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Video Card History

John Mathers writes "While searching the net for information on old Voodoo Video Cards, I came across this fabulous Video Card History article up at FastSilicon.com. It's nice to see that someone has taken the time to look back on the Video Cards that revolutionized the personal computer. Here's a quote "When 3dfx released their first card in October of 1996, it hit the computer world like a right cross to the face. That card was called Voodoo. This new card held the door open for video game development. The Voodoo card was simply a 3D graphics accelerator, which was plugged into a regular 2D video card; known as piggy backing."

390 comments

  1. Revisionist History? by Maradine · · Score: 4, Interesting

    I note that the history of this article starts in 1996 . . . one year after Rendition's Verite chip became the first consumer add-on 3D accelerator.

    --

    trustedworlds.net - gaming, security, and the gunk that lives in between

    1. Re:Revisionist History? by Anonymous Coward · · Score: 5, Informative

      What bullshit! The Rendition Verite supported bi & tri filtering, 32 bit color and a whole bunch of other 'now common' 3d features. The chip was well ahead of its time. It was the same problem nvidia first had. It had great features, but wasn't as fast as 3dfx. If Rendition would have released another card during the Riva128/TNT days (they did release the Vx2200.. which was nice, but a bit slow) with a tad more speed, we might be talking about Rendition, Nvidia, and ATi instead of just the latter two. All in all.. i can still remember playing VQuake, the first 3d version of quake, back when Carmack fully supported Verite and their far superior 3d technology.

      Any article which try to encapsulate the history of 3d cards but fails to mention the Verite cards is a piss-poor article right from the get-go.

    2. Re:Revisionist History? by merlin_jim · · Score: 5, Informative

      I note that the history of this article starts in 1996 . . . one year after Rendition's Verite chip became the first consumer add-on 3D accelerator

      And absolutely no mention of Matrox whatsoever... despite the fact that their add-on 3D accelerator was arguably superior to the voodoo, and the parhelia is the ONLY 3d solution to support 3 display devices.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    3. Re:Revisionist History? by Anonymous Coward · · Score: 4, Informative

      Check this one:

      http://www.accelenation.com/?ac.id.123.1

    4. Re:Revisionist History? by rsmith-mac · · Score: 4, Funny

      Agreed. You can't have a serious history piece without also including S3(and the world's first 3D decelerator) and Rendition. The article pooped out before I got to page 3, but I'm willing to bet they've also managed to skip the Intel i740, another decent but notable product.

    5. Re:Revisionist History? by sznupi · · Score: 5, Informative

      And I'll add only that Matrox basically invented (or at least first implemented in commercial product) video ram something like quarter century ago and that they had API capable of hardware accelerating 3d aps in a window in the times of win 3.11 (several years later Voodoo couldn't do it)
      And no mention about that company whatsoever :/
      But hey, what can you expect from (probably) fps kiddie biased negatively towards Matrox among others - because if he'd be JUST fps kiddie (not anti Matrox and...) he'd mention the fact that for ~half a year in 99 Matrox was the leader BOTH in performance and quality...too bad since then only the second holds true.

      --
      One that hath name thou can not otter
    6. Re:Revisionist History? by _UnderTow_ · · Score: 1

      I had on of those Verite-based cards. It was a Diamond Stealth s220, based on the verite 2100. It had performance almost equal to the Voodoo1 card that my friend had, but much better image quality. I remember when I finally got quake2 working in hardware mode. I was completely blown away.

    7. Re:Revisionist History? by jandrese · · Score: 0, Troll

      Yeah, the last page is pretty much: Nvidia is dead, all hail the new King ATI.

      --

      I read the internet for the articles.
    8. Re:Revisionist History? by lo_fye · · Score: 1

      what about the Monster? or the 4 Meg Canopus Pure 3D (the first 4 meg card?)

      --
      geeks are cats who dig a certain kind of cool
    9. Re:Revisionist History? by DeeKayWon · · Score: 1

      The Verite was not an add-in. It was a standalone 2D/3D accelerator.

    10. Re:Revisionist History? by Baikala · · Score: 1

      Some times I wish you could mod down the article itself so it fades out of the main page at '0' threashold.

      --
      16,777,216 comments ought to be enough for any forum!
    11. Re:Revisionist History? by Ed+Avis · · Score: 1

      And of course the first consumer 3D accelerator is not the first PC 3D accelerator. The IrisVision dates from 1987 or so. And even that may not be the first. Remember, nothing new has been invented since X, where X is some surprisingly early date.

      --
      -- Ed Avis ed@membled.com
    12. Re:Revisionist History? by inteller · · Score: 2

      good god....was this written by a 3rd grader? Was 1996 the year the author was born? This article was horrible. Scant on tech specs, only covered the most popular fanboy cards....give me a break!

      No this isn't trolling, it is the truth!

    13. Re:Revisionist History? by NanoGator · · Score: 2, Insightful

      "I note that the history of this article starts in 1996 . . . one year after Rendition's Verite chip became the first consumer add-on 3D accelerator."

      Just playing Devil's Advocate here, but it wasn't until 3DFX hit the market that it became a mainstream gaming card. Creative Labs didn't invent the sound card, but they sure made that market blossom.

      --
      "Derp de derp."
    14. Re:Revisionist History? by jargoone · · Score: 1

      The person who modded this post as flamebait has clearly never tried to get a Radeon All In Wonder to work under Windows 2000.

      +1, Informative

    15. Re:Revisionist History? by _UnderTow_ · · Score: 1

      I was a big fan of Rendition back in those days, having purchased on of their cards and found it to be ahead of it's time. They were working on another card but were bought by micron shortly afterward and never released another video card or chipset, not even under micron's name. Pretty Sad really.

    16. Re:Revisionist History? by javiercero · · Score: 1

      Well not only no mention of Matrox... but more importantly no mention of the first real general purpose 3D card to hit the shelves in the mid 90's: the S3 Virge!!!

      S3 prodiced general purpose graphics cards with mdoerate 3D support, 3DFX was only an add on card. Also there were plenty of 3D labs FireGL boards during that period too. This is not a "video card history" by any long shot, i.e. not only 3D boards were ever produced! In fact it is not even a marginally good review of the evolution of the 3D board market from the mid 90s til today!!!

      Anyhow, the article was just childish, badly researched and incredibly badly written. But hey, this is slashdot.... not that the quality control process was ever great when deciding what stories to post.

    17. Re:Revisionist History? by Loconut1389 · · Score: 1

      True, if you want video card history, you gotta get down to the Hercules monochrome boards and the others in that era.

    18. Re:Revisionist History? by rck · · Score: 1
      Matrox was also the first with a 3D card way back in 1987 or so. The SM-1280 (SM-640), was an IBM-PGC compatible graphics card with an extended instruction set to drive its 3D hardware.

      I'm pretty sure that no game ever used it, but Weyerhaeuser used a bunch in Xenix boxes for Home store systems to help people design their new deck. One of these was even in the Boston Computer Museum at one point.

      ...robert

    19. Re:Revisionist History? by Jeff+DeMaagd · · Score: 1

      I think Matrox has plenty of relevance, just not so much in the gaming arena.

      I will be buying another Matrox, either a 650, 750 or a Parhelia for my HTPC. I love the 450 but given its age, it doesn't have DxVA / IDCT acceleration and the overlay scaler isn't so great, it has been supersceeded in quality by newer designs from Matrox and their competitors. The overlay scaler was still better than the original Radeon though. I want a new Matrox for Dual Head Clone so I can run either or both of two displays (21" CRT and LCD presentation projector) and have the same image on both, without an image degrading splitter box.

      Also, the people that formed 3DFX came out of a Media Vision video card project the Pro Graphics 1024. Back in the VLB days, this card ran 24 bits depth (standard!) at XGA resolution and I could play half a dozen video clips simultaneously and not really feel like slowing down an AMD DX4-100. Media Vision was in financial trouble so that project fell by the wayside and they had resurfaced as an audio chip and codec maker.

    20. Re:Revisionist History? by Loconut1389 · · Score: 1

      come to think of it. maybe they should make it one of those online collaborative revision thingies highlighted on slashdot a little while back. Then everyone could add things they remember.

    21. Re:Revisionist History? by vrt3 · · Score: 1

      Perhaps people who know about the history can add a 'History' section on http://en2.wikipedia.org/wiki/Graphics_controller.

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    22. Re:Revisionist History? by tedgyz · · Score: 1

      I absolutely agree! I was a big fan of Rendition. They had the greatest bang for the buck - my first add-on card was 2nd gen Verite card (Diamond Stealth V220). This article was a total waste of time. I could have written it just based on my (fading) memory.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    23. Re:Revisionist History? by _Pablo · · Score: 1

      Why does the article only go back to 1996? Whilst I am not about to disagree that it was 3Dfx who really kickstarted the revolution with the Voodoo (although it may have been GLQuake creating a real market) the history of at least one current player started the year before. The NV1/SGT2000 accelerator whilst unsuccessful in the market, certainly signalled the impeding arrival of consumer 3D accelerators and it arrived in 1995.

      Also missing were a few companies who chips are still evolving today, especially Matrox with the MGA-2064W and VideoLogics PowerVR PCX1. Finally to put 3Dfx into context, the casualties of 1996's seminal Voodoo should be mentioned too...

      Rest in peace NumberNine Imagine128 Series2, Rendition Verite 1000L
      S3 ViRGE. All born in 1996 - you all tried to carry on with T2R, V2x00, ViRGE/VX/DX/GX2 but really you all were already dead in 1996...history is already forgetting you!

      --
      $2B OR NOT $2B = $FF
    24. Re:Revisionist History? by tedgyz · · Score: 1

      BTW, I forgot to mention how sad it was to see the blundering corporate giant Micron gobble up Rendition, only to see them fade away in beauraucratic dust.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    25. Re:Revisionist History? by Anonymous Coward · · Score: 0

      "...and the parhelia is the ONLY 3d solution to support 3 display devices."

      It's also the only > $200 video card on the market today to totally suck in every other aspect.

    26. Re:Revisionist History? by Anonymous Coward · · Score: 0

      My first video card was a Voodoo1, and at those times, was the fastest and better suited to perform 3d acceleration in videogames market. Matrox acceleration was very poor compared with the 3dfx product, in speed and 3d enhancement quality. And i saw it with my own eyes.

      A lot of my friends bought voodoo cards to supply their milleniums in 3d games. With a lot better results. And the fact that glide was the most used 3d API for a time. Its also good to remember that Voodoo2 were the first card to implement multitexturing in the consumer market.

      "But hey, what can you expect from (probably) fps kiddie biased negatively towards Matrox among others - because if he'd be JUST fps kiddie (not anti Matrox and...) he'd mention the fact that for ~half a year in 99 Matrox was the leader BOTH in performance and quality...too bad since then only the second holds true."

      This sounds like the pray of a matrox zealot.

    27. Re:Revisionist History? by mrondello · · Score: 1

      The problem with the Verite chipset was that it was not only slower in 3d accelerated functions, but its 2d vesa mode was worse than most of the 2d cards on the market.

      I purchased the first Creative 3d Blaster (verite based) back in the quake / duke nukem 3d days. While it was interesting and cool to play vquake, (the only popular, if not the only 3d accelerated game at the time, as GLQuake port was just nearing release) the 2d vesa support just did not measure up to the other 2d cards on the market. This left bad performance in about 99.9% of the games on the market.

      Because of the crappy Vesa support, I returned the card and later purchased a Voodo / ATI MAch 64 combo for excellent GL and Glide based performance and standard 2d vesa performance. Due to ATI drivers issues, I later upgraded to a Matrox Millenium / Voodoo combo that was the best all around performer at the time.

    28. Re:Revisionist History? by Brandybuck · · Score: 1

      I note that this history starts in 1996 ... almost fifteen years after the first video card for the PC.

      --
      Don't blame me, I didn't vote for either of them!
    29. Re:Revisionist History? by Jett · · Score: 1

      That great thing about the Verite 2100/2200 was that it didn't eat CPU resources at all. I ran GLQuake on it at a solid 15 FPS on a Pentium 100. No matter what happened in the game the FPS did not dip one bit. For $100 you couldn't beat that kind of performance at the time, even with a more expensive card on that slow of a system you would not get that level of performance, a Voodoo might of given you more FPS when nothing was happening, but the second you got into a fight it would chunk out at 3fps and be totally useless. For low end machines, the Rendition chips were the only way to go if you wanted playable GL-accelerated games. Another huge benefit was that they were the only consumer chipset with a full OpenGL ICD. First with 32-bit support too. Really solid cheap cards, its a tragedy Rendition died out.

    30. Re:Revisionist History? by Skuld-Chan · · Score: 3, Insightful

      Talk about revising history here's a few facts.

      A) the Verite chip had no opengl support - it could only run vquake - a specialy made version of Quark for the verite. And even then it was slow. Also it was kinda pokey for Direct 3D stuff as well.

      B) S3 also had no opengl support - and limited direct 3d support - most direct 3d games did not support it (for instance it didn't support uploading textures...)

      C) Matrox - except for high end equipment also wasn't nearly fast enough to play GLQuake. The Mystique is not nealy fast enough to play actual video games.

      Why do I keep mentioning Quake? I think in 96 is was the defining game. If your card could run GLQuake smoothly you were in the zone. And the only cards that could run it even near smoothly cost well over 2000 dollars. Don't believe me? This is actually all in the GLQuake readme (more or less)

      When my Intel P-120 first started GL Quake on the Voodoo 1 I just about crapped my pants. It was smooth, fluid and it looked awsome! No other video card at the time for 150-200 dollars could deliver those kinds of results.

    31. Re:Revisionist History? by be-fan · · Score: 1

      Which one are you talking about? The only two 3D cards I remember Matrox having were the Millenium and the Mystique. Neither were in the same league as the Voodoo. In fact, no other consumer hardware was.

      --
      A deep unwavering belief is a sure sign you're missing something...
    32. Re:Revisionist History? by Zapper · · Score: 1
      When my Intel P-120 first started GL Quake on the Voodoo 1 I just about crapped my pants. It was smooth, fluid and it looked awsome!

      I remember sitting around waiting for my flatmate to bring home his new video card. We had been playing quake, while waiting.
      After he stuck the card in it was just a completely different experience. I must have spent a good hour just wandering 'round marvelling at how good everything looked.

      That was a good day.

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
    33. Re:Revisionist History? by Anonymous Coward · · Score: 0
      Troll?

      How 'bout INFORMATIVE.

      Moderators, should really read the article.

    34. Re:Revisionist History? by GunFodder · · Score: 1

      Agreed that the article is crap, but the S3 Virge was famous for being a 3D deccelerator due to its poor 3D performance.

      The only thing this article does get right is that the 3dfx Voodoo was the first important consumer level 3D accelerator card. The Verite had comparable performance and the Virge certainly sold well in OEM boxes. However only the Voodoo had the necessary performance and developer support to put consumer 3D software on the map.

    35. Re:Revisionist History? by JasonAsbahr · · Score: 1

      Dude, that's because the Verite was a 3D _decelerator_! Software renderers ran faster than it did. : )

    36. Re:Revisionist History? by Anonymous Coward · · Score: 0

      And I'll add only that Matrox basically invented (or at least first implemented in commercial product) video ram something like quarter century ago and that they had API capable of hardware accelerating 3d aps in a window in the times of win 3.11 (several years later Voodoo couldn't do it)

      And I'll add only that Matrox took so long to get OpenGL working properly in their G200, that by the time it was really working, the G400 was out and the G200 was (comparitively) ridiculously slow.

      I used and enjoyed my G200, but OpenGL sucked to the point of being unusable, for the lifetime of the product.

      The MURC mesage boards were full of complaints for so long, I am amazed there was not a class action to get refunds.

      (I was working for Matrox back then.)

  2. Only 1996 to the Present by dada21 · · Score: 4, Interesting

    I was excited to load this article up and hope to see my first VGA card by Paradise. I believe it was called Paradise 256K or something like that. I had a Sony VGA monitor, and my friends and I were blown away by some 320x200 x 256 color graphic of a parrot. Then we found a nude GIF. Whoa. I think I had that card about 2 years before any game really supported it, although Police Quest in EGA mode was nothing like we could imagine.

    I'd love to see a history of all video cards for the PC platform...

    1. Re:Only 1996 to the Present by shawn(at)fsu · · Score: 2, Interesting

      I had a paradise card. Wow that takes me back. When pictures almost looked like real pictures.

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    2. Re:Only 1996 to the Present by Maradine · · Score: 2, Interesting

      What were the big players back then? Paradise, Trident, and Tseng, right? Man. MCGA rocked.

      --

      trustedworlds.net - gaming, security, and the gunk that lives in between

    3. Re:Only 1996 to the Present by ischorr · · Score: 1

      Overall, this "article" is pretty weak, doesn't really touch on several of the competitors or get heavily into the technical/non-technical strengths or disadvantages of quite a few of the cards. And the fact that it doesn't talk about before 1996...

      This sounds like some gamer's "memory of video cards" instead of a comprehensive "history of video cards"...

    4. Re:Only 1996 to the Present by vasqzr · · Score: 5, Insightful


      Back then, the hardware specs (so you could program the device) came with all the accessories you bought for your PC. Imagine that.

      Printers had a book with all the Escape codes, Video cards told you which modes they supported, modems had AT command set references...

      Try getting the specs to a PCI card nowadays....

    5. Re:Only 1996 to the Present by Maradine · · Score: 1

      Actually, I'd be shocked if there wasn't linux support for all the earlier stuff. VESA is VESA, right?

      --

      trustedworlds.net - gaming, security, and the gunk that lives in between

    6. Re:Only 1996 to the Present by PainKilleR-CE · · Score: 5, Insightful

      It's basically just an article on the early 3dfx cards and then a quick skim of about 1/4th of nVidia's lineup and a love-fest with ATI's most recent cards.

      It almost sounds like the author only talked about the cards he owned.

      Just on the nVidia side, he barely mentioned the TNT and it's various derivatives, didn't mention the TNT2 Ultra or other TNT2 cards (except the baseline), and didn't mention that the GeForce 256 came in SDR and DDR versions, pretty much solidifying the future of DDR on video cards (because there was little other difference between the cards to explain the difference in benchmarks). Not to mention the later GF2 upgrades, the GF3, and the GF4.

      Even with his early mentions of ATI he missed the mark a bit. ATI wasn't aiming for the 3d market so much because they had a solid hold on the OEM market, which didn't care (at the time) about 3d. When the OEM's started to care, nVidia had their chipset ready in part because of their XBox work (or they got the XBox work because they were working on the chipsets for the OEM market, either way it wasn't long before they were releasing motherboard chipsets), and a solid hold on the lead in 3D graphics technology.

      Beyond that, he mentions that nVidia 'bought out 3dfx', which isn't quite right, since nVidia simply bought most of their IP and left the company to it's own devices (3dfx basically sold all of their assets and shut down).

      Overall, it's a very light article that could be surpassed by a quick read through the review history on most sites that review graphics hardware.

      --
      -PainKilleR-[CE]
    7. Re:Only 1996 to the Present by Arker · · Score: 1

      What were the big players back then? Paradise, Trident, and Tseng, right? Man. MCGA rocked.

      Hmmm yeah, Trident and Tseng go way back. Oak Technology made a lot of cards... Diamond was hot for awhile, but in my memory, at least, they came in to the game pretty late, at least I didn't see them till the mid 90s.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    8. Re:Only 1996 to the Present by Anonymous Coward · · Score: 0

      No history that doesn't include the Paradise VGA and the Tseng ET-4000 is not a history at all. How about the NEC Multisync II? Groundbreaking monitor.

    9. Re:Only 1996 to the Present by pegr · · Score: 1

      Paradise was great for the cheap geeks. I couldn't live until I got a Targa Truvision. That puppy did video overlay (poorly, but it was the only game in town). Then I saw a buddy's Amiga and wondered why I just didn't get one of those instead. I think I still have that Targa in a box somewhere. "Damn thing cost me $2000. I don't care if it is obsolete, I just can't throw it away!"...

    10. Re:Only 1996 to the Present by Alan+Partridge · · Score: 1

      Shame you missed out on the Amiga!

      My first PC graphics accelerator was an Orchid ProDesigner IIs, which could run at up to 800x600 in thousands of colours on my humble Panasonic Multiscan display. It was SO good, that it almost made my disgusting 386DX with Windows 3.1 as nice to use as my friend's Mac II.

      The Amiga was still WAY better, but I played Flashback for many hours on that crappy PC coz the progressive scan display didn't make my brain hurt.

      --
      That was classic intercourse!
    11. Re:Only 1996 to the Present by NihilSmurf · · Score: 1

      I had an Orchid ProDesigner II (for my 386SX-16). I believe it was the first consumer SVGA card to offer 1024x768x256 (1MB RAM). At least, I remember that's why I bought it at the time (1989 or 1990). It was Tseng ET4000 based, so considered relatively fast.

    12. Re:Only 1996 to the Present by Anonymous Coward · · Score: 0

      The ATi fanboi'sm was abundant, and it's quite funny that he totally failed to mention the nForce 2 & 3 chipsets which place nVidia in a totally different leaque now to ATi.

      No mention of Matrox, S3, Trident..actually anybody. Apparently 3DFx, ATi & nVidia are the only companies to make graphics cards since 1996.

      A totally clueless article. 0 for effort, 0 for historic acuracy, 0 for content.

    13. Re:Only 1996 to the Present by jellomizer · · Score: 1

      Right on. I was extreamly diapointed I was hoping to read about the old Monocrome Cards the CGA Display EGA, VGA and the Veriety of SVGA 3D cards are all well and good but the old 2Ds brought some reall advancements in Display.
      CGA brought color at 300x200 resultuion to the PC EGA brought 640x200 color with 16 colors at one time a max of 64 colors. Then the All Mighty VGA with the 256 Colors at 300 x 200 resultion which allowed realistic pictures to be displayed on the screen or 640x480 Ultra High Resulution at 16 colors (which you still see when windows cannot find your video card). Then the SVGA Card wich has the ability to display a any resulution at 32 bit color (You just needed more ram for a higher resultuton) Now that is history.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    14. Re:Only 1996 to the Present by IM6100 · · Score: 0

      And unless you hand coded those escape sequences into your word processing documents and used special routines provided by the graphics card manufacturer, you couldn't access those advanced features at all, in any way.

      Let's not make the computer hardware past into some sort of mecca, okay?

      --
      A Good Intro to NetBS
    15. Re:Only 1996 to the Present by Isldeur · · Score: 2, Interesting

      I had a Sony VGA monitor, and my friends and I were blown away by some 320x200 x 256 color graphic of a parrot.

      Man - that brought a smile to my face. I remember that picture. And the clown? Remember the clown at 320x240? It could really show you what a good picture could look like even at that low resolution.

