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Final Fight Brings Restrictive DRM To the PS3

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. " Channard continues, "The key difference between buying titles on the 360's Marketplace and Sony's PlayStation Store is that buying a title from the Marketplace only usually entitles you to play that title on a single console. A PlayStation Network account, on the other hand, can be used to license up to five consoles, meaning any title purchased from that account can be played on five different consoles. And these consoles can be de-authorized and re-authorized at will, allowing gamers to switch licenses around. This has led to a practice known as PSN game sharing, whereby gamers can purchase a title together, thereby paying a fifth of the cost of the game, and still allowing anyone to play the game on their console. Whether this has had any direct impact upon Sony or Capcom's apparent decision to implement this forced sign-in system is unknown. [Though an email from a Capcom employee seems to confirm this.] But Final Fight is the first title to feature this system — it'd be interesting to know whether this was done at Sony or Capcom's request."

240 comments

  1. If you don't like it don't buy it by assemblerex · · Score: 4, Insightful

    simple as that. Only by refusing to buy DRM laden product will we win.

    1. Re:If you don't like it don't buy it by lowlymarine · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

    2. Re:If you don't like it don't buy it by radicalskeptic · · Score: 4, Informative

      Good idea. Don't forget to tell them why you didn't buy it.

      Here's a link to the developer's (Proper Games) contact page: http://www.proper-games.com/index.php?option=com_content&view=category&layout=blog&id=35&Itemid=55

      And here's one to the publisher's (Capcom) contact page: https://shop.capcom.com/DRHM/servlet/ControllerServlet?Action=DisplayContactFormPage&SiteID=capcomus&Locale=en_US&Env=BASE&resid=S9FRGwoBAiMAAFFzqmEAAAAD&rests=1272009021063

      --
      WARNING: If accidentally read, induce vomiting.
    3. Re:If you don't like it don't buy it by Taco+Cowboy · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      --
      Muchas Gracias, Señor Edward Snowden !
    4. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      Killed by "phantom pirates".

      Ooooh -- sounds like a game I'd like to buy!

    5. Re:If you don't like it don't buy it by zebslash · · Score: 3, Insightful

      Well, that did work for MP3, didn't it ? After some time, consumers made interoperability between mp3 players prevail and vendors finally sold DRM-free mp3 music.

    6. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 2, Funny

      And the company kaput. Killed by "phantom pirates".

      With companies the size of Sony it's going to be more like: bailed out with tax payer money.

    7. Re:If you don't like it don't buy it by trytoguess · · Score: 1

      In this case, can you even pirate it? I mean it's the PS3 not a PC.

    8. Re:If you don't like it don't buy it by TheCowSaysMooNotBoo · · Score: 1

      it's more that some idealistic players go like 'boycott', everybody joins the assorted facebook/steam group and Sony trembles


      ... until the game comes out and everyone starts playing it.

    9. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 1, Insightful

      Likely not easily. I bet a whole ton more people are working on figuring out how to crack PS3 Store games now that they did this though. Funny how that works...

    10. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      except there is no interoperability drive for games

    11. Re:If you don't like it don't buy it by _KiTA_ · · Score: 1

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      We call them "Music Industry Execs who still haven't came down off their latest Cocaine High" instead of "Phantom Pirates", but yeah, you've pretty much got it spot on. It's happened in two major video game industry crashes so far, no reason to think it won't happen again.

    12. Re:If you don't like it don't buy it by jimicus · · Score: 1

      Actually, I can see that happening. Few of smaller games studios can afford to make a game which royally flops; it's not difficult to see a scenario where one is released with such harsh DRM that it winds up acquiring a reputation comparable to Windows ME within a week of release.

    13. Re:If you don't like it don't buy it by eeCyaJ · · Score: 5, Funny

      Phantom Pirates vs. Ghost Ninjas?

    14. Re:If you don't like it don't buy it by DarkKnightRadick · · Score: 1

      Phantom Pirates vs. Entertainment Industry Execs ;)

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    15. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      By that logic, people shouldn't be buying PS3 consoles in the first place. The PS3 and 360 are both built on a foundation of restrictive DRM, a fact which continues to be ignored by nearly everyone commenting on "new" developments like this.

    16. Re:If you don't like it don't buy it by shaitand · · Score: 1

      You forgot the part where they buy politicians to pass laws outlawing 3rd party music and to fund them via things like cd-r and internet radio play taxes/fees.

    17. Re:If you don't like it don't buy it by Nadaka · · Score: 2, Insightful

      I am pretty sure that there is a huge drive to make is so that it doesn't matter if you have an ATI or NVidia graphics card. I remember the old days where some you needed the exact model of soundblaster and graphics hardware expected by a videogame. Hell, I am very glad that steam and valve titles are on their way to linux at the moment.

    18. Re:If you don't like it don't buy it by Junior+J.+Junior+III · · Score: 1

      simple as that. Only by refusing to buy DRM laden product will we win.

      Not if a whole shit-ton of people who don't care go out and buy it anyway. The only way we can win is if Sony starts noticing a drop in sales. Which, predictably, they'll attribute to piracy... and crank up the DRM even more. So, basically we all win if we sit around and make up our own games and play with each other for free.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    19. Re:If you don't like it don't buy it by Bakkster · · Score: 4, Insightful

      Restrictive, but generally convenient. Even a mildly restrictive DRM is a problem when it noticably causes inconveniences for those using the product legaly. Likewise, the DRM schemes on the consoles are generally less of a hassle than those on the PC, even though they are more restrictive.

      On the 360, your content is licensed to both your gamer tag and the console you download it on. So, anyone can play it on your console, and you can play it on any console you are logged into. The only hassle was when you got the Red Ring and your content was still licensed to the dead console. Now they allow you to transfer your licenses to the new console when it dies. Since it's pretty transparent, it doesn't bother most people who aren't pirates.

      This scheme, on the other hand, is a hassle for many people who did purchase the game legally. Surely you can see the issue. Of course, the blame could partially rest on Sony for letting this loophole be abused for long enough that publishers have to use kludgy DRM to stop it.

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      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    20. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      or is it pirate phantoms

    21. Re:If you don't like it don't buy it by mcgrew · · Score: 3, Insightful

      That's not what happened in the late '80s (or was it early '90s?) when gamers started getting pissed about the DRM at the time, which was nowhere near as restrictive. Back then, piracy was from sneakernet and BBSes and DRM was stuff like extra holes in the floppies, but the industry still cried "pirates are killing out business!"

      Gamers ignored their whining and ignored games with DRM. The DRM went away -- until a new generation of gamers willing to put up with corporate bullshit came along.

      DRM is one reason it's been a long time since I've bought a game. Piracy won't kil your company, but DRM can.

    22. Re:If you don't like it don't buy it by Theoboley · · Score: 1

      "Which, predictably, they'll attribute to piracy..."

      Which would be incredibly stupid on their part, because there's no way to hack a ps3 as of yet...

      The only way to make these sales go down, is to share your account info with a friend or 4, have them download the games to their ps3, essentially screwing yourself over if you ever have the displeasure of your console going tits up.

      --
      Stupidity only gets you so far, then you've gotta try
    23. Re:If you don't like it don't buy it by Thansal · · Score: 3, Informative

      Yes, RTFSummary?

      However it is mostly back to the old days of copying games for friends.:

      PSN games are tagged to an account.
      You can log into a PSN account from any PS3.
      Prior to this game you could download your PSN games and then sign off and play them as you saw fit.

      This leads to people sharing an account amongst themselves so that everyone can have the games but they are only payed for once. It is apparently fairly pervasive, and even works for MP games (you can be signed into a different account and still play the games, not sure if this works for this FF title or not).

      I haven't done this yet myself as PSN games fall under within my price range of "It is low enough that I am willing to take the hit if it isn't that great, especially if they offer a demo". Admittedly, I have also bought all of one PSN game (Fat Princess).

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    24. Re:If you don't like it don't buy it by Junior+J.+Junior+III · · Score: 2, Funny

      "Which, predictably, they'll attribute to piracy..."

      Which would be incredibly stupid on their part,

      So, then, it's virtually assured that Sony will indeed attribute a dip in sales to piracy.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    25. Re:If you don't like it don't buy it by Rocketship+Underpant · · Score: 1

      'And the company kaput. Killed by "phantom pirates".'

      Actually, once the sales get bad enough the howling about pirates gets loud enough, Congress or Parliament passes laws levying a tax on hard disks and DVDs to give to those companies. See the music industry for details.

      --
      He who lights his taper at mine, receives light without darkening me.
    26. Re:If you don't like it don't buy it by morari · · Score: 1

      Gaming consoles in and of themselves are DRM. This is just another, even more ridiculous layer.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    27. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      How nice, you got a Score: 5, Insightful for regurgitating one of Slashdot's favorite talking points. Shame it doesn't actually apply here, as the PS3 has not yet been cracked; they can't blame piracy if there are no pirates.

    28. Re:If you don't like it don't buy it by Hatta · · Score: 2, Interesting

      Except when the majority sees *OOH PRETTY!* and buys anyway, thereby depriving those of us who care about our rights the only influence we have.

      --
      Give me Classic Slashdot or give me death!
    29. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      What "old days" were these? I'm an old gamer and I don't recall any game requiring a specific model of Sound Blaster, a genuine Creative Labs product (multiple sound cards or compatibles were always supported) or a specific video card unless it was a special pack-in that came with the card.

      I think that you either have very bad memory or you're a liar. Can you even name a single non pack-in game that had such hardware restrictions?

    30. Re:If you don't like it don't buy it by SargentDU · · Score: 1

      You are saying that they have to conform to logic and that they can't blame pirates? You must be a new Anonymous Coward here.

    31. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      "If you don't like it don't buy it simple as that. Only by refusing to buy DRM laden product will we win."

      Wise words, except that NOWHERE in the Final Fight PSN info does it actually TELL you that this game requires an online connection to play. People are being burned by it just from this point alone, as there are several I know that would have followed your advice.

      Capcom is the one at fault here for all this BS going on, and they have specifically said it was to combat rampant PSN "piracy", it was done "as a test to see the effect" on this game first to see how things pan out for them. To which I call bull. If they seriously wanted to test the effect this DRM of theirs would have on sales THEY WOULD HAVE DISCLOSED THE FACT THAT THE DRM WAS IN THERE TO BEGIN WITH RATHER THAN HIDING IT AND HOPING AS FEW PEOPLE AS POSSIBLE EVEN NOTICE.

      Here's an effect for Sony. I won't be purchasing a PSN title again, especially on Day One. For things that are Absolute Buys, I will be waiting at least a couple of weeks then doing a search on the web to see if this style of BS is added to it.

    32. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      simple as that. Only by refusing to buy DRM laden product will we win.

      I completely disagree. I think the only way to win this war is to blatantly pirate everything with DRM; even if you have no intention of ever installing/running the game/software.

      Your recommendation is akin to telling us Americans to vote the tyrants out of power. Using conventional and legal methods to resolve either of these issues will always fail due to how far these tyrants have sunk their claws into society.

    33. Re:If you don't like it don't buy it by rxan · · Score: 2, Insightful

      Unless you're OK with the DRM scheme. Requiring to have the disc/cartridge in the system while playing the game _IS_ a DRM scheme. Yet you were OK with that with the NES, SNES, Saturn, ..., PC, PS3, XBOX360.

      My point is that people are on a misguided tirade against DRM. When really what they want is to play a game without DRM getting in their way.

      DRM isn't wrong, it's just implemented in a way that hurts consumers most of the time. The sooner that customers realize DRM is OK, and the sooner that publishers realize that DRM can hurt consumers -- that's when we'll meet that nice and comfy middleground.

    34. Re:If you don't like it don't buy it by Theoboley · · Score: 1

      As would be the business plan (as inept as it may be) of any software producer, not just Sony.

      Software not doin so well? Blame it on the Yarghilicious Pirate community.

      --
      Stupidity only gets you so far, then you've gotta try
    35. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      How many people know they always need a connection to play before buying? I bought GT Prolog from the PS store and got burned, there was no mention of always on connection needed to play. I cant play it anymore unless I upgrade and nuke my linux install.

    36. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      Yeah cause it's not like most game companies can't very easily go and find torrents with thousands of peers on them downloading and seeding a game at the time of release. Yeah, piracy never happens at all. It's just a figment of their imagination. The funniest part about this "but I only pirate cause it has teh ebil DRM!" excuse that people here use is that you can just as easily find games that have no DRM on them being pirated just as much. So the constant excuses of "but we would have bought it had it not had the DRM on it" rings extremely hollow.

    37. Re:If you don't like it don't buy it by negRo_slim · · Score: 1

      Just so it's known you can log into any 360 with any account as well and your licenses will follow, put your DLC on an SD Card and away you go. It seems the issue is the fact Sony let's one user account register on up to 5 separate PS3s.

      Reminds me of the old dail-up days; one account 5 people logged in, oh the savings!

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    38. Re:If you don't like it don't buy it by negRo_slim · · Score: 1

      It should also be noted the usage rights you obtain with DLC does vary from item to item. For instance, I believe there are a few games on Live that will register to the console and be playable across all profiles on said console.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    39. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 2, Insightful

      Requiring to have the disc/cartridge in the system while playing the game _IS_ a DRM scheme.

      You're thinking of just plain old copy protection, and you're still wrong. On almost all the systems you mentioned, the physical media was a technical requirment to play the game, not a matter of company policy. It's not like everybody was sitting around going "why do I have to have a cartridge to play may SNES?"

      My point is that people are on a misguided tirade against DRM. When really what they want is to play a game without DRM getting in their way.

