maybe. maybe in the infinite reaches of space, in the final frontier, another, shorter and concise explanation might be found. we might be rather seemingly insignificant, compared to the infinite universe. yet, our duty as sentients requires that we should go reach wisdom wherever it is, be it in the boundaries of known space or at the bottom of a teacup.
including innovations such as the internet, where we can channel or basically unchanged violent impulses towards harmless release
your causation is wrong.
such people do not go reform themselves after letting their basically unchanged violent impulses out.
what i see is, the society continually turns into a place of cooperation and harmony, and continually pushes such acts and such people out, therefore creating a social evolution for the thriving of the more socially positive personas.
moreso, we are seeing the violent impulses out in virtual game worlds because the society doesnt condone or allow them anymore. the only tangent this has with your proposition is that otherwise such people would be busying themselves committing violent acts in real world. the positive side is, these people will not be harming anyone until their kind (social inclination group) dies out in future.
no. state of our civilization defies your argument. had it been so, with our current level of technology we would have returned to stone age, by nuking ourselves long ago.
Again, NO CORRELATION. I don't even see how you think there's any logic in your conclusion whatsover. It's a FANTASY VIDEO GAME, not a real live country. The whole idea behind it IS lawlessness. You can't just start referencing injustices in a bunch of third world countries and think that you're making a point. This isn't Miss Teen USA.
if you are not able to establish the correlation in that one, i have nothing to debate with you. i didnt read rest of your post.
groom is not dead but social consequences are there in proportion. nobody tries to actually beat the killer to death, or he doesnt get executed, but he gets ousted by the in-game society. but, he doesnt mind that - because he will just open another toon and pose as another person.
this directly means that if the consequences in real life were dodgeable, this person would actually could commit crimes in scale proportional to what he did in game.
erasmus is also human nature. strauss is. michael moore is. w.bush is. osama bin laden is. shintoism is. flower arranging is. all of them are.
human nature is one of haggard, brutal origins evolving towards ever more cooperative, social and less harmful relationships amongst them and the environment they live in.
in 1500 AD, your daily concern would be how to save your butt from a runaway raider's sword. today you have no such problem, but need to raise your standard of living. at least considerable portion of the world is like that, and the percentage is increasing.
just in the example above, in future things will get better - because evolution awards whichever specie, and in species level, whichever culture acts most cooperative and less harmful towards their general setting and manages to further their technology in the meanwhile, they get the boon. others grind each other down in strife.
thats just the way it is. we were pathetic monkeys which were less powerful than their predators have got ahead just due to their care, looking after among themselves during evolution. not much more powerful predators.
this or that person, or some cultures having gone to extremes during the course of history does not mean that the world was a mad max world where dog eats dog. despite being just like a mmo game - ie no written solid rules or enforcing agency (like god) to enforce morals, still unwritten, culture-transcending rules applied.
basically people like in TFA, who can be termed as "badass/evil wannabee suppressed individual sociopaths", use the anonymity in virtual worlds as a veil to exhibit their sociopath behaviour.
what im trying to tell is, nothing in human civilization, has never been in the way badass-pk/evil wannabee antisocial sociopath players like thats portrayed in TFA, and argued by in this thread.
1 - Establish a leveling structure and tie anything doable in the game to this
2 - Create a system that players will have to cooperate to go up the leveling ladder
3 - Allow disturbed individuals to be able to behave unsocially by a system of anonymity
4 - Continually take up the max level cap by new expansions
5 - !?!?!!?!
6 - Profit !!!
sarcasm aside, such types actually see what you picture as a 'good thing' and the darwinian way of mmo games. read the comments around in this thread. games, for these people are whacking each other's brains.
oooooor, very probably you are a registered user thats prefers to hide behind the veil of anonymity when doing unsociable behaviour, just like in games. and you have in no less than 5 minutes replied to my reply. that means that if you are not refreshing this thread like a psychopath, you were informed by slashdot system dropping a message about reply to your post.
as it is a social environment, some unspoken, unwritten rules still hold. and suppressed individuals, hiding behind the veil of anonymity, breaks them, like these.
again, as a gamer who played games since zx spectrum, i repeat ; EVEN if its a game, EVEN if many stuff are allowed as per company's policy, it is a social environment. and where there is a social environment, some unspoken, unwritten manners and conduct still holds. and im not even speaking of mmo games, or respectability standards in a pvp server.
there are suppressed, disturbed individuals however, who, hiding behind anonymity, let their pandorra's box of disturbances out in the manner pictured by TFA. many of them are posting in this thread, and have mod points too. just read around and see. common traits - 'darwinian survival philosophy to the extent of being public enemy' + badass/punk wannabeeness + the aptitude to ignore social conduct just because anonymity provides they dont get caught.
I didnt take "Make your own fun" as pretend to like a game you dont like.
its not related to liking, disliking.
a game SIMULATES an environment, a world. mechanics of it are also included in the definition of world. if that world is constructed as a grind race, an itemization foray, that takes away from the experience of 'environment'. the further the weight of race in mechanics goes, further the feeling of 'alternative world' experience goes down the drain, because you increasingly start to see that everything is tied to the race, and this directly increases the feeling that you are in a game, and decreases the alternative reality experience. in wow, EVERY single thing was tied to level.
well, everything has its downs.
maybe. maybe in the infinite reaches of space, in the final frontier, another, shorter and concise explanation might be found. we might be rather seemingly insignificant, compared to the infinite universe. yet, our duty as sentients requires that we should go reach wisdom wherever it is, be it in the boundaries of known space or at the bottom of a teacup.
your causation is wrong.
such people do not go reform themselves after letting their basically unchanged violent impulses out.
