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Garry's Mod Catches Pirates the Fun Way

UgLyPuNk writes "A few hours ago, Garry Newman – the creator of Garry's Mod – asked, quite innocently, whether anyone was unable to shade polygon normals. He received a few comments, mostly jokes, but a quick look at Google suggests that there are indeed a few people who are experiencing problems with their game. You can hear Newman's chuckling from here — not the normal response to a wide-spread bug report, but this is no normal bug. It seems that the developer has deliberately enabled an error in GMod, which will only affect people who have pirated the game."

365 comments

  1. Not a new idea by Anonymous Coward · · Score: 4, Informative

    Back in the 80's, the developers of a submarine game called Silent Service built in a piracy check that would cause the sailor guy's pants to fly up over his head if your game failed the copy protection. They got quite a few phone calls from baffled pirates.

    1. Re:Not a new idea by Anonymous Coward · · Score: 0

      Wasn't there a racing game in the last few years which had the tyres fall off your car at the start of the race if the DRM check failed at startup?

    2. Re:Not a new idea by craznar · · Score: 1

      Kabul Spy for the Apple ][ which at a certain point leaves you in a jail cell with no escape (in the pirated version), but allowed escape if you actually bought it.

      --
      EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
    3. Re:Not a new idea by lazybeam · · Score: 1

      Stunts (AKA 4D Sports Driving, a DOS game) had that: if you failed the question check enough times it would let you on the track but crash (the car) after a few seconds.

      --
      --
      no sig for you. come back one year.
    4. Re:Not a new idea by noname444 · · Score: 1

      In the DOS game stunts the car breaks down with the message "You forgot to disable the security system" if the copy protection check fails.

      One of my favorites though is the game Operation Flashpoint where, if the copy protection fails, the game starts slowly fading to black. Eventually, when the screen is almost dark, the message "Real games don't fade" appears on the screen.

    5. Re:Not a new idea by crossmr · · Score: 1

      [citation needed]
      as far as I recall from all those years ago, there was no sailor. You spent the game staring out the scope
      I also had a pirated copy of it that worked fine at the time.

    6. Re:Not a new idea by Nursie · · Score: 1

      Settlers II in the late 90s subtly broke the game economy if it detected it had been copied, making iron foundries turn iron-ore into pigs instead of pig iron, which were then taken to the butcher and turned into ham. You couldn't make metals so you couldn't raise an army, but everyone was very well fed....

      Took me ages to figure out what was going on, and I LOL'd.

    7. Re:Not a new idea by martin-boundary · · Score: 1
      Sounds more like something they would've done on Leisure Suit Larry...

      Uh, wait, is it Opposite Day?

    8. Re:Not a new idea by Durzel · · Score: 1

      I remember Megalomania on the Atari ST would let you play and then just nuke your settlement and loop the endgame "It's All Over!" sound effect over and over.

      Jimmy White's Whirlwind Snooker, again on the ST, would get as far as the title screen and then squiggles would appear everywhere (as if someone was drawing on the screen) before finally going straight to black.

      Anyone got a compilation of these kinds of anti-piracy tricks?

    9. Re:Not a new idea by .tekrox · · Score: 1

      Codemasters worked with this kind of idea for a long time.

    10. Re:Not a new idea by DragonTHC · · Score: 1

      so that's what happened! still remember that!

      --
      They're using their grammar skills there.
    11. Re:Not a new idea by easyTree · · Score: 1

      Anyone got a compilation of these kinds of anti-piracy tricks?

      Google is your friend:
        * http://goo.gl/1buVZ

    12. Re:Not a new idea by Schadrach · · Score: 1

      Dark Star One also broke the game economy but not so subtly. The simply multiplied the price of all purchases by a fairly large number while not effecting the resale price of said items or the amount of money earned by doing tasks.

    13. Re:Not a new idea by Xian97 · · Score: 1

      Funny that you mention Settlers 2 (Serf City 2). I remember one of the directories on the US retail discs had a crack for the included SciTech Display Doctor. It seemed that they did a little infringement of their own.

    14. Re:Not a new idea by wjousts · · Score: 1

      Really? In my experience (with the GOG.com version of DS1) the economy was broken because your cash maxed out at about 9,999,999 (or something similar, don't remember the exact value) and since there really wasn't anything worth buying anyway...

    15. Re:Not a new idea by rhpenguin · · Score: 1

      For Silent Service II they gave you a massive manual and to start the game you had to ID a submarine correct out of said manual. It was really annoying.

    16. Re:Not a new idea by Smidge204 · · Score: 3, Funny

      Sucker!

      The REAL trick to identifying pirates is to post false claims about pirate-catching tricks and wait for pedantic pirates to correct you claiming they "had a pirated copy that worked fine."

      Busted.
      =Smidge=

    17. Re:Not a new idea by Duradin · · Score: 1

      But shortened links are not.

    18. Re:Not a new idea by Nimey · · Score: 1

      The Apple ][ version of the original game made you identify ship silhouettes from the manual. In practice this was /really hard/ because of how primitive graphics were back then and how similar they all looked, and I found myself unable to play the damn game my parents bought me.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    19. Re:Not a new idea by Anonymous Coward · · Score: 0

      Not sure about Settlers II but the same effect occurred in Settlers III but was caused by the, then widespread, CIH virus!
      If the iron-into-pigs-effect was implemented as piracy countermeasure, and viruses made it manifest, I'd say that it's an excellent example of why these kinds of consumer pranks are bad. Bad for everyone.

      If the virus directly and by itself caused the humorous effect - then that's my kind of virus!

      See website for more info: http://www.settlers3.com/faq/faq2.htm#2-019-0

    20. Re:Not a new idea by petteyg359 · · Score: 0

      The original Railroad Tycoon had an anti-piracy check like that. The first two pages of the manual were pictures of various engines, and on startup, it showed a picture and 4 or 5 choices of engines. Pick the wrong one, and you were limited to a total quantity of 3 engines while you played.

      It's free now, though. Props to publishers who release their old stuff rather than suing anybody who dares to try and obtain a game that can't be bought anywhere.
      http://www.shacknews.com/file/9680/railroad-tycoon-free-game

    21. Re:Not a new idea by easyTree · · Score: 1

      I can assure you that goatse won't be staring back at you :-)

    22. Re:Not a new idea by Anonymous Coward · · Score: 0

      Shout out to the Apple ][ scene, this was where the most malicious viruses were born, and the battle for supremacy
      with publishers vs pirates became an all out war.

      Every kid with an apple that I knew traded stacks of software, we had trading day at one friends house. Otherwise
      law abiding parents looked the other way and we giggled with glee at all the games we could play. One family
      I know that wouldn't even jaywalk had a huge collection of pirated games.

      I can't even remember the names of all of the disk copy utilities that came out , starting with Locksmith. If one
      program didn't work another would, bit muncher, bit nibbler, there were so many.

    23. Re:Not a new idea by Em+Adespoton · · Score: 1

      Ambrosia Software did a similar thing with Escape Velocity in the 90's -- if you used a pirated serial number, Cap'n Hector would raid you in-game and steal all your credits. I recall un-registering my game and entering a pirated serial just to experience this entertainment....

    24. Re:Not a new idea by parlancex · · Score: 1

      Titan's Quest and Sim City 4 both crash randomly about once an hour if the game is pirated... it might even be a feature of the retail version too.

    25. Re:Not a new idea by Nursie · · Score: 1

      Hmmm, maybe it was S3, and maybe it was a virus after all!

    26. Re:Not a new idea by marcello_dl · · Score: 1

      The idea is not new but the consequences are.

      Recipe for trolls:
      1. Get the victim's 64bit account ID (there must be at least one way, playing the pirated mod on his acct.)
      2. Post a fake help request for the bug that gives the guy away
      3. Victim gets banned.

      So, how retarded is the idea, now?

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    27. Re:Not a new idea by rcamans · · Score: 1

      The REAL trick to catching pirates is to hire Captain Jack Sparrow. use a pirate to catch a pirate...

      --
      wake up and hold your nose
    28. Re:Not a new idea by Anonymous Coward · · Score: 0

      [citation needed]

      http://www.listal.com/viewimage/208353

      I believe it depended on which version you were using - Silent Service was ported to the C64,the Atari ST and 8 bits, the Amiga, the Apple ][ and DOS PC's..

        (Whoah, my captcha is "justify." Are we sure slashdot isn't sentient and toying with us?)

    29. Re:Not a new idea by Anonymous Coward · · Score: 0

      Cable TV companies dealing with the issue of hacked set top boxes could switch legitimate boxes to another channel, and the pirate boxes would continue to show a feed that could then display an ad for "Free T-Shirts - Call 800-xxx-xxxx". When the not-so-savvy pirate called in, they of course had to give a name and address. That's when the cable company had everything they needed to shut off service (at the street) and prosecute for theft of service.

  2. except.... by Anonymous Coward · · Score: 1

    except that they're catching legitimate customers with the shitty DRM system.

    1. Re:except.... by Anonymous Coward · · Score: 1

      Actually I can attest to this, I have a copy bought through steam and I'm having this issue... I don't usually play GMOD but it's annoying non the less. I'll have to wait till the end of the month to re-download the game cause I've just about used up my bandwidth for the month... Like I said at least I rarely play it.

    2. Re:except.... by GooberToo · · Score: 1

      Gary claims a zero false positive thus far and that he expects it to remain zero. And based on comments he's made, either you're lying (extremely likely), or your install is corrupt.

    3. Re:except.... by afex · · Score: 2

      what he's suggesting is that people who have purchased it are using cracked versions anyway because its just easier. While this is not "correct" or "legal", many of us (techies) see it as morally correct. See also: grabbing a dvdrip of something when you own the DVD because you dont want to have to go looking for it.

    4. Re:except.... by Anonymous Coward · · Score: 0

      The only people who have cracked versions of GMod are pirates. GGP is full of shit about it catching any legitimate customers.

    5. Re:except.... by GooberToo · · Score: 1

      Extremely likely your statement is correct. If there were false positives, Gary would likely know by now. Thus far, he's still claiming zero false positives.

    6. Re:except.... by morari · · Score: 2

      Exactly. If it hurts just [i]one[/i] legitimate customer, it's a terrible system. Even if it only hurts pirates, it will still give off the impression that the game is bug-ridden. Those pirates could have been word-of-mouth sales otherwise.

      Does this thing really need DRM anyway? I mean it's a Source Engine [i]mod[/i]... not a particularly inspired one either. It's essentially just a physics toy. How the guy even gets away with selling it in the first place is beyond me. I guess there must be just that many 4chan kiddies wanting to make gravity cat videos.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    7. Re:except.... by Conspiracy_Of_Doves · · Score: 1

      Pssst... you don't use bbcode here. You can use straight-up html.

    8. Re:except.... by 19thNervousBreakdown · · Score: 1

      This is awesome. I'm going to start up a few Steam dedicated servers just to collect SteamIDs, and then go post those error messages on their forums.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    9. Re:except.... by GameboyRMH · · Score: 1

      I found it funny that this guy's a game modder and yet he's pro-DRM. A lot of people crack legally purchased games.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    10. Re:except.... by ConceptJunkie · · Score: 1

      I don't know about you but it sounds like it's worth a few bucks to play with, and even if I wouldn't get much value out of it, I know my kids will. They eat up any kind of sandbox game or anything with a level editor. I'm definitely going to check it out.

      --
      You are in a maze of twisty little passages, all alike.
    11. Re:except.... by Captain+Hook · · Score: 1

      Man who sells products which adversely affect his paying customers if the product falsely shows an install is pirated claims there are no false postives. Shocking

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    12. Re:except.... by filthpickle · · Score: 1

      It's $10 if you have another source engine game....If you don't it's $15 for gMod and Team Fortress 2, which is a fantastic deal if you don't already have tf2.

      I can't really call anyone out, because I used to be the exact same way, but stealing a $10 game is pretty bad...

    13. Re:except.... by VGPowerlord · · Score: 1

      f you don't it's $15 for gMod and Team Fortress 2, which is a fantastic deal if you don't already have tf2.

      If it's $15 USD, it's on sale this week. Normally TF2 + Garry's Mod is $25 USD.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:except.... by Travelsonic · · Score: 1

      Or that just because your dichotomy seems plausible doesn't mean it is particularly correct - shit does happen, programming can be hastily installed, not tested properly, something could be implemented incorrectly [lost in translation from planning to implementation] - unlikely, but that is never synonomous with impossible.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    15. Re:except.... by Pheredhel · · Score: 1

      That would just be a bit annoying for the moderators there. two reasons: 1. they check if the steamid is really pirated (garry has a list of all purchasers through stream) 2. they only ban your account on the forums... so how exactly would that hurt anyone?

    16. Re:except.... by GooberToo · · Score: 1

      The only way to get a false positive is if the game hasn't been purchased or this installation is corrupt (extremely unlikely). So basically, the chances of a false positive are almost zero. The number of credible reports of false positives are exactly zero. Thusly its safe to assume, people reporting false positives are dip shits and liars.

    17. Re:except.... by flabordec · · Score: 1

      And you will be in for a ton of fun. I had a problem with Half Life 2 where the AI turned off automatically. The root cause was that, for some reason, Half Life 2 was thinking I pirated the game. After contacting Steam I was received with a "boo hoo! Pirates cannot play" response and mockery in the public forums. It took me weeks to get help from someone in Steam who, after being shown proof of purchase, finally resolved my problem.

      Non-surprisingly The Orange Box was the first and last Steam game I buy

      --
      "I see undead people" Warcraft III - Necromancer
  3. I can listen to you... by poptones · · Score: 3, Funny

    Here in my car
    Where the image breaks down
    Will you visit me please?
    If I open my door
    In cars

    1. Re:I can listen to you... by Anonymous Coward · · Score: 0

      Now the light fades out
      And I'm wondering what I'm doing in a room like this
      There's a knock on the door
      And just for a second I thought I remembered you

    2. Re:I can listen to you... by aiht · · Score: 1

      Bahahahahaha nice one!
      That took me a while...

    3. Re:I can listen to you... by Anonymous Coward · · Score: 0

      Hahaha - that was the first thing that entered my head - didn't I listen to a remake of his hit in Test Drive 6?
      It's the only way to live.

    4. Re:I can listen to you... by NoSleepDemon · · Score: 1

      Yup saw his name and thought of the song, or more specifically, of the Fear Factory cover which is the first time I heard the song and knew its name... Sad really. If I had points I'd mod you up :(

    5. Re:I can listen to you... by Anonymous Coward · · Score: 0

      Burma Shave

  4. What's the point? by the_raptor · · Score: 1

    Seriously what is the point of this? To flush out pirates on forums? Because if it is to be a sneaky anti-piracy system it is pointless. I have heard about games that detect pirated copies and corrupt saves or don't let you finish the game etc, but what is the point of giving pirates a bizarre error message? Wouldn't "Stop being a douche and support indie developers!" be a better message to display?

    Not that I would ever actually pay for Garry's Mod as it is just a "dev tool" type mod. I don't see any creativity in it besides what the Half-Life 2 developers put in. I looked it up years ago and when I saw it cost money I laughed and spent the money on better games.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:What's the point? by Anonymous Coward · · Score: 0

      Would you argue the popular/successful "dev tool" Minecraft is also void of creativity? Sandbox games aren't for everyone, but there's no need to knock them.

    2. Re:What's the point? by jamesh · · Score: 2

      You could do something like post on the forum "This problem is fixed in version 1.2.3.2. Registered users can download this update for free.". The real version is, and always was, 1.2.3.2, but when pirated it reports 1.2.3.1 instead. If it's easier to pay your $10 for a genuinely useful product than to try and find someone with a pirated copy of 1.2.3.2 then at least a few people might be more likely to register.

    3. Re:What's the point? by yeshuawatso · · Score: 3, Interesting

      Well, would you prefer a more intrusive form of DRM? Removing the shading from a game isn't as bad as some of the DRM schemes that we've seen before by the bigger publishers. The authors aren't looking out to catch the pirates, they're not looking to sue anyone, they're just comically (inside joke, of course) telling the people that they've received an inferior product instead of the normal way of big titles where the pirated versions are superior to the retail version.

      I for one welcome this. It's so small that it doesn't cause too much harm to the pirates in terms of game play, yet big enough that the pirates know they can receive the feature for just $10-$15 depending on prior Steam purchases. It reminds me of when I downloaded the X-Men Wolverine production rip. The CGI was incomplete and it was a nice reminder that I should just wait and rent the DVD (a very effective piracy deterrent, if you ask me). Unfortunately for Fox, I was bored well before the missing CGI came into play (it really was a terrible movie), and fortunately for them, I'm interested in seeing the new X-Men First Class when it comes to theaters in June (let's hope it's not terrible).

    4. Re:What's the point? by AAWood · · Score: 4, Informative

      It doesn't actually just stop shading, it makes the game crash out whilst giving a fake error message stating which says something about shading.

    5. Re:What's the point? by AAWood · · Score: 5, Insightful

      If a pirate saw a "stop being a douche" message, their first reaction wouldn't be to go and buy the game, it would be to find an updated pirate version that got around that anti-piracy system. By using something that masquerades as an error, their first stop is much more likely to be to go to the forums to try and fix the "error"... thus outing themselves publically.

    6. Re:What's the point? by Simon+Donkers · · Score: 2, Interesting

      It turns out that the people who like to hack the copy protection and share the game aren't the real gamers.
      I've read a success story about a game in which the finish of the first level wasn't there when the DRM check failed. It was cracked multiple times & uploaded but none of the pirates notices the game could not be finished. It took 2+ months for a real crack to be made while lots of gamers got frustrated with the cracked version and the game had higher sales then normal in the first 2 months.

      So making sure that an illegal version has a worse game experience then the genuine article will make people pay for it. If the copy protection is totally obvious then crackers won't upload buggy cracks and thus the illegal version will have a better game experience.

    7. Re:What's the point? by yeshuawatso · · Score: 2, Insightful

      Well, I stand corrected. +1 informative

    8. Re:What's the point? by geekprime · · Score: 1

      Garry's mod has spawned at least three different games with very different gameplay from regular HL/CS, a find the spy before he kills you type game, racing games some where you build the track first Co-op building is fun too.

    9. Re:What's the point? by cheekyjohnson · · Score: 1

      Well, would you prefer a more intrusive form of DRM?

      I'd prefer none. It's a waste of effort on the part of the developers (usually, it is cracked), and it typically affects actual customers as well.

