Re:Egomanical monitoring of the populace?
on
Vista is Watching You
·
· Score: 5, Funny
"Aside from privacy concerns, how much storage space and processing power is being used for this endeavor? Couldn't all that be put to much better use?"
"They are selling people Wiis. That is just a troll comment. The fact they are so popular they can't produce them fast enough is not Nintendo's fault."
While I'm all pro-Wii... this statement is false. Nintendo not being able to keep up with demand is their fault.
If customers want more products than you can produce, restructure to produce more.
Myth or no, the humor in the statement still represents the negitive mentality people are assigning to this. (I didn't know it was a myth by the way, interesting)
Okay, what's the deal with this. 1- Game developers no longer have to struggle to stuff textures / data / whatnot into small packages and use customer extractors in order to not run out of space. 2- Pre-instantiated level data (ect) can be stored in the free space, cutting down in loading speed in some commonly repeated code blocks.
That's not all, but I am EXTREMELY excited about these in particular as a developer. This gives a lot more workroom to fight less with hardware restrictions in order to make a great game... meaning they can work more on a great game!
What's with/. lately? I know that bashing Sony is the 'cool' thing to do, especially when people karma whore-- but is that really worth rejecting expansions in technology?
Don't people remember "Nobody will ever need more than 640k RAM!" -- Bill Gates 1981?
I'd imagine that companies can't stay small due to various reasons. Sometimes they get 'swept up' in having to grow under whipcrack of a publisher to make a current title 'better', or they bring in people to manage the business that slowly allow it to grow.
In counternote to this though, I rather preferr the current system of grow / split / grow / split, as it allows the newer companies to be remixed with new people and new identity.
If a single company continues to go forward, they just simply churn out the same game with a sequel tag, new version, expansion, etc. The brand identity overshadows the love and desire of the people making the games eventually (usually, not always).
1. Smaller companies don't have to feed such a big beast, they can take risks and do those interesting and fun ideas on the side.
2. If the gameplay is fun and interesting, bigger companies want to cash up on it (as well as the small company growing in side to make sequels and spinoffs)
3. Those companies grow, making fun games based off that gameplay style until the fun starts to dry up.
4. People split off and form small companies again in order to create a fun and unique gameplay experience.
5. Go back to 1
I personally love this cycle. It not only helps prevent stagnation, but also the 'wheel of games' allows interesting gameplay and fun mechanics to be utilized by high-budget companies at some point, while always leaving a fresh amount of interesting small games.
In games ads are going to greatly restrict what type of games are made.
Look at it like this-- If having contemporary setting games can generate revenue on billboards, vending machines, etc, then what motivation is it for a company (from financial standpoint) to make a game in an alien or 'old' setting?
If a company can make another FPS set in LA to sell add space, or a fantasy setting game for whatever reason... the dollar is going to pick the first.
"...or depicts lead characters who resort to violence freely."
Since you can't use diplomacy with Bowser... that makes Mario as naughty as Beastality.
Broken?
"Ant writes to tell us that ABC News has an interesting look at computer addiction and what it might take to be considered addicted in today's society. From the article: "Video games and the Internet have been subject to suspicion since the computer became a household fixture.'..."
Of course "ABC News" is looking into, and reporting, Internet/computers (with a sprinkle of video games) in a detrimental light. All those things are direct competition with them!
They don't want users to drone away online or playing some game, they want them droning on channel 2.
It seems I'll be comming to Eve then.
... by switching to Gentoo
And in other news, several Nintendo DS games will not be available for other game systems.
"an Ubuntu" is proper, unless the u is pronounced as a y in a word like "you".
t .html
http://owl.english.purdue.edu/handouts/esl/esliar
"Aside from privacy concerns, how much storage space and processing power is being used for this endeavor? Couldn't all that be put to much better use?"
Of course, Aero.
Wine isn't an emulator exactly, I don't see speed differences between Wine and Windows.
Is Wine an emulator?
...a paid VB programmer is overpaid .
As much as I'd mark this as funny... it's too true not to be insightful.
"They are selling people Wiis. That is just a troll comment. The fact they are so popular they can't produce them fast enough is not Nintendo's fault."
While I'm all pro-Wii... this statement is false. Nintendo not being able to keep up with demand is their fault.
If customers want more products than you can produce, restructure to produce more.
No way he'd win, it would cost too much to bribe him.
"Ubuntu Feisty Fawn Drawing Near"
> Command? (A)ttack (S)pell (I)tem (R)un:
As long as it doesn't end up with a bunch of people bickering over what color to make the the cup holder.
http://ddd.com/index-2.html No glasses, looks 3D.
If you want to play a demo of today's games, simply download/install a copy of Starforce and stare at web banner ads for a couple hours.
Myth or no, the humor in the statement still represents the negitive mentality people are assigning to this. (I didn't know it was a myth by the way, interesting)
Okay, what's the deal with this.
/. lately? I know that bashing Sony is the 'cool' thing to do, especially when people karma whore-- but is that really worth rejecting expansions in technology?
1- Game developers no longer have to struggle to stuff textures / data / whatnot into small packages and use customer extractors in order to not run out of space.
2- Pre-instantiated level data (ect) can be stored in the free space, cutting down in loading speed in some commonly repeated code blocks.
That's not all, but I am EXTREMELY excited about these in particular as a developer. This gives a lot more workroom to fight less with hardware restrictions in order to make a great game... meaning they can work more on a great game!
What's with
Don't people remember "Nobody will ever need more than 640k RAM!" -- Bill Gates 1981?
I'm very excited to see more of the Starcraft series, as long as it is not MMO.
I'd imagine that companies can't stay small due to various reasons. Sometimes they get 'swept up' in having to grow under whipcrack of a publisher to make a current title 'better', or they bring in people to manage the business that slowly allow it to grow.
In counternote to this though, I rather preferr the current system of grow / split / grow / split, as it allows the newer companies to be remixed with new people and new identity.
If a single company continues to go forward, they just simply churn out the same game with a sequel tag, new version, expansion, etc. The brand identity overshadows the love and desire of the people making the games eventually (usually, not always).
1. Smaller companies don't have to feed such a big beast, they can take risks and do those interesting and fun ideas on the side. 2. If the gameplay is fun and interesting, bigger companies want to cash up on it (as well as the small company growing in side to make sequels and spinoffs) 3. Those companies grow, making fun games based off that gameplay style until the fun starts to dry up. 4. People split off and form small companies again in order to create a fun and unique gameplay experience. 5. Go back to 1 I personally love this cycle. It not only helps prevent stagnation, but also the 'wheel of games' allows interesting gameplay and fun mechanics to be utilized by high-budget companies at some point, while always leaving a fresh amount of interesting small games.
In games ads are going to greatly restrict what type of games are made.
Look at it like this-- If having contemporary setting games can generate revenue on billboards, vending machines, etc, then what motivation is it for a company (from financial standpoint) to make a game in an alien or 'old' setting?
If a company can make another FPS set in LA to sell add space, or a fantasy setting game for whatever reason... the dollar is going to pick the first.
I'm rather distraught with what is about to come.
"...or depicts lead characters who resort to violence freely." Since you can't use diplomacy with Bowser... that makes Mario as naughty as Beastality. Broken?