And, unfortunately, McCain was right. The modern GOP has gone the way of the dingbats. Of course, the modern Democratic Party has gone the way of the moonbat.
That's not reloading. That's cooldown with an animation. Reloading is when a weapon has a clip of X rounds (or X in the magazine) and must be reloaded, pausing your ability to fight. The supershotgun in Doom 2 was no different from any other gun, it just took an extra half second or so to cool down after a shot.
As it has been said, Nexuiz not only looks dated, but brings nothing new to the table.
You might want to check out Warsow, then. It's open-source and actually does bring quite a lot to the table. It's an exceptional game. (It also makes one wonder if they're on acid when they play, but I digress.)
You can make it a lot harder, though. Hashing sections of media files, for example, is a lot harder to fake ("hash bytes 100 through 1120 of file XYZ.mdl and return the checksum"). Unless you have some sort of dual-check system where you checksum the real one on the fly but then load the hacked one (basically loading all checksummed files twice...eesh), that's not going to be easily dealt with.
With it being open source, though, it is much easier to build a working hack, and I'd be interested to see any method of addressing it that's at least reasonably bulletproof.
Uh...no, Doom did not have reloading. It had cooldown on weapons, but it did not have reloading.
You are right about lifts and network games. But, IIRC (and I could be wrong), Marathon actually supported stacked sectors, whereas Doom does not. Being unable to put a room on top of another room kind of really sucks.
I agree, a demo needs to be a worthwhile chunk of the game to be worthwhile. I like the old Spiderweb Software style of demo: Jeff Vogel generally gives away a full third to one-half of the game. His sales are pretty excellent, and it's unlikely that many of his players (long-time players) are pirating them. But he is a rare case.
I don't think commercial games aren't really applicable to the indie market, though.
If you cared about not being exploited, you'd use the CDDL. It is a quid pro quo: changing your code requires releasing the changes back to you. The use of the GPL says something entirely different: you must surrender everything to use my GPL-licensed code, even a single line of it.
The thing is, though--they've already taken it. A rational person who accepts as a postulate the right to take a good for free isn't going to pay for something they already have for free.
Quite literally--and I outright reject the "but it's just copying!" argument, so please don't even bother--they are taking my product without paying. I don't see any reason to expend any effort to help someone who has already stolen from me. As I've said elsewhere in this thread, I think I'll almost certainly accept invalid keys, as from a keygen--but it'll say quite plainly that it's probably not a legally registered copy, you can authenticate again if it is or register without leaving the game by clicking a button, etcetera etcetera. I don't think nagware works terribly well, but I'm willing to give it a shot.
The "try it for free" argument also smells, too. Like I said, I fully intend a demo of about 20% of the game, approximately ten to twelve hours of content. If you can't decide based on that, I question whether it's not just "get it for free" time.
I strongly doubt that a creator's attitude toward pirates is going to affect many sales. And the implication by AmaDaden that treating pirates as the same as customers (which he as much as equates in his more recent post) is a good business practice makes me chuckle.
I'm probably going to go with Steam, if not a basic key.
And yeah, the entire game (including side stuff) is likely to take about 50 hours, divided into five chapters. As for "what kind of game"--mix together Shining Force, Suikoden, and Phantasy Star IV, then shake liberally, and you'll have the start of an idea.:-)
They choose to release their code for a community. I am not. When I have a library I'd like to see used or will provide value to others, I release it under an ethical open-source license (that is, nothing tainted by Richard fucking Stallman and the FSF) such as the CDDL. I have no interest in offering this as open source software, though pieces may find their way into open-source code I use later if I find it expedient.
If you don't know shit about shit, you should shut the fuck up.
The justice system is about accounting for crimes. Preventing them sounds nice but is likely not possible.
And, unfortunately, McCain was right. The modern GOP has gone the way of the dingbats. Of course, the modern Democratic Party has gone the way of the moonbat.
Solves a handful of problems and creates many more. Pass.
Skyfax.
Obama's also done a lot of bad. Or, rather, Tim Geithner has. And it's just gonna get more interesting from here.
IP KVM?