      The only misguided bit I've seen is calling DRM and copy protection the same thing. It's not, but since DRM is being used so much now the difference usually isn't big enough to ause a confusing conversation. (I wouldn't have even brought it up if you hadn't mentioned 20 year old systems. :P)

      Anyway, to get back to what you said, your point is both right and useless. There really is no such thing as DRM that doesn't get in your way for the simple reason that customers have different ideas from the publisher. If it didn't get in the way, there'd be no point to it!

      The sooner that customers realize DRM is OK, and the sooner that publishers realize that DRM can hurt consumers -- that's when we'll meet that nice and comfy middleground.

      Think about why copy protection started turning to DRM in the first place. Your dream will never happen. It's not just because these businesses think all their customers are waiting to turn into thieves, it's because they want to kill the used video game market, too. There is no middle ground. They need to take a deep breath, look around, and calm down. Internet ubiquity has risen in the last 10 years, so has the video game market. Their fears are unjustified.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    40. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      It should also be noted the usage rights you obtain with DLC does vary from item to item. For instance, I believe there are a few games on Live that will register to the console and be playable across all profiles on said console.

      My understanding is that ALL 360 DLC works that way. It is registered to the console ID it was purchased on, and may be played by any gamertag on that console, whether the original GT is logged in or not.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    41. Re:If you don't like it don't buy it by Theoboley · · Score: 1

      This may be, But it's also not a solution if you REALLY want to play that game with the horrid DRM. So once again, Pirating gets around that, if the DRM is cracked.

      --
      Stupidity only gets you so far, then you've gotta try
    42. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      I'd play that!

    43. Re:If you don't like it don't buy it by hardburn · · Score: 1

      DOS didn't have a single library, like DirectX, which abstracted away the specifics of the sound hardware. Game developers had to program for each specific card. Creative Labs was the most popular, so smaller manufacturers always tried to be compatible with it. They claimed "100% Sound Blaster Compatibility", but some were more successful than others.

      To this day, I still get nervous buying a non-Creative Labs sound card, even though the reason for it is long past.

      --
      Not a typewriter
    44. Re:If you don't like it don't buy it by rxan · · Score: 0, Troll

      It is a technical requirement except for the PC and even modern consoles. PC, PS3, XBOX360, and Wii, all allow you to install games on the system. It's not like they couldn't let you install all games on the system and throw/give the disc away -- they just won't.

      I'm seeing a lot of semantics in your post and little reason. DRM, copy protection, call it what you like, the purpose is the same. I have to have my disc in my drive to play a game despite it being installed. The disc doesn't spin except on app start up.

    45. Re:If you don't like it don't buy it by Scarletdown · · Score: 1

      Killed by "phantom pirates".

      Ooooh -- sounds like a game I'd like to buy!

      You already can. All you have to do is get City of Heroes.

      --
      This space unintentionally left blank.
    46. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      Anyway, to get back to what you said, your point is both right and useless. There really is no such thing as DRM that doesn't get in your way for the simple reason that customers have different ideas from the publisher. If it didn't get in the way, there'd be no point to it!

      Semantics. Of course, the intent is for DRM to prevent you from copying the content, and for that it must get in the way. However, a DRM whose presence is rarely if ever noticed is a good DRM scheme.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    47. Re:If you don't like it don't buy it by OhPlz · · Score: 1

      You must be a youngin'. Back in the bad old days of DOS you typically had a choice between "PC speaker", "Adlib", or "Soundblaster". Later it evolved to include "Soundblaster 16", "Soundblaster AWE32", and "general MIDI". Heck, who doesn't remember "SET BLASTER = A220 I5 D1"?

      Video cards were there too. You had EGA, CGA, VGA, and so forth. Later on you were even tied to a certain vendor such as with sames that only supported VOODOO cards. I remember, I never had one and there were plenty of games I was locked out of because of it.

    48. Re:If you don't like it don't buy it by toastar · · Score: 1

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      Nah... Look at the music business

    49. Re:If you don't like it don't buy it by countertrolling · · Score: 1

      Piracy won't kil your company, but DRM can.

      In Sony's case, they can just saw off the dead branch, and the tree thrives.. I'm sure that with their broad stock portfolio, they have little to worry about. You'd have to boycott a lot of different products if you want them to feel even the smallest annoyance.

      --
      For justice, we must go to Don Corleone
    50. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      Semantics. Of course, the intent is for DRM to prevent you from copying the content...

      The intent of DRM is to get you to pay them money. DRM is what, for example, makes it difficult for you to sell your copy of Spore.

      However, a DRM whose presence is rarely if ever noticed is a good DRM scheme.

      That's a short-sighted view. The big problem with DRM is 'what happens 10 years from now when the servers no longer exist'? With DRM, any DRM, you're not purchasing software, you're renting it.

      The whole reason they blow piracy out of proportion is so that people will actually use the phrase 'good DRM scheme'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    51. Re:If you don't like it don't buy it by Lunix+Nutcase · · Score: 1

      This may be, But it's also not a solution if you REALLY want to play that game with the horrid DRM.

      Because your entitled to play the game? Are you going to die if you can't play a DRMed game?

      So once again, Pirating gets around that, if the DRM is cracked.

      And all you do is cause problems for the rest of us that actually do buy our games by having even worse DRM schemes thrust on us. Some of us don't believe that if we don't get what we want that we just take it anyway.

    52. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 2, Insightful

      I'm seeing a lot of semantics in your post and little reason. DRM, copy protection, call it what you like, the purpose is the same.

      No, it's not. In fact, it's at odds with the rest of what you posted. I would encourage you to go look up the difference between DRM and copy protection. It's a fascinating read, though longer than I'm interested in posting here amongst people who'd rather argue than discuss. I'll give you the short version, though: The key difference is that with copy protection you can sell your game to somebody else.

      I have to have my disc in my drive to play a game despite it being installed. The disc doesn't spin except on app start up.

      DRM is what they use so you can do things like download games from Steam. Spore is another example. When you install Spore, you don't need the disc anymore. You also have limits on how many times they're installed, you need their permission to install, and good luck selling it to somebody else.

      So, no, copy protection and DRM are not the same. In fact, you proved it with your own post.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    53. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      The intent of DRM is to get you to pay them money.

      Isn't that the point of everything a publicly traded company does?

      That's a short-sighted view. The big problem with DRM is 'what happens 10 years from now when the servers no longer exist'? With DRM, any DRM, you're not purchasing software, you're renting it.

      The whole reason they blow piracy out of proportion is so that people will actually use the phrase 'good DRM scheme'.

      By my definition, if the DRM is noticed when the servers go down (as in, can't use it any more), it's a bad DRM.

      I don't think piracy needs to be taken out of proportion to see the business desire for DRM. I would say that by doing so, however, it does make it easier to justify kludgy and draconiam DRM measures.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    54. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      Isn't that the point of everything a publicly traded company does?

      Were you intentionally not trying to get my point? I mean, seriously, the very next sentence. Yeesh.

      By my definition, if the DRM is noticed when the servers go down (as in, can't use it any more), it's a bad DRM.

      Right. Wait and see what happens a few years from now when that game is no longer supported. You paid for the game, but you can no longer play it.

      I don't think piracy needs to be taken out of proportion to see the business desire for DRM

      It's not about what you or I think, it's about what those guys think. They're still charging you the price of owning a game for the reality of only renting the game. That really is the key point right there. Until they change over to the rental model (why they don't is beyond me, a service like Game Tap sounds often!) you're basically agreeing to a $60 rental fee for a game they do not actually guarantee to support for any amount of time.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    55. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      Isn't that the point of everything a publicly traded company does?

      Were you intentionally not trying to get my point? I mean, seriously, the very next sentence. Yeesh.

      Again, if you notice it when you can't sell it, it's bad DRM. That said, it's also bad because it's unnecessary: it should have, as you said, copy protection instead of DRM.

      When we're talking purely digital good, a DRM can make much more sense, and there's no physical item to imply strict ownership.

      By my definition, if the DRM is noticed when the servers go down (as in, can't use it any more), it's a bad DRM.

      Right. Wait and see what happens a few years from now when that game is no longer supported. You paid for the game, but you can no longer play it.

      That's why I attempt to hedge my bets and only purchase content with DRM from locations I expect will be around for a while. I understand my digital purchases' lifetime is directly related to the lifetime of their servers, and I'm alright with that.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    56. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 1, Funny

      torrentz, plz?

    57. Re:If you don't like it don't buy it by Theoboley · · Score: 1

      Listen, First off don't castrate me because you think i'm a pirate. I don't pirate PC games. I don't pirate games PERIOD.

      I Never said that i would DIE if i didn't play this hypothetical game. If it got to be THAT bad, professional help would be sought out.

      Next, I BUY every single one of my games. I Buy them Brand New as a matter of fact, so as to SUPPORT Developers, so before you throw accusations around, let me be the one to squash that theory.

      --
      Stupidity only gets you so far, then you've gotta try
    58. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      When we're talking purely digital good, a DRM can make much more sense, and there's no physical item to imply strict ownership.

      That'd be nice and dandy if they weren't trying to double-dip. Are they selling us a game we can play for the rest of our lives, or a subscription to it? Personally I don't think DRM works in that context. Rentals? Sure, no prob! There's no expectation they'd last longer than promised.

      I understand my digital purchases' lifetime is directly related to the lifetime of their servers, and I'm alright with that.

      I'd love to hear from you 10 years from now about this topic.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    59. Re:If you don't like it don't buy it by Schadrach · · Score: 1

      You left out that VOODOO was basically your only real choice for a "real" 3d accelerator at the time, so that wasn't terribly shocking. I remember playing Quake with my Diamond Stealth with a 3dfx VOODOO connected to it and 128MB of RAM. That was actually pretty good hardware for the time though... =p

    60. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      That'd be nice and dandy if they weren't trying to double-dip. Are they selling us a game we can play for the rest of our lives, or a subscription to it?

      Agreed. I think it's a question of expectations, and as long as I know what kind of DRM is being used and their end of life plans, I can make an informed decision. That's part of why this story is an issue: the PS3 already had a mechanism to prevent copying (that obviously didn't work), and a company put another layer of DRM on top.

      I understand my digital purchases' lifetime is directly related to the lifetime of their servers, and I'm alright with that.

      I'd love to hear from you 10 years from now about this topic.

      Well, my two sources are XBox Live and Steam. Steam doesn't appear to be going anywhere, though they claim to be prepared to remove their DRM should they ever go kaputt (as if someone else wouldn't buy them?). Since most of my purchases from them have been through sharp discounts as well, I'd still be out less money and hardship than had I purchased non-DRM games on DVD. In the case of XBL, my content is licensed to my console until it dies. So, unless my 360 dies after XBL dies for the 360 I'm safe. At that point, the fact that the online service is shut off is a bigger problem than just not being able to play my downloaded games.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    61. Re:If you don't like it don't buy it by mcgrew · · Score: 1

      After XCP I don't understand how they're even in business, but apparently even slashdotters are still buying their stuff. I can't understand how anyone could buy computer equipment from a company that would root their paying customers' computers.

    62. Re:If you don't like it don't buy it by Hognoxious · · Score: 1

      Srsly? You think J. Edgar Sixpack understands or cares what a rootkit is?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    63. Re:If you don't like it don't buy it by countertrolling · · Score: 1

      People are easily confused into acting against their own best interests. The phenomenon is common in every large collective action. Happens every election cycle also with the fantastic reelection rates.

      I can't understand how anyone...

      Sure you can. It's plain old crowd psychology. Some people know how to work it.

      --
      For justice, we must go to Don Corleone
    64. Re:If you don't like it don't buy it by cgenman · · Score: 1

      Can you lay out the exact differences between schemes where a game runs from the HDD but requires a disk as a key to play and one where a game runs from the HDD but requires a login as a key to play? It still seems like the distinction here is DRM is draconian copy protection, and Copy Protection is stuff we're OK with. And before you say "They're trying to profit by re-selling us the same junk!" the DRM contained in Final Fight is clearly intended to prevent unauthorized copying. This has nothing to do with killing the secondary market, or re-selling the song for play at home and at work.

      DRM can mean a lot more, like charging extra to listen to music in your car instead of just on your computer. But requiring physical dongles to run, requiring always-on internet connections to run, requiring sheets of code papers to work, or requiring a disk, are all methods of locking content away unless a copy-proof key is available. They all manage the user's rights over digital content usage. Some of them are just more objectionable than others, and some are widely accepted.

      BTW, every console after the 2600 has included a lockout chip that prevents unauthorized content from playing. Circumventing this has required everything from huge solder boards to piggybacking an authorized cartridge onto an unauthorized one. Further, most of these are region-locked to some degree or another (The SNES had prongs on the american version that would physically stop japanese cartridges, others are software based). This can be annoying to the high-end gamer, but most people buy their games locally anyway. Recently, accessory DRM lockouts have become the norm.

      Why do most people not talk about that as awful, awful stuff? Because it doesn't really effect the average end-consumer. They're invisible enough. Sure, it might annoy the heck out of businesses attempting to break onto a console without paying the console manufacturer tithe. But for the most part, the restrictions imposed align relatively neatly with what the consumer expects to be able to do with their console.

      And quite simply, to game companies it's all to stop people from casually copying games, and slow down the downloaded hacks. It's all copyprotection to the companies involved.

    65. Re:If you don't like it don't buy it by alexo · · Score: 1

      Friends don't let friends buy Sony.

    66. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      No, the disc requirement is now DRM. XBox360 allows you to copy a game to the harddrive, but still requires the disc be inserted to verify you own it. There is nothing being loaded off the disc, just validation.

      It's even more stupid because for example right now you can buy Street Fighter IV off the xbox live store and download it and never touch a disc, but because I bought the game as a disc, I forever will need to swap the disc in when I want to play.

      It's purely drm, and it sucks. In a world where you can get 1tb for $99 (obviously not microsoft prices..), optical media is just stupid.