      --
      Filthy, filthy copyrapists!
    10. Re:What's the point? by cheekyjohnson · · Score: 2

      and the game had higher sales then normal in the first 2 months.

      Compared to what? How did they know how many sales there would've been if it hadn't been for that? I admit it's kind of a clever tactic, but I'm interested in how they know this.

      --
      Filthy, filthy copyrapists!
    11. Re:What's the point? by Anonymous Coward · · Score: 0

      Removing the shading from a game isn't as bad as some of the DRM schemes that we've seen

      Yup. Not nearly as bad as, say, removing the reading comprehension of slashdot posters.

    12. Re:What's the point? by crossmr · · Score: 2

      They don't. Some bean counter somewhere estimated sales and then sales may have been higher than what was expected and they attributed it to the copy protection.
      The logic failure of these companies is beyond absurd.

    13. Re:What's the point? by Stupendoussteve · · Score: 1

      That was Spyro: Year of the Dragon for the Playstation. They did a lot of sneaky stuff to make pirated copies not fun, but randomly, so you would think it worked fine until it triggered somewhere else.

      You can read about it here.

      Note that since it was a console game there was a very low chance of false positives compared to a PC release.

    14. Re:What's the point? by Jamu · · Score: 1

      The problem with introducing fake error messages, is that they cause confusion with real error messages. Now you'll potentially have legitimate customers wondering what's wrong with their graphics card or drivers, when it's the DRM that's at fault. And DRM is often not reliable, and will typically assume a copy is invalid, if it fails to validate a game.

      --
      Who ordered that?
    15. Re:What's the point? by robthebloke · · Score: 5, Insightful

      But some people won't try to fix the error - and that's actually a much bigger problem.

      We tried something similar in one of our software products. If the software detected modifications to the binary, it would run, but some features would perform 'erratically', and periodically we'd slow the execution down to a crawl. We thought we were being clever until we started seeing a few reviews appearing that panned the software as slow / buggy / unreliable. If you add a scheme of this sorts, you're potentially sacrificing the reputation of your product, and of your company / development team. For every person stupid enough to seek support for a product they don't own, there are another 5 or 6 who aren't that dumb (and will forever remember your company as the one who makes buggy software)

    16. Re:What's the point? by Anonymous Coward · · Score: 0

      Point well taken, but remember to keep it in context.

      This is Garry's Mod. Bugs abound. Because much of the content is player created/scripted, there is no real expectation of bug-free reliability. There is even an achievement for "Experience 500 Lua programming errors".

       

    17. Re:What's the point? by the_raptor · · Score: 1

      Last I checked Minecraft wasn't a mod for HL2 that just made a simple interface for the physics features/dev console.

      I bought Minecraft in Alpha.

      --

      ========
      CINC, 4th Penguin Legion
    18. Re:What's the point? by the_raptor · · Score: 1

      Oh no everyone will know AssMan385 is a pirate! I am sure this will bring him such shame that he will be forced to leave his home town and work as a sewage cleaner in Bangkok!

      I hang around the Minecraft forums a lot and the pirates have absolutely no shame. At worst exposing them forces them to come up with a new user name.

      --

      ========
      CINC, 4th Penguin Legion
    19. Re:What's the point? by Anonymous Coward · · Score: 0

      Years ago, I looked and laughed as well.

      9 months ago, I took another look. I had $10 in my Paypal account and it was burning a hole in my virtual pocket. I happened to be on Steam and was looking at the recommendation list. Sure, there were a LOT of games I could have bought for $10, but they just didn't pique my interest. Minecraft was my flavour of choice at the time, so I was in a "creative" phase, I suppose. I already had a copy of TF2 and HL2, so bonus points for being able to spawn in props from those games. Anyway, here's the point: Depending on the type of creativity you specialise in, GMod is worth considering, not laughing at.

      I continue to be amazed at what it can do... for $10! It seems both simple and impossible to learn when first presented with it, but if you can find something that interests you the right way, you'll quickly become addicted. Don't get me wrong, there are plenty of issues with it(bugs, griefing in multiplayer, more bugs), but worth way more than $10.

      Hell, I've payed $40+ for games that haven't provided me 1/10th of the enjoyment. It's not for everybody, I guess.

    20. Re:What's the point? by dragonhunter21 · · Score: 1

      That's not Gmod's only antipiracy measure. You need to link your Steam account and prove you have Garry's Mod in order to download any addons, and Gmod isn't any good without the addons

      So far as creativity goes, if you get some addons, you can build all sorts of fun things. A friend and I spent four hours putting together various types of weapons in a fort-wars sort of thing. I had great fun figuring out how to build an effective antimissile system.

      I've played more time in Gmod than any other game I have, and I'm not alone. If you have trouble justifying it, wait until one of the sales, it's not hard to find it below $10. For that cheap, as long as you've got another Source game, it's worth it, even if you only spend a few hours.

      --
      Sent from my CR-48
    21. Re:What's the point? by dragonhunter21 · · Score: 1

      I'd heard that the piracy check was based upon SteamID- If your account isn't on the gold-list, it crashes. Not infallible, I suppose, but it's more concrete than many other schemes.

      --
      Sent from my CR-48
    22. Re:What's the point? by k_187 · · Score: 1

      For every person stupid enough to seek support for a product they don't own, there are another 5 or 6 who aren't that dumb (and will forever remember your company as the one who makes buggy software)

      I can understand this if your anti-piracy measures are affecting legitimate users, but if the users complaining were pirates, do you really want them as customers in the first place? They weren't paying for the software, so why do you care if they're happy?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    23. Re:What's the point? by _Shad0w_ · · Score: 3, Insightful

      Because prospective legitimate customers will still read their comments and decide not to buy your software.

      --

      Yeah, I had a sig once; I got bored of it.

    24. Re:What's the point? by Ash+Vince · · Score: 1

      The problem with introducing fake error messages, is that they cause confusion with real error messages. Now you'll potentially have legitimate customers wondering what's wrong with their graphics card or drivers, when it's the DRM that's at fault. And DRM is often not reliable, and will typically assume a copy is invalid, if it fails to validate a game.

      Everyone loves to jump to the conclusion that DRM in games is always going to break. I have only ever experienced this once. My mother board broke and I had to replace it and then GTA4 noticed and made me reinstall. It made me reinstall by constantly making the game unplayable through me being drunk whenever I got into a car. It did not take me very long to figure this out by a bit of googling.

      I also understood why they did it. Me changing my MB was very hard to differentiate from me zipping up the installed folder and performing a registry export of everything the installer changed and then posting this to all my friends.

      I have a sneaky suspicion that the biggest complaints about DRM come from people who know that the perfect DRM system with no bugs would also affect them in some way. I know it is nice to find out a game is crap before you shell out cash for it, and some game developers make this easy by publishing playable demos. Those companies that do this are far more likely to get my money. If they choose not to make a playable demo available, then no way am I buying it unless I hear good things from people I trust.

      That is my only legal choice but it hurts them in the pocket because they lose out on a sale. It also means that I miss some perfectly good games that I would have played and liked but this is a sacrifice I am willing to make in order to not be a criminal over something so trivial as playing a computer game.

      I have to fully support copyright law as it is the only thing protecting open source software from being exploited by private companies who would ignore the GPL if they could. There is no difference in law between the licence you agree to in order to play a computer game and the GPL. http://en.wikipedia.org/wiki/GNU_General_Public_License

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    25. Re:What's the point? by imunfair · · Score: 1

      Well if you think about it logically - it should be higher than normal. Maybe not by much, but higher.

      You've just tricked pirates into playing a trial of your game, basically. At least a few of those pirates should now be willing to buy it since there is nowhere to get it free yet, and they are impatient.

    26. Re:What's the point? by Anonymous Coward · · Score: 0

      I was responding the Raptor asking why the message would be a fake error rather than simply calling the pirate out. Absolutely there's the third option of a different/no DRM, but if we're choosing between those two options then it's still better than the alternative given... the reviews are either "the game crashed on startup with some weird error message", or "the game crashed on startup, accused me of stealing it, and insulted me in a way I won't mention in this review".

      You're quite right though, you certainly put reputation on the line by masquerading DRM as bugs. Gmod has been out long enough and is well known enough that there probably won't be too many repurcussions, but not everyone can afford to risk a potential backlash.

    27. Re:What's the point? by SharpFang · · Score: 1

      I've worked for a company with completely opposite politics: report that everything is in order, operation completed successfully, even if authentication fails.

      The system is not 100% secure. It never is. Poke at it enough and you WILL find a way in, one we never thought about. But one way to stop you from poking enough is to convince you you succeeded. Yay, the clever hacker circumvented the dumb authentication system, victory is theirs, let's look for something else to break. The system gives impression of accepting the input correctly, passing it along for storage or moderation or whatever, except the input is really discarded, while "completed successfully" is given in return.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    28. Re:What's the point? by TheRaven64 · · Score: 5, Insightful

      Everyone loves to jump to the conclusion that DRM in games is always going to break. I have only ever experienced this once.

      And now scale your experiences up. A DRM scheme that undergoes even basic testing will always work in the most common cases, but there will always be some set of people for whom it doesn't work correctly. These people now have the software that they've paid for exhibiting bugs because of the DRM.

      I have a sneaky suspicion that the biggest complaints about DRM come from people who know that the perfect DRM system with no bugs would also affect them in some way

      If, by some miracle, you find someone who can write a completely bug-free DRM system, don't waste their talents on writing DRM - they're well into the top 0.001% of all developers, so get them to work writing bug-free code in your real product. Any DRM scheme adds complexity, and those of us who write software know that anything that adds complexity is going to add bugs. Some of the bugs may be minor, some may affect only a single user, but a single legitimate customer having a negative experience caused by code that has no benefit to any legitimate customers is something that I find unacceptable. This is why I don't allow DRM to be included with anything that I create.

      --
      I am TheRaven on Soylent News
    29. Re:What's the point? by TheRaven64 · · Score: 2

      If they are people who wouldn't pay anyway, and it doesn't cost you anything to support them, then you are not losing anything. They may still give you free advertising. Some people really do use pirated programs for evaluation - and sometimes unknowingly. For example, if you know one of your friends has a particular program, then you may try it on their computer before buying it. You don't know if they've got a legal or pirated copy, but if it crashes while you're using it and that say 'oh, yes, it does that periodically', then you probably won't buy it. If any time someone asks about a problem, half a dozen people who pirated it say 'oh, it's really buggy, I use a competitor instead', then your competitor gets the business from the people reading the forum, even though all of the people giving opinions may be people who pirated both.

      This is a large part of the reason why I don't pirate stuff. If companies don't make their product available in a form and at a price that I consider acceptable, then I don't want to accidentally generate sales for them.

      --
      I am TheRaven on Soylent News
    30. Re:What's the point? by Anonymous Coward · · Score: 0

      Actually that would be thinking about rationally - in the sense that you are using a rationalisation to come to your conclusion.

      If you actually thought about it logically you would realise there is no way to define what 'normal' sales would be (in the event of no piracy) therefore there is no way to tell if the actual sales were higher than they would've been if the pirates were successful. Since at least one of your premises can never be verified, you can never reach a logical conclusion on this question.

       

    31. Re:What's the point? by sorak · · Score: 1

      I don't know how they came up with their numbers, but they could look at how sales of a game will typically reduce over time and compare this curve to the curve seen by their product, paying close attention to what happened after the "real" crack came out.

      I would imagine that it's like Google analytics. It would never tell you the whole story or provide 100% accuracy, but it at least gives you some information.

    32. Re:What's the point? by GooberToo · · Score: 0

      There are a number of models which are fairly well understood - contrary to pro-piracy propaganda. In fact, small indie developers are not alone. This is entirely why many games are released with strict DRM and later go to a less restrictive model some number of months down the road. At this point, its pretty well validated that pirates absolutely do harm sales, at least initially. The exact degree of harm varies wildly based on a number of variables but just the same, harm is harm.

      Contrary to the idiocy of pro-pirate propaganda, companies would not spend tens or even hundreds of thousands (including an increased support burden and lost sales) of dollars to prevent piracy if there wasn't ultimately a return on the other side. Its simply business. Practices which lose hundreds of thousands of dollars, customers, and create support burdens without a return, would have long been shed. Its the simple truth of business - contrary to the pro-piracy lies and propaganda.

      The fact is, piracy harms developers. For small developers, it can put them out of business - as is commonly the case. For large developers, it simply means less profit. But regardless of where it falls on the scale, harm is harm.

    33. Re:What's the point? by luther349 · · Score: 1

      they check before banning if you read the entire story even they knoe drm isnt perfect.

    34. Re:What's the point? by GooberToo · · Score: 0

      Seriously what is the point of this?

      Piracy has become a huge problem - especially for small developers. Contrary to the pro-piracy lies and propaganda, piracy is hurting companies of all sizes. But those especially hurt are small developers. Many times, small developers are simply pushed out of business or entirely chased away from the platform (as is common for Android).

      Piracy has steadily eroded income from small developers and unfortunately have forced the creation of adware supported games. Now many people hate adware, but its proliferation is literally the response to massive theft by pirates. If you hate adware, you literally hate piracy.

      If you want to stop this nonsense, start kicking every pirate you can find in the nuts really, really hard. When piracy is reduced to sane levels, the need for these types of stunts as well as adware is dramatically deduced.

      Remember, if you hate adware and pirate, you are a hypocrite and absolutely are one of the reasons why we all suffer with adware.

      Gary is simply bringing awareness to the scope and scale of piracy. His efforts should be applauded! And if you don't like this, the solution is extremely simple - stop stealing!

    35. Re:What's the point? by murdocj · · Score: 1

      They estimate the sales pretty much the same way that people who say "piracy doesn't hurt sales" do... they make a guess. At least in the case of the bean counters, it's an educated guess.

    36. Re:What's the point? by nabsltd · · Score: 1

      At this point, its pretty well validated that pirates absolutely do harm sales, at least initially.

      Actually, the studies not funded by the MPAA/RIAA/BSA show that infringement helps sales if the product is "worth it" (i.e., priced low enough for the quality of product).

      Truly poor (or vastly overpriced) products do lose some sales due to infringement, because the bad word-of-mouth spreads faster. Good products, OTOH, lose no sales because a certain percentage of infringers would never have purchased the product, but gain sales because of the increased good reviews.

    37. Re:What's the point? by crossmr · · Score: 1

      At this point, its pretty well validated that pirates absolutely do harm sales, at least initially. The exact degree of harm varies wildly based on a number of variables but just the same, harm is harm.

      By who?
      I haven't seen a clear unbiased study which indicates that at all.

      Contrary to the idiocy of pro-pirate propaganda, companies would not spend tens or even hundreds of thousands (including an increased support burden and lost sales) of dollars to prevent piracy if there wasn't ultimately a return on the other side. Its simply business. Practices which lose hundreds of thousands of dollars, customers, and create support burdens without a return, would have long been shed. Its the simple truth of business - contrary to the pro-piracy lies and propaganda.

      Sure they would. Almost all of those copy protections are broken before they hit the shelves/release date so they're not doing anything at all.

      All they're doing is placating share holders and managers who think it's a good idea.

      The fact is, piracy harms developers. For small developers, it can put them out of business - as is commonly the case. For large developers, it simply means less profit. But regardless of where it falls on the scale, harm is harm.

      Funny, fact is we've had stories here from developers claiming piracy helped them. You simply cannot claim that piracy hurts developers. It's absolutely impossible to prove unless you can read minds and find out 100% whether the person who pirated the game would have bought it otherwise. You've carried on about lies and propaganda, but you're spouting nothing but. If you're not actually a shill for a game company you might want to consider a career change.

    38. Re:What's the point? by GooberToo · · Score: 0

      Actually, the studies not funded by the MPAA/RIAA/BSA show that infringement helps sales

      That's completely pro-piracy propaganda. Furthermore, those studies were never vetted. The only people who believe those studies are pirates and the author.

      Furthermore, pirates even preach lies about that study. The study absolutely does not preach what you assert. What it says is, there CAN BE (not that there always is) a viral gain as a result of piracy. It absolutely does not even indicate that the viral gain out paces the net loss. Which means, if piracy accounts for the loss of ten sales and the viral gain increases it by one, you still have a net loss of nine. Furthermore, its entirely unclear if that one sale would have been created down the road as the result of non-pirated viral advertising; which in fact, is likely. Furthermore, that study did not address if the one sale was from actual pirates or people who simply demo before purchase. Chances are, its simply people who demo before purchase - which developers have never argued hurt sales.

      So basically, its best to simply say that study is full of shit and only people with an agenda have any interest in pushing it.

    39. Re:What's the point? by GooberToo · · Score: 0

      And BTW, I would like to thank you for proving you are not a complete moron like most pro-pirates assert. Most pro-pirates are only interested in preaching lies and pushing their delusional propaganda. You, on the other hand, are at least willing to accept that piracy does cause economic harm to some degree.

    40. Re:What's the point? by IceNinjaNine · · Score: 1

      It turns out that the people who like to hack the copy protection and share the game aren't the real gamers.

      Exactly. Breaking the protection is the game. Some of the guys back in the day were super hard core; I felt like a wuss for using Omnimon on my Atari. ML Monitor? Disassembler? We don't need no steenkin' disassembler! We'll just read hex code right out of the boot sector and grok it in our head.

    41. Re:What's the point? by vgerclover · · Score: 1

      It is better that ten guilty persons go free than that one innocent person be convicted.

    42. Re:What's the point? by crossmr · · Score: 1

      Based on what? Every game is completely different. Except in the case of a sequel you really have nothing to base the guess on at all.
      One side is going to have to prove it's argument and since it's the software companies continually crying foul and tripping all over themselves to harass legitimate customers and accomplish nothing, the onus is on them.

      Because it's the legitimate customers who end up paying in the end.
      They can't prove a single lost sale. They claim billions.
      The insist on using copy protection schemes which punish the legitimate customers. These are broken on day 0, 99%+ of the time.
      they whine that piracy is hurting the game, but insist or producing derivative garbage and not making a product that is worth the cash.
      They repeatedly treat gamers like it's a burden to serve them and then wonder why people aren't lining up to give them oodles of money for over hyped broken products

      Software companies are their own worst enemies.
      Piracy is a scape-goat and will continue to be a scape-goat as long as people don't want to be responsible for the decisions they make.