what i see is, the society continually turns into a place of cooperation and harmony, and continually pushes such acts and such people out, therefore creating a social evolution for the thriving of the more socially positive personas.
moreso, we are seeing the violent impulses out in virtual game worlds because the society doesnt condone or allow them anymore. the only tangent this has with your proposition is that otherwise such people would be busying themselves committing violent acts in real world. the positive side is, these people will not be harming anyone until their kind (social inclination group) dies out in future.
the function is not towards more violence and strife. its parabolically towards the other end judging from our last 300 year's history.
well, then s/he is refreshing the thread like madmen.
no. state of our civilization defies your argument. had it been so, with our current level of technology we would have returned to stone age, by nuking ourselves long ago.
if you are not able to establish the correlation in that one, i have nothing to debate with you. i didnt read rest of your post.
scale is the same.
groom is not dead but social consequences are there in proportion. nobody tries to actually beat the killer to death, or he doesnt get executed, but he gets ousted by the in-game society. but, he doesnt mind that - because he will just open another toon and pose as another person.
this directly means that if the consequences in real life were dodgeable, this person would actually could commit crimes in scale proportional to what he did in game.
im not playing wow anymore.
no you dont understand human nature.
erasmus is also human nature. strauss is. michael moore is. w.bush is. osama bin laden is. shintoism is. flower arranging is. all of them are.
human nature is one of haggard, brutal origins evolving towards ever more cooperative, social and less harmful relationships amongst them and the environment they live in.
in 1500 AD, your daily concern would be how to save your butt from a runaway raider's sword. today you have no such problem, but need to raise your standard of living. at least considerable portion of the world is like that, and the percentage is increasing.
just in the example above, in future things will get better - because evolution awards whichever specie, and in species level, whichever culture acts most cooperative and less harmful towards their general setting and manages to further their technology in the meanwhile, they get the boon. others grind each other down in strife.
thats just the way it is. we were pathetic monkeys which were less powerful than their predators have got ahead just due to their care, looking after among themselves during evolution. not much more powerful predators.
you completely lost track of your own argument. let me sum it up for your anonymous mind :
i said that some behaviour are unacceptable nomatter rules allowed them or not.
i gave example of middle eastern and african cultures.
you said i talked out of my ass
i noted to the contrary.
and now you are arguing "will we conduct ourselves as per tribal laws for online play"
NO.
for fuck's sake THAT was my point. tribal laws still hold true and observed and VALID in those cultures, but THEY ARE WRONG.
just like doing ANYTHING in a mmo game just because the policy and rules allow.
you are confusing and misperceiving reality.
this or that person, or some cultures having gone to extremes during the course of history does not mean that the world was a mad max world where dog eats dog. despite being just like a mmo game - ie no written solid rules or enforcing agency (like god) to enforce morals, still unwritten, culture-transcending rules applied.
basically people like in TFA, who can be termed as "badass/evil wannabee suppressed individual sociopaths", use the anonymity in virtual worlds as a veil to exhibit their sociopath behaviour.
said before : there are even unspoken rules for being a mafia godfather. world is not anarchistic as the ultima online player killer wannabeers argue.
what im trying to tell is, nothing in human civilization, has never been in the way badass-pk/evil wannabee antisocial sociopath players like thats portrayed in TFA, and argued by in this thread.
1 - Establish a leveling structure and tie anything doable in the game to this
2 - Create a system that players will have to cooperate to go up the leveling ladder
3 - Allow disturbed individuals to be able to behave unsocially by a system of anonymity
4 - Continually take up the max level cap by new expansions
5 - !?!?!!?!
6 - Profit !!!
sarcasm aside, such types actually see what you picture as a 'good thing' and the darwinian way of mmo games. read the comments around in this thread. games, for these people are whacking each other's brains.
especially in IT. if going gets tough in one place, you can just move to another place.
bah. he would probably just drop playing that toon and use another toon or level an alt.
oooooor, very probably you are a registered user thats prefers to hide behind the veil of anonymity when doing unsociable behaviour, just like in games. and you have in no less than 5 minutes replied to my reply. that means that if you are not refreshing this thread like a psychopath, you were informed by slashdot system dropping a message about reply to your post.
"fucking" gaming is a HOBBY. a hobby IS a part of real life. GET A HOBBY.
the parent i mean, basically i was trying to sum up to that.
as it is a social environment, some unspoken, unwritten rules still hold. and suppressed individuals, hiding behind the veil of anonymity, breaks them, like these.
again, as a gamer who played games since zx spectrum, i repeat ; EVEN if its a game, EVEN if many stuff are allowed as per company's policy, it is a social environment. and where there is a social environment, some unspoken, unwritten manners and conduct still holds. and im not even speaking of mmo games, or respectability standards in a pvp server.
there are suppressed, disturbed individuals however, who, hiding behind anonymity, let their pandorra's box of disturbances out in the manner pictured by TFA. many of them are posting in this thread, and have mod points too. just read around and see. common traits - 'darwinian survival philosophy to the extent of being public enemy' + badass/punk wannabeeness + the aptitude to ignore social conduct just because anonymity provides they dont get caught.
the comedy is, you post as an anonymous coward.
I didnt take "Make your own fun" as pretend to like a game you dont like.
its not related to liking, disliking.
a game SIMULATES an environment, a world. mechanics of it are also included in the definition of world. if that world is constructed as a grind race, an itemization foray, that takes away from the experience of 'environment'. the further the weight of race in mechanics goes, further the feeling of 'alternative world' experience goes down the drain, because you increasingly start to see that everything is tied to the race, and this directly increases the feeling that you are in a game, and decreases the alternative reality experience. in wow, EVERY single thing was tied to level.