Open Source Shooter Nexuiz 2.5 Released
Michael writes "A new version of Nexuiz, a GPL-licensed, first-person shooter, has been released. There are over 3,000 changes in Nexuiz 2.5, including new maps, new game-modes, enhanced graphics, new audio, and other major changes. Phoronix has posted a preview of this Nexuiz 2.5 release, with screenshots showing the impressive graphics and how it has raised the bar for open-source gaming. Details about the Nexuiz project are available at SourceForge."
Are all of the maps UT maps or just all the the ones in the trailer?
Many games claim to be the first person shooter. I don't know whom to believe.
Swedish plasma phys. PhD student; MSc EE; knows maths, programming, electronics; finance interest; seeks opportunities
This should run on crappy systems and good ones based off the system specs and engine.
I've always wondered, how do open source games (Especially FPS ones) deal with cheating. Server side checks and such can of course be implemented, but what prevents someone from just turning all the enemies bright red?
With the source, one could even make a rather effective aimbot (Or just write a bot that plays completely by itself) and it would be nearly undetectable since any countermeasures are also open source.
I understand that even a closed source game will have its fair share of cheats, but open source is almost begging for them.
What type of DRM do they use? ... very wrong.
Because EA has taught me that playing games without DRM is stealing and wrong
Unless this installs some horrible boot-sector-writing DRM to my computer, it isn't up to EA's commercial quality standards and I don't want it.
I've tried to run Nexuiz on my ubuntu desktop and each time it's crashed the X server, hopefully I can share in the glories this time around! :D
This post was made in complete sincere seriousity; as such any attempts to derive humour are doomed to instant failure.
openBVE has just reached v1.0.
This free and open source 3D train simulator was born in April 2008 as a replacement to the popular freeware programs BVE Trainsim 2 & 4. The lack of compatibility between BVE Trainsim 2 & 4 routes and the developmental uncertainty of the 5th version (originally named Boso View Express by the sole Japanese developer Mackoy) lead one resolute user to start openBVE.
The sole developer Michelle has done amazing work; openBVE beats out commercially available simulators in its ability to simulate starting resistance, inertia, curve resistance, gravity, toppling, coupling, air resistance, pressure, temperature and density, altitude, friction and wheel slip.
(Link to openBVE website omitted due to already unreliable servers)
Oh shit, my Linux-based toaster can't pop out one of the slices.
It sure looks spiffy and has all kinds of buttons and dials and a big internal gear with a "K" stamped on it. It has a 1000-shade-of-toast resolution, but it still can't even pop out one of the slices half the time. Just goes to show that nerds have their priorities straight. Just like they can write treatises of how the world should work, but they can't even pick up a woman on Friday night. There's an analogy there, albeit not a car one.
Here are some videos of openBVE v1.0, and on Wikipedia.
Needs good packaging - my kid brother would LOVE this, but there's just way too many steps for him to perform. An installer for Windows, packaging for Linux.
If the stores didn't sell so much proprietary bread, this wouldn't be a problem!
Because people who play twitchy arena FPSes are known for their appreciation of train simulators...
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Wow they've really raised the bar on that one. They've now managed to get where Windows gaming was a decade ago. Give it another 4 years and they might get up to the quality of a game released at the turn of the 21st Century.
And that's the problem with gaming on Linux. Its not seen as that important unlike server stuff so it gets very little developer attention so can basically only progress at the speed that a few people can work at with the time they have spare after work and family commitments. They're also forced to use woefully out of date game engines if they actually want to get something out the door at any point. Even if you use WINE or Cedega, you encounter such problems as Counterstrike: Source only running in DX8 or not being able to connect to Punkbuster enabled servers in Battlefield 2. On the whole, it's a mess.
I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
Torrent be here yarr!
http://thepiratebay.org/torrent/4821677
Come on, I'm plying on the PS3 at Killzone 2 and Resistance 2. The graphics is not comparable at all... Are we sure, Michael, that this is a new game? Cheers,
Sorry, I know that some people think you shouldn't criticize any free open source software, but this is really not impressing. It's kind of weird that with all the freedom they had the developers of this game only came up with a generic Quake Arena clone. If that's typical for open source games, then No, thanks.