    43. Re:What's the point? by k8to · · Score: 1

      So basically "any study that disagrees with me is wrong".

      And the other guy says the same thing.

      I guess I just have to believe whatever I feel like then!

      --
      -josh
    44. Re:What's the point? by Anonymous Coward · · Score: 0

      Furthermore, its entirely unclear if that one sale would have been created down the road as the result of non-pirated viral advertising; which in fact, is likely. Furthermore, that study did not address if the one sale was from actual pirates or people who simply demo before purchase. Chances are, its simply people who demo before purchase - which developers have never argued hurt sales.

      So basically, its best to simply say that study is full of shit and only people with an agenda have any interest in pushing it.

      Unfortunately, your assumption is as flawed as the one you just eviscerated in your last post. You can't draw the conclusion that it's likely the purchase was by someone who played a demo.

      As someone who's seen both sides of the piracy fence, my personal experience lends me to think it's a very situation-specific problem. What is the DRM? What is the game genre? How expensive is the game? What reviews has it received? What have people who've played/demoed (if such resources exist) said about the title? I have yet to see a study that doesn't have some egregious inherent flaw (i.e. how can you test the lost sales for a product you don't have a clue what the sales will actually attain?).

      I have personally seen situations where piracy has resulted in a faster growth of a product (pre-release support for a new band is the one I've seen several times). This doesn't mean the growth wouldn't have been there down the road, but it certainly would not have occurred at the point in time it did.

      Back on topic, I agree that pirates typically flaunt these studies because they think they're less flawed or more favorable than shill research, however, that doesn't completely invalidate them. Instead, as you said, it just necessitates vetting the studies. That is what I'd rather see and I have no agenda whatsoever other than finding out the truth of the matter.

    45. Re:What's the point? by hedwards · · Score: 2

      Just because somebody sees through the lies you're telling doesn't make them pro-piracy. It just means that they're in touch with reality. Any pirate that's likely to pay for a game will do so whether or not their is any DRM. Claiming otherwise is just disingenuous.

      And if they weren't going to pay for the game anyways, it makes precisely zero difference whether or not they pirated the game as the developer isn't making any money either way.

      The precise limit to any harm is on the basis of idiotic publishers like EA and Ubisoft that assume that they can force pirates to pay for software regardless of what it does to paying customers. And retailers like GOG who then have a harder time convincing said idiotic publishers to allow them to sell the games.

    46. Re:What's the point? by Libertarian001 · · Score: 1, Interesting

      If a reviewer claims that, then you point out that they're using pirated software and go from there. Suggest to them that they remove the slanders comments, publicly apologize, get a legitimate copy and try the review again. If not, start the law suit.

    47. Re:What's the point? by TheRaven64 · · Score: 1

      Doubly true when you depend on the innocent for your income.

      --
      I am TheRaven on Soylent News
    48. Re:What's the point? by RobDude · · Score: 1

      I can. I'm a developer. Piracy hurt me.

      I wrote a piece of software. Originally, just for my own personal use. It didn't do a lot, but it did a very specific task, pretty well. I showed it to some friends and they said, 'Oh yeah, that's cool' (that's most people's response when you show them something). What was surprising though, was that I actually had a few people ask for copies. That was rare for me. I write a lot of crap that I think is cool, and people tell me it's cool, but rarely does anyone ask for it.

      So, I hooked up my roommate and a coworker. They started using it. What was even more shocking to me, a few weeks later they *still* used it. Now I had something I created that people wanted, and that was useful enough that people were still using it. My girlfriend said, 'Why don't you sell it!'.

      I spent some more time making it customizable and user friendly. I put together help screens and a tutorial on how to use it. I purchased a domain name, setup an account with Google Checkout, got some web-hosting and spent some time building a website. It wasn't the best website in the world - but it wasn't the worst either. I even made some videos showing it in use. I was asking $5 for my software.

      I did, however, want to add *one* more piece of functionality. At the time, I wasn't doing it to stop pirates or anything like that; I was doing it because I wanted to see if people were really using my product. In order for the software to work, the user needed to be online anyway; so I added some very basic logging to it. When it was running, it would connect to my webserver and say, 'IP address started the program' and when they stopped running it, it would say 'IP address ended the program'. It doesn't work 'in the background' or anything, so this gave me a very accurate report of who was using my software. I thought it would be cool.

      I didn't advertise, or market or anything. I don't know how Google found the site, but eventually, I started to get traffic. And then I got my first sale. $4.55 after Google took it's cut. Closer to $3.75 after taxes. Sales started to trickle in, about one every two weeks at first. Then ~one every week. It was really exciting. The website had Google Analytics hooked up so I could see the various countries (I was shocked to see how much international traffic I was getting). I even had a few international sales.

      After a few months, I hit the '15 sales' milestone. I had nearly $70 dollars for my ~120 hours worth of work. Not exactly making it big, but I had a nice warm and fuzzy. I started day dreaming about how my 'next' little project could be even better. I had a bunch of ideas for things I could write, niche markets sure, but truly useful things that worked. If I had a lot of these products for sale, and if I kept getting sales long after I stopped development; with some luck, this could be a serious stream of income. Eventually, maybe I could do it full time and quit my day job.

      I expected sales to pick up. But instead they stalled. I didn't understand. I thought maybe my program wasn't as useful as my friends and I thought. But all the customers I spoke with had nothing but good things to say. So, I checked the logs. I was shocked! At this point, I had some 17 sales; but there were more than 14 people actively using my software. I guess that could be possible, but it wasn't the type of software you'd run all the time. I did some more looking and, granted, unique IP addresses doesn't always equal unique people; but over the nearly 9 months, over 650 different IP addresses were recorded using my software.

      *Someone* who wasn't me, had been distributing my application for free! I've heard people say that increases in piracy lead to increases in sales. I didn't see it. My app was never very popular, I wasn't able to find a torrent on any of the popular torrent sites I'm familiar with; but I did find a link to download it on some German website. Presumably, it was available other places as well.

    49. Re:What's the point? by Omestes · · Score: 1

      There are a number of models which are fairly well understood - contrary to pro-piracy propaganda

      So... A bean counter looks on a table, and says "this game should make $x!"

      Come release date, the game makes $x, then the DRM must work.

      I don't buy your explanation without further citation and elaboration. How can you know, with any degree of certainty, how much profit your game will yeild? What happens if you made a shit game? What happens if another release poached your potential customers? What happens if you completely failed to comprehend your demographics?

        Obviously you expected your game to be the greatest thing ever, with broad appeal, and worth a shit-ton of money (or else it wouldn't have been accepted or published), and lots of time these expectations are just wrong. A lot of games are are just crap. Perhaps customers realize this? Oh no, never, your game is awesome, it must be the damn pirates. They do make a nice scapegoat, but I've yet to see an impartial study backing you up, nor does the real work really show that piracy is strangling the industry (any IP-based industry for that matter).

      , companies would not spend tens or even hundreds of thousands (including an increased support burden and lost sales) of dollars to prevent piracy if there wasn't ultimately a return on the other side

      You do realize that anti-piracy firms spend tons of time advertising, and playing up the threat? You do realize that many of these firms fund flawed studies and statistics to back them up? You do realize that DRM serves a bigger purpose than thwarting pirates; to block resale and kill the used market? You do realize that killing resale would amount to far more gained income than any potential loss by any potential pirate, or customer burned by DRM?

      Also, companies are not fully rational organizations. If you hit up the right executive, with the right fudged data, you can sway the full company to make a decision that does't make strict, logical, business sense.

      I'm not condemning or condoning piracy. I don't personally care, and find some types/motivations of piracy to be unethical, even if they aren't harmful. I haven't pirated a game (outside of trying it before purchase) in a very long time, so I don't have "a pro-pirate" slant. Questioning your beliefs isn't "propaganda" either, as far as I can tell there isn't any decent, scientifically valid, information out there, or at least enough to tell what effects (if any) piracy actually has on the various IP-driven industries. What studies there are hint at piracy having a slight positive effect, I don't take these as gospel, but I trust them far more than less independent, more vested, sources.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    50. Re:What's the point? by HuntingHades · · Score: 1

      Sonic Adventure 2 for Dreamcast did something similar, but they waited until the last level to enforce it. In a cracked version, Sonic would fall through the floor into a hidden bottomless pit that was wide enough you couldn't jump over it either.

    51. Re:What's the point? by Ja'Achan · · Score: 1

      If not, start the law suit.

      That is, if you can afford to.

    52. Re:What's the point? by Omestes · · Score: 1

      Ack! Slashdot ate stuff!

      The top bit should read:

      so... A bean counter looks on a table, and says "this game should make $x!"

      Come release date, the game makes greater than or equal to $x, then the DRM must work.

      If the game makes less than $x, then it must be due to piracy.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    53. Re:What's the point? by AAWood · · Score: 1

      Out of interest, what was the program?

    54. Re:What's the point? by Caerdwyn · · Score: 1

      Pirates are not "customers", even on the very best games the market has to offer. Perfect example: World of Goo. Depending upon who you talk to and how you calculate it, its piracy rate is between 82 and 90 percent. That's right, only one in ten gamers are honest. The rest? You shouldn't leave your wallet alone in the same room with them, and you certainly shouldn't believe a word they say. "Free advertising"? Do people seriously believe that software pirates are doing developers a favor and should be praised for it?

      Pirates are also not "prospective customers". The conversion from dishonest to honest is, from the same source as above, a "very small percentage". The "I try before I buy" thing is an excuse. There may be a very small percentage who do, but the overwhelming majority do not, and by the act of piracy this handful of "prospective customers" loses any right to complain or claim moral certainty, regardless of whether they buy later. Someone may assuage their guilt by later paying for what they illegitimately took, but that doesn't justify the original act, or future illegitimate acts. Contrition is not just in making good on the "original sin", it includes "and sin no more".

      Therefore, the opinion of pirates on what should and shouldn't be done with DRM should be ignored, in the same way that we don't ask shoplifters what the penalties for petty theft should be. Whether a shopkeeper endures pilferage is entirely up to the shopkeeper, and the shoplifter has no say in whether they are excused, fined or jailed. Similarly, any attempt by a pirate to justify their behavior should be met with "shut up, boy, the adults are talking", especially when the talk is about what to do to punish pirates. The only people whose opinions count are potential customers, publishers and developers, and dear friends, pirates are nowhere on that list.

      If a game is functional on a paying customer's system but is unusable on a pirate's system (whether intentionally or not), who cares? Don't like it? DON'T PIRATE.

      --
      Everybody gets what the majority deserves.
    55. Re:What's the point? by Anonymous Coward · · Score: 0

      Sounds to me like you're just bitter because you dreamed that it would become a "serious stream of income" and you would "quit [your] day job"... However, the reality is that only a handful of people purchased your program and you're blaming piracy on its failure.

    56. Re:What's the point? by Travelsonic · · Score: 1

      You seemed to miss the term "prospect" in the opening sentence - you know, synonym to potential?

      Pirates are also not "prospective customers"? You're one to talk about dishonesty - yes there are pirates who don't buy, and people who don't buy and don't pirate, but people who both pirate AND buy do exist - I speak for myself [outside of GMOD - never pirated Steam products, have it legitimately] when I say I do that, and there are examples - even studies that show this true.


      "the opinion of pirates on what should and shouldn't be done with DRM should be ignored." ... say a person who pirates makes an opinion on DRM based on previous purchasing experiences - the fact that he pirates does not mean his opinion is invalid based on those experiences with purchased pirates. Face it, your premises are faulty, and your conclusion is completely off base.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    57. Re:What's the point? by crossmr · · Score: 1

      Quite the sob story.

      I can. I'm a developer. Piracy hurt me.

      Prove it. Seems like you used piracy as an excuse, but you can't prove that any of those people who allegedly pirated your software would have bought it otherwise. That's the problem. That's the industry's problem.

      They're scapegoating their own failures, seems like you've found the right industry for yourself.

    58. Re:What's the point? by Anonymous Coward · · Score: 0

      As someone who's considered buying this off and on, I can tell u it's hurt his chances of me buying. Is it a deal beaker? Nope, but definitely made me go "note to self, Gary Newman is a dbag troll". Screw drm. It's 15 bucks or less on steam. That's enough drm troll lol, if ppl r gonna pirate they're not worth it. These devs act so high n mighty, if ppl pirate it's most likely ur fault. Either ur a douche (ea/ activation/ Sony/ ubisoft) or ur overpriced, or the pirates just broke. In the 1st 2 instances, being a bigger dbag or raising ur production costs ain't gonna fix it, in the 3rd dudes broke anyway. Again, it's cheap, on steam, ya did all u can buddy, too bad u lost me: don't feed the troll

    59. Re:What's the point? by Anonymous Coward · · Score: 0

      "make sure an illegal version is worse"
      Yes, thank you, that's what pirates have been saying all along: ADD VALUE lol. Example: steam is added value, I buy steam games. Ea/ ubi Internet drm is inconvenient, I boycott.
      Wow, I think we may have just taken the 1st step in getting 'big content' to understand why they are pure fail

    60. Re:What's the point? by richlv · · Score: 1

      and at the same time, many more people decided that the product is a piece of shit and that coders are clearly very crappy to put out such a shitty product. but that was probably a correct assessment in the end :)

      --
      Rich
    61. Re:What's the point? by KingBenny · · Score: 0

      i read about this type of tactic before, i also read about the underground try-before-you-buy groups catching up pretty quickly with a patch once it is discovered, to those guys it's a matter of honour, not money , thieves honour ? ... maybe ...

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    62. Re:What's the point? by Pheredhel · · Score: 1

      Part of the genius that garrys way is: The error message will quickly be identified as not a real error by anyone who has a tiny bit of knowledge on graphics.
      Additionally, he made sure to make fun at everyone that asked for help. This is the important part, as he said he doesn't expect this to be secure, he just wants everyone to laugh at the pirates https://twitter.com/garrynewman/status/58109191595892736

    63. Re:What's the point? by Anonymous Coward · · Score: 0

      I am given to understand that the error message also includes some personally identifiable information. So that when they post the error message on the forums, they can be found.

    64. Re:What's the point? by HanClinto · · Score: 1

      I think that's absolutely brilliant. :-D You can just imagine the complaint comments in the Torrent... "This says version 1.2.3.2, but it's only the old 1.2.3.1!!!!11"

    65. Re:What's the point? by Vanderhoth · · Score: 1

      Because I couldn't see that being abused.

      Client: "This software I bought keeps popping up with an error message saying Null Pointer."
      Company: "You're using a pirated version of our software. Stop spreading Lies or we'll sue you."

    66. Re:What's the point? by ConceptJunkie · · Score: 1

      You got 1.2.3.1? All I got was an archive of Whoopi Goldberg jpegs.

      --
      You are in a maze of twisty little passages, all alike.
    67. Re:What's the point? by flabordec · · Score: 1

      But you can only do that if you are sure your program and DRM code are both 100% bug-free. Wouldn't want to start the lawsuit and then find out that it was actually a bug in your DRM code that was enabling the buggy behavior in an honest reviewer's copy of your program. Most people would consider adding code that is intentionally broken to be a bad idea, not in the world of DRM, though. And even if you could somehow sue all the reviewers in the world who pirated your program and posted bad reviews you still have word of mouth. Unless you also plan to sue everyone in the world who is speaking ill of your program.

      You are basically killing a house fly with a bazooka and blowing yourself up in the process

      --
      "I see undead people" Warcraft III - Necromancer
    68. Re:What's the point? by Ash+Vince · · Score: 1

      Everyone loves to jump to the conclusion that DRM in games is always going to break. I have only ever experienced this once.

      And now scale your experiences up. A DRM scheme that undergoes even basic testing will always work in the most common cases, but there will always be some set of people for whom it doesn't work correctly. These people now have the software that they've paid for exhibiting bugs because of the DRM.

      I have a sneaky suspicion that the biggest complaints about DRM come from people who know that the perfect DRM system with no bugs would also affect them in some way

      If, by some miracle, you find someone who can write a completely bug-free DRM system, don't waste their talents on writing DRM - they're well into the top 0.001% of all developers, so get them to work writing bug-free code in your real product. Any DRM scheme adds complexity, and those of us who write software know that anything that adds complexity is going to add bugs. Some of the bugs may be minor, some may affect only a single user, but a single legitimate customer having a negative experience caused by code that has no benefit to any legitimate customers is something that I find unacceptable. This is why I don't allow DRM to be included with anything that I create.

      Typical, its easy to get a +5 here, just whine on about how bad DRM is. But I bet some of those people modding you up are also running bittorrent downloading tons of games they will never pay a penny for.

      But I was making purely hypothetical argument that you conveniently sidestepped: Would a perfect DRM system stop you doing something you currently do? I think the answer from most people here is usually yes in which case most peoples objection is not actually to the technological method of enforcing copyright, it is with the concept of copyright on a digital product that can be infinitely copied for almost no extra cost.

      I think it is important to separate the two and try deal with them individual issues as once you open you mind to the idea of copyright law being a good thing in some cases you might find that the idea of DRM becomes more acceptable.

      I view DRM software as something that could have benefit to me as a consumer. It helps provide the companies producing games I like with piece of mind that they are making as much money from products I am happy to pay for as they can. That gives them the incentive to carry on producing good products in future and not completely abandon the PC in favour of consoles where DRM is replaced with physical changes that have to be made to the consoles themselves in order to play copied discs and such like. These things can still be bypassed, but simply by making it a little harder it put many people off in case of issues like voiding a warranty.

      I also have an intrinsic objection to paying for something that someone else wheedles out of so like the idea of DRM from that perspective. I am quite happy when I see faredodgers being caught on trains too. I know they are not actually causing any extra expense to be incurred by the train company by them travelling as the train was going to make the journey anyway but why should I pay and they not? If they can't afford it, they should stay at home.

      If you can't afford a computer game, then don't play it. This is how capitalism works and encourages you to go out an earn more money to afford the luxuries you can't afford.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    69. Re:What's the point? by TheRaven64 · · Score: 1

      But I was making purely hypothetical argument that you conveniently sidestepped: Would a perfect DRM system stop you doing something you currently do?