    67. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      Can you lay out the exact differences between schemes where a game runs from the HDD but requires a disk as a key to play and one where a game runs from the HDD but requires a login as a key to play?

      - You can install only so many times before you have to pick up a phone. (See Spore.)
      - You can only activate if they're on-line.
      - I'm not certain if it's impossible, but you'll definitely have trouble selling it.

      And before you say "They're trying to profit by re-selling us the same junk!" the DRM contained in Final Fight is clearly intended to prevent unauthorized copying. This has nothing to do with killing the secondary market...

      Heh. I'm sorry I find this statement amusing. Do you honestly seriously think, and don't forget how outspoken the industry has been about used games, that the lack of ability to sell games isn't on their minds? Really? You really should look up the history of electronic download of content. Nobody wanted to leave physical media. So why all the sudden are they actually putting development effort into something that they think only needs one little leak to take down their business model? It has to mean more money for them, right?

      Why do most people not talk about that as awful, awful stuff? Because it doesn't really effect the average end-consumer.

      They talk about it all the time, especially on the PC side. There have been a number of headlines since the start of the year about exactly this topic. Honestly I'm not even sure how you missed all that.

      And quite simply, to game companies it's all to stop people from casually copying games, and slow down the downloaded hacks...

      No. It's all about getting people to pay them money. That includes, for example, wiping out the used game market.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    68. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      No, the disc requirement is now DRM. XBox360 allows you to copy a game to the harddrive, but still requires the disc be inserted to verify you own it. There is nothing being loaded off the disc, just validation.

      That's not DRM. Media validation goes back at least as far as the early 80's. You give that disc to somebody else and they can play it just fine.

      It's even more stupid because for example right now you can buy Street Fighter IV off the xbox live store and download it and never touch a disc, but because I bought the game as a disc, I forever will need to swap the disc in when I want to play.

      Let's see which one still works in 2020.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    69. Re:If you don't like it don't buy it by Lonewolf666 · · Score: 1

      That's why I attempt to hedge my bets and only purchase content with DRM from locations I expect will be around for a while. I understand my digital purchases' lifetime is directly related to the lifetime of their servers, and I'm alright with that.

      Makes sense, and I agree in principle. But I also adjust the amount I'm willing to pay downwards to compensate for the expected lower lifetime.
      In the case of Valve's Steam for instance (which actually works well so far) I might spend a maximum of 20 Euros for a game with DRM instead of 50 Euros without DRM. I doubt Valve is happy with that.

      --
      C - the footgun of programming languages
    70. Re:If you don't like it don't buy it by rxan · · Score: 1

      DRM's purpose is to allow content to be used only when the user is authorized to do so

      Media validation serves the same purpose. Just because you see them as two distict categories does not make it so.

      Let's see which one still works in 2020.

      Let's see which one works NOW. DRM is far more successful at deterring pirates than media validation ever has been. It may have also deterred actual customers, but that just bring us right back to my point.

      Stop being such a jerk on here.

    71. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      Media validation serves the same purpose.

      No, it doesn't. It serves the purpose of limiting supply. It does not know anything about who the user is.

      Just because you see them as two distict categories does not make it so.

      That's funny. Heh. "A truck and a car are the exact same thing! Just because you see the other capabilities a truck offers doesn't mean it's actually any different!"

      Let's see which one works NOW.

      I have 15 year old games that still work.

      DRM is far more successful at deterring pirates than media validation ever has been.

      [CITATION NEEDED] Read the headlines.

      Stop being such a jerk on here.

      How do I do that? Let me guess... by agreeing with you?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    72. Re:If you don't like it don't buy it by rxan · · Score: 1

      though longer than I'm interested in posting here amongst people who'd rather argue than discuss.

      Anyway, to get back to what you said, your point is both right and useless.

      How insightful.

      Where you're wrong is your ideology that DRM and customer satisfaction are mutually exclusive. They aren't.

    73. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      How insightful.

      There is a lot you didn't quote there.

      Where you're wrong is your ideology that DRM and customer satisfaction are mutually exclusive. They aren't.

      "How insightful". I provided reasoning. Your turn.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    74. Re:If you don't like it don't buy it by rxan · · Score: 1

      No, it doesn't. It serves the purpose of limiting supply.

      No, not limiting the supply but controlling the supply.

      I have 15 year old games that still work.

      And does their media validation prevent users from copying them? No. They never did. DRM has been successful at this but media validation never has.

      How do I do that? Let me guess... by agreeing with you?

      No, just by discussing in a nice way.

    75. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      No, not limiting the supply but controlling the supply.

      I am not seeing the distinction. Could you elaborate, please?

      DRM has been successful at this but media validation never has.

      This is comically untrue.

      No, just by discussing in a nice way.

      Then reciprocate.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    76. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      Please take note of the PC game Command and Conquer 4s DRM. Note that this came after the DRM debacle of Spore. Years afters. They aren't learning from those mistakes. They are learning to not inform their customers until it's too late and then its rare a shop will give you a refund for software for fear you copied the disk/wrote down the serial. So they see sales are still happening and the customer is being screwed worse and worse with the biggest insult that these DRM garbages aren't informed to the public until they buy it or have to read about it in places like here. And not many people think when buying a PC game to check up online to see how crippling it's DRM is. Let alone think to check the consoles crippling DRM.

    77. Re:If you don't like it don't buy it by cgenman · · Score: 1

      Heh. I'm sorry I find this statement amusing. Do you honestly seriously think, and don't forget how outspoken the industry has been about used games, that the lack of ability to sell games isn't on their minds? Really?

      Seeing as how I work in the industry, have talked to DRM vendors, and have talked to people implementing DRM in games I helped create... Yes, I really believe that. The secondary market is a concern for console executives that they're combating with free downloadable content for the original purchaser. Consoles (with certain exceptions) have enough built-in protections that you don't need to add additional layers to prevent copying. By comparison, selling used computer software was a no-no in US law until 2008. It's is still a grey area and unprofitable, and as such major chains shy away from it. All of the PC executives I've worked with were terrified about bittorrenting, and were implementing DRM to combat that. They're the ones implementing draconian DRM, and they're all doing it to combat copying.

      You really should look up the history of electronic download of content. Nobody wanted to leave physical media.

      Niche development houses that couldn't get on the shelf in Target wanted to leave physical media. Do you really think Jonathan Blow didn't try to get a distributor to carry Braid before going XBLA? Just listen to his GDC 2007 talk. Or the thousands of other, smaller houses that would have an impossible time breaking into a model that can only support about 100 titles per console at a time? A game generally has to sell 500k units at retail to break even after distribution and development. I can really only name offhand 1 console downloadable title that has hit that mark. A Final Fight re-release would have a hard time muscling into shelf space at any big-box retailer. This is especially true with the embarassment of good titles that have been released on disk over the last 6 months.

      Similarly, all the developers wanted to cut out the middlemen of distribution and retail for pure financial reasons. Publishers seemed mixed, as they also wanted to cut out retail but they themselves didn't want to get cut out. They can provide funding for a title's development, but the actual "publishing" is handled by the console company. I think the secondary market is more of a concern to major publishers, who are bitter at Game Stop.

      They talk about it all the time, especially on the PC side. There have been a number of headlines since the start of the year about exactly this topic. Honestly I'm not even sure how you missed all that.

      In context, I meant that the forms of console DRM that I had previously mentioned hardly ever get discussed as they aren't a problem for players. Players accept CD-key based DRM, hardware DRM, and have begrudgingly accepted region controls. but there was enough pushback on region coding that the PS3 by and large is region free. They listened.

      Not all copyprotection is bad. Not all DRM is bad. But having a game that was purchased by 100k users phone home from over a million computers will panic any game executive (many of which are toothbrush salesmen, sadly). And restrictive always-on, always-phoning-home DRM is just hurting your legitimate customers.

      What we as gamers have to do is come to a conclusion on the amount and type of DRM that we will accept in our purchased products. Is a disk-check OK? Is phoning home for multiplayer OK? Is phoning home once for singleplayer OK? Always on? Dongles? What about restrictive DRM that is removed when a crack surfaces? What about a DX12 DRM lockout chip on all subsequent graphics cards that only plays signed content?

      All of the above have been discussed. And if we can't come to a conclusion about how much we're willing to accept, and what we're not, those decisions are going to be made for us. If we don't present a solution to executives, StarForce and Macrovision will be sure to fill their head with ideas. Having tried and failed to dislodge the ideas Macrovision has put into studio heads, gamers need to be part of the discussion.

      Saying that all DRM of all kinds is blanket bad and unacceptable just scedes the discussion to DRM vendors.

    78. Re:If you don't like it don't buy it by TrekkieGod · · Score: 3, Interesting

      This leads to people sharing an account amongst themselves so that everyone can have the games but they are only payed for once.

      The actual console you make the download with needs to register. Sony specifically allowed 5 different consoles to have the games, so that's not really "pirating." In fact, the reasonable DRM they used to have was the only reason that I actually decided it wasn't that bad, and bought playstation games. Other people I shared account with decided they needed to "pay me back" for the games I was allowing them to play, and bought additional games. All of this resulted in our sharing network buying more and more games, leading to more profit for Sony.

      In the end, I now realize that I was stupid for not realizing that any DRM, regardless of how permissive it appears to be, is still evil and unacceptable. They can always change how permissive they are after they already have your money, and then you're fucked. Now that Sony has gone back to their completely evil ways and are removing OtherOS support and allowing stricter DRM after a few years of being rather nice with their PS3 (you can easily replace your hard-drive with any laptop SATA drive, controllers are standard bluetooth, ports are USB, OtherOS support, etc.), they already got the money I used to purchase the PS3, AND the PS3 games I bought.

      Fuck me and my naivity. Oh well, lesson learned.

      --

      Warning: Opinions known to be heavily biased.

    79. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      Seeing as how I work in the industry, have talked to DRM vendors, and have talked to people implementing DRM in games I helped create... Yes, I really believe that. The secondary market is a concern for console executives that they're combating with free downloadable content for the original purchaser. ... All of the PC executives I've worked with were terrified about bittorrenting, and were implementing DRM to combat that. They're the ones implementing draconian DRM, and they're all doing it to combat copying.

      It is interesting that you say that. I'm holding a copy of Spore right now that has made it very clear that you have to register it and you're only registering it once. I'm willing to bet, too, that that the downloadable content is pretty well linked to your account, right? As opposed to just being about the binaries appearing in the right folder, like game expansions used to do? Well, I'll grant you this, I don't know what they're thinking. You see, I'm looking at this from the eyes of the consumer. Every year that goes by, games become more and more disposable. Instead of relaxing on use of DRM, it's increasing. All in the name of 'fighting piracy'. So now they're in the mode of 'everybody needs to pay.' They want everybody who plays to pay. They're not lifting one finger to accomodate those buying second-hand games. They're certainly happy to use DRM to make the DLC work.

      Niche development houses that couldn't get on the shelf in Target wanted to leave physical media. Do you really think Jonathan Blow didn't try to get a distributor to carry Braid before going XBLA?

      I said history, not recent events. The ability to sidestep the publisher has been around for ages. Nobody cared. They're happy to put their 1 gig demo out there for free download, but when it comes to being able to purchase on-line... noooooo we need Steam to come along to make that 'technology' happen. You know what's funny is when I was in school we were forced to watch these stupid videos on how piracy kills software development. What a load of crap that was. It's never happened!

      I'll tell you something about myself you may find interesting. I have software on the market right now. I wrote a plug-in to a popular 3d app and it's been for sale for the last 4 years. My partner wanted all kinds of protection in there. "What if a bazillion ppl download it and don't pay for it?" Yeesh. Fortunately that got settled when we went to visit a potential customer. We went to a studio, whose work you've seen on-screen, and had a nice long chat with them. They said something very interesting. They have a ton of computers and artists coming and going all the time. They do not want to fuck around with licensing. Keep it simple. And you know what? That's what we did. The protection scheme was a simple username and unlock code. That is it. It didn't check for dongles. It doesn't time out. It doesn't install a watch-dog on the machine. It doesn't prevent your CD-ROM from working. All it does is it requires that code and it puts your name in the titlebar. It doesn't even care whether you are using PC or Mac. And you know what happened? We had steady sales for several months. Then the crack came out. And then... our steady sales continued. You could not look at a chart of our sales and see when the crack arrived. Seriously, the chart is like a straight line with a slight bump upwards here and there. But... if we had gone to the ridiculous lengths my partner wanted, we would have guaranteed a non-sale with the aforementioned studio. It is more than likely other places would have shaken their heads, too. We catered to the guys handing us wads of cash, not to the guys who weren't.

      In context, I meant that the forms of console DRM that I had previously mentioned hardly ever get discussed as they aren't a problem for players. Players accept CD-key based DRM, hardware DRM, and have begrudgingly acce

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    80. Re:If you don't like it don't buy it by rxan · · Score: 1

      You still can't get it through your head that DRM can be implemented with all the luxuries of physical items. Naive.

      Look at the track record of media validation. When was the last time you couldn't find a crack for software whose only security was a keycode? Never. Media validation does not work to ensure that publishers get paid.

      Even media validation through keycodes doesn't work. I once was sold a second-hand Diablo II and couldn't play on Battle.net because the seller continued to play online with the same keycode. I had to bitch to the seller in order to get him to uninstall the game. Proper DRM would have had a centralized system and allowed transfer of ownership and locked out any previous owner's computer. Media validation could not have solved this problem.

      If you're not willing to let give in and handle decent DRM, why should the publishers put up with you?

    81. Re:If you don't like it don't buy it by rxan · · Score: 1

      Rawr! Spore has bad DRM so all software must have bad DRM forever! There is no other way!

    82. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      I'm guessing the bit about 'reciprocation' didn't get through to you. I'll give you credit, though, I'm impressed that with all I had written there that is all you walked away from it with.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    83. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      You still can't get it through your head that DRM can be implemented with all the luxuries of physical items. Naive.