If someone is interested enough they CAN google it. If not they'll probably just hit up the servers for some screenshots and leave.
I'm impressed this was done for free in some people's spare time.
However, it really looks amateurish and dated.
Kudos to the developers and for someone who likes this kind of games it's probably good fun to play, but seriously, you can't really call this 'impressive graphics' or 'raising the bar for OSS gaming', can you?
It looks like they just took the Quake 2 engine with Quake 3 sound clips and recreated all the levels en textures.... badly...
Worst of all: from the video it appears there is literally zero innovation in the gameplay, its just adhd shooting and running with the same futuristic weapons all over again.
I can understand it's hard to create something that compares to a commercial game in terms of graphics and content, but you'd excpect some more creativity in the gameplay. There must be some guys with really crazy ideas they can try out.
http://openbve.uuuq.com/en/index.html
I somehow feel a train sim posted in an offtopic comment might be immune to the traffic bombardment of slashdotting...
All the time I couldn't actually concentrate on anything in the video besides the weapons! The effects are ok and projectile "physics" looks playable but the weapons themselves are sooooo damn ugly!
-- Sig down
I see complaints that the engine is "old" and that the graphics aren't up to snuff with more modern games. I say "So What?!".
I like FPS and own all of the UT series of games as well as some of the older id games. I still find myself going back to UT2K4 over and over even though I have a later "better" UT3. Why? It's not the graphics, it's not the engine, it's not the sound - it's the gameplay. UT2K4 is FUN for me. Fun doesn't require super duper grpahics it simply requires engaging gameplay. With all of the custom maps, weapons, and other things added to UT2K4 it's a ton of FUN to play. Looking at the movies for this game it looks FUN just like the old Quake games were. Okay maybe the graphics aren't quite as good as a modern shooter but I don't appear to be paying $50 for it either AND honestly many of those bells and whistles found in expensive games don't add to the FUN. Kripes I had FUN playing the original Wolfenstein. the original Quake, why couldn't I also enjoy this one? Folks don't like the maps? Build better ones - just like what has been done with UT, Quake, Doom, and others. Stop bitching about that stuff and fix it if you really have heartburn with it...
Build it, Drive it, Improve it! Hybridz.org
You know what they say, all toasters toast toast!
All intents and purposes. Not intensive purposes.
Great! Now when I've finished sitting on the tube on the way home, I can sit on a virtual tube!
Anyway, they've got some details wrong; not enough people. I don't think it would increase rendering time a lot, just add some textures of faces squashed against the windows, or maybe a medieval woodcut of Dante's Inferno.
All intents and purposes. Not intensive purposes.
I don't see how a game like this can compete with something like Quake Live. Quake Live (still in beta) is free and has comparable graphics and gameplay. Yet it already has a much larger community, more polish, and runs more smoothly.
I understand that it is difficult for an open source game to have the same playerbase and polish as a professionally developed, ad-supported game. But at the very least Nexuiz should run more smoothly and should differentiate itself from other games that have already been released.
I'd say that a better open-source game might be Tremulous. Runs much more smoothly on my computer, and I often want to play it because its gameplay is different from other games I already have. Perhaps that's why there have always been more Tremulous players than Nexuiz players in my area.
Play with your friends or in a league.
There are methods for this, but most prevalent seems to be using a closed source binary .dll/.so to check the signing of the binarys, to make sure you're playing with what the dev team shipped. This means playing on authentic servers using your own self-compiled blobs is unlikely.
I totally agree with you on one bit. The genre is somewhat like unoriginal. On the other part, it was the intention of the dev's to create preciselly that. Nexuiz is a long proyect, it was in active dev, in 2002, so is maybe a 7+ years old proyect. Is timeless, is a effort to create a very good "Quake Arena" gameplay. In his defense, Id Software also released this year "Quake Zero", and seems was wildy sucessfull. So seems there are people out here that want this type of gameplay. Maybe not u, and maybe not me. But other people like this type of fun, and Nexuiz deliver it.
