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Disney Does Digital, Ditches Drawings

May Kasahara writes "This is something which has been the talk amongst animators for the past couple of weeks: Walt Disney Feature Animation is in the process of halting all work on traditionally-animated features and going completely CG. Supposedly, all of their animators-- even staunch traditionalists such as Glenn Keane-- are being trained on 3D computer animation techniques. The last hand-drawn high-budget Disney feature scheduled for release is Home on the Range, which is due out next April. It appears that Disney is bowing to the supposed pressures of the market, even though the hand-drawn Lilo and Stitch was considered a success and the all-CG Dinosaur (done at Disney's now-defunct FX house The Secret Lab) was not. However, I believe there's another factor at work: Pixar's contract with Disney is set to expire soon, and the revered CG house has been making their own demands of Disney for the contract's renewal."

337 comments

  1. Walt Disney by dolo666 · · Score: 5, Interesting

    Walt Disney would have loved this move to full CG! He likely would not have liked Pixar's pushy behaviour, however. Apparently Walt loved the results of drawing cartoons, but complained about the long hours at his desk, until he gave up drawing altogether to supervise his own studio. He also loved new inventions, as he was the first person to make a cartoon with sound (Steamboat Willie (1928)). Therefore, I would have to say that Walt would have loved the idea of making machines draw for him!

    1. Re:Walt Disney by mr100percent · · Score: 3, Insightful

      How was Pixar pushy? They got screwed over contract-wise for Toy Story, and Disney managed to make a CG for less than a traditional animated film.

      For the next movie (Bugs life?) they got a bit pushier, yes. They asked for top billing alongside the Disney trademark, and Steve Jobs managed to make Pixar a household name. Anyone know about current relations? They seem to be a cash cow for both parties.

    2. Re:Walt Disney by cliffy2000 · · Score: 0

      Did Pixar really get screwed over? I recall Pixar being a no-name company until Disney took a chance distributing their work.
      Sorry to burst the Jobs-loving bubble, Big J. Better than Gil Amelio, sure, but credit where credit is due. Pixar was largely MADE by Disney. 'das all.

    3. Re:Walt Disney by UnknowingFool · · Score: 5, Interesting
      He likely would not have liked Pixar's pushy behaviour

      Pixar films has made like 1.5 billion dollars in ticket sales alone. That's not including merchandising, cross-licensing, and home entertainment. In that same time, what has Disney done with their animation films? Between Lilo and Stitch and Mulan, all other Disney films have done very poorly compared to Pixar and even Dreamworks. I think they've earned the right to be a bit pushy.

      While Disney might have one of the most powerful marketing divisions in media, somehow, I suspect that all things outside film making mean little to Pixar. Sure they like the money that merchandising might bring in, they know they can get a better deal somewhere else. So if you're Pixar, do you stick with a 50/50 deal or do you shop around for a better one knowing that your partner needs you more than you need them?

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:Walt Disney by NaugaHunter · · Score: 3, Informative

      Pixar was known in the film circles for their animated and award winning shorts. All Disney did was distribute Toy Story, it's mostly the movie itself that made Pixar famous. It can probably be argued that having Disney involved in merchandising and advertising did have a positive effect, but a) that wouldn't have mattered if they hadn't made a good movie, and b) that would have been a part of a deal with any distributor.

      In other words, Pixar was MADE by Toy Story, which was made by Pixar exclusively. Disney was just the marketing tool who set the deal heavily in their own favor because they didn't think CGI movies would be as big as regular animation. (Of course, it's the plot/story that matters, but few distributors understand that.)

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    5. Re:Walt Disney by drfuchs · · Score: 3, Informative

      Walt Disney never drew a single cartoon character! He couldn't even draw Mickey Mouse when kids asked for his signature. It's a well-known fact. So what fantasy-land did you get your story from?

    6. Re:Walt Disney by mr100percent · · Score: 4, Informative

      Toy Story was shot on a Budget of around $30Million USD. When Pixar pitched it to Disney, they had asked for at least $5Million more (but probably closer to $40Million total), but Disney said it was an outrageous price for animation and refused. Pixar had to lower the cost in the end. After the deal was inked and signed, Steve looked up the records and found out that Disney ROUTINELY does movies for way more than that.

      Pocahontas, which came out the same year as Toy Story, had a $55Million budget. As a result, Pixar felt screwed and Jobs pushed harder for a better deal the next time around. Of course, Disney had better compulsion to accept for a second movie, seeing as Fox was making rival "Antz" as a CG animation to compete with their "A Bug's Life."

    7. Re:Walt Disney by stephanruby · · Score: 1
      He likely would not have liked Pixar's pushy behaviour, however.

      When negotiating a business transaction, showing that you have the power to walk away is not pushy behaviour, it's assertive behavior.

    8. Re:Walt Disney by DavesWorld334 · · Score: 5, Informative

      ---quote---
      He likely would not have liked Pixar's pushy behaviour, however.
      -endquote---

      Walt likely wouldn't have treated Pixar so incredibly poorly, as Eisner has.

      After Toy Story 2 was produced by Pixar as a full-feature, at Disney's insistence, Eisner then shoved the terms of the contract down Pixar's throat (long-story shortened, Disney assumed any sequels to Pixar films would be Disney type sequels, which are always low budget direct-to-video and usually considered crap by the film market; for this reason apparently, the contract specifies sequels do not count towards the five pictures Pixar is contracted to deliver under the current deal).

      http://filmforce.ign.com/articles/302/302352p1.h tm l?fromint=1

      Of course, Eisner took Disney's full cut for Toy Story 2, even though it "didn't count". Eisner further thumbed his nose by pointing out Disney could produce a third Toy Story film whenever it (Disney) liked.

      I dearly, very dearly, hope Pixar walks after the way Disney's treated them. I hate seeing Disney's name on Pixar's work. It further infuriates me so many mundane folks don't understand Toy Story and Finding Nemo are *PIXAR* movies, not Disney movies.

      I very much want Pixar to emulate Dreamworks (or Lucas with Fox if you like); production but cutting straight distribution deals with existing studio distribution muscle. Aside from the money, Pixar's storytellers *deserve* to own the stories and characters they've breathed life in so brilliantly. That Disney has ownership over Buzz Lightyear, Dorrie the Blue Fish, Flick the Ant, and even Sully the Monster is a creative travesty.

      Any way you want to spin the story, the facts remain the same. Disney can't put a picture together since Katzenburg left, and Pixar hasn't hit less than a homerun yet. Pixar doesn't need Disney, and should walk just to show they're not going to reward those who treat them so poorly.

      Other References:
      http://www.businessweek.com/bwdaily/d nflash/sep200 1/nf20010928_5607.htm
      http://www.macdirectory.com /ntrvu/Eisner/Index.htm l
      http://www.usatoday.com/money/media/columnist/l ieb erman/2003-02-09-pixar_x.htm

    9. Re:Walt Disney by Anonymous Coward · · Score: 0

      I hope Warner Brothers follows. I just can't wait to see 3D Bugs Bunny in drag. *drool*

    10. Re:Walt Disney by mnemonic_ · · Score: 4, Insightful

      "After the deal was inked and signed, Steve looked up the records and found out that Disney ROUTINELY does movies for way more than that."

      Jobs investigated Disney's demands AFTER the deal was made? What kind of businessman is he?

    11. Re:Walt Disney by Allen+Varney · · Score: 1
      He likely would not have liked Pixar's pushy behaviour, however.

      Oh, brother. I personally have never negotiated with the Walt Disney Company, but one acquaintance who did described their negotiating technique as "Bad cop, Antichrist."

      Disney has always had a reputation for what we may politely call hardball negotiations. Remember the memorable dinosaur sequence in Fantasia, set to "The Rite of Spring" by Igor Stravinsky? Stravinsky was still alive when Walt was planning the movie, but under copyright law of the time, an American company didn't have to seek permission to use a work copyrighted only in Europe. Disney skipped negotiating with Stravinsky, sent him a check for $5,000, and went ahead and used his music. This incensed the composer, but there was nothing he could do. True, $5K was a lot of money back then, but really, that's what I call "pushy." Actually, I could think of worse terms.

    12. Re:Walt Disney by cpt+kangarooski · · Score: 1, Interesting

      That's funny, since I was just reading that he has done that before. _Way_ back when, Commodore was thinking about getting into the computer business, and considered just buying a small company rather than to start from scratch. They looked at Apple, which at the time only had the Apple I, and the representative and Steve came to an agreement.

      Then Steve checked up on Commodore, found out that everyone came away feeling screwed, and retracted. Wouldn't've mattered anyway, as Trammiel decided he didn't like Apple. Woz at the time was not really interested in having his own company, and was pissed off with Steve for retracting the offer which would've had the two of them getting cushy jobs at Commodore (which ultimately bought MOS as well).

      Steve is a weird ass businessman and not that successful at it. Mostly he gets by on the force of his personality AFAICT.

      He's only ever run three companies: Apple, where he was supplanted by management put in place by VC for some time, and was ultimately kicked out. NeXT, which he retained total control over, and ran into the ground. Pixar, which he hasn't gotten personally involved with AFAIK, leaving things to others. And of course, then he came back to Apple, but while their name stays in the papers, their fortunes haven't really improved.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    13. Re:Walt Disney by RedWizzard · · Score: 1
      He likely would not have liked Pixar's pushy behaviour, however.
      Pixar would probably be less "pushy" if Disney hadn't screwed them over Toy Story 2. The Disney/Pixar deal is for 5 films, but Disney claim Toy Story 2 doesn't count because it's a sequel and not novel material. After pulling that Disney shouldn't (and won't) be expecting any favours.
    14. Re:Walt Disney by bm_luethke · · Score: 1

      While I absolutely agree with what you say about pixar/disney relationship now, I seriously doubt Walt Disney would have been happy with it. Nor do I think that if Walt was alive would they need to be doing what they are doing (kinda the opposite of the prisoners dilemma, if both sides are honest, moral, and care about each other no need to backstab about it).

      Say what you will about todays current Disney (of which I am no fan) but the Disney of those days, and Walt's ideas, are probably much closer to the general idea of slashdot these days (that is, the art is very important and commercial concerns are only important when necessary).

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    15. Re:Walt Disney by Anonymous Coward · · Score: 0

      Perhaps that's incorrect, they could have signed the deal and then Pocahontas could have come out after, in that same year. Beauty and the Beast was made for less back in 1992.

    16. Re:Walt Disney by mr100percent · · Score: 1

      "And of course, then he came back to Apple, but while their name stays in the papers, their fortunes haven't really improved."

      Sure they have. The iMac became a bestseller and put Apple back into the black. A few successive hits later, Apple is making millions in profit again, especially two years back when Dell and Gateway were all losing money.

      Apple is the leader in film editing now, was a strong contender in the wireless (Airport) market, is leading in online music sales, has the best selling mp3 player out there, and has a buzzwords-compliant OS X now.

      Don't forget, they had the easiest and, for a while, cheapest DVD-burner, and were the first to have the new GeForce 3 chips. They're doing pretty good.

    17. Re:Walt Disney by EnglishTim · · Score: 1

      that is, the art is very important and commercial concerns are only important when necessary

      Unless of course your animators are on strike in which case it's important to testify against the leader as a communist which results in his expulsion from the country?

    18. Re:Walt Disney by Anonymous Coward · · Score: 0

      So what you're saying is that Disney sent the composer $5000 when he didn't actually have to give the guy anything at all?

      Sounds more than fair to me.

    19. Re:Walt Disney by Anonymous Coward · · Score: 0

      But the poster was talking about Apple's business. While the things you specify may be nice, they're not making them any money, and that's what has to keep them afloat. Apple's revenues for the past two quarters were $1.545B and $1.475B, but they made only $19M and $14M, respectively. This, after posting $8M and $45M losses in the previous two quarters. Not all that good by my standards. In the same time frame, Dell has made over $500M in each quarter.

      NeXT had some great, leading edge stuff too, but look where that got them.

    20. Re:Walt Disney by DeadScreenSky · · Score: 1

      You have a very warped perception of Walt Disney and his ethics. Not your fault, of course, but maybe you should do some more reading about him...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    21. Re:Walt Disney by frission · · Score: 1

      yes, brother bear is currently doing very badly, but Disney already has the biggest movie of the year (i think), Pirates of the Carribean

    22. Re:Walt Disney by danimal · · Score: 2, Informative

      Fox didn't make "Antz", Dreamworks did (and it was produced at PDI). The person at the helm of it all was Jeffry Katzenburg. Disney accused him of stealing the story for "A Bug's Life" because he had been head of Disney's animation group and then departed to found Dreamworks.

    23. Re:Walt Disney by filmsmith · · Score: 1

      Is that so? I'd heard different, but can't find any sources to support either material I had heard or your stated figures. Would you mind posting sources?

    24. Re:Walt Disney by Anonymous Coward · · Score: 0

      No. It's actually more hypocritical than fair. Disney survives on copyright law, but then they turn and ignore one's wishes only because they live in a place that the US ignores copyright laws from. True, they could have gotten away with not paying at all. Still the fact remains that the composer was pissed and it was _not_ a valid or honest business deal. Now that all Disney films are easily pirated, I'm sure they are crying bloody murder. In a twisted sense of irony, most piracy is done in Asia now where US copyright laws are only enforced when pressured by the US.

    25. Re:Walt Disney by Aidtopia · · Score: 3, Informative

      Actually, I've seen interviews with Pixar folks (John Lasseter?) who praised Disney's contributions to the Toy Story script. They claimed that while the animation would have been just as superb, the story would have suffered without Disney, and thus the movie would not have been as good. I think it's misleading to claim that Disney was merely a distributor.

    26. Re:Walt Disney by bogado · · Score: 1

      I compleatly agree with every word of your post. Disney did not created anything nearly good in the last years. The only "disney movies" that made any success are the Pixar ones, and not because they are made with 3d technology, but because they have well develeped character and history line. Each Pixar movie is diferent, even toy-story 2 is reseanably diferent from toy-story 1, witch is very rare in sequels.

      Disney don't need to get away from 2-d animation, shure it is more expensive, but it has glamour. Disney need history-tellers to write their scripts. it needs to rethink it's models, and direcives.

      I made you my friend in slashdor because of this good comment. :-)

      --
      []'s Victor Bogado da Silva Lins

      ^[:wq

    27. Re:Walt Disney by HiThere · · Score: 1

      If you look at how Disney treated the other people who worked for him... I think he'd have found a way to treat Pixar even worse, but to leave them thinking it might possibly be their own fault.

      Disney is not and never has been a decent place to work, or company to work for. But it has "glamor". You know, enchantment, as in "La Belle Dame sans merci hath thee enthralled". So people tend to want to be there despite hating it.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    28. Re:Walt Disney by May+Kasahara · · Score: 1
      Yeah, but then you have the case of 101 Dalmatians. Initially, Disney did not like the cold and impersonal look of Xeroxed (as opposed to hand-inked) cels. It took some convincing from his artists to go along with this new time-saving technology.

      Historically, it seems that Disney was a booster of new animation technologies, though mainly in the areas of cinematography (the multiplane camera, Technicolor) and presentation (sound, quadrophonic sound, Cinemascope)-- not actual animation.

    29. Re:Walt Disney by twootwoot · · Score: 1

      Antz was a PDI Dreamworks movie not Fox.

    30. Re:Walt Disney by Ryan+Amos · · Score: 1

      Hah yes except Walt Disney was hardly a model American. He was a backstabbing cheat who made his way to the top through intimidation and lies. Let's also not forget the egomania that so engrossed Walt that it inadvertently led to a cult of personality surrounding him. And Walt was kinda anti-copyright because he got screwed over by copyright laws when he was starting out, but after he was rich he bent them to his advantage.

    31. Re:Walt Disney by swillden · · Score: 1

      Look here. Got that from the "Investor Information" link on apple.com, BTW. Not hard to find.

      Q4/2003 -- $44M
      Q3/2003 -- $19M
      Q2/2003 -- $14M
      Q1/2003 -- ($8M)
      Q4/2002 -- ($45M)
      Q3/2002 -- $32M
      Q2/2002 -- $40M
      Q1/2002 -- $38M
      Q4/2001 -- $66M
      Q3/2001 -- $61M
      Q2/2001 -- $43M
      Q1/2001 -- ($199M)
      Q4/2000 -- $170M
      Q3/2000 -- $200M
      Q2/2000 -- $233M
      Q1/2000 -- $183M

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    32. Re:Walt Disney by Anonymous Coward · · Score: 0

      That is so relevant 50 years later.

    33. Re:Walt Disney by frank_adrian314159 · · Score: 1
      Disney can't put a picture together since Katzenburg left, and Pixar hasn't hit less than a homerun yet.

      And vice-versa. SKG hasn't put out any piece of animation that hasn't sucked ass at the box since he left Disney. So it goes...

      --
      That is all.
    34. Re:Walt Disney by 16K+Ram+Pack · · Score: 1
      I'd like to know the time of Katzenburg's tenure, but it certainly seems that about the time of his arrival, Disney's movies were garbage, and after he arrived, The Little Mermaid, Beauty and the Beast, Aladdin and The Lion King were made. Since? Lilo and Stitch, Mulan, Treasure Planet, Hercules, Return to Never Land? Although Emporer's New Groove is meant to be excellent.

      Personally, I don't like the Lion King, but it seems that the only movies Disney have made post-Katzenberg that have become real household names are Pixar ones (the best measure is stuffed toys and characters on Disney parades).

      Pixar are also becoming a household name. Why did I buy the Finding Nemo DVD without seeing it? Because it's made by Pixar, who it seems can't produce anything but top quality entertainment.

    35. Re:Walt Disney by Rura+Penthe · · Score: 1

      Dell spends less than 1% of their revenue on R&D. They are not comparable to Apple. Their virtue is in reducing costs without innovation (a needed function, but not necessarily a glamorous one).

    36. Re:Walt Disney by mcguirez · · Score: 1

      While Shrek may not be everyone's favorite animated movie it certainly qualifies as a financial success.

      "DreamWorks says the Shrek franchise will deliver $1 billion in profits..." [Forbes]

      I guess it depends on your definition of "sucked ass"!

      --
      When you hear hoofbeats, think horses, not zebras
    37. Re:Walt Disney by Anonymous Coward · · Score: 0

      Also worth mentioning is that Disney paid (i.e., took all the risk on) the movie Toy Story. Pixar was not able to finance the film itself and at that time, there weren't too many studios interested in throwing millions of dollars at a company to make a 3D feature, especially when the only type of financially successful fair that studio had produced before consisted of 30 second shots of vine swinging Listerine bottles.

      Also, John Lassiter originally came from Disney Feature Animation.... Hmm...

      Anyway, knowing someone who has worked both for Disney and Pixar on separate occasions, I can say that it is not by accident that Pixar is doing a better job of getting things right these days than Disney and it is true that Disney could learn a thing or two from Pixar (mostly about loosening the leash on the story designers and creating a friendlier working environment for the animators) but there is no way that Pixar would be where they are today without Disney - End of story.

