Now they come forward with "Oh we don't care about the internet too much" or whatever it was they said and it sounds like they're being half arsed on that too.
And that statement right there shows just how serious Nintendo is about getting the "Core Gamers" back, which is not at all. A couple generations back with the PS2 and Xbox1 was the time when not caring about the internet was actually moderately acceptable. Things didn't really work too well, and the PS2 required special additional hardware, and add that to the fact there was only a handful of games actually worth playing online on either console, it wasn't a platform killer to not focus on it. In fact, I think the Gamecube actually did have some kind of network adapter, but for the one or two games that used it, not a big deal.
Now look at Xbox360 and PS3, where network play has been a much larger focus. I'd say overall, Microsoft actually has the better online offering at this point despite the premium fee to actually use it for anything, although I have used PSN a bit and it seems somewhat functional, recent trouble aside anyway. In fact, Sony probably should have at least provided some kind of low quality headset right with the system like Microsoft does, although there is the benefit of using pretty much any Bluetooth headset on their system.
So without Nintendo providing some kind of significant core network services, which 3rd party developers can easily jump on, they are effectively shooting themselves in the foot yet again. And even if it can stand toe-to-toe with the others on graphics or control, it will still be the less desirable port of the title if multi-player doesn't hold its own. No matter how much Nintendo tries to be unique or innovative in other areas, failing to provide on some basic services like full featured multi-player with voice communication puts it firmly back in place as the developer shunned platform.
Pretty much. And without looking at release notes, I can't even really tell what changed from 4.x. Doesn't feel like anything more than a minor release. And at least my tree-tabs are still working.
I tell you what I tell everyone with this kind of argument: Please be more specific. Tell us your username, your edits (diffs!), then we can evaluate and judge for ourselves. Otherwise, it's just FUD you're spreading.
Really? You are calling him on that? It's pretty much common knowledge that's what wikipedia is like. I mean, look at this article, what is it they are trying to prevent here? Oh right, the exact thing the GP mentioned. Even if you pay attention to every minor wikipedia detail that can still happen.
Nice to at least see a company do a full disclosure quickly after a breach
You know what would really be nice? For a company to take a fucking look at their security and prevent this from happening. THAT would be nice. Seems like some amount of my information has been leaking on a weekly basis for months now.
quit as in changed to only looking at it for a few minutes once a week.
Heh, if that's the criteria used then I've never actually been "on" facebook. I'm guessing that's what the article means, since it's supposedly impossible to really delete yourself from it completely.
What is the big fuss about getting a garbage collector anyway? Why does it even matter? Good C++ code shouldn't need a garbage collector. If memory was allocated within an object then the destructor should be taking care of it. And with shard_ptr (which people should start using) it's taken care of within there anyway. Is this wanted so everyone can start coding sloppy C++ and forget about the delete calls? I suppose for those using some 3rd party library that behaves poorly and is totally out of your control it could be nice to stop that from leaking all over. Still, it should have been done right in the first place.
I suppose there might be some argument for preventing excessive memory fragmentation. Is there some other benefit to having one?
That said, I am all but certain there must be a way to make WebGL safe.
Probably, doesn't mean it will ever be made safe though. There's a lot of low level stuff going on there, and for efficiency there's not really a lot of time to waste double checking everything. Bugs in graphics drivers already manage to crash machines all on their own, and that's while running non-malicious code. Trying to secure it is going to have to start at the driver level, which is out of WebGL's scope. Add this onto the fact that the vendors drivers sometimes fall a little short of the spec itself, so even using it as intended can bring up some odd issues.
None of the "anti-virus" companies do. Because the way they're currently structured is as a reactive process.
Well, certainly not McAfee anyway. There are anti-virus packages with heuristic analysis, and supposedly those occasionally do something, but I've never personally seen a scanner catch anything with it.
Speaker wire is so low impedance and the signal so strong that even something from monoprice is plenty fine. The "true audiophiles" you are talking about are the brain dead kind. There actually are a breed of informed audiophiles who do the math and don't blow money on magic pixie dust components (several people over at head-fi seem to have their heads on straight). The place to really focus on cable is analog interconnects (if any). Replacing my cable from DAC -> Amp actually did make a very obvious difference that anyone would be able to hear.