      You should have read my other post that you snarkily replied to first before responding with this.

      When was the last time you couldn't find a crack for software whose only security was a keycode? Never. Media validation does not work to ensure that publishers get paid.

      Really? That's fascinating because publishers were getting paid just fine. Every app out there, even the largely successful ones, had cracks available and early on. Heck, Spore had a cracked copy out before the game was even in shelves. Modern DRM doesn't work, either. Yet these games still go on and do just fine. Imagine how much money EA would have saved had it not spent the development time and money on DRM and supporting all the people that have had trouble with it. It's nice to know, though, that their propaganda has been very successful with you. History has successfully been rewritten.

      Proper DRM would have had a centralized system and allowed transfer of ownership and locked out any previous owner's computer.

      Wrong. You cannot transfer ownership like that. The publisher will not allow you to. That's how they get more money out of you. I'll be impressed if there's actually a such thing as 'used games' in the next generation of consoles.

      Media validation could not have solved this problem.

      Media validation solved it just fine, your problem was with somebody trying to abuse it. Your solution not only fails to address the situation you had, it also turns your software license into a rental and not ownership.

      If you're not willing to let give in and handle decent DRM, why should the publishers put up with you?

      Because *I* am the one they want to hand them money. Seriously man, derr. Now go back and carefully read that post you already saw and over-summarized. Nearly everything I've said here was already covered there. I imagine that's why you were so snarky (after criticizing ME for that) in it. Your way of saying 'uh... oops!'

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    84. Re:If you don't like it don't buy it by rxan · · Score: 1

      Really? That's fascinating because publishers were getting paid just fine. Every app out there, even the largely successful ones, had cracks available and early on. Heck, Spore had a cracked copy out before the game was even in shelves. Modern DRM doesn't work, either. Yet these games still go on and do just fine. Imagine how much money EA would have saved had it not spent the development time and money on DRM and supporting all the people that have had trouble with it. It's nice to know, though, that their propaganda has been very successful with you. History has successfully been rewritten.

      Well aside from not even responding to what I quoted... You would have found in the Assassin's Creed slashdot articles that it took a couple of weeks to crack the DRM. Which is much more than can be said for your sacred media validation.

      Furthermore, when someone uses software without paying for it, the publishers aren't getting paid "just fine" as you put it. What kind of idiot are you? "If I steal an object from a store then the owner is getting their service's worth! Derka derka der!"

      Wrong. You cannot transfer ownership like that. The publisher will not allow you to. That's how they get more money out of you. I'll be impressed if there's actually a such thing as 'used games' in the next generation of consoles.

      You know what the beauty of it is? DRM is abstract. This alone completely invalidates your argument. Again, bad DRM is bad DRM. Proper DRM would let you transfer ownership.

      Media validation solved it just fine, your problem was with somebody trying to abuse it. Your solution not only fails to address the situation you had, it also turns your software license into a rental and not ownership.

      Are you intentionally being an idiot? It didn't solve the problem.

      Because *I* am the one they want to hand them money. Seriously man, derr. Now go back and carefully read that post you already saw and over-summarized. Nearly everything I've said here was already covered there. I imagine that's why you were so snarky (after criticizing ME for that) in it. Your way of saying 'uh... oops!'

      Oh noes! I didn't read every sentence of your page-long incoherent diatribe! Give it up man.

    85. Re:If you don't like it don't buy it by MobileTatsu-NJG · · Score: 1

      Well aside from not even responding to what I quoted...

      Oh, please, you know damn well I had already covered most of the points you argued with. You went out of your way to try to discredit that entire post. You're not fooling anybody. Spare me the silliness.

      You would have found in the Assassin's Creed slashdot articles that it took a couple of weeks to crack the DRM. Which is much more than can be said for your sacred media validation.

      Heh. You'd feel awful silly after making that comment if you knew more about the history of game protection models. Several titles had their cracks delayed by months without having to rely on DRM. It's easy enough to do and never required calling home. I believe Spyro the Dragon was one example. Feel free to go look that up. Are you familliar with Google? Know how to use it?

      Furthermore, when someone uses software without paying for it, the publishers aren't getting paid "just fine" as you put it. What kind of idiot are you?

      Apparently I'm an idiot that knows more about this topic than you do. Problem 1 with what you're saying is that you did not understand my meaning. Maybe I was unclear and in that case I offer you my apologies. Piracy was not preventing the success of the game industry. In fact, it has grown every year since the late 90's. This is despite the fact that piracy is easier to do every year and high-speed internet penetration is rising. Problem 2 is that a 'pirated' copy is not automatically a lost sale. In fact, they really can't even prove any losses are actually occuring at all. Problem 3 is that this has already happened with the music industry and they ended up tossing DRM.

      You know what the beauty of it is? DRM is abstract. This alone completely invalidates your argument

      Not at all. You're hoping that future DRM will be nice and kind and the sun will shine and the roses will bloom while down here in the middle of reality the industry is already trying to kill off the used game market. They've cried about piracy enough that naive people like you actually think it's true and are willing spread their cheeks and grab their ankles over it. I'll tell you a fun little fact. Now this is a bit of an aside since this is about the music industry and not the game industry. They actually looked into finding a way to charge taxi drivers for playing the radio while their passengers were riding with them. It's a good thing that, at the moment, car radios aren't two-way devices. (Although we are rapidly heading that way...) There is not a thing preventing the games industry from acting like that and there are already signs that they'd most certainly do something like that if they can coax their customers into spreading for it.

      I've already said before what would make for good DRM, btw. I imagine that's one of the reasons you're trying to avoid that post.

      Are you intentionally being an idiot? It didn't solve the problem.

      Hah. Yeah, it did. You were boned by the DRM. If it had just been disc validation, you would have had the disc, you would have been able to play, and he wouldn't have. You shot your own point in the foot. If I'm an idiot, what does that make you?

      Oh noes! I didn't read every sentence of your page-long incoherent diatribe! Give it up man.

      I think you did. That would explain why you're trying to distance yourself from it, now.

      I hope you had a good weekend, btw. :)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    86. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      In the case of Valve's Steam for instance (which actually works well so far) I might spend a maximum of 20 Euros for a game with DRM instead of 50 Euros without DRM. I doubt Valve is happy with that.

      I've been unfortunate enough to lose several game disks to scratches (in one incident the disk was in the drive when the ejection mechanism died), so the value of the game for me is roughly equal to one on a physical disk. I actually expect my games on Steam have a longer lifetime than those on physical media, since there's a higher likelyhood of my media being rendered unusable than of Steam going kaputt.

      You also assume that a regular full price game has no DRM. What about disk checks and SN verification? Aside from a few companies like Stardock, you're just replacing disk-based DRM for Steam's.

      But I suspect the remedy is the same regardless of how your game becomes inoperable: you 'aquire' a method to continue playing the game you paid for.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    87. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      As a side note: with the quantity of sales on Steam, I would guess Valve is quite content with selling significantly below the 'standard' price points. How much do you think they save on shipping and manufacturing? By making a larger profit margin from those who buy at full price, they can afford to take a narrower one from you. And, since it's such a sharp price break, they move more units, and their immense profitability keeps the authentication servers running. Win-win for everyone involved.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    88. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      All of this resulted in our sharing network buying more and more games, leading to more profit for Sony.

      But only one copy of each game. So while it may be the same money for Sony, the game's developer/publisher may think they're getting a raw deal. One company may think their game was the best and that they should have had 5 sales, rather than getting one sale along with 4 other developers.

      And that's why this publisher decided that Sony's DRM (which, as you stated, protects their own interests) was insufficient for their needs. The other issues you mention are more related to disk-based piracy.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    89. Re:If you don't like it don't buy it by TrekkieGod · · Score: 1

      But only one copy of each game. So while it may be the same money for Sony, the game's developer/publisher may think they're getting a raw deal. One company may think their game was the best and that they should have had 5 sales, rather than getting one sale along with 4 other developers.

      They can think that, but they're not entitled to it. When I buy a disc-based game, I play it through, then I let my friends borrow the disc, and it makes the rounds. This isn't illegal or unethical. They do the same when they buy the games, and I play it without having to buy it.

      The digital distribution that locks it to my account prevents this type of sharing from going on, which has always been part of the gaming experience, and I consider it a right. I did understand that they would limit this to a small number to prevent it from becoming piracy and spreading beyond a network of friends, and this is what made me originally think this form of DRM was fair. However, they don't get to remove this right from me, while still convincing me to part with my money, so no more.

      The other issues you mention are more related to disk-based piracy.

      No, it is not. Frankly, if Sony stopped trying to lock Linux behind the hypervisor and prevent it from accessing the RSX, I might agree with you, since under that situation, there would be no need to bypass their security system other than piracy. However, as it was, there was a legitimate reason to doing so.

      --

      Warning: Opinions known to be heavily biased.

    90. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      The digital distribution that locks it to my account prevents this type of sharing from going on, which has always been part of the gaming experience, and I consider it a right. I did understand that they would limit this to a small number to prevent it from becoming piracy and spreading beyond a network of friends, and this is what made me originally think this form of DRM was fair. However, they don't get to remove this right from me, while still convincing me to part with my money, so no more.

      That's entirely reasonable and I understand completely. You are doing as the thread title says: 'if you don't like it, don't buy it'.

      It's also the reason that I also base the price I'm willing to pay on the fact that I can't lend the game. Personally, I rarely did so (since they were hard to get back), and by the time I would have sold the game, its price had dropped so far as to be negligible.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    91. Re:If you don't like it don't buy it by Anonymous Coward · · Score: 0

      The description of your use of PSN games fits their reasoning for this decision. Stop being a freeloader. If someone shares you a game that you like, buy it

      "In the end, I now realize that I was stupid for not realizing that any DRM, regardless of how permissive it appears to be, is still evil and unacceptable." -Fuckwit with a webpage

      Yeah! Screw development and distribution costs, they only need to sell one copy which will flourish and grow throughout the interwebs. Are you serious? Your stance is equally radical. Go whine it on your blog.

    92. Re:If you don't like it don't buy it by Lonewolf666 · · Score: 1

      You also assume that a regular full price game has no DRM. What about disk checks and SN verification? Aside from a few companies like Stardock, you're just replacing disk-based DRM for Steam's.

      I don't buy regular full price games with DRM either. The last one where this was relevant was Spore. Seemed to be a great game, I might have paid full retail price for it - if it wasn't for the DRM.

      As it is, I'm not playing Spore and EA lost a sale.

      --
      C - the footgun of programming languages
    93. Re:If you don't like it don't buy it by Bakkster · · Score: 1

      As it is, I'm not playing Spore and EA lost a sale.

      I skipped that one too. Just wasn't worth it.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
  2. Alternatives? by Thanshin · · Score: 1

    On PC games you have the option of cracking your games.

    On PS3 you have no other option, right? Once you paid the console, you're pretty much forced to accept whatever system Sony decides to create. They may decide tomorrow to force you to be permanently connected to play any game at all and the only alternative would be to sell the PS3.

    1. Re:Alternatives? by leuk_he · · Score: 2, Insightful

      Worse: if they decide this the resell value of your ps3 will decrease.

      Let me give sony an other idea: only allow blue rays disk to play if a title has a release in blueray and dvd.
      -Blueray give better screen qulaity.
      -They can sell the titles all over again.
      -DVD "security" is broken. it is not an effective DRM.

    2. Re:Alternatives? by robthebob · · Score: 1

      I'm sorry, I don't understand your post. What do you mean by "only allow blue rays disk to play if a title has a release in blueray and dvd."? All titles are released in dvd, of which some are released in blueray.

    3. Re:Alternatives? by Captain+Hook · · Score: 3, Insightful

      What he's saying is; if there is a choice between DVD and Blu-ray for a particular Title, set the PS3 to only play the Blu-Ray version - because the profit margins on Blu-Ray are higher and so are more valuable to a media company like Sony.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    4. Re:Alternatives? by TheDarkMaster · · Score: 1

      Do not buy PS3 and screw Sony, simple. Sony is mad, and there's no arguing with mads.

      --
      Religion: The greatest weapon of mass destruction of all time
    5. Re:Alternatives? by Svartalf · · Score: 2, Insightful

      Actually, you've one other option on either...probably the best one overall.

      You can opt out. You're not forced to do anything you didn't sign off on there. If you pay for it, now that the cat's out of the bag it's your own fault, not theirs- and you weren't forced to do anything. If you pirate it, you're giving them ammo to do WORSE things to everyone.

      Isn't it about time people quit doing the "ooh...shiny" or "but...it's shiny" stuff and stood up to them and let them know that you're not a consumer but a customer and you don't treat customers like this.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    6. Re:Alternatives? by Hellpop · · Score: 1

      Too true.
      Ask anyone who has gone through their employment process.
      I was actually relieved that I didn't get the job after seeing their 8 level interview/psychological profiling system.

      Questions like:
      "Daydreams are good." (A statement, not a question)
      Yes or No.

      Well, on a Sunday afternoon in my hammock, Yes. On the job, operating heavy machinery, No.

      When I called to see if I was moving to the next round, the HR schlub told me I failed the psychological test.

      I never was much of a "worker bee".

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    7. Re:Alternatives? by leuk_he · · Score: 1

      yes, but if they mention "security" it would be acceptable in the EULA ;) ;)

    8. Re:Alternatives? by Anonymous Coward · · Score: 0

      All PS3 games are Blu-Ray only.

    9. Re:Alternatives? by HarrySquatter · · Score: 1

      because the profit margins on Blu-Ray are higher

      No they aren't. Blu-rays are still far more expensive to produce than a DVD. DVDs that retail for 10-15 dollars less than the respective Blu-Ray title have a far higher profit margin.