That's not reloading. That's cooldown with an animation. Reloading is when a weapon has a clip of X rounds (or X in the magazine) and must be reloaded, pausing your ability to fight. The supershotgun in Doom 2 was no different from any other gun, it just took an extra half second or so to cool down after a shot.
As it has been said, Nexuiz not only looks dated, but brings nothing new to the table.
You might want to check out Warsow, then. It's open-source and actually does bring quite a lot to the table. It's an exceptional game. (It also makes one wonder if they're on acid when they play, but I digress.)
Stop spamming your referrals, asshat.
Sauerbraten is interesting and fun for the first couple minutes, but it's unpolished and really feels just-plain-unfinished.
The mapping system looks really cool at first glance, but is a serious pain in the ass to actually try to use.
You can make it a lot harder, though. Hashing sections of media files, for example, is a lot harder to fake ("hash bytes 100 through 1120 of file XYZ.mdl and return the checksum"). Unless you have some sort of dual-check system where you checksum the real one on the fly but then load the hacked one (basically loading all checksummed files twice...eesh), that's not going to be easily dealt with.
With it being open source, though, it is much easier to build a working hack, and I'd be interested to see any method of addressing it that's at least reasonably bulletproof.
Uh...no, Doom did not have reloading. It had cooldown on weapons, but it did not have reloading.
You are right about lifts and network games. But, IIRC (and I could be wrong), Marathon actually supported stacked sectors, whereas Doom does not. Being unable to put a room on top of another room kind of really sucks.
Parsing error. Freedom as in not-what-the-GPL-provides, through the choice of an ethical license.
So don't buy it, and don't steal it. I don't see the problem here.
I agree, a demo needs to be a worthwhile chunk of the game to be worthwhile. I like the old Spiderweb Software style of demo: Jeff Vogel generally gives away a full third to one-half of the game. His sales are pretty excellent, and it's unlikely that many of his players (long-time players) are pirating them. But he is a rare case.
I don't think commercial games aren't really applicable to the indie market, though.
If you cared about not being exploited, you'd use the CDDL. It is a quid pro quo: changing your code requires releasing the changes back to you. The use of the GPL says something entirely different: you must surrender everything to use my GPL-licensed code, even a single line of it.
Unethical at best. Disgusting at worst.
The thing is, though--they've already taken it. A rational person who accepts as a postulate the right to take a good for free isn't going to pay for something they already have for free.
Quite literally--and I outright reject the "but it's just copying!" argument, so please don't even bother--they are taking my product without paying. I don't see any reason to expend any effort to help someone who has already stolen from me. As I've said elsewhere in this thread, I think I'll almost certainly accept invalid keys, as from a keygen--but it'll say quite plainly that it's probably not a legally registered copy, you can authenticate again if it is or register without leaving the game by clicking a button, etcetera etcetera. I don't think nagware works terribly well, but I'm willing to give it a shot.
The "try it for free" argument also smells, too. Like I said, I fully intend a demo of about 20% of the game, approximately ten to twelve hours of content. If you can't decide based on that, I question whether it's not just "get it for free" time.
I strongly doubt that a creator's attitude toward pirates is going to affect many sales. And the implication by AmaDaden that treating pirates as the same as customers (which he as much as equates in his more recent post) is a good business practice makes me chuckle.
Yes, it's a shame people actually like freedom and the choice of quid pro quo over the inherently bugfucked quodque pro quo of the GPL.
I'm probably going to go with Steam, if not a basic key.
And yeah, the entire game (including side stuff) is likely to take about 50 hours, divided into five chapters. As for "what kind of game"--mix together Shining Force, Suikoden, and Phantasy Star IV, then shake liberally, and you'll have the start of an idea. :-)
They choose to release their code for a community. I am not. When I have a library I'd like to see used or will provide value to others, I release it under an ethical open-source license (that is, nothing tainted by Richard fucking Stallman and the FSF) such as the CDDL. I have no interest in offering this as open source software, though pieces may find their way into open-source code I use later if I find it expedient.
Sure there is. Can I get a shitty WarGames quote here? ;-)
-When it's a file it stays numeralphabetical (I totally just made that up).
The term is "ASCIIbetical," I believe.
I would agree--if not for "borrow" invariably being "let me burn you a copy."