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User: EnglishTim

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Comments · 1,398

  1. Re:Mossad on Galileo System To Include Jamming Capability · · Score: 1

    That's interesting, but kidnapping someone who's free to roam is quite different from kidnapping someone who is locked up and (presumably) under armed guard.

  2. Re:Well obviously the US on Galileo System To Include Jamming Capability · · Score: 1

    They could nuke Europe if they wanted to

    And vice versa. The US is not the only country with nukes, you know. :-(

  3. Re:Hold on here... on Galileo System To Include Jamming Capability · · Score: 1

    Interestingly, Part of the European Convention on Human rights says that a suspect may not be sent to a country to be tried if they are likely to be given the death penalty. A prerequisite of handing over suspected terrorists would be that they could not face the death penalty.

    As for kidnapping the suspect - look at it the other way around - Europe has some pretty hard-core special ops troops as well, but can you really see the SAS being able to sneak into the US and nick a terrorist suspect? No? I can't quite see it happening the other way around, either - This isn't Splinter Cell... ;-)

  4. BUT IT'S NOT THEFT! on Embedded Device Manufacturers Ignoring GPL · · Score: 1

    Or, at least, if you read many of the posts about the RIAA on Slashdot, the unauthorised acquisition of intellectual property isn't theft.

    Until it's GPL'd, that is...

  5. Re:What's up with these anti-Linux attacks? on More Info on Debian.org Security Breach · · Score: 1

    I assumed it was someone who wanted to put some backdoors in so that she could then either:

    a) root some debian servers for their own nefarious pleasure and purposes

    or

    b) try and get some backdoors in to make a vector for a new virus.

  6. Re:You think 2.44 is ancient? on Critical Eye on SpamAssassin · · Score: 1

    Excellent! Thanks for that - a very useful resource!

  7. Re:The review isn't as bad as slashdotters make it on Critical Eye on SpamAssassin · · Score: 1

    That's all very well if you don't mind it pulling every other package under the sun into unstable as well, but if you still want most of your system to be 'stable', you're stuck with version 2.20-1, which does catch a bit of spam, but isn't that effective any more.

  8. 2.44 is Almost recent... on Critical Eye on SpamAssassin · · Score: 1

    2.44 is Almost recent compared to the version 2.20-1 that is in the stable tree in Debian.

    I had decided that I would mainly stick with the stable tree on my server, with just a few things testing or unstable if I needed them. I'd like to upgrade to 2.60 in the testing tree, but it drags all sorts of other things into the testing tree as well, like apache, so so far I've stuck with 2.20.

    I am very tempted to upgrade it, though.

  9. What is metacity? on Expose Metacity With Expocity · · Score: 1

    Surely there's gotta be a better way to link to a project than just to a ftp directory full of source archives?

  10. Re:Why do this? on Apple's iTunes DRM Cracked? · · Score: 1

    The big one you're missing is that music purchased from iTMS can now be played on other Operating Systems and mp3 players other than an iPod without incurring the loss in quality and inconvenience of burning to a CD and reencoding to mp3.

  11. Re:Similar reason as for DeCSS available ? on Apple's iTunes DRM Cracked? · · Score: 1

    I certainly wouldn't mind being able to buy music online wihout DRM. My main portable music source is my Palm Tungsten with a hefty SD card in it, and there isn't any software for it that will play DRMd music. Also, as I use Linux at work, any music I buy online currently can't be played at the place where I listen to music most.

    I listen to online radio stations a fair bit. I often hear a tune I'd like to buy. I'd like to have a little button on my music player that says 'buy this song' which purchases and downloads the song currently playing.

  12. Widescreen support on Videogames, HDTV and Widescreen 16:9? · · Score: 1

    Widescreen support in games is fustrating - in the UK the majority of new TVs (Well, certainly large living-room TVs) seem to be widescreen nowadays, and quite a lot of digital TV is broadcast in widescreen (The settop boxes adjust the picture to the type of TV you have). However, many games don't support widescreen at all, I think largely because it hasn't really caught on in the US yet. On the other hand, HDTV doesn't seem to exist over here at all, so I suppose it's swings and roundabouts...

  13. Here's the difference: on Bill Joy on Linux and Mac OS X · · Score: 1

    He doesn't find Linux interesting. Why should he? It's basically a UNIX-alike and he's been working on them for ages.

    What he evidently does find interesting is that you can now buy cheap and very small PC hardware and that that opens up all sorts of possibilities. Yeah, so he's using Linux - so what? it's probably the best choice for OS in this situation. That doesn't suddenly make it fascinating.

  14. Re:"Africa" is not a state on Uranium Pebbles May Light the Way · · Score: 0

    Hooray for the Slashdot 'Editors'!

  15. Yikes! Tubgirl! on Encrypted Cell Phone Hits the Market · · Score: 1

    I don't think anyone with that in their signature should be allowed to get a +5 modded comment. Luckily I was able to close the window before more than top inch of the picture downloaded, but I almost had a great deal of embarrassed explaining to do to my wife...

    So, er... +1: tubgirl

  16. I hate the KDE printer dialog. on What Might UserLinux Look Like? · · Score: 1

    Mainly because it crashes anytime I try and access it. I'm sure it's just *spiffing* when it works, though.