    10. Re:Alternatives? by Omestes · · Score: 1

      My favorite question of that type was;
        "Would you rather sit a desk answering phones, or draw pictures"

      I answered the latter because I thought no one would ever honestly answer the former, I thought it was a check for honesty, and not a check for being willing to lie for money.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    11. Re:Alternatives? by Nalgas+D.+Lemur · · Score: 1

      That seems a bit unlikely unless all the Blu-rays that sell for $10-15 as their normal price (i.e. not discounted during a special sale or something) are being sold below cost for some reason, and considering how they like making money, I'm not so sure they'd be doing that on such a large scale. I would not be at all surprised to find that it still costs noticeably more to produce them than the equivalent DVD, but not remotely near $10 more. I also would not be at all surprised to find that they make more money off the BDs that inexplicably list for $25-30+ (when others of similar popularity released at the same time with similar features cost half as much) than off anything else.

  3. What I've experienced with PS store by MC68040 · · Score: 2, Interesting

    Well, its a funny thing actually.

    I've downloaded items (like game maps, etc) using my friends accounts on MY ps3.
    While I've not bought these items I've had access to them when the machine isn't logged in to their ps network account (nor mine, e.g. just logged in locally to my user).

    Which basically means free game extras.. (still, paying £40 for a game then £2-5 for 6-7 extra maps is a ripoff in my book, and yes I know, its entirely optional to purchase the extra content, no flames please)

    Note: The accounts aren't linked per say. I believe there's some "family" account thingy where you can share some (or all?) purchases between linked ps3 accounts.

    1. Re:What I've experienced with PS store by Anonymous Coward · · Score: 5, Informative

      well, you've touched on the actual story here, which slashdot completely missed. Lots of PSN games require you to be signed in to play, that part is nothing new. What Capcom did with Final Fight is disable the ability to share the game between 5 accounts like you can with everything else on PSN. And it has nothing whatsoever to do with Sony, no matter how much everyone loves to hate them, the move was entirely Capcoms.

    2. Re:What I've experienced with PS store by robmv · · Score: 1

      Can you elaborate on that?, which games do you know requires to be logged in to play the offline/singleplayer mode?

      I have a few PSN games and none of them requires to be logged in, unless you want to play a multiplayer match. Please do not mention Warhawk or SOCOM Confrontantion, because those two games are multiplayer only and obviously require you to be logged in. Be careful than some games automatically open the user and password dialog, but you still can press cancel and the game tell you that your score will not be tracked online or you will lose any other online only feature, but you can play offline

      I think this is the first game with this rule, something that mark it on my "do not buy" list. but if someone knows about any other is it good to know

    3. Re:What I've experienced with PS store by Anonymous Coward · · Score: 0

      Anything downloaded from the PS3 store can be shared on 5 different consoles. Same with apps from the iTunes store.

      Some games have restrictions, where if it is accessed from one console, it will be inactive on all others for 24 hours (I beleieve this was the case with the digital version of Warhawk. Many games however do not have these restrictions)

    4. Re:What I've experienced with PS store by Anonymous Coward · · Score: 1, Informative

      The phrase is "per se".

  4. Wonder if this is like Remote Attestation by Burz · · Score: 1

    ...you know, Trusted Computing?

  5. easy, i play spring RTS by timmarhy · · Score: 1, Offtopic

    gpl'd free rts with a sexy 3d engine.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:easy, i play spring RTS by Anonymous Coward · · Score: 0

      Looks like DirectX 7/8-era graphics to me. If your visuals are going to be blocky and all that, I'd sooner have 2D graphics.

    2. Re:easy, i play spring RTS by Anonymous Coward · · Score: 0

      Spring has a learning curve steeper than that of Blender. That's quite a feat. At least for Blender there are tutorials to tell you how to use the damn thing.

      Tried it once and it took me ages to find out how to actually play a game and not end up in some map demo mode thingy.

      Didn't really help though, because everybody just told me to "gtfo noob" before I could join a single game. At least the community was as bad as that of commercial games. Yay, I guess :D

    3. Re:easy, i play spring RTS by neumayr · · Score: 1

      Sounds interesting. Which of those many Spring Engine based RTS games would you recommend?

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    4. Re:easy, i play spring RTS by PhunkySchtuff · · Score: 1

      And how, pray tell, do you get this on the PS3?

    5. Re:easy, i play spring RTS by Anonymous Coward · · Score: 1, Funny

      And how, pray tell, do you get this on the PS3?

      With the OtherOS feature . . .

      oh wait.

    6. Re:easy, i play spring RTS by Anonymous Coward · · Score: 0

      Not at all. Sony did not commit to letting 3rd party OS do anything with the GPU (and they removed it entirely even from the 1st gen PS3). You need an actually still free hardware platform that runs Linux, most commonly a regular computer. However, amongst these, most any of the machines that were ever suitable for gaming in the last 8 years will play most of the games for the Spring RTS engine.

    7. Re:easy, i play spring RTS by Anonymous Coward · · Score: 0

      Yeah haha, it was a bit dickish getting in to Spring at first. As long as you have a friend to learn with, things usually go okay.

      I still preferred it over SupCom, significantly more stuff for Spring than there was in SupCom.
      But then someone came along and decided to screw around with things that never needed fixing.
      WHY FIX THINGS THAT WORK?!
      Now the game is just an eyesore and brainsore to play.

    8. Re:easy, i play spring RTS by morphles · · Score: 1

      I'd recommend XTA :) Although ba is most popular, but for me its a bit too fast and too spamy :)

      --
      Overspecialize, and you breed in weakness. It's slow death. - Major Motoko Kusanagi(Ghost in the Shell)
    9. Re:easy, i play spring RTS by mcgrew · · Score: 1

      Moderators, just because you don't understand a post doesn't mean it's offtopic. He's in effect saying "don't buy DRMed games, the GPL is the way to go". Overrated perhaps (although I don't agree that it is overrated), but it IS on topic.

    10. Re:easy, i play spring RTS by godoffsck · · Score: 0, Redundant

      Could you load it on Linux running on the PS3? I hear it runs Other OS. Oh wait... ;)

    11. Re:easy, i play spring RTS by PhunkySchtuff · · Score: 1

      Exactly!

  6. We're not all always connected by syousef · · Score: 2, Insightful

    These companies need to get it through their rotten skulls that we aren't all always connected to the Internet. Many, many people go through periods where they don't have a net connection at all. All these greedy fools are doing is shooting themselves in the foot by reducing their customer base. A customer only has to buy a small number of titles that don't work for them, for whatever reason, to conclude that all the games are junk and that they're better off to pirate or go without.

    --
    These posts express my own personal views, not those of my employer
    1. Re:We're not all always connected by neumayr · · Score: 3, Insightful

      You think they haven't thought of that?
      They only have statistics to go on, like what percentage of the population would buy games at all, what percentage has broadband access, how many of those can or would buy their games, and of those, how many are broadband subscribers.
      Following those stats, it's not hard to see how they would think a large enough amount of their potential customers has net access, especially in this case - it's a download title after all.
      Why anyone would buy any of those in the first place is beyond me...

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    2. Re:We're not all always connected by Anonymous Coward · · Score: 0

      Let me start by saying that I don't like this trend of having to be connected to play games, but...

      Considering the importance of being connected in today's world and the fact that a PS3 is not all that portable. You should have it connected 90%+ of the time. If your priorities are such that you buy a multiple hundred dollar game console and can't spring for a net connection you might want to spend more of your time earning a few dollars and not playing games.

    3. Re:We're not all always connected by LiENUS · · Score: 1

      And what pray tell do you do if there is no net connection where you live? I use to live in the middle of nowhere, I would occasionally bring my Wii into town to buy a few video games on the shop channel then bring it back home and play.

    4. Re:We're not all always connected by mcgrew · · Score: 1, Redundant

      These companies need to get it through their rotten skulls that we aren't all always connected to the Internet.

      The only way to make that happen is stop buying their games, and tell them WHY you stopped buying their games.

    5. Re:We're not all always connected by Anonymous Coward · · Score: 0

      I hope that you buy nothing but games that require a connection, then have some fool cut your cable line.
      Being told it will be 8 business days before your ISP can get a crew out to fix your connection, and then not being able to play your games will fix that attitude.

      I haven't run into a downloadable purchase on my 360 that has this issue. I can play Ikaruga, n+, A Kingdom for Keflings, Peggle + Peggle Nights, Super Street Fighter II Turbo HD Remix, and so on, without having to run an ethernet cable halfway across my apartment (literally, not figuratively) to do so.

      Even though Microsoft and Sony are both openly hostile to their customers, at least Microsoft is honest about it, and sometimes even remembers the lube. Sony likes to wipe off the blood and goop with every stroke. It's like dry anal raep with them.

    6. Re:We're not all always connected by Anonymous Coward · · Score: 0

      Honestly? I'd recommend moving to the kind of place where people don't meet prospective sexual partners at family reunions.

  7. Game sharing isn't that widespread and besides... by DrXym · · Score: 1
    I don't accept you have to sign on just to counter game sharing. There are several PSN games that only install on one PS3 to start with. I think WipeoutHD is one example. If that their fear was game sharing then they could have added the restriction to their own game.

    Besides, who says you have to sign on with the same PSN id as the one that purchased the game? If you don't then that puts paid to that argument. Still, it's a highly annoying "feature" and unless the game has stuck this requirement in to ensure game updates, or some multiplayer feature it really should be disabled.

  8. How Console DRM Works for digital downloads. by cgenman · · Score: 5, Informative

    Xbox 360: Everything you download is tied to your gamertag and your console. Either your gamertag must be logged in, or it must be running on the specific console that the content is licensed to. Microsoft provides a license transfer tool that you can use to migrate your licensed console in case of system death, which you can use once a year (more if you talk to the service agents). You can re-download content as much as you want as long as the purchasing gamertag is logged in.

      - Advantages: Very difficult to illicitly share content. For the most part, it happens behind the scenes without the user ever knowing. Content can follow you to other consoles with your gamertag.
      - Disadvantages: When the console breaks, licensing issues become very confusing and unexpected. License transfer & re-download is easy, but time consuming.

    PS3: You get 5 downloads, tied to the purchasing PSN account. This can be onto your console, or the consoles of bunches of friends. If you choose to download to the consoles of a group of friends, you won't be able to re-download in the future if your console dies. As the grandparent poster pointed out, this leads to sharing groups on PSN... groups of friends who buy once, share 5 times.

      - Advantages: Relatively straightforward. Easy to understand. Trusts the user. Can use content on friend's machines (afterward, so can they).
      - Disadvantages: Lots of cheating. Migration is a lot less streamlined. After a certain point, the user simply cannot re-download to new consoles.

    Wii & DSi: Downloads are tied to the system, not the account. If your system breaks, your content needs to be re-purchased on the new one.

      - Advantages: Extremely simple & hard to cheat.
      - Disadvantages: Any console failure means all of your digital items are lost.

    Steam (for comparison): Downloads are tied to the account, which must be logged in to the steam application to play. Additionally, steam may or may not require being online at the time of play. However, player can download and connect to as many machines as they install steam on, and can switch freely between them so long as they are only logged in once.

      - Advantages: Relatively easy to understand. Download anytime, anywhere. No need to keep old games on your HDD that can be re-downloaded later.
      - Disadvantages: Requires frequent network access. Some games install secondary DRM.

    1. Re:How Console DRM Works for digital downloads. by RogueyWon · · Score: 3, Insightful

      I wish I had mod points right now, because this is an excellent summary of the current state of play. To my mind, the Nintendo model is the worst/least ethical, due to the require to repurchase content if your console dies (and this does happen - I've had a Wii die on me). However, Sony do now seem to be engaged in a race to the bottom. It's ironic, given MS's usual reputation and the controversy that surrounded the launch of Steam, that these two systems are actually the least offensive of the current DRM systems for the end-user.

      Now if only Valve would finally put their foot down and ban 3rd party DRM from their network, mainstream PC gaming could be in for a serious resurgence.

    2. Re:How Console DRM Works for digital downloads. by pizzach · · Score: 2, Interesting

      So your console died and you didn't call Nintendo? They do have a replacement program the last I checked where they transfer your data to the new console...

      From Nintendo's website:

      How long is my warranty in the US or Canada and how do I check the warranty status?

      Nintendo systems carry a standard twelve-month warranty, which is one of the longest standard warranties in the video game industry. For more information and to look up your system's warranty status, click here.

      How can I pay for my repair if is not under warranty?

      We accept Visa or MasterCard, or for some options you can send in a check or money order with your repair. The payment options and pricing will depend on the type of repair selected. If you have a question about payment, please call 1-800-255-3700.

      You can probably still send it in.

      --
      Once you start despising the jerks, you become one.
    3. Re:How Console DRM Works for digital downloads. by nicky_d · · Score: 1

      I believe a Wii account can be moved by Nintendo - I've seen reports where people have had repaired Wiis returned with their games, saves and leftover store points intact. On Nintendo's UK site, at least, they advise against returning faulty or problematic consoles to the store for this reason (explaining that transactions are tied to the physical console).

      So if anyone has a problem with their Wii, Nintendo support is the way to go. I expect the same is true of the DSi.

    4. Re:How Console DRM Works for digital downloads. by RogueyWon · · Score: 1

      I was outside of the warrenty, pretty sure the machine wasn't repairable, and the value of content I'd bought online was lower than the fee I was quoted to take a look at it. They do generally make these things more hassle than just getting a new machine (and they're not alone, MS require you to write off via snail mail for a transfer kit).

    5. Re:How Console DRM Works for digital downloads. by Zelgadiss · · Score: 1

      LOL, Sony and MS should swap models, since MS is the one with the more (rediculously) unreliable console.

