official opposition doesn't mean shit when there is a majority. They can stomp their feet all they want. Harper is preparing to sell us to American big business in 3...2...1....
yes you're right. The US may have funded, trained, supported, created, encouraged, and then turned around and antagonized him, but it's probably not their fault.
and it never took off anywhere in the world despite a huge number of phones and networks supporting it.
False. Video calling was and is extremely popular in Japan and Korea where they have the actual infrastructure to support it at a reasonable price. When I came to Korea 3 years ago, I didn't go a day without seeing several people using video calling on the train or another place. It's actually gone down now that the iphone has shown up because all the phones don't all work together anymore. Before You could video chat with any phone to any phone. Now it's turned into a headache and become more difficult and less appealing for people to use.
You certainly didn't need wifi before to video chat, but now a lot of apps are garbage unless you're on wifi. It's starting to come around again as more people are getting familiar with smart phones and how to setup various apps and use them.
Instead of making fun of the box, why don't they open one up and see how the experiments are done and then comment? I guess that's what I get for RTFA.
We can't even use our "Find my iphone" feature here in Korea because the government had it disabled for privacy reasons. I can send a message to the phone, lock it and wipe it, but I can't track it down. There is no opt in for it either as far as I can tell. So collecting and recording this kind of info would certainly upset them.
How long before advances in scanning and 3D printing will allow for any object to be analyzed and recreated so cheaply that it replaces traditional manufacturing processes?
Until we get star trek like replicators, never. Unless we're talking about boring plan constructs, like blocks of wood or the like. Anything else you'd have to model an interior as well as interior parts. You're sure as heck not going to be printing yourself up a calculator.
and that becomes far more trouble than it's worth. 4chan and other sites love to screw around with that kind of stuff. There is a reason real statisticians put no stock in the kind of data resultant from this kind of scenario.
Bands and fans expect to do things like go on tour, promote themselves, get interviews, and do other things like that. That's part of the business. That's how they get money. An internet site isn't going to replace that, ever. It might replace the traditional distribution model for music, and perhaps for helping to discover talent, but bands will still need to go out and tour, be on TV shows, be on radio shows, get interviews in magazines, etc. etc. etc. It's unlikely that google currently has the skill-set to deal with that.
The labels organize and foot the bill for all of that. If google replaces the labels, they'd have to replace that as well. Which means google would have to turn around and start making judgment calls about acts, etc. and that is non-trivial work.
Effectively representing acts requires a lot of manpower and skill. Google would have to turn around and hire a bunch of the people they just put out of business. You certainly don't send a programmer in to manage dozens/hundreds/thousands of bands.
It isn't even wholly about the money. It's everything. You don't just flip a switch and say "Hey we're a record label".
It might be trivial for google to set up a site model for bands to sell music through, but it certainly doesn't make them a record label.
Being a label isn't just about setting up a website for bands to sell their music through. It's also about promoting acts, setting up tours, appearances, interviews, etc. Managing an act takes time and dedication. Tours are often fronted by the labels. I can't see google turning around and laying out cash to send bands on tour.
Prove it. Seems like you used piracy as an excuse, but you can't prove that any of those people who allegedly pirated your software would have bought it otherwise. That's the problem. That's the industry's problem.
They're scapegoating their own failures, seems like you've found the right industry for yourself.
Based on what? Every game is completely different. Except in the case of a sequel you really have nothing to base the guess on at all. One side is going to have to prove it's argument and since it's the software companies continually crying foul and tripping all over themselves to harass legitimate customers and accomplish nothing, the onus is on them.
Because it's the legitimate customers who end up paying in the end. They can't prove a single lost sale. They claim billions. The insist on using copy protection schemes which punish the legitimate customers. These are broken on day 0, 99%+ of the time. they whine that piracy is hurting the game, but insist or producing derivative garbage and not making a product that is worth the cash. They repeatedly treat gamers like it's a burden to serve them and then wonder why people aren't lining up to give them oodles of money for over hyped broken products
Software companies are their own worst enemies. Piracy is a scape-goat and will continue to be a scape-goat as long as people don't want to be responsible for the decisions they make.