There are lots of other games out here that are tryiing other ideas, but this one is about this core gameplay that is proven that is fun and as lots of followers. And IMHO, this type of gameplay is very good for the opensource model, but other type of gameplays are not good.
On the other side. If you don't like this type of Gameplay, Nexuiz is a opensource proyect AND a platform. You only need a bit of QC to make a mod with a totally different gameplay style. Maybe something like Natural Selection, or a action-RPG, or whatever you want.
-Woof woof woof!
On the BSP loader, you only need to create a function that generate a CRC of the data loaded. And have something like a list of "banned" CRC's. That way, If you hate a mapper, because he is a ugly bastard, you can release a version of Nexuiz where his map's will not load at all (you can calculate the CRC of all his released maps). TADA!!... DRM for Nexuiz.
-Woof woof woof!
Why don't we just consider it a new aspect of gaming... ?
- May the best hacker win...
(Link to openBVE website omitted due to already unreliable servers)
Uhmm... you do realize the slashdot effect is only for the main story. Most links in comments don't get the same amount of traffic.
In addition to the RTFA phrase, there is a RTFC (read the fine comments) that is similar. You probably never heard of it because the people that use it, don't leave or read comments.
Dual Opteron < $600
I went to the sourceforge download page and could only find binary packages. Where is the source code? It's GPL!
I saw this phenomenon with another package yesterday too. It was NoMachine NX - looked interesting and GPL - again, no source!
What is going on?
I can't even stand the video on http://www.alientrap.org/nexuiz/ :-(
Why should it try and compete? They don't have the money, true, but so what?
Did the people who wrote Narbaculer Drop have much money? Nope, did they create an awesome game that got picked up and remade as a hugely succesful commercial product? Yep.
Tried World of Goo yet? That was low budget, almost certainly less graphically pretty than would have been the case if they'd had more cash, but the game is a commercial success.
Good graphics and funding won't create good ideas. For that you need a passion for the subject, artistic ability and lots of experience with games in general.
Possibly the guys writing it may be getting more out of the experience then the people who play it, but thats because they are also getting exactly the skillset that would put them in a good position to apply for positions at games development companies.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
is that the 'high bar' with open source gaming? just downloading what ID open sourced years ago and add your own maps ?
WOW, I'm impressed by their work!
16 million cookies, I think. They ain't gonna get no money for it so you gets what you pays for.
You're lucky, you can at least make toast one slice at a time. I bought one, and when I opened the box, it turns out I got stuck with one of those "BSD" brand toasters, and it really smells funky - I think it's dead (either that, or the smell of the people who developed it has worn off onto it).
I somehow feel a train sim posted in an offtopic comment might be immune to the traffic bombardment of slashdotting...
Apparently the server is _that_ bad.
For those curious there is always wiki and youtube
(Much better servers;-)
For starters, either get an admin to watch the game from the alleged cheater's pov, or take a recording of the match and submit it to the administrators. Either way, aimbots almost always stand out like a sore thumb, and maphackers, etc. aren't much less obvious. Graphics hacks are less simple to detect that way, obviously, but if someone's consistently first-shotting people in full-black, foggy, or otherwise low-vision parts of the map that are generally effective in making people miss, or making ludicrous first-instant shots at people coming around corners or sprawled in GOOD sniping positions (NOT in the map's obvious dark-windowed "insert grenade whether you see someone or not" tower), it's a good sign that they're fiddling with the game's parameters. Another thing to check is whether their performance really seems to match their kill count. If they're moving badly, not using the high-power, but "lifetime-to-master" weapons, not coordinating with their allies (at all), not using any detectable strategy, or otherwise looking like they truly shouldn't have the score they have, it's a fair bet that something's up. Now, the reliability of any such call will vary directly with the skill of the observer. A newbie watching an Unreal Tournament match could see an event and maybe say "no way he could have made that shock combo," where a veteran player might well see it as a near-certain sign of a pro.