    6. Re:How Console DRM Works for digital downloads. by Anonymous Coward · · Score: 0

      Uhh, Wii's system is incredibly simple to cheat. You can get a WAD of any wiiware/vc title you want off of usenet or bittorrent, and install it with minimal effort and no consequence.

    7. Re:How Console DRM Works for digital downloads. by Anonymous Coward · · Score: 0

      LOL, Sony and MS should swap models, since MS is the one with the more (rediculously) unreliable console.

      Don't make me "redecule" your ridiculous spelling.

    8. Re:How Console DRM Works for digital downloads. by weirdcrashingnoises · · Score: 1, Redundant

      You failed to mention that steam does have an "offline mode," although you ironically have to first be logged in + online in order to enable this, and it doesn't help for games purchased that have secondary DRM that require internet access.

      --
      sigs... don't talk to me about sigs....
    9. Re:How Console DRM Works for digital downloads. by Zumbs · · Score: 1

      PS3: You get 5 downloads, tied to the purchasing PSN account. This can be onto your console, or the consoles of bunches of friends. If you choose to download to the consoles of a group of friends, you won't be able to re-download in the future if your console dies. As the grandparent poster pointed out, this leads to sharing groups on PSN... groups of friends who buy once, share 5 times.

      I would add a few extra advantages to this (from Sonys point of view). As the games (from the point of view of the user) are cheaper the more people you are to share, a PS3 user may try to convince friends to get a PS3 instead of an XBox. Cheaper games also mean a larger throughput. If a game cost $15, it is much easier to buy than if it cost $60. If five friends use this trick to get 6 games instead of one each (5 in all), Sony has still made an extra sale.

      --
      The truth may be out there, but lies are inside your head
    10. Re:How Console DRM Works for digital downloads. by Anonymous Coward · · Score: 0

      I can testify to this. They've replaced my Wii under warranty, and transferred my account to the new Wii they sent, so I could redownload (for free) anything I'd already purchased.

    11. Re:How Console DRM Works for digital downloads. by salahx · · Score: 4, Informative

      You should have called Nintendo to explain the situation.

      In my case, my Wii was was over a year old, and it wasn't damage - my apartment was burgled and my Wii stolen. (Fortunately I carry renter's insurance). I got a new Wii, called Nintendo explained the issues. I had not yet signed into the Wii Shop channel on the new Wii (which is good, becasue its important to NOT do so) They me send a letter with thep police report and the serial # of the old and new Wii. And sure enough, they moved all my old content to the new Wii.

    12. Re:How Console DRM Works for digital downloads. by TheSpoom · · Score: 1

      I'll back this one up. Nintendo has a disc (commonly known to the homebrew community as the "Gayfish" disc due to the fish printed on it) that allows them to transfer a Wii console ID from one console to another. This means that when the new console signs in to the Wii Shop Channel, Nintendo's servers see it as the old Wii, and allow free redownload, just as it would if the old Wii signed in.

      Though I should mention that companies will say anything to prevent you from returning a product to the store. Store returns are incredibly expensive to the manufacturer since they most likely have to pay for shipping back to their facility and reimburse the store for the return.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    13. Re:How Console DRM Works for digital downloads. by josath · · Score: 1

      The Wii part is not true. If you send in a Wii for repairs, Nintendo will transfer your licenses to the new console they send back, allowing you to re-download all your content.

      --
      sig? uhh, umm, ok
    14. Re:How Console DRM Works for digital downloads. by Fozzyuw · · Score: 1

      Something I always wondered about Steam but never bothered looking up. If I have a laptop and a desktop. Steam installed on both. Can my wife play one game on the laptop (say, Plants vs Zombies) and I play another game on the desktop (say, Left 4 Dead 2)? Or will Steam just fail to log the second system in because it's already seeing the first system logged in?

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    15. Re:How Console DRM Works for digital downloads. by spire3661 · · Score: 1

      IF you login to Steam on one machine while currently logged in on another machine, it will kick you from the other machine.

      --
      Good-bye
    16. Re:How Console DRM Works for digital downloads. by cgenman · · Score: 1

      I stand corrected on the Wii. I'm glad to hear Nintendo has a console ID transfer service. Do they have something similar for the DSI? Also, it looks like while the Wii's DRM scheme is very effective at preventing casual copying amongst friends, it is trivially easy to download wiiware games from the internet. I didn't know that.

      WRT Steam's Offline mode... it is possible to play some singleplayer games offline under Steam. You do still have to be logged into the steam application to play (less of an issue these days, now that it isn't a complete buggy mess). And you have to be logged in online to set offline mode, run each game once online first, set a couple of preferences WRT auto-logging in, then go offline. And some games just won't work in offline mode, either due to DRM or bugs in Steam. It's a nice bonus for subway rides, but don't count on it working all the time.

    17. Re:How Console DRM Works for digital downloads. by cgenman · · Score: 1

      The nice thing about Microsoft's model, is that everything works everywhere if you have your Xbox Live ID logged in. If your console dies, and you replace it with an Xbox Arcade unit, you can just pop the old HDD off and pop it onto the new one. So long as you keep logging in, things should work.

      However, in muti-person households, this gets weird. Suddenly, purchased games work for one person in the house but not the others. If the controller tied to an ID that bought, say, a 4-player game of Bomberman runs out of batteries, everyone is kicked out. That's when you need the transfer tool.

      MS's actually works quite well for some people in dead-console situations. But not others.

    18. Re:How Console DRM Works for digital downloads. by vertinox · · Score: 1

      They me send a letter with thep police report and the serial # of the old and new Wii. And sure enough, they moved all my old content to the new Wii.

      Goddamn. That sounds like a lot of effort considering most cell phone companies don't require police reports anymore for stolen cell phones.

      And if someone stole my computer, all I'd need to do is change my password on my steam account (just in case) and I'd be set to download my steam games on a new computer.

      Secondly, Apple has a nice system where all you have to do is deactivate the old computer and activate your new one in iTunes to redownload your purchases. I'm sure it would save Nintendo a lot of support costs if they just did either Steam's or Apple's solutions.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    19. Re:How Console DRM Works for digital downloads. by PaganRitual · · Score: 1

      PS3:
      Advantages: Trusts the user.
      Disadvantages: Lots of cheating.

      Hang on I don't get it why is there so much strong DRM nowadays?

  9. I don't see why by OrwellianLurker · · Score: 1

    This would be a reasonably smart thing to do: require a user to log on to download content onto that console, giving it rights to play. This only needs to be once on that console, and if that user is on a different console, they can login in and activate that console (deactivating the other) to download and play their content. When they go back to the original console, they activate that one again.

    --
    'Political power grows out of the barrel of a gun.' - Mao Tse-tung
  10. There is actually a really good reason to do this by onlysolution · · Score: 1

    This is actually a totally understandable response to the flawed user profile/content ownership system on the PS3. Really the only thing that surprises me is that it took this long to happen!

    Basically, on the 360 permissions work out such that your purchased content can be used by you or any other user on the console it was originally bought from and roams with you, but can only be used by you on other consoles. This means I can play SomeGame X with my friend at his home, but he can't play it once my account is gone.

    As I understand it The PS3 ownership model doesn't seem to really do anything at all, so as another poster mentioned you can basically share PSN Games and DLC with abandon.

    This didn't need to happen this way but somebody skimped on the planning stages for this whole downloadable content thing and left the door wide open to abuse. I'd love to see a way to digitally transfer ownership legitimately, but that is an argument for another day.

  11. Think of the children... by mccalli · · Score: 1

    No, really this time. This particular title I wouldn't be getting anyway, but my young kids use the PS3 and I don't let them on to the Playstation Network - they're just not old enough yet.

    Now, if more titles start to insist on a connection to the network whilst playing then these will be titles my kids can't play. Final Fight...not too fussed. Other ones though would be a problem. Little Big Planet is their current favourite game, the middle one just went through Ghostbusters too. Had a connection been required they wouldn't have been able to play either. Lost sales for the platform, lost games for the kids. Not a good thing.

    Cheers,
    Ian

    1. Re:Think of the children... by Xest · · Score: 1

      Out of interest, how old are your kids and at what age would you deem them old enough to go on the PSN?

    2. Re:Think of the children... by neumayr · · Score: 1

      Interesting. I would have expected Playstation Network to have some kind of age filter, so kids can only get access to things appropriate for their age. The community part of Little Big Planet is a big part of the game, and as far as I have seen it's safe for children.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    3. Re:Think of the children... by mccalli · · Score: 1

      8, 6, and 4. I think I'd be looking at about 10-12 (depending on how maturely they're handling things at 10) before allowing them on.

      Cheers,
      Ian

  12. Thank you Sony by Aceticon · · Score: 1, Insightful

    You keep reafirming my 10 year old commitment to never buy a Sony product again.

    1. Re:Thank you Sony by Anonymous Coward · · Score: 1, Insightful

      It appears that being "idealistic dumbasses" that value freedom over everything else is pragmatically the best choice in the long run.

    2. Re:Thank you Sony by neumayr · · Score: 0, Troll

      You hear that distant sobbing as Sony cries itself to sleep?

      No? Me neither.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    3. Re:Thank you Sony by Nerdfest · · Score: 1

      It would work a lot better if there were more of us.

    4. Re:Thank you Sony by Rogerborg · · Score: 1

      Hush, or he will stab at thee.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Thank you Sony by TheVelvetFlamebait · · Score: 3, Informative

      No, but at the same time, you don't hear the parent crying himself to sleep either.

      That's the idea of boycotting in capitalism; not to punish companies, but to consciously refuse to compromise your principles, resulting in you getting only what you truly want.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    6. Re:Thank you Sony by MeNeXT · · Score: 1

      We're getting there.

      I'm running out of gaming options.

      --
      DRM? No thanks, I'll just get it somewhere else...
    7. Re:Thank you Sony by DMoylan · · Score: 1

      10 years? same here. the last sony item i bought was a fm/shortwave radio in 97. beautiful radio. it was soon after that mp3 playback began to be added to generic cd players and sony persisted in not doing the same. then their cd players were the only ones that wouldn't play cd-r copies of cds. after that i never bought sony again. what for you was the tipping point?

    8. Re:Thank you Sony by icebraining · · Score: 1

      The Walkman was a truly great machine. Mine still works perfectly, although I haven't used it regularly for the past six years.

    9. Re:Thank you Sony by nacturation · · Score: 1

      That's the idea of boycotting in capitalism; not to punish companies, but to consciously refuse to compromise your principles, resulting in you getting only what you truly want.

      Or, when what you truly want isn't offered in the marketplace, getting nothing.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    10. Re:Thank you Sony by Anonymous Coward · · Score: 0

      yeah,

      'thank you Sony, thank you very very muuuch... ..so please don't stay in touch..

    11. Re:Thank you Sony by Svartalf · · Score: 1

      Heh... There's always Good Old Games... :-D

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    12. Re:Thank you Sony by Svartalf · · Score: 2, Insightful

      Ah... The big deal there is...if there's nothing you want offered, was there anything really lost by sticking to your principles?

      I'd say entirely too many compromise on their desires and principles too easily these days. It's good to be able bend like a reed or willow in the wind, but if you're too flexible, too often, you get nothing but beat all to hell- just like the rest.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    13. Re:Thank you Sony by TheVelvetFlamebait · · Score: 1

      No, you get your money, and you are free to use it in other ways.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    14. Re:Thank you Sony by Hellpop · · Score: 1

      I was going on 20, but I found a pair of headphones on sale. Hurt like hell, but I figured it was only headphones and only 5$ in 20 years.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    15. Re:Thank you Sony by nacturation · · Score: 1

      Ah... The big deal there is...if there's nothing you want offered, was there anything really lost by sticking to your principles?

      As with anything, it depends. In the simple case I'd say you're right -- if you want a portable radio that allows you to record and no devices feature recording, that's easy. However, the PS3 might do 97% of what you want but you're holding out because the last 3% (some downloadable content on PSN) has DRM you object to. Do you buy it and use the 97%, but vote with your wallet by not buying anything off PSN, or do you choose a different gaming console with an entirely different set of tradeoffs to make?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    16. Re:Thank you Sony by __aaqvdr516 · · Score: 1

      I'm one of "us" as well. I haven't bought anything Sony in about 9 years.

    17. Re:Thank you Sony by Anonymous Coward · · Score: 0

      Traitor! *Spits & Turns back on you*

    18. Re:Thank you Sony by Anonymous Coward · · Score: 0

      You figure Sony, those lying cheat bastard fucks, are playing by capitalist rules? This crap, lately, by them is a prelude to the shitstorm they are going to release if ACTA passes. This is Sony recognizing that nobody is playing "capitalism" any more, and this is the role they are going to enforce in the new marketplace.

    19. Re:Thank you Sony by ildon · · Score: 1

      I'm curious, which offense was it that caused you to boycott? It seems like the rootkit DRM thing was more recent than 10 years (could be remembering wrong, too lazy to look it up). Something Everquest related?

    20. Re:Thank you Sony by wrightrocket · · Score: 1

      Neither will I! I am committed to this position since their current update will remove the ability for me to run Linux on the system, and the current update is required to log into the Playstation Network. As long as Sony insists that I lose functionality that I paid for in order to be able to go online, they will never see another penny from me!

    21. Re:Thank you Sony by Lonewolf666 · · Score: 1

      what for you was the tipping point?

      The rootkit on Sony music CDs. While I did not buy one of those myself, it was a clear sign that Sony cannot be trusted. Recently, they confirmed that with the PS3 firmware update that kills the Linux functionality.

      --
      C - the footgun of programming languages
    22. Re:Thank you Sony by Lonewolf666 · · Score: 1

      That is probably the only thing you can buy from Sony these days without being fucked over at some point. Purely analog equipment, without any need for firmware upgrades where Sony can slip in root kits or removal of functions.