    38. Re:Walt Disney by toddestan · · Score: 1

      Unless you count Disney's "Pirates of the Caribbean", which is easily one of the most successful movies this year.

      Otherwise, I must agree. Other than Pirates and the Pixar films, Disney has been churning out a whole lot of crap.

      In a mostly unrelated note, I hope the inevitable sequel to Pirates doesn't suck like every other Disney sequel.

    39. Re:Walt Disney by nick_fhosha · · Score: 1

      Aye, but it still sad to see that old artform die. -Paul

      --
      WTH is Ted? www.meetted.com
    40. Re:Walt Disney by JasonAsbahr · · Score: 1

      Hmm, where is the Dot Com crash in that timeline?

  2. First Post by Beg4Mercy · · Score: 0, Redundant

    People still DRAW things?

    1. Re:First Post by Anonymous Coward · · Score: 0

      Redundant? wtf

    2. Re:First Post by actor_au · · Score: 1

      Yes, they are called Furries...

      --
      Read Errant Story.
    3. Re:First Post by Anonymous Coward · · Score: 0

      Sketching is a most human form of expresion. Like human speech, neither rule_driven nor rule_bound. See Godel for implications ..... OTOH typing and pointing are, well ...so prole. When the digital affectation departs - perhaps in 20 or 30 years - the parchment & clear plastic ( suitably modified )will still be around.

    4. Re:First Post by bandersnatch · · Score: 1
      I save my mod points for Wil Wheton.
      That would be the Wheton of Mark Hamill stalking fame?
  3. moving towards a paperless system by 56ker · · Score: 2, Insightful

    I try to limit the amount of paper used as far as possible. In this day and age - graphics tablets, decent graphics software I'm sure Disney have figured out that it's cheaper and more efficient to use a computer.

    It also gives the animators more artistic freedoms as well as freedom from some of the drudgery of cell animation where every single frame has to be drawn by hand.

    1. Re:moving towards a paperless system by eetvar · · Score: 2, Interesting

      I do not think the point here was about ditching paper, that transition has already mostly happened. (AFAIK)

      The point was moving from drawing lines in 2d to modeling+animating+rendering in 3d. (although the result might sometimes look like hand-drawn, if wanted..)

      eetu.

    2. Re:moving towards a paperless system by fenix+down · · Score: 5, Insightful

      See, that makes sense, but they already did that with Lilo & Stich, I believe. All the DVD special features stuff was all them on the Macs and tablets, anyway.

      I'd like a article from competent people rather than USA Today, who clearly don't have a clue what the hell they're talking about. Are they abandoning 2D or hand-drawing? USA Today makes it sound like 2D in general is getting thrown out, which is idiotic any way you slice it.

      3D animation is a great medium, but unless Disney can develop some kind of style for it, they're screwed. They're throwing out their 2D style, which is absolutely unique, and jumping into 3D which they're not going to be able to brand anywhere near as easily.

      Not that using computers is a problem, but doing things in 2D gives you stylistic options you don't get doing 3D. You have to make an actual 3D model when you're doing CG, with 2D you can bend space-time and make it look good. With CG you're stuck with basically a puppet show, albeit a much more elaborate puppet show, but you have to go at it like a physical place or else it looks ridiculous.

    3. Re:moving towards a paperless system by scottgfx · · Score: 2, Informative

      Disney has a system called CAPS. It's a computer based ink and paint system that I believe was developed in the 80's... By PIXAR... Ed Catmull anyway.

      The Disney film "The Black Cauldron" made use of 3D generated elements. "The Great Mouse Detective" I believe is another one.

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
    4. Re:moving towards a paperless system by AnyNoMouse · · Score: 2, Interesting

      Strangely enough, that's not really true. On Studio Ghibli's latest film, The Cat Returns, they included a second disc titled "Giblies." In Japanese, the studio's name pronounced with a soft G (Jibli), but the second disc title has it spelled with a hard G.

      Anyway, the entire disc is basically the animators playing around with various 3d software programs. You'd hardly recognize it as 3d! It's very stylistic and doesn't have that "puppet" feel at all. Of course, the entire thing is rendered with a special cell shader (not the type I'm used to seeing) and was overall very difficult to tell from a regular 2d animation.

      Could Disney pull this off? Who knows, but it's at least a possibility.

      --
      -Redundancy Man strikes again!
    5. Re:moving towards a paperless system by jejones · · Score: 1

      See, that makes sense, but they already did that with Lilo & Stich, I believe.

      Perhaps I'm not sure what you're saying they did with L&S. L&S was the first movie Disney did with watercolor since Dumbo (though they did go with 3D for the surfing segments, if memory serves).

  4. not the most important. by mirko · · Score: 3, Interesting

    3D is not all.
    I personally consider that "The Emperor's new groove" though classsically designed is much better than some more technologically advanced movie.
    Now, if they want to privilegiate the marketing and the buzzwords to the storytelling, it's their business.

    --
    Trolling using another account since 2005.
    1. Re:not the most important. by dustinbarbour · · Score: 1

      I enjoy hand-drawn animation much more than CG. Now, Finding Nemo and Monsters, Inc. and such were all cool, but there's something about a hand-drawn cartoon that is simply awesome. Perhaps it is the fact that a human does all of the work versus a computer working based on your inputs. There's something almost romantic about it. But alas.. most everything will yield to technology. :-\

    2. Re:not the most important. by visgoth · · Score: 1
      Its a common misconception that the computer does all the work in cg animation. A whole lot of work goes into making a workable character model. In my experience it takes a lot of time and effort to build somthing that looks good.

      The basic process for a single character goes like this: 2d concept art, modeling of 3d geometry, rigging for animation, modeling of morph targets (facial animation, faking out muscles, etc.), setup of animation controls, texture coordinate unwrap, texture painting, material creation.

      After all that, the character gets handed off to an animator who has the task of making this thing look like its alive. I havn't even gotten into what is involved in creating an entire environment. Suffice to say that there's a hell of a lot of time and effort spent by _humans_ in making this stuff.

      I find it amusing that people romanticize 2d animation production. Pretty much all the ink and paint is done not by hand, but by a computer these days . It's not some skilled artist wielding a brus h that's laying down those colors, but a computer, blindly following a user's inputs.

      --
      My patience is infinite, my time is not.
  5. Sad news, Mickey Mouse dead. by cliffy2000 · · Score: 3, Funny

    I just heard some sad news on talk radio - cartoon Mickey Mouse was found dead in his Anaheim home this morning. There weren't any more details yet. I'm sure we'll all miss him, even if you weren't a fan of his work there's no denying his contribution to popular culture. Truly an American icon.

    1. Re:Sad news, Mickey Mouse dead. by Nucleon500 · · Score: 4, Funny

      Although it's sad that Mickey is gone, we will always have his copyright to remember him by.

    2. Re:Sad news, Mickey Mouse dead. by Mikey-San · · Score: 0, Redundant

      And as long as Disney owns that copyright, and keeps pushing for copyright extensions, we'll remember the Mouse forever! ;-D

      --
      Mikey-San
      Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)
    3. Re:Sad news, Mickey Mouse dead. by Anonymous Coward · · Score: 0

      > I just heard some sad news on talk radio - cartoon
      > Mickey Mouse was found dead in his Anaheim home
      >this

      from what i heard, some old homeless guy thought mickey mouse was a sewer rat and apparently ate him in a fit of hunger fueled insanity.

    4. Re:Sad news, Mickey Mouse dead. by flewp · · Score: 1, Offtopic

      Now really. All you managed to do was say the same thing as the original poster, yet in an awfully unfunny way.

      --
      WWJD.... for a Klondike bar?
    5. Re:Sad news, Mickey Mouse dead. by PrintError · · Score: 1

      "I hope Mickey dies. I do. I hope he goddamn dies. I hope he gets ahold of some tainted cheese and dies lonely and forgotten behind the baseboard of a soiled bathroom in a poor neighborhood with his hand in Goofy's pants." -- George Carlin

    6. Re:Sad news, Mickey Mouse dead. by pmz · · Score: 1

      we will always have his copyright to remember him by.

      No, Disney (TM) will always have his copyright so that we are always reminded that Disney (TM) are the people who so gratiously brought Mickey Mouse (copyright, Walt Disney Corporation) into our homes and our hearts, as long as our hearts don't store a digital copy of Mickey Mouse (copyright, Walt Disney Corporation), because then Disney (TM) would submit a cease or explode order forcing us to settle out of court for the sake of preserving our lives.

  6. I'll miss the hand-drawn movies.. by smilingirl · · Score: 5, Insightful

    I will miss the old hand-drawn films. They have a certain nostalgia about them... the not-so-crispness lends a certain effect that is lost in computer-generated animation. CG is nice, but I don't think they should completely eradicate the old way.

    --
    The Present is the point at which time touches eternity. - C.S. Lewis
    1. Re:I'll miss the hand-drawn movies.. by calidoscope · · Score: 1
      With my youngest son being sick, we've been watching quite a slice of Disney work. We watched Snow White this morning - Monster's Inc (one of the Pixar releases) last night.


      The hand drawn stuff does have something not present with CG, especially the pre-WWII work. Especially pertinent that I had the chance of meeting Ward Kimball on a couple of occasions - he was someone that a lot of geeks could have learned valuable lessons from.

      --
      A Shadeless room is a brighter room.
    2. Re:I'll miss the hand-drawn movies.. by dustinbarbour · · Score: 1

      Besides.. what's more impressive? Hand-drawing an entire movie or having a computer render it based on a script and some other binary information? As much fun as computers can be, they certainly take the human-ness away from most everything. :-\

    3. Re:I'll miss the hand-drawn movies.. by the+bluebrain · · Score: 1

      I agree - I will miss them too.

      However: the modern artists who apply themselves to CGI are just as much artists as their predecessors who drew everything by hand. Often, they can actually spend _more_ time on the nitty-gritty details of the characters, their mannerisms, the background, sideline frivolity, insider jokes, et cetera, and apart from being more "cost effective" (whatever that means when you're creating art), the result is at least equally rich as the old-style 'toons.
      I just mention this because I come from the prejudice that CG-film would necessarily be sterile, less "feature rich", less imaginitive, and - the horror of horrors in 'toonworld - physically acurate. None of this is true. Of course, it's a different medium, with only the end results being similar, and also, it's unlikely that anyone will sink the required money into conventional toons anymore, but the people behind the stories are the same high-class, imaginitive artists, just with a different toolset. The 'toon carriage has just become horseless, that's all.

      --
      yes, we have no bananas
    4. Re:I'll miss the hand-drawn movies.. by HoldmyCauls · · Score: 1

      Well, people said the same thing about CDs, and especially remasters of records: "It doesn't have the same feel as vinyl."

      So yes, today we remember the old and have trouble letting go of it, but it will still be there in the form of the old films. Meanwhile, our children (their senses will be spoiled with 7.1ch surround, digital picture, high-res big&flat-screens, etc...) will grow up with the new, and we'll pull out the old *gasp!* *analog* VHS tape of Snow White & the Seven Dwarves, and they will wonder how we ever got by.

      Kind of makes me nostalgic for my parents' nostalgia. ;)

      --
      Emacs: for people who just never know when to :q!
    5. Re:I'll miss the hand-drawn movies.. by NanoGator · · Score: 3, Insightful

      "CG is nice, but I don't think they should completely eradicate the old way."

      Even though I'm a 3D artist, I must say I agree with you. I wonder if anybody at Disney (any of the PHBs rather) has ever seen Animatrix. If they had any appreciation for the artform, they'd reconsider their view. All those movie segments were animated and drawn in dramatically different ways. And, most importantly, it *worked*. If those movies had all looked like the Final Fantasy-esque technique used in Flight of the Osiris, a huge chunk of the intrigue of those movies would simply have disappeared.

      Why? Because drawing by hand is about as close as drawing straight from your imagination as you can get. With CG, you have to rationalize your style in 3D form. That's a bit of an oversimplification, but it takes your creative look and applies rules to it.

      Now, there's nothing that says you can't have unique style to 3D. I've seen some rather interesting and impressive attempts at it. I saw one 3D movie that was made by using a series of filters that made it look water-colored. Cool effect, but I have a seriously difficult time imagining how the Animatrix Movie with the skateboarding kid in highschool would have been done in 3D. (Sorry, the title of it escapes me.)

      Hmm. I guess there's a silver lining though. Maybe if everything is pushed through 3D, it'll force new creative styles to surface. Just wish it wasn't at the cost of a whole media.

      --
      "Derp de derp."
    6. Re:I'll miss the hand-drawn movies.. by May+Kasahara · · Score: 1
      I will too. I think the Onion AV Club said it best in their review of Brother Bear :

      "Giving up on hand-drawn animation is akin to abandoning pianos because synthesizers have come along."

    7. Re:I'll miss the hand-drawn movies.. by jafuser · · Score: 1

      I don't think they are going 3D necessarily, as much as they are going digital. There are a lot of tools that will assist 2D animation.

      The way it has been done up until a few years ago was for animators to draw the cells, then a painter had to play the role of a professional coloring book painter and fill in the lines with colors.

      Not long ago, they replaced the painting job with computers by scanning in the cells, doing some cleanup work, and then using the computers to do most of the painting.

      I imagine the next step that's coming now is to put the original drawing process into a computer application. This will have the benefit of making the painting job easier, since the scanning and cleanup steps can be mostly eliminated.

      Simplest way to think of it is that Disney is probably going to start using roughly the same technology as Flash animations.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    8. Re:I'll miss the hand-drawn movies.. by drakaan · · Score: 1

      My personal favorite hand-drawn...Heavy Metal. Could have used some better sound-recording technology, though...sounds pretty awful these days, even if most of it's still interesting to look at.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    9. Re:I'll miss the hand-drawn movies.. by MsGeek · · Score: 1
      "Giving up on hand-drawn animation is akin to abandoning pianos because synthesizers have come along."

      This sums the entire issue up beautifully. Drawn 2D animation is an unique art form, and there is nothing quite like it. 3D animation is also an unique art form. If the American studios leave drawn animation to the Japanese, it's our loss, not theirs.

      BTW, this is an old story. This entry in my Journal is from August 15th. This is old news as far as the animation industry goes.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    10. Re:I'll miss the hand-drawn movies.. by NanoGator · · Score: 1
      "I don't think they are going 3D necessarily, as much as they are going digital. There are a lot of tools that will assist 2D animation."

      I'm not sure that's how the article reads. Check this:

      "Endangered species: Traditional Disney 2-D animation like Brother Bear might be going into hibernation... Big-budget 2-D disappointments such as Treasure Planet have led to morale-depleting layoffs..."


      Treasure Planet was 2-D, but a good chunk of it was 3D as well. I really think they intended to mean non-Pixar style movies. It's hard to tell, though, as this article seems to be more about speculation than fact.

      "Simplest way to think of it is that Disney is probably going to start using roughly the same technology as Flash animations."

      I'd be surprised if they weren't doing that already today. Vector based formats are infinitely scalable, remarkably clean, and can be drawn by hand. If they weren't already using technology like that, I'd be really really curious as to why.
      --
      "Derp de derp."
    11. Re:I'll miss the hand-drawn movies.. by May+Kasahara · · Score: 1
      BTW, this is an old story. This entry in my Journal is from August 15th. This is old news as far as the animation industry goes.


      I realize this, but it didn't occur to me to submit it as a Slashdot story until last night :P Thanks for the journal link, too... the article you linked to is a great one that I'd forgotten about.

  7. 2D Computer generated? by jokkebk · · Score: 5, Interesting

    It would be interesting to see "normal" animations generated with computers, instead of the now-so-common 3D things like Finding Nemo.
    I would suppose digital equipment would offer lots of possibilities for texturing in general, and cinematic effects such as lense focus, motion
    blur and a lot of more complex things.

    Well, if 3D feature animations sell, then those we shall have, it seems. And I do have to admit that Finding Nemo does have a similar look to it as some "traditional" animation titles, being "less" three-dimensional..

    --
    http://codeandlife.com
    1. Re:2D Computer generated? by Anonymous Coward · · Score: 0

      Is this the same as what's done in Futurama? The kind of 3D/Traditional hybrid?

    2. Re:2D Computer generated? by Beg4Mercy · · Score: 1

      There are examples of cartoons that were traditionally animated but had some computer animated scenes. Sometimes the difference is so subtle hardly anybody notices.

      Computer generated != 3d in the sense reboot (first example coming to mind) was 3d.

    3. Re:2D Computer generated? by MtViewGuy · · Score: 2, Interesting

      I think Disney is heading towards doing animated features that look like traditional hand-drawn animation but is completely computer-generated.

      The reason is simple: this allows for much more sophisticated character movements, lighting effects, and cinematic effects. Anyway, both Atlantis: The Lost Empire and Treasure Planet were almost there in terms of computer animation, anyway, with only the main characters being hand-drawn (and that's debateable at best). If you look at Lilo & Stitch, while the hand-painted watercolor backgrounds look great it is also a LOT of work to paint such backgrounds; with today's computer illustration technology, we can do backgrounds completely by computer that has that watercolor painted look.

      This change is actually not new; in Japan, anime TV series and movies are mostly done by computer anyway due to the fact that Fujifilm stopped producing in the late 1990's the clear plastic sheets that is used to paint animation cel drawings on.

    4. Re:2D Computer generated? by Unknown+Relic · · Score: 4, Interesting

      Actually a huge number of "normal" animations are already being done by computer. One example which many people here may be familiar with is the Dilbert series. Another even more extreme example is Southpark which is done using Maya, something you'd never know from looking at it.

      One good indicator that computers and 3d modeling is part of the process is how the background moves. Traditionally drawn cartoons often have static backgrounds. They may move, but very rarely does the angle at which you're viewing the background change. This is why cartoons today typically have much more dynamic environments than they did in the past. Going back to the Dilbert example, the opening credits of the show demonstrate this extremely well.

    5. Re:2D Computer generated? by GwabbaWabba · · Score: 1

      I recall reading that when Tim Burton decided to switch from clay animation to computer animation during the filming of Mars Attacks! due to the fact that they simply couldn't acheive the effects he wanted any other way, the animators told him that they could do it with or without the motion blur so that it would "feel" more like traditional clay animations.

      Burton decided to keep the motion blur and not to purposely try to make the film look like something it wasn't, i.e. a traditionally animated film.

      I'm not sure that's directly analogous to what you're describing is but it's worth thinking about.

    6. Re:2D Computer generated? by fenix+down · · Score: 1

      Most large-scale animation (film and TV) has been at least partially digital for years. Even if you're not drawing it directly to a tablet or something, it's kinda ridiculous to run around doing overcomplicated camera tricks when you can have it done in 1/8th the time with a $200 computer and a scanner.