      It's not a purely hypothetical argument, it's a straw man. It is not possible to create a DRM system that prevents copyright infringement, but allows all of the things that I want to be able to do. For example:

      • Reselling things that I've bought
      • Using any arbitrary playback device (for example, playing music on a random digital audio player, playing games in an emulator or something like WINE)
      • Continuing to enjoy the products that I've bought after the original seller is no longer in business (I have a load of games for old platforms that I can still play in emulators even though no one is even sure who owns the copyright anymore, and the companies that sold them have been dead for well over a decade)

      Your argument is like saying 'would you be opposed to being shot, if it didn't hurt and you could come back to life again afterwards?' The answer may be interesting in a purely hypothetical context, but it is completely irrelevant to the discussion at hand.

      I think it is important to separate the two and try deal with them individual issues as once you open you mind to the idea of copyright law being a good thing in some cases you might find that the idea of DRM becomes more acceptable.

      Okay, now you're not making any sense. Where did I say that I was opposed to copyright law? Did you miss the bit at the end of my post where I said that I add clauses in my contracts that prevent my work (which is protected by copyright) from being distributed in a DRM-encumbered form?

      I view DRM software as something that could have benefit to me as a consumer. It helps provide the companies producing games I like with piece of mind that they are making as much money from products I am happy to pay for as they can

      Wow, you have absolutely no understanding of economics at all.

      --
      I am TheRaven on Soylent News
    70. Re:What's the point? by nabsltd · · Score: 1

      Furthermore, those studies were never vetted.

      Except for that paper by the United States Government Accountability Office that says that all the studies commissioned by the RIAA and MPAA are bogus and that copying generally helps sales.

      It's fascinating that every study on "casual" copyright infringement that way paid for by an organization with lots of items under copyright says that "piracy is bad", while every study done by groups that only care about the truth shows that "piracy is unimportant".

    71. Re:What's the point? by Ash+Vince · · Score: 1

      Wow, you have absolutely no understanding of economics at all.

      And you have done such a wonderful job of explaining to me why that I should just take your word for it? Or dismiss you as a child carping on about stuff.

      I was referring to the many games companies who keep threatening to drop the PC games market and just concentrate on consoles. I guess they have no understanding of economics either.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
  5. The article site sucks by O('_')O_Bush · · Score: 4, Informative

    It takes a couple minutes just to load the page banner, then once it does, it redirects to an advertisement page.

    I like to RTFA, but you can be sure that I won't be visiting that site ever again.

    --
    while(1) attack(People.Sandy);
    1. Re:The article site sucks by Anonymous Coward · · Score: 0

      When you refactor your sig, it should be while((People++)->Color && People::COLOR_BROWN) actions::attack(People);
      Shiatty coding leads to shiatty thought, but that's just my opinion.

    2. Re:The article site sucks by aiht · · Score: 1

      When you refactor your sig, it should be while((People++)->Color && People::COLOR_BROWN) actions::attack(People);
      Shiatty coding leads to shiatty thought, but that's just my opinion.

      Why on earth would you include a test for an enum/constant being non-zero in a loop?
      Also your naming scheme is inconsistent. What is 'actions'? Come to think of it, what is 'People'? A pointer variable or a class name?
      I do believe your joke is a failure, sir.

    3. Re:The article site sucks by ciderbrew · · Score: 2

      Keep it simple.

      >10 KILL KILL KILL
      >20 GOTO 10

    4. Re:The article site sucks by Anonymous Coward · · Score: 0

      Oh poor you. Such drama, although it only took me 3 seconds to load and find the "continue to article" link. They must be devastated to lose you as a potential visitor and should have tailored the link in such a way you could have clicked, read the entire article, and go back to slashdot, to forget about the philanthropy site where the article was produced and is hosted, without any return, which is your right! We should be able to click to content neatly compressed on one page, without ads or distractions, to click away as soon as we finished, without having parsed the actual site it was part of. Yeeeeeaah! I also want free music and software, because that's just enthropy and 1s and 0s, just like the article.

    5. Re:The article site sucks by men0s · · Score: 1

      You don't really need to RFTA on this one. The submitter copied the first half of the article verbatim. The second half was an example of some guy asking for help with the shade polygon error and then getting permabanned from a forum. Ho-hum.

    6. Re:The article site sucks by Veggiesama · · Score: 1

      It's 2011, install an adblocker already!

    7. Re:The article site sucks by sorak · · Score: 1

      Keep it simple.

      >10 KILL KILL KILL

      >20 GOTO 10

      I prefer Monte Carlo Style:

      while( (int)(rand(0,9999)) ) {
            unset(people[(int)(rand(0,count(people)-1))];
      }

      Forgive me if my genocide is not object-oriented.

    8. Re:The article site sucks by PitaBred · · Score: 1

      There's a little "skip this ad" button at the top of the page

    9. Re:The article site sucks by Penguinisto · · Score: 1

      Bah - why use a scalpel when a thermonuclear warhead is handy?

      [root@universe ~]# rm -f `egrep -R [Pp]eople /*` ...as a bonus, there's no compile to warn said people of their impending doom.

       

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    10. Re:The article site sucks by VGPowerlord · · Score: 1

      I assumed Sandy was a person, not a description. Sandy may or not be fictional, though.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:The article site sucks by dmdavis · · Score: 1

      Haha! You must have been visiting a pirated version of the site. The legitimate one behaves correctly. Gotcha!

  6. Another person busted by Anonymous Coward · · Score: 1
  7. Dummies by Scorch_Mechanic · · Score: 3, Interesting

    Pirating GMod 10 is like visiting five ice cream shops in a row and getting enough "tastes" to fill a quart. Simply not worth the effort, considering that GMod10 is, was, and will remain ONLY. TEN. DOLLARS. If you own any of Valve's excellent recent games, you've fulfilled the only other requirement (a Source engine game). Chances are high that if you're interested in GMod10, you've already got one or more of those.

    I can understand pirating a $50 game because you want to stick it to the publisher or you want to try it out before shelling out, but pirating something that costs $10 strikes me as a remarkably pointless gesture.

    --
    You should turn signatures off.
    1. Re:Dummies by Anonymous Coward · · Score: 0

      Yeah, I got news for you. People don't pirate to make gestures.

    2. Re:Dummies by Anonymous Coward · · Score: 2, Interesting

      I think most of the people who pirate GMod do it because of the shit they pulled on people who tried to distribute the free version after they switched to pay. $10 to selfish idiots is still $10 to selfish idiots.

    3. Re:Dummies by Scorch_Mechanic · · Score: 0

      They certainly do.

      Three major reasons for pirating:
      1. Money (either try before you buy, or sheer ludicrous pricing schemes).
      Really not an acceptable excuse in this case. It's $10.

      2. DRM bullshit.
      I'm not gonna argue for or against this one. GMod10 and all of its required games all use STEAM, which is either the best split between DRM and customer friendliness possible or just another demonic DRM scheme (depending on who you ask). Personally, I find the advantages of STEAM manifestly outweigh the disadvantages.

      3. Sticking it to the game developer/publisher/related company.
      This is Valve we're talking about. I don't think any major game developer is friendlier to the gamers than Valve.

      --
      You should turn signatures off.
    4. Re:Dummies by Anonymous Coward · · Score: 2, Insightful

      Without condoning or condemning piracy in any general or specific terms, cost is relative. $10 isn't a lot to most people, but if you don't have it it may as well be a million. Maybe you're only just making enough to pay the rent and get food on the table, maybe you're putting every spare penny into saving for something important or to clear debts, or maybe (and I suspect this probably accounts for the majority of piracy) you're too young to get your own income.

      Of course, the customary reply here is "if you can't get that much money, your time would be better spent making more". I dare say there are circumstantial counter-responses to that too.

    5. Re:Dummies by Sparrow1492 · · Score: 4, Insightful
      4. "I think I should not have to pay for anything"

      I would argue that number 4 is still at the top of the stack for why people pirate.

    6. Re:Dummies by Anonymous Coward · · Score: 1

      People pirate $0.59 iPhone games.

    7. Re:Dummies by mrcvp · · Score: 1

      Well I didn't pirate GMod and it was still a waste of my 10$ so I kinda wish I had. I love creating stuff and that's why I thought I would like GMod as well, but it didn't appeal to me at all.

    8. Re:Dummies by Anonymous Coward · · Score: 4, Funny

      I can understand pirating a $50 game...

      Churchill: Madam, would you sleep with me for five million pounds?

      Socialite: My goodness, Mr. Churchill Well, I suppose we would have to discuss terms, of course

      Churchill: Would you sleep with me for five pounds?

      Socialite: Mr. Churchill, what kind of woman do you think I am?!

      Churchill: Madam, we’ve already established that. Now we are haggling about the price.

    9. Re:Dummies by gsslay · · Score: 4, Insightful

      I can understand pirating a $50 game because you want to stick it to the publisher or you want to try it out before shelling out, pirating something that costs $10 strikes me as a remarkably pointless gesture.

      What on earth makes you think it's a "gesture"? Come to that, what makes you think that pirating the $50 game is a "gesture" either? Stop assigning higher motives to things that are far more easily attributed to "getting stuff for free".

    10. Re:Dummies by Anonymous Coward · · Score: 1

      On the flip side, while the $10 is insignificant, who would want to create yet another account, get on yet another mailing list, and give up yet another personal/billing profile all for a tiny expenditure?

      That would be like signing up for a bunch of junk and intrusion to have lunch in a decent restaurant.

      Totally not worth it.

      The Internet needs true digital cash.

    11. Re:Dummies by emkyooess · · Score: 2, Insightful

      3: Right, friendly to the gamers? You mean Valve, the company whose DRM-DigitalStore is creating a monoculture in the industry that's already rearing its ugly head and limiting consumer choices? Look at all of those games out there (and not just the Valve 1st party ones) that are ONLY available by Steam/Steamworks.

      Any system where they can and do (even if it's only one person, that's one person too many) ban people (stealing their entire libraries from them) for a forum post is unacceptable.

      It's quite harmful to have all of that "power" concentrated at Valve.

    12. Re:Dummies by Midnight+Thunder · · Score: 1

      I am not condoning piracy, but depending where you are in the world $10 is either peanuts or a large part of your income. If you live in any 'first world' country then it is more likely to fall into the first category.

      My 10 rupees.

      --
      Jumpstart the tartan drive.
    13. Re:Dummies by tepples · · Score: 2

      Look at all of those games out there (and not just the Valve 1st party ones) that are ONLY available by Steam/Steamworks.

      And look at all of those games out there that are only available on Xbox Live Marketplace.

    14. Re:Dummies by vawwyakr · · Score: 2

      Exactly! It's not like games have been costing more lately. I remember 20 years ago buying a computer game at or around release cost....$50-60 bucks. Now? Same price. So games haven't gone up with inflation at all so if anything they cost less now than they did back then. People who sit around and complain that games cost too much are selfish morons who don't want to pay for something that costs a lot of money to make.

    15. Re:Dummies by Midnight+Thunder · · Score: 1

      That is even more pitiful. Some people pirate because they believe that a copy costs nothing to make. While technically true, they ignore how much time and money was invested to make the game possible.

      Every dollar received by a games company is another reason to continue making good games. Sure there are some games that are just ridiculously overpriced ($60), but for me that just makes me wait to buy it at a deal or see if the reviews believe it is a 'must buy'. I will admit I have played pirated games, but anything that I played more than a few hours with I went and bought - I wish to get rewarded for a job well done, so I believe should the developers of games I enjoy too.

      --
      Jumpstart the tartan drive.
    16. Re:Dummies by Midnight+Thunder · · Score: 1

      Yup. The proper gesture would be waiting until the game was on sale. At least that way the publisher sees an increase in sales at the lower price. Then again why price the game low from the outset if people are willing to pay the higher price? It may sound like a shitty attitude, but it is economics 101.

      If you pirate games don't act surprised if the developer of you favourite game closes shop or doesn't get the contract for a new version. This is even more true for a game developped by an indie developer.

      --
      Jumpstart the tartan drive.
    17. Re:Dummies by Anonymous Coward · · Score: 0

      Note what he said and how he said it.

      "I can understand pirating a $50 game because you want to stick it to the publisher or you want to try it out before shelling out"

      Perhaps he meant that he can understand pirating a $50 game IF THE REASON THAT YOU ARE PIRATING IT IS because you want to stick it to the publisher or you want to try it out before shelling out.
      Quite often, and quite legitimately, people would leave out the all caps part of what I wrote. What he wrote can mean the same thing as what I wrote.

      So he wasn't necessarily assigning higher motives to "getting stuff for free," but may have been saying that he understands it if there is a higher motive.

    18. Re:Dummies by SpinningCone · · Score: 1

      there may be a reason, if the cracked version lets you play without steam. I hate steam and have pirated games that I already bought just because my computer was steam free and I didn't want to install steam.

    19. Re:Dummies by LordLimecat · · Score: 1

      I can understand pirating a $50 game because you want to stick it to the publisher

      There may be exceptions, but I have a hunch very few people pirate because they want to "stick it to the man". The vast majority seem to be, quite simply, cheap.

    20. Re:Dummies by DFurno2003 · · Score: 1

      its not like we are talking about a crappy Phone game or a Popcap game or something, Gmod is actually good!

    21. Re:Dummies by PitaBred · · Score: 1

      If you have the prerequisites for Garry's Mod, you already have a Steam account. There's no "yet another" to it

    22. Re:Dummies by DavidTC · · Score: 2

      Any system where they can and do (even if it's only one person, that's one person too many) ban people (stealing their entire libraries from them) for a forum post is unacceptable.

      Steam didn't do that, you idjit. Bioware did that. Or EA, depending on who you ask.

      Steam didn't have anything to do with it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    23. Re:Dummies by Anonymous Coward · · Score: 1

      > Any system where they can and do (even if it's only one person, that's one person too many) ban people (stealing their entire libraries from them) for a forum post is unacceptable.

      Although this is not what the article said, I don't really see you problem here, even if it were the case.

      How would it be stealing their libraries ? After all, as we are frequently told by the freeloaders, you can't steal bits.
      But..but..but I paid for them. I can't play my games.
      Nope - the libraries would still be there. You lost nothing.
      You paid for the use of them. Just like you did NOT pay for the use of the mod and are punished for it.

    24. Re:Dummies by DavidTC · · Score: 1

      And I don't know why anyone 'deserves' having them at release, either. If you don't have a lot of money, buy them a year later.

      I just bought Dragon Age 1, and, guess what? It still plays fine, and it came with the expansion and all the DLCs for $39.

      Heck, while I was there, I bought KOTOR1 for $10, a game that I had pirated years ago to see if I liked it, and I was 'eh', so I decided not to buy it. But $10...look, if you can't afford that, you probably shouldn't be in the hobby of playing new games. Get an old copy of NWN2 and play free modules for it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    25. Re:Dummies by k8to · · Score: 1

      I disagree.

      I believe there is a more common one.

      5. I can get this one thing for free, yay!

      --
      -josh
    26. Re:Dummies by DavidTC · · Score: 1

      Yes, I've pirated stuff that I wasn't sure how much I was willing to pay for it. Some stuff I was willing to pay that price, and I bought it and some stuff, no, not really, and I uninstalled it. (Although them I sometimes buy it later if the price drops.)

      There are 'legit' reasons to pirate, and it's somewhat understandable to a certain level, but people need to ask themselves a question: Are you ever planning on buy any of your games? Do you actually own, say, 80% of the games you have installed? Are you really just 'testing' things, or getting things you really and honestly can't afford? (1)

      Or do you download software, install it, play it, archive it, install it later, get hours of enjoyment from it, and never buy a damn thing, ever? Have you ever pirated a ten dollar game? If all pirated software was to vanish, what would you have left? Anything?

      There are different levels of lawbreaking. There are people who make lawbreaking a career, who always break the law, and then there are people who sometimes break the law to save some money, but generally follow it. Which are you, people who defend 'some' piracy, and what sort of behavior are you defending?

      1)I've been tempted to pirate Sims 3, because the goddamn thing is like $160 with the expansions. Seriously, I can't afford that, no one can. Who the hell is buying that game? I guess I'm supposed to buy it in pieces, but that's annoying enough even when the pieces are separate, with the Sims, you really have to start over with new families for each expansion, because there's extra stuff you want to do.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    27. Re:Dummies by Cederic · · Score: 1

      I regularly take a snapshot of my Steam library contents. If Valve ever disable my Steam account I immediately bill them for the replacement cost of all of those games.

      If they refuse, it goes to court.

      Steam's store has a button marked "Purchase", not "Rent"..

    28. Re:Dummies by Cederic · · Score: 1

      I just bought Dragon Age 1, and, guess what? It still plays fine, and it came with the expansion and all the DLCs for $39.

      Sure.. unless for some reason EA/Bioware fuck up the validation server:
      http://social.bioware.com/forum/1/topic/58/index/7036701/1

      You got lucky, if you'd bought it on Saturday you'd have spent four days going "Why the fuck did I just waste $39 on this piece of shit?"

      Heck, while I was there, I bought KOTOR1 for $10, a game that I had pirated years ago to see if I liked it, and I was 'eh', so I decided not to buy it.

      Hang on? You bought a game you don't like because it was only $10? Hmm. Give me a minute, I need to go write some really bad $10 games...

    29. Re:Dummies by filthpickle · · Score: 1

      Do you actually own, say, 80% of the games you have installed?

      This question made me think...several years back, there were probably only 2 of the godknowshowmany games installed on my pc at any one time that were legit. Quake 2/3 depending on the timeframe, and diablo 2. I made it a point to buy those because I enjoyed them so much....but anything else I stole. And I felt entitled to it. Maybe there are people that try things out...and I agree that DRM should never get in your way if you really bought a game....but I can't help but think that a lot of people defending video game piracy are just full of shit. You just want something for nothing. That's all it was to me.

      Today, strangely enough, I don't think I have any pirated games on my machine. Steam made it so easy to get them that I just started buying them. Lots of movies and TV shows...a newsreader/nzb program that I am too cheap to buy...but not any games. So, obviously, I didn't grow up any...I obviously still think it's okay to steal digital content....but strangely enough, not games anymore.

    30. Re:Dummies by Omestes · · Score: 1

      Three major reasons for pirating:

      Don't forget trying before you buy. This is pretty much the only reason I pirate games now. For two reasons, to see of it will actually function at any acceptable level (since 99.99% of retailers won't accept a return, and exchanging a game that doesn't work for the same non-functional game is stupid) on my hardware. Second, to make sure it is actually worth the purchase price, I do this since I don't trust reviews on anything anymore, especially games with AAA publishers, though some indie companies have also displayed a proficiency for gaming rating and reviews.