At this point, its pretty well validated that pirates absolutely do harm sales, at least initially. The exact degree of harm varies wildly based on a number of variables but just the same, harm is harm.
By who? I haven't seen a clear unbiased study which indicates that at all.
Contrary to the idiocy of pro-pirate propaganda, companies would not spend tens or even hundreds of thousands (including an increased support burden and lost sales) of dollars to prevent piracy if there wasn't ultimately a return on the other side. Its simply business. Practices which lose hundreds of thousands of dollars, customers, and create support burdens without a return, would have long been shed. Its the simple truth of business - contrary to the pro-piracy lies and propaganda.
Sure they would. Almost all of those copy protections are broken before they hit the shelves/release date so they're not doing anything at all.
All they're doing is placating share holders and managers who think it's a good idea.
The fact is, piracy harms developers. For small developers, it can put them out of business - as is commonly the case. For large developers, it simply means less profit. But regardless of where it falls on the scale, harm is harm.
Funny, fact is we've had stories here from developers claiming piracy helped them. You simply cannot claim that piracy hurts developers. It's absolutely impossible to prove unless you can read minds and find out 100% whether the person who pirated the game would have bought it otherwise. You've carried on about lies and propaganda, but you're spouting nothing but. If you're not actually a shill for a game company you might want to consider a career change.
They don't. Some bean counter somewhere estimated sales and then sales may have been higher than what was expected and they attributed it to the copy protection. The logic failure of these companies is beyond absurd.
[citation needed] as far as I recall from all those years ago, there was no sailor. You spent the game staring out the scope I also had a pirated copy of it that worked fine at the time.
RPG hasn't meant RPG in..well..basically forever. Very few games that carry the RPG do so for any other reason than to try and lend credibility to their game. A very long time ago there was a great definition of RPG in a magazine, paraphrasing it went something like "An RPG is a game where you can make choices that have a meaningful and lasting impact on the game world" Buying a chair doesn't count. nor does picking whether your character uses a sword or a staff.
From TFA
“What if we were to include a way the player could develop their conversation skills, and open different paths?”
This unfortunately is also not an RPG, but is what is passed off as one these days. Choosing to go down the left or right hallway isn't much in the way of roleplaying. Roleplaying has basically come to meant that you have stat points or a skill-tree. These unfortunately have nothing to actually do with roleplaying. They're a mechanic often used in a genuine roleplaying game, but roleplaying games exist without them, they don't make the game itself a roleplaying game.
So if we've blurred genres, it may be because we have no idea what they are. Some are a very simple definition "First person shooter", but what if we're not shooting? What if it was a first person melee game? I don't think there is anything inherently wrong with genre blurring or games belonging to more than one genre. I think genres often simply describe the main gameplay mechanic, except for RPG. RPG gets passed around like a party favour at a biker rally, and garners about as much respect from the game industry.
an aging computer, should perform as it did when bought. Unless it's actually failing and not just aging. Computers generally either work or don't work, and rarely do they half work, or generally slow down.
If software is changing and being run on machines which aren't beefy enough to support it, that's one thing, if workers are just clogging up their machines with bonzai buddy and the like that's a different thing.
You didn't find it on amazon, so it couldn't be true right? Jesus your ignorance knows no bounds. Casualty 25 years on TV, nominated for nearly 2 dozen major awards, winning several of them. They've been running over 30 episodes a season since 2001 http://en.wikipedia.org/wiki/Casualty_(TV_series) a spin-off of that series has been doing 52 episodes a year since 2001 as well.
Your question was what TV series does 30 episodes a year or more, you've been enlightened. You want to keep moving the goal post because you were shown to be ignorant, you're on your own.
Casualty does 48 episodes a year as an example You might want to get out more, or out less whichever it is that is causing your ignorance but the amount of well known TV shows with massive seasons is actually quite high. Not to mention TV encompasses far more than simple american 7-10pm prime time.
Have you looked at games prices in Thailand where they actually do drop the price to combat it? It used to be quite a popular thing for people to buy keys for games in Thailand and the company there would just toss the box and email you the key.
