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User: MobileTatsu-NJG

MobileTatsu-NJG's activity in the archive.

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Comments · 9,218

  1. Re:That's certainly... on Convert a SIM To a MicroSIM, With a Meat Cleaver · · Score: 2, Informative

    Except that the page footer says "Made on a Mac" with an Apple logo. "Sent from my iPhone." "Sent from my iPod." Who cares? Their products insert advertising. I hate Apple for that crap.

    What's with all the mod-points spent on this topic? Did Apple invent the default email signature or something? If I bitch about Yahoo or Hotmail can I earn karma?

  2. Re:Server technology? on Intel Shows Off First Light Peak Laptop · · Score: 0, Redundant

    Heh. Have you ever used software that used parallel port dongles for copy protection? For those peeps, USB was a gift from heaven.

  3. Re:This is hardly news on GIMP Resynth vs. Photoshop Content Aware · · Score: 1

    If you don't mind me asking, are your colleagues finding CS5 very interesting? Where I work the demos are neat but the "will this investment pay for itself" test isn't going over so well here despite all the texturing and image modification we do. I'm bugging you about it in case we overlooked something.

  4. Re:Moot point on GIMP Resynth vs. Photoshop Content Aware · · Score: 3, Insightful

    Most professionals, who have narrow yet deep specialization in particular field, are very very reluctant to learn new tools. Yet always keep an eye on them.

    No we're not. We're happy to learn a new tool, especially when it saves us time/energy. That's why apps like ZBrush, Mudbox, 3D Coat, Modo, etc manage to find a market. Double bonus if it's cheap or free. The problem isn't reluctance, it's lack of time. And when an app goes out of it's way to be counter-intuitive, it's frustrating, especially when that change has no obvious benefit. (Look up ZBrush 2's history for a peek into why somebody would bother to accept BS like that.) Both the GIMP and Blender suffer from this problem to a maddening level. However, Open Office and FireFox are great examples of the other end of the spectrum. FireFox, in particular, is familiar enough to IE users but provides more functionality. GIMP's differences aren't 'quirks'.

  5. Re:Moot point on GIMP Resynth vs. Photoshop Content Aware · · Score: 1

    If Gimp is indeed still 8 bit, it may be because the developers have found that that 16 bit color is not a great advantage to image editing.

    Or maybe they just don't want to rip apart most of the code base and all of the supporting functions to make it work because it's not 'fun'.

  6. Re:I'm sure... on GIMP Resynth vs. Photoshop Content Aware · · Score: 1, Redundant

    Wait till you hear from pseudo-professionals who would trash GIMP at any given opportunity. Clearly, GIMP was ahead of PS on this so called revolutionary concept, but nobody made a big fuss about it. And then hell broke loose when PS announced it - the earlier thread on it was full of multiple orgasms by the same 'professionals'.

    Suddenly I am reminded of Opera and FireFox.

  7. Re:Server technology? on Intel Shows Off First Light Peak Laptop · · Score: 1, Redundant

    Also called "putting all the eggs in one basket"...

    Are you saying life was better back when we had PS2, Serial, Paralell, and SCSI ports on our machines?

    I don't mean that to sound snide. I'm actually curious: Do you feel like with all this reliance on USB we've painted ourselves into a corner?

  8. Re:May I be the first to say on Apple May Face Antitrust Inquiry · · Score: 0, Redundant

    Why?

  9. Re:May I be the first to say on Apple May Face Antitrust Inquiry · · Score: 1

    Troll? Really? Whose feelings did I hurt?

  10. Re:May I be the first to say on Apple May Face Antitrust Inquiry · · Score: 2, Insightful

    I hope they roast Apple's fruity little ass with the biggest legal flamethrower they have stuck aside.

    No, you don't. Consequences for them could also mean consequences for the product you like.

    Maybe something will come of this, maybe it won't, but here's to hoping.

    The 'good' you want to happen could mean Android has less of an edge to compete with them. Apple's "walled garden" is an opportunity for something more open to sneak in.

    There are lines that you cannot legally cross, and Apple very well may have done so.