      In the former case I end up actually purchasing the game around 90% of the time (less so before my primary computer was all beefy and modern like). In the later I generally only buy the game around 50% of the time, especially AAA titles. And, obviously, if I'm not interested enough to spend a rather meager (though still overpriced) $50-60 for it, I'm not playing through the pirated copy either, its being uninstalled since its crap.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    31. Re:Dummies by Omestes · · Score: 1

      $10 isn't a lot to most people, but if you don't have it it may as well be a million.

      If you can't afford the occasional $10 on entertainment, you have far greater problems than not being able to play a silly game.

      I also found the "can't afford it so I'll pirate it" excuse to be the most annoying. You don't HAVE to play that game. There is no compulsion to play every game that comes out or somehow strikes your fancy. There are plenty of cheaper, or even free, ways of killing time, so the game is completely superfluous and your piracy is just idiotic, far more pathetic than any other form of piracy.

      Play an old, cheap, used game (I've been snatching up old GBA games for a song lately, being archaic and behind the times is fine with me), hell the PS2 library is vast, and most can be had for a song these days. GO TO THE FSKING LIBRARY! Go for a walk. Get a real, functional, hobby. Write a story. Etc... There is a vast amount of free and cheap entertainment out there.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    32. Re:Dummies by Omestes · · Score: 0

      Stop assigning higher motives to things that are far more easily attributed to "getting stuff for free".

      Yes, lets completely ignore that there might be nuance and shades of gray out there! Lets ditch vast swaths of reality so we can all feel comfortable in our subjective moral judgements.

      As I stated earlier, I only "pirate" games now to try them before I actually shell out my hard-earned money. I want to see if they run well on my hardware, if they are bug ridden, and if they are actually worth spending a single cent on. Am I then a pirate? Yep. Am I hurting anyone? Nope. Though some people here make a case that if I decide not to purchase a game after trying it, and finding it wanting, I am somehow hurting publishers, as if I don't have the right not to purchase steaming piles of manure. I obvious delete these games if they aren't worth purchasing since they either; don't work, are buggy, or crap.

      I also have nothing against trying music before purchase.
      Pirating things that are not for sale/published anymore, therefore I can't spend money on it even if I wanted to.
      Pirating thing where the actual artist is dead.
      Pirating things that I can't purchase for arbitrary control reasons (such as region, or arbitrary hardware) restrictions.
      Pirating things that are past a reasonable age (around 20-30 years old),
      Pirating things that I already purchased, even if in another format or for another device (not counting BluRay movies)

      I don't pirate things just because I want them.
      I don't pirate things I can't afford (I'm an adult, I have the money for most things and no problem spending it on enjoyment).
      I don't pirate things just to collect things (well, sort of, I did grab all the roms for all the atari/nes/snes/genesis games I own the carts for, for portability sake).
      I don't pirate things just because they are free (again, I'm an adult with a fair amount of disposable income).
      I don't pirate things because I can (I can do all sorts of things, this doesn't translate to should).

      I might be a rarity, most pirates might be just like you want them to be. But I'm pretty damn sure I'm not alone. Around a quarter to half of the people I know who pirate things have similar lists to mine. Some just grab bootlegs, even if they band bars it. Some just make sure things work. Some just want to justify spending money. Some just can't purchase them otherwise... Etc...

      In college most people did the "its free" thing. Some people just collecting pirated and distributed content like Pokemon for the sport of it. etc...

      Still, if there is no lost sale, there is no harm. If I was never going to buy something in the first place, and grabbed it for free, who gets hurt?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    33. Re:Dummies by Anonymous Coward · · Score: 0

      $10 isn't a lot to most people, but if you don't have it it may as well be a million.

      If you can't afford the occasional $10 on entertainment, you have far greater problems than not being able to play a silly game.

      That was, in fact, my point.

    34. Re:Dummies by DavidTC · · Score: 1

      I still 'steal' TV shows, simply because I don't want to stream them.

      I'm not getting out of bed between each TV show, somehow navigating using my shitty TV to the page in Hulu, and watching them in their idiotic interface with absurd pauses and crappy quality.

      So I'm basically the same as you. I pirate because of convenience. Give me a damn place to buy movies or DVD seasons of TV shows, let me download shows for free with commercials like people can watch over the air, and I wouldn't pirate anything. They can even have DRM, as long as it plays in XMBC still.

      They don't do that, so fuck them. Maybe they could just give out a file with a thirty second car commercial and I could promise to watch that every time I downloaded TV instead of watched on Hulu.

      And it's the same with Steam. Hey, look, I can buy a game without driving fifty miles, or waiting for UPS to show up. So, guess what? I do buy them. Wow, deep.

      And, hell, what actually made me stop pirating is that game store 50 miles away, which didn't exist 6 years ago. Now I could actually find games, instead of downloading, wow. But I buy even more now.

      Also, buy Usenet Explorer. It's well worth it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    35. Re:Dummies by DavidTC · · Score: 1

      You got lucky, if you'd bought it on Saturday you'd have spent four days going "Why the fuck did I just waste $39 on this piece of shit?"

      Strangely, I was affected by that error. All it did was mean I couldn't be logged into my EA account within the Dragon Age while playing the game, because it said my DLCs were invalid. So I had to log out in Dragon Age, which doesn't really do anything except not record achievements and stuff until I logged back in, at which point it updated.

      A trivial issue, so trivial I hadn't even looked into it. In fact, I wasn't even aware it was fixed yet until you posted, but I just tested and it's working fine now.

      Perhaps it was different if people hadn't already installed it yet.

      Hang on? You bought a game you don't like because it was only $10? Hmm. Give me a minute, I need to go write some really bad $10 games...

      Um, no, like I said, I bought a game that was 'eh' because it was only $10. Do you not know what 'eh' means? It means 'so-so' or 'not that impressive'.

      Yes, I will spend $10 for 60 hours of moderate entertainment. It's a hell of a better deal than a movie ticket, which is $10 for 2 hours of, usually, just moderate entertainment.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    36. Re:Dummies by Anonymous Coward · · Score: 0

      How the hell was this trolling?

  8. WARNING - DON'T CLICK THE LINK by Gordonjcp · · Score: 5, Informative

    There's an incredibly loud auto-playing advert. Thanks for the warning, guys.

    More advert submissions from the slashdot janitors...

    1. Re:WARNING - DON'T CLICK THE LINK by Anonymous Coward · · Score: 1

      Why, when a warning would suffice?

    2. Re:WARNING - DON'T CLICK THE LINK by Anonymous Coward · · Score: 0

      I didn't see anything. Flashblock + Adblock = Happiness

      Oh, you're using a browser that doesn't have those? Sucks to be you I guess.

    3. Re:WARNING - DON'T CLICK THE LINK by Anonymous Coward · · Score: 0

      Got something against janitors? What, do you think you are better than them?

    4. Re:WARNING - DON'T CLICK THE LINK by Anonymous Coward · · Score: 0

      You aren't running NoScript and AdBlock+ while clicking random links on the internet? And with such a low UID.

    5. Re:WARNING - DON'T CLICK THE LINK by Gordonjcp · · Score: 1

      Noscript doesn't help with "interstitial" ads, since they are typically served from the URL you are going to. Adblock+ doesn't help with interstitial adverts where the bulk of the content is from the linked site with a big flash video from "ert2eptjkgjkq3ktjllkg.cdn-no-one-has-ever-heard-of.strange.tld" even with the various filter adblock lists enabled.

  9. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 3, Interesting

    From TFA:
    "Making the situation even sweeter, the number which appears in brackets after the error statement is in fact the gamer’s 64-bit steamid.

    Y’see, Steam keeps a list of which accounts have actually forked over the $9.99 for a legit copy of GMod – so it’s a simple matter of checking ids and turfing out the pirates."

    As such, only people who reported the problem AND whose Steam accounts lacked a proper purchase of Garry's Mod were banned.

  10. Is it so easy to detect a pirated game? by Anonymous Coward · · Score: 0

    If it is this easy to detect a pirated copy of the game, why not all the game developers are doing it to prevent privacy? What am I missing here?

    1. Re:Is it so easy to detect a pirated game? by sorak · · Score: 1

      If it is this easy to detect a pirated copy of the game, why not all the game developers are doing it to prevent privacy? What am I missing here?

      Hacking and playing video games are two completely different things. People who make these pirated copies do it because they are hackers/crackers/programmers/whatever. They often will not notice a subtle problem that only occurs an hour into the game, because playing the game is not their goal. To these people, copy protection is just a bug to be fixed, and this scheme works because this bug is more subtle than most.

  11. Re:Bugs in code, and people who pay then "pirate" by AAWood · · Score: 2

    Mod parent up. To the GP; there is a subtle irony in your post, when you think about it. In the same way the Vista Australis devs were accusing people of being pirates without properly investigating and getting the full story, so you've accused the dev of GMod of "over-estimating his cleverness and acting like an ass" without getting the full story. And now someone can explain to me about the incorrect assumption I've made about your post, and so the cycle wil continue.

  12. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    what restrictions exactly? it's a steam only game so it's not a no-cd crack. Furthermore, attached to the error message is a guid, which I believe is the steam id for the account. The games that the account owns is publically available on their profile page.

  13. they checked to see if they owned the game by Anonymous Coward · · Score: 0

    for those that didnt RTFA the error number was their steam ID, so when said could be pirate posted on the steam forums about it with the full error message valve could then check the steam ID to see if they owned the game, anyone who owned the game and got hit by this "bug" (could happen) would be found to have G mod in their steam account and no ban hammer would be applied (since G mod is only available via steam this is a good way to catch people with pretty much 0 margin of error) so the dev was infact not being an ass and legitimate consumers were not harmed :)

  14. Re:Bugs in code, and people who pay then "pirate" by jhantin · · Score: 1

    1. How does he know there's no bug in his copy protection code that does not inadvertently trigger for legitimate users under ANY circumstance

    According to the article, the error message includes the user's Steam account number, which can be used to distinguish any cases in which the user actually paid for a license but is still getting rejected by the copy-protection check.

    2. How does he know the people "pirating" haven't paid for a legit copy and decided to get around all the BS restrictions by using a crack anyway.

    If all the serial numbers have been metaphorically filed off, then the Steam account number referenced is probably nonexistent anyway, so who are they really accusing of piracy? If someone's using a crack to work around restrictions, then this is just one more restriction to work around.

    --
    ...when you're writing a game...tweak the difficulty of "Easy" to something [your mother] can cope with. -- onion2k
  15. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    Is it wrong for a bank to shut down your credit card temporarily because they detect 'fraud like' behavior? You're not defrauding the bank but for your account and the systems integrity they essentially accuse you of fraud if something goes wrong.

    In example 1 there is an exteremely unlikely possibility that someone will be inadvertantly accused, through a bug, of illigitamate use of the software.
    Example 2 violates the licensed use of the code anyway and is essentially pirating.

    Now I completely agree that we should be free to use the data we license the way we want to and should not be hassled. But overall I would rather see a developer laugh at a pirate then start clogging courts with law suits for copyright violations...

    Oh and if the error does exist in example 1 I would rather someone make fun of me on the internet then explain it to a judge.

  16. Blacklisting other people's SteamIDs by Anonymous Coward · · Score: 1

    The bug report contains the steam id of the accused pirate.
    Checking was only done by Garry -> replacing said SteamID is therefore easy to do.

    At the moment they only got a Ban on the forums and nothing else, but if this has more severe consequences one could plugin the SteamID of another person without problems and therefore get them banned.

    1. Re:Blacklisting other people's SteamIDs by codepunk · · Score: 1

      I read the article for you, the id is bounced against a purchased list before banning.

      --


      Got Code?
    2. Re:Blacklisting other people's SteamIDs by Kireas · · Score: 1

      Hopefully they'd pick the ID of someone who actually owns GMod - nothing at all would happen then.

      --
      To much anime is bad for the brain...desu.

      Sorry. Couldn't help it.
    3. Re:Blacklisting other people's SteamIDs by Anonymous Coward · · Score: 0

      Good that you read the article. Now also read the post you're replying to.

    4. Re:Blacklisting other people's SteamIDs by black3d · · Score: 1

      Right, but I own Garry's Mod. This means I can check against my friends list who doesn't own Garry's Mod, copy their steamID from the CSS games we play together, and start posting up "error messages" - this is what the person you're replying to is trying to point out.

      However, presumably it only "counts" on the official forums, and only if the Steam account posting matches the SteamID in the error message.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    5. Re:Blacklisting other people's SteamIDs by Dr_Barnowl · · Score: 1

      Sounds like a classic protection racket to me ....

      "Buy GMod .. or your account might get banned."

    6. Re:Blacklisting other people's SteamIDs by Midnight+Thunder · · Score: 1

      Sounds better than "shoplift and face jail time and a criminal record". Everything is relative.

      --
      Jumpstart the tartan drive.
    7. Re:Blacklisting other people's SteamIDs by AndrewNeo · · Score: 1

      The bans are on the Facepunch forums, not the Steam forums.

    8. Re:Blacklisting other people's SteamIDs by _0xd0ad · · Score: 1

      Posting someone else's Steam ID would get you banned from the forum, if that person hadn't bought the game. It does not get their Steam ID blacklisted.

  17. Has this been done before? by dohzer · · Score: 1

    I've always wondered why developers didn't do this.

    1. Re:Has this been done before? by Anonymous Coward · · Score: 0

      All the more power to them. We don't need those gullible little teens that pirate Garry's Mod to pose Capcom, Konami and Nintendo game characters and pokemon in their furry fantasies.

      Seriously, that's the major demographic of Garry's Mod. only like 1% go for the scripting thing. The rest just pose for teh internets funnies for their self-esteem attention whoring.

  18. Re:Bugs in code, and people who pay then "pirate" by Zemran · · Score: 0

    Lots of people will try a cracked game in order to see if the game is worth buying. If those people get this problem without understanding why, they will decide that the game is a cheap piece of rubbish. I would not buy a game that I cannot get a good crack for to get rid of any need to insert the CD or play while on-line, so I would not buy this one.

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
  19. The music was especially cruel by Anonymous Coward · · Score: 0

    Switching the soundtrack to Justin Bieber music was enough to scare most players off.

    1. Re:The music was especially cruel by lennier1 · · Score: 1

      Or a business move to get a shitload of masochists to buy the game.

  20. Settlers 3 did it by Anonymous Coward · · Score: 0

    Settlers 3 did something similar, if you had pirated the game the blacksmith would make pigs instead of iron, thus you could never produce any weapons.

  21. So what if a legitimate customer gets hit? by anomnomnomymous · · Score: 3, Interesting

    I'm not too sure if I condone this behaviour, nor do I think this is a 'fun' way to catch pirates: A fun way was how the Nintendo DS version of Michael Jackson: The Experience made copied versions of the game unplayable and taunts gamers with the blaring sound of vuvuzelas: See here

    The problem I have with these kinds of protections is that they also might affect paid customers; Same as with strict DRM.

    I already bought Garry's Mod after having played it for free (as the HL2 mod).
    It was less than 10 dollars, so a real bargain. But I would have reconsidered it if I heard of this beforehand.
    Nonetheless, all power to the developer to protect their property.

    --
    When you shoot a mime, do you use a silencer?
    1. Re:So what if a legitimate customer gets hit? by ericvids · · Score: 4, Insightful

      RTFA:

      "Making the situation even sweeter, the number which appears in brackets after the error statement is in fact the gamer’s 64-bit steamid.

      Y’see, Steam keeps a list of which accounts have actually forked over the $9.99 for a legit copy of GMod – so it’s a simple matter of checking ids and turfing out the pirates."

      1. There's no way a legitimate customer will get banned. They don't ban you outright for reporting the error message, only when they have proven that you indeed did NOT buy it.

      2. There's probably a (very unlikely) chance for a legitimate customer to be affected with the error message due to an actual bug in the copy protection code, but in that case how is that different from the Michael Jackson game? At least with the error message, Valve can help you fix it (e.g., if their records show that you didn't pirate the game, Valve tech support can ask you to reinstall the game, etc.) No such reprieve for the MJ game -- if the copy protection triggered on a legitimate copy, well, it's definitely no fun anymore is it?

      The only hole now is that the steam ID is probably unencrypted, so malicious users can probably troll others by posting the error message on Steam tech support with their victim's steam ID. But since Valve has the balls to release this info, they probably already have some mechanism in place to prevent these trollers from doing so.

      --
      Pet peeve: Profane people propagating perfunctory pedantry.
    2. Re:So what if a legitimate customer gets hit? by SCPRedMage · · Score: 2

      If I RTFA correctly, the only "bans" being handed out are on the official GMod forums, which are entirely separate from Steam, so there's little room for trolling.

      READ: Valve has nothing to do with this. This is the GMod dev banning people from his own forums, and nothing more.

      --
      My sig can beat up your sig.
    3. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      The article doesn't go into any detail whatsoever regarding its detection for piracy. I've had steam hiccup on me before regarding my purchases, especially with gifts. If the author uses Steam as part of its piracy detection in the first place, then that's a potential single point of failure.

    4. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      Nonetheless, all power to the developer to protect their property.

      The developer is subverting other people's physical property, making it behave in ways that its owners do not intend.

    5. Re:So what if a legitimate customer gets hit? by jsprenkle · · Score: 2

      "It was less than 10 dollars, so a real bargain. But I would have reconsidered it if I heard of this beforehand."

      To summarize:
        Turns off honest potential customers.
        Doesn't cause the pirates to buy a copy.

      The author/owner publicly outed himself as someone who isn't after the money. Seems more like this is to enjoy hurting others.

      Sounds like someone I want to give money to.

      --
      - I've got bad karma because I won't parrot everyone else's opinion
    6. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      I agree. We should also stop arresting suspected criminals because they MIGHT be innocent. Why put anyone through that inconvenience?

    7. Re:So what if a legitimate customer gets hit? by camperdave · · Score: 1

      >

      The only hole now is that the steam ID is probably unencrypted, so malicious users can probably troll others by posting the error message on Steam tech support with their victim's steam ID. But since Valve has the balls to release this info, they probably already have some mechanism in place to prevent these trollers from doing so.

      No need to troll. They're probably all over the game forums.

      --
      When our name is on the back of your car, we're behind you all the way!
    8. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      Only 3 legitimate customers were affected, and relaunching the game fixed the problem.

      Basically, you're whining just for the sake of being a whiny bitch.