Maybe you are right and the term audiophile has been tainted beyond repair. I still like to use the term without all the implied negativity though.
can't hold more than 2 guns and needs assistance in every fight
I'm starting to miss some of the old shooters due to this. Ammo hoarding and hidden super-weapon hunting were quite fun back in the day. Would be nice to see some games stop following the "realistic" formula and bring back the "arsenal on back" model. It's always satisfying to run into a new room, take a look over the enemies, and grin as you pull the perfect gun for the job out. To quote Unreal 2, "Show me the crowd pleaser."
In addition to this, the contest adds a random low probability chance each cycle that the ghosts directions actually will be reversed (different from behavior in the vanilla game, but equally no choice in the matter). So even repeat simulations vs the same AI's could yield different results.
I don't have an iPhone, but what happens when it runs out of batteries?
Before the battery is totally gone it goes into some low power mode where the phone cannot actually be used until charged. Pressing the button to wake it just shows some red battery thing on screen.
Oh good, thank god you're here to enlighten us as to where the line is drawn on jailbreaks. We might have all been confused and thought it was actually completed.
On a different note, how often do people actually reboot their phones other than when installing an OS update? I'm thinking probably never.
And with musical score by Matt Uelmen, it almost feels like you've wandered back into Diablo at times. With Torchlight 2 supposedly releasing next month, might be good to finish up the original this month to get ready for the sequel. And in favor of Torchlight over Titan Quest, Torchlight does have procedural level generation. Although for the first play through Titan Quest, I suppose it doesn't really matter either way.
Although, Terraria does seem to have a lot more content in terms of items and loot. The stagnation in new formulas and such in Minecraft is a bit strange considering how many mods easily add on a lot more. Hopefully Notch actually makes good on his tweet about taking some ideas from Terraria, would help to have some new toys.
Miro actually works pretty well also. I don't really care for all the other stuff baked into it (uTorrent finally has a Mac port), but as a media player it's smooth.
Now they come forward with "Oh we don't care about the internet too much" or whatever it was they said and it sounds like they're being half arsed on that too.
And that statement right there shows just how serious Nintendo is about getting the "Core Gamers" back, which is not at all. A couple generations back with the PS2 and Xbox1 was the time when not caring about the internet was actually moderately acceptable. Things didn't really work too well, and the PS2 required special additional hardware, and add that to the fact there was only a handful of games actually worth playing online on either console, it wasn't a platform killer to not focus on it. In fact, I think the Gamecube actually did have some kind of network adapter, but for the one or two games that used it, not a big deal.
Now look at Xbox360 and PS3, where network play has been a much larger focus. I'd say overall, Microsoft actually has the better online offering at this point despite the premium fee to actually use it for anything, although I have used PSN a bit and it seems somewhat functional, recent trouble aside anyway. In fact, Sony probably should have at least provided some kind of low quality headset right with the system like Microsoft does, although there is the benefit of using pretty much any Bluetooth headset on their system.
So without Nintendo providing some kind of significant core network services, which 3rd party developers can easily jump on, they are effectively shooting themselves in the foot yet again. And even if it can stand toe-to-toe with the others on graphics or control, it will still be the less desirable port of the title if multi-player doesn't hold its own. No matter how much Nintendo tries to be unique or innovative in other areas, failing to provide on some basic services like full featured multi-player with voice communication puts it firmly back in place as the developer shunned platform.
The version number is now Mozilla's priority.
Firefox should have just jumped to 11 and been done with it! That would be 2 louder than IE at least.
Pretty much. And without looking at release notes, I can't even really tell what changed from 4.x. Doesn't feel like anything more than a minor release. And at least my tree-tabs are still working.
I tell you what I tell everyone with this kind of argument: Please be more specific. Tell us your username, your edits (diffs!), then we can evaluate and judge for ourselves. Otherwise, it's just FUD you're spreading.
Really? You are calling him on that? It's pretty much common knowledge that's what wikipedia is like. I mean, look at this article, what is it they are trying to prevent here? Oh right, the exact thing the GP mentioned. Even if you pay attention to every minor wikipedia detail that can still happen.
Nice to at least see a company do a full disclosure quickly after a breach
You know what would really be nice? For a company to take a fucking look at their security and prevent this from happening. THAT would be nice. Seems like some amount of my information has been leaking on a weekly basis for months now.
Exactly the data point I was looking for. Netcraft confirmation ought to be enough for anyone.
quit as in changed to only looking at it for a few minutes once a week.
Heh, if that's the criteria used then I've never actually been "on" facebook. I'm guessing that's what the article means, since it's supposedly impossible to really delete yourself from it completely.