Many games were extremely cheap, and completely legit. Some companies turned around and region locked keys though. They never said what they'd do if someone legitimately bought the game in Thailand and actually moved to another country or something, as well a lot of thai companies started requiring that the the game be sent to a thai address, etc. and prices have gone up, last I checked. but at one point you could get some games for much less than 1/4 of their price. Even at 1/4 of the price, That's $15 for a $60 game. $45 a game is worth a short wait to some people.
Over 10 games you could pay for your console/PC upgrade with that kind of money
Americans have become fat and complacent and easily distracted by the shiny objects their government and corporations dangle in front of them.
official opposition doesn't mean shit when there is a majority. They can stomp their feet all they want. Harper is preparing to sell us to American big business in 3...2...1....
yes you're right. The US may have funded, trained, supported, created, encouraged, and then turned around and antagonized him, but it's probably not their fault.
False. Video calling was and is extremely popular in Japan and Korea where they have the actual infrastructure to support it at a reasonable price.
When I came to Korea 3 years ago, I didn't go a day without seeing several people using video calling on the train or another place. It's actually gone down now that the iphone has shown up because all the phones don't all work together anymore. Before You could video chat with any phone to any phone. Now it's turned into a headache and become more difficult and less appealing for people to use.
You certainly didn't need wifi before to video chat, but now a lot of apps are garbage unless you're on wifi. It's starting to come around again as more people are getting familiar with smart phones and how to setup various apps and use them.
Instead of making fun of the box, why don't they open one up and see how the experiments are done and then comment? I guess that's what I get for RTFA.
We can't even use our "Find my iphone" feature here in Korea because the government had it disabled for privacy reasons. I can send a message to the phone, lock it and wipe it, but I can't track it down. There is no opt in for it either as far as I can tell. So collecting and recording this kind of info would certainly upset them.
or just marry a woman who can barely turn on a computer...
Until we get star trek like replicators, never.
Unless we're talking about boring plan constructs, like blocks of wood or the like. Anything else you'd have to model an interior as well as interior parts. You're sure as heck not going to be printing yourself up a calculator.
You're free to think I'm wrong. I think you're a moron. It's fun how we can all sit around and think things right?
and that becomes far more trouble than it's worth. 4chan and other sites love to screw around with that kind of stuff. There is a reason real statisticians put no stock in the kind of data resultant from this kind of scenario.
Yeah because no one has ever gamed an internet poll before. Good call.
Bands and fans expect to do things like go on tour, promote themselves, get interviews, and do other things like that. That's part of the business. That's how they get money. An internet site isn't going to replace that, ever. It might replace the traditional distribution model for music, and perhaps for helping to discover talent, but bands will still need to go out and tour, be on TV shows, be on radio shows, get interviews in magazines, etc. etc. etc.
It's unlikely that google currently has the skill-set to deal with that.
The labels organize and foot the bill for all of that. If google replaces the labels, they'd have to replace that as well.
Which means google would have to turn around and start making judgment calls about acts, etc. and that is non-trivial work.
Effectively representing acts requires a lot of manpower and skill. Google would have to turn around and hire a bunch of the people they just put out of business. You certainly don't send a programmer in to manage dozens/hundreds/thousands of bands.
It isn't even wholly about the money. It's everything. You don't just flip a switch and say "Hey we're a record label".
It might be trivial for google to set up a site model for bands to sell music through, but it certainly doesn't make them a record label.
Being a label isn't just about setting up a website for bands to sell their music through. It's also about promoting acts, setting up tours, appearances, interviews, etc. Managing an act takes time and dedication. Tours are often fronted by the labels. I can't see google turning around and laying out cash to send bands on tour.
Quite the sob story.
Prove it. Seems like you used piracy as an excuse, but you can't prove that any of those people who allegedly pirated your software would have bought it otherwise. That's the problem. That's the industry's problem.
They're scapegoating their own failures, seems like you've found the right industry for yourself.
Based on what? Every game is completely different. Except in the case of a sequel you really have nothing to base the guess on at all.
One side is going to have to prove it's argument and since it's the software companies continually crying foul and tripping all over themselves to harass legitimate customers and accomplish nothing, the onus is on them.
Because it's the legitimate customers who end up paying in the end.
They can't prove a single lost sale. They claim billions.
