Then maybe Gnome's not for him? KDE seems like it's right up his alley, so why not just use that and be happy? People ranting on about how Gnome doesn't suit them, so everyone that does like it must be either ignorant fools or children who require hand-holding just grind my goat. Same with the ones from the other side doing the same thing.
That was in fact the entire point of my rant. Neither Gnome nor KDE can be everything for everyone, so just use what suits you the best and be done with it. Trying to make Gnome more like KDE and vice versa would ruin them both.
You can use GNOME if you want to. People who want more flexibility (and to be treated like adults) can use KDE.
That's great, but why do you have to be such a condescending fuck about it? Why is it so fucking important to you that everyone agree with your choice of desktop environment? Are you really that insecure in your own opinion that you need to verbally attack anyone who dares oppose it?
Get the fuck over yourself. Different DEs work for different people. That's the whole beauty of open source. Choice! I myself use Gnome because I does everything I need it to do with a minimum of fuss, but you don't see me banging on about how excellent my choice is and how anyone preferring something different is an ignorant fool. Why should it matter to me what other people use?
Just use whatever DE makes you happy, but shut the fuck up about it already!
If you read my post a bit further up, you'll see I've tried everything and then some. I've spent days trying to fix it, but it just isn't working. If the problem was as simple as drivers, I wouldn't be here whining.:)
That's the thing. It seems it's luck of the draw that determines whether you have problems or not. I've seen several of my friends with more or less equal hardware run it without problems, but as I've said I have two computers here that just won't. Even after swapping out a lot of the hardware.
It's pretty obvious this doesn't affect everyone, or there would be a massive uproar, but the amount of people (with wildly differing hardware) actually having this problem rules out dodgy hardware too in my opinion. It's too just wide spread to be a coincidence.
Steam you say? I haven't been able to bring up the task manager when it locks up, so I haven't been able to identify the process hogging the CPU, but if it's Steam maybe a crack could do the trick? Worth a try anyway...
Instead of attacking the game as many clueless people do why not sit back and try and figure out whats broken or not working as it should, it takes less time.
Oh I've tried. My god have I tried!
I've tried drivers old and new, I've tried formatting (several times), I've tried shutting down any programs that may interfere, I've tried messing with the Windows virtual memory and scheduler settings, I've tried every god damned command line option available in Source and I've tried changing hardware (memory, CPU, graphics card both ATI and Nvidia, sound card, motherboard).
I'm out of ideas, and so are everyone else with this problem... have a read.
It's also worth pointing out that this is a problem consistent across all Source based games (even non-Valve ones) for those unlucky enough to experience it. And common for all of these people is that no other games are exhibiting these problems, it's only the Source engine. But our hardware's a fault... Of course it is.
Quite frankly I'm not sure if I dare buying any more Source engine based products. TF2, Episode 2 and Portal all look absolutely awesome, but considering all the problems I've had with HL2 through Episode 1, I'm not sure if I'm willing to spend anymore.
I could barely finish Episode 1 because it kept crashing and hanging and generally running like a bucket of shite (across a couple of different computers well above minimum specs and with reasonable FPS when it actually works). Something is fundamentally broken somewhere in their engine, and Valve support just don't seem to care.
HL2 would hang every other loading screen while (presumably) autosaving. Episode 1 would lock up mid level while autosaving and while loading textures/meshes/whatever it is loading. At one point I couldn't even get by a certain point because it happened every time I went through some corridor. The only thing that eventually worked was falling back to DirectX 7 mode, running past the corridor, and then going back to DirectX 9 mode.
The Valve forums are littered with people with similar issues, but no solution is offered. It's a shame really, as the games taken on their own merit are excellent.
Why does everyone coding OO in C++ seem to think you need to new and delete every damn object? Use the stack and the RAII pattern whenever possible (which, in my experience, is most of the time). It'll make your code both cleaner and safe from resource leaks.
It's not a video interview, it's a presentation he held that just happened to be filmed and put online. I'm sure someone will write up a transcript for you eventually if you're that bloody fussy, but I'd rather watch the presentation as it was held now.
Regarding the open source radeon drivers; yes they work, admirably well too for the hack-jobs that they are (r300), but in my personal experience they are still no match for even the horrible proprietary ATI drivers, much less the Nvidia ones. 2D performance especially (in high resolutions) is extremely poor. Firefox for example would grind to a complete halt if I tried to resize it's window on both my Radeons (9200 and 9800). Scrolling was also less than optimal. Adding Flash to the mix made things even worse. Enable the proprietary ATI drivers, and everything is smooth as silk.
So while they do work, I would hardly recommend them as alternatives to the proprietary drivers at this point. I require more than the fact that they "work" from my graphics drivers.
