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Ways to Improve In-Game Advertising

ches_grin writes "At a recent conference, Microsoft's Kevin Browne discussed the 5 most important ways to improve in-game advertising, contrasting the ideal with the current state-of-affairs in the industry." From the article: "Estimations of the growth of the in-game ad market have been varied. Microsoft's internal estimates put in-game advertising at about $1 billion per year by 2010. The Yankee group recently pegged revenues at $732 million in the same timeframe. Microsoft estimates that 2005 brought in $56 million in in-game ad revenue."

86 comments

  1. Ah! by Monkelectric · · Score: 5, Insightful
    Sounds like a perfect way to convince me to stop buying games.

    I'm pretty much done with DVDs -- when every dvd you buy now has advertisements on it. Even BBC box sets!

    So in short, thanks for pointint out how to ruin another avenue of entertainment for consumers.

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:Ah! by CastrTroy · · Score: 2, Insightful

      Yeah, DVDs are getting pretty bad. I rented a movie last week and it had an advertisement for a car. I really couldn't believe it. It's almost as bad as watching that downloading is stealing trailers before every movie, ON A MOVIE I BOUGHT. Here's a clue. People who download movies don't buy them, and will never see that ad. Instead, people who buy these movies have to sit through this crap. Imagine if every time you put your favourite CD in, the first track told you about how wrong it is to copy music.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Ah! by drinkypoo · · Score: 1
      People who download movies don't buy them, and will never see that ad.

      You're on crack.

      I download movies. I also buy them.

      And, incidentally, I have never copied a movie and deliberately removed the copyright notice, even back in the days when everything was on VHS. Typically I copy full DVDs, not just the movie, because I want menus. (On some discs, the menus are the only way to enable multiple subtitle overlays, e.g. white rabbit mode in the matrix plus subtitles.) Many others have done the same thing. It's more than possible to download a DVD rip with a copyright notice still in it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Ah! by Necreia · · Score: 3, Insightful

      In games ads are going to greatly restrict what type of games are made.

      Look at it like this-- If having contemporary setting games can generate revenue on billboards, vending machines, etc, then what motivation is it for a company (from financial standpoint) to make a game in an alien or 'old' setting?

      If a company can make another FPS set in LA to sell add space, or a fantasy setting game for whatever reason... the dollar is going to pick the first.

      I'm rather distraught with what is about to come.

    4. Re:Ah! by DerekLyons · · Score: 1
      It's almost as bad as watching that downloading is stealing trailers before every movie, ON A MOVIE I BOUGHT. Here's a clue. People who download movies don't buy them, and will never see that ad

      Fascinating.
       
      One of the arguments used those who support piracy is that it encourages people to buy movies they've downloaded. Yet, here - you proclaim the opposite. (And in fact, this matches my personal experience.)
    5. Re:Ah! by kahanamoku · · Score: 1

      Where there's a will, there's a way.

      Games such as Mafia (set 50 years ago) can still advertise products such as coke etc. the advertisers just have to be a little creative in chasing down the logo's that were used back then.

      Then you get the classic games 'Cool Spot' and another I think was called 'Zool' that werent 'reality' type games, but were FULL of advertising propaganda (7-Up and Chuppa Chupps respectively)

      And if there isn't a way to directly advertise, they can always have indirect advertising floating around the games in the form of litter etc.

      Sure the creativity in games is going to drop slightly due to the attempts to include advertising, but in the games that aren't FPS's we may be able to soon admire the creativity of developers in how they manage to include advertising in the tricky genre's

      --
      ----- Concentrate on promoting more than demoting.
    6. Re:Ah! by CastrTroy · · Score: 1

      I wouldn't say that people who pirate buy nothing, or that they will buy everything they pirate and they like. I know some people who pirate anything and everything just to say they have it, and never buy anything, and then there are those who pirate a little bit, and still buy a some stuff, then there's those who never pirate, some who buy, and some who don't. There's lots of different kinds of people. Trying to fit everyone into one box doesn't work.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:Ah! by WaterBreath · · Score: 1

      That still doesn't provide for medieval settings though, such as what we see in fantasy RPGs. What type of advertising can they embed within a game such as WoW, or NWN, or Fable? My mind is filled with disturbing images such as the parody ads that were all over the place in the movie Shrek 2. If I ever pick up an RPG with that kind of advertising it in, unless parody is the central theme you can be sure that's the last game I ever buy from that publisher.

      But even if fantasy genre games were kept "clean" of such intrusive noise while everything else piles it on, wouldn't that just mean they'd be doomed to be low-budget hacks compared to everything else?

      Now I'm depressed.

  2. 1 Way to improve in game advertisements.... by caffeinatedOnline · · Score: 5, Insightful

    1. Remove them

    'nuff said

    --
    The sky above the port was the color of television, tuned to a dead channel...
    1. Re:1 Way to improve in game advertisements.... by fallen1 · · Score: 4, Insightful

      Well, I was going to say something along the same lines:

      DON'T PUT ADVERTISING IN ANY GAMES. PERIOD.

      That is the most effective way to deal with in-game advertising. You want to target my demographic? Then learn that my demographic DOESN'T WANT intrusive (or even non-intrusive) advertising in our ENTERTAINMENT. That is my down-time away from all the crap of the world. Why would I want to be subjected to the shit called advertising that spews forth from Madison Avenue, LA, or anywhere else in the world during that time?

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    2. Re:1 Way to improve in game advertisements.... by Anonymous Coward · · Score: 0

      Agreed. Take the moral high ground for once, people.

    3. Re:1 Way to improve in game advertisements.... by Tired_Blood · · Score: 2, Interesting

      There's a potentially good PR move here, similar to the "Do no evil" Google promotion.

      Picture this: A company releases a statement that they will not advertise in video games. The statement is so weird to the mainstream media that they pick up on it and advertise the company for them, especially the company's new posture.

      Such promotions can backfire, but that usually happens to companies that pick broad/vague mottos (such as the Google example). The move would restrict the company from a very specific channel for product advertising, but would instead advertise the company as a whole via other channels.

      Lastly, this only works for companies that already have a relatively high level of exposure (for mainstream news to notice) and will only work for the first adopter.