The insist on using copy protection schemes which punish the legitimate customers. These are broken on day 0, 99%+ of the time.
they whine that piracy is hurting the game, but insist or producing derivative garbage and not making a product that is worth the cash.
They repeatedly treat gamers like it's a burden to serve them and then wonder why people aren't lining up to give them oodles of money for over hyped broken products
Software companies are their own worst enemies.
Piracy is a scape-goat and will continue to be a scape-goat as long as people don't want to be responsible for the decisions they make.
By who?
I haven't seen a clear unbiased study which indicates that at all.
Sure they would. Almost all of those copy protections are broken before they hit the shelves/release date so they're not doing anything at all.
All they're doing is placating share holders and managers who think it's a good idea.
Funny, fact is we've had stories here from developers claiming piracy helped them. You simply cannot claim that piracy hurts developers. It's absolutely impossible to prove unless you can read minds and find out 100% whether the person who pirated the game would have bought it otherwise. You've carried on about lies and propaganda, but you're spouting nothing but. If you're not actually a shill for a game company you might want to consider a career change.
They don't. Some bean counter somewhere estimated sales and then sales may have been higher than what was expected and they attributed it to the copy protection.
The logic failure of these companies is beyond absurd.
[citation needed]
as far as I recall from all those years ago, there was no sailor. You spent the game staring out the scope
I also had a pirated copy of it that worked fine at the time.
RPG hasn't meant RPG in..well..basically forever. Very few games that carry the RPG do so for any other reason than to try and lend credibility to their game. A very long time ago there was a great definition of RPG in a magazine, paraphrasing it went something like "An RPG is a game where you can make choices that have a meaningful and lasting impact on the game world"
Buying a chair doesn't count.
nor does picking whether your character uses a sword or a staff.
From TFA
This unfortunately is also not an RPG, but is what is passed off as one these days. Choosing to go down the left or right hallway isn't much in the way of roleplaying. Roleplaying has basically come to meant that you have stat points or a skill-tree. These unfortunately have nothing to actually do with roleplaying. They're a mechanic often used in a genuine roleplaying game, but roleplaying games exist without them, they don't make the game itself a roleplaying game.
So if we've blurred genres, it may be because we have no idea what they are. Some are a very simple definition "First person shooter", but what if we're not shooting? What if it was a first person melee game?
I don't think there is anything inherently wrong with genre blurring or games belonging to more than one genre. I think genres often simply describe the main gameplay mechanic, except for RPG. RPG gets passed around like a party favour at a biker rally, and garners about as much respect from the game industry.
an aging computer, should perform as it did when bought. Unless it's actually failing and not just aging. Computers generally either work or don't work, and rarely do they half work, or generally slow down.
If software is changing and being run on machines which aren't beefy enough to support it, that's one thing, if workers are just clogging up their machines with bonzai buddy and the like that's a different thing.
You didn't find it on amazon, so it couldn't be true right?
Jesus your ignorance knows no bounds.
Casualty 25 years on TV, nominated for nearly 2 dozen major awards, winning several of them.
They've been running over 30 episodes a season since 2001
http://en.wikipedia.org/wiki/Casualty_(TV_series)
a spin-off of that series has been doing 52 episodes a year since 2001 as well.
Your question was what TV series does 30 episodes a year or more, you've been enlightened. You want to keep moving the goal post because you were shown to be ignorant, you're on your own.
Casualty does 48 episodes a year as an example
You might want to get out more, or out less whichever it is that is causing your ignorance but the amount of well known TV shows with massive seasons is actually quite high. Not to mention TV encompasses far more than simple american 7-10pm prime time.
Have you looked at games prices in Thailand where they actually do drop the price to combat it? It used to be quite a popular thing for people to buy keys for games in Thailand and the company there would just toss the box and email you the key.
Many games were extremely cheap, and completely legit. Some companies turned around and region locked keys though. They never said what they'd do if someone legitimately bought the game in Thailand and actually moved to another country or something, as well a lot of thai companies started requiring that the the game be sent to a thai address, etc. and prices have gone up, last I checked. but at one point you could get some games for much less than 1/4 of their price.
Even at 1/4 of the price, That's $15 for a $60 game. $45 a game is worth a short wait to some people.
Over 10 games you could pay for your console/PC upgrade with that kind of money