    Only if you dislike Apple. Take that away and then obvious questions come up like "Is Nintendo next?"

  11. Re:From the article on The Laidoff Ninja · · Score: 1

    Then, when they get caught, they get sent to jail, where they are provided with food, clothing, and shelter, all at the taxpayer's expense.

    Does this happen often?

  12. Re:No, base 10 arithmetic isn't "more accurate". on What Every Programmer Should Know About Floating-Point Arithmetic · · Score: 1

    The article gives the impression that base 10 arithmetic is somehow "more accurate". It's not. You still get errors for, say, 1/3 + 1/3 + 1/3. It's just that the errors are different.

    What kind of errors are you referring to?

  13. Re:Three one-thirds is 1, riiiiight? on What Every Programmer Should Know About Floating-Point Arithmetic · · Score: 1

    I'm completely baffled by this (in Python):
    >>> print (1/3)*3
    0

    I expected 1, and my FPU is from AMD, not Intel ;)

    You didn't use the FPU. Try this: print (1.0 / 3) * 3;

  14. Re:To me, it's a question of mobility. on FSF Response To Steve Jobs's Letter · · Score: 1

    Not only that, you don't have to buy an iPhone if you don't want! HOLY SHIT!

    Slashdot believes that alternatives are very important. So long as those choices don't come from Apple or Microsoft.

  15. Re:requirements? on StarCraft II Mac Client Beta Available · · Score: 0, Troll

    You can point and laugh if you like, but Slashdot really is the home of people who can never possibly be wrong no matter how much solid evidence has been provided.

    This place would be so much nicer if we could get a little more humility like those two showed. Instead most of the comments are posed to earn moderations. We could all (especially me) stand to be a little classier.

  16. Re:Yay! on StarCraft II Mac Client Beta Available · · Score: 1

    I'm pretty sure all 6 mac gamers will be very delighted that this happened.

    Wow, imagine if they supported Linux... they'd almost double that number!

  17. Re:Were it not for Apple, on Facebook Is Transcoding Video For iPad · · Score: 1

    Informative doesn't mean "I agree".

  18. Re:I smell EVIL on Microsoft Signs Android Patent Deal With HTC · · Score: 1

    Me too!

    But really I'm low on karma.

  19. Re:Were it not for Apple, on Facebook Is Transcoding Video For iPad · · Score: 1

    Fanboys not only tell their friends, but also try to convert the whole Internet to their way of thinking and tell anyone with a different opinion that they're too dumb to recognize that the product/company they're a fanboy of is incredibly, incredibly awesome...

    I wonder how many people on this site don't realize this applies to them.

  20. Re:Were it not for Apple, on Facebook Is Transcoding Video For iPad · · Score: 1

    What's the difference between a fanboy and a satisfied customer?

  21. Re:If you don't like it don't buy it on Final Fight Brings Restrictive DRM To the PS3 · · Score: 1

    Well aside from not even responding to what I quoted...

    Oh, please, you know damn well I had already covered most of the points you argued with. You went out of your way to try to discredit that entire post. You're not fooling anybody. Spare me the silliness.

    You would have found in the Assassin's Creed slashdot articles that it took a couple of weeks to crack the DRM. Which is much more than can be said for your sacred media validation.

    Heh. You'd feel awful silly after making that comment if you knew more about the history of game protection models. Several titles had their cracks delayed by months without having to rely on DRM. It's easy enough to do and never required calling home. I believe Spyro the Dragon was one example. Feel free to go look that up. Are you familliar with Google? Know how to use it?

    Furthermore, when someone uses software without paying for it, the publishers aren't getting paid "just fine" as you put it. What kind of idiot are you?

    Apparently I'm an idiot that knows more about this topic than you do. Problem 1 with what you're saying is that you did not understand my meaning. Maybe I was unclear and in that case I offer you my apologies. Piracy was not preventing the success of the game industry. In fact, it has grown every year since the late 90's. This is despite the fact that piracy is easier to do every year and high-speed internet penetration is rising. Problem 2 is that a 'pirated' copy is not automatically a lost sale. In fact, they really can't even prove any losses are actually occuring at all. Problem 3 is that this has already happened with the music industry and they ended up tossing DRM.