      --
      This is not my sig.
    4. Re:1 Way to improve in game advertisements.... by dyslexicbunny · · Score: 1

      Agreed. Considering consumers are paying $50 for a game these days (ignoring episodic content), I think we are entitled to not have to see intrusive advertisements. There shouldn't be a reason to implement them.

      However, playing games like Rainbow 6 wouldn't be bad if there were subtle ads in the environment. Pepsi or Coke machines modeled in an FPS environment is ok. Or a billboard advertising something in a level. A video that plays everytime I want to play my game isn't. Neon flashing lights are not acceptable. If they are implemented, I would hope that reason is used but it probably won't.

    5. Re:1 Way to improve in game advertisements.... by IPFreely · · Score: 1
      1. Remove them
      Ahh, but therein lies the fun.
      In some games you can shoot the wall and leave holes and scars. So just allow shooting up the advertisement, or drawing funny pictures on it with bullit holes, or even taking down a whole billboard ad with your rocket launcher.

      Now that's the way to remove advertising. Tell the advertisers how you really feel about their ads.

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    6. Re:1 Way to improve in game advertisements.... by 88NoSoup4U88 · · Score: 3, Insightful

      I don't necesarily want ads removed from games: But since it's an extra source of revenue for the developers, I -do- want to see this reflected in a lower price for the game... But I guess I won't.

      On another note: I hope that when (PC's) first-person shooter ads are really setting off, that server-owners would -also- see a small compensation for their servers acting as a platform to serve those ads: Once again my hopes here are also not likely to become true.

    7. Re:1 Way to improve in game advertisements.... by pogle · · Score: 1


      My first, second, and twentieth reactions to the article all consisted of "DON'T!" when it comes to in-game ads.

      The only in-game advertising I would enjoy is the same style as used in Wayne's World. Sarcastic shilling is ok in my book. And I have to admit, I really loved capturing and dismantling the Energizer Bunny in Space Quest 4 (I think it was 4...was a long time ago). But those are the exceptions that prove the rule, which is that immersive ads in our entertainment are a bad thing.

      --
      http://thechubbyferret.net - Ferret pictures and informative links.
    8. Re:1 Way to improve in game advertisements.... by gorbachev · · Score: 1

      "Then learn that my demographic DOESN'T WANT intrusive (or even non-intrusive) advertising in our ENTERTAINMENT."

      Actually.

      I don't mind non-intrusive advertising in games at all. In some cases it can even improve the gaming experience.

      The most recent example of this is the PGR3 Cadillac car pack. What a perfect way to advertise in a game. Free additional content that just happens to be in the form of Cadillac cars. The other example in PGR3 was the Lamborghini sponsored worldwide tournament. That thing was one of the greatest things I've ever participated in in a video game.

      Another example is advertising in ice hockey rink boards. If you remove the ads and keep the boards squeeky white within the game, that WILL detract from the realism of the game. Why not allow the developer to sell real advertisement space in that area of the game?

      My definition of non-intrusive might be a little different from those of game publishers or advertising agencies however. I consider anything that doesn't fit into the game environment intrusive. The Subway ads, while normally considered non-intrusive, put in place on one of the Half Life servers are the perfect example of this. I didn't know Subway existed in the Half Life world.

      --
      In Soviet Russia, I ruled you
    9. Re:1 Way to improve in game advertisements.... by AuMatar · · Score: 1

      *stands up and applauds*

      --
      I still have more fans than freaks. WTF is wrong with you people?
    10. Re:1 Way to improve in game advertisements.... by drsquare · · Score: 1
      You want to target my demographic? Then learn that my demographic DOESN'T WANT intrusive (or even non-intrusive) advertising in our ENTERTAINMENT.


      You're assuming two things:
      1. That there is only one demographic which plays games.
      2. That you speak for them.

      People don't want adverts on TV, or in magazines or on the radio.

      But they still work.
    11. Re:1 Way to improve in game advertisements.... by swerk · · Score: 1

      I'm with you. We're definitely not alone in wanting corporate branding bullshit to go away; it just disgusts me that there are folks who look at every surface, every medium, anything human senses will ever encounter and imagine how to slap an ad on it.

      The problem is, at least to some extent, we'll put up with it, even in our games. Super Monkey Ball is so much fun that I forgive its blazen Dole endorsements. Maybe I'm selling out, or maybe I don't want to miss out on genuinely tasty gameplay just because some corporate schmoozing makes me roll my eyes.

      There's plenty of grey area too. Pikmin 2 has real-world branded products in it, but they are used in a very curious way. The planet being explored is obviously Earth, but there are no people. No animals as we know them. Everything about our societies is long extinct in the game. The only remains are our trash that hasn't decomposed: our Duracell batteries, our 7-up bottle caps, parts from our Nintendo controllers. I mean, it's brand-name stuff, but is it advertising? It's almost an anti-corporate message: "What will you leave behind when you are gone? Something that represents you, or just some things?" Beyond that, is King Kong the game itself a big advertisement for King Kong the film? Will Halo the movie be a 90-minute ad for Halo the game? Those relationships are more complicated. A minor character in Metal Gear Solid 2 was jamming out with his generic portable tape player instead of paying full attention to his guard duties; what if he'd been listening to an iPod? Would that be advertising? Would it be more realistic? Either way, he ends up knocked out or dead.

      I don't know what to make of in-game ads. The last thing I want when exploring Hyrule with Link is to be reminded that I'm living in a much less fantastic, corporate-driven world where I can't destroy evil with a sword. But if I cared about sports games (or, you know, sports) I'm not sure how offended I'd be by a game's playfield being lined with banners, simulating actual stadiums. In any case, like so many things I have immediate knee-jerk reactions to (in this case, "Hell no! Advertising bad!"), after a few minutes' thought, things are much less clear. :^)

    12. Re:1 Way to improve in game advertisements.... by Odin_Tiger · · Score: 1

      Well, hopefully at the very least it will be a case similar to many (most?) FPS's currently out, where custom maps may be created. It would be trivial to make maps very similar to 'official' maps, or even the normal fully-custom maps, without ads. I know for instance that on DoD:S custom servers that have decent download rates and good policing are VERY popular.