      I admit I'm somewhat interested to see if Disney can do something new with 3D. Right now, the creativity is basically Pixar coming up with a water effect and working it into a movie. It's worked pretty well, but I think if Disney tries to rip off that strategy it's not going to work. Disney needs something to differentiate itself from Pixar, and I don't know what that would be.

    7. Re:2D Computer generated? by Anonymous Coward · · Score: 0

      In many ways, 2-d animation is *harder* than 3d. It's a rather interesting topic, google "nonphotorealistic rendering"

    8. Re:2D Computer generated? by acroyear · · Score: 1

      Fantasia 2000 is what you'd get, appearance-wise, specifically the Steadfast Tin Soldier bit. There, they had 3-D characters over 2-D backgrounds, but unlike Pixar, the 3D stuff wasn't rendered as "totally" 3D. They did block-shading instead of normal light-shading the way Pixar does theirs, so it still had that aspect of looking 2D.

      --
      "But remember, most lynch mobs aren't this nice." (H.Simpson)
      -- Joe
    9. Re:2D Computer generated? by Anonymous Coward · · Score: 0

      Disney has been using computers for their 2D animation for a while now. Beauty and the Beast used it, for example. Probably the most obvious use of computer animation in that movie is the scene where Belle and Beast and dancing in the ballroom. The effect looked pretty amazing at the time, but now I hardly even notice anything special, given the ubiquity of 3D animation.

    10. Re:2D Computer generated? by Anonymous Coward · · Score: 0

      watch cartoon network and nickleodeon.

      both have many shows that have complete 2D cartoons that are computer generated.

    11. Re:2D Computer generated? by Lumpy · · Score: 1

      Hell I can reproduce EVERY space scene from star wars with the free program "blender" and using the low-quality render engine that comes with it. and they look damned good, to the point that some friends cant tell that it is NOT from starwars. (yes I stole some of the good starwars models from the net and converted them for blender.)

      movie effects are insanely cheaper now with CG. and any schmuck in his home on a old Pentium III can do what lucas and his kind are doing.

      --
      Do not look at laser with remaining good eye.
    12. Re:2D Computer generated? by Lonath · · Score: 1

      It would be interesting to see "normal" animations generated with computers,

      Like South Park? :)

    13. Re:2D Computer generated? by acroyear · · Score: 2, Funny

      Well, it doesn't change all the time in "2-D" but it DOES change. Disney has a fantastic package called "Deep Canvas" that does most of the work for generating the 3-D backgrounds while appearing like 2-D space. Its used heavily in Tarzan, Atlantis, and Treasure Planet (where they added the ability to "move" parts of the background around). It allows the background people to "paint" directly into the computer the complete 3-D picture, by painting onto geometric solids with the stylus.

      meanwhile, a skeleton-graphics outline of the shapes are sent to the 2-D animators to draw onto, with those outlines removed by the cleanup crew before going into the computer for the final mix down. The computer has already replaced the "ink-and-paint" department, and the "multi-plane camera" of Disney's history; there are no "cels" anymore.

      Machines now are fast enough, over their 1997 Tarzan-era counterparts, to render Deep Canvas's work at run-time, as opposed to having to do overnight rendering sessions and see the finished product the next day. This means that effectively Deep Canvas can now be used for pretty much ALL the sets, whether the background will move or not, because the biggest time constraint (rendering) is now a non-issue.

      However, what you will get, IMHO, when the 2-D people start using the computer more directly is a lot of scanning. They'll still draw the roughs onto paper, scan them into the computer, then manipulate their 3-D character model to what they already drew. It may actually be the trick to get 3-D to move "properly".

      One of the biggest problems with (Disney Feature Style) 2-D animation is the characters move around too much, compared to real life. One of the biggest problems with (Pixar/Dreamworks) 3-D animation is the characters move around too little, compared to real life.

      So by having 2-D people drawing on paper, scanning into the computer, you'll get 3-D models that move too much. Have them runthrough and slow things down a little, and the balance between the two (making "perfect" 3D) may finally be achieved.

      The only thing *really* being lost in all this is the ability of the animators to reflect the "look" of the actors who provide the voices. Ellen DeGeneres's character in Nemo is the closest I've seen 3-D come to doing what Disney does with their 2-D characters, in that aspect. Consider Rourke in Atlantis (James Garner), Victor and Hugo in Hunchback (one definitely looks like Jason Alexander), Danny DeVito's character in Hercules, or even the the two mooses in Brother Bear (who do kinda look a little like Bob & Doug MacKenzie). 3-D character design at present does not allow that kind of control over eye movements to really get the drama or comedy of the original voice performance across, where the best model for that is the voice artist themselves. Exagerations work in 2-D, they don't work in 3-D. As I said, Dory is one of the few times I've been able to "see" the voice actor in the work produced (Shrek's Donkey being the first, but its hard to miss Eddie Murphy, who'd already done voice work before in Mulan). 3-D just doesn't have the "human touch" consistently, IMHO, that well-done 2-D will always have.

      One last comment: Is it really necessary to have the background angle move all the time? Its good for action scenes, and sometimes for tense dramatic moments, but it really gets in the way of exposition sequences, and ANY film director will tell you that. Just because you CAN move the background all the time, or even most of the time, doesn't mean you should. Even in 3-D films, they don't do it all the time; set a camera angle (the job of the layout department) and stick to it.

      On a side note, I'd give almost anything to have the footage of DeGeneres in the studio during her recording of the "whale song" sequence of Nemo...

      --
      "But remember, most lynch mobs aren't this nice." (H.Simpson)
      -- Joe
    14. Re:2D Computer generated? by Anonymous Coward · · Score: 0

      Take a look at Viewtiful Joe or The Legend of Zelda: The Wind Waker for Gamecube. They use the techniques you describe with awesome results.

    15. Re:2D Computer generated? by doofus1 · · Score: 1

      even the the two mooses in Brother Bear (who do kinda look a little like Bob & Doug MacKenzie).
      That's actually Rick Moranis and some other semi famous guy whose name I can't remember.

    16. Re:2D Computer generated? by acroyear · · Score: 1

      Dave Thomas and Rock Moranis, who started the MacKenzie brothers thing on Second City back in the late 70s. I know them well; I used the character names for recognition purposes.

      Its one of several cases in recent film history where classic "teams" have been reunited to play different characters. The Grumpy Old Men pair of films reunited Matthow and Lemon, A Mighty Wind reunited the Spinal Tap three, etc...Disney's done this once or twice before, but I can't recall when right now.

      --
      "But remember, most lynch mobs aren't this nice." (H.Simpson)
      -- Joe
    17. Re:2D Computer generated? by Anonymous Coward · · Score: 0

      Not that the moose were anything but "let's put in Bob and Doug MacKenzie, only they're like moose, eh?"

      I'm not sure that really counts as playing different characters.

    18. Re:2D Computer generated? by bslinger · · Score: 1

      - "On a side note, I'd give almost anything to have the footage of DeGeneres in the studio during her recording of the "whale song" sequence of Nemo..."

      Wish granted: It's on the DVD. :-)

    19. Re:2D Computer generated? by SarekOfVulcan · · Score: 1
      On a side note, I'd give almost anything to have the footage of DeGeneres in the studio during her recording of the "whale song" sequence of Nemo...


      Oh, you mean, like in the Special Features of the DVD? :-)

      Granted, it's not the whole sequence, but there's a funny bit at the end where she remembers she's got a camera on her...
    20. Re:2D Computer generated? by acroyear · · Score: 1

      where? the "visual commentary" section? that's the only part i haven't had the chance (trans: time) to see...

      --
      "But remember, most lynch mobs aren't this nice." (H.Simpson)
      -- Joe
    21. Re:2D Computer generated? by bslinger · · Score: 1

      From what I recall, yes, it was in one of the visual commentary sections. You don't have to sit through the whole movie again to watch these short clips, by the way, there's a view all button so you can see just the clips themselves.

    22. Re:2D Computer generated? by Fancia · · Score: 1

      Studio Ghibli did it with their film My Neighbours the Yamadas, which was animated completely on computers in order to give everything, characters and backgrounds, a watercolour effect really basically impossible to get with traditional media. The Japanese animation "studio" trees of Life, composed of just two people, did the recent Japanese film Tamala2010: A Punk Cat in Space entirely digital using Adobe software but carefully gave it a 1950s, hand-drawn, black-and-white look. It works surprisingly well, allowing just two people to take care of almost all aspects of an entire film, with the entire script, animation, direction and music composition being done by them. (As an aside: Tamala2010 is running, subtitled, in some art-house theatres in the United States at the moment. Go see it, it's really good. ;b)

      --

      Bít, zabít, jen proto, ze su liska!
    23. Re:2D Computer generated? by obi1sgirl · · Score: 1

      Actually, in the visual commentary on disc one of the Finding Nemo DVD, they have a short clip of Ellen in the recording studio. :D It's very amusing, though she looks really old, probably because of the lighting or something.

    24. Re:2D Computer generated? by acroyear · · Score: 1

      no, probably because on her shows (both the sitcom and the talk show), and on stage for comedy concerts, she's wearing a ton of stage makeup...

      --
      "But remember, most lynch mobs aren't this nice." (H.Simpson)
      -- Joe
  8. Drawing by hand will still be around by Gogl · · Score: 4, Insightful

    This is really just a sensible evolution, a transition to a newer way of making a polished product. Drawing by hand will still be around as an intermediate step for design and planning (storyboards and such).

    1. Re:Drawing by hand will still be around by SamNmaX · · Score: 1
      Not necessarily. A lot of work is going into user interfaces for prototyping.

      Either way, hand-drawn cartoons and Pixar-style 3d renderrings are just a few of the MANY MANY styles of animation out there now and there are possible. We are only now finally breaking away from standard cartoons, and imo it's for the better.

    2. Re:Drawing by hand will still be around by May+Kasahara · · Score: 1

      True, still one hopes that hand-drawn animation won't completely disappear (at least, non-anime hand-drawn animation).

    3. Re:Drawing by hand will still be around by Minna+Kirai · · Score: 1

      Hand-drawn anime is already dead. Or at least, no major current TV series was done on paper. They were all drawn directly onto a computer.

  9. CG != 3D by obsidianpreacher · · Score: 5, Insightful

    Making a transition to "computer graphics" does not necessarily mean a move to "3D work." There's been tons of CG usage in Disney cartoons already (stampede in Lion King, flying through trees in Tarzan, etc.), and neither of those would be considered 3D animations (like Toy Story, Shrek, et. al.) ... hell, even South Park is animated completely by computer, and you can't seriously tell me that it looks in the least like it's 3D.

    This is not going to be the end of a traditional 2D-look for cartoons, but I can see it as Disney just embracing the technology that's there, like they did with Snow White and the pseudo-3D frame photography that they used for that.

    --
    topreacher@signature.slashdot.org 1% rm -rf sig
    1. Re:CG != 3D by 90XDoubleSide · · Score: 2, Insightful

      Every Disney movie made after The Little Mermaid has been done entirely on CAPS without the use of cells; if that's what they meant, they did it over a decade ago. They could do some movies that are animated in 3D and rendered with cell shaders as was done in Titan A.E., but if they say they're retraining their animators, it seems that the drawn animation process is going out.

      --
      "Reality is just a convenient measure of complexity" -Alvy Ray Smith
    2. Re:CG != 3D by cascino · · Score: 3, Insightful

      Making a transition to "computer graphics" does not necessarily mean a move to "3D work." There's been tons of CG usage in Disney cartoons already (stampede in Lion King, flying through trees in Tarzan, etc.), and neither of those would be considered 3D animations (like Toy Story, Shrek, et. al.)
      I believe this is incorrect. The way I understand it, CG was used in both of the examples you cited to add 3d elements to a 2d cartoon. In The Lion King, the stampede sequence uses 3d to show changing overhead perspectives (think tracking cameras) across the moving herd of wildebeasts. In Tarzan, the trees were CG modelled such that they could be rotated, panned, etc., during the "flying through trees" sequences.
      In both cases, simple 2d characters were overlaid on 3d animations. The only difference between those two examples and Toy Story, Shrek, et al., is the fact that the primary characters were composited from 2d sources, not 3d.
      I think the best example is the rotating ballroom from the "dance" sequence from Beauty and the Beast. Yeah, the technology's been improved, and the primary focus (the characters) are hand-drawn, but otherwise there's no difference between that and the 3d animations you mentioned above.

  10. Pixar by Spytap · · Score: 4, Insightful

    To call Pixar pushy is to miss the point: right now they're getting screwed. Disney is getting 50% of their movies for doing nothing more than distributing. Pixar is investing years of labor and untold hours of computing time into making these as good as possible and Disney is pulling crap like not counting Toy Story 2 in the original 5 movie deal (Disney doesn't count sequels as new properties, even when they're immensely successful and have a veyr nice theatrical run).
    Pixar deserves whatever they can get, and Disney deserves the same deal that Fox gets for distributing Lucas' work: 15% or lower.
    That being said, I would also venture to guess that Pixar is looking to branch out into more adult fare as well. It's only time until a fully rendered CG film deals with adult themes (NOT porn...but that's a possibility too) instead of just catering to kiddie audiences. Finding Nemo was closer than anything else they've done, but my guess is that once Disney drops Pixar, they announce a PG-13 rated drama.

    1. Re:Pixar by Animats · · Score: 5, Insightful

      Nobody, even Lassiter and Jobs, really expected that Pixar would end up being a better and more original storyteller than Disney. Yet they did. Most Disney work is derivative. From Snow White to Treasure Planet, the story came from elsewhere. "Toy Story" and "Monsters, Inc" are entirely original. That's an achievement. Pixar has a good team. What makes them successful is their original concepts, not their All Renderman All the Time style. Monsters, Inc. would have worked as cel animation. Other technologies yield more realistic animation (see Stuart Little, which was done in Maya).

    2. Re:Pixar by switched4OSX · · Score: 1

      Disney does a good job of taking an old story, ie Hunchback of Notre Dame, and totally screwing the story line and feel. If the story line is a little dark, or doesn't have a "feel good" quality about it they just change it so it does. Pixar avoids this by coming up with original story lines.

    3. Re:Pixar by Pseudonym · · Score: 4, Interesting
      Nobody, even Lassiter and Jobs, really expected that Pixar would end up being a better and more original storyteller than Disney. Yet they did. Most Disney work is derivative. From Snow White to Treasure Planet, the story came from elsewhere.

      I think this is more than a little unfair. In the early days, Disney's films were highly original, because they had to basically invent the process upon which modern animation studios basically get a free ride. They had to deal with far more fundamental questions than Pixar does today, such as: Could you hold an audience's attention for 75+ minutes with a cartoon? Could you make an audience do anything but laugh with a cartoon? Could you, for example, make them cry? These are hard problems to solve, and nobody had tried it before.

      As for originality, I'm not sure that Pixar's five (so far) films are a good sample. Shrek isn't an original story either, but it did extremely well at the box office. Besides, A Bug's Life isn't exactly the most original plot ever written.

      Disney's problem, as I see it, is that they got complacent. They've decided that they're going to release two animated features a year, and that's too much creativity for their team, so they basically started turning their direct-to-video "cheapquels" into theatrical releases (Jungle Book 2 and Return to Never Land being two recent examples) and assumed that people would turn up to see them. If there's one thing that Disney has a long history of, it's producing filler material.

      Nobody knows what kind of movie will work and what will not. The history of cinema is littered with highly original flops as well as highly derivative flops. However, there are certain things which are known not to work, and trying to sell a film on brand name alone is one of them.

      Now to Pixar. They have a young, fresh team with lots of new ideas, and enough money in the bank to sit on a film until it's ready to be made. The big question is: How long can they sustain this? Only time will tell.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    4. Re:Pixar by nEoN+nOoDlE · · Score: 1

      but my guess is that once Disney drops Pixar, they announce a PG-13 rated drama.

      Everyone keeps saying that but I think that will be far from the case. Have you ever seen the special features and behind the scenes stuff where they show Pixar studios or interviews with Lasseter and the other lead directors? Those people are very much into the Disney tradition. All of the lead guys there have kids and make movies for kids. That's about it. I think Disney did have a say in what kind of movies that Pixar was making under their deal, but I don't think that's going to change after the contract is up. That's my opinion, but time will probably prove me wrong.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    5. Re:Pixar by chgros · · Score: 1

      Hunchback of Notre Dame
      The original title being Notre Dame de Paris

    6. Re:Pixar by Anonymous Coward · · Score: 0

      Because of early translations, in English that work is traditionally referred to as either The Hunchback of Notre Dame, or else by its French title.

      There is similar confusion regarding Le Vicomte de Bragelonne.

    7. Re:Pixar by Anonymous Coward · · Score: 1, Interesting
      Disney is getting 50% of their movies for doing nothing more than distributing.

      Actually, it's worse than that. Disney takes half the profits, then charges Pixar a distribution fee. Disney actually gets more like 70% when it's all added up.

    8. Re:Pixar by Spoing · · Score: 1
      To add to what you've said...

      I remember the first demos that Pixar showed at Comdex. From the begining, they kept dragging people away from the tech and back to the artistry, to the fact that they had good people doing the animation and that computers were secondary. Truth be told, they didn't have to drag that much. The demos were and are still excellent. I only thought about the fact that computers were used to do the animation before and after. While they were playing, it was 100% entertainment.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    9. Re:Pixar by Quarters · · Score: 2, Insightful
      Other technologies yield more realistic animation (see Stuart Little, which was done in Maya).

      Yes yes, it's all about the technology and has nothing to do with the art direction. Monsters, Inc. doesn't look like it does because of the technology. It looks like it does because that is how Pixar wanted it to look.

    10. Re:Pixar by frission · · Score: 1

      i'm not exactly sure what Final Fantasy was rated, but i thought it had excellent animation as well as a great story line...but I don't think it faired too well in the theater (money wise)

    11. Re:Pixar by Anonymous Coward · · Score: 0

      Just to clarify something. Stuart Little may have been "done in Maya", but is was in fact rendered with Renderman. Thus the picture from Stuart Little on the cover of the Advanced Renderman book.

    12. Re:Pixar by Remus+Shepherd · · Score: 2, Insightful

      In the early days, Disney's films were highly original, because they had to basically invent the process upon which modern animation studios basically get a free ride.

      When where Disney's films highly original? Do you mean their remaking of traditional fairy tales like Cinderella, Snow White, Sleeping Beauty, Pinnochio and Jungle Book? Bambi and Fantasia are the only 'original' full-length Disney films I can think of from their early days.

      Disney has a reputation for Borg-like assimilation of traditional myth, and a reputation for horribly dumbing those myths down in the process. They've never been what anyone would call an avant garde company. Pixar is, and it would serve Pixar well to get away from the all-consuming mouse.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    13. Re:Pixar by Anonymous Coward · · Score: 0

      adult theme? you mean like Square's Final Fantasy: the Spirits Within? I happen to know that this movie impressed the folks at Pixar, the guy I know who worked there said when they caught a glimpse of the work square had been doing, their reaction was "what the hell have we been doing with our time?". I'm all for Pixar's 'kid' movies, and for them possibly approaching CG adult themes, but let's give credit where credit is due.