There is a very good reason DirectX10 can't be ported back to XP. The entire Windows driver model has changed for DX10 to allow for instance GPU virtualization and GPU memory paging. This cannot be done in XP. To port it back you would have to replace the old XP driver model, which means you will have to replace the kernel, which means you've ended up with Vista anyway.
That's why they have those big signs warning about them, and that big flash when it takes a picture. Still people manage to speed past them though. I just don't get it.
Actually, no. It won't run on DX9 generation cards. With the removal of cap bits, cards now actually have to support everything the API requires to be called DX10 compatible. Older cards just don't have the required functionality. (Shader model 4, scheduling support etc.)
If it uses DX10 exclusively, people will need a DX10 card as well. At present, that is only the 8000 series from Nvidia. Somehow I doubt Remedy is that stupid. It's extremely likely the game also has a DX9(ex?) fallback, so porting it to XP would be trivial.
If it wasn't for all that money in their back pockets weighing them down that is.
How about "recommendations"?
Anyway, for IE's implementation to be considered an actual standard, and not a buggy mess of badly implemented features, Microsoft would have to publish the details of how their rendering engine works. How am I supposed to code to an undefined standard? Trial and error only gets you thus far.
Dear god yes. I let my friend and his mac loose on my fileserver once and the place was absolutely littered with files afterwards. Windows' Thumbs.db is also rather annoying, but at least they only show up where there's media to be thumbnailed.
Running an entire separat machine to test on is less hassle than having a few VMs running? What world are you living in?
Personally I develop on a Linux box with Windows 2000/XP/Vista (IE5.5/6/7 + different versions of other browsers on Windows) running in VMWare. This allows me to code in my environment of choice (Linux), and test in just about any browser in existance, on several different platforms. All on the same box. (With the exception of Mac-based browsers of course, since I haven't been able to get Tiger to run in VMWare.)
Running an entire separat machine to test on is less hassle than having a few VMs running? What world are you living in?
Personally I develop on a Linux box with Windows 2000/XP/Vista (IE5.5/6/7) running in VMWare. This allows me to code in Linux, and test in just about any browser in existance, on several different platforms. All on the same box. (With the exception of Mac-based browsers of course, since I haven't been able to get Tiger to run in VMWare.)
Then maybe Gnome's not for him? KDE seems like it's right up his alley, so why not just use that and be happy? People ranting on about how Gnome doesn't suit them, so everyone that does like it must be either ignorant fools or children who require hand-holding just grind my goat. Same with the ones from the other side doing the same thing.
That was in fact the entire point of my rant. Neither Gnome nor KDE can be everything for everyone, so just use what suits you the best and be done with it. Trying to make Gnome more like KDE and vice versa would ruin them both.
That's great, but why do you have to be such a condescending fuck about it? Why is it so fucking important to you that everyone agree with your choice of desktop environment? Are you really that insecure in your own opinion that you need to verbally attack anyone who dares oppose it?
Get the fuck over yourself. Different DEs work for different people. That's the whole beauty of open source. Choice! I myself use Gnome because I does everything I need it to do with a minimum of fuss, but you don't see me banging on about how excellent my choice is and how anyone preferring something different is an ignorant fool. Why should it matter to me what other people use?
Just use whatever DE makes you happy, but shut the fuck up about it already!
No it doesn't. It requires Vista, but uses DX9.
If you read my post a bit further up, you'll see I've tried everything and then some. I've spent days trying to fix it, but it just isn't working. If the problem was as simple as drivers, I wouldn't be here whining. :)
That's the thing. It seems it's luck of the draw that determines whether you have problems or not. I've seen several of my friends with more or less equal hardware run it without problems, but as I've said I have two computers here that just won't. Even after swapping out a lot of the hardware.
It's pretty obvious this doesn't affect everyone, or there would be a massive uproar, but the amount of people (with wildly differing hardware) actually having this problem rules out dodgy hardware too in my opinion. It's too just wide spread to be a coincidence.
Steam you say? I haven't been able to bring up the task manager when it locks up, so I haven't been able to identify the process hogging the CPU, but if it's Steam maybe a crack could do the trick? Worth a try anyway...
Oh I've tried. My god have I tried!
I've tried drivers old and new, I've tried formatting (several times), I've tried shutting down any programs that may interfere, I've tried messing with the Windows virtual memory and scheduler settings, I've tried every god damned command line option available in Source and I've tried changing hardware (memory, CPU, graphics card both ATI and Nvidia, sound card, motherboard).
I'm out of ideas, and so are everyone else with this problem... have a read.
It's also worth pointing out that this is a problem consistent across all Source based games (even non-Valve ones) for those unlucky enough to experience it. And common for all of these people is that no other games are exhibiting these problems, it's only the Source engine. But our hardware's a fault... Of course it is.
