I'm a little disappointed in Blizzard these days. They've gone from the king of adventure/RPG and strategy gaming, to just another MMO developer. I have absolutely no plans to go to the Con, but I desperately hope they'll take this opportunity to announce something other than the next expansion for WoW.
I remember hearing somewhere that manufacturers and producers usually announce their release date projections for 3 years. The reasoning behind this, was something about 3 years being "not too long" if it is actually released, but "long enough" that if the release is a failure, in 3 years no one will really remember.
All hearsay aside, I'm really excited about the future of OLEDs, especially for their contribution to a healthier environment.
I think the obvious fact that these situations are so poorly defined, should be ample proof that there is no way a tax should be introduced to these "markets", if you can even call them that.
In [my] paper,... I discuss two of the issues: the taxation of loot "drops" and the taxation of exchanges within the game, such as the exchange of a virtual sword for gold.
See? She's not only talking about taxing real profits, she's talking about taxing virtual profits as well! I agree with taxing real profits, but taxing in-game, virtual profits?? Give me a break!
Everyone here seems to be thinking that she's only talking about taxing real profits from virtual sales.
"..the taxation of exchanges within the game, such as the exchange of a virtual sword for gold.
Read this statement carefully. She's not talking about bricks of gold from Knox, she's talking about in-game currency. For those of you familiar with World of Warcraft, she's talking about taxing player-to-player trading. Example; I find some cool world drop, and trade it off to another player for 500 gold. She's saying that in this situation, I should be taxed for making a virtual profit!
She wants people to pay virtual/real tax on virtual items sold for virtual currency. Her example is that a "virtual sword" has "real market value" because it can be traded IN GAME for a virtual currency, ie: gold.
Games like WoW raise income tax issues, in part because items in them, though part of a "game," have real market value. In [my] paper,... I discuss two of the issues: the taxation of loot "drops" and the taxation of exchanges within the game, such as the exchange of a virtual sword for gold.
I don't think I really have to say anything after that aside from "Wow, what an idiot!" Obviously she's unaware that something cannot have "real market value" when it's illegal to sell. It's like taxing people for existing because their organs and blood can be sold on the black market.
This is what happens when people develop "professional opinions" about shit they know absolutely nothing about.
I live in Southern Ontario, and I'm will Bell Sympatico's high-speed DSL. My family switched from their dial-up access as soon as their DSL service came out. I've hit download speed of up to 2.5mbps, which isn't supposed to happen, and we're supposed to have some sort of 8 or 10GB limit, but our online bandwidth counter has always been frozen at 0GB. No matter how much we download, we never get charged more than our flat-rate.
I'm sure this is not intended, but you could always sign up and take a gamble.;)
Considering that Blizzard explicitly states in their EULA that all items, accounts, and data within is owned exclusively by Blizzard, I would say that they have excellent reason to sue these companies for illegally reselling property that does not belong to them.
World of Warcraft is considered a better target for theft than a credit card. What kind of nerds are running those crime syndicates these days? Maybe if Blizzard came down on more of these gold-selling, account-selling, and item-selling service providers, this kind of nonsense wouldn't even be an issue.
Just because I feel as though there is "minimal skill" involved in the game, does not mean that I was a "bad player". Saying something like that only shines a bad light on yourself.
What is a "bad player", exactly? Someone who doesn't have fun playing the game?
Sponsoring a WoW arena team is like sponsoring a math team. WoW has little skill involved in the game, hence why so many people are able to get into it. The game is all about numbers. Make sure your numbers are higher than your opponents. That's pretty much it. You don't cast fireball spells in any special way. You just cast the highest rank fireball spell you have. You don't have to aim at your targets. Critical damage is inflicted based on a die roll.
This post isn't meant to tear WoW apart. It's a decent game, and a lot of people have a lot of fun playing it. I used to as well. But corporate sponsorship for arena teams? How does that affect the team at all? I guess they could pay their rent so that they don't have to go to work anymore. Leaves more time for raiding, which is really the only thing that makes your character stronger in WoW: time spent raiding.