    14. Re:Pixar by bluecalix · · Score: 1

      I agree that Pixar is the bee's knees and very original, but 'A Bug's Life' is a (very good) reworking of 'The Seven Samurai'.

      --
      e x p e c t d e l a y . c o m
    15. Re:Pixar by pmz · · Score: 1

      In the early days, Disney's films were highly original, because they had to basically invent the process upon which modern animation studios basically get a free ride.

      Contrast this with Disney, today, where they use the same characters, personalities, song writers and musicians to recreate a number of different stories that are essentially identical save for a few words and the costumes.

      Perhaps I'm hindered from being relatively young, but it seems the Disney movies recently and even the Pixar ones are highly formulaic. Just throw in a tired pop star and a tired yet famous comedian, add just a touch of cynicism to the characters, and the money just starts rolling in.

    16. Re:Pixar by Pseudonym · · Score: 1
      When where Disney's films highly original? Do you mean their remaking of traditional fairy tales like Cinderella, Snow White, Sleeping Beauty, Pinnochio and Jungle Book?

      What would you consider an "original" film, then? Name three and we'll see how "original" they are.

      Snow White was the first ever animated feature. That's pretty damn original. Sleeping Beauty was the first animated feature shot in 70mm, and if you don't think that Eyvind Earle's production design counts as original...

      I agree with you about Jungle Book, though. The "golden era" of Disney animation ended after WW2 when they couldn't afford inkers. It all went downhill from there.

      Bambi and Fantasia are the only 'original' full-length Disney films I can think of from their early days.

      I believe that Dumbo was also an original story.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    17. Re:Pixar by JasonAsbahr · · Score: 1

      Pixar has been around for a _long_ time. The original team was responsible for some of the very first computer effects work in a major film (the Star Trek movie "Genesis" effect) back when they worked for Lucas. As an independent company, Pixar for years struggled developing new technology and developing techniques through a variety of shorts ("Luxo Jr.", etc) and commercials (LifeSavers, Listerine) and developing software to set an industry standard (RenderMan). They are a 20 year "overnight success".

  11. Pixar should go it alone by Dachannien · · Score: 4, Insightful

    Quite honestly, Pixar doesn't need Disney at all. Pixar could easily get the capital necessary to build their own distribution house, especially considering that digital media are rapidly replacing film in theaters. If they did break off their relationship with Disney, it would provide Pixar the chance to offer some more serious fare, finally giving the US a studio to compete with some of the higher-budget anime of recent years (a la Ghost in the Shell or Final Fantasy).

    1. Re:Pixar should go it alone by mirko · · Score: 1

      giving the US a studio to compete with some of the higher-budget anime of recent years (a la Ghost in the Shell or Final Fantasy)

      Excuse me but IIRC, this is about ART, not COMPETITION.
      Why do you want US to compete with others when you could just have nice things coming from both ?

      --
      Trolling using another account since 2005.
    2. Re:Pixar should go it alone by Atragon · · Score: 1
      ...especially considering that digital media are rapidly replacing film in theaters.

      I disagree with this, until very recently I was a projectionist for a large multiplex, and as far as the company which owned our theater was concerned digital projection technologies, while interesting are way too expensive to introduce chain-wide.

      As far as I know, the other major theater chains with presences in Canada feel the same way. Plus you've got all the second-run theaters who would not exactly be overjoyed at the prospect of buying new equipment.

      Put it this way. IMHO, 35mm film is here to stay for a while.

    3. Re:Pixar should go it alone by ppanon · · Score: 2, Interesting

      Heck, if Pixar built their own distribution channel, they could probably compete with Disney for bringing over a lot of the better anime. I can't believe it took until the last few years for someone at Disney to decide to translate and distribute Miyazaki's work in North America. In fact, if I remember correctly that John Lasseter was a major factor in the Disney distribution of Miyaxaki's work, I could see Pixar taking over that distribution unless Disney already has those distribution rights under contract.

      But I'm not sure if Jobs really wants to go that far. Is there really room for one more movie distribution company in N.A? Steve Jobs may want to keep to Pixar's core competencies. At one point in time Pixar was a software shop that sold Renderman and other CGI tools and John Lasseter's shorts were either skunkworks or funded to show off the capabilities of the company's software products. Now they seem to be primarily an animation house built around John Lasseter. While some diversification may be in order to not be completely dependent on Lasseter (Ifni forbid he ever be hit by a bus!), movie distribution may not be the best alternative.

      If you've been following John Lasseter's work since Luxo Jr. and Red's Dream, then it shouldn't come as a big surprise that Pixar's recent features have done better than most of Disney's. John is not only a CGI pioneer, but also an incredible storyteller.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    4. Re:Pixar should go it alone by pod · · Score: 1

      Huh? The competition is secondary, it follows from all the other goals: making popular animations, breaking new ground, being financially successful, creating works that can be appreciated on many levels. This all has competition stamped all over it, implied or otherwise. Animation houses create atr, yes, but they also must compete to survive. They must compete for capital, talent, screen time, Blockbuster and Circuit City shelf space, etc. Animation is pushing technological boundaries right now WTR computational power and creation tools and techniques... this stuff doesn't grow on trees. Holding hands and chanting to crystal spirits won't get you anywhere.

      --
      "Hot lesbian witches! It's fucking genius!"
    5. Re:Pixar should go it alone by mirko · · Score: 2, Insightful

      Holding hands and chanting to crystal spirits won't get you anywhere.

      Funny bit.
      I am however sure movies are much too expensive nowadays and most masterpieces are ignored because of too much commercial noise from the big blockbusting factories.
      Is it what you call "holding hands and chanting to crystal" ?

      --
      Trolling using another account since 2005.
    6. Re:Pixar should go it alone by Trent05 · · Score: 0

      Bah, Disney has been bringing anime over here for years.

      Like That Atlantis Flick

      And who can forget the Lion King
      Disney's first original story in what seemed like forever. How DID they come up with that idea!?!?

      --


      --
      The Marines: The few, the proud, the not very bright. - Slashdot tagline 04/21/05
    7. Re:Pixar should go it alone by Minna+Kirai · · Score: 1

      they could probably compete with Disney for bringing over a lot of the better anime.

      Not as if that's a really competitive field or anything. (Top-quality anime is a rarity) Especially, there's no reason for Pixar to want to be in a low-margin business like re-distribution, especially when others already do it so well (Dreamworks has a new branch for foreign imports, for example).

      The hilarious thing about Disney's relationship to both Pixar and Ghilbi is that they've become distributors for works superior to their own. Disney was once the undisputed king of animated films, but now their own output is second tier. It's apparently quite humiliating that they've become more a middleman than a creator (in terms of where the profit comes from).

      Also interesting is that the fanboy-rumors surrounding Disney's licesning of the Ghilbi portfolio have been borne out. To some extent it's true: Disney signed those movies not to profit from their sales, but to bury them, preventing competition with their own new releases.

      According to critics, "Spirited Away" was the best family film of the year, but Disney marginalized it to give their own "Treasure Planet" some breathing room. It's disconcerting to watch a corporation turn down immediate revenue to protect it's own reputation. I guess that Disney is more comfortable letting Pixar beat them with CG animation than watching some Japanese trounce them in the cel-style field.

  12. Nothing New... by jasonripp · · Score: 2, Interesting

    Disney has been using CG in their "traditional" animation for some time. My kids were watching "The Emperor's New Groove" the other day and I watched the behind-the-scenes portion in which they showed how many elements (such as the wagon pulled by the John Goodman character) were CG and combined with traditional animation for the characters. It looks just like the cel-based animation, since they use shaders that make the 3D objects look hand-drawn. If I recall correctly, they also used a good bit of CG in even older productions, such as "Beauty and the Beast."

    This is also a trend that goes beyond Disney- DreamWorks used lots and lots of CG in "Spirit- Stallion of the Cimmeron" (the extras on the DVD are worth watching).

    The thing to remember in all this is that the move to CG doesn't mean you won't have Disney features that look hand-drawn. Not all CG looks like work from Pixar or "Shrek." Use the right shaders and picking out the CG from hand-drawn gets very difficult indeed.

  13. It's not the medium... by Masem · · Score: 4, Insightful
    ..it's the plot, characters, and other parts of the presentation. The last several Disney movies ( Atlantis, Treasure Island) have suffered from being overly casted by big names but lacking any plot, and while trying to be serious, they through in characters that are to be lovable and huggable. This has been going on ever since Lion King, as they struggle to try to recreate the formula that Beauty and the Beast, Lion King, the Little Mermaid, and Alladin were about to do.

    On the other hand, the story writing and characters created by Pixar in the their last several movies could have easily been able to be done with traditional animation, assuming a good animation studio was behind it. The 3d CGI adds the right amount of sparkle to an already top-notch story, but the writing is so good, that the 3d is not necessary.

    What Disney needs is to rethink their approach to their 'animated' features. Lilo and Stitch *was* funny and was a good movie, and beautiful to look at with the watercolor backgrounds. If it was done in 3d, it actually may have actually lost something in the final presenation. But the key improvement was the writing where they turned back to their past talent and got them to do their thing, and didn't muck about in making it family friendly. As such, it's a very witty movie. But when the management gets too deep in the details to make a movie more appealing to the very young crowd, it suffers drastically (such as Treasure Planet did).

    Fortunately, I don't think Dreamworks is giving up their feature animation department. Sure, Sinbad didn't do so well, but they have had a few good shots with that and with The Road to El Diablo. (If anything, Dreamworks fault lies in too much 2D/3D overlap). WB has disbanded it's feature animation department (The new LT movie is not much as aniamted as it is live), and FOX killed it's line after Titan AE failed. It's a shame that people think that 3d is the only way that people will appreicate an animated movie. The only reason that every Pixar movie has worked is that every Pixar movie has great writing behind it, not just a bunch of render farms.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:It's not the medium... by fenix+down · · Score: 1

      "Casted by big names" is a problem all on it's own. Being a movie star doesn't qualify you to be a good voice actor any more than it qualifies you to star in a Broadway musical. Some people can pull it off, Billy Bob Thornton can't.

    2. Re:It's not the medium... by dstillz · · Score: 1

      The Road to El Diablo? Don't you mean "El Dorado"? It's too early for me to think up a funny way to correct you.

    3. Re:It's not the medium... by Anonymous Coward · · Score: 0

      The Road To the Devil? :-)

    4. Re:It's not the medium... by pmz · · Score: 1

      Lion King

      I just love kid's movies where the kid in the movie kills his uncle out of revenge in the same way that the uncle killed the kid's father. I'm glad that Disney is enriching our children with such valuable lessons in dealing with anger and resolving problems.

  14. Aladdin by ReyTFox · · Score: 1

    Disney's first use of CG spliced into traditional features was for the magic carpet in Aladdin. That was 1993 IIRC.

    1. Re:Aladdin by Trillian_1138 · · Score: 3, Informative

      Beauty and the Beast came out in 1991 and used CG in the ballroom scene, well before Aladdin. It's considered Disney's first use of CG: when Belle and Beast are dancing around. The camera zooms in on them dancing (actually drawn) and pulls out on a CG ballroom.

      -Trillian

    2. Re:Aladdin by Nexzus · · Score: 2, Informative

      According to IMDB, it was the The Rescuers Down Under, made in 1990.

      --
      Karma: Can only be portioned out by the Cosmos.
    3. Re:Aladdin by scottgfx · · Score: 1

      They also used computer graphics in "The Great Mouse Detective". What they did was take a wireframe of the animation and drew and painted cells on top of it... A Rotoscope of sorts, but the source was still CG. I thought "The Black Cauldron" also had some CG work, but now I'm debating that... Hmmmm.

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
    4. Re:Aladdin by njv · · Score: 1

      It's interesting to note that the CG for the ballroom scene was contracted out to Pixar. As others have mentioned TRON has this one beat by almost 10 years. The Littlest Mermaid (1989) had a few CG elements as well.

    5. Re:Aladdin by Xibby · · Score: 1

      The Great Mouse Detective (1986) used a computer to render the clock scene climax, If I recall correctly.

      --
      I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    6. Re:Aladdin by Trillian_1138 · · Score: 1

      I hadn't meant that Beauty and the Beast was the first Disney animated film to use computers, but that it was the first to use a scene that was entirely created through computer modeling. In which case it may or may not have beaten some of the specific other examples given, as they seem to only USE computers at some point, rather than fully rendering sections of the movie with them.

      But it looks like I was STILL wrong, as (while unclear which specific movie actually wins) examples were given of movies well before 1990 that seem to have used CG constructs.

      Oh well.

      -Trillian

  15. Pressures of the market, my fanny by jht · · Score: 5, Insightful

    Lilo and Stitch wasn't a success becuse it was hand-drawn, it was a success because the story was interesting, the characters were fun, and the movie well-made. And Dinosaur wasn't a flop because it was a CG film, it was a flop because it sucked.

    CG lets you do cool stuff that's not readily feasible by hand, but it's no substitute for a good story. The marketplace isn't pressuring Disney to abandon hand-drawing, it's pressuring Disney to make good films. They've just made a decision that they're better off producing them via CG instead of hand animation. Right now, though, Disney's good animated films are all coming from Pixar - who happen to be an all-CG shop.

    --
    -- Josh Turiel
    "2. Do not eat iPod Shuffle."
    1. Re:Pressures of the market, my fanny by SamNmaX · · Score: 1
      True, as with most good movies it's the story that matters above most anything else.

      This can be seen with anime, which for some reason is stuck with the same damn style for nearly every show, leaving shows to standout almost purely based on the story they tell.

    2. Re:Pressures of the market, my fanny by darekana · · Score: 1

      Careful with that f word... it means something else in british english.

    3. Re:Pressures of the market, my fanny by Anonymous Coward · · Score: 0
      Can you imagine a CGI Calvin and Hobbes? What about a hand-drawn animation? Which is more reasonable?

      Lilo and Stitch weas the same way. Stitch's body was an expression of an emotion at any moment. He came from scratch.

      Soemone on a documentary said of Todd McFarlane, "The people he draws have no bones, but they're fascinating to look at." That's the problem with CGI. You start with the structure, instead of starting with the feeling. Oh, sure, you can get there either way, but there's much more sponteneity in the hand-drawn animation, provided it isn't too rigidly stylized.

      Not that it matters for Disney. Lilo and Stitch was a brief island of less formal work in a swampland of animation by people using the same old shapes.

    4. Re:Pressures of the market, my fanny by Alan+Partridge · · Score: 1

      "...in british english"

      You mean, I presume, English?

      --
      That was classic intercourse!
    5. Re:Pressures of the market, my fanny by Anonymous Coward · · Score: 0

      Spend less on masses of hand animators by giving them modern tools, and perhaps you can can spend more on writers, developers, and concept artists, to make a better story.

    6. Re:Pressures of the market, my fanny by Minna+Kirai · · Score: 1

      The English spoken around the time of the American schism in the 1770s was no closer to modern UK usage than is modern US usage. (Any portrayl of 1400s-persons speaking something resembling British English is an anachronism)

      All descendants of England have equal claim to that tongue. And the majority of them speak it American-style.

    7. Re:Pressures of the market, my fanny by luekj · · Score: 1
      You're right.

      ICE AGE was a huge hit, but I cringed at even the previews because the cg looked so low-rate.

      -all about content

      end of line

      --
      Many Thanks,

      Luke

    8. Re:Pressures of the market, my fanny by Alan+Partridge · · Score: 1

      Bollocks.

      English is the language spoken by the population of ENGLAND. The language you're talking about is - for want of a better name - American.

      --
      That was classic intercourse!
  16. Does CG only mean 3d ? by zymano · · Score: 3, Interesting

    Can CG do high quality artistic caliber 2d drawings ?

    When I am watching a movie i almost don't care if it's 2d or 3d as long as it's good.

    1. Re:Does CG only mean 3d ? by Tokerat · · Score: 2, Interesting


      If you've ever watched Futurama and seen the spaceship they fly around in, you've seen 3D CG with a cartoon-ish shader at work. That can be really useful in some aspects of cartooning.

      ...And if you've ever seen more than perhaps the very first episode (season?) of South Park, you've seen 2D CG at work, which is pretty much Flash on steroids. Of course, that doesn't mean all 2D CG will appear like South Park, of course. Regular cartoons can easily be created as well.

      --
      CAn'T CompreHend SARcaSm?
    2. Re:Does CG only mean 3d ? by JFMulder · · Score: 1

      I think I've heard Matt Groening say in an interview that in fact Futurama is ALL 3D models with a toon shader. Notice the camera movement often describes an arc around something, especially in the brief scenes where they should Planet Express's headquarter. That and the ship are great examples to show that the 2D is in fact 3D.

    3. Re:Does CG only mean 3d ? by jellomizer · · Score: 1

      In the Iron Man. Many sceenes with the robot was done with CG and made to look compleatly cartoon like.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:Does CG only mean 3d ? by Anonymous Coward · · Score: 0

      Here is a link to a short clip of high quality CG using toon shading to give it a 2d / 3d blend.

      It's very cool, worth the time to check out the link.

      http://www.cgtalk.com/showthread.php?threadid=9356 1

    5. Re:Does CG only mean 3d ? by SuiteSisterMary · · Score: 1

      If you've access to a game console, go play, oh, Jet Set Radio (Dreamcast,) Jet Set Radio Future (Xbox,) Robotech: Battlecry (all,) or a few others; they're 'cel shaded;' 3d games designed to look like animated cartoons.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:Does CG only mean 3d ? by JFMulder · · Score: 1

      Yes, cell shading has been done for a while in games, but the quality is nowhere near what you get in the Futurama cartoon. (ironically, the cellshading in the Futurama game pretty much sucks). In the Futurama cartoon, the cell shading is so good that you don't realize it's a 3D image. Games that use toonshading still have the blocky or polygonal look realistically shaded games have.

    7. Re:Does CG only mean 3d ? by SuiteSisterMary · · Score: 1

      I disagree there; I just think most of the games are going for a different look than Futurama, which is specifically trying to look like the Simpsons.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    8. Re:Does CG only mean 3d ? by Tokerat · · Score: 1


      ...that and the TV show is allowed 16 hours a scene to render 5^10x50 polygons for one 30-second scene, whereas your game console has to represent the same sequence in real time, with a few microseconds to come up with close-as-possible pictures. :-)

      --
      CAn'T CompreHend SARcaSm?
    9. Re:Does CG only mean 3d ? by JFMulder · · Score: 1

      Of course, Futurama is not the best cell shaded cartoon ever, what I meant is that cell shaded games still show that behind the cell shaded gimmick used to make it look like a cartoon are good old polygons, and it doesn't look like any cartoons or anime.

    10. Re:Does CG only mean 3d ? by SuiteSisterMary · · Score: 1

      There's a scene in Disney's Tarzan, near the beginning, when Kala pushes open the door to the tree house. The door is very obviously a 3d CGI object, and every time I see that scene, the incorrect looking perspective correction, the nasty texture, all scream out to me PLAYSTATION!