    9. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      Speaking of Nintendo DS games, apparently Love Plus+ had a fun anti-piracy measure too. You couldn't gain affection of the girls in the pirated version.

    10. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 1

      Valve isn't doing any banning based around this. This is all Garry's work, and the banning is just on the Facepunch Studios forum. Garry sees a user post about the error on the forums, uses the Steam ID from the message to double-check that the user really doesn't own the game, and then bans their forum account. In order to grief someone with this, you'd need to be able to log in as them on the forum... and there would be much easier ways to grief them if you already had that access!

    11. Re:So what if a legitimate customer gets hit? by Jibekn · · Score: 1

      Totally agree. Ive been Humming and Hawing over the next indy time waster to pickup, and Garys mod was looking more and more interesting. I first read about it as a HL Mod, in a Gaming rag ages ago. Probably PC Gamer, Article was the best free mods on the net or some such. Ill never buy it now. This type of protection schema is unprofessional. And yes, I don't buy from any company who uses this method.

    12. Re:So what if a legitimate customer gets hit? by HuntingHades · · Score: 1

      The only hole now is that the steam ID is probably unencrypted, so malicious users can probably troll others by posting the error message on Steam tech support with their victim's steam ID. But since Valve has the balls to release this info, they probably already have some mechanism in place to prevent these trollers from doing so.

      I assume they would simply compare the SteamID posted in the forum against the your Steam forum user name, and would have some questions for you if you were posting someone else's Steam ID. Also, while I'm not 100% sure, I think they might have a way of checking what you currently have installed in your Steam folders on your system when you connect, so they could also check if you have Garry's Mod installed, but are not on the list of purchasers.

    13. Re:So what if a legitimate customer gets hit? by Travelsonic · · Score: 1

      RTFA: ... ... 1. There's no way a legitimate customer will get banned.

      Maybe I'm cynjical, or maybe its the theory surrounding computer system architecture, computer programming, throbbing in my brain, but NEVER say anthing is outright impossible. Unlikely yes, but never impossible [and to Garry's admission, 3 WERE temporarily affected by a false flagging of this "error" further proving your statement implying it impossible as even less plausible strictly IMO].

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    14. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      Lean what "whining" is, or shut the fuck up, incompetent cunt.

    15. Re:So what if a legitimate customer gets hit? by Anonymous Coward · · Score: 0

      Really, the best way to do this is by letting the users/pirates KNOW that the program has detected piracy, and to poke fun at them.

      I remember some old games, Starflight and Starflight 2, had interesting copy protection. When you first launched your ship from the main starport, it would ask you a question like "How many stars are near coordinate x,y" which made the user look at the physical starmap that came with the game. If you answered incorrectly, you still could launch and travel for a bit, but eventually you'd have an alien encounter with the "Copy Protection Police" who would force you to pay some in-game fine.

      I also remember Red Alert 2, where your buildings would explode in Multiplayer if it detected the piracy.

      Yes, affecting real users is a concern, but really their goal is to say, "Really? You pirated this? You should feel bad." Real users can get support, and it's pretty rare that it happens.

    16. Re:So what if a legitimate customer gets hit? by ericvids · · Score: 1

      Maybe I'm cynjical, or maybe its the theory surrounding computer system architecture, computer programming, throbbing in my brain, but NEVER say anthing is outright impossible.

      The word "impossible" exists because it has correct uses, and despite your argument, the usage here is correct. It IS outright impossible for a legitimate customer to get banned. I already covered the part where false flagging CAN happen, and banning of a *legitimate* user cannot result from this. A *human* checks the purchase records and does the banning. If the human decides to ban anyway, the human has already deemed the customer *illegitimate*, for all intents and purposes.

      You may argue at this point that the human himself can be a point of failure, but then your cynicism is nothing more than misplaced pedantry, because that issue is not related at all to the theory of computer system architectures nor computer programming.

      --
      Pet peeve: Profane people propagating perfunctory pedantry.
    17. Re:So what if a legitimate customer gets hit? by Travelsonic · · Score: 1

      Repeating that it is doesn't prove it. Garry, it JUST came out, is scrambling to fix some problems that were caused by his hastily applied patch.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    18. Re:So what if a legitimate customer gets hit? by ericvids · · Score: 1

      Right. And that involved actual banning of legitimate users, I presume? Show me where you found that info and then we'll talk.

      --
      Pet peeve: Profane people propagating perfunctory pedantry.
  22. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    Steam games don't need the CD in the drive, and Steam has an "offline mode" so you don't need a net connection once it's installed and played. As such there's no need for a crack, good or otherwise.

  23. Google kills DRM. by WWWWolf · · Score: 2

    A few hours ago, Garry Newman – the creator of Garry's Mod – asked, quite innocently, whether anyone was unable to shade polygon normals.

    A few moments ago, Googlebot visited the sites.

    A hour from now, a puzzled evil pirate gamer types "Unable to shade polygon normals" in Google, and guess what pops up? They're going to think "oops, I'd better not report that issue. In fact, it's better not to report any issues in any of my pirated games! Glad this issue has already been documented!"

    This is the information age. People document things openly. Don't build DRM that is built on top of ignorance and secrets. It only works for a while and you wasted time.

    1. Re:Google kills DRM. by Anonymous Coward · · Score: 0

      Are you honestly dumb enough to think they banned the first batch of players to report the problem? No, they let the idiots report their piracy over and over, then once it looked like the jig was up and the secret was going to come out, banned the lot of them. It probably took all of an hour for one person to put the code in for that trick and they banned dozens and dozens of pirates. If they get five sales out of this effort, they've made $50 less Steam's cut (which is likely 30% like other digital distributors), a very good return for very little effort.

    2. Re:Google kills DRM. by Anonymous Coward · · Score: 0

      Doesn't really matter, people will see it and gradually get an idea that pirating isn't worth it with all kinds of problems like this.
      Obviously if it affects legitimate consumers, then it would be a problem, but that seems pretty much impossible in this case.
      You can't really blame the developer for having a sense of humor.

    3. Re:Google kills DRM. by Kaenneth · · Score: 1

      At least it'll keep pirates from wasting tech support time as much.

    4. Re:Google kills DRM. by Anonymous Coward · · Score: 0

      Don't build DRM that is built on top of ignorance and secrets. It only works for a while and you wasted time.

      You sound like there was some other kind of DRM.

    5. Re:Google kills DRM. by icebraining · · Score: 1

      How many sales did they lose because people posted "Garry's Mod is shitty, don't buy it, lots of errors" in other gaming forums and such?

    6. Re:Google kills DRM. by billcopc · · Score: 1

      Frankly, if someone pirates a game and then has the nerve to ask for support on the official company forums, they deserve to be banned, bug or not. Garry did the right thing, especially if this results in better (quicker) service for paying customers.

      --
      -Billco, Fnarg.com
    7. Re:Google kills DRM. by hedwards · · Score: 1

      I'm guessing that people will still get caught by it, how long ago was it that the Batman Arkham Asylum glide "bug" was discovered? I bet there are still people asking about it.

    8. Re:Google kills DRM. by pyrr · · Score: 1

      If I had points, I'd mod you up. This is (or should be) the essence of what you get from a legit purchase-- support resources. It's hard to quantify losses to the developer of 1s and 0s which have been copied, but when pirates are leeching support directly from the company and paying users, there are identifiable losses. Of course, that difference isn't very pronounced with companies that offer poor product support to begin with. All I know is that when I pay money for something, find it doesn't work right, and then the company doesn't find a fix or refund my purchase price, I'm unlikely to ever give them my money again. I'm also unlikely to bother pirating their crap, if I can't get the value I expect out of a legitimate product, where the real added value should be, I'm not going to waste any more of my time.

  24. Gary Newman by Grindalf · · Score: 0

    Isn't that the name of a band from the 80s?

    --
    The purpose of existence is to make money.
    1. Re:Gary Newman by 0111+1110 · · Score: 1

      Nice catch. Gary Numan did a new wave punkish synthpop song called "cars" that I liked back in 1980 when it made the top 40 charts in the US. Apparently it had hit #1 in the pop charts in the UK the year before. A true one hit wonder. So maybe he switched from writing music to writing code.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:Gary Newman by Shimbo · · Score: 2

      Apparently it had hit #1 in the pop charts in the UK the year before. A true one hit wonder..

      Maybe he's viewed the way in the states. However he had a previous number 1 single and album in the UK.

    3. Re:Gary Newman by McTickles · · Score: 1

      Gary Numan is not a one hit wonder, he created alot of very nice music.

      One of my favorites.

    4. Re:Gary Newman by aiht · · Score: 2

      Nice catch. Gary Numan did a new wave punkish synthpop song called "cars" that I liked back in 1980 when it made the top 40 charts in the US. Apparently it had hit #1 in the pop charts in the UK the year before. A true one hit wonder. So maybe he switched from writing music to writing code.

      He is also known for 'Down in the Park' which was covered by The Foo Fighters (on the X-Files soundtrack, no less) and Marilyn Manson in the '90's.
      I believe he toured internationally sometime in the last few years - he's still going strong.

    5. Re:Gary Newman by billcopc · · Score: 1

      Just the one mainstream hit, sure, but he has been musically active ever since, releasing an album every year or two. I've got 14 of them, missing a few. His newer stuff is more rock/industrial though.

      --
      -Billco, Fnarg.com
    6. Re:Gary Newman by gregthebunny · · Score: 1

      He recently made a commercial for DieHard as well: http://www.youtube.com/watch?v=vktqUM0VDtU. Pretty sweet IMHO.

    7. Re:Gary Newman by filthpickle · · Score: 1

      Totally agree. Numan isn't a one hit wonder. If you define one hit wonder to mean someone that had one song...and then never did anything else worthwhile. Numan has made tons of good music aside from cars.

    8. Re:Gary Newman by hguorbray · · Score: 1

      He was scheduled for Coachella last year, but the Iceland Volcano eruption kept him and Mew and others from making it over -thank Gawd that Muse and Gorillaz were already over here....

      http://www.thealternateside.org/100416/tour_plans_bands_disrupted_volcanic_ash_cloud_coachella_cancellations

      I'm just sayin'

    9. Re:Gary Newman by retchdog · · Score: 1

      His newer stuff is more rock/industrial though.

      Nah, that's only if you torrent it; if you buy the album it's still new wave/synthpop.

      --
      "They were pure niggers." – Noam Chomsky
  25. Re:Bugs in code, and people who pay then "pirate" by 0111+1110 · · Score: 1

    What if you don't have an internet connection or want a game that you can still install when steam goes out of business in 5-10 years.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  26. Re:Bugs in code, and people who pay then "pirate" by Paradise+Pete · · Score: 1

    As such, only people who reported the problem AND whose Steam accounts lacked a proper purchase of Garry's Mod were banned.

    Of course now they can no longer ban people, as no doubt posts will begin appearing with other people's account IDs.

  27. Banned from Steam by dcollins · · Score: 1

    In response to the several comments re: "it's all in good fun, just a joke, not trying to catch pirates" -- note that what's happening is tricking people with a fake error message that includes their Steam ID, so when they report it can get their account banned.

    FTA: "Not long after posting the request, the user found themselves permabanned from the forums for using pirated software."

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:Banned from Steam by Anonymous Coward · · Score: 0

      FTA: "Not long after posting the request, the user found themselves permabanned from the forums for using pirated software."

      It is impressive that you managed to quote the fine article without reading it. Getting banned from a forum not run by Valve does not equal getting banned from Steam...

    2. Re:Banned from Steam by Anonymous Coward · · Score: 0

      Getting banned from the Facepunch forums is not the same as getting banned from Steam. One is Facepunch and one is Steam. See the difference?

    3. Re:Banned from Steam by Anonymous Coward · · Score: 0

      oh noes, breaking contracts and agreements have consequenses - who'd have thought of that?!

    4. Re:Banned from Steam by Anonymous Coward · · Score: 0

      And this is wrong because? If you can prove to Valve that you purchased then there are no issues. This is no different than the cable operators that caused a out of service message to appear on boxes that were pirating paid channels and the idiots called in to report the issue.

    5. Re:Banned from Steam by Anonymous Coward · · Score: 0

      Permabanned from the forums (Facepunch Studios) is not the same as permabanned from Steam.

    6. Re:Banned from Steam by Anonymous Coward · · Score: 0

      They were banned from the Garry's Mod forums.

        Garry's Mod forum bad != Steam account ban

    7. Re:Banned from Steam by jandrese · · Score: 1

      Being banned from the forums is not the same thing as having the Steam account banned. The latter would lock you out of your legitimate game purchases and is much more severe.

      --

      I read the internet for the articles.
    8. Re:Banned from Steam by brianary · · Score: 1

      Yeah, because Steam has proven itself to have a *much* cooler head about these accusations, right?

    9. Re:Banned from Steam by brianary · · Score: 1

      It's cute when people believe unauthorized copy detection is 100% accurate.

    10. Re:Banned from Steam by Anonymous Coward · · Score: 0

      In response to the several comments re: "it's all in good fun, just a joke, not trying to catch pirates" -- note that what's happening is tricking people with a fake error message that includes their Steam ID, so when they report it can get their account banned.

      FTA: "Not long after posting the request, the user found themselves permabanned from the forums for using pirated software."

      Are they seriously doing this? What if someone post the message with the SteamID of someone they don't like?

    11. Re:Banned from Steam by dcollins · · Score: 1

      Precisely.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    12. Re:Banned from Steam by Anonymous Coward · · Score: 0

      I see no problem here.

    13. Re:Banned from Steam by Anonymous Coward · · Score: 0

      In response to the several comments re: "it's all in good fun, just a joke, not trying to catch pirates" -- note that what's happening is tricking people with a fake error message that includes their Steam ID, so when they report it can get their account banned.

      FTA: "Not long after posting the request, the user found themselves permabanned from the forums for using pirated software."

      You do the crime, you do the time.

  28. So someone just have to... by Anonymous Coward · · Score: 0

    ...get hold of a persons 64bit steamid.. and post a thread in a forum with the following error to get a person banned from steam as long as the steamid have no registered transaction for GMod?

    Engine Error:Unable to shade polygon normals()

    1. Re:So someone just have to... by billcopc · · Score: 1

      Not banned from steam, banned from GMod forums. If they don't already own GMod, then it's not a huge loss, you'd think ? And arguably if one were to buy GMod post-ban, they could probably email someone to get unbanned.

      Not the end of the world.

      --
      -Billco, Fnarg.com
  29. Actually... by SCPRedMage · · Score: 1

    so the dev was infact not being an ass and legitimate consumers were not harmed :)

    ...they were harmed by the developer intentionally introducing a "bug" that rendered them unable to use software that they paid for.

    Mind you, this "harm" is very much temporary, and nothing remotely near critical (considering the software in question), but still, they do have grounds to be annoyed, if not upset.

    And considering that he either knew or should have known that this "bug" would in fact affect some percentage of legitimate users, one could make the case that he was being an "ass".

    Not that I would say as such; it sucks that they can't play with the sandbox they bought for a few hours/days, but there are worse things than being unable to play a specific game at a specific time...

    --
    My sig can beat up your sig.
  30. You know why this is not used more often ? by Anonymous Coward · · Score: 1

    It could be used on PC (and i think i remember an old game doing it, just like ultima 7 a/b "oink oink oink" if you answered wrongly within the game) Bad PR. Plain and simple, and cost. 2% can ammount to a LOT for big budget.

  31. Re:Bugs in code, and people who pay then "pirate" by billsayswow · · Score: 1

    If you don't have an internet connection, I doubt you use Steam.

  32. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 1

    1. How does he know there's no bug in his copy protection code that does not inadvertently trigger for legitimate users under ANY circumstance

    Unfortunately that happens all too often (not only with DRM bugs but also patches, installation, etc). I can't even count the number of times I happened to stumble over "you're a fucking pirate" accusations while trying to find a solution for a game's bug; a game which I bought legitimately no less.

    It's come to a point where people start yelling "pirate" as soon as somebody has a problem they didn't have. I'm sure that's very encouraging for paying customers.

  33. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    what restrictions exactly?

    The game requiring Steam for example? That's a fairly heavy restriction and one I would like to circumvent.

    I'm fed up trying to troubleshoot Steam everytime I reinstall it to play a game on it. It's a buggy annoyance, not to mention a risk for customers who can lose all their games due to no fault of their own.

  34. Re:Bugs in code, and people who pay then "pirate" by TapeCutter · · Score: 1

    Lots of people will try a cracked game in order to see if the game is worth buying.

    And then blame M$ for their malware infested windows box.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  35. Gunship 2000 by mistralol · · Score: 1

    I remember something like this in gunship 2000 where it would do a piracy check by entering a code from the book. I was about 10-12 at the time but didn't understand what it was really asking I just wanted to fly. MY dad figured it out after phoning their support line ... First time you blow something up it would crash out with a meaningless error message!

  36. Ugh by uxbn_kuribo · · Score: 1

    The comments on that GamePron link make me want to gouge my eyes out. They're worse than the Official WoW forums! The argument where people claim to pirate games because they're "poor" and it's justified in that not everyone can get decent jobs? It makes the mind boggle.

    --
    No portion of this post may be rebroadcast without the express, written consent of Major League Baseball.
    1. Re:Ugh by Anonymous Coward · · Score: 0

      Hmm? Doesn't make my mind boggle. And I pay for digital things that aren't a real hassle/impossible to purchase. If you can't afford games, the game publishers don't lose money if you decide to get the game without paying.

  37. Re:Bugs in code, and people who pay then "pirate" by Therilith · · Score: 1

    As such, only people who reported the problem AND whose Steam accounts lacked a proper purchase of Garry's Mod were banned.

    They banned people based on this?!

    Unfortunately I already own GMod, but I sure as hell wouldn't have bought it after they pulled something like this.

  38. Re:Bugs in code, and people who pay then "pirate" by Therilith · · Score: 1

    If you don't have an internet connection, I doubt you use Steam.

    (Yet another reason to pirate it)

  39. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    News flash: Steam games can be cracked just like any other. Steam itself can be cracked.

    There used to be a time when you could hack the Steam client to download any and all games.

  40. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    I think you could just copy the cracked retail exe over and play it outside of Steam.

    If Steam did go out of business then all Steam DRM would be retroactively cracked regardless.

  41. Not a new idea, and not a good idea. by andi75 · · Score: 1

    The piracy detection fails occassionally, and a honest paying customer gets hurt (and probably buys less in the future, because he feels (and rightly so) that he got cheated).