      I remember the first game I had to make use of that more (on a PS/2 Model 70): Mean Streets. Anyone remember that? Had a blast playing that Christmas morning.

      And then there was fractint, which could use "other" modes and draw fractals at beyond the 640x480 modes to things like 732x5??. Of course it took hours on the 16Mhz 386DX in that box.

      Ah, times were simpler back then... :)

    16. Re:Only 1996 to the Present by IM6100 · · Score: 1

      There was good Linux support for some VGA stuff that just isn't that straight forward today. With primative simple SVGA cards like my Trident 8900CL card, the SVGAlib worked simply and well. All the old SVGAlib games in Linux worked great. DOSemu worked better and easier 'without any tweaking' with that old Trident Card as well. I can remember when I first got 'better' video hardware and how Linux video support suddenly got more convoluted and messy.

      --
      A Good Intro to NetBS
    17. Re:Only 1996 to the Present by gfxguy · · Score: 2, Interesting

      Hercules was the defacto "professional" monochrome card. I remember my first PC, a buddy had a hercules card and I got some EGA card. He had to use some sort of CGA emulator to play games.

      It was a 10Mhz XT, Sweeeeeet!

      --
      Stupid sexy Flanders.
    18. Re:Only 1996 to the Present by Mattsson · · Score: 1

      Why just the PC?
      It would be great to also see the other platforms, so that you could compare the speed of development.
      Read about the advanced SGI machines, the video-toster, mac, atari, C64, amiga, etc. ^_^
      If games had been the driving factor in the 80's, as it is today, I wonder what would have happened. :/
      The PC was really lousy at graphics and sound until around 91 - 92... Unless you spent hysterical amounts of money.
      But back then computers with, by those days standards, powerful graphics and sound was seen as toys because you could play games on them.
      Hmm... But the PC might have come out on top anyway, since it was the only open platform.
      (That is: Lots of different manufactures of the hardware and a choice of different OS's, since MS wasn't dominant yet.)
      The other ones was like mac today. One manufacturer, one os. Ok... Today there's PPC-linux too...
      Well, my rant is over. I'll be quiet now.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    19. Re:Only 1996 to the Present by Slack3r78 · · Score: 1

      Oh man! Mean Streets is one of my all time favorite games. In fact, it was the *first* commercial game to take advantage of the 256 color SVGA pallette. Cooler still was Access' RealSound technology, which would play amazingly high quality audio using nothing but the PC Speaker in your computer. We're talking actual, understandable speech. The technology in that game still amazes me today. :)

    20. Re:Only 1996 to the Present by pjwhite · · Score: 1

      My first experieince with PCs was a Leading Edge 8088 computer with monochrome graphics. Later it was upgraded to EGA so I could do PCB layouts in color. Later, I remember buying a brand new new Video 7 VRAM card with VGA resolution to go with my new 386 computer (with an enormous 170MB ESDI hard drive). I was really impressed by the neat rainbow colored text at the bootup message.

    21. Re:Only 1996 to the Present by SmackCrackandPot · · Score: 2, Informative

      That must have been back around 1989? I remember seeing the first 386's with VGA graphics, and the demos featuring 320x200 256 colour graphics of a castle. By 1990, my paradise card was superceded by a $700 Hercules Graphics Station Card (TMS34010 processor) with came with 1 Megabyte of VRAM (the double-buffering option cost another $300) and four 24-bit colour images; A head-scan, a party-pup (don't even ask!!!), a fashion model and somebody leaning out of a window. I managed to write a SGI image format viewer, and thought viewing SGI's "helping build a better dinosaur" advert was the coolest image in my collection. At this time, Windows 3.1 didn't support 24-bit colour 3D graphics, so the only way to write your own extensions using TIGA.

      A rough sequence of the video standards would be:

      1981 MDA,Hercules,CGA (IBM)
      1983 PCjr (IBM)
      1984 EGA (IBM)
      1986 TIGA (Texas Instruments), 8514/A (IBM)
      1987 MCGA,VGA (IBM)
      1990 XGA, XGA-2 (IBM)
      1990+ SVGA,XGA,SXGA,UXGA (various manufacturers)
      1990+ VESA (manufacturers form consortium)

      The early 1990's was probably the time of greatest change, when all the manufacturers were trying to outperform each other on resolution, refresh rate, video memory size, and finally 2D acceleration. The resulting chaos and incompatibility between cards led to the formation of the VESA consortium.

      The mid 1990's were the time in which many of the innovators formed: 3Dfx (1994, from MediaVision) ,nVidia (1993), and Rendition (1993)
      NVidia introduced the NV-1 in May 1995,
      3Dfx introduced the Voodoo card in October 1996.
      ATI had been around since 1985, but didn't introduce the 3D Rage until September 1996 (but with No Z-buffer).
      Matrox introduced the m3D in 1997 (piggybacking onto a VGA card). ...
      Rendition introduces one of the first MiniGL drivers in 1998.
      By 1999, each company was releasing new graphics cards every six months.
      Any good gaming web site will give you the product history of each manufacturer.

    22. Re:Only 1996 to the Present by operagost · · Score: 1

      I still have that exact card in a Iwill P55TV motherboard with a M2-266! Running Win2K and NT 4 Server! Gotta love the color-cycling BIOS text!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    23. Re:Only 1996 to the Present by SpookyFish · · Score: 1

      God, this takes me back.. I remember the parrot and the clown pics like it was yesterday.. the other two engraved in my head are the eagle and the red rose.

      I swear I spent hours looking at those pictures and grinning from ear to ear at the magic of it all.. not to mention dragging every family and friend possible in to show them off.

      Of course, then 9600 baud BBSes, "free" PCPursuit accounts, VGA pr0n became commonplace, and it all went downhill from there :)

    24. Re:Only 1996 to the Present by IM6100 · · Score: 1

      And unless you hand coded those escape sequences into your word processing documents and used special routines provided by the graphics card manufacturer, you couldn't access those advanced features at all, in any way.

      Let's not make the computer hardware past into some sort of nostalgic wonderland, okay?

      --
      A Good Intro to NetBS
    25. Re:Only 1996 to the Present by Isldeur · · Score: 1

      God, this takes me back.. I remember the parrot and the clown pics like it was yesterday.. the other two engraved in my head are the eagle and the red rose.

      I swear I spent hours looking at those pictures and grinning from ear to ear at the magic of it all.. not to mention dragging every family and friend possible in to show them off.


      I know - and everyone always said "So? TVs can do that?" And you just knew that these people didn't get it. :)

      Of course, then 9600 baud BBSes, "free" PCPursuit accounts, VGA pr0n became commonplace, and it all went downhill from there :)

      9600? Man I remember 1200. When you'd turn off color so it would go faster. Those BBSs were great. The idea seems so simple now you'd wonder what ever made it so addicting... :)

      We had a lot of wildcat boards near us but some PCBoard ones as well, which was like the Cadillac of BBSs. I so much wanted to run one but it got axed by the parents. "You want a second line to do what??" :)

    26. Re:Only 1996 to the Present by NihilSmurf · · Score: 1

      I still have that exact card in a Iwill P55TV motherboard with a M2-266! Running Win2K and NT 4 Server! Gotta love the color-cycling BIOS text!

      Represent! Thanks for reminding me about the BIOS palette rotation. Alas, my 386SX-16 had to be retired prematurely when it turned out one of its SIP (SIP!) sockets were bad.

      Another nice thing about the ProDesigner II was that Colorrix supported it in 1024x768x256. Along with Deluxe Paint II, Colorix was one of the last of the pixel-based (no layers) paint programs.

    27. Re:Only 1996 to the Present by ls+-lR · · Score: 1

      Don't forget ATI. My first PC graphics card, circa 1991, was an "ATI VGA Wonder" with 512K ram, if I recall correctly. It's interesting that ATI still has the Wonder nameplate to this day.

    28. Re:Only 1996 to the Present by Pharmboy · · Score: 1

      And unless you hand coded those escape sequences into your word processing documents ...

      Hate to burst your bubble, but we used to, for form letters. Granted, not that handy at home, but very handy in an office. Im not the original author but I AM a bit nostalgic about the good old days for very good reasons. I love the new, faster gear, but loving to hardware hack, it is harder to enjoy it when you can't get good specs on hardware. This is part of the reason I am switching from MS to Linux, to get closer to the hardware.

      Todays fun: I installed Heyu and BlueLava on my Linux station here at the house. Setup Apache, forwareded port 80 from the router, worked on a script to change update the DNS server at the office, installed a few x10 modules and a simple plugin serial port controller. Then I called the wife, and got her to turn the lights in the house on and off, from her web browser. 40 miles away. Very high cool factor, especially for only one days work. Hard to do this without knowing enough about the hardware to talk directly with it.

      THIS is why some of us are "nostalgic" for more information. We are the same guys that would dialup another computer from the DOS shell and then actually do something, just because we could. Lots of us don't mind, and rather enjoy, getting down to the hardware level, and yes, would like hardware better documented. I do miss that.

      --
      Tequila: It's not just for breakfast anymore!
    29. Re:Only 1996 to the Present by IM6100 · · Score: 1

      Of course you did. We all did. I, too, am resentful of the dearth of technical info available in the user manual with modern hardware. I'm just not going to pretend those 'features' were available to Joe Blow.

      I had little programs all built in DOS to put my printer into those fancy print modes. Used 'em to turn in english papers in college off my 9-pin dot matrix printer. What would happen if someone tried to turn in a paper printed on a 9-pin DMP in college today?? heh.

      --
      A Good Intro to NetBS
    30. Re:Only 1996 to the Present by shione · · Score: 1

      I can still remember reading about Orchid Farenheit cards in those $10 import magazines.

    31. Re:Only 1996 to the Present by shione · · Score: 1

      I used to run fracint to burn-in my computer. :)
      Back then I programmed my own menu using simple batch files and my screensaver was a fireworks program. ahh, good times, good times!

    32. Re:Only 1996 to the Present by Pharmboy · · Score: 1

      What would happen if someone tried to turn in a paper printed on a 9-pin DMP in college today?? heh.

      We still use 9 pin dmps at both my job and a business I own. Only way to handle multipart forms. Of course now they are setup on standalone print servers, using tcp/ip. They may be the most expensive to buy, but they are the cheapest to maintain. Mainly Oki 420s, but one Epson T-1000 that I got free when I purchased my then brand new IBM PS/1 386/20 :D Use it for labels.

      But yea, I doubt anyone is using dot matrix for term papers, since they are not as "pretty" as laser or inkjet. I wonder if a professor would even refuse a paper produced on dmp?

      --
      Tequila: It's not just for breakfast anymore!
    33. Re:Only 1996 to the Present by Shanep · · Score: 1

      Diamond was hot for awhile

      I remember when the Diamond Speedstar 24X was the fastest 2D card around.

      It all seems so ridiculous now. : )

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  3. Nostalgia by CrayHill · · Score: 3, Funny

    Aahh, 1996...the good old days...

    I remember when we would write ASCII graphics contouring programs for line printers!

    1. Re:Nostalgia by Lumpy · · Score: 2, Interesting

      HUH? in 1996 I was playing 3d accelerated games on my Virge 3D card. 3d gaming was around for a while at that point...

      Bring me back to 1994 when the real 3d cards were $3000.00 and only in the CAD workstations.

      1996.. not long ago at all.

      --
      Do not look at laser with remaining good eye.
    2. Re:Nostalgia by AllenChristopher · · Score: 2, Funny

      His point is that fondly looking back on graphics cards in '96 is like anxiously checking Rolling Stone every issue to find out if 90's music is retro yet. Computers without monitors... now that's history.

  4. Well, sort of. by ultramk · · Score: 5, Informative

    The Voodoo card was simply a 3D graphics accelerator, which was plugged into a regular 2D video card; known as piggy backing.

    This isn't entirely correct, as any Voodoo 1 user could tell you. The card took up its own slot, and used a pass-through video cable to connect the monitor: When a Voodoo-compliant video signal was detected, it hijacked the output to the monitor and took over.
    Nice design, for the time. The best thing was, it was CHEAP for the time (considering the performance). I think I paid $199.

    M-

    --
    You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    1. Re:Well, sort of. by mosschops · · Score: 1

      When a Voodoo-compliant video signal was detected, it hijacked the output to the monitor and took over.

      To be more accurate, when the Voodoo card was told to hijack the output by the drivers (which talked to it using regular I/O), it did. There wasn't anything special about the video signal itself.

    2. Re:Well, sort of. by DrEldarion · · Score: 1

      $199 cheap? In 1996? I STILL have trouble justifying paying $200 for a video card, and it's almost 8 years later!

    3. Re:Well, sort of. by daBass · · Score: 4, Informative

      What they also forgot to mention was that you could daisy chain cards to get even better performance.

      At the ISP I worked at I had two Voodoo 2 cards, which, on a lowly PII-350, ran Unreal Tournament with full detail in 1024*768 at a massive framerate!

    4. Re:Well, sort of. by PainKilleR-CE · · Score: 3, Informative

      Nice design, for the time. The best thing was, it was CHEAP for the time (considering the performance). I think I paid $199.

      The Voodoo2 cards started at $250 and $350 (or somewhere around there) for the 8MB and 12MB models, respectively. The only way to get the 1024x768 mentioned in the article was to have 2 12MB cards in SLI mode (which meant connecting the 2 V2 cards with a small ribbon cable between the two cards inside the case). Additionally, the pass-through cables that came with most V2 cards caused some degredation of the signal going to the monitor, so the graphics tended to be a bit dark, but was easily fixed by buying a better cable.

      The performance was definitely solid, though, since the V2 cards I had were originally passing the 2D signal of a Riva128, and then a TNT, and finally a TNT2Ultra was the card that made me decide to pull out the V2 cards (not to mention that the V2s I owned did not have fans on the boards/chips, which meant that one of them burned up within about 6 months).

      The combination of the lack of real OpenGL support, lack of 32-bit colour, and the speed of the TNT2 Ultra was what finally put 3dfx to bed, as the Voodoo 3 couldn't keep up and the Voodoo 4 was delayed far too long while 3dfx kept talking about how raw framerates were more important than features, and that no one could see the difference between 24-bit (the V3 supposedly output 24-bit colour through some tricks) and 32-bit colour anyway. Quake 3 proved them wrong quite quickly, as anyone could show with a few screenshots at the time.

      --
      -PainKilleR-[CE]
    5. Re:Well, sort of. by N+Monkey · · Score: 1, Redundant

      The card took up its own slot, and used a pass-through video cable to connect the monitor: When a Voodoo-compliant video signal was detected, it hijacked the output to the monitor and took over.
      Nice design, for the time. The best thing was, it was CHEAP for the time (considering the performance). I think I paid $199.


      I personally think (but I am biased) that the PowerVR PCX1/2 solution was nicer. It also piggy-backed off the 2D card but, instead of using cables, it squirted pixels (in packets) across the PCI bus into the 2D card's memory and so could even do 3D in a window. The scheme wouldn't work well today with ultra-high resolutions but it was fine for 1024x768 @30+ Hz.

    6. Re:Well, sort of. by gfxguy · · Score: 1

      I'm with you... still using the built in video in my latest computer, the whole bare-bones system cost about $230.

      Still, in 1996 I was only just married, didn't have kids, lived in a cheap apartment, and $200 wasn't so bad. Now $50 is painful.

      --
      Stupid sexy Flanders.
    7. Re:Well, sort of. by Anonymous Coward · · Score: 0

      Keep in mind those were the days when if you bought the computer you really wanted, it would cost you at least $2500.

    8. Re:Well, sort of. by madcow_ucsb · · Score: 1

      Uhhhhhg, built-in video....I wish I knew why motherboard makers (esp Intel) make their integrated graphics so *terrible*. I don't care about fps,etc (this is my work mobo, a D865GBF) and its graphics are horrid. MASSIVE ghosting and everything's all fuzzy. Same on my friend's dell. nVidia quality my ass.

      Luckily I found myself a GeForce 4MX on ebay for like $19 so now I don't have headaches anymore :)

      Now if only I could find an LCD that'd do 1600x1200 (the minimum resolution I can stand...)for less than $750 and I'd be all set. My 21" CRT takes up entirely too much space...

    9. Re:Well, sort of. by Anonymous Coward · · Score: 0
      The Voodoo2 cards started at $250 and $350

      yea, maybe in retail stores. I bought mine online a month after it came out for $172 + shipping - still even have the receipt (and it still sees use in one of my space pc's)

    10. Re:Well, sort of. by gfxguy · · Score: 1

      The built in video has never really bothered me - I don't think I have any bad experience with ghosting or fuzziness. I don't, however, play a lot of games on it (I'd like to, but as I mentioned earlier I'm married with children!)

      I have one of those mini shuttle systems, so I'd like a video card that combines TV tuning/output and AGP graphics. Only I can't afford a $400 card. Any suggestions?

      --
      Stupid sexy Flanders.
    11. Re:Well, sort of. by Glonoinha · · Score: 1

      The 12M V2 cards retailed day one at Best Buy for $300 plus tax = $324 out the door. Man was I uber, for about a month. That was the card that taught me to just be cool for a month or two and buy hardware for half of what it cost day one.

      As for SLI, I think that as long as the two cards matched they would SLI and in SLI mode it only made use of 16M total (so either the 8M or 12M cards were exactly the same if you bought two and SLI'ed them.) I did not ever SLI mine, one $300 card was enough for me, thanks.

      Damn, I think I put that card in a machine I paid $1,600 for to start with - bringing the total over $2k. I only WISH I could justify dropping $2k on a machine today.

      --
      Glonoinha the MebiByte Slayer
    12. Re:Well, sort of. by PainKilleR-CE · · Score: 1

      As for SLI, I think that as long as the two cards matched they would SLI and in SLI mode it only made use of 16M total (so either the 8M or 12M cards were exactly the same if you bought two and SLI'ed them.) I did not ever SLI mine, one $300 card was enough for me, thanks.

      The texture RAM would be the same on both cards, so the 8MB was essentially 12MB in SLI (4+4+4), while the 12MB was 16MB in SLI(4+4+8). The 8MB of (non-texture) video RAM was essentially being used to produce the 1024x768 resolution, but since SLI rendered alternating lines, each card had to have the same set of textures. I don't think there was a BestBuy near me when the cards came out, and I'm still pretty sure I paid more than $300 for each card. The filter here says that archive.org is filtered for sex when I actually try to run a search on it, so maybe Ill check from home on what Diamond was selling the Monster 2s for back in 98.

      Damn, I think I put that card in a machine I paid $1,600 for to start with - bringing the total over $2k. I only WISH I could justify dropping $2k on a machine today.

      I dropped it over time, with the V2s and the 400MHz!!! CPU being the last 2 items. Unfortunately, the V2s didn't drop much in price until the TNTs came out, but I saved ~$300-400 on the CPU. It's pretty easy to calculate that I spent closer to $3000 including the monitor, and almost $3800 with the printer on top of that. Then the V2 cards started an internal struggle to burn the whole system down, starting with each other and progressing to the sound card and ethernet card ;) I eventually had about 6 case fans mostly for the V2s and the hard drives.

      --
      -PainKilleR-[CE]
  5. Nice article and all.. by fault0 · · Score: 4, Interesting

    but it'd nice to have a history of things before 1996 (i.e, pre-voodoo cards). Video card history between 1996-2000 was very well documented, perhaps thanks to all of the articles that came out near/after 3dfx's demise, and most of us remember everything within the last three years.

    1. Re:Nice article and all.. by Anonymous Coward · · Score: 0

      I agree, it would be much more interesting. The 3D-portion would be far less PC-centric (it would probably be rather SGI-centric).

      As for display adapters in the PC world...well, anyone who has been around for a while will chuckle at the tought that people are now buying Hercules video cards!

  6. That web site revolutionized... by chrisgeleven · · Score: 0

    ...the art of being slashdotted in record time

  7. The Memories... Ahhhh by dolo666 · · Score: 4, Interesting

    I remember my first Voodoo cardie. I was playing TWCTF alot with my buds, and many of them had fast systems (at the time) running glquake/glqw. Finally after being a software user for so long, getting decent lag-frags, I did the unthinkable and ditched the software client for some better visuals with my very own piggybacked Voodoo card, from 3dfx. Gaming has changed quite a bit since then, but you have to understand how much fun it was playing Quake in software mode. The mods were cool too, but everything about that experience was killer fast. Now since then, games have mostly slowed down on PC. Quake 2 and Quake 3 were much slower. The speed of play for TW back with software, was intense. You had to hold your adrenaline rush to the bitter end of any match. By the time I was playing for ZFA, everyone had a 3d card. I can remember the Q2 LAN parties when guys would show up with their configs all set for zero textures and no coloured lighting. The levels would all be just plain white, and guys would be saying how awesome it was they could get 100fps doing this. To me, it always took something away from the game to run configs like that, even if it could give you an edge in matches.

    When I saw Quake 2 CTF for the first time at the Respawn LAN party, Zoid showed us on this decked out system, how totally amazing it was. I remember how georgeous q2ctf1 looked for the first time my eyes caught it. It was magic. I even wrote about it. You could never have seen it if it wasn't for the people at 3dfx, who pretty much paved the way for all the gaming rigs we've got now. It's a shame that the same people who built this dream had to shut their business down.

    I guess, that's how we award our innovators today... with steady, constant competition, or you're out. Seems cold, doesn't it?

    1. Re:The Memories... Ahhhh by Malc · · Score: 1

      "Gaming has changed quite a bit since then, but you have to understand how much fun it was playing Quake [...] Now since then, games have mostly slowed down on PC. Quake 2 and Quake 3 were much slower."

      What are you talking about? Wing Commander's a bit choppy on my machine, but F19 Stealth Fighter screams along. So smooth. I tried that Quake game, but it was hard finding space on my 80MB hard drive. Then it was unplayably slow. How can these other games you mention be even slower - you can't get slower than that. I'm think of upgrading my 25MHz CPU as Wing Commander is much smoother on my friend's 386DX33...

      Yes, this was a bit of a joke. I think comments about game performance are silly in the PC world. It's all relative to where you draw your baseline. You think Quake2 is slow... I don't as I get hundreds of FPS second on my current machine. I can't see the difference between it and Quake.

    2. Re:The Memories... Ahhhh by Anonymous Coward · · Score: 0

      Slow as in action pacing, not framerate.

    3. Re:The Memories... Ahhhh by dolo666 · · Score: 1

      "What are you talking about? Wing Commander's a bit choppy on my machine, but F19 Stealth Fighter screams along."

      My point was specifically about gameplay, which has slowed in FPS games since the early ones. I think I was trying to correlate this slowed gameplay to the raised detail levels in games, and that the raised detail levels were only a result of faster, better 3d cards.