      I suspect that anybody who thinks that modern cell shaded games don't look very good haven't played them.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  17. Why 3D? Why not computer based 2D? by enkidu · · Score: 4, Interesting
    Why are they insisting on 3D? It seems to me that there's plenty of opportunity and market for well drawn, intersting 2D animation with good stories. The problem with Disney's latest offerings (aside from the mentioned Lilo and Stitch) has been an appalling lack of creativity in story and plot. If you look at the anime coming out of Japan, the large majority of it is still 2D and a lot of it is completely awesome. A couple of the more recent ones which got limited theatrical releases here in the U.S. were Jin-Roh: The Wolf Brigade and Cowboy Bebop: the Movie. Both were 2D animation with great visual and story quality. Of course, Spirited Away was also mostly 2D (with some 3D affects and scenes added) also. There's still plenty of life left in 2D, why try to teach people who have been great at it for so many years to switch? Why abandon all of the expertise and skills you've built up?

    Of course, that doesn't mean that they should abandon the 3D animation arena to Dreamworks and Pixar. Developing talent and capabilities in the 3D arena are clearly needed (and could be melded into existing 2D techniques ala the ballroom scene in "Beauty and the Beast"). Still concluding that 2D is dead seems a bit premature to me.

    --

    There is no trap so deadly as the trap you set for yourself
    -Raymond Chandler, The Long Goodbye
  18. Walt loved technology, yes. by joelparker · · Score: 1, Troll
    Walt Disney would have loved this move to full CG!

    What does Walt think about technology?
    Let's thaw him and ask! :) From the strange-but-true department here... Walt Disney was fascinated with technology. It's no wonder the creator of Mickey Mouse had his body frozen. Immediately after his death on December 17, 1965, Walt Disney was placed into cryogenic suspension - in other words, frozen. The theory goes that anyone suspended and preserved can be brought back to life, if or when the cure is discovered for whatever that person died from. Technology will be able to revive them from cryogenic suspension. And so Walt Disney waits for the day he'll be brought back to life.

    1. Re:Walt loved technology, yes. by Anonymous Coward · · Score: 5, Informative
    2. Re:Walt loved technology, yes. by Anonymous Coward · · Score: 0

      I guess it's true. I mean they do have pictures.
      Kidz Submit by:
      Nickname: gumbo2
      Age: 10

      Okay...

    3. Re:Walt loved technology, yes. by SuuSt · · Score: 2, Funny

      I always thought the idea of freezing yourself after death with the idea that future technology can cure whatever ails you was a touch silly. After all, you're not so much waiting for a day when they can cure a given disease, you're waiting for the day when they can re-animate the dead.

      Even if you're frozen moments before death, the body they unfreeze will be so over ridden with cancer (or whatever) they're going to have a hard time keeping you alive long enough for the cure to even work.

      No, your best bet is to get frozen a good 6 months prior to when you are likely to die, and have a poison capsule stuck in your teeth just in case you get woken up in a future George Bush XXVI is president (rim-shot).

    4. Re:Walt loved technology, yes. by Zog+The+Undeniable · · Score: 1

      Walt Disney was cremated, according to his death certificate.

      --
      When I am king, you will be first against the wall.
    5. Re:Walt loved technology, yes. by bigdavex · · Score: 1, Interesting

      I always thought the idea of freezing yourself after death with the idea that future technology can cure whatever ails you was a touch silly. After all, you're not so much waiting for a day when they can cure a given disease, you're waiting for the day when they can re-animate the dead.

      It strikes me as more selfish than silly. There are people starving today for lack of a loaf of bread or clean water. But instead of saving them, the rich spend outrageous amounts of money in the hopes that someone will give a shit about them in 200 years. Even if all the science comes about to revive the person, the whole scheme revolves around people caring more about the frozen person that he does about people here today.

      --
      -Dave
    6. Re:Walt loved technology, yes. by 3waygeek · · Score: 1

      Walt was fried, not frozen.

    7. Re:Walt loved technology, yes. by nizo · · Score: 1

      Thats ok, the chances of someone wanting to thaw them out in the future seem pretty small. More than likely they will be harvested for parts after some nasty DNA altering plague, or turned into Soylent Green.

    8. Re:Walt loved technology, yes. by Minna+Kirai · · Score: 0, Troll

      around people caring more about the frozen person that he does about people here today.

      Which is exactly how wealthy, priviledged USians act today. Instead of feeding the poor, they live in mansions with solid-marble bathtubs and breakfast on scrambled sturgeon-egg and Kobe bacon.

      It's perfectly consistent for a rich man to expect things to stay the same in the future. Those folks are always selfish; the silly part is investing in a scheme that won't pay off.

  19. Talk to this guy.. by Anonymous Coward · · Score: 0

    He says that The Emperor's New Groove has CG in it.

    http://slashdot.org/comments.pl?sid=85284&cid=74 32 439

    I guess you've become nostaligic for CG

    1. Re:Talk to this guy.. by mirko · · Score: 1

      it could, but at least it still looked like it had not.

      --
      Trolling using another account since 2005.
  20. Re:Why 3D? Why not computer based 2D? by Narphorium · · Score: 1

    As far as I know, the quickest and most efficient method of creating a 2D animation in CG is to model it in 3D and then let the rendering package give it a "2D animation" look. So most CG animations are in fact 3D under the suface, even if the result is a 2D looking image.

  21. Poor summary by Kevan_moran · · Score: 5, Informative
    May's summary seems rather poor to me.

    Walt Disney Feature Animation is in the process of halting all work on traditionally-animated features and going completely CG.

    Article says-

    Stainton, who took over as animation chief earlier this year, insists the press obituaries for 2-D are premature. "It is a bit of a media creation to say 2-D is dead.

    Supposedly, all of their animators-- even staunch traditionalists such as Glenn Keane-- are being trained on 3D computer animation techniques.

    Article says -

    "We will always do whatever fits the story best," Cook assures. "We've gone on a concerted effort to train and re-train artists. But we will keep our great sensibility."

    The last hand-drawn high-budget Disney feature scheduled for release is Home on the Range, which is due out next April.

    Article says -

    continues with the computer/hand-drawn hybrid A Few Good Ghosts in '06 as well as the spoof Rapunzel Unbraided in '07.

    1. Re:Poor summary by hondo77 · · Score: 1

      What Stainton says is one thing. What he did was lay off all the CAPS departments. CAPS is gone (thought it may be coming back--stay tuned).

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
  22. your right. by zymano · · Score: 1

    But I think most of the work will end up in China or Korea where the labor is less.

    I heard that alot Anime is actually drawn there.

    The Simpsons are drawn in Korea i think it was.

    They did an interview with some of the Koreans and they didn't get the humor of the Simpsons.

    1. Re:your right. by May+Kasahara · · Score: 1
      Yep. Most animation on television is done by Korean studios. The scripting, voice work, storyboards, character design, sound, and editing are all done in the US, Canada, or Europe.

      Thankfully, this trend is changing somewhat, as many newer shows move to programs like Flash and After Effects, which allows production houses to have in-house animation departments (and keep some costs down, as there are much less animators needed per episode).

    2. Re:your right. by zymano · · Score: 1

      I thought it was Korea but i said China by mistake.

  23. Re:Dear Abby by Anonymous Coward · · Score: 0, Funny

    Dear Abby,

    You are a fuckhead.

    Signed,
    Shutthefuckupbitch

  24. Re:He also loved new inventions by Technician · · Score: 1

    as he was the first person to make a cartoon with sound (Steamboat Willie (1928)).

    He also was first with the Multi-Plane Camera used in Mary Poppins.

    --
    The truth shall set you free!
  25. It's about creativity and art by snStarter · · Score: 4, Insightful

    What Pixar has brought to its animation is a respect for its audience, high quality animation, and artistic integrity. And they have consistantly done something that other studios seem to do only by accident: create characters a wide spectrum of audiences can actually CARE about.

    I'm happy Pixar is out there because their stories aren't cynical. They reflect an integrity that comes from imbuing their characters with a fundamental humanity we all can relate to. It's good for children. It's good for everyone.

    I'm hoping they push up the rating scale and make more complex stories as well. If Pixar starts to write stories about ambiguous characters they can truly re-invent American animation.

  26. Basic economics by blair1q · · Score: 1

    The Lilo&Stitch v. Dinosaur comparison is an invalid weak correlation.

    The valid difference between those films was that L&S was a strong story with strong feelings and psychological complexity, while Dinosaur was a predictable, tired story with pat characters.

    Until L&S, I thought Disney would have to rely on Pixar for all of its quality storytelling (and it's not the CGI at Pixar that makes their films great, it's Stanton and Lasseter, who are absolute masters at creating stories and the characters that are perfect for them).

    Disney proper still has the magic, and needs to get past the economic silliness of paint vs. paint-box. CG is far faster, cheaper, and more versatile.

    I just wish they'd thrown some proficient story magicians at Treasure Planet, because the visuals were great and could have been better if they'd been better incorporated with a resilient plot and engaged characters.

  27. you still need one thing... by hhknighter · · Score: 1

    a GOOD STORY LINE
    For starters, I think Matrix Revolutions really did create a revolution in the movie industry: they proved that you still need a good story line in order to make a good movie even with zillion dollars set for CG. Revolutions might have been an eye candy, but I definitely snoozed through a part of it. I don't think I can sit through that again. But I definitely have watched some Disney films and some anime (Studio Ghilibi) more than 2 or three times.

    For me, CG does cut away a bit of the "warmth" that comes from traditional style animation. I liked Lilo and Stitch more than Finding Nemo or Shrek, even though all three had a good storyline and were equally entertaining.

    I guess I am lenient towards traditional because I watch anime alot. The newer types of anime with a lot of CG really don't compare to the older ones that I like.

    1. Re:you still need one thing... by newbiefan · · Score: 0

      How exactly did it create a revolution in the industry? The movie was crap but it did make loads of money. The sequel proved to be more of the same crap but still proved very succesfull in the box office. It seems to me that people do not want to accept this plain fact: People are predictable and marketing research (movie wise) works; give the people a weak story line and loads of marketing spin and they will fall for it every time. Before you start pointing out exceptions to this rule consider all the cases that verify it :)

    2. Re:you still need one thing... by jafuser · · Score: 1

      Revolutions might have been an eye candy, but I definitely snoozed through a part of it.

      You bought a ticket. Their goal is achieved regardless of any other factors.

      Since there was no sequel planned, quality can take a walk.

      The only teaching this did was further confirmation that that you can make a mediocre sequel to a successful movie and sell tickets.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  28. Luddites! by Nathdot · · Score: 2, Informative

    There seems to be a whole buncha people complaining that this is the death of art, blah blah blah, as we know it.

    CG does not mean that all animation will be 3D/look the same. It's just a new set of tools, practices allowing the artist to work with greater efficiency and a better palette.

    Maybe we should go back to filming flip-book drawings if this advancement is so universally reviled.

    1. Re:Luddites! by spitzak · · Score: 1

      Disney has been using computers to paint and composite since the Rescuers Down Under (Beauty and the Beast was the first 100% digital production). So this is not a decision to start using computers.

      From what I have heard, they literally think that people are refusing to see films that don't look 3-D, and that all future productions are to look like Shreck.

    2. Re:Luddites! by Alan+Partridge · · Score: 1

      "...all future productions are to look like Shreck"

      What? You mean like SHIT?

      --
      That was classic intercourse!
  29. and let's not forget toy story 3 by Anonymous Coward · · Score: 1, Informative

    Walt Disney pulled a fast one on pixar saying that toy story 2 did not count in the 5 picture deal. This was due to it being a sequel and not an original. This is what has held up toy story 3.

    1. Re:and let's not forget toy story 3 by bugnuts · · Score: 1

      No fast one was pulled, the contract was 5 NEW CONCEPT films over 10 years. Both parties knew this. This was described to me by one of the animators at pixar who worked on "A Bug's Life." He told me specifically that sequels did not count toward this.

  30. Remember, "CG" Doesn't mean 3D by Aqua+OS+X · · Score: 3, Informative

    Remember, just because Disney is moving to all CG, does not mean that every Disney movie is going to look like a Pixar flick. A lot of folks here seem to have that impression.

    Most Disney movies already incorporate a lot of CG (ie Treasure Planet). However, Disney still choses to use a lot of design principles that people typically identify with older hand drawn Disney cartoons.

    (ohh and on a side note... South Park is nearly 100% CG, and that looks nothing like a pixar flick ;) )

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Remember, "CG" Doesn't mean 3D by mblase · · Score: 1

      South Park is nearly 100% CG

      Technically, yes, it is. However, the animation still originates with pens and paper cutouts which are scanned in to be manipulated and animated.

    2. Re:Remember, "CG" Doesn't mean 3D by Aqua+OS+X · · Score: 1

      Most digital designs and art start with pens and go to a scanner :)

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  31. Italian Wedding by Graymalkin · · Score: 3, Interesting

    Disney's been heading into the CG arena for quite a few years now. While cels are still hand drawn they all end up scanned into a computer and colored and composited digitally. Drawing directly on the computer instead of scanning cels simply cuts out a rather pricey step in the animation process. They also get to leverage the computer's innate ability to do really tedious jobs quickly.

    If they made some software that would take something drawn on a tablet and convert it into NURBS and let the animator define relationships easily they could save a lot of time animating. They could adopt interpolation techniques used in 3D animation to flat 2D animation. It also isn't terribly difficult to adapt 3D animation to look like cel drawings. Disney's been doing that for years, ever since the antilope scene in Kimb^H^H^H^HLion King. The milling crowds in the Hunchback of Notre Dame were animated using a similar technique.

    Regardless of how Disney makes their films I just want them to hire some decent writers. Their movies aren't flops because of the animation techniques, they flops because they're crappy movies. I had really high hopes for Atlantis. It looked like it might be an interesting flick from the previews. Titan AE despite its suckiness was a much better animated action flick. Emperor's New Groove however was pretty funny and is one of if not the best animated disney flick made in the past several years. Treasure Planet was as boring and uninspired as Atlantis. Hercules however was pretty funny and kept my interest. Lilo & Stitch so didn't live up to my expectations. It needed way more Stitch hilarity and less whining about being a family.

    --
    I'm a loner Dottie, a Rebel.
    1. Re:Italian Wedding by bobobobo · · Score: 1

      So how/where does the Italian Wedding play into your post? Maybe I'm missing something...

  32. We saw this coming by halfpuppy · · Score: 1

    This is something which has been the talk amongst animators for the past couple of weeks

    This is something that the animation community has known was coming for more than a year. It was only a matter of time.

  33. Re:Why 3D? Why not computer based 2D? by fenix+down · · Score: 1

    Well, that's probably is the quickest way, if not the best way. Computer generated animation doesn't need to be cell-shaded 3D. A good example would be the anime version of Metropolis. Admittedly they did a lot of cell-shaded 3D for the city backgrounds, but the characters were hand-drawn. However, they were digitally painted and partially inbetweened, and the motion was heavily smoothed out in the computer. It sharpens up the characters so they look better overlaid on the 3D backgrounds, and it saves a lot of time and money.

  34. Disney production method not the problem by PotatoHead · · Score: 2, Interesting

    Disney needs to learn a few lessons from Pixar regarding respect for their viewers.

    Disney DVD:

    Too damn many previews, lame plots, good characters, One disk for movie, other disk for special features, lots of stickers on the side to peel off.

    Pixar DVD:

    Almost the opposite. You get two discs containing the movie, one wide and one full pan & scan. So, one for the kids to thrash and one to keep for later, or give to a friend. No forced previews, and one security sticker.

    Frankly, the Pixar packaging and presentation value is easily 2X that of Disney and that does not even count the movie. Which has been more lame than usual these days.

    Pixar is making new stories instead of pillaging the public domain as Disney tends to do often. Sure, there are new stories from Disney, but they have not been as good as those produced by Pixar.

    Given all the crap Disney does behind the scenes regarding copyright issues plus their overly pushy presentation and packaging issues, I believe many people are more than willing to look at other options.

    Disney can retool their production house all they want, but they are going to lose big in the DVD market as long as they keep releasing the way they do.

    I can't wait to see Pixar go once they can do what they want.

    1. Re:Disney production method not the problem by mark-t · · Score: 1
      You get two discs containing the movie, one wide and one full pan & scan.
      Actually, I really find this really annoying because it's a huge waste of the media. You can put the wide screen and normal versions on a single DVD with only a very very modest increase in storage space over the cost of having only one format on the DVD.
  35. The Fox and the Hound by scottgfx · · Score: 1

    All this discussion makes me want to watch "The Fox and the Hound". I haven't seen that since I was 10 or 11. I don't remember any songs or cute sidekicks. Just a good story of friendship. Actually, it was a pretty dark story for a 10 year old.

    --
    It's mandatory to wash your hands before returning to the land of Dairy Queen.
    1. Re:The Fox and the Hound by harlequin516 · · Score: 1

      "The Fox and the Hound" was a really great film. It was probably the first movie that seriously affected me on an adult emotional level. It was a very serious film with real parallels to reality.

      There is also something about the undorned featureless textureless drawing in the old style of animation that made the meaning of the plot deeper for me. It allowed me to see the plot on a plane of abstraction, away from reality. The plot seems all the sharper because the intended features of the animation as it relates to the storyline shows that much more contrast. (How many expressions does Snoopy have with just a curved line and a filled oval?)

      I feel almost distracted by the technology. I sometimes feel that the story is getting lost when the animation is more CG and less analog looking.

      As a side note, I have to get this off my chest. I really hated Disney's Alladin. While I like Robin Williams, he should not have been cast as the Genie. His part and the artistic license used in that movie really bastardized the original story. It was an injustice done to the generations who would see the Disney story instead of the classic.
      -SR

  36. Sabre Marrionette J comes to mind by rsilvergun · · Score: 1

    I've heard it was animated entirely with computers, but I'm not sure. I know the second season (J to X) was, and it shows. It had some really amazing animation I wouldn't expect to see in a TV series. On the other hand, the colors were just too clean and sharp. I'm not sure what causes it (I don't think I could even discribe the differnce adaquately in words), but I've always been able to tell when computers have been used in a sequence. If that's changed, it's a recent thing. Anyone know of something that was animated on a computer from start to finish they couldn't tell from cell painting?

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  37. Re:Why 3D? Why not computer based 2D? by SamNmaX · · Score: 1
    Well... think about it....

    While cartoons may be drawn in 2D, nearly all are attempting to capture the essence of 3D scenes. Computer-related definately can work with a 2D model in mind to get 3D-looking results, and I'm sure you will see some movies eventually try that (Flash is for the most part 2D, and there are some very interesting animations coming from that). 2D tools are good for quick one-offs.

    However, programs working with 3D model just map so much better when you want the result to look 3D. Rotating an object doesn't require redrawing it. You can do more with your camera then just pan. Things done in 3D are much more reuseable, making large projects more feasible.

