And I've got one guess on exactly where that road leads. The ISPs see the business opportunity there to sell "premium" accounts not behind NAT for anyone who wants to host anything at all. R.I.P. Peer-to-Peer.
update the values on Wikipedia, and you GC is now up to an international standard.
At least until the edits are undone and the article is restored to the more popular incorrect value rather than the less popular incorrect value provided. That or the article could get flagged for deletion, probably not in this case however.
They really frown on using BitTorrent clients at the library.
Although my local library (which is actually rather small) has a fairly good size shelf of CD's. Maybe not the best selection but there was some stuff worth borrowing for an afternoon. And assuming the discs are not too scratched up, there is the benefit of lossless if so desired.
but they went overboard trying to solve the resource demands in big (skirmish) games (the TA-SC games are CPU-intensive)
I think it's more like they don't have a clue what they are doing. AI-War manages skirmishes which handle 1000's of ships flying around. And that's from a little indie shop with like 2 programmers. Granted, it's probably not trivial to optimize something like that, but the Supreme Commander titles are an absolute embarrassment on performance.
I feel like the goo really has a lot of unexplored possibilities. I was actually expecting to be introduced to it much earlier in the game. The parts that had it were good though.
Hopefully they've got the engine to the point where anything users mash together will be workable in their physics engine. In the commentary to portal 1 the developers mention an edge case where a piston pushes you up through a portal and how they had to do a lot of engine work to get that in, but thought it was worth it simply so level designers would not be limited by that.
I haven't played SC 2, but how long in number of missions and hours of play is the Terran storyline
Apparently you haven't bothered to read anything about it either. It's 29, but not all can be played on a single run through (without going back to prior saves anyway). And if you spent 30 hours to get through the original then I'd say you are looking at a fairly long playtime on SC2. Just play through on hard the first time.
Well seriously, what did they expect? The top Starcraft players are not OK with Google's real life maphacking. South Korea isn't gonna put up with that crap.
At this point, I'm almost surprised the password wasn't stored in plain text. Then again, given the magnitude of the breach, I'm betting on it not being very hard to break the hashed password.
I typically run mine with it off simply to conserve battery. However I do put it on when using navigation on maps. In this case I suppose there is still some kind of intermittent tracking file where the phone will disappear and reappear. Location services does have some useful purposes, so this is still annoying either way.
Unless his origin story is that a time travelling assassin kills him before he can appear in any of the films. I suppose a separate film is not needed, episode 1-3 could simply be edited. That's edit / re-release model is more familiar ground for him.
And funding another computer lab just for playing nethack...?
Would be priceless. But I think it should be opened up a bit, something more like all turn based rogue-like games. The real time rogue-likes are too focused on reflexes and not enough on proper strategy and planning.
Is the general consensus that outsourcing as a whole tends to be profitable? Maybe my experience is sub-optimal, but it seems to fit within the "you get what you pay for" model. I've not really seen the exchange as unfair. Perhaps others are getting more out of it.
"Windows" that shipped with an unusable window manager.
Anyone have some points to back this claim up? I'm actually genuinely curious what's wrong with the way they did it. I'm not really aware of what makes it an unusable window manager, from both coding and user perspectives. Sorta assuming this is just AC trolling but maybe there is some actual reasons?
Wasn't there also a reference to Aperture Science in HL2? Something to do with a boat disappearing I think... Maybe I'm remembering wrong.
If they do add it in that would be totally awesome to have HL3 w/portal gun. The mod to make the portal gun appear in HL2 was nice but the environments for HL2 were not built around the "go anywhere" mechanic so you could get in some really odd places where the world is not actually constructed from certain angles.
Yes, but Valve is really one of the very few major developers actually doing any appreciable amount of experimentation. The vast majority of the innovation is still firmly seated in the Indie projects. That is until Valve hires them anyway.
This might sound ridiculous, but my favorite groups were ones that do (or at least used to do) those retro 8-bit-ish soundtracks in the background. I'm fairly certain all of those have been 100% safe. Been a while though, between Indie developers offering multi-platform downloads and Steam for the major stuff I haven't really needed it lately.
For the really paranoid, I suppose you could use a VM to verify it first. Best I ever really bothered with was running it through wine as a basic check.
Perhaps the bacteria can be trained to do code reviews. Then the monkeys work might finally get used.
Yes and no. The initial setup does require some central system.
Skype NAT Hole Punching
So... they managed to create auto-resolving #include directives in those 15 years? Better than nothing!
using NAT, but eventually that won't work either
And I've got one guess on exactly where that road leads. The ISPs see the business opportunity there to sell "premium" accounts not behind NAT for anyone who wants to host anything at all. R.I.P. Peer-to-Peer.