      Don't believe me? Load up a game of TW and see what I mean, with the harpoon gun. You can't get that kind of speed from any other game today. It's just not there. Hammering the roof with a harpoon grapple... grapple walking... it was all very very fast-paced. We tried to recreate it in Quake2, with tw2ctf, but it failed the physics model because of the detail brushes, that slowed the grappling. Plus Id changed the settings on airborne entities, making the maxspeed ten times slower, and impossible to change, without killer video lag.

      Maybe it was the physics model that quakeworld used? Maybe it was just the way Panda coded TW. I think it's the cards, and how they impacted the game design.

    4. Re:The Memories... Ahhhh by Malc · · Score: 1

      I guess I don't understand your point. What you're describing goes beyond the FPS games you mentioned. It's always been the case with FPS games. It's been the case with all games. It's been the case with everything to do with computers. It seems that you spent a lot of time on one thing and it's all for naught as progress has rendered it all irrelevant.

      Of the FPS games, my 386 played Wolf3D and Ultima Underworld very well. It could hardly handle Doom. Quake was impossible. My 486DX4-100 played Doom, Doom 2, and Heretic very well, but Quake was only just playable, as was Descent and Duke Nukem, and Hexen really required a Pentium. Cards like the Voodoo really just kept the changes coming quickly.

      You can look further back. My Amstrad 1512 (8086 @ ~8MHz) only just handled F19 Stealth Fighter in CGA mode in the mid to late 80s. By the time Gunship 2000 came along in the early 90's, my 386 struggled with it in VGA mode. I could accuse VGA of the same things that you're complaining about 3D cards.

      In 5-10 years time, people doing mods based on the Quake 3 engine will be saying the same things you're saying about an older generation. I don't see the point you're trying to make.

    5. Re:The Memories... Ahhhh by dolo666 · · Score: 1

      You appear to be confusing the speed of operation with the speed of combat. My point was only an observation... that the advent of 3d accelerating graphics cards slowed the speed of combat in Quake based games... that's all.

      I don't see how VGA mode has anything to do with it, as the speed of gameplay became faster as time progressed... up until 3d acceleration, when it declined.

      DooM 3 is another example of this. The gameplay will be very slow, with fewer opponents than even Quake!!

      My TI 99/4A had parsec, which sped graphics by pretty quickly, and there wasn't much of a difference between that and the speed of gameplay of tetris on my college roomie's 386.

      The advent of 3d cards crippled gameplay in many cases, and because of the market demand for flashy games, the gameplay suffered... but I do agree with your comment about the Quake 3 engine. It's true.

      It's just an observation, and nothing more. I don't think it's necessarily bad that this has happened, and I do believe that some day, a game designer can strive to do more for their game and make it a fast presentation, without losing out on the high detail. There's just a balance now that there wasn't before, IMHO.

    6. Re:The Memories... Ahhhh by Malc · · Score: 1

      I found the game play under Quake 3 to be faster. At times, it was almost like being stuck in a small room with a bunch of other people anda plasma gun shooting as fast as possible and respawning several times per minute! The Urban Terror mod (I haven't played it for about 2 years, mind you) seemed to be a mix of fast and slow depending on the way you chose to play.

    7. Re:The Memories... Ahhhh by Thrakkerzog · · Score: 1

      You guys were way too good at McKinley Outpost. I remember you kicking our ass on that level. We creamed you on Forgotten Mines, though!

    8. Re:The Memories... Ahhhh by Mark+Dentari · · Score: 1

      McKinley was perhaps the best multiplayer map ever. Friends of mine at the college I worked and myself played that map over and over until un Godly hours in the morning. That was the map to play. I had to stop playing because I was actually getting sick from lack of sleep. But man o man was that fun.

    9. Re:The Memories... Ahhhh by Anonymous Coward · · Score: 0

      why do you call twitch gaming, gameplay??? faster does not mean better.

    10. Re:The Memories... Ahhhh by dolo666 · · Score: 1

      You should try Thunderwalker. You can still get the twctf Quakeworld binaries there for the latest version, with all the maps (which are high quality). It's so bloody fast, it's not funny. They have this grapple you can use that shoots a harpoon into the wall at high speed and retracts it, pulling you at top speed to wherever you hit. The model of the harpoon gun is based off the single shotgun. They also use the Evolve airfist, and a whole assortment of runes added (not as much as creeper, but like four new ones).

      The other thing about Quake was that it moved you from A-B like mad. Quake 3 still has resisting physics that slow you down, considerably.

      Early tests of TW3 showed that it was still suffering from the lame grapple physics that Q2 suffered from, which made it impossible to implement the tw harpoon grapple.

      This physics change by Id Software was the main reason TW2 didn't fair very well.

  8. FastSilicon.com by loconet · · Score: 2, Funny

    FastSilicon.com - not so fast anymore.

    --
    [alk]
  9. Lost $50 on that Voodoo II by WC+as+Kato · · Score: 2, Funny

    I remember when I was craving for a Voodoo card so that I could run Quake better. I finally sprung for a Voodoo II card when they had a $50 rebate. I was so excited to get online with my ISDN line and frag everyone in OpenGL graphics that I threw away my Voodoo II box along with its product bar code. No proof of purchase no $50 rebate. Doh! Damn, that hurt my wallet.

    --
    --- I'm Green Hornet's sidekick not Inspector Clouseau's!
    1. Re:Lost $50 on that Voodoo II by BrookHarty · · Score: 1

      I remember when the Voodoo2 SLI came out, picked up a couple cards mostly for Tribes2, instant 100FPS at the time. Only when the TNT2 came out did it start to match in performance, but there where a couple glide games left to play, so I kept them in.

      BTW, I seen that theres an Xfree drivers for old voodoo2's, have not tried it, but with stock piles of voodoo's would be interesting.

  10. Blurb from article by Acidic_Diarrhea · · Score: 5, Funny
    From the article: "The cards released then were rather nuke warm. Nothing really special, nothing too different brought to the table..."

    Nuke warm cards huh? How many fans do you need for one of those?

    The Internet needs an editor or two hanging around.

    --
    I hate liberals. If you are a liberal, do not reply.
    1. Re:Blurb from article by JPelorat · · Score: 0

      Use the Horse, Nuke!

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
  11. Slashdotted by kinnell · · Score: 2, Funny

    Maybe they should change their name from fastsilicon to smokingsilicon.

    --
    If I seem short sighted, it is because I stand on the shoulders of midgets
    1. Re:Slashdotted by Anonymous Coward · · Score: 0

      Silicon doesn't smoke. Packaging does.

  12. still going by bpland · · Score: 1

    I have a Voodoo 2 with 12 megs of ram still plugged into my 8 meg agp card. I was so excited when I got it back in 98 i just haven't needed anything else and it still looks good.... when I play quake 2. :)

  13. XGL? by Doc+Ruby · · Score: 4, Interesting

    How long until history catches up with the X Windows System, and I can get an X server that renders entirely to the OpenGL API? I'd love all those panel edges, drop shadows, animated buttons, textured skins, and other 3D "embossed" window decorations to come from my video card. The X server code could be much smaller, factoring out all the rendering code that it could reuse by calling the OpenGL API. And the X graphics primitives could become unified behind a widely cross-platform API, already implemented by blazingly fast hardware in the most competitive market in computing. And once XGL implemented the current style of X server display, we'd have an open, popular, and modular platform for experimenting with 3D spaces for "desktop" visualization. Let a thousand raytraced xscreensavers bloom!

    --

    --
    make install -not war

    1. Re:XGL? by Malc · · Score: 1

      This is /. ... I'm surprised you haven't been modded down for trolling with flamebait. If what you were suggest were to happen, rabid /.ers would look at the screenshots and complain about bloat and how it's all unnecessary! ;)

    2. Re:XGL? by Doc+Ruby · · Score: 1

      Ah, but this is /. ... someone will post a link to the project page that already delivers XGL, and I'll get modded down as "Redundant" old news ;).

      --

      --
      make install -not war

    3. Re:XGL? by gblues · · Score: 1

      Or you could just get a Mac and run OSX, which is pretty close to the same thing.

      Nathan

    4. Re:XGL? by General+Sherman · · Score: 1

      You look like a man that could use Mac OS X. This is what Quartz Extreme does. People say that the OS X GUI takes up too much CPU, while in fact it takes up almost none. All of the windows, shadows, etc, are being done with the video card though Quartz Extreme, no programming necessary from the app writer to take advantage of this either.

      It's pretty nifty, using expose can be quite addicting. Big..small..big..small..big..

      --
      - Sherman
    5. Re:XGL? by Apreche · · Score: 1

      You sound like the kind of person who would really like to use directfb.

      --
      The GeekNights podcast is going strong. Listen!
    6. Re:XGL? by Anonymous Coward · · Score: 0

      Yes, please, bring on the eyecandy! It'd be great to catch up with OS X in 2000, at the very least...

    7. Re:XGL? by PainKilleR-CE · · Score: 2, Informative

      People say that the OS X GUI takes up too much CPU, while in fact it takes up almost none. All of the windows, shadows, etc, are being done with the video card though Quartz Extreme, no programming necessary from the app writer to take advantage of this either.

      This isn't quite true. Most of the desktop rendering is still done by the CPU in the same way that it was done before QE was added to OS X. It's simply the individual windows that are rendered by QE, and OpenGL handles the 'surface' which is handed to it by Quartz and QE. So OpenGL mostly comes in to handle effects (like Expose, the fast user switching animation, and the opening/closing animations) and shadows, QE handles the windows and passes the textures to OpenGL when an effect is needed, and the CPU still does it's thing for the desktop (until you hand off the desktop as a surface to OpenGL for the user switching animation).

      In other words, things that were basically eye-candy and were really slowing OS X down quite badly before QE are now handled by QE, but the base 2D engine that utilizes the CPU is still working the same way it does with most other operating systems.

      That being said, free eye candy is free eye candy, and although there are many people out there that prefer things to be stripped down, I'd rather have something with a little flash that can be done just as quickly.

      --
      -PainKilleR-[CE]
    8. Re:XGL? by nathanh · · Score: 1
      How long until history catches up with the X Windows System, and I can get an X server that renders entirely to the OpenGL API?

      The XFree86 server already does that. Create a window with the appropriate visual, occupy the root window, render with GLX, bingo... you're now rendering entirely with OpenGL.

      I'd love all those panel edges, drop shadows, animated buttons, textured skins, and other 3D "embossed" window decorations to come from my video card.

      What you're really asking for is for a desktop environment and/or window manager to use the OpenGL API. XFree86 offers the feature but it's up to the software above XFree86 to use it.

      Think of it this way. XFree86 offers features from the 80s (Xlib) and features from the early 90s (Display Postscript) and modern features like Direct Rendered OpenGL (GLX + DRI). Applications like GNOME and KDE choose to use technology from the 80s despite modern technology being available to them. There are good reasons why they do this, but blaming XFree86 is misguided. The XFree86 team is doing everything they can to cater for modern desktops but the XFree86 team does not write the desktop!

  14. An interesting tidbit. by MtViewGuy · · Score: 4, Informative

    I think what finally brought 3-D graphics acceleration into the mainstream was the introduction of graphics card chipsets that could combine decent 3-D acceleration with fast 2-D graphics all at once.

    nVidia's pioneering RIVA 128 chipset was the first chipset that could compare itself in 3-D mode against the vaunted Voodoo cards of that period; once nVidia unveiled the groundbreaking TNT chipset it was pretty much over for Voodoo's separate board approach. This is what spurred ATI into developing the Rage Pro and later Rage 128 chipsets in the late 1990's, starting the competition between ATI and nVidia that has lasted to this day.

    1. Re:An interesting tidbit. by green+pizza · · Score: 1

      I think what finally brought 3-D graphics acceleration into the mainstream was the introduction of graphics card chipsets that could combine decent 3-D acceleration with fast 2-D graphics all at once.

      ATI's RageII/RageII+/RageII+DVD, the forerunner to the RagePro, was a decent all-in-one performer for certain games. The drivers were AWFUL, though, so its hard to tell if the problems were with the silicon itself. I don't think there was ever even a DVD Player that made use of the RageII+DVD. ATI's head was far up its rump back then.

      The first wave of Beige Apple G3s and the very first revision of the iMac used the RageII+. It was fine for a few games (Nanosaur, Bugdom, LAPD FutureCop, Quake1) but even with the texture ram upgrade simm, it wasn't enough to run Quake2 or Quake3 with any decent performance. The original Unreal, which ran fine on a Voodoo1, was painfully slow on RageII.

      Rage128 was such a breath of fresh air! Zippy fast Quake3, butter-smooth Heavy Metal:FAKK2.

    2. Re:An interesting tidbit. by gfxguy · · Score: 1

      What about the Rendition Verite? I bought one because I didn't like the two card solution. It was sometime before the Voodoo Banshee. The rendition card also had a beautiful picture, and was only just slightly slower than the Voodoo cards of the day.

      --
      Stupid sexy Flanders.
    3. Re:An interesting tidbit. by root_42 · · Score: 1

      And to go back one step: Anyone remembering the NVidia nv1? That was even way before the TNT series. Cool chip, but it never managed to get much attention. See here for a picture and more info: http://www.3dchip.de/Grafikkartenmodds/Grafixmodds /nvidias-NV1-002.jpg -- german site, though.

      --
      [--- PGP key and more on http://www.root42.de ---]
    4. Re:An interesting tidbit. by MtViewGuy · · Score: 1

      I do agree that ATI's Rage 128 was a major improvement over what ATI had previously for 3-D acceleration. The problem with the Rage II chipset was that it really wasn't designed for large-scale 3-D acceleration, so many games didn't work that great under this card.

      Of course, the Rage 128 couldn't equal what the nVidia Riva TNT could do, but the ATI solution was less expensive to implement (and Rage 128 boards became very popular for OEM applications). ATI fell WAY behind nVidia once nVidia introduced the GeForce 256 up to the GeForce4 chipsets, but made a major comeback with the ground-breaking Radeon 9700 board, which literally blew away nVidia's GeForce4 Ti4xxx boards.

    5. Re:An interesting tidbit. by screwballicus · · Score: 1

      This is what spurred ATI into developing the Rage Pro and later Rage 128 chipsets in the late 1990's

      Given that ATI was already in the 3D chipset biz, I don't think it makes sense to say it was Nvidia or Voodoo who gave them the idea.

      I think the first time I remember reading ATI and 3D chips mentioned in the same sentence was in the big chunky December 1995 issue of PC Gamer, reporting on the Rage chip. I never owned one. I later got a Virge, because I'm a moron.

  15. I had one by chunkwhite86 · · Score: 3, Interesting

    I had one of these original Voodoo I PCI boards. It had a VGA passthru connector on the back. The card didn't even have any heatsink or fan at all on it! I remember it ran at 43 Mhz or something like that, but I had overclocked mine to a whopping 47 Mhz! I glued a motherboard northbridge heatsink to the Voodoo chip to dissipate the extra heat, but I lost the neighboring PCI slot due to the size of the heatsink.

    Ah... those were the days.

    --
    I'd rather be a conservative nutjob than a liberal with no nuts and no job.
    1. Re:I had one by chunkwhite86 · · Score: 1

      One more thing... The card had 6 MB of RAM on it. 4 MB main memory and a 2 MB texture buffer I think.

      --
      I'd rather be a conservative nutjob than a liberal with no nuts and no job.
    2. Re:I had one by pridkett · · Score: 1

      You're probably thinking of the Canopus Pure 3D. It was good card and had TV out well before it was a standard feature. I remember hooking Quake ][ up to the big screen in the fraternity house and watching people ogle over it. Also, it was a 2MB framebuffer (like all Voodoo I cards) and a 4MB texture buffer.

      --
      My Slashdot account is old enough to drink...
  16. Memories... by vasqzr · · Score: 3, Interesting


    We sold Diamond Monster 3D's like hotcakes back at Best Buy in the mid 90's.

    Then the Voodoo Rush came out. All in one. It stunk.

    Then the Voodoo II came out. Remember you could buy 2 of the cards and some games (SLI) would run faster than with just one!

    Then they did the combiniation card again...Voodoo Banshee. Worked pretty well.

    Then NVIDIA wiped them off the face of the earth.

    1. Re:Memories... by malf-uk · · Score: 1

      It was great getting my 2nd 8Mb (Creative Labs) Voodoo 2 card as I was able to up the resolution to 1024x768.

      --
      R Tape loading error, 0:1
    2. Re:Memories... by Anonymous Coward · · Score: 0

      Rush didn't suck. I have one sitting right here. No Linux drivers still, but it works fine if you can install it. Most of the people who complained about the Rush/Alliance cards were people who couldn't fit them in their cases. And there were a lot of driver issues, but I got mine new for about twenty five bucks around 1998 and it still works fine.

  17. When will it go back to the CPU? by Thinkit3 · · Score: 2, Interesting

    At some point shouldn't we just have really versatile CPUs? All these 3D cards are just kludges that happen to be tuned for 3D processing. They can do other general purpose processing as well. Thus the CPU can do their processing, given enough versatility.

    --
    -Libertarian secular transhumanist
    1. Re:When will it go back to the CPU? by adamruck · · Score: 1

      sure, any modern cpu can perform any task, handle any input or output, but the question is how fast can it do it, and how much are you paying for the cpu.

      speed/cheap/general purpose

      pick two

      --
      Selling software wont make you money, selling a service will.
    2. Re:When will it go back to the CPU? by turgid · · Score: 2, Informative

      When your CPUs floating-point throughput is a factor of 1000 better, that's when. In other words, at the rate at which general-purpose CPU technology advances, you'll be at that level of performance in about 15 years.

    3. Re:When will it go back to the CPU? by Anonymous Coward · · Score: 0

      If CPU speed doubles every year, you'll get a CPU 1024x faster in 10 years (2^10).

    4. Re:When will it go back to the CPU? by turgid · · Score: 1

      But it doesn't double every year. It doules every 18 months. That's approximately a factor of 10 every 5 years. Do you work for intel?

    5. Re:When will it go back to the CPU? by mr_z_beeblebrox · · Score: 1

      Thus the CPU can do their processing, given enough versatility.

      That's a good point. Video cards, NICs etc... all with their own processors and RAM. This is out of control! I log for the days when downloading a file or viewing a graphic would actually tie up your machine.

      Oops, did I type that out loud?

    6. Re:When will it go back to the CPU? by h0tb0x · · Score: 2, Insightful

      I like the paradigm the way that it is for the moment. Considering if they build all of this into our cpu's then any major graphics advance would probably require changing out your mobo and cpu - and probably cost considerably more. Using expansion cards makes sense and it leaves the owner free to use virtually whatever combination of hardware they require (ie: some cards come with video out and no video in) and lets you pick the features that you need in terms of cheaper cards that don't feature "extra" outputs or inputs. It also avoids you having to rip your entire system apart for one upgrade. Just pop out the card and drop in the new one. It will be a long long time before they can produce a really successful "all-in-one" solution for cpu/graphics processing.
      -------------------

      --
      The phone, the bane of my existance, rings. "Hello, Computer Room" I say, being helpful - BOFH
    7. Re:When will it go back to the CPU? by TO11MTM · · Score: 1

      Actually... For the longest time, Sound cards have had their own built on processors for various tasks. The Envy24 series is the first in a while to actually offload certain functions to the CPU. And the Envy cards (Namely the Revolution 7.1) are the best I've ever used, Quality Wise. The Revo even sounds better than those fancy Audigy 2 Platinum EX (+ Hyper Fighting Double Impact Championship edition) cards.

    8. Re:When will it go back to the CPU? by ergo98 · · Score: 1

      Of course in 15 years specialized graphics chips will be that much further along, though I'm sure one could happily play Quake 3 in software mode at that time.

      Seriously, though, one thing that continually strikes me is how absolutely primitive graphics (along with AI, reactive environmental, real worlds, etc) in current games are, yet how many people proclaim that it "can't get any better" (this is offtopic but I thought along those lines when writing about people playing current games in 15 years)

  18. Here's the text. by Anonymous Coward · · Score: 1, Informative

    When 3dfx released their first card in October of 1996, it hit the computer world like a right cross to the face. That card was called Voodoo. This new card held the door open for video game development. The Voodoo card was simply a 3D graphics accelerator, which was plugged into a regular 2D video card; a practice known as piggy backing. (Oh the days of piggy backing, I remember them well. Having that black cord sticking out of the back of your case was especially annoying). A few months later a new card was introduced, the Voodoo Rush. It was the 3D and 2D card all rolled into one. However, it ran significantly slower than the normal Voodoo. This, combined with driver issues caused the Rush to be seen as a flop by the community.

    In all races, there must be competitors. ATI (A company that has been around for twice as long as NVIDIA or 3DFX.) and NVIDIA had cards out shortly after that to compete with 3dfx. They were named Rage, and RiVA 128. This was long before they both took the 3D giant 3DFX completely out of the race though. They were just tiny blips on the radar for 3DFX at the time. To counter the new competition, 3DFX released the Voodoo2 in March of 1998. It was a vast improvement over the Voodoo, having a 90 MHz core clock and a whopping 12 Mb of video memory. Voodoo2 could produce a resolution up to 1024 x 768, and had a blistering fast 3.6 Gb memory bandwidth - top of the line back then. As before, the Voodoo Banshee came out after the Voodoo 2, and like the Voodoo Rush; it was a waste of money due to performance issues. Incidentally, the Voodoo2 was still a piggy-backer; they did not drop that method of 3D graphics card integration until later.

    In March of 1999, 3dfx came out with the Voodoo3. This time, the Voodoo 3 was separated into different steps to cover different consumer needs (sound familiar?). The Voodoo3 2000 was the low-end budget card, and it had a core speed of 143 MHz to offer. On the next rung was the Voodoo3 3000, which offered up a 166 MHz clock speed. At the top was the 3500 version, which featured a TV-out port, and a 183 MHz clock speed. All these cards were offered in PCI and AGP versions (a new concept, also shared with an ATI card called the 3D Rage Pro).

    Like many underdogs, the competing companies started catching up to the hardware giant. NVIDIA released a card around the same time as the Voodoo3, called the TNT 2. The TNT 2 was the successor of the TNT, and upped the ante from 8 million to 10.5 million transistors - a huge jump in complexity. It also offered 32-bit color support, and digital flat panel support. The Voodoo3 barely beat the TNT2 in pure FPS, but the TNT2 had much higher visual quality, so people started checking out the competition. It didn't cripple 3dfx, but it let them know that they better have something groundbreaking with their next release. ATI, possibly one of the cleverest (or maybe luckiest) of all three companies was content to sit in the corner and watch NVIDIA and 3dfx battle it out. ATI still released new cards - they weren't spectacular, but by no means were they horrible. The cards were just enough to keep them in the race. ATI's strategy seemed to be to lie in wait for their time to strike, which wouldn't come until later.