On the other hand, I DO feel that an admin has the right to ensure a good play experience for the server users. If that means kicking someone who is obviously either hacking or simply leagues better than the rest of the players (and, I stress, not interested in helping their fellow player improve), they can and ought to use their powers. If the kick/ban-ee is actually worth their salt, they have a dozen other servers they can go mess around on to warm up, and they know how to contest unwarranted bans on desirable servers (from long experience...ask me how I know this). If they're a cheating moron, they'll usually either duck the kickban system within 3.4 seconds and get even sloppier in their cheating, or move on to the next target -- it's the open server dilemma at that point, and it's again up to the admins whether they're willing to put up with the occasional griefer, or put a password on the server and deal with low populations.
Online competitions at the very least run an integrity check on the game files, and usually have a process blacklist, a banned settings list (there were some really dirty tricks UT players could pull by adding scripted events to hotkeys, all within the UT engine) and a couple other tricks. That being done, the only other things possible for ensuring fair play are either to insist that the players bring their machines to a central location to have their installations verified on-site and their playing monitored by referees, or insist that they play on pre-loaded machines (bring your own input devices, and maybe a configuration file to be vetted before installation).
Do some slick bastards get in? Heck, this is Slashdot, folks should know the answer to that by default. But, most of the really big cheaters can get weeded rather easily by intelligent administration, at least up to an adequate standard for the match in question. Open matches? Kick the twitchy aimbot freaks. Online ladder/clan matches? Run an automated process to scan for flagrant abuse, and record the match for later review if necessary. For-cash tourney? Better have players local and referees on hand.
When it comes to fun, and skills, there's mainly free addons built by the community for the community...
For Quake3 you can find CPM, or you can find the best fps of all, Warsow, which is full open-source, cross platform and is faster than everything you know.
If you're searching fun, and gameplay, warsow is definitely the game... (checkout the tricks tutorials, and all the movements ) .
Finally don't miss warsow movies
It runs plenty smoothly, and it plays like a mix between UT2k4 and Quake 3. It's basically Quake Live plus, you know, things like secondary fire.
And the other poster put it nicely: why do they need to "compete?" They're doing just fine; the game runs great and looks very nice. It's a hobby project. I'm not a next-gen kind of fellow, but it runs on Ubuntu just fine (more than you can say for Quake Live) and manages to be a simple, fun FPS.
I have played Nexuiz quite a bit. I found it in Ubuntu's applications catalog while browsing through looking for interesting games. It really is a fun game. The game is freakin FREE, and pretty decently done, so who gives a shit if it doesn't have some big fancy storyline or the latest in state of the art graphics? You can just jump right into it with no effort and start blasting. When you're tired of it you can just quit and start back from the same place later. It doesn't require any thought to play and have fun, and you know what? Sometimes that's 100% fine.
Casual gamers, unlike hardcore FPS gamers, don't really give a shit about a game having the 100% latest state of the art graphics, or following storylines, or that type of thing. They just want to play a fun game that they don't have to put much thought into, then when they get tired, jump up and do something else.
Now let me ask you this. If Nexuiz were bundled with Windows Vista, what percentage of people would rather play that instead of freakin Minesweeper, Hearts, etc? I bet tons of people would rather play that game. These people are casual gamers. So you see what Ubuntu is doing, by including such games in their catalog, is adding value to their product by satisfying a desire. That is just one more reason which might help persuade an average Joe to say "Sure, I'll give Linux a try." It also helps to grow the Linux "gamer" market, which also helps to make said market more attractive to other software developers, both big and small.
TLDR: Open Source is open. We should be making games as demos only to show off the engine and it's tools. There needs to be more content tools like map/game editors so others can make the game their own.
/.'s are regular people ;) ) to edit engine content but without touching the engine itself. We need level editors, some simpler abstraction for scripting, model importing that doesn't require people to write a line of code.
The main thing I see with FOSS games is that they're mainly followers of trends and a bit too much of MeTooism. Which is understandable since most of the reason why we have FOSS is because someone else closed their source and we're writing it to get around that. What we really need for the FOSS movement for games however is some way to better edit the games themselves.
I know I know, they have the source, what more could you ask for?