      --
      Unpleasantries.
  3. Tips and tricks by Rob+T+Firefly · · Score: 4, Funny

    Mr. Browne later detailed an extensive, detailed list of methods for successfully polishing a turd.

    1. Re:Tips and tricks by revlayle · · Score: 1

      ...and in that comment, therin lies another Microsoft joke...

  4. A fresh twist to an old classic... by (H)elix1 · · Score: 2, Funny

    Just look at what the wonders of in game ads do to an old classic. I'm getting hungry just looking a the glock.

    http://joystiq.com/2006/01/11/in-game-ads-infiltra te-counter-strike/

    1. Re:A fresh twist to an old classic... by HiredMan · · Score: 1

      Careful! It's a trick to try to get you to eat your gun... and that ain't a good thing to do.

      =tkk

  5. Get rid of it by Wootzor+von+Leetenha · · Score: 3, Insightful

    Or, if they must be in games... Make it so you can blow them up. The only thing I hate about web ads is when they pop over content I'm interested in reading. It happens all the time when I visit my local newspaper's page. So, if I see an advertisement, I don't mind, simply because I'm used to seeing ads EVERYWHERE. But if it pauses the game and I can't get by it until I've stared at an advertisement for two minutes, that game's coming out of my computer. Also, they should only be in modern games. If I'm playing World of Warcraft, and see an ad for "Microsoft Windows Vista", it'll ruin the game. If it's a near future game, make the ads at least near-futurish. Like in Back to the Future II. If I'm playing a WWII shooter, based in France, give me old time Pepsi ads in French. I don't care if Pepsi wasn't being sold in France before or during WWII... historical accuracy of a minute detail like that doesn't matter to me. And have it be a blown up billboard or a bullet filled sign on the side of a building. Don't distract me from my immersion. If I leave 1943 France because I see an ad for a 2007 Monte Carlo SS, I won't be happy. That is all.

    --
    My name is Wootzor von Leetenhaxor
  6. Like Broadcast TV versus HBO back in the day by 246o1 · · Score: 3, Interesting

    Make any games with ads free. And make any games you pay for free from ads.

    This, however, is not going to happen. A good, and maybe very slightly possible, way to let the market decide would be to label any games with ads, so I can avoid them.

    --
    Although the moon is smaller than the earth, it is farther away.
    1. Re:Like Broadcast TV versus HBO back in the day by bradkittenbrink · · Score: 1

      Tell that shit to Jamba Juice. I want my subscription fees back.

    2. Re:Like Broadcast TV versus HBO back in the day by DragonWriter · · Score: 1
      A good, and maybe very slightly possible, way to let the market decide would be to label any games with ads, so I can avoid them.
      Parents should demand this information be made part of ESRB ratings, so they can make informed decisions about what to allow their children to play.
  7. We don't need no stinking ads. by Patrik_AKA_RedX · · Score: 1

    IMO it's fine to have ads in *free* (as in beer) games. It's fine to have ingame shops carry real life names and logos. It's fine to have items with real life product names in a game *if* it fits in the theme of the game. In a modern day setting it's fine to have a billboard about coke or cars. A comedy set in the middle ages or in the distant future might get away with a billboard for coke.

    But please don't place interrupting or out-of-place adds in the games we buy. Those companies who do this are warned that we will replace such adds with naked women doing naughty things, make screenshots and mail those to Wallmart. Let this be called the Hot-Coffe-Treatment.

    1. Re:We don't need no stinking ads. by RingDev · · Score: 1

      Given the proper systems and environment in-game advertising could be amazing. Say you're playing a modern day MMO (CoH/Cov or Matrix Online). What if you walk past a movie theater and instead of some static imagery on the side of old movie posters you actually saw new posters with release dates. And what if by clicking on those adds you could open a web browser (either in game via a PDA/laptop, or out of the game waiting for you to come look at it) that would take you to either the movie's home page, or to holywood.com for show time listings in your area. That to me would be great. Step into a bar in game and see a flier board for local bands and shows in your area. Assorted buildings that used to be just empty space holders now have signs over the doors that also act as links to web sites. That to me is perfectly fine, so far as the advertising does not break immersion.

      Advertising in non-modern games is a bit more tricky. A lot of things would still work, heck, even an add for Coke in the store window of the alchemist shop wouldn't be that bad. But yeah, it's kinda hard to advertise for a new car or computer inside a high fantasy environment.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    2. Re:We don't need no stinking ads. by ElleyKitten · · Score: 2, Funny
      Those companies who do this are warned that we will replace such adds with naked women
      Why is it alway naked women, why can't you put in naked men? Besides making *me* happy, it'll probably piss Wal-Mart off more.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    3. Re:We don't need no stinking ads. by Patrik_AKA_RedX · · Score: 1

      I know what you are getting at, but I don't give nude pictures to anyone. Sorry. ;-)

    4. Re:We don't need no stinking ads. by Some_Llama · · Score: 1

      "Say you're playing a modern day MMO (CoH/Cov or Matrix Online). What if you walk past a movie theater and instead of some static imagery on the side of old movie posters you actually saw new posters with release dates. And what if by clicking on those adds you could open a web browser (either in game via a PDA/laptop, or out of the game waiting for you to come look at it) that would take you to either the movie's home page, or to holywood.com for show time listings in your area. That to me would be great."

      What would be great to me is if I wanted to know what new movies were out I would look it up myself online, or watch the ads that show on TV, Buses, Newspapers, Radio, magazines, morning shows, etc...

      There are 500 millions other ways to see the same exact advertising already, and find out the information you talk about (showtimes, etc..) why do they have to invade "our" games with this crap?

      I'm playing a game to slip into my little fantasy world, not be an active viewer for more marketing drivel.

    5. Re:We don't need no stinking ads. by RingDev · · Score: 1

      "What would be great to me is if I wanted to know what new movies were out I would look it up myself online, or watch the ads that show on TV, Buses, Newspapers, Radio, magazines, morning shows, etc..."

      Most of the TV I watch is either premere channels (no commercials) or video on demand. I drive to work and listen to CDs. The only magazines I read are home improvement mags on the john. So I don't really see a whole lot of those advertisements.