    On October of 1999, NVIDIA dealt the final blow to the 3D giant, with the introduction of the Geforce 256, 3dfx didn't have anything to combat the new card with, so they took the blow right to the face (we saw this same situation happen to NVIDIA later on). The revolutionary Geforce 256 brought much to the table, including four pixel pipelines at 120 megahertz, DDR ram support, along with many other new features. 3dfx had two cards that were very highly anticipated but delayed long past the original schedule (Sound familiar?). But once the voodoo4 and 5 did come out, they were well accepted, but far too late to do damage to NVIDIA. Basically, they just added more GPUs and more RAM to beef up the new cards. Which was fine and dandy, but it made the cards about twice as big as the previous models, fo

  19. Some egregious errors here... by Bagels · · Score: 4, Informative
    From the article...
    The GF2MX was a small step down, it cut off two of the pixel pipelines, and took the fill rates down to 350 pixels per second.

    Erm. That's not even enough to fill in a single horizontal bar of the screen (unless you're running in 320*240 resolution). Perhaps they meant megapixels? This was hardly the only such error that I noticed, though - these guys really need to have someone proofread their articles.

    --
    --- Bwah?
    1. Re:Some egregious errors here... by opcenter · · Score: 1

      Not to mention that the author totally missed the point of the Geforce MX line of cards... that they were aimed at the lower end market.

    2. Re:Some egregious errors here... by VoraciousGorak · · Score: 1

      "...took the fill rates down to 350 megapixels per second..." They fixed it. Guess they read SlashDot! Well, I guess they had to find out what was eating up all their bandwidth... can't hurt to check it out, eh?

  20. Forgotten cards by Anonymous Coward · · Score: 1, Informative

    He totally forgot the ATI's RAGE which if I remember right was one of the first cards, and it supported SEGA Satrun games.

    He also slights 3DFX a bit. The Voodoo 2 was huge, although I had TNT 1, every one I knew was running Voodoo 2.

    1. Re:Forgotten cards by Anonymous Coward · · Score: 0

      S3's ViRGE (mine was a Diamond Stealth 3D 2000, 2mb s3c25, socketed for a whopping 4mb!) was one of, if not the first consumer available 3d accelerators. I've got one kicking around in a server with IIRC a BIOS date of 1994 or 1995.

      Pretty damn good at the time. The bundled h/w accelerated version of Descent was mind boggling!

      I think it pre-dated both the Voodoo, Riva, and the Verite cards. I remember it competing with the non-3d Videologic M600 card that had some new fangled twin memory interface (and an odd amount of ram [2.5mb?]for some reason!) at around the same time.

      JS

    2. Re:Forgotten cards by green+pizza · · Score: 1

      Pretty damn good at the time. The bundled h/w accelerated version of Descent was mind boggling!

      The S3 ViRGE also suffered from poor drivers in its later days. I really wish I knew just how well it could have stacked up against the Voodoo. I remember the patched version of Descent you mentioned! The software version looked good, the hardware version was amazing! There were also some other 3D demos on the bonus CD, one was a walk thru a flame torch - lit castle. Probably looks like crap by todays standards, but back then it was our own low-resolution personal SGI Onyx!

      The Permedia 1 was also a fun card. Not too great with later games, but it ran Quake2 and the OpenGL version of Quake1 really well. It was also one of the few cards of its day to run most OpenGL routines quite well (as opposed to the horribly unbalanced mix of slow and fast that the consumer cards were before the TNT and RagePro).

    3. Re:Forgotten cards by TO11MTM · · Score: 1

      You're slightly mistaken. It was the NV1 which supported Saturn Games.

      But everyone forgets the Matrox M3D. It worked in a manner similar to the Voodoo, but didn't need a Pass-Through cable of any sort.

      But yeah, before that we had the Virge, in all of it's variations (GX, DX, etc, I still can't remember which one was faster,) Complete with lackluster Direct3D Support (If I recall correctly, it couldn't do transparancies in MDK)
      God, that M3D was such an upgrade.

    4. Re:Forgotten cards by Anonymous Coward · · Score: 0

      dont forget the S3 Savage - it did compete with them, though was more a lowend card

  21. Ah... those were the days :-) by turgid · · Score: 3, Insightful
    I remember when the PeeCees had EGA or lowly CGA (which looked terrible, by the way) or even no graphics at all other than the graphics characters available to MS-DOS. PeeCee graphics cards were expensive to get even rudimentary high-res and color (16 if you were lucky) whereas "home" computers like the Amiga and ST had higher resoltiom, greater colour depth and some hardware acceleration (blitting). These machines were never taker seriously because their advanced graphics and sound capabilities were considered frivolous in the busness world.

    The rest, as they say, is history :-(

    1. Re:Ah... those were the days :-) by RevMike · · Score: 1
      I remember when the PeeCees had EGA or lowly CGA (which looked terrible, by the way) or even no graphics at all other than the graphics characters available to MS-DOS. PeeCee graphics cards were expensive to get even rudimentary high-res and color (16 if you were lucky) whereas "home" computers like the Amiga and ST had higher resoltiom, greater colour depth and some hardware acceleration (blitting). These machines were never taker seriously because their advanced graphics and sound capabilities were considered frivolous in the busness world.
      That's right. There was only one video standard that was actually considered useful "in the real world", and not for games. HERCULES! I actually ran windows on hercules for a while.
    2. Re:Ah... those were the days :-) by Malc · · Score: 2, Informative

      You beat me to it. It's so sad when people got excited about PC graphics cards. It wasn't/isn't because they were good, it's because they were /finally/ able to start doing what other platforms had been doing for years. Even then, the performance was poor - that's just when they started being able to display the same number of colours. The lowly Commodore 64 had better graphics than a PC with CGA graphics!

    3. Re:Ah... those were the days :-) by TClevenger · · Score: 1

      Ah, Hercules. Nothing like playing Starflight on a vertically compressed screen. Anybody remember SETCGA and SIMCGA? Sopwith II with ghosting, mmmmm.

    4. Re:Ah... those were the days :-) by Waffle+Iron · · Score: 5, Interesting
      It's so sad when people got excited about PC graphics cards. It wasn't/isn't because they were good, it's because they were /finally/ able to start doing what other platforms had been doing for years.

      OTOH, most of the peers of the early PCs had total crap text modes; they couldn't do what the PC could do. (Yes, this includes the Apple. There were no Macs yet.) This is one of the major reasons the PC ended up dominating; text mode was simply more important. Remember that back then most all business use and a good amount of home use was in text mode (word processing, spreadsheets, financial, etc.).

      The original IBM PC and its clones usually came with a specially designed monochrome text mode monitor with relatively high resolution (720 x something, no dot pitch to worry about). The monitors had a very long persistence phosphor that totally eliminated flicker. The monochrome text-mode video cards had a very nice serif font stored in their ROMs. IBM's intent was to recreate the feel of their expensive dedicated mainframe text terminals.

      This setup had a very high quality feel, and you could stare at it all day without getting eye strain. Early color graphics monitors, OTOH, were horrible at showing text. This was compounded by the crappy fonts that were shipped with most early graphic OSes. This made most of the PC's early competitors pretty useless for doing long stretches of serious work.

      IBM's attempt to provide color graphics did suck big time [*]. Originally, you had to buy two graphics adapters and two separate monitors to get text and graphics on the same machine. One of Compaq's claims to fame was getting the patent on unifying the PCs high-quality text mode and its graphics modes on a single graphics adapter and monitor.

      [*] The original 16-bit color mode of the EGA cards and VGA cards must have been designed by somebody who was high on crack. You can't get at the pixel memory without setting up a bewildering array of registers that control mandatory and mostly non-useful logic operations on your bits. The memory is accessed as 4 independent planes, so you have to unnaturally slice every pixel up into individual bits and have a PhD in boolean logic to get them on the screen as you intended. It easily could take a newbie a whole day of reading manuals and hacking before they could get a single white dot on the screen.

    5. Re:Ah... those were the days :-) by QuackQuack · · Score: 1
      OTOH, most of the peers of the early PCs had total crap text modes; they couldn't do what the PC could do. (Yes, this includes the Apple. There were no Macs yet.) This is one of the major reasons the PC ended up dominating; text mode was simply more important. Remember that back then most all business use and a good amount of home use was in text mode (word processing, spreadsheets, financial, etc.).

      The reason PCs dominated was that many consumers wanted a computer that was compatible with the one they used at work.

      The Mac, Amiga and ST were released mid-80's with comprable text capabilities. But these systems could not offer Lotus 1-2-3 and other brand-name apps that the customer demanded. So despite the fact that they were years ahead of the PC in technology (by almost all measures), they were ultimately doomed.

      --
      By reading this sig, you agree to the terms of my sig license.
    6. Re:Ah... those were the days :-) by yeremein · · Score: 1
      The original 16-bit color mode of the EGA cards and VGA cards must have been designed by somebody who was high on crack.

      I think you mean 16-color (or 4-bit color), not 16-bit color. :)

      The memory is accessed as 4 independent planes, so you have to unnaturally slice every pixel up into individual bits and have a PhD in boolean logic to get them on the screen as you intended. It easily could take a newbie a whole day of reading manuals and hacking before they could get a single white dot on the screen.

      True for EGA/VGA 16-color modes, but the 320x200 256-color mode (Mode 13h) was very easy to program for. Just a nice linear array of one byte per pixel. Setting palette entries using OUTs was pretty easy too. I have many fond memories of writing assembly language Mode 13h graphics demos in my high school days...

      I never did get the hang of ModeX, though.

    7. Re:Ah... those were the days :-) by Waffle+Iron · · Score: 1
      The reason PCs dominated was that many consumers wanted a computer that was compatible with the one they used at work.

      And why did they use PCs at work? As I pointed out, partly because PCs had the best text mode display.

      The Mac, Amiga and ST were released mid-80's with comprable text capabilities. But these systems could not offer Lotus 1-2-3 and other brand-name apps that the customer demanded.

      IBM was shrewd enough to get a professional grade text information display into the personal computer market prior to the mid-80's, and they ended up benefitting from the resulting vendor lock-in which did keep these competitors out of the market. (Unfortunately for IBM, the clone manufacturers were able to embrace and extend the same very same lock-in IBM created. Live and learn.)

    8. Re:Ah... those were the days :-) by Sycraft-fu · · Score: 1

      "I never did get the hang of ModeX, though."

      Wasn't too different. Here you had 3 video planes, and the pixels went in the fashion of:

      x=0 y=0 p=0
      x=0 y=0 p=1
      x=0 y=0 p=2
      x=1 y=0 p=0
      x=1 y=0 p=1

      And so on. Each location was a byte that specified a colour, just like mode 13h. So you just had to do math to keep yourself on the right plane. There was also a way to flip planes, plus the resolution was 320x240.

    9. Re:Ah... those were the days :-) by CaseyB · · Score: 2, Funny
      lowly CGA (which looked terrible, by the way)

      What are you talking about? On CGA, you had complete choice! You could use either the rasta red/green/yellow palette, or the nuclear pink/cyan/white palette! What more do you want?

    10. Re:Ah... those were the days :-) by QuietYou · · Score: 2, Informative

      Actually there were 4 planes, and you could set a variety of resolutions besides 320x240 by tweaking the vga registers. One of my favorites was 512x384 because it was relatively high resolution with square pixels, but unfortunately it didn't work on all monitors. 320/360x400/480 were pretty stable and were used in Quake. 320x400 was used for the Win9x startup screen.

    11. Re:Ah... those were the days :-) by Anonymous Coward · · Score: 0

      And why did they use PCs at work? As I pointed out, partly because PCs had the best text mode display.

      Umm, no. They used PCs at work because IBM and the clones marketed the hell out of them. When it came to early text mode the Fruit blew away Big Blue and the clones. That's why secretaries had Macs on their desktop well into the 1990s.

    12. Re:Ah... those were the days :-) by yeremein · · Score: 1

      Yeah, I didn't think it was too complicated, but ten years ago I couldn't be bothered to figure out what a "plane" was. And these days I'm more interested in OpenGL hacking, for obvious reasons.

    13. Re:Ah... those were the days :-) by Waffle+Iron · · Score: 1
      When it came to early text mode the Fruit blew away Big Blue and the clones. That's why secretaries had Macs on their desktop well into the 1990s.

      There were no Macs when the PC came to prominence, and very few secretaries had Apple ][s.

    14. Re:Ah... those were the days :-) by Sycraft-fu · · Score: 1

      No, Mode X only had 3 planes. 320x240 = 76,800 bytes/plane. 256k of total video RAM gives 3 planes, and some left over (which I don't remember if you could get at). Mode Y had 4 planes. 320x200 = 64,000 bytes/plane which fits in the available memory 4 times.

      You are right that there was other so called undocumented modes that you could get at with register fiddling. However Mode X was an informal spec, and it had only 3 planes at 320x240.

    15. Re:Ah... those were the days :-) by Sycraft-fu · · Score: 1

      It was worth doing since you could sync to refresh easily and hence speed limit your games for faster hardware. Just do your drawing to a plane not currently displayed, wait for refresh and flip. Of course you had to make it work properly for lower refresh rates, but that would perminantly limit the game to a maximum of 60fps, regardless of execution speed.

    16. Re:Ah... those were the days :-) by yeremein · · Score: 1

      I usually did my drawing to an offscreen malloc()'ed buffer, and waited for the vertical sync signal on port 0x3DA or wherever it was before REP MOVSD'ing the whole thing to the visible frame buffer. Not as efficient as page flipping, but good enough for what I did.

    17. Re:Ah... those were the days :-) by QuackQuack · · Score: 1
      And why did they use PCs at work? As I pointed out, partly because PCs had the best text mode display.

      The fact that they were made by IBM had more to do with it than display quality. There used to be a saying "nobody ever got fired for choosing IBM", before MS took over that mantle.

      Have you ever used an original IBM PC? (circa 1981/82) I have one in my basement. It is the biggest piece of crap system I have ever used. It takes at least 45 seconds from the time you flick the switch until it decides that it is a computer and should start the boot process. They had nice keyboards, and they were built like a tank. Apart from that, they don't have much going for them other than the IBM label.

      --
      By reading this sig, you agree to the terms of my sig license.
    18. Re:Ah... those were the days :-) by CaptainCarrot · · Score: 1
      Thank God. I was beginning to think I was the only one here who remembered the CP/M machines the IBM PC replaced -- and why. The IBM was certainly not a superior machine, and all of its most useful apps were there for CP/M first.

      That was also back when "PC" was a generic term that didn't refer specifically to IBM's architecture. The Apple ][ was a PC, f'rinstance. IBM invented neither the concept nor the term.

      --
      And the brethren went away edified.
    19. Re:Ah... those were the days :-) by Waffle+Iron · · Score: 1
      Have you ever used an original IBM PC? (circa 1981/82)

      Yes. Used them, hacked them, cloned them in my hardware design days.

      It takes at least 45 seconds from the time you flick the switch until it decides that it is a computer and should start the boot process.

      I'm guessing that you probably have 640K or more memory in it. Memory tests in those days were slooooow. On the bright side, very few machines from that time even supported more than 64K.

      They had nice keyboards, and they were built like a tank. Apart from that, they don't have much going for them other than the IBM label.

      Exactly. Most PHBs of the time had never used a computer, and this was the first personal computer that looked like and weighed as much as the equipment in the mainframe room. PHBs could relate to it because it looked like the computing equipment that their company had already been buying. Most other personal computers looked like toys or toaster ovens. IBM's focus on duplicating the terminal video display was part of that. The clicky keyboard keys were just like the mainframe terminals, too.

      If you think about it, their focus on the industrial design and mechanical ergonomics of the PC was just important to IBM's PHB customers in the early 80s as Apple's focus on the same issues is to their pastel lucite-loving customers of today.

    20. Re:Ah... those were the days :-) by Anonymous Coward · · Score: 0
      The memory is accessed as 4 independent planes, so you have to unnaturally slice every pixel up into individual bits and have a PhD in boolean logic to get them on the screen as you intended.

      I believe the video memory was divided into 4 planes for speed. With interleaved access to 4 different banks of memory (i.e. using the bottom two address lines to select the bank), the speed of the memory is effectively quadrupled.

      And yes; writing software for 4-plane graphics is a bitch.

    21. Re:Ah... those were the days :-) by dido · · Score: 1

      The original 16-bit color mode of the EGA cards and VGA cards must have been designed by somebody who was high on crack. You can't get at the pixel memory without setting up a bewildering array of registers that control mandatory and mostly non-useful logic operations on your bits. The memory is accessed as 4 independent planes, so you have to unnaturally slice every pixel up into individual bits and have a PhD in boolean logic to get them on the screen as you intended. It easily could take a newbie a whole day of reading manuals and hacking before they could get a single white dot on the screen.

      Ah, I remember those days, and yes, I remember the reasons, which you seem to have forgotten. I assume you're talking about the old VGA mode 12h 640x480 16-color modes and the similar EGA 640x350 16-color mode. The reason for the somewhat absurd (in this day anyhow) system for getting pixels onto the screen is the 640k limit that existed in those days, and to be more precise, all of video memory was fixed to remain in two 64k segments beginning at physical address A0000h. Think about it. (640*480)/2 (because 16 colors == 4-bit color) is 153,600 bytes. How the heck are you going to squeeze that much video memory into two segments of 128K total? They could have used paging, like EMS in those days, but that would mean that scrolling and a lot of useful features would be excruciatingly slow as your blitter would need to switch banks every frame of scroll. Instead, we got bitplanes and masking and all that, which allowed many of these operations to happen very quickly. Granted, it's totally unintuitive to a newcomer, and reeks totally of a kluge, but what PC hardware in those days was a simple thing to program?

      And these kluges also inadvertently served to create the undocumented Mode X 320x240 256-color mode which was nirvana indeed for PC animation enthusiasts (like Mike Abrash) in the early nineties... :)

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
  22. Want to read more about older video cards? by vasqzr · · Score: 5, Informative
    1. Re:Want to read more about older video cards? by Anonymous Coward · · Score: 0

      lol a quote from the first link:

      "3Dfx is one of the few other computer hardware companies next to Intel, that doesn't have to worry about its future."

    2. Re:Want to read more about older video cards? by Anonymous Coward · · Score: 0

      Well technically that's now true..

  23. Orchid Righteous 3D (3dfx Voodoo) by malf-uk · · Score: 3, Interesting

    Now there was a card that announced it was taking over the monitor - the not-so-delicate *clang* as its mechanical switch moved.

    --
    R Tape loading error, 0:1
    1. Re:Orchid Righteous 3D (3dfx Voodoo) by Anonymous Coward · · Score: 0

      I've still got my Orchid Righteous 3D. Tomb raider 1 in 3dfx mode - I've never experienced vertigo quite like it.

      One day I'll put together a 90's gaming box. I want to play Interstate 76 again.

      Simon
      http://www.spacejock.com
      Science fiction with NUTS

    2. Re:Orchid Righteous 3D (3dfx Voodoo) by clarkc3 · · Score: 1

      if i recall, wasn't that just 2 voodoo2 12mb's put together in SLI mode on 1 board? I remember wanting one of those, but it was way too much while I was in school

    3. Re:Orchid Righteous 3D (3dfx Voodoo) by RatBastard · · Score: 1

      The first time I heard my Orchod do that I freaked! It was like playing Qbert in the arcade!

      --
      Boobies never hurt anyone. - Sherry Glaser.
    4. Re:Orchid Righteous 3D (3dfx Voodoo) by malf-uk · · Score: 1

      The first Orchid Righteous 3D was just a single 3DFX Voodoo (1) based card.

      --
      R Tape loading error, 0:1
  24. Now you see it, now you don't... by ewhenn · · Score: 0

    Video Card History article up at FastSilicon.com

    Whoops, not anymore...

  25. Took my breath away.. by boogy+nightmare · · Score: 2, Interesting

    I remember plugging a 'piggy back' 12mg voodoo2 into my 4mg (or was it 8mg) Hercules graphics card, i remember installing UnReal and firing it up, when you get out of the ship for the first time and see that waterfall with the music playing i thought it was the most amazing thing i had ever seen. To this day it still ranks up there with the first time i saw a dinosaur in Jurassic Park and thinking 'this is the way to go' and being seriously in awe of all things to do with computer graphics.

    Now I have a 256mg geforcefx 5600 (some letters after it) and all games look amazing, in my other pc i have a 64mg geforce2 4400 (i think) and all games look good. Shame they dont play like Unreal did :(

    ps that voodoo2 is still going, its running on a p3 500 with a 8mg rage card, still can use it to play quake3 in a 800x600 res with pretty good textureing and fast as well :)

    ahhh any other memories or first time looks at the games that made you go 'ohhhhh thats pretty' ?

    --
    Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
    1. Re:Took my breath away.. by teamhasnoi · · Score: 1
      That very same moment getting out of the ship, I had to stop playing and just *look*. I'm sure there weren't any badguys there so you could just have your mind blown.

      I was so taken by the 'great outdoors' that I grabbed the cheats off the web and just flew around that area. Absolutely one of the most impressive games I have played, eyecandy-wise. Not to mention the run down the hallway after the 'creature' and *hearing* your shipmates get torn apart on the other side of the door.

      All with the magic of a 4 meg Voodoo through a 4 meg S3 ;). ILM eat your heart out!

    2. Re:Took my breath away.. by happyfrogcow · · Score: 1

      Mech Warrior took my breath away. The flyby scenes of the two clans headquarters when you started up? Oh my goodness. I forget what year this game was released, probably '96. I might just go home and fire this up after work. Sure it's always a little bit of a letdown to play the old games that looked awesome back then. But remeniscing keeps my interest long enough for a few games. Hell, the original Pool of Radiance (not 3d) still hold my interest with it's crude graphics.

      Also, staying up until 3 or 4am playing heretic over a 14.4... turning my friend into a chicken then blowing him to peices. hilarious.

    3. Re:Took my breath away.. by Anonymous Coward · · Score: 0

      Shoot, I was blown away before you got out of the ship. I upgraded from a #9GFX card to a Diamond Monster Fusion (voodoo banshee) (hey! It was $10 'cause of a price tag error! ;) The first time I came to a light I just stopped and stared. No more plain white dot to represent light. This thing LOOKED like a light! Then I looked down and saw the reflection in the floor. Makes you wonder what'll come out next that'll blow us away like 3d did the first time we saw it.

    4. Re:Took my breath away.. by Obiwan+Kenobi · · Score: 1

      Oh yeah, I remember the lense-flaring lights when the game started, and the unbelievably intense scripting of that first Skarrg (think that's the right spelling) in the elevator.

      Between the graphics and the scripting of those first few levels (lets face it, the game couldn't keep pace with itself), I was hooked on the new graphical and gameplaying goodness.

      Anymore, it seems as though the scripting is getting the mainstage, and maybe someday we'll reminisce on how great this or that sequence was, even if it was scripted.