    1. Re:Not a new idea, and not a good idea. by gsslay · · Score: 1

      Every enhancement and change a developer makes to software might fail occasionally, and the honest paying customer gets hurt. That's why you test these things and offer support to your paying customers. Piracy detection is no different in this regard.

    2. Re:Not a new idea, and not a good idea. by delinear · · Score: 1

      It's generally the case that this happens when you're adding features that benefit gamers, though. In this case the only thing that's being added is yet more DRM nonsense, it doesn't benefit legitimate users (and at worst it can be a huge inconvenience), it's arguable whether it actually benefits the game developers (when offset against the cost of implementation).

    3. Re:Not a new idea, and not a good idea. by pokyo · · Score: 1

      I half agree. I don't see how you can say that this piracy detection fails occasionally. What is your reference? I'd guess there are two points of failure. The code would be something like: steamId = Steam.GetSteamID(); reference = Steam.GetGameOwned(steamId) if(reference is false) { print funny error } So where are the points of failure? If the steam id is incorrect (not actually the users id, which could be caused by memory trampling) then this would point to a greater flaw in the Steam API or the game itself. It should be fixed regardless. The only issue here would be a permanent ban on the incorrect user. Even in this scenario the chances of a random 64-bit number actually being a valid Steam member ID are fairly small. The second would be checking if the game was purchased. Same causes as above. Another problem would be hackers hacking the game to generate a random number, or forcing the returned steam ID to be that of someone who has purchased the game either by using a set of fixed numbers or somehow polling the Steam databases itself. Or they could simply skip this code segment all together. Unfortunately there is nothing permanent that can be done to prevent privacy by "catching people". The real issue is with the morals instilled in people. It is far too common for people to think it is OK to steal digital products.

    4. Re:Not a new idea, and not a good idea. by andi75 · · Score: 1

      > I don't see how you can say that this piracy detection fails occasionally. What is your reference?

      Some games refuse to install when CD emulation software is installed on the computer. Some games refuse to run when the CD has minor scratches. Some games refuse to run if they can't reach the authentication server. Some operating systems want to be 'reactivated' when they detect one too many hardware changes.

      I don't know enough about Steam to tell you where its failure points are, but it's far from the only DRM system in town.

      If, in any of those cases, the software stopped throwing an error (which is already quite annoying) and instead started to sabotage me quietly, I'd consider legal action.

    5. Re:Not a new idea, and not a good idea. by DavidTC · · Score: 1

      If Steam failed, then the game wouldn't run at all, which has nothing at all to do with what Gary's mod did.

      If Steam doesn't know you own a game, you're pretty fucked to start with. The situation you've invented in your head doesn't happen. Either the games work, or you're not logged into your account, or all of Steam is broken.

      However, this was a mod to the Source engine, not a game, and hence it was actually possible to copy the files into place if you legitimately owned some other Source game. (All of which require Steam.)

      This mod just checked the Steam API to see if you owned that mod, and instead of crashing out with a piracy message, decided to crash with a nonsensical message instead.

      And, as I said, if the Steam API isn't working, then Half-Life, or whatever game, is broken to start with.

      Basically, this isn't any 'added' DRM. This is using the existing DRM system, which you already have to be authorized in (to run whatever game you have Gary's mod installed in) in the first place.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  42. Surprised more games don't do this by DrXym · · Score: 1
    There are so many ways to fuck up the experience for pirates that you could keep them busy for weeks. The game could slap in the usual coarse copy protection / DRM routines but then do inline checks that only trigger in esoteric ways and exhibit faults seemingly unrelated to the trigger. So some guy switching from a 800x600 to 1024x768 screen triggers a check which causes a specific glitch 35 minutes later. Another guy walks over a hidden trigger on level 4 which disables the free() routine and causes memory leaks. Someone else runs on XP and triggers a check which causes saves past level 10 to be corrupted.

    Obviously you'd have to extensively QA test any potential checks and the consequences and prevent false positives but the intention would be to pepper the code with these things. Just when the cracker thinks they've fixed the game, another one turns up. Confound and annoy the crackers and pirates and just generally waste their time. And when a patch comes out, introduce a few more. And rebase the code so everything moves around. And of course shame anyone stupid enough to complain on official boards.

    1. Re:Surprised more games don't do this by sFurbo · · Score: 1

      Obviously you'd have to extensively QA test any potential checks and the consequences and prevent false positives

      Just like every other DRM scheme to date? I mean, if it is as simple as "doing extensive QA testing", it must be done today already, and no reports of false positives of DRM schemes can be found.

      Plus, as other people have pointed out, if it isn't clear that the behaviour is because of DRM, people will assume the game is just buggy as hell, and avoid buying anything from that distributor in the future.

    2. Re:Surprised more games don't do this by muffen · · Score: 1

      Just when the cracker thinks they've fixed the game, another one turns up.

      One would assume the cracker to change the actual copy-protection check function, always returning true (or whatever number represnts "pass"). Seems like an awful waste of time changing all the places it's called from.

      Plus, let's face it, copy protection has been tried in sooo many different ways and forms, and has yet to be implemented so it works. From the color-discs in Monkey Island to the abnormaly large file on whatever that first CD-game was, it's been done before. The only one that seems to work is the one that has game-functionality serverside.

    3. Re:Surprised more games don't do this by GuldKalle · · Score: 1

      I think Half-life 2 did something like this. I remember playing a pirated version once, and a couple hours into the game, an NPC would outrun you and lock a fence door ahead of you, then autosave. Damn I hated that NPC, standing there and looking at me through the fence. And yes, I later bought the game.

      --
      What?
    4. Re:Surprised more games don't do this by borrrden · · Score: 1

      If they pirated the game that means they didn't buy from the distributor in the present either.....

    5. Re:Surprised more games don't do this by DrXym · · Score: 1

      Obviously you'd have to extensively QA test any potential checks and the consequences and prevent false positives

      Just like every other DRM scheme to date? I mean, if it is as simple as "doing extensive QA testing", it must be done today already, and no reports of false positives of DRM schemes can be found. Plus, as other people have pointed out, if it isn't clear that the behaviour is because of DRM, people will assume the game is just buggy as hell, and avoid buying anything from that distributor in the future.

      Not necessarily. Do you think Garry's Mod is bugged because it can't render normals? What about Batman Arkham Asylum after people complained they couldn't glide over a particular gap?

    6. Re:Surprised more games don't do this by DrXym · · Score: 2
      This isn't copy protection, this is cracker protection. The cracker would go in and strip the copy protection, release the crack and then experience the embarrassment when their crack didn't work. So they'd spend an age a reported issue only for another to turn up, and another, and another. Meanwhile pirates waiting for the crack would get pissed off, disheartened, confused and some might even go buy the original game if it's worth playing.

      The point is to make the entire exercise a timesink. And woe betide anyone turning up to report the issues on popular forums because they'll become sport for gaming blogs to make fun of.

    7. Re:Surprised more games don't do this by Cederic · · Score: 1

      If I hit Google to find out if game A is any good and find lots of reviews stating that it's a bugged shitless unplayable mess, or that its publisher has never successfully delivered a working game, I'm not going to buy game A.

      At no point in the above paragraph did I pirate anything, yet the distributor's lost a sale anyway. Ho hum.

    8. Re:Surprised more games don't do this by AAWood · · Score: 1

      Each check and related effect added magnifies the chance of causing an issue for genuine users, if not in terms of false positives, then simple by introducing unintended bugs. Apart from this, it also eliminates the main reason for doing it, that of having an effect which seems like an error to the person experiencing it, but easily identifying the pirate to the staff (and, in this case, the public). How do you distinguish between save corrupted by your routine, and one corrupted by a buggy save routine? (Admittedly, in this case I suppose you could have the game write an identifiable text string to the save file it's corrupting, but it seems like it would be more trouble than it's worth to scan every corrupt save you get sent just to go "hah, caught you!"). How do you distinguish between a memory leak caused by a pirate game, and one caused by the game just having a memory leak (possibly introduced while adding one of the myriad glitch effects)?

      Leaving aside the moral arguments of whether DRM is a good thing, and whether this type of DRM is a good way of doing it, you want it to be small scale and obvious.

    9. Re:Surprised more games don't do this by Quirkz · · Score: 1

      What if you go to Google and immediately after every "this game is buggy" post was another post saying "yeah, that's only for the pirated version."?

    10. Re:Surprised more games don't do this by Anonymous Coward · · Score: 0

      I've had loads of bugs like that on a legitimate HL2 on Steam too. Everytime i brought the bugs up, I get denied of their existence by obsessed fans thinking i'm jinxing solid perfection.

      Ugh.

    11. Re:Surprised more games don't do this by Anonymous Coward · · Score: 0

      As someone who tries before they buy because the dbags spend more on advertising lies and buying good reviews than innovative gameplay and content, I can safely say this would make me LOLhard. If ur games buggy crap u think that hurts me? Lololol. On to the next one. Whereas I'll always buy a game I love. Piracy is the publisher/ developers fault usually. Maybe ur game sucks bro, or it's overpriced, or ur publisher is evil and boycotted, or the pirates broke. If a games good it WILL sell. Buying is better. If ur games so meh I don't need more than a buggy extended demo (which most cracks are) then u don't deserve sales

  43. There was a game called Titan Quest by mrcvp · · Score: 1

    And It suffered heavily from a bug that would pop up in the pirated version. Ton's of people where complaining on the forums that the game was buggy and no good because of it. And other people listened and didn't buy it. So if software developers really want to do such a thing either make it a minor problem or patch it in later, because if you don't it can hurt your reputation.

  44. Not a new thing by Anonymous Coward · · Score: 1

    This type of thing has been done several times before, obviously. From using seemingly innocent errors to denying game content.

    My most recent run in with this was with Darkstar One. You need a jumpdrive that jumps X amount of distance to continue the game after the tutorial-ish introduction. If you 'pirate' it, you can't jump that far.
    Problem was of course, that I did buy the game, but that my CD/DVD drive somehow failed the required check... So here I was with another useless game I actually bought. No wonder people pirate this type of thing, usually they're cracked to prevent stupid shit like this.

    Anyhow, I had to wait a few months for NEC to release new drivers for the DVD drive and suddenly the CD/DVD check no longer failed.

  45. pot calling the kettle black by Anonymous Coward · · Score: 1

    Look at Garry's twitter feed he has pirated movies in his iTunes from axiom and gokU61 (rocky)

    image
    http://dl.dropbox.com/u/3590255/Bits/DRM.png &

    post
    Bye Bye DRM - thanks @Craiggwilt http://dl.dropbox.com/u/3590255/Bits/DRM.png
    Thu Apr 07 2011 15:52:16 (Eastern Daylight Time) via web

    -b

  46. Ultima III by upside · · Score: 4, Interesting

    Ultima III wouldn't let you interact with NPCs - they'd say "Honesty is a virtue, I will not help you" or something to the effect.

    Personal experience. As a teenager I bought Ultima III (I think) for the Amiga for $many_weeks_allowance. The original floppy was corrupt, and being an expat in a remote country meant I couldn't get it replaced. A buddy mailed me a pirated copy to replace it. A "fun way" to catch pirates for sure, but there I was with a box, shiny cloth map and a game that would tell me I'm dishonest. Never got to play it. Guess whether this experience motivated me to (a) buy more games or (b) pirate games instead.

    </childhood_trauma>

    I understand the rationale behind copy protection and DRM, but they can make life hard for legitimate users and end up counterproductive.

    --
    I'm sorry if I haven't offended anyone
    1. Re:Ultima III by mark-t · · Score: 2, Informative
      If you were able to buy it legally where you lived in the first place, there is no reason that I can think of that you would not have been able to get it replaced where you bought it. Did you even try?

      Not that it matters now, being so many years ago, but there are sufficient details missing from that account that I'm not particularly inclined to empathize with your situation.

    2. Re:Ultima III by cowscows · · Score: 2

      It was not uncommon for retailers to refuse to take back any opened software products, because they were concerned about people copying the software to their computer and then returning it to get their money back.

      Just like DRM for digital stuff, policies for physical products are often crafted for the dishonest, and the honest people sometimes get shafted as a side effect.

      Much of the world works this way, and it's endlessly frustrating.

      --

      One time I threw a brick at a duck.

    3. Re:Ultima III by sg_oneill · · Score: 1

      In Australia, at least back then, you couldn't return opened software. I had to pirate a few things I had brought but had ended up corrupted.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    4. Re:Ultima III by Runaway1956 · · Score: 1

      Cowscows answer is right on target - but GP mentioned that (s)he was an expatriat in a foreign country. There are a lot of strange twists to online and/or mail order purchases under those circumstance. Right here in America, you will very often see that something cannot be shipped to an APO or FPO address. I think it bites, but that's the way it is. So - suppose that your (son, nephew, granddaughter, cousin) asks you to purchase something and SEND IT to him/her. After an extended period of time, the item arrives, is unwrapped, and found to be faulty. Don't you think someone is pretty screwed, now? There was nothing "illegal" with forwarding the item to the APO/FPO - but any hope of making a claim for freight damage, or getting an RMA for the faulty device is gone with the wind.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    5. Re:Ultima III by damiangerous · · Score: 1

      Most places don't let you return opened software, this is true. But I don't know of any who wouldn't do a same title exchange for a defect.

    6. Re:Ultima III by drsmithy · · Score: 1

      In Australia, at least back then, you couldn't return opened software.

      You might not be able to return it, but I'm sure you could *exchange* it for another identical piece of software.

    7. Re:Ultima III by mark-t · · Score: 1
      Nope.

      In that case, you ship it back to your relative, who then proceeds to exchange it for an identical product.

      Even *IF* the store wouldn't have taken it back, Origin Systems, the company that made Ultima III, *DEFINITELY* would have replaced a defective floppy on their product, costing at an absolutely worst case shipping charges for sending the defective floppy to them, as well as a proof of purchase.

    8. Re:Ultima III by X0563511 · · Score: 1

      Returns and exchanges are different things...

      You probably would have been able to get an exchange, which is what you would have wanted anyway.

      After all, what good is it to copy a game, and exchange it for the game you just copied? It only makes sense to deny the return if it's in exchange for cash, credit, or a different product.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:Ultima III by _0xd0ad · · Score: 1

      If the game had a CD key that was verified online and could only be used once, you'd be getting two codes for the price of one. You could install it on two computers - say, yours and your friend's. All you'd have to do is return it and claim it was defective.

      It's quite easy to understand why they'd be disinclined to let someone exchange an opened box for an unopened one.

    10. Re:Ultima III by X0563511 · · Score: 1

      Which is why vendors can ask to have returns shipped to them - so they can process keys etc. Hell there's no reason they can't ask the retailer to send the key to them immediatly for revocation.

      Fucking slashdot. I can't fix my spelling BECAUSE I CAN'T FUCKING RIGHT CLICK ANYMORE. ... will you STOP breaking your code in production?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    11. Re:Ultima III by _0xd0ad · · Score: 1

      That only helps if they force the user to go online every time they want to play the game, and their CD key gets verified every time they do.

  47. The pirate response. by Anonymous Coward · · Score: 0

    Sure a few MIGHT take the time to visit their forums and get laughed at.. But in reality the majority do... :Hey this game is buggy and sucks. *delete* NEXT!

    And now they, and any of their friends. Associate your game company with producing buggy garbage. Making sure none of them will NEVER be a customer.

    Talk about win the battle but lose the war... That's just retarded. And it makes me laugh.

    Theres far too many shitty games out there for your sneaky drm to really ever be noticed.

    1. Re:The pirate response. by luther349 · · Score: 1

      delete next or getting laughed at both options work for me the pirate isnt there.

  48. Re:Bugs in code, and people who pay then "pirate" by Methuseus · · Score: 1

    Have you tried to circumvent a Steam only game? I have a friend who did. It's a pain in the ass. He showed me all the "simple" steps he had to go through. This was for a $5 game, too. I said, "For all the time you spent on that, you could have worked 15 minutes of overtime and bought it."

    --
    Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  49. Re:Bugs in code, and people who pay then "pirate" by Methuseus · · Score: 1

    So they say. Now, I believe they will do their best to remove all DRM from games if Steam goes out of business, but if someone seizes their assets, etc, you're SOL.

    Now, I have a decent amount of money invested in Steam, so I hope this doesn't happen. Just saying it's not a guarantee like you seem to think.

    --
    Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  50. Price isn't the real issue by Shivetya · · Score: 1

    People always love to toss out the excuse that game (software) piracy exists mainly because of cost. Yet we see many examples where people will pirate (steal) items with 99 cent prices like those on the App store.

    If you "understand" pirating a $50 game then you would understand pirating a $10 game. Justification on price is odd because your still excusing theft? I will assume the price points are merely the level at which you would succumb to the temptation, in other words, where you would feel justified in it?

    As for sticking it to the publisher or the "man", again its another misdirection used to excuse oneself of responsibility. When taking has so little threat of recrimination far too many will take. It is no different than looting after a disaster.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  51. Payment method; currency value by tepples · · Score: 1

    Money (either try before you buy, or sheer ludicrous pricing schemes).
    Really not an acceptable excuse in this case. It's $10.

    Unless the work's publisher won't take your payment method, such as cash in the case of somebody still in school who does not yet qualify for a checking account. Or unless you happen to have been born in a country with an undervalued currency, such as many countries not in the top 20 economies.

  52. There were plenty by Moraelin · · Score: 5, Insightful

    There were plenty of games which tried to do something sneakily wrong to gameplay if they think you're a pirate.

    The problem is that, basically, invariably there's the assumption that such a piece of code is 100% proven and bug-free itself. You know, unlike the rest of the program and unlike other shitty pieces of DRM.

    A prime example of what I'm talking about was IIRC Gangsters by Eidos in the '90s. Among other things it would take as a clue that it must be a pirated copy running in an emulator -- until a later patch fixed it -- was if your CD is any other drive letter than D:. Because God knows that no honest customer ever would have more than one HDD or partition or have a RAM-disk or two CD drives or anything, you know?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:There were plenty by luther349 · · Score: 0

      if you read the entire story the error acully displays the 64 bit steam id. they check to make shure its not there anti pirate messing up befor sending out the banhammer. all they do is check the steam id to there list of people who bought the game.

    2. Re:There were plenty by Anonymous Coward · · Score: 1

      What the fuck are you trying to say?