  38. Boycott Disney by vandan · · Score: 0, Flamebait

    Disney have little regard for such concepts as democracy and consumer rights.
    They throw so much money at one particular senator that he has come to be known as the 'Senator from Disney'. Surely this is contrary to our image of democracy.
    Until they retire their constant stream of 'donations' and make a public apology for further corrupting an already pretty fucking corrupt political system ( land of the free, my arse ), I urge everyone to do the same as I do: hire their DVDs, re-encode them in DivX;) format, burn them onto CD, and distribute them as much as possible amongst your friends, reminding them each time why you have unresolved issues with Disney, and that the alternative - giving them more money - is only going to make matters worse for all.

    1. Re:Boycott Disney by SuuSt · · Score: 1

      zzz...

    2. Re:Boycott Disney by Bambi+Dee · · Score: 1

      Surely another alternative would be ignoring them altogether. They do not, after all, produce air, water or anything else anyone actually needs. (Okay, so I watched The Little Mermaid just yesterday and am a freaking hypocrite. *considers posting anonymously... nah.*)

  39. I have to say... by SuuSt · · Score: 4, Insightful

    It's a bit ironic that as Disney switches from the cell shaded look to the 3D, many video games are switching from the 3D look to cell shaded.

    1. Re:I have to say... by Anonymous Coward · · Score: 0

      Disney isn't moving away from the cel-shaded look. They are moving away from hand-drawing and moving towards CGI. CGI doesn't necessarily imply any particular graphical style.

  40. Does this mean by HarryCallahan · · Score: 1

    they won't be throwing real lemmings off cliffs anymore?

  41. New Disney Business Model by Anonymous Coward · · Score: 0

    Step 1) Create CG animated films
    Step 2) ???
    Step 3) PROFIT!!!

  42. CG is a good thing... by DeionXxX · · Score: 1

    It's relatively cheap and a small team can make a great CG animation. This will allow more ideas/dreams to be realized and probably will allow Disney to make much more money since they can have many CG animations being created at the same time and just pick which one is best for Theatres and release the rest on DVD/VHS.

    -- D3X

    My latest endeavour... truly free porn www.NeoX3.com 5 mins movies supported by only 15s of commercials. No-popups or membership or catches.

  43. Re:Not Maya by Anonymous Coward · · Score: 1, Informative

    Just FYI, Stuart Little was animated in Maya, like most non-Pixar movies (they have a proprietary package named Marionette for that) but still rendered in Renderman (see the sigraph notes from the year stuart little came out, it talks about the renderman shader they used for the fur). Everyone in hollywood renders with Renderman, Pixar just prefers to keep its animations in a cartoon style, while others use a realistic one. But yeah, everyone uses either Softimage or Maya to animate, and then Renderman to render.

  44. 3d is limitless by mnemonic_ · · Score: 1

    With the ability to change the shape of 3d geometry in any way at any interval the animation capabilities of 3d are limitless. A vertex (or any other part of geometry) could be at coordinates (0,0,0) at frame 1, then at (5,10,90) at frame 2, changing locations without traversing the space in between. I believe that is "bending space-time", and it exists in all digital animation that is composed of frames. It is impossible not to bend "space-time" while dealing with quantized animation media.

    There are no physical laws in CG unless the artist desires there to be. The only limitations are in the artist's ability to use the software, and sometimes (though it seems unlikely with power of software scripting and ad hoc software creation) in the software itself. Moving to an all CG animation process removes the tedium of traditional animation and adds all of the automation and precision possible with computers.

    1. Re:3d is limitless by Anonymous Coward · · Score: 0

      If you don't know what he is talking about you shouldn't answer.

    2. Re:3d is limitless by jackbird · · Score: 1

      Sorry, but no matter where you put a vertex frame-to-frame, or how much 2D distortion you put on in post, 3D animation software fundamentally conforms to the laws of perspective in how it renders geometry.

      Even if if you hack around with things like skewing a camera's transform matrix, it's still just a modified version of perspective. This becomes immediately obvious to beginning animators who try to make outdoor scenes with visually-correct distance features. What you end up doing is creating false-perspective environments just like they do on live action shoots.

      This makes 2D cel gags remerkably hard to pull off in 3D. The visual rules are different.

    3. Re:3d is limitless by renderhead · · Score: 1

      Speaking as a CG major, I have to disagree and say that 3D has the potential to be limitless, but it is far from being so right now. Some things that would be a breeze in 2D are a real PITA in 3D.

      Example: In Monsters, Inc., the writers wrote in a throwaway gag in which Mike comes out of the bathroom with toilet paper stuck to his foot. They didn't think anything of it at the time, but when it came time to animate a strip of toilet paper flopping around naturally, they discovered that it was very difficult.

      Basically, in 2-D if you can draw it, you can do it. In 3-D, you may very well have to invent a new computer before you can make the desired effect.

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    4. Re:3d is limitless by AJWM · · Score: 2, Insightful

      You're assuming limitations of software that aren't inherent. Oh, they may be inherent to specific packages, but this is why the big studios have hordes of programmers to develop or customize software as needed.

      Want to pull a sight gag like the classic Wile E. Coyote drawing a picture of a tunnel on a rock and having the RoadRunner go through it? Simple, first model the rock with a pixmap of the tunnel picture rendered on the surface (ditto when the coyote tries to run through it). For the roadrunner scene, substitute a model of the rock with an actual tunnel cut into it. No big deal. (Alternatively, model the real tunnel all along but put an invisible wall across it for the coyote to smack into.) Just keep the camera POV fixed.

      Fox in "Ice Age" did a number of classic Looney Tunes-like character morphs, particularly of Scrat (the saber-tooth squirrel-rat), e.g. eyeballs bulging when it gets squeezed in the glacier, arms stretching ridiculously when it tries to pull the acorn from the ice, etc.

      In a series of short clips Pixar did for the Disney Channel (IIRC), there are a couple with Woody and Buzz casting optically impossible (but funny!) shadows (in the light from, of course, a Luxo lamp).

      Don't forget that you can not only change the camera parameters from frame to frame, but also the models (indeed, you have to do that to get motion) and your rules of model motion don't have to match the laws of physics. Even where they do, you can cheat. The scene in "Toy Story" where the toy soldiers parachute from the upper floor is faked -- there's a brief period where the soldiers are out of view as they go over the side and the "camera" follows; the animators set this up to have the original toys "hide" under the floor while two others with opening parachutes appear in their place (I forget why they had to do this, but it simplified something else).

      Sure, there's probably a class of 2D sight gags that just aren't as funny in 3D. But there are also things you can pull off in 3D (or even CG 2D) because of the computerization that would just be way too labor-intensive in conventional 2D.

      (For great examples of some other effects, see what happens when the modelling/rendering software glitches as in the "errors" reel from "Shrek" on the DVD.)

      --
      -- Alastair
    5. Re:3d is limitless by AJWM · · Score: 2, Insightful

      Well, in 3D it's also true that if you can draw it, you can do it. The thing is that creating 3D models is a bigger PITA than simply sketching something, so you really want to leverage that by animating the model rather than creating a new, slightly different model for each frame. (Or rather, you want to let the computer create that new model rather than creating it manually.)

      OTOH, once you've developed the algorithms (and maybe, acquired a fast enough computer) to generate a certain kind of model effect, you can re-use it again and again. (E.g., modelling how clothing reacts to motion.)

      Of course, that depends on how close the computer simulation matches the real world vs taking shortcuts that render okay but are situation-specific.

      --
      -- Alastair
    6. Re:3d is limitless by jackbird · · Score: 1

      You're assuming limitations of software that aren't inherent. Oh, they may be inherent to specific packages, but this is why the big studios have hordes of programmers to develop or customize software as needed. No. Accurate portraytal of perspective is what makes 3D animation '3D'. Otherwise it's some other kind of image synthesis software. You can tweak renderman shaders all you want and write mountains of custom code, but the fundamental underlying assumption of the 3D-rendered approach to image-making is that Perspective Will Be Adhered to. Sure, you don't have to obey physics in the 3D environment, you can morph your models, and you can do all sorts of optically-impossible stuff, but whatever you create will be rendered in perspective, with accurate vanishing points and foreshortening. That's why 3D cel-shaded stuff always stands out when mixed with hand-drawn (or 2D computer-drawn) animation. The relentless perfect perspective from frame to frame isn't something a human artist can pull off, and a shader that jitters the linework doesn't look the same as actual human inaccuracy. Anyhow, most 2D characters don't work in perfect perspective as 3d characters - they need to be reproportioned to work from a variety of angles while conserving volume (you can of course theoretically do a 3D morph during a camera move as you said, but the audience will notice). I saw a painting a while ago of a frontal view of Dick Tracy as extrapolated from his profile - he looked like he had Downs Syndrome.

    7. Re:3d is limitless by AJWM · · Score: 1

      Okay, I think I see your point.

      A 3D render of Mickey Mouse just won't work unless he has spherical ears -- they always look more-or-less circular from any angle in 2D. (And even at that, the ears would have to rotate around his head so that they're also always beside each other from the viewer's POV). Works in 2D without looking wierd, though.

      --
      -- Alastair
    8. Re:3d is limitless by jackbird · · Score: 1

      Exactly. Different media, different design requirements, able to peacefully coexist.

    9. Re:3d is limitless by pmz · · Score: 1

      (E.g., modelling how clothing reacts to motion.)

      There are some artistic issues, here. A good artist can intuitively figure out how cloth should move. A good artist generally doesn't have the graduate-level mathematics and physics background to do 3D movement algorithms.

      So, one consequence is that an animation that is intended to break new ground (just slightly beyond what current software will do) is no longer a task suitable for one person or possibly even a small team. It seems that for every barrier torn away, a larger barrier is constructed. For example, computers allow one person to do a lot more work, but it also takes a much higher expertise in computing to do cutting edge work that leapfrogs other people's efforts.

      Also, in other ways, computers actually increase the amount of work to do, because they make it so much easier to capture more for greater long-term gain. For example, high-end CAD programs allow capturing tremendous detail, physical properties, surface properties, tolerances, etc. to the point that virtual physical simulations of mechanisms is very possible and practical--but only after a ton of effort has be put into making the model, which is a long iterative cycle of modeling and quality assurance.

  45. Re:Why 3D? Why not computer based 2D? by enkidu · · Score: 1

    Good example. Doing 2D in the computer makes lots of sense in terms of color matching/'tweening and overall effects. Metropolis was a very pretty looking movie. Too bad the pacing and directing were so poorly done.

    --

    There is no trap so deadly as the trap you set for yourself
    -Raymond Chandler, The Long Goodbye
  46. Adding human imprecision by mnemonic_ · · Score: 1

    I wouldn't be surprised if we started seeing apparent "flaws" added to CG animation to make it look like traditional animation. Stuff like random noise added to perspective calculations, some jitter added to the outlines. It's the lack of these flaws that makes it easy (for me at least) to spot the CG in otherwise entirely hand-drawn films.

    1. Re:Adding human imprecision by Anonymous Coward · · Score: 1, Insightful

      I don't believe random noise would make CG any more like human drawing. You would need a more complete model of the way the human brain sees and draws things, to consistently get the right effect.

  47. Disney Digital? Dangerous. by Dominic_Mazzoni · · Score: 4, Funny

    'Dotters discuss Disney.

    Disney ditching drawing? Digital Disney? Dumb.

    Donald Duck doesn't do dimensions. Dumbo doesn't. Dalmations don't. Drawings darling. Drawings delight.

    Dinosaur dimensionful -- Dinosaur dumb. Duh.

    Disney's dangerous decision dooms Disney's deliverables! Defines Disney's decay, death.

    Don't deify dimensionality. Deceptive.

    - Dominic

  48. What about anime? by chendo · · Score: 1

    I'm not really sure if Japanese animation still uses the traditional pencil and paper method, but it's highly likely they've moved to CG (Note, not necessarily 3D).

    I've watched a fair bit of anime, and there is just a certain quality of the cel-shaded animation that appeals to me. It's harder to comically exaggerate things in real life; such things are easier with cel-shading. Also, anime usually have much better plot, characters than most cartoons and sometimes movies (*cough*Tomb Raider*cough*). I mean, a large-breasted women in tight clothes kicking ass... add in some emotional scenes with her dad... you get Tomb Raider: The Movie! Whereas (most) Japanese people have more tact and create interesting plots. (FYI, I'm not Japanese)

    Good Chinese calligraphy is still very valuable because of the skill required to do it, and who knows, drawing could be worth much more than CG sometime into the future...

    --
    Founder of Mirror Moon - Tsukihime Game Trans
  49. Cel shading by mnemonic_ · · Score: 1

    I agree. What the original poster might not realize is that CG 3d can be rendered such that it appears to have been hand drawn, i.e. cel-shading instead of smooth shading (Phong, Blinn etc.). The systems used by Disney to emulate a traditional animation look are much more complex than the cel-shading renderers available to consumers though.

    1. Re:Cel shading by jafuser · · Score: 1

      I think what some people are missing here is that all of the movies since Little Mermaid were *finalized* in a computer.

      The original drawings were still done on paper (and perhaps on cells), but once the animation sequence was scanned into the computer (as lines), it was then cleaned up and painted, and composed in a computer.

      What this article is about is that the drawings steps are being moved into the computer as well, so all of the actual artwork done will now be in the computer from start to finish. Storyboards and sketches will probably be done on paper, but most likely everything that winds up on the screen will be 100% digital origin.

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    2. Re:Cel shading by Minna+Kirai · · Score: 1

      What this article is about is that the drawings steps are being moved into the computer as well, so all of the actual artwork done will now be in the computer from start to finish.

      Wrongo. RTA. Disney has decided that "Home on the Range" will be their last movie that looks hand-drawn. Everything after that, from "Chicken Little" and "Raphunzel Unbraided" onward, will be 3-d rendered. This is an artistic choice, not a technical one; they've decided that textured-mapping simply looks better than cel-shading. (And apparently they made this insight by looking at the revenues for Pixar shows versus Disney ones)

      Storyboards and sketches will probably be done on paper, but most likely everything that winds up on the screen will be 100% digital origin.

      That change is old news. Recent Disney movies like "Brother Bear" were already done on a paperless process. The pictures are in a computer from start to finish.

  50. Already censored by Disney? by eMartin · · Score: 2, Interesting

    Pixar's 1986 short film Knick Knack that was played with Finding Nemo and included on the DVD has been modified to remove "adult" content.

    Was this at Disney's request?

  51. Re:Why 3D? Why not computer based 2D? by enkidu · · Score: 1
    Yeah, but after capturing the 3D world, you're still displaying it 2D. For some things, people are still a heck of a lot better at straight drawing in 2D than manipulating virtual objects on a virtual 3D stage to render into a 2D image. That's one of the reasons the movement of the characters in Final Fantasy was so stilted and also one of the reasons Pixar hasn't done any "human only" features yet. Their next feature, "The Incredibles" will have humans, but that's after they've built up the experience of what, 5 feature films. Take a look at the movement of the humans in, say, Beauty and the Beast, vs. the movements of the humans in "Toy Story" or Toy Story 2. the humans in BatB move much more naturally and normally, where as the humans in TS1 and TS2 look like mediocrely animated G.I.Joe dolls. Another good example is Tarzan, where the background was 3D CG for many scenes but all of the characters were traditional hand-drawn cell animations.

    As long as the final product is 2D, I think it is still a toss-up between doing things 2D in a computer vs doing things in 3D on a computer. Advantages and disadvantages to both. I think there's still lots of opportunity for doing kick-ass 2D animation using a computer as the primary medium (eliminating the cell-drawing/painting/'tweening tedium and expense). It blows my mind that "Treasure Planet" cost $140 mega bucks to make. I'll bet if we gave 14 aspiring animators $10 mega bucks each, they could make some seriously great films, both in 2D and in 3D.

    --

    There is no trap so deadly as the trap you set for yourself
    -Raymond Chandler, The Long Goodbye
  52. Better get your hands... by Anonymous Coward · · Score: 0

    ...on the soon-to-be-rare animation cels. Prices will go sky-high after this!

    "No groaning in my store." - Comic Book Guy

  53. Fad? by Tablizer · · Score: 1

    You know, it is possible that this is all just a fad or perhaps cyclical. CG is still relatively new, and thus captures interest. However, after a while people may grow bored of the look of it and animation may make a big comeback. After all, animation was considered a dying art in the 70s', but roared back in the mid 80's.

    My point is that the future is hard to predict. A Disney artist will have to learn to be flexible, because change is the only constant and consumers are fickle.

  54. Re:Why 3D? Why not computer based 2D? by SamNmaX · · Score: 1
    In terms of realistic movement, I think part of the reason Final Fantasy looked so artificial was in part because the actual renderrings looked so good. When you see something that looks so real, you expect the animation to look right as well. On the other hand, with cartoons you have lowered expectations of the animation since you already perceive what you are watching as relatively fake. As for Toy Story, well... the renderrings weren't realistic and I personally didn't see a problem with the animation. It's hard to say what a toy should really look like when it's alive. :)

    In terms of hand-drawn Disney movies, I think it's more a matter of the style that can be attained by drawn images. However, a LOT of work goes into that. Most cartoons don't have nearly that amount expressiveness, yet they still don't look as stilted as Final Fantasy did.

  55. Cookie cutter plot synopsis by Anonymous Coward · · Score: 0
    while Dinosaur was a predictable, tired story with pat characters.


    Here's a plot template:

    In (insert movie title here) the young idealistic protagonist must battle against his/her old-fashioned superiors who don't believe in him/her, while both protagonist and superiors must fight a common enemy (carnoaurs/locusts/evil witch).

    Along the way, a love interest is discovered, and sidekick characters are introduced for comic relief. At least one of the sidekicks is obese. Sidekicks also have a distinctively different accent from the main character, either ethnically distinct, or regionally distinct (eg from one of the five burroughs of New York).

    In the end, the protagonist triumphs over the common enemy, and the old-fashioned superiors realize that they must change their predjudiced ideas and respect the young protagonist.

    I think this summarizes "Dinosaur", "Bug's Life", the "Little Mermaid", and "Mulan". Any other movies fit this formula? I suspect "Antz" does, but I haven't seen it because any trailers I've seen remind me of "Bug's Life".
  56. Re:Disney Digital? Dangerous. by cpt+kangarooski · · Score: 1

    Thought about working for Variety?

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  57. Tron 1982 by Anonymous Coward · · Score: 1, Informative
    It's considered Disney's first use of CG: when Belle and Beast are dancing around.


    Have we all forgotten "Tron" (1982)?
    1. Re:Tron 1982 by Bwerf · · Score: 1

      Wasn't the Tron "computer" scenes handdrawn?

      I remember reading this somewhere.

      --
      If noone rtfa, then what's the slashdot effect?
    2. Re:Tron 1982 by Anonymous Coward · · Score: 0

      The lightcycle sequence was rendered on a cray. Look up tron's trivia in imdb for more info.