      Off the top of my head I can think of Unreal, Medal of Honor, Call of Duty, and of course Return to Castle Wolfenstein.

    5. Re:Took my breath away.. by PainKilleR-CE · · Score: 1

      I stuck my 12MB V2 (Diamond Monster 3D 2) card into my dad's new P2-400 (I was buying parts to build mine at the time, so this was a card I had bought for my first computer, but I was still saving up for the CPU and 2nd V2) and loaded up Unreal and showed that outdoors level off to everyone that would look.

      Nothing since has been quite as mind-blowing, despite the graphics and cards getting better. It was simply because it was the first to do it really well, and, of course, the game pretty much fell apart a couple more levels down the line.

      The V2 cards were very solid until everyone moved to either D3D or pure OpenGL (instead of the miniGL crap needed for the 3dfx cards, or glide). I still remember having to use a program that forced games to use the Voodoo card instead of the Riva 128, or later the TNT card, because many of the earlier games didn't expect people to have 3D capabilities on their 2D card and a 3D add-on board, but the 2D-only cards were dying out when the V2 came out and although the TNT and TNT2 could deal out some D3D goodness, it wasn't until the TNT2Ultra that OpenGL performance was as good as the miniGL, and that most games stopped being Glide-only.

      --
      -PainKilleR-[CE]
    6. Re:Took my breath away.. by PainKilleR-CE · · Score: 1

      Mech Warrior took my breath away. The flyby scenes of the two clans headquarters when you started up? Oh my goodness. I forget what year this game was released, probably '96. I might just go home and fire this up after work.

      The flyby (in MechWarrior 2) was pre-rendered. The game itself was in software. Later on they released a version of it for 3dfx cards, but frankly it had some issues and only added textures (instead of flat colours) to a game that was already visually impressive.

      Sure it's always a little bit of a letdown to play the old games that looked awesome back then. But remeniscing keeps my interest long enough for a few games. Hell, the original Pool of Radiance (not 3d) still hold my interest with it's crude graphics.

      I've never managed to get into MechWarrior 3 or 4 the way I got into MechWarrior 2, and I'm not really sure why that is.

      --
      -PainKilleR-[CE]
  26. Tomb Raider by Bryan+Ischo · · Score: 1

    I first saw this card when a friend bought one to play Tomb Raider. I was blown away; the game went from chunky, halting software-rendered 3d to beautiful, smooth, detailed hardware 3d. I immediately bought one of my own (from Canopus, the Canopus Pure 3D), which I proceeded to use for several years. I can remember the big pit in Tomb Raider where a couple of lions and gorillas were running around in the fringes of darkness. I thought it was so cool that you could see these animals from far away and rather than being blobs of smudgy pixels, they looked like real animals in miniature. It made the game feel so much more realistic.

    The last games I played with my Canopus Pure 3D were the updated versions of Tie Fighter and X-Wing, which really ran well on an AMD K6-233 and Canopus Pure 3D. Those games had the advantage of not needing to render any backgrounds, it was all just black space, so they only had to render the actual ships flying around. I upgraded to a TNT2 card halfway through Tie Fighter but that game didn't get much faster or prettier, it was already well taken care of by the Voodoo-based Pure3D.

    I bought another Pure3d for the system that I built for my sister in mid 1997 as a wedding present. A Cyrix 233 with 32 megs of memory and a Canopus Pure 3d, with monitor and printer, was over $2000 to hand-build at that time. You couldn't sell one of those systems for $50 these days ...

    Ah the memories ...

  27. Almost... by dark-br · · Score: 1

    Damn :/ i almost get to page 3 this time! :/

  28. Uselss Article. by 13Echo · · Score: 1

    There's nothing in there about chips from PowerVR, S3, Rendition, etc.

  29. Confusion with later Voodoo cards? by swb · · Score: 1

    I owned a Voodoo 1 and Voodoo 2 card. Didn't the Voodoo2 series have the ability to be cabled *directly* to another Voodoo2 card for greater performance? I forget what they called this piggybacking, but maybe he's confusiong the passthrough video cabling with this ability.

    1. Re:Confusion with later Voodoo cards? by merlin_jim · · Score: 1

      It was called SLI... and basically the cards interleaved, one doing the odds and the other doing the evens.

      Which is a pretty simple way to get double the performance. I wonder why noone's done this recently...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    2. Re:Confusion with later Voodoo cards? by green+pizza · · Score: 2, Informative

      Which is a pretty simple way to get double the performance. I wonder why noone's done this recently

      They are, in the chip itself, sorta. Modern all-in-one GPUs have multiple texture pipelines, which does split some of the load on the silicon level. It's not SLI, but it's the same concept.

      The problem is SLI only doubles the fillrate. Both 3D chipsets need to work on the exact same dataset. SLI was a great boost back when 3D hardware was slow at texturing. These days the hardware can pump a couple thousand frames per second worth of textures, it's fancy multipass rendering and dynamic shaders (and to some extent, the geometry) that take up all of the frame generation time. SLI could speed some of this up, but it wouldn't help with most of the bottlenecks. It would be like putting new tires on a car that needs an engine tuneup.

    3. Re:Confusion with later Voodoo cards? by merlin_jim · · Score: 1

      SLI was a great boost back when 3D hardware was slow at texturing. These days the hardware can pump a couple thousand frames per second worth of textures, it's fancy multipass rendering and dynamic shaders (and to some extent, the geometry) that take up all of the frame generation time. SLI could speed some of this up, but it wouldn't help with most of the bottlenecks. It would be like putting new tires on a car that needs an engine tuneup.

      But if both cards are on the AGP bus (I know, only one client device on the AGP bus... we're strongly in theory-is-nice land here) and both have identical hardware, then they can both listen to the same geometry data, etc... and basically when it comes time to do a frame, they both do half-vertical resolution frames and marry them together at the DACs... why wouldn't this technique double framerate?

      I mean there's nothing inherent to multipass rendering or dynamic shaders that would prevent this technique from working... except maybe reflective textures (a mirror for instance)... or a dynamic shader that uses a random number generator once a frame...

      I see no reason why this wouldn't be like halfing the vertical resolution to get increased framerate...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    4. Re:Confusion with later Voodoo cards? by rootofevil · · Score: 1

      because most decent cards are AGP only, and there arent any multiple-agp slot motherboards around.

      --
      turn up the jukebox and tell me a lie
  30. Could use more info by alpharoid · · Score: 2, Insightful

    Video card history going back to 1996 isn't really necessary -- if you're around 25 and bought the Voodoo 1 back when it came out, you can probably recite all the facts from 1996-2003 from the back of your head.

    And if it's just 3D chipsets that count, what about the [near useless] S3 Virge, before the Voodoo? What about the extra details, like 3dfx buying out STB to manufacture its own integrated 2D/3D solutions (Voodoo3 onwards), effectively pissing off an entire industry?

    Oh well. Maybe next time.

    1. Re:Could use more info by happyfrogcow · · Score: 1

      I had the S3 Virge. I'd say I was really impressed with it at the time, going from playing 2d/text based RPGs and the aging but still fun NES and Sega Genesis. I think I still have the S3 Virge eithe rin an old computer in a closet or in a box of parts.

      What does piss me off is that several games I had, that I played when I had a Voodoo Banshee(i think tats what I had), don't run anymore on my current graphics cards. I think they were written for Glide chipsets or whatever those were.

  31. "Video Cards" started in 1996? by green+pizza · · Score: 2, Interesting

    Does anyone else notice that this "Video Card" history starts off with about the 3rd consumer 3D accelerator? They didn't even mention the groundbreaking Rendition Verite. Nor any of the non-PC 3D systems that came before it (Jim Clark / SGI's Geometry Engine based systems in 1983 or the image processors from Evans & Southerland).

    And if it's a Video Card history, why no mention of EGA/CGA?

    Sounds more like "the 3D accelerator world since the Voodoo" history. It's articles like this that make me wish the slashdot editors would remember they have some readers that are older than high school age.

    [end rant]

    1. Re:"Video Cards" started in 1996? by pmz · · Score: 1


      Agreed. There was a whole workstation graphics arms race in the 80's that's still going on today. Sun's top-of-the-line, for example, has progressed from massive multi-slot 24-bit "cards" from the 80s to a repackaged 3dLabs Wildcat 4 and a behemoth with 4 MAJC CPUs and a gig of RAM--all just a touch above the consumer gaming cards from the article.

  32. This days... by dark-br · · Score: 4, Interesting

    I have never understood how this breed of cards exists to this day. Really... the difference between a "stock" GeForce and a workstation class Quadro GeForce... just doesnt justify the cost difference anymore.

    When you go back about 3 or 4 years ago... when you contrasted a Oxygen video card, or a FireGL vs a TNT or 3DFX card, you could see where the extra money went. But now, todays commerical grade video cards are more then capable. In fact, alot of people I know that work as graphic artists, use traditional Radeon or GeForce 4's in their workstation machines. Outside of say... Pixar, I just dont understand people buying the workstation class cards.

    1. Re:This days... by nate1138 · · Score: 1

      Actually, the cost difference is easily justified. A workstation class card may use the same GPU as a gaming card, and the gaming card may be faster (in games). The work done on a workstation card is on the drivers. They are MUCH more stable, and designed to work with apps like Lightwave and 3DStudio MAX.

      --
      Where's my lobbyist? Right here.
    2. Re:This days... by MrMr · · Score: 1

      1- External genlocking
      2- Quad buffered stereo
      3- More a tiny handful of light sources

      If you happen to need those features there is still no cheap replacement.
      (unfortunately)

  33. What? No mention of the IBM CGA card by pegr · · Score: 5, Interesting

    What? No mention of the IBM CGA card that you could destroy by putting it into video modes it didn't support? One of the few circustances in which PC hardware could be broken by software. That in itself should be worth mentioning!

  34. gaming hardware in servers? by jest3r · · Score: 2, Informative
    Sadly, the last card 3dfx constructed was the Voodoo 5 6000, which was rarely seen at all. That is rather hard to believe seeing that it's one of the biggest graphics cards I have ever seen. It's equipped with 4 GPUs (That's right, 4.) and 128 megabits of memory. This card was mostly only seen in servers though.

    This card was massive and would never have been used in a server.

    1. Re:gaming hardware in servers? by Anita+Coney · · Score: 1

      Gee, I just came back to criticize that statement too. Who is the moron that wrote that "history"?!

      First, the Voodoo 5 6000 was NEVER sold at retail or OEM. Accordingly, how could anyone buy and install it into a server?! Second, why would anyone put a 3d card in a sever?! Heck, do server boards even have AGP slots?!

      The "history" is not worth the code it was written in.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    2. Re:gaming hardware in servers? by gkuz · · Score: 1

      We had it. Man, you should have seen how fast it rendered the Novell C-worthy menu screens.

    3. Re:gaming hardware in servers? by Anonymous Coward · · Score: 0

      haha ..

  35. Terrible Timeline by Talisman · · Score: 1

    That was a horrid timeline.

    Let alone the historical inaccuracies, the guy writes like he's in the 4th grade.

    Here's my favorite typo, "As time went on, ATI and NVIDIA battled between themselves, releasing card after card. The cards released then were rather nuke warm."

    Yeah. We wish.

    Tal

    --

    "Study your math, kids. Key to the universe." -The Archangel Gabriel
    1. Re:Terrible Timeline by nate1138 · · Score: 1

      Or, my personal favorite:

      Sadly, the last card 3dfx constructed was the Voodoo 5 6000, which was rarely seen at all. That is rather hard to believe seeing that it's one of the biggest graphics cards I have ever seen. It's equipped with 4 GPUs (That's right, 4.) and 128 megabits of memory. This card was mostly only seen in servers though

      WHAT? In servers? OK buddy.

      Not to mention the fact that he completely missed the original TNT. What a dipshit.

      --
      Where's my lobbyist? Right here.
  36. Quake 1 without Voodoo? by swb · · Score: 1

    There was a patch or something for Quake 1 that let you run it with a voodoo card, and its why I bought a voodoo card to begin with,

    I still have the Q1 CD, but it occured to me -- can I even run it and get good graphics without a voodoo card, or am I stuck with software rendering? IIRC the Q1 patch was voodoo specific.

    I'm also wonder if Q1 wasn't a DOS game as well, which might make it impossible to run on XP, unless a subsequent Windows version was released.

    1. Re:Quake 1 without Voodoo? by akiro · · Score: 2, Informative

      iD released a win32/OpenGL version of quake as unsupported, though free, software a couple of years after the original, called GLQuake.

    2. Re:Quake 1 without Voodoo? by Anonymous Coward · · Score: 0

      Try GLQuake.

    3. Re:Quake 1 without Voodoo? by B1ood · · Score: 2, Informative

      i'm aware of two 3d accelerated versions of quake for windows back in the day: vquake, for rendition's verite line of cards, and glquake, which worked with any opengl compliant video card. glquake at first was used almost exclusively with 3dfx voodoo boards and so people thought it was 3dfx specific. in fact, 3dfx's voodoo card only supported a subset of the opengl api, hence they provided a "mini gl" driver that implemented only so much of the spec as glquake required. if you're fiddling with it today and don't have a voodoo card, you should remove the opengl32.dll in your quake directory - if memory serves, the one that came with glquake was 3dfx specific i believe and will load before your systemwide opengl library. both vquake and glquake were true win32 apps, so nothing of the dos based origins of quake should keep it from running in XP. and if it doesn't, i'm sure somebody out there has fixed it (the source is gpl'd now after all) and provides a patch and binaries for XP.

      --
      Note to self: pasty-skinned programmers ought not stand in the Mojave desert for multiple hours. -- John Carmack
    4. Re:Quake 1 without Voodoo? by John+Miles · · Score: 1

      Actually, I run Quake 1 regularly, in the form of GLQuake, on my Rage 9700 Pro card. TIMEDEMO DEMO1 = 500+ frames per seconds in 640x480 maximum-quality mode. :)

      The latest ATI drivers fixed the only bug I ever noticed (random green flashes when wearing the Ring), so I'm a pretty happy camper now. So to speak.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  37. Not a complete history by any means... by Graemee · · Score: 3, Informative

    What about the early cards, TIGA, 8514/A & other 3D attempts like RIVA, Mystique, Virge? What about the cheats on PC benchmarks, back in VGA, now in 3D tests? What happened to Number 9, ELSA and other "Big" names in cards that are nolonger? Reads more like a Time magazine article then a serious attempt at a history of video cards Most glaring to me is the ATI 8500/Nvidia GF3 omission.

  38. Still have one. by Jedi1USA · · Score: 1

    I still have a voodoo card. A Canopus Pure 3D. The machine it was in died, so it is sitting there with all the other dead machines. I actually thought of using it's tv out capability in another box for a MAME machine in the living room.

    --
    My old sig was REALLY stoopid.
  39. dual voodoo2 via SLI by green+pizza · · Score: 1

    ScanLine Interleaving. To get over the fillrate bottleneck, one card pumped pixels for even-numbered scan lines, the other worked on the odd-numbered scan lines. Back in the days when a dual PII/400 and dual Voodoo2 was the gamer's ultimate machine. There were even a few companies that stuck two Voodoo2 chipsets on a single card.

    A lot of professional/expensive 3D systems before the Voodoo2 used a similar technique. If one of the texture ram modules comes loose on an SGI Indigo2 MaximumImpact, textured models will suddenly lose half of their scanlines!

    1. Re:dual voodoo2 via SLI by gfxguy · · Score: 1

      Even SGI Reality engines (including infinite reality) used this method, although I think you have up to four raster managers. The hitch was you wouldn't get the extra texture memory for the reasons pointed out in other posts. 64MB was the limit.

      I've actually done direct to broadcast on an O2 because the scene was light, but the textures were heavy. Using the shared memory, you wouldn't get a "hit" when you went over 64MB of textures like you would with the IR.

      Interesting days.

      To keep this on topic, I agree with the bitching everyone is doing - my first PC had EGA graphics. Most of my student friends had hercules monochrome. My parents PC had CGA - I'd have preferred monochrome to that horrorshow. History of video cards that starts in 96? That's pretty awful. I read the article, too, it was so narrow as to simply be a waste of time.

      --
      Stupid sexy Flanders.
    2. Re:dual voodoo2 via SLI by green+pizza · · Score: 1

      Even SGI Reality engines (including infinite reality) used this method, although I think you have up to four raster managers. The hitch was you wouldn't get the extra texture memory for the reasons pointed out in other posts. 64MB was the limit.

      Good point, you're right. Though there was more texture ram as time went on. InfiniteReality 3 had 256 MB texture ram per raster manager board, InfiniteReality 4 has 1 GB texture ram per board. (Plus 2.5 GB of general purpose framebuffer per board).

    3. Re:dual voodoo2 via SLI by gfxguy · · Score: 1

      Unfortunately, even though we still use SGI for live broadcasts, it's just too late. All of our 3D work is done on PCs, and our IR, which we use for VizRT (a Real-time 3D package) is going to be replaced with a PC, soon.

      I haven't kept up with sgi since we made the switch about 3 years ago. Sad, really. I do everything in Java now, just so I don't get stuck only learning Windows stuff, which let's me use my Linux box to develop on.

      Anyhow, way off topic.... thanks for the reply, I didn't know that about the newer IRs.

      --
      Stupid sexy Flanders.
  40. Then along comes /. by stud9920 · · Score: 1

    and the site's History

  41. Lame Article by hcuar · · Score: 1

    Not sure why this article is so great. They seem a little biased towards ATI. I realize that the current ATI cards are supposedly faster than the NVIDIA variety, but I'm sure they still have the same crappy driver support. At least with an NVIDIA chipset, I know I will have great Detonator driver support. Oh, did I mention great linux support.

    Sorry, ATI is that great. I'd rather sacrifice a little speed for stability and driver support. (Although I do like my ATI Tv Wonder card)

    1. Re:Lame Article by Mish · · Score: 1
      At least with an NVIDIA chipset, I know I will have great Detonator driver support.
      Detonator? You mean, Forceware.
    2. Re:Lame Article by ivan256 · · Score: 1

      NVIDIA's multi head drivers still suck under linux. I average one X server crash a month on my TwinView setup. ATI's linux drivers have no such problem.

      If you want stability (under linux anyway) ATI is the best bet.

  42. TOM'S IN TEH POCKET OF THE OVERCLOCKERZ by Anonymous Coward · · Score: 0

    Spend two minutes there and you'll see what I'm spouting about.

  43. Inferior by Anonymous Coward · · Score: 0

    Vastly inferior to a comparable, older work at www.accelenation.com

  44. The Monster3D memories by Obiwan+Kenobi · · Score: 2, Funny

    I had a 3dfx Monster3d (Voodoo 1) back in Winter 1996, when it first came out. I remember the passthru cable that connected to my turbocharged 2MB video card and my overclocked P150 (to a P166, yeah baby!), and I certainly recall the brilliance of GL Quake and the absolutely gorgeous Grand Theft Auto (1!) after it supported Glide.

    I also recall the controversy of transparent water in Quake and how that was considered "cheating" by en large. Those poor non-accelerated folks had to get in the water first to see anything!

    Me, I'd just wait until they all jumped in the water and fire off that Lightning Gun. Sure it's suicide, but is it really suicide when you get to roast at least 5 or more people at the same time? DM3, how I miss thee.

    1. Re:The Monster3D memories by Anonymous Coward · · Score: 0

      Quake 1 with Orange mods is still the bomb. Go to IHOC and check out the servers.

    2. Re:The Monster3D memories by Thrakkerzog · · Score: 1

      I had a canopus pure3d. It had 6M of memory, a monster for the time. 4 megs of it was for textures, twice the amount of the other cards. Certain games required patches to work with it, though. I bought the card in 1997 for $199, and hooked it up to my S3 Trio64 2d card.

      I had to unpack all of my quake maps, and vis them so I could see below the water! /r_wateralpha 0.3

  45. Re:Bullshit by turgid · · Score: 2, Insightful
    Where I come from, it's PAL, not NTSC, which gave you 100 pixels extra vertical resolution. Anyway, the Amigas and STs had monitor outputs for serious use, and even the low-end ones could do higher resolution, with much better pucture quality, on proper monitors.

    EGA was expensive and slow compared.

  46. Cirrus Logic by Anonymous Coward · · Score: 0

    Big players back in the VESA Local Bus days :-)

    1Mb CL5402B on a 40MHz VLB.... like a greased whippet!

    JS

  47. Re:Quake 1 without Voodoo? ANSWER by Graemee · · Score: 1

    GLide wrappers. They interpret glide calls into opengl or directx calls and allow glide games and apps to run on other non-voodoo cards. Dos & windows version available. google for it. Tombraider, Jane's WWII fighters, Quake all work with either my GF2MX or My 8500. Thanks UltraHLE for helping spawn these glide "emulators"

  48. Relays by KingDaveRa · · Score: 1

    Didn't they have relays too? When a 3dfx-supported game started you'd get a 'clunk-clunk' as the relay clicked in? I'm sure they did.

    1. Re:Relays by Anonymous Coward · · Score: 0

      No, that was the sound of your monitor re-syncing. I have a Voodoo 2 and had a voodoo at one time there is no relay.

    2. Re:Relays by Dot.Com.CEO · · Score: 1

      Yes, the Orchid had mechanical relays. The Diamond one did not, though. Voodoo 2 cards only came with electronic relays afaik.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    3. Re:Relays by KingDaveRa · · Score: 1

      Ah, thought as much. I actually had an Orchid, so that explains it.

    4. Re:Relays by Zapper · · Score: 1

      I've still got an Orchid Righteous 3D (Voodoo 1, 4MB). and yes, it does go click-click.

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
    5. Re:Relays by KingDaveRa · · Score: 1

      I still have mine too, sitting in a drawer with (I think) its original loopback cable. I jumped up to an AGP TNT2 though after that.

    6. Re:Relays by Zapper · · Score: 1

      Mine is still in use. The problem with the TNTs and most other later cards is that their 3dfx support is crap. ;-)

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
  49. Ahh... I remember the Voodoo card by Anonymous Coward · · Score: 0

    This was definatly a cool card. I remember getting together at the local univerity for "Quake Fest". It was awsome, I was the only one who owned one of these at the time. So everyone elected to connect my computer to the huge projection screen.

    Man those were the days.

  50. Big players only? by saintlupus · · Score: 1

    Nice. A "video card history" lesson that doesn't include any of the cards that I have in my machines.

    S3? Matrox? Ringing any bells? Dull, shitty bells perhaps, but they ought to be ringing.

    --saint

  51. Re:XGL? !PMPU! by Anonymous Coward · · Score: 0

    Please,
    Mod Parent UP!

  52. Re:1996? by KingDaveRa · · Score: 1

    A bit harsh.