      "I'm playing a game to slip into my little fantasy world, not be an active viewer for more marketing drivel."

      In many cases, the advertising is already there, it's just fake. Fake movie posters, fake bill board adds, fake fliers, etc... the crap is already in the game, just at this point it has no redeaming value. So why not give it some value? Why not? Would you really refuse to buy a game if a movie theater in game had posters for X-Men 3 instead of Fecalfilia 2? The latest Vampire: the Masquerade game was verging on that topic. The bars had flyers for real bands. Why not just go the next step (in persistant universe games) and have those flyers update to reflect local bands and concerts?

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    6. Re:We don't need no stinking ads. by Haeleth · · Score: 1

      Given the proper systems and environment in-game advertising could be amazing.

      Key word: could be. Unfortunately, the advertisers would ruin it.

      How? By destroying immersion.

      How? By insisting that the advertised product has a monopoly in the virtual world.

      Imagine a world where every soft drink was Coca-Cola. Where every drinks machine was a Coca-Cola machine. Where every billboard was an advert for Coca-Cola. Think that sounds realistic? Nope, me neither. Think Coca-Cola would let you sell advertising space to Pepsi in the same game? Nope, me neither.

  8. Here to stay by WinEveryGame · · Score: 1
    In-game adverstising is here to stay. With a whole generation of people hooked onto Games and TiVO, much of the $$$$ and attention will move to in-game advertising. I think the goods visible in games will simply become more and more branded. The bot in front of you will soon be running with Nike shoes.

    Scrabble helper with little in-game advertising :)

    1. Re:Here to stay by Harald+Paulsen · · Score: 1

      No, in-game advertising is NOT here to stay. We have a choice people. Sure, they might have tried putting in a few ads here and there, but it's not mainstream yet. If we, the PAYING CUSTOMERS clearly state that we don't want ads in games, that's the way it's going to be. I'm sure they'll twist and turn on a survey to say something like "85% of gamers don't mind advertising in games" but we got to fight this.

      Yes it's hard work but we can't sit on our fat asses and get shit thrown at us. If you buy a game and find out it's filled with ads - return it as defective and write a good old fashioned letter to the publishing company. It doesn't have to be that long either, I'll give you an example:

      Dear assholes,

      I buy games to escape reality, and as a paying customer I didn't expect to see ads in your new game Duke Nukem Forever.

      Since you inserted ads into the game I felt cheated and returned the game for a refund. In the future I will refuse to buy any games from you featuring ads.

      Kind regards,

      Seymour Butts

      --
      Harald
  9. 5 perfect ways? by RingDev · · Score: 1

    1. Dynamic and Flexible : Mostly static advertising
          2. Broad Reach : Requires unique integration title by title
          3. Accountable : Effectiveness is only measured by sell-thru
          4. Easy to Integrate : Game teams pushing back, resisting due to it being a lot of work to integrate
          5. Agencies Drive Value : Agencies have a very limited role

    1) This would make sense at the system level, not the advertising level. I don't want to have to deal with animated gifs or AI controlled sales people in a game advertising for what ever product.

    2) I would say just the opposite, Video games give you very specific demographics, and easy ways to track them, you don't need broad reach when you can practically cherry pick the add to show the consumer.

    3) This one is key. One of the most annoying things about adds in TV and print is that if I see something I'm interested in, I can't buy it right then. Where as with online adds I can click on them and go straight to the company's web site and buy in over the web. I thought that /pizza deal in EQ2 was genius! Order a pizza in a game! I want more functionality like that.

    4) I would say this one ties into #1, having an advertising system for the game engine to allow for abstraction of the advertising will make it significantly easier to implement, update, and target users.

    5) Is kinda screwy, but still ties into #1 and #4. With an abstract advertising system in the game engine, the advertisers put together a package and the producer implements that package (assuming it meets their criteria).

    And I'm amazed there there are no "points" about the players point of view. Nothing saying that adds need to be integrated with the environment and non-immersion breaking. That to me is the big one. If in-game adds are as annoying as pop-up adds for web browsers, the industry will start losing players.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  10. The only good kind... by HiredMan · · Score: 2, Interesting
    1. Re:The only good kind... by DaSenator · · Score: 0

      I called the number for Fernando's New Beginnings, but apparently it was disconnected...

      --
      Entia non sunt multiplicanda praeter necessitatem.
    2. Re:The only good kind... by Tired_Blood · · Score: 1

      I called the number for Fernando's New Beginnings, but apparently it was disconnected...

      Fernando hasn't paid the bill from the phone company, either. :)

      --
      This is not my sig.
  11. Game Commercials by pallyincloth · · Score: 3, Funny

    I think the game should be paused every 10 minutes, at which point the user must watch 3 minutes of commercials before the game continues. (Much like the way Windows Vista is being designed.)

  12. Dear advertisers / game creators by Harald+Paulsen · · Score: 2, Insightful

    Don't put ads in the games I play. I play games to escape reality, and I pay for that priviledge. We have enough ads already. You've gone too far!

    Put ads in games and I will not buy them. I'll do my best to convince all my friends who also BUY (not copy) games to do the same.

    And while I have your attention:
    Get rid of the cd-check. They are only a annoyance to legitimate customers and it just feels wrong that I have to download a patch from a third party to be able to enjoy a game without having to eject whatever music cd (that I bought) I'm listening to.

    Last game bought: Hitman: Blood Money
    Last music bought: Global Chillout Lounge

    --
    Harald
  13. Now now.. by smaerd · · Score: 0

    ...you can put advertising in games... and it would work too! You just have to do it the right (and rediculously(sp?) silly) way.

    Imagine playing CounterStrike (or some other squad-based, round-oriented shooting game) and BAM, you've been shot in the head. Now, instead of immediately going into spectator mode, you get a quick little flash on the screen

    "Not going anywhere for awhile? Grab a Snickers(tm)!"

    Or maybe something a little more specific to your experience:
    "You just got cut in half by a Steyr Aug(tm)! When it's gotta die, choose Steyr!"