      Another early CG-using movie was the last starfighter. Quaint little 80's flick. But tron was definitely first.

    3. Re:Tron 1982 by vjmurphy · · Score: 1

      Last Starfighter was, if I recall, the first movie to use CG solely for special effects (i.e. no models, no hand-drawn animation, etc). Tron used some computer imagery, but many of the effects were hand-drawn.

      --
      Vincent J. Murphy
      Spandex Justice
    4. Re:Tron 1982 by DLWormwood · · Score: 1
      Wasn't the Tron "computer" scenes handdrawn?

      Most of the static backgrounds were hand drawn, but all the vehicles (lightcycles, tanks, etc.) were done using the CG available at the time. Still, that in the 60 minutes of "electronic world" time, the film only had about 10-15 minutes of CG was a surprise to me and a testimony to how well the "classic" animation team (both in the US and Taiwan) emulated a computer-like style.

      That said, the CG wasn't done in house, but by a hodge podge of four different effects houses. (The 20th anniversary DVD has oodles of info about the CG work, including demo reals made by Triple-I and Magi.) Disney (overlooking Pixar) didn't bring in their own in-house computer power till later.

      --
      Those who complain about affect & effect on /. should be disemvoweled
  58. Why 3d? by ceeam · · Score: 1

    I doubt the implied "All 3D, CGI" stance. I think what this (may) mean is that they'll go with drawings done on computer (with planchet/pen) instead of traditional "cell's". Cost savings are considerable that way AFAIK. That's the same trend Japanese studios have been going too. Even 1997 "Mononoke Hime" is done completely in digital format but of course it's not 3D at all (except some parts, of course).

  59. Beast is not the first by fuxoft · · Score: 1

    Beauty and the Beast is not the first Disney movie with CGI. There are definitely CGI scenes in Little Mermaid (The ship at the beginning, stairs in the castle when Ariel is running down from them) and in Oliver & Co. (the chase on the railway tracks).

    --

    --- Frantisek Fuka (Yes, that's my real name and you have no idea how it's pronounced)

  60. It's the scripts, stupid. by Hanno · · Score: 3, Insightful

    Disney's 2D department is in limbo because recent scripts were weak. Their animators are still great!

    Cynical businessmen have looted the Disney legacy, with classy projects such as "Peter Pan 2", "Hunchback 2", "Cinderella 2", "Aladdin: The Series" etc.

    Disney dug its own grave, believing in their homemade "sure" formula for success. The formula is deader than dead. The audience didn't want to be fooled any longer and chose the better films: Those made by Pixar, where you can still see the spark and joy of the people creating these films.

    If you're looking for what modern Disney could be, look for the films of Miyazaki. It's still a mystery to me why the old films from the back catalog of Ghibli is still being ignored by Europeans and Americans.

    --

    ------------------
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    1. Re:It's the scripts, stupid. by FattMattP · · Score: 1
      It's still a mystery to me why the old films from the back catalog of Ghibli [nausicaa.net] is still being ignored by Europeans and Americans.
      Maybe we can't watch them because they have the wrong region codes?
      --
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    2. Re:It's the scripts, stupid. by Anonymous Coward · · Score: 0
      It's still a mystery to me why the old films from the back catalog of Ghibli is still being ignored by Europeans and Americans.
      Guess what? Disney owns the distribution rights to Ghibli movies. They already screwed up Mononoke Hime's release, and are trying their best to hide the other movies even from people who would love to get a copy on DVD or such. A sane business decision - a lot of people would happily urinate on Disney's grave if they knew of something better.

      I still have faith in the future though. The future will be Pixar's and Ghibli's. Disney will be forgotten in a couple of decades if they don't get their act together.

    3. Re:It's the scripts, stupid. by hondo77 · · Score: 1

      Cynical businessmen have looted the Disney legacy, with classy projects such as "Peter Pan 2", "Hunchback 2", "Cinderella 2", "Aladdin: The Series" etc.

      Know who's responsible for most of that crap? David Stainton, the Harvard MBA Disney put in charge of Feature Animation.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
  61. Yeah.... by Anonymous Coward · · Score: 0

    Well I think its a good idea that they are moving forwards but I will really miss the hand drawn cartoons. I did grew up with cartoons like liitle mermaid...

    www.easydrm.com
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  62. I might be wrong. . . by glass_window · · Score: 1

    but I was under the impression that Disney also did the actual writing of the movies, supplied things like the orchestra and the artists for the music, and supplied all the (famous) people to play the voices of the characters

    1. Re:I might be wrong. . . by obi1sgirl · · Score: 1

      Whoops, not at all. Disney's involvement with Pixar movies ends at distribution and marketing. Apparently they had some input on Toy Story's plot, but as far as I can tell, they haven't since then.

  63. Emperor's New Groove had plenty of CG by Mewf · · Score: 2, Informative

    Emperor's new groove has a lot more CG in it than most people realise. I mean, the makority of people realise that the big log falling down the waterfall was quite obvious 3D art, but there were a lot of little things that went by unnoticed: The cart that Pacha pulls around when he goes to see the Emperor, for example, or the bag that Kuzco is dropped in.

    Disney seem to have foudn a method of generatign a 3D model, and animate it in a way that looks cartoony. At the very least, the 3D models were used as rough sketches form which to draw the cartoony bits.

    Also, Emperor's new groove was coloured entirely digitally.

    (I'm getting all this from the second DVD in the special edition of the film, BTW.)

  64. Yeah, I noticed this too by taernim · · Score: 1

    I was browsing Disney.com, ironically, and noticed that the traditional art animator description contains the line "DUE TO OUR CURRENT PRODUCTION NEEDS, WE WILL NOT BE ACCEPTING TRADITIONAL PORTFOLIOS ON A CONTINUOUS BASIS."

    Should be a clue, eh? :)

    --
    "PC Load Letter? What the $@#% does that mean?!"
  65. It ain't limitless by Anonymous Coward · · Score: 0

    Sure it may be theoretically limitless, but not practically.

    If your creative and inspired, all you need is a pen and paper to draw something very simple on paper yet very hard in 3D.

    Escher comes to mind.
    His drawings are, in essence, simple.
    But modelling an exsisting escher piece in 3D is hard and creating a new escher-like piece is extremely hard.

    By the same logic 2D is limitless.
    There are paintings done wuth just paint on a canvas (and thus no computer aid) that look surprisingly 3D-like.
    But creating something that looks like Toy Story with 2D tools is just as hard as creating something like Beauty and the Beast (with the same style, meaning not a Toy Story-look 3D look) with CG

    1. Re:It ain't limitless by danila · · Score: 1

      But modelling an exsisting escher piece in 3D is hard and creating a new escher-like piece is extremely hard.

      One problem we face is that we think about virtual cameras as real cameras in virtual space. Some time ago I read a small article somewhere (/.?) about using complex shape cameras - you can have arbitrarily complex transformations for the light in the 3D space and the way it falls on the "camera". It's hard to explain, but there is actually nothing that prevents you from filming a scene from several points in space (or space/time) simultaneously in a single frame. There is a lot in 3D which was no explored yet - we barely touched the surface, while 2D, on the other hand, has almost exhausted its possibilities.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  66. Disney Does Digital by InsaneCreator · · Score: 1

    And Debbie Does Dallas!

  67. Pushy nothing - Pixar's been getting shorted by silentbozo · · Score: 4, Interesting

    The contract Pixar signed with Disney basically said this:

    Make 5 movies for us. We (Disney) will own all the franchise rights. Once your 5 movies are up, we'll let you out of the contract.

    Pixar makes Toy Story. Disney makes millions. Pixar makes A Bugs Life. Disney makes millions. Pixar makes Toy Story 2, originally for direct to video, but its so good, Disney decides to put it in theatres.

    Pixar asks, will Toy Story 2 count toward our 5 picture obligation? Disney says, hell no - it's not a new franchise. You still owe us three new films. Pixar makes Finding Nemo, Disney makes millions, etc.

    At this point Pixar is asking, why are we busting our butts for the mouse and letting them rake in all the money? Disney has had it good... way too good.

    This is just normal negotiations, now that Pixar is in a better position. Disney needs that cash flow (since they're doing a lousy job at generating decent stories in-house), but Pixar also benefits from the awesome distribution and promotion arm that Disney wields. I figure Disney will sign Pixar, but will shortly try and cut them loose if and when their own in-house 3d department makes good.

    Too bad for Disney (I think laying off most of Feature Animation was a mistake), but that's what happens when the accountants and lawyers are running the asylum...

    1. Re:Pushy nothing - Pixar's been getting shorted by FauxPasIII · · Score: 1

      > At this point Pixar is asking, why are we busting our
      > butts for the mouse
      and letting them rake in all the money?

      I don't have anything to add, except to say that I think this is my favorite sentence ever posted on slashdot.

      --
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    2. Re:Pushy nothing - Pixar's been getting shorted by cronot · · Score: 1

      [...] Pixar asks, will Toy Story 2 count toward our 5 picture obligation? Disney says, hell no - it's not a new franchise. You still owe us three new films. Pixar makes Finding Nemo, Disney makes millions, etc.

      You forget Monsters Inc. One of the best, IMHO.

      Just one movie left for Pixar...

    3. Re:Pushy nothing - Pixar's been getting shorted by Rakarra · · Score: 1
      Just one movie left for Pixar...

      Two movies, the 5-movie deal was drawn up after Toy Story. So the 5 movies are A Bug's Life, Monsters Inc, Finding Nemo, The Incredibles, and Cars.

    4. Re:Pushy nothing - Pixar's been getting shorted by WoTG · · Score: 1

      In that case, why should we think of Pixar as getting "shorted"? Clearly Pixar knew it had an audience after the immense success of Toy Story. For whatever reason, marketing ability, scripts, history, money, whatever it signed a long term deal with Disney rather than go it alone or go with WB or some other movie house. It sounds like a fair deal to me.

  68. Dinosaur by xanadu-xtroot.com · · Score: 1

    Dinosaur was a flop? That fools me. I rather like that movie (and as does my son). The Toy Story movies are OK and all (I like 2 better, but maybe that's just me), but Dinosaur is a great film. Nemo is the only movie I can think of that's better (as far as this genre goes, I mean).

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
    1. Re:Dinosaur by mblase · · Score: 1

      "Dinosaur" could have been great, but it suffered from bad pacing. The first 20-30 minutes of the film were about the main character and the lemurs doing nothing much, and only after all that time did the meteor strike and the real plot began. The result was that the main storyline was reduced to less than an hour, and it was so full of cliches and "Land Before Time" derivatives it couldn't make up for the loss.

      "Dinosaur" looked beautiful, no doubt, and it had as good a message as any Disney production. But as a movie it left much to be desired.

  69. Some problems and oversights.. by ovadose · · Score: 2, Interesting

    The French Disney studio was closed because France was always too expensive to do animation in. The studio was only created to appease the French government to get Eurodisney through.

    The Japanese studio closing is a sad thing. Disney don't have enough quality product to feed their studios, so it came down to Australia and Japan, and Japan got the arse for whatever reason. There is still an active studio in Australia producing 2D stuff, most of which goes direct to video but there is some film work. A lot of the crappier TV/direct to video stuff is done by contractors in the philipines. So 2D, hand drawn animation still does exist at Disney.

    One of the biggest changes a move to an entirely computer based system presents is it takes away your training school for new animators. Traditionally, animators start out as inbetweeners, doing all the grunt work to get a film through. The inbetweeners with talent are soon picked up and moved through the various departments before they become proper animators and eventually senior animators if they are good enough. Moving to an entirely digital platform means the inbetweeners and cleanup artists suddenly don't exist anymore. Where do the animators come from in this new model? It's a pretty big change.

    That said, most animation at Disney has been mostly computer based for years. While most of the 2D frames are still drawn on paper, they're scanned and painted and composited entirely on computer. It speeds the process up and improves the quality significantly, while still preserving the feel of hand drawn animation, which is a good thing imho.

    1. Re:Some problems and oversights.. by Anonymous Coward · · Score: 0

      Without reading the article I heard rumors that the florida team is almost gone, too. Only a handful of people left.

  70. Yeah, yeah, print is dead, heard ya the first time by cherokee158 · · Score: 1

    Good idea. Replace your artists with a bunch of geeks and uber expensive software. Yah, that'll work. Don't forget to fire the writer...

  71. Success != Money spent on animation by eatenn · · Score: 1

    "It appears that Disney is bowing to the supposed pressures of the market, even though the hand-drawn Lilo and Stitch was considered a success and the all-CG Dinosaur (done at Disney's now-defunct FX house The Secret Lab) was not."

    I have doubts that the reason 'Dinosaur' didn't do as well was because it was all CG. The bigwig Hollywood producer mentality is that pumping $50,000,000 into a production will sell more seats, but maybe they should take the time to consider WHY they're doing it. This isn't the stock market; find a good story first, then serve that story.

    It's funny that in all the action, violence, and sex (all good), at times we forget that the reason we'll pay $10 to sit in a big room with a bunch of strangers is so someone can tell us a story.

    --
    "But the cars are all flashing me, bright lights are passing me, I feel life passing me by" - Stiff Little Fingers
  72. Will Hollywood never learn? by Anonymous Coward · · Score: 0

    CG is crack for directors.

    Look at Star Wars and tell me I'm wrong.

  73. well... by seelet · · Score: 1, Insightful

    atleast they seem loyal to their animators, by training them instead of laying off everyone and hiring new more qualified animators. thumbs up to disney

  74. The Black Cauldron by magicianuk · · Score: 1

    1985, had computer generated pots and pans flying around.

    According to IMDb "The first Disney animated feature to use computer technology."

    Now it's possible that there was hand painting over the digital stuff, but it was CGI (not full frame, but then neither was the ballroom scene in Beauty and the Beast)

  75. Sick of this BS by Anonymous Coward · · Score: 0
    Lilo and Stitch, and all of Disney's 2D animated films to date, have been animated using paper and pencil. Likewise for all of the painted backgrounds. The only CG exceptions would have been props, mechanical bits, or crowd scenes that would be difficult to animate by hand.

    When you see people on the DVD using Macs and tablets, it is either to color the digital "cels" or to digitally preview the animation.

    1. Re:Sick of this BS by jackbird · · Score: 1

      No, software has been doing a lot of inbetweening and inking work all over the industry for a long time now. Softimage TOONZ came out how long ago? And at least for Tarzan they were using a bunch of in-house developed hybrid 2D/3D paint stuff for the backgrounds.

  76. Bad move - go back to fully hand drawn by Anonymous Coward · · Score: 0

    I think this is a mistake. But I could see it coming when the Lion King (which I didn't care for) was so successful. While a traditional cartoon, it relied heavily on computer animation. All Disney's recent cartoons have massive amounts of computer animation - and it just doesn't look right. The last movie that I recall looking really good was the Little Mermaid. If they made more totally hand drawn movies, maybe their movies would do better.

  77. Re:Disney Digital? Dangerous. by Anonymous Coward · · Score: 0

    Damn!

  78. 2D vs. 3D? Use both! by BobWeiner · · Score: 1
    Personally, while I highly regard 2D animation as an art form, I personally enjoy the cel-shaded works of late. A great example of a feature length cartoon that uses both cel-shading and traditional 2D animation is "Le Tripplets de Belleville".


    The story was brilliant, and even more so, there was NO dialogue throughout the movie. I believe 2D animation continues to be quite viable -- and as many have already mentioned here, that it's the STORY that makes a picture a success (or failure).


    Disney cartoons have always been too formulaic -- perhaps they are afraid to go against the grain of their past successes?

    --
    The PC Weenies: 11 Years of Online Tech 'Too
  79. Adult themes... by Anonymous Coward · · Score: 0

    The overbudgeted, poorly attended "Final Fantasy - The Spirits within" dealt with some adult themes. Granted they used a fantasy story that has limited appeal on the big screen, but for most that saw it, it showed a hint of what realistic computer animation offers.

  80. Re:Disney Digital? Dangerous. by BigBadBri · · Score: 1
    Dubitable dialectic, dogmatically driven.

    Delta-dominated drivel, dynamically deconstructed Derrida-style.

    Doh!

    --
    oh brave new world, that has such people in it!
  81. disney's disease by Anonymous Coward · · Score: 0

    requires some serious anti-biotics to kill off all the dead useless execs at disney. Ever since Katzenburg left disney, they haven't produce anything worth looking at. Plain and simple. Disney sucks because the execs like Eisner know jack shit about making movies and writing fresh new stories. No amount of retraining of the animators will fix the problem. The fix is to axe all the dead execs who are already souless jerks.

  82. 3D gives you 2D by G4from128k · · Score: 2, Insightful

    3D animation is a great medium, but unless Disney can develop some kind of style for it, they're screwed. They're throwing out their 2D style, which is absolutely unique, and jumping into 3D which they're not going to be able to brand anywhere near as easily.

    Good point, but.....3D modelling gives you 2D automatically when a 3D scene is rendered for a frame. The trick for Disney is to create their own 3D modeling and 3D-to-2D rendering algorithms that replicate that Disney 2D animation style. Although many see photorealism as the Holy Grail for 3D, nothing is stopping clever programmers from rendering a 3D scenes as a series of flat "cartoon-like" objects or adding in embellishments like object distortion with speed or "whoosh" lines.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:3D gives you 2D by filmsmith · · Score: 1

      Good point. This comes to mind.

    2. Re:3D gives you 2D by keith.bronstrup.com · · Score: 0

      nothing is stopping clever programmers from rendering a 3D scenes as a series of flat "cartoon-like" objects

      Two words: Cell Shading

      This was used in the newest release of Zelda for Game Cube (don't remember the full title, oh well) and the effect (or what I saw of it -- never actually played it) was quite similar to a 2-d drawn cartoon.

      --
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      Formerly kdsolutions
  83. Another article (albeit anti-alliteration) by May+Kasahara · · Score: 1
    This is better than the USA Today one, methinks; unfortunately, I had misplaced the URL when I submitted this story to Slashdot (awaits flames patiently):

    Disney Decides it Must Draw Artists Into the Computer Age

  84. Re:Why 3D? Why not computer based 2D? by (H)elix1 · · Score: 1

    Metropolis was a very pretty looking movie.

    And sounded great too. I was shocked to get jazz compaired to what I'd expected.

  85. Re:Yeah, yeah, print is dead, heard ya the first t by tolldog · · Score: 1

    3d animators are as much artists as 2d animators. And some of the really good ones used to be 2d animators. Having worked with several 3d animators, I can honestly tell you, working with computers all day does not mean they are geeks. Many of them know 3 things. How to turn the computer on, how to use the application and how to call the tech support for problems.

    With that being said, there are many good 3d animators that are computer savy. Some of the bigger 3d studios want you to know some scripting just because of the nature of the work.

    At the end of the day, 3d gives some freedom to directors and artists that 2d did not provide. It also provides some limitations as well.