Finally a reason to have turbo buttons again! Long live the turbo button!
update the values on Wikipedia, and you GC is now up to an international standard.
At least until the edits are undone and the article is restored to the more popular incorrect value rather than the less popular incorrect value provided. That or the article could get flagged for deletion, probably not in this case however.
Big Becky is apparently a Minecraft noob and forgot to bring a shovel.
They really frown on using BitTorrent clients at the library.
Although my local library (which is actually rather small) has a fairly good size shelf of CD's. Maybe not the best selection but there was some stuff worth borrowing for an afternoon. And assuming the discs are not too scratched up, there is the benefit of lossless if so desired.
but they went overboard trying to solve the resource demands in big (skirmish) games (the TA-SC games are CPU-intensive)
I think it's more like they don't have a clue what they are doing. AI-War manages skirmishes which handle 1000's of ships flying around. And that's from a little indie shop with like 2 programmers. Granted, it's probably not trivial to optimize something like that, but the Supreme Commander titles are an absolute embarrassment on performance.
none of those new things like the goo
I feel like the goo really has a lot of unexplored possibilities. I was actually expecting to be introduced to it much earlier in the game. The parts that had it were good though.
Hopefully they've got the engine to the point where anything users mash together will be workable in their physics engine. In the commentary to portal 1 the developers mention an edge case where a piston pushes you up through a portal and how they had to do a lot of engine work to get that in, but thought it was worth it simply so level designers would not be limited by that.
charge you for a special Xbox webcam
It's called Kinect.
I haven't played SC 2, but how long in number of missions and hours of play is the Terran storyline
Apparently you haven't bothered to read anything about it either. It's 29, but not all can be played on a single run through (without going back to prior saves anyway). And if you spent 30 hours to get through the original then I'd say you are looking at a fairly long playtime on SC2. Just play through on hard the first time.
Well seriously, what did they expect? The top Starcraft players are not OK with Google's real life maphacking. South Korea isn't gonna put up with that crap.
At this point, I'm almost surprised the password wasn't stored in plain text. Then again, given the magnitude of the breach, I'm betting on it not being very hard to break the hashed password.
I typically run mine with it off simply to conserve battery. However I do put it on when using navigation on maps. In this case I suppose there is still some kind of intermittent tracking file where the phone will disappear and reappear. Location services does have some useful purposes, so this is still annoying either way.
Unless his origin story is that a time travelling assassin kills him before he can appear in any of the films. I suppose a separate film is not needed, episode 1-3 could simply be edited. That's edit / re-release model is more familiar ground for him.
Oh right. Guess I should have specified software development only. I suppose those other items really are where the big gains are.
My experience in software is you get something unmaintainable which is in need of immediate maintenance because it's only partially working.
And funding another computer lab just for playing nethack...?
Would be priceless. But I think it should be opened up a bit, something more like all turn based rogue-like games. The real time rogue-likes are too focused on reflexes and not enough on proper strategy and planning.
making outsourcing less profitable
Is the general consensus that outsourcing as a whole tends to be profitable? Maybe my experience is sub-optimal, but it seems to fit within the "you get what you pay for" model. I've not really seen the exchange as unfair. Perhaps others are getting more out of it.
"Windows" that shipped with an unusable window manager.
Anyone have some points to back this claim up? I'm actually genuinely curious what's wrong with the way they did it. I'm not really aware of what makes it an unusable window manager, from both coding and user perspectives. Sorta assuming this is just AC trolling but maybe there is some actual reasons?
Of course there's no such thing as complete HTML5 either since it's still a draft.
I think what was meant is no independent training phase. The training is in parallel with actual use.
Wasn't there also a reference to Aperture Science in HL2? Something to do with a boat disappearing I think... Maybe I'm remembering wrong.
If they do add it in that would be totally awesome to have HL3 w/portal gun. The mod to make the portal gun appear in HL2 was nice but the environments for HL2 were not built around the "go anywhere" mechanic so you could get in some really odd places where the world is not actually constructed from certain angles.
Yes, but Valve is really one of the very few major developers actually doing any appreciable amount of experimentation. The vast majority of the innovation is still firmly seated in the Indie projects. That is until Valve hires them anyway.
... but not from modified executables?
This might sound ridiculous, but my favorite groups were ones that do (or at least used to do) those retro 8-bit-ish soundtracks in the background. I'm fairly certain all of those have been 100% safe. Been a while though, between Indie developers offering multi-platform downloads and Steam for the major stuff I haven't really needed it lately.
For the really paranoid, I suppose you could use a VM to verify it first. Best I ever really bothered with was running it through wine as a basic check.