Quite frankly I'm not sure if I dare buying any more Source engine based products. TF2, Episode 2 and Portal all look absolutely awesome, but considering all the problems I've had with HL2 through Episode 1, I'm not sure if I'm willing to spend anymore.
I could barely finish Episode 1 because it kept crashing and hanging and generally running like a bucket of shite (across a couple of different computers well above minimum specs and with reasonable FPS when it actually works). Something is fundamentally broken somewhere in their engine, and Valve support just don't seem to care.
HL2 would hang every other loading screen while (presumably) autosaving. Episode 1 would lock up mid level while autosaving and while loading textures/meshes/whatever it is loading. At one point I couldn't even get by a certain point because it happened every time I went through some corridor. The only thing that eventually worked was falling back to DirectX 7 mode, running past the corridor, and then going back to DirectX 9 mode.
The Valve forums are littered with people with similar issues, but no solution is offered. It's a shame really, as the games taken on their own merit are excellent.
Why does everyone coding OO in C++ seem to think you need to new and delete every damn object? Use the stack and the RAII pattern whenever possible (which, in my experience, is most of the time). It'll make your code both cleaner and safe from resource leaks.
It's not a video interview, it's a presentation he held that just happened to be filmed and put online. I'm sure someone will write up a transcript for you eventually if you're that bloody fussy, but I'd rather watch the presentation as it was held now.
Regarding the open source radeon drivers; yes they work, admirably well too for the hack-jobs that they are (r300), but in my personal experience they are still no match for even the horrible proprietary ATI drivers, much less the Nvidia ones. 2D performance especially (in high resolutions) is extremely poor. Firefox for example would grind to a complete halt if I tried to resize it's window on both my Radeons (9200 and 9800). Scrolling was also less than optimal. Adding Flash to the mix made things even worse. Enable the proprietary ATI drivers, and everything is smooth as silk.
So while they do work, I would hardly recommend them as alternatives to the proprietary drivers at this point. I require more than the fact that they "work" from my graphics drivers.
Seeing as though "venstre" means "left", I think you might be wrong there Bob. :)
Double the speed and turn the carriages upside down. The acceleration to top speed would still be interesting though. :)
There is a very good reason DirectX10 can't be ported back to XP. The entire Windows driver model has changed for DX10 to allow for instance GPU virtualization and GPU memory paging. This cannot be done in XP. To port it back you would have to replace the old XP driver model, which means you will have to replace the kernel, which means you've ended up with Vista anyway.
No need
That's why they have those big signs warning about them, and that big flash when it takes a picture. Still people manage to speed past them though. I just don't get it.
Actually, no. It won't run on DX9 generation cards. With the removal of cap bits, cards now actually have to support everything the API requires to be called DX10 compatible. Older cards just don't have the required functionality. (Shader model 4, scheduling support etc.)
If it uses DX10 exclusively, people will need a DX10 card as well. At present, that is only the 8000 series from Nvidia. Somehow I doubt Remedy is that stupid. It's extremely likely the game also has a DX9(ex?) fallback, so porting it to XP would be trivial.
If it wasn't for all that money in their back pockets weighing them down that is.
Why do we have to spoon feed you everything? Look stuff up, you'll get smarter for it.
How about "recommendations"? Anyway, for IE's implementation to be considered an actual standard, and not a buggy mess of badly implemented features, Microsoft would have to publish the details of how their rendering engine works. How am I supposed to code to an undefined standard? Trial and error only gets you thus far.
Opera also passes. What's your point? The summary said no browser on his computer passes ACID2, so I'm guessing he's not a Mac or Opera user.
Dear god yes. I let my friend and his mac loose on my fileserver once and the place was absolutely littered with files afterwards. Windows' Thumbs.db is also rather annoying, but at least they only show up where there's media to be thumbnailed.
Running an entire separat machine to test on is less hassle than having a few VMs running? What world are you living in?
Personally I develop on a Linux box with Windows 2000/XP/Vista (IE5.5/6/7 + different versions of other browsers on Windows) running in VMWare. This allows me to code in my environment of choice (Linux), and test in just about any browser in existance, on several different platforms. All on the same box. (With the exception of Mac-based browsers of course, since I haven't been able to get Tiger to run in VMWare.)
Running an entire separat machine to test on is less hassle than having a few VMs running? What world are you living in? Personally I develop on a Linux box with Windows 2000/XP/Vista (IE5.5/6/7) running in VMWare. This allows me to code in Linux, and test in just about any browser in existance, on several different platforms. All on the same box. (With the exception of Mac-based browsers of course, since I haven't been able to get Tiger to run in VMWare.)
Right you are sir. I must've misread that part. :)