    I will miss traditionaly animated Disney movies, but I do think that Disney needs its own in house 3d team (if only to keep friends employed).

    -Tim

    --
    -I just work here... how am I supposed to know?
  86. disney's impact on the business by Anonymous Coward · · Score: 0

    It is true that since Pixar's contract is up that Disney is a little on edge about potentially losing their 3D cash cow. Eisner is also under the false assumption that part of the reason that Pixar does so well is that it is in 3D. True, that the novelty of 3D is attractive, but it's simpler than that: Pixar makes good stories. They're not just the re-hashed crap that Disney had been releasing lately. Lilo and Stitch had a cool story and some devoted staff, that's why it worked. Eisner is trying to substitute more gimmick for substance.

    Their shift into 3D is a real pain in my arse. I'm a computer animator and right now there is a HUGE influx of animators out there looking for jobs since Disney closed its traditional animation doors. I'm interested to see how well Disney does with their first 3D movie. It' not the 3D people, it's the story driving it. From Disney's latest track record I doubt the suits will realize that and hence, I believe their next movie to be a flop.

  87. 3D is Expensive, Risky by Anonymous Coward · · Score: 1, Interesting

    The downside of 3D animation is that it only looks good when it's expensive. The only way to cut corners in 3D animation is to not feature humans.

    The upside of 2D animation is that it can look good even when it's on very low budget. Combine that with the fact that 2D outsourcing studios around Asia are almost as cheap as slave labor, and the Japanese can make a great looking movie like Ghost in the Shell for $5.5M, or Spirited Away for $18M (or was it $12M?).

    The less a movie costs, the smaller an audience it needs, so it can have a riskier/smarter plot. The more a movie costs, the more mainstream it has to be. Back when Disney, Dreamworks and Fox were still willing to do 2D, they had the opportunity to make low budget, experimental animation as cool as anything the Japanese do. Instead, they blew it on expensive and pretty-but-boring movies like Treasure Planet and Stallion of Cimmaron. Now that they're doing all 3D all the time, there's no way they can experiment and stumble across something cool. There's simply too much money at stake in each movie.

    What hope there is now for trendy animation from American studios would be the shows on Cartoon Network and Comedy Central, and web cartoons like homestarrunner.com. Those guys are working on small enough budgets and long enough timeframes that they can experiment and take time to build up an audience.

  88. Re: Disney is Evil by Lonath · · Score: 1

    Wow, we all knew Disney was Evil for trying to cripple computers, but man, they're even screwing over one of their best partners. How greedy and shortsighted can you get? :P

  89. Cryogencis is still fantasy by artemis67 · · Score: 1

    The problem with cryogenically freezing someone is all of the cracking that occurs in the frozen body. A show on TV not long ago was profiling a cryogenics company, and the spokesman was saying that they had only recently figured out a way to keep the brain from having dozens, rather than hundreds, of cracks in it after freezing.

    Can you imagine Walt's brain having hundreds of fissures in it? Even if they could cure what killed him, he'd still be dead from the massive brain damage.

    Cryogenics is nothing more than snake oil, a way to steal the estates of dying rich people.

    1. Re:Cryogencis is still fantasy by Minna+Kirai · · Score: 1

      they had only recently figured out a way to keep the brain from having dozens, rather than hundreds, of cracks in it after freezing.

      That sentence is probably mangled. Unless you think that 100 injuries is somehow better than 12.

      Anyhow, that "problem" is really just one of the many obstacles to reviving a frozen human. The assumption has always been that future technology would have to do nanoscale neural repair work.

      No "problem" you can point out today is meaningful, unless you can argue from base scientific theory that it'll never be solvable.

    2. Re:Cryogencis is still fantasy by Holi · · Score: 1

      No "problem" you can point out today is meaningful, unless you can argue from base scientific theory that it'll never be solvable.

      Ummm, Ok how about this then, They are frozen after they are dead, hence they are dead. Fine they can repair all the cells and that were ruptured as the water crystalized, they can thaw the body with out damaging it, it doesn't matter because these people all DIED prior to being frozen. I know that someone is going to say something about resuscitation, wrong word the one you're looking for is resurrection.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  90. Re:Walt Disney != Jew by Anonymous Coward · · Score: 0, Flamebait

    Walt Disney never had such a money-grubbing attitude. That is what Disney became after the Jews took it over.

  91. Technology is only part of it... by artemis67 · · Score: 4, Insightful

    The fact is that Pixar knows how to tell a great story. The CG is meaningless without that. There are lots of CG movies and TV shows flooding the market these days, but Pixar is still able to make a name for themselves because it's about the story first and the technology second.

    1. Re:Technology is only part of it... by Minna+Kirai · · Score: 1

      The fact is that Pixar knows how to tell a great story.

      They learned from Disney. When the original Toy Story was still in production, it was Disneyians who re-arranged the plot to make it work as a movie. When Disney was first shown the draft Toy Story, it was all CG flash and no heart.

    2. Re:Technology is only part of it... by Anonymous Coward · · Score: 0

      Maybe, maybe not.

      Pixar certainly proved its ability to tell short stories (as well as animate) with Academy Award-winning short flicks like "Red's Dream", "Tin Toy", "Geri's Game" and such (heck, even "Luxo Jr" and the related clips that showed up on "Sesame St" for a while show heart). I'll grant you that there's a difference between a short and a feature length (which may have been the problem -- if there was one -- with the first draft of Toy Story), but you can't teach talent, you can only teach technique. If Pixar hadn't had the talent to start with, Disney couldn't have taught them anything. Since they had the talent, they could have learned the technique elsewhere, and quite possibly in time to save "Toy Story" (if indeed it needed saving).

    3. Re:Technology is only part of it... by DevNova · · Score: 1

      I refuse to believe this. If you have seen Pixar's shorts (Luxo, Tin Toy, Knick Knack) they created for years before their deal with Disney, you will see that they are masters at giving CG emotions and "heart". Tin Toy is a perfect example of this -- funny, heartwarming, emotional.

      Maybe Disney helped out with some long-format storytelling ideas, but there's no way Pixar created any CG with "no heart."

  92. Disney Drive-Thur by webzombie · · Score: 1

    Lets face it... Disney has largely become the drive-thru for low budget, afternoon babysitter movies.

    Eisner may be a smart business man but he isn't a filmaker, story-teller or dreamer... just a high priced media pimp.

    1. Re:Disney Drive-Thur by CrackHappy · · Score: 1

      And this brings to mind Eisner in a big fedora with feathers, zoot-suit standing on a street corner. Belle, Ariele and Jasmine are standing behind him with extra makeup on and mooning for the cars driving slowly by. "Come on honey, want a date"?

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  93. what of Gainax and Ghibli? by DirkGently · · Score: 2, Interesting

    The article cites that, among other things, traditional 2D takes too long, and somehow looks dated. Hrm. Someone should inform Hiyo Miazaki that Priness Mononoke & Spirited Away are behind the times. There's something to be said about goddamn moving paintings . They also state that Brother Bear was hand drawn for a warm, organic feel. It's a shame they're in such a hurry to lose that.

    Why not a mix of the two technologies? In keeping with the times, the 6-episode anime "FLCL" by Gainax was an entirely digital creation, while still being cell-based. No shortage of cutting edge techniques employed there. Made for a gorgeous DVD transfer, to boot.

    Maybe this isn't a such bad thing. Maybe this will make room for other talented 2D cell artists to tread where the Mouse no longer fears to go. I've got my fingers crossed.

    --

    I keep trying to pick fights, but I can't shake this Excellent karma.

    1. Re:what of Gainax and Ghibli? by nathanh · · Score: 1
      The article cites that, among other things, traditional 2D takes too long, and somehow looks dated. Hrm. Someone should inform Hiyo Miazaki that Priness Mononoke & Spirited Away are behind the times.

      Spirited Away was produced on computer.

      Spirited Away was digitally produced, so there were no cels used for this film. Because of that, Spirited Away was able to incorporate new technology such as 3D evironment. In a sense, Spirited Away's a tradigital film, even though it's a lot more traditional than Western offerings. Studio Ghibli's computer department, responsible for digital paint and 3D, consisted of around 21 people for this film. They mainly used Softimage 3D for the 3D environments used in the film.

      Article here.

  94. 2D animated films are still good. by Maul · · Score: 1

    I heard this news a couple months ago from someone who works in the industry (albiet not at a very high level), and I thought he must have been misinformed.

    Looks like it really is true, sadly. 2D animation is still great, though, as long as it has a good script.

    The last few 2D offerings from Disney have not had very good scripts, while their 3D works have had good scripts. Not surprising that hte 3D films have done better.

    --

    "You spoony bard!" -Tellah

  95. Not surprising by stylee · · Score: 2, Insightful

    considering that every Pixar film has been a huge success, and the last animated cartoon Disney has put out that came close to any Pixar film was Aladin.

    Of course, Disney films will continue to suck, CGI or not as long as they continue to do unoriginal, unimaginitive work. The reason Pixar has been successful is not because they do CGI, but because they don't rehash the same theme endlessly and they don't follow formulaic storytelling.

    --
    I swear PowerPoint is going to be the downfall of higher education in western society.
  96. its called "cartoon-realistic" CGI by peter303 · · Score: 1

    This commonly used technique has been in use for about 15 years. Its called cartoon-realistic computer animation (CRCA). It uses different mathematical projections than 3D, but shares color and lighting techniques. Disney has talked about this several times at computer conferences. Its earliest example I recall is the talking magic carpet in Aladdin. The wildebest stampede in Lion King (copied in Mulan, Dinosaur, and others) is another example. Large parts of recent Dreamworks cartons are CRCA.

  97. Better CGI schools teach art and literature by peter303 · · Score: 1

    The better computer graphics schools that train students for film of video games require a heavy dose of conventional arts in their programs. Students need to know about design, color, lighting, media, etc. They also need to know about how to analysis and write stories, realistic and funny characters, mythic heros, and so on. Because the computer graphics alone is only part of the the entire process.

  98. A Bug's Life doesn't count, though.... by Rahga · · Score: 1

    I just wanted to say on the "original storyteller" claim that the story for "A Bug's Life" is essentially the same story used in "The Seven Samauri" and later recycled in "The Magnificent Seven"...

  99. This decision won't last long by Zed2K · · Score: 2, Insightful

    Disney will come out and have a press release stating they are doing away with hand drawn 2d animation and switching to all computer generated animation. People will ooo and ahh. Then their first movie under this change will come out and people will not like it and not go to see it. Disney will lose a ton of money and realize there is a time and place for everything and switch back to using a mix of hand drawn and computer generated like they do now.

  100. If Toy Story 2 doesn't count... by phorm · · Score: 1

    Doesn't it stand to reason that disney shouldn't really have gotten much of a cut from it. I mean, you can either have you cake or eat it:

    a) Pixar makes TS2, disney gets their usual lions-share of the profits, and this it should count as a contributed story

    b) Pixar makes TS2, takes the majority of profit for themselves, disney doesn't count it as a contribution.

    Sounds like RIAA business-methodology to me: you make us a product that makes us a sh*tload of money, but we get to choose whether it counts towards your contract or not. Oh, and no you can't use the ones we don't choose for yourself, your brain is our property.

  101. The way of the theatre by phorm · · Score: 1

    If you take paragraph (a), you will find that in many movies it leads to paragraph (b). That is to say, you take a good idea that isn't quite complete, and do the fill with glitter and sparkles. Then, when the movie flops, you wonder why people weren't satisfied with your lack of plot when you threw so much into eye-candy.

    Disney isn't much different from most other movie producers. Movies like "Terminator 3" and "Matrix Reloaded" don't go through the grinder simply because the producers don't care (they care enough that they must realize to some extent that sh*t content will eventually lead to profit loss), it's more that they can't connect the success of a movie with a plotline VS flashy effects.

    As it stands, low-budget moviemaking is becoming more of a reality. You can make a movie with somewhat low-cost software, home PC's, and some real effort and time. In a few years, anyone with a video-camera (or a computer) and a good idea could be the next Kevin Smith or animated-movie creater (can't think of a specific reference at the moment).
    Look at fan-made episodes, look at flash-movies. Disney is and other bloated dinosaurs are going to become extinct unless they change their focus, and the internet is going to make outside talent all the more apparent.

  102. To hell with the Rat. by Fantastic+Lad · · Score: 1
    2D animation was always a queer, unlikely sort of creature.

    Regular motion picture film is already an odd thing; a machine with a lense and some moving parts which captures a series of 2D images of the 3D world which can later be projected as a moving picture? That works? Weird.

    But when you go the next step and consider rooms full of people drawing single frames at a time to achieve the same end. . .

    Argh! That's so bizarre! You're kidding, right? Nobody would ever do something crazy like that, would they? That sort of effort is only undertaken by colonies of ants which are basically biological nano-bots with limited individual awareness, not by groups of people who come equipped all that extra thinking power. Rooms full of people scratching out hundreds of thousands of still images? It's mad!

    I think it is because of this that animation still seems to me one of the most magical things I can imagine. It seems impossible, and yet, there it is.

    3D animation projects like Monsters Inc, or Shrek, or Toys aren't the same sort of thing at all. Those are more like engineering projects using CAD programs. All based on mathematical algorithms. Digital versus analog. --Sure there is a heavy creative aspect involved, but all those films, despite their sharp comedic timing and bright visuals, felt stamped with the inhuman to me. Manufactured. They felt like clever simulations of art.

    Maybe it's just because I'm from an older generation. Maybe the logical distinctions are merely emotionally based and hold no real objective meaning. But to me, classical animation seems like real art. It seems warm and magical. Computer animation leaves me cold.

    As such, a good artist with a stick of graphite and a sheet of paper will always be able to amaze me. An artist with a mouse (rat?) and an expensive computer system will never be able to reach my soul.

    I don't like digital photography either. Try this sometime. . .

    Spend a year being exposed only to digital camera images, (that's most of you, I suspect). Then have somebody hand to you a packet of paper slicks from a photo-lab of your non-computer savvy friend's holiday as captured on a 35 millimeter SLR, and thumb through those. You'll be blown away by just how much you missed but never realized.


    -FL

  103. Final Fantasy 2 by Anonymous Coward · · Score: 0

    Speaking of adult animation, when will Pixar release Final Fantasy 2?

  104. The Art of Miyazaki vs. the Art of Pixar by glowstix · · Score: 1

    Very insightful post. I love Pixar's films, but I wish they would have the courage of John Lasseter's convictions and finally try to make something as ambitious as 'Princess Mononoke' or 'Spirited Away'.

    Pixar has been to date, for better or worse, a straight comedy shop. These movies are a blast to watch for all the reasons you cite. Still, I'd love to see their considerable skills devoted to the creaiton of something truly beautiful. Might it be pretentious? Possibly. It could also be great.

    There is a creeping sense of conservatism to Pixar's films lately. You know how far out (not very) they are going to take you. The real thrill lately for me is simply watching the great lighting, colors and textures. Pixar still feels like a whole lot of unrealized potential. They haven't yet made their 'Fantasia' and certainly haven't made anything appoaching the level of a Miyazaki film.

    I hope they get there someday and don't simply beat their winning formula into the ground trying to please Wall Street or Disney. I think the current distribution negotiations are critical for Pixar. Their financial independence from Disney should also give them creative independence to push much further than they've gone to date.

    My $0.02

  105. Re:Why 3D? Why not computer based 2D? by man_ls · · Score: 1

    At the end of the movie Final Fantasy, my girlfriend at the time asked me, "That looked so perfect, are you sure it wasn't done with a computer?"

    She didn't believe me when I told her, yes, in fact, it was.

  106. Actually... by Watts+Martin · · Score: 1

    Dreamworks already announced that they're giving up on 2D animation. The only major studio doing cel work now is Sony, which is gearing up to have a full feature animation department staffed by people who came over from both Disney and Dreamworks. They'll be doing CG, too, but one of their first major pictures will be Tam Lin, directed by Roger Allers and Brenda Chapman (The Lion King and Prince of Egypt) and written by Neil Gaiman, with conceptual art by Brian and Wendy Froud.

  107. Why is this "Insightful?" by Overly+Critical+Guy · · Score: 1

    Disney isn't shifting from their cell shaded look at all. There aren't many videogames switching to cell shading, either.

    What are you talking about? Easy karma.

    --
    "Sufferin' succotash."
    1. Re:Why is this "Insightful?" by SuuSt · · Score: 1

      That's what I thought too. Interesting maybe, but insightful? Theres been enough discussion about whether CG == 3D or not, and how Disney's been using CG for the last decade so this may be talking about something else yadda yadda yadda... but I still think it's interesting.

    2. Re:Why is this "Insightful?" by Anonymous Coward · · Score: 0
      What are you talking about? Easy karma.
      Are you jealous that he stole your technique?

      Shaddup already.
  108. It's the STORY stupid! by S.Lemmon · · Score: 1

    I think this is exactly why Disney is without a clue these days. As the article pointed out, it's not being 3D that's made the pixar stuff so popular - and a lame idea will still be a lame movie no matter how it's animated.

    True, Disney may be partly a victim of its own success. Many people do type-cast Disney animation to the point where they won't accept anything original from them (and those who do look for originality tend to dismiss Disney out of hand), but that's a corner Disney's been painting themselves into for decades now.

  109. Just Like 'New Coke' by taradfong · · Score: 2, Interesting

    Coke introduced 'New Coke', people hated it and grew nostalgic for 'Old Coke'. So Coke brilliantly re-introduced 'Coke Classic'. Turns out 'Coke Classic' sales beat pre-'New Coke' sales. People still debate whether Coke created a conspiracy here or got lucky. And there's even room for more future mystique harvesting - people still think the 'Old Coke' tasted better than 'Coke Classic', so someday Coke could release 'Coke Old Fashioned' or something and make more money selling unhealthy water crammed with as much sugar (12 teaspoons) as science will allow.

    Anyway, Disney's doing the same thing. People will long for the good old days of hand drawn animation now long gone. Pretty soon, Disney will designate movies as '100% hand drawn' and artificially add value and mystique to the same old thing they've been doing before.

    --
    Does it hurt to hear them lying? Was this the only world you had?
  110. One more thing. by Pseudonym · · Score: 1

    I wrote:

    What would you consider an "original" film, then? Name three and we'll see how "original" they are.

    They have to be fairly widely-known movies that the majority of people on /. are likely to have seen, otherwise it's not a fair contest. I could easily name a film done by a friend of mine while he was at film school, and you'd have no way of challenging that.

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  111. Interesting point of view regarding waste by PotatoHead · · Score: 1

    media...

    I thought the same way at first. The geek in me knows the both sets of content will fit nicely; however, having kids puts a different spin on the matter.

    One copy of media gets destroyed and you have...

    Nothing!

    I am not sure the extra DVD really costs them that much, and I sure don't mind storing it.

  112. CG != 3D by Music+To+Eat · · Score: 1


    For an excellent 2D CG cartoon check out FLCL.