Cut Down In Their Prime
Gamecloud has a piece looking at some worthy games that never made it to market for one reason or another. The one that hurts the most for me is Microsoft's canceled, but intriguing, Norse MMOG Mythica. From the article: "Date of Cancellation: February 2004. Microsoft Games Studios decided to get into the MMORG genre with this fantasy themed game that was announced with much fanfare in April 2003. This game, with a Norse mythology theme, was going to have more of a single player experience than most MMO games. However, less than a year later Microsoft decided to shut down development of Mythica with the team all laid off as well."
Very little is widely known about the two games that were going to be made from the movie A.I., except that they were both supposed to be launch titles for the original X-BOX. My guess is that they were cancelled because the movie was not doing well. That's unfortunate, because apparently the games were going to expand upon the universe glimpsed in the movie, with completely different storylines.
Get off my launchpad!
In fact, I had been planning to upgrade my PC so that I'd be able to play it.
I know they shot the live footage needed for the game. I'd still love to see it get released, especially since some of the cast members are no longer with us.
It would still be a great game, though they could probably bump up the textures and polygons by a lot now. They could probably use the models from the show more or less unchanged now.
There was also another Sam and Max game for the XBox that was cancelled, that they fail to mention.
All opinions expressed herein are my own, and not those of my employers, who are appalled.
Bah, I'm not sure it would have been a hit. I have yet to meet a movie-based game that's really entertaining. Most of these games are created so quickly that they lack the finesse and details that we've gotten used to. Vice versa is equally true, movies based on games never really are THAT successful. I think only Tomb Raider I and Mortal Kombat I (the movies) can be said to have had a notable success.
If you look like your passport photo, you're too ill to travel. - Will Kommen
The litany of reasons for the cancelled games:
That's almost all financial troubles and projections -- "Our studio is strapped for cash and can't follow through," or "We don't think there's a market." Aside from the Sims title, the absence of "We got halfway there and decided it just didn't work that well" from the list is conspicuous.
Another indication of how much like movie producing the games industry has become. Indies strapped for cash that can't follow through, big studios making projections about market space...
"Fundamentalism" isn't about divine morality. It's about human authority.
Well, the third Golden Sun doesn't, and probably never will, exist. It definitely tops my list of games never released.
Of course, since this is talking about games that got started, announced, and then cancelled, the much anticipated Golden Sun 3 doesn't quite fit.
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Is Fallout 3 ever going to be released?
"...personality goes a long way."
Other than the fact that some of them have big names attached (Bab5, X-Com, Dikantana*cough*), the article doesn't give us a good reason to have wanted these games over the hundreds of others that have never made it out the door. Experience with games that have made it out the door, has shown that that only a small number of them are ever actually worth investing time and money into. Those that are blockbusters or cult favorites usually have something exceptional about them, such as powerful storylines, intense gameplay, or amazing engines.
So quite seriously, what is it that makes these games special?
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Never came out, but I was looking forward to it
Here is a game that made it to market, and had alot of promise. Playing the game during the beta stages was amazing, and great fun. I didn't even mind starting over every so often. Unfortunately when it actually went live the game turned to crap. It was no longer the same game and all the "patch", "fixes", "enhancements", and "rebalancing" that took place after awards never made the game any better.
Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
Hmm, of the list those were the only two I would have been interested in.
I seem to recall hearing about SimsVille, and think it was when SimCity was still fairly high on the lists, think maybe it died off when people stopped buying much in the SimCity line, and started becoming way more interested in things like Sims and Sims2 lines.
Oh well, way too many releases right now to worry about what never happened.
-- Tigger warning: This post may contain tiggers! --
I remember really looking forward to this game when it was announced . . . it's a bummer that it got canned.
Howver, for those that still want to fly a 'Fury on their PC, there's this:
http://ifh.firstones.com/
I believe there are some B5 Freespace mods as well.
What about the Earthbound game that was originally slated for the NES? What about the sequel to the SNES "Earthbound" that was supposed to come out for the N64? IMHO, these games (at least one of them) would be a good canidate for the "most anticipated titles never released"
After 6-7 years in the making, UbiSoft cut the funding to Cyan while it was in its beta stage, still in the proloque before its main launch, after 10,000's of copies of the single-player/client portion of the game had been sold. Like many others, this was more a case of it being cut down before it even had a chance to reach its prime, though...
It had a ton of potential, and now that the platform requirements and broadband issues are more inline with what more and more people have on their desktops, perhaps there's a chance that that potential will still be reached.
Hire a Linux system administrator, systems engineer,
The game that never was that I want most is Full Throttle 2. I loved the original was very impatiently awaiting the sequel when Lucas Film killed it :(
Just off the top of my head a MMORPG like Horizon's was promising the world, only to be a shadow of what it was intended to be.
Games where they are rushed, watered down, and released would be better off to be just canned and not released.
They were set in the universe, but telling completely different stories. So they weren't film conversions. Remember the fake websites and stuff that came out before the movie? There were apparently going to be tie-ins with some of that "history," and so forth. There could have been humans vs. robots taking over cities and the world (pick either side), etc.
The point is, if they cover them, we'll get a chance to see.
Get off my launchpad!
Sadly, Freespace3 was one of the many casualties of Interplay's death.
Well, if you are looking for games or, even better, series that were cut down in their prime, then I think the Freespace series deserves mention.
In terms of space sims, both Freespace 1 and 2 are each easily near the best, if not the best, in the genre. I was disappointed when a Freespace 3 didn't materialize. I guess space sims just aren't that popular.
The world moves for love. It kneels before it in awe.
I am still waiting for it...... so I can play it on my Phantom Console :)
For space combat with realistic physics that's not taken to such ridiculous extremes.
Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
Although Xenosaga and Xenogears had and will have all the main story fleshed out, their thoughts that they would have more time and funding ot develop the games have caused them to kind of be too slow, then too fast. I won't even get started on the prior parts of the Xenogears saga that were never techincally done. But With Xenogears, the first disc was _slow_, to the point where it stopped many from continuing to play. Then, realizing they couldn't drag the game on any more due to funding, the second disc was _fast_, to the point where cut-scenes of dialogue were used to tell big parts of the story since they couldn't devote any more time to gameplay for those scenes. Fast Forward to Xenosaga, the unofficial prequel (It is, but isn't due to licensing issues). Was suposed to be quite a few games. First game was slow. Second game was faster, but still a bit lax in big story twists compared to single-game RPGs. Now they have decided to cram all the rest (which I'd imagine contains quite a few big events) into one last game since it has been decided there will be no more after this. It's sad and ironic what happened to Xenogears is happening to Xenosaga. Xenosaga is in my opinion what a serialized RPG should be. .hack has some fun gameplay, but the story on the first part at least was very lacking.
In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
It was going to be an FPS for the Mac (maybe PC too?) and the team included the guys that did Marathon Infinity. The setting was going to be a cool alien religous world. It had a pretty gritty look to the whole thing. At the time I was totally psyched because the story looked cool and it was going to be one of the first true 3D FPSs for the Mac at the time.
Unfortunately after some nice looking screen shots, the project was cancelled and the studio dissolved. I think it was lack of money, but I'm not sure.
I thought Prey started development a little after Quake 2 got released, and was supposed to have a "revolutionary" 6 DOF game engine that they were making in house. Unfortunately, someone decided that it was good enough to sell to Real Estate agents to make 3D walkthroughs of their properties for sale (or something like that), so the engine got sold and the game got permanently shelved. If someone knows better, please correct my memory.
Looking online, I've found that IGN has news items on this game going back to 1998 showing developers leaving and 3D Realms desperately trying (unsuccessfully) to stave off rumors that that the project was dead:
Wow. Actually being released. Using the Doom 3 engine, no less. Who knew? (answer: anyone paying attention to E3, which obviously didn't include me)
Personally, I'll belive it when the game gets released; No US release date + hyped E3 demo = still vaporware.
"Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
You need evidence that the GBA can't display 3D graphics on par with the N64? Or what exactly are you asking for?
And why do I do it? Because I'm the creator of the Propeller Arena Fan Site . Worth checking if you're a Dreamcast fan!
Circumcision is child abuse.
They aren't "cut down in their prime", they're stillborns. Cut down in their prime are games like Star Wars Kinghts of the Old Republic II: The Sith Lords, where a game that is fantastic up until 2/3-3/4 of the way through becomes disjointed and a major disappointment. The first in the series was ground-breakingly good, developed by Bioware and published by LucasArts. For the sequel LucasArts wanted a game as good as the original done in less time. Greedy bastards. The new developer, Obsidian, were arrogant enough to agree to do it and then arrogant enough to try to massively improve upon the original despite the amount of time it took Bioware to produce the first one -- part of this arrogance was from their misplaced belief that LucasArts would allow them extra time once they saw the work-in-progress. Of course, the soul-less money-grubbers at LucasArts wanted their money and wanted it NOW, and the game was released unfinished.
Fortunately, Team Gizka have decided to complete the game for us :)
Half Life for the Mac. Goddam Sierra.
I still refuse to buy any of their product, in protest. I'll steal it, but won't buy it. Goddamit.
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$tar -xvf
If we're talking about potentially great games that never made it to market, how about the original Halo?
You know, the one that was developed entirely by Bungee and was nearly ready for release before they were bought out by Microsoft. Let's call it Halo(PC) for simplicity.
After the acquisition, pressure was put on Bungee to put out an XBox flagship since MS had nothing at that point. To fit in the enormous memory limitations of the original XBox compared to a standard PC, great wads of the game (geometry, textures, levels etc) were cut out and the original game was shelved never to be seen again. And Halo(XBox) was born. People flocked to it in droves since it was supposed to be this great revolutionary game, and left wondering, quite rightly, what the fuss was all about.
When Microsoft was kind enough to announce Halo for the PC, Bungee wasn't allowed near the original PC game they'd written. No, instead they ported the XBox version (rather poorly) to the PC. So Halo(XBox[pc]) was created. And the PC gamer says "This plays better on my friends XBox" and goes out and buys an XBox himself, forgetting his clunky old PC.
So yes, I would like to see Halo(PC) one day. I know it's not going to happen, but maybe after MS is split up by [insert future reigning superpower here] in 2015 we might see something.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
It would be great if the content and code could be open-sourced or shared somehow, just so all the artistry and time put into the game could be appreciated. Even a viewer program that would allow you to view all the game art would be nice. The longer the publisher just sits on the data that went into the game the more worthless it will become due to obsolescence and the more likely that the data will be lost or damaged or deleted on purpose.
I guess I'm asking for a lot, to take an example from another field few authors get their notes and partially completed works etc. published, and then usually only after they are dead (and therefore won't object).
For the game that I was most looking forward to but died was The Lost. I mean, the creepy atmosphere and "emergent gameplay" of Thief/System Shock 2, but in Hell? How could it go wrong? I actually put off buying a PS2 for a couple years because I waiting for it to come out. Oh well, hopefully Bioshock actually hits shelves (and doesn't suck).
Oh, polygons by themselves don't. A three-dimensional word, however, that's a different story. What's the difference between the GBA version of GTA and the PS2 version of GTA? Same story, same action, same options. Not same game at all. Mario can jump on mushrooms whether you're playing Super Mario Bros or Mario 64, but surely you won't claim that there's no difference.