    Or, maybe some groups will use advertising for what is is meant: annoying people:
    "Take Jesus into your heart now, and you will have life after death! Contact your local [choose your favorite flavor of christian] church now or call this toll free number..."

    Or maybe...
    "Been shot in the head? Got a headache? Try Bayer!..."

    You get the idea.

    1. Re:Now now.. by Jaseoldboss · · Score: 1

      or "Killed by lag? Get the new AMD Dual Core Athlon x2" I'm sure there's an opportunity for contraceptive ads in GTA somewhere too ;-)

  14. He may have nailed it - by mmalove · · Score: 3, Insightful

    The number one thing on there was to make the advertisements dynamic instead of static. Now if marketing dorks look at that and say, ok, we need a goodyear blimp crossing the screen, they missed. On the other hand, if they lay down a frito lay factory in the middle of Grand Theft Auto, and allow you to BLOW IT UP, then you have something.

    Destructable advertisements. You take out your favorite franchises (DIE Walmart!!), they get name recognition. I could deal with this.

    Imagine you're playing BF 2, and wham, right in the middle of the map is a McDonalds. Bleh, wonder how much money EA got for that? Then you find you can blow the golden arches off with a tank round.

    What if your playing City Life, and actually get to BUY McDonalds? Not some cheap lookalike company conjured up to avoid copyright infringements. You get the burgers, the clown, the tube playgrounds out back - the whole nine yards.

    Companies play their cards right in the video game market, and it could work for everyone. If they treat video games like TV shows (stale static pictures on boxes) - they will do more to turn kids away from video games than a whole congress of Jack Thompsons.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  15. Product placement and realistic ad placement. by PFI_Optix · · Score: 1

    The infamous CounterSubway incident is a perfect example of what not to do.

    Remember all those drink cans in Half-Life 2? Would you have cared if half of them were Coca-Cola?

    Wouldn't it just add to the surreal atmosphere of a post-apocalyptic game if you were to see a dusty billboard advertising something common today?

    --
    120 characters for a sig? That's bloody useless.
    1. Re:Product placement and realistic ad placement. by Anonymous Coward · · Score: 0

      Coke isn't going to pay for the can only. Not if they just randomly fall out and disappear. The advertising isn't going to be sold in units of 'random game junk.' It would be more like having ads all over the walls in an area where you spend a lot of time. Perhaps killing bosses. Or it would be Coke as a quest item. Coke isn't going to shell over a lot of money because on a map or two there's a coke logo. They'll shell over some money if the game features the Coke logo when it starts, says "Coke Presents Half-life 3" and features Coke-only branding all over the game. "Hey Gordon, you look tired. There's a Coke machine next to that supply depot over there." "After a long day of defeating the Combine, I like to sit back and drink a nice cold Samuel Adams."
      And this isn't just about contemporary games. No one will necessarily care if a soda machine says Coke in a modern game. That isn't even the topic of debate.

    2. Re:Product placement and realistic ad placement. by PFI_Optix · · Score: 1

      I'm only saying that there are unobtrusive ways to insert advertisements that can be perfectly relevant to the game environment. I was more responding to the handful of "no advertising" posts than to TFA.

      --
      120 characters for a sig? That's bloody useless.
    3. Re:Product placement and realistic ad placement. by Anonymous Coward · · Score: 0

      The reason the "no advertising" posts exist is because they realize that companies don't want to label the soda can at the vending machine in Half-Life 2. They want to turn the game into an interactive ad inside of a television show. They aren't talking about a billboard in Need For Speed 9000 because it's not the ground under consideration. Advertisers will want prominent placement of their logos, they'll want them to be integrated into the storyline in some way so that people will be forced to look at them, and they'll want guarantees that they cannot be defaced by the player. If they think they can put an advertisement during the Loading screen for a level, they will. Instead of health kits you'll be buying Big Macs. You'll find yourself trapped in a room full of Coke machines where all of the doors have been blocked by rubble and you'll have to spend ten minutes solving the puzzle in front of a Sprite poster to get out.

      No one believes that what is under consideration is a logo you see for .25s as you run by looking for things to kill. They know companies want to stuff ads inside of their entertainment in obtrusive ways, because that's what adverising is all about.

  16. Ways to Improve In-Game Advertising: by keyne9 · · Score: 1

    Simple! REMOVE IT. Instant improvement.

  17. The stated 5 ways and comments by Aceticon · · Score: 2, Insightful
    From TFA

    (The Ideal : The Reality)
    1. Dynamic and Flexible : Mostly static advertising
    2. Broad Reach : Requires unique integration title by title
    3. Accountable : Effectiveness is only measured by sell-thru
    4. Easy to Integrate : Game teams pushing back, resisting due to it being a lot of work to integrate
    5. Agencies Drive Value : Agencies have a very limited role



    The whole thing completly bypasses the issue of what will consumers (you know, those people that actually buy - or not - the games) accept or not as advertising in a game. The stated 5 Ways to Improve In-Game Advertising all have to do with how game makers can make it easier for ad-agencies to sell adverts in games - all the while ignoring the important side-effect that adverts in a game have in the profitability of that game: how much will sales of a game decrease because of the quantity/type of adverts in that game.

    Here's a couple of points coming from a gamer:
    - If your game is situated in a present time scenario, adverts are actually a good thing as long as they are present in the same places and forms as they would be in comparable real life situations. Thus, for example, a football (soccer for you americans) simulator should have adverts around the playing fields, just like they have in real life - in this situation adverts give depth and realism to the game.
    - If your game is not situatied in a present-time/real-life-like scenario don't do in-game adverts. If you really, really want to make money from adverts, get companies to sponsor official mods and extensions for the game and make those available for free from a website while avertising (in that website) for the company that sponsored the mod/extension.
    - Just follow the example of TV - in pay-TV, at most you'll see some product placement in those movies/series whose story takes place in a real-life-like present-day environment, never, for example, in science fiction movies. Free TV goes a step further an has adverts before and after each block of free content. Notice how pay-TV is way lighter on adverts than free TV - that's because most people are not willing to pay for seing adverts (at least not where i live): keep that in mind.
    1. Re:The stated 5 ways and comments by ElleyKitten · · Score: 1

      I agree with your suggestions. I think if I found a Coke ad in Final Fantasy XII, I'd start beating people with the game box. Yet Top Spin is covered with ads (I don't think my charactor has any clothes without brand logos) yet I love that game. I think the only question those looking to put ads in a game need to ask is "Does the ad fit in the gameworld?". Unless the game is free, then the only question is how annoying are the ads.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    2. Re:The stated 5 ways and comments by RingDev · · Score: 1

      "If your game is not situatied in a present-time/real-life-like scenario don't do in-game adverts. If you really, really want to make money from adverts, get companies to sponsor official mods and extensions for the game and make those available for free from a website while avertising (in that website) for the company that sponsored the mod/extension."