    Remember, computer years are like dog years, they advance so much faster than anything else.

    I admit the article isn't the best in the world, but its still interesting to read. I was expecting bumph on old Hurcules cards and Tridents and the like, but it still took me on a little trip down memory lane.

  53. Riddled with holes! by Anonymous Coward · · Score: 0

    Horrible article. Filled with many falacies. Also.. why start at 1996? A small company called Rendition were the first to 'REALLY' make 3d gaming possible. Remember VQuake?

    The Voodoo card was simply a 3D graphics accelerator, which was plugged into a regular 2D video card; a practice known as piggy backing.

    Try hi-jacking. It never piggy backed, if anything, the 2d piggy backed on the 3d card untill the 3d card took over the signal.

    Like many underdogs, the competing companies started catching up to the hardware giant. NVIDIA released a card around the same time as the Voodoo3, called the TNT 2. The TNT 2 was the successor of the TNT, and upped the ante from 8 million to 10.5 million transistors - a huge jump in complexity.

    3dfx played catch up at this point. The TNT2 was released 'BEFORE' the voodoo3. Also the TNT which was nvidia 'real' first winner is mentioned as an after thought!

    ATI, possibly one of the cleverest (or maybe luckiest) of all three companies was content to sit in the corner and watch NVIDIA and 3dfx battle it out. ATI still released new cards - they weren't spectacular, but by no means were they horrible. The cards were just enough to keep them in the race. ATI's strategy seemed to be to lie in wait for their time to strike, which wouldn't come until later.

    ATI wasn't clever or lucky. They actually owned more market share than 3dfx due to the Rage3D/Pro cards that shipped with most computers. I recall thinking to myself at the time, '3dfx is a great add-on board to an ATI card'. Even though Matrox had the fastest 2D at the time (mystique i believe). Everyone just slapped in a voodoo card along with the already owned Ati card.

    In March of 1999, 3dfx came out with the Voodoo3..... NVIDIA released a card around the same time as the Voodoo3, called the TNT 2..... On October of 1999, NVIDIA dealt the final blow to the 3D giant, with the introduction of the Geforce 256

    So basically.. the TNT2, Voodoo3, and GF256 all came out in the same year? I don't think so. What about the 'refreshes' on the TNT and TNT2 that nvidia performed? What about the Ultra? What about the many versions of Voodoo3's? Also,the rage 128 (Ati's breakout 3d card) is mentioned later as an after thought! More clarity is needed here!

    Sadly, the last card 3dfx constructed was the Voodoo 5 6000, which was rarely seen at all. That is rather hard to believe seeing that it's one of the biggest graphics cards I have ever seen. It's equipped with 4 GPUs (That's right, 4.) and 128 megabits of memory. This card was mostly only seen in servers though.

    Yeah.. cause a lot of servers need Voodoo5 6000's. Pfff. Rarely seen at all.. but mostly seen in servers... LOL.

    Rampage was an amazing new card that would have pushed 3dfx far ahead of the game.

    Any proof of this?

    If you didn't know, when you buy a company out, you also get the rights to anything that company produced. So, this means that NVIDIA had the rampage project in their hands, and it was rumored that it was put into use on their NV30 (Geforce FX) series of cards. This shows just how ahead of its time the Rampage project really was.

    Also.. if you didn't know. you get the rights to all intelectual property, which is what the rampage was, it was not a produced product. Also.. rumors hardly prove anything!

    I'm also very disappointed that the first Radeon, the base of Ati's current core isn't even mentioned. Also.. what about SiS? Intels i740? And for gods sake.. MATROX.. sure.. they're not gaming cards, but alot of companies use them, threfore its signifigant!

  54. Wheel of Reincarnation by LouisvilleDebugger · · Score: 1

    You mean, this

  55. Facinating story, but this sites tag line is not.. by Osrin · · Score: 0, Offtopic

    ... "History for Nerds and Stuff that used to matter."

  56. Re:Bullshit by Malc · · Score: 5, Informative

    EGA with 16 colours better than a Commodore Amiga? HAHAHAHA. In Ham mode, the Amiga was kicking out 4096! 16 colours are just garish. The Atari ST lead the charge, then the Commodore Amiga. The performance of the VGA graphics on my 386DX25 were dreadful. I added extra memory to my Paradise card so that it could handle 256 colours @ 640x480 under Windows and you had to watch it draw the screen line-by-line. The Commodore Amiga had been blowing it away for years by then. And for those who cared about improving the image on the Amiga, most of them went for a SCART connection rather than wasting their money on a monitor. PC owners didn't have a choice.

  57. Not accurate. by El_Ge_Ex · · Score: 2, Informative

    NVIDIA bought them out in December of 2000.

    This text has some flaws... Nvidia didn't buy 3dfx nor its assets. It won them in a lawsuit with 3dfx.

    -B

    1. Re:Not accurate. by Anonymous Coward · · Score: 0

      Uh, no. Nvidia did buy 3dfx's intellectual property but nothing else, leaving 3dfx to do nothing but go bankrupt.

    2. Re:Not accurate. by Anonymous Coward · · Score: 0

      3dfx won the lawsuit and Nvidia did buy 3dfx google it!

      http://www.google.ca/search?hl=en&ie=UTF-8&oe=UT F- 8&q=Nvidia+buys+3dfx+lawsuit&meta=

      http://www.vr-zone.com/Home/news71/news71.htm#11 08

  58. Re:Bullshit by Anonymous Coward · · Score: 0

    In colour display, the Amiga beat any PC "standard" in colour depth and resolution. Commodore also had the A2410 card.

  59. Lame Article-The history of guessing. by Anonymous Coward · · Score: 0

    "I realize that the current ATI cards are supposedly faster than the NVIDIA variety, but I'm sure they still have the same crappy driver support."

    And why would you be so certain? Have you tried the recent ones, and they confirmed your supposition? Or are you simply hoping that if you repeat something enough times it will be thought of as truth?

    If so, then repeat after me "I am a millionaire geek with women swooning at his feet."

  60. Matrox by mr.henry · · Score: 2, Funny

    If you trying to decide between an ATI and an Nvidia, don't forget Matrox! Both ATI and Nvidia have been busted for pumping frame rates, but not Matrox! Sure, you may only get 15-20 fps, but at least you know your Matrox got them honestly. They will look really beautiful too.

    1. Re:Matrox by sznupi · · Score: 1

      And that was true longer than most people think. For example, know the reason why TNT2Ultra was only in few tests slower than G400MAX, in most on par? Because TNT2 didn't do real trilinear filtering (only bilinear with dither when choosing tri setting)

      --
      One that hath name thou can not otter
    2. Re:Matrox by luekj · · Score: 1

      *weeps*

      --
      Many Thanks,

      Luke

  61. Talking about older cards by Pope+Raymond+Lama · · Score: 1

    I was wondering, which was the first option for 24 bit color (truecolor)?

    Both at high end workstations, and for home desktop? I remember seeing ads for true color boards in 1989 Mac magazines. When were them avaliable to the PC? Where they at all avaliable to Intel PCs or Amigas earlier than for Macs?

    If someone is kind enough to answer in a nice way (I could not find an answer in google), please consider making it ready for a write up at E2.

    --
    -><- no .sig is good sig.
    1. Re:Talking about older cards by Anonymous Coward · · Score: 0

      The earliest PC card (that i remember & had) with 24 bits color was the ATI VGA Wonder XL 24 (1meg, ISA) ... it could barely display the 24 bits test screen in 648 * 480 (it took 3-4 seconds to display the test screen) ... and this card had a " 2-D Accelerator" , meant to speed up Windows 3.0 / 3.1 !! (didn't care : it speed up Ultima 7 - The Black Gate :-) )

    2. Re:Talking about older cards by wilhelm · · Score: 1

      The Truevision Targa cards would do 24 bit color, IIRC. They were available at least from the early 90s, and probably back into the late 80s. They took the phrase "ridiculously expensive" to new heights. Mostly they got used in high-end PCs running CAD/CAE and image processing. Like what the SGIs of old were used for.

    3. Re:Talking about older cards by Pope+Raymond+Lama · · Score: 1

      Yes, that was my first x386, in late 1993 (Or was it 94?). (a whooping 486DX2 66, 8MB/270MB) video card. Could do 640x480x24 and 800x600x 16 under Windos 3.1.

      --
      -><- no .sig is good sig.
  62. I'm happy with ATI & Linux by green+pizza · · Score: 2, Informative

    http://www.ati.com/support/driver.html

    ATI generally releases an new WHQL Windows driver about once a month and a new Linux driver about every 6 weeks. I've had no problems with their XFree86 4.3 driver. They don't have a FreeBSD driver, though, but I guess a PowerBook would give somewhat of the same experience (BSD-based OS, XFree86-based X envrionment, Radeon 9600, plus Quartz/DisplayPDF and access to Mac apps). Mac OS X also has the ATI (and nVIDIA) drivers built-in and are updated with the software update utility.

    ATI's Windows drivers are offically updated once in awhile, and are generally rock solid, but there are occasionally problems that aren't resolved for months at a time.

    1. Re:I'm happy with ATI & Linux by mustangsal66 · · Score: 1

      Very happy that ATI included TV Out support for the ATI AIW 9800 Pro series...

      Woo Hoo!

      --
      Why worry? Each of us is wearing an unlicensed "nucular" accelerator on his back.
      Sig changed for readability by G.W.
  63. Some egregious errors here...Whiteout. by Anonymous Coward · · Score: 0

    "...these guys really need to have someone proofread their articles."

    I recommend one of the Slashdot editors. I hear they're good.

  64. Forceware -- the name sounds evil, in a bad way by green+pizza · · Score: 1

    Is it just me or does Forceware sound like a copy of MS Office shoved in yer face at work/school?

  65. History of Video only back to 1996? by lcsjk · · Score: 1

    I wonder what HEMOS called those cards that were needed to supply pictures for CGA (Cool Graphics Adapter) back in the early '80s. Wait! That's when about half of you guys were born!

  66. Re: 12mg by turgid · · Score: 2, Funny

    You had a 12 milligram graphics card?

  67. 3DFX buys STB, Obsidian, 3DLabs by hpulley · · Score: 1

    I don't know if it was the actual cause (certainly might have been) but buying them seemed to distract the company for long enough for NVidia to take over.

    My first accelerated gaming card was a Quantum 3D Obsidian 100SB which was a funny sort of Voodoo1.5 pass-through card (never saw another one). I also had a horrible Virge3D card which was slow for everything, STB card, Cirrus Logic, Trident, you name it. I still run a Voodoo3 in m y 200MMX system but haven't played a game on that one in AGES...

    Anyone remember the 3DLabs Permedia cards? They never worked right for games (had missing geometry and texture for unsupported nodes) but were one of the first and fastest serious accelerated OpenGL boards. They still appear to be in business but they are still professionally oriented, not game oriented.

    --
    $#!^ happens, but why does it always have to happen to me???
    1. Re:3DFX buys STB, Obsidian, 3DLabs by Anonymous Coward · · Score: 0

      We used 3dlabs precisely because they were one of the few that supported OpenGL for workstation applications. They were very nice, unfortunately it tooks years before the gaming industry picked up on OpenGL.

  68. OSXGL? by Doc+Ruby · · Score: 1

    Does OSX have an X server that merely calls the OpenGL API? What about DisplayPostscript? I'd love to see a Postscript API that called the OpenGL API.

    --

    --
    make install -not war

  69. Re:Bullshit by Dot.Com.CEO · · Score: 1

    Wrong. The ST had inferior graphics capabilities compared to the Amiga except for the mono 640x480 mode that was absolutely gorgeous to work with. But the other two modes were crap compared to the Amiga - 640x200, 256 colours and 320x200, 16 colours. The STE made things much, much better. I used to love my ST - I just tolerate my PC nowadays...

    --
    Mother is the best bet and don't let Satan draw you too fast.
  70. Stop...please! by Thinkit3 · · Score: 1

    Continuing brain-dead memes like "Moore's law" just identifies you as a socialized zombie. Think for yourself.

    --
    -Libertarian secular transhumanist
    1. Re:Stop...please! by turgid · · Score: 1
      Continuing brain-dead memes like "Moore's law" just identifies you as a socialized zombie. Think for yourself.

      And you, sir, are a teenage fashion victim. I bet you wear silly trousers, take drugs and gyrate and convulse all night long to techno "music."

    2. Re:Stop...please! by Anonymous Coward · · Score: 0

      There is nothing wrong with being a socialized zombie. : ) In fact, it's quite pleasant. We're less angry at the world than you appear to be. Chill out, man, you'll live longer.

    3. Re:Stop...please! by jared_hanson · · Score: 1

      Should I toss out the Einstein's theory of relativity too? I've just been itching to get rid of that one. Apparently, I don't even need a good reason to justify it either, just some hand waving and a "thinking for myself" excuse.

      --
      -- Fighting mediocrity one bad post at a time.
  71. Only 1996 to the Present-"average" recollection. by Anonymous Coward · · Score: 1, Funny

    "Try getting the specs to a PCI card nowadays..."

    Try finding someone who understands them.

  72. Re: 12mg by boogy+nightmare · · Score: 1


    um... th E ky on my keyboard only works now and again, somtims it works and sometimes it dosn't

    --
    Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  73. Re:What? No mention of the IBM CGA card by Firehawke · · Score: 1

    There was at least one virus out there that could destroy a CGA card by doing such. There was another that did similar to MFM harddrives.

    Really, we're lucky that the modern virus authors aren't focusing on the BIOS and other destroyable aspects as much as one might expect. I'm only aware of one BIOS-trashing virus..

  74. YES!!! by gfxguy · · Score: 1

    I remember that as well... for me it was Tomb Raider 2, though... the difference between software and hardware rendering, when I finally had it configured, was absolutely phenomenal.

    I was disappointed by a lot of the reviews I saw at the time. One in particular was comparing image quality (it may have been Tom's Hardware). They were saying things like "This is how it's supposed to look" under an image generated by a Voodoo card, and then "this is the rendering on the Rendition card." This is how it's supposed to look? The Verite (won't slashdot let you do special characters? ampersand eacute doesn't work?) was so much smoother... almost like built in, always on antialiasing or something. It was beautiful.

    The only problem I had with it, of course, was lack of Linux support. I ended up buying a commercial X11 (actually, I got work to pay for it).

    --
    Stupid sexy Flanders.
    1. Re:YES!!! by default+luser · · Score: 1

      The Verite could do edge anti-aliasing with little hit to performance in games written for the RRedline API. I know Tomb Raider was ported to RRedline, and possibly TR2.

      I do remember VQuake, turning on edge antialiasing for world, models and particles, and it looked sweet. FSAA has got NOTHING on edge antialiasing, there's no blurred textures, just edges without jaggies.

      For those who do not remember, VQuake was THE FIRST 3D-accelerated version of Quake, specifically made for the v1000 series. Carmack chose to work with Rendition porting Quake to the v1000 because, at the time of release, the Voodoo Graphics was superior, but twice the price.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    2. Re:YES!!! by Anonymous Coward · · Score: 0

      >won't slashdot let you do special characters

      It's called Unicode.

  75. Re:Only 1996 to the Present-"average" recollection by Anonymous Coward · · Score: 0

    Understanding them isn't hard, it's understanding which parts are wrong is the tricky part!

  76. not right at all by Anonymous Coward · · Score: 0

    CGA: 640x200 1 color or 320x200
    EGA: 640x350 16 color
    VGA: 640x480 16 color or 320z200 256 color

    EGA had digital pseudocolor. VGA had both digital and analog pseudocolor.

    These are only the IBM offerings. There were plenty of EGA+ cards featuring higher resolution plus the monochrome graphics cards. The Tseng ET4000 introduced 16-bit and 24-bit true-color DAC's for the first time on PC's. It was the ET4000 that first enabled photorealistic displays.

  77. 640x200 - 4 colors (n/t) by Anonymous Coward · · Score: 0

    no text

  78. Re: 12mg by mustangsal66 · · Score: 1

    You had a 12 milligram graphics card?

    What...you haven't heard of the new light weight graphics cards?

    Second thought...that could be tyhe amount of crack he smokes every hour...

    --
    Why worry? Each of us is wearing an unlicensed "nucular" accelerator on his back.
    Sig changed for readability by G.W.
  79. parallel graphics pipelines by green+pizza · · Score: 3, Informative

    It is possible to scale performance that way, but the result will be less than double the frame rate, simply because the time to generate a frame does not scale linearly with resolution.

    To do 60 frames per second, you have roughly 16ms to generate a frame. A couple of those ms will be gobbled up with I/O transactions and various wait states, so you're already at the point where double the power is only going to result in 1.75x the performance. This will also be highly dependant on how well the 3D code can be parallelized (are there a lot of read_pixels callbacks that require both GPUs and both banks of memory to talk to each other? etc).

    This has actually been done by SGI for awhile now. A couple years ago they took their Origin 3000 architecture and stuck on dozens of V12 GPUs and tiled the graphics for higher performance. That concept has been tweaked for their Onyx4 sytems... one large single computer with up to 34 ATI FireGL X1 GPUs. 16 GPUs work on each display in a 4x4 grid. Each GPU generates its 400x300 piece and 16 of those are composited in real time to make up a 1600x1200 display. I believe the biggest such machine to date has 32 GPUs powering two zippy fast 1600x1200 displays and 2 GPUs driving an additional 4 lesser powered displays. SGI gets quite a speedup by doing it that way, with 16 GPUs per display, but there's also a lot of overhead (even more in SGI's case, with 34 AGP 8X busses in said system). Their implementation of OpenGL and OpenGL Performer is tweaked for this, though.

    So yeah, it can be done, but the fact that the GPUs will spend a significant amount of time doing non-rendering tasks (I/O, waiting for data, copying the final result to frame buffer, etc) means that you won't see a nice linear scaling. The cost of making custom hardware and custom drivers also adds up. With top-end PC 3D accelerators costing $400 already, I can't picture many users shelling out $1000+ for a dual GPU card.

    1. Re:parallel graphics pipelines by James+Lewis · · Score: 1

      This is slightly off topic, but you seem to know your stuff, and I was wondering if you could explain triple buffering to me. I am pretty sure I understand how it works, but I am not sure I understand why in say, Counter-Strike, your FPS jump in regular intervals from 100 to 72, etc, where triple buffering does not produce this. Obviously there is some sort of timing issues here with double buffering, but why do these numbers come out? In double buffering, is it the time spend flipping that causes this? I know in triple buffering you can be blitting to 1 back buffer while the other is flipped with the front buffer. How does this produce the timing issues though?

  80. DirectFB - OpenGL? by Doc+Ruby · · Score: 2, Informative

    Looks like DirectFBGL is 16 months old, although XDirectFB has a v1.0rc5 that's only 6 months old. I can't tell how you'd "make install" the two together, and whether existing apps would "just work", but someone else seems to be working on it.

    --

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    make install -not war

  81. VGA under DOS Re:Ah... those were the days :-) by hpulley · · Score: 1
    [*] The original 16-bit color mode of the EGA cards and VGA cards must have been designed by somebody who was high on crack. You can't get at the pixel memory without setting up a bewildering array of registers that control mandatory and mostly non-useful logic operations on your bits. The memory is accessed as 4 independent planes, so you have to unnaturally slice every pixel up into individual bits and have a PhD in boolean logic to get them on the screen as you intended. It easily could take a newbie a whole day of reading manuals and hacking before they could get a single white dot on the screen.

    Ah, yes. I remember it well. When I first wrote a VGA device driver for the Coherent operating system (Mark Williams Company's inexpensive UNIX knockoff that was killed by free Linux) as a prelude to porting the Bell Labs MGR Windowing system, I was jumping for joy when I saw monochrome outlines of halloween ghosts on the streen. Silly little white ghost outlines on the screen and I felt an immense sense of triumph. Monochrome was the easy part of course, just one plane. What a horrible video mode.

    Of course, in a way it wasn't the graphics card's fault that it was so horrible to access its memory. Comes down to the "640K ought to be enough for anybody." Bill Gates quote. With only 1MB of accessible address space, where do you put the video buffer? Later cards would overlay their buffer in extended memory and with some motherboards, that RAM was lost from use, not remappable elsewhere.

    --
    $#!^ happens, but why does it always have to happen to me???
    1. Re:VGA under DOS Re:Ah... those were the days :-) by Anonymous Coward · · Score: 0

      The 640k system memory limit had nothing to do with it, all of the old pc video cards had their own video memory except for Tandy and PCjr video.

  82. My Tseng ET4000 rox0rs. by Anonymous Coward · · Score: 0

    All your Voodoo are belong to ME!!!11!!!!

  83. Those were the days ... by Animedude · · Score: 2, Interesting

    As others said, it's sad that the "video card history" on that page only starts in '96. There were several other important 3D cards before the Voodoo1. Of course the Voodoo1 really DID revolutionize the way games were played. As soon as the first serious 3D cards came out, you basically selected the card based on which one had working "3D patches" for the games you wanted to play. I remember back then buying a Matrox Mystique because they offered a working 3D patch for Tomb Raider. I already had the game and it played halfway decent on my S3 card (in 2D mode). Then I plugged in the Mystique, applied the 3D patch and whoa - smooooooooooooth graphics :-)

    The only problem was that not enough games HAD 3D patches. A standard was missing. No game company wanted to write 3D patches for ALL the cards out there. Then the Voodoo1 came along, and it was WAY faster than anything else, and they had Glide (which apparently was pretty easy to program for). Suddenly, almost all new games came out with 3dfx support - and you had games you NEVER could have played on the old 2D hardware. The funny thing was, once you had a 3dfx card in your machine, the processor power was not that important anymore. The only thing which mattered was that you HAD a Voodoo card in there. No voodoo - no serious gaming. Voodoo in there - happiness :)

    Well, then Quake and Quake2 came along, and you all know the rest.

    The only thing to remember is that the Voodoo1 DID revolutionize gaming. It was a quantum leap. Either you had one, then you could game. Or you did not have one, then you wanted one.

  84. ugh, typo by green+pizza · · Score: 1

    ATI's Windows drivers are offically updated once in awhile, and are generally rock solid, but there are occasionally problems that aren't resolved for months at a time.

    I meant to say NVIDIA.

    ATI updates their WHQL Windows driver about once a month, somtimes more often than that.

    NVIDIA updates their offical driver once in awhile. Thus occasional problems aren't resoloved for months at a time.

    Both companies make good cards and good drivers these days... so buy what you can afford. Personally, I love my Radeon 9600 Pro. But my GeForce 4 Ti 4200 is still a good performer too.

  85. Re:Bullshit by QuackQuack · · Score: 1

    The EGA mode with the most colors had a fixed 16 colors in a 320x200 display. The ST and Amiga both had better capabilities than that.

    VGA cards may have looked better on paper than the Amiga or ST, but the slow (8mhz, shared among all cards) ISA bus really hampered their performance.