Apparently the article neglected to mention it but you actually can write that:
for (auto i = list.begin(); i != list.end(); ++i) ...
Looks like it was lost during editing or something.
What is the big fuss about getting a garbage collector anyway? Why does it even matter? Good C++ code shouldn't need a garbage collector. If memory was allocated within an object then the destructor should be taking care of it. And with shard_ptr (which people should start using) it's taken care of within there anyway. Is this wanted so everyone can start coding sloppy C++ and forget about the delete calls? I suppose for those using some 3rd party library that behaves poorly and is totally out of your control it could be nice to stop that from leaking all over. Still, it should have been done right in the first place.
I suppose there might be some argument for preventing excessive memory fragmentation. Is there some other benefit to having one?
we are not allowed to refer to it as "your" crime, merely "a" crime
Of course it's company policy never to imply ownership in the event of a dildo... always use the indefinite article a dildo, never your dildo.
Well, OpenBSD does have a custom branch of Apache =)
I think it's a fair point though, the BSDs seem more focused on being clean and correct, where Linux is more focused on extending functionality.
That said, I am all but certain there must be a way to make WebGL safe.
Probably, doesn't mean it will ever be made safe though. There's a lot of low level stuff going on there, and for efficiency there's not really a lot of time to waste double checking everything. Bugs in graphics drivers already manage to crash machines all on their own, and that's while running non-malicious code. Trying to secure it is going to have to start at the driver level, which is out of WebGL's scope. Add this onto the fact that the vendors drivers sometimes fall a little short of the spec itself, so even using it as intended can bring up some odd issues.
None of the "anti-virus" companies do. Because the way they're currently structured is as a reactive process.
Well, certainly not McAfee anyway. There are anti-virus packages with heuristic analysis, and supposedly those occasionally do something, but I've never personally seen a scanner catch anything with it.
Speaker wire is so low impedance and the signal so strong that even something from monoprice is plenty fine. The "true audiophiles" you are talking about are the brain dead kind. There actually are a breed of informed audiophiles who do the math and don't blow money on magic pixie dust components (several people over at head-fi seem to have their heads on straight). The place to really focus on cable is analog interconnects (if any). Replacing my cable from DAC -> Amp actually did make a very obvious difference that anyone would be able to hear.
Maybe you are right and the term audiophile has been tainted beyond repair. I still like to use the term without all the implied negativity though.
It's still a good laugh for those of us who actually like to be offended.
Wait, what? If you like it then how exactly are you offended?
can't hold more than 2 guns and needs assistance in every fight
I'm starting to miss some of the old shooters due to this. Ammo hoarding and hidden super-weapon hunting were quite fun back in the day. Would be nice to see some games stop following the "realistic" formula and bring back the "arsenal on back" model. It's always satisfying to run into a new room, take a look over the enemies, and grin as you pull the perfect gun for the job out. To quote Unreal 2, "Show me the crowd pleaser."
In addition to this, the contest adds a random low probability chance each cycle that the ghosts directions actually will be reversed (different from behavior in the vanilla game, but equally no choice in the matter). So even repeat simulations vs the same AI's could yield different results.
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
(sounds odd but might be accurate?)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
I don't have an iPhone, but what happens when it runs out of batteries?
Before the battery is totally gone it goes into some low power mode where the phone cannot actually be used until charged. Pressing the button to wake it just shows some red battery thing on screen.
Oh good, thank god you're here to enlighten us as to where the line is drawn on jailbreaks. We might have all been confused and thought it was actually completed.
On a different note, how often do people actually reboot their phones other than when installing an OS update? I'm thinking probably never.
And with musical score by Matt Uelmen, it almost feels like you've wandered back into Diablo at times. With Torchlight 2 supposedly releasing next month, might be good to finish up the original this month to get ready for the sequel. And in favor of Torchlight over Titan Quest, Torchlight does have procedural level generation. Although for the first play through Titan Quest, I suppose it doesn't really matter either way.
Although, Terraria does seem to have a lot more content in terms of items and loot. The stagnation in new formulas and such in Minecraft is a bit strange considering how many mods easily add on a lot more. Hopefully Notch actually makes good on his tweet about taking some ideas from Terraria, would help to have some new toys.
WoW is much more comparable to gambling than using drugs. Especially when you factor in gear drops as one of the primary game mechanics.
Miro actually works pretty well also. I don't really care for all the other stuff baked into it (uTorrent finally has a Mac port), but as a media player it's smooth.