  17. It's 'lose' and 'losing' on Replace Your Music....Again · · Score: 1

    If I lose my cool I will loose the hounds!

  18. It's not a prototype on Bombardier's Hot Wheel · · Score: 1

    It's not a prototype, it's a concept. They've not actually made one.

  19. Re:Early Stages on XCOR Launch Application Complete · · Score: 0

    Since when has Slashdot had anything to do with journalism?

  20. Re:How much... on Microsoft Moving Into Chip Design With Xbox Next · · Score: 2, Interesting

    You're right, it would be interesting to run some benchmarks, but games nowadays *do* require a lot of calculations with non-integer numbers. In all but the simplest 2d games (i.e. puzzle games and the like), vast numbers of calculations are made. I'd be willing to bet that nothing out there makes as much use of the FPU as games software. Sure, some kind of fluid flow analysis software or rendering software like PRMan and Mental ray probably tax the FPU more, but in terms of the sheer number of FPU instructions that are excecuted everyday by PCs around the world, I'm sure games come out on top.

    Please believe me when I say I'm not making this up - I have worked on real, published games for both the PC and console markets and we do use the FPU a great deal.

    If you need further proof, just have a look at all the gaming hardware out there - the PS2 has two extra vector floating point units in its so-called 'Emotion Engine' CPU. Graphics cards (which are pretty much driven by games) are dedicated almost completely to floating-point operations nowadays - everything, from the vertex coordinates to the colours to the screen buffers are, or can be, floating point. This is the way that the gates are being put to better use - a lot of them are now dedicated to doing certain FP operations *very, very* quickly, on a scale unheard of on a conventional CPU. If the FPU is to be removed, it is likely to be replaced by additional specialised FP units, to do things like ray/sphere and ray/triangle intersections, physical simulation and the like. I don't think they'll entirely throw out the main FPU (although it could be scaled down a bit in that case - current CPUs generally have 4-part vector FP operations), simply because there'll always be a bit of calculation you need to do somewhere that doesn't fit into your specialised categories..

    I suppose it is possible that the entire games industry has got it all wrong, and that this drive towards greater FP power is going in the wrong direction, but I doubt it.

    P.S. Please don't feel I'm flaming - just explaining the way I see it.

    Cheers,

    Tim

  21. Re:From commodity to specialized? on Microsoft Moving Into Chip Design With Xbox Next · · Score: 1

    Firstly, I don't think Microsoft ever thought they'd be able run the first Xbox at a profit.

    Secondly, I don't think the silicon in the PS2 has worked out that much cheaper than the silicon in the Xbox - The Xbox CPU is probably a bit more expensive due to it running at over twice the clock speed, but not much.

    The big thing which makes the a huge difference is that the Xbox has a 10Gb Hard Drive and the PS2 doesn't. You just can't make hardrives that cheap - they've got too many parts. This is what made the Xbox expensive. (Well, expensive for Microsoft - here in the UK the Xbox is cheaper than the PS2...)

  22. Re:How much... on Microsoft Moving Into Chip Design With Xbox Next · · Score: 1

    Seriously, you're quite a long way out of date. Games used to just use fixed-point math because

    a) it was faster to integer calculations
    and
    b) Not all computers had FPUs, which made a) especially true.

    However, modern games rely on being able to to do a lot great deal of floating-point calculations - sure, many of them can now be handed off to the GPU, but there's still a lot of stuff you have to do. If you hand all of these over to the ALU, you've got a bunch of extra problems:

    a) You'll have a lot more accuracy issues to deal with - rounding hits you a lot harder
    b) The same operations with the ALU will take more instructions, meaning that you fit less code into the cache, causing more cache misses - expensive
    c) Floating point operations can run in parallel with the ALU, meaning your code can run quicker
    d) Floating point units are a dammed sight faster than they used to be. IIRC, some operations are now faster on the FPU than they are on the ALU...

    I'm not kidding. Up until two years ago I was a games programmer (I'm now working in Visual Effects), and I'd hate to have to go back to fixed point. It *does* make a lot of difference.

    Nobody would program for a fixed-point only console nowadays. It's acceptable for hand-held systems but not for consoles. They'd laugh you off the stage at GDC...

  23. Better for what? on Video Card History · · Score: 1

    If you were playing games, obviously the 4096 colour goodness the Amiga provided was great for static screen art (if I remember, it wasnt well suited for sprites and the like as it made use of a primitive compression system). But the resolution of most of the Amiga modes wasn't great - 320x200, or 320x240, something like that.

    Of course, f you're doing word processing, the superior 640x480 resolution of the PC screen (however many colours it has) is going to come away on top.

    It just depends what you wanted to do with your computer.

  24. Re:Walt Disney on Disney Does Digital, Ditches Drawings · · Score: 1

    that is, the art is very important and commercial concerns are only important when necessary

    Unless of course your animators are on strike in which case it's important to testify against the leader as a communist which results in his expulsion from the country?

  25. Times for UK Viewers on 'Star Wars: Clone Wars' Premieres Tonight · · Score: 1

    It's showing on Toonami, starting on Monday the 10th.

    It's on at 16:00, 17:00, 18:00 and 19:00

    The next episode is on Tuesday at

    07:00, 08:00, 16:00, 17:00, 18:00 and 19:00

    and it seems to continue like that every weekday after that.