      --
      C - the footgun of programming languages
  13. Re:Game sharing isn't that widespread and besides. by PhunkySchtuff · · Score: 2, Informative

    I've installed WipEout HD on two consoles, so that's not the case. I also had to redownload the activation key when I put a new HDD in my PS3, and this counted as another download from my 5 console limit...

  14. For hacking obviously by SeaFox · · Score: 2, Interesting

    The summary says they mention adding this restriction to keep people from sharing a PSN account to share a game. But it also means that hacked or Linux-enabled PS3's wont be able to play it either, as those machines are not running the most recent firmware and are banned from the PSN.

    1. Re:For hacking obviously by Anonymous Coward · · Score: 0

      Thank you Sony for starting this sillyness after you blocked Linux users from PSN. This way even if you reinstate OtherOS you can still be guaranteed that I won't buy from you.

    2. Re:For hacking obviously by nicky_d · · Score: 1

      As I recall the system update is mandatory to access the PSN store, so users who are banned from PSN won't be able to buy the game. Of course users who can buy it are then obliged to apply future updates if they want to keep playing it. That's sinister; if more games start using this system, users could well end up with a large library of games they don't want to lose, and have to weigh that against a system update they don't want to install.

    3. Re:For hacking obviously by Vanderhoth · · Score: 1

      According to Sony's new EULA/ToS it won't matter, they don't need the users permission to update the console anymore. As someone in the PS forums pointed out, that was probably a move so they can quietly remove features with out notifying people so they won't garner so much press next time the screw someone over. I did read the EULA/ToS when I updated my console to 3.15 and I don't remember the specific phrase they used to indicate they no longer need a users permission to update the console.

      Unless I can find a copy of the 3.15 agreement I can't say it wasn't there before, does anyone have a copy or know where I can get one?
      You'd think since I had to agree to this "legal" document I'd be able to print it off or access it in some way after the fact so I'd know what my rights were under the agreement.

    4. Re:For hacking obviously by nicky_d · · Score: 1

      Ah yeah, good point. I look forward to everyone turning on their original PS3s and being told they can't run PS2 games any more because someone discovered a console exploit using Rugrats Movie: The Game. The sad thing is, it really wouldn't surprise me and it very definitely ought to.

    5. Re:For hacking obviously by Vanderhoth · · Score: 1

      ... because someone discovered a console exploit using Rugrats Movie: The Game ...

      I'd put money on that exploit being discovered right around the time Sony starts selling reworked PS2 games on the PSN. They'd make a killing re-selling games to people who already own them. And it's almost a guarantee people would buy them for say $10-$20 because they already know they like them, unlike new games which might be a bit of a gamble or too expensive to buy on release. This would also almost certainly kill the after game market for PS2 games for anyone that owned an older PS3. Sony would be killing multiple birds with one stone.

  15. Re:There is actually a really good reason to do th by PhunkySchtuff · · Score: 1

    As I understand it The PS3 ownership model doesn't seem to really do anything at all, so as another poster mentioned you can basically share PSN Games and DLC with abandon.

    For reasonably small definitions of "with abandon". You can download content five times.

  16. Ah... those were the days by ledow · · Score: 1

    Final Fight was the only arcade game that I *ever* completed in an arcade... my brother and I found one in a old arcade in a Butlin's holiday camp that took 10p's. It still cost us about £3 but we got there in the end. Those were the days.

    Similarly, seeing that same game boot up in a CPS emulator a few years ago brought back some memories.

    Oh, find the DRM restrictive? Don't buy it. Problem solved. I fail to see why that's worth an article, I was just hoping that there was some "new" Final Fight coming out.

    1. Re:Ah... those were the days by delinear · · Score: 2, Insightful

      Oh, find the DRM restrictive? Don't buy it. Problem solved. I fail to see why that's worth an article

      It's worth the article because I'm pretty sure Sony won't be trumpeting this new "feature" from the rooftops, and if it's not discussed, how will people even know it's happening (until they run up against the restriction, which might not be for a while if they're usually connected). I'm sure you read every last term and condition of every product or service you purchase so that nothing escapes your knowledge, but the average user who has bought games before will just click through the boilerplate (if, indeed, they even include some boilerplate, it doesn't sound like they do from TFA) without realising the terms have changed.

    2. Re:Ah... those were the days by Anonymous Coward · · Score: 0

      Okay, but is it really surprising at all that it's worth an article? Srsly, it's a closed platform running closed code with its own distinctive manners of DRM (bluray / encryption keys / etc). How's that AT ALL surprising when they decide to add another layer of "closeness"?

      Going sort of off-topic, sometimes I wonder why a lot of /.ers complain so much about closed platforms. 1) it's not like someone made you buy it 2) if you really want it you might want to accept their rules 3) as long as there are ppl abiding by it, they'll continue to exist.

      And just to give an extra something to point #3, it does not matter if a lot of ppl fight for "freedom rights" as long as a high percentage does not fight for it. Sometimes letting some of your freedom go for the easiness of something is worth it. Also, you have never been truly free as long as you live in a UN recognized country.

    3. Re:Ah... those were the days by ledow · · Score: 1

      Of course Sony won't be trumpeting. When was the last time that *any* DRM scheme was advertised as being a good thing? Never. And DRM has been around since the early 80's (in terms of home computer software, *much* longer than that in terms of corporate). If you're not already aware it exists, then that means you've never used a DVD from another region, never installed Windows or run WGA, never used iTunes with it's 5-computer limits, never struggled to copy a video or a CD onto a blank tape, never had to have your car serviced by (or parts bought from) the original manufacturer because the computer / lock / whatever are "owned" by the company, never owned an inkjet printer that only takes authorised inks, etc. If you've managed to get that far in life without doing those things, chances are you won't know or care about DRM at all. And if you have, then you're the kind of person who does say "Hold on a sec... what *am* I buying here?".

      And this is a heavy-tech site. Everybody here knows about DRM already. Everybody can name five DRM schemes just for software off the top of their head and / or has bought and probably avoided games in the past for their DRM. Having the article on here is preaching to the choir and most readers just won't care... bought something with silly restrictions because you didn't properly know what you were buying? Tough. And it was from Sony? Shock, horror. I'd be happier to see this article on BBC News (but it would never happen because it's not a noteworthy enough bit of software) because at least then previously uneducated people might learn something about DRM. But, let's be honest, if you use a computer, you know about DRM - even some grannies know DRM schemes that are in place in the real world even if they don't know that's what they are called.

      P.S. This is exactly why I gave up buying most games, except through Steam. Steam's "DRM" I can suffer with, it's convenient, never interferes and just works. And even if the worst happens, I get to play the single-player games I've bought (internet multi-player games *all* die off eventually - try finding a Red Alert or Age of Empires server with enough people on it). Even then, I avoid the crap on Steam that has additional DRM because it's just not needed - no GTA4 for me.

      I've said it before: the most effective copy protection scheme I've ever seen was on the Spectrum version of Saboteur. It printed up a message on game load that said "If the word Durell is not visible on the tape, it's an illegal copy". As an 8-year-old, I ejected the tape from the player, picked it up and looked to see the little word "Durell" repeatedly stamped on the tape leader. Eight. And I bothered to double-check that I had a legitimate copy. That's as good as a copy protection system ever gets. Nothing else has ever been more effective - the pirates crack absolutely everything and sometimes it is hard to tell if your copy is properly licensed. Hell, I refuse to let my own personal laptop (with a fully-licensed version of Windows XP) run WGA's "checker" to see if it's fraudulent. I *know* it isn't - it uses my employer's VLK and we track licences. But I'll be damned if something that has reported false-positives is just going to disable my computer.

      And now, because of stupid DRM, I'm re-discovering old classic games and actually having a lot more fun... GOG.com is a god-send to me. No DRM. Games that run on just about any PC. Thousands of hours of gameplay for the price of a full-price, DRM-laden game. Bargain.

    4. Re:Ah... those were the days by Anonymous Coward · · Score: 0

      "And now, because of stupid DRM, I'm re-discovering old classic games and actually having a lot more fun... GOG.com is a god-send to me. No DRM. Games that run on just about any PC. Thousands of hours of gameplay for the price of a full-price, DRM-laden game. Bargain."

      What? You mean I can have old crap for almost nothing? I'M SOLD!! /sarcasm

      Seriously, the amount of shit you had to go through in the old games is amazing. I'm not even talking about graphics but AI, backstory, different gameplay. To say that you can "survive" with the old games is just stating that you are, in fact, needed by the current gaming industry so you're not really causing them ANY loss.

    5. Re:Ah... those were the days by ledow · · Score: 1

      There speaks someone who thinks that "new" = "good". Afraid not. Most schoolkids fall into this trap ("Oh, it's GTA4, it must be better than GTA3!" - and no, I don't think kids should be buying those games but I work in schools and that's the reality) but they learn to grow out of it once they've been stung a couple of times using their own hard-earned money. Sorry, but give me a decent old game anyday, where "longevity" meant dozens or hundreds of hours, not five levels (literally - there are games being sold now that have "five environments" and "several hours of play-time"), where 3D graphics were recognised as just getting in the way of the game most of the time (unless they were in fact *good* uses of 3D which get rarer by the day), where I can play them on my laptop without having to upgrade it, where I can actually enjoy a game without taking longer to learn the control system than I do to complete the game. There's a reason that the Wii, the silly Flash/Facebook games and the remakes of old classics on mobile phones took off - because people want to play the games, not coo over the graphics. "Games" covers more than just the No. 1 in the shops today, in the same way as "Music" does.

      And yes, the games industry may not care about me but this is the amazing point: I don't care. I don't care if Sony carries on doing DRM or not. I don't care if a company I use wants to do that... I just find another company if not. The thought that somehow I'm "bringing down the system" doesn't occur to me. Moreover, my thoughts are "Well, *I'm* not getting screwed like other people are". And that's all that counts, really. I don't care if 99.9% of morons pay to play DRM-laden rubbish - the fact is that I *don't* any more and am happier for it. You cannot believe the value for money that I get - hundreds and hundreds of hours playing games, having fun (and, yes, actually a lot more fun than my last few big purchases which were all pretty disappointing) and I do it for less than the price of one, boxed, full-price, modern game. If the games industry doesn't care about me, that's their loss - quite literally, in some cases.

      And in three years time I'll be playing that same modern game that you like, on a system more than capable of playing it, for about £10 and I'll have its bugs patched properly and the DRM will, most probably, be disabled. You can laugh at me then, and the games industry can ignore me then too. Fabulous. I don't really care. Or, if that game's not available later because of the DRM or because the games industry doesn't want people trading them second-hand, or doesn't want it becoming a budget title... no problem, I don't want to play it while it's like that anyway.

      I'm helping to keep a shed-load of small independent games publishers alive and productive though (not that I "care" about the little guys, but they are certainly more deserving of my money if they can actually make something that I want), with much more interesting and stimulating games than "Yet Another FPS Shooter With A Tacked-On Plot, Bad Multiplayer, Horrible DRM, No Game Balance, Completable Within One Session, Turbo Hyper-Fighting 3D with PhysX and DirectX 46". So the game *industry* should really have a think about the competition... how are Sony, Nintendo, etc. doing in monopolising the huge market for things like Facebook games? They're not. How about portable games, e.g. iPhones, Java, etc.? Not so well still, except for the occasional franchised port. An industry covers more than a £60 PC game. And others are making *millions* off that side of the industry. How disillusioned are the kids when the latest sequel turns out to be shit and Sony et al have to invent another franchise? Nintendo are the experts in the game industry... they started off making playing cards but they damn well know how to sell games that people want to play. The others aren't doing so well and just about every 5 years of so a major games company fails after an initial hit and gets sucked into one of the other bra

    6. Re:Ah... those were the days by nitio · · Score: 1
      tl;dr but I'll save this little part here:

      And in three years time I'll be playing that same modern game that you like, on a system more than capable of playing it, for about £10 and I'll have its bugs patched properly and the DRM will, most probably, be disabled.

      Three years from now I'm gonna check if you can buy any of these games, most probably, without DRM but each for £10 and in a system more capable than a 360/PS3:
      • CoD Modern Warfare 2
      • God of War 3
      • Final Fantasy XIII
      • Uncharted 2
      • Gears of War 3

      History shows you have a chance of being correct but I still want to check. Take God of War II for example. The game itself sells for £9.47 and it would be in a "better" system (emulation in PC hardware which is questionable if it's better - not to mention the legal part of this). The safer way to prove your point of a better system would be running GoW2 through the GoW:Collection which is, as of now, sold for £17.91 which breaks point of price and timeframe.

      Time will tell.

      --
      http://stoploudness.org/
  17. Oh hey! by L4t3r4lu5 · · Score: 4, Insightful

    Look! It's a game which requires that you are logged in to PSN to play it, which will require you upgrade your firmware to the latest version which disables the "Other OS" feature!

    I DID NOT SEE THIS COMING.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Oh hey! by nacturation · · Score: 2, Informative

      To be fair, it requires you to be logged in to buy it, so you'd already have the Other OS option disabled. If you don't update your firmware, any game that already works and doesn't require you to be online will continue to work.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    2. Re:Oh hey! by bhamlin · · Score: 1

      I DID NOT SEE THIS COMING.

      Just like the Spanish Inquisition?

    3. Re:Oh hey! by Anonymous Coward · · Score: 0

      I had the same knee-jerk reaction, but in Sony's* defense you already would have had to have upgraded to the latest firmware that disables the "Other OS" feature in order to access the PSN to download the game in the first place.

      *I loathe Sony but uphold logic above all else.

    4. Re:Oh hey! by Dr_Barnowl · · Score: 1

      It's a game which requires you to log into PSN to buy it. I don't think anyone's going to be caught out by that one.

    5. Re:Oh hey! by JeffSpudrinski · · Score: 1

      You're...mocking us...aren't you?

