caribmon · · Score: 1

    I too was at IFA and thought it was laughable ... all the 3D. Statistics show that way more consumers are interested in web enabled TV than 3DTV, yet the CE manufacturers are bent on shoving it down our throats. Give me a break. I got a headache from all the fuzzy TV's... no thanks. Reminds me of a cheap and very tacky' seventies 3D postcard... the who thing. Give me web integrations not what you feel it the 'natural evolution of HD'. NOT.

  116. whatever happened to FullHD? by Finite9 · · Score: 1

    I'd be happy if the movie industry lived up to the hype of FullHD from several years ago!

    They started with HD WorldCup, just like they did now with certain matches being filmed in 3D, but I'm still sat here at home with 350 satellite channels of SD and 13 channels of HD 720p. Don't even get me started on the fact that of those 10 HD channels, only 3 do proper 5.1 digital sound, most dolby 2.0 and some only do digital mono!! For christs sake!

    TV Channels are so hyped up about the next thing to get consumers interested that they can't even fulfill the last project they started 6 years earlier.

    I'd be happy if all my channels were in 720p with 2.0 digital sound and 5.1 where the content was filmed in 5.1, and then the premium channels being in FullHD.

    --
    "Everyone knows that vi vi vi is the number of the beast" -- Richard Stallman
  117. Re:Amazing lack of foresight here... 3d will win. by Anonymous Coward · · Score: 0

    3D experience without the glasses? Blurred vision, headaches, incorrect depth perception - my friend, you want Ketamine.

  118. Not for me by teh_tecchie · · Score: 1

    I just wouldn't buy one - really don't see the need.