      Dude, that's an awesome idea! Collect pepsi twist off caps to unlock a limited run item in game.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    3. Re:The stated 5 ways and comments by Anonymous Coward · · Score: 0

      Notice how pay-TV is way lighter on adverts than free TV

      Except in civilised countries like the UK, where the best free TV channels also have no adverts whatsoever.

      (Okay, there's a tax to fund that, but it's (a) cheaper than pay TV, and (b) nets you literally zero adverts, unlike pay TV, which quite literally has infinitely more advertising.)

  18. Be careful what you wish for. by InThane · · Score: 2, Insightful

    I've seen it bandied around that companies should avoid placing advertisements that breaks immersion in the gameworld - for example, just about any advertising in a fantasy realm would break immersion, and thus should not be included in a game.

    Since game development companies want to maximize cash flow, and advertising is a way for them to increase their cash flow (especially if they have dynamic ads that can be updated after the game is initially launched) I believe you'll see a move away from games where ads aren't easily insertable into the game - in other words, a reduction in the number of fantasy, apocolyptic, and otherwise "non-advertising friendly" games with good production values.

    I hate the idea of in-game advertising as much as anybody else. I also hate what I fear this trend will do to the games I enjoy...

    --
    InThane
  19. What's with all the 'in game advert' stories? by spun · · Score: 2, Insightful

    Is some marketing or PR firm trying to use /. as an unpaid focus group? Don't tell 'em squat, people. Or lie.

    Personally, I love in game advertising. The more the better. And it doesn't have to make sense in context. Just throw in product placement anywhere. Level 45 Druids drinking Coca Cola, love it! Barbarians in Hummers, oooh! Scary! Moto Razr communicators in Star Trek, Ginsu brand light sabers, Met Life insurance policies on your characters, bring it on! Right everybody?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:What's with all the 'in game advert' stories? by Tired_Blood · · Score: 1

      Is some marketing or PR firm trying to use /. as an unpaid focus group?
      I was thinking the same thing.

      Don't tell 'em squat, people. Or lie.
      Or, since these firms are trolling for ideas, provide them with the type that advocate shunning in-game advertising.

      Appealing to someone else's greater goal is the first step to having them adopt yours over the short term.

      --
      This is not my sig.
  20. This is a very bad list by bWareiWare.co.uk · · Score: 1

    I am for in game adds (if they lower the cost of gaming), but the have to be done well, this is exactly how to ruin them. Decoding the marketing speak his points are:

    1 very intrusive: subtle
    2 stick them anywere: but some effort into placing them at logical points.
    3 invade your privacy: measure ROI without destroying privacy.
    4 dup. of point 2.
    5 marketing executives place ads (seemingly at random to us lesser mortals): games developers carefully integrate adverts into the games environment without destroying suspension of disbelief.

    The are two rules to making good in-line adverts: don't be intrusive and done break the suspension of disbelieve.

    If you can create a standard API which allows a brand of suger water to sponsor the tournament in X sports sim, and create large flashing billboards for BladeRunner MMOG (maybe this will prompt them to actually make this), appear as a faded fly poster in X FPS, an in game item in the SIMS, and never show up in World of Warcraft then you should be programming something more important than an in game ad server.

  21. Some games are improved because of ads by dissolved · · Score: 1

    Gran Turismo series is a good example. Do you want to be driving past billboards for mock companies, in a car with fake sponsors, on circuits with changed names and layouts?

    I agree that WoW would be ruined by a quest to return the Flame Grilled Whopper Recipe, and that BF1942 can do without the latest Nissan Micra advert, but some games are improved by the added realism. If these ads generate revenue to continue to develop quality games then that'll be a good thing too. Just don't make them intrusive or a hindrance to my enjoyment in any way shape or form.

  22. 5 ways? by Tom · · Score: 1

    Hm, five ways? Let's see...

    1. Get rid of them
    2. Remove them
    3. Disable them
    4. Block them
    5. ???

    There are very few games where in-game ads are appropriate and don't distract from the game itself. Some sports games might qualify, but only if your goal is to simulate not only the game but the entire stadion atmosphere as well. The only genre I can really think of where ads are part of the game are Cyberpunk games where the theme practically requires every available surface to be covered in ads, so there could just as well be a couple real ones among them.

    Aside from that: Free TV with ads? Fine. Pay-TV and no ads? Fine. Pay-TV with ads? I think that's been tried and found to be a horrible failure. I pray that in-game advertisement will go the same way.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:5 ways? by dmatos · · Score: 1

      Pay-TV with ads? I think that's been tried and found to be a horrible failure.

      Looked at your cable bill lately?

      --

      It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
      --Scott Adams
    2. Re:5 ways? by An+ominous+Cow+art · · Score: 1

      > Some sports games might qualify, but only if your goal is to simulate not only the game but the entire stadion atmosphere as well.

      This is what drove me away from "professional" sports in the first place.

  23. My personal solutions to improving ingame ads by hinchles · · Score: 1

    As a quite avid gamer playing a variety of games especially mmo's and rpg games (both single and online) I find ingame advertising for out of game products to be intrusive and quite offensive as they break the immersion factor of the game for me personally.

    Take for one example one of the small scale MMORPG's I used to play the game is set some several hundred years in the future after a couple of nuclear wars. So what do you expect to see on the billboards inside the main cities but Alienware adverts!

    Its like wow this game is superb I love the backstory and all the atmosphere then BANG here get reminded that money drives everything and here have a look at an Alienware advert.

