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User: Liath

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Comments · 57

  1. Re:Funny how wrong he is on the big things. on What Will Life Be Like In 2008? · · Score: 1

    Yes, but you forget, they started building Highways in the 1950's. . .

  2. Human Soul... on The Universe Is 13.73 Billion Years Old · · Score: 1

    So with evidence of humans in Australia more than 12,000 years ago, or egypt more than 6 thousand years ago.

    I always thought the bible was a metaphorical tale that the people who followed in the wake of the Roman empire were clinging to a little too strongly.. like Hercules, only spiritual... a collection of myths to tell you how to live, not a factual record by any stretch.

  3. Re:Queue Slashdot Reader Love Life Jokes on Smarter Teens Have Less Sex · · Score: 1

    this is /. not /wrist, go be emo somewhere else

  4. This is Misinformation designed to scare you on Neutral Net Needs Twice the Bandwidth of Tiered · · Score: 1

    The current copper network that was built 30 years ago may "not be able to handle" bandwidth from everyone emailing, talking, surfing, and gaming, however fiber optic networks have so much more capacity as to utterly reduce this argument to fud. Lawrence Lessig discusses this blatant scare-tactic in his books (the future of ideas especially, as it is totally focused on net neutrality).

  5. Re:Slashdotted in Japanese on PS3 Opened For Pictures · · Score: 1

    (how to "say" slashdotted in japanese)

  6. Re:Is it worth it? on Shadowbane Now Free As In Beer · · Score: 1

    The thing most carebears... WoW players hate about this game is that everything you own can be taken away from you by assholes. But after realizing that you can also take everything away from the assholes, too, it becomes fun. There is really nothing else out there like it, and even better, if you become familiar with your character, and have even decent weapons, you can kill higher level players -- and we're talking about 30's taking on 55-60's, not 47's killing 52's. There was a lot of lag. But if you have a modern amount of ram (512 + ) you should be ok for the most part. and if you have a Gig, I doubt you'll lag very often when the server is stable. In short the game is totally worth checking out. Did i mention it takes about a week to get to end-game levels? Most of the RP content is player-made, so if you do check it out, try not to tell Arkhubar to "LOl stop Peekaying me in the desert!" or stuff like that.

  7. Re: "it's all about the gameplay" on MMORPGs And Franchises · · Score: 1

    If MMORPGS were all about the gameplay then a rather small one known as Shadowbane wouldn't have died off so quietly (or at all). Let me explain In Shadowbane, UbiSoft paid a guy who goes by Meridian to write lore for them. They wanted an MMO because they felt that it would make a ton of money. So he did, and they came out with the classic swords, magics, barbarians and priests etc. that a lot of games do. But he also came out with a story mostly his own, and several different religions. So this sounds like the kind of world where developers get to do whatever they want, and that's the point of this article -- this should happen more. right? Well these guys took it a step further, and didn't fill in the lore. They gave outlines like what we know of medieval Europe - sure there were some battles that we know about, and we know the major ideas, but when it comes down to it, the details are created by the people at Renaissance Fairs. Similarly, Shadowbane was a server with a blank landscape. You go out with a guild or by yourself, and you level up etc. and you build a city. You wage wars. You and your guild control territory. The only NPCs are the ones in towns that are equipment-bots and trainers for people who're starting. So there you go - fully functional fantasy warfare (INCLUDING siege) and the players are the ones who move the story along. On a personal comment, i'd say its as successful for the single person to small, say 3 person group as for the 50 man guild. http://chronicle.ubi.com/, http://www.shadowbane.com/us/WhatIsShadowbane.php ... The gameplay was (is?? there's a 10 day trial) really buggy, but perhaps it's better. but there you go - gameplay =/= name recognition