    It wasn't until SVGA and local bus technology (VLB and PCI) became available (1993ish) on the PC that PCs surpassed the Amiga (a computer from 1985!)

    --
    By reading this sig, you agree to the terms of my sig license.
  86. OSXGL by Doc+Ruby · · Score: 1

    If only the base 2D engine and Quartz Extreme were open source, we could migrate more functions across the QE APIs to be OpenGL functions. We could also wrangle the revised layers onto a Linux desktop. We'd probably even buy more Macs, since their graphics HW is so sleek.

    --

    --
    make install -not war

    1. Re:OSXGL by PainKilleR-CE · · Score: 1

      We'd probably even buy more Macs, since their graphics HW is so sleek.

      I agree with everything else, basically, but the graphics hardware on Macs is the same as it is on x86, with the exception of the monitors (which can be used on an x86 PC as well). An ATI Radeon doesn't have much to differentiate between an x86 or PPC card, just as with the nVidia cards.

      --
      -PainKilleR-[CE]
  87. All in one wonder, wonder. by Anonymous Coward · · Score: 0

    One phrase Integrated motherboards.

  88. Re:What? No mention of the IBM CGA card by pegr · · Score: 1

    I think the MFM drive killer just seeked it to death. (Not hard to do with those old Seagate MFM drives...) Other than flashable-BIOS (which should be flashable, so it's not a defect in design... maybe a "BIOS flash enable/disable" jumper is needed?) that CGA card was the only case I could come up with (re: killer software).

    Of course, with kiddie trojans dialing 911 on the modem, I could see circumstances in which software might kill the user, but that's a little far-fetched... ;)

  89. 'ohhhhh thats pretty' by Moraelin · · Score: 1

    Well, don't laugh, but _the_ game which got me sold on a graphics card feature, was... The Sims. Not even really 3D, but it did have the option to turn (edge) anti-aliasing on and off. All that hype from 3dfx fans and counter-hype from nVidia fans was good and nice, but seeing first hand that 800x600 anti-aliased looked _much_ better than 1024x768 aliased, was just the kind of definitive first-hand proof that I needed. Next thing I was buying a Voodoo 5, and haven't played a 3d game without anti-aliasing on ever since.

    Hmm... Unreal was already mentioned, and a beautiful game it was indeed.

    But older "whoa, it's beautiful" moments would include stuff like Might and Magic 3. Those pre-rendered marble walls with reflection effects, now that looked great. In 320x200 with a whole 256 colours too. (If you don't know what I'm talking about, it was basically a turn based RPG, somewhat like the Eye of the Beholder series.)

    Or does anyone remember Dark Seed? It was the first adventure game I've played which ran in 640x480, instead of 320x200. Whoa. I thought it looked great.

    But just for the record... you know what? The games I remember fondly typically aren't the ones with the flashiest graphics, though. It's the ones who were fun to play, and/or brought some innovation to the table. Often they were fun in _spite_ of the graphics, not because of them.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  90. It's not a true history... by azav · · Score: 1

    Unless you unclude ye olde TFB (Toby Frame Buffer) video cards form the Mac II's.

    I remember 1990. One mac ci with 3 video cards and 3 monitors. One was even a Radius Pivot. Ohhh, the 90's

    --
    - Zav - Imagine a Beowulf cluster of insensitive clods...
  91. Matrox put themselves in obscurity. by Shivetya · · Score: 4, Interesting

    Yes he should have had Matrox listed.

    However, Matrox has shown one thing since the days of Millenium cards... and that is they don't care about the consumer market.

    They left the consumer behind to go for the business market and it has done them well. As for 3d gaming, they were irrelevant back in the days of 3dfx because 3dfx marketed their cards and their API to the people that mattered; developers.

    Matrox has had superior technology a lot of times, their problem is it rarely does anything people really want. (and a handful of geeks doesn't count)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Matrox put themselves in obscurity. by sznupi · · Score: 1

      Agreed. And I also think that the problem for Matrox is that they don't try to appeal to people who produce most hype. Usually it means Matrox just doesn't have product for this particular type of people - which in itself isn't bad. Unfortunatelly, reality shows us that only gamer cards with goal of max speed have enough hype surrounding them and are marked in consumer minds as good and worth the money :/

      --
      One that hath name thou can not otter
    2. Re:Matrox put themselves in obscurity. by flappinbooger · · Score: 1

      Matrox does 2D and dual/multi monitor pretty well, but that's about it.

      Definitely not a gaming card, though.

      --
      Flappinbooger isn't my real name
    3. Re:Matrox put themselves in obscurity. by Nykon · · Score: 1

      It always comes back to the "vhs versus beta" type struggle... :)

      --
      "It's better to be a pirate then join the Navy"
    4. Re:Matrox put themselves in obscurity. by Anonymous Coward · · Score: 0

      Just how well do you think the Radeon 9500-9800 lines do dual/multi monitor ?

      Sure, one output is analog-only. But LCDs just aren't that prolific yet.

    5. Re:Matrox put themselves in obscurity. by MrBlue+VT · · Score: 1

      That's not true. The card the parent is talking about is the Matrox G200. When it came out in July of '98 it had a very short reign at the top of the consumer market. I know because that's when I was building a new system. It was soon eclipsed by the TNT from nVidia, but it was a good card nonetheless.

      In fact, I also remember being on the developer list for the linux GLX driver, and John Carmack was a major developer in getting accelerated OpenGL working in linux. Because of their efforts the G200 was one of the only consumer cards at the time that ran accelerated OpenGL in linux. (3DFX drivers also existed I believe, but you had to use the 3DFX api, not OpenGL).

    6. Re:Matrox put themselves in obscurity. by sznupi · · Score: 1

      Actually, I was talking about G400 (in MAX flavour) - 99, not 98 ;P But you're right, with g200 it was very similiar...but that card didn't have proper OGL in win for faaar too long to be called top performer IMHO

      --
      One that hath name thou can not otter
    7. Re:Matrox put themselves in obscurity. by Shanep · · Score: 1

      Matrox does 2D and dual/multi monitor pretty well, but that's about it.

      Definitely not a gaming card, though.


      If you absolutely must have those extra few fps, then I guess Matrox are not the gaming cards for you. But this is silly. I played Half Life all the way through with a Matrox G200 and it was great.

      Tom and Bert McComas would have you beleive that AGP gives WORSE performance than PCI!

      This was back in the days when Tom's Hardware Guide was a whore for 3dfx and 3dfx did not offer an AGP card (later 3dfx offered a card with an AGP connector, which used the AGP slot as a PCI slot! Not using any AGP features due to their own chipset limitations.)

      Bert McComas clearly shows either one of two things in his "technical article": 1. He does not have a technical grasp on what he writes and does not realise that failing to utilise one strong area of digital design (AGP) does not mean that that area is at fault. Or 2. He was intentionally mangling words to misrepresent the facts as if "AGP is worse than PCI" performance wise.

      The fact is that AGP provided a bus that was many TIMES faster than PCI. Failing to utilise that bandwidth IS NOT THE FAULT OF AGP!

      His comments fall down the toilet, where they belong, when Tom's hardware compared some AGP cards with PCI Voodoo2's, including a dual 12Mb Voodoo2 setup...

      In a test with huge textures, textures too big to fully fit into the 12Mb local memory of the Voodoo2's, the Voodoo2's suddenly were at the complete mercy of the PCI bus.

      The end result is a dual 12Mb Voodoo2 setup being completely beaten by some G200 (1.75 times faster) and TNT (2.6 times faster) cards!

      AGP 1
      PCI 0

      Matrox cards have been more than usable for gaming.

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  92. Please Mod Up - Fastsilicon.com Response by johnthorensen · · Score: 4, Informative

    Hi, Just got done instant messaging with the editor of Fastsilicon.com, Nathan Odle. He asked me to post here that he's pretty frustrated that the article was released without his editing, it wasn't ready yet and would have been quite different had his red pen gotten ahold of it. You can read the other articles on the site and see that this is the case - Nathan's standards for the content are VERY high, some heads are going to roll because of what happened here. I ask you ALL to check out the other content there, it's definitely well worth reading.

    -JT

    1. Re:Please Mod Up - Fastsilicon.com Response by rootofevil · · Score: 1

      and his busy schedule prevented him from repsonding in person because...? If he really doesnt want it read, why hasnt it been pulled?

      that modpoint was totally wasted on this comment.

      --
      turn up the jukebox and tell me a lie
    2. Re:Please Mod Up - Fastsilicon.com Response by randyest · · Score: 1
      Oh please. Despite the slowness of "fastsilicon" during this slashdotting, I did manage to pull up a few of these other articles in search of the touted "VERY high" content standards. I remain nonplussed. This kid is trying really hard, no doubt, but he's in over his head. Some choice quotes:

      In particular, processor subsystems such as the random number generator can lose some of their randomness under overclocked conditions, potentially creating security issues.

      Er, yeah. Sure. The heartbreak of losing randomness in that "random number generator". From over-clocking. Uh-huh.

      Well that was educational wasn't it? I hoped [sic] my little guide made your computer choices a little easier. As I said before, you save more money building it yourself, [sic] than buying it from a factory (something like 1-2 grand on average). Plus, you get the satisfaction of a job well done, [sic] for the most part. Not to mention the bragging rights at your next LAN party, where you can show off your own personally built and modified system.

      Confused tense. Commarrhea. (Think diarrhea, only with commas.) Vapid prose remarkably similar to the sort of filler high-school students often employ when trying to meet minimum word-count requirements on assignments.

      For many, the idea of mixing water and electronics is unearthly. Watercooling, a method in which water is used to cool the CPU, is not the only option for computer enthusiasts seeking high performance cooling.

      Unearthly? Oh, and thanks for that insightful definition of "watercooling".

      The MCX4000 is nothing out of the ordinary; this heatsink was built with the enthusiast in mind. The craftsmanship is truly amazing.

      Which is it, nothing out of the ordinary or truly amazing?

      Fastsilicon.com is currently looking for writers, editors, and news posters. We strive to provide accurate technology and computing information. Unlike the vast majority of technology publications, Fastsilicon.com focuses on the computer industry as a whole. We not only support mainstream PC hardware, but also alternative platforms. With the help of fellow computer enthusiasts, we have confidence that Fastsilicon.com will be one of the most unique publications on the net.

      Eh? The whole computer industry? Including alternative platforms (What are those? Case mods? Seems to be the focus of the site anyway.) Wow. Lesse, there are exactly five (5) articles available, and they are:
      • Video Card History (1996 to the present) (Posted: 2003-11-09)
      • Looking for writers, editors, and news posters!! (Posted: 2003-10-14)
      • New Forums at Fastsilicon.com! (Posted: 2003-10-12)
      • Intel's Anti-Overclocking Technology Explained (Posted: 2003-09-10)
      • 800Mhz Bus Technical Preview (Posted: 2003-04-09)

      Er, yeah, that's the whole industry in a nutshell. But wait, they have reviews too! Four (4) of em! And only three (3) are Kewl case mod` reviews. How does he sum up the whole industry so easily?!! The reviews:

      • The SS Warrior (a pre-modded case) (Posted: 2003-10-15)
      • Swiftech MCX4000 (a heatsink + fan) (Posted: 2003-09-18)
      • Z40 Insight (another modded case) (Posted: 2003-03-23)
      • Xoxide X300 (yet another pre-modded case) (Posted: 2003-02-15)

      OK, but what about the guides? Well, we have 2 from which to choose:

      • How to build your own dream machine (Posted: 2003-03-20)
      • Watercooling 101 (Posted: 2003-03-19)

      Wow! Check out that diversity! And those posting dates -- how does he keep up with all those frequent updates?

      Within the few months Fastsilicon.com has been online, we've been recognized by sites such as Slashdot.org, HardOCP.com, Neoseeker.com, Tweakers.net, overclockers.com.au, and that's just naming a few.. As you can c

      --
      everything in moderation
    3. Re:Please Mod Up - Fastsilicon.com Response by gkuz · · Score: 1
      For many, the idea of mixing water and electronics is unearthly. Watercooling, a method in which water is used to cool the CPU, is not the only option for computer enthusiasts seeking high performance cooling.

      For many? Sure, for many of that site's readers, who are too young or too PC-centric even to be aware of the existence of watercooled mainframes what, 30 years ago?

  93. Re:Bullshit by Malc · · Score: 1

    I didn't say the ST was as good or better than the Amiga. It was better than the PC, and it was more popular than the Amiga at first.

  94. Re:What? No mention of the IBM CGA card by Anonymous Coward · · Score: 0

    The CGA card was probably the shittiest piece of EE work ever to gain acceptance in the mass market. It's amazing that IBM ever let it see the light of day.

    It had more DIP packages than an entire Apple ][ motherboard, and the graphics quality pretty much spoke for itself. You could have any four colors, as long as they appeared on a Cherry Coke can.

  95. Re:Bullshit by Isldeur · · Score: 1

    EGA with 16 colours better than a Commodore Amiga? HAHAHAHA. In Ham mode, the Amiga was kicking out 4096! 16 colours are just garish.

    Ah yes. The Amiga Bigots. I'd forgotten about these guys too. Ahhh. The warm memories... :)

  96. What a letdown - it starts in '96! by slasher999 · · Score: 1

    I was disappointed when I saw this card started in '96. I was hoping for some talk of the Millenium and Millenium II, Hurcules, Number 9's, and other true "classic" cards, not just the start of the 3d revolution. Oh well, good article anyhow.

  97. Never had one of those by Anonymous Coward · · Score: 0

    From 1994 till 1999 i used my 486DX40 (later DX2/80) on a Vesa Local Bus Board. I just could not affort to upgrade my PC because I was a student those days. Looking back I have to say I did not need it. Perhaps this is the reason why I am not affected by this First Person Shooter graphics orgies. The last FPS that I really played (and not only lookd at) was DOOM, which ran quite fine on my machine.

    I guess this was also the time where the lifecycle of a PC was dramatically reduced. A machine that would have been used for 5 years before this time was only good for 2 years.

  98. 2 Voodoo2 in SLI, 24 MB! by Anonymous Coward · · Score: 0

    I still have my 2 Voodoo2, each with 12 MB, setup in SLI mode, each taking up one PCI slot, and then fed into a STB 128 card... sweet 3d gaming, all for only 400 dollars at the time.

    Nothing will ever come close to that initial awe of playing Descent3D, and making my friends sick as I swung the ship around with 6 degrees of movement.

  99. The Banshee Rocked! by brainfish · · Score: 1

    B.U.N.G.

  100. yeah, this article stinks by Anonymous Coward · · Score: 0

    I agree the most significant card after the Voodoo 1 was the first TNT chipset. TNT2 was great, but TNT1 was the first chipset that produced graphic quality on par with Voodoo but with integrated 2D. It even matched up well in speed to a single Voodoo, losing just by a little.

    The TNT2 Ultra (by Creative) really turned the tides. A single (AGP) card with the performance and quality of a dual Voodoo 2 system (a dual Voodoo 2 system still piggybacked, so required 3 cards) or a Voodoo 3. And, if you were lucky, you could overclock it some more! And, if you were really feeling randy, you could run in 32bit mode. 3dfx's embarassing lack of 32bit support led them to making some really silly pronouncements about how the the average gamer didn't really want 32bits because of the reduced frame rate. Within mere months of this announcement NVidia had cards out that provided higher frame rates in 32 bit mode than 3dfx could provide in 16 bit mode.

    Anyway, to fill in the back story some, nVidias Riva 128 was a pretty lousy card, the Riva 128ZX was the first really useable card from them. It had Open GL support, so it was about the only other card you could use with Quake/Quake 2 besides the Voodoo.

    The first popular combined 2D/3D card was the Matrox Mystique. The Matrox Mystique was cheap because it used regular SDRAM (instead of VRAM/WRAM) for its memory. This allowed them to add a lot more memory (4M IIRC) to it so that the 3D system could operate from on-card textures. The main thing responsible for the Matrox Mystique's popularity was that it worked with Tomb Raider, which was THE game at the time.

    Anyway, this article seems to be all excited about NVidia versus ATI. Of all the stories in the time frame this article covers, this is a very minor one. Much bigger is the rise and fall of 3dfx and the fall of Matrox (the 2D champion). Furthermore, I think the story of S3, who popularized graphics acceleration and took the very first stab at integrated 3D acceleration, is worth telling.

    Anyway, I happened across a decent link about the earlier stories here.

    http://www.sudhian.com/showdocs.cfm?aid=412&pid= 14 50

  101. It wasn't actually Matrox's addon by goldcd · · Score: 1

    they just realised that the voodoo was shafting them so they quickly licensed and produced clones of the PowerVR card (which as you mention was superior to the Voodoo). I think the Matrox version was called m3d.

  102. Re:Bullshit by Malc · · Score: 1

    lol. Actually I'm sad to say that I had to sit quietly on the sidelines as my Amiga and ST owning friends compared the size of their, errr, ummm, processing power. I had an Amstrad 1512 (8086 @ ~8MHz) running glorious CGA, or some extended proprietary mode that was only really ever supported by GEM Desktop. If my friend's turned their attention to other platforms, it was Apple. The PC wasn't even worth their time mocking :( Which reminds me, one the favourite arguments amongst Amiga bigots was based on how good Defender of the Crown was compared to the other implementations... I see they're trying to market that game as original on the XBox now.

  103. Better for what? by EnglishTim · · Score: 1

    If you were playing games, obviously the 4096 colour goodness the Amiga provided was great for static screen art (if I remember, it wasnt well suited for sprites and the like as it made use of a primitive compression system). But the resolution of most of the Amiga modes wasn't great - 320x200, or 320x240, something like that.

    Of course, f you're doing word processing, the superior 640x480 resolution of the PC screen (however many colours it has) is going to come away on top.

    It just depends what you wanted to do with your computer.

    1. Re:Better for what? by Malc · · Score: 1

      You're absolutely right. Wasn't the Amiga normally in a 64 colour mode? Much better than EGA. It's funny, I don't consider anything below 1024x768@16bpp even used today. As for word processing in those, the top PC WPs were WordStar and WordPerfect, and they were text only - IIRC.

  104. not a history of video cards by h4x0r-3l337 · · Score: 1

    This article is not a "history of video cards". At best it's an "overview of two popular 3d accelerators". There are a whole bunch of 3d accelerators missing, and there is no mention of the long history of 2d cards either. S3, Hercules and Matrox should have been covered, but aren't.

  105. Canopus by Anonymous Coward · · Score: 0

    I had a Canopus Pure3D back in the day, 6 meg Voodoo card, as opposed to everyone elses 4 meg. For 179, vs 200+!

    Man I miss Canopus. I'd probably be bu

  106. Re:Bullshit by blakespot · · Score: 1
    Wrong. The ST had inferior graphics capabilities compared to the Amiga except for the mono 640x480 mode that was absolutely gorgeous to work with. But the other two modes were crap compared to the Amiga - 640x200, 256 colours and 320x200, 16 colours. The STE made things much, much better. I used to love my ST - I just tolerate my PC nowadays...

    Corrections:

    - The ST's mono mode is 640x400 in 2-bit (b&w)
    - Amiga's standard modes were: 320x200 32-clr, 640x200 16-clr, 640x400 16-clr (laced). Of course there was HAM mode, EHB (half-brite), etc.


    blakespot

    --
    -- Heisenberg may have slept here.
    iPod Hacks.com
  107. Matrox & Voodoo by __aazrub2255 · · Score: 1

    In my old 240MMX (formerly 133mhz, CPU upgrade from Evergreen), I had 64mb EDO RAM, and a Matrox MGA Millennium 4mb WRAM PCI Video Card with a Diamond Monster 3D VooDoo 3400 xl 2 PCI Add-On 4mb 3D Accelerator.

    With this config, I was able to play Half-Life at 800x600 with nearly all of the options turned on, at an acceptable frame rate (25+).

    If anyone wants to buy this rig, pay for shipping and I'll send it to ya with an AHA-2940 scsi card and a 1gb scsi HD, an NEC 6x cd-rom, and a few other things. I even upgraded the ram to 128mb EDO a few years back.

  108. Re:Forceware by hcuar · · Score: 1

    Oh yeah, sorry I forgot they are now called Forceware. :) Kinda expected my computer to levitate after installing the latest drivers. Not sure why they changed names? Guess it's better than the computer exploding.

  109. Yeah, but... by Prince+Cyph0r · · Score: 0

    What about the S3 Virge?

  110. There's no mention of the API!! by WimBo · · Score: 1

    I watched the video card wars from inside a game company. Watching the development issues with Glide vs DirectX was a huge part of the decision on what card to get. The number of versions of DirectX that we have gone through was as important to the early development of competitors to 3dFX, because 3dFX OWNED the original API. doing to DirectX allowed NVidia and ATI to compete on pure hardware issues.

  111. Bah, wrong! by EvilStein · · Score: 1

    3dfx won a lawsuit, but nVidia bought them out. I was sad when I read that. =/

    More info, copy/pasted from an AC comment:

    3dfx won the lawsuit and Nvidia did buy 3dfx google it!

    http://www.google.ca/search?hl=en&ie=UTF-8&oe=UT F- 8&q=Nvidia+buys+3dfx+lawsuit&meta=

    http://www.vr-zone.com/Home/news71/news71.htm#11 08

  112. I sentence synopsis... by BrynM · · Score: 1

    In a Rage, the Voodoo was blown away by TNT.

    --
    US Democracy:The best person for the job (among These pre-selected choices...)
  113. Re:What? No mention of the IBM CGA card by k98sven · · Score: 1

    Actually, I'd say one of the far too -many- circumstances where PC hardware could be broken by software.

    But I'd say it's much more of a software problem. The operating system should NOT allow direct hardware access to any software except the ones that know what they're doing (read: device drivers).

    Note that even with a decent operating system, it is sometimes still possible to physically screw up hardware with a bad driver.
    (Like the recent debacle with Mandrake screwing up LG drives, even if the fault wasn't as much in the device driver as in the drive firmware)

  114. Blows, strikes, hits. by Chromodromic · · Score: 1
    ...it hit the computer world like a right cross to the face...

    ATI's strategy seemed to be to lie in wait for their time to strike...

    In October of 1999, NVIDIA dealt the final blow to 3dfx...

    ...they took the blow right to the face...

    If this writer ever gets tired of the tech industry he may do well to apply at Ring magazine.

    --
    Chr0m0Dr0m!C
  115. even farther OT by green+pizza · · Score: 1

    Unfortunately, even though we still use SGI for live broadcasts, it's just too late. All of our 3D work is done on PCs, and our IR, which we use for VizRT (a Real-time 3D package) is going to be replaced with a PC, soon.