    Now I don't know about you lot but I'd rather pay like £15 a month for a game subscription than have to put up with ingame ads for out of game products. The only exception I can just about tollerate is things like racing games based on real world tracks and cities where they aim for 100% realism of the environment so that includes all advertising as well.

  24. Advertizing on TV. . . by ParanoidJanitor · · Score: 1

    Is the reason I've watched less than 24 hours of television in the past year. Put this in my games and I'll be hitting the library.

    1. Re:Advertizing on TV. . . by spun · · Score: 1

      If enough people start hitting the library, you'll start to find ads in books. The greedy parasites won't be satisfied until they can beam advertisements directly into your brain. Can't we make it legal to hunt marketroids for sport?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  25. Ah!-Do as I do, not as I post. by Anonymous Coward · · Score: 0

    "Imagine if every time you put your favourite CD in, the first track told you about how wrong it is to copy music."

    Considering how permissive society is towards such behaviour. It would be a waste. Now if it was an ad telling us to copy and distribute to the entire world? That would be an ad we'd be glad to view.

  26. How can that possibly work? by Bjarke+Roune · · Score: 1

    I do not understand how to possibly put ads in many games without breaking those games. This is especially true for games where the settings is completely different from the real world. Imagine playing World of Warcraft, and then suddenly seeing a big ad for Coca Cola outside Ogrimmar... that would break immersion. I could see something like that in GTA, though.

  27. Article by Lord_Dweomer · · Score: 1
    The reason these stories on Slashdot are useless is because all of the slashbots here will be screaming "I don't want ads!". Well, tough shit. Advertising is part of our world and culture and they are coming to video games whether you want them to or not. Sure, there will be some smart companies that manage to avoid it, but rather than bitch and moan about how you don't want the ads, why not try to think of ways that they may actually become a value-add to the game?

    Someone in here posted a suggestion of destructable ads. That is phenomenal! It would take an advertiser with BIG balls to do it, but it would be a guaranteed hit.

    I wrote an article on my site a while ago that I will not shamelessly plug that discusses this exact topic and how companies can make their ads fit into the gameworlds rather than just be intrusive and disruptive to the gaming experience. You can read the article here. Would love any feedback people have.

    --
    Buy Steampunk Clothing Online!
    1. Re:Article by ElleyKitten · · Score: 1
      Advertising is part of our world and culture and they are coming to video games whether you want them to or not.
      Unless we stop buying them. Seriously, why is it acceptable to expect people to pay to watch advertising? Sure, I'll play free games with advertising, like candystand.com games, but I am NOT paying $50 or $60 for the latest RPG just to see "Cournel" the NPC selling "K'ntuckee Fried Gryphon wings". I don't think it's funny, I don't think it's cute; I want my games to be as immersive as possible, not hacked up with stupid puns from advertisers. Either they pay for the game or I do, but I am not spending my money to see my game experience interrupted for some "fantasy" variant of KFC or Coke.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    2. Re:Article by Lord_Dweomer · · Score: 1
      "Unless we stop buying them."

      Unfortunately, the reality of the situation is that while you will stop buying them, enough of the market will not and will thus perpetuate the status quo. And as for not liking my suggestion for integrating it less intrusively into the game, well, lets see you do better!

      --
      Buy Steampunk Clothing Online!
    3. Re:Article by ElleyKitten · · Score: 1
      Unfortunately, the reality of the situation is that while you will stop buying them, enough of the market will not and will thus perpetuate the status quo. And as for not liking my suggestion for integrating it less intrusively into the game, well, lets see you do better!
      It's not your fault I think your suggestion sucks; I'm pretty sure any advertising in fantasy games would suck because it will break the atmosphere. You made a good go of it though, but where you went wrong was in assuming ads are needed.

      Maybe the rest of the world is fine paying $60 and then having ads break up their gameplay. If that happens and I can't buy new games without ads, well, I still haven't beaten Final Fantasy VI. Then there's Persona, Valkyrie Profile, Earthbound, and a slew of other games I missed when they were first out. If I can't find them on Ebay, then that's why they invented roms. Seriously, if it's either pay for advertising or play classic games, I know which one I'll choose.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    4. Re:Article by DragonWriter · · Score: 1
      The reason these stories on Slashdot are useless is because all of the slashbots here will be screaming "I don't want ads!". Well, tough shit. Advertising is part of our world and culture and they are coming to video games whether you want them to or not.
      Delete "on Slashdot" and replace "slashbots" with "family-values groups" and "advertising" with "sex and nudity", and it'd be just as true, that is, sure, its part of our world and culture, and, sure, people want to put it in games, but, you know what, push hard enough, and you can control it. Especially if you use parents need to know about and decide on what their children are exposed to as the lever.
    5. Re:Article by crabpeople · · Score: 1

      "Well, tough shit. Advertising is part of our world and culture and they are coming to video games whether you want them to or not."

      Well lets see, part of our world? your right! But of course so is cancer, AIDS, Polution, WAR, Famine, the disparity between the rich and poor, dictators, terrorism, pattent trolls, etc... BUT funnily enough, people still try and fix those PROBLEMS. I keep telling them "well tough shit, its part of our world and always will be so you better bloody well get used to it!"

      For some reason, these people then kick me in the face. Still trying to determine why.

      --
      I'll just use my special getting high powers one more time...
    6. Re:Article by Some_Llama · · Score: 2, Insightful

      "why not try to think of ways that they may actually become a value-add to the game?"

      Because (obviously from user comments) the majority of us DON'T WANT ADS!!!!!

      I personally think (not you, maybe) that the pro-ad posters are actually industry shills ("oh in game ads are great, i love how you can order a pizza in game, now if only I could order from HOME DEPOT life would be perfect"... oh please).

      We have all seen how pervasive ads are nowadays, when TV first started there were like 5 minutes of commercials per hour of Television, now it's close to 22 or more minutes per hour, parent posters above have also outlined where this trend will lead (must watch ads before play continues, pop up ads, ads that change your cursor so you can click on them to open a web browser (great for FPS?!?! >.)) we like the way games are now.

