... that a Final Fantasy game is released in Japan and people are lining up for it? If I recall, this has been the scenario for the last 10 or so Final Fantasy releases, not counting all the GBA remakes and various spinoffs.
Does anybody really think the fact that they are trying to ban imagery of killing images of humans that much more disturbing than say, killing images of human-like space aliens?
Next year we'll have GTA:Nashville where your objective is to shoot the crap out of... zombies! Because zombies arn't human, so it's okay to kill them in a video game.
Everything about the revolution has been pretty tight-lipped, which is suprising since apparently the dev kits have already been shipped out for it.
I mean, we are expecting a release later this year (October?) and we as informed consumers know very little about it. The average joe six-pack probably doesn't even realize that it going to be on store shelves.
Nintendo has said there are more "secrets" to be revieled. I, for one, hope they will be revieled at the GDC this year.
Games like SoC, with "tweaks" like this article suggests, remind me that the current generation of video game platforms is going to be dying in a pre-mature, marketing-driven, death.
While developers are finding things like this *still* that will optimize the code on a 5 year old system, tell me why I need to rush out and buy a PS3 right away? I keep hearing that the cell is hard to develop for. This same thing happened between PS1 -> PS2. A lot of the "fluff" games in the PS2 launch were not as good as some of the titles being released for the PS1, and I think we'll see a mirror of that between PS2 -> PS3
Dude, it's not the same... Sure it'll be a great game, and it's supposed to be in a 2d form like the original earthbound, but I remember seeing screenshots of Mother 3 for the N64 (before they canned the project) that to me looked great, for the time.
Even if Earthbound 2 comes out for the GBA, and even if it has the same plot that it was going to have originally on the N64, it still wont be the same.
What about the Earthbound game that was originally slated for the NES? What about the sequel to the SNES "Earthbound" that was supposed to come out for the N64? IMHO, these games (at least one of them) would be a good canidate for the "most anticipated titles never released"
I like strategy guides, actually, I love them. The internet is nice and a good way to find your information, but a strategy guide will give you that same information, and will be filled with maps (a very big advantage over text only FAQs) and the guides are also filled with art from the game.
I may not want to play through Xenosaga again in the near future, but I can still enjoy flipping through the pages of the strategy guide and remember the various parts of the game and how I felt when I played this part, etc...
Call me silly, but I'm probably the only person still around that enjoys the strategy guides nearly as much as the games themselves.
This is just one more reason I need to move to Canada. As if I needed a reason.
The Revolution will be great
on
Come the Revolution
·
· Score: 2, Interesting
The one feature of the Revolution I'm looking forward to is the back catalog / download ability that (if done correctly) should be like xbox live arcade on crack.
Yes, my xbox can play every NES, SNES, Gameboy, and N64 game. I hate that the only options I have to play a lot of these games is to buy the system / games used on eBay which in no way rewards the original developers.
Plus it would be cool if they add online functionality to games. Anyone up for an online game of Goldeneye?
It runs on a Sega CD, no wonder it never took off.
Seriously though, I think it's a great social satire on video gaming. And remember folks, this was nearly 10 years ago! Huge P&T fan here, I just have to have this.
I would like to think that if that were to happen, I would discontinue purchasing new games. I already have a loathing for EA games and their business practices, etc, but also don't care for any of their sports games franchises or the way they milk the masses "upgrading" from Madden '05 to Madden '06 every year.
It's deplorable, that's not what this industry should be about. Rather than making the same game as last year with upgraded visuals, why not make something that's actually fun, new, and exciting to play?
I think that if things don't turn around this year with the new console launches, we may be looking at another video game industry-wide crash.
I think this would be just fine, because it would force companies to be innovative with their titles. I think Nintendo is headed in the right direction with the Revolution, because they know we're *ALL* tired of playing the same old games over and over again.
Microsoft I think could learn a good bit from this Nintendo launch. Reading slashdot before the 360's launch, you could see a majority of people saying "the industry is not ready for this..." and "it's only marginally better than the original xbox..."
Then along comes Nintendo to show us what a successful launch is supposed to be like. Sure, there are some shortage concerns, but knowing the big N these will last a couple weeks AT MOST, not a couple of months! But the biggest suprise at all is that there is such a turnout for something that is essentially the same thing you could buy yesterday - only smaller and with a brighter screen.
It's nice to see a game company like Nintendo actually understand what it's fans are after. I've known tons of people who wanted to try the DS but was put off by the sheer size of the thing. Now instead of being the size of an early 90s cellular telephone, we actually have something closer to the size of a first gen iPod. I say bravo!
..to be working with Sony. I understand that Sony's distribution channels for getting games on the shelves is better than a trying to get that done as an independant developer. However, it also gives your product the stigma of being "Sony".
Because of the rootkit incident, a large number of the fan-base for this game (computer users with an active internet connection) will be the same demographic affected by the rootkit.
Granted, I'm sure the developers are going to make money hand over fist, but at what point is someone going to come out with a direct-download distribution system for Windows that will allow, neigh REQUIRE, that you burn the ISO files off before playing the game?
I'm sure I'm not alone when I say that if you sell me a downloadable ISO file AND a CD-Key that you would have my sale. It would be the perfect channel for online distribution, and then we would see less and less of these small developers having to share their profits with the likes of large publishing companies just so that their product will be sold in Wal-Mart.
I thought this was why Microsoft allows people to play MMOGs with just a "Silver" level subscription to Live on the XBox 360.
Well, that, and they want you to pay for the MMOG on top of your normal "Gold" level subscription.