Well, this seems to be both the strength and weakness of the community. We had the ambition to write an entire engine but no ambition to actually make it useful. The "Here's the source, go do it yourself" argument. That's great. Most people are not coders, they don't have the percieved time to go learn the language just to understand the code in the first place. To be even more honest, commercial games usually provide an easier means to edit content. Which, to me, is quite sad. Since we promote editing and creativity but provide no tools for people to use to achieve these means.
The best way for FOSS to move forward would be to start providing tools for regular people ( come on we can't say
FOSS also needs to admit that Art is not it's strong point. While the engine might have realtime dynamic lighting, or textures that can self illuminate, it isn't a replacement for pure genuine creativity. Glass chess sets, and abstract triangle people isn't being creative. You can see it as the reason why we strive to copy things like tanks from reality. Sherman tanks are not creative, no matter how close you got it to the real thing. But, I digress.
What would get the movement a lot of traction would be to start providing a means for people who aren't coders to actually take it up and give us more of a reputation if not make FOSS more popular and more in the eyes of people who can market it better than us.
Seriously, it's FOSS, by definition we don't just make the things we want, we make them so other people can to. There needs to be a higher abstraction so people can use the engine and build their own game. This is the strong point.
I believe it's not only because of the /.ing but mostly because the 1.0.2.0 version is out according to wikipedia. Posting a link here doesn't really help you know.
Knowledge is power. Knowledge shared is power lost.
It already has beat Quake Live, Quake Live is Q3 without partial effects, including blood, rail gun effects, plasma effects... no thinks I enjoy Q3 the way it is, I see no reason for Quake Live. It's easy to run a smoothly with no effects, (go into Q3 and take of dynamic lighting... on older cards it gave a +50% increase (voodoo 2,3 cards) So please don't compare games that remove effects from games and and say abc runs smoother then xyz cause it doesn't, it's doing as much... with that logic Wolfenstien 3D should be your fav game then.
Actually, I've just tested it, and it's slow as molasses, especially when enemies get close, which is when you need your frames the most, and it looks horrible compared to RTCW. I guess that instead of an old engine working on older machines, we get an old engine needs to do more work to achieve the same results, making it run crappily even on a relatively recent machine. I guess I'll stick with OpenArena for now.
World of Goo and Narbaculer Drop weren't badly done Quake clones.
Emphasis on "badly done" because if it was actually a well done Quake Clone I'd be playing the shit out of it.
I'm the guy with the unpopular opinion
It seems there are few to none 3D games for Linux that are not just multiplayer arenas but have a story or at least can be played alone with artificial enemies.
I used to play Quake 2 with the guys in the office. One of the CS guys was so bad that I changed the skins on his machine so that all of the clothes were neon green just so that he'd have a fighting chance.
Good times, good times... :)
Only on slashdot would such a troll get a 5 insightful. Ok John Betonschaar, what game have you released that we can criticize? Please reply back with the url.
Yes, but those are *new* games. We've already seen Quake like 15 times. We don't need more Quake, but if you're going to make more Quake, you have to make it *damned* good to compete against all the other Quake out there. (Much if which is also free, in the sense that matters.)
Comment of the year
Nexuiz is actually fun, y'know.
No problem is insoluble in all conceivable circumstances.
Comment removed based on user account deletion
Is the nexmappack_r2 on the sourceforge page still compatible, or do we give that a miss for now?
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
World of Padman is an open source FPS, and has better looks, graphics and music than Nexuiz. Oh, and has a name that doesn't sound like cough medicine. http://www.worldofpadman.com/
Seriously, not trying to slag here, but I really have to ask -- a rendering engine that brings such hardware to its knees might just be inefficient rather than powerful, no?
Cheers,
"What in the name of Fats Waller is that?"
"A four-foot prune."
Yes, but those are *new* games. We've already seen Quake like 15 times. We don't need more Quake, but if you're going to make more Quake, you have to make it *damned* good to compete against all the other Quake out there. (Much if which is also free, in the sense that matters.)