    Sounds about right. A lot of older VizRT setups (generally those using pre-HD video hardware) are being replaced with PCs as television stations move to higher resolution. Even SGI is moving towards commodity graphics hardware. Onyx4 uses an Origin 350 with 4, 9, or 16 ATI FireGL X1 GPUs tiled and composited per pipe. It's faster than IR4 for most things, but does not yet have all the features. It's only a matter of time before IR4 (or even an IR5) is replaced alltogether by a matrix of GPUs. Even the goofy scoreboard/replay animations on NFL broadcasts don't need anything more than a single FireGL/Radeon9800.

    One of our local stations is going to "low" res 480p next month when it goes digital. Because they had no need for HD, they simply replaced their SGI O2's analog video i/o board with a CCIR-601 SDI digital video i/o board they got from some used sgi dealer for next to nothing. Others are still using their digital video boards in Indigo2 IMPACT series machines! I guess if it works, don't fix it! HD boards for Onyx and Octane aren't cheap... still above $8K used. It's almost cheaper to get a whole new PC for on-air graphics. Plus the station engineers love the warm fuzzy feeling of using an OS they have at home and on nearly every desk in the office. Some of the lesser engineers who have never quite figured out NFS or FTP love the ability to run Illustrator and Photoshop on the same machine as well.

  116. More Revisionist History? by taniwha · · Score: 1
    And I'll add only that Matrox basically invented (or at least first implemented in commercial product) video ram something like quarter century ago

    Bzzzt - wrong - Apple used it for the Mac 2 in about 1987 (pre windows), SuperMac did large screen 8-bit cards aropund the same time (and later 24-bit cards and accelerators). Windows took forever to catch up - largly due to evil address space limitations forcing bank switched displays (VGA et al) and crappy backplane buses. It wasn't really untill VLB and PCI took off that real video cards started to blossom for the PC platform

    1. Re:More Revisionist History? by sznupi · · Score: 1

      This "Bzzzt" was a brain short-circuit or something? Because you see...quarter isn't 15. And that first video ram I was talking about obviously wasn't in a pc (I though I don't have to add this...)...simply because pc's didn't exist yet. Not to mention macs...

      --
      One that hath name thou can not otter
    2. Re:More Revisionist History? by taniwha · · Score: 1

      sorry you're right - it was the win3.1 reference you had that confused me - but to be fair SGI were also doing similar stuff back then too.

    3. Re:More Revisionist History? by sznupi · · Score: 1

      but to be fair SGI were also doing similar stuff back then too. Yes, but several years after Matrox introduced video ram in 1976 (and I think SGI stuff was much more advanced (after all...few years later and different focus) and similar only in the way every graphics card with local video ram was/is) Nobody can't deny that Matrox basically started graphic cards (though that was hardly a card ;P ) business with its first product.

      --
      One that hath name thou can not otter
  117. I feel old by NorwBlue · · Score: 1

    It's when I read articles like this i feel really old. Someone writes the history on graphics cards and things like the Hercules/CGA card is not even mentioned. Guess thats why history repeats itself, nobody bothers to learn from it.

  118. There's so much missing by exp(pi*sqrt(163)) · · Score: 3, Interesting
    For example there was a fascinating pre-history of graphics cards from before they were released to the general public. Many developers on /. were surely involved in developing for these things even though they never finally made it to market. Many companies were involved before the appearance of the 3dfx chipset: Cirrus Logic, Yamaha, LSI, Oak, 3dlabs, Nvidia and so on.

    Some of my favorite cards were the 'decelerators' such as the Yamaha device. They hadn't yet figured out how to do 'perfect scan' so if you rendered a pair of triangles with a common edge then the pixels on that edge would be rendered in both triangles. If you rendered a square tesselated as triangles in the obvious way then the corner pixels were rendered 6 times. I had arguments with the guys about performance. They told me my drivers sucked as I couldn't match their laboratory performance. It's astonishing that a company could bring a device as far as first silicon without knowing how to rasterize a triangle correctly! Even without such mistakes they were still slow as the PCI bus was no way to send 3D instructions, geometry and textures anywhere. It would often take longer to format the data and send it to the device than simply rasterize directly to screen memory in software - even on early Pentiums!

    Then there was the first nvidia card that you may or may not know about. My God this thing was bad. Now I can't remember the exact details (this is many years ago) but it was very like the Sega Saturn's 3D system. (I don't think there's a coincidence here, the card came with a PC version of Virtua Fighter so I guess Sega and Nvidia were working together). Basically it was a sprite renderer. A square sprite renderer. But it had been hacked so the spans of the sprites could be lines that weren't raster aligned. So you could render twisted rectangles. With some deviousness you could render polygons with perspective and you had a 3D renderer. But it basically always 'pushed' an entire sprite. So it was pretty well impossible to do any kind of clipping. It was next to impossible to map the functionality to any kind of 3D API and so could only run applications dedicated to it. Again they complained that we were unable to write proper 3D drivers for their card. Admittedly their design did at least allow some games to run fast but I'm still amazed by the lack of understanding by the early nvidia guys. So when they eventually overtook 3dfx I was completely blown away.

    And then there was the question of APIs. In the old days there was no Direct3D. There was OpenGL but most PCs were a long way from having the power for a full OpenGL implementation. Early on only one company was interested in OpenGL - 3dLabs. They were the only company who understood what they were doing on PCs in those early days. So there was a variety of APIs: Renderware, Rendermorphics, and BRender among others. Rendermorphics was eventually bought by MS and became Direct3D. The first few revisions were terrible but as they always do MS eventually 'got it'. Renderware is still going. They are part of Canon. Anyone who knows Canon will be aware that they patent everything. If you dig out the early Canon patents you'll find they patented fast rendering of speculars by a technique which meant they didn't actually move as the viewpoint move. (If you know 3D you should be laughing loudly right about now.) But Renderware did get their act together and now have a 3D API that runs on a few consoles. And some of the earliest and coolest 3D hacks were first patented by them. BRender just disappeared though Jez San, the guy behind it, recently received an OBE for his influence on the British computer games industry. (Gossip tidbit: at one point SGI were looking for a 3D API for PCs and chose BRender over OpenGL for their FireWalker game development system.) If you dig into the pre-pre-history of 3D accelerators you'll see that San's company, Argonaut, developed the first commercial 3D accelerator (though not PC card) - the FX chip for the SNES, used for Starfox.

    And this is all from memory so please accept my apologies for errors and post corrections!

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:There's so much missing by Mark+Dentari · · Score: 1

      Jez San.. Yep I remember Star Glider 1 and 2 for the Atari ST. Brilliant. Man how those Star Glider 2 blew me away, then Jez went on to help develope Star Fox for the Super Nintendo, which inlcuded a DSP just to run Jez's code 3d. Jez helped make those games great.

  119. Re:Bullshit by tedgyz · · Score: 1

    Oh yeah, HAM mode was great - if you liked going blind. It was Interlaced rendering it nearly useless. If you think setting your PC monitor at 60Hz is bad, try 30Hz. Ugh!

    I owned an Amiga 2000 and enjoyed it thoroughly. It served it's purpose. Now it is just a piece of computer history. Ooops! Sorry! I hope the Amiga bigots aren't reading this. :-)

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  120. The article is absolutely crap. by garompa · · Score: 1

    period. I don't understand how/why it is posted in /.

    --
    Is it absolutely necessary to have a sig. ?
  121. having trouble believing how much slashdot sucks.. by jms258 · · Score: 1

    how many fucking times have we had the fucking history of fucking video cards fucking posted now?

    fuck!

  122. So basically... by salgiza · · Score: 1

    you mean that, when you buy a graphic card for games, they are giving you buggy drivers on purpose? (as much more stable drivers are in fact available). How nice of them... :-)
    The sad part is that it's partly true, as can be seen here (note: it was just the first link I found after a quick search on google).

    1. Re:So basically... by nate1138 · · Score: 1

      I guess so. I think it is more the level of optimizations for certain apps. Of course, I could be wrong....

      --
      Where's my lobbyist? Right here.
  123. Voodoo 6 by drafalski · · Score: 1

    What, no Voodoo 6 8000?

  124. Away from "Accelerated"? by Enonu · · Score: 2, Interesting

    With today's CPUs having more than enough power for most tasks done by the average user, when will we get to the point where we don't need a video accelerator? The six month cycle makes upgrading to a new video card an expensive and risky proposition afterall.

    For example, I wonder how many FPS a P4 3.2 or an Operon can pump out @1024x768x16bit in Q3 with only software rending.

  125. Re:What? No mention of the IBM CGA card by theendlessnow · · Score: 1
    What I remember is that with a little GW Basic, you could poke a value of 0x713 into address 0xfeedbad and presto!, instant full hardware accelerated 3d... even OpenGL. I remember playing quake with this config. Only having 4 colors really helped the performance out... I think I got 20 fps!! Case got hot though... really hot. You could even feel the heat in the all metal keyboard. Ouch!!

    Now if I can only file down my GF5950 hsf to fit into one agp slot... getting close.... My Hercules EGA card is smaller, maybe time to convert.... I think there's a way to overclock that baby!!

    Finally can use the digital port on my LCD panels!

  126. Re:Bullshit by Anonymous Coward · · Score: 0

    You could use HAM in non-interlaced modes as well. The problem with HAM was not interlacing but that it was basically a kludge, only appropriate for static images. It took years before the first paint program could effectively do HAM and fix most of the HAM color inaccuracies.

  127. Re:Bullshit by Anonymous Coward · · Score: 0

    It's Buckaroo Banzai, you great dope. :-P

  128. Too much "to the face" by sacrilicious · · Score: 1
    Okay, I found the first usage a little hokey but as a literary device to incite interest, I excused it. Page 1:
    When 3dfx released their first card in October of 1996, it hit the computer world like a right cross to the face.
    Then 50% through the not terribly long article, on page 3:
    In October of 1999, NVIDIA dealt the final blow to 3dfx with the introduction of the Geforce 256. As 3dfx didn't have anything to immediately combat the new card with, they took the blow right to the face.
    At least make the second one be "to the nuts", or *something* different. People are free to write whatever they like, but repetition is boring.
    --
    - First they ignore you, then they laugh at you, then ???, then profit.
  129. anyone have a voodoo 3500? by fragalicous · · Score: 1

    i had one these things. it had a blue video hub attached to the card that snaked out. it was funky. it imported video pretty well though on my pii 266. also ran quake ii nicely.

  130. Not accurate by JimmT · · Score: 0

    This is not accurate. The article starts off with the Voodoo being the first 3D consumer card, which is false. ATI had the 3DXpression PC2TV (Mach64 based chipset), Nvidia had the NV1, and Matrox had the Millinuem 1 and the NEC PowerVR powered M3D out before 3Dfx released the Voodoo1. Yes, all but the PowerVR were week competitors to 3Dfx, but they were first.

    Jim

    --
    "Life is art...Paint your destiny"
  131. Not very accurate... by skintigh2 · · Score: 1

    Sure it was really brief, but it left out a lot of major cards and even left out the main reason 3dfx died: no 32-bit color support. Sure, that hardcore gamers didn't care, but the hardcore gamers only represent 0.000001% of the world market.

    When the average consumer sees two card that are about the same except one is dramatically better in something EVERYBODY understands without a CS degeee, that card wins.

  132. Only 4 pages? by Slime-dogg · · Score: 1

    Not only did he miss the Verte, there were a lot of things that he skipped between the introduction of the GeForce and present day history. He pretty much went over the forces that brought 3DFX down, but not what brought the gfx industry to where it is.

    He missed the initial release of the Radeon, the quality of the drivers, the fast paced competition between ATI and Nvidia at the time (Radeon 8700 vs. GeForce 2/3). He missed the little companies like the one that produced the Kyro and Kyro II, which had better framerates than any other card in Serious Sam. I wanted to buy one, just because I thought the implementation was the coolest thing since sliced cheese, and the blue orb fan on top didn't hurt.

    He failed to mention the graphical libraries that stimulated the archetecture, about how MS's DirectX/Direct3D slowly took over, and how OpenGL got stuck in the quagmire of beauracracy. The TNT2 card was great for OpenGL, as are newer generations, BUT they're design are almost all MS-centric. You see the cards lined up against DX versions, TXT2 = DX6, GeForce 1&2, Radeon = DX7, GeForce 3 & 4 = DX8, Radeon 8900 = DX8.1, GeForce FX / Radeon 9700-9800 = DX9.

    If you claim to do a history, I expect to see more than just a summary of events. I expect to see the politics, the intrigue, the setting, the plots, the espionage, the murder, the killings, the agreements, the treaties, etc. Why is RDRAM used in Saturn and N64, but doesn't show up on Gfx cards? Why are computer graphics so much different from the consoles? What happened within 3DFX that caused them to fall? The decisions made within that particular company have to come down to a precious few... what were they're names?

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  133. Wrong by Stonent1 · · Score: 1

    Using two Rage Pro processors in parallel, the card carried a fairly high price tag

    The Rage Fury Maxx used to Rage 128 Pro chips. I found this article to be missing a lot of milestone video cards. No review could be complete w/o a Virge card, plain and simple. The first 3D decelerator.

  134. Huge Gap in History by kfishy · · Score: 1

    Is it just me or is there a really big gap between the end of ATI's Rage series and the release of Radeon 9700? The author seemed to have omitted everything during that period, which saw the most dynamic "battle between ATI and nVidia.

  135. Matrox Mystique wasn't that great, though. by MtViewGuy · · Score: 1

    While the Matrox Mystique did offer 3-D acceleration, the board sacrified just WAY too much graphics quality to pull off that acceleration. It had a short burst of popularity but once nVidia rolled out the Riva 128ZX and Riva TNT chipsets that could handle 3-D acceleration of more complex graphics, it was all over for the Mystique.

    Matrox did fight back with the much-improved G400/G450 series of cards, but unfortunately Matrox never really advanced beyond that, being quickly overtaken by nVidia's GeForce 256 and ATI's Radeon series of chipsets. I'm disapppointed that the Parhelia from Matrox didn't come out that great, because Matrox could have produced a card that could have made them a major competitor against ATI and nVidia again. :-(

  136. That's not history! by Brandybuck · · Score: 1

    That's not history! Not only is in grossly incomplete for the period of time it covers, it only encompasses about a third of the timeline. What about CGA, EGA and the original VGA? What about the Hercules? What gave rise to the incompatible SVGA specs? What was the first accelerated 2D card? And don't forget the Mac and Amiga!

    --
    Don't blame me, I didn't vote for either of them!
    1. Re:That's not history! by fordboy0 · · Score: 1

      Amen! I was settling in for a nice read about all of the graphics cards that I consider history. The great feeling of getting my first 24-bit color graphics card, the Targa card (where the TGA file format came from) which set back my company a cool 8000 bucks. Or perhaps the early days of playing "Corvette!" (I still have the original box) or "Stunts!" (What was with all the exclamations back then?) on that awesome EGA card. (I used to brag to all the diehard IBMers that my old Atari 800 had better graphics / more colors than EGA)

      BAH! Not history at all, but a light (very LIGHT) gloss over 3d card history. ;P phht!

      --
      Ligaguinggligagiggagoogoogwillgo
  137. Re:Bullshit by schon · · Score: 1

    Correction:

    The ST's mono mode is 640x400 in 2-bit (b&w)

    2-bit would be 4-color. B&W would be 1-bit. :o)

  138. Re:Bullshit by schon · · Score: 1

    HAM mode was great - if you liked going blind. It was Interlaced rendering it nearly useless.

    Uh, no.

    Interlacing is a method of increasing the vertical resolution of your screen without increasing the bandwidth - you draw even/odd lines on different passes, which doubles the number of lines you can display, at a cost of 'flickering' when you have high contrast on the even/odd lines on the screen. (An interesting note - some early S/VGA monitor manufacturers produced low-end interlaced monitors for the PC.)

    HAM stands for Hold And Modify. It was a method of increasing the color depth (not the resolution) of the display, by allowing pixels to either be a color index, or as modification of part of the RGB value of the previous pixel.

    Note that the two of these are completely independant, and while is possible to have an interlaced HAM image, it was also possible to have a non-interlaced HAM image, as well as an interlaced non-HAM image.

  139. Which hand do you use? by jwdalton · · Score: 1

    A minor annoyance for those who are familiar with boxing is that a right cross only comes from a person who is using a left lead. This implies that the person is left handed. For most of use, it would be a LEFT cross.

    Something like jab, cross, hook, cross, down for the count (right, left, right, left, relax).

  140. Re:Bullshit by tedgyz · · Score: 1

    Ok, my memory is not completely clear on this. However, I don't recall there being any way to get HAM in non-interlaced mode. I remember looking for any way to get rid of the flicker. I thought it was a limitation of the graphics hardware, not the monitor. I could be wrong. Are you speaking in generalities, or based on experience with actual Amiga hardware?

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  141. Forgot number of notable chips by be-fan · · Score: 1

    1) Riva 128. It was NVIDIA's first competitive 3D card, and one of the first to beat the original Voodoo.

    2) Riva TNT. Almost as fast as a Voodoo 2, but much better image quality and a lot of modern rendering features not present in the Voodoo series. One of the first consumer-level 3D cards whose OpenGL ICD was good enough to run pro-level apps.

    3) ATI Rage Pro. First competitive AGP chipset.

    4) Intel i740. First 3D chipset specifically designed for AGP. It was quite fast (TNT-1 class) and had pretty good image quality.

    --
    A deep unwavering belief is a sure sign you're missing something...
  142. Re:What? No mention of the IBM CGA card by Wordplay · · Score: 1

    You could also damage or destroy a lot of older monitors by driving them at unsupported sync rates. Modern monitors will usually blank the screen and print a message. Old ones would attempt to match the rate and sometimes fail. I nuked my boss' monitor at one job switching Windows to a refresh rate I thought it could handle (but was wrong). The few seconds the confirmation dialog displayed were enough.

  143. Re:Bullshit by Anonymous Coward · · Score: 0

    I used Amigas for close to 10 years. HAM colour modes are available on both interlaced and non-interlaced screen modes, however on the early revisions of the Amiga chipsets (OCS, ECS), HAM was only available in 320x256 (PAL) and 320x512 (interlaced PAL), also the NTSC modes (320x200 and 320x400 I think they are). The OCS and ECS chipsets didn't allow more than 16 colour modes above 320x512.

    Later on with the AGA chipset, HAM was available on all screen modes (from 320x200 all the way up to 1280x512 (PAL) and the VGA modes (800x600)). The AGA chipset also enabled 2 to 256 colour displays in all screen modes.

    Hope this helps :)

  144. ATI was not as clever as they make it seem ! by vistic · · Score: 1
    ATI, possibly one of the cleverest (or maybe luckiest) of all three companies was content to sit in the corner and watch NVIDIA and 3dfx battle it out. ATI still released new cards - they weren't spectacular, but by no means were they horrible. The cards were just enough to keep them in the race. ATI's strategy seemed to be to lie in wait for their time to strike, which wouldn't come until later.


    I'm not so sure ATI knew they were being so clever at the time. I'm sure they were content to be among the worst in the market, either.

    It seemed to me that they were screwing up and struggling, making crappy cards and only finally were able to establish a solid reputation after they stopped screwing up their Radeon drivers finally. The author is giving them credit for a "master plan" I doubt they ever had. This is empty history is rather tainted by present conditions. It's only in retrospect we can think maybe ATI was just being really clever.
  145. Re:What? No mention of the IBM CGA card by NihilSmurf · · Score: 1

    No, it was a choice between Reggae and Miami Vice. Each had a choice between high and low intensity versions, giving 4 palettes of 4 colors each.

  146. Noteable exceptions. Intel i740? by OneNonly · · Score: 1

    As many have stated this article leaves some importnant cards out of it's line up.

    To me, the Intel i740 was the pick of the "early" 2D/3D cards. While not as *powerful* as the TNTs the i740 was an absolute bargain. I seem to remember picking one up for about $100 AUD (~$50 US?) with 8mb RAM.

    It really was the first *affordable* video card *many* gamers found..

  147. transistor counts by nothings · · Score: 1
    transitor counts for newer GPUs and old and new CPUs.

    I don't actually have anything before TNT2 on here, but I think it's still interesting.

  148. Re:Bullshit by Mesaeus · · Score: 1

    I had the exact same machine. It was CGA alright, but the trouble was my dad bought the version with the 4 grayscale b/w monitor. So each CGA color was some shade of gray. Can you imagine the disadvantages of both Hercules (no color) AND cga (really low 320x200 resolution, pixels the size of a house) in one easy package ? Urgh. I'm glad graphics hardware got a lot better, I can still feel my eyes hurting from trying to play games on that monstrosity.

  149. Killer App One Word= Quake by Anonymous Coward · · Score: 0

    The killer app for the 3d card was first Quake. Everything else then patched, even Quake was a patch. Tomb Raider then became the next big game in 3d glory (putting to shame any picture in software mode let alone on the Playstation on a television). But Quake was really a killer app for the Pentium as well. People that never had computers before bought one (me included) or new ones in order to play Quake. For better or worse 3dfx and Pentium was the best and ONLY card/system to really play Quake on.

  150. No TNT?!?? Check these benchmarks! by iamhassi · · Score: 1
    I know this has been said already, but the author is clearly biased towards 3dfx.

    The Nvidia TNT is completely left out, which is a shock considering the TNT is the card that lead to the downfall of 3dfx. It was the first card that beat the Voodoo2's 3D performance and offered 2D in one card:
    Pentium 2 400mhz - Quake 2 @ 800x600
    TNT2 = 40fps
    Voodoo2 = 37fps

    And the TNT was priced lower than a single Voodoo2, easily making it the best bang for the buck. How good was it really? Tom said it best: "This article shall answer the question if NVIDIA's RIVA TNT will be able to replace Voodoo2 and if it's indeed better than Banshee.... To already answer this question for my part, yes, I am using TNT and there are no 3Dfx cards in my own system anymore, the first time after more than 2 years."

    After the TNT everything changed for Nvidia: the TNT2 followed in early '99, with the Geforce late '99 and Geforce2 in 2000. 3dfx never really caught up after the TNT, releasing the Voodoo3 in '99 but it wasn't quite up to par with the TNT2 (despite FastSilicon claiming "The Voodoo3 barely beat the TNT2 in pure FPS") and it clearly didn't compete with the TNT2 Ultra or Geforce. The rest is history.

    For more video card history I suggest reading Tom's Hardware. He's still got the reviews from 1996-1997 and 1998. A much more complete history and no cards have been left out.

    --
    my karma will be here long after I'm gone
  151. Don't put it on main page then by iamhassi · · Score: 1
    he's pretty frustrated that the article was released without his editing, it wasn't ready yet

    It was listed on the main site the day before it was slashdotted. If he doesn't want the world to see his articles before he edits them then perhaps he shouldn't post them on the main page?

    --
    my karma will be here long after I'm gone