The original that this game is building upon, Itadaki Street Special, more closely resembles a board game than an RPG. While everyone is salivating and foaming at the mouth for this crossover game and how much it is going to suck, let me give you my mini review of Itadaki Street Special for the PS2:
This game is basically Monopoly, but more advanced and certainly prettier. All of the characters are the same - that is that no one character is any better than any other character. This puts to rest all of those "Cloud would kill Kefka" fanboy-ism that is going on.
The game stands out on it's own merrits, that is that it involves a lot of strategy and requires that you be shrewd with your opponents in order. There are the standard chance and community chest type cards (which portray scenes from 2D FF and DQ games) which you pick from a 10x10 grid. If you get a combo (5 or more cards in a row without your opponent blocking) you start getting money multiplier bonuses.
At the end of the day, this game is still just Monopoly, where your 3d animated character throws the dice around, moves around the game board (in this case Ghost Train level of FF6), pays rent to the property owner, and waits for his next turn.
In short, this is nothing to get your hopes up for unless you're like me and actually enjoy Japanesse Monopoly with a dificulty level of hard, HARD, and HARDEST.
... that a Final Fantasy game is released in Japan and people are lining up for it? If I recall, this has been the scenario for the last 10 or so Final Fantasy releases, not counting all the GBA remakes and various spinoffs.
Next year we'll have GTA:Nashville where your objective is to shoot the crap out of... zombies! Because zombies arn't human, so it's okay to kill them in a video game.
I mean, we are expecting a release later this year (October?) and we as informed consumers know very little about it. The average joe six-pack probably doesn't even realize that it going to be on store shelves.
Nintendo has said there are more "secrets" to be revieled. I, for one, hope they will be revieled at the GDC this year.
While developers are finding things like this *still* that will optimize the code on a 5 year old system, tell me why I need to rush out and buy a PS3 right away? I keep hearing that the cell is hard to develop for. This same thing happened between PS1 -> PS2. A lot of the "fluff" games in the PS2 launch were not as good as some of the titles being released for the PS1, and I think we'll see a mirror of that between PS2 -> PS3
Even if Earthbound 2 comes out for the GBA, and even if it has the same plot that it was going to have originally on the N64, it still wont be the same.
What about the Earthbound game that was originally slated for the NES? What about the sequel to the SNES "Earthbound" that was supposed to come out for the N64? IMHO, these games (at least one of them) would be a good canidate for the "most anticipated titles never released"
I may not want to play through Xenosaga again in the near future, but I can still enjoy flipping through the pages of the strategy guide and remember the various parts of the game and how I felt when I played this part, etc...
Call me silly, but I'm probably the only person still around that enjoys the strategy guides nearly as much as the games themselves.
This is just one more reason I need to move to Canada. As if I needed a reason.
Yes, my xbox can play every NES, SNES, Gameboy, and N64 game. I hate that the only options I have to play a lot of these games is to buy the system / games used on eBay which in no way rewards the original developers.
Plus it would be cool if they add online functionality to games. Anyone up for an online game of Goldeneye?
Seriously though, I think it's a great social satire on video gaming. And remember folks, this was nearly 10 years ago! Huge P&T fan here, I just have to have this.
It's deplorable, that's not what this industry should be about. Rather than making the same game as last year with upgraded visuals, why not make something that's actually fun, new, and exciting to play?
I think this would be just fine, because it would force companies to be innovative with their titles. I think Nintendo is headed in the right direction with the Revolution, because they know we're *ALL* tired of playing the same old games over and over again.
Then along comes Nintendo to show us what a successful launch is supposed to be like. Sure, there are some shortage concerns, but knowing the big N these will last a couple weeks AT MOST, not a couple of months! But the biggest suprise at all is that there is such a turnout for something that is essentially the same thing you could buy yesterday - only smaller and with a brighter screen.
It's nice to see a game company like Nintendo actually understand what it's fans are after. I've known tons of people who wanted to try the DS but was put off by the sheer size of the thing. Now instead of being the size of an early 90s cellular telephone, we actually have something closer to the size of a first gen iPod. I say bravo!
Because of the rootkit incident, a large number of the fan-base for this game (computer users with an active internet connection) will be the same demographic affected by the rootkit.
Granted, I'm sure the developers are going to make money hand over fist, but at what point is someone going to come out with a direct-download distribution system for Windows that will allow, neigh REQUIRE, that you burn the ISO files off before playing the game?
I'm sure I'm not alone when I say that if you sell me a downloadable ISO file AND a CD-Key that you would have my sale. It would be the perfect channel for online distribution, and then we would see less and less of these small developers having to share their profits with the likes of large publishing companies just so that their product will be sold in Wal-Mart.
I thought this was why Microsoft allows people to play MMOGs with just a "Silver" level subscription to Live on the XBox 360. Well, that, and they want you to pay for the MMOG on top of your normal "Gold" level subscription.
This game is basically Monopoly, but more advanced and certainly prettier. All of the characters are the same - that is that no one character is any better than any other character. This puts to rest all of those "Cloud would kill Kefka" fanboy-ism that is going on.
The game stands out on it's own merrits, that is that it involves a lot of strategy and requires that you be shrewd with your opponents in order. There are the standard chance and community chest type cards (which portray scenes from 2D FF and DQ games) which you pick from a 10x10 grid. If you get a combo (5 or more cards in a row without your opponent blocking) you start getting money multiplier bonuses.
At the end of the day, this game is still just Monopoly, where your 3d animated character throws the dice around, moves around the game board (in this case Ghost Train level of FF6), pays rent to the property owner, and waits for his next turn.
You can check out the webpage at http://www.square-enix.co.jp/games/ps2/itastsp/ where they have mini-games to this effect.
In short, this is nothing to get your hopes up for unless you're like me and actually enjoy Japanesse Monopoly with a dificulty level of hard, HARD, and HARDEST.