This is a viewpoint I hadn't considered. I saw this and thought initially of the great programming experience the people involved would be having, not of the lack of originality.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
In counter strike, any time someone enters a server who is much better than all the others, people start shouting "cheater".
Tetris DS solved this by giving players Elo-style ratings centered on 5000 and then only matching players with similar Elo ratings. It also shows the other player's screen: if the other player is obviously getting only I pieces and not getting garbage, then he's using the "always Starman" cheat.
Starcraft: real time strategy. Final Fantasy Tactics: fake time strategy.
I tell ya, I came across Nexuiz a few months back by browsing through the ol' Synaptic package manager. Gave it a shot, and I was pretty impressed. I like OpenArena as well, but it crashes X sometimes for me. however, it is still incredibly tough to beat the best game on the planet, with the best graphics and runs on any system. . 0verkill....
*plays the Apogee theme song music*
To the people whining about the graphics in Nexuiz, I would like to inform you of the following. I recently played "action Doom II: Urban Brawl" and I found it extremely satisfying. I've actually completed it at least four times (player choices influence the game). Of course it doesn't have reflective water or shader support, but that does not matter. It brought me back to around 1990, but still felt modern.
I get violently motion sick when I play FPS games, but I can't stop playing this one. It's screaming fast and really fun. I think what makes it desirable to play is that it lacks the polish of the commercial titles but plays incredibly fast on my dated hardware. What it really comes down to is well designed maps and textures (for me).
Expecting open-source games to graphically match anything remotely recent is completely unrealistic. The amount of skill and effort required to output that kind of quality is so high that really the only people who are able to put in that kind of commitment are people who are trying to get a job in the industry. Most of these people have little to no interest in working with anything but the most recent commercial engines and tools.
Fact is, the current commercial graphical standard has pretty much moved beyond the reach of the casual hobbyists which comprise the great majority of the open-source gaming community. Whether this is a problem or not depends on how much importance you associate to visual appeal.
However, no matter whether or not this game conforms to your graphical standards, there is absolutely no justification to belittle or dismiss offhand the amount of effort that went into it. Games like this are produced by people in their spare time, for your enjoyment. To expect them to meet the absurdly high standards of contemporary games that have many thousands of man-hours put into them by paid professionals smacks of arrogance, hubris, and rather petty notions of self-entitlement.
Also, the reason there is such a proliferation of open-source arena shooters is mostly due to the quake legacy, and to the fact that it's probably the least content-intensive FPS possible. Single-player games have much larger content and code requirements, necessitating extrememly large and detailed single-player levels, a complex bot code(ie. not just running and gunning), and lots of level-specific scripting, all for a game that will have trouble retaining players, and, consequently, contributor interest, due to its lack of replayability. The amount of work involved in making a hobbyist-driven single player FPS makes it pretty much unnatainable for anything but the most cohesive, motivated, and talented development team.
sh1t down your neck. Lick my metic; Swallow it good, you resident alien bastards. Duke is back in town, so shake it baby! Don't blame me for Marilyn Manson shootin up your school next time.
I didn't know there was a bar for open source gaming.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
http://www.mybittorrent.com/details/98c2aa057d30dfe40a5c7a10127ee9bf9445c517/
after playing for 35 minutes I have horrible dizziness and nausea. is that a feature?
.
. hmmm
I've downloaded the game, but haven't tried it yet. I think it will be fun and only intend to play it in-house with people I know. We are more interested in playing the game than cheating. If I have to cheat to win, it just doesn't seem worth playing.
But, to the better part of this release. The fact that a single directory download can be run from within Windows, Linux and MacOS. I think that development like this can revolutionize software development in the future. If all software vendors would design their software in the same way, then the OS war could really begin. Right now, most places are restricted to MS Windows because of their accounting package they use or the games they play.
Imagine purchasing a single application and not having to match it with an OS. This would basically make choosing an OS no different than choosing between KDE and Gnome for a desktop.
The big question that comes to mind, will application developers ever adopt this model?
Sorry about that, somehow I posted that as AC instead of under my original handle.
I'm the guy with the unpopular opinion