I stand corrected.
Boss Science reminds me of another acronym.. can't seem to remember it, but I'm sure it had something to do with upper management..
I don't recall even mentioning any other president. Since when did criticizing the current president equate to fixation?
Thankfully, it's still too cold in Canada for the men in black suits to be running around kidnapping individual thinkers.
..Bush will still be allowed continue on this rampage without being impeached. Incredible.
Hey now, Morrowwind was a pretty in-depth and expansive game. But I agree with you about Oblivion: they went for shiny instead of interesting.
Either or, really. I'm getting sick of all this WoW stuff. They might as well rename the company World of Warcraft Expansions inc.
I'm a little disappointed in Blizzard these days. They've gone from the king of adventure/RPG and strategy gaming, to just another MMO developer. I have absolutely no plans to go to the Con, but I desperately hope they'll take this opportunity to announce something other than the next expansion for WoW.
Diablo 3, anyone?
..for Fallout 3.
Bethesdasoft + original Fallout universe, atmosphere, and dark humor = cannot possibly fail.
At least that's what I'm desperately hoping for.
I remember hearing somewhere that manufacturers and producers usually announce their release date projections for 3 years. The reasoning behind this, was something about 3 years being "not too long" if it is actually released, but "long enough" that if the release is a failure, in 3 years no one will really remember.
All hearsay aside, I'm really excited about the future of OLEDs, especially for their contribution to a healthier environment.
I don't want to think about the use the Wiimote will get with that kind of.. game play.
..or do I?
I think the obvious fact that these situations are so poorly defined, should be ample proof that there is no way a tax should be introduced to these "markets", if you can even call them that.
It's insane!
She wants people to pay virtual/real tax on virtual items sold for virtual currency. Her example is that a "virtual sword" has "real market value" because it can be traded IN GAME for a virtual currency, ie: gold.
It's preposterous.
I would hope the spawn points would be a random location, much like in Halo. Makes more sense in this kind of game mode.
I live in Southern Ontario, and I'm will Bell Sympatico's high-speed DSL. My family switched from their dial-up access as soon as their DSL service came out. I've hit download speed of up to 2.5mbps, which isn't supposed to happen, and we're supposed to have some sort of 8 or 10GB limit, but our online bandwidth counter has always been frozen at 0GB. No matter how much we download, we never get charged more than our flat-rate.
;)
I'm sure this is not intended, but you could always sign up and take a gamble.
Since IGN is an American company, you should be able to figure it out.
Honest question: couldn't you just put the GameCube disk for RE4 into your Wii and play that?
Considering that Blizzard explicitly states in their EULA that all items, accounts, and data within is owned exclusively by Blizzard, I would say that they have excellent reason to sue these companies for illegally reselling property that does not belong to them.
World of Warcraft is considered a better target for theft than a credit card. What kind of nerds are running those crime syndicates these days? Maybe if Blizzard came down on more of these gold-selling, account-selling, and item-selling service providers, this kind of nonsense wouldn't even be an issue.
But is strategy really skill? Strategy is something you can steal from someone else. Skill is not something that can be stolen.. yet. :P
Just because I feel as though there is "minimal skill" involved in the game, does not mean that I was a "bad player". Saying something like that only shines a bad light on yourself.
What is a "bad player", exactly? Someone who doesn't have fun playing the game?
Sponsoring a WoW arena team is like sponsoring a math team. WoW has little skill involved in the game, hence why so many people are able to get into it. The game is all about numbers. Make sure your numbers are higher than your opponents. That's pretty much it. You don't cast fireball spells in any special way. You just cast the highest rank fireball spell you have. You don't have to aim at your targets. Critical damage is inflicted based on a die roll.
This post isn't meant to tear WoW apart. It's a decent game, and a lot of people have a lot of fun playing it. I used to as well. But corporate sponsorship for arena teams? How does that affect the team at all? I guess they could pay their rent so that they don't have to go to work anymore. Leaves more time for raiding, which is really the only thing that makes your character stronger in WoW: time spent raiding.