      -JJS

    6. Re:Oh hey! by L4t3r4lu5 · · Score: 1

      So, you agree that a firmware update is required to play this game, and that update will disable the "Other OS" feature?

      I'm glad that's out of the way :)

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  18. Hrm... by f3rret · · Score: 1

    I've a hard time seeing how a game for the PS3 could in any way befit from MORE DRM.

    Almost makes me glad I'm too poor to actually own a console.

    --
    Admit nothing. Deny Everything. Make Counter-accusations.
  19. Is there a watchdog site for DRM? by Floritard · · Score: 1

    I had no idea Final Fight operated this way and might have bought it and regretted it. This is unlike any of my other PSN games and it's extremely undesirable for me. Part of the beauty of PSN titles for me is that they go with the console. Sometimes I take my PS3 to a friend's house to watch movies (which I usually just plop down on the hdd as well) and it's nice having these games available. This system in Final Fight plainly goes against my usage habits and does so for no advantageous reason for the user.

    Like many here I just don't like the entire concept of DRM and would rather not support it in any way. Does anyone know of a website somewhere that tracks this kind of thing? I often hear from my friend -- who insists on buying all his multiplatinum games from Steam, ironically for archival and access purposes -- that new games often come with even more protection than what Steam offers (which I'm fine with on its own, how much more control could you reasonably expect to have). Most of it just sounds abusive. It's becoming harder and harder to remain aware of which games have extremely shitty DRM crammed into them and makes purchasing games in general a more and more reluctant activity for me.

    I'm also reminded of my friend who's recently deceased father invested thousands of dollars in iTunes music over the years. The DRM-ed kind unfortunately. He's come to find Apple's lack of a an avenue for inheritance with respect to property with so called "Digital Rights" rather unfair and I don't blame him. Just another reason to say fuck DRM and collect only media that is completely free of it.

    1. Re:Is there a watchdog site for DRM? by VGPowerlord · · Score: 1

      The Steam store notes which games available through it have additional DRM.

      There's a reason I didn't buy the PC version of Batman: Arkham Asylum through Steam when it was on sale...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Is there a watchdog site for DRM? by Floritard · · Score: 1

      God yea. I heard that one was particularly broken.

  20. Sony wants to require being online? by erroneus · · Score: 1

    We have seen this before. There is/was a game that was discussed with the requirement of having a live connection to the internet to play it. Within a short time after its release, the server(s) required were inaccessible for whatever reasons(s) and could not be played by thousands of angry users. I know. Vague and less than precise but it's 6:30am and I just woke up. Most people know what I am talking about.

    As Sony approaches this same colossal mistake, I can't help but wonder when there will be attacks that will (1) update people's firmware without permission and/or (2) begin DoSing or taking down Sony servers to prevent people from playing games. I tacked on point-1 because it is somewhat related to the sort of attacks that Sony is opening up to everyone with their greed and lack of foresight.

    1. Re:Sony wants to require being online? by Midnight+Thunder · · Score: 1

      You are thinking of Ubisoft, who pulled this stunt last time.

      --
      Jumpstart the tartan drive.
    2. Re:Sony wants to require being online? by TheSpoom · · Score: 1

      There's one thing I think should be interesting about forced firmware updates: Are they atomic? If not (and I doubt they are), what happens if a customer loses power in a non-customer-initiated firmware update?

      My guess: lawsuits.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  21. Sony you're off my x-mas list. by ipquickly · · Score: 1

    I loved your OtherOS option
    you have turned to the dark side
    next chrismas no more sony

    1. Re:Sony you're off my x-mas list. by VGPowerlord · · Score: 3, Funny

      Haiku is based on
      the number of syllables
      per line, not words 'yo!

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Sony you're off my x-mas list. by mcgrew · · Score: 1

      you have turned to the dark side

      You haven't been paying attention; the XCP fiasco several years ago showed that they had already embraced the dark side.

    3. Re:Sony you're off my x-mas list. by Anonymous Coward · · Score: 0

      haikus are flexible
      built around a cutting idea
      counting is for newbs

    4. Re:Sony you're off my x-mas list. by ipquickly · · Score: 1

      what is a Haiku? :)
      mod you up I would
      had I not posted

  22. Just look here by Anonymous Coward · · Score: 0

    http://springrts.com/wiki/Games

    Spring is one of the few really popular and good open source games. The lobby is easy to use and there are a number of AIs that you can play against too first, if you want to learn the game but you have to check what the AIs are meant for (which mod and whether it's for actual playing or map testing). Spring makes many commercial games look bad and the community is fairly large so you can play huge multiplayer games of at least Balanced Annihilation (the most popular mod) all the time.

  23. Benefit of the doubt by lyinhart · · Score: 1

    I'll give the developers the benefit of the doubt, since the Xbox 360 version works offline. I'm guessing that the game requires a PSN connection because it features drop-in, drop-out, cooperative gameplay, allowing you join in on someone's game and vice versa at any time. So maybe by default, the game assumes the PS3 is connected to PSN. Nothing a simple patch won't fix.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
  24. Thank you Sony by Vanderhoth · · Score: 3, Funny

    Dear Sony,

    I now see that by removing the Other OS feature I paid for with my PS3 console you were intentionally trying to upset me so I would no longer be a customer for any Sony or related products. I see you did this for my benefit so that I actually might be spared enormous headaches down the road when playing games as I do not have a persistent connection to the net with my console. You truly are a noble and caring company.

    Your former, but grateful customer,
    xxxxxxx

  25. A more useful letter by Errol+backfiring · · Score: 3, Funny

    Dear Sony,

    Could you please share your secret of making a profit by pissing off customers? I am very intrigued how you manage to do that. We are a company of people with a proud heart for our jobs. Time and time again you demonstrate that satisfying customers is not the way to go.

    But what is? What makes your customers want to buy products that will be crippled remotely after a while or even directly at sale? Is it some marketing trick? Do you select your customers for misplaced good faith? Is it some other twist of genius?

    Curiously,
    An honest craftsman.

    --
    Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
    1. Re:A more useful letter by Vanderhoth · · Score: 1

      LOL. That's going in my repository of sarcastic letters.

    2. Re:A more useful letter by masmullin · · Score: 1

      Dear Customer

      Thank you for inquiry into our profit methods.

      We cannot answer your question at this time. Please give 2-7 years for a customer representative to handle your query.

      Thank you
      Sonny Corp

  26. Sometime in the 1990s... by BigSes · · Score: 1

    All I needed was a quarter.

    1. Re:Sometime in the 1990s... by TheVelvetFlamebait · · Score: 1

      Those were the days. None of this "persistent internet connection" crap. The only DRM they needed was a "persistent presence in a public place". So much less restrictive.

      ;-)

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:Sometime in the 1990s... by BigSes · · Score: 1

      A healthy supply of quarters/tokens and FCM (Finger Cramp Management).

  27. There Is A Possible Answer by kenp2002 · · Score: 1

    (Disclosure) I admit I've been a corporate tool for the better part of 15 years now. As an IT consultant I've worked for over 10 years across the Twin Cities area and now currently retired from IT work. I work at a bank now as my personal gift for years of IT hell and I am happy. As I've been eye deep in corporate culture since high school I can easily see a possible reason.

    We here at Slashdot can readily accept that any game with DRM will lose some sales. By default, if a game performs poorly senior and executive management apparently are in the habit of blaming software piracy.
    By putting DRM on a potential goose of a game they can claim double the excuses for poor performance to shareholders and create a perfect Chicken\Egg argument:

    "We have to have the DRM to stop the piracy, it's a vicious circle that only a government subsidy can offset in the form of a piracy tax to reimburse our low sales..."

    This is simply a theory that, if this was intentional, may explain the mind set.

    The problem is now that I've documented that potential strategy I've rendered it useless.

    1: Blame Piracy for Low Sales
    2: Add DRM to products
    3: Console gaming market declines as mobile apps eat up market share
    4: Blame DRM and piracy for depressed sales ignoring the growing mobile and web game marketshare
    5: Demand government do something about Piracy that is killing their sales
    6: Get a government subsidy
    7: Shift development efforts to web and mobile game markets
    8: Profit Twice Over

    --
    -=[ Who Is John Galt? ]=-
  28. Mod parent informative by auLucifer · · Score: 1

    Because, you know, it is.

    --
    If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
    1. Re:Mod parent informative by Anonymous Coward · · Score: 0

      Done.

  29. Re:There is actually a really good reason to do th by Anonymous Coward · · Score: 0

    not really, you can download content infinity times to 5 consoles. however, thats not 5 consoles per game, it's 5 consoles total, so i can't share game A with 5 people then share game B with 5 different people. However, the 5 people I shared game A will automatically be able to buy game B after I buy it. It's actually a pretty reasonable system. Obviously there is abuse where people share with strangers, but it's strongly discouraged since a) you have to give them your account email address and password and b) you're at their whim to delete the account when they're done with the game and can wind up screwing yourself out of legitimate use if you hand out all your authorizations to strangers.

  30. Warkawk anyone? This DRM strategy is NOT new by jdgeorge · · Score: 1

    Doesn't the PSN-downloaded version of Warkawk, one of the oldest downloadable PS3 games, behave exactly the same? If I recall correctly, (I haven't run it in a year or so) I need to be logged in on the Playstation Network in order to run my downloaded version of Warhawk, even if I don't play "on-line" (such as, for the training scenarios).

    Or have I been missing something for the past couple of years?

    1. Re:Warkawk anyone? This DRM strategy is NOT new by Anonymous Coward · · Score: 1, Informative

      You are correct. Warkawk, GT5 Prologue, and SOCOM: Confrontation all use this same DRM scheme.

      The only difference here is that you may choose to buy those 3 on a disc instead, any bypass this requirement. This is not an option for Final Fight.

  31. And I thought Microsoft was bad by tlhIngan · · Score: 1

    with their points system. It's not a great system, but I just realized two things.

    1) I've bought stuff from Xbox Live Marketplace, using points.
    2) I've never purchased anything from PSN. Except freebies.

    The reason? I could get points "on sale" all the time (it doesn't take long to find someone selling MS point cards for 10% off , and Best Buy/Dell/etc. do run 25% off deals a few times a year). PSN cards have their value marked on them, so it's hard to find any retailer willing to discount a card with $50 marked on it.

    And with Sony doing the OtherOS crap, I haven't updated my firmware. Then Sony banned un-updated PS3s from connecting to PSN. Which is a great way to ensure that I never spend a penny on PSN. And I had considered anteing up to buy some stuff for LittleBigPlanet.

    And I upgraded Xbox360s, so had to use the license transfer tool - worked great, if a bit long because you have to download everything again to get the updated licenses. (Those who send their Xboxes in for service have the license transfer done automatically).

    Oh well. At least the PS3 has gotten a slew of single player games lately. I'll reserve multiplayer and the like for my Xbox.

    1. Re:And I thought Microsoft was bad by Vanderhoth · · Score: 1

      Oh well. At least the PS3 has gotten a slew of single player games lately. I'll reserve multiplayer and the like for my Xbox.

      Supposedly that doesn't matter. New games will require you to have the updated firmware.

      I've read FFXIII requires at least 3.15. I have FFXIII, but I also have 3.15. I've only read one comment in a PS forum were someone claimed they had returned the PS version of FFXIII for the Xbox version because the PS version said they needed 3.15. They weren't willing to update because their system was bricked when they had previously updated. They took their machine to an independent repair shop, which fixed the system and they installed 3.10, but when they tried FFXIII on the system it gave an error and said they needed 3.15 to play.

  32. You're right. Should be moderated "Redundant" by Petersko · · Score: 1

    "Moderators, just because you don't understand a post doesn't mean it's offtopic. He's in effect saying "don't buy DRMed games, the GPL is the way to go". Overrated perhaps (although I don't agree that it is overrated), but it IS on topic."

    That is so redundant in this thread that it spills over the sides and actually becomes redundant in hundreds of other slashdot stories. It's grade-a redundancy.

  33. Must include on the box by Stan92057 · · Score: 0

    Must include on the box,Internet Connection Required to Own the Game. Let the consumers decide if they want DRM or not. And there not going to do that unless forced by laws.

    --
    Jack of all trades,master of none
  34. Capcom's have issued a statement by Channard · · Score: 1

    .. and further information can be found [url="http://kotaku.com/5523238/capcom-apologizes-for-not-telling-users-of-final-fight-drm"]here[/url]. The statement from Capcom reads...

    "Capcom would like to formally apologize for the issues consumers are having with the PS3 version of Final Fight: Double Impact. Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store. Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia. It was included in the release for Europe. Capcom should have checked to make sure the notification was included when the final game was made available and we sincerely apologize for this oversight.

    The DRM requirements for Final Fight: Double Impact are not unique to this release. This protection mechanism has been implemented in numerous games offered on the PlayStation Store before. When it was brought to our attention that the notification was missing, we acted quickly with Sony Computer Entertainment America and a fix is on the Way.

    We would like to thank our vigilant fans for bringing this to our attention and we will exercise better scrutiny on future Capcom releases."



    Hang on a mo... not unique? So there are other PSN games that require you to be logged in to fire them up? I don't remember hearing about any. Kotaku asked Capcom to tell them which other games used a similar system, and were greeted with silence.

    1. Re:Capcom's have issued a statement by Channard · · Score: 1

      Also, Kotaku goes on to say 'the solution it (Capcom) is working on with Sony Computer Entertainment America involves providing notice of the DRM in the game's description page on the PlayStation Store in North America and Asia, not removing or altering the DRM.' But that doesn't really help people who've already bought the game. I wonder if anyone will be applying for refunds on that basis?

  35. spend too much time on games is not good by radioman101 · · Score: 1

    Some games are good but some are not. As we see today many children spend too much time playing games and this can cause many problem.