    3. Re:There were plenty by adamofgreyskull · · Score: 1

      Each Steam install has a 64 bit ID. If a person has bought the game their 64 bit ID will show up on a list of sales of Garry's Mod. If not, it won't. Once they're sure the person is a pirate, only then do they mess with them. Clear?

    4. Re:There were plenty by 0x15e · · Score: 1

      ... except that if it thinks a legit copy is a pirate and crashes with this message, they've already adversely affected a paying customer?

    5. Re:There were plenty by IorDMUX · · Score: 2

      The problem is that, basically, invariably there's the assumption that such a piece of code is 100% proven and bug-free itself. You know, unlike the rest of the program and unlike other shitty pieces of DRM.

      One of my favorite games when I was young was Robot Odyssey, the Learning Company game on the PCjr. Being a TLC game, about half of the fun was in the many tutorial/learning levels, and the other half was the game itself. Though I enjoyed the tutorials to no end, I was unable to properly re-wire the robots in the actual game, and so was only able to complete the first few levels (about 40 %) of the main game. I tried different strategies on and off for years to try and either fix or get around this odd behavior, but could never get anything to work.

      A decade and a half later, I finally learned that the game had an odd disk-read-based copy protection scheme which, if it failed, quietly prevented you from re-wiring the robots, making it impossible to progress. However, I had an original game, box, manual, and all, yet the DRM bugged out on me.

      The point is, had there been a more blatant or clear message, we could have called TLC and asked for a replacement copy. As it was, I simply believed for years that I just couldn't figure out how to play the game.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    6. Re:There were plenty by s73v3r · · Score: 1

      I'd think they'd be able to handle a simple list lookup. If they can't, then they have bigger problems than offending paying customers.

    7. Re:There were plenty by steveg · · Score: 1

      I've often wished there was a mod class labeled "-1 Incoherent."

      --
      Ignorance killed the cat. Curiosity was framed.
  53. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    It took me 40 minutes to get Steam installed and log into an existing account. How is that better than 15 minutes?

    Steam is a bug-ridden piece of shit that keeps you from actually playing games.

  54. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    I feel a sudden urge to find out certain peoples steam-IDs and post a lot of error messages...

  55. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    I think you misread something. I said Steam DRM would be cracked, as in, nonvoluntarily....

    The online requirement has been cracked many times already... what would be needed is Steamworks server emulators, and that's been attempted more than once.

    I hardly ever use Steam so my knowledge of the current hacks is limited.

  56. The Innocence Project by Veggiesama · · Score: 2

    Before you salute this vigilante gesture, a lone captain taking on the high seas of piracy, stop and consider these necessary questions:

    1. How does the developer determine whether the customer's version of the product (a mod, no less) is legitimate or pirated?
    2. Is this method a 100% foolproof way to detect a pirated copy?
    3. Could a false positive ever be detected, flagging a legitimate customer as a pirate?
    4. Could a programming error, introduced either now or in the future, ever flag a user as a pirate?
    5. Could a cracked game executable, modified content files, or lack of Internet connection ever flag a user as a pirate?
    6. What does the developer do with this new list of suspected users? Is it merely for research purposes, or does he plan to turn it over to other authorities (i.e. could these users be perma-banned not just from the forums, but also from the mod, from the game, or from the Steam network?)
    7. What makes the developer think the pirate community can't bypass this slightly more deceptive form of DRM, like they have so many times in the past?

    I do not condone the actions of people who would pirate an indy developer's $10 game, but I also don't condone a developer running wild on an anti-piracy power-trip. By banning every single person who complains of this from his forums, he may be inadvertently banning users with legitimate problems. It wouldn't be the first time.

    1. Re:The Innocence Project by DavidTC · · Score: 1

      How does the developer determine whether the customer's version of the product (a mod, no less) is legitimate or pirated?

      The only way to buy it via Steam, and hence it just checks Steam.

      2. Is this method a 100% foolproof way to detect a pirated copy?

      Currently, but I'm sure someone will crack it.

      3. Could a false positive ever be detected, flagging a legitimate customer as a pirate?

      You already have to be correctly logged into Steam to run whatever copy of the Source engine (Usually Half-Life) in the first place, so you'd have to postulate a fairly weird situation where you could somehow launch Half-Life correctly, and then Half-Life 'forgot' who you were when it tried to launch the mod.

      Basically, folks, this isn't some 'copy detection'. There was no copy detection, the code to detect a pirated copy is the mod just asking Steam if it's legal. That's it.

      And if Steam doesn't think your Steam games are legal, then you've got bigger problems than this mod.

      Could a cracked game executable, modified content files, or lack of Internet connection ever flag a user as a pirate?

      A cracked game executable almost certainly will, but despite the justification about 'bad disks' you're about to talk about, this is Steam. There are no disks.

      By banning every single person who complains of this from his forums, he may be inadvertently banning users with legitimate problems.

      Erm, you said that strangely. The users do have a legitimate problem...the game doesn't work! However, those uers are pirates, and he doesn't give a flying fuck if the game doesn't work for them.

      What you mean is 'he may be inadvertently banning legitimate users'. Which he's not, because there is a Steam ID listed in the error, and he checks to make sure that Steam ID hasn't bought the game before banning them.

      He's run across three people who got the error despite having a legit purchase, which he managed to fix by having them restart Steam and the game. They were in some weird buggy mode that would have run into some other error eventually...having an error popup because Steam is being weird is probably a good thing, and much easier to diagnose than waiting for things to go weird. (He should probably have that solution suggested in the fake error message if people are going to get it.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    2. Re:The Innocence Project by Anonymous Coward · · Score: 0

      You do realize the only possible way for a person to play Garry's Mod is through Steam....so they have records of who actually purchased the game.

      So they can detect through Steam ID and account linkage on, if possible at this point, who has those issues.
      Do you think people just ban without even checking first?

    3. Re:The Innocence Project by Anonymous Coward · · Score: 0

      1. All steam games are purchased digitally and the error message includes the player steam id (which they unknowingly and stupidly post on the forums). If they player bought the game there would be a record their steam id owning it. If not, they get banned from the forums.
      2. No. It only catches people who pirate and report the error.
      3. No, the steam id of the player will have the game tied to their account(steam id) which is probably what's being checked against(with the steam id in the error).
      4. No, it appears it's done manually after the error is reported.
      5. Not from this, however Valve's VAC could, but that's not a new issue.
      6. They get perma-banned from the forums.
      7. I don't think it's supposed to be a long term solution, just something to mess with amateur pirates.

  57. Re:Bugs in code, and people who pay then "pirate" by AndrewNeo · · Score: 1

    Banned from Facepunch, not from Steam. This is nothing new, as they've been using antipiracy measures on garrymod.org for a while too. They're just trying to keep pirates further away from the game.

  58. The real problem by pokyo · · Score: 1

    The real problem is that people think it is OK to pirate stuff. Here are the most popular reasons:

    1. They put DRM in there, thus the pirated version is better and I am entitled to steal it.
    2. The game is too expensive, thus I am entitled to steal it.
    3. I wouldn't have bought it anyways, thus I am entitled to steal it.

    All of these are bull. No one has any right to steal anything that doesn't belong to them. There is a deep moral issue here with a good chunk of people on the net. This extends to torrenting movies and other entertainment. I don't see why people are so cheap. Even at 60 dollars a video game is about what it costs me for gas in a month or groceries in a week. It isn't exactly expensive. Anyways, maybe the only solution is to get rid of internet annonominity and allow publishers and developers to report pirating offenses to the police. And yes I am a game developer.

    1. Re:The real problem by luther349 · · Score: 1

      number 1 i will agree with in many drm setups. steam isnt one however low pricing on most stuff and drm that doesent brake your pc or otherwise bother you in any way. number 2 is losing alot of steam being pricing relly the case in the mobile market has fallen big time. 3 is bs.

    2. Re:The real problem by Cederic · · Score: 1

      4. They put DRM in there that stops me playing the game I paid good money for, and refuse to give me a refund.

      And yes, I have been trying unsuccessfully to play Dragon Age: Origins since Saturday. Unsuccessful because EA and Bioware are collectively fraudulent cunts that will take your money and not provide the content you paid for.

    3. Re:The real problem by pokyo · · Score: 1

      I agree with the above two posts. If you bought the game, and it has DRM then feel free to download a version with it stripped out. I don't see what is wrong with that from a moral point of view. I guess technically it would still be illegal but at least the money went to the publisher (or better yet directly to the developer)

  59. Re:Bugs in code, and people who pay then "pirate" by AndrewNeo · · Score: 1

    This is why the SteamID is put in the error message.

  60. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  61. Really? by Anonymous Coward · · Score: 0

    I remember playing a Settlers II RIP cracked version, but didn't found any glitch. Actually, I finished the game.

  62. Garry: by Anonymous Coward · · Score: 0

    Garry: Your vindictive investments will be your downfall.

  63. A few more details from GarryMod Creator by wbav · · Score: 1

    He's posted a write up:
    Shading Polygons

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
  64. As a paying customer, sounds great! by SoTerrified · · Score: 1

    As a paying customer, I want your 'protection' to be invisible to me. As a paying customer, I don't want to be forced to put the CD in the drive, I don't want you installing drivers or messing with my boot sectors. I don't want you putting extra crap on my machine. I just want a smooth, fun, gaming experience.

    Gary's mod sounds ideal. As a paying customer, I see/hear/experience nothing amiss. And yet their game is protected from theft.

    If the choice is the customer experience vs. stopping pirates, the answer should always be the paying customer. No plan to stop piracy is worth inconvenience to the paying customer. And I'll put my money where my mouth is. As a consumer, despite enjoying Assassin's Creed, I did not purchase the sequels specifically because of the overbearing copy protection. But I would happily buy products from the people who make Gary's Mod.

  65. Here are some of Garry's comments by Fookin · · Score: 1

    From his blog:

    "Yesterday I made pirate versions of Garry’s Mod pop up an error. This error only happens when people pirate the game. 48 hours ago there were no results for this phrase on Google. As I type this there’s 717 results (and climbing by the minutes). This is partly as a result of me stupidly mentioning it on Twitter and lots, and lots, and lots of news sites posting about it. I don’t get why it’s getting so much attention.

    The overwhelming response has been supportive. Which to be quite honest I don’t really understand. If EA or someone does something like this people go crazy. Maybe it’s the motive.."

    More @ http://www.garry.tv/?p=2410

    1. Re:Here are some of Garry's comments by molliedollie · · Score: 1

      "The point here is that 99% of the people pirating GMod are using a crack for Steam, not a crack for GMod. They can apparently play any game on Steam for free. So now their life is a little bit harder." I had no idea! Thanks Garry!

  66. The Point by Anonymous Coward · · Score: 0

    I'm pretty sure it has a very specific point. Saving 10 dollars. When you're 20,000 in debt in student loans, you don't need to be spending money on anything when there is an alternative where you don't -- it isn't always about morals.

  67. Artificial Scarcity Enforcement. Yay. by brianary · · Score: 1

    Like all copy detection, I'm sure this is 100% accurate, so losing hundreds of dollars worth of games without appeal seems like a great idea.

    1. Re:Artificial Scarcity Enforcement. Yay. by Briareos · · Score: 1

      Except, of course, that Valve know exactly if the user with that Steam ID has indeed bought Garry's Mod or not if the ID is getting reported in the error code...

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    2. Re:Artificial Scarcity Enforcement. Yay. by brianary · · Score: 1

      As long as Steam doesn't enact a policy of disabling accounts based on reputation or accusations by other entities, such as the forum mentioned, that's good. However, I'm not sure we can rule that out. And Steam can be capricious: http://consumerist.com/2011/03/valve-disables-steam-account-wont-explain-why.html

  68. Re:The real problem MEMORY RESIDENT DRM by MarkvW · · Score: 1

    If the DRM stays memory-resident on a person's computer while they are NOT using the game, then I have no problems whatsoever with people pirating the software.

    In all other respects, I agree with you.

  69. Re:Bugs in code, and people who pay then "pirate" by billsayswow · · Score: 1

    If you don't have an internet connection, I doubt you can pirate.

  70. Yep, I can definitely empathise by Moraelin · · Score: 1

    Yep, you definitely have my empathy. I've run into that kind of situation before myself.

    I used Gangsters for example, because it actually happened to me too. I had 2 HDDs, 1 RAM-disk, and 2 CD-ROMs. There was no way that game was going to be in a drive letter lower than drive F:. So I start the game and pretty much I'd get screwed no matter what I do. I could have my gangsters even just sitting around doing nothing, and still get everyone arrested. Not only I wasn't getting my money's worth out of the game, but there's the sheer annoyance factor of, you know, "WTF does it want from me? What AM I supposed to do here?" Then I eventually run into its being recognized as a problem and patched, and pretty much went ballistic when I realized that the damned thing had cost me several hours of increasing annoyance, just because some idiot hadn't even thought it possible to have a legitimate CD in any other drive than D:.

    And, yeah, there are a few other games where I still really wonder. Was I just bad at, say, Operation Flashpoint (another game which actually was proud of screwing the difficulty if it thought you're a pirate), or did their shitty DRM glitch on me?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Yep, I can definitely empathise by penguinchris · · Score: 1

      Operation Flashpoint was buggy as heck, and I didn't get far in it. I knew about the DRM stuff but I did have a legitimate copy so didn't think it was that, but in hindsight, it easily could have been. I just thought it was the bugs and that it was a very hard game to begin with.

      That was near the end of the era where you could easily install a single copy of a game on several computers and play over a LAN. My brother and some of our friends would do that, and would buy games (yes, just one copy) just because of that capability (most games in the genres we liked had the capability anyway). So we had the one copy of the game installed on several computers.

      We ended up having more fun with it via the included level editor than the actual included missions. It was basically an open-ended world you could do anything with, as long as it involved Eastern European vehicles and weaponry and killing enemy soldiers :)

  71. Re:Bugs in code, and people who pay then "pirate" by VGPowerlord · · Score: 1

    It took me 40 minutes to get Steam installed and log into an existing account. How is that better than 15 minutes?

    Steam is a bug-ridden piece of shit that keeps you from actually playing games.

    As long as we're citing anecdotes, the last time I installed Steam, it took me less than 5 minutes to download and install, then log in using my existing account and start installing games.

    So... were you trying to install it on WINE or something? On a Mac with a case-sensitive file system?

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  72. They deserve it.. by Anonymous Coward · · Score: 0

    Quite honestly the pirates got what they deserved.

    Steam isnt an intrusive form of DRM which hardly affects legitimate customers. In return for the few small disadvantages (having to keep your games updated) you get a ton of online features like achievements and the Steam Cloud in return.

    Not to mention that Garry's Mod requires a computer which costs $500+ to run smoothly. If you can afford $500 on a PC why cant you afford $10 (or $5 in the sales) to buy a game?

    1. Re:They deserve it.. by Travelsonic · · Score: 1

      Not to mention that Garry's Mod requires a computer which costs $500+ to run smoothly. If you can afford $500 on a PC why cant you afford $10 (or $5 in the sales) to buy a game?

      I hate this "argument" since it presumes you bought the computer in the frist place - while that is true a lot of the time, it isn't true all of the time, stupid.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  73. "only affect people who have pirated the game" by Anonymous Coward · · Score: 0

    And I presume this was properly vetted by a well-budgeted QA process, yes?

  74. Re:Bugs in code, and people who pay then "pirate" by Travelsonic · · Score: 1

    Only idiots who don't actually try to take care so far as where they get their cracks from.

    --
    If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  75. Re:Bugs in code, and people who pay then "pirate" by Anonymous Coward · · Score: 0

    Nope, plain Windows XP.

    First the installer complained about Steam already being installed. Apparently the old version I uninstalled a year or two ago didn't remove itself properly. So the new installer asked for an old .msi which was no longer available.

    After that it installed but wouldn't log me in with my account. No error message, no hint what was wrong. Yes the password was correct, a wrong one actually gave me an error message; the right one just a silent failure. And so on and so forth.

    Every problem resulted in copious amounts of Googling, searching various forums, Steam redownloads and reinstallations. Also: great fun to redownload Steam on every single reinstall, really speeds things up!

  76. Re:Bugs in code, and people who pay then "pirate" by syousef · · Score: 1

    This is why the SteamID is put in the error message.

    Oh well it's Steam and it includes a SteamID, so it must be perfect and bug free and could only every correctly identify genuine pirates.

    Are you lot listening to yourselves? Slashdot has fallen big time when idiocy like this becomes the norm and a legitimate comment gets modded down because people don't like having their favourite DRM criticised. Shame on the lot of you. You reap what you sew.

    --
    These posts express my own personal views, not those of my employer
  77. Hirens Boot CD by Anonymous Coward · · Score: 0

    That is enough about that!

  78. Re:Bugs in code, and people who pay then "pirate" by Zemran · · Score: 1

    Although I would accept this system happily, it should be made clear to the buyer that this is what they can expect. i.e. With our system you can play your game without any need to insert a CD etc. etc. on the pack. They should think more about the service that they provide the customer rather than the problems they create for the freeloaders.

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
  79. !Piracy by AP31R0N · · Score: 1

    Piracy is armed robbery, kidnapping and murder at sea.

    So unless Garry is patrolling the Horn of Africa in a PT boat this has nothing to do with piracy.

    Some descriptivist halfwit will chime in "but but but langwijez chanj LOOL0LOLL0!"....

    Allowing copyright owners to call copyright infringment piracy makes the trivial sound grave, and the grave seem trivial. When you misuse the word piracy you are contributing to the problem of our insane IP laws. You're letting them win.

    Imagine if we started calling all Germans Nazis instead of Germans. A descriptivist would call this evolution of language, but it would be applying the label of a group that committed horrific crimes against humanity to people who did not. It would eventually rob the word Nazi of it horror and add that horror to the innocent.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    1. Re:!Piracy by ConceptJunkie · · Score: 1

      Imagine if we started calling all Germans Nazis instead of Germans. A descriptivist would call this evolution of language, but it would be applying the label of a group that committed horrific crimes against humanity to people who did not. It would eventually rob the word Nazi of it horror and add that horror to the innocent.

      Congratulations, you just described American politicians... except they call each other Nazis instead of the Germans. The sad thing is sometimes some of them do some of the things that the Nazis did, but that's almost always orthogonal to what people who compare others to Nazis are thinking or claiming.

      --
      You are in a maze of twisty little passages, all alike.