    You know what the beauty of it is? DRM is abstract. This alone completely invalidates your argument

    Not at all. You're hoping that future DRM will be nice and kind and the sun will shine and the roses will bloom while down here in the middle of reality the industry is already trying to kill off the used game market. They've cried about piracy enough that naive people like you actually think it's true and are willing spread their cheeks and grab their ankles over it. I'll tell you a fun little fact. Now this is a bit of an aside since this is about the music industry and not the game industry. They actually looked into finding a way to charge taxi drivers for playing the radio while their passengers were riding with them. It's a good thing that, at the moment, car radios aren't two-way devices. (Although we are rapidly heading that way...) There is not a thing preventing the games industry from acting like that and there are already signs that they'd most certainly do something like that if they can coax their customers into spreading for it.

    I've already said before what would make for good DRM, btw. I imagine that's one of the reasons you're trying to avoid that post.

    Are you intentionally being an idiot? It didn't solve the problem.

    Hah. Yeah, it did. You were boned by the DRM. If it had just been disc validation, you would have had the disc, you would have been able to play, and he wouldn't have. You shot your own point in the foot. If I'm an idiot, what does that make you?

    Oh noes! I didn't read every sentence of your page-long incoherent diatribe! Give it up man.

    I think you did. That would explain why you're trying to distance yourself from it, now.

    I hope you had a good weekend, btw. :)

  22. Re:Cracked by Ninnle! on Ubisoft's DRM Cracked — For Real This Time · · Score: 1

    Uh, yea, if you're going to talk smack, make sure you know what you're talking about.

    Oh yeah.. while we're on that topic, you should read my post a little more carefully. ;)

    I had ACII running the week before official release. I beat it the day of official release.

    Dare i ask which OS you were actually running the game on? Heh.

  23. Re:Cracked by Ninnle! on Ubisoft's DRM Cracked — For Real This Time · · Score: 1

    WTF? This is old news. It was cracked by NinnleCrack, running under Ninnle Linux, some time ago.

    Uh, yeah, if you're gonna troll on Slashdot, try to do a little better than "a new game was on Linux long before Windows..."

  24. Re:If you don't like it don't buy it on Final Fight Brings Restrictive DRM To the PS3 · · Score: 1

    You still can't get it through your head that DRM can be implemented with all the luxuries of physical items. Naive.

    You should have read my other post that you snarkily replied to first before responding with this.

    When was the last time you couldn't find a crack for software whose only security was a keycode? Never. Media validation does not work to ensure that publishers get paid.

    Really? That's fascinating because publishers were getting paid just fine. Every app out there, even the largely successful ones, had cracks available and early on. Heck, Spore had a cracked copy out before the game was even in shelves. Modern DRM doesn't work, either. Yet these games still go on and do just fine. Imagine how much money EA would have saved had it not spent the development time and money on DRM and supporting all the people that have had trouble with it. It's nice to know, though, that their propaganda has been very successful with you. History has successfully been rewritten.

    Proper DRM would have had a centralized system and allowed transfer of ownership and locked out any previous owner's computer.

    Wrong. You cannot transfer ownership like that. The publisher will not allow you to. That's how they get more money out of you. I'll be impressed if there's actually a such thing as 'used games' in the next generation of consoles.

    Media validation could not have solved this problem.

    Media validation solved it just fine, your problem was with somebody trying to abuse it. Your solution not only fails to address the situation you had, it also turns your software license into a rental and not ownership.

    If you're not willing to let give in and handle decent DRM, why should the publishers put up with you?

    Because *I* am the one they want to hand them money. Seriously man, derr. Now go back and carefully read that post you already saw and over-summarized. Nearly everything I've said here was already covered there. I imagine that's why you were so snarky (after criticizing ME for that) in it. Your way of saying 'uh... oops!'

  25. Re:If you don't like it don't buy it on Final Fight Brings Restrictive DRM To the PS3 · · Score: 1

    I'm guessing the bit about 'reciprocation' didn't get through to you. I'll give you credit, though, I'm impressed that with all I had written there that is all you walked away from it with.