      There is a reason they can charge $60 per game and people will buy it AND all of the expensive gear needed to run them, being a total escape from RL is hard to find currently. Ads will ruin this... watch.

    7. Re:Article by Lord_Dweomer · · Score: 1
      "But of course so is cancer, AIDS, Polution, WAR, Famine, the disparity between the rich and poor, dictators, terrorism, pattent trolls, etc... BUT funnily enough, people still try and fix those PROBLEMS."

      Because believe it or not a large number of people are perfectly fine in advertising and realize the necessity for it in the business world. And BTW, most of the examples you give are things that people pretty much unanimously agree are bad. Good luck finding someone who thinks AIDS is a good thing. Advertising is not something that falls into that category.

      --
      Buy Steampunk Clothing Online!
    8. Re:Article by Anonymous Coward · · Score: 0

      Maybe you should just get a real job, parasite.

  28. Adverts for Patches? by 9mm+Censor · · Score: 1

    Most game patches now are made primarily availilbe from services like GameSpy, where registration and ads are plentiful. I would happily _Opt In_ to see in game ads, to have a _fast_ patch server access, rather than logging into GameSpy and seeing crap load more ads, to patch a buggy rushed out the door game. If publishers are going to give me ads, I want something in return.

  29. Chaos Theory by Espectr0 · · Score: 1

    This game had "decent" in-game advertising. Computers you "hacked" into had an AMD or Nokia screensaver. As long as it doesn't disrupt the flow of the game, using signs and such isn't that bad.

    Now, it would be good if in-game advertising lowered game prices. But i guess they are using it to "recover from piracy loses"

  30. Its ok people by Anonymous Coward · · Score: 0

    What they are talking about is already in games. Say you are running through a train station, you may see a pop machine with a logo for some beverage. We are not talking about pop up ads, or ad-screens, just various objects in the game that you may come across that have a logo. As long as in game advertising stays to this level, and can go mostly unnoticed, its ok by me.

  31. Hang on for a while by serutan · · Score: 1

    Product placement is just one of the death throes of the entertainment industry. We are in a huge transition period that's going to change the whole picture of games, movies and music. The entry barrier is dropping to zero because of technology that lets dedicated amateurs produce media that's as good as what big studios can do. There will be a flood of very creative people who have never had an audience because of the narrow distribution channels enforced by the mechanics of business. The sheer volume of high quality free entertainment will price the industry out of its own market, and will have commercial-free variety like we've never seen.

  32. Re:Article - 3 ways to avoid ads.... :) by iamcf13 · · Score: 1

    The reason these stories on Slashdot are useless is because all of the slashbots here will be screaming "I don't want ads!". Well, tough shit. Advertising is part of our world and culture and they are coming to video games whether you want them to or not.

    There are 3 ways to avoid advertising. Here they are:

    1) Die. Seriously. Then your problems with advertising will be all over for good. The drawback is that it is permanent [depending on your beliefs in an afterlife.... :) ].

    2) Live 'off the grid' on public/private land with NONE of the technological amenities of modern civilization other than (maybe) a P.O. box or other suitable 'mail drop' (but then the ad men will probably get ahold of it and still send you junk mail! :P). I like how the USPS's definiton of '1st Class Mail' only covers bills/invoices/purchase orders/related whatnot, financial statements/legal papers/government correspondence, checks and equivalents, and handwritten personal correspondence. To them, everything else that is not a periodical or parcel of some kind is considered bulk mail and is fair game for recycling/disposal. :)

    3) Use the technologies at hand to minimize/eliminate your exposure to advertising. Some examples:

    3a) Digital Video Recorders with 'adskip' (if you can still buy 'em or build 'em). If push comes to shove, hang on to your VCRs and use them instead.

    3b) DVD Players that ignore Prohibited User Operation(s) (and region codeds as well!). Yay, no more FBI warnings/trailers/long animated menus before the movie! :) (the animated menu on Disney's Lion King DVD is notoriously long! :P) If you live in the USA and are thinking 'FVCK THE DMCA(.pdf)!!!!' there is software out there that will allow you to 'remaster' a commercial DVD to remove 'all' unwanted content. Non-USA world citizens don't have this worry (lucky them!)

    3c) Ad blocking hosts file for your webbrowser such as this one. Use a 'surfer friendly' web browser like Off By One that ignores Flash and popup windows because it doesn't understand the SCRIPT and OBJECT HTML tags I am using it now to write this post instead of IE 5 that came with Windows 2000. Slashdot looks like crap in IE 5 so I gave up on it and am now using Off By One to surf Slashdot--much nicer! If you have to/want to use a 3rd party popup blocker, I heartily recommend NoAds

    On Windows and tired of email spam? Filter it out with my absolutely free gift back to the Internet community at large who can use it. Since I started using it, my email spam has dropped to essentially zero. Attention Mods. before you mod this post down as spam/karmawhoring, consider 'going after' Roland Piquepaille first who always seems to get a story posted here no matter how trivial it is sometimes...or the multpage 'adfest' stories mentioned here from Tom's Hardware.

    P.S. Sorry, I have no solution to public restroom advertising other than to keep your eyes closed while you do your business, use a 100% ad-free bathroom, or risk being arrested for defecating/urinating in public....

    "The writing is on the wall" Indeed. Legal, for-profit commercial graffiti.... :P

  33. I Got It! Call on me! by rAiNsT0rm · · Score: 1

    Don't. Plain and simple.

    --
    http://teasphere.wordpress.com - A little spot of tea
  34. Advertising ideas by galaxia26 · · Score: 1

    In first person shooters set in a futuristic earth you could perhaps have a laser gun made by Ruger or Beretta. Or perhaps if your FPS got down to 2 or 3 and holds like that have a friendly graphic reminder that the game would work better with an upgraded video card/processor/memory depending on what your system specs are. I feel that advertising in games could be benificial to gamers and developers alike and it's perfectly acceptable. We get advertised at when we are driving down the road, when we walk through a mall, browse the web, watch TV, listen to the radio, eat fast food, and when we check our free e-mail. Advertising will never leave us, and I feel it is acceptable in gaming. Advertising is an excellent way to get a product sold. Otherwise, we'd be stuck with word of mouth.